----------------------------
Mortal Kombat: Deception
The Kabal Guide
By Charles Grey
(
[email protected])
Revision 1.40
Updated 09/10/2005
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-- CONTENTS
01. Updates
02. Legend
03. Movelist
04. Strategy
05. Juggle Combos
06. Extras
07. Credits
-- 01. Updates
1.40 (09/10/2005)
* New Sun Bin combos.
1.35 (05/24/2005)
* Updated e-mail address, some hit/damage corrections.
1.30 (01/25/2005)
* 66% SUN BIN combo.
1.26 (12/18/2004)
* Corrections to combo hits/damage.
1.25 (12/09/2004)
* 2 more combos.
* Various corrections.
1.20 (11/20/2004)
* New Goju Ryu Combos
1.10 (11/16/2004)
* 62% anti-air combo, unlockables.
* Corrections.
1.02 (11/07/2004)
* 2 more combos.
1.01 (11/03/2004)
* Another combo added.
1.0 (10/29/2004)
* Complete movelist.
* Special and Style Strategies.
* A total of 19 juggle combos, including some very powerful Hooksword
double juggles.
-- 02. Legend
U: Up
D: Down
F: Forward
B: Back
PS2 XBox GameCube
1: Square (X) (B)
2: Triangle (Y) (Y)
3: X (A) (A)
4: Circle (B) (X)
JS: Juggle Starter
SS: Sidesteps
KD: Knocks Down
CS: Change Style
-- 03. Movelist
Specials
Plasma Blast : D,F,1
Nomad's Touch : D,B,2
Raging Flash : B,F,4
Throws
Vertebreaker : THROW (16%, 2 hit)
Fatality : F,U,U,U,3 (close)
[Kabal kicks opponent and they start to spin.
He then cuts top to bottom causing pieces to fly.]
Fatality : U,U,D,D,2 (close)
[Kicks them into the air, then slices the falling opponent.]
Hara Kiri : F,U,U,D,2 (do when you lose)
[Pulls out a hooksword and rams it broadside into his head.]
SUN BIN
Small Frame Strike : 1
Twisting Hammer Fist : B+1 (stun KD)
Golden Fist : D+1
Digging Fingers : 2
Chest Opener : B+2 (KD)
Awkward Uppercut : D+2 (KD)
Large Frame Kick : 3 (15%, 2 hit)
Small Frame Toe Kick : B+3
Aged Heels : U+3 (JS)
Dangerous Heels : D+3
Thunderous Chest Breaker : 4
Dusty Shin Kick : D+4
Hidden Hands : 1,1 (9%)
Road To Victory : 1,1,1 (13%)
Hidden Fists : 1,B+1 (14%, KD)
Linked Thrust Kick : 1,1,4 (15%, KD)
Gathered Strength : 1,B+3 (11%)
Overhead Pain : 3,3,3 (17%, KD)
The Art Of War : 1,3 (18%, JS)
Masked Psycho : 1,1,2 (15%)
The Beast : 1,1,U+3 (14%, JS)
Psycho Machine : 1,1,2,CS (19%, KD, ends in Goju Ryu)
GOJU RYU
Shotei : 1
Long Arm Palm : B+1 (KD)
Elbow To The Knee : D+1
Wind Cutter : 2 (JS)
Head Crusher : F+2 (stun KD)
Monkey Uppercut : D+2 (KD)
Chudan Mae Geri : 3
Defensive Sidekick : U+3 (SS)
Spinning Trip : D+3
Ankle Tapper : B+3
Foot Smasher : 4 (15%, KD, 2 hit)
Scratching Heels : D+4
Dual Shotei : 1,1 (14%)
No Escape : 1,2 (15%, JS)
Head Twister : 1,4 (21%, KD)
Unlisted Kombo : F+2,4 (20+10%, last hit doesn't combo)
Speed Monster : 1,1,CS (19%, ends in Hookswords)
Secret Branch 1 : 1,1,CS,1,2 (27%, ends in Hookswords)
Secret Branch 2 : 1,1,CS,1,B+1 (29%, KD, ends in Hookswords)
Secret Branch 3 : 1,1,CS,1,4,CS (29%, KD, ends in Sun Bin)
HOOKSWORDS
Chest Strike : 1
Twisting Hook : U+1
Shoulder Rip : B+1 (17%, KD, 2 hit)
Low Reverse Blow : D+1
Power Hook : 2
Twin Overhead Strike : B+2 (JS)
Chin and Neck Slice : U+2 (16%, 2 hit)
One Hook Sweep : D+2
Spinning Sidekick : 3
Leg Hooks : U+3 (SS, KD)
Leg Tripper : B+3 (KD)
Scissors Swipe : D+3
Double Axe Kick : 4 (10%, 2 hit)
Upward Cross Strike : D+4
Shin Strike : B+4
Razor Moon : 1,1 (18%)
Strength and Balance : 1,1,2 (23%)
Furious Edges : 2,1 (17%)
Blazing Fury : 2,1,4 (20%, JS)
Unlisted Kombo : 2,1,3 (22%)
Unholy Strength : 1,1,4 (24%)
Hooksword Pain : 1,1,4,CS (27%, KD, ends in Sun Bin)
Shady Blows : 1,1,B+1 (28%, KD)
-- 04. Strategy
- Special
PLASMA BLAST [D,F,1]
His projectile from MK3. It's fast but has a slow start-up. You can
put it in a combo but you have to be fast.
