Marvel vs. Capcom 2: New Age of Super Heroes
9/11/00
Spiral Faq by Gotenks2000(aka JinSaotome)
Version 4.0
email address:
[email protected]
Copyright 2000 Gotenks2000
Disclaimer: This character faq may ONLY be found (as of now) at gamefaqs.com
and
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If you wish to use small parts of this faq for your faq, please give credit
where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome),
so please mention my name somewhere in your faq.
The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.
Latest version of this faq may be found at:
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http://gotenks2000.hypermart.net
If you see this faq in ANY OTHER site please tell me! Email me the
url/address, and I will take
care of business.
==============================================================================
Introduction:
Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the
best
fighting game ever made. X-Men:COTA was the start of the versus series.
I think most of you never even played that game before. After that, X-Men
vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus
game),
and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance
to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and
Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with
56
characters. A rumor I've heard is that there's 60 characters in the game
and Capcom is not going to release them until after a period of time.
There's a 75%
chance this rumor could be true. They could be the 4 former bosses, but I
hope
they're not. I'm still hoping Zero(from Megaman X series)is in the game.
Only time
will tell.
==============================================================================
Contents
I. Legend
II. Special Moves and Hyper Combos
III. Spiral's Combos
IV. Assists, Team Supers, and SnapBacks
V. Strategy
VI. Assists are the Key!
VII. Things To Keep in Mind in the Arcade
VIII. Who Uses Who?
IX. You Know You've Been Playing Too Much MvsC2 when...
X. Updates
XI. Conclusion
XII. Thanks To
==============================================================================
I. Legend
I. Legend
F = Joystick pushing toward your opponent
B = Joystick pushing away from your opponent
U = Joystick pushing up
D = Joystick pushing down
qcf = Quarter circle forward
qcb = Quarter circle back
hcf = Half circle forward
hcb = Half circle back
Button layout:
(Jab) (Fierce) (Assist 1)
O O O
O O O
(Short) (Roundhouse) (Assist 2)
P = Tap any punch button
PP = Tap both punch buttons
K = Tap any kick button
KK = Tap both kick buttons
A1 = Tap the Assist 1 button
A2 = Tap the Assist 2 button]
XX=Cancel to
/\ =super jump
\/= land
c.* = Specifies Ducking state during a button press (For example: c.fierce)
s.* = Specifies Standing state during a button press
j.* = Specifies Jumping state during a button press
sj.* = Specifies Super Jumping state during a button press
==============================================================================
II. Special Moves and Hyper Combos
Specials:
a. Dancing Sword hcb + P, throw swords with LP / MP (air)
Use this move a lot. This should be one of your main weapons and should be
used for various
purposes(See my Strategy Section)
b. Tsurugi Tobashi:
Forward: QCF + LP after Dancing Sword (air)
Upward: QCF + HP after Dancing Sword (air)
Circular: QCF+ LK after Dancing Sword (air)
Six-Way: QCF + HK / LK + HP after Dancing Sword (air)
c. Teleport Dance QCB + Short then....
Spiral's teleport is one of her main weapons and it's very deceptive. She
will teleport anywhere
on the screen, depending on what motion you do next.
QCB + Short Spiral appears over her opponent's
head.
QCB + hold Short Spiral appears in the the lower-left.
QCB + hold Jab Spiral appears in the center.
QCB + hold Roundhouse Spiral appears in the lower-right.
QCB + hold Fierce Spiral appears in the upper-right.
QCB + hold d + Short Like (hold short), but she's closer to
her enemy.
QCB + hold d + Roundhouse Like (hold roundhouse), but she's closer to
her enemy.
QCB + hold d + Jab Like (hold jab), but she's closer to
her enemy.
QCB + hold d + Fierce Like (hold fierce), but she's closer
to her enemy
d. Kyuukouka Dance In air only, QCB + HK
Hyper Combos:
a. Stampede Sword QCF + PP
b. Power Dance QCF + KK (air)
c. Speed Dance QCB + KK (air)
Well, this super doesn't do damage, but it gives Spiral lots of speed! This
is like Wolverine's
Berserker Rage. With this much improved speed, Spiral can do longer combos
with more hits.
Not a bad super to use
d. Metamorphosis QCB + PP, press punches to grab (Level 3
super)
Heh..the only reason I played with nasty looking Spiral in the 1st place was
because of this
cool super...she warps into each of the Marvel characters and does a hit
with each of them because
she turns into another Marvel character! As you can tell, this super is very
damaging, and stylish!
e. Hyper Metamorphosis (Done during triple/double team super)
Same as Metamorphosis except is does not do as much damage, but still highly
damaging,
and stylish!
