Written/Authored By Tobal, using the combined Strength of the Kakuto Chojin Forum on Gamefaqs
Big Special Thanks to
Somatoform Oblivion
Silent Legend
SuperTobalMan73
Cover's Movesets, Combo's and Strategy's for all the fighters.
Welcome to A Real Fight....
From the burned out warehouses, darkened alleys, and gritty streets of Drasuka,
Kakuto masters gather to prove themselves in the Ultimate fight culb. Enter the
fist of fire, the brutal underground tournament whose members erupt in savage
fury to kick, gouge, and pummel their to the top. Deava brings together the best
there is for the ultimate fights where large bets are placed for the Top filght in
soceity and Business.
=========================================================
TABLE OF CONTENTS - the sections in the faq
=========================================================
1. Controls and Basics 101
2. Fighters and Moveset's
3. Chojin Combos
4. Stuff/Misc
=========================================================
=========================================================
1. CONTROLS and BASIC's 101
=========================================================
Basic Controls
Y- Attack High
X- Attack Middle
A- Attack Low
B- Special
R- Block
R+B- Speed Boost
R+Y- Throw
R+v- Crouch
R+^- Jump
L+Any Direction- Run
KAKUTO MOVESET
The simplier of the Movsets, has less combo-able moves but its usually easy to link
them up in SPEED BOOST.
CHOJIN MOVESET
Changes the way the fighters play, and for one or two of the fighters the fighting Style.
Hard to use but offer moves and far more combos. These can only be opened after completing the
game with each fighter.
HEALTH BAR
You may notice the your health bar at the top changing colour everynow and then,
this is becuase it also contains SPEED BOOST metre, whenu active your SPEED BOOST or SPECIAL attack the
bar
will emtpy and change to a red colour, but won't refill if your blocking, but fills you faster if your
attacking.
You'll also notice the less health you have the less the SPEED BOOSt bar has to fill.
DODGE
There are two ways to perform dodges. You can double tap BACK, OR you can dodge
the strike by pressing FORWARD at the exact moment your opponents strike lands.
If you dodge a low attack you will automatically jump.
COUNTERS
Depend on the character, some are done by input a command or leaving the Analog stick and buttons alone.
THROW COUNTERS
Pressing Y,X, or A Will counter a throw. If you successfully counter the throw,
Both you and your opponent enter a "repartee," in which you both hammer the attack buttons
as quickly as possible, resulting in a a series of very fast strikes shown in cinematic angles.
If your Boost gauge is full you can finish off your opponent with B.
CROUCH RUSH
You rush towards the opponent dodge all high attack and opening up dodge attacks commands.
Done by tapping towards the opponent while rising from a crouch,
push ^ or v during it will make u quick sidestep.
TECH ROLLS
Pressing R at the exact moment you touch the ground will allow you to tech roll.
Defensive rolls can be done by pressing any DIRECTION instead of R.
Pressing FORWARD and R will allow you to handspring forward.
SPEED BOOST
Does as it say's on the tin, except it turns you blue, speeds up your character
allowing previous unlinkable attacks and full combo strings to join together to
allow larger combos. Sometimes it will also change the attacks himself (animation changes)
and will also make certian moves 'Launchers'.
LAUNCHERS
During SPEED boost, certain moves in each characters moveset will launch the opponent
into the air allowing for the bigger combos.
SPECIAL'S
This is for Unblockable attacks when the Special button its pressed(B), it can
only be done when the Speed boost bar is Full, you'll flash red while doing it.
If the bar isn't full it'll use a different attack that is blockable.
RINGS/STAGES/AREAS
Some of the rings/stages/area can have ring outs which can only be done by air juggling them over the side.
The Back Alley
Associated Character-Yin Kai Li
Ring Out? NO
The Chamber
Associated Character-Khan
Ring Out? NO
Deep Freeze
Associated Character-Vegard
Ring Out? NO
Enter The Fire
Associated Character-J.D. Stone
Ring Out? NO
Gladiator Ring
Associated Character-Crusher Ramirez
Ring Out? NO
Hall Of Fates
Associated Character-Asad
Ring Out? NO
The Killing Floor
Associated Character-Sabre
Ring Out? NO
Sacrilege
Associated Character-Roxy
Ring Out? YES
Stairway To Hell
Associated Character-Rena
Ring Out? Yes
Top Of The World
Associated Character-Reiji
Ring Out? NO
Under Heaven
Associated Character-Shadow
Ring Out? NO
The Underbelly
Associated Character-Vittoria
Ring Out? Yes
Circle Of Fire
Associated Character-Daeva
Ring Out? NO
=========================================================
=========================================================
2. FIGHTERS and CHOJIN MOVESETS
=========================================================
All these moves written down as you on the left of screen
facing right.
^ - Up
v - Down
> - Towards
< - Away
Y - Attack High
X - Attack Middle
A - Attack Low
B - Special
R - Block
L - Run
[CW] - Clockwise
[ACW] - Anti Clockwise/Counter Clockwise
A well repected Fighter, joined the Tournament because hes out
for revenge after Daeva burned his village down, for which the sole
reason for doing so it Asad good fighter, Well balanced and extraordinary
speed and very hard to beat.
STANDING MOVES
High punch/kick combo - Y,Y,Y,Y
Punch/Knee Combo - Y,Y,X
Punch/leg sweep combo - Y,Y,A
Scissor Kick - ^+Y
Hook Punch Combo - >,>+Y,Y
Overhand punch - <+Y
Jumping knee strike - >,>,Y
Mid kick - X
Mid/high kick combo - >+X,X,X
Body blow - <+X
Body blow/high kick - >,>,X,Y
Low punch - v+X
Sweep kick combo - A,A
Low/high kick combo - >+A,Y
Knee strike grab - R+Y
Body uppercut & sweep - R+X,A
Uppercut &overhand punch- R+X,B
Knee strike - R+A
Power Jab - B (When Gauge is full)
Spinning Elbow - B (When Gauge is not full)
Mid kick reversal - (Automatic) - Press B to counter attack for 10 damage.
CROUCHING MOVES
Knee strike combo - Y,X
Uppercut & elbow - X,B When guage is full
Crouching sweep kick - A
CROUCHING RUSH STEP MOVES
Jumping knee strike - X (launcher)
CROUCHING RUSH LEFT STEP MOVES
Kidney punch - X
Unblockable sweep - A(blocked),A(Blocked),A
CROUCHING RUSH RIGHT STEP MOVES
jumping knee strike - Y
Unblockable sweep - A(blocked),A(Blocked),A
RUNNING MOVES
High kick - Y
Knee strike - X
Leg sweep - A
=========================================================
C. RAMIREZ===============================================
Fighting Style: Wrestling
Origin: Argentina
Age: 34
Weight: 180 kg
Height: 210 cm
Ramirez had travelled the world and been suspened from every Major
wrestling federation. his viciousness has earned him a reputation
that not wrestling promoter would willing touch. But now hes found
his new home of wrestling right here in Drasuka to release his Boundless
anger and willingness to do anything to get the win.
