IF THIS PAGE LOOKS JACK'D UP, PUSH THE REFRESH BUTTON.
The Game: MARVEL VERSUS CAPCOM 2, New Age of Heroes
The Character: SON SON
Ver. 1.0 Ex Turbo Edition Plus Alpha Divide by 2!
Made by G-Boy on 7/11/00
Kobun00 @ yahoo.com (e-mail me for anything, I need friends :^( )
Copyright G-BOY, 2000
TABLE OF CONTENTS
I. INTRODUCTION
II. LEGEND
III. BASIC MOVES
IV. SPECIAL MOVES
V. SUPERS
VI. COMBOS
VII. STRAGEY
VIII. OTHER JUNK
IX. LEGAL NOTICE
Not many people know where Son Son comes from, so I'll give
you the 4-1-1. Son Son is a character based on a Chinese
Mythology. I know it has something to do with a monkey like
character with a tail, a flying cloud that the character
rides on, and the character has a staff, and the character has the
ability to become a huge MONKEY of some sort! The japanese use this
mythology for cartoons like Dragon Ball Z (Son Goku) and Monkey Magic.
I'm sure there's more out there. Son Son debute on 1989 in
Japan. Go check out Capcom of Japan's art gallery and you'll
see it. Son Son looks "HORRID" in the pics, but it's all good.
OOh, I almost forgot, YES SON SON IS A GIRL (idiot!). Son Son's
playing style is pretty unique, and that's what makes her
interesting :^>
This is how it goes, i'm sure you know the abbreviations by
now, but just in case here it is.
U UP
D DOWN
B BACK
F FORWARD
C CROUCHING
S STANDING
J JUMP
WK Weak PUNCH(jab)
WK Weak KICK (short)
Strong (can only be done in a chain)
Forward(can only be done in a chain)
HP Heavy PUNCH(Fierce)
HK Heavy KICK (Round house)
FB Fire Ball motion
(it's down, down&forward, then forward, in a fluid motion)
SK Spin Kick motion
(it's down, down&back, then back, in a fluid motion)
HCF Half Circle Forward motion
(it's back, down&back, down, down&forward, then forward)
HCB Half Circle Back motion
(it's forward, down&forward, down, down&back, then back)
DP Dragon Punch motion
(it's forward, then down, then Down&Forward)
SUPER most supers are done by doing a
FB/SK/HCF/HCB with either the two
punch buttons or the two kick buttons.
--------------------------------------------------------------------------------
NEW MvsC2 commands
--------------------------------------------------------------------------------
WP + WK Switches in the second character
HP + HK Switches in the third character
ASSIST 1 Calls in the second character, to help assist you
ASSIST 2 Calls in the third character, to help assist you
SnapBack FB(Fire Ball motion!)+ Assist button. This forces
the opponent out of the ring, and forces another
one to come in. This takes one super bar to do,
and can be comboed. Depending on which assist
button you use, you can decide which character
you want to force in.
Variable Counter Back, Down&Back, Down + Assist (while blocking).
This switches you out, and one of your partners
in, who does an attack.
THREESOME This is performed by pressing Assist 1 + Assist 2,
or at the same time. If you have three Super Bars,
TWOSOME and all of your characters are alive, then all
three characters will come out and perform their
individual Supers. If you have only two characters
then this move will only take two Super Bars, and
the two characters will perform their Supers.
If you have only one character, then this move
will take one Super Bar, and the character will
do one of their Supers.
SUPER CANCEL This is done by first doing a Super, then you
can Cancel that into your other character's Super.
You can't skip the second character's Super and
just go into the third, it's has to be in
sequence. 1-2-3 (NOT 1-3-2). You don't have
to do the third character's Super
if you don't want to.
LAG TIME This means "Recovery time". And you have to know
what that means.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. BASIC BASIC ATTACKS
________________________________________________________________________________
HP(FIERCE)
Son Son slams her staff (which gets a little larger)
on the ground. This move is pretty fast, and does fair
damage.
F+HP
This is a very good move. It has tremendous reach.
Son Son trusts her stick forward. If you do a dash,
then the trust, your reach will be "MAD Crazy".
Use this to surprise your opponent.
WP(JAB): Son Son lunges her staff forward, it looks like
she's trying to hit a pool ball with her staff.
It has little reach.
HP(FIERCE): Son Son's staff gets big, and she sweeps her
opponent with it.
down&forward+ HP: Son Son will do her launcher. She swings her staff up.
Small reach I think.
-----------------------------------CROUCHING KICKS---------------------------
WK(SHORT): Son Son trys to hit her opponent with her tail. Little reach.
HK(ROUND HOUSE): This is Son Son's other launcher, and I feel that it has
better reach,and better combobility. She does a back kick
(upward).
