_   _   ___   ___  _  _  ___  _        ___   ___   ___  ___   __   _   _
| \_/ | / _ \ | _ || || ||  _|| |      |  _| / _ \ | _ ||  _| /  \ | \_/ |
|  _  ||  _  ||   |\ || /| |_ | |_     | |_ |  _  ||  _|| |_ | || ||  _  |
|_| |_||_| |_||_|\_\\__/ |___||___| VS |___||_| |_||_|  |___| \__/ |_| |_| 2


MARVEL VS. CAPCOM 2 (PS2 VERSION)
ASSIST TYPES FAQ
VERSION: 1.0
BY: Christopher Wall
EMAIL: [email protected]
______________________________________________________________________________

VERSION HISTORY
______________________________________________________________________________

Version 0.7 (previously known as Version 1.0)
This was the completed version. Atleast I thought it was.
Date: 20th of December 2003

The Real Version 1.0
Oh, woe betide me! In my first submitted version I seemed to have forgotten a
vital ingredient of a completed Assist Type FAQ: all of the Variable
Counters!
I apologise for my dreadful absent-mindedness and I'm happy to report that I
now have checked up and added all of the characters' Variable Counters.
Date: 27th of December 2003

______________________________________________________________________________

INTRODUCTION
______________________________________________________________________________

Hello everybody! Welcome to my FAQ about the Assist types in Marvel vs Capcom
2.  I'll first describe the Assist types-system then let you get on with
reading the FAQ. Assist attacks are used by pressing either the L1 or the
L2 button. Then one of your team partners comes in and does an attack. Which
attack depends on which of the above-mentioned Assist types you've chosen.
There are 3 different assist types for each character and the attack the
partner uses is (often) an already existing move for him/her.

In this FAQ I will list which of the character's moves they use with which
Assist type. I will let you know the name of the attack (if it is named)
and which buttons you should press if you want to use the move when you're
playing with the character yourself.

I will also name the attack and buttons to press if you want to use the Hyper
Combo the character uses in a Variable Combination. The VCs are made by
pressing the L1 and L2 buttons simultaneously when you have at least one
Hyper Combo gauge filled.

The third type of attack that is affected by the various Assist Types is the
Variable Counters. These are performed by, whilst blocking, pushing d,db,d and
either L1 or L2, depending if you want your first or your second partner to do
their counter attack. You have to sacrifice a Hyper Combo Gauge to do the
counter. The partner who did the counter will stay in and your initial
character will be switched to partner position.


Here follows a small instruction to my shortcuts in the FAQ:
P: Any punch button (S or T in the default controller setting)
PP: Both punch buttons (S+T or the R1 in the default controller setting)
LP: The light punch (S in the default controller setting)
HP: The heavy punch (T in the default controller setting)
K: Any kick button (X or O in the default controller setting)
KK: Both kick buttons (X+O or the R2 in the default controller setting)
LK: The light kick (X in the default controller setting)
HK: The heavy kick (O in the default controller setting)
N/A: This means that the assist type move isn't available for usage when
playing with the character yourself.
I'll write all direction in lower-case letters. For example: u=up
charge: Hold down the direction or button that is after the word "charge"
for a short while.
I'll write a comma (,) if you are to push the direction right after eachother.
I'll write a plus (+) if you shall push two buttons together.


NOTE: I'll write an R after the assist type that is recommended by the game
for a character.

NOTE 2: Thanks to my brother CWall for the ASCII.




______________________________________________________________________________

ASSIST TYPES
______________________________________________________________________________


AKUMA

PROJECTILE TYPE:
Regular: Go-Hado-Ken  (d,df,f+P)
Hyper: Messatsu-Go-Hado  (d,db,b+PP)
Counter: Go-Hado-Ken  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Go-Shoryu-Ken  (f,d,df+P)
Hyper: Messatsu-Go-Hado  (d,df,f+PP)
Counter: Go-Shoryu-Ken  (f,d,df+P)

EXPANSION TYPE (R):
Regular: Tatsumaki-Zanku-Kyaku  (d,db,b+K)
Hyper: Messatsu-Go-Rasen  (d,df,f+KK)
Counter: Tatsumaki-Zanku-Kyaku  (d,db,b+K)





AMINGO

HEAL TYPE (R):
Regular: Life-up Fruit  (N/A)
Hyper: Boon of the Sun  (d,df,f+KK)
Counter: Joy of Green  (d,db,b+P)

ENHANCE TYPE:
Regular: Defence-up Fruit  (N/A)
Hyper: Boon of the Sun  (d,df,f+KK)
Counter: Shout of the Wind  (d,df,f+P)

BALANCE TYPE:
Regular: Shout of the Wind  (d,df,f+P)
Hyper: Boon of the Sun  (d,df,f+KK)
Counter: Joy of Green  (d,db,b+P)





