__ __ __
/\ \/\ \ __/\ \__
\ \ \_\ \/\_\ \ ,_\ ___ ___ __ ___
\ \ _ \/\ \ \ \/ /' __` __`\ /'__`\ /' _ `\
\ \ \ \ \ \ \ \ \_/\ \/\ \/\ \/\ \L\.\_/\ \/\ \
\ \_\ \_\ \_\ \__\ \_\ \_\ \_\ \__/.\_\ \_\ \_\
\/_/\/_/\/_/\/__/\/_/\/_/\/_/\/__/\/_/\/_/\/_/
____ __ __
/\ _`\ /\ \__ /\ \__
\ \ \/\_\ ___ ___\ \ ,_\ _ __ __ ___\ \ ,_\ ____
\ \ \/_/_ / __`\ /' _ `\ \ \/ /\`'__\/'__`\ /'___\ \ \/ /',__\
\ \ \L\ \/\ \L\ \/\ \/\ \ \ \_\ \ \//\ \L\.\_/\ \__/\ \ \_/\__, `\
\ \____/\ \____/\ \_\ \_\ \__\\ \_\\ \__/.\_\ \____\\ \__\/\____/
\/___/ \/___/ \/_/\/_/\/__/ \/_/ \/__/\/_/\/____/ \/__/\/___/
Published by: Developed by:
_ _
___(_) __| | ___ ___
/ _ \ |/ _` |/ _ \/ __| +-+-+ +-+-+-+-+-+-+-+-+-+-+-+
| __/ | (_| | (_) \__ \ |I|O| |I|n|t|e|r|a|c|t|i|v|e|
\___|_|\__,_|\___/|___/ +-+-+ +-+-+-+-+-+-+-+-+-+-+-+
-------------------------------------------------------------FULL GUIDE
_______________________________________________________________________
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
* An FAQ *
- by -
* Steve Taylor *
- Began: 15/September/05 -
* Finished: 27/September/05 *
- E-Mail:
[email protected] -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
To cut down on massive lists and TOCs, I've just made simple Ctrl +F strings
for you. Want to visit the actual Walkthrough? Just type W-T in the search
function. The guide's not that hard to navigate either way, but just a small
feature to make it a little easier.
Table of Contents:
(I-I) Introduction (I-I)
(E-M) E-Mail Me (E-M)
(C-C) Controls (C-C)
(W-T) Walkthrough (W-T)
-------------------------------------------------------------------------------
(I-I) INTRODUCTION (I-I)
-------------------------------------------------------------------------------
Hola, 47.
Yes, welcome to the Assassination Guide to Hitman: Contracts. Here you'll find
the ways to get in, terminate your target, and get out. It'll list the costumes
and disguises you'll need, the weapons you'll want, and the routes you'll take.
I'm writing this guide for the fact that some people spend hours in frustration
watching as the guard heads your way as you hold a dead waiter in your arms.
There is more than one way of doing a level, so this guide will help you
complete the level which ever way you're comfortable with. And I am trying to
write without spoiling the game, so I won't write down plot twists or cutscenes
and such, and that does include not telling you every which way to go, so
directions are kept to a minimum.
I've divided each mission up into objecives, with different methods of carrying
them out on each. Some may only have one method, others will have more than 10.
I still haven't come across all of the methods, that's why I love this game -
you can discover something new by exploring, by using a disguise in a certain
area, by turning off the power in that area and going over there...
Oh, and good luck, 47.
-jimfish.
-------------------------------------------------------------------------------
(E-M) E-Mail Me (E-M)
-------------------------------------------------------------------------------
Yes. It's official. I love the attention. Gimme your e-mails. Make my head
explode.
To send me mail that I will read, please set it up with the following fields:
E-Mail:
[email protected]
Subject Line: Big Mutha Truckers Guide
Now that you've got my interest, you must abide by the rules below, or else it
won't be read and instead, ignored. Please, if you want your voice to be heard,
follow the rules/guidelins.