STANDING MOVES
Power punch - Y (hold down for max damage)
Unblockable power punch - Y,Y (hold down 1st Y for max damage)
High/mid power punches - Y,X (hold down Y for max damage)
High circle kick - ^+Y (press up or down after the move to roll)
Chop & punch - >+Y,Y
Chop & overhand punch - >+Y,X (hold down X for max damage, OR press R to interrupt move)
Body blow - X
Chokeslam - X (blocked),Y (blocked),Y(3rd hit grabs)
Body punch & leg sweep - X,X,A
Body punch & spinebuster- X,X,R+A
Gut kick & Haymaker - >+X,Y
Headbutt - >,>,X (hold down X for max damage)
Headbutt & uppercut - >,>,X,X (hold down 1st X for max damage)
Leg drop - ^+X (press up or down after the move to roll)
Shin stomp - A
Powerbomb - R+Y
Upward axe handle - >,R+X (Launcher)
Windmill punch - R+X,X (automatic mid reversal after the move)
W punch & giant swing - R+X,X,R+X
Power sweep - R+A
Giant Roar - B (when gauge is full)
Strong hook - B (when gauge is empty)
CROUCHING MOVES
Elbow Strike - Y
Upward axe handle - X (hold down X for max damage)
Double axe handle - X,X (hold down 1st X for max damage)
Dropkick to knee - A (hold down A for max damage,press up or down after the move to roll)
CROUCHING FORWARD STEP MOVES
Shoulder block - X
Choke slam - Y
RUNNING MOVE
Scissors kick - Y
Side thust kick - X
Leg sweep - A
Fighting Style: Pit Fighting
Origin: U.S.A
Age: 29
Weight: 76 kg
Height: 177 cm
Seems like a nice guy, but there definite mean streak about him, when it
comes to fighting. After leaving the Military after and ambush killed his
buddies, he enter the Fist of Fire tournament after hearing rumors about Daeva
being behind it.
STANDING MOVES
High punch combo - Y,Y,Y,Y,Y (press any direction after 2nd or 4th hits or down after 5th hit to
duck)
High/mid punch combo - Y,Y,Y,Y,X
High/mid punch combo 2 - Y,Y,Y,X,X
1-2 hook punch combo - >+Y,Y (press any direction to duck after the move)
Body blow/uppercut combo - X,X,X,X (press any direction after 3rd X to duck)
Reverse wheel kick - <+X
Low blow - v+X
Headbutt - >,>+X (hold for max damage)
Uppercut - v,>+X (launcher)
Wheel kick & haymaker - <+X,Y (press any direction to duck after the move)
Leg sweep & uppercut - A,X (launcher)
Leg sweep & snap jabs - A,Y (press any direction to duck after the move)
Super headbutt - R+Y (press X during wind up for punch)
Big haymaker - R+X
Super spin haymaker - B (when gauge is full)
Super spin feint - B (when gauge is full),up OR down
Big hook - B (when guage is empty)
High punch parry - Automatic (leave pad alone)
CROUCHING MOVES
Tornado Kick - X+Y
Overhand Punch - X
Leg Sweep & Uppercut - A,Y (launches opponent into air)
Duck Forward - > (moves toward forward duck)
Duck Backward - < (moves to backward duck)
RUNNING MOVES
Big Hook - Y
Rolling Leg Drop - X
Low Roundhouse Kick - A
FORWARD DUCKING MOVES
Begin Weaving - R+^ (starts weaving)
Machine Gun Special II - B,B,B,B,B,B,B,B
Machine Gun Rush II - X,X,X,X,X
Continuous Ducking - > or < or v
BACKWARD DUCKING MOVES
Begin Weaving - R+v (starts weaving)
Snap Jab - Y (after move, use d-pad to duck)
Super Spin Haymaker - B when gauge if full(interrupt move with up or down to duck)
Headbutt - X
Continuous Ducking - > or < or v
RIGHT DUCKING (each with a move ending in a duck and press v)
Begin Weaving - R+> (starts weaving)
Sucker Punch - Y (after move, use back or forward or up to duck)
Speed Boost Uppercut - R+B,X,X (launches opponent into air)
Gut Punch - X
Continuous Ducking - > or < or v
LEFT DUCKING MOVES (begin each with a move ending in duck, and press ^)
Begin Weaving - R+> (starts weaving)
Sucker Punch - Y (after move, use back or forward or up to duck)
Strong Hook - X
Continuous Ducking - > or < or v
WEAVING MOVES (begin each with a move ending in weaving, or use R+v, d-pad)
Clockwise Weave - R+^,>,v,<
Counterclockwise Weave - R+^,<,v,>
Continuous Ducking - release R and use d-pad
Weaving Uppercut - weave [CW], press X when moving to the left (while weaving, use up to turn)
Weaving Uppercut(alternate) - weave [CW], press X when moving forward (while weaving, use forward to turn)
Weaving Overhead Punch - weave [ACW], press X while moving right(while weaving, use forward to turn)
Weaving Side Punch - weave [ACW], press X while moving forward(while weaving, use forward to
turn)
Counterclockwise Hit & Weave - weave [ACW], press X, R+^ or R+>
SPEED BOOST MOVES
Uppercut & Overhead Punch- R+B, weave [CW], X X when moving forward (requires Speed Boost after 1st hit)
Body Blow - R+B, weave [ACW], X X when moving to the right(add R+v or R+> to start weaving)
Arm Wrench & Throat Kick - R+B,R+Y
Fighting Style: Kung Fu
Origin: Hong Kong
Age: 37
Weight: 170 kg
Height: 195 cm
A Brutal killer for hire, currently working for Daeva. But after a mess
up Khan killed one of Daeva's own (Reigi's Father) and now as
been lured into the Fist of Fire tournament as a trap to face off
against Reigi to repent his sins.
STANDING MOVES
Throat Chop Combo - Y,Y,X (hold down X for maximum damage)
Throat Chop/Kick Combo - Y,Y,X,A,Y
Super Throat Chop Combo - Y,Y,Y,Y,X (hold down X for maximum damage)
Throat Chop/Kick Combo - Y,Y,Y,Y,X,A,Y
Knife Chop Combo - >+Y,Y,Y,Y (fourth hit is unblockable)
Chop/Uppercut Combo - >+Y,Y,Y,X,X
Chop/Low Blow Combo - >+Y,Y,B (B is unblockable)
Chop & Uppercut - >+Y,X
Uppercut & Chop - <+Y,Y
Side Kick - >,>,Y
Spin Attack - <,v,>,Y (starts spin)
Hit, Throw, & Attack - X,X,X,slight pause,X,slight pause,Y (Throws opponent into air to juggle
after 3rd move)
Kick & Throat Thrust - >+X,X (hold down 2nd X for maximum damage)
Chop/Side Kick Combo - >+X,X,A,Y (interrupt second X with A)
Kick & Mid Reversal - >+X,R+X (R+X reverses opponents mid attack for 40 damage)
Double Throat Thrust - <+X,X
Overhead Hammer Blow - >,>,X
Shoulder Block - <,>,>,X
Headbutt - <,>,X
Dropkick - ^+X (after move, press ^ or v to roll defensively)
Low Blow - v+X
Low & Side Kick - A, slight pause ,Y
Piledriver - R+Y
Two Double Chops - R+X,Y
Big Uppercut - >,R+X (launches opponent into air)
Spin Leg Sweep - R+A
Fast Shoulder BLock - R+B when gauge is full (unblockable)
Shoulder Charge - R+B when gauge is not full
Disorient Opponent - <,R+B when gauge is full(spins opponent around)
Disorient & Low Blow - <,R+B,X when gauge is full(back,R+B spins opponent around; X is unblockable)
CROUCHING MOVES
Double Chop - Y (hold down Y for maximum damage)
Huge Uppercut - X (hold down X for maximum damage; launches opponent into air)
Leg Sweep - A
CROUCHING FORWARD STEP MOVES
Huge Jab - Y (unblockable)
Shoulder Thrust - X
CROUCHING LEFT STEP MOVES
Airborne Double Strike - Y,Y
Crouching Low Blow - X (unblockable)
CROUCHING RIGHT STEP MOVES
Brain Kick - Y (press ^ or v after move to roll defensively)
Dropkick - X (press ^ or v after move to roll defensively)
RUNNING MOVES
Lariat - Y (hold Y for maximum damage)
Double Lunge - X,X (second hit only lands if opponent is against wall)
Running Leg Sweep - A
SPIN MOVES
Double Spin Chop - Y,Y (between first and fourth spin)
Spinning Double Chop - >+Y (between first and fourth spin)
Spinning Throat Thrust - X (between first and fourth spin)
Spinning Uppercut - v+X (between first and fourth spin)
Spinning Leg Sweep - A (between first and fourth spin)
Spinning Chop - B (when gauge is not full; between first and third spin)
Spinning Shoulder Thrust- B (during fourth spin)
Spinning Piledriver - R+Y (during first spin)
Spinning Double Axe - R+X (during first spin)
Reversal Spin Chop - > R+X (reversal move against mid attacks)
SPEED BOOST MOVES
Speed Boost Throat Thrust Combo - R+B,Y,Y,Y,Y,X
Knee to Face & Face Plant - R+B,R+Y
Fighting Style: Jeet Kune Do
Origin: Japan
Age: 27
Weight: 71 kg
Height: 175 cm
A young fighter filled with anger, after Khan brutally murdered his foster
father, who trained Reiji in Jeet Kune Do. Still bearing the scar's from
that fatefull day against Khan, Reiji enters Drasuka to find him and get
his revenge in the Fist of Fire Tournament.
