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Khaotika's MvC2 TRON BONNE FAQ

Version 3.6

newest revision- 7/26/00

4/12/00, submitted 4/29/00, revised 5/29/00, 6/13/00

*Note- this FAQ was completely researched by Khaotika! (Jon)
<[email protected]> If you quote something from this, please give
me an email beforehand.. otherwise see the credits section..

This FAQ can be found at www.gamefaqs.com
and at www.gamesdomain.co.uk/
Also at www.khaotika.com/mvc2.html
-- If you want to use it on your site..email me first, please.


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TABLE OF CONTENTS:

1. UPDATES AND REVISIONS
2. LEGEND
3. HISTORY
4. TAUNT/FUN STUFF (ANIMATIONS/TRANSLATIONS/OTHER/COLORS)
5. BASIC ATTACK LIST
6. ASSISTS/TEAM SUPERS
7. MOVES
8. OTHER MOVES
9. SUPERS
10. STRATEGIES
11. PARTNERS FOR TRON
12. COMBOS
13. VS. ABYSS
14. WHAT'S NEXT?/THE FINE PRINT


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UPDATES and REVISIONS

7-26-00: Added Misc things like a URL/Animations/Translations/some
partners/more combos.

6-13-00: Added Fun Stuff section/Added URL/Added Basic Attacks/Added a
TON of combos/added snapback info.

5-29-00: Added more to combo section. Added Table of Contents. Will
probably finish the entire FAQ soon. Updated Move/Super names.. mostly
because Kao Megura's names are the official ones, and they sound
better.. Beefed up everything.

4-27-00: Added more to history, strategy. Fixed minor errors..

4-12-00: Added more to history, beefed up special moves info and
strategy..

4-11-00: Added more combos, team supers, colors, more info in general.

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LEGEND:

The basics for this game have remained unchanged since the start of the
vs. series, only you now have 4 basic buttons and 2 assist buttons. You
can select the character's assist at the select screen.

To get a strong, you have to press jab, then jab to get a strong. For a
forward, press short, then short. This only works in combos, however..
And you can cross these up as well, like jab to forward, or short to
strong. The assist buttons call out your other two characters for an
assisted attack.

This is the layout:

Joystick------  Jab     Fierce    Assist 1

               Short    Forward   Assist 2

And the key to the moves and combos:

Superjump; SJ; SJump - quickly press down, then up

U- Up
UF- Up-Forward
F- Forward
DF- Down-Forward
D- Down
DB- Down-Back
B- Back
UB- Up-Back

D, DF, F - lists like these tell you to roll from down to forward in one
motion, then apply the button presses.

DASH - F, F or B, B or 2 punches simultaneously. Character moves faster
than normal speed. Use it to advance or retreat.

BLOCK - Press joystick/pad away from opponent while they attack. Can
also be done in midair.

ADVANCING GUARD - While blocking, press 2 punches simultaneously, to
push back an attacking opponent.

ROLL - B, DB, D + Any punch or kick. - When knocked down, use this to
prevent follow up attacks.

SAFE FALL/BREAK AWAY - Press joystick/pad in any direction except up +
Fierce or R.house - You can fall or get away safely from a hold, throw,
or being knocked out of the air.

VARIABLE COUNTER - D, DB, D + Assist button - While blocking, do this,
and one of your partners will come out, counter-attacking, and switch
characters. This uses one level of super meter.

VARIABLE ATTACK - Press jab and short or fierce and r.house to switch
characters. Characters that have damage will recover the red portion of
their life while resting.

XX- cancel (XX into is cancel into)

OTG- on the ground. Means that you can use a combo/move/super while the
enemy is on the ground.

ASSIST- One of two buttons that will call in your other partners for a
special quick attack.

SNAPBACK- D, DF, F + Assist button. Tired of your main opponent? Then
force him out by doing a snapback. Assist 1 will bring in the 2nd
character, while assist 2 will bring in the 3rd.

DELAYED HYPER COMBOS- This is also the first game where you can cancel
supers into other supers. For instance, you use Venom Web, then cancel
before Venom's finished into Tron's Lunch Rush. Both supers will
connect, and Venom will switch out to Tron. You can also use 3
supers/characters for this. Experiment with different teams to find a
Delayed Hyper Combo that suits your characters.

