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Winner of the GameFAQs FAQ of the Month for May 2005
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__ ___ ___ ,'__`. __ ___ ___
/ \ | \ | \ / / \ \ / \ |__) | | \
______/\_ \__/ |__/ |__/ \ \__/ / \__/ | \ |__ |__/ ________ __
,' ______/ \/ \/ \ ___ `. /,'
/ / _____/|__ ______ ____ ___ _____ ________ | | \ \|/ ___
\ \ `-._ _ \\ _ \ /\ \ \ \ / ,' ___/ \ ___ || |___/ / / __\
`. `-._ | | \|| |_) | / \ | \ \| |/ ,'______| |___\_|| __ ,' | (__`
`-._ `. | | | _ / / /\ \ | |\ \ || | \_ _ __/ _ | | \ \ \__ \
\ \| | | | \ \/ ____ \| | \ |\ `.__| | | |___/ || | \ \ .___) |
/`.___/ //_\ /_\ \_\_\ /__\_\ \__| `._____| |_______|| | \ \ \___/
/_ ____,' ____ ____ _____ ____/|___ __ _/___\ /_ \
\,' \ / __ \ /\ _ \ /\ `-._ _ \ \ / \ / `-.\
/\ \ \ / \ / / | |_) | / \ | | \| | |___| | /\
\/ \ \/ /\ \/ / | _ / / /\ \ | | | ___ | \/
\ / \ / | | \ \/ __ \ | | | | | |
/_/ \_\ /_\ \_\_\ /__\ /_\ /_\ /_\
______________________________________________________________________________
==============================================================================
ODDWORLD: STRANGER'S WRATH
--------------------------
FAQ/Walkthrough
Copyright (c)2005-2013 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 04/03/13
Version: 1.4
NOTE: This guide does contain spoilers!
______________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] CHARACTERS....................................................... [0300]
[4] THE BASICS....................................................... [0400]
[5] WALKTHROUGH...................................................... [0500]
Tutorial........................................................ [0501]
Gizzard Gulch................................................... [0502]
Buzzarton....................................................... [0503]
Mongo Valley.................................................... [0504]
Dusky Hollow.................................................... [0505]
Bloody Bay...................................................... [0506]
Last Legs....................................................... [0507]
Dam Facility.................................................... [0508]
Sekto Springs................................................... [0509]
[6] AMMO............................................................. [0600]
[7] ITEMS............................................................ [0700]
[8] BESTIARY......................................................... [0800]
Enemies......................................................... [0801]
Boss Bounties................................................... [0802]
[9] THANKS/CREDITS................................................... [0900]
______________________________________________________________________________
==============================================================================
[1] VERSION HISTORY [0100]
==============================================================================
FAQ/Walkthrough #5
------------------
Version 1.0 (05/30/05) - FAQ/Walkthrough complete and submitted.
Version 1.1 (05/31/05) - Corrected some obvious and stupid mistakes. -_-
Version 1.2 (06/08/05) - Added an additional Sekto strategy.
Version 1.3 (06/21/05) - Total format changing and new coding.
Version 1.4 (04/20/07) - Format change... again...
______________________________________________________________________________
==============================================================================
[2] CONTROLS [0200]
==============================================================================
- THIRD PERSON -
-----------------------------.----------------------------------------------.
| D-Pad | Select Ammo |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Move Camera/Change To First Person (Click) |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| Back | Open Inventory Menu |
|-----------------------------|----------------------------------------------|
| X Button | Action, Talk, Bounty Outlaw |
|-----------------------------|----------------------------------------------|
| Y Button | Shake |
|-----------------------------|----------------------------------------------|
| A Button | Jump, Double Jump |
|-----------------------------|----------------------------------------------|
| B Button | N/A |
|-----------------------------|----------------------------------------------|
| Black Button | Center Camera |
|-----------------------------|----------------------------------------------|
| White Button | N/A |
|-----------------------------|----------------------------------------------|
| Right Trigger | Headbutt |
|-----------------------------|----------------------------------------------|
| Left Trigger | Spin Punch |
'-----------------------------'----------------------------------------------'
- FIRST PERSON -
-----------------------------.----------------------------------------------.
| D-Pad | Select Ammo |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Move, Punch (Click) |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Aim Crossbow/Change To Third Person (Click) |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| Back | Open Inventory Menu |
|-----------------------------|----------------------------------------------|
| X Button | Action, Talk, Bounty Outlaw |
|-----------------------------|----------------------------------------------|
| Y Button | Shake |
|-----------------------------|----------------------------------------------|
| A Button | Jump, Double Jump |
|-----------------------------|----------------------------------------------|
| B Button | Reload |
|-----------------------------|----------------------------------------------|
| Black Button | Use Binoculars |
|-----------------------------|----------------------------------------------|
| White Button | N/A |
|-----------------------------|----------------------------------------------|
| Right Trigger | Fire Right Ammo |
|-----------------------------|----------------------------------------------|
| Left Trigger | Fire Left Ammo |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
==============================================================================
[3] CHARACTERS [0300]
==============================================================================
------------
The Stranger
------------
You play as the Stranger, a mysterious fellow where little is known about
him. What he do know is that he is a crossbow-wielding bounty hunter who
roams around Oddworld, going to different towns and accepting bounties. The
Stranger is collecting moolah in order to partake in a surgery, which is very
vague and unknown to the player. What is known is that Stranger's secrets
will be revealed throughout the game.
-----
Sekto
-----
The evil mastermind, the antagonist, the bad guy. Sekto is a rich snob who
thinks of no-one but himself. He recently built a dam to steal the water away
from the local Clakkerz and native Grubbs. The outlaws look up to him, and
some even work for him as he continues to flaunt his power. Can Stranger stop
this madman, destroy the dam, and ultimately restore the water to Oddworld?
--------
Clakkerz
--------
The Clakkerz are the inhabitants of most towns that you come across in
Oddworld. These guys don't take kindly to strangers 'round these parts, so
you may come across witty comments and rude behavior when you talk to the
townsfolk. They are what they are: chickens. They are also defenseless, and
you're the only one that can protect the Clakkerz from outlaws.
--------------
Vykkers Doctor
--------------
The rude and stuck up doctor; he's the only one around, so he is Stranger's
last hope. The doc is willing to perform the surgery for Stranger, but for a
high price of 20,000 moolah, which Stranger is going to have to earn himself
by bountying the outlaws.
------
Grubbs
------
The native Grubbs just wanted to relax on their own homeland; live a normal
life. That was being taken away from them as Sekto built a dam that blocked
the river flow, taking away the Grubbs' water. They are slowly being taken
over by the Wolvarks working for Sekto, but Stranger can help them out from
time to time in order to stop Sekto and destroy the dam.
______________________________________________________________________________
==============================================================================
[4] THE BASICS [0400]
==============================================================================
---------
Sprinting
---------
If Stranger starts to run for a bit in Third Person Mode, he will start to
sprint on all fours. It enables Stranger to run a lot faster and perform
longer-ranged jumps. You can also knock people down if you run into them while
sprinting. This can be useful for fleeing from an outlaw or even smashing into
him, leaving him unconscious and ready to be bountied.
-------
Shaking
-------
Shaking is the only way to regain health in Oddowrld: Stranger's Wrath. Yep,
no health packs in the wild or to be bought in the shops. If your health is
low, press Y to shake off any bullets, mines, or even to shake off fire.
Shaking depletes your stamina bar (the blue bar under your health). Once your
stamina bar is depleted, you can no longer shake. If you stand still, your
stamina bar will begin to fill up, so you can't simply shake off injuries,
get hurt, then shake them off immediately. It's not that easy. Try to find
cover and hide if you're at low health and you're being chased by outlaws.
-------------
Your Crossbow
-------------
Stranger's crossbow is a valuable weapon that will aid him in his bounties.
It's a double barrel crossbow, which means that it can hold two types of
ammo. Each type of (live) ammo is useful in its own way, so you can
strategize and use different combinations of ammo to take out those darned
outlaws. Some ammo is used specifically for depleting an enemy's stamina,
while others are used to hurt and ultimately kill enemies.
------------
Surge Panels
------------
These surge panels are found scattered throughout Oddworld. Fire a charged
Zappfly at the blue panel to activate a nearby machinery. The machinery may
help Stranger out or open up a new path for him to explore, or it may be a
death trap that can be used against outlaws.
-----------------
Bountying Outlaws
-----------------
This is the main deal, the general idea of the game. You're Stranger, a bounty
hunter that accepts various bounties. You earn moolah (the game's currency)
for each bountied outlaw. You must strategize, though. Living outlaws are
worth more moolah than dead ones, so don't necessarily rush into an area and
blow the outlaws to smithereens.
You may want to use a hint of strategy to capture bounties alive to earn more
cash. There are two main ways to bounty an outlaw:
- Knocking them out. You can use melee attacks or certain ammo to knock out
an outlaw. Once he has three yellow stars above his head, he's out cold. Hit
X next to the outlaw to bounty him.
- Capturing them. Bolamites are a type of ammo which wraps up an outlaw in a
sticky coccoon. You can catch outlaws by surprise with a Bolamite, wrap them
up, and bounty them without a scratch on 'em.
You will often see stars above outlaws' heads. Yellow stars symbolize their
consciousness. If they have one star above their head, the outlaws are kinda
feeling woozy. If you see two, then they're getting tired and confused. If
there are three above an outlaw's head, then he's unconscious.
Red stars represent the outlaw's health. One star means that a quarter of
their health is gone, two is half their health is gone, and three means that
three-quarters of their health is gone.
______________________________________________________________________________
==============================================================================
[5] WALKTHROUGH [0500]
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TUTORIAL [0501]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You'll find Blisterz Boils all tied up next to the Stranger when you start
the game. Press X to suck him up. Keep him alive; I know its fun to punch him
to death, but you'll earn more cash if he's alive. Go up the elevator, then
jump across the ledges. You can also test out double jumps on the higher
ledges.
You will reach a rope on a far ledge. Climb up it by jumping towards it and
using the analog stick. Double jump to the platform once you reach the top.
Follow the path down until you reach a hill. Slide down, then once you reach
the fence, break it by headbutting (right trigger) or by a spinning punch
(Left Trigger). You will break it in one hit.
Continue down the path and jump across the platforms to the other side. An
Outlaw Cutter sneaks up behind you and gives you a few quick slices. He will
retreat behind a gate. Press Y to shake off any damage, then when the gate
opens, follow the no good thug.
Lay the smackdown on him with your fists of fury and punch him. You will knock
him out after a jab or two. Press X to capture him once he's unconscious.
Climb the rope past he ledges and go down the pathway. You will find a door at
the end of the path.
Smash through the door and keep going until you reach another enemy. Here's
where you first use your crossbow. Aim your targeting reticule onto the
wooden bridge. Fire your Chippunk by pressing the Right trigger. The outlaw
will go onto the bridge as it collapses under him. Jump down the hill and
capture him. Another door opens, revealing an elevator.
Ride it up to the top and follow the trail. You will find a break in the path.
Jump under the horizontal rope to grab it. Use the analog stick to move, A to
jump, and X to grab the rope while in midair.
Go across the rope to the other side. Follow the path and slide down the
hill. You will be greeted by more fine outlaws. Smack 'em around with your
spinning punch or headbutt and bag them. Head up another elevator to the top.
Once at the top, hide in the tall weeds. You will be out of sight and hidden
from all enemies. Weeds are a good place to take refuge if you are being
chased, or if you just want to launch a sneak attack on an unsuspecting
enemy. Look through the hole in the stone wall at the outlaw. Use your
crossbow and fire the little spider thing at the pacing outlaw.
These are Bolamites, and they're used to bag outlaws which wraps them in a
cocoon. Bag the helpless critter and go up the next elevator (how many of
these are there?!) At the next level, hide in the weeds at the front and fire
a Chippunk to the left of you, off of the ledge onto the ground. An outlaw
will come and investigate. Bag him with a Bolamite, capture him, then do the
same for the last outlaw.
Head up the newly opened elevator to the next level. Hide in the weeds at
the top and look at the stone walkway at the outlaws. Fire at Stunkz at the
outlaws to make them start puking from the stench. Bag one or two, and if the
third starts attacking, punch him off the walkway. Take a ride up the next
elevator.
Some enemies will be standing on a dock at the top of the elevator. Shoot them
with Fuzzles and watch as the little guys tear apart those darned outlaws.
They will run around in circles, panicking, then ultimately fall into the
water. Outlaws can't swim and will eventually drown, so once they're all dead,
hop in the water and collect their moolah.
The door at the end of the docks will open in 10 seconds, but an outlaw's on
the other side. Shoot Fuzzles on the ground in front of the door, and when
the outlaw comes out, the Fuzzles strike. While's he's being attacked, punch
and headbutt him, then capture the rascal. Go through the door.
Once inside, use the D-Pad to switch to your Zappflies. Wait with the Zappfly
loaded until it starts to charge up. Once you see the Zappfly get covered in
static electricity, it's charge up. Fire it at the blue flashing light to open
the door.
That's a Surge Panel, and you'll be seeing a lot of 'em. Exit through the door
that opens from the panel out into the wilderness again.
You will be forced to hunt for some live ammo in the wild. You'll start off
with the Chippunks. Shoot one with a Zappfly to stun it, then walk over it to
capture it. Do the same with the Bolamites, Stunkz, and Fuzzles, which are
all found in the path leading to the cliffside. A surge panel will be
revealed once you hunt for ammo. Shoot it to lower the bridge. Go across and
knock out the outlaws on the other side of the bridge.
Wrap one up with a Bolamite and stun one with a Zappfly. Capture them and
head to the base of the crane to avoid gunfire from the roof of the shack.
Shoot the orange explosive barrels on the roof next to the outlaws. Once shot
with a charged Zappfly, they will explode, taking out any nearby outlaws.