STANDING MOVES
High punch combo - YYYY (press forward after 1st Y to enter Pak Sao)
High/mid punch combo - Y,Y,X
High/low strike combo - Y,Y,A (press back after combo for Reiji step)
High kick - >+Y (ends in left stance)
Spinning backhand - <+Y
Jumping high kick - >,>,Y
Flurry punch - >+Y,Y,Y (press back after combo for Reiji step)
Flurry punch & kick - v+Y,Y,Y (slight pause)Y
Crane kick - ^+Y
Mid kick - X (press forward after move to enter Pak Sao)
Triple mid kick - X,X,>+X
Mid/low kick combo - X,X,>+X,A (interrupt 3rd X with A)
Mid/low/high kick combo - X,X,>+X,A,Y (interrupt 3rd X with A,ends in left stance)
Mid/high kick combo - X,Y,Y (press back after 1st Y for Reiji step)
Mid/high kick combo(2) - X,X,Y,Y (press back after 1st Y for Reiji step)
Mid/high jabs - >+X,Y (press forward after X to enter Pak Sao)
Mid/high jabs(2) - >+X, <+Y
Knockdown mid punches - >+X,X
Knockdown mid punches(2)- <+X,X (ends in left stance)
Side mid kick - >,>,X
Side low kick - >,>,X,A (interrupt X with A)
Side low/high kick - >,>,X,A,Y (interrupt X with A,ends in left stance)
Uppercut - v,>+X (launcher)
Stomp - ^+X
Low blow - v+X
Low/high kick combo - A,Y
Shin kick - >+A (press back for Reiji step)
Powerslam - R+Y
High/mid punch parry - >+R+Y
Right punch reversal - X,Y (after right hand parry)
Left punch reversal - X (after left hand parry,ends in left stance)
Showgirl kick - R+X
Escalating kicks - R+A,A,X,Y,Y
Super kick - B (when gauge is full)
Cartwheel - B (when gauge is not full)
CROUCHING MOVES
Crouching high kick - Y
Crouching mid punches - X (launcher)
Crouching leg sweep - A
CROUCHING FORWARD STEP MOVES
Jumping kick - Y
Guard break - X (unblockable)
CROUCHING LEFT STEP MOVES
Crouching backhand - Y
Crouching left punches - X,Y (after X press forward for pak sao)
Crouching left punches 2- X,<+Y (after X press forward for pak sao)
CROUCHING RIGHT STEP MOVES
Crouching right kick - Y
Back attack - X,Y
Pak Sao - > (moves to pak sao)
RUNNING MOVES
Jumping high kick - Y
Running side kick - X
Running low kick - X,A (interrupt X with A)
Running low/high kick - X,A,Y (interrupt X with A, ends in left stance)
Running leg sweep - A
LEFT STANCE MOVES
Left high punches - Y,Y (ends in left stance)
Left mid kicks - X,X (2nd is unblockable)
Left low/high kick combo- A,Y
Reiji step - <
REIJI STEP MOVES
Jumping high kick - Y
Side kick - X (hold for max damage)
Low kick - X,A (interrupt X with A)
Low/high kick - X,A,Y (interrupt X with A, ends in left stance)
Leg scissors - A
Low attack parry - R+^ (low attack reversal)
Pak Sao - >
PAK SAO MOVES
Punch and slam - Y (blocked), R+Y(on impact)
Low kick - A (press back for reiji step)
Power gut punch - R+B,X (it's easier to speed boost BEFORE you enter pak sao)
Force of will - R+B,R+Y (it's easier to speed boost BEFORE you enter pak sao)
(Kakuto pak sao moves also work in his chojin style)
SPEED BOOST MOVES
High/mid punch combo - R+B,Y,Y,X,Y
High/mid punch combo 2 - R+B,Y,Y,X,back+Y
Takedown and gut punch - R+B,R+Y
Fighting Style: Capoeira
Origin: Japan
Age: 21
Weight: 48 kg
Height: 158 cm
A young rebel that's spoiled and self-assured, combined with her
unusual fighting style made her a potential for Deava's inner ring.
And so was aloud to enter the Fist of Fire Tournament to test her
skills and how evil she coudl be.
STANDING MOVES
Punch & Spin Kick Combo - Y,Y,Y (after second Y, press ^ to turn [ACW] or v to move [CW];
after third Y, press ^ to turn [ACW])
Punch & Leap Kick Combo - Y,Y,X,Y (after final Y, press v to move [CW])
Punch & Cartwheel Combo - Y,Y,X,X,A (press v after fourth hit for Cartwheel; interrupt A with v to turn
[CW])
High Punch & Leg Sweep - Y,Y,A (press v after combo to move [CW])
Jumping Spin Kick - ^+Y
Spin Kick - >+Y,Y (ends in Armada Laco)
High/Mid Strike Combo - X,X,Y,X (after Y, press ^ to turn [CW] or v to turn [ACW])
Mid Kick Combo - X,X,X
Mid Kick & Backflip - X,X,slight pause,X
Mid/Low Kick Combo - X,X,A (after A, press ^ to turn [ACW])
Knee Strike - >+X
Mid/Low Kick Combo - <+X,A,A (after third hit, interrupt move with v for [CW] turn)
Low Blow - v+X
Double Leg Sweep - A,A (after second hit, interrupt move with ^ to turn [CW])
Set-Up Flip - R+Y
Spinning Mule Kick - R+X
Cartwheel Kick Combo - B,B,B when gauge is full(after third hit, move is unblockable)
Elbow Thrust - B (when gauge is not full)
CROUCHING MOVES
Cartwheel Kicks - Y,Y (after second hit, press ^ to turn [ACW] or v to turn [CW])
Body Check - X
Revolving Leg Sweep - A,A (after second hit, press v to turn [CW])
CROUCHING FORWARD STEP MOVES
Jumping High Kick - Y
Cartwheel Kick - X (tap X for maximum damage; launches opponent into air)
CROUCHING RIGHT STEP MOVES
Spinning Kick - Y
Leg Sweep - A (interrupt A with v to move [ACW])
CROUCHING LEFT STEP MOVES
Spinning Kick - Y
Leg Sweep - A (interrupt A with ^ to move [ACW])
RUNNING MOVES
Dropkick - Y
Spinning Mid Dropkick - X
Leg Sweep/Spinning Kick - A,X,X (last move {spin} hits multiple times; after 2nd hit, press ^
for cartwheel or V to turn [ACW])
Double Leg Sweep - A,A (after 2nd hit, interrupt move with v to move [CW])
CLOCKWISE MOVES
Spin Kick Combo - Y,Y (ends in Armada Laco)
High/Mid Combo - Y,X,Y (ends in Armada Laco)
Mid Combo - X,X (after first hit, press ^ for [ACW] turn or v for cartwheel)
Leg Sweep - A (interrupt move with v to turn [CW])
Handstand - R (moves to Handstand)
Double Leg Sweep - R,A (interrupt R with A)
Sweep & Cartwheel Kick - R,A,X (interrupt R with A; after 2nd hit, press v for Handstand or
^ to turn [ACW])
Tripple Leg Sweep - R,A,A (interrupt R with A; after 2nd hit, press v to turn [CW])
COUNTERCLOCKWISE MOVES
Palm Strike & Kick - Y,Y (after 1st hit, press v to turn [CW])
Kick Combo - X,X
Hyper spin Super Combo - X,slight pause,X,X
Leg Sweep - A (interrupt attack with ^ to turn [ACW])
CARTWHEEL MOVES
Handstand - R (moves to Handstand)
HANDSTAND MOVES
Flipping Handstand Kicks - X,X,X (stopping after 1st hit will enable continuous Handstand)
Handstand Blender Kick - R+X
Return to Standing Position - ^ or V(returns to standing position)
ARMADA LACO MOVES
Armada Laco Kick - Y (ends in Armada Laco; can be continued indefinately or until
blocked/parried)
Armada Laco Mule Kick - X
Move Clockwise - down (turns [CW])
SPEED BOOST MOVES
Boosted Mid/High Kicks - R+B,X,X (after move, press ^ for Handstand, v for [CW])
Fighting Style: Kung Fu
Origin: USA
Age: 25
Weight: 60 kg
Height: 173 cm
A brilliant fighter Trained by Khan, but left after he
attacked her. Now she's a top assassina nd one of the worlds
best mercenary's. Deava gives her a contact to find Rena so
she enters the Fist of Fire tournament to find her, unaware
Khan's also in it to.