THE DO'S
=-=-=-=-=
- Inform me of errors that I've made. Either constant grammar or factual info.
- Pass on strategies and solutions on how to solve parts of the game which I
have not mentioned.
- Ask for help about things not mentioned in the guide.
- Write in words. Not internet short cuts.
- I like to read e-mails with proper formatting and grammar. Please do be sure
to write your e-mail like so.
- And please, read through the guide before even thinking about contacting me.
I've had many e-mails in the past about my other guides where they ask me
questions which were answered, or not answered in some cases, since some were
about the how to complete Level X and Y when it was only a demo guides I had
wrote.
THE DO NOT'S
=-=-=-=-=-=-=
- Send me chain letters or spam. That's one big no-no.
- Send attachments. In some cases, I do accept them, but usually for pictures
only.
- Call me names/Insult me/Threaten me/yadda yadda yadda...
- Use child like e-mails with crap colours. I don't want size 32 bright yellow
font on top of a lime green background.
- Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF.
- No stupid 1337 speaking. If I see it, it's deleted in a flash.
- Ask irelevent questions which I answered in my guide. It irritates me to have
that done.
See those rules? Well...they're more like guidelines anyway...but it doesn't
matter either way! OBEY THEM OR DIE!
-------------------------------------------------------------------------------
(C-C) CONTROLS (C-C)
-------------------------------------------------------------------------------
The game has a tutorial-type training session included, but as for all my other
guides, I've included a diagram and list of the default controls as a fail safe
..just ind case.
-------------------------------------------------------------------------------
XBOX CONTROLLER BUTTON LAYOUT
-------------------------------------------------------------------------------
______ ______
/L.TRIG\ /R.TRIG\
/¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\
/ \
/ /¯¯¯\ \¯\/¯/ (Y) \
Left Stick------|-> | | /_/\_\ (X) (B) |
| \___/ XBOX (A) |
(Back)------|-> O _____ |
(Start)---------/--> O /_| |_\ /¯¯¯\ O <-\------(Black)
| |_ + _| | | O <---|--------(White)
D-PAD------|--------> \_|_|_/ \___/ <---------|----Right Stick
/ \
| /`--------¯¯¯¯¯¯--------`\ |
| / Controller S \ |
| / made by Thuyker \ |
\____/ \____/
-------------------------------------------------------------------------------
ON-FOOT CONTROLS
-------------------------------------------------------------------------------
______ ______
----->/ \ / \ <------------
/¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\
/ /¯¯¯¯¯¯¯\¯¯¯¯
/ /¯¯¯\ \¯\/¯/ v (Y) \
----|-> | | /_/\_\ (X) (B)<--|----------
| \___/ XBOX (A) <----|-
| O _____ |
/ O /_| |_\ /¯¯¯\ O <-\--
| |_ + _| | | O <---|---
-----|--------> \_|_|_/ \___/ <---------|-
/ \
| /`--------¯¯¯¯¯¯--------`\ |
| / \ |
| / \ |
\____/ \____/
-------------------------------------------------------------------------------
________________________________________________________________________
\ /
\ MISSION 1 -/\/\- !Asylum Aftermath! -\/\/- MISSION 1 /
\ M1 - AA /
\________________________________________________________________/
Mission Summary:
After getting vengeance upon his tormentor and creature, Dr Orthmeyer, Elite
SWAT Members race to the Asylum in an attempt to neutralise the dangerous
assassin. 47 must get out alive....
Mission Objectives:
-Escape from the Sanitarium
Starting Items/Weapons:
-1 x Syringe
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
___________________________________________________________________
-/\ *ramble ramble* /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Grab the CAR KEY from the body in front of you and out the door. If you check
your map, you'll see that there is a green line marking out the route that
you'll need to take to get to the Elevator. Follow it for now. When you come to
a patient as he rambles around, knock him out and steal his clothes. Keep
following the green line and don't be scared by the patients, once you reach
the elevator, ride it to the first floor. Once at the top, walk through the
large lobby and to the exit. 4 SWAT members will be guarding the door, and
there's a door directly behind them on the left, so go in there.