DOUBLE/TRIPLE TEAM- Press both Assist buttons to activate all your
characters supers. The super the character uses depends on which assist
you picked. This move uses 2 or 3 bars of the super meter, depending on
how many characters you still have, or how much super bar has been
charged.

The rest is pretty self-explanatory, and if you really don't know how to
play one of these games by now, then this probably isn't the place to
start with.... :P

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HISTORY:

-Who is Tron Bonne? - Tron first appeared in the first 3-D Megaman game
called Megaman Legends (or Rockman Dash in Japan). She is the only
sister of the Bonne clan of pirates.. Her older brother Teisel and her
younger brother Bom (also known as Baby Bonne). She's precocious,
tempermental, and a bit vain.. She never goes anywhere without her Kobun
helpers present.. She is 15 years old, and will return for Megaman
Legends 2. She currently stars in her own game, the Misadventures of
Tron Bonne. She also has a secret crush on Megaman, and had somewhat
reformed at the end of Legends, but don't expect her to remain on the
side of good for long.. ;) This is her first appearance in a VS game, or
a fighting game, for that matter.


TAUNT:

- For the DC version, hold short and press start. Tron's mech stands
still as she steps out of the driver's seat. She puts her hand on her
cheek, with the other on her hip, and starts laughing at you. The Kobun
jumps up and down laughing as well.

- For the arcade version, just press the start button.. Duh. :)


FUN STUFF:

-Tron's Mech is actually a smaller version of the Gustaff, a walking
arsenal she created in the Misadventures of Tron Bonne. This one lacks
the head, though.

Open animation: Tron and the Gustaff roll on-screen, with the Kobun
sitting atop one of the hands. She declares "Odakara wa itadaki
yo!!"/"The treasure is mine!!", and climbs into the Gustaff's seat. The
Kobun hops down, and waits behind her.

Win 1: Tron poses with the Gustaff, triumphantly, saying "Katta wa!"/"I
won!" The Kobun jumps for joy.

Win 2: Tron looks back behind her, as a Kobun chef appears, saying
"Gohan desu yo!"/"Meal time!". She and the Gustaff fall to the ground,
courtesy of the other 30+ Kobun, scrambling to get a meal. Tron falls on
her face, looking peeved.

Timeover Loss: Tron's Gustaff explodes, leaving her on the ground,
similar to her Win 2 pose. The air around her is filled with smoke, and
she has soot all over her. The Kobun stands, disappointed and crying.


TRANSLATIONS:

Intro: "Odakara wa itadaki yo!"/"The treasure is mine!"

Assist: "Onegai.."/"Please.."
Lunch Rush: "Damannasai...Gohan desu yo!"/"Shut up!...Meal time!!"

Victory: "Katta wa!"/"I won!"


TRON'S COLORS:

- NOTE: Whichever color you pick for Tron, will be the Kobun's
corresponding color! (ie Fierce Tron/Fierce Kobun)

(Jab) Yellow-Green/ Red-Orange Mech; Lite Purple/Magenta Tron;
Yellow/Blue/Lite Blue Kobun (basic color)

(short) Cherry Red/Gray Mech; Lite Purple/Red Tron; Yellow/Black/Gray
Kobun

(fierce) Blue/Yellow Mech; Lite Purple/Orange Tron; Dull
Yellow/Pink/Lite Pink Kobun

(r.house) Army Green/Brown Mech; Cream/Brown Tron; Yellow/Turquoise/Lite
Turquoise Kobun

(assist 1) Black/Yellow-Orange Mech; Gray/Orange Tron; Lite
Pink/Red/Lite Red Kobun

(assist 2) Pink/Silver Mech; Lite Pink/Pink Tron; Lite Pink/Purple/Lite
Purple Kobun
(aka the Strawberry Shortcake Tron)


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BASIC ATTACK LIST:

- Tron's basic attacks involve morphing and transforming her mech into
weapons of destruction...

stand Jab - Poking Mech arm. Fair priority.

