____                 _      _  _       __           ___
   / _  \___  ___ __  __/ /_   / // /_  __,  /__ __    / __/__ ___
  / __  / _ \/ -_/  \/_  __/  / // /  \/ _  / -_/ _/  / _/ / _/ -_/
 /_/ /_/\_  /___/_/_/ /_/     \___/_/_/\_,_/___/_/   /_//_/_//___/
   _   /___/   _   _          _                      ___ ____  ____
  / \ / |_  _ / /_/ /__ ___  / /__  _  _ ___ __     / __/ _  \/ _  \
 /      | // / /_  __/ / _ \/ / _ \/ // / -_/ _/   / _// __  / /_/ /
/_/ \/|_|_,_/_/ /_/ /_/ ___/_/\_,_/\_  /___/_/    /_/ /_/ /_/\___,_\
                     /_/          /___/
                      By: Legomondo (David Tran)
                 Version: 2.01 (Last Updated: 08/02/02)
                    Game System: Nintendo Gamecube
-----------------------------------------------------------------------

TABLE OF CONTENTS
 1.  Version
 2.  Storyline
 3.  Controls
 4.  Multiplayer
 5.  Modes
 6.  Maps
 7.  Guns/Gadgets/Items
 8.  Powerups
 9.  Characters
 10. Strategies
 11. Link
 12. Bonuses
 13. Note
 14. Thanks

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

08/21/02-2.01: Added a new reader's tip.  Shortened the ToC.

08/02/02-2.0: Finally reached version 2.0.  Anyways, added a reader's
             tip.

07/13/02-1.9: Another Strategy added.

07/01/02-1.8: Another minor change, about Top Agent for the PS2.

06/23/02-1.7: Minor change to the Frinesi information.

06/20/02-1.6: Email change.

06/11/02-1.5: After looking at FAQs on GameFAQs, I realized that my own
             Multiplayer FAQ was horribly incomplete.  So, I added
             modifiers and some more options that you choose before
             beginning a multiplayer game.  Also, if you notice, I
             changed the top, I believe it's called ASCII art or
             something and added what game system it was for, not that
             you don't already know.  The rest of the updates are
             minor, and you won't even know a difference, unless you
             take time to compare it with an older version, but who
             would do that?

04/25/02-1.4: After spending my time on multiplayer levels with new
             cheats, I discovered that the golden gun doesn't have an
             alternate fire.  I'm fixing that and deleting the
             description for the levels except for Escort and Rocket
             Manor; because anybody could play the levels to get an
             idea of what it is.  Finally, changing the Note section.

04/12/02-1.3: Alright, another big update.  This time I've waited until
             I got a lot of new stuff to add, so: enjoy!  New stuff:
             I'm adding a strategy section for each level, so after
             the Point(s) of Interest, there will be a strategies
             specifically for that level, so that people won't have to
             scroll down.  Added two Player's Strategies, a few
             regular ones, more information on the levels Escort
             and Manor and a link to another Multiplayer FAQ.  Do not
             send me anymore descriptions about them.  Check the Note
             section on sending me information.

04/09/02-1.2: Wow, a lot of new information, thanks to
             [email protected].  Yeah, thanks to him, I now
             have information on the Escort and Rocket Manor level.
             If you want, you can still send more information on those
             levels, because I'm in dire need of them.  I'm also
             adding a new section called Player's Strategies and a
             description of the multiplayer levels.  Finally, I'm
             updating the Protect the Flag Mode.

04/07/02-1.1: Fixed the version section so it would show the date.
             Added what the Gravity Boots did, and added the Armor
             powerup.  Finally, added a new strategy.

04/04/02-1.0: Finished the Multiplayer FAQ.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Storyline]=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ok, the storyline.  Since this game is not based on a movie/book, EA
made up its own storyline.  So, from the instruction manual:

007:  We have received a call for help from our friends across the
Pond.  CIA agent Zoe Nightshade has been investigating the connection
between a Hong Kong-based bio-technology firm, Identicon, and its
parent company, Malprave Industries.  Nightshade has gone missing, and
her investigation is of keen interest to MI6.  You must rescue her!

Plain and simple, except it has nothing to do with multiplayer.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[3. Controls]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Multiplayer-

Y- Jump
X- Crouch, press and hold to crouch
Z- Switch to Alternate Fire for some guns.
R- Fire
L- Aim
B- Use gadget
D-Pad UP/DOWN- Switch weapons
D-Pad LEFT/RIGHT- Switch gadgets
A- Reload
Analog Stick- Move
C-Stick- Look/Sidestep
Start- Pause

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Multiplayer]-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ah, multiplayer.  The place where you put your skills to good use and
"frag" your friends into oblivion.  You can team up with your friends
or bots or go solo where it's every man for himself.  Either way, it's
very satisfying.  At first, there are only four types of multiplayer
modes available, but you can unlock more when you earn bonuses from
Gold Medals and Platinums.  However, some of the maps require two-
players, so that means you have to have an extra controller.

