1) School newspaper in the start room in administration
2) Basketball poster in hallway near toilets in administration
3) Poster about extra terrestrials in girls toilets in administration
4) Poster for the beauty club on first floor eastern wall
5) Note about missing screwdriver in classroom on first floor
6) Teachers magazine in staff room
7) Note about energy drinks in staff room
8) Stan's grades in upper staff room
9) Official works acceptance document in mini library (*)
10) CENSORED NEWSPAPER in the classroom where you first meet STAN (*)
11) Mortifilia from the science lab in the CLASSROOMS (*)
12) The post it note on the desk in the headmasters office
13) PHOTO of the twins in the HEADMASTERS OFFICE (*)
14) LETTER FROM ELIZABETH in the HEADMASTERS OFFICE (*)
15) LETTER FROM WALT KERRIDAN in the SAFE ROOM (*)
16) NECROLOGY in the big room in the LIBRARY (*)
17) EXPEDITION DOCUMENTS on desk by MR FRIEDMAN (*)
18) LETTER TO ELIZABETH on desk in NURSE ROOM in DINING ROOM (*)
19) LEONARD DEVELOPMENT note underground location unknown (*)
20) PRISONERS LETTER underground location unknown (*)
21) NEWSPAPER CUTTINGS in the DORMITORY (*)
22) ALAMS DIRAY in the SAFE you drop down the chimney flue
23) OBSERVED MUTATIONS notes from the desk in BASEMENT (*)
24) Documents near chair in BASEMENT
25) PHOTO OF MUTATION from the box in BASEMENT (*)
* There is a BASEBALL BAT on the table
* Use BAT to break VENDING MACHINE and take an ENERGY DRINK
* Take the SAVE DISK from desk
* Use the BAT to break the GLASS DOOR and enter small room
CLOSET
------
* Take the REEL OF WIRE from the shelves and exit the closet
Start Room
----------
* Use REEL OF WIRE to pick lock on door by closet
* Have one of the other characters accompany you
HALLWAY
-------
* After the cutscene take the MAP from the wall near to hallway on the eastern
wall
* Take the stairs up to the second floor
SECOND FLOOR
------------
* There is a GLASS DOOR on the eastern wall use the BASEBALL BAT to break it
SPANISH ROOM
------------
* Read note on teachers desk and push bookcase to find SCREWDRIVER
* Exit and return to FIRST FLOOR
* Head west and along corridor opposite and enter the first room on the south
side.
FIRST ROOM SOUTHSIDE
--------------------
* Get the STICKY TAPE from the table
* Exit room and enter BOYS TOILETS opposite
BOYS TOILETS
------------
* Its very dark in here but if you enter the cubical furthest from the door
it has an ENERGY DRINK inside.
* exit and enter the girls toilets next door
GIRLS TOILET
------------
* Examine the GRID and you'll crawl through to the teachers toilets
TEACHERS TOILET
---------------
* Examine the locker and get and an ENERGY DRINK
* Exit into the STAFF ROOM
STAFF ROOM
--------------
* Get RUSTY KEY from table
* Climb up stairs
STAFF ROOM SECOND FLOOR
-----------------------
* Get SAVE DISK from desk
* Get TEACHERS ROOM key from by the door
* Exit room near to door with key
FILING ROOM
-----------
* look at the shelf near door and find your first clue
(OFFICAL WORKS ACCEPTANCE)
* Exit back to STAFF ROOM SECOND FLOOR
STAFF ROOM SECOND FLOOR
-----------------------
* Use TEACHERS KEY to exit to the second floor
SECOND FLOOR BALCONEY
---------------------
* Climb the stairs to the second floor
SECOND FLOOR
------------
* Have your second character wait here and use RUSTY KEY to open door to the
Attic
ATTIC
-----
* Move around attic until the monsters enter and run towards the light window
* MR WALTON will enter and a cutscene will show
* WALTON will open the door to the courtyard and tell you to go see MR FRIEDMAN
* Press P when prompted and view the map, you'll see that he should be in the
classroom to the east of the courtyard
* Pick up the METAL BAR that MR WALTON drops (its like a baseball bat)
* Exit the ADMINISTRATION BLOCK and enter the COURTYARD
* A cutscene will show and you'll get the impression that all electrical stuff
doesn't seem to work
* Get the SAVE DISK from the bench
* Exit to the UPPER COURTYARD and find a SAVE DISK by the entrance to the
library
* Head to the classrooms to look for FRIEDMAN on your own
