I-Ninja Boss Guide
by DocDragon

1. Table of Contens
2. Bosses
2a. Kyza
2b. Ventis
2c. Psyamon
2d. Malakai
2e. Emporor O-Dor
3. Update history

2. Bosses
What's an action game without level bosses? Not a very good one, that's
for sure.

2a. Kyza
       Hmmmm, big, mean, ugly, has his own lifebar and a level dedicated
to him... Yup, this guy's a boss. Not to mention easy. There's actually
a challenge level later in the game where you've gotta beat this guy
without getting hit once. But to beat him now, all you gotta do is climb
into the Tekatron Robo-Fighter and go toe-to-toe with him in a battle
that calls forth visions of Godzilla flicks. Press B to use the left
jab, X to use the right jab, and Y to use the uppercut. Also, pay
attention to the green bars on the sides of the window. When they get
full, hold A to fire the eye laser right down Kyza's ugly throat.
       The battle itself takes place over 4 "rounds". In the first three,
little arrows that tell you which way to dodge light up on the screen
when Kyza's about to throw a punch. In round 4, you have to rely on his
body language, but he telegraphs his punches. Whichever arm moves, is
the one he's gonna punch with. If both his arms move, DUCK! Dodging his
attacks increases your multiplier, as well as saving health.Between
rounds, he launches missiles at you. You can either dodge for
multipliers, or simply swat them out of the sky.

2b. Ventis
       The second boss that Ninja's gotta lay the smack down on is a
giant, robotic fishie. Granted, giant robot fish are usually minibosses,
but this one's bad enough to claim the coveted title of "Boss". Anyhoo,
jump in the submarine (Inset "Yellow Submarine" joke here), and start
fighting. The control stick moves the sub, B fires the torpedoes and
A+control stick uses the barrel roll for a quick dodge.
       Ventis has multiple methods of attack. Firstly, he'll fire what
looks like a mine on a chain. Simply move the sub away, or barrel-roll
if you're in a tight squeeze. Secondly, he'll spit a bunch of mines into
the air, and they'll come down on top of you. Once again, just dodge.
His third way of attacking is spitting a string of mini-mines in a
spiral pattern, which then closes around you. Once again, move or
barrel-roll the sub AWAY from them. Lastly, he'll charge right at you.
This really hurts, and he's really big, so barrel-roll away presto fasto
or get chomped. He snaps his jaws a few times before doing that, just as
a warning. Dodge any of his attacks, get a multiplier. Just remember
that, and hammer the B button like your life depends on it, and you;ll
do fine.

2c. Psyamon
       Didn't I see this guy in a DOOM clone? Ah well, you gotta do a
little fighting  before you get to this guy, so get going. Beat the red
Ranx at the start of the level to open the door to the next room. Hop
into the unguarded Enforcer and take the training program if you want.
But to put it simply, the control stick aims, B fires, A reloads and X
fires the power cannon, which is charged by blowing up enemies.
       Psyamon is really predictable for a boss that comes this late in
the game, and is something of a disappointment. For starters, he coughs
up ghost Ranx and Red ghost Ranx that split into 2 normal ghost Ranx
when blasted. Shoot the ghosts and reload when necessary. Don't bother
shooting Psyamon, the guns can't hurt him. He then spits out a fireball.
Shoot it before it hits, then shoot Psyamon with the power cannon. If he
fires a ball of lightning, DON'T LET IT HIT! It will scramble your
controls and pretty much make you a sitting duck. 5 hits with the Power
Cannon will send him back to whence he was at.

2d. Malakai
       Wow, this guy has it going on look-wise. Tattered clothes, single
eye shadowed under a wide-brimmed hat, all of his physical body covered
in bandages, big curly hittin' stick... It's almost a shame we have to
pound him insensate. Well, to start with, Malakai turns the arena into a
lava pit with about a dozen platforms arranged in a circle. These
platforms randomly rise and sink into the lava, so watch your step.
He'll also fire balls of... lava-y... plasma... stuff at you, so jump to
another platform and dodge them for a multiplier (It's easy to get a
multiplier of x10 here). Also, some of the platforms have shurikens on
them. Grab them and toss them at his creepiness. When he goes
"UWAAA!"(exact qoute), he'll start using a high-voltage spinning attack.
Just jump over it and resume tossing the shurikens. Eventually he'll go
"EYEEEEGH!" and get knocked to the floor. At this point, he'll make the
arena safe to walk on, and the platforms will sink into the floor. He
now starts teleporting around the arena, and uses different attacks
based on how far away you are.
       If you're close, he'll either use the Staff Sweep (swings his
hittin' stick horizontally), the Staff Chop (swings said hittin' stick
vertically), the Staff Stab (pushes the staff at you, curly end first),
or the Staff Dance (swings said stick around while moving). If you're
far away, he'll use the Shockwave (sends 2-3 concentric circular
shockwaves out), or the Lava-y... plasma... stuff cannon (sends about 5
balls of lava-y... plasma... stuff at you). If he uses the cannon,
simply move a little to the side to dodge the projectiles, then rush in.
If he uses the shockwave, jump each wave as it comes. Trying to sword-
hover will just have you landing on the second or third wave. When you
get in close, simply dodge the stab and chop or jump the sweep, then
attack until he teleports away. Don't try to attack him during the Staff
Dance, since he's basically invincible. Just run until he stops the
attack, then dash in and wallop away. Malakai has no preset pattern of
his attacks, so just remember what I've told you and be aggressive!

2e. Emporor O-Dor
       Here he is, the big smelly cheese himself, the grand master of
badness, Emporor O-Dor! I honestly expected more from him, but a final
boss is a final boss. For the first part of the battle, run/jump past
the disks he throws and attack the red pack on his waist. If he swings
his cannon at you, then just dodge it. If he blocks your attacks, he'll
send you flying back. Repeat the dodge-attack process until his lifebar
is fried. Then part 2 begins.
       The aforementioned part 2 of the battle starts off with a mini-
obstacle course. Just some low-gravity jumping and chain-swinging,
nothing too major. Also, the platforms are loaded with alien vegitation
that you can chop up for points. Just keep jumping until you reach O-
Dor's Last Stand.
       The REAL part 2 of the battle is just more of the same from part
1, except O-Dor's got some more tricks up his funky-smelling sleeve.
Firstly he's got a rocket attack that's easy to dodge. Just run from it.
He's also got a "Fart-Block" that'll launch you almost all the way to
the edge of the platform. Just keep pounding on him like you did in part
1, and he'll go down like a pile of smelly bricks.

3. Update History
12/20/2003: Rented I-Ninja, beat Kyza, Ventis and Pysamon.
12/21/2003: Beat Malakai and O-Dor, wrote Boss Guide, submitted Boss
Guide.