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-------------------------------------------------------------------------------
'Oddworld: Stranger's Wrath' for Xbox       This guide is for use on GameFAQs
 Guide: FAQ/Walkthrough                     and Gamerhelp. CheatCC may NOT
 Author: Jeff H.                            host this. Please ask for
 Version 1.05                               permission to host. Thank you.
 E-mail: See "Guide Related" section
-------------------------------------------------------------------------------

1.00  INTRODUCTION

2.00  GETTING STARTED
     2.10 - Controls & Movement
     2.20 - Gameplay Basics

3.00  WALKTHROUGH
     3.10 - Tutorial
     3.20 - Gizzard Gulch
             3.21 - Filthy Hands Floyd
             3.22 - Looten Duke
             3.23 - Boilz Booty
     3.30 - Buzzarton
             3.31 - Eugene Ius
             3.32 - Jo'Mamma
             3.33 - Meagly McGraw
             3.34 - Packrat Palooka
     3.40 - Mongo Valley
             3.41 - X'Plosives McGee
             3.42 - Lefty Lugnutz
             3.43 - Elboze Freely
             3.44 - Fatty McBoomboom
     3.50 - The De-Pantsing
     3.60 - Wolvark Docks
     3.70 - Last Legs
     3.80 - In The Dam

4.00  COLLECTABLES
     4.10 - Live Ammo
     4.20 - Ammo Upgrades
     4.30 - Items

5.00  INHABITANTS
     5.10 - Characters
     5.20 - Enemies

6.00  OTHER STUFF
     6.10 - Tricks
     6.20 - Cheats
     6.30 - FAQs

7.00  GUIDE RELATED



                                                                  /\
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1.00                          INTRODUCTION                      < O  W >|||||||
##################################################################\  /#########
                                                                  \/

Ah, another Oddworld game. Love them or hate them---wait, how could you hate
them?... You're a casual gamer, is that so? Well, in that case boo to you.
Innovation scares you? Stranger is not sexy enough for you? That's sick, he's
just a videogame character! Ahem. Sorry for the silliness.

Or am I?

Anyway, welcome to another guide written by yours truly (hold the pity party
for some other time). In here you'll find just about anything you could want
to know about Stranger's Wrath. You won't find a plot analysis, however, since
I think it would suit one better to play the game a second time if they're
having trouble understanding the story. And besides, you can view the
cinematics from the Options menu or could use the area select cheat to replay
a certain area. It's your call. But yes, everything else is covered pretty
much. I know most of the game is linear but if you're checking the walkthrough
then odds are you need help with the game.

In closing, have fun with the game and if you see something wrong with this
guide or want to submit something, scroll down to the Guide Related section to
obtain my e-mail address. Cheers.


                                                                  /\
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2.00                        GETTING STARTED                     < O  W >|||||||
##################################################################\  /#########
                                                                  \/

-------------------------------------------------------------------------------
2.10  |  Controls & Movement
-------------------------------------------------------------------------------

Here is a basic run-through of controls, in both views, along with some more
in-depth topics that involve movement.

                    +---------------------------+----------------------------+
                    |   First Person Controls   |   Third Person Controls    |
+--------------------+---------------------------+----------------------------|
| Left Analog        | Move Stranger             | Move Stranger              |
| Right Analog       | Aim Crossbow              | Move Camera                |
| Left Analog Click  | Punch                     | --                         |
| Right Analog Click | Change View               | Change View                |
| D-pad              | Highlight/Select Ammo     | Highlight/Select Ammo      |
| A                  | Jump/Double-Jump/Rope     | Jump/Double-Jump/Rope      |
| B                  | Reload                    | --                         |
| X                  | Action/Speak/Bounty Enemy | Action/Speak/Bounty Enemy  |
| Y                  | Heal Stranger             | Heal Stranger/Grapple Rope |
| L-Trigger          | Left Fire/Punch (0 ammo)  | Spin Melee                 |
| R-Trigger          | Right Fire/Punch (0 ammo) | Headbutt/Charge            |
| Black              | Binoculars (if available) | Center Camera              |
| White              | --                        | --                         |
| Back               | Inventory/Bounty Menu     | Inventory/Bounty Menu      |
| Start              | Pause/Menu                | Pause/Menu                 |
+--------------------+---------------------------+----------------------------+

Sprinting:
While in third-person mode, get up to speed with Stranger by holding the left
analog stick all the way up. Keep held and Stranger will start to sprint, or
dash, on your screen. This can only be done in first-person and is meant to
save time for long distances and backtracking. You can turn this into an
offensive move by sprinting at an enemy, resulting in a ram by Stranger.

Healing Stranger:
The heal function (Y-button) has more than one use. Not only does it shake off
enemy bullets and knives but it also will put out fire that is on Stranger. Or
you could shake off sticky mines that certain enemies will throw. Healing
takes away from your stamina, the blue below your health. Big falls and melee
attacks take from your stamina, making it take longer to heal Stranger.

Melee Attacks:
While useful for breaking up a group of enemies attacking you, do notice that
the melee attacks do take away from your stamina meter. Punching attacks
don't, however, but spins and headbutts do.

Double Headbutt:
To perform a double headbutt simply pull the right trigger twice after you
jump.

Double-Jumping:
The trick to a perfect double jump is jumping again at the apex of your jump.
The apex is the (expected) highest point in the jump, depending on how fast
you're going. Long jumps can be achieved by getting up to speed with a sprint
and then performing a double-jump. Simply tap the jump button then press it
again to see Stranger do a flip that gives him more height.

-------------------------------------------------------------------------------
2.20  |  Gameplay Basics
-------------------------------------------------------------------------------

Here are a bunch of topics that I've decided to cover with a list type of
format. Hopefully this will make for an easy-to-understand section that'll aid
you in your quest through another Oddworld game.

Regenerating Ammo:
When an ammo type is upgraded later on in the game, it will regenerate ever so
slowly until it is full. This happens because the breeder bag allows it to
(you get the first upgrades at the same time as the breeder bag). Simply leave
the game unpaused and not at any menu, and your ammo will regenerate whether
you're in first or third-person view. The regeneration time is dependent on
the ammo and seems to be random. For instance, the super stingbees will take
anywhere from two to 6 seconds to regenerate while the spark stunkz take much
longer (several minutes on average).

Radar:
Your radar is an invaluable tool when dealing with several enemies and
especially bosses. When an enemy (or friendly) is in the area you can spot
them on the move and see where they're headed. Whenever you retreat to heal
yourself it is most important to keep an eye on it to see an approaching
enemy. The radar is at the bottom left corner of your screen and will
disappear when no enemies are around.

Enemy Stars:
Pay attention to the stars that appear over an enemy's head after you attack
them. Red stars signify health -- the more red stars the lower their health
is. Yellow stars signify awareness of the enemy. If you stun them completely
they'll have three yellow stars. One and two yellow stars amounts to a
confused enemy, so take advantage of this.

Using Stealth:
Sure this isn't a stealth game by any stretch of the mind, but that's not to
say there aren't times when I bit of stealth can save your hide. Hide in the
brush (tall bushes) so that you're hidden from site. Keep an eye on your radar
to see when you're spotted by an enemy. Also, be aware that enemies can hear
you before even seeing you. Jumping around creates noise so it's best to sneak
up on your enemies instead of running or jumping towards them when they're not
aware.

Stranger Hints:
If you're ever at loss as to where you should go next or what you should do,
get Stranger to speak by pressing the X button once. Usually he will say
something regarding the task at hand. If you need more hints, simply press X
again for another comment from him.

Targeting Reticule Colors:
Your targeting reticule changes colors depending on what you're aiming at. A
mix of two colors usually means that the shot is within a great distance but
still can be hit. Sometimes a mixture can be explosive barrels or switching
that can be triggered by shooting at it. Pay close attention when you aim at
things so that you can know when and when not to shoot since each color means
something different.

Blue Surge Panels:
These things are the light blue panels that have a glow to them. Shoot them
with a charged zappfly shot in order to open a door, active a switch, drop a
trap on your enemies, and so forth.

Bountying:
The primary gameplay device of Stranger's Wrath is to bounty enemies so that
you can get money for something important in Stranger's interest. With the
exception of a few, you can bounty an enemy by standing over their stunned
body or corpse and pressing the X button. You must be facing them so be
careful when bountying an enemy when more are around. Live bounties are worth
more money but you must take both to the bounty store.

Bounty Store:
When in town -- any town -- look for the neighborhood bounty store with the
yellow sign. Check your bounties by bringing up the Inventory menu via the
Back button. If you have bounties to claim the list will show them and how
much they're worth at the bounty store. Talk to the clerk and he'll give you
the reward for each. The bounty store is also where you take on new bounties
for bosses located in the areas adjacent to the towns. You must hunt them
down, bounty them, and bring them back to the bounty store to start the
process over again.

General Store:
There's one General Store in each town of the game. When you get to a new area
look for the town and go to it. There you can buy ammo, upgrades, and various
other things. Be sure to check out the fortune teller machine in each General
Store.

HUD Explanation:
Instead of creating an ASCII representation of the TV screen like I normally
do, I'm just going to explain the HUD (heads up display) with a paragraph of
text. (First and third-person are the same except center area of the screen.)
Top right corner is your health and below that is your stamina (watch the bar
as it regenerates). After you've bountied an enemy, a box with their picture
and worth appear at the top right left of your screen. In first person, your
crossbow is a the bottom. Look at the gauge on each side of the crossbow.
These gauges display your overall ammo, opposed to the numbers on the crossbow
that display the number of ammo in your "clip" for lack of a better word.

Saving Your Game:
To save you game all  you have to do is bring up the Pause menu by pressing
the start button. The Save Game option is a more formal alternative to the
Quick Save option. You can save multiple save games that appear as brown on
the Load Game screen while quick saves and region starts appear as blue. You
can only have one quick save at a time since it's only meant for progressing
through the areas. It's recommended that you make a backup save game every so
often.


                                                                  /\
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3.00                           WALKTHROUGH                      < O  W >|||||||
##################################################################\  /#########
                                                                  \/

As you first start to read my walkthrough you may not be able to find your
spot. Well, this is usually because of how the game doesn't explicitly tell
you where you are. There's the loading screen text, bounties, and so on. But
most importantly, the area name is found at Load Game screen, in the bottom
right corner. Just look there and first, then scroll down to find your spot.
Once you scroll down to the area you're in, find the bounty you're in. If
you're not in a bounty mission, start from the beginning of the walkthrough.
If the bounty is over, still look in that bounty's walkthrough until the next
one starts. All bounties are listed in the ToC. If you're looking for specific
encounter, try using your browser's Search function.

I try to avoid story spoilers as best I can, and only name names when they're
necessary to tell you were to go next.

   Walkthrough ToC:

     3.10 - Tutorial
     3.20 - Gizzard Gulch
             3.21 - Filthy Hands Floyd
             3.22 - Looten Duke
             3.23 - Boilz Booty
     3.30 - Buzzarton
             3.31 - Eugene Ius
             3.32 - Jo'Mamma
             3.33 - Meagly McGraw
             3.34 - Packrat Palooka
     3.40 - Mongo Valley
             3.41 - X'Plosives McGee
             3.42 - Lefty Lugnutz
             3.43 - Elboze Freely
             3.44 - Fatty McBoomboom
     3.50 - The De-Pantsing
     3.60 - Wolvark Docks
     3.70 - Last Legs
     3.80 - In The Dam

-------------------------------------------------------------------------------
3.10  |  Tutorial
-------------------------------------------------------------------------------

                           "The Way of the Hunter"
                            `````````````````````

You need to "bounty" Blisterz, the guy lying on the ground, to get the reward
later on. He's worth more alive ($200) so just bounty now instead of punching
him to death and then bountying him ($100). Now run through the door where the
arrow is and head up.

From here on out you're going to do what the game instructs you to, so I'll
try to be brief. Jump up the steps and do a running double jump for the gap
ahead. Climb the rope and do a double jump off of it while pointing the left
stick towards the ledge where the arrow is. Climb the second rope and do the
same.

Fall off the ledge ahead and break the fence ahead by pressing either of the
trigger buttons. Move forward, doing a running jump across the canyon, and to
a cutscene. Heal yourself and go through the passage that opens. Bounty the
guy in the ditch and climb the rope. Smash the gate until it breaks and
proceed to the next area to get the Chippunk ammo. Look through the porthole
and shoot a chippunk to the target on the dock to lure the outlaw out on it.
Once it breaks the door opens to your. Go through it and work your way down to
the outlaw to get the bounty. Break the barrels down here to get some extra
moolah. Get the loose moolah on the ground just before heading through the
doorway.

