SSSSSS TTTTTTTTTT OOOOOO RRRRRRRR MM MM
SSSS SSSS TT OOOO OOOO RR RRRR MMM MMM
SS SS TT OO OO RR RR MMMM MMMM
SSSS TT OO OO RR RRRR MM MMMM MM
SSSSSS TT OO OO RRRRRRRR MM MM MM
SSSS TT OO OO RR RRRR MM MM
SS SS TT OO OO RR RR MM MM
SSSS SSSS TT OOOO OOOO RR RR MM MM
SSSSSS TT OOOOOO RR RR MM MM
Go to gamefaqs.com for the most recent version of this FAQ.
This FAQ is written by, copyright 2000, and owned by, Richard Smith
E-mail:
[email protected] This FAQ and everything in it is protected
by International Copyright Law. Use it however you want, except don't
sell it and don't take my name off it.
=======================================================================
:::::::::::::::::::::::::::::::CONTENTS::::::::::::::::::::::::::::::::
=======================================================================
1. LEGEND
2. MOVE DESCRIPTION
- Basic Move Descriptions
- Specials Descriptions
- Supers Descriptions
- Throws Descriptions
- Assists, Counters and Team supers
- Colors
3. HIT TABLE
4. COMBOS
-Regular Combos
-Super Combos
-Infinite Combos
5. THANKS TO ALL
6. CONTACT INFORMATION
======================================================================
::::::::::::::::::::::::::::::::LEGEND::::::::::::::::::::::::::::::::
======================================================================
F = Joystick held toward your opponent
B = Joystick held away from your opponent
U = Joystick held up
D = Joystick held down
FD = Joystick held down and towards your opponent
FU = Joystick held up and towards your opponent
BD = Joystick held down and away from your opponent
BU = Joystick held up and away from your opponent
qcf = Quarter circle forward (d,df,f)
qcb = Quarter circle back (d,db,b)
hcf = Half circle forward (b,db,d,df,f)
hcb = Half circle back (f,df,d,db,b)
P = Tap any punch button
PP = Tap both punch buttons
K = Tap any kick button
KK = Tap both kick buttons
A1 = Tap the Assist 1 button
A2 = Tap the Assist 2 button
d. = Ducking while you push a button (ex. d.jab)
s. = Standing while you push a button
j. = Jumping while you push a button
sj.= Super Jumping while you push a button
/ = or
+ = and
, = then
/\ = follow in the air
\/ = land
======================================================================
:::::::::::::::::::::::::::MOVE DESCRIPTION:::::::::::::::::::::::::::
======================================================================
BASIC MOVE DESCRIPTION
s.jab: She does a standard straight jab charged up with
electricity leaving your opponent in a blue electric
state for the rest of the combo. It's quick and easy
to combo; but lacks in range and does little damage.
d.jab: She stops floating and kneels on the gruond to attack
the legs of your opponent this move is also charged
up with electricity leaving your opponent in the blue
electric state. It's quick, attacks low and easy to
combo; but lacks in range and does little damage.
j.jab: She jumps in attacking the higher region of you
opponent with another charged up punch leaving them
in the blue state for the rest of the combo. It's
quick, attcks high, and easy to combo; but lacks in
range and does little damage.
s.short:She kicks opponent in the leg with small little
gusts marks on her leg. It's quick and easy to
combo; but lacks in range and does little damage.
d.short:She kneels down and kicks out with one leg with
small gust marks on it. It's quick, easy to combo
and attacks low; but does little damage.
j.short:She does the pose of Lui Kang's flying dragon kick
but does not fly across the screen with it. It's
quick and easy to combo; but does very little
damage I'd say it's her weakest move.
s.strong:A slightly increased version of her standing jab
except she swings with the other hand and she
still leaves the person blue. Does a little bit
more damage than the standing jab.
d.strong:She does a karate chop at her opponents legs a
with the following electridc charge leaving her
opponent in the blue state. It has the same effect
as standing strong; but it attacks low.
j.strong:She pushes out a small energy ball just barely
past her hand and this move also renders the
opponent in the blue electrical state.It has
pretty good range and attacks high.
