KENDALL CAMPAIGN STRATEGY GUIDE

Contents

1.  Introduction
2.  General KUFTC Single Player Campaign tips
3.  Kendall Mission Walkthroughs 1-15
4.  Conclusion



1.  Introduction

This is a strategy guide I wrote for Kendall which is one of 2 Hard
campaigns in the Single player story mode of the great Phantagram
game, Kingdom Under Fire The Crusaders.  There seems to be a demand
for strategy guides for the hard campaigns and because of this and my
love of the game, I was inspired to write this walkthrough.

The reader must always bear in mind that this walkthrough is not the
only way to get through the campaign.  The variety in unit creation
and mix-ups is almost limitless.  I decided to play through a
campaign and write about units I think compliment each other well and
indeed I completed the campaign without losing a single unit the
entire way through so I guarantee it works and works well.  It is up
to you to learn what weapons and armour suit you better in between
missions as this is not explained here in any depth at all.  What you
should get from this is a guide on the types of enemies and
challenges you will be facing and some good strategies to defeat them
using the units I decided to create in this instance.  The game will
of course unfold differently depending what units you decide to use
and where you decide to place them.   I am not for one second saying
my way is the best way to get through but what I am saying is that it
is successful and effective.

Before we go into it I strongly recommend players do the Kendall
campaign before the Regnier one.  The first and last Regnier missions
are extremely tough and could frustrate some to the point of not
completing the game.  Having said that his campaign is also possible
to complete without losing a single unit at all.   I intend to show
how in my second ever FAQ in the near future.  Information at this
time is that a sequel is coming called Kingdom Under Fire : Heroes
and rewards will be given to those that have completed this game
first.


2.  General KUFTC Single Player Campaign tips


*If you can survive avoid killing the leader for as long as possible
for more EXP
*To lose a unit entirely before missions end is to lose valuable EXP.
If you have a choice to keep a unit alive then do so, even if they
have to flee to a safe position and not join the battle.
*The units you use are your own choice.  My choices were based on
knowledge of the enemy and what I had available.  There are multiple
ways to complete battles, my way may or may not have been the best
way but it has proven successful.
*After Mission 4 you should be looking to change officer Duane with
Otho for healing powers within melee
*Always be aware of what's happening around you through timely use of
the mini-map.  Correct troop placement is the easiest way to win.
Match your troops against those they can beat and avoid those they
can't.
*If your hero can get to the enemies range support, always take them
out asap, preferably first.
*Don't worry too much about increasing skill levels of support
officers to the hero unless it's for a worthwhile special move that
you will use regularly.
*When upgrading units consider how you will use them.  For example
you will keep Longbow out of melee as much as possible so don't waste
EXP on their melee skills, just increase their range.  On the other
hand Spearmen will be needed to assist in melee from time to time so
sure build up their melee as well as their frontal.



3.  Kendall Mission Walkthroughs 1-15


Mission 1 Greyhampton : You begin with Kendall Lvl 7, Archer Lvl 6
and Infantry Lvl 6

Kendall has a supporting officer named Thomas, one of the game's best
and whose Fire attacks cause massive damage.  Use this to great
effect, particularly against Scorpions, of which are weak against
fire and also plentiful in the first stage.  Your Archers also have a
fire special attack that can be put to good use against Scorpions,
despite the rain which does admittedly however reduce its'
effectiveness.  When seen Scorpions should be rushed by Kendall who
you should use to attack their heads which are their weak spot.  The
Infantry can be used to assist in the front line while as Kendall you
should go beyond the frontline.  Your archers should alternate
between backing up Kendall and the Infantry, from a position of
safety.  The Infantry should be used to heal the other troops when
possible.  A good way to attack the stage is by starting from the
Eastern side and making your way across to the west, taking out all
enemies along the way.  This mainly prevents the enemy from
surrounding you on 2 sides.  When the Magic Infantry enemies appear
they should be tackled by Kendall as a priority, even above
Scorpions.  Use your Infantry to heal in support as curatio will also
kill the Magic Infantry, which in reality are ghouls, vulnerable to
holy/healing magic.  Kill as many enemies individually as possible
without risking defeat to get more EXP at the end.  The safe way is
to kill the leader straight away however your EXP bonus will
diminish.