   --------
   Choosing
   --------
   After you are done choosing your type of mode of play, you will
   have five options.  They include the Number of Players, Time Limit,
   Point Limit, Default Settings, and the stage select screen.  The
   number of players determines if you are playing with a buddy or
   not.  Time limit decides the length of time and point limit decides
   how many points a team needs to win by.  The rest of the choices
   are default settings, where you decide if you want the settings to
   return to default after each battle, and finally, the level to
   decide what level you are playing on.  After everything has been
   decided, you move onto a new screen.

   ---------
   Modifiers
   ---------
   Modifiers change how the battle is played, and vary from low
   gravity to safe restarts.  They will be covered below.

   One-Shot              Only one shot is needed to kill opponents,
                         basically a golden gun mode.

   Low Gravity           The gravity, as it suggests, is lowered so
                         that you can jump higher and fall slower.
                         With this option on, it is impossible to
                         inflict damage by falling off a high
                         building or ledge.

   Full Arsenal          Starts the player with all the weapons
                         available in the game.  NOTE: this is an
                         option you must unlock in single-player mode.

   Safe Restart          Starts the player in a safe location after
                         you die, so you won't immediately die.

   Random Weapons        After a weapon is collected, a random weapon
                         takes it place, so you may pick up a new
                         weapon.

   Persistent Weapons    After a weapon is collected, the same weapon
                         reappears, so you can pick up the same
                         weapon, and hole it yourself up.

   Golden Bullet         Only one shot is needed to kill opponents,
                         basically like a golden gun mode and One-
                         Shot.  Seems kind of a waste.

   Speed                 Increases your speed, default starts you at
                         100.  You can increase this 200.

   No Fall Damage        If you have this on, and fall off from a high
                         building, you won't take damage.

   -------
   AI Bots
   -------
   AI (Artificial Intelligence) Bots act as opponents for you or a
   teammate to go up against.  They have limited actions, so, don't
   expect some strategic actions like going against a human opponent.
   However, they have three difficulty levels, so they are great to
   get used to the world of James Bond.  Increase their difficulty as
   you increase in skill.  NOTE: AI Bots are only in the XBox and GCN
   versions.  They are not in the PS2 version.

   ---
   HUD
   ---
   Your HUD (Heads Up Display) shows your necessary options, like what
   your gun is, and how much ammo is has.  You don't need it on, just
   to know what your status is, and all that sort of stuff.

   --------
   Powerups
   --------
   Powerups affect the game, by offering their special abilities.
   They look like shields, and you can have two per game.  Check the
   powerups section to find out more of what each powerup does.

   -----
   Teams
   -----
   Teams allow you to have allies in the game, while facing other
   teams and their ally(ies).  Their are four different team colors,
   which are blue, gold, green, and red team.  Up to three members can
   be on a team, or have a free-for-all.  Teams are best used with
   human players, rather than AI Bots, as you can plan strategies
   together, instead of them going solo.

   -----
   Radar
   -----
   Your radar is a valuable tool that helps you against your battle
   with the enemy.  The radar shows where all players are, and how
   close they are to you.  You can tell by using the center dot (you)
   and judge the distance it is from the other dots (other players).
   Underneath the radar, are numbers that are in fractions.
   Currently, I have no idea on what it does, except that it changes.
   I suspect that it tells you your current team position, but I will
   clarify that.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[5. Modes]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are four modes, originally, but you can unlock another by getting
a Platinum in Precious Cargo.  The five modes are listed below.

   -------------------
   5a. Combat Training
   -------------------
   This is a classic Bond multiplayer mode.  Just you, maybe an ally,
   or more, and an enemy, for you to blast.  Combat Training is one of
   only two modes that allow you to have bots, a change from
   Goldeneye.  This mode has no objectives except to eliminate your
   opponents, so good luck out there!

   --------------------
   5b. Protect the Flag
   --------------------
   Just as plain as can be.  Protect the flag.  I think there is only
   one flag that's lying on the floor somewhere.  Whoever holds it for
   the desired amount of time wins.  To win, you every second you hold
   the flag for will count for the total time.  If you die while
   carrying the flag, your timer will NOT restart from zero.  It will
   stay the same.

   ---------------------------
   5c. Anti-Terrorist Training
   ---------------------------
   Again, I have no information on it as it is another two player or
   more mode.  I assume from the little blurb they show at the
   selection that you have to diffuse bombs.  They just pop up on your
   radar and you have to diffuse it by pressing the A button, at the
   same time, defending off your opponents.

