Need For Speed: Hot Pursuit 2
Gamecube FAQ
Version 1.11
Copyright 2003
Written by White_Pointer
[email protected]
Contents of this Guide:
1.0 Introduction
2.0 Legal Information
3.0 About the game
4.0 What’s in this guide?
5.0 Vehicles
6.0 Tracks
7.0 Hot Pursuit Guide
8.0 Championship Guide
9.0 Acknowledgements and Credits
1.0 Introduction
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Need for Speed: Hot Pursuit 2 has been released across multiple platforms,
however, the Gamecube (and X-Box) version of the game is different to the
Playstation 2/PC version of the game. There are different cars, different
tracks, and different events to complete in Hot Pursuit and Championship mode.
This is due to the fact that two different teams at EA developed the game, one
team developed the PC/PS2 version while the other developed the GC/XB version.
Gamefaqs currently only has FAQ’s that cover the PC/PS2 version, which is
useless if you have the GC or XB version. So, this guide was born.
2.0 Legal Information
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This guide is intended for personal use only. No profit can be made from this
guide under ANY circumstances, it is to be used for non-profit only. This guide
will ONLY be hosted on Gamefaqs, unless you have my written consent to publish
it on your own site and you MUST e-mail me to request my permission to use it.
Please explain in your e-mail what the theme of your site is, the approximate
amount of unique visitors you receive each month and what materials the site
covers. This guide may not be altered in any way, shape, or form.
3.0 About the game
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Need for Speed: Hot Pursuit 2 is the sequel to the hugely popular Need for Speed
3: Hot Pursuit, and pits you up against not only aggressive opponents, but the
cops as well as you race your way through two intensive career modes. You’ll be
racing on a variety of different tracks, and be up against opponents of varying
skill level, but to truly conquer the game, you need fast reflexes, a brave
heart and a need for speed!
4.0 What’s in this guide?
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This guide covers the Gamecube version of the game, and from what I understand,
the X-Box version is the same, so this guide should be good for both versions.
This guide is not for the PC/PS2 version of the game. The guide will detail each
available car, each available track, then outline each race in both Hot Pursuit
and Championship modes in a walkthrough style, giving you pointers on how to win
the gold medals in each event.
5.0 Vehicles
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I’ve split the cars up into different “classes”. This was actually done in
previous NFS games, but not in this one, however, there are distinct classes of
cars in this game even if they aren’t specified, so I’ve created my own classes.
Also, I’m Australian, so I’ve written the speeds in kilometres per hour (km/h)
rather than miles per hour; just find an online unit converter if you can’t do
it yourself. :) You can find a good one here:
http://www.b2btrader.net/etools/measurementconverter.htm and another one here:
http://www.onlineconversion.com/speed.htm . To give you an idea
though…100km/h is about equivalent to 60 mph. BHP is the car’s horsepower.
One other thing to note is the NFS versions of these cars. The actual stats are
the same as the normal versions, but EA claims that each NFS version of the cars
has improved acceleration and top speed. In game, it won’t make much of a
difference.
5.1 – Class ‘C’ cars
5.2 – Class ‘B’ cars
5.3 – Class ‘A’ cars
5.4 – Class ‘AA’ cars
5.5 – Class ‘AAA’ cars
5.6 – Cop Cars
5.1 CLASS ‘C’ CARS
******************
5.1.1 LOTUS ELISE
Stats:
0-100km/h in 5.6 seconds
Top Speed: 201km/h
BHP: 122
The Lotus Elise…not much to say about this car really. It’s one of the slowest
cars in the game, doesn’t look particularly flashy and accelerates like it has a
dead elephant on its back. Having said that though, in my opinion this is the
best Class ‘C’ car to use because its handling is surprisingly good. You’ll
actually need to try incredibly hard to crash this thing hard enough to need to
reset the car.
5.1.2 VAUXHALL VX 220
Stats:
0-100km/h in 5.6 seconds
Top Speed: 217km/h
BHP: 145
The stats for the VX 220 look slightly better on paper than the Elise, but trust
me on this one, the car is worse largely due to its clunky handling. What it
gains over the Elise in speed and horsepower is lost in its handling, and
personally I prefer a better handling car than a slightly faster one. Your
choice, of course.
5.1.3 OPEL SPEEDSTER
Stats:
0-100km/h in 5.7 seconds
Top Speed: 220km/h
BHP: 145
An average car in stats, with the best top speed of the Class ‘C’ cars but the
worst acceleration (0.1 of a second makes a big difference with these low speed
cars). Its handling is about average, and this is probably the best car to
begin racing with.
5.2 CLASS ‘B’ CARS
******************
5.2.1 FORD TS50
Stats:
0-100km/h in 5.9 seconds
Top Speed: 249km/h
BHP: 335
Well, it’s only a slight step above the Class ‘C’ cars, but a Class ‘B’ car
nonetheless. It’s got bad acceleration, an average top speed and pretty shocking
handling. I wouldn’t recommend this car, you’d have less trouble driving a tank.
5.2.2 MERCEDES CL55 AMG
Stats:
0-100km/h in 6 seconds
Top Speed: 249km/h
BHP: 355
A better choice than the TS50, the CL55 AMG is still a little under par with the
rest of the cars in its class. It’s fast enough to give your opponents a
challenge, though.
5.2.3 JAGUAR XKR
Stats:
0-100km/h in 5.2 seconds
Top Speed: 249km/h
BHP: 370
Probably a better choice than either the CL55 AMG or the TS50, if you can put up
with the rather clunky handling this thing has to offer. There’s no difference
in top speed, but it’s significantly faster off the mark.
5.2.4 BMW M5
Stats:
0-100km/h in 5.3 seconds
Top Speed: 249km/h
BHP: 400
On paper, this car isn’t all that much different than the XKR, but rest assured,
the extra horsepower and better handling is worth it. It’ll more than hold it’s
own in an intense race.