Come out and cross the pit via the horizontal rope -- use the vertical rope if
you fall down. Round the corner and beat up the two outlaws for the bounty.
Hit the lift and, as you do, get the Bolamite ammo on your way up. Stand in
the reeds and shoot the outlaw that's on the other side of the porthole with
your newly-acquired bolamite ammo. As the door opens quickly run to the other
side and bounty him before the web breaks.

Do as the game says in this next are. Lure a outlaw to the red X by shooting a
chippunk at it and then bound him with bolamite once he's near. Take care of
the other one now, collect the bounty, and move to the next area. Shoot the
Stunkz ammo towards the group of outlaws walking on the bridge ahead. Quickly
run over and bounty one or or two then finish off any remaining. Be careful
that they don't fall of the bridge or you won't collect get the bounty.

When you get to the next area you'll see some outlaws walking past a pool of
water ahead. To test out your Fuzzle ammo shoot it directly at the three
outlaws ahead. Once you do this shoot one at the red X near the door and wait
for the outlaw to come out and trigger an attack by the fuzzle. Afterwards,
head inside to finish off the job, and proceed through to the next area after
your bounties are picked up. Equip the Zappfly when you get it and use it to
open the door inside (shoot the blue surge panel with a charged shot).

When you get outside again you'll be by a river. The bridge is out so you need
to find a way to get across. Simply have your zappfly equipped and start
looking for live ammo in the ground. Just random shoot and pick up ammo until
you have all four basic types of ammo. Once you collect of them a blue surge
panel will open up on the other side of the river. Let your zappfly charge
then shoot at it to form the bridge. Cross it and take out the four outlaws on
the other side. You can shoot the barrel on the second floor of the house if
you want to. When you've cleared out, proceed through the canyon up the ramp,
and towards the booth to complete the tutorial.

-------------------------------------------------------------------------------
3.20  |  Gizzard Gulch
-------------------------------------------------------------------------------

              "Shortly Thereafter a Stranger Arrives in Town"
               `````````````````````````````````````````````

You start off in at the front desk of the jail. Head outside, make a left, and
go left to get to the Bounty Store. This is where you want to be right now but
if you want to explore the town a bit go right ahead. There's moolah hidden in
quite a few crates if you look behind buildings.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.21 - Filthy Hands Floyd bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you're good and ready, head to the Bounty Store and talk to the clerk to
take on the Filthy Hands Floyd bounty. After that, head outside and move
towards the flashing dot on your radar. Head through the gate once it's opened
and collect the chippunk ammo before proceeding on. Shoot the blue surge panel
and move on.

The bridge is out ahead so you need to find another way across. Use the rocks
on the right-hand side to cross the gap. Stay in the bushes on the left as you
round the corner ahead. As you come out, shoot the blue surge panel on the
crane to drop the boulder on the outlaws. Or just bounty them alive if you
want more cash. There's some moolah in the crates just before the crane if you
want it. Move ahead and get the bolamite ammo in the picket fence area. Now
shoot the blue surge panel up ahead with zappfly ammo to open the gates.

Move through the canyon, bountying all four outlaws, and eventually you'll
come to another tunnel. After the cutscene on the other side. Bounty all three
outlaws and climb up the rope on the left side. Jump off to the platform above
and get the Fuzzle ammo, then climb the second rope to the top.

Look down into Dead Hen's Pass -- the trailer park -- to see panic among the
Clarkkerz below. Use your radar to locate and bounty all of the outlaws in the
area. Take on a max of two at a time so that you can bounty them without
getting jumped. There's quite a few in the area but once you get them all
you'll know it because a cutscene will play.

The object of this battle is to isolate the outlaws from Floyd. You can either
wait as each eventually will walk down stage and hit them with a bolamite for
the bounty, or you could simply use a chippunk to draw them out and then
bounty them. Either way, once you isolate them you need to run up to where
Floyd is (in the middle), hit him with a bolamite, then quickly press the
button to bounty before he breaks the web.

After you finish him off go through the mineshaft that opens up. When the
bridge breaks you're forced to the bottom. Follow through out to a ledge for a
cutscene. Jump down to a second ledge and look towards the tower to see some
outlaws. Bounty them and, if you want, the ones across the street and in the
house. Now all you have to do is head back to town. Follow the path back and
when you get on the to the other side of the bridge, talk to the Clakkerz to
find that they're repairing the bridge. Head to the Bounty Store when you get
into town.

~~~~~~~~~~~~~~~~~~~~~~~~~
3.22 - Looten Duke bounty
~~~~~~~~~~~~~~~~~~~~~~~~~

Take up the Looten Duke bounty and head back outside. The General Store is
stocked now so if you want to buy something before heading out, do so. Go to
the Water Facility by making a left after coming out of the Bounty Store. As
the gate opens move inside and towards the blue surge panel. Shoot it to lower
the lift and take it up. At the top, shoot down the Thudslugs after the
cutscene. Look to the right of the rocks in front of the wooden complex and
you should see a rope. Climb it and as you do a outlaw appears behind you up
in the shaft. Knock him off with the thudslug and grab the moolah. Climb the
second rope now.

In the canyon, shoot the outlaw up on the ledge as you round the corner. At
the gap shoot the bull's eye to create a bridge then cross it. Follow the
canyon through until you come out to the Water Facility. Come down the ramp
and bounty the outlaws in front of the base. (You can break down the wooden
gate at the front of the base but this is not wise since the outlaws will be
alerted in doing so.) Now move to the right side and at the first beam you
should see a piece of wood attached to it. Break the wood and the beam will
fall on the compound wall. Jump up and head inside the Water Facility. Inside
you want to try and bounty the outlaws walking the planks first so that you
can deal with the ground enemies later. There's four outlaws up here and you
can use the blue surge panel to drop a outlaw on the left side into the fans
below. Once you've cleared the top head down and bounty the rest. You can
easily get the outlaw in the building by sneaking through the back window.
Once you've bountied them all it's time for a boss fight.

Run up either ramp and stand under the awnings at the top to avoid mortar
attacks from the outlaws on top the building. While up here, fire thudslugs at
each outlaw until they're no more. (If you need thudslug ammo, there's some
flying around the right side and back of the building.) When Duke comes out
quickly take cover and have your thudslug and zappfly ammo equipped. In order
to avoid killing him, stay away from the fan blades and the spikes in the
area, but don't put yourself in harm's way by going out into the open. Let
Duke come to you and shoot him with a thudslug. Once the shot knocks him back,
fire the charged zappfly shot at him to further lower his stamina bar. You
don't want to let off on this, and if time it correctly he shouldn't get many
shots off (if any). When his stamina is depleted and he doesn't get back up,
bounty him to capture him alive.

Once you've defeated Looten Duke, head inside the building and climb the rope
in the room that Duke came out of. At the top is moolah from the previous
outlaws, and if you take the second rope up you'll come to a shaft with a
bunch of moolah for you to collect. When you've collected everything, head
down and go through the path that opened up behind the Water Facility
immediately after defeating Duke. Jump into the water below and shoot down
some Boombats in the tunnel.

Keep moving forward in the mines until you come out the canyon again where
you'll make a left and back to town. When the time comes, you can use the
charged zappfly shot to knock the guys off of the ledges. Head to the Bounty
store to claim your reward once you get in town. Head over to Doc's Office in
the middle of town for a cutscene. Go to the Bounty Store once again for a new
bounty.

~~~~~~~~~~~~~~~~~~~~~~~~~
3.23 - Boilz Booty bounty
~~~~~~~~~~~~~~~~~~~~~~~~~

As soon as you take on the Boilz Bounty duty you're getting into a fight with
him. Hey, at least you don't have to track this one down... Anyway, like with
all boss battles up until this point, you have to first isolate the outlaws
from the boss. I find it best to go left and break the wooden fence at the
start of the mission. There's some ammo back here and the boombats are
especially important for Boilz himself. Hide behind a fence and wait for the
outlaws. One-by-one, shoot them with the zappfly and bounty them as they're
stunned. Once all the red dots are gone from your radar you can focus on
Boilz. Make sure you have full health with your zappfly and boombat equipped
before going to him. Now all you have to do is keep shooting him with boombats
(and zappflies as you reload). His stamina will deplete and you can go in for
the bounty. After the battle you can't just go to the Bounty Store. Instead,
you'll need to head to the next town and claim the bounty there. Head east to
where you see the big red "Buzzarton" sign and proceed on through.

Pass the farm area up as you head through the canyon. Climb the rope and over
the wall you go. Approach the covered bridge for a cutscene signaling the end
of this area.

-------------------------------------------------------------------------------
3.30  |  Buzzarton
-------------------------------------------------------------------------------

           "Surgery, Lies And Outlaws... The Search For $20,000"
            ```````````````````````````````````````````````````

When entering Buzzarton you're introduced to a more open game. You'll get to
go on a side mission and when you do decide to go bounty-hunting, you can
choose which bounty you want to go after first. As a result you'll have to pay
a bit more attention to how the walkthrough is laid out. I will go in one path
due to the nature of a text walkthrough.

Start off by bountying the two outlaws that were in the cutscene. Come down
the hill and make a right when you see the tires. Smash the barrels and
collect the moolah. Turn back around and make a right up the hill where the
signs are pointing to Town and Beek's Opple Farm. In the cutscene the Clakkerz
mention some moolah in the farmer's house. It's easier to get it now before
heading into town so that you don't need to come back. Where the Clakkerz are
is a split in the path -- to the left is the path to town and straight ahead
is the Opple Farm. Go down the hill to the Opple Farm and into the farmer's
big house at the bottom. Take the ramp to the top floor and talk to the farmer
if you want to. Climb the rope and jump to the plank in the attic. Now shoot
the lockbox with a charged zappfly for a ton of moolah. If you wait around
long enough they'll sound the alarm but there's not much to worry about.
Before leaving you may want to look for some ammo, particularly the chippunk
ammo behind the building on the left as you come up the hill.

After you've gotten the farmer's loot head back up the hill. At the split,
head right and make your way towards town. The Bounty Store is at the opposite
end and on the right, so keep going through until you get there. Claim the
bounty for Boilz Booty since the Gizzard Gulch Bounty Store was destroyed. You
now have a choice of two different bounties to take on. For the walkthrough's
sake, we'll start with Eugene IUS, and if you notice there's no reward for him
dead, this is because you have to rescue him.

~~~~~~~~~~~~~~~~~~~~~~~~
3.31 - Eugene Ius bounty
~~~~~~~~~~~~~~~~~~~~~~~~

Head out and talk to the townspeople who will recommend you go to the General
Store for information on Eugene. Do so and talk to the professor next to the
counter. Leave after he opens the gate outside and find the green Temple
Valley sign next to the Sewer. Go up the path it's pointing towards, and over
the bridge to the door that the professor opened for you.

Break the gate in the mine and shoot down some Stingbees after the cutscene.
Move forward and with your zappfly equipped, move to the next gate. Shoot one
of the two outlaws through the gate once you see the third outlaw walking up
the hill from the distance. Stun the second outlaw, bounty them both, then
quickly run up the hill and get the third one. Down in the put you'll see a
new type of outlaw -- the nailer outlaw. He'll take two shots from the zappfly
so you may want to draw him out, bounty him, and then the other outlaw near
the pillars. Head up the ramp again, jump to the closest pillar, then use the
rope to get across.

At the first construction site you will see quite a few outlaws on the
building and some even on the ground. You don't have to deal with them, and
that's fine, just go into the cave across the way. But if you want a quick
buck, shoot the red barrels underneath the front of the complex they're on and
the whole thing will collapse. Most of them will die so just bounty the rest
and collect your moolah. When you're finished go into the cave next to the
bulldozer.

Stranger points out the skunk bombs (Stunkz) when you get inside, and be sure
to collect some and before moving through the cave. Turn left and go down the
hill once you emerge outside. Bounty the lone outlaw by the wooden gate and
get up on the ledge for the ammo. Jump over the gate (or break it) and bounty
the outlaw on the other side. In this town area you want to stay by this gate
area while you shoot at the barrels with zappflies to kill the outlaws on the
rooftops. The ones on the ground should be taken out when you get close.
There's a group of them hiding out in a building left of the bonfire -- use
stunkz on them for the bounty and collect the moolah in the treasure chests.
With the area clear, move past the bonfire and behind the buildings. Use the
crates to get over the pipe on the right side. If you want the moolah from the
outlaws you killed on the rooftops, stand on this pipe and angle your jump to
the building on the right. You can jump to the other buildings from up here
and collect all that you couldn't get otherwise.