   -------------
   5d. Top Agent
   -------------
   Top Agent is almost exactly like Combat Training, even letting you
   have AI Bots.  This mode starts off with someone as the top agent.
   The character will appear as silver (you'll know by the gun color)
   and if you kill the top agent, you will become the top agent.
   You'll also know by the voice that says it and words that appear on
   the screen.  People who are not the top agent will have to work
   together to bring him/her down, and will not be able to harm other
   players, meaning, they can't kill each other.  However the top
   agent can kill anybody.  NOTE: I have gotten two emails, and it
   seems that some of the PS2 versions of the game don't have this
   option.  I don't know why, maybe a defect or something, and I
   suggest you trade it in for another copy of it, seeing as you save
   your game onto a memory card.

   In your guide you said that some PS2 games may be glitched up and
   don't have top agent. It's not that the games don't have it, but it
   needs 3 players. (PS2 doesn't have bots) So, the game decides not
   to show that option unless you have a multitap.
   ([email protected])

   --------------
   5e. Golden Gun
   --------------
   Yet again, another two or more player mode, this is a comeback from
   Goldeneye.  I don't know if there is only one golden gun or one for
   each player, but one shot from it will kill you.  This mode is
   actually a bonus that you have to unlock by completing Precious
   Cargo and getting a Platinum Medal.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[6. Maps]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Maps are the areas where you play multiplayer.  The game starts you
with only eleven, but you can earn an extra one by completing Trouble
in Paradise and getting a Platinum Medal.  Below, I'll list the maps,
the default weapons, default gadgets, default powerups, single or two-
players needed, and any point(s) of interest.

   -----------
   6a. Dungeon
   -----------
   Default Weapons: P2K, FSU4, K57, FRINESI, and D17
   Default Gadgets: NONE
   Default Powerup: POWER
   Players: ONE
   Point(s) of Interest: Go to the left hallway, left facing the
                         stairs that are going up, and there should be
                         loose bricks in the wall.  If you peer
                         through them, you can see armor that
                         regenerates.  To get it, shoot the barrel and
                         the wall should explode.

                         The gates to the three prison cells hold a
                         powerup that may seem inaccessible.  To open
                         it, face the stairway or the door at the top,
                         and look to your right.  You should see a
                         brick on the wall with a brown bordering it.
                         Press it with the A button and the middle
                         gate should rise.

   --------
   6b. Town
   --------
   Default Weapons: P2K, K57, MRL 22, SSR4000, UGW, and PHOTON CANNON
   Default Gadgets: NONE
   Default Powerup: CLOAK
   Players: ONE
   Point(s) of Interest: There are many ways to go around town, but to
                         get an advantage, go to where the Photon
                         Cannon lays.  There, you can snipe people
                         with its tracking energy "balls" which can
                         kill players with one shot.  You can also
                         jump onto the roof on your left and travel
                         about around half the town on rooftops.  The
                         only way you can get across town on the roof
                         and into the balconies of the huge house, is
                         by using the Q-Claw.

   ---------------
   6c. Wine Cellar
   ---------------
   Default Weapons: FRINESI, PS100, FSU4, GRENADE LAUNCHER, INGALLS,
                    and UGW
   Default Gadgets: NONE
   Default Powerup: HEALING
   Players: ONE
   Point(s) of Interest: When you play in this area, you'll notice two
                         brown wheels, one in the room with rubble and
                         one near the top of the steps.  Touching one
                         will cause the giant circle to twirl down and
                         squash any opponents and allies in the pit.
                         Jump on it when it is down, and wait for it
                         to go back up. Then jump in a hole in the
                         wall to get the Healing powerup.

                         In the room with the rubble, look up and you
                         should spot a yellow and red can up on the
                         ceiling.  Shooting it will explode, but so
                         far, there is no use for it.

                         If you go through a hallway and look up, you
                         should see four gun barrels that will inflict
                         damage on you when you look under.  Take the
                         rightmost exit in the rubble room and you
                         should come to an intersection.  If you look
                         forward, you should see a hole covered with
                         wooden boards.  Take a left and then a right,
                         and then look up to see the barrels.  The
                         barrels are posed over a gun.

   --------------
   6d. Red Sector
   --------------
   Default Weapons: KS7, MRL 22, KA57, D17, FSU4, and GRENADE LAUNCHER
   Default Gadgets: Q-CLAW
   Default Powerup: CLOAK
   Players: ONE
   Point(s) of Interest: None really.  You can put the Q-Claw to good
                         use by holding down the B button to use it to
                         its maximum distance.  Find ledges near the
                         wall to surprise unexpected enemies by
                         blasting down fire at them.  It'll take them
                         a while to retaliate and you'll have the
                         upper hand.

   ----------
   6e. Castle
   ----------
   Default Weapons: P2K, UGW, FSU4, MRL 22, PS100, and GRENADE
                    LAUNCHER
   Default Gadgets: Q-JET
   Default Powerup: CLOAK
   Players: ONE
   Point(s) of Interest: Again, none; at least not that I know of.  I
                         guess the only thing worth mentioning is the
                         dead end.  On the lower level of the floor,
                         there is a slope that goes to a door.  The
                         door won't open, so you can trap your
                         opponents there.  Chuck grenades, or blast
                         them with the MRL 22.