STANDING MOVES
Whirling Punch Combo - Y,Y,< (ends in Flip)
High Punch Combo - Y,Y,Y,Y,Y (after 5th hit, press ^ to return to the beginning of the move)
High/Mid Punch Combo - Y,Y,Y,Y,X
High/Low Punch Combo - Y,Y,Y,Y,A
High/Mid Combo II - Y,Y,Y,X (ends in Teui Tang Geuk II stance)
High/Mid Combo III - Y,Y,X,X,X (launches opponent into air)
Circle Kick - <+Y (press < after move for Flip)
Crescent Kick/High Kick - >+Y,Y (ends in Teui Tan Geuk stance)
Crescent Kick/Mid Kick - >+Y,X (ends in Teui Tang Geuk II stance)
Mid Kick & Palm Strike - X,X (ends in Fu Pok Gik stance)
Double Mid Kick - >+X,X
Mid/High Kick Combo - >+X,Y
Palm Thrust - >,>,X
Strong Palm Thrust - <+X (ends in Fu Pok Gik II stance)
Low Blow - v+X
Leg Sweep & Palm Thrust - A,X (ends in Fu Pok Gik stance)
Arm Wrench - R+Y
Short Spin Kick - R+X
Low/High/Mid Combo - R+A,Y,X (press < after Y for Flip)
Jackhammer Kick - B,B,B,B,B when gauge is full
Wheel Kick - B when gauge is not full (ends in Teui Tang Geuk stance)
Machine-Gun Punch - >+B,B,B,B,B,B,B,B
CROUCHING MOVES
Knee & Kick - Y,X
Knee & Heel Stomp - Y,A (press < after move for Flip)
Uppercut - X (launches opponent into air)
Leg Sweep - A (ends in Chin Sou Teui stance)
CROUCHING FORWARD STEP
Double Knee Attack - Y
Body Kick - X
CROUCHING LEFT STEP MOVES
High/Low Kick Combo - Y,A
CROUCHING RIGHT STEP MOVES
Kidney Punch/Double Kick- X,X
Circle Kick - Y
RUNNING MOVES
Running High Punch - Y
Running Spin Kick - X (ends in Teui Tang Geuk II stance)
Running Leg Sweep - A
FLIP MOVES
Flip Palm Strikes - X
Low Chop - X,A (interrupt X with A; ends in CHong Ha Cheui stance)
Strong Flip Palm Strike - <+X (ends in Fu Pok Gik II stance)
FU POK GIK MOVES
Chop to Leg - A (interrupt previous move with this move)
Low Kick & Double Punch - A,X (interrupt previous move with this combo)
Windmill Punch - A,Y (interrupt previous move with this combo)
Windmill Punch II - A,Y,Y (interrupt previous move with this combo)
Windmill Punch III - A,Y,Y,X (interrupt previous move with this combo; launches into air)
FU POK GIK II MOVES
Chop to Leg - A (interrupt previous move with this move)
Windmill Punch - A,Y (interrupt previous move with this combo)
Windmill Punch II - A,Y,Y (interrupt previous move with this combo)
Windmill Punch III - A,Y,X (interrupt previous move with this combo)
TEUI TANG GEUK MOVES
Wheel Flip Kick - X
Back Spin Kick - A
Leg Sweep - X (blocked) sweep legs after mid is blocked
TEUI TANG GEUK II MOVES
Palm Strike - X (hits harder if opponent in standing)
Palm Strike & Leg Sweep - X,R+B,A
Leg Sweep - R+B,A
CHIN SOU TEUI MOVES
Cartwheel Kick - Y
Spinning Hip Kick - X (press v,v to get a Double Palm Strike for 23 dmg)
Fighting Style: Karate
Origin: France
Age: 27
Weight: 100 kg
Height: 190 cm
A brute force fighter, well known in Drasuka for his strong
style and the crowd love it. Deava enters him in the Fist of Fire
tournament so he can prove him self for an top place in Deava's inner
ring.
STANDING MOVES
High Punch/Kick Combo - Y,Y,Y,Y,Y (after 1st, 2nd, or 4th hit, press > to move to a Crouching
Forward Step)
High/Mid Punch/Kick Combo - Y,Y,Y,Y,X
High/Low Punch/Kick Combo - Y,Y,Y,Y,A
Super High Punch/Kick Combo - Y,Y,^+Y (3rd hit is unblockable)
Mid Punch/Knee Combo - Y,Y,X
High/Low Punch/Kick Combo II - Y,Y,A
High Punches & Leg Sweep - Y,Y,<+A
High Punches & Uppercut - Y,Y,B when gauge is full(launcher; after move, press > for
Crouching Forward Step)
High/Mid Punches & Sweep - Y,X,Y,X,A
High/Mid/Low Punch/Kick Combo - Y,X,A
High Chop - >+Y
High Chop & High Kick - >+Y,Y
High Jump Kick - >,>,Y
Uppercut - v,>+Y (launches opponent into air)
Super High Kick - v,>+Y
Mid Punches - X,X (after move, press > for Crouching Forward Step)
Mid/High Punches & Kick - X,X,Y,Y,Y
Mid/High Punches & Mid Elbow - X,X,Y,B when gauge is full(B is unblockable)
Mid/High Punches & Mid Elbow II - X,X,Y,Y,B (B is unblockable)
Mid Knee - <+X
Mid Kick - >+X
Gut Punch - >,>,X
High Heel Kick - R+X
Low Blow - v+X
Low Kick & High Kicks - A,Y,^+Y (last Y is unblockable)
Low Kick & Leg Sweep - A,A
Razor's Edge - R+Y
High Heel Kick & Leg Sweep - R+X,A
Foot Sweep - R+A
Super Uppercut - B when gauge is full(launcher; unblockable)
Uppercut - B when gauge is not full
CROUCHING MOVES
High Spin Kick - Y
High Spin Kick & Super High Kick- Y,^+Y (second hit is unblockable)
Uppercut - X
Leg Sweep - A
CROUCHING FORWARD STEP MOVES
Counter Elbow - n/a (just Crouching Forward Step){unblockable counter vs. mid
punches}
Super High Kick - Y (unblockable)
Wheel Kick - X
CROUCHING LEFT STEP MOVES
High Chop - Y (press > if blocked to move to Crouching Forward Step)
High Chop & Strong Mid Punch - Y,X
Spin Side Kick - X
CROUCHING RIGHT STEP MOVES
High Punches - Y,Y
Mid/High Punches & Low/High Kick- X,X,Y,A,Y
RUNNING MOVES
Running Jump Kick - Y
Running Wheel Kick - X
Running Low Kick - A
Its all just Rumors for Shadow, no ones know the truth not even himself
who his is, where did he come from, why his he here. But one thing the
crowds of Drasuka underground do know is hes a killer, with merciless force
something highly priced by Deava. Shadow enter the fist of Fire tournament
to kill some more, but will he find out about his past?