ANIKARIS

GROUND TYPE (R):
Regular: Cobra Blow   (b,f+P)
Hyper: Pharaoh Cobra Blow  (b,f+PP)
Counter: Cobra Blow   (b,f+P)

THROW TYPE:
Regular: Mummy Drop  (d,df,f+HP)
Hyper: Pharaoh Illusion  (LP,LP,f,LK,HP)
Counter: Mummy Drop  (d,df,f+HP)

VARIETY TYPE:
Regular: Coffin Drop  (d,d+HP)
Hyper: Hyper Coffin Drop  (d,d+PP)
Counter: Coffin Drop  (d,d+HP)





B.B HOOD

PROJECTILE TYPE:
Regular: High Smiling Missile  (b(c), f+P)
Hyper: Cool Hunting  (d,df,f+PP)
Counter: High Smiling Missile  (b(c), f+P)

ANTI-AIR TYPE (R):
Regular: Cheer of Fire (upward)  (f,d,df+P)
Hyper: Cool Hunting  (d,df,f+PP)
Counter: Cheer of Fire (upward)  (f,d,df+P)

VARIETY TYPE:
Regular: Shy Strike  (d,db,b+P)
Hyper: Cool Hunting  (d,df,f+PP)
Counter: Shy Strike  (d,db,b+P)





BLACKHEART

GROUND TYPE (R):
Regular: Dark Thunder (low)  (b,db,d,df,f+LP)
Hyper: Judgment Day  (d,db,b+PP)
Counter: Dark Thunder (low)  (b,db,d,df,f+LP)

ANTI-AIR TYPE:
Regular: Inferno  (f,df,d,db,b+P)
Hyper: Heart of Darkness  (d,df,f+KK)
Counter: Inferno  (f,df,d,db,b+P)

LAUNCHER TYPE:
Regular: (df+HP)
Hyper: Armageddon  (d,df,f+PP)
Counter: (df+HP)





CABLE

PROJECTILE TYPE (R):
Regular: Viper Beam  (d,df,f+P)
Hyper: Hyper Viper  (d,df,f+PP)
Counter: Viper Beam  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Psimitar  (f,d,df+P)
Hyper: Hyper Viper  (d,df,f+PP)
Counter: Psimitar  (f,d,df+P)

VARIETY TYPE:
Regular: Elec-trap  (d,db,b+K)
Hyper: Hyper Viper  (d,df,f+PP)
Counter: Crackdown  (d,df,f+K)





CAMMY

ANTI-AIR TYPE (R):
Regular: Cannon Spike  (f,d,df+K)
Hyper: Spin Drive Smasher  (d,df,f+KK)
Counter: Cannon Spike  (f,d,df+K)

DASH TYPE:
Regular: Cannon Drill  (d,df,f+K)
Hyper: Spin Drive Smasher  (d,df,f+KK)
Counter: Cannon Drill  (d,df,f+K)

EXPANSION TYPE:
Regular: Axle Spin Knuckle  (d,df,f+P)
Hyper: Killerbee Assault  (d,db,b+PP)
Counter: Axle Spin Knuckle  (d,df,f+P)





CAPTAIN AMERICA

PROJECTILE TYPE:
Regular: Shield Slash  (d,df,f+LP)
Hyper: Hyper Charging Star  (d,df,f+KK)
Counter: Shield Slash  (d,df,f+LP)

ANTI-AIR TYPE:
Regular: Stars & Stripes  (f,d,df+P)
Hyper: Hyper Stars & Stripes  (f,d,df+PP)
Counter: Stars & Stripes  (f,d,df+P)

DASH TYPE (R):
Regular: Charging Star  (d,df,f+K)
Hyper: Hyper Charging Star  (d,df,f+KK)
Counter: Charging Star  (d,df,f+K)





CAPTAIN COMMANDO

GROUND TYPE:
Regular: Captain Fire  (d,df,f+P)
Hyper: Captain Sword  (d,df,f+PP)
Counter: Captain Fire  (d,df,f+P)

ANTI-AIR TYPE (R):
Regular: Captain Corridor  (d,db,b+P)
Hyper: Captain Sword  (d,df,f+PP)
Counter: Captain Corridor  (d,db,b+P)

EXPANSION TYPE:
Regular: Captain Kick  (d,db,b+K)
Hyper: Captain Sword  (d,df,f+PP)
Counter: Captain Kick  (d,db,b+K)





CHARLIE

PROJECTILE TYPE:
Regular: Sonic Boom  (charge b,f+P)
Hyper: Sonic Break  (d,df,f+PP)
Counter: Sonic Boom  (charge b,f+P)

ANTI-AIR TYPE:
Regular: Flash Kick  (charge d,u+K)
Hyper: Flash Kick Justice  (d,db,b+KK)
Counter: Flash Kick  (charge d,u+K)