5.2.5 BMW Z8
Stats:
0-100 km/h in 4.6 seconds
Top Speed: 249km/h
BHP: 400
The best acceleration out of all the cars in this class, bar none, and also in
my opinion, the best handling. Put yourself in one of these and you’ll be pretty
hard to beat, although beware of the XKR’s and M5’s, they’ll more than be able
to keep up with you.
5.3 CLASS ‘A’ CARS
******************
5.3.1 HSV COUPE` GTS
Stats:
0-100km/h in 5.3 seconds
Top Speed: 273km/h
BHP: 402
The classic Australian car, the HSV GTS is built for speed and power. It boasts
a pretty impressive acceleration and top speed, and excellent handling.
5.3.2 FORD SVT MUSTANG COBRA R
Stats:
0-100km/h in 4.9 seconds
Top Speed: 281 km/h
BHP: 385
This car is rather nice, with a very impressive acceleration and top speed.
Unfortunately it’s a little down on horsepower and could be a bit of trouble in
the handling department.
5.3.3 CHEVROLET CORVETTE Z06
Stats:
0-100km/h in 3.8 seconds
Top Speed: 275km/h
BHP: 405
Look out off the starting line, because the Z06 is pure dynamite, with a good
amount of horsepower under its bonnet to boot. It may have a little trouble
keeping up with some of the other cars in the class though at top speed, so make
sure you pull away as far as you can at the start and turning out of corners.
5.3.4 DODGE VIPER GTS
Stats:
0-100km/h in 4.0 seconds
Top Speed: 297 km/h
BHP: 450
Well, EA liked this car so much they made an entire game dedicated to it, and in
this instalment of the Need for Speed series, it again is a prominent force.
With the largest amount of horsepower to play with in this class, the Viper is
indeed an impressive car and the car of choice for a lot of players. The only
downside to the Viper is its somewhat awkward handling.
5.3.5 FERRARI 360 SPIDER
Stats:
0-100km/h in 4.4 seconds
Top Speed: 289km/h
BHP: 400
The 360 Spider is one of three Ferraris that feature in the game, and they don’t
leave us wanting. It can keep pace with the Viper and 911 Turbo without too much
trouble, with excellent handling to make up for the slightly slower
acceleration.
5.3.6 PORCHE 911 TURBO
Stats:
0-100km/h in 4.2 seconds
Top Speed: 305km/h
BHP: 415
The 911 Turbo is the fastest car in this class, with an impressive acceleration
and very good handling to top off its already impressive stats. You’ll probably
even be able to stay pretty close to the Class ‘AA’ cars in this thing. There
isn’t really much of a negative side to the 911 Turbo, except that if you slam
the car into a wall at high speed, you’ve got a pretty good chance of flipping
over, so watch out.
5.4 CLASS ‘AA’ CARS
*******************
5.4.1 ASTON MARTIN V12 VANQUISH
Stats:
0-100km/h in 4.5 seconds
Top Speed: 305km/h
BHP: 450
The V12 Vanquish is an impressive motor car, boasting a nice top speed, decent
acceleration and decent handling. Not the best car to be using in this class,
but it’s a good start. The handling is a little loose, but it won’t take you too
long to get used to it.
5.4.2 FERRARI 550 BARCHETTA PININFARINA
Stats:
0-100km/h in 4.4 seconds
Top Speed: 299km/h
BHP: 485
When you start racing with this thing, you could be fooled into thinking that
it’s not up to par with the other cars in its class, but this couldn’t be
further from the truth. It’s deceptively fast with good acceleration and
probably the best handling in the class. Not to mention the impressive
horsepower.
5.4.3 LAMBORGHINI DIABLO 6.0 VT
Stats:
0-100km/h in 3.9 seconds
Top Speed: 329km/h
BHP: 550
This is when you start playing with real power. The Diablo is easily one of the
fastest cars in the class, both in terms of acceleration and top speed, with a
huge amount of horsepower to utilise. Personally, I don’t like either of the
Lamborghini’s that much, because their handling is a little below par for my
liking…but, if you’re the type that prefers speed over handling, the Diablo is
for you.
5.4.4 PORCHE CARRERA GT (CONCEPT VERSION)
Stats:
0-100km/h in 4.0 seconds
Top Speed: 321 km/h
BHP: 558
Now this is a nice car. A very good top speed and acceleration topped off with
very good handling…only surpassed in this department by the Barchetta.
You’ll be able to hug the turns very well with this baby without losing too much
speed, which gives it an edge over its competitors. Unfortunately, like the 911
Turbo, it’s quite easy to flip this thing over, so drive with caution… (yeah
right)
5.4.5 LAMBORGHINI MURCIE`LAGO
Stats:
0-100km/h in 3.8 seconds
Top Speed: 329 km/h
BHP: 571
The Murcie`lago is deceivingly fast, more so than the Diablo, and it boasts the
best acceleration of the class, sharing the best top speed with the other
Lamborghini: the Diablo. Unfortunately though, like the Diablo, the Murcie`lago
is let down in the handling department, making it awkward to steer and making it
easy to fishtail and lose control.
5.5 CLASS ‘AAA’ CARS
********************
5.5.1 MERCEDES CLK-GTR
Stats:
0-100km/h in 4.0 seconds
Top Speed: 321 km/h
BHP: 600
Now we are really rocking, with some of the fastest cars in the world. First up
is the impressive CLK-GTR. These are the stats provided in the game, but don’t
let them fool you, the CLK-GTR blitzes virtually every other car in the game
with its incredible straight line speed. It’s a little slow off the mark and has
some clunky handling though, but if you can put up with this, you’ll be a force
to be reckoned with behind the wheel of one of these.