In this second area that looks like a construction site you must fight your
way up the scaffolding tower. Defeat the ground outlaws first, then slowly
work your way up, collecting the ammo in the crates as you go up. When you get
to the top there will be outlaws sniping you from the canyon walls so try and
hold off until you get closer. Take care of the outlaw nailer around the
temple area and the one sniper on the ledge close by. Grab the pots of moolah
from the area and focus on getting the second sniper across the canyon. Once
you do, you can cross the bridge or you can get some extra moolah by doing the
following: walk back onto the scaffolding and look down to the left and you
will see a ridge. Jump down on it to the closest part and run down to the
bottom for a couple pots of moolah. If you didn't get the moolah from the
rooftops earlier, you can do so now by looking down at the bottom and falling
onto the roof. Either way, head back up the scaffolding once you're done, and
to the bridge again. Cross it this time and move inside.

Inside the Native Temple the Digger Gang awaits. As you move through the path
behind you is barricaded and you must fight. There's no single boss so all you
have to do is take out the numerous outlaws. This can prove difficult if you
let yourself become a target by going out into the open. It's best to stay  in
the hallway you come in at and lure them over one-by-one. There's a nailer
running around so don't let him rush you. A outlaw mortar and a few other
outlaws are above. Take care of them and once the blue red dots are gone from
your radar a cutscene will play.

Move through the tomb area of the temple. Step on the panel and collect the
pot of moolah as the panel falls and you're dropped outside again. Up ahead is
the Grubb compound. They're harmless, so don't bother hurting them. Find the
rope hidden behind a wall in the center and get up to the roof. There's a
second rope that you can use to get into the window after you shoot the boards
out. Collect the treasure inside and listen to the funny Grubb reactions. When
you get to the end of the path where the platform lowers down, climb the rope,
and hop to the wall.

As you move maneuver through the junk area you'll need to shoot the slegs so
that they don't hurt you. Keep moving through and at the other end of the path
you'll end back up in town. Drop off the ledge and find the Bounty. Now take
on the Jo'Momma bounty.

~~~~~~~~~~~~~~~~~~~~~~
3.32 - Jo'Momma bounty
~~~~~~~~~~~~~~~~~~~~~~

Go to the Sewer Treatment sign and talk to the sewer worker standing in front
to get him to open the doors. Climb down inside now, and once you round the
hallways you'll see a cutscene involving the control both operator. Across
from him are some boombats and moolah. Jump into the water and swim forward
until you get to the ledge that's on the left side. Come up the ramp and kill
the slegs up here. Jump the gap across the water and get the treasure chest of
moolah hidden in crates. Jump back across and climb the rope straight ahead.
Across the half-pipes on the platform across from you are a bunch more slegs --
kill them and collect the moolah in the area. Now climb the roper across from
the half-pipes. On the ledge, shoot the slegs that drop down straight ahead.
Slide down the half-pipe and jump at the last moment to grab the rope.

When you get to the room with two lit towers, head down to the middle where
the slegs are. Keep your distance while you shoot at them. You can get them
down to a few before more come out of the pipe, so just get a path clear so
you can move through to the left of the fans. Take the walkway around, up the
ramp, and then the rope. Shoot some more slegs and move forward and to the
path on the right.

Jump the barrier and move along where you'll see a well-lit room with a boiler
in it. Turn and move down the ramp where you'll see two outlaw shooters facing
away from you. Stun one and shoot the other with your weapon of choice just
before moving in for the bounty. Move into the water and climb any rope you
see. On the catwalks, shoot the explosive barrels to kill as many outlaws as
you can, then take care of the rest. Move through the hallway on the other
side of the room and climb the rope just after passing the makeshift steps.

Head through the vault-like where you'll see three big pipes. Go through the
one on the left and you'll come outside again. Bounty the three outlaws that
are hanging out by farm equipment. Move forward till you see the outlaw sniper
ahead. Lure the two on the ground towards you and secret bounty them without
the sniper seeing you. You can deal with the sniper however you want (I like
using stingbees to know him off). Go inside the mushroom tunnel and out to
Jo'Mamma.

Jo'Mamma's battle (haha) can be done two ways. One is the fast way where you
move around the corner to the right and shoot the elevator's blue surge panel.
Look up and watch it as it lowers. When it's close to the ground, run for it
and keep jumping to get it to go back up faster. The other -- more proper --
way to do this is take out all of Jo'Mamma's ground enemies. You can lure the
weaker outlaws with chippunks and the ones on the ledges can be knocked off
and bountied.

Once you've done this and are at the top of the lift it's now time to take
care of Jo'Mamma herself, but before focusing on her use boombats or some
other live ammo to kill the few outlaws on the ledge with her. Once you do
that use bolamites to web her (if you don't have any use boombats to lower her
stamina, stunning her). Quickly shoot the blue surge panel that on her ledge,
turn around, jump up on the power line, and shimmy across. If done fast enough
you will get over there before she has a chance to turn the electricity back
on. All you have to do now is shooting her with charged zappfly shots while
dodging her shots. Once she's stunned, go in for the bounty, and watch the
cutscene.

Get back to ground level and bounty any outlaws that you feel inclined to.
Head on through the doorway that opened up next to the lift. Take this tunnel
back to town to collect Jo'Mamma's bounty. Before doing this, though, you may
want to swing by the General Store and buy the small Stamina Regenerator. Take
on the Meagly McGraw bounty that's now available.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.33 - Meagly McGraw bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~

With your back against the Bounty Store, go left with Stranger until you see
the cross signs up ahead. You want to follow the red signs back to the Opple
Farm.

When you get to the farm, the gate is locked behind you, and you're stuck
inside the farm with Meagly McGraw and his minions. Before you can face
McGraw, however, you must deal with these outlaws first. The idea is to bounty
all of the outlaws while being as stealthy as possible. Sounding the alarm
alerts the others so if you can avoid it then do so, otherwise be my guest.
Keep an eye on the radar while in this mission because with it you can tell
where each minion is, the direction they're facing, and the range of view.
Stay out of their view and use your zappfly to stun and bounty them one-by-one.

When you've taken care of all of the outlaws, McGraw comes out of hiding to
face you. At the start, quickly run to the right and get some cover. McGraw is
on top one of his minions -- an outlaw cutter -- so you won't be able to
bounty him until you take it out. You can't actually bounty the outlaw cutter
so don't be afraid to harm it. The best way to lower its health is to shoot it
with boombats. There's a few more in the storage room that McGraw came from
but once you run out of boombats you will have to improvise. From this point
on, your best bet is to keep shooting the cutter with charged zappfly shots.
The zappfly shots do very little health damage so this will take a while.
McGraw knows where you're at pretty much at all times, so it's best to stay on
the run and use the windows for shortcuts.

When the pair gets close, blast the cutter with the shots. When its health is
completely gone McGraw will fall off and you will have to face him. If you
want to bounty him alive you will need some thudslugs. (There's some outside
near the opples and on the rights side of the house, near the ramped wall).
Fire a thudslug to knock McGraw down, then shoot him with a charged zappfly
shot. Keep alternating like this until you run out of thudslugs. To finish him
off, keep firing charged zappfly shots at him just like you did to the cutter.
Again, this will take a while to do but it's the only way if you want him
alive. Shoot in rhythm so that you don't miss a charge and do NOT let off of
him. You're almost guaranteed to take a few hits but this is necessary to
finishing him off.

After his stamina bar is down he'll be dazed, allowing you to go in for the
bounty. Head back to the Bounty Store and collect your reward. Take on the
Packrat Palooka bounty.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.34 - Packrat Palooka bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ask around town and the locals will direct you to the sewers. Head to it and
climb down the rope to watch a cutscene with Scuz. Climb back up and make a
right to the oil derricks (where the pump is moving up and down). Talk to
Eugene Ius up ahead and move right into the Junkyard afterwards. Proceed
through the lengthy path until you get to a broken bridge in front of a fort.
Jump the gap and if you got the password earlier, the guy will let you in,
otherwise you'll need to get the password. Before heading down the slide up
ahead you may want to jump into the hole in front of the fort and get some
chippunk and stingbee ammo if you need it. Also check the crates and barrels
inside the fort for a bunch of moolah.

At the bottom of the pipe you should run down to see a few outlaws up ahead.
Stand behind the big, orange thing and lure outlaws back with your chippunks.
Do this so that you don't have to face them all head on at once. The snipers
on the bridge can either be dealt with immediately but it's recommended that
you just unlock the gate via the panel next to it, then come around from
behind. When you get through the gate some outlaws will rush from the doors
ahead. Bounty them as fast as you can so that you can focus on any more that
come out. Up ahead are quite a few outlaws and two of them are the mortar
type. Take out the outlaws that are on the ground level first. Use the bridge
as cover from mortar shots. Pass the bridge and find the path on the left that
leads back, which you can take to the second mortar outlaw. After this,
proceed further along and bounty the two outlaws and break the gate that leads
out to the river.

To cross the river to the other side of the canyon, you can either go down to
the right and climb the ropes or you could shoot the blue surge panel to lower
the drawbridge. If you perform the latter try stunning any outlaws you see so
that they don't hit the switch to pull the bridge up. Before crossing the
river, though, you may want to travel to each side of the riverbanks where
you'll find one outlaw and some moolah on each. At the other side of the
canyon is another wave of outlaws. Bounty them and move to the next area where
there's a few outlaw bombers who will rush you and explode when they get
close. Keep your distance and only shoot charged shots if you're using zappfly
ammo. Also, if you can see it, there's an explosive barrel near where they're
at -- shoot it to take them out. Pass the chippunks and to the dense brush up
ahead are a bunch of outlaws. Get their attention and shoot the bombers as
they rush up at you. Stay to the right side to avoid sniper fire and come down
when you're ready. Finish off the rest and move towards the bonfire. Climb the
rope nearby and hit the switch up above.

Proceed through the doorway that just opened up underneath you. Up ahead is a
bunch of outlaws below and a few on the raised paths above. The best bet is to
at least go above to avoid the group of outlaws below. Bounty the outlaws you
see up here and find the back-right path that leads down into the back corner
of this area. Now, if you want to bounty those enemies that you passed over,
turn left and come up behind them. To stay on path, though, find the wooden
fence in the right corner and break it. Follow the path down and bounty the
three outlaws down here. Next, climb the rope where you see the sign that's
pointing up. IMPORTANT: Collect the ammo (especially the boombats and
bolamites) and move into the compound for a cutscene.

This guy is easy as pie to take alive. The idea behind the battle is to lower
the shield surrounding Palooka so that you can knock him off stage and nail
the crap out of him. Doing this is going to take a bit of trial and error but
luckily you have this walkthrough to guide you. The first thing you want to do
is prep the battle. First, go around and collect as much ammo as you can (look
in the corners for live ammo). Next, hide behind one of the two fences up
front (preferably the right fence). Set up the fight by equipping and shooting
as many fuzzles that you have onto the LEFT doors under the stage (note: do
not put them on the FAR left doors). You'll have to angle this to avoid being
hit by Palooka's rockets so be careful with your health. With all of your
fuzzles in place, it's now time lower the shield surrounding him. But before
you do this, set your ammo combo to zappflies and boombats. Okay, now hit all
four blue surge panels to lower the generator and Palooka will run to the left
side of the stage in a hurry to hit the switch. At this point you want to
quickly fire two (2) boombat shots at him or above his head, on the panel. If
done correctly he will fly off stage and land on the ground. This point is
crucial because stalling will allow Palooka to flee under the stage. As he
landed on the ground the fuzzles should have attacked him. Quickly bring up
your ammo menu and switch the boombats with the bolamites. As soon as you come
back into the game, hit Palooka with a bolamite to freeze him, shoot a charged
zappfly shot, then instantly bring up the ammo menu again. Swap the bolamites
for a boombat again, go into the game, then hit Palooka with the boombat once
again. Now all you have to do is cycle this process: Go back into the menu,
swap the boombats for bolamites again, freeze him, then shoot him with a
charged zappfly. Keep doing this easy cycle and you'll have him down and dazed
in no time flat. Once you do, go in for the bounty and cutscene.

Once you've bagged Palooka, the path behind the stage will lead you back to
town. After the lengthy bounty cutscene, head outside and move towards the
Junkard. Stop and talk to Eugene when you see him and he'll open up the gate
that leads out of town. Move through the grassy caves until you get the other
end. There's a few outlaws a campsite and some pots of moolah along the way,
but nothing too far out there. Shortly after the waterfall you'll be in a new
town.

-------------------------------------------------------------------------------
3.40  |  Mongo Valley
-------------------------------------------------------------------------------

        "Thickets, Masks and Treachery... The Shadow of the Steef"
         ````````````````````````````````````````````````````````

Move forward but stay on the trail. When you get to the split you can go left
and deal with few enemies or go right and deal with a few outlaws that are in
the trees. Whichever you choose, you will still get to the dock area
eventually. To the left of the building and behind it is some moolah. After
collecting, move to the right side trail and find the entrance to the cave in
the back corner. Take the cave to the town named New Yolk city. Once there,
take on the X'Plosives McGee bounty.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.41 - X'Plosives McGee bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After exiting the Bounty Store, turn Stranger right and head straight down
past the Mongo Valley billboard. Look for a green sign up ahead on the right
that reads "Mongo Valley Elevator". Now take this lift up.