BALANCE TYPE (R):
Regular: Sonic Boom  (charge b,f+P)
Hyper: Sonic Break  (d,df,f+PP)
Counter: Flash Kick  (charge d,u+K)





CHUN-LI

PROJECTILE TYPE (R):
Regular: Kiko-Ken  (b,db,d,df,f+P)
Hyper: Kiko-Sho  (d,df,f+PP)
Counter: Kiko-Ken  (b,db,d,df,f+P)

ANTI-AIR TYPE:
Regular: Spinning Air Kick  (f,d,df+HK)
Hyper: Hazan-Tensho-Kyaku  (f,d,df+KK)
Counter: Spinning Air Kick  (f,d,df+HK)

EXPANSION TYPE:
Regular: Sen-En-Shu  (f,df,d,db,b+K)
Hyper: Senretsu-Kyaku  (d,df,f+KK)
Counter: Sen-En-Shu  (f,df,d,db,b+K)





COLOSSUS

DASH TYPE (R):
Regular: Power Tackle (forward)  (d,df,f+LK)
Hyper: Super Dive  (d,df,f+PP)
Counter: Power Tackle (forward)  (d,df,f+LK)

ANTI-AIR TYPE:
Regular: Power Tackle (upward)  (d,df,f+HK)
Hyper: Super Dive  (d,df,f+PP)
Counter: Power Tackle (forward)  (d,df,f+LK)

LAUNCHER TYPE:
Regular: (HK)
Hyper: Super Dive  (d,df,f+PP)
Counter: (HK)





CYCLOPS

PROJECTILE TYPE (R):
Regular: Optic Blast  (d,df,f+LP)
Hyper: Mega Optic Blast  (d,df,f+PP)
Counter: Optic Blast  (d,df,f+LP)

ANTI-AIR TYPE:
Regular: Rising Uppercut  (f,d,df+P)
Hyper: Mega Optic Blast  (d,df,f+PP)
Counter: Rising Uppercut  (f,d,df+P)

EXPANSION TYPE:
Regular: Cyclone Kick  (d,db,b+K)
Hyper: Mega Optic Blast  (d,df,f+PP)
Counter: Cyclone Kick  (d,db,b+K)





DAN

PROJECTILE TYPE:
Regular: Gado-Ken  (d,df,f+P)
Hyper: Shinku-Gado-Ken  (d,df,f+PP)
Counter: Gado-Ken  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Koryu-Ken  (f,d,df+P)
Hyper: Koryu-Rekka  (d,df,f+KK)
Counter: Koryu-Ken  (f,d,df+P)

VARIETY TYPE (R):
Regular: Premium Sign  (d,df,f+K)
Hyper: Hissho-Bunaiken  (d,db,b+KK)
Counter: Danku-Kyaku  (d,db,b+K)





DHALSIM

PROJECTILE TYPE:
Regular: Yoga Fire  (d,df,f+P)
Hyper: Yoga Inferno  (d,df,f+PP)
Counter: Yoga Fire  (d,df,f+P)

GROUND TYPE (R):
Regular: Yoga Flame (short)  (f,df,d,db,b+LP)
Hyper: Yoga Inferno  (d,df,f+PP)
Counter: Yoga Flame (short)  (f,df,d,db,b+LP)

ANTI-AIR TYPE:
Regular: Yoga Blast (short)  (f,df,d,db,b+LK)
Hyper: Yoga Inferno  (d,df,f+PP)
Counter: Yoga Blast (short)  (f,df,d,db,b+LK)





DOCTOR DOOM

VARIETY TYPE:
Regular: Photon Shot  (f,df,d,db,b+P)
Hyper: Photon Array  (f,df,d,db,b+PP)
Counter: Photon Shot  (f,df,d,db,b+P)

ANTI-AIR TYPE:
Regular: Molecular Shield  (f,df,d,db,b+K)
Hyper: Sphere Flame  (d,df,f+KK)
Counter: Molecular Shield  (f,df,d,db,b+K)

PROJECTILE TYPE (P):
Regular: Plasma Beam  (d,df,f+P)
Hyper: Electric Cage  (d,df,f+PP)
Counter: Plasma Beam  (d,df,f+P)





FELICIA

EXPANSION TYPE:
Regular: Delta Kick  (f,d,df+K)
Hyper: Super Sand Splash  (d,df,f+KK)
Counter: Delta Kick  (f,d,df+K)

GROUND TYPE (R):
Regular: Sand Splash  (d,df,f+K)
Hyper: Super Sand Splash  (d,df,f+KK)
Counter: Cat Spike  (f,d,df+P)

VARIETY TYPE:
Regular: Cat Spike  (f,d,df+P)
Hyper: Super Sand Splash  (d,df,f+KK)
Counter: Sand Splash  (d,df,f+K)





GAMBIT

PROJECTILE TYPE:
Regular: Kinetic Card  (d,df,f+P)
Hyper: Royal Flash  (d,df,f+PP)
Counter: Kinetic Card  (d,df,f+P)