NOMAD'S TOUCH [D,B,2]
A new Ermac-type move. Kabal sticks out his fists while they glow. If
opponent gets sucked in they fly toward Kabal and bounce off and they
both fall down. The range is just under a full non-zoomed screen.
It won't juggle out of air, though.
RAGING FLASH [B,F,4]
The 'stun' move from MK3. Kabal dashes forward quickly toward his
opponent. If it hits they 'spin'. The stun time is about 2 seconds.
There is some recovery time if it's blocked. You can use it in a
juggle, but it must be the first or second hit in the combo or it
won't activate.
VERTEBREAKER [THROW]
Kabal grabs them and throws them aside. It does about 16% damage.
Like all throws, Kabal does a missed grab if it dosen't connect.
- Sun Bin Style
[D+2]
Powerful uppercut punch, but dosen't recover quick enough for a juggle.
[U+3] or [1,1,U+3]
Basic SUN BIN launcher that knocks them way up.
It's great for knocking into stage traps!
[1,3]
3-hit juggle starter.
[3,3,3]
4-kick combo in which the last hit knocks away. You can juggle this
but the last 3 won't reach.
[1,1,2,CS]
His most powerful Sun Bin string combo. 3rd hit dosen't always juggle.
- Goju Ryu Style
[2] or [1,2]
Bonuce hit juggle starters.
[D+2]
An uppercut punch, but dosen't recover quick enough to juggle.
[4] or [1,4]
Short but powerful combination that ends with a knockdown headbutt.
This is great when fighting against the final boss.
[U+3]
Similar to Johnny Cage's Karate U+3 from MK:DA, except it dosen't knock
down. A sidestep dodge and high kick. Good to use in close.
- Hookswords Style
[B+1] or [1,1,B+1]
Swings both swords downward. The second hit floors the opponent.
You can juggle both hits if you're close enough.
[B+2]
Bonuce hit juggle starter.
[U+2]
A spin that hits twice, but has short range.
[U+3]
Sidesteps then throws a low sword sweep.
[4] or [1,1,4]
The 4 has some weird juggle properties. If the 4 hits both times,
they stay airborne longer and there's time to juggle them again
until you're out of range. This is how his extended Hooksword juggles
like the 1,1,4, 1,1,4 are possible.
[1,1,2]
Three advancing strikes with good damage. Good pressure combo.
It's also good against the final boss.
[1,1,4,CS]
His most Hooksword powerful combo string, and it knocks away.
[2,1,4]
His other Hooksword juggle starter, ends with a kick launcher.
-- 05. Juggle Combos
* Combos do 25% more if opponent is in weapon style.
* Some combos won't work in corner because you get pushed out.
* Long combos are easier to escape with the Breaker [F+Block].
* Combos were tested on Mileena, results may be different against
larger characters.
Hits/%Damage
SUN BIN
5 / 31%: U+3, 1,1,4, jump 3/4
5 / 32%: U+3, 1,1,2,CS
5 / 35%: U+3, 1,1,2(corner push), D+2
7 / 33%: 1,3, 1,1,2,CS
9 / 55%: U+3, B,F,4, (CS,CS)1,1,4, 1,1,4 -Mew2King
9 / 66%: U+3, (CS,CS)1,1,4, 1,1,4, (CS)D+2 (corner only)
10/ 61%: U+3, B,F,4, (CS,CS)1,1,4, 1,1,4, U+1
GOJU RYU
4 / 26%: 2, 1,1,CS
5 / 27%: 1,2, 1,1,CS
8 / 43%: 2, 1,1,CS,1,4,CS -SnotRocket420
HOOKSWORDS
3 / 20%: B+2, D,F,1, D+3 (best in corner)
8 / 48%: B+2, 1,1,4, 1,1,4
9 / 55%: B+2, 1,1,4, 1,1,4,CS -Mew2King
10/ 46%: 2,1,4, 1,1,4, 1,1,4
11/ 51%: 2,1,4, 1,1,4, 1,1,4,CS -AntiFrodis
7 / 62%: (out of air)1,1,4, 1,1,4
9 / 72%: (out of air)D,F,1, B,F,4, 1,1,4, 1,1,4
* The first 4 (axe kick) must hit twice for the juggle to work.
-- 06. Extras
Alt Outfit: Koffin DA (challenge Kabal in Chaosrealm, B-1.)
Alt Bio: Koffin KS
-- 07. Credits
- The 1-Page Fatality List by Kaijam Jeffers
-
[email protected] -- 51% combo.
- Mew2King ---------------- 2 combos.
- SnotRocket420 ----------- Goju Ryu combos.
MK: Deception is (c) MIDWAY