Mission  2 and 3 :  You have the choice of Colonock or The Holy
Ground, either way is tough as your levels are still low.  You will
not win Colonock without spearmen and you really should have archers
if you go to the Holy Ground.  For the purposes of this FAQ I will
start first with Colonock

Colonock :  I used Kendall Lvl 11, Longbow Lvl 13 and Spearmen Lvl 10

You will first face 2 x Scorpions and a Ghoul Unit.  The Ghoul Unit
is by far the most dangerous.  Try attacking either Scorpion Unit
with Kendall and firing at the Ghouls with Longbow.  Shortly after
beating the first Scorpion you will be attacked by Orc Riders.  Send
Kendall into the Ghouls and position the spearmen nearby in a
position where they will emerge from the melee between Kendall and
the Ghouls.  Hopefully you will have equipped your Longbow with
Curatio and with this heal Kendall.  The Orc Riders will make no
effort to run around the spearmen so once placed in the right area
outside of the melee they will make short work of the Orc Riders.
Dark Cavallry will follow and the same tactics need to be employed as
they too will charge the melee group of  Kendall and the Ghouls.
When they are defeated by the spearmen send them into the ghouls and
assist Kendall or if the other Scorpion is still alive send Kendall
to defeat it.  Longbow remain as support to both, healing and firing
from a safe location.

After these units are beaten you will again be attacked by Orc
Riders.  Position the spearmen well and they are mincemeat.  Just
behind the Orc Riders come Orc Axemen and then another 4 Scorpions
from all 4 compass points.  Send Kendall to fight a Scorpion and the
Spearmen into the Orc Axemen.  Longbow maintain healing and Range
support to both.  Thomas' Fire attack should be used to allow
Kendall's unit to make quick work of the Scorpions.  Once these units
are beaten the mission is over.

The Holy Ground :  I used Kendall Lvl 14, Longbowmen Lvl 20, Spearmen
Lvl 10, Sapper Lvl 11

Use the Sappers to set a few traps in front of your troops starting
position.  Once they are attacked have them pull back and bring
Kendall and the Spearmen over one of the traps and wait for the
enemy.  The enemy will be hurt by the trap and outnumbered 2 to 1,
actually 3 to 1 with Longbow support.  The Longbow will then need to
take care of Wyvern who will fly above Kendall and the Spearmen.
Other NPC ally units will be fighting to the south.  When Kendall and
co have beaten the unit/s in melee with them head north-east where at
least 2 Dark Elf Archer units lie in wait with a Scorpion.  Send
Kendall to the Scorpion and the Spearmen to one of the Dark Archer
units.  Kendall should quickly beat the Scorpion thanks to Thomas and
head for the other Dark Archer Unit.  By now an Orc Axemen Unit
should emerge and use your Sappers to lure it through earlier laid
traps you should have had time to lay around the first melee battle,
then engage them with the Sappers.  The Longbow should provide Range
support.

About the time you have beaten the Orc Axemen and one of the Dark
Archer Units Kendall and the Spearmen will be attacked by 2 more Orc
Infantry Units who will join their remaining Dark Archer unit against
you.  Provide Longbow range and heal support and have the Sappers set
traps to the south where a Scorpion lies in wait.  If the Scorpion
doesn't attack the Sappers waiting above their trap then send Kendall
and the Spearmen to beat it.  By now your troop will be a little east
of your original starting position.  If the mission isn't already
over you need to move South-East and make easy work of a remaining
Dark Elf Archer unit.
                                       -----


Mission 4 Nymphbarren :  I used Kendall Lvl 16, Longbow Lvl 20, Heavy
Cavalry Lvl 27  (I changed my spearmen into Heavy Cavalry)

First you will face 3 x infantry units, 2 orcs at the front with
elves behind.  You have NPC unit support for the Orcs.  Set Kendall
to one Orc unit and the Longbow to the other.  Have the Heavy Cavalry
alternate charging through each one on the way back from rushing
through the elves.

3 more Infantry Units will attack this time accompanied by Wyvern.
Send Kendall to the closest Infantry with Longbow taking out the
Wyvern above Kendall.  The Heavy Cavalry will charge through and not
only attack the infantry in melee with Kendall but those units
further back also.

Continue the advance East and now amongst more infantry is the first
of many Ghoul units and there is a support enemy Dark Elf Archer
unit.  Back up Kendall in melee with Longbow by healing and using
Direct Arrow.  Have the Heavy Cavalry trample all in their path.  As
you advance further into the enemy the Longbow will be able to fire
over the melee units to attack the Dark Elf Archers.

