THE UNOFFICIAL GUIDE TO:
JUSTICE LEAGUE HEROES for ps2
walkthrough version 1.0
by mikimus_prime
In Justice League Heroes, you send 2-person teams from the Justice
League of America to fight in various missions, from the streets of
Metropolis to the surface of Mars to a twisted nightmare dimension
and back again.
Throughout most of the game you do not get to choose the team
members, as the heroes being dispatched have been especially chosen
for that mission as seen in the cinematics. However when you do have
the ability to select the teams you'll have up to 12 different
Leaguers at your fingertips, 7 of which have multiple skins and
costumes to choose from.
Once you've selected a team you cannot switch them unless you start
the mission, or "episode" over again. Saving checkpoints save
automatically so there is no need to interrupt gameplay to save.
Also, reaching a checkpoint will automatically revive a fallen member
of your team, so you do not have to "buy back" teammates like in
other games. Also there are no health or powers potions, the health
and energy meters refill themselves automatically after 5 seconds of
idle time.
Basic Controls:
Move around - Left Analog Stick
Camera - Right Analog Stick
Calibrate camera behind heroes - L3 (push in left analog stick)
Mission Map - R3 (push in right stick, once for large map, twice for
small, 3 for none)
Change Characters - D-Pad most commonly the Up button
Jab Attack - X button
Heavy Attack - O Button
Pickup/Throw/Open Doors - [] Button
Jump - /\ button; Double Jump / Fly - /\ Twice
R1 - Block
L1 - hold to access Powers Menu
L1 + X, O, [], /\, or R1 - use Super Powers
START - pause game, access main menu
SELECT - access Hero Menu
The Heads-Up Display:
There is a thin line circling the face of each character on your
team. This line fills with green light as you accumulate XP, and when
its full you level up. The orange bar is your health; the blue bar
your Powers. Both bars automatically regenerate after idling for a
few seconds. There are no Health or Power potions. An "Active" hero
(being used by a player) will have their HUD highlighted. To switch
between characters, use the D-Pad.
Hero Meter:
Normal punches and kicks fill up the Hero Meter, a series of bars
below your health and energy meters. When its full it begins to blink
and your hero will say something corny. While the meter blinks the
amount of melee damage you do is doubled. The meter empties very
fast.
Levelling Up:
Each character starts at Level 1 and levels up with experience.
Experience is gained every time an enemy is killed and they leave
behind one or more green orbs of energy. The orbs will fill the XP
meter surrounding the face of a hero. Stronger enemies will leave
behind more orbs, especially bosses. These orbs will dissolve after a
few seconds so get them quickly.
With each level-up the hero will gain discs which will enhance the
hero's powers and attributes. Once a disc is applied it cannot be
reversed so take your time and choose carefully!
Boosts:
To further enhance a hero's powers and attributes, boost gems can be
"slotted" within the core of a disc. The strength of a boost is shown
by a number following it. For instance, Speed 1 or Luck 3. Just like
the discs, Slotting a boost is not reversible once it’s been
confirmed. However you can overwrite an old boost with a new one in
that slot.
Boosts are found in the game randomly, left behind by defeated
enemies. The further you go in the game the stronger the boosts will
be that you find. Pick up a boost with the [] button.
Boost Types:
Efficiency (Purple) - powers cost less energy to use
Range (blue) - increases range or size of attacks
Damage (Red) - does greater damage to enemies
Speed (Yellow) - attack moves faster
Luck (Green) - better chance an attack stuns or critical damage
Duration (Orange) - the affect of a power lasts longer
Power Discs and Boosts are both applied in the Hero Menu, which you
access by pressing Select anytime during gameplay. So far as I know
there is no limit to how many boosts you can carry in your hero menu.
The Boost Combiner
In the Hero Menu there is a tab called Boost Combiner. With the
combiner you can take any 3 boosts and combine them to make a new,
stronger boost. You can mix boost types but the strongest boost being
combined will be the type of the new boost. For example Luck 1 +
Duration 1 + Duration 1 = Duration 2 (or 3). Once again this process
is not reversable so take your time.
JL Shields and Unlockables
Throughout the game you will find gold shields bearing the JLA logo.