5.5.2 FERRARI F50
Stats:
0-100km/h in 3.7 seconds
Top Speed: 325 km/h
BHP: 513
The F50 is my personal favourite car in the game, with excellent acceleration
and superb handling. It lacks the horsepower that the CLK-GTR possesses, meaning
it can be chased down quite quickly in straight line speed, but it more than
makes up for this shortfall with its great cornering – I’d go as far to say that
the F50 has the best handling in the game. Its acceleration is nothing to be
sneezed at either, possessing the second fastest acceleration in the game, and
will leave most opponents in its dust. I just wish it didn’t have such a wussy
sounding horn!
5.5.3 MCLAREN F1
Stats:
0-100km/h in 3.2 seconds
Top Speed: 386 km/h
BHP: 627
The McLaren F1 is the fastest street car ever manufactured in the world, and in
this game, it’s no different. It has unbelievable acceleration, and an even more
unbelievable top speed – the fastest top speed and acceleration in the game.
Unfortunately, you’ll never actually reach this top speed as none of the tracks
in the game have straights long enough. The car does have its shortcomings
though…you can easily lose control at high speeds due to some loose handling…if
you so much as clip something, it will be enough to throw you offline and spin
the car around.
5.5.4 MCLAREN F1 LM
Stats:
0-100km/h in 3.8 seconds
Top Speed: 333km/h
BHP: 668
You’d think that this would be faster than the regular McLaren F1 – not so, but
it does have some distinct advantages over the F1. For a start, it handles
better and it isn’t as easy to lose control of the car. It also has more
horsepower, meaning in tight races around courses with lots of curves and turns,
it’ll be a real dogfight to see who emerges the victor. The lowered top speed
and acceleration is its shortcoming, making the F50 and CLK-GTR more than
capable of beating it. In all, when you put all the stats together, there isn’t
a real clear winner in this competitive class.
5.6 COP CARS
************
5.6.1 FORD CROWN VICTORIA
Stats:
0-100km/h in ? seconds
Top Speed: ? km/h
BHP: 235
The worst cop car you can choose, it handles like a cardboard box on wheels and
looks like one too. Only choose this one if you don’t have a choice.
5.6.2 FORD TS50
See 5.2.1
5.6.3 BMW M5
See 5.2.4
5.6.4 HSV COUPE` GTS
See 5.3.1
5.6.5 FORD SVT MUSTANG COBRA R
See 5.3.2
5.6.6 CHEVROLET CORVETTE Z06
See 5.3.3
5.6.7 DODGE VIPER GTS
See 5.3.4
5.6.8 PORCHE 911 TURBO
See 5.3.6
5.6.9 LAMBORGHINI DIABLO 6.0 VT
See 5.4.3
5.6.10 LAMBORGHINI MURCIE`LAGO
See 5.4.5
6.0 Tracks
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What’s a racing game without tracks, eh? Need for Speed: Hot Pursuit 2 offers
plenty. Let’s take a look at them. When I’m describing the tracks, I’m assuming
you are driving forwards and unmirrored.
6.1 COASTAL PARKLANDS
Difficulty: Beginner
Length: 7.2 Kilometres
This track isn’t too hard…lots of open straight sections where you can really
test out your car’s top speed. Watch for the sharp turn with the house on the
corner. There’s several parts of this track where you can go offroad, one is on
the right close to the beginning of the race if you are going forwards. Don’t
take this…its quicker to stay on the road. The second place is on the left of
the large tunnel, just before you enter it. During the offroad section, you’ll
need to choose between taking several forks. Taking this route isn’t any faster
than going through the tunnel though. The last shortcut really is a
shortcut…just after you drive through the small wooden tunnel you’ll be faced
with a fork in the road. Take the left path, it’s significantly quicker than the
right.
6.2 NATIONAL FOREST
Difficulty: Beginner
Length: 7.4 Kilometres
A straightforward track with very few twists and turns, it’s another to test
your speed on. Immediately after starting the race, you’ll see an offroad
section on the right of the track that goes through a tree with a hole in it.
Head down that path, follow it around, cross over the actual track and get back
on the dirt (taking care not to hit the trees), and follow the path back up to
the road. It’s actually quicker than following the track itself. Once you cross
over the large bridge with reddish/brown bars, you’ll be faced with a pretty big
fork, you need to stick to the extreme right or the extreme left or you’ll just
smash into the middle. The left is the quicker path. Once you emerge from the
tunnel, take the little offroad shortcut on your left.
6.3 SCENIC DRIVE
Difficulty: Intermediate
Length: 12.4 Kilometres
Combining the Coastal Parklands and National Forest Tracks, Scenic Drive is your
first point to point track – meaning it’ll always only be one lap. Nothing much
to say here, all you need to do is recognise whether you are on the Coastal
Parklands part or the National Forest part and follow the above strategies.
It’ll mix and match them though, so be careful, it’s not just CP + NF = SD. It’s
more like… 1/2 of CP + 1/2 of NF + 1/2 of CP + 1/2 of NF = SD…you get the idea.
You’ll recognise the different parts in it though, so don’t sweat it, it’s not
as hard as it sounds.
6.4 ISLAND OUTSKIRTS
Difficulty: Intermediate
Length: 8.7 Kilometres
This track isn’t too hard, provided you stay out of the middle of the road to
avoid hitting the Palm Trees. Soon after you start, you’ll be greeted with a
fork in the road. It’s slightly quicker to go up the hill to the right. If you
decide to go to the left however, the road will fork again, one way goes through
a tunnel while the other sends you along the beach. The tunnel is quicker.
Further along the track you’ll come to another fork, your choice to take the
high road or the low road. The High road is slightly faster, but there’s a
puddle of water at the end where you can easily lose control. The 3rd split in
the road comes after you pass through the volcano area. The road will veer off
to the right after the big rock. I believe both ways are just as fast as each
other. Once you are through the next section of twisting S-curves, you are
greeted with yet another fork, you have your high road/low road option again. I
personally take the high road, but I don’t think it’s any faster than the low
road.