HP: She Spins her stick. This has good priority if your above
your opponent.Most other character's fierces will beat
her's if your both in the air,and at the same height.
Oh and it hits multiple times, about three.
WK: Son Son will do a little upward kick. Little reach.
HK: Son Son will do a flip and come down to hit her opponent
with both her legs. Good priority, and o.k. speed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. SPECIAL SPECIAL MOVES
________________________________________________________________________________
Well first let me say that Son Son isn't much of a ground character.
She needs to keep up in the skies. So most of her ground specials
can be done in the air!
1. Fuusetsuzan (Rapidly push any punch button)
This move is good. She swirls her stick around very fast. It's like
Chun's Lighting Kick. She can do it in Combos and in the AIR. When
she does it in the air she slowly comes down. Little lag time afterwards.
Oh yeah, it also hits multiple times (but i'm sure you knew that?)
2. Shenbu (FB+any punch button.)
This is her spitting Monkeys move!? Son Son will look like she's
blowing her opponent a kiss, but instead it's deadly little monkeys!
She spits or blows out three monkeys at once. They start out being
close together but then they go their seperate ways. One goes at a
45 degree angle, and one goes straight and the other at a downward
45 degree angle. It has a slow start, but if done far away it can
be a good cover for you. This move can be done in the AIR more
than once, but like I said, the start is slow.
3. Seitenrengeki (DP(Dragon Punch)+ any punch)
It's all about this move. She jumps forward and on her way up
makes her staff spin. If you do this with the WP it will hit
twice, and you and your opponent will go a little bit off the
ground (like Ryu's Shoryuken). If you do the move with the HP
then it will hit three times, and you and your opponent will go
further off the ground (again like doing Ryu's HP Shoryuken).
This move has Really GOOD priority and you don't have to worry
to much if you miss, because your only vunerable in the air
(not that the lag time is bad, it's actually very small),
when you land you can block (unlike Ryu and the others). This move
can also be done in the AIR. Keep in mind if you do this in the air,
there's a longer fall, which means longer vunerability. But it
wont be much of a problem. The best thing about this move is
that if you do it on the ground and it connects, then you can combo
that into her Super (more about that later).
4. WaLL Climb (SK(Spin Kick) + any kick)
This move is the master! It will "STICK A FORK" in your opponent's game.
What Son Son does is she runs up the side of the screen
and runs down on the opposite side (sound weird?). She turns around
and runs up her side of the screen (so your safe from opponent's attack)
and runs down the other side (this will happen if you don't press any buttons).
Now the stuff you can do with this, if you press the kick button,
she will do a really fast, and i mean fast, kick off the wall. Depending
on how far you are on the ceiling will determine the direction of the kick.
I notice if your running on the ceiling and you haven't passed up the timer,
the kick will go right (i'm assuming that your on the left side of the screen).
If you do pass up the timer you will go left. So if your opponent is in the
right corner and you've passed up the timer, then your kick is sure to miss.
Ok, now you can also push any of the punch buttons and Son Son will
drop off the wall/ceiling. You can block on the way down, think about
it as doing a jump, you can block while jumping. Also if you drop off the
wall, you can still do moves on the way down, like anything,
WP,WK, HP,HK, Special moves, air dashes, Supers, everything, it's just
like jumping. This is how you mess up your opponents (more
about that in the stragety section).
5. Air Dash (FLYING NIMBUS)
Oh, this move is done by either pressing forward twice in the air, or by
holding forward and pressing the two punch buttons. This is a good and weird
air dash. She can either go forward (pressing forward twice) or she can go
backwards by (pressing back twice). Anyway, she hops on a cloud being
paddled by some weird looking guy, and flys straight forward for a fair
amount of time. She doesn't have to stay on the cloud, she can do
moves out of it. You can do basic moves and special moves. While riding
the flying Nimbus cloud, you can call out helpers (as long as you didn't
Super jump and then do the air dash).
6. Crawl (HCF (Half Circle Forward) + any Kick)
This move is uh....eh...well...I don't know. Son Son crawls low
to the ground. She can crawl behind her opponents. So I guess you
could try something with this. But I can't yet. The WK will make
her travel a little, and HK will make her go a little further.
7. COOK (HCB (Half Circle Back) + any Punch)
This move is funny! She brings out a water bottle like object
and sucks her opponent into it. This is "MAD" funny if you do
it on characters like Juggernaut because he's so big. The bottle
lands in a big pot water, and she starts to cook him/her up,
by faning the flames. The whole thing blows up in Son Son's face
and she's burnt to a crisp. And oh my goodness, if you miss with this,
your in big trouble, the lag time on this is deadly. If you miss she
will slap the bottle and look inside to see if anything is in there.