crouch Jab - Crouching Mech arm poke. Fair priority.

jumping Jab - Downward fist thrust. Good priority.

stand Strong - Stonebreaker multi-hit thrusting arm. Hits multiple times
(4 hits max). Great priority. Pulls enemy in.

crouch Strong - Crouching satellite beam. 3 hits. Good priority. Pushes
enemy away.

jumping Strong - Backhanded energy ball. Hits high. Good priority.

stand Fierce - Double spinning lariat punch. Hits twice, but only in
corner. Knocks enemy away. Good priority. Has bad recovery if you use it
outside of a corner.

crouch Fierce - Crouching Firewall. Insane priority and anti-air.

jumping Fierce - Air spinning lariat. Good priority. Good as a combo
starter and finisher.

stand Short - Double shovel sweep knockdown. 2 hit knockdown, but can be
interrupted after first hit. Good priority.

crouch Short - Crouching chainsaw blades - backs of arms become
stability pillars. Great priority. 3 hits max. Can be interrupted.

jumping Short - Jumping double chainsaw blades. Hits diagonally down. 3
hits max, and can be interrupted. Insane priority, great as a jump in.

stand Forward - Giant diagonal flamethrower. 3 hits max, and can be
interrupted. Good priority.

crouch Forward - Double spiked yo-yo launch. Lifts up opponent. Good
priority.

jumping Forward - Giant shovel push. Good priority.

stand R.house - Giant rock scoop and throw. Hits twice, if you activate
close to enemy. Hold button down to hold rock, release to throw, or just
press r.house once. Priority range differs on where opponent is.

crouch R.house - 4-legged spinning knockdown. Can move a bit while
activating. Good priority.

jumping R.house - Enormous Rock Piledriver. Hits diagonally down. Good
for jump ins and combo ending. Great priority.



TRON'S ASSISTS:

Alpha/Throw Type: Throw. Has short to medium range.. slow recovery time
if missed, but is unblockable. Tron jumps out to throw the enemy. She
basically appears where you were last standing, and tries to throw you.
Good for starting up a small combo.

Beta/Anti-Air Type: Flamethrower. Comes out fast, and in a diagonally
upward stream for 3 hits. Great anti-air move. Useful for starting a
combo as well.

Gamma/Projectile Type: Satellite Beam. Slow to come out, creates a
small, short pulse at waist below level. Has the ability to stun for
about 1 real-time second.


TRON'S TEAM SUPERS:

-Tron's team supers depend on which assist you picked-

A: Lunch Rush - Probably the best one, because of it's massive chip
damage.. and that's basically what you want if you've just pressed the
Assist buttons together..

B: King Kobun - Still has a slow startup, and isn't too effective unless
you comboed in the super before you pressed the Assist buttons..

G: King Kobun - See B.


TRON'S MOVES:

Kobun Launch: F, D, DF + P (fires a Kobun from out of the mech,
parachutes down.) One hit move. Slow to connect. Basically an anti-air
move, but only good at a distance. Jab throws it lower and close, while
fierce throws it higher and farther. This can also be used in a combo,
but beware the recovery.

Beacon Bomb: D, DF, F + P (punch pressed determines angle of beam) has
short range.. If the sight and beam connects, two Kobun will appear and
attach to the enemy, holding them in place for a few seconds, allowing
you to do a follow up attack. Jab is a straight beam, Fierce fires it at
a 45 degree angle. The Kobun will retreat with red energy crystals which
basically do nothing to help Tron. Best used to trap the enemy for a
super/combo.

Bonne Strike: D, DF, F + K (kick pressed depends on how long it lasts)
can be done in mid air.. Tron's Mech sprouts a drill arm, which drills
the enemy while moving forward. If it connects, it hits multiple times.
Good for comboing into, or for decent block damage. Can be a little
cheap, though.. Press the buttons for more hits. Try to end all your
combos with this move.


OTHER MOVES:

Throw: F+P: Tron's mech turns around and throws the enemy in the other
direction. Pretty good priority in midair, but the ground one has worse
priority.

Air Dash: F, F in midair. Good for suprise attacks or evasion
strategies.