Take out any more outlaws in the shack, collect any moolah and bodies, then
head up the hill to Gizzard Gulch. I made it very detailed so you guys can
get a feel for the game. Later on you can use your own ammo in your own
strategic ways against the enemies.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
GIZZARD GULCH [0502]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o-------------------------------o Your weapons will be confiscated when
| GIZZARD GULCH GENERAL STORE | you're in town, but you can still punch
o-------------------------------o the bejeezuses out of the poor Clakkerz
| Chippunk...................10 | inhabitants. ;) You will watch a cutscene
| Fuzzle.....................15 | where Stranger puts Blisterz Booty where
| Bolamite...................20 | he belongs.
| Thudslug...................20 |
| Boombat....................40 | Once he's set safe in jail, head to the
| Bolamite Extender.........150 | Bounty Store to cash in your bounties.
| Chippunk Attractor........200 | The Bounty Store is the house with the
| Fuzzle Attractor..........250 | orange luminescent light. The General
| Ammo Bag (Small)..........400 | Store is the house with the green neon
| Binoculars................600 | light, so while you're here, you might
| Stamina Boost.............700 | want to check it out. You can find a load
o-------------------------------o of supplies here, such as ammo, upgrades,
and a bunch of extra stuff. You might
want to save up for the valuable stuff, such as upgrades to your crossbow and
items. When you're ready, go to the Bountry Store, cash in the bounties and
pick up the latest bounty: Filthy Hands Floyd.
------------------------------
New Bounty: Filthy Hands Floyd
------------------------------
Head towards the blinking dot on your radar to find the gate. The gate will
open, so proceed and collect the Chippunk ammo. Shoot the blue surge panel to
open the next gate. Head through and smash some barrels and beat up the
Clakkerz residents to get some moolah. The bridge is busted, so hug the right
wall and jump over the rocks to the other side. Run along and hide in the
weeds near the cliff wall.
You will see two outlaws having a humorous argument. Don't capture them, but
instead, test out the surge panel on the crane. Shoot it with a charged
Zappfly to make the crane drop a huge boulder on the two outlaws. Sit bat and
watch the bloody chunks fly. That's one example of the traps found around
Oddworld, making it easier to take out the rascally outlaws. Head up the path
and collect the dead outlaws' cash and head towards the house.
You can hunt for Bolamites inside. Go up the path past the house and shoot
the surge target with a Zappfly. Take out the guard behind the gate and
capture him. Proceed through the canyon and continue following the road. Two
outlaws ambush you. Wrap one up and Zappfly the other. Capture both and
follow the road to see a scene.
A group of bandit outlaws blow up a wall to block out the trailers. Take out
those punks who blew up the wall. Climb up the rope to the ledges above. You
can catch some Fuzzles up here, but if you're filled, just head up the planks
to the cliffside.
Jump down the other side of the cliff into the weeds. This is a huge trailer
park with well... trailers. There are also scared Clakkerz who usually hide in
their run-down homes. There are maybe a dozen outlaws here, but only take them
out in small numbers. Use the weeds and the many trailers to hide and sneak up
on them.
Once they are all bagged, Floyd will come out with two more of his buddies.
Time to take out his friends. There should be a patch of weeds pretty close to
where Floyd is hiding. Use Chippunks to lure his friends over one at a time
and wrap them up with Bolamites. Once they're done, it's just Floyd.
------------------------------------------------------------------------------
Filthy Hands Floyd
------------------------------------------------------------------------------
Alive: $200 Dead: $100
Alive
-----
Filthy Hands Floyd is very easy whether you get him alive or dead. Head up the
ramp where he's hiding and stay near the rocks. Ambush him or navigate behind
him and pummel him with charged Zappflies. Hit Floyd with Zappflies to deplete
his stamina. Take out a bit of his stamina and bag the outlaw with a Bolamite.
Problem solved.
Dead
----
Although incredibly easy, Floyd is even easier if you want him dead. Start off
the same way by hiding behind the rock past the ramp. Come up from behind and
hit him with Fuzzles from behind. You can also lay them on the ground as a
trap, but either way, he'll be down in no time. Bag him and take your reward.
------------------------------------------------------------------------------
A door opens next to where you were fighting Filthy Hands Floyd. A Clakker
will come out to thank you. Go through to door that was just opened. You'll
enter an empty mineshaft. Run through the deserted tunnel and jump down to
the next level. Run through 'till you get outside.
You will see two outlaws bickering while they plant some TNT, but they
accidentally ignite it, blowing themselves up. How stupid. Follow the cliff
ledges and you will arrive near the house and the crane.
There are three or so outlaws waiting for you. Hide near the house and use
Chippunks to split up the group and bag 'em. Go back to town and go in the
Bounty Store to collect your moolah. Head to the General store to pick up
some items, such as the Binoculars, Clip Extenders, and Ammo. Once you're
stocked up, go to the Bounty Store for the next bounty.
-----------------------
New Bounty: Looten Duke
-----------------------
Looten Duke his hiding out with his thugs at the Water Facility. Go to the
gate marked "Water Facility" (duh!) and talk to the guy to open it. Hunt for
some Fuzzles if you need them and proceed down the road to an elevator. Shoot
the surge target to lower the elevator, then ride it up. There's another
house near the top. Shoot the flying bugs to add them to your collection.
These bad boys are Thudslugs, and they're the equivalent of a shotgun shell
in this game. They are your friends for pretty much the whole game. You can
also find Chippunks and Bolamites here. At the end of the path is a rope.
Climb it to the top quickly to avoid outlaw fire.
Take out the sniper with a Zappfly once on the ledge. Another sniper is
waiting for you in an alcove ahead. Zappfly him, collect the loot and bag the
corpse. Punch the fence up on the trail repeatedly to break it. There's a
spiked pit in front of you past the gate.
Spikes are bad. Bad to the point of you getting impaled on one and laying
there bleeding to death and slowly rotting away as the outlaws find you and
steal your lifeless body, then eventually sell it for money. No really, if
you drop on the spikes, you die. Don't do it. Instead, shoot the surge target
to your left. A metal walkway will drop over a spiked pit. Walk across to the
other side.
Break a bunch of wooden fences by punching them. There will be several, so
punch them down one after another to open a way to the facility. Walk down
the hill on the cliffside. Hide in the weeds below and fire Chippunks to lure
the outlaws in front of the gate. Take them out with charged Zappflies and
once the coast is clear, head near the front gate. Start punching down the
front gate. Stop when there's a pretty nice-size hole in the door. You can be
sneaky and take out outlaw guards past the gate.
Blast them with Thugslgues through the hole in the door. Once the guards in
the front are clear, break down the door. Blast a Chippunk on the ledge to
your left. You know, the one right above the spinning fans of doom. When an
outlaw in led to the Chippunk and is on the ledge, shoot the surge target to
drop the platform and the outlaw to his demise to the fans below. If you get
caught, retreat outside and take out the outlaws from there.
Once they're all dead, go to the front house in the back of the facility.
Duke will send two outlaw mortars. These guys stand on the roof and fire
rockets at you from above. Go up the ramp near the entrance of the facility
and stand under the roofed in part. The missiles will have a harder chance of
hitting you, so blast the two with Thudslugs and Fuzzles until they're dead.
The big bad boy Looten Duke comes out of the house and challenges you to a
fight. Lets bag 'em and get this over with, shall we?
------------------------------------------------------------------------------
Looten Duke
------------------------------------------------------------------------------
Alive: $600 Dead: $300
Alive
-----
Looten Duke is one tough outlaw. he's a lot harder to catch alive than Floyd,
so get ready to rumble. Go inside the room Duke came from and lay down some
Fuzzles in the doorway as a trap. He will be attacked by them if he tries to
enter, so hit him with Thugslugs to knock him down when he's distracted by the
furballs. Hit him with a charged Zappfly or two when he's on the ground, and
climb up the rope to the roof.
When Looten Duke sees you, jump off of the roof to the outside, but make sure
that you don't fall into the fans. He will follow you outside, so try to sneak
up on him and hit him with a Thudslug, then retreat back into the room. Repeat
the process of laying Fuzzles down, then bashing Duke with everything that
you've got, and then retreating. It's a cheap strategy, but it works.
Dead
----
The many traps in the Water Facility makes killing Duke cake. You can be a
good boy and waste your ammo on him and deplete his health. Or you can be
smart and use the deadly traps to your advantage. Try to lure Duke to either
side of the house near the spinning fans.
Hide in a corner and when he's close try to overwhelm him with Fuzzles. When
he's distracted, hit Duke with Thudslugs and hopefully you can knock him right
into the fans. Watch the chunks fly as Duke gets chopped to bits.
------------------------------------------------------------------------------
After Duke is done with, a mine shaft will open behind the house. Don't go in
just yet. Return to the room where Duke came from in the house and climb the
rope.
On the roof, you can get the moolah where the two mortars were, and then climb
up another rope or two and you should be in a large water tower. You can walk
up the ramps to find lots of moolah. Once you're done looting the place, drop
down and head through the mine shaft.
You will find some bats flying in the entrance. Shoot them with Zappflies to
collect them. These guys are the equivalent of grenades: Boombats. Go through
the tunnel until you drop down into the water below. Swim to the shore and
walk to another pool of water. Climb up the rope that's in the water. At the
top, jump over the boards and climb up another rope towards another tunnel.
Go through towards the outside trail.
You will see a sniper waiting for you. Zappfly him and fall to the walkway
under you to find two more snipers. Take them out with Zappflies. Jump down
the elevator and return to town. There are no more bounties for you in
Gizzard Gulch, but you might want to stop at the Doc's Office. When you get
there, a cinema will occur.
Stranger will talk to the doctor about a certain surgery that he needs, but
the greedy doc wants 20,000 moolah to undergo the surgery. Stranger's going
to have to work real hard to get that much money. When you leave, you'll hear
word that Blizterz Booty's brother, Boilz, is coming to town with his gang to
rescue his poor brother. Go to the Bounty Store to accept this new bounty.
-----------------------
New Bounty: Boilz Booty
-----------------------
Well, here we go! The bounty fight will automatically occur after you accept
it. Yep, the battle takes place in Gizzard Gulch.
------------------------------------------------------------------------------
Boilz Booty
------------------------------------------------------------------------------
Alive: $650 Dead: $300
Alive
-----
Boilz Booty is very tough to take out alive. Outside of the Bounty Store is a
fuel barrel. Shoot it to kill some of the outlaws who are standing next to it.
Run backwards towards the walls where wooden fences can be found. You can
break down wooden fences to uncover a back alley through the town which makes
things a lot easier. Hide in the alleyway; use Chippunks to lure the gang over
and kill them.
Once all of the outlaws are dead, it's just you and Boilz. Use the combo of
Boombats and Zappflies against Boilz. When you run out of bats, just switch to
Thudslugs. Don't let his health get too low or you might accidentally kill
him. If his health is low, then just stick to Zappflies and try to take cover
behind buildings and hide in the back alleys.
Dead
----
Use the same strategy to kill the outlaws. Don't try to bag them alive because
you'll be wasting precious time. Once the gang is dead, use a combination of
Thudslugs and Boombats for taking down Boilz. Both ammo reload very slowly, so
take cover behind buildings a lot. If you run out of Boombats, then start
using Fuzzles.
------------------------------------------------------------------------------
After Boilz and his thugs are out of the picture, the resident Clakkerz come
out to congratulate you. The Bounty Store was destroyed in the battle, so now
you'll have to look for a new town. Go through the gate marked "Buzzarton"
and go down the trail.
There are some old houses along the way, and if you break down the walls on
the side of the houses, you can go inside and find a stash of moolah. Continue
along the trail through a bridge where two outlaws bomb it with you in it. You
get up, and the bandits flee down a hill.
Follow them and bag 'em for some cash. Once they're gone, you can loot their
campsite by breaking the barrels and taking some moolah. Follow the road from
the camp to a farm. Two Clakkerz who think you're a security guard come and
tell you to go help protect the farmer's loot. Go inside the farm and enter
the large building at the back of the farm. Go inside to meet the farmer.
Press X to tell him that you're the security guard. Now with his trust, you
can loot the house. There are several ropes in the center of the house. If
you climb them all to the top, you will find a container. Break it to find a
large sum of moolah. Leave the house and go to the entrance of the farm and
make a right down the trail to the next town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BUZZARTON [0503]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o-------------------------------o Your weapons are confiscated like they
| BUZZARTON GENERAL STORE | are in every town, but try not to beat up
o-------------------------------o the townsfolk. If you punch them too
| Stingbee....................2 | much, the Clakkerz retreat into turrets
| Chippunk...................10 | and proceed to blast the stuffing out of
| Fuzzle.....................15 | you with guns. It's not a very good idea,
| Bolamite...................20 | so be extra nice.
| Thudslug...................20 |
| Boombat....................40 | You can go to the Bounty Store that's
| Stunkz....................100 | labeled with the orange sign to get your
| Chippunk Extender.........150 | new bounty. This new bounty is a lot
| Bolamite Attractor........200 | different from the other bounties. You're
| Thudslug Attractor........250 | not assassinating a rugged criminal: you
| Thudslug Loader...........250 | are rescuing a fellow Clakker who has
| Fuzzle Loader.............250 | been taken hostage by outlaws. It's a
| Ammo Bag (Medium).........600 | drag, but we have to do it. I mean, what
| Stamina Regenerate........600 | would a game like this be without a
| Stamina Boost.............800 | stupid rescue mission?
o-------------------------------o
----------------------
New Bounty: Eugene Ius
----------------------
Like I previously stated, this is a rescue mission. Exit the Bounty Store and
go in the General Store. Talk to the guy next to the counter. He'll open the
gate for you. Head near the sewer entrance and go up the hill to the left. Go
through the gate at the end of the bridge.
In the tunnel, there will be fences to break through. You can find Stingbees
here, which are the equivalent of a machine gun. At the last fence you break
through, there will be two enemies waiting for you.
Zappfly one and wrap the other one up with a Bolamite and jump down to the
floor below. There are several enemies here, so hide behind the nearest rock
and take out the one outlaw on the hill. Use Stingbees and Boombats on the
Nailers and use Zappflies on the Shooters. Once the enemies are bagged, go up
the hill and jump on the cement beams. Once on the first beam, climb across
the rope to the other side.