You'll see a spiral staircase in here, so sneak up there. Evade the SWAT member
as he patrols the stairs and the rooms, and head in to the opposite room and
onto the balcony. Peep over the edge and catch a glimsp of the SWAT who
protects a car, when he's on the left hand side of the car, climb down the
ladder and ESCAPE via the car.
___________________________________________________________________
-/\ SWAT! COMING THROUGH! /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Swipe the carkeys and then follow the greenline again to the elevator again and
ride it to the second floor. There is a dead SWAT member here who fell victim
to a horde of insane patients. Steal his uniform and SPAS-12 Shotgun and take
the elevator down to the first floor. Walk out the door, round to the car and
ESCAPE.
*********************************TIP************************************
# There is also a SWAT uniform in the lobby on the 1st floor. #
*********************************TIP************************************
___________________________________________________________________
-/\ Blood Bath Time /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Grab all the weapons you can and start blasting. You can save ammo by not
killing the patients (since they're no threat) and only killing the SWAT guys.
If you kill all the SWAT guys outside, you can simply walk out the front gates.
*********************************TIP************************************
# You don't need to kill all the guards outside via mass-slaughter, as #
~ you can head to the roof and pinch a sniper-rifle off one of the ~
@ patients. Pick off the snipers by the trucks one by one and you can @
{ leave easily. Be sure to shoot out the truck's huge lights, first! }
*********************************TIP************************************
___________________________________________________________________
-/\/ SILENT ASSASSIN \/\-
-\/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\WALKTHROUGH/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\/-
Run and grab the CAR KEYS from the body in front of you can leave via the door.
Follow the greenline on your map and take the elevator up to the second floor.
Pinch the uniform from the dead SWAT and his shotgun. Ride the elevator back
down to the first floor and head out the front door, avoiding the guards who
block it. Run over to the car, hit the ESCAPE option and you're done.
************************SILENT ASSASSIN***********************************
# CONGRATULATIONS! You have been awared Dual CZ2000 Pistols for achieving#
~ Silent Assassin on Asylum Aftermath. ~
************************SILENT ASSASSIN***********************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR ASYLUM AFTERMATH
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Patient Get-Up: =
- ------------------- -
= =
- Pros: -
= =
- - Can get you all around the Asylum without -
= problems. You can't leave the front door. =
- - Good starting costume to learn level layout. -
= =
- Cons: -
= =
- - Can't carry weapons. -
= - Can't leave front door... =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Carer Outfit: =
- ------------- -
= =
- Pros: -
= =
- - Are armed with stunguns. -
= =
- Cons: -
= =
- - Will be Shot-On-Sight if seen carry stunguns.-
= - Is the worst disguise. Don't use it. =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= SWAT Officer: =
- ------------- -
= =
- Pros: -
= =
- -Can carry shotguns and SMGs... -
= -Provides solid, hard to blow cover. =
- -Provides strong armour. -
= =
- Cons: -
= =
- -Can't think of any! THE BEST DISGUISE! -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS FOR ASYLUM AFTERMATH
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS:
Car keys.
========
Location(s): - On the corpse of the dead docter at the start.
- In Docter's office on second floor.
Uses: Used in the escape from the asylum.
-------------------------------------------------------------------------------
________________________________________________________________________
\ /
\ MISSION 2 -/\/\- The Meatking's Party -\/\/- MISSION 2 /
\ M2 - TMP /
\_________________________________________________________________/
Mission Summary:
Your client's daughter has been apparently kidnapped by a ruthless villian. The
target is holding a party at his slaughterhouse tonight, so be sure to mingle
and blend in. You must locate her and evac her if you can, whilst bringing
justice to those who killed her, The Meat King...
Mission Objectives:
- Assassinate "Meat King" Campbell Sturrock
- Assassinate Lawyer Andrei Puscus
- Rescue the Client's Daugher
- Escape the Compound
Starting Items/Weapons:
-1 x Syringe
-1 x Meathook
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
-------------------------------------------------------------------------------
!FINDING THE GIRL!