Rock Throw: Standing r.house. Tron's mech produces a boulder, and then
throws it. You can hold the button to delay the throw, but it will
eventually throw the boulder. Good wake-up hit, if you connect the
start-up hit.

Moving Knockdown: Crouch r.house. You can move a short distance while
doing this move. Use a super or Bonne Strike after this move.

Spining Punch: stand fierce. Hits once, then hits again. Most people
forget that it hits twice. Use that to your advantage.

Launchers: Crouching Fierce, or DF + Fierce. Tron's mech slams a fist
down, which creates a pillar of fire, launching the opponent. Great
priority.

Snapback: Standing Fierce animation. Still has the recovery time of a
normal standing fierce.


TRON'S SUPERS:

Lunch Rush: D, DF, F + 2P
Tron fires a beacon into the enemy; her main Kobun whistles, and all 39
Kobun (and 40 makes Tron's Kobun) come marching in over the opponent in
a lunch rush.. Has close to medium range. The Beacon Bomb used must be
used up close, and with out the enemy blocking. If it misses, then
prepare for a world of hurt. Best used in a combo. Notice that Data is
among the hungry Kobun. The earlier Data appears, the more damage the
super will cause. (pointed out by Kao Megura)

If you happen to have only one super built up, you can press Assist 1
and 2 simultaneously to activate the Lunch Rush. You won't need to be in
range for it, therefore, you can safely use this as a surprise attack,
or from farther away, or for good chip damage.

King Kobun: D, DB, B + 2P
Tron goes into her assist animation, bringing out a satellite dish that
emits a signal. Tron's main Kobun then grows to titantic proportions,
and smashes the enemy repeatedly with a giant hammer. You can use the
first hit from the Kobun's growth like Roll or Megaman's Hyper supers,
knocking the enemy into the rest of the hits... Also best used in a
combo. Can be used as an anti-air, but it is a bit tricky..This super
works like an auto combo if it connects.

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STRATEGY:

-Tron is slow but powerful. Most of her moves chain directly into
others, so try different combinations. Her reach is pretty good, but you
might be beaten by someone faster than you, so be careful. Her priority
is great, except when executing a jump in combo, so try to superjump
beforehand.. Her Bonne Strike can be done in mid-air, and she has an air
dash forward, so utilize that... Use confusion tactics, and try to use
everything at your disposal.. Her fierce punch hits twice, and not many
know that. Use her knockdown (crouching r.house) to set up massive
damage combos and supers.. but don't use the C.rhouse XX into King Kobun
too often! Your opponents will expect it and will roll out of the super!

The best way to use her is as a strategy character. Follow up anything
that stuns your enemy with a sure fire Bonne Strike or a Super that fits
in with the combo. Tron's jumping fierce is her best offensive advancing
move. You should either land a throw, or start a combo that can be
finished on the ground. Pester the hell out of everyone by using Bonne
Strikes whenever possible.. works wonders on their concentration!! ;)

Tron can also dish out some insane chip damage with her Bonne Strike, as
well as the Assist Lunch Rush, so use them in dire situations. Try to
use the air version insted of the ground Bonne Strike so you can recover
quicker. Tron has a horrible air game, so keep that in mind when facing
opponents who excel in the air. Wait for them to come to you. Use
assists to cover her slow recovery on some of her moves. Also, when you
DHC into another super with her, you must switch supers at certain
points. For example: The only way you can DHC her Lunch Rush into your
next character's super is to start it almost immediately after the Kobun
appear from off screen. Any later, and you won't be able to cancel. Keep
in mind that some characters supers are miserable when paired with
Tron's.. A high hitting super won't combo well with a low to the ground
one like Lunch Rush. Remember this when choosing assists and teammates.

Omit some hits in the super-jump combos when facing characters that are
smaller than Captain Commando, because the enemy will fall before you
can finish the combo. For example, try to just use the weaker hits and
XX into a Bonne Strike. Speaking of falling characters, use her jumping
r.house as she falls to possibly stun the enemy again, followed by, you
guessed it, a Bonne Strike! :D KEEP THEM GUESSING!! Try not to set into
a predictable pattern.


