SSSSSS  TTTTTTTTTT  OOOOOO    RRRRRRRR    MM      MM
   SSSS  SSSS    TT    OOOO  OOOO  RR    RRRR  MMM    MMM
   SS      SS    TT    OO      OO  RR      RR  MMMM  MMMM
   SSSS          TT    OO      OO  RR    RRRR  MM MMMM MM
     SSSSSS      TT    OO      OO  RRRRRRRR    MM  MM  MM
         SSSS    TT    OO      OO  RR    RRRR  MM      MM
   SS      SS    TT    OO      OO  RR      RR  MM      MM
   SSSS  SSSS    TT    OOOO  OOOO  RR      RR  MM      MM
     SSSSSS      TT      OOOOOO    RR      RR  MM      MM



Go to gamefaqs.com for the most recent version of this FAQ.
This FAQ is written by, copyright 2000, and owned by, Richard Smith
E-mail: [email protected] This FAQ and everything in it is protected
by International Copyright Law. Use it however you want, except don't
sell it and don't take my name off it.
=======================================================================
:::::::::::::::::::::::::::::::CONTENTS::::::::::::::::::::::::::::::::
=======================================================================
1. LEGEND
2. MOVE DESCRIPTION
       - Basic Move Descriptions
       - Specials Descriptions
       - Supers Descriptions
       - Throws Descriptions
       - Assists, Counters and Team supers
       - Colors
3. HIT TABLE
4. COMBOS
       -Regular Combos
       -Super Combos
       -Infinite Combos
5. THANKS TO ALL
6. CONTACT INFORMATION
======================================================================
::::::::::::::::::::::::::::::::LEGEND::::::::::::::::::::::::::::::::
======================================================================
F  = Joystick held toward your opponent
B  = Joystick held away from your opponent
U  = Joystick held up
D  = Joystick held down
FD = Joystick held down and towards your opponent
FU = Joystick held up and towards your opponent
BD = Joystick held down and away from your opponent
BU = Joystick held up and away from your opponent

qcf = Quarter circle forward (d,df,f)
qcb = Quarter circle back    (d,db,b)
hcf = Half circle forward    (b,db,d,df,f)
hcb = Half circle back       (f,df,d,db,b)

P = Tap any punch button
PP = Tap both punch buttons
K = Tap any kick button
KK = Tap both kick buttons
A1 = Tap the Assist 1 button
A2 = Tap the Assist 2 button
d. = Ducking while you push a button (ex. d.jab)
s. = Standing while you push a button
j. = Jumping while you push a button
sj.= Super Jumping while you push a button
/ = or
+ = and
, = then
/\ = follow in the air
\/ = land
======================================================================
:::::::::::::::::::::::::::MOVE DESCRIPTION:::::::::::::::::::::::::::
======================================================================