6.5 PALM CITY ISLAND
Difficulty: Advanced
Length: 11.9 Kilometres
Prepare for one of the hardest tracks in the game. You’ll start in the city
area. Drive along the wide road, following the slight turns until you see a road
off to the left. Take that, it’s a big shortcut. After the tight turn, the road
will split, one route takes you up the hill while the other takes you under the
supports of a building. It’s faster to go up the hill. If you missed the big
shortcut, just follow the road. After you exit the tunnel (mind the pylons)
you’ll see a dirt track in your driving line as you enter the corner. It’s
probably faster to stick to the road, but if you take the dirt, watch for the
fork. Halfway up the hill you’ll hit the resort, make sure you veer to the
inside and take the two offroad shortcuts underneath the houses, knocking down
the ladders as you go. Other than that, there isn’t really any other places you
can gain time. Take the S bends and Hairpins with care, but make sure you do it
fast, because computer cars can drive through this section at the top of the
hill faster. Once you start your downward decent, keep the pedal to the metal,
braking hard when you need to around the corners until you get back into the
city.
6.6 TROPICAL SUNSET
Difficulty: Advanced
Length: 20.9 Kilometres
The point to point track that combines Island Outskirts and Palm City Island. As
expected it’s tough, and to top it off, it’s the longest track in the game. Make
sure you know which part of the track (Island Outskirts or Palm City) you are
driving on, and use the strategies outlined above.
6.7 FALL WINDS
Difficulty: Beginner
Length: 4.9 Kilometres
Time for some relaxing driving in the countryside. From your starting position,
head straight along the straight, even when it looks like turning, there’s an
offroad shortcut that cuts off the corner. Slow down when you get out of it
though to get around the series of 3 Hairpins. Once you get out of the hairpins,
if you are feeling adventurous, there’s a mine shaft on the right that goes
through the mountain that cuts off the long corner. Once you emerge out of the
tunnel halfway through the track, watch out for the sweeping left hand turn, it
turns sharper than you initially think it does, and there’s a nice big rock
waiting for you to hit if you miscalculate. There’s one more offroad shortcut,
after you take a fairly tight left hand turn with a big grey hill off to the
side of the road. The shortcut will be on the right as you accelerate out of the
next corner.
6.8 ALPINE TRAIL
Difficulty: Intermediate
Length: 3.8 Kilometres
This track is pretty straightforward. Stick to the road and just follow it most
of the way until you reach the section with the trees on the sides of the road
(they have yellow and orange leaves). As you approach the first corner, you’ll
see an offroad section straight ahead. If you take this, it’ll cut off the next
corner, cross over the main road and head up into another offroad section, where
you’ll cut off the next corner, but you’ll need to go the long way around the
3rd and longest corner. If you don’t take that initial offroad track, you’ve
made the wise choice. Follow the track around the two sweeping corners and a
series of short turns until you can see a bit of a “tree tunnel” where you can
see the tops of some yellow trees straight ahead of you. Drive straight ahead,
and you’ll find an offroad shortcut there, which cuts the longest corner of the
section. Since you drive faster when on the road, and you’ve cut the longest
corner, you’ll usually emerge out in front.
6.9 AUTUMN CROSSING
Difficulty: Intermediate
Length: 7.9 Kilometres
Race through a combination of Fall Winds and Alpine Trail in this point to point
track. Again, just use the same strategy as the other point to point
tracks…recognise which of the tracks that comprise it you are on and follow the
above guides.
6.10 WINE COUNTRY
Difficulty: Advanced
Length: 9.9 Kilometres
Don’t ask me why this track is classified as Advanced Difficulty, it’s not that
hard. It’s probably the most straightforward track in the game, just stay on the
road and you’ll do fine. The one and only shortcut on this track comes about 3/4
of the way through the lap. You’ll be driving in a fairly open area, with a
cliff face on your left and a couple of moderately sharp turns. After a hard
left turn, there will be a stone bridge that emerges on the right hand side of
the road, drive across that to cut the corner, but make sure you slow down at
the end to avoid crashing into the rock face on the other side.
6.11 CALYPSO COAST
Difficulty: Intermediate
Length: 8.0 Kilometres
This track is more challenging than Wine Country if you ask me. Anyway, watch
the start as you go through the little town area, there’s some tight turns
through there. After that, just follow the road around a series of easy and
moderate turns until you reach a section where the road snakes a little. There’s
a stone structure on the left side of the road. Drive through here and down the
hill a bit, around the left hand bend, and the stone bridge from Wine Country
will be on the left hand side of the track, and it again cuts off the corner.
Don’t forget to slow down slightly at the end to avoid crashing. The next turn
is a rather sharp left hander, then follow the track through a series of S-bends
until you reach the harbour with the wide road. Veer off to the right as you
enter this area, there’s a narrow passage here that you can take to cut the long
corner, just mind the tables and chairs, they can throw you off occasionally,
especially if you’ve picked a car with loose handling. Once the corner is cut,
you can steer back onto the wide road when you see the break in the wall on the
left, or you can push right and continue along the narrow passage until you meet
the track back in the open area. Either way is just as fast as the other, I
believe.
6.12 MEDITERRANEAN PARADISE
Difficulty: Advanced
Length: 15.2 Kilometres
Your last point to point track again combines two of the other tracks…you
guessed it, Wine Country and Calypso Coast. As with the other point to point
tracks, just learn to recognise whether you are driving along a section of Wine
Country or Calypso Coast, and refer to the above guides.
7.0 HOT PURSUIT MODE
--------------------------------------------------------------------------------
The first career mode is the game’s namesake: Hot Pursuit, You’ll race through
33 events against aggressive opponents while avoiding the cops and negotiating
through the traffic.