* Quickly enter the first door on your right and you'll meet STAN
* After the cutscene pick the lock in the corner to get the
* Get the CENSORED NEWSPAPER
* Use the MAP to return to the COURTYARD
* Get the ALUMINIUM BASEBALL BAT (equip instead of the normal bat)
* Break vending machine and get an ENERGY DRINK
* Get the MAP from the western wall and enter the second doorway into a closet
* Break vending machine and get an ENERGY DRINK
* Enter the CLOSET (third room from entrance to hallway)
CLOSET
------
* Grab the GUN, BULLETS and TORCH from the shelves
* Use the TAP to attach the GUN and the TORCH together
* Exit back to hallway
HALLWAY
-------
* You need to pick the lock on the next door, as you approach a small monster
will attack
* Kill it before entering the room
TOILETS
-------
* Grab the FIRST AID KIT
* Exit back into the hallway
HALLWAY
-------
* Continue up the hallway and a big monster will break through the wall.
Kill him then enter the room he came from.
SCEINCE LAB
-----------
* Grab the ENERGY DRINK from the desk
* Grab the STICKY TAPE from the desk
* Grab the SAVE DISK from the desk
* Exit back into the hallway
HALLWAY
-------
* Enter the last room on the first floor
CLASSROOM
---------
* Kill the small monsters in this room
* Get the SAVE DISK form the desk
* Get the MORTIFILIA from the desk
* Use the PAPER CUP on the SULPHURIC ACID and run out of the room
HALLWAY
-------
* Run to the stairs to the upper classrooms
STAIRS TO UPPER CLASSROOMS
--------------------------
* Use the CUP OF ACID on the door
* Grab the STICKY TAPE from the shelves
* Exit through the door
UPPER CLASSROOM HALLWAY
-----------------------
* You'll see a student by the vending machine to the north head towards him
and kill him and the other monsters that appear
* Break the vending machine and get the ENERGY DRINK
* The locker in the far south of the hallway can be picked to find a TORCH
* The doorway to the far south can be unlocked to lead back to the balcony
around the courtyard.
* Enter the classroom furthest south
CLASSROOM
---------
* Kill the mutant student
* Grab the SATCHEL and find the COMAPSS NEEDLE inside
* Kill the small monsters that appear
* Exit back onto the corridor
UPPER CLASSROOM HALLWAY
-----------------------
* Move towards the next classroom north of the one you were just in
* Kill the mutant student and start to pick the lock
* kill the other monster that appears
* Enter the classroom
SPANISH ROOM 2
--------------
* Get the energy drink from the back of the classroom
* Get the AMMUNITION from the pipe near the blackboard
* Exit back to the hallway
UPPER CLASSROOM HALLWAY
-----------------------
* Go past the next room and to the head masters office (it has a glass door)
* Break the glass door and enter the headmasters office
HEADMASTERS OFFICE
------------------
* Grab the SAVE DISK from the cabinet
* Listen to the message on the answer phone then enter the room next door
* Grab the COMPASS POINT from the desk
* Read the POST IT note and you'll find out the headmaster is in the LIBRARY
* You'll notice a map which you need to use the two COMPASS NEEDLES on
* You need to adjust these to the coordinates found in the room to the north
of this (longitude 330, latitude 20)
* Make sure both dials are pointing up and move the left dial 2 to the right,
the right dial 5 to the left
* Get the LETTER FROM ELIZABETH
* Get the GUN WITH A LIGHT
* Get the VIDEO CASSETTE
* Get the GROUND FLOOR LIBRARY KEY
* Get the AMMUNITION FOR PISTOL
* Leave and go to the LIBRARY GROUND FLOOR ENTRANCE in the COURTYARD
* Take the map by the door where you entered
* Enter the BOYS TOILET just to the right of where you entered
BOYS TOILET
-----------
* Use both characters to examine and open the GRID
* Get the PISTOL AMMUNITION
* Exit back to the hallway
LIBRARY GROUND FLOOR
--------------------
* Enter the GIRLS TOILET
GIRLS TOILET
------------
* Pick up the ENERGY DRINK from besides the toilet
* Exit back to the hallway
LIBRARY GROUND FLOOR
--------------------
* Approach the student by the stairs and kill him and the other that appears
* Head back towards the entrance and open the first door on the western wall