(you can control the direction of the energy ball
by holding up or down.)
s.forward:She throws out with her hand a gust of wind
towards the legs of the opponent. Does slightly
more damage than standing short.
d.forward:She balances on her hand and kicks out with both
of her legs with a big gust wrapped around them
tripping her opponent. Attacks low does more damage
than ducking short.
j.forward:She does a small flash kick with a small wind
following her kick. Attacks high and fairly easy
to combo off of.
s.fierce:She pushes out with both hands a thrust of
electricity, this is also the same animation as
her knock out move. Has O.K. range and does
pretty good damage.
d.fierce:She crouches down and goes all the way to a
mid standing uppercut. From her fist is a
chain of lightning that extends to the ground.
It has good damage but bad range don't expect
to get more than two hits in before starting
the knock up move. I'd say stick to the standing
roundhouse.
j.fierce:She jump and pushes a small storm of lightning
out with both of her hands and spreads her legs
apart like she was dunking a basketball, this
move also leaves the opponent in the blue electric
stage for the rest of the combo.Easy to combo off of.
s.roundhouse:This is her best air starter move in my opinion
she start off doing a kick from the ground following
the kick is a gust that becomes about the size of
Setinal.It does good damage and has great range.
d.roundhouse:Again she poses like Lui Kang's dragon kick but
this time she is barely touching the ground and kicking
up a small gust about the size of Wolverine. It has
great range and it attacks low; but it is slow.
j.roundhouse:The animation is like jumping foward but it is
slower and the wind stream following her foot is longer.
It is easy to combo off of just like jumping feirce
because it stuns your opponent for enough time for you
to dash in and continue your combo.
SPECIALS DESCRIPTIONS
WHIRLWIND (qcf + K, can be preformed in the air): She send out
a small tornado like wind across the screen horizontaly.
This move can do up to 4 hits
DOUBLE TYPHOON (hcb + K can be preformed in the air): She sends
out the tornado shaped wind out from under the person
all the way up the screen in a verticle motion. The
Double Typhoon can do up to 6 hits. This move is a
great move to use against those annoying Cable players.
LIGHTNING SPHERE (Can only be preformed in air, qcb + P): She
sends out a electricly charged sphere across the screen.
When preformed with jab button it flies diagnaly across
the screen, when preformed with feirce it flies horizontaly
across the screen. They both do the same amount of damage
so it just depends on which direction you want it to go
in chosing whether to use the feirce or jab button.
LIGHTNING ATTACK (Hold any direction + LK + HP, can be
preformed up to three times and in the air):She flies across
the screen in any direction following her lightning
sphere in her hand. It's quick and a good way to avoid
some supers.
HIKOU (qcb + KK, (repeat to end)can be started in the air): She
starts really flying in the able to move in any direction
for a limited time. On certian people this is the worst
move you can possibly do because YOU CAN'T BLOCK leaving
yourself open for any type of nasty stuff your opponent
wants to do to you.
KUUCHOU DASH (In air hold any direction + PP): By preforming this
move you can go very quickly to any where that you need to
go. It's a great move for avoiding supers and confusing
your opponent.
AIR FLOAT (Hold U after jumping): When you do this you start to
fall at a slower pace than just normally falling. This
move is good for jumping away and charging up your HYPER
GAUGE and to stay away at those last few second of the
round if you need to.
SUPERS DESCRIPTIONS
LIGHTNING STORM (hcf + PP, can be preformed in the air): She turns
around twice, and before the second turn she unleashes eight
streams of lightning. this move is a great side person killer
because it reaches almost everywhere and can be preformed
anywhere.