As the Dark Archers are killed you will be able to slowly make your
way North to search for the Lich, a wraith that is generating Ghoul
units in droves.  Don't be in a great rush to find the Lich because
the more you kill means the more EXP you will gather to strengthen
your army for tougher battles ahead.  Try to find a balance between
killing as many enemies as you can and remaining alive.  The Cavalry
are a great SP gatherer here and with the Longbow healing you should
be able to hold out for a while.

You will eventually spot which ghoul unit is Lich.  Be aware of
Lightning attacks and hit Lich with everything when you feel you have
killed enough Ghouls and need to move on.  About half a dozen ghoul
units should be enough for Kendall.  Your EXP earned maxes out at
7000 per unit, something else to consider.

Now return to the South, clean up any remaining Ghoul units and Orc
Infantry you come across.  Make your way to the green areas as
indicated.  You will gradually head South East to a higher area.  Be
wary of the odd Orc Axemen unit with regards to your Heavy Cavalry.
Lightning and possibly other spells will be cast on you by Ghouls.

When this area is taken head back to your remaining NPC ally units
before the final 2 points lay before you.  By the time you reach them
they will be attacked by Dark Elf Fighters and Wyvern so you can join
into the fray.  Dark Archers are also present and your Heavy Cavalry
can hunt them down.

At the final point Orc Axemen lurk so don't charge with the cavalry
before Kendall engages them.


                                       -----


Mission 5 Woodenshade :  I took Kendall Lvl 25, Longbowmen Lvl 28,
Pyrotechs Lvl  17

There are 3 clearing just north of your starting point.  Using the
Pyrotechs only you need to be removing traps from that region,
including a couple just prior in the forest first up.  When this is
done you can safely advance to a larger clearing north of the 3.

You will now be attacked by Ghouls.  There is no real need to involve
the Pyrotechs at all but Longbow should be used to support Kendall
and their healing will of course damage the ghouls as a bonus to
healing Kendall and co.  Pyrotechs can be used to gain some kills
however as long as they are protected they will help build EXP.

You will soon realise Lich is creating Ghoul units again.  As per the
Nymphbarren mission you can casually destroy a few units, get some
kills in for the Pyrotechs and when you feel you are building EXP
nicely finish off Lich.  A good strategy is to lure the Ghouls into
far Northernmost clearing allowing the Longbow to assist unimpeded by
the forest.  You have the option of burning the ghouls with Pyrotechs
or Longbow but I am not certain you gain EXP with kills this way so
perhaps just use Pyros in melee with Kendall and use the Direct Arrow
special move and normal range attacks with the Longbow, just to be
safe.

As the first groups of ghouls are killed it is time to move West,
cautiously.  This is a good time to use a scout for if the Pyrotechs
go out alone they may be stuck alone in melee and are much weaker
than Kendall.  The scout can spot traps as well as home in on the
enemy position.

You should come across Lich who is dangerous with magical powers.  If
you engage him you will still be attacked by other ghoul units from
different directions.  You must avoid direct contact with them by
Pyros or Longbow if possible.  If unavoidable send Kendall in and the
other units out, even if you need to leave Lich alive for a short
time.  If you position the troops well then the Ghoul will flock to
support Lich and attack Kendall.  Keep healing Kendall, send in the
Pyros as backup and kill Lich asap.  If Lich dies, the other
remaining ghoul units die with him.  The melee here is tough so
killing leaders is excuseable, rather than going all out for more
EXP.

You should be scouting the North West areas of Woodenshade now and
eventually will be attacked by Orc Infantry, backed up by Dark Elf
Archers.  A good way to keep your forces alive is to attack the Dark
Archers with Kendall, attack the Orcs with the Pyros and back them up
with Longbow.  If you are lucky you will get 2 Dark Archers together
by the time Kendall gets to them.  Better having them in melee than
they raining arrows on you, boosted with their elementals.  Another
consideration here is drawing Elves into the clearings so they can't
self heal.  It might pay to take out the Dark Archer leaders if
possible so you can assist the Pyros sooner, who are weak in melee
against the Orcs.  By this time Orc Axemen and another Orc Infantry
may join the fray also, remember to move the Longbow to a safe
position and avoid direct contact.   Even more ground units including
Orc Sappers will attack soon thereafter and so too will Wyverns.  Put
your Longbow on them immediately but keep close to your allies to
continue healing.  Don't be afraid to take out leaders directly with
Kendall as this section is tougher.  Your longbow may be attacked
directly by Wyvern, if you move to the forest you will be protected.