CLASSROOM
---------
* Walk over to the window and wait for dead student to jump through
* Get the SAVE DISK from the desk and exit room
* Exit back to the hallway
LIBRARY GROUND FLOOR
--------------------
* Go into the room next door to the one you were just in
CLASSROOM WITH OHP
------------------
* Kill the small monster
* Get the STICKY TAPE
* Exit back to the hallway
LIBRARY GROUND FLOOR
--------------------
* Kill the monster that appears
* Break the glass door and enter
* Exit room
SAFE ROOM
---------
* On the far west wall is a desk with a SCRAP OF PAPER on get it
* Break a window
* Examine the SCRAP OF PAPER near one of the broken windows (Break one if you
haven't already) - CODE 2432
* Go to the small offshoot from the room and find a safe
* Enter the code 2432
* Open the safe and get the LIBRARY KEY and LETTER FROM WALT KERRIDAN
* Exit room
LIBRARY GROUND FLOOR
--------------------
* Pick the lock of the remaining door that you haven't been through
* Worth saving here because you might die!
FOG ROOM
--------
* In the north east corner of the room is a locked closet that has a GOOD
QUALITY FLASHLIGHT
* You'll be "attacked" by the fog so you have to run and use the FLASHLIGHTS
then leg it out (unable to kill the fog!)
LIBRARY GROUND FLOOR
--------------------
* Go to where the student was sitting and through the door
BIG LIBRARY ROOM
----------------
* Look at the boxes and find the newspaper NECROLOGY
* Take the SAVE DISK from the desk
* Speak to the HEADTEACHER MR FRIEDMAN and watch the cutscene
* Take the EXPEDITION DOCUMENTS from the desk where the headmaster was sitting
* use the GATHER on map to return to the COURTYARD
* Enter room and watch small cutscene
* Get PISTOL AMMO (x3) from the locker
* Get the PUMP ACTION SHOTGUN from the locker
* Find JANITORS body behind the desk
* Get the GOOD QUALITY FLASHLIGH from near the body
* Exit through the door at the rear of the room
VIDEO ROOM
----------
* Get the CONTROL and watch the NURSE on camera
* Get the VIDEO TAPE from the desk
* Watch both VIDEOS on the VIDEO PLAYER for some useful stuff
* Exit back to COURTYARD
===============================================================================
******************************** DINING HALL **********************************
===============================================================================
STUDENT CAFETERIA
-----------------
* Its best to just head up stairs and do the fuse box otherwise you'll waste
loads of ammo on killing monsters, once the lights are on no more monsters
will appear
* Walk slowly forward and watch the cutscene
* Kill the ceiling monsters and the small monsters that appear (there are
about 6 in total)
* get the PISTOL AMMO from the desk
* Use the stairs to exit up
UPPER CAFETERIA
---------------
* Kill small and ceiling monsters (3)
* Break vending machine to get ENERGY DRINK
* Pick the lock on the FUSEBOX, its missing fuses
* Get ENEGRY DRINK from table
* Get SHOTGUN AMMO from trolley in west of room
* Exit to upstairs kitchen
UPSTAIRS KITCHEN
----------------
* Get the SAVE DISK
* Get the FIRST AID KIT
* Exit to the south
BIG ROOM
--------
* Kill monsters and PICK LOCK of small metal cabinet
* Get FUSE BOX from cabinet
* Return to room with fuse box
UPPER CAFETERIA
---------------
* Examine fuse box and you'll automatically replace the missing fuses
* Switch the top row as follows: Right, Right, Top
* Switch the middle row as follows: Left, Right
* Switch the bottom row as follows: Left, Left, Right
* Go down to the student cafeteria
STUDENT CAFETERIA
-----------------
* Exit through door to the west
KITCHEN
-------
* Get the ENERGY DRINK
* Get the AUTOMATIC GUN with 10 bullets
* Exit and go to the room you got the FUSES from and exit south
NURSE ROOM
----------
* Watch the Nurse babble on
* Get FIRST AID KIT
* Read LETTER TO ELIZABETH on desk
* Get SAVE DISK from alcove
* Smash cupboard to get another FIRST AID KIT
* Get WHEEL locking door
* Exit through door to upper courtyard
* The place is trashed and you'll be set upon by 4 mutant students, kill them
(use shotgun!)
