Marvel VS. Capcom 2: New Age of Heroes
Tron Bonne FAQ

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Legal Infomation
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If any of you people want to use part of this FAQ then e-mail me first
for permission. [email protected]

Copyrighted 2000 Darkgohan45 (Kevin)

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Updates
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8.14.00- Finished the FAQ. I'll add more when I can.

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Table of Contents
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I.    History
II.   Legend
III.  Basic Attacks
IV.   Moves
V.    Super/Hyper Combos
VI.   Assists
VII.  Combos
VIII. Abyss
IV.   Teams
V.    Credits

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I. Tron Bonne's History
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Tron Bonne appeared and a game called Megaman Legends, in Japan, they
call him Rockman. He is one famous guy. He has been around for a long
time, I don't know how long... Well in Megaman Legends/Rockman Dash she
was a pirate. Yeah a bad girl. Well, she had a signature, a skull made
out of mechinary. Her rival is Megaman Volnutt(a different one then the
megaman in mvc2 and 1). The upcoming game Megaman Legends 2 will be a
sequel to it. She has a secret crush on Megaman, play the game and know
why! She is a very good person to play with.  She also has her own game:
Misadventure of Tron Bonne!. Play it. You'll get to use the machines she
uses in the game too!

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II. Legend
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Most of the game isn't changed. Still have six buttons, but they made a
new addition. Remember the MvC game and the X-men versus Streetfighter,
it had helpers? Well, in MvC2 they have two buttons for that. The old HP
and HK. That means there is no MP. Let me tell you what I mean:

  O <--Joystick  Jab(LP)   Fierce(HP)     Assist 1
                 Short(LK) Roundhouse(HP) Assist 2

To use a mp and mk you'll have to press the lp or lk twice.

Combo Legend

U-Up
UF-Up Forward
F-Forward
DF-Down Forward
D-Down
DB-Down Back
UB-Up back
B-Back

C-Crouching
J-Jumping
S-Standing
SJ- Super Jump
DJ-Double Jump
TJ-Triple Jump
/\-Jump after a move
\/-Land after a move
AD-Air Dash
HQF-Half Quarter Forward
HQB-Half Quarter Backwards
HCF-Half Circle Forward
HCB-Half Circle Backwards
DPF-Dragon Punch Forward
DPB-Dragon Punch Backwards

Dashing- To dash, you must hit the direction you want to go twice. Ex.:
-> -> (F,F)to go Forward. <-<-(B,B) to go back.

Blocking/Advanced Guarding/Air Blocking- To block, press back and it
take not as much damage from a hit. It'll barely damage you until a
hyper combo comes up, it will take less damage then a hyper combo
without blocking. Air Blocking is jumping in the air and press the back
button. Use this often because you will witness someone who will do a
air combo and you'll get bored since when you go back down to the ground
he can dash and redo the air combo as it is like an infinite. Advanced
guarding is blocking and pressing the 2 punch buttons simultaneously.

Assist Super(Team Super)- Pressing both Assist Buttons will bring out
your three and will do a hyper combo together! There is a problem, if
you have two hyper bars then it'll bring out two characters and if you
have three it'll bring out three.
Rolling- Rolling is B, DB, D+ any punch or kick. Use this to avoid most
attacks.

Switching Characters- Press the LP and LK to switch the one under your
base character and HP and HK to switch the third one.

OTG- Off the Ground
XX-Cancel into hyper combo/Cancel

Snapback- D, DF, F+ Assist button. This will "snapback"  your opponent.

Delayed Hyper Combo (DHC)- Pretend you have Ryu-Cable, do the shinkuu
hadouken and cancel it into a Time Flip.

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III. Basic Attacks
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She has some of the coolest attacks. ! Wow, a poking attacks, fire
attack to even using her serverbots!

S. Jab- Poke the opponent with a Mech Arm.
C. Jab- Crouching Poking Mech Arm
J. Jab- A Thrust Downward will hit the person hard

S. Short- Shovel Hit
C. Short- Chainsaw Attack
J. Short- Jumping Double Chainsaw Attack

S. Strong(MP)- Thrusting Arm
C. Strong(MP)- Satellite Hit
J. Strong(MP)- Energy Bar

S. Forward(MK)- FlameThrower
C. Forward(MK)- Stringed Spiked Ball
J. Forward(MK)- Shovel Hit

S. Fierce- Spinning Lariat
C. Fierce- Anti Air Fire Wall
J. Fierce- Anti Air Lariat

S. RH- Rock Throw
C. RH- Leg Spin
J. RH- Piledriver

Snapback: Standing Fierce.
Spinning Punch: stand fierce. Hits once, then hits again. Most people
forget that it hits twice. Use that to your advantage.
Throw: F+P.
Air Dash: F, F in the air.
Rock Throw: Standing R.house.
Knockdown: C. Roundhouse.
Launcher: Crouching Fierce/ DF + Fierce.