   -------------------
   6f. Cooling Station
   -------------------
   Default Weapons: P2K, KS7, FSU4, D17, UGW, and TRIP MINES
   Default Gadgets: NONE
   Default Powerup: POWER
   Players: ONE
   Point(s) of Interest: The levels seem so uninspiring now.  There is
                         nothing as far as I know of.

   ---------
   6g. Abbey
   ---------
   Default Weapons: P2K, PS100, PHOTON CANNON, KA57, GRENADE LAUNCHER,
                    and PROXIMITY MINES
   Default Gadgets: NONE
   Default Powerup: BIONICS
   Players: ONE
   Point(s) of Interest: The only thing useful are ledges and beams on
                         the wall.  Since you don't have the Q-Claw
                         though, they are inaccessible.  Turn it on if
                         you want to surprise enemies.

   -----------
   6h. Arsenal
   -----------
   Default Weapons:
   Default Gadgets:
   Default Powerup:
   Players: ONE
   Point(s) of Interest: There is nothing here, except, in the
                         intersection room, where you can go
                         underneath, you'll see a lot of pipes.
                         Shooting them will cause steam to escape, but
                         that does nothing.

                         Go find the room with the Frinesi Shotgun.
                         The room next to it should have boxes stacked
                         upon each other.  Along a wall in that room,
                         there is a door, that will roll up when
                         you're near it revealing body armor.

   ----------
   6i. Harbor
   ----------
   Default Weapons: KS7, DETONATOR MINES, PS100, SSR4000, UGW, and
                    GRENADE LAUNCHER
   Default Gadgets: NONE
   Default Powerup: POWER
   Players: ONE
   Point(s) of Interest: You can climb on top of buildings with the
                         ladders on the side.  Try climbing on the big
                         building, where there is a sniper rifle.
                         From up there, you can pick off anyone if
                         you're fast enough.

   ---------------
   6j. Blue Sector
   ---------------
   Default Weapons: DEFENDER, PS100, MRL 22, UGW, KA57, AND GRENADE
                    LAUNCHER
   Default Gadgets: Q-CLAW
   Default Powerup: BIONICS
   Players: ONE
   Point(s) of Interest: Same thing like Red Sector.  Nothing except
                         to attach to ledges with the Q-Claw and
                         surprise enemies there.

   ----------
   6k. Escort
   ----------
   Description: This level is a couple of small houses divided by a
                large sidewalk and a train track.  Occasionally, a
                train will arrive, drop of a character (VIP, CPU
                controlled) and that character will just stand, walk,
                and leave on the next train that comes.  If you are
                supposed to protect it, you get 3 points when it
                leaves.  If you are supposed to kill it, you get three
                points when it dies.  Killing other players gets 1
                point. Note: You will die if you are run over by the
                train and 1 point will be taken off your score. The
                only weapon available in escort is the SSR4000
                (sniper). ([email protected])

                Two identical buildings, seperated by a lowered train
                track. If the train hits you, you die.  The buildings
                have stairs that lead to the roofs, and once on the
                roofs, there is a place to drop down (this will cause
                you harm unless you set your prefs not to) on the
                sides. You take turns protecting the VIP (man in brown
                suit who gets off the train on your side of the
                tracks) or executing the VIP (gets off on their side).
                You score +3 points for killing him when its your turn
                to, or +3 for keeping him from being killed (i.e. he
                gets back on the train unharmed) and only +1 for
                killing your oponent.  You get -1 for killing yourself
                (train or otherwise) and -3 for killing your own VIP
                when its your turn to protect him...  You are not
                scored -3 if opponent takes him out... but he does get
                the points. (Java Noir)
   Default Weapons: SSR4000
   Default Gadgets: NONE
   Default Powerup: CLOAK
   Players: TWO
   Point(s) of Interest: You can cross the train tracks at the two
                         gates and get to your opponents side.  The
                         CLOAK powerup is in the middle of the tracks.
                         (Zonno2)

   ----------------
   6l. Rocket Manor
   ----------------
   Description: Rocket Manor is a like an arena.  It is a circular,
                flat surface.  Along the diameter, there is an
                underground path.  There are three holes: One at each
                end (a little ways in) and in the dead center.  Above
                the center hole is a little structure with four
                pillers (think coffee table with four legs).  I don't
                know what weapons are there, but the one you start
                with is the MRL 22 (rocket).
                ([email protected])

                This is just a big open area; running through the
                middle of it is an underground path with sloping
                entrances at each end, and a hole in the middle of it
                (thats where the power up is).  On each end of the
                path there are lower walls where you can get to a
                ledge (to get more rockets and the only spots for
                armor).  These ledges can be reached by: Default
                starting position sometimes, aiming your MRL 22 at the
                ground and fire; it will launch you upwards (taking
                some damage obviously).  If you do this close enough
                you can aim to land on the ledge, or turn on the
                Jet/Claw.  Other than that this area is meant for an
                all out brawl with no sniping, just blasting away at
                each other. A fast and furious level if you ask me.
                (Java Noir)
   Default Weapons: MRL 22
   Default Gadgets: NONE
   Default Powerup: BIONICS
   Players: TWO
   Point(s) of Interest: I guess the three holes.
                         [email protected] says that the three
                         holes lead to the underground path.