EXPANSION TYPE (R):
Regular: Cajun Slash (f,d,df+P)
Hyper: Royal Flash  (d,df,f+PP)
Counter: Cajun Slash (f,d,df+P)

LAUNCHER TYPE:
Regular: (d+HP)
Hyper: Royal Flash  (d,df,f+PP)
Counter: (d+HP)





GUILE

ANTI-AIR TYPE:
Regular: Somersault Kick  (charge d,u+K)
Hyper: Somersault Strike  (d,db,b+KK)
Counter: Somersault Kick  (charge d,u+K)

PROJECTILE TYPE:
Regular: Sonic Boom  (charge b,f+P)
Hyper: Sonic Hurricane  (d,df,f+PP)
Counter: Sonic Boom  (charge b,f+P)

BALANCE TYPE (R):
Regular: Sonic Boom  (charge b,f+P)
Hyper: Sonic Hurricane  (d,df,f+PP)
Counter: Somersault Kick  (charge d,u+K)





HAYATO

EXPANSION TYPE (R):
Regular: Shiden  (d,df,f+P)
Hyper: Rasetsuzan  (d,df,f+PP)
Counter: Shiden  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Guren  (f,d,df+P)
Hyper: Engetsu  (d,df,f+KK)
Counter: Guren  (f,d,df+P)

BALANCE TYPE:
Regular: Shiden  (d,df,f+P)
Hyper: Engetsu  (d,df,f+KK)
Counter: Guren  (f,d,df+P)





HULK

GROUND TYPE:
Regular: Gamma Slam (short)  (d,df,f+LP)
Hyper: Gamma Wave  (d,df,f+PP)
Counter: Gamma Slam (short)  (d,df,f+LP)

DASH TYPE (R):
Regular: Gamma Charge  (charge b,f+K)
Hyper: Gamma Crush  (d,db,b+PP)
Counter: Gamma Charge  (charge b,f+K)

ANTI-AIR TYPE:
Regular: Gamma Charge (anti-air)  (charge d,u+K)
Hyper: Gamma Quake  (d,df,f+KK)
Counter: Gamma Charge (anti-air)  (charge d,u+K)





ICEMAN

PROJECTILE TYPE:
Regular: Ice Beam (low)  (d,df,f+LP)
Hyper: Arctic Attack  (d,df,f+PP)
Counter: Ice Beam (low)  (d,df,f+LP)

VARIETY TYPE:
Regular: Ice Avalanche  (d,df,f+K)
Hyper: Arctic Attack  (d,df,f+PP)
Counter: Ice Avalanche  (d,df,f+K)

BALANCE TYPE (R):
Regular: Ice Beam (low)  (d,df,f+LP)
Hyper: Arctic Attack  (d,df,f+PP)
Counter: Ice Avalanche  (d,df,f+K)





IRON MAN

PROJECTILE TYPE:
Regular: Uni-Beam  (d,df,f+P)
Hyper: Proton Cannon  (d,df,f+PP)
Counter: Uni-Beam  (d,df,f+P)

ANTI-AIR TYPE (R):
Regular: Repulser Blast  (f,df,d,db,b+P)
Hyper: Proton Cannon  (d,df,f+PP)
Counter: Repulser Blast  (f,df,d,db,b+P)

LAUNCHER TYPE:
Regular: (HK)
Hyper: Proton Cannon  (d,df,f+PP)
Counter: (HK)





JILL

HEAL TYPE (R):
Regular: Life-up  (N/A)
Hyper: Rocket Launcher  (d,df,f+KK)
Counter: Emergency Dodge C  (d,df,f+HK)

DASH TYPE:
Regular: Kinsetsu Sentou A  (d,df,f+P)
Hyper: Kinsetsu Sentou A+  (d,df,f+PP)
Counter: Kinsetsu Sentou A  (d,df,f+P)

PROJECTILE TYPE:
Regular: Grenade Launcher  (f,d,df+P)
Hyper: Rocket Launcher  (d,df,f+KK)
Counter: Grenade Launcher  (f,d,df+P)





JIN

EXPANSION TYPE (R):
Regular: Jin Typhoon  (charge b,f+P)
Hyper: Jin Cyclone  (d,df,f+KK)
Counter: Jin Typhoon  (charge b,f+P)

ANTI-AIR TYPE:
Regular: Jin Dynamite  (charge d,u+P)
Hyper: Blodia Punch  (d,df,f+PP)
Counter: Jin Dynamite  (charge d,u+P)

LAUNCHER TYPE:
Regular: (df+HP)
Hyper: Blodia Punch  (d,df,f+PP)
Counter: (df+HP)





