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JUST CAUSE SPECIAL VEHICLE FAQ
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Author: John H. Hoffnagle IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.25 (completed September 13th, 2016)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com





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ABOUT
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This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up. Yes, this is the same preamble as my other
guides. Copy/paste FTW.

This guide was written for the Xbox 360 version! I do not own the PS2 or
Xbox version, but have heard that some content may have been cut. Due to
this, some of the information present in this guide may not apply to it. I
will mark known discrepancies where possible, but I cannot guarantee this
will apply 100% to the PS2 or Xbox original versions.

This guide owes huge credit to GTA_Loco's guide, which provided a lot of
important insights on vehicles, but which is unfortunately heavily outdated.

CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due
to what is required of it, the potential for small spoilers, such as
names or events, is present. Just keep that in mind.

Whenever a mission is listed, the employer is listed in parentheses next
to it. Vehicles are listed according to the name displayed when getting
inside, not the name some menus (such as Guerrilla and Rioja relation lists)
use.





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TABLE OF CONTENTS
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1: Terms in the guide
2: Safehouses and landmasses

3: Special vehicles
3.1 - Military Cutler Bullhorn
3.2 - BP/DP Agency MV w/ rear mounted gun
3.3 - Green Battaille GPT-6
3.4 - Guerrilla Yamada 37-14 Vaquero (1st of 2)
3.5 - Dark Green MV w/ rear mounted gun
3.6 - Isolated Dark Green MV w/ roof mounted gun
3.7 - Isolated Purple Vanderbildt Route 66
3.8 - Purple Battaille GPT-6
3.9 - Montano Shimizu Tumbleweed w/ roof mounted gun
3.10- Military Fusilier Commander
3.11- Non-affiliated Shimizu Tumbleweed w/ rear mounted gun
3.12- Non-affiliated Meyer Compact PT w/ useless mounted gun
3.13- Military Wallys GP w/ roof mounted gun
3.14- Military Yamada 37-14 Vaquero
3.15- Agency Cutler-Randall Conquistador
3.16- Military Huerta Mesa
3.17- Black Hand MV w/ roof mounted gun (1st of 3)
3.18- Black Hand Meister ATV 4
3.19- Black Hand Stinger GP w/ roof mounted gun (1st of 3)
3.20- Black Hand Fukuda Buckskin Trapper (1st of 2)
3.21- Black Hand MV w/ roof mounted gun (2nd of 3)
3.22- Black Hand Stinger GP w/ roof mounted gun (2nd of 3)
3.23- Black Hand Fukuda Buckskin Trapper (2nd of 2)
3.24- Police MV w/out mounted gun
3.25- BP/DP Bronze Ballard Centronel AAWV - 21
3.26- Guerrilla Yamada 37-14 Vaquero (2nd of 2)
3.27- Black Hand MV w/ roof mounted gun (2nd of 3)
3.28- Black Hand Stinger GP w/ roof mounted gun (2nd of 3)
3.29- Black Hand Rotor industries ATRV w/ roof mounted gun
3.30- Guerrilla Ballard M5B1 Scout
3.31- Non-affiliated Apache Army Model 842
3.32- Dark Green Stinger GP w/ rear mounted gun
3.33- Isolated Dark Green MV w/out mounted gun
3.34- Invincible Agency Jackson JC - 2 Alamo

4: Unobtainable special vehicles
4.1 - Agency Triereme - RC Athena
4.2 - Agency Triereme - RC Athena w/ mounted gun
4.3 - Agency Delta SH4 Boxhead
4.4 - Black Hand Delta SH4 Boxhead
4.5 - Montano Delta SH4 Boxhead (1st of 2)
4.6 - Black Hand Pequod - Harpoon PC 350
4.7 - Rioja HH-22 Savior
4.8 - Huerta SPA Ocelot w/ defoliant canisters
4.9 - Montano Delta SH4 Boxhead (2nd of 2)
4.10- Agency Huerta PAS1 Aztek
4.11- Agency HH-22 Savior w/ missiles
4.12- BP/DP Military Whiptail Gyrocopter
4.13- Underwater scooter
4.14- Military Huerta PAS1 Aztek
4.15- Invincible Non-affiliated HH-22 Savior
4.16- Agency Jaeger SFJ 7
4.17- Black Hand Delta MAH-15 Chimaera
4.18- Military Huerta PAS1 Aztek
4.19- Guerrilla military vehicles
4.20- Agency Rage-Johnston F6 Comet (1st of 2)
4.21- Agency Rage-Johnston F6 Comet (2nd of 2)
4.22- Black Hand Huerta PAS1 Aztek
4.23- Black Hand Walker AH-16 Hammerbolt
4.24- Bronze Jackson Z-19 Skreemer
4.25- Black Hand military unit

5: Unobtainable side mission special vehicles
5.1 - Montano Huerta PAS1 Aztek
5.2 - Black Hand Stinger GP w/ roof mounted gun
5.3 - Police Jackson Z-19 Skreemer
5.4 - Military Meister ATV 4
5.5 - Police MV w/out mounted gun
5.6 - Military MV w/out mounted gun
5.7 - Montano MV w/ roof mounted gun
5.8 - Police Cutler Bullhorn
5.9 - BP/DP Police Ballard M5B1 Scout
5.10- Montano Cutler-Randall Arrowhead
5.11- BP/DP Montano Ballard M5B1 Scout
5.12- BP/DP Montano Ballard Sentry STRL - 14
5.13- Guerrilla Delta MAH-15 Chimaera
5.14- Montano Wallys GP w/out mounted gun
5.15- Black Hand Ballard M5B1 Scout
5.16- Black Hand Ballard Sentry STRL - 14
5.17- Montano Delta SH4 Boxhead

6: Rare vehicles
6.1 - Agency Yamada 37-14 Vaquero
6.2 - Non-affiliated Yamada 37-14 Vaquero
6.3 - Rioja Chevalier Supernova
6.4 - Bald Eagle - Persuader
6.5 - Agency GP Thunder Extreme Prototype
6.6 - Agency Fukuda Buckskin Trapper
6.7 - Whiptail Gyrocopter
6.8 - Agency Delta MAH-15 Chimaera
6.9 - Rioja Fukuda Tournament
6.10- Rioja The Vampire
6.11- Rioja Jackson Z-19 Skreemer
6.12- Garrett Paladin
6.13- Rioja Triereme - RC Athena
6.14- BP/DP Rioja Ballard M5B1 Scout
6.15- Rioja Stinger GP w/out mounted gun
6.16- Rioja Delta MAH-15 Chimaera
6.17- Bronze Harland OTWV-2 Scout
6.18- Guerrilla defense unit
6.19- Police defense unit
6.20- Military defense unit
6.21- Montano defense unit

7: Just Cause Demo special vehicles (Xbox 360 only)
7.1 - Military Huerta Mesa
7.2 - Military Wallys GP w/ roof mounted gun
7.3 - Guerrilla Wallys GP w/out mounted gun
7.4 - Guerrilla Shimizu Tumbleweed w/ roof mounted gun
7.5 - Bronze Delta SH4 Boxhead
7.6 - Bronze Jackson Z-19 Skreemer
7.7 - Agency Bald Eagle - Persuader
7.8 - Non-affiliated Pequod - Harpoon PC 350 w/ rear mounted gun
7.9 - Agency GP Thunder Extreme Prototype
7.10- Dark Green Wallys GP w/ roof mounted gun

8: Military and Assault Vehicle list
9: Non-special vehicles and other notes
10: Military base vehicle list
11: Faction summary, phases, and explanation
12: Mission list
13: Frequently Asked Questions
14: Contact info
15: Credits
16: Version history
17: Boilerplate





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*1* TERMS IN THE GUIDE
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This is a listing of all the special terms used in this guide.

BP - Bulletproof. This vehicle is immune to all forms of bullet attacks, such
as your guns, and mounted guns. It is still damaged by explosions and ramming
it around, however.

DP - Damageproof. This vehicle will not take damage from bashing it around,
ramming other vehicles or obstacles, and so forth. This counts both
cosmetically and for its actual durability: it won't show damage nor take
actual damage from ramming and such. Bullets and explosions still affect it,
though. Note that while aircraft may be DP (and a gyrocopter in one mission
actually is), this only protects it against normal damage. The instant
destruction that aircraft are susceptible to in high-speed collisions is NOT
prevented by being DP!

Description - A description of unique color/feature vehicles and WHY they
are unique.

Discovered by - This is not necessarily the first person to discover
a vehicle, but rather the first person to report it to me. I will add
the original discoverer if I'm able to determine who originally found it,
however.

Formulated by - This is who informed me of the strategy to obtain the
vehicle. Vehicles that were pointed out to be, but where I was given no
strategy to obtain it often lead to me developing the strategy, although
most will have the same entry for Discovered and Formulated by.

NOTE: Vehicles provided for you automatically, or set right in front of you,
have no formulated by listed, as there is barely even a strategy needed: just
get in and put it in a garage.

Free roam - This is what you do between missions. Any time "NO ACTIVE MISSION"
is listed in the PDA's mission information option, you're in free roam.
Vehicles found in free roam may be found at any time, regardless of mission.
There may be quirks to how it appears, or some condition that must be met,
however. They may also stop appearing after a certain point.

Invincible - An invincible vehicle cannot be destroyed or jacked by any means
whatsoever. The only one fitting this description is the Agency helicopter
used during extractions and heavy drops.

Isolated - An isolated vehicle is one that is found on a landmass, via a
story mission or some other such limited appearance, where it cannot normally
be found. However, these vehicles may be obtained elsewhere at any time,
whether they spawn naturally, or are unlocked. Either way, these vehicles
are special purely because they are found in a location that the vehicle
cannot be found in, or driven to. The normal location(s) of the isolated
vehicle will also be listed, as well as the province in which it is found
isolated.

Jack - To jack a vehicle means to steal it. This is probably not a
necessary entry, but I figured I'd add it just in case.

Liberation - A liberation mission is where Rico and either the Guerrillas or
the Rioja conquer a settlement belonging to either the Government, or the
Montano Cartel. Although there are many of each, they are nonetheless
limited, as once all settlements are liberated, there are none more to take.
There are four types of liberations: Countryside, Urban, Military, and
Cartel. The first three are Guerrilla missions, and depend on the type and
location of the settlement. They each involve different objectives and have
different vehicles present. The last one is the Rioja mission, and involves
conquering Montano mansions and estates.

Mounted gun - A mounted gun is a gun turret that someone can man, including
Rico. Vehicles usually have three potential versions: no mounted gun, a roof
mounted gun, and a rear mounted gun. The roof gun faces forward, with the
rear gun facing backwards. Often, one version is normal, with the others
being unique.

Non-affiliated - This is used to designate a vehicle that is not affiliated
with any faction (listed in section 8). Normally the absence of a faction
would indicate this, but this is used if the vehicle in question is always
of a certain faction (such as the Huerta Mesa police SUV), but in one
specific instance, is available as a normal vehicle with no affiliation.

Normal locations: The places where an isolated vehicle normally spawns.

Phase - The game takes place in three phases. The first begins at the start
of the game, the second begins after completing mission 7, and the third
after mission 14. The phases affect the selection of various side missions,
liberation difficulty and vehicles present, and what level of police presence
and vehicles used in free roam.

Rare - This is used in the guide as an "unlockable" vehicle.

Resistant - A resistant vehicle cannot be saved in garages. Although they may
physically be placed in a garage, the garage will ignore it, and will not
retain it as usual. If a resistant vehicle is in a garage, the garage will
open like normal for other vehicles. All side mission special vehicles are
of this variety, unfortunately.

Unique - This vehicle is unique and found in story missions only, or other
limited-time availability missions, and thus can be missed altogether. If
missed, it cannot be seen again unless the game is restarted.

Unlockable - This term in my guide denotes a vehicle that is only
infinitely available either through story missions and/or by unlocking it
at some point through the story, whether by completing a mission,
finishing a side mission, or even a vehicle that is only available during
a side mission, but is repeatedly available by doing the mission over and
over at your leisure.

NOTE: For the purpose of this guide, and due to the absolutely massive game
map, any vehicle that will appear randomly on the road will not be considered
"rare," even if completing the story up to a certain point, and/or completing
side missions is required to allow it to spawn. Any that stop spawning after
a certain point will still be documented when possible, however.

In general, Guerrilla vehicles only appear in liberated provinces, Police in
Government provinces, while Montano and Rioja appear at all times.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
stored with its properties.





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*2* SAFEHOUSES AND LANDMASSES
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These are places to store vehicles, save your game, refill your health,
restock ammunition, and get vehicles if you lack one. All have one garage
that is able to store one vehicle. There are 48 in all, five from the Agency
(Rico's employer), 33 from the Guerrillas, and 10 from the Rioja Cartel.

Agency safehouses unlock as story missions are completed. Guerrilla safehouses
are unlocked after liberating provinces, which require them to be unstable
first. Provinces are destabilized by completing story missions, too. Rioja
points may be earned via Rioja-related collectibles (620 points worth), taking
over Montano settlements (mansions and estates - 30 per settlement, 45 total),
and Rioja side missions. Rioja side missions are available after the mission
"The San Esperito Connection" and may be completed at any Rioja-owned
settlement (requiring at least one takeover to be completed before doing the
side missions).

NOTE: You can use Safehouse garages before unlocking the safehouse! However,
that is the only feature that works. Health, ammo, and save terminals won't
work until unlocked, nor can you be extracted there.