                         If you start out on one of the platforms at
                         the ends of the levels, your opponents can't
                         get up to reach you so it's a good place to
                         shoot from. (Zonno2)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=[7. Guns/Gadgets/Items]=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Guns and gadgets.  The main thing that make up James Bond games.  In
multiplayer, you'll be able to use them both simultaneously, which
benefits the player greatly, at least to me.  Anyways, I listed the
guns in multiplayer below, and some information directly from the game
manual.  You can skip this part.

                               -------
                               PISTOLS
                               -------
P2K-Bond's standard pistol, designed to be the next generation of
   sidearm for the German police, this pistol sports a compact design
   and smooth single-action firing mechanism.  The P2K fires special
   lightweight 9mm bullets-while not the most powerful rounds in
   Bond's world, they allow for rapid and precise firing.
Range: Short-Range, Medium-Range
Alternate Fire: Silenced P2K-A silenced P2K, just like in single-player
               mode.

Windsor Viper-This large, stainless steel pistol delivers a .44 Magnum
             bullet with tremendous stopping power.  The Windsor is
             limited by a heavy recoil which reduces its rate of fire.
Range: Short-Range
Alternate Fire: NONE

IAC Defender-Developed for the Israeli military, the IAC fires the
            powerful .44 Magnum round at a steady rate of fire, thanks
            to a gas-powered blowback systm.  It's a powerful weapon,
            but accuracy suffers.
Range: Short-Range
Alternate Fire: NONE

Golden Gun-This special pistol is given as a reward for exceptional
          service in your first mission.  It has all of the advantages
          of a standard P2K, except that it's more powerful.  However,
          the gun can take down an opponent in one shot.
Range: Short-Range
Alternate Fire: NONE

                           ---------------
                           SUBMACHINE GUNS
                           ---------------
Koffler & Stock KS7-Developed for German border patrols, the Koffler &
                   Stock KS7 is an inexpensive lightweight machine gun
                   found in great numbers throughtout the world.  Its
                   low firepower, poor accuracy, and small clip size
                   make it effective only at close range.
Range: Short-Range, Medium-Range
Alternate Fire: NONE

Ingalls Type 20-Originally designed for urban police use, the Ingalls
               Type 20 never achieved popularity because of its poor
               accuracy.  It immediately caught on with the criminal
               underwold, where its lack of finesse was viewed as an
               advantage rather than a liability.  Compared to the
               KS7, the Ingalls still has a higher rate of fire and a
               larger clip.
Range: Medium-Range
Alternate Fire: NONE

Calypso P-750-The large-capacity cylindrical magazine gives the Calypso
             P-750 an unusual look, but it carries more rounds than
             any other submachine gun.  An additional grip gives it
             greater accuracy than the Ingalls or KS7, and a high rate
             of fire makes it a formidable weapon.
Range: Medium-Range
Alternate Fire: NONE

Munitions Belgique PS100-Built for the Belgian military, the PS100
                        features a dorsal magazine that holds more
                        rounds than the Ingalls or the KS7.  Its
                        superior rate of fire makes the PS100 the most
                        lethal submachine gun in the world.
Range: Medium-Range
Alternate Fire: NONE

                            --------------
                            ASSAULT RIFLES
                            --------------
Kazakovich KA-57-The most recognizable assault rifle in the world, the
                KA-57 was developed fo the Soviet infantry during the
                Cold War.  It's a sturdy rifle with low stopping power
                and a slow rate of fire-more accurate than a
                submachine gun, but lacking in punch of other assault
                rifles.
Range: Medium-Range
Alternate Fire: NONE

Windsor FSU-4-A version of the US Army's standard-issue assault rifle,
             the Windsor FSU-4 offers a decent rate of fire and
             accuracy with the added benefit of a grenade launcher.
Range: Medium-Range
Alternate Fire: Grenade Launcher-Acts like the weapon grenade launcher.