-------------------------------------------------------------------------------
___________________________________________________________________
-/\ Finding the Girl /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
You'll need a disguise in order to enter the party, and thankfully, you're
standing over one. Strip the butcher down and drop all your guns. Leave the
truck and hit the switch on the side of the truck to trap the butcher inside.
Run all the way over to the entrance and let the bouncer frisk you. Once you've
passed it, head inside. Walk along the corridor and through the doors. Head up
the stairs on your left and once at the top, turn right. A fat man will be the
room here, looming over a home-made shrine. Sneak in and kill him. Watch the
cutscene and grab the arm from the floor and leave.
*********************************TIP************************************
# You can also steal a guest's outfit by waiting for a man to go behind#
~ a stack of crates for a leak. Knocking him out would be a bad choice ~
@ as he'll wake up before the end, so killing him is the only option @
= that you have. Steal his clothes, drop your guns AND MEATHOOK! =
? Butchers can carry them, but guests can't. ?
*********************************TIP************************************
-------------------------------------------------------------------------------
!ELIMINATING THE LAWYER!
-------------------------------------------------------------------------------
___________________________________________________________________
-/\ Get back to your bong, hippy. /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Enter the building by what-ever-means nescerry (Any disguise, it doesn't) and
follow the couple who are making their way to the party. They'll stop to have
some fun, so quickly continue following the path and take the first door on
your left. Grab the OPIUM WAITER UNIFORM from the bench and then go out the
backdoor. Enter the building by a door further up and make your way to the
POINT OF INTEREST on the map (Which is the bar). Grab an OPIUM PIPE off the bar
and walk over to the secluded sleeping area in the southern corner of the room.
Give it to the lawyer in the corner and he'll pass out once he takes a drag.
Once he's out, take his SILENCED BALLER and shoot him in the head.
You can also use a meat-hook to kill the lawyer.
___________________________________________________________________
-/\ Bathroom Bust-up /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
You'll need a GUEST outfit to attempt this one. So either kill the GUEST who
takes a leak outside, or by dressing as the OPIUM WAITER (Use the Method above
"Get back to your bong, hippy." to get outfit) , but instead of going to the
LAWYER, go to the one of the guests. Once he goes to sleep, steal his clothes.
Pick up the OPIUM PIPE again and drop in down for the LAWYER. Leave quickly and
head to the bathroom area. Hide in one of the stalls and wait for the LAWYER and
his BODYGUARD to come in. The guard'll check all the stalls, but since you're
dressed as a GUEST, he'll let you stay. Once he checks your stall and turns his
back on you, wire him. Then proceed to do the same for the LAWYER. Drag both of
them to a stall and leave.
*********************************TIP************************************
# You can also just shoot them up with a silenced weapon (So stealing #
~ the LAWYER's baller is the best way to do it.) ~
*********************************TIP************************************
***********************AUTHOR'S COMMENT*********************************
# I stole the guard's uniform after I strangled him, walked up behind #
~ the LAWYER and pistol-whipped him. Doesn't matter how you do it. ~
***********************AUTHOR'S COMMENT*********************************
___________________________________________________________________
-/\ Murder on the Danceflooor /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
After the LAWYER goes to the bathroom, he'll head for a 10 second boogie on the
dance floor. The window is small, but you can kill him. Sadly, not silently
though. If you've ever been on the dance floor, you would of seen how crazy it
is, what with the lights, fog and people, so I assumed you could knife him and
slip into the dancing masses. Wrong. So, you can either gun him down, or slash
him. But it won't be the best method of killing. Instead, bring along your
SNIPER CASE (This method will only work if you either A: Cheat, B: Complete a
later level, or C: Get the sniper-rifle from the slaughterhouse). I previously
overlooked the rifle until I was browsing the forums when somebody asked what
it was there for. I found a use for it.
I had to kill one guard and a whore in order to set up a good sniper's nest -
so it's not best way to kill the target.