* Get the SHOTGUN AMMO from centre of room
* There should be no more monsters so use the STAFF ROOM to get to the FILING
ROOM
FILING ROOM
-----------
* Use the WHEEL to move the shelves
* Exit through the door
CLOSET
------
* Get the BASEMENT PHOTO from the shelf
* Get PISTOL AMMO (2)
* Get SAVE DISK
* Get old REEL OF FILM - ARCHIVE 22
* Exit room
FILING ROOM
-----------
* Exit room to STAFF ROOM
STAFF ROOM
----------
* Meet MR WALTON and a cutscene ensues
* You'll get the AMPITHEATRE KEY so you'll need to head there via the PARKING
* Get the MAP by the door
* Get the SAVE DISK from the desk
* Get the STICKY TAPE from the table
* Exit into THEATRE ROOM
THEATRE ROOM
------------
* Get PLANK from the stage
* Climb the first set of steps and examine the console to lower the screen
* Head up another stage and find the STICKY TAPE on a speaker
* Find the FIRST AID near the centre aisle
* Exit into the bigger of the two rooms behind the stage
BIG ROOM BEHIND STAGE
---------------------
* Get the PISTOL AMMO
* Exit into the changing rooms
CHANGING ROOMS
--------------
* Grab the SHOTGUN AMMO
* Exit back to the BIG ROOM
BIG ROOM BEHIND STAGE
---------------------
* Release safety on lift
* Open lift
* Use Plank
* Exit back to entrance and up stairs to second floor
SECOND FLOOR GANTRY
-------------------
* Kill the two monsters
* Go into projection room and get SHOTGUN AMMO
* Play the REEL of FILM you have
* Exit back to room with lift
BIG ROOM BEHIND STAGE
---------------------
* Select one character
* Equip them with the shotgun
* use the lift
BLOBBY BOSS ROOM
----------------
* Here you'll meet a half human half giant blob
* The way to kill him is to shine the torch until the fog disappears then
shoot him
* When he spits maggots at you run back to the back right corner of the lift
and they can't get you
* Repeat 16 times and he'll die
* Get the ENERGY DRINK
* Enable the elevator safety
* Exit down the ladder
BIG ROOM BEHIND STAGE
---------------------
* Get the other guy to follow and go down lift shaft
* Watch cutscene
BOTTOM OF LIFT SHAFT
--------------------
* All 4 characters should be in a room together
* Get the FIRST AID
* Get the SAVE DISK
* Get GOOD QUALITY FLASHLIGHT off table
* Get PISTOL AMMO from crates
* Exit through only door
UNDERGROUND HALLWAY
-------------------
* Kill 2 monsters at the end of hallway
* Pick up ENERGY DRINK by caved in tunnel
* Exit through door ahead
UNDERGROUND HALLWAY 2
---------------------
* Turn left towards the camera and follow tunnel south then take the first
door west
* Exit through door
PRISON ROOM
-----------
* Push the left cage to get another shotgun
* Get the PRISONERS LETTER from the floor
* Push cage away near the letter and enter cage
* Pick up LEVER and kill monster that breaks out of cell (handguns should do
the job)
* Get LIGHT GRENADE from cell
* Exit back out to tunnel
UNDERGROUND HALLWAY 2
---------------------
* You have to kill 2 of those beasts just encountered, its shotgun time!