Meyer-Westlicher UGW-While other nations prefered steel and aluminum-
                    alloy weapons, the Austrian Army realized the
                    possibilities of designs based on plastics.  The
                    UGW features a good rate of fire and excellent
                    accuracy, aided by a 3x scope.
Range: Medium-Range
Alternate Fire: NONE

Koffler & Stock D17-The revolutionary design from Koffler & Stock may
                   change weapons forever.  The D17 fires caseless
                   ammunition which increases the weapon's accuracy.
                   With a high rate of fire and a powerful 4x scope,
                   the D17 ensures considerable firepower on a target
                   with a high degree of accuracy.
Range: Medium-Range
Alternate Fire: NONE

                                -----
                                OTHER
                                -----
Frinesi Special 12-Used by police forces around the world, this 12-
                  gauge combat shotgun has limited range but
                  tremendous firepower.
Range: Short-Range
Alternate Fire: Automatic Shotgun-Fires all the shells without having
               to even reload once until all shells have been fired.
               I don't see why anyone wouldn't want to switch to this.

               Iceman935 says that the Alternate Fire for the Shotgun
               actually makes the shots less powerful, compared to the
               standard fire.

SWZ SSR4000-A bolt-action rifle, the SSR4000 can deliver powerful
           rounds accurately and at great distances.  A sniper shot
           from the SSR4000 neutralizes almost any opponent.  In
           addition, the SSR4000 has the power to penetrate armored
           helicopter glareshields.
Range: Long-Range
Alternate Fire: Scope-Use the C-Stick to aim with the scope.  Pressing
               up and down on the C-Stick causes it to zoom or
               retract.  Zoom in on distant enemies, but retract the
               scope when they get closer.

MRL-22-This compact, shoulder-launched weapon fires unguided rockets
      that deliver tremendous firepower.  Accurcy is not a premium
      with the MRL-22 since collateral damage ensures neutralization
      of any nearby opponents.
Range: Long-Range
Alternate Fire: Guided Rockets-Just point the crosshairs where ever you
               want and the rocket will guide itself toward there.  If
               there are any obstacles in the way however, the rocket
               will explode.  It is extremely hard to guide toward
               specific targets.

Grenade Launcher-The Grenade launcher shoots grenades farther and
                faster.  It's an effective weapon for eliminating
                snipers and players camping in hard to reach areas.
Range: Long-Range
Alternate Fire: Cluster Grenade-This reminds me of an anti-aircraft gun
               as the grenade splits into smaller ones and then
               explode in mid-air.  Kind of like flak or something.
               However, if the grenade directly hits a person, the
               grenade will immediately split and explode.  This
               weapon is great for players who are clutered together
               or for a better chance of hitting someone.  Most
               likely, anyone who gets caught, will die.

Photon Cannon-The Photon Cannon is an experimental MI6 Training Center
             weapon.  It shoots two diferent types of projectiles.
             These projectiles are highly destructive energy balls.
             The primary firing mode shoots a homing projectile that
             targets players as they move.
Range: Long-Range
Alternate Fire: 5 unguided energy balls-They are good for a spread
               effect, and have a better chance of hitting a target.
               Be careful though, as they will damage you and maybe
               even kill you if the balls explode too close to you.
               This is best used in an outdoor environment.

                                -----
                                MINES
                                -----
Proximity Mines-I'm not sure if mines are weapons or gadgets, because
               you use them like gadgets.  Red mines, that when
               deployed, activate.  Any person friend or foe that
               comes into range with one of the mines won't likely
               live through it.  Destroy mines by shooting them from
               far away.
Range: Short-Range
Alternate Fire: NONE

Detonator Mines-Stick these onto walls, and when your opponent comes
               close enough, detonate them with the Q-Remote.
Range: Short-Range
Alternage Fire: NONE

Trip Mines-Easilty distinguishable by its laser, trip mines have trip
          lasers, that when cross, detonate the mine.  You can trip
          the laser that's far away from the mine, and only the mine
          will explode.
Range: Short-Range
Alternate Fire: NONE

                               -------
                               GADGETS
                               -------
Q-Claw-A double-coiled filament that can be used to climb up to ledges
      and balconies.  If the filament strikes a suitable surface, it
      grabs and holds, pulling the holder of the Q-Claw towards that
      point.  Very useful in securing entrance to above-ground areas.
Range: Long-Range
My Comment: It has an extreme range, and is capable of getting you
           across the room fast.

Q-Remote-Used in multiplayer only when there are detonator mines.  Once
        you set your mines, activate them with the Q-Remote.
Range: Long-Range
My Comment: Not very useful as you have to cycle through your
           inventory, and could end up dead.

Q-Jet-The Q-Jet can lift an agent into the air to reach elevated
     platforms or stations.  It is a short-burst mechanism, requiring
     frequent recharges.
Distance: Long-Range
My Comment: Can keep you in the air for a long time.  However, while in
           the air, and not using the Control Stick in any direction,
           it will not lift you as high as you would have used the
           Control Stick.
                                -----
                                ITEMS
                                -----
Armor-Armor parially restores your health when you've been injured.