STANDING MOVES
High Punches/High Kick - Y,Y,Y,Y (press < after 2nd hit for Swan)
High Punches & Mid Kick - Y,Y,Y,X
High Punches & Mid Elbow- Y,Y,X (hold X down for maximum damage)
High Punches & Leg Sweep- Y,Y,A (press < after move for Swan)
High Punches & Foot Drop- Y,Y,B when gauge is full(unblockable)
High & Mid Punchn - Y,X,< (ends in Swan)
High Punch & Mid Punches- Y,X,X (press < after 2nd hit for Swan)
High Spin Kick - <+Y
Spinning High Kick - >,>,Y (press < after move for Swan)
Mid Kick & Punch - X,X
Mid Kick & Strike - X,X,X (interrupt 2nd X, with 3rd X; ends in Hasei)
Mid Chops - >+X,X
Mid Chop & High Kick - >+Y,X
Flip Heel Drop - ^+X (press ^ after move for Left Forward Roll)
Flip Kicks - <+X,X
Mid Strike - >,>,X (ends in Hasei)
Low Blow - v+X
Leg Sweep - A (press < after move for Swan)
Run Up & Stomp - R+Y
Mid Strike & Mule Kick - R+X,X (after 1st hit, press < for Swan)
Leg Scissors - R+A
Ducking Mid Kick - R+A,X (interrupt A with X; press ^ after move for Left Forward Roll)
Flip to Swan - R+up (ends in Swan)
Jump Flip Kick - B when gauge is full(unblockable)
Wheel Kick - B when gauge is not full(press < or > after move for Swan)
CROUCHING MOVES
High Kick - Y
Mule Kick - X
Back Jump Flip Kick - X,X,X (interrupt first X with other two X)
Low Kick - A
CROUCHING FORWARD STEP MOVES
Spinning High Kick - Y (press < after move for Swan)
Jump Wheel Kick - X (press ^ after move for Left Forward Roll)
CROUCHING LEFT STEP MOVES
Side Elbow - X
CROUCHING RIGHT STEP MOVES
Side Elbow - X
RUNNING MOVES
Running High Spin Kick - Y (press < after move for Swan)
Rolling Heel - X
Running Low Kick - A
HASEI MOVES
Switch to Swan - < or > (interrupt attack for Swan)
Left Forward Roll - ^ (interrupt attack for Left Forward Roll)
Right Forward Roll - v (interrupt attack for Right Forward Roll)
LEFT FORWARD ROLL MOVES
Jumping High Kick - Y (press < or > after move for Swan)
Gut Punch - X
Foot Sweep - A
Roll & Foot Drop - B when gauge is full(unblockable)
Roll to Swan - < (ends in Swan)
RIGHT FORWARD ROLL MOVES
Spin High Kick - Y
Jump Wheel Kick - X (press < or > after move for Swan)
Foot Sweep - A
Roll & Foot Drop - B when gauge is full(unblockable)
Roll to Swan - < (ends in Swan)
SWAN MOVES
Spin High Kick - Y (press ^ after move for Left Forward Roll)
Jumping Wheel Kick - X (B is unblockable)
Running Triple Kick - >+X (B is unblockable)
Swan Low Kick - A
Low Kick & Foot Drop - A,B when gauge is full
Swan Foot Drop - B when gauge is full(unblockable)
Jump High Kick - B when gauge is not full(press < after move for Swan)
Left Forward Roll - ^ (ends in Left Forward Roll)
Right Forward Roll - V (ends in Right Forward Roll)
Continuous Swan - >,> (holds Swan position)
Fighting Style: Tae Kwan Do
Origin: Norway
Age: 30
Weight: 80 kg
Height: 180 cm
Vegard is as evil as they come, loves to punish his opponents
in the ring and cares little for the money he earns. Enters the
Fist of Fire tournament to continue the violence.
STANDING MOVES
High Punch/Kick Combo - Y,Y,Y,Y,Y,Y(stop after fourth hit for Right Flamingo; interrupt sixth hit with R
for Left Flamingo)
High Punches & High Kick- Y,Y,forward+Y(interrupt third hit with R for Right Flamingo)
High/Mid Punches/Kick - Y,Y,X,Y(ends in Left stance)
Double High Kick - forward+Y,Y(stop after first hit for Right Flamingo)
High Kick - forward,forward,Y(interrupt with R for Right Flamingo)
Jumping High Kick - up+Y
Mid Kick - X
Mid Kick/High Punch/Kick- X,Y,Y(interrupt third hit with R for Left Flamingo)
Mid Kick/High Punch/Kick- X,Y,forward+Y(interrupt third hit with R for Right Flamingo)
Mid Punch & High Kick - forward+X,Y(ends in Left stance)
Switch to Left Stance - up+X(switches to Left stance)
Low Punch - down+X
Round Heel Kick - forward,forward,X
Low Kicks - A,A,A
Knee & Kick to Face - R+Y or blk
High Heel Kick - R+X
Kick to Leg - R+A(interrupt with R for Left Flamingo)
Super High Heel Kick - B when gauge is full(unblockable)
Switch to Right Flamingo- B when gauge is not full(switches to Right Flamingo)
CROUCHING MOVES
High Kicks - Y,Y,Y,Y(stop after second hit for Right Flamingo; interrupt fourth
hit with R for Left Flamingo)
Mule Kick & Heel - X,X
Foot Sweep & High Kick - A,Y(ends in Right Flamingo)
Foot Sweep to Right Flamingo - A,Y,R(interrupt Y with R for Right Flamingo)
Foot Sweep to Crouching FOrward Step - A,forward,R(ends in Crouching Forward Step)
CROUCHING FORWARD STEP MOVES
Jump Snap Kick - Y
CROUCHING LEFT STEP MOVES
High Kick - Y(ends in Right Flamingo)
Mid Kick - X
CROUCHING RIGHT STEP MOVES
High Kick - Y(ends in Left Flamingo)
Mid Snap Kick/High Kick - X,Y
RUNNING ATTACKS
Jumping Triple High Kick- Y,Y,Y
Heel Kick - X
Low Kick - A
RIGHT FLAMINGO MOVES
High Kick - Y(ends in continuous Right Flamingo)
Mule Kick - X(launches opponent into air)
Low Kick - A(interrupt attack with R for Left Flamingo)
High Strike Reversal - B when gauge is full(deflects high attacks)
Move Around - d-pad(move around in Right Flamingo stance)
High Punch - forward+Y
Short Heel Kick - up+X
Low/High Kick Combo - down+A,Y
Switch to Left Flamingo - R(switches to Left Flamingo)
Spinning High Kick - R,Y
Feint Left Flamingo - R,Y,R(interrupt Y with R to feint into Left Flamingo)
MachineGun Kicks - R+B,Y,Y or R+B,Y,X(press last button continuously for multiple strikes)
LEFT FLAMINGO MOVES
High Kick - Y(ends in continuous Left Flamingo)
Heel Kick - X
Low Kick & High Kicks - A,Y,Y(interrupt third hit with R for Left Flamingo)
Switch to Right Flamingo- R(switches to Right Flamingo)
Double High Kick - R,Y,Y(interrupt second hit with R for Left Flamingo)
Snap Mid Kick - R,X
Foot Sweep & High Kick - A,Y
LEFT STANCE MOVES
High Kicks - Y,Y,Y,Y(end with second hit for Righ Flamingo)
Roundhouse Heel Kick - X
Low/High Kick Combo - A,Y(ends in Right Flamingo)
Standing Position - R or d-pad(returns to Standing Postion)
Guard Breaking Twist - R,Y,slight pause,R+Y
SPEED BOOST MOVES
High Punches & Kick - R+B,Y,Y,Y,R(ends in Right Flamingo)
High Punch - R+B,Y,B(ends in Right Flamingo)
Mid Kick to Right Flamingo - R+B,X,R(ends in Right Flamingo)
Low Kick & High Punch - R+B,A,Y,B(ends in Right Flamingo)
Arm Wrench/Kick to Chest/Head Roll - R+B,R+Y
Fighting Style: Combat Arts
Origin: Spain
Age: 24
Weight: 65 kg
Height: 170 cm
An Interesting fighter form spain, works for
Interpol and studied in criminology and Combat. Enters
Drasuka to find her missing Brother who she believes
has entered the 'Fist of Fire' Tournament.