Drop down to the large area below. There are two structures on both sides of
the area, as well as a campfire in the middle of the area. Take out the ne or
two outlaws patrolling the ground area and hide behind the stone wall near
the right structure. This structure has outlaws all over the place, but
there's an easy way to take 'em out. Aim for the fuel barrels under the
structure. With a charged Zappfly blast to the tanks, the whole structure
collapses, killing all of the outlaws on it.
Go to the end of the area and break down a fence to end up in another tunnel
with Stunkz. Collect them to use their stinking power to immobilize enemies.
Exit the tunnel to a valley. Take out the lone outlaw walking around, then go
down the trail to find another. Bag him and break down the wooden wall.
You will end up in a small town. Aim for the fuel tanks on the roofs of the
buildings and shot them with Zappflies to blow them up. Outlaws will rush out
of a far building. Take them all out with a Boombat or two, then enter the
building that they came from to find a crapload of moolah.
Exit the house and go behind it to find some small crates. Jump on them and
over the wall to a valley littered with fuel tanks. Lure outlaws over to each
one with Chippunks to make things easier. There's also another crane similar
to the one earlier, so use them to your advantage.
Once all the enemies on the ground are killed or bagged, head up the building.
Take out any outlaws on your way there and on the top of the building is a
sniper. You can't reach him at the moment, so jump up the rocks to find
another sniper.
Take him out with a Zappfly and jump over the stone walls. You should find a
platform with jars of moolah. Collect them and go back towards the giant stone
bridge. You can hit the sniper since you're close enough. Bag his corpse and
proceed into the Native Temple. There will be a lot of walls in the temple, so
use them to your advantage. Fire Stunkz at the Nailers and Shooters to have
them hurling, then bag them before they regain composure.
Turn to where you entered the main room and go up the ramp to take out a
Shooter and Mortar. Drop down and go towards the cage where Eugene is held to
find two more Shooters. Bag them and you will free Eugene.
---
Eugene will blow up a native Steef statue that uncovers a cool secret passage.
Stranger will fall through. Walk down the path and grab the jar of moolah.
The floor under you will collapse, dropping you into a Grubb village. They
will all retreat to their homes, but you can still explore. Walk towards the
metal roof on the house and jump to the other roof. Walk across to some homes
where the Grubbs are hiding.
There is a maze-like set of stone walls everywhere. Look for a window being
covered by planks. Shoot the planks with charged Zappflies to break them.
Break them all to uncover the window. Walk down to the entrance and navigate
to the other end, where you can find a rope.
Climb up the rope onto the wall and walk over to the edge. Jump to the other
rope and jump through the window to find a Grubb statue worth a lot of moolah.
Jump down near the houses and walk past the maze towards the rope. Climb it
and head towards the fences. Break them down, but back up.
Several Slegs will run and jump at you. Use Stingbees and charged Zappflies
to fend them off. Break the other fences to find more. Kill them and walk
through the tunnel. Continue through to end up in town. You can visit the
General Store to stock up on items. Go to the Bounty Store for your next
bounty.
--------------------
New Bounty: Jo' Mama
--------------------
It's time to bounty Jo' Mama. No, seriously, that's her name. As strange as
it is, she lives down in the sewers near an abandoned ship. First off, head
to the sewers (it's the big wall marked "Sewers"). Drop down and talk to the
Clakker to shut off the current. Swim through the sewer water until you get
to the next part of the sewers. You can go onshore near the left side, but
there are Slegs waiting.
Shoot them in the safety of the water with Zappflies and proceed onto land.
Climb up the rope around the corner and take out any Slegs up on the ledge.
There are two slides that bring you down to the other side of the sewers.
Before you slide down, try to take out as many Slegs as possible from afar.
You don't want to slide down there and get mauled.
Once most or all are dead, slide down. You can smash the barrels here for
some moolah, and head up the rope to the next level of the sewers. More Slegs
are released once you reach the top, so stay back and attack with Fuzzles and
Zappflies. Slide down the next half pipe, but when you reach the bottom of
the pipe, you must jump to the ledge or you will fall to the beginning. Climb
the rope and enter through a tunnel at the top.
You will come to another pipe, so slide down to meet more Slegs. You can
break the wooden fences to reveal metal fans, so if it's easier for you, you
can knock the mutts into the fans and chop 'em up. You can also run to the
other side of the area and climb up the rope.
Take out the Slegs on the upper level and go through the next tunnel to find
two outlaws. Bag them or kill them, then go down the ramps to a large area.
You can shoot numerous explosive barrels to take out walkways. Lure a good
number of outlaws to the breakable walkways that are right above the fuel
barrels and shoot the barrels to take out the walkways and the outlaws.
Once most are all killed, swim towards the center and climb up the nearby
rope up on a metal catwalk. Take out any stragglers with more barrels where
you can find another tunnel to go through. Phew! You're finally outside of
the dang sewers. You will find tall weeds where you can lure the few outlaws
in the area to you.
Take them out and travel left near the canyon. There will be a sniper in the
cliff wall, so keep your distance and shoot him with Zappflies. You can find
some Boombats here, so when you're stocked up, continue past the machinery
into the canyon.
Jo' Mama will call out her boys near the abandoned ship to keep watch for
you. Hop down and run to the left side of the banked ship. You can find
pretty much any type of ammo here, so stock up constantly. Go around the ship
and go inside the middle to find some moolah and good cover. There are giant
steam presses here which can crush anything, including you and outlaws, so
you can lure them onto the metal platforms to squash them.
Take out the two nailers with Boombats and Thudslugs while taking cover in
the small hole of the ship. Take out the shooters on ground level and also
take out the ones on the ledge above you. Once all the enemies in the
vicinity are dead, walk towards the far end of the area.
Plant some Fuzzles on the two alcoves above you and hit the surge panel to
start up the elevator. A Semi-Auto and shooter will come out of the alcoves,
but they will be a little distracted if you put the Fuzzles there. Get on the
elevator when it arrives and go up to the next level.
------------------------------------------------------------------------------
Jo' Mama
------------------------------------------------------------------------------
Alive: $800 Dead: $400
Alive
-----
This is a very easy bounty whether you want her dead or alive. You will be on
one platform, and Jo is on the other side. The only way to get over to her is
to climb a horizontal rope, but it's electrified at the moment. There is a
switch to turn off the electricity so you can safely cross, but Jo will switch
it back on.
Take out the couple shooters accompanying her, then shoot some Fuzzles at Jo.
She will become distracted with them, so hit the surge panel and quickly climb
to where she is. From here, you can pummel her with Zappflies and Thudslugs.
Bounty her once her stamina is out for an easy win.
Dead
----
Psh, getting her dead is even easier. take out the shooters with any type of
ammo. You don't even need to reach the other side. Just hit Jo' Mama with
everything you got (with much emphasis on Boombats and Stingbees). If you run
out of ammo, drop down and go near the ship, then ride the elevator back up.
------------------------------------------------------------------------------
A door will open up right next to the elevator. Drop down and go through the
tunnel. Collect any needed ammo and you will return to town. Stop by the
General Store for some goodies like Stamina Boost and Regen, then go to the
Bounty Store for the next bounty.
-------------------------
New Bounty: Meagly McGraw
-------------------------
Meagly McGraw has been causing some ruckus at the local Opple Farm. Well, at
least this bounty isn't far away. Exit town and backtrack up the path to the
Opple Farm. The place is is ruin as the main entrance sign is tattered and
burning, as well as the barn. Enter the farm and hide behind the nearby
rocks. Remember that crusher that was used earlier if you wanted to crush
those poor Clakkerz? Well, now you can use it against the outlaws here.
Lure a bunch of them one by one in the center, then hit the panel to get them
squashed. You can do this to a good six or seven of them, but the others are
in the farmer's house or too far away.
Go back to the barn near the entrance and go up the stairs, then crash through
the window. Shimmy across the ropes until you reach the farmer's house. Drop
through the skylight to surprise any nearby outlaws, then bag them. Once all
of the outlaws in the vicinity are dead or captured, Meagly comes out of
hiding, but he has a little surprise...
McGraw comes crashing through the door in the house, but not alone. He's
riding a giant ferocious beast. This beast has a health bar of his own, but
you cannot deplete its stamina, you must kill it.
When the battle starts, walk forward and crash through the window onto the
walkway. Hide on the sides of the window and occasionally pop out to send the
beast a Boombat or two. Keep smashing him with heavy weaponry and take cover,
because Meagly has one mean shotgun. Once the beast is killed, it's just you
and Meagly.
------------------------------------------------------------------------------
Meagly McGraw
------------------------------------------------------------------------------
Alive: $900 Dead: $300
Alive
-----
Frankly, Meagly is a coward without his pet to do all of the dirty work. When
Meagly's alone, you'll find to be chasing him for most of the battle. With
that said, you can make this very easy. One thing, don't let the sucker out of
your sight. He will not attack you if you're right behind you, so the only
time he will take the time to fire at you if you're far away.
You can literally just follow Meagly and hit him with charged Zappflies while
he runs around in circles around the farm. You can actually capture the punk
without getting a scratch on you; it's pretty funny. Just keep stalking McGraw
and hitting him with Zappflies until he goes down.
Dead
----
It's not much different if you want him dead. Like before, stalk him like no
other and keep on him. Just pelt the outlaw with Stingbees and Boombats. If he
gets too far, use a Stunk to put him in his tracks to you can catch up to him.
It's too bad that the crusher shuts down once the fight starts, so crushing
McGraw isn't an option.
------------------------------------------------------------------------------
Once Meagly and his crew is done with, stock up on Thudslugs, Stunkz, and
Chippunks found on the farm. There are also ammo boxes that hold other ammo
types. Return to town and if you with, buy any items from the General Store.
Go to the Bounty Store for your next and final bounty for the town.
---------------------------
New Bounty: Packrat Palooka
---------------------------
In order to enter Packrat's hideout, the junkyard, you'll have to get the
password to enter. Go to the sewer entrance and drop down. A cinema will
occur where an outlaw betrayed by Palooka will tell Stranger the password.
Go up into town and follow the signs (or your radar) to the junkyard. You will
reach a bridge that's broken in half. There are Chippunks beneath the bridge,
so if you need any, just drop down and you can climb the rope to get back up.
Jump across the bridge and tell the guards the password to enter the junkyard.
Collect the moolah found in the crates and barrels, then proceed to the back
of the area and slide down the hole. There's no going back now, so you're
stuck in here until you take out Palooka. Walk into the tall weeds in front
of you and take out the two Nailers.
Lure any minor outlaws to the area and bag them with Bolamites. You can head
to the right side of the area to find more weeds. Take out any more outlaws
and press X next to the switch to open the gate. Two snipers will appear on
the walkway above you.
Rush through the open gate and stay on the right side and walk up the ramp to
meet up with the two. Take them out and walk back down. Here, you have to be
very careful. If you're spotted, doors will open revealing outlaw Bombers.
They can blow themselves up and take you with them. If you are spotted and
they rush out to you, run back and close the gate by pressing X. You can take
them out from the safety of the other side by using the crack in the gate to
destroy them. Use the many weeds to your advantage in the area and try to not
get spotted. There are some Mortars here as well, so use strong weaponry to
kill them.
You will reach a bridge. You can hit the surge panel to lower the bridge, but
similar to the Jo' Mama fight, the outlaws will just pull it back up. Launch
Fuzzles to distract them, then cross the bridge and take them out.
An easier way is just to jump down to the valley below. Walk to the far edge
of the valley to find an outlaw with a lot of moolah. A lot of moolah can be
found on both sides. Climb up the ropes to the other side of the bridge and
kill the outlaws this way.
Proceed down the path to be spotted by Bombers. Use the fuel barrel to swipe
them all out and take out any outlaw Shooters. Follow the path to more weeds.
Lure outlaws and bag them, and go up the dirt ramp to find two more guys.
Climb the rope near the green wall and activate the switch to open the gate
below you. Go through the gate and hide in the weeds near the boulder. Use
Chippunks and Bolamites on the guards here. Follow the ramp up and continue
down the trail and kill the Bombers. Capture the rest of the normal outlaws
and break the wooden fence at the end of the ramp once the area is clear.
Once you go down the path, outlaws will close the gate and head towards your
position. There is a large piece of metal where you can use for cover. Watch
out for the Semi-Auto and take him out first. Climb up the rope when all the
enemies are bagged and walk across the cliff wall to the walkway. Jump down
to the other side and stock up on the numerous ammo types here. Walk forward
to find Palooka.
Palooka activates a shield around him and shoots you with his rocket
launcher. You can't hurt him with his shield up, so hide behind either metal
gate and shoot the 4 surge panels to lower the shield. He is vulnerable
without his shield. He will put up the shield again and two outlaws will fire
at you from ground level. Two missile turrets will also open up on both sides
of you. He has a bunch of stages, and he's a tough outlaw to capture alive.
------------------------------------------------------------------------------
Packrat Palooka
------------------------------------------------------------------------------
Alive: $800 Dead: $300
Alive
-----
Take down the shield for a first time and hit Palooka with Zappflies. Once his
shield is back up, take out the outlaws and the two missile turrets with
Boombats. Take out the shield one more time, and this time, launch Boombats at
Palooka. If you're lucky, he will fall off of the platform.
From here, you can unleash Thudslugs and Zappflies at him like no other. If he
gets back up on the platform, then just repeat the process. You can find some
Boombats on the right side of the arena as well as many other ammo types in
the entrance.
Dead
----
Follow the same strategy as if you were to take him alive. Stick to Zappflies
to deactivate the shield and destroy the turrets and the outlaws. Use Boombats
to ricochet Palooka off of the platform. You will want to use Boombats here to
knock Palooka over so he can't retreat to the platform. If you run out, then
use Thudslugs and Stingbees.
------------------------------------------------------------------------------
You will end up on the platform where Palooka once stood. Break the barrels
for moolah and enter the tunnel. You can find more ammo here, so stock up and
return to town.