BASIC MOVE DESCRIPTION

s.jab:  She does a standard straight jab charged up with
       electricity leaving your opponent in a blue electric
       state for the rest of the combo.  It's quick and easy
       to combo; but lacks in range and does little damage.
d.jab:  She stops floating and kneels on the gruond to attack
       the legs of your opponent this move is also charged
       up with electricity leaving your opponent in the blue
       electric state.  It's quick, attacks low and easy to
       combo; but lacks in range and does little damage.
j.jab:  She jumps in attacking the higher region of you
       opponent with another charged up punch leaving them
       in the blue state for the rest of the combo.  It's
       quick, attcks high, and easy to combo; but lacks in
       range and does little damage.
s.short:She kicks opponent in the leg with small little
       gusts marks on her leg.  It's quick and easy to
       combo; but lacks in range and does little damage.
d.short:She kneels down and kicks out with one leg with
       small gust marks on it.  It's quick, easy to combo
       and attacks low; but does little damage.
j.short:She does the pose of Lui Kang's flying dragon kick
       but does not fly across the screen with it. It's
       quick and easy to combo; but does very little
       damage I'd say it's her weakest move.
s.strong:A slightly increased version of her standing jab
       except she swings with the other hand and she
       still leaves the person blue.  Does a little bit
       more damage than the standing jab.
d.strong:She does a karate chop at her opponents legs a
       with the following electridc charge leaving her
       opponent in the blue state. It has the same effect
       as standing strong; but it attacks low.
j.strong:She pushes out a small energy ball just barely
       past her hand and this move also renders the
       opponent in the blue electrical state.It has
       pretty good range and attacks high.
       (you can control the direction of the energy ball
               by holding up or down.)
s.forward:She throws out with her hand a gust of wind
       towards the legs of the opponent.  Does slightly
       more damage than standing short.
d.forward:She balances on her hand and kicks out with both
       of her legs with a big gust wrapped around them
       tripping her opponent. Attacks low does more damage
       than ducking short.
j.forward:She does a small flash kick with a small wind
       following her kick. Attacks high and fairly easy
       to combo off of.
s.fierce:She pushes out with both hands a thrust of
       electricity, this is also the same animation as
       her knock out move. Has O.K. range and does
       pretty good damage.
d.fierce:She crouches down and goes all the way to a
       mid standing uppercut.  From her fist is a
       chain of lightning that extends to the ground.
       It has good damage but bad range don't expect
       to get more than two hits in before starting
       the knock up move.  I'd say stick to the standing
       roundhouse.
j.fierce:She jump and pushes a small storm of lightning
       out with both of her hands and spreads her legs
       apart like she was dunking a basketball, this
       move also leaves the opponent in the blue electric
       stage for the rest of the combo.Easy to combo off of.
s.roundhouse:This is her best air starter move in my opinion
       she start off doing a kick from the ground following
       the kick is a gust that becomes about the size of
       Setinal.It does good damage and has great range.
d.roundhouse:Again she poses like Lui Kang's dragon kick but
       this time she is barely touching the ground and kicking
       up a small gust about the size of Wolverine. It has
       great range and it attacks low; but it is slow.
j.roundhouse:The animation is like jumping foward but it is
       slower and the wind stream following her foot is longer.
       It is easy to combo off of just like jumping feirce
       because it stuns your opponent for enough time for you
       to dash in and continue your combo.

SPECIALS DESCRIPTIONS

WHIRLWIND (qcf + K, can be preformed in the air): She send out
       a small tornado like wind across the screen horizontaly.
       This move can do up to 4 hits
DOUBLE TYPHOON (hcb + K can be preformed in the air): She sends
       out the tornado shaped wind out from under the person
       all the way up the screen in a verticle motion. The
       Double Typhoon can do up to 6 hits.  This move is a
       great move to use against those annoying Cable players.
LIGHTNING SPHERE (Can only be preformed in air, qcb + P): She
       sends out a electricly charged sphere across the screen.
       When preformed with jab button it flies diagnaly across
       the screen, when preformed with feirce it flies horizontaly
       across the screen. They both do the same amount of damage
       so it just depends on which direction you want it to go
       in chosing whether to use the feirce or jab button.
LIGHTNING ATTACK (Hold any direction + LK + HP, can be
       preformed up to three times and in the air):She flies across
       the screen in any direction following her lightning
       sphere in her hand. It's quick and a good way to avoid
       some supers.
HIKOU (qcb + KK, (repeat to end)can be started in the air): She
       starts really flying in the able to move in any direction
       for a limited time. On certian people this is the worst
       move you can possibly do because YOU CAN'T BLOCK leaving
       yourself open for any type of nasty stuff your opponent
       wants to do to you.
KUUCHOU DASH (In air hold any direction + PP): By preforming this
       move you can go very quickly to any where that you need to
       go. It's a great move for avoiding supers and confusing
       your opponent.
AIR FLOAT (Hold U after jumping): When you do this you start to
       fall at a slower pace than just normally falling.  This
       move is good for jumping away and charging up your HYPER
       GAUGE and to stay away at those last few second of the
       round if you need to.