Agency Safehouses (complete the listed story mission); 5 total:
Base Camp - Agency 01               Mission 1: "Devil's Drop Zone"
Camp Grouper - Agency 02            Mission 6: "Good Cop, Bad Cop"
Camp Farmhouse - Agency 03          Mission 9: "River of Blood"
Camp Beachcomber - Agency 04        Mission 11: "Broadcast News"
Camp Babylon - Agency 05            Mission 15: "Some Enchanted Evening"

Guerilla Safehouses (liberate the listed settlement); 33 total:
Camp Acantilado - Guerrilla 01      Provincia Aguilar; Merecure
Camp Riverbed - Guerrilla 02        Provincia de La Cruz; Saint Isabella
Camp Suburbia - Guerrilla 03        Isla de la Asuncion; Caballeros
Camp Selva - Guerrilla 04           Provincia de Rio Negro; Poro
Camp Incognito - Guerrilla 05       Provincia de los Bravos; Alturas Dolorosas
Camp Contrabandista - Guerrilla 06  Isla San Cristobal; Pesquero
Camp Debajo Del - Guerrilla 07      Provincia del Rosario; Rio Segundo
Camp Laguna - Guerrilla 08          Provincia de los Guererros; Gratitut
Camp Mountainside - Guerrilla 09    Durango; Los Cayos
Campo Sagrado - Guerrilla 10        Provincia Quesada; Mi Colonia
Camp Riverside - Guerrilla 11       Provincia de San Mateo; Fuenta de Lourdes
Valley Camp - Guerrilla 12          Provincia de El Oro; El Oro Military Camp
Camp Agricultura - Guerrilla 13     Los Hidalgos; Pinon
Camp Lighthouse - Guerrilla 14      Isla Alegre; La Primavera
Camp Delta - Guerrilla 15           Provincia La Perla; Aguas Azules
Camp Air Support - Guerrilla 16     Las Crucitas; Puerto Plata
Camp Junglework - Guerrilla 17      El Crucero; Poblado Sitiecido
Camp Ejercito Del - Guerrilla 18    La Perdida; Nuevo Estocolmo
Infierno Verde - Guerrilla 19       Isla Maria Dolorosa; Punta Gorda
Campo Pueblo - Guerrilla 20         Costa Verde; Ranchuelo
Camp Regal - Guerrilla 21           Provincia Caballeros; Paradiso Melledino
Camp Condor - Guerrilla 22          Provincia de Castillo; Pepilla
Camp Soledad - Guerrilla 23         Provincia Los Islas; Maderal
Camp Sacrifico - Guerrilla 24       Encarnacion; San Marco
Camp Aguila - Guerrilla 25          Provincia de Las Palmas; Mendoza Airport
Campo Gloria - Guerrilla 26         Provincia de Osvaldo Guzman; San Bernardo
Campo Halcon - Guerrilla 27         Provincia de Cordoba; San Gilberto
Camp Victoria - Guerrilla 28        Provincia de Don Ernesto; San Juanillo
Campo Libertad - Guerrilla 29       Provincia de Don Velasco; Santo Tomas
Campo Barranco - Guerrilla 30       Provincia Octava; El Zapote
Boathouse Camp - Guerrilla 31       Costa Brava; Hacienda Coronado
Campo Central - Guerrilla 32        Resolucion; Esperito City - N
Campo Rosinante - Guerrilla 33      Provincia Mendoza City; Esperito City - S

Rioja Cartel Safehouses (accumulate the listed Rioja point score); 10 total:
Buena Fortuna - Rioja 01            100 points
Paradise Bay - Rioja 02             200 points
Lava Camp - Rioja 03                300 points
Eagles Nest - Rioja 04              500 points
Wavebreaker Base - Rioja 05         700 points
Pirates Cove - Rioja 06             1100 points
Motor City - Rioja 07               1500 points
Jackboot Base - Rioja 08            2100 points
Camp Altitude - Rioja 09            2700 points
Surf Hut - Rioja 10                 3700 points


GUERRILLA ACCOMODATIONS: Each Guerrilla safehouses offers various amenities
to Rico. These include a land vehicle spawn, along with possibly sea or air,
and a possible guard tower with a mounted gun. All courtesy of Master Gamer's
guide. Which vehicle appears is indicated by Rico's Guerrilla rank.
L = Land vehicle
A = Air vehicle
S = Sea vehicle
G = Guardtower with mounted gun

01: L,G     02: L,G     03: L,G     04: L,G     05: L,G     06: L,G
07: L       08: S       09: A       10: L       11: L       12: L
13: L       14: A       15: S       16: A       17: L       18: L
19: L,G     20: L       21: S       22: A       23: A       24: A
25: L       26: L,G     27: L       28: L       29: L,G     30: L,G
31: L,S     32: A       33: L


LANDMASSES: Three separate landmasses exist. These are the islands that are
interconnected by land. Vehicles obtained on one landmass cannot be driven to
others, as they are divided by water. This is largely a non-issue, as the land
that makes up a good 90% of the game is interconnected. The following are the
landmasses.

Initial Landmass: This comprises the two islands you begin the game on. There
is no bridge from these two islands to the mainland of San Esperito. The
provinces are Provincia Aguilar, Provincia de La Cruz, Isla de la Asuncion,
and Provincia de Rio Negro.

Main Landmass: This is the huge center area. Nearly all other provinces are
part of this general landmass, and any area can be driven to from any other
area. The only important province not part of this is listed below.

Southern Landmass: This is composed purely of Provincia Los Islas. There is
only one available safehouse here, Guerrilla 21, with only the spoils of the
two liberation missions (one being a military base, which will preclude the
village if done first) to store, along with local findings and heavy drops.

In addition, various small islands have no land connection to anywhere else,
however they rarely have anything of interest. There is a large island, the
province Isla Dominio, with military presence (a strong one!), but this has
absolutely no connection to anywhere with a garage, and therefore vehicles
there may as well not exist.

Basically, the beginning areas are separate from the rest of the game, as far
as garages and vehicles are concerned. There are 7 safehouses in the two
initial islands, with the rest on the main landmass, all connected by bridges.
And of course, one on the southern island, that can only store vehicles from
that island.





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*3* SPECIALLY COLORED/FEATURED VEHICLES
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These vehicles all have some special color of feature that the vehicle
usually does not have.


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3.1 - Military Cutler Bullhorn
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Mission: Devil's Drop Zone (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: This Cutler Bullhorn van is light gray with military emblems.

Strategy: To obtain this vehicle, you must NOT land at the drop zone. Instead,
land in the water and commandeer a boat. Sail it back to the drop zone. The
battle will be in progress. Get in the Cutler-Bullhorn already present and
begin driving it to a garage; Camp Acantilado (Guerrilla 01) is recommended,
as it is the closest by far, and the Agency Safehouse will be needed for the
BP/DP Agency MV in the same mission.

You'll know if you glitched the mission properly if you don't fail the mission
when you stray too far from the drop zone. Sheldon will either go silent, or
berate Rico every 10 seconds, but so long as the mission keeps going, it won't
matter. Once the vehicle is in a garage, the hard part arrives: running and/or
swimming back to the drop zone. No vehicles spawn during this mission, outside
of boats around the drop zone, so the only option is to slowly run back to
finish the mission. Note that killing yourself will NOT allow you keep the
vehicle; the game resets the mission, and the vehicle is removed from the
garage. If using Camp Acantilado, it's really not that far to run, and should
only take about 5-7 minutes. Once back, finish the mission and this vehicle
is yours!
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.2 - BP/DP Agency MV w/ rear mounted gun
------------------------------------------------------------------------
Mission: Devil's Drop Zone (Tom Sheldon)
Difficulty: *****
Required: Nothing
Discovered by: GTA_Loco

Description: This is a dark blue MV with a turret on the back, and Agency
emblems on the sides and back of the cabin. It is also the only vehicle
with any proofings that can actually be saved in a garage!

Strategy: Proceed with the mission until you are about 300M from the
destination during the mounted gun sequence (firing at enemy vehicles while
Sheldon drives). As soon as you begin turning off of the road onto a dirt
road, press Y and dismount the gun!

If done properly, after the cutscenes (when you have control of Rico again),
return down the road and the MV should be waiting there, next to a fence.
Proceed further down the road to the main (paved) highway and jack a vehicle.
Aim for something small but with a little power; the Wallys GP (Jeep) that
can sometimes be found is nice (but beware the military wanted level for
jacking it and especially killing the occupants).

Drive back to the MV and begin pushing it towards the garage. Line it up
straight (you won't get it in at an angle) and begin pushing into the garage.
With luck, the door opening won't push it away, and you'll get it inside. If
it starts vanishing and reappearing, it is in far enough for it to be driven,
so if it still jams the door, abandon the pushing vehicle and just drive the
MV yourself to finish parking it.
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.3 - Dark Green Battaille GPT-6
------------------------------------------------------------------------
Mission: Breakout (Tom Sheldon)
Difficulty: *
Required: Nothing
Discovered by: RAS 2112

Description: A dark green Battaille GPT-6, used by the Guerrillas, but lacking
Guerrilla emblems.

Strategy: Obtaining this is easy, but easy to miss as well. Simply go to the
Guerrilla camp that is usually the destination for the end of the mission at
the beginning instead. A couple of these will be parked there. Drive one to a
garage, then finish the mission. It will be waiting there. The camp is on the
hill near the Agency 01 safehouse, to the east.
Formulated by: RAS 2112


------------------------------------------------------------------------
3.4 - Guerrilla Yamada 37-14 Vaquero (1st of 2)
------------------------------------------------------------------------
Mission: Freedom Fighters (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A Yamada 37-14 Vaquero with green siding and Guerrilla emblems,
instead of the Agency 01 safehouse's blue, or heavy drop's gray.

Strategy: Guerrilla fighters sometimes spawn on these, having driven then to
the battlefield. Just take it to a nearby safehouse after finding it. This is
especially easy during the liberation of Merecure, as the Guerrilla's first
safehouse is right nearby. If none of these appear, restart the mission,
either by failing it, or loading a save from after Breakout. Note that failing
the mission and aborting AFTER liberating the first town may permanently skew
your stats, since the liberation will be counted in the Guerrilla Settlements
stat, but when you re-liberate it during the next attempt at the mission, it
gets counted again.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.5 - Dark Green MV w/ rear mounted gun
------------------------------------------------------------------------
Mission: The San Esperito Connection (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A dark green MV with a mounted gun on the rear. It has no
affiliation or emblems. Other MVs similar to this may be found elsewhere, but
they have roof mounted guns, not rear ones.

Strategy 1: This escorts the target's Fusilier Commander from the front. To
obtain it, simply jack it somehow (grappling hook, car-to-car stunt, plain old
jacking), and finish the mission with it. It will be waiting outside the hotel
at the end, after the cutscene plays.
Formulated by: GTA_Loco

Strategy 2: To obtain both MVs w/ mounted guns, get one and drive it to a
garage while leaving the target alive. Let the mission fail, then choose to
abort. Park it in a garage, and repeat the mission, this time following
Strategy 1 for the other MV.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.6 - Isolated Dark Green MV w/ roof mounted gun
------------------------------------------------------------------------
Mission: The San Esperito Connection (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A dark green MV with a mounted gun on the roof. It has no
affiliation or emblems. Others like this may be found elsewhere, but none are
found on the initial landmass outside of this mission.

Strategy 1: This escorts the target's Fusilier Commander from the rear. To
obtain it, simply jack it somehow (grappling hook, car-to-car stunt, plain old
jacking), and finish the mission with it. It will be waiting outside the hotel
at the end, after the cutscene plays.
Formulated by: GTA_Loco

Strategy 2: To obtain both MVs w/ mounted guns, get one and drive it to a
garage while leaving the target alive. Let the mission fail, then choose to
abort. Park it in a garage, and repeat the mission, this time following
Strategy 1 for the other MV.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.7 - Isolated Purple Vanderbildt Route 66
------------------------------------------------------------------------
Mission: Test of Loyalty (Edmundo)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: A bright purple Route 66 truck. This is the Montano's purple, but
the truck lacks actual Montano emblems, possibly because it's meant to be
inconspicuous.

Strategy: This is waiting at the black dot in Isla de la Asuncion, as an
easy way into the rice mill. Head there, jack it, then take it to a garage.
Afterwards, either kill yourself to fail the mission, or just continue and
complete the mission. Alternatively, get some of the other vehicles in this
mission before killing yourself.
Formulated by: GTA_Loco

Isolated location: Isla de la Asuncion.
Normal location: Provincia de Don Ernesto, Athena Palace settlement.


------------------------------------------------------------------------
3.8 - Purple Battaille GPT-6
------------------------------------------------------------------------
Mission: Test of Loyalty (Edmundo)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A bright purple Battaille GPT-6, which is usually a gray military
vehicle. The purple is the Montano purple, but it lacks any emblems.

Strategy 1: This is the coca truck at the end. Obtaining it can be a bit
tricky. All the coca boxes must be dumped. The first layer can be ditched by
jumping the truck off the stone ramp near the hangar where it's located (the
ramp is a black dot on the map). To ditch the second layer, ram stuff at high
speed. Drive off ramps and cliffs, drive on slopes, ram other vehicles. Or you
can circle around, re-enter the Montano compound, and drive off of the exit
cliff repeatedly until all boxes have dropped. Once all the boxes are out, the
mission fails. Abort the mission and drive the truck to a garage and store it.
Formulated by: GTA_Loco

Strategy 2: Drive the truck to a garage, park it inside, and kill Rico. This
is questionably easler than Strategy 1, since while you don't need to ditch
the boxes, you DO need to survive the trip to a safehouse while under constant
Montano attack.


------------------------------------------------------------------------
3.9 - Montano Shimizu Tumbleweed w/ roof mounted gun
------------------------------------------------------------------------
Mission: Test of Loyalty (Edmundo)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A bright purple Shimizu Tumbleweed with Montano emblems and a
mounted gun on the roof of the cabin. These are not normal Montano trucks, and
are only found attacking you in response to the attack on the rice mill.

Strategy 1: Wait for one to show up, kill the Montanos around it, and drive it
to a garage. This may be obtained at the same time as the isolated Route 66
and the Montano Battaille GPT-6, just make sure to get the Route 66 and
Tumbleweed in a garage, then fail to obtain the Battaille GPT-6. Note that
these Tumbleweeds ONLY appear inside the rice mill compound. Outside, normal
Montano vehicles pursue Rico.
Formulated by: Lancet Jades

Strategy 2: If the Montano pursuit makes taking this to a garage during the
mission a problem, just destroy the coca truck to fail (after getting in
a Tumbleweed, lest it disappear!), then drive to the garage without the
trouble the mission's wanted level brings. Time Explosives work wonders for
this, so long as the Tumbleweed is far enough away!
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.10 - Military Fusilier Commander
------------------------------------------------------------------------
Mission: Some Like It Hotter (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A gray Fusilier Commander limousine with Military emblems near
the back.

Strategy: Pursue the limo convoy and seize the limo. Parachuting and using
the grappling hook is a good strategy, as is attacking others in the convoy
(consider the Mako Ocra), and hoping for the car to stop. The road leading to
Rioja 03 safehouse is en route to the volcano crater, making storing this and
finishing the mission easy. You may want to allow the helicopter pursuing Rico
to survive, so you can grapple it afterwards, otherwise the trip to the crater
is long and tedious.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.11 - Non-affiliated Shimizu Tumbleweed w/ rear mounted gun
------------------------------------------------------------------------
Mission: Brothers in Arms (Tom Sheldon)
Difficulty: **
Required: Triggered explosives
Discovered by: GTA_Loco

Description: A randomly-colored Tumbleweed with a unique rear mounted gun.
These usually only have roof-mounted guns.