Go to the Bounty Store for a Clakker to tell you that you have a call waiting.
It's from Sekto, the owner of Sekto Springs Dam, and he wants you to capture
him a Steef. He says he will give you $20,000 dollars for it, and Stranger
agrees. Once the call ends, Sekto makes another call to a well known bounty
leader, D. Caste Raider, who is also interested on the bounty. Looks like
you've got some competition.
Anyway, you will have to go to another town for more bounties. Return to the
junkyard gate. Talk to Eugene for him to open another gate leading to Mongo
Valley. Go down the long tunnel and collect moolah, then jump over the debris
to the next level of the tunnel. Exit the tunnel to find an outlaw campsite.
Shoot the pot above the fire to ignite it, killing the group. Go through the
next tunnel that takes you to a waterfall. Shimmy across the rope to the
other side and climb a rope to reach Sniper Forest.
Guess what types of enemies are found in Sniper Forest? Yep, snipers. There
are many bushes to take cover in in this lush forest, and most of the enemies
are found on tall platforms. One Zappfly hit will have them plummeting to the
bottom. They will give away their cover most of the time. If you want, you
can just spring through the whole forest and make things a lot easier. When
the trail forks, take the left path towards an old shack.
You can find some moolah behind the house and on the end of the dock. Jump
off of the dock and swim to the broken part of the dock to find even more
moolah. Swim to the other side of the shack to more dense forest. Take out
the snipers and keep going straight towards a cave.
Follow the cave all the way to town, where the Doc is *gasp* not here. He's
upriver, where you can't reach him. Might as well hang out in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NEW YOLK CITY [0504]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is a much bigger city than the others with more guns, so don't bully the
resident Clakkerz. There are also two stores, but one is kind of a secret.
o-------------------------------o o-------------------------------o
| NEW YOLK CITY GENERAL STORE | | BLACK MARKET SHOP |
o-------------------------------o o-------------------------------o
| Mongo River Pass............0 | | Stingbee....................1 |
| Stingbee....................2 | | Chippunk....................2 |
| Chippunk...................10 | | Fuzzle......................5 |
| Fuzzle.....................15 | | Thudslug....................7 |
| Bolamite...................20 | | Boombat....................12 |
| Thudslug...................20 | | Stunkz.....................35 |
| Howler Punk................20 | | Sniper Wasp................60 |
| Rabid Fuzzle...............25 | | Boombat Extender..........150 |
| Bola Blast.................35 | | Steel Knuckles............500 |
| Boombat....................40 | | Stamina Regenerate.......1000 |
| Stunkz....................100 | | Stamina Boost............1100 |
| Sniper Wasp...............150 | o-------------------------------o
| Stingbee Extender.........150 |
| Stunkz Extender...........200 |
| Stunkz Attractor..........250 |
| Ammo Bag (Large)..........900 |
o-------------------------------o
Head to the General Store for some new items, then to the Bounty Store for a
new bounty on Xplosives McGee.
---------------------------
New Bounty: Xplosives McGee
---------------------------
Once you're all finished in the town, go down the road and once past the last
house, go inside the tower. You will go up an elevator. Pass through the
tunnel to find some outlaws at the end. Shoot the fuel tanks to take most of
them out and capture any leftovers.
Once the area is clear, hop into the mine cart. The gate will open to reveal a
long mine track. Use Thugslugs along the way to take out any outlaws, and use
Boombats on any outlaws who are in mine carts. There are many fuel barrels
over bridges and such, so destroy as many as possible.
Once the cart stops, get out and break the ammo crates. Bag the outlaws who
drop down from the rope.
Climb the rope and get in the tall weeds. Bag the outlaw closest to you and
take out the Nailer and Semi-Auto with Thudslugs and Boombats. Go up the
wooden ramp and down the walkway. You'll find a Semi-Auto and Shooters around
the bend, so use Boombats to scatter the group and capture them.
Take out the enemies below the walkway as well, and when the coast is clear,
drop down and hit the switch to open the door in front of you and one back
where you fought the Nailer and Semi-Auto. Two outlaws will come out of the
open door near the Nailer and Semi-Auto.
Hide in the weeds and incapacitate them. Go through the door for it to lead
you to a tunnel. Shoot the fuel tank to kill and outlaw, but don't go around
the corner yet. Equip Boombat and peek around the corner.
Shoot the flamethrower on the wall with a Boombat to take it out. Go through
the tunnel and hit the switch to open a door. Xplosives will tell some of his
thugs to stay behind and take you out, including an outlaw Flamethrower. Use
heavy-duty weapons on the Flamethrower outlaw, then use Zappflies on the
rest. Hop into the mine cart for another ride.
Use Zappflies to ignite the fuel tanks far away on the walkways. Destroy
every one before they're out of your sight. Equip a Boombat and shoot the
outlaw in the mine cart that comes behind you. Keep destroying the fuel
barrels on the walkway, because youÃÂÂll end up killing outlaws. Destroy the
mine carts following you with Boombats and just stay alive. You will reach a
cave at the end of your "ride".
Exit the cave and head in the tall weeds near the entrance. Lure the outlaws
over to you and capture them. Go up the trail and use cover as you take out
the Semi-Auto. Shoot fuel tanks up on ledges to take out the oncoming
snipers.
As you reach the fence, break it and destroy more fuel tanks to kill the
snipers up above. Finish off the enemies on the ground and keep going. You
will reach a gate that opens on your arrival. Take out the Semi-Auto guarding
the entrance and go through to a large canyon.
Take out the outlaws here and break the fence. Incapacitate the guards here
and you will reach a Flamethrower outlaw and some shooters. Take out the
Flamethrower first and worry about the rest after. Go down the trail until
you reach the entrance of a tunnel. Hide behind the rocks in the entrance and
lure outlaws over and bag them. Watch out, because there are outlaw Bombers
here.
Once all of the enemies are dead or bagged, go through the tunnel and
hide behind the crates you first see. Take out the outlaws here using the
crates as cover, then destroy the mounted flamethrower with a Boombat.
Shoot the surge panel to go through the door and at the exit of the tunnel,
drop through the opening to your left. Bag the Flamethrower outlaw and his
thugs, then collect the ammo boxes in the tunnel and hit the surge panel to
face Xplosives McGee.
At the start of this battle, McGee will be riding in a mine cart above you
throughout a circular arena. This battle can be a tad different than the
others at first, because in order to fight him, you must get his mine cart to
ground level. When he's about to pass through an intersection, a bell starts
ringing. Shoot the surge panel at the intersection that McGee is at to change
tracks, leading him lower and ultimately closer to you.
Guards and turrets will be attacking you while you do this, so it's no
cakewalk. Take out the turret near the top of the ramp and the flamethrower
turret in the cave. Try to take out most of the outlaws here before you bring
McGee to ground level to make things easier. Once you switch the last track,
McGee will come crashing to the ground and come face to face with you.
------------------------------------------------------------------------------
Xplosives McGee
------------------------------------------------------------------------------
Alive: $1100 Dead: $400
Alive
-----
Xplosives McGee has a mean missile launcher, so taking cover a must. Destroy
the explosive barrels but make sure to do it away from McGee so you don't hurt
him as much. You don't want him to use them against you either, so just get
rid of them. Also make sure to take out his mine cart, which turns into a
turret once McGee leaves it. One Boombat solves that problem.
Play cat and mouse by running around and up the ramp to try and sneak up on
him. The normal Thudslug/Zappfly applies here, but taking cover is a must,
because that missile launcher can tear you apart in seconds.
Dead
----
The big guy is slow, so like before, try to outrun him and run around in
circles around the ramp and up it. This time, use the fuel barrels to your
advantage by blowing them up while McGee is in the vicinity to take out a
chunk of his health. Launch Boombats at his feet to knock him down.
If you run out of the bats, then use a combination of Stunkz and Stingbees.
The smelly lil' guys make McGee puke, and the Stingbees work nicely while he's
barfing up his guts. Like before, do yourself a favor and take out the mine
cart turret. It's pretty hard despite the advantages here, but Xplosives McGee
is tough.
------------------------------------------------------------------------------
A gate will open up in the cave where the flamethrower and the guards were.
Go through the gate and break the barrels for some moolah. You can find
chests of moolah up ahead in the abandoned mine shaft. Maybe it was
Xplosive's stash? Probably.
Head through the tunnel and hit the surge panel and head your way back to
town. Back in New Yolk City, talk to the female Clakker across the street from
the strangely dangling rope. She will tell you the password to the Black
Market, which I highly recommend going there after cashing in your bounties.
Go up the rope and around the walkway to reach a door. Press X in front of
the door to tell the guard the password, then head inside. You can find
various ammo at unreasonably low prices, as well as some new items only
accessible here.
Buy as much stuff as you can, then go to the Bounty Store. The Clakker working
there tells you that you need a Mongo River Pass to accept the latest
bounties. Simply head over to the General Store and pick one up. They're free!
Now you can accept new bounties.
-------------------------
New Bounty: Lefty Lugnuts
-------------------------
You'll have to go on a little side mission before you face Lefty. Lefty is an
outlaw Hunter who's been illegally hunting slegs around these parts. His
cabin is found in the graveyard, but the only way to reach him would be to
impersonate a sleg. The old sleg hunter near the General Store knows how to
imitate a sleg call.
Talk to him, and he offers a compromise. If you hunt down and kill the giant
sleg down in the riverside, he'll teach you the sleg call. Go out of town back
near the docks, and head to the left in Mongo Valley forest. Swim across the
river towards the cave near the waterfall to find a secret moolah stash.
Leave the cave and swim to the right to the path of land. You'll hear
growling near a cave. Don't go on land, but swim around the bank near the
cave. The giant sleg will come out with it's babies.
Stay in the water; it's easier to fight it that way. It spits acid at you, but
it's not very accurate, and it doesn't deal a lot of damage to boot. Use
Stingbees and Thudslug to rid of the big guy, and use Zappflies on the babies.
Enter the sleg cave to find even more moolah. Return to the sleg hunter and
he'll teach you the call.
Once you learn the call, return to the docks and head right this time. Go
down the path and into the bridge. Break the barrels alongside the trail for
some moolah. Go up the trail and when you reach a raised rock with barrels on
it, stand on the rock slope. Double jump to the raised rock and break the
barrels for more loot. Once you reach some crates, double jump to the spiral
rock and go u it for some artifacts.
Get back on the trail and go down the trail until you reach a rope. Drop down
and go through the water to the graveyard. Press X in the middle of the area
to use your Sleg call. Lugnutz will hear you, but is surprised that it's only
you. Enraged, he sends some minions to get you.
------------------------------------------------------------------------------
Lefty Lugnutz
------------------------------------------------------------------------------
Alive: $700 Dead: $200
Alive
-----
Hide in the weeds near the water's edge and bag the outlaws. Once they're all
captured, Lugnutz will randomly appear in one of the cabins up on the rock
wall. There are many of them, so use the radar to find out which one he's
outside of and use Zappflies against him. Take cover when Lefty Lugnutz shoots
at you with his rifle. He'll disappear back inside as more minions appear.
Use the same tactics against them until Lugnutz appears again. Attack him with
Zappflies again, and he will fall down to the ground. From here, use the
tombstones as cover and use Zappflies and Thudslugs against the outlaw. He's
not too bad, so it won't be as hard as your last bounty.
Dead
----
You will have to repeat the same strategy for his thugs: hide in the weeds and
take them out. When Lefty Lugnutz appears in the cabins, use Boombats or
Stingbees against him. If you run out of ammo at any time, there's an alcove
with ammo boxes at the right near the weeds and more boxes near the water's
edge. You shouldn't run out of ammo during the fight.
When more thugs come out again, get in the weeds and bag them. Shoot Lefty
from below with Boombats, and when he falls down, it's cake from here. Just
blast him with everything you got and the hunter will become the hunted.
------------------------------------------------------------------------------
There's no secret passage here. Use the same route you got here to return to
town. Collect any missed moolah and return to town. Cash in your bounties at
the Bounty Store and pick up the Elboze Freely bounty.
-------------------------
New Bounty: Elboze Freely
-------------------------
Now it's time to take out Elboze. Go back to where the Sleg cave was located.
Continue down the bank and up the hill. Drop down in the water and continue
downstream. Take out the lone Semi-Auto here an check out the land across the
lake.
There are mounds of fuel barrels and mortars running wild. Take out the fuel
barrels to kill any roaming outlaws, then if you purchased Sniper Wasps in the
Black Market, put them to use. Press the black button to view your scope, then
you can fire sniper wasps.
Snipe the guards that weren't killed by the fuel blasts, then swim to the
coast when it's clear. Keep moving until you reach an old shack. Climb up the
rope past it and look up at the cliff ledge to find a fuel barrel. Shoot it
to kill the outlaw next to it and jump to the rock ledge where the outlaw was
just standing.
Ignite another barrel above you to take out another outlaw. Climb the rope to
the next area. Follow the path and take out the Bomber ahead. Follow the path
to a large boulder and hide behind it. Shoot a Boombat in the middle of the
outlaw group to take out most of them. Climb the rope where the group was
standing to reach the area above.
Quickly shoot the mass of orange fuel barrels next to the stupid outlaws to
wipe them all out. Bombers come out of nowhere to quickly charge you, so use
a Boombat or Stingbees to quickly catch them off guard.
Proceed through and bag the Semi-Autos and jump down the steps to end up in
the factory. Elboze comes out to meet with you face to face. Wha? Looks like
Elboze is actually an android of some sort. Well, this battle will be
different.
------------------------------------------------------------------------------
Elboze Freely
------------------------------------------------------------------------------
Alive: $1000 Dead: $500
Alive
-----
Like I said, this battle will be different. None of your ammo puts even a
scratch on Elboze's tough armor. You may notice that his back piece is missing
and that his skin is exposed. Bingo.
There are air vents all around the factory arena, and step on one to ride it.