At the other end of the mineshaft are some red barrels. Shoot them whenever
you see an outlaw walk by. Bounty all outlaws and hop in the mine cart nearby.
As the gates open and the mine cart starts moving, shooting the barrel next to
the outlaw that's on the ledge. From this point on you'll want to shoot any
outlaws and the barrels that they're standing next to so that they don't have
the chance to shoot you.

When you get to the end of the track, hop out and collect the ammo and bounty
the two outlaws that drop from above. Climb the rope, jump off to the raised
walkway, and bounty the three enemies on the ground level. Take the walkway
back and deal with the outlaw semi auto and the two bombers that will rush
you. Drop down to the other side of the gate and bounty outlaws down here.
Collect the ammo and hit the switch near the gate to open the door here and
the one at the other end of the walkway. Bounty the outlaws over here now
before going into the mine shaft. In the shaft, clear out he outlaws and the
gun on ceiling using thudslugs or boombats.

After the cutscene, bounty McGee's flamer and other two outlaws. Hop in the
mine cart. This path spirals around a mountain and is longer than your last
right. To succeed, always shoot the red barrels as quickly as you can, and use
zappflies to knock off the outlaws in pursuing mine carts. The purpose of
shooting the red barrels ahead of time is so that the outlaws will fall off
ledge as they run out for the bridge.

When you get to the bottom and the ride is over, hop out of the mine cart and
head out to the trail below the mountain that you just circled with the mine
cart. This path can be difficult because you will have snipers from above and
many outlaws with semi automatics. As you go through you should take care of
the snipers by shooting the barrels next to them. Before focusing on normal
outlaws on the ground, always go for the blue ones with semi automatics.
They'll take a few shots from the zappfly so plan out all of your battles.
Once you get to the other side you'll see some wooden rails to maneuver past
and some outlaws will run out of the mine on the left. Take care of them by
hiding behind rocks and luring with chippunks, one-by-one. Head into the mine
and at the other end are two outlaws guarding a door. Bounty them, hit the
switch, and back off as the doors open. There's an outlaw in front of you so
stuff him and then focus on the gun attached to the ceiling. You can use
boombats, thudslugs, or a bunch of charged zappfly shots to destroy it.

Keep moving through the mine and at the other end outside is a rope. Grab the
fuzzles and climb down it. Bounty the outlaws that rush the room and grab all
pickups just before hitting the switch to open the door to the boss battle.

The first thing you should do is look up and shoot he red barrels where the
outlaws are at. After that, stay in the middle and under ramps. There are
three tracks that McGee circles around, with the highest track being the one
that he starts off on. What you want to do is get him off the tracks so that
you can fight him. As he circles around the tracks, look for the lit arrow
next to the blue surge panel. As McGee circles around and moves close to this,
the light will start to flash. When it does, shoot the surge panel before
McGee passes under the awning. If you did this correctly McGee will move down
to the next track. He calls out more of his minions -- take care of them and
set your focus back on McGee. Do the same thing you did last time: find the
lit up arrow and shoot the blue surge panel as the light starts to flash.
After three times of being lowered, McGee's cart will derail and you will face
him on the ground. Immediately take care of the gun hanging behind him. (I
wouldn't worry about the outlaws on the other side of the ramps.) Now, with
thudslugs and zappflies in hand, knock McGee down and stun him with a charged
zappfly. Keep doing this until his stamina is all the way down so that you can
quickly go in for the bounty. If you delay getting the bounty, McGee's stamina
will reset and you will have to fight him again.

With McGee defeated the only thing left to do is go through the open doorway
on the side with the outlaws and follow the mines back to town. Before going
to the Bounty Store, ask around town. Next, talk to the female Clakker that's
standing by the wooden fence on the left side of the street. She gives you the
password and tells you to climb the rope across the street. Do so, then follow
the porch that wraps around to the back of the building. When the Clarkker
asks for the password press the X button. Shop around and see if there's
something special you want (the Steel Knucks' and Sniper Wasps are worth
getting). Leave the black market but remember that you can come back again now
that you know the password.

Head to the bounty store and talk to the owner. He directs you across the
street to the General Store where you'll need to buy the Mongo River Pass
(it's free actually). Once you have it, head back to the Bounty Store to view
some new bounties. Choose Lefty Lugnutz.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.42 - Lefty Lugnutz bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Bounty Store clerk tells you that Lefty is hanging out upstream in the
graveyard. First things first, you need to talk to the Sleghunter in town,
standing next to the General Store across the street. He wants you to do him a
favor before he'll teach you the sleg call. You want to follow the trail down
to the right and to the Port Authority. With the River Pass in hand, talk to
the Port Authority clerk and he'll open up the exit to the Mongo River just
behind you. Proceed up and around until you get out to the Mongo Valley river.

When you arrive at the river you may want to ask      +-----------------------+
around the docks to get some helpful information.     |Mongo Valley River Tip |
Make a left and proceed past the big waterfall across |=======================|
from the docks. If you swim across to the side of the | Look for hidden caves |
waterfall and keep going downstream, you'll event-    | on the banks of the   |
ually get to the "purple ass sleg" the Sleghunter was | river. Shoot the      |
talking about. It comes out of its cave with a bunch  | crystals for moolah   |
of smaller slegs. To save ammo, what I prefer to do   '-----------------------'
is back up into the water and keep firing at it with rapid zappfly shots. If
you plan on doing this, however, you should sidestep and jump while still
firing at the Giant Sleg. This method would take a while if you don't mind, but
eventually the sleg will drop.

After that kill any remaining slegs, collect the moolah from the sleg cave,
and head all the way back towards town. When you get to the Port Authority the
Sleg Hunter will show up and teach you the sleg call. Turn around and and go
right of the Mongo Valley river sign to where it points to the graveyard. Jump
over the logs, cross the bridge, and collect the pickups on the other side of
it. Move along the mountain trail and use your zappflies to break the wooden
barriers. When you get to the graveyard, stand by any tombstone and press the
X button for the boss battle.

The first part of this battle is simple; Lefty goes into hiding and his outlaw
gang comes out to fight you from all angles. Find a safe spot where you can
take cover and then start bountying the outlaws. Lefty won't show himself
during this time so don't worry about him until you take care of the first
wave of outlaws.

Next, Lefty will come out to the platform in the middle and shoot down at you.
Take care of his outlaw buddy up there and then start shooting Lefty with your
zappfly. If you have some bolamites, use those in conjunction with the
zappflies. Since his stamina regenerates very slowly, this strategy works
well. After he's had enough, Lefty will switch sides and another outlaw will
appear above. Do the same as before and after Lefty retreats again he'll send
more outlaws out on the ground.

This is the same as before, but be more careful since there is one outlaw with
a semi automatic weapon (blue vest). With the second wave of outlaws out of
the way, Lefty will appear on the ledge to the far right. Take cover as soon
as you can since he's sniping this time. Shoot him a few times with charged
zappflies and he'll come back to the middle with another outlaw above. Take
out the outlaw and start firing at Lefty again. He'll leave, then do a dive
off to the ground where you're at. Stay in the middle where the tombstones are
and use them for cover. Keep firing at Lefty but watch so that his health
doesn't get too low. When the tombstones break move to the next one for cover.
Once you've drilled Lefty enough to stun him, go in for the bounty.

Leave through the path that opens up and use the switch to open the doors at
the other end. Make a right and follow the trail back to the docks. Go through
the Port Authority behind the docks and into town to collect your bounty
money. Take on the Elboze Freely bounty.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.43 - Elboze Freely bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head to the Port Authority and out to the river. (Note: If you didn't get your
River Pass before, do so by going to the General Store after talking to the
Bounty Store clerk.) When you get to the river, go left of docks and run along
the shore until you run out of land. Hop into water, swim around the bends.
Keep going until you spot something on your radar (it's an outlaw semi auto).
Bounty it and just up ahead are a bunch of explosive barrels on land. This is
where you want to go.

You can approach the shore by either left or right, but stay out of the center
no matter what. As you approach land, shoot the barrels to kill the outlaws
ahead. Move to land and bounty up quite a few outlaws hanging out around this
house area.

With them taken care of, go to the rope behind the house and look up to the
walls for explosive barrels. Shoot them to kill the outlaws up on the ledges.
After you climb the second rope, jump off to ledge and to a grassy area that
was blocked before. Turn right and you will need to advance up the grassy
hill. Shoot the explosive barrels to kill the outlaws. Use the rocks for cover
and climb the rope when you get to the top of the hill. After jumping off the
second rope, shoot the barrels on the cart to blow up the standing outlaws.
Bounty the rest and move up this grassy slope. Move through the opening to
fight Elboze Freely.

If you use the air to get up on the platforms, Elboze will run to the nearby
switch that will make the platform move out from under you. My advice to you
is don't bother with these platforms. Elboze's only weak spot is on his back
and in order to effectively hit this weak spot you will want -- no, *need* to -
- get up close in personal. In fact, you want to move so close to Elboze that
you can literally touch him. Get in really close to him and start strafing in
a circular motion without ever stopping. Getting in this close prevents him
from getting up to speed and knocking you down easily. You can still be
knocked down but as long as you're circling him it won't be so easy. Okay,
once you get the circling down you will want to pay attention to what Elboze
does. It's basic: Elboze will lunge towards you and, when he misses, will stop
and move his arms forward and back twice. It's when he's doing this (stopping
and moving his arms) when you want to quickly strafe behind him and shoot him
in the back with zappflies or even boombats if you have some (but not too
many). A lot of times his arms will get in the way of you shooting his back
but that's okay. Just wait for him to rush again and try and get him in the
back. Now all you have to do is just what I described: Keep circling while in
close, shoot him in the back as he pauses, then repeat. It doesn't matter if
you use a charged shot or regular shot since they're both helpful in lowering
his stamina. When his stamina is low he will fall to the group where you'll
want to quickly bounty him.

After the fight, drop into the sewer via the hole in the center of the arena.
Follow the sewer through and eventually you'll drop to the Mongo Valley river
again. Go up the hill ahead and into the Port Authority. Get the clerk to open
the gate for you and follow through to town and collect your money. Take on
the Fatty McBoomboom bounty.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.44 - Fatty McBoomboom bounty
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Come out of the Bounty Store and look for the Clakker that's wearing the pin-
striped vest and top hat (Skycart Joe). Now run down through the Port
Authority and out to the Mongo Valley river. (Note: If you didn't get your
River Pass before, do so by going to the General Store after talking to the
Bounty Store clerk.) Walk out to the dock and talk to Skycart Joe who's
waiting for you to get on the skycart. Step on it and it will slowly take you
across the river to the center mountain.

Head up into the warehouse and through the mineshaft to come out to the inner
ring of the mountain. Move up the path and bounty the outlaws hanging out in
front of and inside the building. Take the slide down to the lower area. To
the left and right are some pickups. Straight ahead is the path that you need
to go through, inside the building. Bounty the outlaws as you go up, and
before you go outside climb the rope up top to get some ammo and moolah. Now
head out and hop onto the mine cart.

The mine cart ride is very short and takes you into a nest of outlaws. When it
stops, find cover by the rocks nearby. Start bountying the outlaws in the
area. Use the explosive barrels that you see to kill them. Up on a ledge where
a rope hangs are some Sniper Wasps. Grab those and head to the other side and
find the path to the left of where the mine cart is. As you come down and
around the grassy area, you'll see two towers and a bunch of outlaws on the
ground. Use a boombat on the ground outlaws and shoot the barrels to get the
ones up above. Proceed through and climb the rope to get some moolah from the
crates. Drop down and move on forward until you get to Fatty McBoomboom.

This boss fight can be the easiest in the game if you play your cards right.
Just avoid the sniper and semi auto firing you'll be all right. From the
start, run towards Fatty who is up on the stage (you may want to kill/stun the
outlaws that get in your way). From behind the left fence, shoot at Fatty
until he jumps off the stage. When he does, start firing an alternation of
boombat and zappfly shots. If you work fast enough you will be able to get him
the first time. Do not worry about the boombats killing him because Fatty's
stamina is more affected by them more so than his health. Once he's stunned
quickly go in for the bounty.

Afterwards, clear out the area of outlaws, collect the pickups, and head
through the doors that opened up. Collect the moolah inside and take the mine
back to Mongo Valley river. Jump off the waterfall, swim across, and proceed
to the Bounty Store by making a left towards the Port Authority.

