original date: Sunday, July 09 2000 13:59:48
last update: Sunday, April 29 2001 10:39:07
from: Eric Miller
e-mail:
[email protected]
url:
http://redrival.com/twoginfaz/amingo.html
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\ \ / \__ \ ( ( / _ \ | __/( ( ( ( ) )| |
\ V /___) ) \ \__/|/ / \ \| | \ \__/|\ \/ // /\_/\ \
\_//____((_)\____|)_( )_()_( \____| \____/)_( )_(
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V / / | N E W A G E O F H E R O E S |
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BEGINNERS QUIDE TO: Iron Man V2.0
© Copyright 2000 Eric Miller <
[email protected]>
CONTENTS:
i: Legal BS
ii: Introduction
iii: Bio and History
iv: Legend
v: Color
vi: Movelist
a: Throws
b: Launchers
c: Special Abilities
d: Basic Attacks
e: Special Moves
f: Hyper Combos
g: Taunt
vii: Combo
viii: Partner Assists
ix: Iron Man Rating
x: Team Members
xi: Credits
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i. LEGAL STUFF
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This FAQ is © Copyright 2000 Eric Miller
Capcom characters are Copyright 2000 Capcom Co., LTD.
Marvel characters TM are Copyright 2000 Marvel Characters, Inc.
United States and International Copyright laws protect this FAQ.
Don't copy anything, you lazy bastards. If I find my FAQ being copied/
sold/distibuted without my permission I will be pissed. If you wish to
display my FAQ on your website or whatever, please ask my permission
first.
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ii. INTRODUCTION
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Iron Man plays a little oddly. He is definitely different from everyone
else in the game, but once you get used to his moves, you can play and
win comfortably. His weaknesses are his lack of a good general counter
move and a very short-range launcher, but other than that Iron Man kicks
some ass. In this FAQ, I am assuming that you already know the BASIC or
UNIVERSAL moves.
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111. BIO AND HISTORY
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For those of you who know nothing about Iron Man, read this!
Real Name: Anthony "Tony" Stark
Occupation: Billionaire Industrialist
Identity: Secret
History: Tony Stark, brilliant industrialist and inventor, was wounded in
the chest by a piece of shrapnel in the course of managing Stark
Industries -- a weapons and munitions enterprise. While wounded,
he was taken prisoner and coerced to develop a powerful weapon in
exchange for an operation that would save his life. Instead, he
set up a small laboratory and designed and built an electrically-
powered, transistorized suit of iron armor equipped with heavy
offensive weaponry. Transformed thereafter into Iron Man, he
destroyed his captors and went on to use his invulnerability to
defeat spies, criminals, and any person or force who threatens
the security of the United States. Tony Stark was instrumental in
founding S.H.I.E.L.D. and was a founding member of the Avengers.
Height: 6'1"
Weight: 225 lbs.
Eyes: Blue
Hair: Black
Powers: Iron Man's armor enables him to lift (press) approximately 70
tons under standard operating conditions. The armor contains
various offensive weaponry, among them repulsors and a uni-beam.
The armor also grants the wearer a degree of invulnerability and
the power of flight.
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iv. LEGEND
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LP = Light Punch
MP = Medium Punch
HP = Hard Punch
P = Either Punch
PP = Both Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
K = Either Kick
KK = Both Kick
A1 = Assist One
A2 = Assist Two
F = Forward
D = Down
B = Back
U = Up
DF = Diagonal Down-Forward
DB = Diagonal Down-Back
UB = Diagonal Up-Back
UF = Diagonal Up-Forward
QCF = Quarter Circle Forward
QCB = Quarter Circle Back
HCF = Half Circle Forward
HCB = Half Circle Back
360 = Rotate Joystick 360 Degrees
0
J = Jump
SJ = Super Jump
C = Crouch
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v. COLOR
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This is the most important section for his strategies...well not really.
This is a guide to show what button selection corresponds to what color
Iron Man's armor/trim will be.
Armor/Trim
X: Red/Yellow Y: Red/Orange-Yellow Z: Red/Silver
A: Blue/Yellow B: Red/Lavender C: Orange/Mustard Yellow
C is the best!!!
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vi. MOVELIST
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a: Throws
1. Ground Throw: (when close) B or F+HP
2. Dash Throw: (when close) B or F+HK
3. Air Throw: (when close and airborne) B or F+HP
b: Launchers
1. DF+HK or Standing HK
Iron Man's launcher is pretty much his only weakness. It has
literally no range whatsoever. You have to be standing right next
to your opponent for launcher to connect and it leaves you purty
vulnerable if blocked because your leg is dangling in the air.
c: Special Abilities
1. Air Dash: (when airborne) PP
2. Flying: QCB+KK
d: Basic Attacks
1. Nosedive Kick: (when airborne) D+HK
Damage: 12
Iron Man bounces away from his opponent when this alternate aerial
attach connects. This move is an offensive way to deal decent damage
when coming down from an Aerial Rave or Super Jump. However, If you
whiff with this move, you're open for pretty much any attack.
2. Beat Punch: (when airborne) D+HP
Damage: 13
Iron Man shoots a ray of light diagonal downward from his hands. Use
this alternate aerial attack to counter anti-air measures from your
opponent. This move is also a good air combo finisher.
3. Throw Up Punch: (when airborne) U+HP
Damage: 13
Iron Man shoots a ray of light upward from his hands. This alternate
aerial attack can be used to hit airborne opponents infront and
above you.