Strategy 1: This is sitting at the meeting site. To obtain it, play the
mission until you meet Esperanza, then drive until the target is about 120M
away. Get out and plant a remote bomb next to Esperanza's Tumbleweed. Now, run
towards the meeting site along the hill to the right of the road. Approach
the truck, then detonate the explosives when you're about 10M from the truck.
Quickly get inside! You have probably six seconds or so before the mission
failure screen appears. Choose to abort the mission when it does. You must get
in before the mission failed prompt finishes, or else it will vanish
afterwards!
Formulated by: GTA_Loco and Lancet Jades

Strategy 2: Play up until you've reached the meeting site and the battle
breaks out. Kill everyone near this vehicle and then blow up Esperanza's
Tumbleweed (use a Mako Ocra from one of the dead soldiers). Get in this car
quickly, and abort the mission when prompted. This is more dangerous (since
the enemies will respawn, and fire on you in the car), but faster and easier.
Formulated by: Lancet Jades

NOTE: There are several of these in pursuit during the chase, and Sanchez's
vehicle itself is this. Any of them will do just as well as the first one
parked at the meet, but unless you finish the mission inside it, it will
vanish upon completion.


------------------------------------------------------------------------
3.12 - Non-affiliated Meyer Compact PT w/ useless mounted gun
------------------------------------------------------------------------
Mission: Brothers in Arms (Tom Sheldon)
Difficulty: **
Required: Triggered explosives
Discovered by: GTA_Loco

Description: A randomly-colored Meyer Compact PT with a mounted gun in the
back compartment. The gun is non-functional, however, and only for show.

Strategy 1: This is sitting at the meeting site. To obtain it, play the
mission until you meet Esperanza, then drive until the target is about 120M
away. Get out and plant a remote bomb next to Esperanza's Tumbleweed. Now, run
towards the meeting site along the hill to the left of the road. Approach
the truck, then detonate the explosives when you're about 10M from the truck.
Quickly get inside! You have probably six seconds or so before the mission
failure screen appears. Choose to abort the mission when it does. You must get
in before the mission failed prompt finishes, or else it will vanish
afterwards!
Formulated by: GTA_Loco and Lancet Jades

Strategy 2: Play up until you've reached the meeting site and the battle
breaks out. Kill everyone near this vehicle and then blow up Esperanza's
Tumbleweed (use a Mako Ocra from one of the dead soldiers). Get in this car
quickly, and abort the mission when prompted. This is more dangerous (since
the enemies will respawn, and fire on you in the car), but faster and easier.
Formulated by: Lancet Jades

NOTE: Two of these escort Sanchez during the chase. Either one will do just
as well, but are more difficult to keep than the one at the meet.


------------------------------------------------------------------------
3.13 - Military Wallys GP w/ roof mounted gun
------------------------------------------------------------------------
Mission: Broadcast News (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A military-brand Wallys GP, nothing new there. Except for the
mounted gun on the roof. Normally, these have no mounted guns, except in
one mission and one military base, where they have a rear gun. Thus, this
version is unique.

Strategy: After Caramicas finishes his speech, Rico is charged with
demolishing the radio tower. At this point, several soldiers appear in these
jeeps around the studio. Take one to the nearby Guerrilla 18 safehouse, stash
it in the garage, then return and finish the mission.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.14 - Military Yamada 37-14 Vaquero
------------------------------------------------------------------------
Mission: I've Got The Power (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A gray Yamada Vaquero dirtbike with military emblems. This bike
really gets around.

Strategy: This is found behind the southwestern building of the power plant
facility the mission has you destroying. Specifically, the nuclear reactor
compound in the southwest of the island itself. The easiest way to obtain this
is to get a boat or plane and head directly for the nuclear reactor in the
southwest. Once Rico notices it, the mission switches to destroying it,
bypassing the first power complex. Destroy the reactor control panel, then
get on the bike and ride towards the marker. Once you get close enough, the
game cuts to the mission end cutscene, and places you on the beach where the
mission began. If you were riding it when the cutscene kicked in, the bike
will be right behind you. Drive it to a garage.
Formulated by: Lancet Jades

NOTE: This is almost impossible to get off the island without finishing the
mission, as you must brave constant military attacks, a Hammerbolt firing quad
missiles, and a long bridge packed with vehicle barricades you'll need to blow
up to pass.


------------------------------------------------------------------------
3.15 - Agency Cutler-Randall Conquistador
------------------------------------------------------------------------
Mission: Some Enchanted Evening (Kane)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: This is the primary car used by both Rioja and Montano, except
this time it's in Agency blue, complete with the matching emblems.

Strategy: This is sitting right outside the trailer at the start of the
mission. Just drive it to a garage, then proceed with the mission.
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.16 - Military Huerta Mesa
------------------------------------------------------------------------
Mission: Some Enchanted Evening (Kane)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A military-color Huerta Mesa with matching emblems. Normally,
this is police-only.

Strategy: These pursue Rico as he leaves the airport. Simply jack one and
drive it to a garage. The mission ends when an UNLOCKED safehouse is reached,
but if he was in a vehicle, it will be waiting nearby after finishing.
Alternatively, just take it to Guerrilla 25 (near the airport) and drive
something else to finish the mission. It cannot have been unlocked yet, and
will not trigger the end of the mission.
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.17 - Black Hand MV w/ roof mounted gun (1st of 3)
------------------------------------------------------------------------
Mission: Streets of Fire (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A black-colored MV with a roof mounted gun and Black Hand
emblems on the side and back.

Strategy: This vehicle is used to escort the armored truck. Two of them flank
it. Just jack one and take it to a nearby garage. Be careful; they seem to
resist the grappling gun, so a car-to-car stunt may be required.
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.18 - Black Hand Meister ATV 4
------------------------------------------------------------------------
Mission: Streets of Fire (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A Meister ATV 4 armored truck with Black Hand emblems. Despite
the fact that it's a Black Hand vehicle, it isn't actually colored black.

Strategy: This is the target vehicle. To obtain it, jack it and drive it to a
garage, store it, then kill Rico. The vehicle vanishes if the mission is
successful.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.19 - Black Hand Stinger GP w/ roof mounted gun (1st of 3)
------------------------------------------------------------------------
Mission: Streets of Fire (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Stinger GP with a roof mounted gun and Black Hand
emblems. This seems the same as the one you are sometimes asked to steal in
Guerrilla side missions during phase 1.

Strategy: These join the pursuit once the armored truck (Meister ATV 4) has
been jacked. Just switch over to it and store it in a garage. May require
failing the mission, although Rioja 08 is close enough you could lead one
there, store it, and finish the mission.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.20 - Black Hand Fukuda Buckskin Trapper (1st of 2)
------------------------------------------------------------------------
Mission: Streets of Fire (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Buckskin Trapper, which is a quadbike with a
roll cage around the seat. This means it functions more like a car than a
bike, as Rico won't go flying in collisions. This also bears Black Hand
emblems.

Strategy: These join the pursuit once the armored truck (Meister ATV 4) has
been jacked. Just switch over to it and store it in a garage. May require
failing the mission, although Rioja 08 is close enough you could lead one
there, store it, and finish the mission.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.21 - Black Hand MV w/ roof mounted gun (2nd of 3)
------------------------------------------------------------------------
Mission: Dismissed Without Honors (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A black-colored MV with a roof mounted gun and Black Hand
emblems on the side and back.

Strategy: This vehicle is used to attack throughout the mission. Just jack one
and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the
police HQ). Then continue with the mission. Be careful, there are military
vehicles in this mission too, so don't grab a commonplace military MV by
mistake. Do this BEFORE rescuing Esperanza, just to be safe.
Formulated by: GTA_Loco


------------------------------------------------------------------------
3.22 - Black Hand Stinger GP w/ roof mounted gun (2nd of 3)
------------------------------------------------------------------------
Mission: Dismissed Without Honors (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Stinger GP with a roof mounted gun and Black Hand
emblems. This seems the same as the one you are sometimes asked to steal in
Guerrilla side missions during phase 1.

Strategy: This vehicle is used to attack throughout the mission. Just jack one
and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the
police HQ). Then continue with the mission. Do this BEFORE rescuing Esperanza,
just to be safe.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.23 - Black Hand Fukuda Buckskin Trapper (2nd of 2)
------------------------------------------------------------------------
Mission: Dismissed Without Honors (Tom Sheldon)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Buckskin Trapper, which is a quadbike with a
roll cage around the seat. This means it functions more like a car than a
bike, as Rico won't go flying in collisions. This also bears Black Hand
emblems.

Strategy: This vehicle is used to attack throughout the mission. Just jack one
and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the
police HQ). Then continue with the mission. Do this BEFORE rescuing Esperanza,
just to be safe.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.24 - Police MV w/out mounted gun
------------------------------------------------------------------------
Mission: Dismissed Without Honors (Tom Sheldon)
Difficulty: ****
Required: Nothing
Discovered by: GTA_Loco

Description: This is a dark blue police MV with matching emblems, but without
the mounted gun on the rear that characterizes this vehicle. This is a very
unique vehicle, since the police don't normally use MVs in the first place!

Strategy 1: Carmona flees from the police HQ in this vehicle. Obtaining it is
fairly simple, actually. Just grapple onto his vehicle, reel in, and then
get in, kicking him out. Once he's out, the mission ends. After the game asks
to save post-mission, look to your right, and it should be sitting there.
Formulated by: GTA_Loco

Strategy 2: Obtaining this without passing the mission is MUCH harder. When
Carmona's MV is in sight, set a timed explosive on the vehicle with the girls.
Quickly grapple onto Carmona's MV and reel in. After the mission fails, get
in, and after choose to abort the mission, hopefully you'll still be in it.
If the initial bombing fails, just grab a nearby vehicle, catch up again, and
keep repeating until she dies.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.25 - Bronze Ballard Centronel AAWV - 21
------------------------------------------------------------------------
Mission: Sink the Buccaneer (Tom Sheldon)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Ballard-model tank has a heavy machinegun turret instead of
a rocket battery or cannon turret, like more common Ballard models. This
turret fires 360 degrees and can take out vehicles in just a few seconds of
fire. On top of that, it can't destroy itself with explosions like the others
can, although exploding vehicles will still damage it if in proximity. This
tank also has a unique bronze color.

Strategy: This tank is sitting in the corner of the small base where the
briefcases with launch codes are. Just jack it and take it to a garage, then
continue the mission. Be careful, the enemy soldiers will use this if you let
one get to it! This tank is not usually in that base, unlike most other
bronze military vehicles, so this mission is the only chance to get it.
Formulated by: Lancet Jades

NOTE: This is so big, it will likely not fit into Guerrilla or Rioja garages.
This means the only option is Agency garages, the closest of which is Agency
05. Prepare for a loooong drive. At least the tank is BP and DP, which means
the only way to get it destroyed is blowing up vehicles that are too close.


------------------------------------------------------------------------
3.26 - Guerrilla Yamada 37-14 Vaquero (2nd of 2)
------------------------------------------------------------------------
Mission: Liberations - Countryside (Guerrilla, any phase)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: A Yamada 37-14 Vaquero with green siding and Guerrilla emblems,
instead of the Agency 01 safehouse's purple, or heavy drop's gray.

Strategy: Guerrilla fighters sometimes spawn on these, having driven then to
the battlefield. Just take it to a nearby safehouse after finding it, failing
the liberation in the process. It is possible to keep it while passing the
liberation, but vehicles have a tendency to vanish post-liberation.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.27 - Black Hand MV w/ roof mounted gun (3rd of 3)
------------------------------------------------------------------------
Mission: Liberations - Countryside, Urban, and Airport (Guerrilla, phase 3)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco

Description: A black-colored MV with a roof mounted gun and Black Hand
emblems.

Strategy: The government forces sometimes drive these in countryside
liberation missions after entering phase 3 of the rebellion (after mission
14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful
it doesn't get destroyed while leaving the liberation site.


------------------------------------------------------------------------
3.28 - Black Hand Stinger GP w/ roof mounted gun (3rd of 3)
------------------------------------------------------------------------
Mission: Liberations - Countryside (Guerrilla, phase 3)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Stinger GP with a roof mounted gun and Black Hand
emblems. This seems the same as the one you are sometimes asked to steal in
Guerrilla side missions during phase 1.

Strategy: The government forces sometimes drive these in countryside
liberation missions after entering phase 3 of the rebellion (after mission
14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful
it doesn't get destroyed while leaving the liberation site.


------------------------------------------------------------------------
3.29 - Black Hand Rotor industries ATRV w/ roof mounted gun
------------------------------------------------------------------------
Mission: Liberations - Countryside and Urban (Guerrilla, phase 3)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A black-colored Rotor industries ATRV with a roof mounted gun
and Black Hand emblems. This is still a pretty unique vehicle, only otherwise
found in [army base] in military colors.

Strategy: The government forces sometimes drive these in countryside
liberation missions after entering phase 3 of the rebellion (after mission
14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful
it doesn't get destroyed while leaving the liberation site.


------------------------------------------------------------------------
3.30 - Guerrilla Ballard M5B1 Scout
------------------------------------------------------------------------
Mission: Liberations - Urban, Military (Guerrilla, phase 3)
Difficulty: **
Required: Nothing
Discovered by: Maxim Nazarenko

Description: A green and gold Ballard M5B1 Scout tank, clad in Guerrilla
emblems.

Strategy: Guerrillas occasionally drive these into the liberation of cities
and military bases. These appear with a similar frequency as the Guerrilla
Yamada 37-14 Vaquero bikes in countryside liberations. Just get in one and
drive to a valid garage to store it.

NOTE: This vehicle seems to only appear in the PC and possibly PS2 versions
of the game. The Xbox 360 version definitely does NOT contain this vehicle,
as I have spent a lot of time trying to coax it into appearing during city
and military liberations.


------------------------------------------------------------------------
3.31 - Non-affiliated Apache Army Model 842
------------------------------------------------------------------------
Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A randomly-colored Apache Army motorcycle. Usually these only
come in police colors (a light blue), or a military gray from one military
base, with emblems to match.