On this particular occasion after defeating the above enemies the
mission was over.  I recall playing this mission previously and there
was a large field of traps to the South West, highlighted by a
yellow/orange rectangle.  Be aware of this if you drift that way.


                                       -----



Mission 6 and 7 :  Again you are faced with a choice.  Raven Meadow
allows you your first support unit.  You will need to take down air
support and Spearmen are a must.  Osmond involves a wall siege with
wall-archers firing down upon you.

For the purposes of this FAQ I went to Raven Meadow first.  I changed
my Heavy Cavalry back into Spearmen.  I Changed my Pyrotechnicians
into Bomber Wings which have the added bonus of firing above the
forests in this mission.

I used Kendall Lvl 26, Spearmen Lvl 30, Longbowmen Lvl 31, Bombver
Wings Lvl 34

You start near the centre and although surrounded by enemies, you
have NPC units assisting.  There are plenty of flying enemy units, be
wary.

A good start is to take on the first Orc Infantry with their
supporting Wyverns to the West and use Bomber Wings as backup with of
course Longbow also supporting.  Always be aware that Wyverns can
damage Bomber Wings but not the other way around.  This is
compensated by Wyverns not being able to attack forests whilst Bomber
Wings can.  You will notice 2 Dark Elf Archers to the West and as
soon as the Wyverns are done you can send in the spearmen to attack
the Orcs with a NPC unit and leave behind Bomber wings.  You can now
attack one of the Dark Archers with Longbow supporting.  Direct Arrow
is very effective against the Dark Archers.

About the time the Spearmen have won their melee and Kendall has
beaten the Dark Archers an Orc Rider Unit will attack him.  Place the
Spearmen correctly and the Riders will be quickly destroyed.  The
Bomber Wings also will harass the Orc Riders, remember this always.

After the first Orc Riders are killed more will emerge from the
south.  They will be supported by more Dark Archers from the South
West.  Set your Longbow against the Dark Archers and place the
Spearmen in wait for the Orc Riders.  Kendall by now is attacked by
more Orc Infantry.  If the units are placed correctly once more the
Orc Riders are quickly beaten.  Then, send the Spearmen into the
Infantry and attack the Dark Archers with Kendall who will then go
down quickly, especially with a couple of Direct Arrows from your own
Longbow.  It is also safe to attack them with Bomber Wings as soon as
they are engaged in melee.  Time all this right and there is no need
to control Kendall at all.

Now there are enemies to the North and South East that need taking
care of.  They are tangled in melee with NPC units but there may be
Dark Archers in the north East unattended and supporting their own.
Attack them with Kendall and attack Wyverns to the South East with
Longbow.

When the above groups are destroyed there may possibly be a Scorpion
to the North West.  As always they hate fire, Thomas will quickly do
the job.

After Raven Meadow OR Osmond is completed the Essex Forest mission
will become available.  I advise completing the other of the first 2
prior to tackling the Essex Forest.

                                       -----



Osmond: Knowing how handy Balilstas will later become I converted
Duane into one now.  I used Kendall Lvl 28, Ballista Lvl 22 and
Longbowmen Lvl 34

Start by attacking a Dark Archer Unit to the South East and have the
Longbow fire upon Orc Infantry to the South East of the Dark Archers,
which is in melee with a NPC unit.  Set the Ballistas on Dark Archers
North of the front lines.  The Ballistas range will be very handy
here.  As soon as Kendall beats the Dark Archers, head South East
again and finish off the Orc Infantry.

Now head due North and attack more Orc Infantry with Kendall and
Longbow in support.  The Ballistas should still be firing upon their
first Dark Archers, who also self heal a little in the forests making
them slower to kill.  At this stage Ghouls may attack both your
supporting units and it's time for a little damage control.  By
quickly finishing off the Orc Infantry you can head south to your
Longbow and rescue them who can in turn then heal you upon pulling
out of melee, killing Ghouls in the process.

You should send your Ballistas out of melee, possibly further behind
south, to the rear of an NPC Archer unit or to the East, closer to
Kendall and the Longbow if an NPC unit is already engaging the Ghouls
that attacked you.  Once free, commence your long range attacks once
more, preferably at Dark Archers behind the frontlines to the North.

The 3 units you control may be continually attacked but with the
assistance of NPCs the range units at least can withdraw to the South
East and continue their support.  As you gradually start to get on
top again you can progress Northward.  Kendall should try to melee
Dark Archers and Ballistas  with Longbow should fire upon them from
afar.