4. Throw Up Kick: (when airborne) U+HK
Damage: 13
Iron Man does his standard launcher in mid air. This alternate
aerial attack can be used to hit airborne opponents over you.
e: Special Moves
1. Uni-Beam: (when grounded or airborne) QCF+P
Damage: 12-17
Iron Man fires a high, beam-based projectile from a diamond shaped
imprint on his chest. Beaware, the recovery from the HP version is
pretty slow. This is not a good move to use on close range battle
because of the slow starting speed and can easily be countered.
Although it can countered at close range it can really do a lot of
chipping damage if blocked. The Uni-Beam hits 9 times and the
chipping damage is above average. This move is hard to use in combos
though because of the start up time (damn).
2. Repulsor Blast: hcb+P
Damage: 24-36
Iron Man raises a ball of light above his head and shoots lazers in
for different directions from the ballIn this awkward general move
counter, the repulsor rays shoot up and forward at first; then they
recede and shoot down and forward (90 degrees clockwise from the
earlier ray). This repeats until all diagonals have been covered. In
short, this move is an anti-air counter, then a ground attack
counter. After that is just recovery time in most situations.
3. Smart Bomb: (when grounded or airborne) HP+LK
Damage: 18
Iron Man Leans forward and shoots a stream of bombs from each
shoulder. This unusual projectile attack is useful in medium-range
ground level battles, or when airborne, to punish a projectile happy
opponent.
4. Shoulder Rocket: D+P
Damage: ?
Iron man crouches down and fires rockets from his shoulder cannon.
This is pretty much a standard projectile but Iron Man is in the
crouching position.
f: Hyper Combos
1. Proto Cannon: QCF+PP
Damage: 55
Iron Man takes out one really big ass gun and blows the living snot
out o anything in front of it. This Hyper Uni-Beam has two benefits.
One, it is high level and thick, so it is hard to jump over. Two,
the cannon can hit close-range opponents as it drops into Iron Man's
hands This allows it to be used as a counter against standing or
airborne opponents. It takes forever to start up because his gun
so damn big!!
g: Taunt
1. Superior Tech: LK+START
Damage: 0
Iron Man lifts his right arm while clutching it with his left arm
and says "Superior Tech". This taunt is awesome! It'll really piss
off your opponent constantly saying "Superior Tech" in his face.
Don't get me wrong or anything, taunts suck. They leave you open for
anything.
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vii. COMBO
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Iron Man isn't exaclty the COMBO fighter considering his launcher really
sucks, but once you actually hit with it he can deal some aerial damage.
There are MANY, MANY more combos out there for Iron Man. These are just a
few simple combos for beginners.
- J+HP, LP, LP, LK
- J+HK, LP, LK, C+HK
- LK, C+LP, Uni-Beam or Repulsor Cannon
- LP, LK, HK, SJ, LP, LK, LK, Beat Punch
- J+HK, HK, SJ, LP, LK, LK, Beat Punch
- Smart Bomb (both bomb streams must hit), Proto Cannon
- (when close) Repulsor Blast, Proto Cannon
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viii. PARTNER ASSISTS
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________________________________________________________________________
| ASSIST | PROJECTILE TYPE | ANTI-AIR TYPE | LAUNCHER TYPE |
|_______________|___________________|__________________|_________________|
| Assist Attack | LP Uni-Beam | HP Repulsor Blast| Standing HK |
|_______________|___________________|__________________|_________________|
| Counter | LP Uni-Beam | HP Repulsor Blast| Standing HK |
|_______________|___________________|__________________|_________________|
| D Hyper | Proto Cannon | Proto Cannon | Proto Cannon |
|_______________|___________________|__________________|_________________|
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ix. IRON MAN RATING
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Strength: 8.0
He dishes out damage decently. Hit for hit, he causes the opponent to
lose life averagely. A game played with Iron Man usually takes awhile so
if your in a rush chose Thanos (?).
Vitality: 7.0
He takes damage at a fair level. Since 5 is the average score, and he
takes less damage per hit than the average character like Ryu. He's made
out of iron!
Speed: 7.0
Some of his moves have way too much execution and lag time. However,
some of his moves come out instantly (Shoulder rocket, Smart Bomb). His
walking speed is average, nothing special here. Dash, eh?
Offense: 6.5
Iron Man plays the offensive game at a fair level as well. He has some
nice aerial attacks that are effective, and he can fight okay at close
range, but he only has ONE hyper combo. His execution and lag speed on
some moves makes him more of a defensive player.
Defense: 9.0
Iron Man is very good at keeping the opponent way. Iron Man can keep
anything away with his THREE projectile moves. The Uni-Beam is an
excellent projectile to use on a defensive level, and it does excellent
chipping damage. Iron Man's super is definitely one of the best for
chipping and should probably only be used to keep an opponent away. Iron
Mans Shoulder Rocket is also a good defensive attack because it leves you
in the crounching position where you are ready to block pretty much any
incoming attack. His defense is like iron (i already used a couple puns
like this).
Overall: 8.5 This is NOT an average.
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x. TEAM MEMBERS
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Team: Iron Man, War Machine, Thanos
Description: Iron Man and War Machine are practically the same. War
Machine has a different taunt, an extra super, different QCF+P (but very
similar), and a slightly differnt C+HP. Thanos is a fat ass.
For help picking a team check out my site:
http://redrival.com/twoginfaz/amingo.html
more coming soon...
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xi. CREDITS
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CAPCOM
Joe Quesada
Primagames.com
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
© Copyright 2000 Eric Miller <
[email protected]>