---

Head down to the river one final time and talk to the Barge Keeper on the
right side of the docks.

After the cutscene you will be surrounded by D. Caste Raider and his boys.
Take cover on the side of the building fire at the outlaws that rush you. Now
step out and start shooting at D. Caste Raider and his outlaw buddies.
Eventually the level will end and a cutscene will ensue.

-------------------------------------------------------------------------------
3.50  |  The De-Pantsing
-------------------------------------------------------------------------------

           "Secrets, Claws and Enemies... A Stranger's Demise"
            `````````````````````````````````````````````````

Use the spin attack to knock the outlaws down and into the fires. The charge
attack has its use but can get you in trouble more often. Keep spinning and
knocking them into the fires. Hide behind support beams when you need to heal
yourself. Give D. Caste Raider the same treatment by knocking him into the
fire. The charge attack works well on him. If he comes back out knock him
again until he's finished and drop into the hole that is made in the floor.

Down below, run around the corners to kill the two outlaws using your attacks.
Jump out the window around the next corner and to the outside where it's
raining. Now without stopping, run down the hill and break through the
barriers. At the other end is a plate glass window. Jump through and down to
where the Clakkerz are. Head out and run forwards through the barriers. Take
the path around and make a left behind the yellow bus.

Up ahead you'll see a ramp to the right. Run up it and drop through the
window. Run down the grassy hill until the cutscene plays.

-------------------------------------------------------------------------------
3.60  |  Wolvark Docks
-------------------------------------------------------------------------------

                 "The Mask Removed... A Nemesis Revealed"
                  ``````````````````````````````````````

From the start, run forward and through the canyons. Pass through the complex
and drop down into the Grubb compound. After the cutscene you have the cross
bow back. Take this time to check out the upgraded ammo in your inventory.
Before leaving, you may want to take a look around the stone compound. Talk to
the Grubbs to get info on the steef and wolvarks. Collect the ammo too since
there's some sniper wasps and an assortment of standard ammo. Now head down
and through the canyon. When you see the cutscene up ahead, pay attention to
what the Grubb says about the Breeder Bag since it's now the reason you'll be
bountying enemies from here on out.

Move along the path and when you get to the wooden gates, go through the open
one on the left. When you get to the lake, move along the shore and use the
land mass to hop to the platform area where the blue surge panels are at.
First, take out the wolvark below the tower and the one in it. From the top of
the tower you can see many of the blue surge panels which you can use to drop
the cargo holders onto the wolvarks. When you're ready, go down the ramp
quickly to avoid fire from the mounted gun in the back. Advance and take out
the rest of the wolvarks. Now, focus on destroying the mounted gun in the
back; charged zappflies will do the trick if you keep firing. As you pass this
gun up, hit the button to open the gate to the bridge, and some wolvarks will
emerge from a door behind you. Take care of them by using the explosive
barrels (if they're still there) and use the crates for cover.

Cross the bridge and make a right to see two wolvarks at the other end. Shoot
the barrel by them, and if they rush shoot the blue surge panel to crush them
with the large cargo holder. Move along this path and you'll see three
wolvarks walking away from you. Again, shoot the blue surge panel that's on
the right to crush them. Up ahead are a bunch of wolvarks waiting just to the
left. Draw them out and use the cargo holder to crush them as usual. If they
get too close, use the barrels. Move ahead and hit the switch to lower a
second bridge.

Cross the second bridge and bounty the two enemies on the other side whilst
being careful of the mounted gun. Take it out and head forward. There's a
wolvark on the ramp and some that rush from the right once you advance enough.
At this point you can either deal with the ones on the right and head inside
the wolvark facility from up here, or you can go down the ramp on the left,
hit the switch, and take the sewer up inside the facility. Both paths lead to
the same room, just through different doors.

Once inside the facility, collect the ammo and break down the wooden door
that's glowing a bright green color. This U-shaped hallway is full with
wolvarks popping out from left and right. Just bounty them as you go, and if
you need health run back to the crates and regenerate. Before leaving through
the door on the other end, you may want to collect the ammo in center rooms
that are connected. On the other side, jump over the stack of crates and
proceed past the lockers into the restroom area.

Break the stall doors and bounty the two wolvarks. There's a duct that leads
over the stalls but it serves no useful purpose. Grab the boombats off the
floor after passing the stalls, and pass the neon sign to head out to the next
area. Up ahead are quite a few wolvarks. Take cover behind the beam in the
middle and start unloading on them. Boombats and zappflies are a decent
combination here. Round the corner into the second half of this room and kill
the slegs that rush along with the wolvarks.

When you get to the blue hallway, use some bola blast ammo on the three
wolvarks up ahead. Quickly bounty them and jump the crates around the corner
to see some more wolvarks waiting by the door. Make fast work of them so that
they don't surround you. Boombats bola blasts work well in this situation. Hit
the button to open the door. Work your way around the cargo room. Bounty the
wolvarks nearby but don't stand down the center path. Lure the other wolvarks
and slegs towards you. When they get under the hanging cargo holder, shoot the
switch to kill them. Move up the ramp and move through the halls.

When you get to the room with the ramp spiraling up, you'll need to work your
way up. Use the explosive barrels to aid you in your climb. At the top, hit
the switch and move out to the bridge. At the other end, near the waterfall, a
dropship brought in some wolvarks. If you have sniper wasps, shoot the
sloghandler (big backpack) so that the slegs stop coming. Take care of the
remaining wolvarks before taking the path down and behind the waterfall. Keep
going through the cave until you see a cutscene involving the boat.

After the cutscene, ignore the boat for now and head through the tunnel. Make
sure you get the sniper wasps from the crates. When you get to Grubb village
you'll have to fend off a large group of wolvarks that came from dropships.
The wolvarks attack in three waves and are quite deadly if you let them
surround you. The trick to this battle is finding your rhythm when assaulting
them. In other words, time your attacks so that you're not open for more
attacks as you bounty the wolvarks for precious ammo. Also, stay out of bottom
center or you'll be asking for a quick death. The first wave of wolvarks is
timed before the second, so make sure you kill as many as you can before the
dropship comes. You must completely destroy the second wave before the third
arrives. When that does, try picking them off from a distance with sniper
wasps. When you finish off the third wave the area will be safe. Head back to
your boat by turning around and taking the canyon back to the caves.

Get in the boat now that Grubbs fixed it for you while you were saving their
village. Before the level is over you must do a little bit of nautical
navigation up the river in order to get to Last Legs. Steer the boat out of
the cave to the right and outside. Make a left when you get to the river. From
your boat, you can shoot the barrels to blow up the wolvarks on land and the
ship. At the dam, you need to get out, climb the hill, and hit the switch
above the dam to open it up. Of course you'll need to take out the wolvarks
while doing all of this but that's life. Get back in your boat and head
through the dam. Talk to the Grubb up ahead during a cutscene.

Around the bend is an area like the first area: destroy the two boats by
shooting all of the barrels on them, head up the rope past the second switch,
and get to the switch on top the dam. You're met with stronger resistance this
time so you may want to snipe a few wolvarks before moving in this time. With
the second dam opened, get back in your boat and row through. Finally, row
forward against the current to complete the area.

-------------------------------------------------------------------------------
3.70  |  Last Legs
-------------------------------------------------------------------------------

       "Guardians, Thieves and Industry... The Battle for Last Legs"
        ```````````````````````````````````````````````````````````

Row your boat to the left side of the beach. Look for the bees nest on towards
the center and use these as your ammo supply in dealing with the numerous
wolvarks on the beach. There's quite a few of them so if you intend to bounty
them use the howler punks if to lure them to another area that's safe. Once
you've gotten them out of the way, the gate to inside the village opens up.
Take this opportunity to collect ammo on the left side of the beach -- trust
me, you'll need it for this level.

Move inside and bounty the wolvarks in the hallway with the help of a bola
blast if you have one. Past this hallway is a sniper waiting for you. Knock
him down with a zappfly blast and get ready for a battle around the corner.
This is what this whole level is about: standoffs. You need to advance up,
past the bridge, and to do this you'll need to pace your shooting. Fire at the
wolvarks and hide behind the corner close to the hallway that you came from.
Crossing the alley and getting the boombats is a good idea but you don't want
to stay over here since you'll be susceptible to more damage. When you get
past the bridge, turn right and go on top to bounty the wolvarks, if any.

Keep moving through until you see a cutscene involving wolvarks. Drop off and
bounty them. After you pass their truck up, look for the wooden fence. Break
it and collect the stunkz before moving on. Come to another drop where you'll
hear a Grubb yelling.

This second standoff can be very difficult. What it breaks down to is a front
line of enemies, a middle line, a back line, and then a wolvark inside of a
round shock sphere. The wolvarks are tough, so don't get brave and run out in
the open. Take cover by the drop-off like you did previously, and let them
come to you. Stun three at a time and bounty them until the front line that's
out in the open is no more. Collect the ammo as you advance to the back line
where the stacked bricks serve as walls for the wolvarks. Hide behind these
walls and use them as cover you fire at them. Watch your radar so that you're
prepared for rushing wolvarks. There's a lot of wolvarks in this back row but
keep bountying them wisely and you'll have them cleared out in no time. Once
you do, a wolvark driving a shock sphere will break through the wall with some
wolvarks. You'll need to take out the wolvarks first so that you can focus on
the shock sphere. Use boombats to make quick work of them. The shock sphere
will shock you so hide behind the walls so that it can't. If you get the right
angle, you can put a wall between the shock sphere and you, then just fire
away. Riot slugs and zappflies are effective in damaging the shock sphere.
Once you destroy the shock sphere it's a matter of bountying the ensuing
wolvark that was inside of it. The main gate opens so head on through after
you've collected the pickups.

Walk through the dark doorway after defeating the machine to see a cutscene
with Grubbs. The next area can be tough because the path is so narrow and
there's a ton of enemies. Use your newly acquired spark stunkz ammo to group
enemies together, then hit them with a boombat or two. When you get to the
crate area, you'll need to flush out the wolvarks ahead before getting to the
catapult. Take cover behind the crates and lure one wolvark at a time.

After the cutscene ahead get in your boat and head through the passage that
the Grubbs destroyed. Row through the lengthy cave up ahead on the left. At
the exit is a cutscene at the front gates of Sekto Springs, a building which
you'll need to get inside of.

There's three land masses outside of Sekto Springs: left, right, and back.
Left and right are littered with enemies so you'll want to row to the back one
(closest to you) and snipe some wolvarks from a distance. Now get in your boat
and move to either the left or right side, using the ramps to get up. You need
to take out the wolvarks but you don't want to move too far up until you have
done so. So lure them back towards you and bounty them this way. When you have
them all bountied, stand up near the switch on either side and shoot the two
mounted cannons with boombats. Hit the switch, then clear off the other side
of this area. Hit this second switch to have both gears turned, allowing the
gate to Sekto Springs to open up.

Get back in your boat and slowly row through the doors. Look for the red
barrels and shoot them since there's enemies on both sides of this isle.
Advance forward then shoot any remaining enemies. Row into the level chamber
to move to the next level. Dock your boat on the opening on the right. Run up
the ramp and bounty all wolvarks in the area. Use the crates as cover because
you'll have a mounted gun shooting at you, which you should destroy with
boombats. Look for the glass-enclosed area, head up the ramp inside, and get
to the top. Stun the sniper that's shooting at your, shoot the barrels, then
move along the walkway to the other side. It looks like a dead end but it's
not -- look to the right and break the glass. Double jump through and land to
the other side. If you fall, use the rope to climb back up. There will be some
wolvarks on the ramps (particularly a sloghandler). Bounty them and hit the
button to open the gates below. Look through the opening to your side and drop
down in the water. Swim to your boat and row it through into the next water
channel to go up further.

Row up to the gates at the loader area after the cutscene plays. Use the rope
to get over the fences and once you do, prepare to fight. The first thing you
want to do is take out the sloghandler on the ground level ahead. After that,
run up the larger center ramp and run around to both sides to bounty the
snipers that try to shoot at you. Head back down and up each wing to bounty
the wolvarks and shoot both blue surge panels to open the hangar door.


After the cutscene, run up to this hangar door for an- +----------------------+
other. Gloktogi comes out afterwards. He cannot be     |     Gloktogi Tip     |
taken alive so the gist of this battle is to just let  |======================|
loose on him. He'll probably web you a few times from  | If you look closely  |
the start, which is okay since you can do like the     | as he's on the other |
game says to shake his webbing off. Use the dash move  | side of a wall, you  |
to quickly get away from him. At the start of the bat- | can see a white dot  |
tle, immediately hold your joystick towards the ramp   | wherever he's at.    |
and hit the dash button (R trigger) -- if you do this  '----------------------'
right you won't be webbed. Run down to the bottom and behind the ramp are a
bunch of explosive barrels. Wait for him to come around the corner and shoot
the barrels. There's another barrel at the top of the ramp which I suggest
using since it saves ammo and it knocks Gloktogi down. Just keep drilling him
with boombats and riot slugs from this point out. Also, do not get close to him
or he'll do his windmill attack. He does the smash attack when he moves in
close after webbing you.