SUPERS DESCRIPTIONS

LIGHTNING STORM (hcf + PP, can be preformed in the air): She turns
       around twice, and before the second turn she unleashes eight
       streams of lightning. this move is a great side person killer
       because it reaches almost everywhere and can be preformed
       anywhere.
ICE STORM (qcb + PP):She floats up diagnally raising her arm casting
       a storm of ice to attack her opponent. this is a decent side
       player killer, it reaches more places than the lightning
       storm, but it's not as quick as the lightning storm

THROW DESCRIPTIONS

FEIRCE THROW (possible in the air): She grabs her opponent and start
       pumping electricity in them for a couple of seconds.
ROUNDHOUSE THROW: She grabs her opponent so a small whirlwind can
       send them in the air.

ASSISTS, COUNTERS, AND TEAM SUPERS

partner assist         variable counter        variable combination
-------------------------------------------------------------------
a:  HK Whirlwind           HK Whirlwind            Lightning Storm
B:  f  Lightning Attack    f Lightning Attack      Lightning Storm
y:  LK Double Typhoon      LK Double Typhoon       Ice Storm

COLORS

JAB             FEIRCE          ASSIST 1
white,gold      pink, gold      mix purple blue white, gold

SHORT           ROUNDHOUSE      ASSIST 2
gold suit       sky blue, gold  purple, gold

=====================================================================
::::::::::::::::::::::::::::::HIT TABLE::::::::::::::::::::::::::::::
=====================================================================
Move                                 Damage      Hits(H/L/M)     OTG(Y/N)
-------------------------------------------------------------------------
s.jab.................................4..............M..............N
d.jab.................................4..............M..............N
j.jab.................................4..............H..............N
s.short...............................4..............M..............Y
d.short...............................4..............L..............Y
j.short...............................3..............H..............N
s.strong..............................7..............M..............N
d.strong..............................7..............M..............N
j.strong..............................7..............H..............N
ju+strong.............................7..............H..............N
jd+strong.............................7..............H..............N
s.forward.............................7..............M..............N
d.forward.............................7..............L..............Y
j.forward.............................7..............H..............N
s.fierce..............................13.............M..............N
d.fierce..............................13.............M..............N
j.fierce..............................13.............H..............Y
s.roundhouse..........................13.............M..............N
d.roundhouse..........................13.............L..............Y
j.roundhouse..........................13.............H..............Y
WHIRLWIND (short).....................10-15..........M..............Y
WHIRLWIND (roundhouse)................12-18..........M..............Y
DOUBLE TYPHOON (short)................23-27..........M..............N
DOUBLE TYPHOON (roundhouse)...........27.............M..............N
LIGHTNING SPHERE (jab)................12.............M..............Y
LIGHTNING SPHERE (fierce).............12.............M..............N
LIGHTNING ATTACK (first hit)..........7..............M..............Y
LIGHTNING ATTACK (second hit).........7..............M..............Y
LIGHTNING ATTACK (third hit)..........7..............M..............Y
LIGHTNING STORM.......................42-?...........M..............Y
ICE STORM.............................39-51..........M..............Y
Fierce Throw..........................16.............(unblockable)..N
Roundhouse Throw......................16.............(unblockable)..N
Assist Alpha..........................12-18..........M..............Y
Assist Beta...........................7..............M..............N
Assist Omega..........................5-27...........M..............N
Snapback..............................10.............M..............N

======================================================================
::::::::::::::::::::::::::::::::COMBOS::::::::::::::::::::::::::::::::
======================================================================