PARTNERS FOR TRON:

-Venom: In addition to his power, and excellent keep-away game, he also
has his Venom Fang assist, which is useful for covering up mistakes. His
Venom Web is excellent to delay into a Lunch Rush. He's also pretty
fast, and a great confuser. A double team with him yields Death Bite,
which is useful for adding hits to the Lunch Rush. A great choice.

-Sabretooth: Just like Venom, he is quick and powerful. He has great
specials and supers, as well as a great Alpha assist (Berserker Claw),
and Beta assist (Birdie Call). His two punch supers help in DHCs for the
Lunch Rush or King Kobun. Pull a double team with him using his beta and
Tron's alpha, and watch the energy meter of your enemy disappear!!
Another great choice.

-Felicia: Just in case you need a faster character to match all the
pixies, I chose Felicia. She's fast, has some decent specials, and some
good supers. In fact, her specials can combo into her supers, which can
lead into some nasty DHCs. Unfortunately, she lacks in defense, and in
her overall pressure game, because she has short reach on some of her
moves. The real reason I choose her is to match her Alpha with Tooth's
Beta, and Tron's Alpha, for a REALLY INSANE triple team..which will give
very high damage to anyone..even the chip damage is fair..

-Jin: Jin covers Tron very well with his assists, as well as his
strength and reach. His DHC potential with Tron lacks, but you can make
up for it with everything else at his disposal. Another good teammate to
have, especially for backup.


-I'll add more as I experiment! ^_^


TRON'S COMBOS:


NORMAL COMBOS:

1. Jump in R.house, XX into air Bonne Strike

2. Stand jab, stand strong, XX into Bonne Strike

3. Stand jab, stand forward, XX into Bonne Strike

4. Jump in short, jumpin r.house, crouch short, XX into Bonne Strike

5. Jump in short, jumpin r.house, crouch fierce, sjump, jab, short,
strong, fierce, XX into R.house (on a big character)

6. Jump in short, jumpin r.house, crouch fierce, sjump, jab, short,
strong, air Bonne Strike. (Best air to ground to air combo)

7. (in corner) Stand Jab, Fierce, Kobun Launch

8. Jump in short, forward, stand short, forward, short Bonne Strike

9. Air Dash over enemy's head, fierce (before landing), stand jab, stand
fierce

10. Jab Beacon Bomb, jab Kobun launch, Bonne Strike when Kobun hits.

11. Jab Beacon Bomb, jab Kobun launch, cr.fierce when Kobun hits, sjump,
jab, short, strong, forward - end with fierce, r.house or Air Bonne
Strike

12. Jump in jab, strong, stand jab, stand strong, Bonne Strike

13. Jump in short (3 hits), ji r.house, c.rhouse, Bonne Strike

14. Jump in short, ji forward, crouch short, cr. forward, fierce Kobun
launch

15. Jump in short, ji forward,  Air Bonne Strike


LUNCH RUSH COMBOS:


16. Stand jab, stand strong, XX into Lunch Rush

17. Stand jab, stand forward, XX into Lunch Rush

18. Stand jab, stand fierce, XX into Lunch Rush

19. Jump in short, jumpin forward, stand jab, crouch strong, XX into
Lunch Rush

20. Crouching short (3 hits), XX into stand forward, XX into Lunch Rush

21. Jump in short, jumpin forward, stand jab, stand strong, XX into
Lunch Rush

22. Stand R.house, XX into Lunch Rush (has to be in close)

- The trick is to wait until you see the back of the opponent's head in
the line of fire to activate Lunch Rush. -

23. Throw enemy into corner, r.house Bonne Strike, XX into Lunch Rush

24. (in corner) Jump in short, ju r.house, crouch r.house, r.house Bonne
Strike, XX into Lunch Rush