Strategy: These spawn at any Guerrilla safehouse between 700 and 1490 loyalty
points. After you hit 1500, these will stop appearing, so make sure to store
one in a garage before then! This can't be found anywhere else, so it's unique
regardless of what landmass it's obtained on.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.32 - Dark Green Stinger GP w/ rear mounted gun
------------------------------------------------------------------------
Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: A dark green Stinger GP with a rear mounted gun. This color and
lack of emblems is unique on a Stinger GP.

Strategy: These spawn at any Guerrilla safehouse between 2100 and 2690 loyalty
points. It must be stored in a garage before hitting 2700, otherwise it is
replaced with an MV! As with the previous Apache Army Model 842, this can't be
found anywhere else, so it's unique regardless of where it is obtained.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.33 - Isolated Dark Green MV w/out mounted gun
------------------------------------------------------------------------
Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A dark green MV without a mounted gun. Unique because these MVs
usually have a mounted gun.

Strategy: These spawn at any Guerrilla safehouse between 2700 and 3690 loyalty
points. It must be stored in a garage before hitting 3700, otherwise it is
replaced with an Harland OTVW-2!
Formulated by: Lancet Jades

Isolated location: Initial landmass.
Normal location: Los Hidalgos, unmarked compound in the middle of the east
side (a loop of road northeast of the Montano Coca Plantation). Also found in
the Guzman House Montano settlement in Provincia de Castillo.


------------------------------------------------------------------------
3.34 - Invincible Agency Jackson JC - 2 Alamo
------------------------------------------------------------------------
Mission: Free roam
Difficulty: *****
Required: Nothing
Discovered by: RAS 2112

Description: A large transport helicopter equipped with a machinegun. This is
black with Agency emblems. This is the helicopter used whenever a heavy drop
or extraction is requested. It is completely invincible, incapable of being
destroyed by anything in the game.

Strategy: Obtaining this is very difficult, as it cannot be grappled onto, nor
forced to the ground. The only way to obtain it is to call for a vehicle drop
in a location where the helicopter ends up getting stuck on a bridge, tangled
against the side. A good location for this is the bridge northeast of the
Agency 01 safehouse. Keep in mind, this is a very rare occurrence, so it
could take dozens of tries.





==========================================================
===================================================================
*4* UNOBTAINABLE SPECIAL VEHICLES
===================================================================
==========================================================
These vehicles are unobtainable for whatever reason is listed. This can
include any vehicle type from the previous three sections, but as they
cannot be acquired permanently, there is no need to put them in those
sections.


------------------------------------------------------------------------
4.1 - Agency Triereme - RC Athena
------------------------------------------------------------------------
Mission: Breakout (Tom Sheldon)
Discovered by: Lancet Jades

Description: A normal looking RC Athena, but with an Agency emblem on the bow.

Unobtainable: This is provided at the black dot on the map, but there is no
way to store a boat in garages.


------------------------------------------------------------------------
4.2 - Agency Triereme - RC Athena w/ rear mounted gun
------------------------------------------------------------------------
Mission: Good Cop, Bad Cop (Carmona)
Discovered by: Lancet Jades

Description: An RC Athena with an Agency emblem on the bow and a mounted gun
on the stern, pointing behind the boat.

Unobtainable: Used during the escape from the ship. There is no way to store
a boat though, and even if there was, there's no way to get this boat on land,
or even close.


------------------------------------------------------------------------
4.3 - Agency Delta SH4 Boxhead
------------------------------------------------------------------------
Mission: Brothers in Arms (Tom Sheldon)
Discovered by: GTA_Loco

Description: A dark blue Boxhead helicopter with Agency emblems. Has the usual
machinegun and rocket armaments.

Unobtainable: Provided at the mission start point. There is no way to store a
helicopter in a garage, even though this one would fit in some garages
(especially Agency 05).


------------------------------------------------------------------------
4.5 - Black Hand Delta SH4 Boxhead
------------------------------------------------------------------------
Mission: River of Blood (Tom Sheldon)
Discovered by: Lancet Jades

Description: A black Boxhead helicopter with Black Hand emblems. Has the usual
machinegun and rocket armaments.

Unobtainable: This shows up to attack during the assault on the train and the
ensuing battle. Unfortunately, there is no way to store a helicopter in a
garage, even though this one would fit in some garages (especially Agency 05).
This also does not always seem to appear. Sometimes a Montano Boxhead appears
instead.


------------------------------------------------------------------------
4.5 - Montano Delta SH4 Boxhead (1st of 2)
------------------------------------------------------------------------
Mission: River of Blood (Tom Sheldon)
Discovered by: Lancet Jades

Description: A Montano purple Boxhead helicopter, complete with matching
emblems.

Unobtainable: This shows up to attack during the assault on the train and the
ensuing battle. Unfortunately, there is no way to store a helicopter in a
garage, even though this one would fit in some garages (especially Agency 05).
This also does not always seem to appear. Sometimes a Black Hand Boxhead
appears instead.


------------------------------------------------------------------------
4.6 - Black Hand Pequod - Harpoon PC 350
------------------------------------------------------------------------
Mission: River of Blood (Tom Sheldon)
Discovered by: GTA_Loco

Description: A large black military boat with Black Hand emblems on it. This
is usually solely a military vessel, so a Black Hand version like this is
unique.

Unobtainable: Boats can't be stored in garages, and even if they could, this
is too large for even the biggest garages.


------------------------------------------------------------------------
4.7 - Rioja HH-22 Savior
------------------------------------------------------------------------
Mission: Field of Dreams (Immaculada)
Discovered by: Lancet Jades

Description: A yellow-green Rioja helicopter, complete with emblems. Normally
seen used by the military during phase 2 and later.

Unobtainable: Immaculada provides this helicopter in the parking lot of the
mountaintop club you meet her at. As it is a helicopter, it cannot be stored,
even in garages that could fit it.


------------------------------------------------------------------------
4.8 - Huerta SPA Ocelot w/ defoliant canisters
------------------------------------------------------------------------
Mission: Field of Dreams (Immaculada)
Discovered by: Lancet Jades

Description: A normal Ocelot plane, rigged up as a cropduster with canisters
of defoliant under the wings. These can be activated like a weapon to spray
defoliant under the plane.

Unobtainable: This cropduster is sitting on an airfield in the Montano
compound. Unfortunately, aircraft cannot be stored in garages, and even if
they could, the wingspan would prevent saving this.


------------------------------------------------------------------------
4.9 - Montano Delta SH4 Boxhead (2nd of 2)
------------------------------------------------------------------------
Mission: Field of Dreams (Immaculada)
Discovered by: Lancet Jades

Description: A Montano purple Boxhead helicopter, complete with emblems.

Unobtainable: This helicopter shows up to attack you after three coca fields
are destroyed. It may be obtained in the usual way (grappling hook), but
cannot be stored in a garage, as it's a helicopter.


------------------------------------------------------------------------
4.10 - Agency Huerta PAS1 Aztek
------------------------------------------------------------------------
Mission: Love is in the Air (Tom Sheldon)
Discovered by: GTA_Loco

Description: A dark blue PAS1 Aztek helicopter with Agency emblems and the
usual machinegun.

Unobtainable: Once again, helicopters can't be stored in garages. If they
could, this would (barely) fit in the Agency 05 garage.


------------------------------------------------------------------------
4.11 - Agency HH-22 Savior w/ missiles
------------------------------------------------------------------------
Mission: Guadalicano Choo Choo (Tom Sheldon)
Discovered by: Lancet Jades

Description: A dark blue HH-22 Savior helicopter with Agency emblems. This is
sadly a VERY unique vehicle, as unlike normal HH-22 Saviors, it has missiles
instead of the machinegun most are equipped with. Damn shame.

Unobtainable: Once again, helicopters can't be stored in garages. If they
could, this would (barely) fit in the Agency 05 garage.


------------------------------------------------------------------------
4.12 - BP/DP Military Whiptail Gyrocopter
------------------------------------------------------------------------
Mission: Guadalicano Choo Choo (Tom Sheldon)
Discovered by: GTA_Loco

Description: A very small single-person gyrocopter, used for quick escapes.
This one is gray with military emblems on the side.

Unobtainable: Otto Kleiner flies this as he escapes from the burning train.
Although you may grapple to it, you cannot jack it. After a while however, he
will land in a sandy area and disembark. It can then be taken and flown. The
Gyrocopter counts as an air vehicle, though. This is very unfortunate, as this
Gyrocopter is also BP and DP, and would be the perfect fit for the Eagles Nest
garage.


------------------------------------------------------------------------
4.13 - Underwater scooter
------------------------------------------------------------------------
Mission: Sink the Buccaneer (Tom Sheldon)
Discovered by: Lancet Jades

Description: The name says it all. This is a medium-speed scooter that can
travel underwater. This seems an incredibly unique vehicle, unfortunately.

Unobtainable: Boats can't be stored in garages. If you want to try, take it
to the Rioja 10 garage, beach it, and order a heavy drop to push it in. Don't
be too upset when it fails, though.


------------------------------------------------------------------------
4.14 - Military Huerta PAS1 Aztek (1st of 2)
------------------------------------------------------------------------
Mission: Sink the Buccaneer (Tom Sheldon)
Discovered by: Lancet Jades

Description: This is the typical police chopper, but this time in military
colors and emblems. This was previously thought to be a Dragonfly, but the
tail rotor proves it must be the Aztek.

Unobtainable: El Presidente Mendoza escapes his destroyer in this helicopter
once Rico approaches. It is only seen in a cutscene, and therefore there is
no chance to obtain it. I thought it could only be seen well enough to know
that it is a Dragonfly, but it's actually an Aztek, like the police use. It
has military emblems. Even if it could be flown, it can't be stored in a
garage.


------------------------------------------------------------------------
4.15 - Invincible Non-affiliated HH-22 Savior
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon)
Discovered by: Lancet Jades

Description: This is a military helicopter, often seen in phase 2 and beyond.
This one has no emblems and is a bronze color.

Unobtainable: Kane picks Rico up and takes him to Isla Dominio in this heli,
once the mission is started. It cannot even be flown, although if it could, it
couldn't be kept, since it's a helicopter.


------------------------------------------------------------------------
4.16 - Agency Jaeger SFJ 7
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon)
Discovered by: GTA_Loco

Description: A small white boat, this specific one has an Agency logo on the
back and on the controls.

Unobtainable: This is sitting under the helicopter in the water where Kane
drops Rico off. It is meant to be taken to Isla Dominio. Being a boat, it
can't be stored, even if beached and pushed to one.


------------------------------------------------------------------------
4.17 - Black Hand Delta MAH-15 Chimaera
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon)
Discovered by: GTA_Loco

Description: A large black attack helicopter with a machinegun and quad
missiles, used by the Black Hand and with matching emblems.

Unobtainable: These are part of Mendoza's defense force on Isla Dominio, with
a penchant for launching missiles any time Rico is inside a vehicle. Although
it is possible to steal one via grappling, it is a helicopter and cannot be
stored in garages, although it is much too large anyways. These replace the
normal Jackson Z-19 Skreemer helicopters that usually patrol Isla Dominio
outside of this mission.


------------------------------------------------------------------------
4.18 - Military Huerta PAS1 Aztek (2nd of 2)
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon)
Discovered by: Lancet Jades

Description: This is the typical police chopper, but this time in military
colors and emblems.

Unobtainable: El Presidente Mendoza escapes his mansion in one of these, and
shortly thereafter the missile launch facility. As with the first one, it is
only seen in cutscenes and thus cannot be flown, much less stored.


------------------------------------------------------------------------
4.19 - Guerrilla military vehicles
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon)
Discovered by: GTA_Loco

Description: These are a special Guerrilla military unit deployed to Isla
Dominio to finish the war against the government. This includes the following
units, all in Guerrilla dark green and matching emblems:
-Ballard M5B1 Scout
-Ballard STRL - 14
-Ballard Centronel AAWV - 21
-Harland OTWV-2 Scout
-Harland OTWV-2 Rocket battery
-Harland OTWV-2 AA gun
-Jackson Z-19 Skreemer

Unobtainable: These form the Guerrilla's land forces on Isla Dominio, in the
final assault on El Presidente. Unique as they are, they are isolated on the
island, far from land, and farther from any garages, thus are completely
unobtainable. Even the helicopter is limited by the fact that it IS a
helicopter, and thus garages won't save it.


------------------------------------------------------------------------
4.20 - Agency Rage-Johnston F6 Comet (1st of 2)
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 2 (Tom Sheldon)
Discovered by: GTA_Loco

Description: A large fighter jet! This is a blue and white attack jet,
equipped with a machinegun and single missile launcher, with an Agency
emblem on each wing. This is truly a magnificent vehicle.

Unobtainable: Air vehicles are a no-no in garages, and even if they were
allowed, this is far, far too big to fit. If you want to play with one, get it
from the runway in La Perdida Military Base. The runway is to the southwest of
the main base (which is where the icon on the map is located).


------------------------------------------------------------------------
4.21 - Agency Rage-Johnston F6 Comet (2nd of 2)
------------------------------------------------------------------------
Mission: Taking Out the Garbage Vol. 3 (Tom Sheldon)
Discovered by: GTA_Loco

Description: A large fighter jet! This is a blue and white attack jet,
equipped with a machinegun and single missile launcher, with an Agency
emblem on each wing. This is truly a magnificent vehicle.

Unobtainable: Air vehicles are a no-no in garages, and even if they were
allowed, this is far, far too big to fit. If you want to play with one, get it
from the runway in La Perdida Military Base. The runway is to the southwest of
the main base (which is where the icon on the map is located). This is
technically the same Comet as from Vol. 2, but since this is a separate
mission, and you still have it, I'll count it twice.


------------------------------------------------------------------------
4.22 - Black Hand Huerta PAS1 Aztek
------------------------------------------------------------------------
Mission: Liberations - Countryside (Guerrilla, phase 3)
Discovered by: Lancet Jades

Description: The typical police attack helicopter, but black in color, and
with Black Hand emblems.

Unobtainable: Helicopters cannot be stored in garages, even though this could
barely fit inside the Agency 05 garage.


------------------------------------------------------------------------
4.23 - Black Hand Walker AH-16 Hammerbolt
------------------------------------------------------------------------
Mission: Liberations - Urban and Airport (Guerrilla, phase 3)
Discovered by: Lancet Jades

Description: A black military heavy assault chopper with Black Hand emblems
adorning it. Powerful and deadly.

Unobtainable: Helicopters cannot be stored in garages, although even if they
could, this is too large to store anywhere.