=====REGULAR COMBOS=====

BEGINNER
-s.jab, s.short, s.foward, LIGHTNING ATTACK
                               4 hits
                               21 dmg.
-d.jab, d.feirce, /\, sj.jab, sj.strong, LICHTNING ATTACK
                               5 hits
                               33 dmg.
-s.roundhouse, /\, sj.jab, sj.short, WHIRLWIND (short)
                               4 hits - 7 hits
                               24 dmg.- 35dmg.
-s.short, s.foward, s.roundhouse, /\, sj.short, sj.foward,
       WHIRLWIND (short)
                               6 hits - 9 hits
                               36 dmg.- 43 dmg.
-s.short, s.foward, s.roundhouse, /\, sj.jab, sj.short,
       sj.strong, sj.foward, sj.feirce
                               8 hits
                               45 dmg.
INTERMEDIATE
-s.jab, s.short, s.strong, s.foward, LIGHNING ATTACK, LIGHTNING ATTACK
                               6 hit
                               32 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse,
       LIGHTNING ATTACK
                               7 hits
                               48 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab,
       sh.short, sj.strong, sj.foward, WHIRLWIND (short)
                               10 hits - 13 hits
                               50 dmg. - 53 dmg.
EXPERT
-j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse,
       LIGHTNING ATTACK, LIGHTNING ATTACK
                               8 hits
                               52 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab,
       sj.short, sj.strong, sj.foward, LIGHTNING ATTACK, LIGHTNING ATTACK
                               11 hits
                               53 dmg.


=====SUPER COMBOS=====
       I don't have many Super Combos for the same reason I don't have
many Regular Combos.  With Storm I was only able to connect the LIGHTNING
STORM with anything, but i could of made about thirty combos with changing
in and out punches for kicks and standing for ducking.  I didn't want to
do that and I'm sure you didn't want to read all that so I made some combos
for you to try not thirty. Hopefully you can find ways to mix it up yourselves.

BEGINNER
-LIGHTNING ATTACK, LIGHTNING STORM
                               11 hits - ????
                               47 dmg. - ????
-ICE STORM, LIGHTNING ATTACK
                               21 hits - ????
                               48 dmg. - ????

INTERMEDIATE
-j.feirce, \/, s.jab, s.short, s.foward, s.roundhouse, /\, sj.jab,
       sj.short, sj.strong, sj.foward, (LIGHTNING ATTACK, LIGHTNING STORM)
       OR (LIGHTNING ATTACK, LIGHTNING ATTACK, LIGHTNING STORM)
                               20 hits - ????          22 hits - ????
                               68 dmg. - ????          74 dmg. - ????

EXPERT
-ICE STORM, LIGHTNING ATTACK, LIGHTNING STORM
                               32 hits - ????
                               62 dmg. - ????

======================================================================
::::::::::::::::::::::::::::THANKS TO ALL:::::::::::::::::::::::::::::
======================================================================
       This is for all of the people who help me with this site, And
to some of the people who made me the person who I am today.

3pwood  = FOR HAVING THE BEST MAGNETO FAQ ON THE NET

Johnny:It's JOHNNY!!! waasssuup, Come over its important. By gollee
       gee whiz ive just been hankering to talk to you latly.He's
       on fire. "Lets go to the Super duper secret hiding spot,
       they'll never find us here." (ding dong) "They found us,
       We better blow it up.""Shouldn't we leave first?""No to risky."
Denver:Intoducing me to Perfect Dark. Just remember you can't shoot
       me when your hanging from my tree.
Joe:Always giving me compition in basketball, video games, lifting
       weights, ect..when are you going to learn im your MASTER.
Danny:If there is grass on the feild i'll play
John:For Showing me that i still need a lot of practice.so have you
       start suikoden yet.:)
Lee:For making fun of all the scrub and providing good competition
Sherwin:For Showing people that it doesn't matter who you play with
       it's all about your skill.
Mike:For employing me in the mall so i could play games on my breaks.
T.J.:Team Butterfly Leader SNAKES DON'T BELONG IN ALASKA "So you
       shop at hot topeak"
Jeff:YOU CAN'T STOP ME I'M THE JUGGERNAUT!!!!!
Matt:Damn! I'm actually having to try against you now.
Brain:STOP playing crazy taxi and come over to this game.
Oscar: "0.0.R." So do you own the rest of Washington yet??:)
Silverdale: For Being the best place to hang out during the day.

======================================================================
:::::::::::::::::::::::::CONTACT INFORMATION::::::::::::::::::::::::::
======================================================================

       If you have any question about anything or if you made comos
unrelated to mine with storm and would like me to post them with your
name. E-Mail me at [email protected] lable the subject STORM.