On beating the first of the Dark Archers you will be advised to
support your NPC Mortars who are attacking the wall.   At the same
time Wall Archers appear on the wall and fire down upon all allied
human forces within range.  First, finish the other Dark Archer unit
on the ground.

Kendall should continue to attack enemy units South of the wall with
Longbow support.  Your Ballistas should ignore the Wall Archers, some
4 or so units of them as they don't seem to cause a dent.  Instead
have them support Kendall and the NPC Mortars.

When able, use your Longbow to assist the NPC Mortars against the
Wall Archers as this seems more effective.  Continue supporting
Kendall taking out the remaining Western enemies from a distance with
the Ballistas.

As soon as all enemies South of the wall are destroyed you will be
prompted to support the NPC Mortars who are continuing their siege
upon it and the wall Archers.

More enemy ground troops will rush you from beyond the walls as soon
as the Wall Archers are defeated.  Sweep through them East to West,
so as to preserve your Longbow who may be isolated after the enemy
rush.

      -----

Mission 8 Essex Forest :  I changed my Spearmen into Storm Riders as
2 support units are allowed.  I used Kendall Lvl 30, Ballista Lvl 32,
Longbow Lvl 35, Bomber Wing Lvl 34 and Storm Riders Lvl 40

First send Kendall toward the Dark Archers to the immediate North.
Once engaged send in both Storm Riders and Bomber Wings.  The Longbow
can attack an Orc Infantry unit in melee with an NPC ally just to
Kendall's East whilst the Ballistas can attack a Dark Archer unit to
the North West.

Once Kendall makes quick work of the Dark Archers he will be set upon
by Ghoul units.  Keep supporting him and don't forget healing from
the longbow.  Assist in crushing the Orc Infantry next to you as soon
as the Ghouls go back to hell (or at the same time).

You may discover that an Elf Fighter unit has broken free from the
North and might attack your Ballista.  Assist with Kendall and aerial
support and pull the Ballistas back before continuing, as ever
Longbow in support also.

Around this time  hordes of enemy units attack from the North.  Hit
the closest enemy with Ballistas and this unit should about
simultaneously be greeted by friendly NPC units.  Send Kendall and
Longbow East to confront 2 Orc Infantry units.

As the Orc Infantry are beaten enemy units will attack from the
South, effectively causing all of your units to be surrounded on 2
fronts, North and South.  Remember, these scenarios can unfold
differently, depending on your own positioning.  If you sent your
army to the East beforehand for example you may find you are not as
surrounded.  The enemy AI isn't too bad on this mission so prepare to
make adjustments as required, based on unit placement and using what
you have to their strengths.

A great way to always shake off unwanted attackers of your range
units is to run them through Kendall where they will remain and you
can continue supporting when you come out the other side.

At this point you may find yourself defending yourselves using the
above strategies about the central Eastern area.  You will be
attacked by Ghouls, Dark/Orc Infantries and Dark Archers.  Be wary of
lightning attacks on Kendall who should be a Knights unit and
therefore weak resistance against Lightning compensated by toughness
in melee.

If you repel the enemy long enough you can advance Northward where
more enemies lie in wait.  By now all of your NPC ally units are
gone.  Once these enemies, similar to those of before are destroyed,
the mission is over.

      -----



Mission 9 Brimstone Forest :  Here you can have 2 supports and must
have a Spearmen unit in order to survive.  You could consider hiring
a Mercenary here so as to create a new Spearmen unit, adjustable
later if required and allowing all attack slots to be filled.

I used  Kendall Lvl 32, Ballista Lvl 36, Longbow Lvl 36, Spearmen Lvl
20, Bomberwing Lvl 34, Storm Riders Lvl 40

Kendall should engage a couple of Orc Infantries attacking from the
North.  Spearmen can assist but need to pull out quickly if Ballista
or Longbow get caught in melee and assist them.  Bomberwing and
Stormriders can assist Kendall directly and the Longbow and Ballista
can attack nearby Wyvern also.

You will have a tough time keeping all units alive over the next
section, perhaps none more so than Kendall himself if whom you
neglect for a little too long will be trampled by enemy cavalries.
Keep the Spearmen close and position them to halt and destroy the
enemy cavalries.  At the same time your aerial supports will be
attacked by both Dark Archer on the ground and several Wyvern units
airborne.  You may find your army around the Central Western area
with Ballistas remaining to the South who seem safest, firing from
afar.  Even some Cavalry Archers attacking them seem to be having
little effect.