Powerups-Grants the player certain abilities that last a short time.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[8. Powerups]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Powerups give the player special abilities or enhancements, but they
only last for a few moments.  You can measure how long you have left by
a symbol on the upperleft hand corner.  Try and find opponents when you
use them.

Bionics-The player moves faster, shoots Q-Claw faster, and reloads gun
       faster.

Shield-A player absorbs damage instead of taking damage.

Cloak-The player becomes transparent.  However, you can see the player
     if you are close enough.

Power-I'm guessing this gives the gun more power.

Healing-Continually rengerates the player's health until the powerup
       goes away.

Gravity Boots-When you jump, you jump as high as if you had the Q-Jet
             on. ([email protected])

Armor-Same thing as the Shield, except people actually know you've got
     Armor because you're covered in gold.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=[9. Characters]=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Characters are people who you can play with in multiplayer.  You start
off with only ten, but can earn six more by getting platinums on
certain levels.

Character:                          Obtain:

Bond                                Start off with him.

Jackal                              Start off with her.

Malprave                            Start off with her.

Rig Diver                           Start off with her.

Bloch                               Start off with him.

Griffin Clone                       Start off with him.

Evil Zoe Clone                      Start off with her.

Twin                                Start off with her.

Super Thug                          Start off with him.

Identicon Guard                     Start off with him.

*Stealth Bond*                      Beat Dangerous Pursuit and get a
                                   platinum medal.

*Guard*                             Finish Cold Reception with a
                                   platinum medal.

*Alpine Guard*                      Finish Streets of Bucharest with a
                                   platinum.

*Cyclops Oil Guard*                 Finish Poseidon with a platinum.

*Poseidon Guard*                    Finish Mediterranean Crisis with a
                                   platinum.

*Carrier Guard*                     Finish Evil Summit with a platinum.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=[10. Strategies]-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Every good agent needs strategies, and I've listed some below.  Feel
free to join in.

-In levels where you have the Q-Claw, grapple onto the wall or ceiling
and hold the B button to hang there indefinitely.  You can blast your
opponents from up high, and they'll never know what hit them.
However, the AI Bots have some sort of knowledge, whether you are up
there are not, so don't hang there for too long.

-Use the Q-Jet to break your fall.

-When using the MRL-22, aim for the ground to make sure you inflict
damage.

-Use the C-Stick in conjunction with the Control Stick to move circles
around an opponent, making you harder to hit.

-By strafing around corners and other indestructable items, you can
peek out and shoot at opponents and duck back in without taking
damage.

-Aiming is crucial to winning the game.  Just like in real life, aiming
a person's head will cause him to most likely die.  However, you may
not always have time to aim, so just pull out the big guns and blow
him away.  In the SSR4000's case though, aiming anywhere will put him
down for good.

-In the level Castle, you can have an advantage against opponents by Q-
Clawing up where there are ledges.  Use this as a sniper's nest
against Bot and Human players. (LittleJack)

-From high areas (rooftops, ledges, etc.) use the Q-Claw onto the
ground where you want to land and you will not get hurt.  Also you can
pinpoint where you want to land, to sneak up on somebody.
(Java Noir)

-In the Manor, if you have the grapple on, there are ledges up along
the wall that you can access from the center part of the level.  There
is also a dead end where you can pin people at the center part of the
level. ([email protected])

-In multiplayer, you can use the Q-Claw to inflict damage.  It doesn't
do much damage but it's funny to watch.  You can just tap B, but you
have to press and hold until it hits. (LittleJack)

-Hey, I dont know if it is just my game or not but it disables any
controllers with turbo on it not allowing them to be used, this also
happens for single player, just something you can add to warn people
if they are going to get 2 controllers and might want one with a turbo
feature. (Jeff)

-Any 1 on 1 game can be won simply by sniping; IF you're good at it.
When sniping at a stand still, always take cover and duck unless it
hinders your veiw of the target.  When moving, try moving backwards to
be able to shoot your pursuers.  To take down enemy snipers, go in at
close range, or take them out at long range by: with a wall between
you, aim for them, then strife to the end of the wall an shoot before
they can.  NEVER walk around with the scope on and always get armor.
([email protected])

-I will try my best to explain this: When playing with the Q-Claw on in
the castle level, if you look way, and I do mean way, up on the right
side (looking out from dead-end hallway and left of that stair case)
you can see a ledge in the corner. Q-Claw your way up, but be careful
because there is not much ledge to work with, and set up shop for some
easy sniping. I massacred some of my buddies from that position. They
had no idea were I was. ([email protected])