The tree is set out like this:
[1]
|
---------------------------
| |
[2] [3]
| |
------------- -------------
| | | |
[4] [5] [6] [7]
| | | |
--------- --------- --------- ---------
| | | | | | | |
[8] [9] [10] [11] [12] [13] [14] [15]
| | | |
--------- --------- ---------- ----------
| | | | | | | |
[16] [17] [18] [19] [20] [21] [22] [23]
| | | |
--------- --------- ---------- ----------
| | | | | | | |
[24] [25] [26] [27] [28] [29] [30] [31]
| | | |
----- -----
| |
[32] [33]
Take note of the way I’ve numbered the tree, as that’s how I’ll be referring to
each event.
1. LOTUS ELISE DELIVERY
Point to Point
Easy peasy. Just drive along the road, avoiding the cops and traffic, and you’ll
come in for the gold easily. The cops are pathetic here, so you don’t have to
worry about them.
2. MEDITERRANEAN CHALLENGE
Single Race
Two laps around Wine Country. No sweat. Choose your car and off you go.
3. FALL CLASSIC KNOCKOUT
Lap Knockout
Your first lap knockout race, and it’s not at all difficult. Just make sure you
don’t finish a lap last or you’ll be eliminated, but you shouldn’t have any
problems in nailing first place on every lap.
4. BMW ISLAND KNOCKOUT
Lap Knockout
Again, this isn’t too hard, choose between one of the two BMW’s (the Z8 is
probably the better choice) and race it out.
5. TROPICAL OPEN TOURNAMENT
Tournament
Ahhh, your first tournament, and it’s not too challenging either. It’s a 3 race
tournament, and you shouldn’t have any trouble achieving first place in every
race.
6. MEDITERRANEAN TOURING CHALLENGE
Single Race
Make your choice from the different touring cars and race around 3 laps of Wine
Country. Not too much of a problem, although the cops will probably start to
annoy you at this point.
7. GENERAL MOTORS TROPICAL CHALLENGE
Single Race
Ewww, I thought we were done with the class C races? Obviously not…this is a 2
lap single race around Island Outskirts. No biggie.
8. PARKLANDS QUOTA
Be the Cop
The first event where you sit behind the wheel of a cop car. You’ll need to
issue tickets to speeding drivers – just read the explanation to know how to do
it. This isn’t that hard to get the gold once you get the hang of it.
9. MERCEDES CL55 AMG CHALLENGE
Single Race
This may be the first event you’ll race that the cops could be a problem.
Everyone is in the same car, and it’s 2 laps around Calypso Coast. Not too hard.
10. PARKLANDS KNOCKOUT
Lap Knockout
A basic knockout race around Coastal Parklands. You’ll get to use some pretty
nice cars in this one…make sure you don’t finish a lap last.
11. BMW M5 CHALLENGE
Single Race
The competition is starting to become a little more competitive now, and the
cops are becoming a little more aggressive. This 3 lap race around Fall Winds
gives you a small taste of what’s to come.
12. AUSTRALIAN INVITATIONAL TOURNAMENT
Tournament
Your second tournament involves the two Australian Manufactured cars – the Ford
TS50 and the HSV Coupe` GTS. The cops will be right on your tail too, so keep
the pedal to the metal. The HSV is easily the best choice.
13. BMW Z8 DELIVERY
Point to Point
Seems like an age since the last Delivery you did, but don’t worry, this won’t
be your last. The cops will be out to give you a hard time here, and you get
thrown into the deep end on the Tropical Sunset track.
14. CALYPSO KNOCKOUT CHALLENGE
Lap Knockout
This will be the first race in your Hot Pursuit Career that will probably be a
good challenge. It’s a lap knockout on Calypso Coast, and you’ll have plenty to
do to not finish last in a lap. The cops will be a real nuisance here.
15. FALL WINDS QUOTA
Be the Cop
Damn, I hate these cop events. However, this one isn’t too bad as you chase down
speeding drivers around Fall Winds. It’s not too hard to achieve the gold on
this.
16. FORD VS CHEVY SHOWDOWN
Single Race
Two laps around Island Outskirts, Ford vs Chevy. Choose your destiny, outrun the
cops and win that gold medal.
17. AMERICAN WOODLAND TOURNAMENT
Tournament
This is where the going will start to get tough. You’ll be up against skilled
opponents and the cops will be bringing out their big guns after you. You’ll
need to finish in the top of the points after 3 races to claim the gold.
18. FERRARI 360 SPIDER DELIVERY
Point to Point
A nice easy drive to break up the increasingly challenging regular races. You’ll
be bringing the 360 Spider through Mediterranean Paradise. The cops will
constantly be on your tail, but it shouldn’t be a problem as you cross the line
for the gold.
19. CONVERTIBLE CRUISE RACE
Single Race
If you choose the Z8 for this race you are an idiot. Choose the Carrera or the
Barchetta here and go for it. It may be possible in the 360 Spider, but you’d
have to be pretty damn good. As long as you don’t choose the Z8, this shouldn’t
pose too much of a problem.
20. DODGE VS CHEVY SHOWDOWN
Single Race
Here is where you’ll start to use some real muscle. Choose between the Viper or
the Z06 and hammer that throttle. You’ll want to be good though, the cops start
getting ruthless from here on in.
21. COASTAL KNOCKOUT
Lap Knockout
You have a choice of a mix of class A and class AA cars on this one, so choose
wisely. This lap knockout is noticeably harder than the previous ones, but it’s
on Coastal Parklands so it shouldn’t be that much trouble for you.
22. AMERICAN TOURNAMENT
Tournament
This is a tough tournament using the classic American built cars. It’s also
quite long, 6 races in fact, so make sure your fingers are ready for some
serious exercise. Watch out for the cops, too.
23. LAMBORGHINI MURCIE`LAGO DELIVERY
Point to Point
Don’t be miffed by the little explanation it gives you, it’s very easy to come
in under the 3:15 required to get the gold. The cops will make sure you know
they are around, but they shouldn’t cause you many problems – you’ll be more
worried about the traffic.