As you mop up the enemy, gradually moving back to the centre, more
Wyvern may arrive and placement of Longbow is most crucial with
regards to healing Kendall who may be weakened by now along with
attacking the Wyvern who may be are attacking your damaged aerial
supports.  Keeping the Ballistas to the central South seems very safe
as the Cavalry Archers continuously fail to damage them.

If all goes to plan the Cavalry Archers may be the last remaining
enemy and will continuously run away as you hunt them down.

                                       -----

Mission 10 Bronzewood : A Swamp Mammoth Opposes you here and Dark Elf
Archers will hammer you with Blizzard.  Ensure troops have been
issued with as much Ice resistance as possible.

I used Kendall Lvl  34, Ballista Lvl 40, Longbow Lvl 38, BomberWing
and Storm Rider Supports both at Lvl 40

First thing to do is take out a few Orc Infantry units to the South,
supported by Wyvern.  The alternative is similar in the North but
there may be Dark Elf Fighters (Elf Infantry).  All your troops can
attack these North or South together (to heal and assist) except and
this is very important, the Ballistas, which should immediately
target a Swamp Mammoth around the centre.  Be careful of attacking
any enemies within range of the Swamp Mammoth before it goes down.

Things get more difficult from here.  There are various enemy units,
the most dangerous being Dark Elf Archers, which continuously cast
blizzard upon you.  Hopefully you have some Ice resistance.  Other
than that, attack these enemies as a priority when you can and don't
forget to engage them in melee before attacking with aerial support.
Your Ballistas are a handy range support also.

A good approach is to attack 2 lots of Dark Elf Archers at a time,
basically Kendall on 1 with rest on the other.  The Longbow should
position so as to be able to heal Kendall and the range units as
necessary.  Any time the Ballistas are attacked send Kendall to their
rescue and reposition them.

It may take a couple of goes but use these strategies and you will
get through losing nil units yourself.

                                       -----

Mission 11 Bronzewood (Again/Optional).  The Orc Axemen are all over
the place so Cavalry not recommended.  Also the enemy has aerial
support once more.

I used Kendall Lvl 35, Ballistas Lvl 46, Longbow Lvl 40, Spearmen Lvl
28, Bomber Wings Lvl 42, Storm Riders Lvl 42

As you are prompted at the beginning, use the forests to your
advantage.  Send Kendall north to the edge of the forest, just
inside.  He will be attacked by Orc Axemen.  Numerous enemy units
will approach, your Spearmen should stand in the forest in front of
the Ballistas to save them being attacked.  Your Bomberwing can
provide aerial support to the Spearmen.  If the Longbow is tangled in
melee, retreat to the rear of the forest in the clearing, allowing
your Storm Riders to support them from the air.  Hopefully Kendall
has a support officer Paladin as he will need it if the Longbow get
caught in melee.

If you can keep Kendall on the frontline at the edge of the forest
with Spearmen and Aerial units to support and at the same time the 2
range units safe at the rear then you will win the mission
comfortably and relatively unscathed.  As Dark Elf Archers approach
from the North of Kendall, attack them with Longbow and Ballista as
priority.  When they are weakened the aerial support can be put
against them also.

                                       -----

Misson 12 Norwart:  You need to protect the Patriarch and after
fighting hordes of Dark Legion enemies, take out Walter who appears
to have betrayed the Ecclesians.   One of the best, if not the best
missions for gaining EXP.

I used Kendall Lvl 36,  Heavy Cavalry Lvl 52, Longbow Lvl 41, Bomber
Wing Lvl 50 (I converted Storm Riders back to Heavy Cavalry)

This is an escort mission and although NPC allies are with you as
usual, you will still be required to do the majority of fighting and
escort the Patriarch to the North West from the South East.  There
are multiple enemies, including Orc and Elf infantries, Dark Archers
and Wyverns, even Patriarchal Guard traitors who have sided with
Walter.  There are no Orc Axemen or Spearmen to contend with and this
seems like an invitation to use Heavy Cavalry.  Since there are no
units that can quickly destroy them they can be used to charge
through the masses with minimal waypointing and at the same time
building up valuable SP.