They are like currency. Collect them to buy unlockables in the Hero
Menu under the Mission Objective tab. You can buy extra skins for the
main 7 heroes, or you can buy the extra playable heroes to add to
your roster.
JL Shields are usually found randomly placed throughout the map, or
when you save a civilian in a mission a shield will take their place.
Characters and Powers / Attributes
Basic Attributes all Heroes Have:
Combat - the strength and speed of a basic attack
Health - the capacity of the health meter
Energy - the capacity of the energy meter
Recovery - length of delay before meter refill
Superman:
Heat Vision (L1 + X) - heat beam from his eyes, burning enemies for
extra damage.
Freeze Breath (L1 + []) - freezes an enemy in place
Uppercut (L1 + O) - a superstrong uppercut. Can be charged for
extra damage
Flying Strike (L1 + /\) - Movement controlled with left analog stick.
Higher levels fly farther. Hold buttons down to fly longer.
Man of Steel (L1 + R1) - Surrounded by red energy, reducing the
amount of damage taken.
alt skins: Earth-2, Kandor Suit, Black suit from Death of Superman
Batman:
Batarang (L1 + X) - Higher levels = more batarangs thrown at once for
more damage
Flash Bomb (L1 + []) - Stuns enemies in range. Higher leves =
larger blast
Dark Knight (L1 + O) - A rapid melee attack. Higher levels =
more hits
Grapple Attack (L1 + /\) - fires a bat-grapple near an enemy and
swings into them
Bat Swarm (L1 + R1) - Swarm of bats surround, confuse, and damage
targeted enemy
alt. skins: Blue/Grey, Batman Beyond style, "Infiltration" Suit
Zatanna:
Fireball (L1 + X) - ball of fire does burn damage to enemies
Transformation (L1 + O) - enemy in range becomes white rabbit. Higher
levels = multiple enemies transformed at once. Enemies must be in
range of the spell.
Time Drain Field (L1 + []) - enemies inside ring move slow
Heal (L1 + /\) - health meter of all heroes in range refill
Protect (L1 + R1) - all heroes in range have reduced damage
temporarily
alt skins: Blue Costume, Identity Crisis costume
Martian Manhunter:
Mental Bolt (L1 + X): blue bolt of mental energy, can stun
enemies
Phase Charge (L1 + []): Phase-punches through an enemy, can stun
or damage
Mental Attack (L1 + O): Sends out mental energy radial blast
Shape Shift (L1 + /\): Becomes a larger Martian creature for
stronger attacks
Invisibility (L1 + R1): Phases out, passing through enemies. Hold
buttons for longer use.
alt. skins: "true" alien form, post-Identity Crisis costume
Green Lantern:
Energy Bolt (L1 + X): Single bolt of energy
Containment Box (L1 + []): Enemies trapped in light-cage. Higher
levels = stronger cage. Enemies can break walls by hitting them.
Heroes can pass through cage harmlessly.
Sledgehammer (L1 + O): hard-light hammer smashes/stuns enemies. Move
the GL symbol target with the left analog stick while holding the
power buttons down for accuracy.
Saw-Blades (L1 + /\): Twin rock-crushing blades move slowly and cut
through anything in their path. Great for taking out large inanimate
objects.
Protection Dome (L1 + R1): A 3d sphere protecting GL and any heroes
inside it from damage. Drops when damage limit exceeds.
alt. skins (Stewart only) - Classic, Bald
*Note: All 3 GL's have identical powers, but the objects will look
slightly different in style
Flash:
Human Pinball (L1 + X) - attacks multiple enemies in range like
a pinball
Speed Force (L1 + O) - glows with light and moves at superspeed
Supersonic Evade (L1 + []) - dodges and moves behind enemy, follows
up with strong attack
Dash (L1 + /\) - passes through some solid walls and doors and
damages enemies
Whirlwind (L1 + R1) - picks up any objects and enemies in range
for damage.
*WHIRLWIND will NOT work on bosses
alt skins - Jay Garrick, Red/Silver Wally West costume
Wonder Woman:
Tiara Throw (L1 + X) - throws tiara at enemies like a boomerang
Lasso Spin (L1 + O) - spins enemy around with lasso. Hold down
buttons for longer attack.