Step on one and ride it up to a platform out of harm's way. Elboze will lumber
towards the far wall, where a row of switches are; one for each platform. Once
he hits that switch, the platform will fall under you. He's slow, so when he
walks over in order to flip the switch, blast his back with Zappflies and
Thudslugs.
This is the only way to hurt Elboze, so you will have to repeat the strategy
several times over. Once you fall, quickly rush to another platform, because
this guy is strong. Keep repeating this process to take him down for good.
Dead
----
The strategy used to get him dead is no different. Ride an air vent to a
platform, but instead of Zappflies and Thudslugs, use Boombats and Stingbees.
No other weapons prove to be useful here, so stick to them. It's a very easy
battle only if you stay off of the ground. You can make short work of Freely
if you want him dead.
------------------------------------------------------------------------------
A passageway will open up for you in the center of the arena. Drop down to
find another tunnel. Here, you can find almost every type of ammo, so stock
up. Go through until you find an opening to the side.
Go through the opening to another tunnel that leads near the docks. Go up into
the warehouse and tell the gatekeeper to open up. Go through the gate back
into town. Cash in the goods at the Bounty Store and stock up on anything in
the Black Market. Man, I love being illegal. *snicker*
----------------------------
New Bounty: Fatty McBoomBoom
----------------------------
Wow, can you believe it? This is your last bounty. Well, here we go. Did you
notice that funny looking guy with the top hat and suit on? Talk to him to
reveal that he's Skycart Joe, owner and conductor of the skycart.
He won't want to start the skycart to get to McBoomBoom's lair, so I guess
we'll have to resort to a bit of violence. Stranger will knock Joe to the
ground, and he'll make the offer. Head to the docks and go into the building
to ride the skycart up to the cliff wall.
Run into the building once you stop and go through the long passageway back
outside. Follow the path until you reach another building with guards outside.
Lure them over and bag them, then take out the outlaws inside. Collect the
moolah, exit the house and slide down the pipe to the lower level. Climb the
rope nearby to access a platform where you can get some access to moolah.
Smash the fence to find some more moolah, then go into the next building.
There are outlaws inside. Shoot the Bomber to blow him up, as well as his
partner next to him. Take out the next two guards down the hall and instead
of exiting the house, go to the top floor. You can find moolah and if you
climb up the rope, you can snag some Bolamites. Now you can exit the house.
Once outside, get onto the mine cart for a ride. Take out the fuel barrels on
the ledge to kill the sniper, and once the gate opens ahead, destroy the next
fuel barrel. Take out the sniper and anyone who is chasing you. The track
will end, so hop out and go behind the stone wall.
You can use Bolamites against the Semi-Auto and Nailer and use Zappflies
against the Shooters. Go up the path and into the tall weeds. You can find
more Nailers here, so lure them over and wrap 'em up. Shoot the fuel barrel
next to the two outlaws up ahead. Proceed down the trail through an open gate
where you find the big man: Fatty McBoomBoom.
------------------------------------------------------------------------------
Fatty McBoomBoom
------------------------------------------------------------------------------
Alive: $1000 Dead: $500
Alive
-----
This is a very tough battle. Stay behind the rock at the front at all times.
THE ROCK IS YOUR FRIEND. It's pretty much the only cover in the whole area,
and this place is swarming with outlaws. Most of the time the outlaws come to
you, but if not, kill them. You can't risk going out in the open to capture
the unconscious ones. There's a sniper up on the cliff wall on the far end of
the arena; he's really the only one that gives you trouble.
Take him out and the rest of them until it is just you and Fatty McBoomBoom.
Occasionally, Fatty will rocket himself towards you, and if you're hit by him,
you will receive quite a bit of damage. From the safety of the boulder, hit
Fatty with some Boombats. Not enough to kill him, not even enough to let his
health go halfway. Once you use two or three, then unload with the Zappflies
and Thudslugs.
Dead
----
The rock is still your friend. That means you always stay near it for cover.
You can still take out the outlaws the same way, but tend to wait for the
outlaws to come by you. If one comes around the boulder near you, hit him with
a Zappfly. You'll want to conserve your big ammo for Fatty. Only bag the
outlaws if you're hidden from the large man.
Once the thugs are done with, unleash your heavy hitters, such as Boombats and
Fuzzles. He will go down pretty quickly if you constantly blast him with
Boombats, Stingbees or Fuzzles.
------------------------------------------------------------------------------
A door will open next to your good ol' friend, Mr. Boulder. Go through the
tunnel to reach the exit which is through the waterfall. Make a daring leap
down the waterfall and plummet to the water. Heh, not a scratch on you. Go
back to town and cash in Fatty and his minions at the Bounty Store. You get
called up by the Doc to tell you that he's ready to see you.
Go back to the docks and talk toe the scruffy looking Clakker at the edge of
the dock. He's the barge keeper who will take you to Dusky Hollow. Once you
reach the town, you'll find it in ruins, and the poor Vykkers Doctor has
unfortunately been hung. Who would do something like this? Out comes D. Caste
Raider, the other bounty hunter that was contacted by Sekto about the Steef
head. He wants that reward for himself, and you're not getting in his way!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUSKY HOLLOW [0505]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
D. Caste Raider will send his minions down to kill you. This is a really
tough area to survive, but that's the good thing: you don't have to. You can
stand around and bag outlaws, and if you do it long enough, Raider will call
off the boys. You can also just die and the same event will occur. D. Caste
Raider will offer to split the reward in half, but while Stranger's not
looking, that sly punk sends his thugs on you and sucker punches him,
knocking him out.
The Stranger wake up in Raider's hideout, tied up. Your stuff is confiscated,
and you're enraged. The surgery papers fall out of your pocket, and D. Caste
Raider reads it. In shock, he orders the outlaws to take off Stranger's
pants? You're probably thinking, "is this guy Jacko in disguise or
something?". Stranger's pants are taken off, to reveal a shocking surprise:
two extra legs. Raider and his boys are in shock to come to the conclusion
that the Stranger is actually... a Steef.
He sends a thug to kill you, but out of nowhere, two arrows come and kills
the outlaw and the other breaks the rope. Also, a grappling hook connects
with your bag and it's pulled away. This jerk has revealed your secret that
you've kept hidden for your whole life: now he's going to pay.
------------------------------------------------------------------------------
BOSS: D. Castle Raider
------------------------------------------------------------------------------
As a Steef, you have a new attack. The headbutt move has bee replaced by a
ramming attack, which is MUCH more useful than the headbutt. The flames
alongside the building is good for this battle. Use your ram to knock outlaws
into the fire, scorching them.
Do this to all of the outlaws, leaving you and Raider. Despite you having
nothing but the clothes on your back, this battle is very easy. You seem to be
a tad faster, so dodging his massive hammer is easier.
When he swings the sledgehammer at you, dodge from side to side, then give him
a good punch or two. You can also ram Raider into the fire as well, which
deals more damage than the normal swinging punch. It's only a matter of time
before D. Caste Raider falls to the now known Steef. Once D. Caste Raider is
toast, a piece of the ceiling falls down, giving you access to an exit to the
outlaw hideout.
------------------------------------------------------------------------------
If you hold down the Right Trigger, you'll ram and start to run continuously.
It proves to be very helpful if you don't have time to wait and sprint. Go
through the hole in the floor that that ceiling made and knock over the two
guards. Remember, you can't capture them, so just keep moving. Jump through
the window and pass the front of the burning hideout. Run through because
enemies fire at you from the rooftop, so run to the town.
It looks like the townsfolk even heard about the Steef bounty, so they got
their mounted guns and are ready for you. Run through the town dodging fire,
but when you reach the entrance, it closes. Go up the ramp to the right and
drop through the skylight. Run through the door out of town, and just keep
running into the wilderness. A scene starts with the hero resting for the
night.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BLOODY BAY [0506]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stranger wakes up in the morning and decides to keep going down the trail to
a narrow passageway. It leads you to a native Grubb village, who give you a
very warm welcome. They tell you that a Steef was once their protector, and
they want your help.
They give you nice shiny armor and they give you your stuff after saying that
they are the ones who rescued your stuff from D. Caste Raider. They show you a
native boat needed to proceed to Sekto's dam, but they want you to infiltrate
the Wolvark dam to get to their boat.
Since Wolvarks are Sekto's minions and don't have any bounty on their heads,
you don't receive money for capturing them. Instead, you get ammo. More ammo
for a living Wolvark, less for a dead one. You also get free upgraded ammo
when your stuff is returned to you, including a Howler Punk, Rabid Fuzzle,
and a Bola Blast.
Howler Punks are like Chippunks and they can attract numerous enemies to a
spot. Rabid Fuzzles are more deadly than their normal counterparts, and Bola
Blasts can wrap up numerous enemies with one shot. Go down the trail and jump
past the stream to enter the Wolvark Dam.
Walk up the dirt ramp and take out the guard walking back and forth with a
ram. Climb the rope and kill the guard in the tower. Just knock him into the
water to save ammo. From here you can shoot the surge targets to drop the
crane. Wait until the guards walk under and squash them. Once all of them are
dead, go through, taking caution.
A machine gun will fire at you, so run to the end and look up to find a
turret. A Boombat will do. Walk to the gate and hit the switch and turn
around. A door will open and Wolvarks pour out. If you're fast enough, you
can send a Boombat at the door and kill most of them.
Take out the rest with rams or Zappflies, or, just use the fuel barrels to
blow them up. Proceed through the open gate. Go across the bridge to another
area with cranes. Take out the guards to your right and go around the corner.
You'll see a group of guards walking away from you. Wait until they go under
the crane and hit the surge panel to crush them. You can take out the Wolvark
group up ahead with fuel tanks and the cranes.
Once they're all dead, hit the switch to lower the bridge, then fire a Stunk
at the end to make the two Wolvarks puke. Bounty them and use a Boombat or two
at the machine gun, while taking cover behind the machinery. You can take out
the Wolvarks ahead with the fuel barrels.
Run down the ramp and activate the switch to open the sewer gate. Drop down
off of the platform and go through the sewers. Go through the tunnel until
you reach an ammo storage room. Break the ammo boxes and stock up, then go
down the hall. Break the wooden gate and take out the Wolvarks with Thudslugs
or Bola Blasts.
Watch out for the Sleg Carrier, because he can sick Slegs on you. Go down the
hall and break the glass covering the hallway. Take out more Wolvarks that
pour out of the doors on either side of you. There is a fuel barrel ahead that
you can use to take out a Wolvark that is standing next to it. Punch out the
next sheet of glass and jump over the crates.
Bag the Wolvarks ahead and you will end up in a bathroom. You can hear some
Wolvarks "relieving themselves" inside. Be a jackass and rush inside. One is
a normal Wolvark and the other is a Security Guard. He's got a machine gun
and is easily distinguished from others by his gas mask. He's tougher than
your average Wolvark, so use caution. Break the green glowing gate and into
the next room.
Use Boombats and the fuel barrels to take out most of the Wolvarks here. You
can retreat into the bathroom if things get too hot; there are Sleg Handlers
and Security Guards, so shake off damage when needed. Once the mess is clear,
go through the room and collect the ammo from the boxes. Break down the door
and into the next room.
Bag the Wolvarks with a Bola Blast and jump over the crates. Take out the
Wolvark and the Sleg Handler and break the glass to continue your path.
Navigate to the left around the large crates and bag the Wolvark who's by
himself.
You can use the crane around the corner to crush your foes here, so use it
against the Sleg Handler and the other Wolvarks. Proceed up the ramp and break
down the gate when the coast is clear. Wrap up the guards in the next hallway
and you will enter a spiral room.
Go up the spiral ramp and use the explosive barrels along the way to kill
each group of Wolvarks standing next to each one. At the top you can hit the
switch to open the door and proceed through. Ah, now you're finally outside
again.
Hide behind the green crates and bag the two Wolvarks behind them with a Bola
Blast. Launch Thudslugs and Boombats around the corner at the Security Guards
and Sleg Handlers. Once those two are dead, you can clean up the rest of the
Wolvarks up close and personal. Once they're done for, go down the bushy path
and into the Grubb cave.
The Grubbs will meet up with you and offer the boat to you, but it looks a
bit banged up. They tell you that they will fix it up, but an injured Grubb
interrupts the conversation telling Stranger that the village is under attack
by Wolvarks. He dies, asking for your help.
Well, I guess now you have to save a village before you get that boat! They
also give you Riotslugs before you leave. These are powered up Thudslugs that
will leave a nice dent in an enemy when fired up close. Exit the cave and go
down the hill to get back to the village.
There are many Sniper Wasp crates here, so that will be your weapon of
choice. Stay away and snipe off Wolvarks and test out your new ammo if any
get up close. After you defeat a bunch, a new wave will come. Take cover
behind the many houses and try to find the numerous hidden passages around
the city.
Once the next batch is done with, the Wolvarks summon one more group of
reinforcements. Use the same sniping tactics and the wave of Wolvarks will be
over. The Grubbs thank you and present their newly designed boat to you.
They also tell you that the Wolvarks plan to invade another Grubb city, Last
Legs, and they need your help. If the Wolvarks take down that city, then
they're all done for. Hop in the boat and exit through the newly opened
passage.
You will drop down a waterfall into a river. You have received new armor and
an upgrade to Stingbees; the Super Stingbee. They can home on to your
targets, which can prove to be quite useful. Steering the boat is somewhat
difficult at first, but it's pretty much the same as walking.
Steer down the cave river until you reach a canyon. Go to the left shore, and
switch to first person view. Blast the fuel tanks and blow up those Wolvarks.
You also have a turret on the end of your boat, so you can gun down enemies
while steering.
Steer near the large ship and detonate the three fuel tanks on board to sink
the Wolvark ship. Go past the sunken ship and on shore. Park your boat and
get off, making your way up the cliff wall. Take out the Wolvarks on your way
and go across the double bridges. Hit the switch to open the gate below and
go back to your ship. Go through the newly opened gate until you reach the
Grubb natives. They tell you that their leader is held captive at Last Legs
and needs rescuing.