When you've lowered all of Gloktogi's energy, he'll die. Walk through the
doorway at the top of the ramp to complete the area.

-------------------------------------------------------------------------------
3.80  |  In The Dam
-------------------------------------------------------------------------------

          "Fiends, Beasts and Mortar... The Siege of Sekto's Lair"
           ``````````````````````````````````````````````````````

Grab the spark stunkz in the crates left of you. While still inside, shoot a
spark stunkz at the blue arrow on the right side to yank the wolvarks off the
ledge and into the water below. If you want their bounty, shoot another at the
ledge outside to pull them out of the water before they drown. Head through
the water to round the corner and observe the wolvarks that rise from the
lift. Take cover behind the cargo holders and attack from behind them. A
sparkz stunkz followed by boombats work well. Whenever you can, knock your
enemies into the water to save time. In the water, shoot the blue surge panel
to the left to drop the cargo holder on the wolvark over here. Pick off the
snipers in the towers using sniper wasps if you have some. Round the next
corner the two buoys and to the left should be a few wolvarks. Do what you can
with the wolvarks, quickly (there's a trap to the right that you can knock
them into). Dealing with the shock spheres is more time-consuming, however. A
neat trick you could do is jump into the water and push against the very edge
where the water meets the platform. If you do this right, and sit there in the
water, the electricity from the shock spheres cannot hurt you. Just fire away.
Next, take out the two snipers in the towers, climb the ropes, and hit both
switches to open the hangar doors. Collect the ammo around the forklift before
heading inside.

Once inside, be sure to collect the ammo pickups just around the corner
because you won't be coming back for it. Head up the ramp in the tunnel and
bounty the two wolvarks that appear from behind the beam. Continue up and
you'll notice some Grubbs to the right after coming up. In the structure ahead
are some wolvarks -- do not rush in there. Instead, use the fuzzles that you
just picked up. Kill a few wolvarks before going in and bountying the rest.
Move up the ramp and do the same for this floor but also shoot the computer so
that the electricity is shocks them (remember this trick since it's *very*
helpful when moving through these buildings). At the top floor, make quick
work of the wolvarks. After doing so, break the glass doors in the middle and
move out to the ledge where the rope is. When you see the two wolvarks across
the way you can either snipe them or strategically shoot a sparkz stunkz at
the ledge so that it pulls them off. After that, grab onto the vertical rope
then use it to jump to the horizontal rope and take it across.

On the other side is a spinning generator with purple electricity on it. You
could shoot out the glass surrounding the generator and drop to the bottom for
a shortcut, but that's very hard to do unless you practice at it. My
suggestion is that you go down and through the building opposite to what you
did in the last complex. When you get to the bottom, exit down the ramp out to
the left side. When you jump on top the crates you'll get a save point and a
Gloktogi will appear through the doors ahead. My recommendation is that you
stay behind the main crate and shoot from the stacked crates; that way you
won't be hit. The Gloktogi is unpredictable. Sometimes it will dissolve into
the air after a few shots and other times it will wait until its health is
very low. While it is possible to destroy it in this first encounter, odds are
that this won't happen. So drill it down with fuzzles, boombats, and riot
slugs until it dissolves into air. But whatever you do, do not go down past
the crate and face it -- that's just asking to be killed. After the first
encounter, move into the warehouse for a standoff with a bunch of wolvarks. Do
not let them surround you. Use the pipes as cover while returning fire when
possible. Again, a sparkz stunkz followed by a few boombat shots works wonders
in clearing them out. Once you do, hit the button and walk up to the next
floor. If you didn't defeat the Gloktogi in the first encounter (and who did?)
you'll be doing so now. Avoid the fan blades and use the beams as cover. Shoot
the computers and try luring the Gloktogi to them if its health is nearby.
Once you've killed it, head past the fans and move up to the next floor.
Slowly turn the corner left and look for the computers. Shoot as many as you
can then move in to fight the wolvarks. Try hitting them towards the broken
computers so that they get shocked. Now finish off the rest, go around the
corner, and take the ramp to the top of this complex. When you arrive, hide
behind the cargo holder and look over to the left to see a red barrel and a
wolvark standing past it. Shoot a sparkz stunkz at the barrel to pull the
wolvark to it, then shoot the barrel to kill the wolvark. Do the same with the
group of wolvarks standing to the right (there's a barrel in front of them).
Go through the hangar doors and through the halls, passing the Grubbs that you
saw earlier in the scripted scene. Take the lift up and run through the doors
(use the panel if they shut on you). After the cutscene ahead, it's time for
the run...

A countdown appears on screen, but don't be worried since this is plenty of
time as long as you know the route. To start your run off, hit the dash before
winding your way down the ramps. Jump over the wolv-   +----------------------+
arks at the bottom, pass to the left of the falling    |  20-Second Shortcut  |
pillar, then go right where you see the fire at. Head  |======================|
up the ramps, round the paths, pass the computers, and | During the countdown |
up more ramps. At the top are a bunch of wolvarks and  | there is a shortcut  |
a sniper across the way. Make a left near the hole in  | that can save ~20    |
the floor and up the ramp fast so that the sniper      | seconds. Check the   |
doesn't hit you. At the top follow around to the right | Secrets section.     |
and you should find a slide that leads down to some    '----------------------'
barrels. Either blow the barrels up immediately or just dash past them. Either
way, move on through the path, pass the two wolvarks as you round the corner to
the right, head down to come out to a bridge. Quickly maneuver past the crates
as the mounted gun is shooting at you, then head through the doors before they
close. If you need health, this tunnel is a good place to stop heal yourself.
Run up the tunnel, pass the wolvarks, and to the right to see some stacked
crates. (If you have at least 1 minute left don't be afraid to quick save since
you only have one more area to go.) Run towards the bridge, and as you cross it
keep jumping so that the sniper shots have less chance of hitting you. Cross
the second part of the bridge, being careful to not fall off, and after you get
past the shock sphere there will a doorway behind the crate at the top. The
countdown will stop and you'll be in a red carpeted hallway that leads to
Sekto's office.

After the long hallway, you'll come to Sekto's wrecked office. Collect the
ammo from the boxes and move towards the center area that connects to the
battleground. The two Gloktogis are probably the toughest part of this game,
or at least one of them. Get as far away from them as you can and always keep
your distance no matter what. Equip boombat seekers and riot slugs and use
them for the majority of the fight. The boombats are great for long, open
shots and the riot slugs should be used when a Gloktogi is on the other side
of a bookcase. Shoot through the openings then make a run for a safe spot
since their webs can break through and go through the shelves. Let the
Gloktogis come to you, shoot, then flee again using the dash move in third-
person view. If you run out of boombats check the crates or just use stingbees
since they work well from a distance. When you get one Gloktogi low on health,
focus on taking it out before going after the other one since dealing with one
is much easier than two. Once you've killed both Gloktogis a cutscene will
play.

Compared to the last fight, Sekto is fairly easy. Notice the concrete slab of
rock that falls to the floor at the beginning of the fight. Sekto will focus
his laser on the slab, so hide behind it for cover. What you want to do while
hiding behind it is shoot the two round panels below Sekto. Align yourself so
that you can see either panel and so that you don't get hit by Sekto's strong
focused blast of laser. Keep shooting the panels until all lit pieces are
broken off. Stingbees work really well but you can also use other ammos that
inflict damage. Most importantly, when Sekto's focused laser blast hits the
rock, it flies up into the air and falls back down moments later. When this
happens, keep and eye on your radar and go towards the green circle to hide
behind the rock again after it falls. Now all you have to do is keep drilling
the panels until all lit plates have fallen off. When one blows up, move to
the next one. After both are destroyed a cutscene will play. Congratulations
on beating Stranger's Wrath!


                                                                  /\
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4.00                          COLLECTABLES                      < O  W >|||||||
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                                                                  \/

-------------------------------------------------------------------------------
4.10  |  Live Ammo
-------------------------------------------------------------------------------

Stranger never did like guns, as he composedly states at the beginning of the
game. In most shooters the weapon characteristics are relied upon the weapon
types, whereas in Stranger's Wrath it's in the ammo type. Since there is only
one weapon, Stranger must use a multitude of creatures, called Live Ammo, to
take down the bad guys. Live Ammo is not only an innovative way of playing the
game, but it's also a fun one. To collect more live ammo you'll need to use
the Zappfly to stun any live ammo you see and collect it afterwards. The
zappfly has an infinite supply so there's no confliction in getting ammo.

The CROSSBOW is the only weapon that you use in the game. Ammo is loaded on
the left and right sides of it and fired with the left and right triggers.
When fighting bosses it's crucial that you use the right combinations since
you must make fast decisions when fighting them. The SNIPER WASPS can be had
later on in the game by either buying them or getting them from enemies that
you bounty.

Bolamite
--------
Ever wondered what it what it's like to be Spiderman? Well wonder no longer!
Now you can shoot your enemies with a bolamite to wrap them in webbing like
they were a fly caught in a web. The web bounds them for a period of time
while you run in for the bounty.

  Description: dark-colored spider with red eyes and a spiky back
  Environment: they crawl into their webs that are usually on the ground

Boombat
-------
Boombats are great for a group of enemies since they explode on impact. Their
damage is is high so if you're not trying to kill whatever it is you're
shooting at, then avoid using these.

  Description: spiky-hair creatures that have the face of a bat
  Environment: flying in the air

Chippunk
--------
The chippunk lures an enemy to wherever you shoot at as long as they're in
range to hear it. As it hits you will see a sound wave spread and if you look
at your radar you will see the radius in green. If the enemy is able to catch
the chippunk it will kill it so try to shoot it in spots where it can't be
caught. You cannot hurt enemies with the chippunk.

  Description: brown chipmunk with fluffy tail and stripe
  Environment: found hopping along the ground

Fuzzle
------
Shoot these directly at your enemies for them to attack. Or you could shoot
them at the ground for them to be triggered by an enemy that walks near them.
It's the same effect either way.

  Description: brown with spiky fur on top
  Environment: twig & bone nests, hopping along the ground (no tail)

Stingbee
--------
These bees home in on your enemies and inflict a bit of damage. They also slow
the enemy by putting them into a daze (watch the red star(s) above their heads.

  Description: bee insect
  Environment: they fly to hives, which are yellow

Stunkz
------
These stinky critters create a stench of skunk wherever you aim them. Great
for crowds! Just aim, shoot, and bounty your enemies as they hurl in disgust.

  Description: dark tint with dual white stripe on tail
  Environment: along the ground (look for dual stripe on tail)

Thudslug
--------
Used for knocking enemies down, thudslugs also deliver damage, so if you shoot
enough you will kill your enemy. Thudslugs are also great for knocking enemies
off of otherwise unreachable ledges. Collect the moolah after they fall.
Description: you must shoot them out of the air, on your crossbow they look
like a basketball with spikes.

  Description: round, armadillo-like flying creatures
  Environment: fly together in groups

Wasps
-----
While not an ammo that you load onto the crossbow, the sniper wasps are still
shot while in first-person view. Equip the binoculars, zoom in on your enemy
and shoot. One shot will do the trick as long as the enemy is susceptible to
sniper wasp ammo (most bosses aren't).

  Description: wasps in the shape of a dart
  Environment: found on wolvarks and bought in stores

Zappfly
-------
These are very useful since they have infinite ammo and are your tool for
stunning and capturing more ammo in the game. Zappflies can either be charged
for a powerful blast to open doors (hit switches) or to severely damage
enemies. The rapid shoot is weak but ideal for stunning live ammo and allowing
you to collect. Description: purple with green lights, shakes when charged.

  Description: beetle-looking thing that lights up when charged
  Environment: --

-------------------------------------------------------------------------------
4.20  |  Ammo Upgrades
-------------------------------------------------------------------------------

This section deals with non-extender upgrades. A lot of these upgrades can be
had during the later areas of the game, given to you. What they do is upgrade
existing ammo so that when you pick it up it's morphed into a meaner kind. So
the Live Ammo on the ground stays the same until you actually collect it.

The great thing about the upgrades is not only do they make your ammo better
in general, but they also make your ammo regenerate over time. Simply keep
your game unpaused and wait for it to regenerate. The rate of regeneration is
dependent on the ammo (for example, super stingbees regenerate quickly while
spark stunkz take a very long time).