* Head south then west
* Exit through door
LAB
---
* You'll be in a room with an operating table
* Kill the big monster
* Get the LEONARD DEVELOPMENT note form the trolley
* Get FIRST AID KIT from table
* use the lever on the switch on the east wall and the bookcase will move
* Exit down the ladder behind the bookcase
UNDERGROUND HALLWAY 3
---------------------
* Grab the PISTOL AMMO from puddle by ladder
* Move south along the tunnel
* Enter the door on the west wall
KENNYS CELL
-----------
* You'll have a cutscene when you meet KENNY then be locked inside a cell
* Search the cell for the iron bar
* Have KENNY use the bar to try and get the cutters to escape from the cell
* Grab the PLIERS
* Open the chest
* Redistribute the weapons around the group and select your to characters then
take the only exit out of the room
UNDERGROUND HALLWAY 3
---------------------
* Kill the big monsters around the corner
* Follow the hallway until you come to a raised ladder
* use your team member and BAR WITH HOOK to lower the ladder
* Climb up the ladder
HALLWAY BEDHIND SICKBAY
-----------------------
* You'll surface in a hallway behind SICKBAY
* Head towards the locked door but turn the other way and find a SAVE DISK on
a bench
* Go towards the locked doorway to the courtyard
* Use the PLIERS to open door with padlock on and exit to COURTYARD
HALLYWAY
--------
* Kill the big monster when you enter
* Grab the MAP from the entrance
* Exit to the east door
ROOM 1
------
* Kill the three monsters
* Grab the SAVE DISK
* Grab the PISTOL AMMO
* Grab the NEWSPAPER CUTTINGS
* Exit
HALLWAY
-------
* Exit to the room opposite
ROOM 2
------
* Get the SHOTGUN AMMO from the table
* Exit back to the hallway
HALLWAY
-------
* Pick the locker and get an ENERGY DRINK
* Exit to next room on the eastern wall
BOYS TOILET
-----------
* Grab the FIRST AID KIT from the back
* You can go into the GIRLS toilets through a hole
* Grab the ENERGY DRINK
* Exit back to the hallway
HALLWAY
-------
* Kill student and grab the PISTOL AMMO from where he was sitting
* Exit through eastern door (the other two are locked)
ROOM 3
------
* Kill the three monsters
* Get the LIGHT GRENADE from the bed
* Get the PISTOL AMMO from the shelves
* Exit back to hallway
HALLWAY
-------
* take the stairs to second floor
STAIRS
------
* On the way up the stairs grab the STAUTUETTE
SECOND FLOOR HALLYWAY
---------------------
* Force the lock to the right of where you came in and enter the room
ROOM 4
------
* kill the three monsters
* Grab the FIRST AID KIT from the bed
* Grab the SHOTGUN AMMO from the floor
* Exit to the hallway
SECOND FLOOR HALLYWAY
---------------------
* The floor will break in places and is instant death here so move carefully
down the hallway to the south door and exit through it
SOUTHERN DORMITORY
------------------
* go top the eastern room, the one with the student in (you can ignore him he
wont attack)
* Pick the cupboard lock and get some PISTOL AMMO
* Push the other cupboard towards the wall to make a hole
* Climb over and into a new room
EASTERN DORMITORY
-----------------
* Grab the EXPULSION LETTER from the desk
* Grab the HEAVY BOX by the bed (note the character can not use weapons whilst
carrying this box)
* Exit back to other room
SOUTHERN DORMITORY
------------------
* use doorway to enter the western room (the one with a ?)