JUGGERNAUT

GROUND TYPE:
Regular: Earthquake Punch  (f,df,d+P)
Hyper: Juggernaut Head Crush  (d,df,f+PP)
Counter: Earthquake Punch  (f,df,d+P)

DASH TYPE (R):
Regular: Juggernaut Punch  (b,db,d,df,f+P)
Hyper: Juggernaut Head Crush  (d,df,f+PP)
Counter: Juggernaut Punch  (b,db,d,df,f+P)

VARIETY TYPE:
Regular: Body Slam  (b,db,d,df,f+K)
Hyper: Juggernaut Head Crush  (d,df,f+PP)
Counter: Body Slam  (b,db,d,df,f+K)





KEN

ANTI-AIR TYPE (R):
Regular: Shoryu-Ken  (f,d,df+HP)
Hyper: Shinryu-Ken  (d,df,f+KK)
Counter: Shoryu-Ken  (f,d,df+HP)

PROJECTILE TYPE:
Regular: Hado-Ken  (d,df,f+P)
Hyper: Shoryu-Reppa  (d,df,f+PP)
Counter: Hado-Ken  (d,df,f+P)

EXPANSION TYPE:
Regular: Tetsumaki-Sempu-Kyaku  (d,db,b+HK)
Hyper: Shoryu-Reppa  (d,df,f+PP)
Counter: Tetsumaki-Sempu-Kyaku  (d,db,b+HK)





MAGNETO

PROJECTILE TYPE:
Regular: E-M Disrupter  (b,db,d,df,f+P)
Hyper: Magnetic Shockwave  (d,df,f+PP)
Counter: E-M Disrupter  (b,db,d,df,f+P)

CAPTURE TYPE (R):
Regular: Hyper Gravitation  (f,df,d,db,b+K)
Hyper: Magnetic Tempest  (d,df,f+KK)
Counter: Hyper Gravitation  (f,df,d,db,b+K)

LAUNCHER TYPE:
Regular: (d+HP)
Hyper: Magnetic Tempest  (d,df,f+KK)
Counter: (d+HP)





MARROW

PROJECTILE TYPE:
Regular: Boomerang  (d,df,f+P)
Hyper: Bone Burst  (d,db,b+PP)
Counter: Boomerang  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Towering Spine  (f,d,df+P)
Hyper: Bone Burst  (d,db,b+PP)
Counter: Towering Spine  (f,d,df+P)

EXPANSION TYPE (R):
Regular: Ricochet Slash  (d,db,b+K)
Hyper: Stinger Bones  (d,df,f+PP)
Counter: Ricochet Slash  (d,db,b+K)





M.BISON

PROJECTILE TYPE:
Regular: Psycho Shot  (b,db,d,df,f+P)
Hyper: Psycho Crusher  (d,df,f+PP)
Counter: Psycho Shot  (b,db,d,df,f+P)

VARIETY TYPE (R):
Regular: Psycho Field  (f,df,d,db,b+P)
Hyper: Psycho Crusher  (d,df,f+PP)
Counter: Psycho Field  (f,df,d,db,b+P)

EXPANSION TYPE:
Regular: Double Knee Press  (b,db,d,df,f+K)
Hyper: Knee Press Nightmare  (d,df,f+KK)
Counter: Double Knee Press  (b,db,d,df,f+K)





MEGA MAN

PROJECTILE TYPE:
Regular: (charge HP)
Hyper: Hyper Mega Man  (d,df,f+PP)
Counter: (charge HP)

ANTI-AIR TYPE:
Regular: Mega Man Uppercut  (f,d,df+P)
Hyper: Hyper Mega Man  (d,df,f+PP)
Counter: Mega Man Uppercut  (f,d,df+P)

BALANCE TYPE (R):
Regular: (charge HP)
Hyper: Hyper Mega Man  (d,df,f+PP)
Counter: Mega Man Uppercut  (f,d,df+P)





MORRIGAN

ANTI-AIR TYPE:
Regular: Shadow Blade  (f,d,df+P)
Hyper: Silhouette Blade  (f,d,df+PP)
Counter: Shadow Blade  (f,d,df+P)

PROJECTILE TYPE:
Regular: Soul Fist  (d,df,f+P)
Hyper: Soul Eraser  (d,df,f+PP)
Counter: Soul Fist  (d,df,f+P)

BALANCE TYPE (R):
Regular: Soul Fist  (d,df,f+P)
Hyper: Silhouette Blade  (f,d,df+PP)
Counter: Shadow Blade  (f,d,df+P)





OMEGA RED

THROW TYPE (R):
Regular: Carbonadium Coil (forward)  (d,df,f+LP then u+P)
Hyper: Omega Destroyer  (d,db,b+PP)
Counter: (HP)

ANTI-AIR TYPE:
Regular: Omega Strike (diagonal up)  (d,df,f+HK)
Hyper: Omega Destroyer  (d,db,b+PP)
Counter: Omega Strike (diagonal up)  (d,df,f+HK)