==============================================================================
III. Spiral Combos
I will list Spiral's basic combos. Spiral's magic series is weak to strong.
That means, she can link
the 3 different punches in a row, or her three kicks in a row, or a S.Short,
a S.Strong, and a S.Roundhouse.
She can't go back, only forward. These are not her only combos, I encourage
you to find
and make up your own combos. If you have any combos, please email them to
[email protected]
and I will give proper credit to you.
*You can start a combo for Spiral with J.Roundhouse or J.Short. You could
also teleport, or dash in.
1. Speed Dance(Spiral gains speed), J.Roundhouse, S.Jab, S.Short, S.Strong,
S.Forward, S.Fierce
2. C.Roundhouse /\ Sj. Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Fierce
3. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse
4. C.Roundhouse /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, D+ Fierce
5. Speed Dance, J. Roundhouse \/ S.Jab, S.Short, S.Strong, S.Forward,
C.Roundhouse /\ SJ.Jab,
SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce
6. Power Dance, J.Roundhouse, S.Jab, S.Strong, S.Fierce, XX Hyper
Metamorphosis
7. J.Roundhouse \/ ,S.Jab, S.Short, S.Strong, S.Fierce, XX hyper
metamorphasis (2 assist buttons)
8. (with dancing swords) J.Short \/, C.Short, C.Roundhouse /\ ,SJ. Jab,
SJ.Short, SJ.Strong, and
while falling down Jab, Jab, Jab, jump back up and Jab, Short, Forward,
Roundhouse.
This is a very hard combo and works best in the corner. Her swords will keep
them up in the air.
Timing is everything.
9. (w/speed up): J.Roundhouse\/ Dashing S.Short, Dash Roundhouse, Dash
Short, Dash Roundhouse,
Dash Short....
This is her infinite with speed up. it can be hella cheesy.
10. (w/speed up + dancing swords): J.Roundhouse \/ S.Jab, S.Short,
S.Forward, S,Fierce,Jab, Jab, Jab, Jab, Jab,
teleport behind oponent, C.Short, C.Roundhouse /\ SJ.Jab, SJ.Short,
Sj,Forward, XX six hand grapple (f,d,df + p).
control the throw with up or down. this is also hard to do but i think it is
possible.
throw those knives as fast as you can!
11. (in corner w/ speed up): J.Short \/ C.Short, C.Roundhouse /\ Sj.Jab,
Sj.Short, Sj.Strong, Sj.Forward, SJ.Short,
SJ.Forward, SJ.Roundhouse
you can OTG them later and do what you please.
12. ***Spiral's Infinite Combo***
C.Roundhouse /\ SJ. Jab, SJ.Short, SJ.Strong, SJ.Forward, Leg Throw
Note: You land befor your opponent, so you can launch them afterwards. It
can't be rolled out of, but I think it is escapable.
***I give credit to ShadowLady for some of these Spiral combos.***
==============================================================================
IV. Assists, Team Supers, and SnapBacks
Assists:
A-Projectile Type: Jab Sword Toss / Stampede Swords
B-Variety Type: Fierce Sword Toss / Stampede Swords
C-Ground Type: S.Fierce / Metamorphosis
SnapBack: C.Fierce
Here's an assist that works beautifully with Spiral: Silver Samurai's
ground assist . Here's how I use it . The opponents at my arcade are too
good to be jumped in on with slow-ass Spiral . So I usually teleport in and
do a dashing standing light kick , standing medium kick , standing heavy
punch cancel into Silver's assist . As Spiral is pounding the opponent with
her six arms , Silver rushes in and cuts them to ribbons . The cool thing is
that Silver's assist leaves them on the ground and stunnned , so you can
follow it up with a variety of things .
I sometimes follow the assist combo with a Stampede Sword if I feel lazy
You have to cancel the heavy punch into the assist and then immediately do
a Stampede Sword if you want it to connect . This is the easiest follow up .
If I feel ambitious , I cancel the heavy punch into the assist then
immediately do the Speed Dance and immediately dash in and hit the opponent
with the very tip of a standing heavy kick . Then , of course you can do a "
cheesy " dash light kick , heavy kick infinity until they are in the corner
, where you can unleash a Hyper Metamorphosis on them . Although this combo
hits 50 -60 times and 99 % of the players couldn't do it , I suppose it's
still cheesy to you . Just kidding .