Lasso Capture (L1 + []) - traps enemies. Higher Levels can trap more
enemies at once
Flying Strike (L1 + /\) - flying attack like Superman's
Lasso Snare (L1 + R1) - pulls enemy in for a strong attack. Hold down
for longer lasso
alt. skins - Toga, Biker
*for the last level she wears her eagle armor from Kingdom Come
Unlockable Characters: these characters must be bought to unlock and
have no alt. skins
Hawkgirl:
Mace Throw (L1 + X) - throws her mace to stun/damage enemies. has
heavy knockback.
Supersonic Scream (L1 + []) - can push enemies back and stun
them
Mace Stun (L1 + O) - slams mace on ground for radial blast to
stun enemies
Thanagarian Strike (L1 + /\) - Very close range shock attack with
mace. Heavy damage.
Aquaman:
Water Blast (L1 + X) - Magic water hand shoots a bolt of water
energy
Hurricane Uppercut (L1 + O) - can be charged like Superman's
uppercut attack
Water Vortex (L1 + []) - throws a water vortex that can trap and
damage enemies
Hydro Sword (L1 + /\) - rapid slashes and cuts with water hand-sword.
Close range attack.
Huntress:
Crossbow Attack (L1 + x) - Rapid fires arrows at enemies. Higher
levels = more arrows
Gotham Girl (L1 + O) - rapid melee attack like Batman's
Crossbow Stun (L1 + []) - fires flash-bang arrow to stun. Higher
levels = bigger blast
Grapple Attack (L1 + /\) - same as Batman's
Green Arrow:
Arrow Attack (L1 + X) - shoots multiple arrows at once. higher levels
= more arrows.
Exploding Arrow (L1 + []) - explosion stuns enemies. higher levels =
bigger blast
Shock Arrow (L1 + O) - shocks enemies to weaken them
Arrow Barrage (L1 + R1) - move bullseye target with left analog
stick. GA fires arrows straight into the air and they rain down on
enemies. Higher levels = more arrows
GL Kyle Rayner: see John Stewart
GL Hal Jordan: see John Stewart
THE WALKTHROUGH
*NOTE: I will not direct you through the maps room for room. Explore
them for yourself!
MISSION 1: Metropolis
Heroes: Batman and Superman
Boss: Brainiac Robot
Brainiac will stand in the middle of the room and be protected by a
force field. When he does, he will shoot out energy waves across the
room, which you have to jump over or dodge. take out the 4 generators
to lower his field and then take him out.
MISSION 2: Skyline / Park / Subway
Heroes: Martian Manhunter and Zatanna
Boss: Queen Bee
Queen Bee's throne can only be reached by flying. When she sits on
her throne she is shielded and will summon swarms of bee drones to
attack you. She will also have a bullseye track you and when it locks
on large missiles will rain down from the ceiling which you have to
dodge. She will lower her forcefield and fly around the map. She is
fast but you can catch her. Use stun attacks to slow her down. Normal
melee attacks hurt her and J'onn's monster form can help a lot.
MISSION 3: Communications Facility
Heroes: GL and Flash
Boss: the Key
*note: the dimensional gates will continue to send monsters as long
as they stand. This is good for getting XP orbs but you can get
overwhelmed if you're not careful.
Before you face The Key you have to break open the doors to the
control room, which he's sealed. In the room there will be several
military crates. Break them open with your powers and get the
explosives inside. Throw the explosives at the sealed doors to break
them. There is a time limit. Ignore the monsters as much as you can.
In the control room, rescue the civilians by opening the doors using
the computer terminals. The civilians will turn into JL shields.
The Key will open a gateway with a black hole that can suck you in,
or a gateway with a solar flare sending out large flames out. Avoid
these doors at all costs. the Flash's speed powers can draw his fire
and evade while GL can use teh sledgehammer to do damage from long
distance, or trap Key with the containment box.
MISSION 4: Missile Base
Heroes: Wonder Woman and Zatanna
Boss: Killer Frost
Killer Frost can summon sharp ice spikes from the ground or make the
ground shake with quakes as ice boulders fall from the ceiling. She
can also generate waves of cold energy throwing you across the room.
You have to go into the missile silo's and set a bomb inside the
silo, but if you try to go in she'll pull you back towards her. Wait
until Frost shields herself in ice, then she can't capture you and
you can run into the silo.