24. WINE COUNTRY QUOTA
Be the Cop
Time to stick on that cop hat, get your ticket book out and pull over some
speeding drivers around Wine Country. This is actually very, very challenging,
you have limited backup and only 5 minutes to ticket 8 speeders to achieve the
gold. When I finally nailed this one, it was by the skin of my teeth, ticketing
the 8th car with literally no time left on the clock.
25. AUTUMN SPRINT
Single Race
This race is a real bitch, and I needed to try this one quite a number of times
before I finally got the gold. Your opponents are aggressive, the cops are
annoying and pull out the choppers and spikes on you, and the traffic will cause
you to pull the hairs out of your head. It’s tough, no question there…persist
and ye shall be rewarded.
26. LAMBORGHINI VS PORCHE SHOWDOWN
Single Race
This is another tough event, however not as hard as event 25 in my opinion. Pick
one of either the Lamborghinis of the Porches and fight your way to the front of
the grid over 3 laps of Alpine Trail.
27. MERCEDES CLK-GTR KNOCKOUT
Knockout
Your first taste of the AAA cars and what’s to come is in this event. You’ll all
be in the CLK-GTR in a lap knockout around Coastal Parklands. You shouldn’t find
it too difficult, especially compared with the last few events. Just watch for
the cops and traffic.
28. FERRARI 550 BARCHETTA PININFARINA DELIVERY
Point to Point
6:30 for the gold? No problem! As with the other point to point races, you
should nail this one pretty easily. The cops will be out in force of course and
you’ll no doubt have spikes set up and helicopters after you to slow you down,
but overall this isn’t that bad.
29. SUPERCAR OPEN
Tournament
Your pick of the fastest cars in the game here as you battle it out around the
Mediterranean tracks. This is tough, it’ll be 3 races of adrenaline pumping
filth. Your opponents will play dirty, you so need to be alert.
30. LAMBORGHINI DIABLO CHALLENGE
Single Race
Tough, tough, tough! You’re really starting to get into the business end of your
Hot Pursuit Career now, and it’s showing with difficult races, and this one’s no
exception. Jump in a Diablo and race against other Diablos for 3 laps around
Island Outskirts.
31. PALM CITY QUOTA
Be the Cop
In my opinion, this is the absolute hardest event in the entire game to get the
gold medal for, Hot Pursuit and Championship modes combined. You’ll need to
ticket 8 speeders in 5 minutes around one of the toughest tracks in the game to
achieve the gold, and it’s mirrored, to boot. It’s so difficult, it’s nearly
impossible.
When I FINALLY got the gold on this one, I was so ecstatic! I tried it so many
times it wasn’t funny. My driver profile showed that I had issued 308 tickets,
and I’m willing to bet at least 200 of those were accumulated on this event.
Since this event is so hard, here’s a separate little “drivethrough” to help you
along. For the record, I tried every car on this event, and the car I finally
got the gold with was the Dodge Viper. If you miss ANY of these speeding cars at
the spots on the track I describe, forget it and restart the event, because
you’ll never do it.
Start off the race and put your siren on straight away. The first speeder will
be in the same car as you, so you won’t gain any ground on him until he brakes
at the end of the tunnel. Use the opportunity to smash him full throttle from
behind. He should spin out of control a little, which should allow you to come
up beside him. Turn sharply into him like they do in the movies, and he’ll be as
good as done.
For the second speeder, there’s a great little trick I figured out. He’ll also
be in the same car as you, but you should gain some ground on him through the S-
curves. Resist the temptation and don’t try ramming him. Rather, drive straight
past him, and at the sharp corner when you reach the resort, stay on the road.
He’ll take the dirt track on the OUTSIDE on the road. You’ll drive faster on the
road, so speed along and pull up just before the outside dirt track joins the
road again. Line your car up horizontally across the end of the dirt track,
right near the white fence, and wait there. If you did it right, he’ll ram
straight into you and be instantly busted. Reset the car immediately and plant
that throttle.
The third speeder is a real bitch, and this is when you’ll need to rely on your
support. This speeder will probably be the one that causes you to need to
restart the race the most, because you’ve got to nail him on the hairpin or you
won’t be close enough to the next speeder to chase him down in time. Since
you’ll be chasing this guy down through the part of the track where the computer
opponents always pull away from you, you need to utilise the helicopter as soon
as you put your siren on. Annoyingly, it won’t actually start dropping the
explosive canisters until you reach the hairpin, so stick as close to the
speeder as you can through the S-bends. You need to hope and pray that the
speeder hits at least one of the canisters. If you are close enough, you can ram
him while he’s still flipping over to bust him – or better yet, if he hits a
second canister, that’ll see to him as well, but don’t rely on that happening.
Use the same strategy for the fourth speeder, the only difference being you’ll
be heading downhill. With any luck you’ll nail him on or before the straight at
the base of the mountain.
Once number four is busted, you’ll be heading back into the city with about 2
minutes left on the clock. Head full throttle down the straight with speeder
number five in sight. He’ll brake just before the first light turn, and if your
timing is right, you’ll smack him at close to top speed from behind and
instantly bust him.
Speeder number six can be tricky. As you are chasing him, it will look like he’s
heading towards the shortcut…don’t be fooled because he’ll swing back onto the
main road, and this is your chance. As he’s swinging back onto the track, slam
into his side, and if you got it right, he should go careening into the opposite
wall. Smack into him again while he’s recovering from the smash and you’ll have
him.
It should be common sense now how to bust the last two, but for those of you who
haven’t caught on, you should have 2 road blocks/spike strips left. You should
partly catch speeder seven as you exit the city area and start heading up the
hill. Set up your road block, and ram him from behind if you get the chance
(which you should). Keep on his tail until he reaches the road block, which
should be set up on the left hand entrance to the tunnel. If it’s a road block,
he should smash into it and come to a dead halt, in which case you can easily
ram him from behind at high speed to finish him off. If it’s a spike strip,
he’ll spin out after hitting the spikes inside the tunnel. Line yourself up and
nail him at high speed.