GROUND TYPE:
Regular: (d+HK)
Hyper: Omega Destroyer  (d,db,b+PP)
Counter: (d+HP)





PSYLOCKE

ANTI-AIR TYPE:
Regular: Psy-Blade Spin  (d,df,f+K)
Hyper: Psy-Maelstrom  (d,df,f+KK)
Counter: Psy-Blade Spin  (d,df,f+K)

PROJECTILE TYPE:
Regular: Psy-Blast  (d,df,f+P)
Hyper: Butterfly Hide  (d,db,b+KK)
Counter: Psy-Blast  (d,df,f+P)

BALANCE TYPE (R):
Regular: Psy-Blast  (d,df,f+P)
Hyper: Psy-Thrust  (d,df,f+PP)
Counter: Psy-Blade Spin  (d,df,f+K)





ROGUE

ANTI-AIR TYPE:
Regular: Rising Repeating Punch  (f,d,df+P)
Hyper: Hyper Repeating Punch (N/A)
Counter: Rising Repeating Punch  (f,d,df+P)

DASH TYPE (R):
Regular: Repeating Punch  (d,df,f+P)
Hyper: Hyper Repeating Punch (N/A)
Counter: Repeating Punch  (d,df,f+P)

THROW TYPE:
Regular: Power Drain  (d,db,b+K)
Hyper: Hyper Repeating Punch (N/A)
Counter: Power Drain  (d,db,b+K)





ROLL

PROJECTILE TYPE:
Regular: Roll Buster  (d,df,f+P)
Hyper: Hyper Roll  (d,df,f+PP)
Counter: Roll Buster  (d,df,f+P)

VARIETY TYPE:
Regular: Flower Bomb  (f,d,df+HP)
Hyper: Hyper Roll  (d,df,f+PP)
Counter: Flower Bomb  (f,d,df+HP)

BALANCE TYPE (R):
Regular: Flower Bomb  (f,d,df+HP)
Hyper: Hyper Roll  (d,df,f+PP)
Counter: Roll Buster  (d,df,f+P)





RUBY HEART

ANTI-AIR TYPE:
Regular: Sublimation  (d,df,f+K)
Hyper: Partenaire  (d,df,f+KK)
Counter: Sublimation  (d,df,f+K)

CAPTURE TYPE (R):
Regular: Rafale Cannon  (f,df,d,db,b+P)
Hyper: Millefantome  (d,db,b+KK)
Counter: Schwarzaile  (d,df,f+P)

ENHANCE TYPE:
Regular: Power-up orb  (N/A)
Hyper: Hyper Schwartzaile  (d,df,f+PP)
Counter: Sublimation  (d,df,f+K)





RYU

ANTI-AIR TYPE:
Regular: Shoryu-Ken  (f,d,df+P)
Hyper: Shinku-Hado-Ken  (d,df,f+PP)
Counter: Shoryu-Ken  (f,d,df+P)

PROJECTILE TYPE (R):
Regular: Hado-Ken  (d,df,f+P)
Hyper: Shinku-Hado-Ken  (d,df,f+PP)
Counter: Hado-Ken  (d,df,f+P)

EXPANSION TYPE:
Regular: Tatsumaki-Sempu-Kyaku  (d,db,b+K)
Hyper: Shinku-Tatsumaki-Sempu-Kyaku  (d,db,b+KK)
Counter: Tatsumaki-Sempu-Kyaku  (d,db,b+K)





SABRETOOTH

EXPANSION TYPE (R):
Regular: Berserker Claw  (d,df,f+P)
Hyper: Berserker Claw X  (d,df,f+PP)
Counter: Berserker Claw  (d,df,f+P)

PROJECTILE TYPE:
Regular: Armed Birdie (low)  (f,df,d,db,b+LK)
Hyper: Heavy Armed Birdie  (f,df,d,db,b+KK)
Counter: Armed Birdie (high)  (f,df,d,db,b+HK)

LAUNCHER TYPE:
Regular: (HP)
Hyper: Heavy Armed Birdie  (f,df,d,db,b+KK)
Counter: (HP)





SAKURA

DASH TYPE (R):
Regular: Showo-Ken  (d,df,f+P)
Hyper: Haru-Ishiban  (d,db,b+KK)
Counter: Showo-Ken  (d,df,f+P)

PROJECTILE TYPE:
Regular: Hado-Ken  (d,db,b+HP)
Hyper: Shinku-Hado-Ken  (d,db,b+PP)
Counter: Hado-Ken  (d,db,b+HP)

EXPANSION TYPE:
Regular: Shumpu-Kyaku  (d,db,b+K)
Hyper: Midare-Zakura  (d,df,f+PP)
Counter: Shumpu-Kyaku  (d,db,b+K)