STANDING MOVES
High Punches into Pantera - Y,Y,< (hold down 2nd Y for max. dmg.; ends in Pantera)
High Punches & High Kick - Y,Y,Y (Speed Boost{R+B}and press < after move for Leopardo)
High Punches & Mid Kick - Y,Y,X
High Punches & Low Kick - Y,Y,A
High Punches & Mid Kicks - Y,Y,slight pause
High Punch/Kick/Punch Combo - Y,Y,slight pause,Y,Y,< (ends in Pantera)
High Punch/Kick/Punch/Kick - Y,Y,slight pause,Y,Y (Speed Boost{R+B}and press back after move for
Tigre)
High Punches & Kicks - Y,Y,slight pause,Y,X,Y
High Punches/Kicks & Jump Kick - Y,Y,slight pause,Y,X,X
High Punches/Kicks - Y,Y,slight pause,Y,Y,X,Y
High Punches/Kicks II - Y,Y,slight pause,Y,Y,X,X
High Punches & Mid Punch - Y,Y,slight pause,X
High Punch & Spinning Chop - <+Y,Y (press < for Tigre)
High Punch & Mid Punch/Kick - <+Y,X,X
High/Mid Punches & Low Kick - <+Y,X,A
High Elbow & Spinning Mid Kick - >+Y,X
High Elbow & Spinning Mid Kick 2- >+Y,X,A (interrupt X with A)
Jumping Uppercut - ^+Y
Mid Punch & High Kick - X,Y (Speed Boost{R+B}and press < for Tigre)
Mid Punch & Jumping Mid Kick - X,X,X (interrupt 2nd X with 3rd)
Mid Kick & High Kick - >+X,Y (Speed Boost{R+B}and press < after move for Tigre)
Mid Kick & High Punches & Kick - <+X,slight pause,Y,Y,Y (after 3rd, press < for Leopardo; after
combo,Speed Boost{R+B}and press < after move for Pantera)
Mid Knee - forward,forward,X
Low Kick - A
Double Foot Stomp - v+A,A
Spinning High Kick - A,Y (interrupt A with Y;Speed Boost{R+B}and press < after move
for Leopardo)
Jumping Mid Kick - A,X (interrupt A with X)
Handspring/Flip - R+< (ends in Back Handsring;Speed Boost{R+B}before move to end in
Back Flip)
Mid and High Kicks - R+Y or blk
Snap Kick,High Kick,Heel Kick - R+X,Y,X (launches opponent into air)
Mid Snap Kick/Knee - R+X,X
Low Kick,High Punches & Mid Knee- R+A,Y,Y,X (after 3rd hit, press < for Leopardo)
Low Kick,High/Mid Punches, Kick - R+A,Y,X,Y (Speed Boost{R+B}and press < after move for Pantera)
Jump Double Kick - B when gauge is full
Spin Back Mid Kick - B when gauge is not full
Gut Punch & Knee Kick - X,X
CROUCHING MOVES
High Kick/Punch Combo - Y,Y,Y,Y (after 2nd or 4th hit, press < for Leopardo;after 3rd hit,
press < for Tigre)
High/Mid Kicks - Y,X,Y (press < after move for Tigre)
High/Mid Punches & Kicks - Y,X,X,Y (press < after move for Pantera)
High Kick & Mid Kick/Punch/Knee - Y,X,X,X
High Kicks & High/Mid Punches - Y,Y,X,Y (press < after move for Leopardo)
High Kick,Punches,Heel Kick - Y,Y,X,X (launches opponent into air)
High Kick,High Punches,Mid Kick - Y,Y,Y,X
Spin Upward Heel Kick - X (launches opponent into air)
Foot Sweep - A
CROUCHING FORWARD STEP MOVES
Jumping Double High Kick - Y
Knee Smash - X
Jumping Uppercut - A,Y
Continue Crouching Forward Step - A,> (ends in Crouching Step)
CROUCHING LEFT STEP MOVES
Jumping Double Wheel Kick - Y
Spinning Mid Kick - X
Spinning High Kick - X,Y (interrupt X with Y; Speed Boost{R+B} and press < after move
for Leopardo)
Spinning Foot Stomp - X,A (interrupt X with A)
Jumping Uppercut - A,Y
Continue Crouching Left Step - A,^ (ends in Crouching Left Step)
Foot Stomp,Mid Punch,High Kick - R+B,X,A,X,Y (press < after move for Pantera)
CROUCHING RIGHT STEP MOVES
Double High Kick - Y,Y (Speed Boost{R+B} and press < after move for Leopardo)
Jumping Uppercut - A,Y
Continue Crouching Right Step - A+^ (ends in Crouching Right Step)
RUNNING MOVES
Running Jump Double Kick - Y
Sliding Stomach Kick - X
Running Low Kick - A
LEOPARDO MOVES
High Punches - Y,Y,^ (ends in Pantera)
High Punches/Kick - Y,Y,Y (Speed Boost{R+B} and press < after move for Pantera)
High Punches & Heel Kick - Y,Y,X (launches opponent into air)
Mid Punches & Stomach Kick - Y,Y,slight pause,Y,Y,Y,Y
Hop - ^
Mid Punch & High Kick - X,Y (Speed Boost and press < for Pantera)
Mid Punch/Kick & High Kick - X,X,Y (Speed Boost and press < for Leopardo)
Crouching Forward Step - > (ends in Crouching Forward Step)
Mid Counter - automatic (ducks mid attack)
TIGRE MOVES
High Punches - Y,Y,^ (ends in Leopardo)
High Punches/Kick - Y,Y,Y (Speed Boost{R+B} and press < after move for Leopardo)
High Punch & Knee Kick - Y,Y,X
High Punch & Spin Kick - Y,Y,slight pause,X
Mid/High Kicks - X,Y,Y,Y,Y (after 4th hit, press < for Pantera; Speed Boost{R+B}
and press < after move for Leopardo)
Mid/High Kicks & Punches - X,Y,Y,Y,X
Mid/High Kicks & Punches II - X,Y,Y,X,Y
Mid Punches & Heel Kick - X,Y,Y,X,X
Mid/High Kicks & Heel Kick - X,Y,X (launches opponent into air)
Mid Kick/Knee - X,X
Crouching Step - ^ (moves to Crouching Left Step)
Mid Attack Reversal - automatic (ducks mid attack)
PANTERA MOVES
High Punch & Jump Spinning Chop - Y,Y,^ (ends in Tigre)
High Punch,Spinning Chop,Kick - Y,Y,Y (Speed Boost{R+B} and press < after move for Leopardo)
High Punch,Spinning Chop,Kicks - Y,Y,X,Y (Speed Boost{R+B} and press < for Tigre)
HP,Spinning Chop,Kick,Heel Kick - Y,Y,X,X
High/Mid Punch,High Kick - Y,X,Y (Speed Boost{R+B} and press < after move for Pantera)
High Punch,Mid Punch/Knee - Y,X,X
Mid Kick,High Punches,High Kick - X,Y,Y,Y (after 3rd hit, press < for Leopardo; Speed Boost and press <
after move for Leopardo)
Mid Kick,High Punches,Mid Knee - X,Y,Y,X
Mid Kick & Knee - X,X
Crouching Step - ^ (ends in Crouching Left Step)
Mid Attack Reversal - automatic (ducks mid attack)
SPEED BOOST MOVES
Tripple Foot Stomp - v+A,A,A
=========================================================
Ying Kai Li==============================================
Fighting Style: Hakkyoku-ken Kung Fu
Origin: Hong Kong, SAR
Age: 17
Weight: 54 kg
Height: 160 cm
Rasied by a traditional Chinese Family, soon falls for the
street/gang life after they moved to a northern province.