25. Jump in short, short, stand jab, stand fierce, XX into Lunch Rush

26. Jump in fierce, stand jab, stand strong, XX into Lunch Rush

27. Jump in short, forward, stand short, forward, short Bonne Strike, XX
into Lunch Rush

28. Air Dash over enemy's head, fierce (before landing), stand jab,
stand strong (or forward), XX into Lunch Rush

29. Jab Beacon Bomb, jab Kobun launch, Bonne Strike when Kobun hits, XX
into Lunch Rush

30. Jump in jab, strong, stand jab, stand strong, Bonne Strike, XX into
Lunch Rush

31. Jump in short (3 hits), ji r.house, c.rhouse, Bonne Strike, XX into
Lunch Rush

32. Jump in short (3 hits), ji r.house, stand jab, stand strong - end
with Lunch Rush, Bonne Strike, or Bonne Strike XX into Lunch Rush

33. Jump in short (3 hits), ji r.house, stand short, stand strong,
r.house Bonne Strike, XX into Lunch Rush

34. Crouch short, cr. forward, pause, XX into Lunch Rush

- Shoot at the ankles of the enemy when they are launched. -

35. Jump in short, ji forward, crouch short, cr. forward, pause, XX into
Lunch Rush


KING KOBUN COMBOS:


36. Jump in short, jump in forward, stand forward, crouch r.house, XX
into King Kobun

37. Stand short - 2 hits, XX into King Kobun

38. Jump in jab, ju short, stand jab, crouch forward, XX into King Kobun

39. Crouch short, crouch r.house XX into King Kobun

40. Stand short (2 hits), XX into King Kobun

41. Jab Beacon Bomb, XX into either Lunch Rush or King Kobun

42. Jump in short (3 hits), ji r.house, c.rhouse, XX into King Kobun

43. Jump in short (3 hits), ji r.house, stand short, stand forward,
c.rhouse XX into King Kobun

44. Jump over enemy and fierce, XX into Lunch Rush or King Kobun


SNAPBACK COMBOS:

45. Jump over enemy and fierce, snapback.

46. Jump in short (3 hits), stand short, snapback.

47. Jab Beacon Bomb, snapback.

48. Jump in fierce, stand jab, stand strong, snapback.

49. Jump in short, stand short, stand forward, snapback.

50. Stand jab, stand forward, snapback.

51. Jump in jab, ji strong, stand jab, stand strong, snapback.



TRON vs. ABYSS:

1st part- Block accordingly, and use the Bonne Strike as much as
possible. Also, you can try using jumping short, and jump back and forth
over Abyss' head, but be careful about his charges and supers...
Use her multi-hit moves behind him when he uses his beam super.

2nd part- Use jumping short a lot, and avoid a lot... Use the short
Bonne Strike if you have time.. Try King Kobun for some decent damage.
Block often, and don't get caught by the bubbles. Use her jumping
fierce, jab, or short to pop the bubbles.

3rd part- Avoid until you get a clear hit, and use the Bonne Strike and
King Kobun if you have time.. Jumping fierce works too, but be careful
of the lag time.. Jumping short works as well, and if you can follow
anything up with a r.house Bonne Strike, which should put you out of his
reach..


---What's next??-----

If you think I'm writing a FAQ against all 56 characters, think again..
:)

In the next version: More partners for Tron/anything I've forgotten..

---Fine Print and stuffs----

This FAQ created and copyrighted by Khaotika! (Jon Wilkie) 3/31/00 ,
revised 4/11/00, 4/12/00, 4/27/00, 4/29/00, 5/29/00, 6/13/00, 7/26/00

All Capcom and Marvel characters are copyrighted and trademarked by
their respective companies...

Move names courtesy of Kao Megura's MvC2 guide, also found at
www.gamefaqs.com. Another thanks to him for the Data information.

Special thanks to [email protected] for the voice translations! Once
again, you saved me! ^_^d

H'lo to Hoe Muffin, who repeatedly refers to my FAQ from his FAQ. Wotta
guy. :)

Thanks to Game FAQs.com for the wonderful hacked VMU save..

Thanks to Jamie Long of Games Domain for hosting my FAQs!

Thanks to everyone at Fighters.net..
Especially BabyBonnieHood and Ug the Caveman for taking the time to
point out errors and corrections, and just for reading the darn thing!!
:)

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Look for my other MvC2 FAQs: Roll, Venom, Kobun, Ruby Heart, Sabretooth

------------------------------------------------
Khaotika!<[email protected]>
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