------------------------------------------------------------------------
4.24 - Bronze Jackson Z-19 Skreemer
------------------------------------------------------------------------
Mission: Free roam
Discovered by: Lancet Jades

Description: An attack helicopter equipped with a machinegun and missiles.
Clumsier and slower than the Boxhead, however. This one has a unique pale
bronze color. It only appears at a select few Guerrilla safehouses between
1100 and 3690 points. At 3700, a Chimaera replaces it.

Unobtainable: Helicopters cannot be stored in garages, and even if they could,
this is a bit too large for garages anyways.


------------------------------------------------------------------------
4.25 - Black Hand military unit
------------------------------------------------------------------------
Mission: Free roam
Discovered by: GTA_Loco

Description: These are elite Black Hand military vehicles. As the name
implies, they are black, with Black Hand emblems adorning the side. This unit
resides on Isla Dominio and includes the following:

-MV w/ roof mounted gun (found elsewhere)
-Stinger GP w/ roof mounted gun (found elsewhere)
-Rotor industries ATRV w/ roof mounted gun (found elsewhere)
-Ballard M5B1 Scout
-Ballard STRL - 14
-Ballard Centronel AAWV - 21
-Harland OTWV-2 Scout
-Harland OTWV-2 Rocket battery
-Harland OTWV-2 AA gun
-Jackson Z-19 Skreemer
-Ulysses-McCoy Redcloud

Unobtainable: None of these can be transported back to the mainland, and are
thus isolated on the island. Although two of these (the Ballard Scout and
Sentry) are available on the mainland, it is only as a side mission target,
and thus resist garages. These appear at any time in the game, although only
the final mission will take you to the island. During the final mission, the
Jackson Z-19 Skreemer is replaced with the Delta MAH-15 Chimaera in Black
Hand colors. THESE STOP APPEARING AFTER COMPLETING ALL STORY MISSIONS!





==========================================================
===================================================================
*5* UNOBTAINABLE SIDE MISSION SPECIAL VEHICLES
===================================================================
==========================================================
These are the unobtainable vehicles found in side missions. There are two
types of unobtainable side mission vehicles: aircraft (which cannot be saved
in any circumstance), and "target" vehicles, which resist being saved in
garages.


------------------------------------------------------------------------
5.1 - Montano Huerta PAS1 Aztek
------------------------------------------------------------------------
Type: Either
Phase: Any
Aircraft

Description: A bright purple PAS1 Aztek, which is the chopper the police use.
This one is the Montano version, with a tiny Montano emblem on the nose.

Mission: These appear in any side mission where a Montano wanted level is
obtained, although they only actually show up at 3+.


------------------------------------------------------------------------
5.2 - Black Hand Stinger GP w/ roof mounted gun
------------------------------------------------------------------------
Type: Guerrilla
Phase: 1
Resistant

Description: A black-colored Stinger GP with Black Hand emblems and a roof
mounted gun.

Mission: This is the target vehicle Rico is asked to jack. It is to be brought
to a garage.


------------------------------------------------------------------------
5.3 - Police Jackson Z-19 Skreemer
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Aircraft

Description: A blue Skreemer with police emblems on it. This is not a usual
vehicle, much less for the police to use.

Mission: Rico is asked to destroy a rogue police helicopter that has been
stirring up trouble.


------------------------------------------------------------------------
5.4 - Military Meister ATV 4
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: A large van-like transport vehicle. Normally used by the police
at a wanted level of 3 or more, with matching police colors and emblems. This
is the military version: gray with military emblems.

Mission: This appears as a target, containing a special item. It must be
jacked, but once done, is of no further use, and may be destroyed without
consequence.


------------------------------------------------------------------------
5.5 - Police MV w/out mounted gun
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: This is a dark blue police MV with matching emblems, but without
the mounted gun on the rear that characterizes this vehicle. This is a very
unique vehicle, since the police don't normally use MVs in the first place!

Mission: Intel is to be obtained from three crooked cops. This is parked next
to them. It has no direct impact on the mission.


------------------------------------------------------------------------
5.6 - Military MV w/out mounted gun
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: This is a normal dark gray military MV...except without a mounted
gun!

Mission: A drunken general's car keys must be stolen. Fortunately, he leaves
them inside his car, which is this MV.


------------------------------------------------------------------------
5.7 - Montano MV w/ roof mounted gun
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: This is a Montano purple MV with matching emblems and a mounted
gun on the roof. It looks a little bit off-center, too.

Mission: A Montano interrogator has been torturing the Guerrilla troops. The
goal is to assassinate him. He drives this MV.


------------------------------------------------------------------------
5.8 - Police Cutler Bullhorn
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: A Cutler Bullhorn van in police colors and emblems.

Mission: An armored transport must be stolen. This is the transport the
mission speaks of.


------------------------------------------------------------------------
5.9 - BP/DP Police Ballard M5B1 Scout
------------------------------------------------------------------------
Type: Guerrilla
Phase: 2
Resistant

Description: A blue Ballard Scout tank with police emblems. What are the
police doing with a TANK?

Mission: The Guerrillas need a Ballard tank being moved across the region.
This tank is the one in question.


------------------------------------------------------------------------
5.10 - Montano Cutler-Randall Arrowhead
------------------------------------------------------------------------
Type: Rioja
Phase: 2
Resistant

Description: A purple Arrowhead with Montano emblems adorning it, used by
Montano leaders. The purple seems a touch lighter than normal Montano
vehicles.

Mission: A Montano leader is to be silenced. He drives this during the
mission. The car's fate is of no concern.


------------------------------------------------------------------------
5.11 - BP/DP Montano Ballard M5B1 Scout
------------------------------------------------------------------------
Type: Rioja
Phase: 2
Resistant

Description: A large purple tank with Montano emblems. Equipped with a tank
cannon and a machinegun.

Mission: Two vehicles must be destroyed: a Ballard Scout and Sentry. This is
one of them. A Chimaera is provided to accomplish this with, as they are
invincible on the ground.


------------------------------------------------------------------------
5.12 - BP/DP Montano Ballard Sentry STRL - 14
------------------------------------------------------------------------
Type: Rioja
Phase: 2
Resistant

Description: A large purple tank with Montano emblems. Unlike the Ballard
Scout, the Sentry features a rocket battery with shells that arc through the
air to the ground.

Mission: Two vehicles must be destroyed: a Ballard Scout and Sentry. This is
one of them. A Chimaera is provided to accomplish this with, as they are
invincible on the ground.


------------------------------------------------------------------------
5.13 - Guerrilla Delta MAH-15 Chimaera
------------------------------------------------------------------------
Type: Guerrilla
Phase: 3
Aircraft

Description: This Chimaera is the typical Guerrilla green, complete with the
red and gold star emblems.

Mission: An airstrike is required, and the Guerrilla contact is nice enough
to offer this chopper, parked nearby, to conduct it with.


------------------------------------------------------------------------
5.14 - Montano Wallys GP w/out mounted gun
------------------------------------------------------------------------
Type: Guerrilla
Phase: 3
Aircraft

Description: A purple Wallys GP, no mounted gun, with Montano emblems.

Mission: A soldier has betrayed the Guerrillas and must be killed. He drives
this Montano vehicle, oddly enough.


------------------------------------------------------------------------
5.15 - Black Hand Ballard M5B1 Scout
------------------------------------------------------------------------
Type: Guerrilla
Phase: 3
Resistant

Description: A black Ballard Scout tank with Black Hand emblems. Damn good
looking.

Mission: An enemy tank unit must be destroyed. This accompanies a matching
Ballard Sentry unit.


------------------------------------------------------------------------
5.16 - Black Hand Ballard Sentry STRL - 14
------------------------------------------------------------------------
Type: Guerrilla
Phase: 3
Resistant

Description: A black Ballard Sentry battery with Black Hand emblems. Damn good
looking.

Mission: An enemy tank unit must be destroyed. This accompanies a matching
Ballard Scout unit.


------------------------------------------------------------------------
5.17 - Montano Delta SH4 Boxhead
------------------------------------------------------------------------
Type: Rioja
Phase: 3
Aircraft

Description: A purple helicopter with Montano emblems. Also seen in the
mission "Field of Dreams."

Mission: A Montano helicopter must be destroyed. This is the target
helicopter.





==========================================================
===================================================================
*6* RARE VEHICLES
===================================================================
==========================================================
These vehicles aren't anything inherently special, but are nonetheless
unique for various reasons, often requiring completion of a mission or
side mission to unlock. These can all be obtained at the end of the
game without any problem.


------------------------------------------------------------------------
6.1 - Agency Yamada 37-14 Vaquero
------------------------------------------------------------------------
Unlocked: When Base Camp - Agency 01 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a Vaquero with some dark blue siding and Agency emblem
on the side.


------------------------------------------------------------------------
6.2 - Non-affiliated Yamada 37-14 Vaquero
------------------------------------------------------------------------
Unlocked: When Base Camp - Agency 01 safehouse is available.
Found: Order an "Agency Dirt Bike" from the heavy drop menu.

Description: This is a gray Vaquero, which seems to be the "basic" color. No
emblems of any kind, despite the fact this is almost the exclusive domain of
the Agency.

Missions this vehicle may also be found in:
Some Like It Hotter


------------------------------------------------------------------------
6.3 - Rioja Chevalier Supernova
------------------------------------------------------------------------
Unlocked: When Buena Fortuna - Rioja 01 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a yellow-green Supernova with Rioja Cartel emblems
painted on it; a very unique look.


------------------------------------------------------------------------
6.4 - Agency Bald Eagle - Persuader
------------------------------------------------------------------------
Unlocked (both): When Camp Grouper - Agency 02 safehouse is available.
Found (1): This is sitting in the water near the pier.

Found (2): Order the "Agency Boat" from the heavy drop menu. This is only
available while in the water!

Description: A sleek-looking black speedboat with an interesting design and a
JET engine. Very high-tech looking, almost like a Batboat from Batman. It has
Agency emblems on the side. Equipped with a machinegun and dual missiles.

Missions this vehicle may also be found in:
River of Blood


------------------------------------------------------------------------
6.5 - Agency GP Thunder Extreme Prototype
------------------------------------------------------------------------
Unlocked (1): When Camp Grouper - Agency 02 safehouse is available.
Found (1): Order the "Agency GP" from the heavy drop menu.

Unlocked (2): When Camp Beachcomber - Agency 04 safehouse is available.
Found (2): This is sitting near the save terminal.

Description: An interesting off-road vehicle, and one of a kind. Somewhat
resembles the MV, except no mounted guns and a LOT less armor. Has Agency
emblems, unlike the heavy drop Vaquero. Equipped with a machine gun and single
missile launcher.


------------------------------------------------------------------------
6.6 - Agency Fukuda Buckskin Trapper
------------------------------------------------------------------------
Unlocked: When Camp Farmhouse - Agency 03 safehouse is available.
Found: This is sitting near the save terminal.

Description: A quad-bike with a cage around the driver's seat, to prevent
being thrown off in collisions. Dark blue with Agency emblems.

Missions this vehicle may also be found in:
Broadcast News


------------------------------------------------------------------------
6.7 - Whiptail Gyrocopter
------------------------------------------------------------------------
Unlocked: When Camp Babylon - Agency 05 safehouse is available.
Found: Order the "Agency Gyrocopter" from the heavy drop menu.

Description: A tiny gyrocopter, providing air travel on command to Rico.

Missions this vehicle may also be found in:
Guadalicano Choo Choo


------------------------------------------------------------------------
6.8 - Agency Delta MAH-15 Chimaera
------------------------------------------------------------------------
Unlocked (1): When Camp Babylon - Agency 05 safehouse is unlocked.
Found (1): This is sitting near the save terminal.

Unlocked (2): Upon reaching 3700 loyalty points with the Guerrillas.
Found (2): This is sitting on the helipad of all Guerrilla safehouses with air
support.

Description: This Chimaera has a bronze color with Agency emblems. It's quite
a break from the usual dark blue Agency vehicles. It has the usual machinegun
and quad missile launcher the Chimaera is known for. Odd that an Agency
vehicle is the reward for maximum loyalty with the Guerrillas...

Missions this vehicle may also be found in:
Some Enchanted Evening


------------------------------------------------------------------------
6.9 - Rioja Fukuda Tournament
------------------------------------------------------------------------
Unlocked: When Paradise Bay - Rioja 02 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a yellow-green Fukuda Tournament with Rioja Cartel
emblems painted on it; a very distinctive look. This appears to be some sort
of big-wheeled racecar.
Lava Camp - Rioja 03


------------------------------------------------------------------------
6.10 - Rioja The Vampire
------------------------------------------------------------------------
Unlocked: When Lava Camp - Rioja 03 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a yellow-green The Vampire with Rioja Cartel emblems
painted on it. "The Vampire" is a monster truck that can drive over most small
obstacles, yet still struggles with rocks. Go figure.


------------------------------------------------------------------------
6.11 - Rioja Jackson Z-19 Skreemer
------------------------------------------------------------------------
Unlocked (1): When Eagles Nest - Rioja 04 safehouse is available.
Found (1): This is sitting near the save terminal at the safehouse.

Unlocked (2): When Camp Altitude - Rioja 09 safehouse is available.
Found (2): This is sitting near the save terminal at the safehouse.

Description: This is a yellow-green Skreemer with Rioja Cartel emblems
painted on it. A classy looking helicopter, armed with a machinegun and
missiles.


------------------------------------------------------------------------
6.12 - Garrett Paladin
------------------------------------------------------------------------
Unlocked: When Wavebreaker Base - Rioja 05 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a yellow-green muscle car with a sleek look. Although it
is at a Rioja safehouse and uses their colors, it lacks Rioja emblems. It is
a unique vehicle, not seen anywhere else.


------------------------------------------------------------------------
6.13 - Rioja Triereme - RC Athena
------------------------------------------------------------------------
Unlocked: When Pirates Bay - Rioja 06 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is an RC Athena with a large Rioja emblem on the bow, and a
yellow and red hull, as opposed to the normal solid red.


------------------------------------------------------------------------
6.14 - BP/DP Rioja Ballard M5B1 Scout
------------------------------------------------------------------------
Unlocked: When Motor City - Rioja 07 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a yellow and black Ballard tank with Rioja emblems
adorning it. Like all Ballard M5B1 Scouts, it is BP and DP by default.