You can also follow up with a dashing heavy punch if your absolutely
perfect with your timing . Something I like to do is start this assist combo
with some dancing swords equipped , then dash in with the heavy punch and
tap the light punch button to send the swords flying as Spiral's six arms
are punching them in the face .Ouch . Despite all of her moves , tho ,
Spiral is kind of ...I don't know . Boring I guess . I don't know why .
People tend to block alot when I use her . I mean a real lot . If I'm using
T.Bonne I like to equip her throw assist and then do the speed up with
Spiral . EVEYONE blocks as soon as they see me use the speed up , then I
dash into them with the light kick heavy kick routine . Of course they are
all turtled up , and there is not much you can do , as Spiral cannot throw
in speed up mode . So I usually send in T to throw them instead . Then you
can whack them on the way down from the throw . Stampede Swords also work
well here , if your fast .
==============================================================================
V. Strategy
Spiral is not an easy character to use. True-she has a lot of weapons, but
she does require some
strategy to play. She also requires a lot of memorizing since she has so
much moves.
Offense
Spiral is a very good offensive character with damaging specials, combos,
and hyper combos.
Your main offensive weapons should be your Dancing Swords. Use them often,
and press
the jab button as fast as you can. If you do this, there won't be any delay
between the swords,
and it takes off a lot of chipping damage also. Spiral can teleport almost
anywhere on the screen,
so use it as much as possible to get close to your opponent. It can get
pretty confusing for your
opponent. A great tactic I like to use is to use an assist(I listed some
very good assists in the
"Assists are the key" section.), and then teleport near my opponent
afterwards and combo
away my opponent. Your opponent will get crossed up, and most likely get
punished. Speed Dances
should also be used. Although it doesn't give you the "Flash" Metamorphosis
gives you, it can
be an extremely good weapon in your arsenal. The same can be said of the
Power Dance. These
two supers are overlooked, but they're pretty useful in your offensive game.
Another thing-Always use Spiral's gamma assist, that way you can use the
Hyper Metamorphosis
for one super level. It doesn't does as much damage as the level 3 super,
but it still does great
damage, and is all flash! It's very pretty to watch(even prettier than
watching Mike Piazza hit a
grand slam). Rarely, should you use the Stampede Sword hyper combo. It
doesn't do a lot of damage,
use Hyper Metamorphosis as much as possible! If you want to use Spiral, you
should generally
mix between pressuring, and mid range.
Defense
Spiral should always teleport when under extreme pressure. Always mix your
teleports to confuse
your opponent. Speed Dance also helps to get out of corner traps, or jams.
Spiral's launcher is a
mediocre anti-air defense, but you should always have an anti-air assist to
help you. That
brings me to my last point. Assists should also be used to get out of tough
jams! Jin's Beta assist,
cable's psimitar assist, and Juggernaut's Beta assist are good assists to
get out of pressure.
==============================================================================
VI. Assists are the Key!
Assists are the key to success in Marvel vs. Capcom 2! They are to be used
very often during a course
of a game. Several of the uses are for combos, keepaway, anti-air and
anti-dash defense, and countering.
Use an assist at every opportunity you get. But be careful, if your opponent
finds a chance to pull
off a super, your assist character takes extra damage from his/her super.
But at the same tone, assists
can win the game for you as well. I have listed some examples of good
assists below and their usefulness.
a. Ryu's Beta assist Hadoken
It's good for chipping damage, and for long range support. Pretty slow
fireball...not one of the best.
b. Spiderman's alpha assist Web Ball
It sets up some supers and combos fairly easily. While, it's not damaging,
it sets up huge damage.
c. Jin's beta assist Saotome Dynamite
It would take me a whole page to tell you how good this assist is! It's good
for keepaway, anti-air, anti-
dash, chipping, damage...it's arguably the best and most abuseable assist in
the game. just try it and
you'll see what I mean(and use it when you see your opponent using an
attack, or you're under
extreme pressure)
d. Juggernaut's Beta assist Juggernaut Punch
Another dominant assist. It just eats fireballs alive! See a Hadoken? Call
out Jug. See a Yoga Flame? Send
out Juggernaut. In addition, Juggernaut takes 80% damage even as an assis
character. Mix that with
the possibility of 30% damage(Glitched Juggy), and you got one heck of an
assist.