-I have a very good use for trip mines that I figured out the other day
while playing with my friends in the cooling station level (thats the
one with sliding doors right?). What I did was open the sliding doors
and stood between them and then looked down to place a mine on the
ground. When you walk away it should be hidden. This has many uses, 1)
they cant see the mine till they open the door and if they are not
looking out then they will die. 2) Even if they stop and see it they
cant blow it up (unless with something like a gernade launcher)
because if they do shoot it, they will be too close to the mine and
blow up(because the doors will close if you walk away to shoot it). 3)
with 2 mines next to each other, to make it look like jail bars, the
door way will be too narrow to walk through and that way you can
control where your enmeys are at (or trap them completely).
([email protected])

-I'm not sure if you know about this trick, but I'm guessing you don't,
as for example, you said in the Town level the only way to get on the
rooves of the buildings was using the Q-Claw, but there is another,
and in my opinion, easier way to get up there: If you jump, and then
at the peak of your jump, use the Q-Jet, you jump a LOT higher, de-
fintately high enough to get on the roofs of the Town level or any
other high ledge. Such as the one on Abbey which I use a lot: I
usually set the weapons so I swap the Rocket Launcher on the level for
the SSR4000 and in the biggest hall there is (I think there is only
three, its the one without the hole in the floor, or the slightly
elevated ledge which has armour on it) if you look up and around you
will locate a high ledge, which I'm not sure you can get to with the
Q-Claw. I do the Super Q-Jet jump, which I mentioned above, to get up
there, and using my sniper rifle, I can easily get in excess of 10
kills before I possibly die (especially if Rocket Launcher/Photon
Cannon turned off). Also, there is a slightly higher ledge there as
well where you can see up the corridor to the right. And finally,
where in your guide you say '...and if you look, you can see the
armour power up there...' or words to that sort of meaning, then it
depends on which power-ups you turn on; there may actually be Cloak
etc. ([email protected])

-1)When using proximity mines (red ones) one of the best places to set
them is to find all the starting locations in a level and run around
setting them there. When one of your friends dies, they will come back
at a random spot, only to instantly be blown away by a mine. This can
repeat multiple times, if you are fast you can keep them dying for
quite a while.

2) Remember that the spiper rifle has a laser beam which activates
when you are looking through the scope. If this beam gets on the wall
or the ground, a red dot will appear, alerting your friends. Try to
aim first without the scope, then quickly zoom in and kill them before
they know what hits them. Alternativly, if you see one of these dots,
run. I find the best way to flee from a sniper is to fire the q-claw
somewhere. It yanks you away at high speeds, and if you are lucky you
can come around from a different angle and the sniper will never see
it coming.

3) On the town map, a great bot sniping place is behind the crates on
the arch. This is where the p-cannon usually is. The bots seem to have
no clue how to hit you there, so you can pretty much just sit there
and wait for one of them to come into your view.  ([email protected])

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[11. Link]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Alright, this is from AlecTrevelyan006 from the GameFAQs message board.
Rather than write the whole thing out, I'm just going to include the
link.  Thanks to him, you can now check out where the specific location
of the golden gun and bullets are.

http://www.gameadvice.com/forums/showthread.php?s=&threadid=115199

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[12. Bonuses]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

These bonuses you get from the single-player missions affect
mulitplayer.  Some of them are quite useful, and some are not.  You can
unlock all of these by getting platinums on all the single player
levels.

MP Map: Rocket Manor-a new multiplayer map, requires two or more human
       players.

MP Game Mode: Golden Gun-enables the golden gun mode where the player
             with the golden gun can finish others with one shot.

MP Model: Stealth Bond-A new multiplayer character.

MP Powerup: Gravity Boots-It's a power up like any other, when you
                         collect it, there is a little timer that
                         shows how much you left, and when you do have
                         it, you can jump much higher and fall much
                         slower.  From what I can tell you take no
                         damage if you fall from a very high place
                         with these, since you fall so slow. (Geo)

MP Model: Guard-Another playable character.

MP Weapon: Viper-the pistol becomes playable in multiplayer.

MP Modifier: Full Arsenal-Each player starts with every weapon on the
                         map.

MP Model: Cyclops Oil Guard-Yet another character.

MP Model: Poseidon Guard-Another character.

MP Model: Carrier Guard-Finally, another character.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[13. Note]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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This FAQ should not be reproduced, copied, or produced in any way
without my consent, nor should it be altered.  It should only appear on
GameFAQs and only GameFAQs since it keeps on updating.  If you want to
tell me what some of the things are that I didn't know, or have a
multiplayer strategy, a new interest in one of the maps, or see a typo,
whatever, email me at: [email protected].  NOTE: Please, when you're
sending me information, try to leave your message board name so I won't
have to use your email addresses and don't send me more descriptions of
the level Escort and Manor.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[14. Thanks]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Thanks goes to:

-EA for making this game.

-GameFAQs for making this possible.

-For the people who read this FAQ and make it as helpful as possible.

-and Nintendo for making the Gamecube.

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                       Copyright 2002 Legomondo