This move is blockable and I think the priority is alright. I'm not sure
yet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V. SUPERS SUPERS!!!
_____________________________________________________________________________
Son Son and her Supers. You gotta love them.
1. Tenchutsukan (FB + 2 punches/and it can be done in the air)
This her best super so far. What she does is, she throws up her staff
(which can hit you on the way up) and what comes down from the top of
the screen is a HUGE Staff. This staff hits multiple times, and if
you get the staff to hit your opponent as she tosses it up, then
your going to definetly connect with the entire Super. The lag time
is pretty bad, but definetly manageable if done at the right times.
She can even do the air dash after the Super hits, or misses. This
really gets your opponent confuse, cause there on the ground and
your up in the sky, either flying over them, or flying away from
them to dodge their counter attacks.
2. POW (FB + 2 kicks/ No AIR :^<)
Yes, what you read is what you get with this Super. She blows
out the big letter "POW" and it goes along the ground. It's a
slow super, and has the worse Lag time I've ever seen. If the
POW connects, then your opponent will turn into a giant fruit
either a plum, a strawberry, or a watermelon. SonSon will jump
on the fruit and begin to chow down, then she'll spit out the seed,
which is your opponent. The seed lands about a screen away.
Not a good Super, well not yet.
3. Enoo (SK + 2 punches/ NO AIR)
This Super definetly has potential. What happens here is that
Son Son grows super large, about the size of Juggernaut. She
looks totally different. There's a little timer bar at the
bottom, to indicate how much time you have left before the Enoo
super ends. When in the super Son Son can shoot fire from her mouth
and do punches, she has MECHA-ZANGIEF ARMOR (which means no hurt
animation and no blocking). To do the fire spit you hold down the
kick button, when you let go she stops shooting fire. You can shoot
the fire at a 45 degree angle, a straight forward fire, or a downward
degree angle. She can walk forward and backward (really slow) and it
takes forever for her to turn around. However, you can't just hold down
the kick forever, when there's like 20% of the time bar left, the computer
will make her stop (but it ain't over yet, check the Stragety Section for
more). Son Son while in her "Enoo" mode can do two types of punches.
One that slams down, and the other that's like an uppercut. To do the
one that slams down is (WP), to do the uppercut one is (HP). There ok,
but the fire can go all the way to other side of the screen. It does
good block damage, no not good, "GREAT" block damage, with the fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. COMBOS? COMBOS
_____________________________________________________________________________
Uh well I don't have any really good combos but here's a shot.
1A: SonSon can do her Seintenrengeki into her Tenchutsukan.
(DP+P, FB+2Punches)
2B: Then you can add more stuff in front of it, like:
(WP,WK,strong,forward,DP+P,FB+2Punches)
3C: You can also launch your opponent up and then do:
A:(WP,WK,Strong, then when your under the character do, FB+2P).
This is the best combo, it does major damage. And if you do it
just right, the character will fall straight down, and if they
don't roll you can either OTG them, into another WK,LAUNCHER
with the HK into WP,WK,Strong, FB+2P) or hit them in the air
with a B:Seintenrengeki (DP+P). It's hard for me to do part A,
but it's possible!
I guess that's it. Here are some of the short and more goofier
combos.
A: (HP, then HCB+Punches)
B: (F+HP, DP+P, FB+2Punches)
C: (crouching HP(Fierce), FB+P,FB+ 2Kicks)
D: (WP,WK,Strong,Forward,HP,HK)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VII. STRATEGY STRATEGY TACTICS
_____________________________________________________________________________
SIENTENRENGEKI&LONG STAFF STRAT.
Son Son's game is being up and above (in the air). Her Seintenrengeki
is super good and can always stop jumping characters in their tracks,
especially if your able to do it into the Super Staff (Tenchutsukan).
But it doesn't end there, use Son Son's dash into F+HP
(long staff straight forward)and then combo that into her Seinten
(i'm not gonna write out the whole thing) into her Super Staff.
The (F+HP) Staff's reach is perfect. Since Son Son is a small character
most people will be surprise with her long reaching staff.
The Climb&DROP STRAT.
This stragety is super confusing for your opponent. This is
the trick, you run up the wall and do her kick off the wall,
over and over again. If your opponent blocks the kick, then
do a WK(short), usually they don't block this, and then you
launch them up, and do the "3C" combo. I usually call out a helper,
then quickly run up the wall, for some "MAD CRAZY" confusion.
If they manage to block the Jump Kick, and the WK(short), then run
up the wall again, do this a few more times, then when you know your
opponent is ready for you, do a Wall Climb, and push the Punch button
to drop off the wall, do this a couple of times too, and now your
opponent thinks he's safe, then quickly do the Climb up the wall into
a kick off the wall, into a WK(Short). Sounds crazy and long? Well it
sort of is. But it's not as long as it seems, when your actually playing.