e. Cable's Alpha Assist Viper Beam
Cable's Viper Beam is very fast, and it does good damage, sets your main
character up for any combo,
and super. Good chipper, rather safe as long as you protect Cable. Much more
better than Ryu's assist.
f. Dr. Doom's Beta Assist Molecular Shield
This is a rather good assist. It does a lot of chipping damage, and it
pushes your opponent all the way
to the corner(even if you block). You can keep doing these all day long(but
that's too cheap). That's how
abuseable this assist is.
g. Hulk's Beta Assist Horizontal Gamma Charge
It's fast, negates fireballs, and does a lot of damage. This can also set up
some nasty, damaging combos.
It's almost as good as the Juggernaut Punch, and maybe even better, because
you have a better chance of
comboing after this.
I'm sure there are other good assists in this game. If I've missed some,
please email them to me at gotenks2000
@hotmail.com and I will give you credit for it. Tell me why the assist is so
good.
==============================================================================
VII. Things to Keep in Mind While In the Arcade
While, you're playing MvsC2, you may overreact to something, and get
frustrated because you're losing,
but there are several things you should keep in mind while you're in the
arcade.
1. It's only a game. It's not life or death(although some people still think
it is). Your whole purpose
of playing this game is to have fun. It's healthy to be competitive, but the
most important thing is to
have fun.
2. Never show your frustrations. No matter how frustrating the game is,
never curse out loud,
never yell. Never punch on the buttons, and destroy the joystick.
And another thing-NEVER kill your opponent, folks. NEVER! I can't stress
that enough. Keep
yourself under control even if they're cheesing you to death.
3. If you're losing by a wide margin, don't just walk away from the machine,
and spit at your
opponent, and curse at him. You're being a bad sport. Just keep playing.
Practice some combos
you've been trying to experiment, practice any specials you never tried out
before.
4. Always say good things if your opponent is frustrated by his/her loss.
Even if he/she is your
worst enemy. I know it's tempting to say "Ha, ha..I beated you! ", it's bad
sportsmanship.
Instead say "Great game, it could have gone either way", or "You played
rather good considering
you had Kobun,..and so and so on your team."
5. NEVER let things get into your head, and mess up your playing. Play every
opponent seriously.
Play the same whether you're playing your friend, a big fat bully surrounded
by his gang, or a guy
with a sharp knife in his backpocket(I've talked from experience..heh), take
them all seriously
and play them the same way. If something does not go your way, like if you
miss a combo,
messed up the timing of a super, don't be discouraged! If you do, you will
continue playing worse.
Even the best of players are frustrated because they messed something up, or
got unlucky. What
seperates the "average and good player" from the "elite" player is that the
elite player puts
any unlucky move, or mistake he makes and continues to play hard, and
concentrate on the match.
6. Do not try to play harder if you're facing a tougher opponent. Just play
your usual style of play.
Usually if you pressure yourself to play harder, you end up making mistakes.
7. Do not be discouraged and stop using a new character that you started
using. I was discouraged
because I lost several games with Jin in my team, but once I got the hang of
him, I became an expert
with him.
==============================================================================
VIII. Who Uses Who?
Go to any ordinary arcade, and you'll see most players(50% or more) using
the ordinary characters:
Cable, Iceman, Megaman, Magneto, Jill, Cyclops..the list goes on and on. But
I observed that there
are some similarities between the users of Jill, etc.
Users of Cable
The man in between the age of 18-up usually uses Cable. Usually all he knows
is the S.Fierce, but
he does the occasional air combo, and always combos the Hyper Viper Beam in
the ground.
Decent player, some are experts. Rarely do you see kids playing with Cable,
although I play him.
Users of Morrigan
Usually people who just love to look at her. They're usually with their
young girlfriends, who usually
have a nice body. They never know how to use Morrigan. In fact, they always
lose. They use one hand to
tap on the buttons and the other hand to touch their girlfriend's ass,
and/or waist behind him.
His girlfriend is probably urging him to impress her and win the match for
her. If you want, you can
use one of your hands to feel the girl's ass. Rarely, does she find out. But
be careful if your opponent
finds out! Heh..
Users of Megaman
Usually some small kid who just knows his megabuster. They're somewhere
between 10-14 years
old. They never charge up his megabuster, they never use Beat Plane and Rush
Drill.