------------------------------------------------------------------------
6.15 - Rioja Stinger GP w/out mounted gun
------------------------------------------------------------------------
Unlocked: When Jackboot Base - Rioja 08 safehouse is available.
Found: This is sitting near the save terminal at the safehouse.

Description: This is a Stinger GP in the typical yellow-green Rioja colors,
complete with emblems. This is the model without a gun turret on the back.


------------------------------------------------------------------------
6.16 - Rioja Delta MAH-15 Chimaera
------------------------------------------------------------------------
Unlocked (1): When Surf Hut - Rioja 10 safehouse is available.
Found (1): This is sitting near the save terminal at the safehouse.

Unlocked (2): When Rioja side missions (phase 2) are available.
Found (2): Provided for Rico in some side missions to destroy the target.

Description: This Chimaera is the usual yellow-green Rioja color, and adorned
with Rioja emblems. A potent attack helicopter and a worthy addition to your
arsenal. Too bad it's so far out of the way.


------------------------------------------------------------------------
6.17 - Bronze Harland OTWV-2 Scout
------------------------------------------------------------------------
Unlocked: Upon reaching 3700 loyalty points with the Guerrillas.
Found: This is sitting in or near the vehicle tent of all Guerrilla safehouses
with land vehicle support.

Description: This Harland Scout is a pale bronze color, which is quite unique
for the vehicle. It is otherwise identical.


------------------------------------------------------------------------
6.18 - Guerrilla defense unit
------------------------------------------------------------------------
Unlocked: Found in any liberated (Guerrilla controlled) or Unstable province.
This means these are available after mission 3 at the earliest.
Discovered by: Lancet Jades

Description: These are the vehicles the Guerrillas use to patrol and defend
liberated provinces. All of these can easily be obtained on any landmass with
roads (including Isla Dominio) after liberating it. The only one that cannot
be stored is the helicopter. All have Guerrilla emblems except the Hurst
Buckaroo w/ roof mounted gun, which is the Guerrilla's dark green, but
unmarked. The Yamada Vaquero is only used in countryside liberation missions,
and not driven randomly (unlike all others).

-Wallys GP w/out mounted gun
-Shimizu Tumbleweed w/ roof mounted gun
-Hurst Buckaroo w/ roof mounted gun
-Yamada 37-14 Vaquero (only used in Liberations)
-Delta SH4 Boxhead

NOTE: GTA_Loco's guide (which this one is based on) claims to have seen a
Ballard M5B1 Scout tank during late-game military base liberations. I have
exhaustively checked the bases during liberations in both phase 2 and 3, and
have never seen a single one. It may not exist (outside of the final mission on
Isla Dominio), but there's a small chance it might (albeit requiring very
specific circumstances, or being exceedingly rare).


------------------------------------------------------------------------
6.19 - Police defense unit
------------------------------------------------------------------------
Unlocked: In any government province, especially with a gov't wanted level.
These appear most readily in urban areas, as countryside is patrolled by
Apache Army Model 842 and Huerta Mesa most times.
Discovered by: Lancet Jades

Description: These are police vehicles, used especially when a government
wanted level is accumulated. Not all may be used in all locations. They all
have Police colors (blue) and emblems (a gold star), except where noted.
Vehicles marked with an asterisk (*) appear randomly on city and country
roads even without a wanted level. All can easily be obtained and stored in
garages, except for the helicopter. The Huerta Mesa tends to appear in country
areas, as opposed to city.

-Apache Army Model 842*
-Huerta Mesa*
-Vaultier Sedan Patrol Compact*
-Vaultier ALEV Patrol Special
-Meister ATV 4
-Huerta PAS1 Aztek

NOTE: These become extremely rare once Phase 3 kicks in. I am pretty sure
you can still encounter government police forces, however they are difficult
to find. A reliable way to find them at any time is to start a Guerrilla side
mission and hope the police are involved. They will spawn normally then, even
in Guerrilla-controlled provinces.


------------------------------------------------------------------------
6.20 - Military defense unit
------------------------------------------------------------------------
Unlocked: In any government province, especially with a gov't wanted level.
These appear more often in phases 2 and 3, although all of these vehicles
appear in the various military bases throughout San Esperito at all times
(except the Meister LAV 6).
Discovered by: Lancet Jades

Description: These are military vehicles, used by the armed forces. These
function as government enforcers similar to the police, although they don't
become common until phase 2. After phase 2 is reached, Police presence is
reduced, with the Military playing a more active enforcement role. Military
defenses in military bases also becomes heavier. Only the Wallys GP actually
spawns randomly on roads. Vehicles marked "phase x" will only patrol regularly
during phase x and beyond. Vehicles marked with an asterisk (*) only appear
during liberations.

As with all vehicles, you can keep the normal vehicles, but the aircraft and
boats cannot be kept.

-Wallys GP
-Battaille GPT-6* (phase 2 for random spawn on roads)
-MV w/ roof mounted gun* (phase 3 for random spawn on roads)
-Meister LAV 6
-Ballard M5B1 Scout* (phase 3)
-Ballard Sentry STRL* (phase 3)
-Harland OTWV-2 Scout* (phase 2)
-Harland OTWV-2 Sentry* (phase 2)
-HH-22 Savior (phase 2)
-Jackson Z-19 Skreemer* (phase 2)
-Walker AH-16 Hammerbolt (phase 3)
-Delta MAH-15 Chimaera*
-Pequod - Harpoon PC 350
-Triton - Broadsider (phase 3)


------------------------------------------------------------------------
6.21 - Montano defense unit
------------------------------------------------------------------------
Unlocked: Have a Montano wanted level. This can be obtained any time, although
they are somewhat rare outside of Montano settlements and mission locations.
A Montano wanted level can always be obtained at their coca field compound in
Los Hidalgos, from the mission "Field of Dreams."
Discovered by: Lancet Jades

Description: These are purple vehicles used by the Montano Cartel. They come
at you with a Montano wanted level, which is primarily attained in missions
and during Montano settlement takeovers. Some specific Montano vehicles only
appear in select locations (check the other sections for more details on other
Montano vehicles). Vehicles marked with an asterisk (*) are limited by mission
or location.

-Chevalier Supernova
-Rossi 866 Corral
-Cutler-Randall Conquistador
-Hurst Buckaroo w/out mounted gun
-Triereme - RC Athena
-Hurst Buckaroo w/ roof mounted gun*
-Fukuda Buckskin Trapper*
-Shimizu Tumbleweed w/ roof mounted gun*
-MV w/ roof mounted gun*
-Cutler-Randall Arrowhead*
-Hurst Dagger*
-Wallys GP*
-Delta SH4 Boxhead*
-Huerta PAS1 Aztek*





==========================================================
===================================================================
*7* JUST CAUSE DEMO SPECIAL VEHICLES (XBOX 360 ONLY)
===================================================================
==========================================================
This section lists the special vehicles that are found in the demo of Just
Cause available on the Xbox Live Marketplace. This demo is entirely self-
contained, and thus no vehicles can be saved. Whether a vehicle is special or
not is determined by the criteria used throughout this guide. All of these are
unobtainable by definition, so I won't list WHY they can't be obtained unless
it goes beyond not saving it (no grappling gun = no helicopters for the most
part).

This demo is only available to people with an Xbox 360 system and marketplace
access. This uses the 360 version's graphics. The 360 version is not needed to
actually download and play this demo. (otherwise what would the point be?)

And just for fun, here's a small list of the available weapons for the demo:
Slot 1: Unarmed (melee) - default
Slot 2: Holdt R4 Pitbulls (dual pistols) - default
Slot 3: Harker 357 Sawback (pistol) - dropped by Police
       Moretti P-94 (pistol) - dropped by Guerrillas
Slot 4: AVIV Panthera (submachinegun) - dropped by Soldiers
       AVIV Scarab (submachinegun) - dropped by Guerrillas
Slot 5: Fleischer AR-5 Blizzard (assault rifle) - dropped by Miguel Esteban
       Adler FF M-72 (assault rifle) - dropped by Soldiers
       Moretti CCW Centurion (shotgun) - dropped by Police
       Moretti CCW Praetorian (shotgun) - dropped by Pepe Nunoz
       Mako Ocra (rocket launcher) - stairs leading to Captain Juanito
Slot 6: Nothing
Grenades: Yes - dropped by many enemies
No grapple, timed mines, or remote mines.

Note that I did all research on the vehicles and methods myself, and therefore
I will not be listing the person who found and developed strategies for each
vehicle.


------------------------------------------------------------------------
7.1 - Military Huerta Mesa
------------------------------------------------------------------------
Mission: Kill Subteniente Miguel Esteban
Difficulty: *
Required: Nothing

Description: A military-color Huerta Mesa with matching emblems. Normally,
this is police-only.

Strategy: This is driven by Miguel Esteban, your initial target in the demo
mission. Simply open your parachute and use the Jump to Vehicle stunt to land
atop his vehicle, kick him out, and kill him. The vehicle is waiting where you
left it after he's dead.


------------------------------------------------------------------------
7.2 - Military Wallys GP w/ roof mounted gun
------------------------------------------------------------------------
Mission: Kill Subteniente Miguel Esteban, or government wanted level at most
places on the island.
Difficulty: *
Required: Nothing

Description: A military-brand Wallys GP, nothing new there. Except for the
mounted gun on the roof. This vehicle is as unique in this mission as in the
game itself.

Strategy: Two of these escort Miguel in the start of the mission. After you
kick him out of his vehicle, they will stop and the driver will get out, so
once they are dead, taking one will be easy. Additionally, all military
reinforcements that spawn in a Wallys GP will spawn in one of these, instead
of the normal version (without a mounted gun).


------------------------------------------------------------------------
7.3 - Guerrilla Wallys GP w/out mounted gun
------------------------------------------------------------------------
Mission: First Liberation
Difficulty: *
Required: Nothing

Description: A dark green Wallys GP with Guerrilla emblems. No mounted gun.

Strategy: These spawn randomly during the liberation. What makes them special
is they only appear during that liberation, and not on the streets (since it
is not a Guerrilla province).


------------------------------------------------------------------------
7.4 - Guerrilla Shimizu Tumbleweed w/ roof mounted gun
------------------------------------------------------------------------
Mission: First Liberation
Difficulty: *
Required: Nothing

Description: A dark green Shimizu Tumbleweed with a roof mounted gun.

Strategy: These spawn randomly during the liberation. What makes them special
is they only appear during that liberation, and not on the streets (since it
is not a Guerrilla province).


------------------------------------------------------------------------
7.5 - Bronze Delta SH4 Boxhead
------------------------------------------------------------------------
Mission: Kill Captain Juanito
Difficulty: *
Required: Nothing

Description: A bronze-colored Boxhead helicopter without any emblems.

Strategy: This is provided when you're going after Captain Juanito, the third
mark. It is a normal Boxhead, but with that unique bronze color many special
military vehicles seem to have.


------------------------------------------------------------------------
7.6 - Bronze Jackson Z-19 Skreemer
------------------------------------------------------------------------
Mission: Kill Captain Juanito
Difficulty: ***
Required: Nothing

Description: A bronze-colored Skreemer helicopter without any emblems.

Strategy: This is Captain Juanito's helicopter during the chase. To get it,
you must chase him, then jump out of your own helicopter and dive towards his,
then choose Jump to Vehicle when available. Not much point in getting it, but
you can. Juanito does not seem to die (or even take damage) from falling to
the ground, however.


------------------------------------------------------------------------
7.7 - Agency Bald Eagle - Persuader
------------------------------------------------------------------------
Mission: Kill Coronel Aguinaldo
Difficulty: *
Required: Nothing

Description: A black boat that resembles a Batboat that Batman would use.
Armed with dual missile launchers and a machinegun.

Strategy: A heavy drop and safehouse spawn in the main game, in the demo this
is given to you when you go to kill Coronel Aguinaldo. Its firepower is sorely
needed, too.


------------------------------------------------------------------------
7.8 - Non-affiliated Pequod - Harpoon PC 350 w/ rear mounted gun
------------------------------------------------------------------------
Mission: Kill Coronel Aguinaldo
Difficulty: ****
Required: Nothing

Description: A large military boat, although unlike most, this has no faction
emblems. It also has a mounted gun on the rear, which is quite unique, as they
usually have the gun on the front.

Strategy: Three of these serve as targets during the boat chase. Getting one
is difficult: you must accelerate far ahead of one, then do a stunt and then
activate parachute. Glide down as fast as possible, and once the boat
approaches, use a Jump to Vehicle stunt to jump to it. This is fairly
difficult to pull off (and quite pointless).


------------------------------------------------------------------------
7.9 - Agency GP Thunder Extreme Prototype
------------------------------------------------------------------------
Mission: Retrieve the Prototype MV
Difficulty: *
Required: Nothing

Description: An interesting off-road vehicle, and one of a kind. Somewhat
resembles the MV, except no mounted guns and a LOT less armor. Has Agency
emblems, a machine gun and single missile launcher.

Strategy: This is the prototype MV you're tasked with collecting. Couldn't be
simpler!


------------------------------------------------------------------------
7.10 - Dark Green Wallys GP w/ roof mounted gun
------------------------------------------------------------------------
Mission: Government wanted level on northwestern part of island
Difficulty: *
Required: Nothing

Description: A dark green Wallys GP without emblems, but with a roof mounted
gun.

Strategy: These spawn in pursuit of Rico when you enter the northwestern part
of the island. These are identical to the military versions from earlier
(including soldiers as occupants). These are what chase you after getting the
prototype.





==========================================================
===================================================================
*8* MILITARY AND ASSAULT VEHICLE LIST
===================================================================
==========================================================
This is a short list of the vehicles in the game with offensive capabilities,
including cannons, missiles, or machineguns. This does NOT count mounted guns
that require someone to use them. If not listed somewhere in the guide, they
are available at any time, mostly from military bases scattered across the
main landmass. A location will be provided for the particularly rare vehicles.

With missiles, beware! NO vehicle in the game is immune to explosions, and
even the Ballard tanks will be destroyed by a few direct hits. Never fire the
cannon at point blank (or even nearby), otherwise you'll wreck the tank.


---------------------------
TANKS AND LAND VEHICLES:
---------------------------
Ballard M5B1 Scout: BP and DP by default. A basic tank with the expected
maneuverability and speed. It has a machinegun for quickly dispatching
infantry in front of it, and a cannon which can rotate 360 degrees to fire
in any direction, and often can angle up far enough to take down helicopters.