Run's away to join the FIst of Fire tournament after Rebelling
against his father, in hopes of meeting 2 fighters, Reiji and Sabre
for whom he is jealous of.
High Punches - Y,Y,Y
High/Mid Punch - Y,X
Palm Strike - >,>,Y
Mid Elbow - X
High Punch - X(blocked),Y
High Punch & Palm Strike - X(blocked),Y,X
HP,Palm Strike,Low Kick,HP - X(blocked),Y,A,Y
HP,Palm Strike,Low Kick,MP - X(blocked),Y,A,Y,X (interrupt 2nd Y with X)
Palm Strike - X(blocked),X
Mid Punch - <+X
Mid Punch II - >+X
Mid Punch III - <+X,>+X (interrupt 1st with 2nd)
Mid Palm - >,>,X
Low Punch - v+X
Palm Strike - A(blocked),Y
Mid Palm - A(blocked),Y,X (interrupt Y with X)
Heavy Palm - R+Y
Mid Palm - R+X
Low Punch - R+A
Power Elbow - B when gauge is full (unblockable; hold B for max. dmg.)
Mid Palm - B when gauge is not full
CROUCHING MOVES
High Kick - Y
Uppercut - X (launches opponent into air)
Foot Sweep - A
CROUCHING FORWARD STEP MOVES
Mid Palm - X
CROUCHING LEFT STEP MOVES
Mid Palm - X
CROUCHING RIGHT STEP MOVES
Mid Shoulder Thrust - X
RUNNING MOVES
Palm Strike - Y
Jumping Double Kick - X,X
Running Low Punch - A
SPEED BOOST MOVES
High Punches & Mid Chop - R+B,Y,Y,X
High Punches & Mid Strike - R+B,Y,Y,X,>+X (interrupt 1st X with forward X)
Low Kick & High Palm - R+B,A,Y
Low Kick & Mid Palm - R+B,A,Y,X (interrupt Y with X)
STANDING MOVES
High Punches & Uppercut - Y,Y,Y,Y (Stop after 1st hit to enter Khan stance; stop after 2nd hit
to move to Asad stance; stop after 3rd hit to move into J.D. Stone stance; Press back after 3rd hit to
Duck Backward; press forward after 3rd hit to Duck Forward; 4th hit ends in Sabre stance)
High Punches & Uppercut II - Y,Y,Y,Y,X (Interrupt last Y with X; ends in Sabre stance)
High Punches & Low Kick - Y,Y,Y,A (Ends in Roxy stance)
High/Mid Punches & High Kick - Y,Y,X,Y (Stop after X for Reiji stance; move ends in Vittoria stance)
High/Mid Punches - Y,Y,X,X (Stop at X for Reiji stance; move ends in Shadow stance)
High Kick - >+Y (Ends in Roxy stance)
Spin Punch - <+Y (Ends in Reiji stance)
Strong Side Kick - >,>,Y (Ends in Khan stance)
Jump Spin High Kicks - ^+Y (Ends in Rena stance)
Mid Kick & Mid Palm - X,Y (Stop after 1st hit for Vegard stance; move ends in Ying Kai
Li stance)
Mid Kick & Mid Elbow - X,X (Ends in Shadow stance)
Mid Punches - >+X,X (Stop after 1st hit or complete move to end in J.D. Stone
stance)
Mid Elbow - >,>,X (Ends in Ying Kai Li stance)
Mid Section Kick - >,<,X
Shoulder Thrust - <,>,>,X (Ends in Ying Kai Li stance)
Foot Trip - A(Ends in Rena stance)
Duck & Uppercut - >+A,X (A is not a strike, but part of a setup for X; ends in
Vittoria stance)
Fury Punches - R+Y
High Heel Kick - R+X (Ends in Vegard stance)
Low Kick - R+A (Ends in Asad stance)
Walking Reversal - B when gauge is full(If opponent attacks with anything but a throw move,
Daeva reverses and counterattacks for 30.7 dmg.)
Shoulder Block - B when gauge is empty
Khan Stance - ^ (Ends in Khan stance)
Roxy Stance - v (Ends in Roxy stance)
CROUCHING MOVES
High Kick - Y
Uppercut - X (Ends in Asad stance; hold X for max. dmg.)
Double Foot Sweep & Uppercut - A,A,X (Ends in Vittoria stance)
CROUCHING FORWARD STEP MOVES
Jump High Kick - Y (Ends in Sabre stance)
Mid Punches - X,X (Press > after move for Crouching Forward Step; ends in Sabre
stance)
CROUCHING LEFT STEP MOVES
High Strikes - Y,Y (Ends in Khan stance)
Back Flip Kick - X (Ends in Vittoria stance; if blocked, move ends in
Sabre stance)
CROUCHING RIGHT STEP MOVES
Jump Spin High Kick - Y (Ends in Shadow stance)
Mid Palm - X (Ends in Ying Kai Li)
RUNNING MOVES
Jumping Tripple High Kick - Y,Y,Y (Ends in Shadow stance)
Jumping Double Kick - X,X (Ends in Ying Kai Li stance)
Running Low Kick - A
KHAN STANCE MOVES
High Chops & Mid Strike - Y,Y,Y,Y,X (Hold X for max. dmg.; ends in Khan stance
High Chops,Low Kick,Strong Kick - Y,Y,Y,Y,X,A,Y (Interrupt X with A; ends in Khan stance)
Shoulder Thrust - X (Ends in Khan stance)
Low Kick & Strong Side Kick - A,Y (Ends in Khan stance)
Vittoria Stance - ^ (Ends in Vittoria stance)
Standing Position - v (Ends in normal Standing position
J.D. STONE STANCE MOVES
High Punches - Y,Y (After move, press < to Duck Backward or >; ends in J.D.