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IV. Moves
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Bonne Strike- D, DF, F + Any Kick This move is a great cheap attack.
Haha. You can repeat this move like this a girl doing an infinite!

Beacon Bomb- D, DF, F + Any Punch (Best done when the oppenent is in the
air) This will hold the oppenent for a short time

Kobun Launch- DPF (F, D, DF) + P This will launch Kobun into the air and
he will fall down hitting the oppenent.

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VI. Supers/Hyper Combos
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Lunch Rush-
Meals Ready! Lunch rush is when all the servebots come rushing. There is
a minor problem that she shoots out the gun with those dots. If it
connects with the gun then the hyper combo is ready to run. She shouts
out the saying : Gohan desu yo. That means Dinner is ready. Do this
attack mostly when the oppenent is already in the air or use the beacon
bomb. best used as tron's best finisher.

Master Kobun/King Kobun-
You know that little weeny guy that follows you around? Well he turns
into sentinal size and hits your buddy a wham bamm bigalow. Press HP
repeatiously.

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VII. Assists
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Throw/Alpha- Throws the Oppenent

Anti-Air/Beta- Flamethrower

Projectile/Gamma- Satellite Hit

Recommended- Throw Type

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Combos
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Combos- Combos are attacks made up and fast finger moving.

Infinites- Infinites are combos that are endless until the person is
dead.

Infinites
Easy Infinite- QCF LP, DP LP, QCF LP, DP LP

Medium Infinite- [oppenent in corner] (Have psylocke's anti air) C. WK,
S. mp, *Psylocke's Anti-Air assist* C. fp, launcher, Super Jump, lp, lk,
lp, lk, F+ HP (throw), land, c. fp, SJ Straight up, lp, lk, lp, lk,
Throw, qcf+ P.

Super Combo- opponent in corner. jumping wk(2hits),fk,land,standing wp,
wp(2hits),hcf+fk,and as it ends, cancel into the qcf+2p(after the super
ends, be sure to taunt)

Combos
Easy Combo- J. Short, S. Jab, Bonne Strike

Medium Combo- J. Short, S. Jab, Launcher + Super Jump, Jab, Fierce, Jab,
Short, Bonne Strike

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Abyss
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Having trouble beating Abyss the Boss? Well here is the strategy. I'm
recommending you to pick T. Bonne's Throw Type. I don't really care but
pick hayato or strider.

First Form:
To beat the first form use the easy combo a lot. If you have a maxed out
hyper bar press the two assist buttons at once. Get used to his hand
movements. Be careful when he puts his body back, that means a huge
charger to your buddy. Bonne Strike Often!

Second Form:
Easiest of all, when he puts his hand out (something that looks like a
gun) get really to do a launcher! If you get caught in those bubbles
your toast, press any punch button really fast. He's too slow so bonne
strike him 2 or 3 times and do an assist or something. He'll do a short
pattern, get used to his pattern.

Third Form:
Once again, Bonne Strike him to death. When the mist is going fast,
block. I mean it. When you need bars for hypers hit the orb. Be careful
about using the lunch rush, it will barely work. Kobun is best used.
Just remember, BONNE STRIKE!

This will not %100 give you that top ranking though. I'll give you more
advice when I update.

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Teams
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Characters good with T. Bonne.

Jill- Live recovery!
She is a Crew of S.T.A.R.S.! Why wouldn't you pick her.

Hayato-Plasma Combo
Plasmas! It'll hit anyone. It's very good advice to master him!

Strider- Two good hypers!
His Legion and ourboros are suber, it'll work on bosses and big people.

Remember : Nobody likes a cheater!

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Credits
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I would like to thank Shoryuken people for their help with the combos
and infinites.

GameFAQs and AnimeFAQs for accepting this FAQ.

Myself since I wrote it.

DJellybean21 for reviewing the walkthrough.

And to everyone else I missed.