ICE STORM (qcb + PP):She floats up diagnally raising her arm casting
a storm of ice to attack her opponent. this is a decent side
player killer, it reaches more places than the lightning
storm, but it's not as quick as the lightning storm
THROW DESCRIPTIONS
FEIRCE THROW (possible in the air): She grabs her opponent and start
pumping electricity in them for a couple of seconds.
ROUNDHOUSE THROW: She grabs her opponent so a small whirlwind can
send them in the air.
ASSISTS, COUNTERS, AND TEAM SUPERS
partner assist variable counter variable combination
-------------------------------------------------------------------
a: HK Whirlwind HK Whirlwind Lightning Storm
B: f Lightning Attack f Lightning Attack Lightning Storm
y: LK Double Typhoon LK Double Typhoon Ice Storm
COLORS
JAB FEIRCE ASSIST 1
white,gold pink, gold mix purple blue white, gold
SHORT ROUNDHOUSE ASSIST 2
gold suit sky blue, gold purple, gold
=====================================================================
::::::::::::::::::::::::::::::HIT TABLE::::::::::::::::::::::::::::::
=====================================================================
Move Damage Hits(H/L/M) OTG(Y/N)
-------------------------------------------------------------------------
s.jab.................................4..............M..............N
d.jab.................................4..............M..............N
j.jab.................................4..............H..............N
s.short...............................4..............M..............Y
d.short...............................4..............L..............Y
j.short...............................3..............H..............N
s.strong..............................7..............M..............N
d.strong..............................7..............M..............N
j.strong..............................7..............H..............N
ju+strong.............................7..............H..............N
jd+strong.............................7..............H..............N
s.forward.............................7..............M..............N
d.forward.............................7..............L..............Y
j.forward.............................7..............H..............N
s.fierce..............................13.............M..............N
d.fierce..............................13.............M..............N
j.fierce..............................13.............H..............Y
s.roundhouse..........................13.............M..............N
d.roundhouse..........................13.............L..............Y
j.roundhouse..........................13.............H..............Y
WHIRLWIND (short).....................10-15..........M..............Y
WHIRLWIND (roundhouse)................12-18..........M..............Y
DOUBLE TYPHOON (short)................23-27..........M..............N
DOUBLE TYPHOON (roundhouse)...........27.............M..............N
LIGHTNING SPHERE (jab)................12.............M..............Y
LIGHTNING SPHERE (fierce).............12.............M..............N
LIGHTNING ATTACK (first hit)..........7..............M..............Y
LIGHTNING ATTACK (second hit).........7..............M..............Y
LIGHTNING ATTACK (third hit)..........7..............M..............Y
LIGHTNING STORM.......................42-?...........M..............Y
ICE STORM.............................39-51..........M..............Y
Fierce Throw..........................16.............(unblockable)..N
Roundhouse Throw......................16.............(unblockable)..N
Assist Alpha..........................12-18..........M..............Y
Assist Beta...........................7..............M..............N
Assist Omega..........................5-27...........M..............N
Snapback..............................10.............M..............N
======================================================================
::::::::::::::::::::::::::::::::COMBOS::::::::::::::::::::::::::::::::
======================================================================
=====REGULAR COMBOS=====
BEGINNER
-s.jab, s.short, s.foward, LIGHTNING ATTACK
4 hits
21 dmg.
-d.jab, d.feirce, /\, sj.jab, sj.strong, LICHTNING ATTACK
5 hits
33 dmg.
-s.roundhouse, /\, sj.jab, sj.short, WHIRLWIND (short)
4 hits - 7 hits
24 dmg.- 35dmg.
-s.short, s.foward, s.roundhouse, /\, sj.short, sj.foward,
WHIRLWIND (short)
6 hits - 9 hits
36 dmg.- 43 dmg.
-s.short, s.foward, s.roundhouse, /\, sj.jab, sj.short,
sj.strong, sj.foward, sj.feirce
8 hits
45 dmg.