SENTINEL

PROJECTILE TYPE (R):
Regular: Rocket Punch (diagonal down)  (d,df,f+LP)
Hyper: Hyper Sentinel Force  (d,df,f+KK)
Counter: Rocket Punch (diagonal down)  (d,df,f+LP)

LAUNCHER TYPE:
Regular: (HK)
Hyper: Hyper Sentinel Force  (d,df,f+KK)
Counter: (HK)

GROUND TYPE:
Regular: Sentinel Force  (d,df,f+LK)
Hyper: Hyper Sentinel Force  (d,df,f+KK)
Counter: Sentinel Force  (d,df,f+LK)





SERVBOT

PROJECTILE TYPE:
Regular: Supporting Attack (rush!)  (d,db,b+LP)
Hyper: Lunch Rush  (d,df,f+PP)
Counter: Supporting Attack (rush!)  (d,db,b+LP)

ANTI-AIR TYPE:
Regular: Servbot Fire (up)  (d,df,f+HP)
Hyper: King Servbot  (d,df,f+KK)
Counter: Servbot Fire (up)  (d,df,f+HP)

BALANCE TYPE (R):
Regular: Servbot Fire (forward)  (d,df,f+LP)
Hyper: Lunch Rush  (d,df,f+PP)
Counter: Servbot Fire (forward)  (d,df,f+LP)





SILVER SAMURAI

GROUND TYPE (R):
Regular: Hyakuretsuto  (P rapidly)
Hyper: Hyper Hyakuretsuto  (N/A)
Counter: Hyakuretsuto  (P rapidly)

PROJECTILE TYPE:
Regular: Shuriken  (d,df,f+P)
Hyper: Cho-Shuriken  (d,df,f+P)
Counter: Shuriken  (d,df,f+P)

BALANCE TYPE:
Regular: (d+HP)
Hyper: Raimeiken  (d,df,f+KK)
Counter: (d+HP)





SHUMA-GORATH

PROJECTILE TYPE:
Regular: Mystic Stare  (charge b,f+P)
Hyper: Hyper Mystic Smash  (d,df,f+KK)
Counter: Mystic Stare  (charge b,f+P)

EXPANSION TYPE:
Regular: Mystic Smash  (charge b,f+K)
Hyper: Hyper Mystic Smash  (d,df,f+KK)
Counter: Mystic Smash  (charge b,f+K)

BALANCE TYPE (R):
Regular: Mystic Stare  (charge b,f+P)
Hyper: Hyper Mystic Smash  (d,df,f+KK)
Counter: Mystic Smash  (charge b,f+K)





SONSON

HEAL TYPE (R):
Regular: Life-up Peach  (N/A)
Hyper: Monkey King  (d,db,b+PP)
Counter: Fusetsuzan  (P rapidly)

PROJECTILE TYPE:
Regular: Shiembu  (d,df,f+P)
Hyper: Monkey King  (d,db,b+PP)
Counter: Shiembu  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Seitenrengeki  (f,d,df+P)
Hyper: Tenchitsukan  (d,df,f+PP)
Counter: Seitenrengeki  (f,d,df+P)





SPIDER-MAN

CAPTURE TYPE (R):
Regular: Web Ball  (d,df,f+P)
Hyper: Crawler Assault  (d,df,f+KK)
Counter: Web Ball  (d,df,f+P)

EXPANSION TYPE:
Regular: Web Swing  (d,db,b+K)
Hyper: Crawler Assault  (d,df,f+KK)
Counter: Web Swing  (d,db,b+K)

ANTI-AIR TYPE:
Regular: Spider Sting  (f,d,df+P)
Hyper: Crawler Assault  (d,df,f+KK)
Counter: Spider Sting  (f,d,df+P)





SPIRAL

PROJECTILE TYPE:
Regular: Flying Sword (forward)  (first Dancing Sword, then d,df,f+LP)
Hyper: Stampede Sword  (d,df,f+PP)
Counter: Flying Sword (forward)  (first Dancing Sword, then d,df,f+LP)

VARIETY TYPE:
Regular: Flying Sword (up)  (first Dancing Sword, then d,df,f+HP)
Hyper: Stampede Sword  (d,df,f+PP)
Counter: Flying Sword (up)  (first Dancing Sword, then d,df,f+HP)

GROUND TYPE (R):
Regular: (HP)
Hyper: Metamorphosis  (first d,db,b+PP, then P)
Counter: (d+HP)





STRIDER HIRYU

GROUND TYPE (R):
Regular: Ame No Murakumo  (d,df,f+P)
Hyper: Legion  (d,df,f+KK)
Counter: Ame No Murakumo  (d,df,f+P)

VARIETY TYPE:
Regular: Vajla  (d,db,b+LK)
Hyper: Legion  (d,df,f+KK)
Counter: Vajla  (d,db,b+LK)

PROJECTILE TYPE:
Regular: Formation A  (d,df,f+HK)
Hyper: Legion  (d,df,f+KK)
Counter: Formation A  (d,df,f+HK)