Ballard Sentry STRL - 14: BP and DP by default. This uses the Ballard tank
body, but instead of the rotating cannon, it has a rocket battery. This also
rotates, and lobs explosive shells much faster than the Scout can fire
shells. The shells lobbed arc towards the ground, however, and seem incapable
of hitting helicopters. One spawns in the middle of Caballeros Military Base.

Ballard Centronel AAWV - 21: BP and DP by default. This is a special version
of the Ballard tank available at the arms fair in the mission "Some Enchanted
Evening." Instead of a cannon turret or a rocket battery, this tank has a
heavy machinegun turret, capable of firing in 360 degrees. This poses no
risk to the vehicle itself, allowing the Centronel to eliminate enemies even
right next to it without damaging itself. Of course, it's useless against
other Ballards, though, since they are all BP. The heavy gun turret is
extremely powerful. It may also be found in a hangar in Octava Military Base.

Garret Paladin: This is a decent car that has good all-around stats. It also
has a machinegun built into the hood. The car's default mode is weaponless,
so you must manually cycle to the machinegun to use it. This car is only
available at Wavebreaker Camp, the Rioja 05 safehouse in Provincia de San
Mateo.

Harland OTWV-2 Scout: This is a more compact tank that looks crossed with a
truck. It has the same amenities of the Ballard Scout: a machinegun for
infantry, and a rotating turret which fires explosive shells. The big
difference is this has better speed and maneuverability at the cost of much
less endurance and no proofing. A Ballard tank takes several direct explosive
hits to destroy, whereas the Harland OTWV series can only take one or two.

Harland OTWV-2 Rocket battery: A combination of a truck and a tank, this has
a rocket battery turret instead of a normal cannon. This battery works the
same as the Ballard Sentry's works, lobbing explosive shells on an arc, and
also making it difficult to hit helicopters. The rate of fire for the rocket
battery is much higher than the tank. It also has a machinegun. One of these
is parked in the Las Crucitas Military Camp.

Harland OTWV-2 AA gun: The standard Harland tank shell with a high-powered AA
gun turret. This is the Harland version of the Centronel, it seems, and has
a higher degree of vertical movement to allow attacking helicopters much more
effectively. A bronze-colored one is parked in the Costa Verde Military Base.

GP Thunder Extreme Prototype: This is an interesting off-road vehicle. Fast,
maneuverable, and has a machinegun and single missile launcher. A good attack
vehicle, but the lack of bullet protection may make the tanks look like a
better alternative in a firefight. The default mode is weaponless, so you
must press the button to cycle to the machinegun and missiles.


---------------------------
HELICOPTERS:
---------------------------
Delta MAH-15 Chimaera: A heavy assault chopper. Slow to maneuver, but fast
when it gets going. Equipped with the usual machinegun, but also quad
missiles, which can destroy a vehicle in one volley. Found at the Rioja 10
safehouse, and at Guerrilla safehouses after maxing your rank.

Delta SH4 Boxhead: A simple helicopter often used by the Guerrillas to patrol
liberated provinces. Also seen on helipads in some military bases. Equipped
with a machinegun and single-shot missiles.

HH-22 Savior: This seems like the basic military helicopter. It is armed with
just a machinegun, lacking missiles. It is fairly speedy and maneuverable,
possibly because it is not weighed down by missiles.

Huerta PAS1 Aztek: This is the Police's version of the HH-22 Savior military
chopper. Equipped with the same machinegun, and again lacking missiles, this
is a common sight at high wanted levels. This chopper seems to resist
attempts to latch on after grappling, but it can be done.

Jackson JC - 2 Alamo: A huge transport helicopter with a machinegun for
armament. This thing is big, slow, and clunky, completely ill-suited to
combat. This is also the helicopter that conducts the extractions and heavy
drops when ordered.

Jackson Z-19 Skreemer: A larger helicopter, but mostly a clunkier version of
the Boxhead. It is much more commonly found in safehouses, though, such as
Rioja 04 and 09, and often in military bases too, so it may see more use.
Also has a machinegun and single missiles.

Walker AH-16 Hammerbolt: A heavier assault chopper than the Chimaera, but
slower, too. This has a machinegun, and two quad missile launchers. The first
launcher is rapid-fire, with the missiles being weak. The second fires much
slower, but the missiles have a much stronger and wider explosion. Found on a
helipad in La Perla Military Base, La Perla.


---------------------------
PLANES:
---------------------------
McKenzie-Fergusson F2 Victor: A propeller attack plane with twin machineguns
as weapons. A decent vehicle, but feels a bit old-fashioned without jet
propulsion. Not very useful in actual combat, either.

Rage-Johnston F6 Comet: This is one truly awesome fighter jet. Large and in
charge, this is featured in Taking Out the Garbage Vol. 2 and 3. It is
equipped with a machinegun and a single missile launcher, so for sheer damage
potential, the Redcloud outdoes it. This is only found in the La Perdida
Military Base (aside from the final mission).

Rage-Johnston F10 Wraith: This is a large, well-armed fighter jet that looks
more like a cargo plane, at least on the ground. Its controls are much
stiffer than the Redcloud jet's, but aside from a machinegun, this sports
quad-missiles, instead of the Redcloud's dual launcher. One sits on the
runway of the Encarnacion Military Base.

Ulysses-McCoy Redcloud: This is a fighter jet! Fast, nimble, and armed with a
twin missile launcher, this jet can tear apart anything... provided it can
get a good shot off before blowing by the target. Find one at the airfield of
Quesada Military Base, or Los Islas Defence HQ.


---------------------------
BOATS:
---------------------------
Bald Eagle - Persuader: This is a sleek black boat, somewhat resembling a
Batboat from Batman. It has high speed and a jet engine, making it the best
boat. Additionally, it is equipped with a machinegun and a dual missiles
launcher, making it the best boat for assaults as well. Find it at Agency 02
or order one as a heavy drop (only when in water, though).

Triton - Broadsider: This is a large navy ship that is the closest to a true
military ship in the game. What it is also notable for is possessing a
single missile launcher resembling a cannon. It does not have a machinegun,
although its little brother, the Triton - Patroller also doesn't have one,
just a mounted gun. The Broadsider starts appearing in the ocean waters
in phase 3, and will always be there afterwards.





==========================================================
===================================================================
*9* NON-SPECIAL VEHICLES AND OTHER NOTES
===================================================================
==========================================================
This contains various notes about vehicles and other elements of the game
that need to be explained or mentioned, but don't fit anywhere else.

---------
NON-SPECIAL VEHICLE LIST
---------
This is a quick list of non-special vehicles. Due to the fact the game map is
so massive, there are a lot of vehicles that appear in missions, but are not
actually special or unique because they have a regular spawn point.
Unobtainable vehicles are not listed here, as they cannot be kept, and
therefore are of no consequence storage-wise.

This also includes other unique vehicles which only spawn in certain
locations in free roam. All vehicles in free roam are available at any point
in the game. Military bases are NOT listed, as they are covered in the next
section.

The purpose of this section is to outline these vehicles and locations, since
they do not randomly appear, on country roads and villages, city streets, or
from a Montano or Government wanted level.

Bronze Ballard M5B1 Scout
A bronze-colored Ballard Scout tank. Spawns next to a small hut near an
X-shaped crossroads northeast of Rioja 04 safehouse. This is the crossroad
where the arms deal occurred in "Brothers in Arms." Look for a chain link
fence on the left side of the road, and head back into the forest beyond it.

Dark Green Meister LAV 4
This is a dark green Meister LAV 4 without emblems. It is found in an
unmarked compound in the middle of the east side of Los Hidalgos (a loop of
road northwest of the Montano Coca Plantation).

Dark Green MV w/ roof mounted gun
The normal dark green MV, but with a roof mounted gun. Spawns in various
Montano settlements, namely one in Provincia Los Islas. One of these is also
parked at the WMD "medical" facility in the mountain on the southwest side of
the Durango province. It is at a small building on the north end of the higher
side of the facility.

Dark Green MV w/out mounted gun
These are fairly common. One is available between 2700 and 3690 Guerrilla
points, and others are found in various places, such as an unmarked compound
in the middle of the east side of Los Hidalgos (a loop of road northwest of
the Montano Coca Plantation), in El Crucero Military Base, and several
Montano settlements in the southwest.

Dark Green Wallys GP
A dark green Wallys GP with no emblems. This has several locations, including
the Golfo Palace Montano settlement in Provincia Aguilar and an unmarked
compound in the middle of the east side of Los Hidalgos (a loop of road
northwest of the Montano Coca Plantation). Also in Base de los Guerreros,
as listed below.

Dark Green Wallys GP w/ roof mounted gun
This can be found inside a hangar at the small unmarked military installation
southwest of the Debajo del Volcan Guerrilla safehouse, in Provincia del
Rosario. It contains a SAM site, so an easy way to locate it is to be in a
helicopter with a military wanted level.

Montano Fukuda Buckskin Trapper
The quadbike with a roll cage in Montano colors. Spawns on and around the
Montano's Los Hidalgos coca plantation but seems to specifically NOT appear
during "Field of Dreams."

Montano Hurst Buckaroo w/ roof mounted gun (in "Field of Dreams")
Montanos often use a Hurst Buckaroo, but not with a roof mounted gun. Spawns
on and around the Montano's Los Hidalgos coca plantation, although may be
seen elsewhere on rare occasions.

---------
ISOLATED VEHICLES ON INITIAL LANDMASS AND SOUTHERN ISLAND:
---------
These are vehicles not normally special, but are because of being isolated on
the initial landmass (and where marked, southern island). The only way to
obtain these on those landmasses is to get one during a liberation, which are
in limited quantity.
-Military Ballard M5B1 Scout
-Military Harland OTWV-2 Scout (not isolated on southern)
-Military MV w/ roof mounted gun

In addition, all normal special vehicles during liberations (such as Black
Hand vehicles during phase 3) are also special on both of these landmasses.
Obtaining these on the initial landmass would require saving the liberation
of some of their provinces until after mission 14, when phase 3 begins. These
don't count as isolated, however, as they are special anywhere. They're just a
bit moreso due to the low number of liberations available on these landmasses.





==========================================================
===================================================================
*10* MILITARY BASE VEHICLE LIST
===================================================================
==========================================================
This is a list of all military bases, and the vehicles they have inside. There
is one base per province with a few exceptions. The initial landmass (four
total), Isla Dominio, and three heavily-populated provinces (the Int'l
Airport, and both parts of Esperito City).

Base de los Guererros
-Dark Green Wallys GP
-Gray Battaille GPT-6
-Military McKenzie-Fergusson F2 Victor (x2)

Caballeros Military Base
-Military Ballard Sentry STRL - 4
-Military Jackson JC - 2 Alamo

Camp del Rosario
-Gray Battaille GPT-6
-Military Delta SH4 Boxhead
-Military Wallys GP

Camp Durango
-(nothing)

Castillo Military Base
-(nothing)

Cordoba Military Base
-Military Walker AH-16 Hammerbolt

Costa Brava Military Base
-Gray Battaille GPT-6
-Military Ballard Sentry STRL - 14
-Military Jackson JC - 2 Alamo
-Military Stinger GP

Costa Verde Military Camp
-Bronze Harland OTWV-2 AA gun
-Military Jackson JC - 2 Alamo
-Military Jackson Z-19 Skreemer

de los Bravos Military Camp
-Gray Battaille GPT-6
-Military MV w/ roof mounted gun
-Military Wallys GP

Don Ernesto Military Base
-Gray Battaille GPT-6
-Military Delta SH4 Boxhead
-Military Harland OTWV-2 Scout

Don Velasco Air Base
-Ulysses-McCoy Redcloud (x2)

El Crucero Air Base
-Dark Green MV w/out mounted gun (x2)
-Military Delta SH4 Boxhead
-Military Jackson Z-19 Skreemer
-Military McKenzie-Fergusson F2 Victor (x2)
-Rotor industries ATRV w/ roof mounted gun

El Oro Military Camp
-Military Delta SH4 Boxhead

Encarnacion Military Base
-Rage-Johnston F10 Wraith

Isla Alegre Military Camp
-Gray Battaille GPT-6
-Military HH-22 Savior
-Military Stinger GP w/ roof mounted gun

La Perdida Military Base
-Bronze Harland OTWV-2 Rocket battery
-Military Apache Army Model 842
-Military Jackson Z-19 Skreemer (x2)
-Military MV w/ roof mounted gun (x2)
-Military Rage-Johnston F6 Comet

La Perla Military Base
-Military Delta SH4 Boxhead
-Military Walker AH-16 Hammerbolt
-Pequod - Harpoon PC 35

Las Crucitas Military Camp
-Military Harland OTWV-2 Rocket battery
-Military Jackson Z-19 Skreemer
-Military Stinger GP w/ roof mounted gun
-Military Wallys GP w/ rear mounted gun

Los Hidalgos Air Base
-McKenzie-Fergusson F2 Victor (x2)
-Military HH-22 Savior
-Stirling Jet Exclusive 9

Los Islas Defence HQ
-Military Harland OTWV-2 Scout
-Ulysses-McCoy Redcloud

Maria Dolorosa Military Camp
-Military Delta MAH-15 Chimaera
-Military Delta SH4 Boxhead
-Military Harland OTWV-2 Scout

Octava Military Camp
-Gray Battaille GPT-6 (x2)
-Military Ballard M5B1 Scout
-Military Ballard Centronel AAWV - 21

Osvaldo Guzman Military Base
-(nothing)

Quesada Military Base
-Gray Battaille GPT-6
-Ulysses-McCoy Redcloud

San Cristobal Military Base
-Gray Battaille GPT-6
-Military Delta SH4 Boxhead

San Mateo Military Base
-Military Delta SH4 Boxhead
-Military HH-22 Savior
-Military Wallys GP





==========================================================
===================================================================
*11* FACTION SUMMARY, PHASES, AND EXPLANATION
===================================================================
==========================================================
This is a summary of the various factions in Just Cause and what appearance
their vehicles have, as well as various other facts. Vehicles listed with a
faction in the name means that it uses their color scheme and often, but not
always, emblems.

AGENCY
The Agency is the faction Rico works for. They provide a lot of the main
story missions, and provide the basic safehouses. Agency vehicles are usually
dark blue, with an Agency emblem on the top and/or side. The emblem is two
black lightning bolts crossing in a circle, with "AGENCY" written beneath
them. Most story missions are Agency missions.