When you set a charge you'll have 5 seconds to get back out. Make
sure the doorway is clear so enemies don't get you trapped inside.
When the bomb goes off it sends a huge wave of fire out that hurts
Frost since she's stuck in the middle. After the first charge goes
off the clock will extend giving you more time for the second bomb.
Wait until she shields herself again and set the 2nd charge. The
explosion will finish her off. Gather up the orbs quickly and set the
last charge in the remaining silo, you'll only have 20 seconds to do
it.
Mission 5: Mars
Heroes: Superman and Martian Manhunter
Boss: White Martian Leader
Regular attacks, even powers, aren't enough to stop the White Martian
leader. Instead run around his throne and activate 4 control panels.
When all 4 are lit they will send out an energy wave that damages and
stuns him. Then use Superman's Upppercut and J'onn's phasing punch.
The little bug monsters can be killed in just 1 or 2 hits, don't let
them explode near you.
Mission 6: Gorilla City
The gorillas have powerful guns, the larger rifles do a lot of
damage, so pick characters that have strong long-range powers or that
can stun enemies or trap them a lot.
6.1.1 - Take out the Earthquake Machine
Heroes: CHOOSE YOUR OWN TEAM!
There are power generators throughout the map you must destroy while
fighting off gorillas.
6.2.1 - Infiltrate Grodd's Castle
Heroes: CHOOSE YOUR OWN TEAM!
Save civilian gorillas, destroy a couple more generators, and get
inside Grodd's fortress.
after the first map from each mission we go to a different
emergency...
MISSION 7: Space
Heroes: Superman and Wonder Woman
Objective: Destroy White Martian Invasion Fleet
Take out the generators powering the ships. White Martian drones will
fly out to attack you but they are easy kills. The ship will also
have laser and missile turrets, which do much more damage. Use
Superman's Uppercut and both characters' flying strikes to take out
the turrets.
6.2.2 - Grodd's Castle
Boss: Gorilla Grodd
Take out the 4 sniper towers surrounding Grodd's throne first. Lure
Grodd towards his throne and he'll shield himself with a forcefield
and send gorillas after you. The barrels he throws do heavy damage
and send you flying across the room. The shockwaves aren't as bad but
still harmful.
6.1.2 - Earthquake Machine
Destroy the two main generators
7.2 - White Martian Invasion
Superman and Wonder Woman
finish off the last invading ships
MISSION 8 - Watchtower
The missile turrets are very dangerous. Use heroes that can attack
from long range and stay either around a corner or far enough away
that the missiles can't hit you. Also avoid the mines. They will
follow you and blow up as close to you as they can get. Destroying
one just sends another one from the floor. Fly over them and lure
them into enemies if you can.
8.1 - Disarm Watchtower Defenses
CHOOSE YOUR OWN TEAM!
8.2 - Rescue Martian Manhunter
CHOOSE YOUR OWN TEAM!
8.3 - Investigate Watchtower
CHOOSE YOUR OWN TEAM!
boss: Doomsday Clone
There are two Clone machines on opposite sides of the room. Take them
out while evading Doomsday. Doomsday is too strong to engage
directly, and when he glows green his life meter refills.
There are three computer terminals in the room. The left terminal
fires a freeze beam, the middle terminal sets up a forcefield around
the round table, and the right terminal activates a laser turret in
the middle of the table. Get Doomsday in the middle of the room and
trap him with a forcefield, then damage him with lasers. You can
freeze him also so you can do melee damage. Do this two or three
times to finish off Doomsday. MAKE SURE YOU USE THE FORCEFIELD,
otherwise the laser turrets will kill you in one or two shots.
MISSION 9 - Brainiac's Lair
CHOOSE YOUR OWN TEAM!
Boss: Brainiac
Throughout this stage you have to fight Brainiac's guardian robots as
sub-bosses. Each one (8.0, 8.1, and 8.2) are very powerful. They can
charge at you, shoot missiles and bombs, and strike with sharp claws
and a stinger. I highly recommend Martian Manhunter because of his
ability to phase through enemy attacks without getting hurt.