Paddle upriver past the waterfall and take out more Wolvark ships. Continue
blasting Wolvarks on the beaches until you reach another gate. Climb the rope
along the cliff wall and head through the hedges. Take out the Wolvarks,
preferably by simply hitting them into the water, and go across the double
bridges. Hit the switch to open the gate and go back in your ship, paddling
through to Last Legs.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST LEGS [0507]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You will reach the snowy wastelands of Last Legs. The assault on the city is
already taking place, so steer alongside the beaches and gun down any
Wolvarks on the shore. Park your boat and hide along the trees and pillars
while taking down anyone in your way. Head through the front gate and bag the
two Wolvarks behind it. Go through the tunnel into the city. Take out the
pair of Wolvarks in the next area and the sniper in the alcove above. There
are a couple more Wolvarks in the courtyard ahead.
Use the Howler Punks to lure them near the fire, then punch them into the
flames. Take out more snipers around the corner and break down the gate.
Blast a group of enemies with a Boombat and bag the corpses. Follow the trail
and take out the sniper at the end before you turn to the right. Okay, now
you can continue down the trail.
At the end of the trail, a truck unloads Wolvarks here. Run to the right
behind some walls and blast the Wolvarks when they come out of the truck.
Continue down the trail until you come to a large group of Wolvarks battling
Grubbs. Take out the Wolvarks from afar using Sniper Wasps and Boombats. Once
they are all defeated, a large tank will come crashing through a wall.
This is a Shock Tank and can deal large amounts of pain with its electricity.
Hide behind the rubble scattered around the area and continue to blast it with
Boombats and Super Stingbees. It's pretty slow, so you should take it out
without taking much damage.
Go through the gate that the Grubbs open for you to find the native leader.
She thanks Stranger and wants you to go through the city's outer gate that
leads to Sekto's Dam. She also gives you Boombat Seekers and Spark Stunkz.
Boombat Seekers launch three Boombats at one time and are stronger. Spark
Stunkz attract pull enemies to wherever it is launched, which could prove to
be useful if you happen to shoot it in water or into fire.
Go through the newly opened area back into Last Legs. A group of Wolvarks is
deployed in the area, so round them all up with Spark Stunkz and fire a
Boombat Seeker at them to blow them all up. Proceed down the path past some
trees where more Wolvarks are spotted. Take them out with Boombat Seekers and
head down the path. You can hear Wolvarks talking around the corner, so use
Howler Punks or Spark Stunkz to round them up and blast them.
Two more guards are found past them, so bag them and go through a hallway to
meet up with Grubbs. Team up with the Grubbs and take out the Wolvarks with
Riot Slugs and Boombat Seekers. After all of the Wolvarks in the vicinity are
dead or captured, run to the end of the snowy area. The Grubbs break down the
gate, so you can hop into your boat and row to Sekto's Dam.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DAM FACILITY [0508]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Paddle your way through the wreckage and away from Last Legs. This is the
final stop. There's no turning back, but then again, you can't prepare or
stock up on things at Last Legs.
Row your boat through the river into a nearby cave. Go through the enemy-less
cave out to the other side, where Sekto's Dam waits. The place is on lockdown
and the main gate is closed. There are two docks in front of you. You can go
to either one, but both has its own share of Wolvarks to take care of.
Land on either dock and take out the Wolvarks while going down the walkway.
You will be fired at by two turrets stationed on the main gate. Hide behind
walls and machinery and blast them with Boombat Seekers.
Once both are totaled, go to the end of the dock and hit the switch. Now climb
on the rope that's connecting both docks and shimmy your way to the opposite
dock. Hit the switch while ignoring any Wolvarks to open the gate. Jump in the
water, swim your way back to the boat and head inside the dam.
Right when you enter the main facility, shoot the explosive barrels on each
side of the waterway. This will create a chain reaction, killing nearly every
Wolvark on the ledge on both sides of you. Easy, huh? Steer to a square room
where the water level will rise up so you can continue. Go through the newly
opened gate and park on the dock. Get out of the boat and onto the dock. Use
the fuel tank and Howler Punks to wipe out the ground level Wolvarks. Climb
the ramp and collect the Super Stingbee ammo.
You will be automatically spotted, so go back down the ramp and wait for
enemies to come to you, then blast them with Riot Slugs and Super Stingbees.
Climb back up the ramp and jump to a walkway. You can use more fuel barrels
to kill Wolvarks here. Walk down near the fuel barrels when all enemies are
dead and make a right. Look over to the other side to see a window.
Jump through and you will crash through the window into another room. Take out
the Wolvarks here and jump through the next window to the right of where you
jumped in. Take out the Wolvarks in this room with the normal Riot Slug/Super
Stingbee combo and walk up the ramps. Hit the switch to open the gate back
where you parked your boat.
Go back in your boat and steer through the gate into another square room
where the water rises to the next level. You can hear over a loudspeaker that
the Wolvarks are aware of your presence and are going into lockdown... again.
Go through the gate and paddle past the buoys. Your automatic turret will
take out some guards, so just swim past and land on the dock ahead. You will
see the elevator to the next level get closed off, and you must activate two
switches to open it. Climb the rope and hop the fence. Take out the Sleg
Handler and run up the ramp on either side of the fence that you just hopped.
Take out the Wolvarks easily with a Bola Blast and hit the surge panel to
open the first lock. Go to the other ramp on the other side of the fence and
do the same: wrap up the guards and hit the switch. Run up the central ramp,
but make sure to not hit the fuel tank at the top; it comes in handy for the
boss battle coming up.
Take out the guards on both sides of the ramp and hit the switch to open the
elevator. The elevator door opens up, but you meet face-to-face with one of
Sekto's nasty pets: a Gloktigi. It's the only thing standing in your way to
the elevator, so you know what that means.
------------------------------------------------------------------------------
BOSS: Gloktigi
------------------------------------------------------------------------------
Run down the central ramp to the bottom again. Shoot the fuel tank so the
blast hits Gloktigi to get rid of a nice chunk of it's health. Gloktigi has
one main attack: it will spit green goo at you which encases you in a cocoon.
You must swivel the Left Trigger or hit the two shoulder buttons repeatedly to
break free.
If you can't get out in time, the Gloktigi will jump on top of you and stab
you with its pointy legs, which deals a lot of damage. Finding cover is the
key to this battle, because if you can avoid the green ooze, then you'll be
fine.
Start by running down the central ramp and staying around the corner; peeking
out and blasting it with Riot Slugs and Boombat Seekers. Once it reaches the
bottom of the ramp, hit it with a strong ammo to stun it, then run back up the
ramp. Take cover and blast it as it follows you. Once the Gloktigi reaches the
top, jump down and repeat the process. If you run out of Riot Slugs or Boombat
Seekers, then simply switch to Rabid Fuzzles and Super Stingbees.
------------------------------------------------------------------------------
Once the nasty thing falls dead, you can enter the elevator. Now you can
travel up to Sekto's Dam, where the evil mastermind is waiting for you...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEKTO SPRINGS [0509]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once at the top, enter the room ahead and stock up on ammo. You will find a
large room with a waterway to go across. There's a ledge to the left which is
crawling with Wolvarks. Now it's time to show the true potential of the Spark
Stunkz.
Shoot a Spark Stunkz at the buoy and watch as the Wolvarks fly towards it;
ultimately falling into the water and drowning. Swim across the water and
go 'round the corner. A large mess of Wolvarks will be riding up on an
elevator, but do the same with them as you did with the other Wolvarks.
Fire a Spark Stunkz out in the distance near the crane and most will end up
falling into the water. Take out any stragglers. There are two Sniper
Wolvarks waiting in the towers far back in the distance, so pick them off
with your Sniper Wasps.
Jump into the water and stay in it as you pummel the two Shock Tanks on the
other side with Riot Slugs and Boombat Seekers. Once both are totaled, hop
onto the land and go near the guard tower next the the closed door. Climb up
the rope and hit the switch inside. Do the same with the other tower to open
the door. Once both switches are hit the gate opens, where you can go inside
Sekto's Dam.
There's a large amount of ammo boxes here. Get all the ammo you need and bag
the Wolvarks here. Wait for the gate to open and travel inside. Hide behind
the machinery in the center of the room and snipe the Wolvarks that are
behind the window. Go up the ramp and collect them. More Wolvarks pour into
the building. Shoot a Spark Stunkz at that electric machinery. When the
Wolvarks touch it, they get electrocuted and die.
Go up the ramp to your right and shoot another Spark Stunkz at the next
machinery to kill everyone. Go up another ramp in that room to find more
guards. Rush down to the level below to take them out. The machinery breaks
after the first couple times you use it, so use them sparingly.
Climb to the top floor and break the glass door. Climb the rope beyond and
jump on the large container. Take out the Wolvarks on the other side of the
dam or just use Rabid Fuzzles to distract them. Jump to the horizontal rope
and shimmy across to the other side of the dam.
There is a large cylindrical electrical machinery in the next room that's
surrounded by glass. Break some glass panels and shoot a Spark Stunkz at the
cylinder machine to bring the Wolvarks inside to their death. Go down the
ramp and do them same with the next batch of Wolvarks.
You will reach the bottom floor when you proceed down the ramp. Take out the
Wolvarks using the same tactics and go down the ramp outside of the building.
Get behind the crate to your left, because a Gloktigi shatters through a glass
wall in front of you. Take it out with Riot Slugs and Boombat Seekers.
If you take too long to defeat it, it will go translucent and fly away to a
different area where you can finish it off. Go through the glass door where
the Gloktigi came out of and round up a group of Wolvarks using a Spark
Stunkz and a Bola Blast. Walk to the end of the room and hit the blue switch
to open a door next to it. Go through the door and up the ramp, while hitting
the Wolvarks at the top with any ammo.
Hit another switch to go to the top floor. The Gloktigi will appear here if
you didn't finish it off before; but if you did, then you'll have to deal
with a Shock Tank. Watch out for the spinning fans here. Don't fall in;
instead make the Wolvarks fall in with a Spark Stunkz. Hit the blue switch to
go to the top floor.
Collect the ammo in the boxes and hit the switch to open another door. Go up
the ramp and activate another switch and go through the opened door. Use the
electrical box in the middle of the room to kill the Wolvarks inside, then hit
ANOTHER switch to open a door. In this next room, use Howler Punks near the
fuel tank to attract Wolvarks to it, then blast the tank, killing the morons.
Go up the ramp, hit another switch and go through the opened door. Go through
the tunnel here and when the gate opens, go through.
You will be risen up with a platform to the next floor. Activate one last
switch here to open a door, and go through. If you look through the gate, you
can see Wolvarks beating up a defenseless Grubb, but reinforcements come and
drive away the Wolvarks.
Go up the ramp to your left and snipe the Wolvark across the room. The Grubbs
announce over the loudspeaker that the attack is going well, and that the dam
will be destroyed in 3 minutes. Uh oh, you haven't even found Sekto yet! Well,
you better get moving!
Don't waste any time trying to kill enemies. Just use your ram attack to
start up a spring and run past everybody, unless you're getting killed. Run
down the ramps and ignore the enemies at the bottom. A large pillar falls to
the ground, so navigate around it and crash through the window past the Shock
Tank to enter a building. Go to the right and up the ramp.
Ram the enemy out of a window and go around the fire. You can launch a Spark
Stunkz at the electrical boxes to take out a lot of Wolvarks to make things a
bit easier. Go up the ramp at the end of the room and do the same with the
next batch of Wolvarks. Dodge the sniper and run across the room.
There is a ramp in the corner of the room. Go up the ramp and turn into the
hallway. Jump down into the hole in the ground to the right to enter the next
room. From here, slide down the half pipe to meet up with a Shock Tank. Shoot
one or two of the fuel tanks to get them out of the way and run past it if
the tank is still alive.
Proceed into the next room and go past the Wolvarks when they come out of the
right doorway. Two turrets will shoot at you in the next room. Sprint and try
to dodge fire by strafing left and right while still running forward. Keep up
your spring and run through the door before it closes on you.
Go up the ramp way and if you need to, shake off damage while behind the
crates. Only do so if you have over a minute left. If not, then just keep
running. Keep going up the ramp past the crates until you come to a stack of
crates. Jump over them to come to a large winding walkway littered with
containers.
Quickly jump down and spring onto the walkway, ignoring the sniper fire. Keep
running at all times, especially when you meet up with the Shock Tank. Stay
sprinting past the tank and off of the walkway. Make a right and run down the
red carpet through the door. Whew!
Go down the hallway until a cutscene starts up with you and Sekto. Sekto
still has two more Gloktigi, and he plans on sicking them on you... at the
same time. Just what I wanted to hear.
------------------------------------------------------------------------------
BOSS: Gloktigi x2
------------------------------------------------------------------------------
The battle with two Gloktigis is still similar to a one-on-one fight, but it's
just double the trouble. Try to kill two birds with one stone by using Boombat
Seekers. If they are close to each other, use a Boombat Seeker to blast both
of them. Taking cover here is very important.
The Gloktigis can gang up on you, which is a very cheap tactic. They will
barrage you with the green goo and will keep doing that until you get stabbed
to death by one or the other. Always focus on one, and only one. If you lose
track, look at the health meter to determine which is which.
You'll probably want to use Boombat Seekers and Super Stingbees, because when
the Boombats are loading up you can use the bees to hurt the guys. After they
take a beating every once in a while, they will go translucent and fly to
another part of the arena.
Try not to lose one to make things easier, and always keep the assault on one.
Try to weave back and forth between the bookcases to stay out of their goo
range. This battle can be very tough, but after a couple tries, you get the
hang of it.
------------------------------------------------------------------------------
After Sekto's two pets are dead, Sekto comes to face you. Well, kind of. He
arrives in a huge machine that is covered in a force field. Way to play fair,
Sekto.
------------------------------------------------------------------------------
BOSS: Sekto
------------------------------------------------------------------------------
You will fight Sekto in the same arena you fought the two Gloktigis in, but
you'll want to stay in one place. If you're out of ammo from the last fight,
make a VERY quick dash to either side of the arena to find ammo boxes.