You have no time to lose (I had about 30 seconds left on the clock at this
point), so get your car back on the road and chase down the eighth speeder. As
soon as you see him, stick your siren on and set up your spike strip/road block,
even though you theoretically shouldn’t need it. You’ll catch him through the
small S-bends, and you should get close enough to hit him from behind. Hit him
with a sweep into the rear of his car, this should spin him around. Line
yourself up and give him an almighty hit (front-on collisions will almost always
do the trick) and you’ve collected your eighth ticket and finished this
extremely difficult event. If you don’t like your chances of doing it that way,
your spike strip/road block will be set up ahead, but he won’t hit it. Instead
he’ll try going around it by taking the INSIDE dirt track at the resort. To stop
him doing this, drive right beside him on his inside, and this will stop him
taking the dirt track. He’ll hit the road block/spikes, and it’ll just take a
good whack after that to bust him.
32. GERMAN SHOWDOWN TOURNAMENT
Tournament
The second last event, and you’d better believe it won’t be a walk in the park
or you’ll be in for a shock. It’s a 4 race tournament featuring the German cars,
and you’ll need to be good to get the gold here. Don’t worry though, it’s
nowhere near as hard as event 31.
33. MCLAREN F1 LM DELIVERY
Point to Point
For the last event, you’d expect it to be a near impossible task, but coming in
under the 2:45 mark to get the gold isn’t actually that difficult. You can even
afford to flip the car over a few times and you’ll still come in under that
time…although don’t actually set out to do that!
8.0 CHAMPIONSHIP MODE
--------------------------------------------------------------------------------
The second career mode pits you up against opponents of increasing difficulty as
you complete 33 events without any hindrance from the law or traffic. If you
managed to get gold medals in all of the Hot Pursuit events, you probably won’t
have much trouble with many of these.
Time for a look at the career tree:
[1]
|
---------------------------
| |
[2] [3]
| |
------------- -------------
| | | |
[4] [5] [6] [7]
| | | |
--------- --------- --------- ---------
| | | | | | | |
[8] [9] [10] [11] [12] [13] [14] [15]
| | | |
--------- --------- ---------- ----------
| | | | | | | |
[16] [17] [18] [19] [20] [21] [22] [23]
| | | |
--------- --------- ---------- ----------
| | | | | | | |
[24] [25] [26] [27] [28] [29] [30] [31]
| | | |
----- -----
| |
[32] [33]
Take note of the way I’ve numbered the tree, as that’s how I’ll be referring to
each event.
1. OPEL SPEEDSTER TIME TRIAL
Time Trial
The first race in Championship mode, and as a result, it’s a piece of cake to
get the gold. They give you three laps around Calypso Coast to clock a lap of
2:40 or better for the gold. I did it on my first lap (remember no rolling
starts).
2. VAUXHALL CHAMPIONSHIP
Single Race
2 laps around National Forest, and you’re all in Vauxhalls. This one is so
pathetically easy you can do it with your eyes closed.
3. FALL WINDS KNOCKOUT
Lap Knockout
This is even easier than event 2. Just choose your favourite class C car, and
you’ll win this 4 lap knockout around Fall Winds by at least half a lap.
4. MULTINATIONAL CHALLENGE
Single Race
*yawn* When is the challenge going to start? Another ridiculously easy race
here, 2 laps around Palm City Island. Feel free to watch the grass growing on
your lawn outside while you are racing this event.
5. CHAMPIONSHIP TOURNAMENT I
Tournament
Yay! A tournament! A challenge maybe? Hmmm…guess not. This isn’t just one race,
it’s 4 races that you need to survive without falling asleep from boredom as you
win each one by half a lap.
6. BMW TIME TRIAL
Time Trial
Like the first time trial event, it’s very easy to get the gold on your starting
lap on this one. Assuming you played Hot Pursuit mode first, you’ll know the
tracks backwards by now, and without any other cars on the track, you can’t get
any easier.
7. PALM CITY OPEN
Single Race
As you are racing this event, you’ll probably be wondering when the challenge
will begin. This is supposed to be harder, and it is…slightly. You’ll only be
beating your opponents by a third of a lap instead of half a lap.
8. MERCEDES CL55 AMG TIME TRIAL
Time Trial
Another Time Trial where you can come in under the gold medal time on the first
lap, meaning you need to waste time driving around the track two more times for
nothing. Meh. You may narrowly miss it on your first lap though if your start
isn’t good enough.
9. BMW ALPINE CHALLENGE TOURNAMENT
Tournament
Another tournament, and finally it’s starting to get a little challenging. Pick
your favourite BMW…the Z8 is probably the best choice, and win this tournament
to move on.
10. JAGUAR XKR TIME TRIAL
Time Trial
This was the first time trial where I didn’t actually come in under gold medal
time on my opening lap, I missed it by 2 seconds. A sign that things are
starting to get a little harder, but not much.
11. AUSTRALIAN CHALLENGE
Single Race
A race around Scenic Drive in either of the two Australian built cars. This will
be a little challenging if you choose the TS50, you shouldn’t have a problem if
you choose the HSV.
12. SNAKE BITE CHALLENGE
Single Race
This will probably be the first race that will pose a real challenge to those
who did Hot Pursuit Mode first, and will be the event that makes or breaks you
if you have found the previous events in Championship mode somewhat difficult. 3
laps around one of the hardest tracks in the game, and your opponents don’t
exactly play fair. Make sure you take the long shortcut in the city area to pull
away as much as you can, because they’ll catch you up as you work your way up
the mountain. The Viper is probably the best option here.
13. GENERAL MOTORS KNOCKOUT
Lap Knockout
If you found the Snake Bite Challenge a little taxing, this should be a little
relief for you. Not too difficult, as long as you don’t spin out and crash.
14. CHAMPIONSHIP TOURNAMENT II
Tournament
4 races around each of the locales in the game, and this can actually be a
little difficult if you aren’t paying full attention to what you’re doing. It
still isn’t THAT hard though.