Brainiac himself sits on a throne surrounded by a forcefield. Take
out his drones then approach the throne. He will teleport you to the
back of the room and set up a force wall. Take out the generators
powering the wall, they also summon more drones, and approach him
again. He will get out of his chair and attack you. Dodge his
shockwave attacks and his kicks. When he takes enough damage he'll
teleport you again and you'll take out another set of generators.
Repeat until he is defeated.
MISSION 10 - Escape the Dimension
The "Screaming Hands" monsters are extremely powerful. Just touching
them does damage to you. Their screams can kill you in seconds, as
can their massive punches. Use long range attacks. The stalks emit
poison gas, use long range attacks on them as well. The only "weak"
enemies here are the manta-like flying monsters which die with just a
few hits.
10.1 - Batman and Zatanna
Activate the portal to get home Zatanna's transformation power is
extremely useful here, but won't work on the Stalks.
10.2 - Wonder Woman and Flash
Evade the monsters and get to the portal. If you don't feel like
fighting monsters to get XP, just use Flash's Speed Force power to
sprint through the fields of enemies and get to the portal.
10.3 - Martian Manhunter and Green Lantern
Survive until a rescue party arrives. Right at the start you'll be
surrounded by monsters. Use GL's Protection Dome to push them away,
and J'onn's radial mental attack to stun them. Fly to avoid direct
hits but the screams can still hurt you if you're in range. Fly to a
corner where there are no monsters, they'll stop chasing you if
you're far enough away. Use long range attacks and trap them with
Containment Box. When all the Screaming Hands are dead a massive
scorpion like Beast will appear. Keep using long range attacks,
trapping with the Box, and use J'onn's invisibility to keep him safe.
Attack the Beast from behind as much as possible to avoid his sharp
claws. Defeat him and you'll be rescued by the others.
MISSION 11 - New Apokolips
11.1 - Rescue Superman
CHOOSE YOUR OWN TEAM!
Darkseid's soldiers will come out of van-like transports, which you
can destroy. The soldiers themselves are easy to beat, but the
Parademons are not. They have powerful long range fireball attacks.
Closer to the end of the map you'll fight a number of massive robots.
Destroy all the enemies surrounding Superman's prison to set him
free.
11.2 - Infiltrate Darkseid's lair
Superman will be an NPC leading the attack, punching his way through
the massive doors. Give him cover as he moves through the base to
Darkseid's throne room. I recommend Martian Manhunter because of his
invisibility power so he can pass through attacks and follow Superman
while still doing damage with the monster shapeshift and the mental
attacks.
11.3 - Throne Room
boss: DARKSEID
Superman declares the attack will be in waves. There will be 4 teams
of 2 to attack Darkseid. Each player will pick 4 heroes. Darkseid's
omega beams will chase you all over the map, but will stop after a
certain range or time, so don't ever stop running. The floor is a
grid of squares that will shoot pillars of fire upwards at you, so
dodge them.
Once you "beat" Darkseid the first time, 4 generators will revive
him. Also the Mother Box and gold cube will be accessible. You can't
pick up Mother Box, but you can throw the cube at Darkseid, creating
a vortex to another dimension that will pull him in. He will climb
his way out, but at least you bought yourself time. Destroy the 4
generators so you can hurt him again and hit him with everything
you've got. If you get caught in the cube's vortex, you'll die so if
he throws it at you run, jump, fly away as fast as you can.
Defeating Darkseid a 2nd time, he gets back up again and now starts
summoning the massive robots as well as Parademons to keep you busy.
Don't let him get the cube, get it and throw it at him when his
health is low and stay away from the vortex.
If you can live long enough to do all this, you will defeat Darkseid
and win the game. CONGRATS!
Beating the game unlocks the highest possible difficulties, Elite and
Superhero. If you decide to play again you can choose a higher
difficulty and import the heroes' power levels from your older game
file. This way you can start the first mission with more characters
and all the powers available at stronger levels.
DISCLAIMER:
JUSTICE LEAGUE HEROES is property of Snowblind Productions, Warner
Brothers Entertainment, and DC Comics. This guide is an original work
based on the author's gaming experience and is not intended in anyway
to infringe on the ownership of Justice League Heroes or any of the
content therein including character names and likenesses.
This document may be not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission by
the author. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of
copyright.