GUERRILLA
Guerrilla vehicles are often dark green in color, with the Guerrilla emblem
(a half-gold, half-red star) emblazoned on it. They are the primary
opposition to the government, and will be the main occupying forces of
liberated settlements and provinces. Guerrilla safehouses become available
when an entire province is liberated. There is one per province, although
some provinces have no Guerrilla safehouse.

RIOJA
The Rioja Cartel is an ally of the Agency (and thus Guerrilla forces), and
will also provide assistance to Rico. They use yellow-green vehicles
emblazoned with the Rioja emblem, a circle divided into four sections. All
Rioja safehouse vehicles have this coloring, however a couple lack the emblem.
Rioja safehouses become available as Rico advances through their ranks, with
one unlocking per promotion.

GOVERNMENT/MILITARY
The Government is what the Guerrillas, Rioja Cartel, and the Agency oppose.
These vehicles, mainly military, are gray, with the military emblem, a shield
with an eagle motif behind it. They have an alternate mini-emblem of a white
eagle silhouette. These show up when Rico has a Government wanted level (the
right column). Government settlements may be liberated when the province they
are located in is destabilized via story missions.

POLICE
The Police may seem to be affiliated with the Government, but are different
enough to warrant a separate section. Police colors are blue and dark blue,
and their emblem is a large gold star (which is actually four smaller gold
stars in a diamond formation). They appear at lower counts of the Government
wanted level, and enforce day to day activities.

MONTANO
The Montano Cartel is the Government's ally, and main Rioja opposition. They
use violet-colored vehicles, with a small outline of a lightning bolt as an
emblem. Fortunately, their purple vehicles are distinctive enough as it is.
These show up when Rico has a Montano wanted level (the left column). Montano
settlements may be conquered for the Rioja after the story mission "The San
Esperito Connection." ALL may be liberated immediately after; the stability
of the province has nothing to do with it, nor do they affect the province's
stability.

BLACK HAND
A mysterious terrorist group who use black-colored vehicles. Apparently has an
affiliation with the corrupt government. Their emblem is a black fist on a
white background, with an alternate mini-emblem of a skull. They have a
presence in (and on) the Isla Dominio province/island.

PHASE 1
This phase lasts from the beginning of the game until completing "Some Like It
Hotter." This phase has normal government activity: Police are the primary
enforcers, with the military only pitching in near military bases. Liberations
use Police units and vehicles. City liberations also include military MVs.
No military base liberations are possible during this phase.

PHASE 2
This phase lasts from the end of "Some Like It Hotter" until completing
"Guadalicano Choo Choo." This phase boasts a very noticeable increase in
military presence, including many more Wallys GP sightings and HH-22 Savior
aerial patrols (this makes grappling a chopper for fast travel much more
viable). Liberations feature Military units and vehicles. Harland OTWV-2
Scouts appear in city and military liberations. Ballard M5B1 Scouts appear in
military camp liberations. These tanks tend not to fire their cannon unless
you are in a vehicle yourself. Staying on foot is good protection against
their terrifying power.

PHASE 3
This is the final phase and lasts for the remainder of the game. Military
presence is further increased, including stronger naval forces (such as the
Triton Broadsider). Liberations feature Black Hand units and vehicles. City
and military base liberations become exercises in luck, featuring Harland and
Ballard Scout that will fire at you on even when on foot. In city liberations,
the air is often held by Chimaera helicopters, but also the only viable way to
win, as being on foot is deadly. This phase is truly dangerous and deadly in
all except countryside liberations.





==========================================================
===================================================================
*12* MISSION LIST
===================================================================
==========================================================
A list of all missions in the game, along with what vehicles are available
in those missions. This list is the order used to sort the vehicles.

Phases affect what side missions are available, for both Rioja and Guerrillas.
It also affects difficulty of liberations, and how aggressively policing of
the provinces is handed.

(Phase 1 begins)

1: Devil's Drop Zone (Tom Sheldon)
 3.1 - Military Cutler Bullhorn
 3.2 - BP/DP Agency MV w/ rear mounted gun
2: Breakout (Tom Sheldon)
 3.3 - Green Battaille GPT-6
 4.1 - Unobtainable Agency Triereme - RC Athena
3: Freedom Fighters (Tom Sheldon)
 3.4 - Guerrilla Yamada 37-14 Vaquero (1st of 2)
4: The San Esperito Connection (Tom Sheldon)
 3.5 - Dark Green MV w/ rear mounted gun
 3.6 - Isolated Dark Green MV w/ roof mounted gun
5: Test of Loyalty (Edmundo)
 3.7 - Isolated Purple Vanderbildt Route 66
 3.8 - Purple Battaille GPT-6
 3.9 - Montano Shimizu Tumbleweed w/ roof mounted gun
6: Good Cop, Bad Cop (Carmona)
 4.2 - Unobtainable Agency Triereme - RC Athena w/ rear mounted gun
7: Some Like It Hotter (Tom Sheldon)
 3.10 - Military Fusilier Commander

(Phase 2 begins)

8: Brothers in Arms (Tom Sheldon)
 3.11 - Non-affiliated Shimizu Tumbleweed w/ rear mounted gun
 3.12 - Non-affiliated Meyer Compact PT w/ useless mounted gun
 4.3 - Unobtainable Agency Delta SH4 Boxhead
9: River of Blood (Tom Sheldon)
 4.4 - Unobtainable Black Hand Delta SH4 Boxhead
 4.5 - Unobtainable Montano Delta SH4 Boxhead (1st of 2)
 4.6 - Unobtainable Black Hand Pequod - Harpoon PC 350
10: Field of Dreams (Immaculada)
 4.7 - Unobtainable Rioja HH-22 Savior
 4.8 - Unobtainable Huerta SPA Ocelot w/ defoliant canisters
 4.9 - Unobtainable Montano Delta SH4 Boxhead (2nd of 2)
11: Broadcast News (Tom Sheldon)
 3.13 - Military Wallys GP w/ roof mounted gun
12: Love is in the Air (Tom Sheldon)
 4.10 - Unobtainable Agency Huerta PAS1 Aztek
13: I've Got the Power (Tom Sheldon)
 3.14 - Military Yamada 37-14 Vaquero
14: Guadalicano Choo Choo (Tom Sheldon)
 4.11 - Unobtainable Agency HH-22 Savior w/ missiles
 4.12 - Unobtainable BP/DP Military Whiptail Gyrocopter

(Phase 3 begins)

15: Some Enchanted Evening (Kane)
 3.15 - Agency Cutler-Randall Conquistador
 3.16 - Military Huerta Mesa
16: Streets of Fire (Tom Sheldon)
 3.17 - Black Hand MV w/ roof mounted gun (1st of 3)
 3.18 - Black Hand Meister ATV 4
 3.19 - Black Hand Stinger GP w/ roof mounted gun (1st of 3)
 3.20 - Black Hand Fukuda Buckskin Trapper (1st of 2)
17: Dismissed Without Honors (Tom Sheldon)
 3.21 - Black Hand MV w/ roof mounted gun (2nd of 3)
 3.22 - Black Hand Stinger GP w/ roof mounted gun (2nd of 3)
 3.23 - Black Hand Fukuda Buckskin Trapper (2nd of 2)
 3.24 - Police MV w/out mounted gun
18: Sink the Buccaneer (Tom Sheldon)
 3.25 - BP/DP Bronze Ballard Centronel AAWV - 21
 4.13 - Unobtainable Underwater scooter
 4.14 - Unobtainable Military Huerta PAS1 Aztek (1st of 2)
19: Taking Out the Garbage Vol. 1 (Tom Sheldon)
 4.15 - Unobtainable Non-affiliated Invincible HH-22 Savior
 4.16 - Unobtainable Agency Jaeger SFJ 7
 4.17 - Unobtainable Black Hand Delta MAH-15 Chimaera
 4.18 - Unobtainable Military Huerta PAS1 Aztek (2nd of 2)
 4.19 - Guerrilla military vehicles
20: Taking Out the Garbage Vol. 2 (Tom Sheldon)
 4.20 - Unobtainable Agency Rage-Johnston F6 Comet (1st of 2)
21: Taking Out the Garbage Vol. 3 (Tom Sheldon)
 4.21 - Unobtainable Agency Rage-Johnston F6 Comet (2nd of 2)

RACES:
R1: Hang Ten (Air)
R2: Blood and Asphalt (Land)
R3: Phantom Riders (Land)
R4: Another Saturday Night (Land)
R5: The Endless Summer (Land)
R6: Freakwave (Sea)
R7: Mount Doom (Land)
R8: Deliverance (Land)
R9: Beach Head (Land)

DEMO MISSIONS (Xbox 360 Demo only):
D1: Kill Subteniente Miguel Esteban
 7.1 - Military Huerta Mesa
 7.2 - Military Wallys GP w/ roof mounted gun
D2: First Liberation
 7.3 - Guerrilla Wallys GP w/out mounted gun
 7.4 - Guerrilla Shimizu Tumbleweed w/ roof mounted gun
D3: Kill Pepe Nunoz
D4: Kill Captain Juanito
 7.5 - Bronze Delta SH4 Boxhead
 7.6 - Bronze Jackson Z-19 Skreemer
D5: Kill Coronel Aguinaldo
 7.7 - Agency Bald Eagle - Persuader
 7.8 - Non-affiliated Pequod - Harpoon PC 350 w/ rear mounted gun
D6: Retrieve the Prototype MV
 7.9 - Agency GP Thunder Extreme Prototype
 7.10 - Dark Green Wallys GP w/ roof mounted gun





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*13* FREQUENTLY ASKED QUESTIONS
===================================================================
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Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did,
and it does not retain its property, contact me and say so, although
I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here!
A: Send me the info on where it can be found at any time (especially the
end of the game), and I'll adjust or remove it from this guide
accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and
if I determine you really did discover it first, credit will be given.





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*14* CONTACT INFORMATION
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==========================================================
My screenname is LancetJades on GameFAQs.

You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, if I'm online you can IM me on Discord: lancetj#1039

Feel free to message me if you see me online. I'll reply as soon as I see the
message and have the chance to reply.

I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise."

If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.

Also, if you're unsure as to whether a vehicle not listed is special, email or
IM me about it! Make sure to tell me the vehicle name, what you think is
special, and what mission it is in. While I've checked most myself, the game
is big enough to make being sure of everything difficult. At the least, I can
tell you right away whether or not I've found it to NOT be special.





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*15* CREDITS
===================================================================
==========================================================
GTA_Loco
~Writing the original guide and providing a lot of the vehicle insight.

Master Gamer
~His guide helped me flesh out a couple of things here and there. Was a big
help with the Guerrilla safehouse accommodations. His walkthrough is here:
http://www.gamefaqs.com/console/xbox360/file/932363/49581

Maxim Nazarenko
~Identified the Guerrilla Ballard M5B1 Scout, which may only appear in
the PC and possibly PS2 versions of the game, not Xbox 360.

OneShot2Kills
~Wrote the Military Forces Guide, which helped me further complete the
Military Base vehicles section. His FAQ can be found here:
http://www.gamefaqs.com/xbox360/932363-just-cause/faqs/50687

RAS 2112
~Discovered that the invincible Agency extraction chopper is obtainable, and
that there's a unique green Battaille GPT-6 in mission 2.





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*16* VERSION HISTORY
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1.00     Completed May 13th, 2010.
First version of the guide, mostly complete. Most further discoveries will be
from finding vehicles parked in secluded locations in the game.

1.01     Completed May 14th, 2010.
Edited and revised a few things that I missed on the initial editing.

1.02     Completed September 1st, 2010.
Fixed a couple of errors, and added a couple of vehicles to the "not special,
but difficult to find" section. Namely another dark green Wallys GP, and a
dark green Meister LAV 4.

1.05     Completed September 3rd, 2010.
Fixed a few more things, and used OneShot2Kills' "Military Forces Guide" to
further complete the Military Base vehicle listings. Added defense force
vehicle listings. Discovered a Montano Boxhead in River of Blood.

1.10     Completed September 6th, 2010.
Revised some of the vehicle with weapon entries, a new location for the MV
w/ mounted gun, and other little things. Also discovered a military Yamada
Vaquero in I've Got The Power. Added a couple of entries in the final mission,
and realized the Dragonfly in 18 and 19 are actually an Aztek. Probably the
last update for a long while, unless by some miracle other vehicles are
discovered. Also added a section to cover the demo (available on Xbox 360) and
the vehicles therein.

1.11     Completed April 13th, 2011.
Checked out the first three Guerrilla reward vehicles and the Ambulance I
remember from the first phase Guerrilla side missions, but didn't find
anything. I did fix up some things in the guide, though.

1.12     Completed June 5th, 2011.
Changed my contact information.

1.13     Completed November 27th, 2011.
Finally figured out how to get the military Cutler Bullhorn in the first
mission.

1.15     Completed February 16th, 2012.
Made some minor corrections to several entries, and noticed that there's both
a roof and rear-mounted machinegun version of the Dark Green MV in The San
Esperito Connection. The roof mounted version is isolated.

1.16     Completed February 19th, 2012.
Fixed some small errors in the previous version.

1.17     Completed February 23rd, 2012.
Added knowledge of a Dark Green Wallys GP w/ roof mounted gun to the rare
vehicles list. Noticed the Garrett Paladin has a machinegun, and so added it
to the vehicles w/ weapons list.

1.18     Completed July 4th, 2012.
Made some spelling/grammar corrections, and added that Gamefaqs.com will always
host the most recent version of this guide.

1.19     Completed July 11th, 2012.
Updated the contact information section, and changed spacing of sections
a little.

1.20     Completed August 13th, 2012.
Improved the spacing in the vehicle sections, making it easier to read. Also
fixed a couple of minor numbering issues.

1.21     Completed September 17th, 2012.
Added the Guerrilla Ballard M5B1 Scout tank from phase 3 urban and military
base liberations.

1.22     Completed December 9th, 2012.
Re-formatted the guide, adding better spacing between sections.

1.23     Completed April 30th, 2013.
Added that the invincible Extraction chopper is obtainable, and a special
Guerrilla-green Battaille GPT-6 in mission 2, both courtesy of RAS 2112.

1.24     Completed March 9th, 2015.
Touched up a few things in the guide, improving descriptions of vehicle
strategies and the like. Nothing major, and too many minor things to
itemize. Unless new vehicles (or strategies for unobtainable ones) are
discovered, this is likely my final update with anything more than
spelling/grammar corrections.

1.25     Completed September 13th, 2016.
Updated the contact info section.





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*17* BOILERPLATE
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This document Copyright 2010-2016 John H. Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.