STORM

PROJECTILE TYPE (R):
Regular: Whirl Wind  (d,df,f+K)
Hyper: Lightning Storm  (b,db,d,df,f+PP)
Counter: Whirl Wind  (d,df,f+K)

EXPANSION TYPE:
Regular: Lightning Attack  (HP+LK)
Hyper: Lightning Storm  (b,db,d,df,f+PP)
Counter: Lightning Attack  (HP+LK)

VARIETY TYPE:
Regular: Double Typhoon  (f,df,d,db,b+K)
Hyper: Ice Storm  (d,db,b+PP)
Counter: Double Typhoon  (f,df,d,db,b+K)





T.BONNE

THROW TYPE (R):
Regular: (when close to opponent f+HP)
Hyper: Lunch Rush  (d,df,f+PP)
Counter: Bonne Strike  (d,df,f+K)

ANTI-AIR TYPE:
Regular: (LK,LK the second hit is the assist attack)
Hyper: King Servbot  (d,db,b+PP)
Counter: (LK,LK the second hit is the assist attack)

PROJECTILE TYPE:
Regular: (d+LP,d+LP the second hit is the assist attack)
Hyper: King Servbot  (d,db,b+PP)
Counter: (d+LP,d+LP the second hit is the assist attack)





THANOS

CAPTURE TYPE (R):
Regular: Death Sphere  (d,df,f+K)
Hyper: Gauntlet Power  (d,df,f+PP)
Counter: Death Sphere  (d,df,f+K)

DASH TYPE:
Regular: Titan Crash  (d,df,f+P)
Hyper: Gauntlet Reality  (d,db,b+PP)
Counter: Titan Crash  (d,df,f+P)

LAUNCHER TYPE:
Regular: (df+HP)
Hyper: Gauntlet Space  (d,df,f+KK)
Counter: (df+HP)





VENOM

EXPANSION TYPE (R):
Regular: Venom Fang (d,df,f+P)
Hyper: Death Bite  (d,df,f+KK)
Counter: Venom Fang (d,df,f+P)

VARIETY TYPE:
Regular: Venom Rush (d,df,f+K)
Hyper: Death Bite  (d,df,f+KK)
Counter: Venom Rush (d,df,f+K)

LAUNCHER TYPE:
Regular: (d+HP)
Hyper: Death Bite  (d,df,f+KK)
Counter: (d+HP)





WAR MACHINE

PROJECTILE TYPE (R):
Regular: Shoulder Cannon (high)  (d,df,f+P)
Hyper: Proton Cannon  (d,df,f+PP)
Counter: Shoulder Cannon (high)  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Repulser Blast  (f,df,d,db,b+P)
Hyper: War Destroyer  (d,df,f+KK)
Counter: Repulser Blast  (f,df,d,db,b+P)

VARIETY TYPE:
Regular: Smart Bomb  (HP+LK)
Hyper: War Destroyer  (d,df,f+KK)
Counter: Smart Bomb  (HP+LK)





WOLVERINE (ORIGINAL)

GROUND TYPE:
Regular: (HP)
Hyper: Berserker Barrage X  (d,df,f+PP)
Counter: (HP)

LAUNCHER TYPE:
Regular: (HK)
Hyper: Berserker Barrage X  (d,df,f+PP)
Counter: (HK)

VARIETY TYPE (R):
Regular: (df+HP)
Hyper: Berserker Barrage X  (d,df,f+PP)
Counter: (df+HP)





WOLVERINE (ADAMANTIUM)

EXPANSION TYPE (R):
Regular: Berserker Barrage  (d,df,f+P)
Hyper: Berserker Barrage X  (d,df,f+PP)
Counter: Berserker Barrage  (d,df,f+P)

ANTI-AIR TYPE:
Regular: Tornado Claw  (f,d,df+P)
Hyper: Fatal Claw  (f,d,df+KK)
Counter: Tornado Claw  (f,d,df+P)

DASH TYPE:
Regular: Drill Claw  (HP+LK)
Hyper: Fatal Claw  (f,d,df+KK)
Counter: Drill Claw  (HP+LK)





ZANGIEF

GROUND TYPE:
Regular: Double Lariat  (PP)
Hyper: Hyper Double Lariat  (N/A)
Counter: Double Lariat  (PP)

THROW TYPE (R):
Regular: Flying Power Bomb  (b,db,d,df,f+K)
Hyper: Hyper Double Lariat  (N/A)
Counter: Flying Power Bomb  (b,db,d,df,f+K)

AIR THROW TYPE:
Regular: Aerial Russian Slam  (f,d,df+K)
Hyper: Hyper Double Lariat  (N/A)
Counter: Aerial Russian Slam  (f,d,df+K)








That's all from me! It's been fun.


© 2003 Christopher Wall