This is one of the games most intense missions.  You need to back
each other up more than ever.  The Heavy Cavalry can quickly rack up
SP but need to be watched carefully.  After sending them deep into
enemy territory always bring them back near the Longbow for healing
before heading off again.  The Longbow need to lurk between Kendall
and the Patriarch, healing as necessary.  The Bomberwing should
provide aerial support to the main group.  The Heavy Cavalry will be
chased back by Wyvern and the Longbow should immediately attack them
upon arrival.  As always take out enemy Archers as a priority and
getting back to Longbow, use their Direct Arrow special attacks
whenever possible.  As you use these tactics the main group will
gradually clear a path towards the Northwest and you will find more
friendly NPC units survive as a result and assist.  Occasionally you
can go backward and support these NPC units and to do so is fine as
they will back you up in return.

Eventually you will make it to Walter, just be aware he is
invincible.  Ensure your units survive long enough to see Encablossa
awakened.  Then you need to retreat back to the South East starting
point.  Your Heavy Cavalry and Bomber Wings will be fine.  Use them
to support both Kendall and the Longbow who need to be continuously
ordered into retreat.  Once all units get to the marked area the
mission is over.

                                       -----

Mission 13 Defensive Wall Ecclesia : You must hold off the Encablossa
until sunrise and in the meantime protect the Castle walls from being
over-run.

I used Kendall Lvl 39, Longbow Lvl  44, Heavy Cavalry Lvl 54

Your Longbow need to destroy as many Enca Flyers as possible as these
cause great damage to the wall you are protecting.  The Heavy Cavalry
build SP and late in the mission can charge back and forth in front
of the wall both assisting NPC units and defending the wall.

Kendall should charge into the North alone.  The advantage of
charging North alone is that Kendall can spot and attack Enca
Spitters sooner as these enemies are more dangerous than the regular
Encablossa infantries.  He will also stop a concerted rush by
Encablossa units at the wall by luring enemies to him.

Kendall will need his support officer Paladin a lot this time and any
time an enemy leader Encablossa is spotted it should be killed
immediately, forget the EXP, you will get enough should you survive.

The Longbow should retreat to the East or West of the wall after the
first wave of Enca Flyers and await a 2nd wave from a safe position
behind ally NPC units.  The Heavy Cavalry can lure enemies in the
North and rack up SP for a while.

Keep the Longbow out of melee and Direct Arrow is very useful against
Encablossa units.

As soon as Kendall defeats his first Encablossa unit Enca Spitters
will arrive. These should be targeted by Kendall whilst the Heavy
Cavalry and Longbow should continue defending the wall.

You will find that despite your best efforts the Encablossa will soon
be attacking your NPC allies in front of the wall.  Now you need to
charge the Heavy Cavalry through the 3 melee groups in front of the
wall continuously.  Have the Longbow stand either to the West or East
and heal the Heavy Cavalry as well as use Direct Arrow against the
Encablossa.  Go back to Kendall and use his Paladin support officer
to heal as required.

Don't leave any Encablossa Spitters unchecked as they will fire upon
the wall when close enough.  Employ these tactics and make good use
of the mini-map by watching the enemy and supporting your units and
you will easily defend the wall successfully, even to the point of
sustaining zero casualties and building a lot of EXP.

Mission 14 Jungsburg : You need to retreat from the North to
Jungsburg in the South and get through indestructible Lvl 60
Encablossas that while annihilate you in seconds.  To maintain a
perfect record of no units beaten you must use 2 x Heavy Cavalry
units as support.  I had to hire a Mercenary to do it.  If your
spearmen have the Riding skill (mine didn't) you won't need to hire
anyone, just change the Spearmen's job.

I used Kendall Lvl 41, Heavy Cavalry Lvl 54, Heavy Cavalry Lvl 17

Set Kendall's unit to wide formation (makes his unit run faster).
You must fake to the South with Kendall before heading due North
again, that's right, in the opposite direction of where you need to
go.  Achieve this by sending a Cavalry West and the other East to
lure away the Encablossa coming from the North on each side.  Once
the enemy has been attracted to the Cavalries it is then time to
double back with Kendall.  Set waypoints and head due North, due East
along the Northern edge, due South along the Eastern edge and then
due West along the Southern edge.  Once the waypoints are set you can
leave Kendall, he should make it.  Now using waypoints with the
Cavalries, keep the enemy units away from Kendall and he will safely
pass them by.  To be caught in melee is to die so don't allow this to
happen.

Do these things correctly and what looks like an impossible mission
is in fact one of the games easiest.  You also get 30000 EXP as
reward.