Stone stance)
Mid Punches & Uppercut - X,X,X,X (After 3rd X, press < to Duck Backward or > to Duck
Forward; ends in J.D. Stone stance)
Low Kick & Uppercut - A,X (Ends in J.D. Stone stance; launches opponent into air)
Low Kick & Mid Punch - A,Y (Press < to Duck Backward or forward to Duck Forward; ends in
J.D. Stone stance)
Shadow Stance - ^ (Ends in Shadow stance)
Reiji Stance - v (Ends in Reiji Stance)
DUCKING FORWARD MOVES
Duck Backward - < (Ends in Duck Backward)
Rapid Mid Punches - X,X,X,X,X,X,X,X(Stop after 1st hit for J.D. Stone stance; stop after 3rd
hit for Reiji; stop after 4th hit for Asad stance; stop after 5th hit for Shadow stance; stop after 6th
hit for Sabre stance; stop after 7th hit for Vegard stance; move ends in J.D. Stone stance)
DUCKING BACKWARD MOVES
Duck Forward - >
High Punch - Y (Press < after move to Duck Backward or > to Duck Forward;
ends in J.D. Stone stance)
Headbutt - X (Ends in J.D. Stone stance)
REIJI STANCE MOVES
Reiji Step - < (Ends in Reiji Step)
High Punches & Jump High Kick - Y,Y,Y (Ends in Reiji stance)
Mid Punch & High Knuckle - X,Y (Ends in Reiji stance)
Low Kick - A (After move, press < for Reiji Step)
J.D. Stone Stance - ^ (Ends in J.D. Stone stance)
Vittoria Stance - v (Ends in VIttoria stance)
REIJI STEP MOVES
High Kick - Y (Ends in Reiji stance)
Strong Mid Kick - X (Ends in Reiji stance)
Low Kick - X,A (Interrupt X with A; ends in Reiji stance)
Foot Sweep - A (Ends in Reiji stance)
RENA STANCE MOVES
High Kicks - Y,Y (Ends in Armada Laco; if stopped, ends in Rena stance)
Mid Elbow - X (Ends in Rena stance)
Slide Low Kick - A (Ends in Rena stance)
Roxy Stance - ^ (Ends in Roxy stance)
Ying Kai Li Stance - v (Ends in Ying Kai Li stance)
ARMADA LACO MOVES
High Kick - Y (Ends in Armada Laco; if stopped, ends in Rena stance)
Mid Kick - X (Ends in Armada Laco; if stopped, ends in Rena stance)
SABRE STANCE MOVES
Uppercut - Y (Ends in Sabre stance)
Mid Uppercut - Y,X (Interrupt Y with X; ends in Sabre stance)
Mid Punches,Chop,Low/High Kicks - X,X,Y,A,Y (Ends in Sabre stance; press > after 2nd hit for Crouching
Forward Step)
Foot Sweep - A (Ends in Sabre stance)
Asad Stance - ^ (Ends in Asad stance)
Shadow Stance - V (Ends in Shadow stance)
YING KAI LI STANCE MOVES
Mid Palm - Y (Ends in Ying Kai Li stance)
Mid Elbow & Shoulder Thrust - X,X (Ends in Ying Kai Li stance)
Low Punch - A (Ends in Ying Kai Li stance)
Rena Stance - ^ (Ends in Rena stance)
Vegard Stance - V (Ends in Vegard Stance)
VITTORIA STANCE MOVES
Flip - < (Ends in Flip, continues into Vittoria stance)
High Kick - >+Y (Ends in Roxy stance)
High Elbow & Mid Spin Kick - Y,X (Ends in Vittoria stance)
High Elbow & Foot Stomp - Y,X,A (Interrupt X with A; ends in Vittoria stance)
Mid Punch & Mid Kick - X,X (Ends in Vittoria stance)
Reiji Stance - ^ (Ends in Reiji stance)
Khan Stance - v (Ends in Khan stance)
ASAD STANCE MOVES
High Punches & Kick - Y,Y,Y,Y (Ends in Asad stance)
HP,Low Kick,High Punch/Kick - Y,Y,Y,A,Y,Y (Ends in Asad stance)
HP,Low Kick,High Punch,Sweep - Y,Y,Y,A,Y,A (Ends in Asad stance)
HP,Low Kick,Foot Sweep - Y,Y,Y,A,A (Ends in Asad stance)
HP,Low Kick,Jump High Kick - Y,Y,A,Y (Ends in Asad stance)
High Punch,Low Kick,High Punch - Y,A,Y (Ends in Asad stance)
High Punch & Low Kicks - Y,A,A (Ends in Asad stance)
Mid Punch & Uppercut - X,X (Ends in Asad stance)
Low Kick,High Punches,High Kick - A,Y,Y,Y,Y (Ends in Asad stance)
Low Kick,HP,Low/High Kicks - A,Y,Y,Y,A,Y (Ends in Asad stance)
Low Kick,HP,Low/High Kicks II - A,Y,Y,A,Y (Ends in Asad stance)
Low Kick,High Punch,Foot Sweep - A,Y,A (Ends in Asad stance)
Low Kick & Foot Sweep - A,A (Ends in Asad stance)
Mid Punch,Uppercut,High Punch - R+B,X,X,Y (Ends in Shadow stance)
Vegard Stance - ^ (End in Vegard stance)
Sabre Stance - v (Ends in Sabre stance)
SHADOW STANCE MOVES
High Kick - Y (Ends in Shadow stance)
Mid Punch & Flip Wheel Kick - X,X (Ends in Shadow stance)
Spin & Duck Mid Kick - A,X (Interrupt A with X; ends in Shadow stance)
Mid Uppercut & Spin Flip Kick - R+B,X,Y (Ends in Shadow stance)
Sabre Stance - ^ (Ends in Sabre stance)
J.D. Stone Stance - v (Ends in J.D. Stone stance)
ROXY STANCE MOVES
Jumping Knee Attack - Y (Ends in Roxy stance)
Mid Kick & Jump Mid Kick - X,X (Ends in Roxy stance)
Low Kick & Mid Palm - A,X (Interrupt X for Fu Pok Gik moves; ends in Roxy stance)
Standing Position - ^ (Ends in normal Standing position)
Rena Stance - v (Ends in Rena stance)
FU POK GIK MOVES
Sweep,High Punches,Jump Mid Kick- A,Y,Y,X (Ends in Roxy stance)
Sweep & Mid Palm - A,X (Ends in Roxy stance)
Sweep,High Punches,Flurry Kick - A,Y,Y,A,X,X,X,X,X,X (ends in Roxy stance)
Sweep,High Punches,Low Kick - A,Y,Y,A,back (After move, press back for Flip; ends in Roxy stance)
FLIP MOVES
High Kicks - Y,Y (Ends in Armada Laco; When stopped, goes to Rena stance)
VEGARD STANCE MOVES
Jump Snap High Kick - Y (Ends in Vegard stance)
Rapid Mid/High/Mid Kicks - X,X,Y,X,Y (Ends in Vegard stance)
Low Kick - A (Ends in Vegard stance)
Ying Kai Li Stance - ^ (Ends in Ying Kai Li stance)
Asad Stance - v (Ends in Asad stance)
<+Y,X,X (the last hit is a stun)
SB,v+X (this will pop-up your opponent in the air)
h,h,h (the last hit will keep the opponent in the air)
m,m,m
d+l,l (while opponent is on the ground)
<+Y,X,X
SB,v+X
Y,Y,Y,v+X
X,X
OR
Y,Y,Y
<+Y,X,X
SB,v+X
v+X,v+X,Y,Y,Y,G+v+A
<+Y,X,X
SB,v+x
Y,Y,Y,R+A
<+Y,X,X
SB,v+X
Y,Y,v+X,Y,R+Y
Y,Y,< (this will put you in Pantera stance)
Y,Y,X,X (launcher)
SB,v+X,Y,Y,Y,v+X,Y,Y,Y
<+Y,X,X (stun)
^+Y (this is a rising uppercut that will launch your opponent, but you'll also be airborne)
SB (do this immediately once you're in the air)
v+X (do this immediately once you're in the ground)
Y,Y,Y (last hit will keep the opponent in the air)
v+X (pop-up)
Y,Y,Y (92.8 DAMAGE)