Boombat Seeker
--------------
These are basically just normal boombats but with a wider/stronger blast. Use
like you would normal boombats but expect more damage.

  Description: angrier-looking boombat
  Upgrade of: boombat

Bola Blast
----------

Shoot the bola blast at a group of enemies to web multiples. Move fast
afterwards since the more enemies you web, the longer it will take to bounty
all of them. If one breaks free try using the spin attack to stun them for
momentarily.

  Description: looks like a bolamite but with alternate exoskeleton colors
  Upgrade of: bola blast

Howler Punk
-----------

These attract up to three enemies by yelling upon landing. They're non-lethal
and can be used on Clakkerz if you're in the mood to toy with them.

  Description: brown chippunk with loudspeakers on back
  Upgrade of: chippunk

Rabid Fuzzle
------------
These fuzzles are more aggressive than the normal variety, resulting in more
damage. Lay them down like you would normally, then let the fun begin.

  Description: brown with large canine teeth
  Upgrade of: fuzzle

Riot Slug
---------
Shoots a spread blast (like a shotgun). Great for close-range but be aware
that you can literally destroy your enemy, making them unable to be bountied.

  Description: pinkish-purple with numerous spikes on shell
  Upgrade of: thudslug

Spark Stunkz
------------
Creates vortex between spot that its placed and between the enemy, pulling one
or many into it. Follow up with strong ammo like boombat. You don't get this
until later on but it's definitely worth the wait! Usefulness can be found by
using it go get ammo on ledges after you've broken the crate with a zappfly,
or shooting one into water to pull an enemy to his watery grave.

  Description: typical stunkz but wears a gasmask because they smell that bad
  Upgrade of: stunkz

Super Stingbee
--------------
These work like normal stingbees except they hit harder, shoot faster, and
have better lock-on. Ideal for long range enemies who move around a lot.

  Description: bees with a red tint to them
  Upgrade of: stingbee

-------------------------------------------------------------------------------
4.30  |  Items
-------------------------------------------------------------------------------

All of the following can be found in the game at one point or another. Check
the Bounty Stores when the item sign lights up outside of it -- this is an
indication that they got something new for you to buy. Speaking of buying
stuff: don't be afraid to spend your moolah! A lot of this stuff is useful so
go ahead and plop down the moolah for what you want. Be aware, though, that
some of this stuff can't be bought and must be accessed through other means.
Just play through the game like you would normally and you'll be fine.

** Slight spoilers are in here but I try avoiding them as best as I can. **

Ammo Bags:
Allow you to hold more ammo than usual and come in different sizes.

Armor Upgrades:
Stylish yet cool-looking. The armors are useful for protecting the Stranger.

Attractors:
These solutions draw out live ammo depending on what kind you buy.
Availability: bolamites (Buzzarton), chippunks, fuzzles, thudslugs
(Buzzarton), and stunkz.

Binoculars:
The binoculars not only allow you to zoom in on things, but they can also have
the ability to hear things from a distance thanks to the microphone. Zoom with
the black button but be aware that they will automatically focus on what
you're looking at. When you get sniper wasp ammo you must equip the binoculars
to shoot it.

Bounty Can:
The bounty can is what Stranger sucks his bounties into when he captures them.
Remember Ghost Busters? Same thing.

Brass Knuckles:
Stronger punches dealt out from Stranger's fist attacks. You actually see them
on his hands.

Breeder Bag:
When you get this, the goal of the game changes from bountying enemies for
moolah to bountying them for ammo. The more enemies you bounty the more ammo
you get. Ammo awarded varies. The other great thing about the breeder bag is
that your ammo will slowly regenerate once you have it.

Clip Extenders:
Use for increasing the max ammo for a particular ammo clip. Availability:
bolamites, boombats, chippunks, stingbees, and stunkz.

Mongo River Pass:
Allows you to move down river to hunt for more bounties. Talk to the Port
Authority worker when the time comes.

Moolah:
Moolah is just another term for cash, or money. Collect moolah to buy upgrades
and various other things from the General Store.

Sniper Wasp:
If you have some sniper wasps, shoot them whilst looking through your
binoculars. They hit very hard and are useful for hitting enemies with weak
spots.

Spring Reloaders:
These speed up the time it takes to reload a particular ammo. Availability:
boombats, fuzzles, thudslugs.

Stamina Boosters:
Increases maximum stamina gauge, comes in three sizes.

Stamina Regenerator:
Faster stamina regeneration, comes in two sizes.

Steel Knuckles:
Even stronger punches dealt out from Stranger's fist attacks. You actually see
them on his hands.

Surgery Bid:
Holds a bit of info about what Stranger wants Doc to do for him.


                                                                  /\
##################################################################/  \#########
5.00                           INHABITANTS                      < O  W >|||||||
##################################################################\  /#########
                                                                  \/

-------------------------------------------------------------------------------
5.10  |  Characters
-------------------------------------------------------------------------------

This section is reserved for those character, good or bad, that have a
significant effect on the game's storyline. Since bosses have small roles but
yet are involved in the story, they have been left out to avoid complete
spoilers. Their fight strategies can still be found in the walkthrough,
however.

** Slight spoilers are in here but I try avoiding them as best as I can. **

Stranger:
No one knows who he is, what his real name is, or where he's from. Stranger is
a mysterious fellow in need of help and it's up to you to follow the story as
the plot unravels. Pay attention and you will surely get to know Stranger that
much more.
  Description: the main character; scruffy voice, draping poncho, cool hat

Clakkerz:
Grumpy, gossiping, loud-mouths -- that's what the Clakkerz are. Sure they're
harmless chickens but they sure do talk a lot. They just want to live their
lives while knowing about everyone else's at the same time, so try getting
some information from them whenever you can.
  Description: resemble chickens, high-pitched voice, females sound like males

D. Caste Raider:
This laid back outlaw boss is in cahoots with Sekto just like the whole
wolvark clan is. Raider is the go-to guy for Sekto, doing all of his dirty
work such as smacking around the little guys or killing a Clakker or Grubb
that gets out of line. He's also in need of money, making him all the more
dangerous.
  Description: looks like a tall minion, huge oval belt buckle, scarecrow hat

Farmer Beek:
Owner and operator of Beek's Opple Farm, Famer Beek's Clakker workers grow and
harvest the opples that are sold in towns such as Buzzarton and Gizzard Gulch.
His daughter's name is Susie Ray.
  Description: clakker who wears green overalls and a farmers hat

Eugene Ius:
The nerdy technician in Buzzarton has been missing for a while now. Maybe you
could track him down so that the Buzzarton townsfolk can have power to their
generator again.
  Description: clakker with bowtie and glasses

Grubbs:
The Grubbs have it really bad since the outlaws raided their temple and their
native home is no longer theirs. Ever since Sekto built the dam for his
bottled water plant along the area of Mongo River that they once called home,
the Grubbs have been very down on their luck. They're very depressed and
pissed at how the wolvarks are treating them. Steef used to protect them but
now he's gone and they need a savior. Whether or not Stranger can be that
remains to be seen.
  Description: short, narrow bodies with big heads, sound funny

Steefs:
Steefs were said to be one with nature; harmonious in protecting the balance
of it. They used to roam the forests and protect the Grubbs, but not anymore.
The steefs are believed to be extinct thanks to Sekto and his hired wolvark
thugs.
  Description: pay attention to story

Sekto:
After he stopped up the river with a dam, Sekto dispatched his wolvark guards
around the place. He is paying them to protect his dam and facility, which is
ultimately for his evil interests. You get word that he's looking for a Steef
and it just so happens that you could use the money for a life-saving
operation...
  Description: pin-stripped suit, broad shoulders

Vykker Surgeon:
Known to Stranger simply as "Doc", the Vykker Surgeon has a surgery bid for 20
thousand big ones. Can you get the moolah for your life-saving operation or
will Doc go on about his business?
  Description: huge head with monocle on his right eye

-------------------------------------------------------------------------------
5.20  |  Enemies
-------------------------------------------------------------------------------

Anyone who has played an Oddworld Inhabitants game will tell  you that the
unique enemies practically make the games. Sure there's all kinds of neat
stuff like pretty environments and cool story characters, but the enemies add
a lot of humor to the game and ultimately make the Oddworld Universe much more
believable. Stranger's Wrath is no pushover when it comes to enemies either.
And with the power of an advanced Xbox engine behind it, the characters in
Stranger's Wrath are more life-like than any Oddworld game before it.

If you're looking for Boss profiles, you won't find them here. Sorry, but
there's so many bosses and they have such little parts that even a paragraph
of basic information would be considered a spoiler for them. But don't worry,
if you're looking for Boss *strategies* then browse the Walkthrough's table of
contents for the respective boss. I apologize for any inconvenience!

Also worth mentioning is that there were a lot of name changes during the
game's development. If you're looking at old beta screenshots of this game,
there is a chance that a name of an enemy has changed or the enemy may not be
in the game at all. Just a forewarning for those who were keeping track up
until the release.

Enemies covered:
o Outlaws
o Wolvarks
o Miscellaneous

%%%%%%%%%%%%%%%%%%%%%
      Outlaws
%%%%%%%%%%%%%%%%%%%%%

Before I get into anything, I want to say that "outlaw" is a term used in
regards to the bosses. "Minion" is probably the exact term you could call
these guys, but since the term outlaw is to show possession to the bosses, it
is most used. For example, a minion who is a sniper is a sniper *to an
outlaw*, which is a boss. Still with me? (Hey, don't blame me -- blame
Oddworld Inhabitants!)

GENERAL OUTLAW DESCRIPTION - Grunt-like creatures who are short and usually
wear orange and black. Some have a top hat with orange stripes while others
have an all-black top hat. Outlaws display anger and frustration more easily
than wolvarks do. You can see outlaws in the desert locales of the game.

Bomber
------
Have you ever heard of the term kamikaze that was coined during WWII? Well,
that's essentially what outlaw bombers are. With lit explosives strapped to
their bodies, they rush you in an attempt to splatter you along with them.
Needless to say, you should get the hell away from them as they rush. Use
charged zappflies or whatever else you have to quickly stop them dead in their
tracks. If you want a bounty, try catching them off guard with thudslug &
zappflies or bolamite if they're lit and rushing you.
  Description: crazy outlaw with explosives strapped to themselves

Cutter
------
These guys like to throw knives at most distances and strike you with their
blade when in proximity. Keep your distances, dodge the blades, and use a
charged zappfly to stun.
   Description: backpack full of blades with an axe in their left hand

Flamer
------
Don't let the name fool you -- the flamer can be quite brutal. Stay back from
his flamethrower and use a combination of thudslugs and stingbees. Zappflies
aren't that effective.
  Description: armor on face and body, two red fuel tanks on back

Hunter
------
Much like the snipers, hunters like to stay on high spots in pick you off. The
difference is that their ammo hits harder, they're more accurate, and they
have infrared goggles so you can't expect to use the brush as cover. Stay
behind solid objects and peek out to hit them with a charged zappfly just
before the bounty.
  Description: orange vest, infrared goggles, camouflage top hat

Mortar
------
The mortar shot that is fired goes straight into the air at a limited range
then falls down. Hide in buildings or under awnings and keep your distance
when firing.
  Description: mortar cannons on back, flat steel cap on their head

Nailer
------
Very strong, brute type of outlaw. Shoot two charged zappflies to stun the
nailer, and whatever you do don't let one get close to you. If the nailer is
able to pin you into a corner or against a wall they'll inflict serious damage.
  Description: brute-like minion with heavy armor and hacking tool

Shooter
-------
Shooters are seen as the bottom feeders of all the outlaws. They have generic
single-shot rifles that are weak and have no armor to speak of. Just stun
them -- as with all outlaws -- and go for the bounty.
 Description: standard single shot rifles, orange-stripped top hats

Sniper
------
Snipers are very weak like most outlaws, but two are more shooting at you can
be a problem. Find cover and step out to shoot in between their shots since
their rifles must recharge before they can shoot again.
  Description: lit up red due to the laser been of their sniper rifle

%%%%%%%%%%%%%%%%%%%%%
     Wolvarks
%%%%%%%%%%%%%%%%%%%%%

The wolvarks kicked the Grubbs out of their native homes along the river and
took over there. Even in the present they steal water from the Grubbs and sell
it. Since the Grubbs are peace-loving people who just want to make a living
the wolvarks get their way. But if only some Stranger could help out...

GENERAL WOLVARK DESCRIPTION - Wolvarks would remind me of fat lizards if there
were such a thing. They have a tale, usually wear blue, and talk with a
southern-American accent. You can see wolvarks in the dock/dam areas of the
game.