Sekto's got a mean laser that will tear you apart in no time. Stay behind the
debris that is in the center of the room. Like I said, Sekto has a force field
around him, so you'll have to deactivate it. There are two orange generators
on both sides of Sekto's machine. You will have to destroy both generators to
lower the force field and win the fight.
Sekto's laser can destroy the rock very quickly, but another one falls to the
right or left in its place so you can have cover again. You should stay behind
the debris at all times, while peeking out of a corner to attack either
generator.
They don't go down easily, so unload Super Stingbees and Boombat Seekers on
them. Switch to Riot Slugs if you run out of Boombat ammo. Once a generator is
destroyed, focus on the other one. It's a very simple battle and you shouldn't
have much trouble.
Additional Strategy by Dave B.
------------------------------
I would like to make a suggestion for the final fight with Sekto, though.
It's a little more dangerous, but a lot faster than shooting at it with ammo.
I only recommend it if you have a lot of health (yellow or green meter) and a
lot of stamina.
Listen to the generator the first time and learn to recognize how it sounds
when the big laser will fire. Quicksave after the rock is destroyed, and
start running.
Keep in constant motion to avoid the gunfire, but stay near the generators.
When the generator is about to fire, stand on the outside of the generator
(the side Sekto isn't stationed on). For this to work, you actually have to
be within range of the generator's electric bolts.
One blast from Sekto's machine will take out each generator, but the laser
isn't entirely spent on the generator, and the last of it will hit you.
After the generator goes, chances are you'll be very low on health. Luckily,
Sekto will stop to gloat, giving you about five seconds to shake off and
recover some health.
If at this point your health is yellow or green, quicksave and repeat on the
other generator.
Timing is everything. If you move to the generator too soon, the combined
damage from the generator's electricity and the laser beam will kill you. If
you go too late, the laser will stop you and the generator will remain
intact, and you'll waste time.
------------------------------------------------------------------------------
Once the force field is down, the battle ends. Congrats on beating the game!
d-(^_^)-b
______________________________________________________________________________
==============================================================================
[6] AMMO [0600]
==============================================================================
-------
Zappfly
-------
Upgrades to: N/A
Nest: N/A
The Zappfly is probably the most used ammo type in the whole game. It can be
used to stun enemies, detonate barrels, and activate switches. A normal
Zappfly shot does little, but a charged shot can knock out most outlaws and
Wolvarks.
--------
Bolamite
--------
Upgrades to: Bola Blast (can target multiple enemies)
Nest: spider web found on the ground
The Bolamite is a simpler version of capturing enemies. They can be launched
at and enemy which wraps them up in a cocoon, leaving them defenseless for
you to bounty.
------
Fuzzle
------
Upgrades to: Rabid Fuzzle (stronger)
Nest: brown bush on the ground
Fuzzles can be used for two purposes. You can shoot them at an outlaw, which
damages them and keeps them distracted. You can also shoot them on the ground
which can serve as traps for unsuspecting enemies.
--------
Chippunk
--------
Upgrades to: Howler Punk (can target multiple enemies)
Nest: small green bush on ground
A Chippunk is very important type of ammo for your arsenal. If you find a
group of enemies, you can lure a member away from their teammates to be taken
out without anyone knowing. They can also be used to lure enemies to traps.
--------
Thudslug
--------
Upgrades to: Riot Slug (stronger)
Nest: wiry black bush on walls
Thudslugs are one of your most used ammo types in later levels, and are
usually used when you want to kill enemies. You will use these guys in nearly
every boss battle if you want to take the bounties in alive. They can deal a
lot of damage from afar, and even more close up. Think of them as a shotgun.
------
Stunkz
------
Upgrades to: Spark Stunkz (draws enemies to where is is shot)
Nest: white mushrooms on ground
Stunkz, the equivalent of a skunk, is used to immobilize enemies. As you
shoot one, a cloud of gas is emitted from the little guy, and you can bounty
enemies while they are puking their guts out.
-------
Boombat
-------
Upgrades to: Boombat Seeker (stronger, can target multiple enemies)
Nest: brown mess of twigs/leaves on walls
The Boombat is the equivalent of a grenade. Launch them from afar to deal
massive damage to groups of enemies. This is the strongest ammo type and can
kill most enemies in one hit. In later levels, you will have to use more
than one to take down stronger enemies.
--------
Stingbee
--------
Upgrades to: Super Stingbee (stronger, home onto targets)
Nest: yellow bee hive
Stingbees are large in quantity and are rapidly fired in succession. Once an
enemy is hit with it, he is pummeled with these bees' stingers and is taken
down in a matter of seconds. They come in a clip of 30 and is pretty much
like a machine gun.
-----------
Sniper Wasp
-----------
Upgrades to: N/A
Nest: N/A
You can only buy Sniper Wasps in the New Yolk City General Store and the Black
Market, and they come at a high price. You can only hold ten at a time, and
aren't accessible with the crossbow. You must have the binoculars, then press
the black button to use your scope. They can be fired from there. They are
totally silent, and guards won't be alerted by them only if one sees someone
get shot down by them. They are an automatic one hit kill, too.
______________________________________________________________________________
==============================================================================
[7] ITEMS [0700]
==============================================================================
----
Ammo
----
If you're out of ammo and you can't find a nearby nest, just use your moolah
to buy ammo. You can buy any type of ammo anywhere, and sometimes later in
the game, you can buy upgrades for your ammo.
-------------
Clip Extender
-------------
These clip extenders are specifically for certain ammo types. When bought,
the amount of ammo of one clip is increased, letting you fire more shots
without reloading.
-------------
Spring Loader
-------------
Spring Loaders are also bought in the shop and are only found for certain
ammo. A spring loader shortens the reload time for that ammo clip, which
could be very useful.
--------------
Ammo Attractor
--------------
You can also buy these jars of ammo scent from the stores. When used near a
nest, the scent attracts more of the corresponding animal to be caught and
taken in as ammo.
-------------
Stamina Boost
-------------
These Stamina Boosts are expensive, but useful. They boost the amount of
stamina you have, giving you more time to shake off damage.
-------------------
Stamina Regenerator
-------------------
Another expensive but important item. The Stamina Regenerator lets you regain
stamina quicker than normally.
---------
Ammo Bags
---------
These ammo bags let you hold more of each type of ammo. You can buy different
ammo bags as you progress through the game, letting you hold more and more
ammo as the game goes through.
--------
Knuckles
--------
There are two types of knuckles: the brass and steel knuckles. The brass
knuckles makes you have stronger melee attacks. The Steel knuckles are even
more powerful than the brass ones.
----------
Binoculars
----------
The binoculars let you zoom in when in 1st person view. Press the black
button to switch to your binoculars, where you have two magnifications, so
you can scout out enemy and terrain location. This is also the only way to
use Sniper Wasps.
______________________________________________________________________________
==============================================================================
[8] BESTIARY [0800]
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ENEMIES [0801]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
Outlaws
------------------------------------------------------------------------------
--------------
Outlaw Shooter
--------------
This is your most basic and common outlaw. They wield a simple gun which
deals minimal damage, and has slow reload time. They are known to work
together and be found in pairs. You should still have no trouble taking out
the low-lifes of the outlaws.
[ Alive: 25 Dead: 5 ]
-------------
Outlaw Cutter
-------------
These outlaws don't wield any type of firepower, but have an arsenal of
knives, hence the name. They are a sneaky bunch which tend to come up from
behind and attack you from behind, dealing a fair amount of damage. They also
can throw their weapons which can pose as an even greater threat.
[ Alive: 20 Dead: 3 ]
-------------
Outlaw Nailer
-------------
Nailers are covered in spiky armor plating which cannot be hurt with a
standard punch. In fact, you will get hurt if you use a melee attack on them.
They can be brutal as they don't stop attacking unless they are knocked to
the ground. Use strong ammo, such as Thudslugs and Boombats to take them out.
[ Alive: 25 Dead: 8 ]
----------------
Outlaw Semi-Auto
----------------
Semi-Autos are easily distinguished with their bright blue vests and their
machine guns. They can gun you down with ease and are very strong, easily
withstanding a Boombat blast. You will have to use several Boombats or
Thudslugs to take one out. Always take cover from these outlaws because their
guns are extremely deadly. They are often found alone or with Shooters.
[ Alive: 30 Dead: 10 ]
-------------
Outlaw Sniper
-------------
Outlaw Snipers are found high up on ledges, alcoves, or towers. Like the name
implies, these guys take you out from a distance with their sniper rifles,
which can deal a lot of damage. Take cover when fighting these guys and use
Zappflies to take them out. One hit will automatically kill them as they fall
from great heights.
[ Alive: 10 Dead: 5 ]
-------------
Outlaw Hunter
-------------
These outlaws are only found accompanying Lefty Lugnutz, which is a very
minimal part of the game. They are similar to snipers, but tend to be stronger
with their attacks. Just like snipers, one hit will send them falling to their
untimely death.
[ Alive: 10 Dead: 5 ]
-------------
Outlaw Mortar
-------------
Outlaw Mortars attack from long distances and are usually found at tall areas
so they can pinpoint your location. They have a rocket strapped to their back
which they can fire individual rockets at you. You can hear if a rocket is
coming by a screeching noise, so run for cover. They aren't particularly
tough to take out, and are often found along or with Shooters.
[ Alive: 25 Dead: 8 ]
-------------
Outlaw Bomber
-------------
Known as the kamikaze outlaws, Bombers are covered from head to toe with
deadly explosives. They are almost always found behind a doorway, which lets
out Bombers by the numbers. They run particularly fast and will detonate their
explosives when next to you, possibly killing you in one hit.
Bombers are not particularly tough, but don't take one out close up, because
the ammo may ignite their explosives. Take them out from afar, and they can be
used at a explosive to take out nearby outlaws.
[ Alive: 30 Dead: 8 ]
-------------
Outlaw Flamer
-------------
The rarest outlaws, you only encounter maybe five or so in the whole game.
These armored outlaws are equipped with a nasty flamethrower and are very
tough to take down. Flamers are found alone most of the time, which is
somewhat helpful. Take them out with the standard Boombat or Thudslug. You
may have to use several to take one of these bad boys down.
[ Alive: 30 Dead: 10 ]
------------------------------------------------------------------------------
Wolvarks
------------------------------------------------------------------------------
---------------
Wolvark Shooter
---------------
The basic Wolvark is the Shooter. Equipped with a rifle, they are also found
in groups and are easy to take down. They are tougher than their outlaw
counterpart, but you shouldn't have trouble once you're familiar with their
strategies.
----------------------
Wolvark Security Guard
----------------------
These Wolvarks are dubbed out with a nice uniform and gas mask. They carry a
machine gun which can deal massive damage, similar to the Semi Auto. They can
be found with other Shooters, but you won't encounter many.
-----------------
Wolvark Grenadier
-----------------
The most defensive of the Wolvarks, Grenadiers carry a large shield that is
used to protect the front of them. Their means of attack is to pull their
shield away and launch a sticky grenade at you, which deals a lot of damage.
You can shake it off by pressing the Y button. Use Fuzzles to distract them
and launch Boombats at them.
--------------
Wolvark Sniper
--------------
They are almost exactly the same as the outlaw Snipers. They are found in
high places, and a well places Zappfly will do them in. Some are so far away
that you will have to resort to Sniper Wasps to take them down.
--------------------
Wolvark Sleg Handler
--------------------
Wolvark Sleg Handlers have large backpacks on their back which is used to
store Slegs. If you are spotted by one, he lets out numerous Slegs to fight
you. You can take out Slegs with a simple charged Zappfly or a melee attack.
Try to kill or bounty Sleg Handlers first, because they can be a pain.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS BOUNTIES [0802]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------------
Filthy Hands Floyd
------------------------------------------------------------------------------
Alive: $200 Dead: $100
Alive
-----
Filthy Hands Floyd is very easy whether you get him alive or dead. Head up the
ramp where he's hiding and stay near the rocks. Ambush him or navigate behind
him and pummel him with charged Zappflies. Hit Floyd with Zappflies to deplete
his stamina. Take out a bit of his stamina and bag the outlaw with a Bolamite.
Problem solved.
Dead
----
Although incredibly easy, Floyd is even easier if you want him dead. Start off
the same way by hiding behind the rock past the ramp. Come up from behind and
hit him with Fuzzles from behind. You can also lay them on the ground as a
trap, but either way, he'll be down in no time. Bag him and take your reward.
------------------------------------------------------------------------------
Looten Duke
------------------------------------------------------------------------------
Alive: $600 Dead: $300
Alive
-----
Looten Duke is one tough outlaw. he's a lot harder to catch alive than Floyd,
so get ready to rumble. Go inside the room Duke came from and lay down some
Fuzzles in the doorway as a trap. He will be attacked by them if he tries to
enter, so hit him with Thugslugs to knock him down when he's distracted by the
furballs. Hit him with a charged Zappfly or two when he's on the ground, and
climb up the rope to the roof.
When Looten Duke sees you, jump off of the roof to the outside, but make sure
that you don't fall into the fans. He will follow you outside, so try to sneak
up on him and hit him with a Thudslug, then retreat back into the room. Repeat
the process of laying Fuzzles down, then bashing Duke with everything that
you've got, and then retreating. It's a cheap strategy, but it works.
Dead
----
The many traps in the Water Facility makes killing Duke cake. You can be a
good boy and waste your ammo on him and deplete his health. Or you can be
smart and use the deadly traps to your advantage. Try to lure Duke to either
side of the house near the spinning fans.
Hide in a corner and when he's close try to overwhelm him with Fuzzles. When
he's distracted, hit Duke with Thudslugs and hopefully you can knock him right
into the fans. Watch the chunks fly as Duke gets chopped to bits.
------------------------------------------------------------------------------
Boilz Booty
------------------------------------------------------------------------------
Alive: $650 Dead: $300
Alive
-----
Boilz Booty is very tough to take out alive. Outside of the Bounty Store is a
fuel barrel. Shoot it to kill some of the outlaws who are standing next to it.