INTERMEDIATE
-s.jab, s.short, s.strong, s.foward, LIGHNING ATTACK, LIGHTNING ATTACK
6 hit
32 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse,
LIGHTNING ATTACK
7 hits
48 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab,
sh.short, sj.strong, sj.foward, WHIRLWIND (short)
10 hits - 13 hits
50 dmg. - 53 dmg.
EXPERT
-j.feirce, \/, s.jab, s.short, s.strong, s.foward, d.roundhouse,
LIGHTNING ATTACK, LIGHTNING ATTACK
8 hits
52 dmg.
-j.feirce, \/, s.jab, s.short, s.strong, s.roundhouse, /\, sj.jab,
sj.short, sj.strong, sj.foward, LIGHTNING ATTACK, LIGHTNING ATTACK
11 hits
53 dmg.
=====SUPER COMBOS=====
I don't have many Super Combos for the same reason I don't have
many Regular Combos. With Storm I was only able to connect the LIGHTNING
STORM with anything, but i could of made about thirty combos with changing
in and out punches for kicks and standing for ducking. I didn't want to
do that and I'm sure you didn't want to read all that so I made some combos
for you to try not thirty. Hopefully you can find ways to mix it up yourselves.
BEGINNER
-LIGHTNING ATTACK, LIGHTNING STORM
11 hits - ????
47 dmg. - ????
-ICE STORM, LIGHTNING ATTACK
21 hits - ????
48 dmg. - ????
INTERMEDIATE
-j.feirce, \/, s.jab, s.short, s.foward, s.roundhouse, /\, sj.jab,
sj.short, sj.strong, sj.foward, (LIGHTNING ATTACK, LIGHTNING STORM)
OR (LIGHTNING ATTACK, LIGHTNING ATTACK, LIGHTNING STORM)
20 hits - ???? 22 hits - ????
68 dmg. - ???? 74 dmg. - ????
EXPERT
-ICE STORM, LIGHTNING ATTACK, LIGHTNING STORM
32 hits - ????
62 dmg. - ????
======================================================================
::::::::::::::::::::::::::::THANKS TO ALL:::::::::::::::::::::::::::::
======================================================================
This is for all of the people who help me with this site, And
to some of the people who made me the person who I am today.
3pwood = FOR HAVING THE BEST MAGNETO FAQ ON THE NET
Johnny:It's JOHNNY!!! waasssuup, Come over its important. By gollee
gee whiz ive just been hankering to talk to you latly.He's
on fire. "Lets go to the Super duper secret hiding spot,
they'll never find us here." (ding dong) "They found us,
We better blow it up.""Shouldn't we leave first?""No to risky."
Denver:Intoducing me to Perfect Dark. Just remember you can't shoot
me when your hanging from my tree.
Joe:Always giving me compition in basketball, video games, lifting
weights, ect..when are you going to learn im your MASTER.
Danny:If there is grass on the feild i'll play
John:For Showing me that i still need a lot of practice.so have you
start suikoden yet.:)
Lee:For making fun of all the scrub and providing good competition
Sherwin:For Showing people that it doesn't matter who you play with
it's all about your skill.
Mike:For employing me in the mall so i could play games on my breaks.
T.J.:Team Butterfly Leader SNAKES DON'T BELONG IN ALASKA "So you
shop at hot topeak"
Jeff:YOU CAN'T STOP ME I'M THE JUGGERNAUT!!!!!
Matt:Damn! I'm actually having to try against you now.
Brain:STOP playing crazy taxi and come over to this game.
Oscar: "0.0.R." So do you own the rest of Washington yet??:)
Silverdale: For Being the best place to hang out during the day.
======================================================================
:::::::::::::::::::::::::CONTACT INFORMATION::::::::::::::::::::::::::
======================================================================
If you have any question about anything or if you made comos
unrelated to mine with storm and would like me to post them with your
name. E-Mail me at
[email protected] lable the subject STORM.