Grenadier
---------
Attack when they lower their shield to throw sticky grenades. If you get stuck
with a timed grenade, press the heal button (Y) to shake it off, then run
away. Rapidly punching them will lower their shield but don't let them swipe
you with it. The spinning melee attack works very well for knocking them back,
regardless of shield.
  Description: hold a riot shield that they'll hide behind when you attack

Shooter
-------
Their guns are slow and weak but going for the bounty is relatively easy. So
in other words, they're nearly identical to their outlaw counterpart that come
in great abundance throughout the course of this game.
  Description: standard rifle, blue outfit

Semi Auto
---------
This wolvark variant is quite deadly. They seem to react differently than
shooters and their machine guns can cause lots of damage quickly. Stay out of
their way when you're not firing and use strong ammo to make the battle with
them go by quicker so that you can focus on other enemies of lesser might.
  Description: gasmask and machine gun

Sniper
------
Just like with the outlaw sniper, the wolvark sniper is very weak and will use
a weak sniper rifle to take you out. Use zappfly if fairly close or use a
sniper wasp if at a great distance. As with the outlaws, fire in between their
shots since the intervals are so lengthy.
  Description: distinct red light, which is its laser rifle

Sloghandler
-----------
When you see one of these, work as fast as you can to kill and/or bounty it
before any other enemy in the area. The reason this is important is because
once you're spotted, the sloghandler will release an infinite stream of slegs
that will track you down and attempt to bite you. And no, there are no slogs
in this game even though its a sloghandler. They release slegs which are
similar to slogs.
  Description: wolvark with a huge backpack

%%%%%%%%%%%%%%%%%%%%%
   Miscellaneous
%%%%%%%%%%%%%%%%%%%%%

Shock Sphere
------------
This is an armored vehicle that wolvarks drive. It's a silver sphere that
emits electricity that can shock you from quite a distance. Keep away from it
by hiding behind walls and not letting it trap you. Hard-hitting ammo is
necessary since zappflies do next to nothing in terms of damage. If you're
desperate, punching a shock sphere is relatively effective!
  Description: silver sphere, emits electricity

Sleg
----
A sleg's home is where the trash is at. They roam the wild and love to be
around garbage. Avoid their lunging bite by either punching them (if you're
brave) or shooting with a charged zappfly. Wolvark sloghandlers start
releasing these via their backpack at later points in the game. If you see
this kind of wolvark, always take it down before focusing on anything else.
Once a sleg bites into you it dies and they can't be bountied.
  Description: looks like a warthog with lighter skin

Giant Sleg
----------
Defeating this is prerequisite to learning sleg call. Use continuous firing
whilst hopping around to avoid long-range attacks.
  Description: larger version of sleg (duh!)

Mounted Guns
------------
Use a boombat or a few thudslug shots, take cover when not shooting at it. The
mounted guns that shoot bullets are very annoying so be careful not to get hit
by one while a group of enemies surrounds you. The flame variant can be
destroyed in the same manner.
  Description: drop-down arm that pivots back-and-forth to fire at you

Gloktogi
--------
Avoid their webbings. To break free of them, tap the L and R triggers
simultaneously or wiggle the left analog stick. Shoot hard hitting ammo at
Gloktogi (boombats, fuzzles, thudslugs) and use explosive barrels if any are
around. Sometimes they'll vaporize and reanimate in another area, leaving you
on a search for them again.
  Description: blue body, looks like a big spider/octopus


                                                                  /\
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6.00                           OTHER STUFF                      < O  W >|||||||
##################################################################\  /#########
                                                                  \/

-------------------------------------------------------------------------------
6.10  |  Tricks
-------------------------------------------------------------------------------

If you've already beaten the game and don't have a save in a particular area
in the game, use the area select cheat found the Cheats section of this guide.
With it you can at least get to the area that you need to be though you may
have to do a little bit of work still.

20-Second Shortcut
------------------
Location: In The Dam (during countdown)
As the countdown begins, run down the ramps, and look for the fire just past
the pillar that falls. To the left of the fire is a ledge at the edge of the
building. Carefully jump to this ledge (a double-jump works surprisingly well)
from either outside of the window or by breaking the glass and jumping from
the inside. The jump is tricky since you'll often fall and die. But once you
get it, run along the ledge, to the back platform, and look for another ledge
up ahead. Walk onto this ledge that rounds the walls and leads to the left
side. If done correctly, you should be on the other side of the gap and by the
mounted gun. Simply find the shutter doors nearby and run through them.
Continue up the path as you normally would.

Get to the Grubb Village Early
------------------------------
Location: Buzzarton
Upon entering town you can take on the Jo'Mamma bounty that eventually leads
you to a Grubb village where there is a Grubb statue hidden away. (Note: Do
not confuse this with the Grubb compound.) Well, you can get to this village
without actually taking on the bounty. Past the first directions sign in
Buzzarton is a stage up to the left (just before the General Store). This
stage is the exit path from the Jo'Mamma bounty mission. You can get up on
this stage and essentially go backwards to the normal path. To do it, shoot a
chippunk at either side of the stage and in the back corner (not the front of
the stage). When a Clakker runs to the corner to investigate, jump on its head
and keep pressing the jump button while holding towards the ledge above. If
done correctly you'll get up there. You can now follow the path back, fight
some slegs, and get to Grubb village. To get over the platform, you'll need to
use the bricks to the right side (jump onto them and to the metal platform).
**This Clakkerz trick can be done at different parts in town, and even be used
to get outside the level in an infinite fall.**

Funny Message from Loudspeaker
------------------------------
Location: Wolvark Docks
Go to the Wolvark docks and to the point before you're about to enter their
facility, at the end of the docks just past the second bridge lowering. Up
ahead you can either go to the right and directly inside the Wolvark facility
or you can go down the ramp to the left. Go down the ramp and hit the button
to open the sewer below. Hop down and head inside. Round the halls until you
hear a wolvark on the loudspeaker (you may want to turn the game music down).
Sure this is nothing too special, but it is somewhat hidden from you.

Faces on Black Milk Carton
--------------------------
Location: Wolvark Docks
When you get inside the wolvark facility in the Wolvark Docks level, you can
find garbage cans (especially in the last section of the building). Shoot
these garbage cans and either a fishbone will come out or a black milk carton
will. If it's a milk carton, look at it carefully and you will see a two faces
on it. One on the front and another the side.

-------------------------------------------------------------------------------
6.20  |  Cheats
-------------------------------------------------------------------------------

Area Selection:
Create a new game using the name ©@®& (that's (C)@(R)&). You must select the
Symbols option to see these characters. And for those of you still confused,
that's a copyright sign, AT sign, registered trademark sign, followed by
the "&" (and) character. If done correctly, you will see an area select screen
after entering the name.

[NOTE: For the following cheats, the L2 and R2 buttons are the clicking of the
left and right analog sticks, respectively. Push them into the controller to
get a click.]

Sepia Graphics Filter:
This code makes the graphics a brownish-yellow color that's synonomous with
the western theme seen in Stranger's Wrath. With only one controller plugged
in (the first port), press the following:
 L-Trigger, L2, R2, A, B, R-Trigger, B, A, R2, L2, L-Trigger
After entering this, take a second controller, plug it into the fourth
controller slot, then pull it back out. If done correctly, you will see the
graphics filter change.

Activate Cheat Mode:
Before entering the invincibility and moolah cheats, you must first activate
the cheat mode. Start a game a game up and while in the game, plug a
controller into the second port then pull it back out. Now, with the game
unpaused, and in first-person view; press the following to activate the cheat
mode:
 X, X, Y, Y, B, B, A, A
If you entered it correctly, you'll hear a sound play. Now move on...

Infinite Health and Stamina:
With the cheat mode activated, press the following while the game is unpaused
and in first-person view:
 X, Y, A, B, X, Y
If you entered it correctly, you'll hear a sound play.

+$1,000 Moolah:
With the cheat mode activated, press the following while the game is unpaused
and in first-person view:
 L2, L2, R2, R2, L2, L2, R2, R2 (these refer to clicking the analog sticks)
If you entered it correctly, you'll hear a sound play. Check your Inventory.

-- Big thanks to Mark, GameFAQs, Jay FNG Philbrook, and NekoBoyCai for these
cheats

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6.30  |  FAQs
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Q: What's the deal with the PS2 version of Stranger's Wrath?
A: Plain and simple, it was cancelled. After playing through this game it's
obvious why it was cancelled: the PS2 could never handle a game this
beautiful. The processor would probably melt trying to render the Mongo Valley
river area. :)

Q: Wait, then why was it announced for the PS2 in the first place?
A: Money. Originally, Microsoft was going to publish this so that it could be
Xbox exclusive. They later dropped the rights and it was after EA came in that
the game was announced for PS2. EA's plan was to have another team work on the
port while the Xbox version was being polished up. They later retracted the
PS2 version and it ended up being Xbox exclusive anyway.

Q: I'm afraid to spend my money at the General Store. Should I?
A: By all means, YES. While most ammo types are given to you, it certainly
won't hurt to buy upgrades and special items. And most importantly, do NOT
worry about the 20 grand thing!

Q: Is it possible to get $20,000 withough cheating?
A: **SPOILER**yes**SPOILER** Collect all moolah and only buy the essentials.

Q: Would playing past Oddworld games help in understanding Stranger's Wrath?
A: While there are some character types seen in the past games, the stories
are completely unrelated. So the answer is no, you do not need to play past OW
games to understand SW.

Q: I don't understand something about the story. Can you tell me?
A: Sure, just send me an e-mail. Be warned of spoilers, of course.
Alternatively, you could ask on the Oddworldforums.net board or the GameFAQs
Stranger board.

Q: I'm stuck on a boss. Can you help me?
A: Only in the walkthrough. If you don't like my methods, there's a Boss FAQ
at gamefaqs.com.

Q: My game freezes or won't load my saves. What's the problem?
A: The most likely culprit is a bad disc drive or hard drive. If you get dirty
disc errors or the game won't load up properly sometimes then it probably is
your Xbox. Try calling 1-800-4MY-XBOX if you're in the USA.

Q: What are some useful Oddworld-related websites?
A:   http://www.oddworldforums.net/
    http://oddworldjunkie.com/
    http://www.oddblog.net/
    http://www.oddworld.au.com/
    http://www.oddworlduniverse.com/
    http://www.shukuya.com/oddworldonline/
    httP://www.oddworld.com

Got a question that you think should be addressed in here? Feel free to
contact me using the Guide Related section.


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Contacting Me
-------------
On average I receive around 10-20 SPAM e-mails per day. Now imagine what my
Inbox looks like after a few days of not checking. Luckily, Hotmail is nice
enough to filter out e-mails that that are known to be junk. Now I don't want
to just paste my e-mail here so spambots can see it, so if you want to e-mail
you'll have to do a little work. Sorry ahead of time -- I'm just so sick of
SPAM.

Follow these three *very* easy steps to obtaining my e-mail address:

1) Go to my FAQ page: http://www.gamefaqs.com/features/recognition/26872.html
2) Go to the URL next to "Web Site" that you see on the above page
3) On my site, go to the e-mail page and my address should be in image form

Be sure to include a relevant subject line such as "Oddworld Stranger"
or "FAQ" so that my Hotmail filter doesn't think it's junk.

Thanks Goes To...
-----------------
- nschlott, ladyhawke2 & dcatunlucky for making me aware of bountying Bombers
- shoecream for his table maker which I used for the controls section
 (http://losmonos.netfirms.com/faqs/)
- EA's Oddworld website for having some "loose" info that needed clearing up
- All of the cool members at the GameFAQs and Oddworldforums.net boards
- GameFAQs, Jay FNG Philbrook, and NekoBoyCai for the cheats
- Mark L. for submitting the Sepia cheat (mark_lee[at]charter[dot]net)
- My family for being there for me
- Programs used: Notepad, Works WP, Paint, AscGen, IGN formatter

Version History
---------------
1.05 - Jul. 11, 2005 - Sepia cheat added. Fixes here and there.
1.03 - Mar. 10, 2005 - Grammar corrections made, Bombers, D. Caste Raider
1.00 - Mar. 03, 2005 - First release: complete WT, all initial sections done

Legal Notice
------------
This guide is copyright of Jeff H., aka Cold NRG. You can use it to your
heart's content but please don't post it on the internet without my permission
first. If you run an Oddworld site and want to host it, just send me a
friendly e-mail asking so. Those who want to publish this guide or sell it are
strictly prohibited. In doing so you would be violating the copyright laws
outlined in the Fair Use Policy, which pertains to many countries around the
world. The two main sites that this guide is exclusive to are GAMEFAQS.COM and
GAMERHELP.COM as long as I say it is and can NOT be hosted by CHEATCC.COM. Do
not support thieving sites ran by modern-day gypsies.

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