Run backwards towards the walls where wooden fences can be found. You can
break down wooden fences to uncover a back alley through the town which makes
things a lot easier. Hide in the alleyway; use Chippunks to lure the gang over
and kill them.
Once all of the outlaws are dead, it's just you and Boilz. Use the combo of
Boombats and Zappflies against Boilz. When you run out of bats, just switch to
Thudslugs. Don't let his health get too low or you might accidentally kill
him. If his health is low, then just stick to Zappflies and try to take cover
behind buildings and hide in the back alleys.
Dead
----
Use the same strategy to kill the outlaws. Don't try to bag them alive because
you'll be wasting precious time. Once the gang is dead, use a combination of
Thudslugs and Boombats for taking down Boilz. Both ammo reload very slowly, so
take cover behind buildings a lot. If you run out of Boombats, then start
using Fuzzles.
------------------------------------------------------------------------------
Jo' Mama
------------------------------------------------------------------------------
Alive: $800 Dead: $400
Alive
-----
This is a very easy bounty whether you want her dead or alive. You will be on
one platform, and Jo is on the other side. The only way to get over to her is
to climb a horizontal rope, but it's electrified at the moment. There is a
switch to turn off the electricity so you can safely cross, but Jo will switch
it back on.
Take out the couple shooters accompanying her, then shoot some Fuzzles at Jo.
She will become distracted with them, so hit the surge panel and quickly climb
to where she is. From here, you can pummel her with Zappflies and Thudslugs.
Bounty her once her stamina is out for an easy win.
Dead
----
Psh, getting her dead is even easier. take out the shooters with any type of
ammo. You don't even need to reach the other side. Just hit Jo' Mama with
everything you got (with much emphasis on Boombats and Stingbees). If you run
out of ammo, drop down and go near the ship, then ride the elevator back up.
------------------------------------------------------------------------------
Meagly McGraw
------------------------------------------------------------------------------
Alive: $900 Dead: $300
Alive
-----
Frankly, Meagly is a coward without his pet to do all of the dirty work. When
Meagly's alone, you'll find to be chasing him for most of the battle. With
that said, you can make this very easy. One thing, don't let the sucker out of
your sight. He will not attack you if you're right behind you, so the only
time he will take the time to fire at you if you're far away.
You can literally just follow Meagly and hit him with charged Zappflies while
he runs around in circles around the farm. You can actually capture the punk
without getting a scratch on you; it's pretty funny. Just keep stalking McGraw
and hitting him with Zappflies until he goes down.
Dead
----
It's not much different if you want him dead. Like before, stalk him like no
other and keep on him. Just pelt the outlaw with Stingbees and Boombats. If he
gets too far, use a Stunk to put him in his tracks to you can catch up to him.
It's too bad that the crusher shuts down once the fight starts, so crushing
McGraw isn't an option.
------------------------------------------------------------------------------
Packrat Palooka
------------------------------------------------------------------------------
Alive: $800 Dead: $300
Alive
-----
Take down the shield for a first time and hit Palooka with Zappflies. Once his
shield is back up, take out the outlaws and the two missile turrets with
Boombats. Take out the shield one more time, and this time, launch Boombats at
Palooka. If you're lucky, he will fall off of the platform.
From here, you can unleash Thudslugs and Zappflies at him like no other. If he
gets back up on the platform, then just repeat the process. You can find some
Boombats on the right side of the arena as well as many other ammo types in
the entrance.
Dead
----
Follow the same strategy as if you were to take him alive. Stick to Zappflies
to deactivate the shield and destroy the turrets and the outlaws. Use Boombats
to ricochet Palooka off of the platform. You will want to use Boombats here to
knock Palooka over so he can't retreat to the platform. If you run out, then
use Thudslugs and Stingbees.
------------------------------------------------------------------------------
Xplosives McGee
------------------------------------------------------------------------------
Alive: $1100 Dead: $400
Alive
-----
Xplosives McGee has a mean missile launcher, so taking cover a must. Destroy
the explosive barrels but make sure to do it away from McGee so you don't hurt
him as much. You don't want him to use them against you either, so just get
rid of them. Also make sure to take out his mine cart, which turns into a
turret once McGee leaves it. One Boombat solves that problem.
Play cat and mouse by running around and up the ramp to try and sneak up on
him. The normal Thudslug/Zappfly applies here, but taking cover is a must,
because that missile launcher can tear you apart in seconds.
Dead
----
The big guy is slow, so like before, try to outrun him and run around in
circles around the ramp and up it. This time, use the fuel barrels to your
advantage by blowing them up while McGee is in the vicinity to take out a
chunk of his health. Launch Boombats at his feet to knock him down.
If you run out of the bats, then use a combination of Stunkz and Stingbees.
The smelly lil' guys make McGee puke, and the Stingbees work nicely while he's
barfing up his guts. Like before, do yourself a favor and take out the mine
cart turret. It's pretty hard despite the advantages here, but Xplosives McGee
is tough.
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Lefty Lugnutz
------------------------------------------------------------------------------
Alive: $700 Dead: $200
Alive
-----
Hide in the weeds near the water's edge and bag the outlaws. Once they're all
captured, Lugnutz will randomly appear in one of the cabins up on the rock
wall. There are many of them, so use the radar to find out which one he's
outside of and use Zappflies against him. Take cover when Lefty Lugnutz shoots
at you with his rifle. He'll disappear back inside as more minions appear.
Use the same tactics against them until Lugnutz appears again. Attack him with
Zappflies again, and he will fall down to the ground. From here, use the
tombstones as cover and use Zappflies and Thudslugs against the outlaw. He's
not too bad, so it won't be as hard as your last bounty.
Dead
----
You will have to repeat the same strategy for his thugs: hide in the weeds and
take them out. When Lefty Lugnutz appears in the cabins, use Boombats or
Stingbees against him. If you run out of ammo at any time, there's an alcove
with ammo boxes at the right near the weeds and more boxes near the water's
edge. You shouldn't run out of ammo during the fight.
When more thugs come out again, get in the weeds and bag them. Shoot Lefty
from below with Boombats, and when he falls down, it's cake from here. Just
blast him with everything you got and the hunter will become the hunted.
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Elboze Freely
------------------------------------------------------------------------------
Alive: $1000 Dead: $500
Alive
-----
Like I said, this battle will be different. None of your ammo puts even a
scratch on Elboze's tough armor. You may notice that his back piece is missing
and that his skin is exposed. Bingo.
There are air vents all around the factory arena, and step on one to ride it.
Step on one and ride it up to a platform out of harm's way. Elboze will lumber
towards the far wall, where a row of switches are; one for each platform. Once
he hits that switch, the platform will fall under you. He's slow, so when he
walks over in order to flip the switch, blast his back with Zappflies and
Thudslugs.
This is the only way to hurt Elboze, so you will have to repeat the strategy
several times over. Once you fall, quickly rush to another platform, because
this guy is strong. Keep repeating this process to take him down for good.
Dead
----
The strategy used to get him dead is no different. Ride an air vent to a
platform, but instead of Zappflies and Thudslugs, use Boombats and Stingbees.
No other weapons prove to be useful here, so stick to them. It's a very easy
battle only if you stay off of the ground. You can make short work of Freely
if you want him dead.
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Fatty McBoomBoom
------------------------------------------------------------------------------
Alive: $1000 Dead: $500
Alive
-----
This is a very tough battle. Stay behind the rock at the front at all times.
THE ROCK IS YOUR FRIEND. It's pretty much the only cover in the whole area,
and this place is swarming with outlaws. Most of the time the outlaws come to
you, but if not, kill them. You can't risk going out in the open to capture
the unconscious ones. There's a sniper up on the cliff wall on the far end of
the arena; he's really the only one that gives you trouble.
Take him out and the rest of them until it is just you and Fatty McBoomBoom.
Occasionally, Fatty will rocket himself towards you, and if you're hit by him,
you will receive quite a bit of damage. From the safety of the boulder, hit
Fatty with some Boombats. Not enough to kill him, not even enough to let his
health go halfway. Once you use two or three, then unload with the Zappflies
and Thudslugs.
Dead
----
The rock is still your friend. That means you always stay near it for cover.
You can still take out the outlaws the same way, but tend to wait for the
outlaws to come by you. If one comes around the boulder near you, hit him with
a Zappfly. You'll want to conserve your big ammo for Fatty. Only bag the
outlaws if you're hidden from the large man.
Once the thugs are done with, unleash your heavy hitters, such as Boombats and
Fuzzles. He will go down pretty quickly if you constantly blast him with
Boombats, Stingbees or Fuzzles.
------------------------------------------------------------------------------
BOSS: D. Castle Raider
------------------------------------------------------------------------------
As a Steef, you have a new attack. The headbutt move has bee replaced by a
ramming attack, which is MUCH more useful than the headbutt. The flames
alongside the building is good for this battle. Use your ram to knock outlaws
into the fire, scorching them.
Do this to all of the outlaws, leaving you and Raider. Despite you having
nothing but the clothes on your back, this battle is very easy. You seem to be
a tad faster, so dodging his massive hammer is easier.
When he swings the sledgehammer at you, dodge from side to side, then give him
a good punch or two. You can also ram Raider into the fire as well, which
deals more damage than the normal swinging punch. It's only a matter of time
before D. Caste Raider falls to the now known Steef. Once D. Caste Raider is
toast, a piece of the ceiling falls down, giving you access to an exit to the
outlaw hideout.
------------------------------------------------------------------------------
BOSS: Gloktigi
------------------------------------------------------------------------------
Run down the central ramp to the bottom again. Shoot the fuel tank so the
blast hits Gloktigi to get rid of a nice chunk of it's health. Gloktigi has
one main attack: it will spit green goo at you which encases you in a cocoon.
You must swivel the Left Trigger or hit the two shoulder buttons repeatedly to
break free.
If you can't get out in time, the Gloktigi will jump on top of you and stab
you with its pointy legs, which deals a lot of damage. Finding cover is the
key to this battle, because if you can avoid the green ooze, then you'll be
fine.
Start by running down the central ramp and staying around the corner; peeking
out and blasting it with Riot Slugs and Boombat Seekers. Once it reaches the
bottom of the ramp, hit it with a strong ammo to stun it, then run back up the
ramp. Take cover and blast it as it follows you. Once the Gloktigi reaches the
top, jump down and repeat the process. If you run out of Riot Slugs or Boombat
Seekers, then simply switch to Rabid Fuzzles and Super Stingbees.
------------------------------------------------------------------------------
BOSS: Gloktigi x2
------------------------------------------------------------------------------
The battle with two Gloktigis is still similar to a one-on-one fight, but it's
just double the trouble. Try to kill two birds with one stone by using Boombat
Seekers. If they are close to each other, use a Boombat Seeker to blast both
of them. Taking cover here is very important.
The Gloktigis can gang up on you, which is a very cheap tactic. They will
barrage you with the green goo and will keep doing that until you get stabbed
to death by one or the other. Always focus on one, and only one. If you lose
track, look at the health meter to determine which is which.
You'll probably want to use Boombat Seekers and Super Stingbees, because when
the Boombats are loading up you can use the bees to hurt the guys. After they
take a beating every once in a while, they will go translucent and fly to
another part of the arena.
Try not to lose one to make things easier, and always keep the assault on one.
Try to weave back and forth between the bookcases to stay out of their goo
range. This battle can be very tough, but after a couple tries, you get the
hang of it.
------------------------------------------------------------------------------
BOSS: Sekto
------------------------------------------------------------------------------
You will fight Sekto in the same arena you fought the two Gloktigis in, but
you'll want to stay in one place. If you're out of ammo from the last fight,
make a VERY quick dash to either side of the arena to find ammo boxes.
Sekto's got a mean laser that will tear you apart in no time. Stay behind the
debris that is in the center of the room. Like I said, Sekto has a force field
around him, so you'll have to deactivate it. There are two orange generators
on both sides of Sekto's machine. You will have to destroy both generators to
lower the force field and win the fight.
Sekto's laser can destroy the rock very quickly, but another one falls to the
right or left in its place so you can have cover again. You should stay behind
the debris at all times, while peeking out of a corner to attack either
generator.
They don't go down easily, so unload Super Stingbees and Boombat Seekers on
them. Switch to Riot Slugs if you run out of Boombat ammo. Once a generator is
destroyed, focus on the other one. It's a very simple battle and you shouldn't
have much trouble.
Additional Strategy by Dave B.
------------------------------
I would like to make a suggestion for the final fight with Sekto, though.
It's a little more dangerous, but a lot faster than shooting at it with ammo.
I only recommend it if you have a lot of health (yellow or green meter) and a
lot of stamina.
Listen to the generator the first time and learn to recognize how it sounds
when the big laser will fire. Quicksave after the rock is destroyed, and
start running.
Keep in constant motion to avoid the gunfire, but stay near the generators.
When the generator is about to fire, stand on the outside of the generator
(the side Sekto isn't stationed on). For this to work, you actually have to
be within range of the generator's electric bolts.
One blast from Sekto's machine will take out each generator, but the laser
isn't entirely spent on the generator, and the last of it will hit you.
After the generator goes, chances are you'll be very low on health. Luckily,
Sekto will stop to gloat, giving you about five seconds to shake off and
recover some health.
If at this point your health is yellow or green, quicksave and repeat on the
other generator.
Timing is everything. If you move to the generator too soon, the combined
damage from the generator's electricity and the laser beam will kill you. If
you go too late, the laser will stop you and the generator will remain
intact, and you'll waste time.
______________________________________________________________________________
==============================================================================
[9] THANKS/CREDITS [0900]
==============================================================================
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
being yourself.
osrevad: His super sexy ASCII art is well, super sexy. Thanks for making
it dude!
Dave B: For the alternate Sekto strategy.
FESBians: Because you're cool.
You: For reading this FAQ.
------------------------------------------------------------------------------
LEGAL
------------------------------------------------------------------------------
This document is copyright (c) DomZ Ninja 2005-2013.
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"This jungle is massive, so please don't be so passive"
- Black Kids
______________________________________________________________________________
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