WESTERN DORMITORY
-----------------
* Grab the SAVE DISK near the door
* Have the character with the safe drop it down the Chimney
* Head back to the lower floor where the chimney flue is (easier to use map to
go back to the courtyard)
DORMITORY LOWER HALLWAY
-----------------------
* The hallway will have a big monster that you need to kill
* Enter the CHIMNEY FLUE ROOM
CHIMNEY FLUE ROOM
-----------------
* Another of those blobs from the amphitheatre will be here, best to just use
one character to kill it (using the table to hide)
* Get the SHOTGUN AMMO near the door and go to work
* Examine the flue and find a KEY TO THE SECRET LIBRARY OFFICE
* Also find ALAMS DIRAY
* Watch a cutscene
* Return to courtyard using the gathering then go to the library
* Head straight into the Library where you met FRIEDMAN and then into the lock
room
FRIEDMANS STUDY
---------------
* Get REEL OF FILM (ARCHIVE 24) from chair
* Get POWERFUL FLASHLIGHT from desk
* Get STATUE from desk
* Exit and head back to the AMPITHEATRE (Use gathering here)
HALLWAY
-------
* When you go into the HALLWAY a cutscene will play with MR WALTON, he'll
steel your map and lock you in
* Exit up the stairs and go through the door to the upper part of the room
where you met FRIEDMAN
LIBRARY
-------
* Follow the balcony to the end and get the STATUE
* Exit back to the stairs
STAIRS
------
* Grab the FIRST AID KIT at the top of the stairs
* Exit Through the door
UPPER LIBRARY HALLWAY
---------------------
* Kill the 2 monsters
* Grab the SAVE DISK from the locker
* exit to the room in the north east
NORTHEAST ROOM
--------------
* Kill the three monsters in this room
* Grab the PISTOL AMMO (2) from the desks
* Grab the STICKY TAPE from the desk
* Push the cabinet on the west wall to reveal a doorway
* Exit through doorway
NORTWEST ROOM
-------------
* Kill 3 ceiling monsters
* Pick lock on closet and get a LIGHT GRENADE
* Get STICKY TAPE from desk
* Get SAVE DISK from desk
* Get UNKNOWN KEY from desk (opens the upper library door)
* Exit back into other room and then to the hallway (other door is locked)
UPPER LIBRARY HALLWAY
---------------------
* Enter the upper western room
UPPER WESTERN ROOM
------------------
* Its very dark in here and has a big walking monster, kill it
* Grab the SHOTGUN AMMO
* Grab the POWERFUL REVOLVER
* Exit room
* Go upstairs to the second floor projection booth
PROJECTION ROOM
---------------
* Watch the REEL 24, note code 0582
* return to the courtyard and head for the new symbol in the north west
===============================================================================
********************************* COURYARD WEST *******************************
===============================================================================
* Use the panel on the right of gate and enter the code 0582
* Exit north through gate into the garden
===============================================================================
********************************* THE GARDEN **********************************
===============================================================================
* Follow the path to a shed and enter, you'll notice a gun on the room and a
monster run past outside
* Grab the SHOTGUN AMMO
* Hot the wall with a baseball bat to get the PUMP ACTION SHOTGUN
* Exit back into the garden and kill the 3 monsters that appear
* Follow the path to the right and kill the two monsters you encounter by the
two dead ones
* Continue along the path and exit through a gate
* Follow the path and kill big monster
* Go over a bridge and right, killing the big monster
* Get the PISTOL AMMO at the end of the path on the ground
* Go back to the bridge and follow the other path to a dead end
* Hit the wall with a baseball bat and exit through hole
* Take the right fork that leads to a gazebo and get the STATUE
* Kill the three small and 1 large monster that appear
* Follow the other path to a locked gate and unlock it (killing the single
small monster on the way)