                                       -----

Mission 15 Funero :  The final battle.  You must protect Battaloon to
puncture a hole on the outside of the Mother Encablossa before
destroying it from within.  Regniers last stage is the same except he
is protecting a Bone Dragon and that turns out to be tougher so it is
recommended you do Kendall's campaign first.

I used Kendall Lvl 42, Ballista Lvl 55, Heavy Cavalry Lvl 60, Longbow
Lvl 45, Bomberwing Lvl 60, Battaloon Lvl 22 (you are given this one)

Even though Kendall's last mission is the same as Regnier's, the
first half plays out differently.  As stated, Kendall's' is easier
and as such is the recommended First Campaign to complete.

Lead with Kendall and only venture East a short distance.  Do not go
too far as this only seems to allow Encablossa the opportunity of
attacking from behind later.

Have Your Ballistas and Longbow provide Range support to Kendall.
Have the Heavy Cavalry make continuous charges and gather SP.  Place
the Battaloon above your Longbow and the  Bomber Wings above Kendall.
The Battaloon will be safe here and the objective here is to draw as
many Encablossa units away from the Mother Encablossa as possible.
The Encablossa are only interested in destroying the Battaloon and
will chase it, so keep it in the bottom corner with Kendall and co
for a while to draw as many enemies down as possible.

When you get a small cut-scene saying Encablossa's outer skin is
punctured (by Bone-Dragon), you can send Battaloon North along the
Western Edge then East along the Northern edge and attack it.  Your
Heavy Cavalry can venture North in support and can lure away some
enemies.  It will take a while for the Encablossa units that have
headed towards the original Battaloon area to double back.   It might
pay to wait a couple more minutes and lure a few more enemies down
before attempting this.

Now you will be prompted to move all units to a zone around the
centre.  The Ballistas are slow and will need support from the Heavy
Cavalry.  The Bomber Wings and Battaloon are vulnerable from Enca
Spitters and these enemies should be avoided.  The Battaloon can sit
safely slightly to the South-West of the yellow meeting zone until
the other units arrive.  Kendall and the Longbow will need to
continually retreat and head towards it.  Watch for an Enca Flyer to
the South East corner along the way and use Longbow or perhaps
Ballistas to kill it before it causes any damage.

Your Ballistas will take the longest to arrive in the yellow zone but
seem to have a fairly good resistance in melee against these
Encablossa enemies.  When all units arrive in the marked area the 2nd
half of the stage will commence.  That was the harder part over.

Now you fight from inside the body of the Mother Encablossa as I call
it.  I suggest sending all units with the Y button away from the
centre to any of the corners immediately.  Watch out for Enca Flyers
with your Longbow.  Get the Ballistas about halfway to the corner and
support from a safe distance.  Have Kendall attack the closest Enca
Spitter first and make his way through them.  Heavy Cavalry should
trample through all enemies safely and Bomber Wing can support any of
the other 3 units as required but continue to be aware of it's
vulnerability against Spitters.  Thomas's fire attacks are useful in
here with Kendall.  After all Encablossa enemies that move and fight
back are taken care of, then go for the enemies that just say
Encablossa which are part of the body of the mother Encablossa.

Each time a corner is cleared move to the next one and check ahead
with a scout or Heavy Cavalry then target the closest spitters with
the Ballista before employing the same strategies as described in the
previous paragraph.  Usually you will be attacked by Encablossa
Spitters that cast Lightning and other damaging magical powers on you
and these Spitters attack from the centre whilst you are moving to
the next corner after clearing the previous one (sometimes before).
Be careful as some of these in-between corners attackers that come
from the centre will lure you back there where not only can you end
up submerged in stomach acid (doesn't damage you a lot but slows you
down and prevents you fighting) or something but also you seem to be
hit by lasers from the ceiling.

After all 4 corners are cleared attack the centre.  Only a couple of
Enca Spitters to go and several Encablossa body parts that don't
really fight back.  Beat these and you win, unlocking a cool mini-
game.

It is possible to get through the entire campaign and not lose a
single unit.  Are you up to the challenge?


4.  Conclusion


Well I hope players can get some worthwhile tips in doing Kendall's
campaign from reading this.  I intend to submit a similar walkthrough
for Regnier in the near future.  If anyone has any feedback at all I
can be contacted by email at

[email protected]

I am also a staff member at Xbox World Australia and would love you
to check my KUFTC review :

http://www.xboxworld.com.au/reviews/review.php?idReview=523

This document is under Copyright 2005 and any inquiries re its
reproduction should be directed to the above email address.


Glenn Clarke 21/2/2005