This only gets worse for your opponent when your kick off the wall lands
behind your opponent! Trust me on this, you will definetly get your
opponent upset, and DEAD. Just try doing the kick off the wall over and
over again. You'll see how effective it is.
FLYING NIMBUS STRAT.
This one is a cross up. If you've played MvsC2 for a good amount of
time, you notice that your opponent calls out his assist and then
jumps over you for a good cross up game. What you do with Son Son is,
jump up and do the Cloud dash (Tap forward twice) and before you go over
your opponent, call out your helper, I use a projectile helper, then
by the time your helper comes out you should be over your opponent
for a good crossover. The reason you would want to do this as a alternative
to jumping sometimes, is because most people don't expect a helper when
your doing a slow moving air dash, and you don't have to go over
your opponent, you can surprise them with a unexpected attack off the cloud
(Best with a HP-FIERCE). But jump is also good :^`
Enoo SUPER STRAT.
This is the large Monkey Super. This Super is good whether your opponent
blocks it or not. It does insane chip damage. This is how you use it.
First of all remember when I said that her Fire breath runs out when
there's still a little time left on the Timer. Well this is to your
advantage (sort of). Since you have to stop breathing fire, most of
the time your opponent will see this as a chance to escape or attack!
But in fact, you still can breathe fire, the computer just doesn't want
you to hold down the Fire button forever, so it puts that break in their.
But if you let go of the Kick, then at the last second press it again to
shoot fire you will probably hit your opponent.
Another way to play the "ENOO" is to just wait a little bit before
shooting the fire breath, that way when you do hold down the fire
button it will last until you shrink back to normal. Leaving you
perfectly safe. Now if your fire breath connects you should probably
just hold it straigth forward. So they don't roll behind you. But if
they do roll, a way to stop this is to walk back and do the Slam punch,
this will stop your opponent from rolling behind you, and getting
in their free attacks on your backside. Plus most people are inpatient
and will try to attack you, but since you have that Mecha Gief armor on,
just spit fire at them even if they get a hit in, or a Super. Don't give
up on any Supers that are hitting you, just hold down the kick button
and hopefully at the end you get a small fire breath in on them
(you can't let your opponent get away Scott FREE!).
Son Son is a good character, just remember that the Seinten. can
be combo into a Super, and that just finsihes the game. Also make
sure to get down that "3C" combo.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VIII. OTHER JUNK OTHERS
_____________________________________________________________________________
ADVANTAGES to Son Son is her small size, but long reach!
1. Small and agile
2. Takes damage normally, and not drastically like some small
characters
3. Good air combo super
4. Really good Chipping damage super (Enoo)
5. Good cross up
6. Easy to combo into super
7. Her small size, but long reach throws off your opponent
8. All her best moves have little or no Lag Time
9. Her Strong hits twice (WOW!!!)
DISADVANTAGES Uh....?
1. She's small and not all of her moves have good reach
2. Some of her moves have really bad Lag time
3. The POW super has "HORRID" lag time if blocked or dodged
4. The Enoo super can literally get her killed if not done correctly
5. Her ground game isn't all that great
HEY! HOW ARE YOU TODAY?
=====================
XI. LEGAL NOTICE
=====================
The penal Code, article (4)(M)cc. UVPM--73SN, protects, under
penalty and perjury, all contents of this public works. If any invalid,
illegal, or misrepresentation of this work is done without my distinct
permission, and authorization, the one in question may face harsh legal
consequences. DON'T COPY MY STUFF PUNK!
Son Son has six different colors, just like everyone in the game.
WP(Jab) RED
WK(short) YELLOW
HP(Fierce) GREEN
HK(ROUND H.) BLUE
ASSIST 1 PINK
ASSIST 2 PURPLE
When she taunts she says "Go Go!!"
Her AlPHA assist is to HEAL She comes out with a plum and you have to grab
it. Too Slow.
Her BETA assist is to spit out her three monkeys(Gosh thoes Monkeys!)
Too slow, I think.
Her GAMMA assist is her Seintenrengeki (this is the one I use :^>)
Hmm...what else I guess that's it. SON SON is a sweet character. If your
a good player and want some variety playing style, this is probably the
character for you.
I WANNA SAYS THANKS TO ALL MY LITTLE HULK-A-MANIACS & CJAYC for putting
this up. Also I want to give a shout out to BooZilla for the quotes "MAD"
"HORRID" "FORK" etc. And to SHADOW-ME-TWICE for helping me get this on the
net. Later---->