15. FOREIGN SPRINT CHALLENGE
Single Race
Choose from the Non-American cars and race along Autumn Crossing. It’s point to
point, so be careful. Autumn Crossing isn’t THAT long of a track, so it’s easy
to lose this because you don’t realise how short the race actually is.
16. ISLAND KNOCKOUT
Lap Knockout
3 laps around Island Outskirts, choose your car and go for it. Don’t expect your
opponents to let you get past them easily though…this is where this mode will
begin to get difficult.
17. AMERICAN SPRINT CHALLENGE
Single Race
Another point to point race across Scenic Drive in your choice of the American
cars. Scenic Drive isn’t a long track though, so you better make sure you get
into the lead early in the race and stay there.
18. MEDITERRANEAN OPEN
Tournament
Choose between the Viper, 360 Spider or the 911 Turbo, and work your way through
this 3 race tournament. It’s not easy to win this one though, you’ve got to
drive really aggressively to make it. The 911 Turbo would probably be the most
sensible option on this one.
19. PONY CAR CHALLENGE
Single Race
‘Pony Car’? o_O Errm…right…anyway, you’re all in Mustang Cobra R’s here, and
you’ll be racing over 4 laps of Fall Winds. This isn’t too hard, just make sure
you don’t spin out on the hairpins and you’ll be fine.
20. PORCHE 911 TURBO KNOCKOUT
Lap Knockout
Finally you get to use some real muscle! This race isn’t easy either…there are a
few places on this track where your opponents will simply pull away from you no
matter how well you drive, so use the two big shortcuts on Calypso Coast to get
back in front of them.
21. CHAMPIONSHIP TOURNAMENT III
Tournament
The third championship tournament presents you with a rather difficult
challenge. Four races, and your opponents seem to have a license to kill…or a
will to smack you off the road, anyway.
22. PORCHE VS FERRARI CHALLENGE
Single Race
Now we’re talking! Choose between your favourite Porche or Ferrari and go hammer
and tongs in this no holds barred point to point sprint through Scenic Drive.
Make sure you grab the lead early in the race and maintain it all the way to the
end.
23. FERRARI TIME TRIAL
Time Trial
I got the Gold medal with the Barchetta on this one without too much trouble,
and I’m guessing you can do it with the 360 Spider too, otherwise they wouldn’t
give it to you. As with most time trials, it’s not that hard. You won’t come in
under gold medal time on your first lap, but you shouldn’t have any problem
getting it on your second lap.
24. LAMBORGHINI TIME TRIAL
Time Trial
Choose either the Diablo or Murcie`lago and get a lap time of under 1:40 on
Coastal Parklands to earn the gold medal. Not too difficult.
25. AUTUMN KNOCKOUT CLASSIC
Lap Knockout
Make your choice from the class AA cars and put the pedal to the medal in this
long lap knockout. You’ll be going for 7 laps around Fall Winds, and you can’t
afford to finish a lap last or it’s the end of the race for you. This one is
hard, you’ve been warned.
26. FERRARI VS LAMBORGHINI KNOCKOUT
Lap Knockout
Another Lap Knockout, and this is another long and difficult race. Make your
choice from the Ferrari or the two Lamborghini’s and dogfight it to the finish
over this 5 lap race on Island Outskirts.
27. PORCHE CARRERA GT (CONCEPT VERSION) TIME TRIAL
Time Trial
Make your way around Alpine Trail in 1:20 or less to achieve the gold medal
here. In this impressive car, 1:20 shouldn’t be any trouble. Just remember to
take the shortcut at the end. Refer to section 6.8 for a detailed explanation of
the track.
28. REDWOOD CLASSIC TOURNAMENT
Tournament
Well, they’ve thrown in a bunch of tournaments really close together at the end
of championship mode, and this is the first of them. You’ll finally be able to
do some serious racing with the class AAA cars in this one, and the action will
be very intense. Hold on to your hat.
29. ASTON MARTIN V12 VANQUISH TIME TRIAL
Time Trial
Jump in the V12 Vanquish and get a lap time on or under 2:35 to grab the gold.
Persist and ye shall be rewarded. It’s not too hard.
30. CHAMPIONSHIP TOURNAMENT IV
Tournament
You’ll definitely have your work cut out here as you race against the most
aggressive opponents you’ve faced so far over this 4 race tournament. Make sure
you can handle high speeds, because this tournament will have plenty of them.
31. FERRARI F50 SPRINT
Single Race
Everyone is in Ferrari F50’s, and you’ll be racing point to point across
Mediterranean Paradise. It’s not as long as other races, so, as with the other
sprints, getting in front early in the race is essential. Just make sure you’re
still in front when you cross the finish line. Luckily there’s a couple of nice
shortcuts to help you out along the way.
32. CHAMPIONSHIP TOURNAMENT V
Tournament
The business end of the championship mode, and you’ve got your last and most
difficult tournament here. Four races around some of the toughest tracks,
against the toughest opponents, in the fastest cars in the game. You’d better be
good. Jump behind the wheel of your favourite class AAA car and push that
throttle through the floor.
33. MCLAREN CHALLENGE
Single Race
The last championship mode race, and it actually isn’t that bad. Choose between
the McLaren F1 or the McLaren F1 LM and fight it out over Autumn Crossing. Watch
it though, these are the fastest cars in the game and you’re racing on the
shortest point to point track in the game, so it’ll be over very quickly. I’m
probably starting to sound like a broken record, but get into the lead as early
as you can and make sure you stay there. There isn’t a lot of room for error
here.
9.0 ACKNOWLEDGEMENTS AND CREDITS
--------------------------------------------------------------------------------
Electronic Arts, for making the game
My brother, for buying the game
Myself, for writing this guide :)
If you have any questions, comments or suggestions about this FAQ, feel free to
e-mail me.
Copyright 2003 by White_Pointer