* You should now be back at the place where KENNY was locked in at the start
of the game
* Grab the FIRST AID KIT near the flapping window
* Grab the SHOTGUN AMMO from the steps
* Go towards the gate to the GYM and find a LEVER
* Climb the other steps and get an ENERGY DRINK (Kill the two monsters that
appear)
* Enter the hole where KENNY went at the start of the game
* Grab the PISTOL AMMO off the shelf
* Grab the SAVE DISK off the barrel
* Use the LEVER to open the secret door and exit down
HALLWAY 1
---------
* Grab the SHOTGUN AMMO on the floor to the left
* Kill the CELING MONSTER and proceed down the tunnel
* Get the SHOTGUN AMMO from the hole in the wall
* Kill the CELING MONSTER and proceed down the tunnel
* Exit through door at the end
ROOM 1
------
* Pick up the OBSERVED MUTATIONS notes from the desk
* Kill the 2 Giant Mutants and follow the room to the door
* Get the ENERGY DRINK from the trolley of chemicals
* Get the FIRST AID kit
* Exit room
SMALL HALLWAY
-------------
* Take the door to the left (the right only has the guy you rescued in before
and he'll attack you)
ROOM 2
------
* Get the SAVE DISK near the steps
* Get the STICK TAPE near the chair
* Get the ENERGY DRINK from the chair
* Exit by the door near to boiler
ROOM 3
------
* Grab the PHOTO OF MUTATION from the box
* The is a ladder up to the LIBRARY here and an exit through the door
* Push the cage to reveal a hidden room
HIDDEN ROOM
-----------
* Kill the ceiling monster
* Grab the LASER from the bench and exit back into the other room
ROOM 3
------
* Exit through doorway across the room (past the ladder)
HALLWAY 2
---------
* Go north and through the door
HALLWAY 3
---------
* Kill the mutant and get the SHOTGUN AMMO from the south of the tunnel
* Head back top room 2
ROOM 2
------
* Take the other door from this room near the plants
ROOM 4
------
* Grab the ENERGY DRINK from the shelf
* Grab the FIRST AID KIT near the door
* Exit using the ladder (the door goes back to the passageway with the bullets
you went earlier)
ROOM 5
------
* Kill the small mutant
* Grab the SAVE DISK
* Grab the PISTOL AMMO (2)
* Leave 1 character here
* Exit through the door
ROOM 6
------
* You have to kill another blob, the easiest way to do this is to position
yourself behind the east plinth. You never have to move and can kill him at
your leisure
* get the other character
* Place one statue on each of the plinths (doesn't seem to matter which)
* Exit via the other door
HALLWAY 4
---------
* You can die here so a save is recommended
* Move down the hallway and run backwards as soon as you see the two monsters
coming for you
* Kill the other large monster that comes up behind you then turn back to kill
the other two
* The hallway splits into a cross shape, go left and find the SHOTGUN AMMO
* EXIT using the door 180 degrees behind you
HALLWAY 5
---------
* Grab the SAVE DISK and SHOTGUN AMMO from floor
* Exit through the south eastern door (its the only exit)
ROOM 7
------
* Grab the FIRST AID KIT
* Grab the LEVER
* Exit back to HALLWAY 4
HALLWAY 4
---------
* Grab the LIGHT GRENADE by the door you haven't been through (this leads back
to the prison you were in earlier)
* Head back to room 6
ROOM 6
------
* Use the lever and watch the cutscene
* Exit back to room 5
ROOM 5
------
* Kill the small monster
* Exit up the ladder to room 4
ROOM 4
------
* Exit through the doorway near the vines
ROOM 8
------
* Watch the cutscene between FRIEDMAN and WALTON
* All the characters should now be assembled here
* Grab the AMMO and FIRST AID KITS (seem to be lumped into one here)
* Save, then got through the giant door
LEONARD ROOM
------------
* To kill the boss you need first to shoot out the vine legs around Leonard
(5 in total)
* When you shoot one out it will reveal a beam of light
* You can exit the room at any time to heal
* Once all 5 are removed a cutscene will show and you'll be in the gym
GYM
---
* You can only shot Leonard when he makes a noise just before attacking
* I managed to kill him with just 1 shot (the light seems to do the job over
time)