They never use his air combos. They almost always are the ones that chose
Easy Mode
in Marvel vs. Capcom 1 and chose Psylocke as a 3rd helper. They never use
mad nice ground
and air combos. They never use Tornado Hold, or Leaf Shield. They think
they're all cool, but
they never realize their cheesiness(Yes, there's such a word-look it up).
Users of Magneto
Usually some expert who can combo his Magnetic Tempest in an air combo and
can beat
the crap out of you. He's between the age of 15-up, and he usually chooses
Iceman, Cable,
or Cyclops also. Rarely does a kid use Magneto although I've seen some in my
life.
Users of Ryu
Probably some old school folk! He probably knows some decent combos for Ryu
although
I doubt it! Varies from some kid who knows nothing to the guy who can beat
the heck
out of you.
Users of Kobun, Dan, and Roll
Probably some drunk dude. You probably don't wanna go near him, he might get
angry and
do something crazy like throw a beer bottle at you. Either beat this guy
fast, or get out of the
arcade as soon as possible. The latter is safer.
==============================================================================
IX. You Know You've Been Playing Too Much MvsC2 when...
-you punch someone and say "SUCKER!" at the same time. Haha...you don't get
it do you?
-you lose a poker game, and start throwing your cards quickly at your
opponents.
-you sing the select screen song during your sleep.
-you have dreams of having sex with Morrigan.
-make "You Know You've been playing too much Mvsc2 when.." jokes all the
time. Wait a minute...
-you slam your head into the arcade machine after a loss.
-you stab someone in the back when they press your select button during a
match.
-you put your 1000th quarter into the arcade machine after 999 unsuccessful
attempts to beat Abyss.
-tell your mom you're watching a movie, when actually, you're watching a
short combo movie and
eating popcorn.
-hum the Strider theme song while taking a bath.
-you have to go to the hospital because your hand is broken from playing too
much.
-calls people a Communist when they choose Omega Red(he's a Russian
super-soldier)
-you cry after a close loss to your opponent
-you cry of joy after a close win.
-say "MAXIMUS!" before a match.
-think of Cable the character, when someone says the word "cable".
-have a superstition about playing MvsC2.
-after 100 years, you'll still arguing who's cuter between Morrigan and Chun
Li.
-yell "I'm Unstoppable!" after beating your opponent. (If you're not a
Juggernaut fan-just forget it-ok? Don't email me
asking me what it means)
-you have reservations to have the game MvsC2 buried with you when you're
dead.
-after playing, you don't recognize your parents.
-Even Bill Gates can't pay your electric bill.
-you get a heart attack when you get killed by a last second hyper combo
finish.
-blame your losing streak on the black cat you saw in the arcade.
-you are denying these statements!
If you have any "You know you've been playing too much mvsc2 when.." jokes,
just email them to
[email protected]. I might even have a contest on
who has the best one...
I will give ALL credit to you!
I might include them in my homepage at
http://gotenks2000.hypermart.net.
==============================================================================
X. Updates
July 21, 2000-The creation of this Spiral faq, version 1.0
July 26, 2000-Added a strategy section, updated the combo section, the
specials and hyper combos
section. Added Who uses Who? section. Version 1.5
July 28, 2000-Added much more combos for Spiral in the combo section. Added
"Things to Keep
in Mind in the arcade" section. Updated Thanks To section. Version 2.0
August 21, 2000-Added Spiral's infinite, and added some stuff to assists
section. Updated Thanks To
Section. Version 3.0
September 10, 2000-Added the jokes.. Version 4.0
==============================================================================
XI. Conclusion
Well, this is the faq. I will be adding much more info in the next week and
during the summer of 2000!
I will be adding normal move analysis, more special and hyper combo
analysis, more combos,
strategy, and perhaps a versus strategy section also. My email address is
[email protected],
so email me anything you would like to tell me. I have a dbz/game homepage
too. The url is
http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel
vs. capcom 2 faqs, some marvel
vs. capcom songs/midis and original marvel vs. capcom 2 combo movies. Please
take a look at it.
==============================================================================
XII. Thanks To
-GameFaqs.com
for hosting this faq, and for the best game site ever.
-Fighters.net
they have tons of combo movies
-Shoryuken.com
This fighting game site has lots of combo movies, and fighting game info.
-Everyone that read this faq
-ShadowLady who contributed some of the Spiral combos to this faq.
-That guy in Rhode Island. I'm sorry, I forgot your name. He gave me the
Spiral infinite, and contributed
to the Assists section. Email me if you're reading this!!