Steal the BUTCHER'S OUTFIT/GUEST OUTFIT and drop your guns (Save the case) and
past the frisk. You need to make it to the second floor to over-look the dance
floor, so think of a good plan. I chose to take the roof access (I had to kill 2
extra guards to do so).
***********************AUTHOR'S COMMENT*********************************
# I haven't tested it, but I'm sure you could take the case and the #
~ chicken up to STUROCK, close the curtains, give him the chicken and ~
@ go on to his balcony. Jump over to the balcony on the left, sneak in @
{ and kill the guard here (Or instead of going on his balcony, use your}
} map in order to check whether the guard is out on the balcony, when {
- he is, duck into the room and through the other door.) -
= Kill the guard here, drag his body behind the other door, and once a =
( whore comes in, kill her or knock her out. But that's way too much (
) work for a secondary kill like this. )
***********************AUTHOR'S COMMENT*********************************
Setup your sniper rifle and take a look over the edge. Don't worry about being
seen by the dancing cage-girls, since they'll ignore you and keep dancing. Same
goes for the dancers on the floor below. Follow the target via the map, and
when he's at the dance floor, get a visual on him. Visiablity is bad because of
the blue, flashy lights, but you can make out his Devil horns through the
flares. Pick him off. Don't worry about panic, since the nobody notices - save
the guards, but they won't see you. It's a shame that you couldn't really do
this without killing loads of people, but oh well.
***********************AUTHOR'S COMMENT*********************************
# If you can find of a better way to do this, please e-mail me and I'll#
~ post the method up. See my contac ut information section on how to. ~
***********************AUTHOR'S COMMENT*********************************
******************************UPDATE************************************
# There is actually a DRAGUNOV SNIPER RIFLE in the large slaughter room#
~ which many people have overlooked. It's noisy, but it'll still work. ~
******************************UPDATE************************************
___________________________________________________________________
-/\ One in the Back /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is an unconfirmed method. It's meant to be a rather simple one, but it's
an ugly one all the same. Eventually, after a very long time, the LAWYER will
get up and head to a small area with full recliners and lie down on one. Kill
him how you please, but it makes me sad how they didn't include fire-axes in
this game. I'd love to of stuck one in his back. By the way, alerts a go-go
since he's dead and in the open.
-------------------------------------------------------------------------------
!KILLING THE MEATKING!
-------------------------------------------------------------------------------
___________________________________________________________________
-/\ Murder by Skylight's Moonlight /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is an easy kill. Pinch a patrolling guard's uniform and head up to the
roof via the first staircase you come to. You don't have to take a guard's
uniform as you could simply sneak up there, avoiding the guards and anybody
else.
Run over to the other side of the roof and when the coast is clear, climb up
the ladder and follow the catwalk around the building the whole way. When you
come to a skylight, open it up and you'll find you're overlooking the
MEATKING'S ROOM. If you have a silent weapon (From either taking it from the
LAWYER or going back outside and taking your dropped BALLER), you can kill the
MEATKING without anybody noticing). You could simply fire an unsuppressed
pistol upon him and you'd still get away easily. Your choice.
___________________________________________________________________
-/\ A Schmoke and a Pancake? Bong and a slit throat? /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Drop all your weapons (including your MEATHOOK, but excluding your SYRINGE and
FIBREWIRE) and steal the BUTCHER UNIFORM. Get inside, and run to the changing
rooms to steal the OPIUM WAITER'S UNIFORM. Leave via the back door, and run up
to the next door along. Enter and wait. Check your map to see if the real OPIUM
WAITER is going to the changing rooms, once he is, run through the kitchens (A
cook will yell at you but ignore him) and to the bar. Grab an OPIUM PIPE and
make your way to the stairs upto the MEATKING'S ROOM. You'll be searched, but
you're clean. Contine on your way and into the MEATKING'S ROOM. You'll need a
weapon, so there's a knife in the room next door (Either knock out the guard,
or swipe it after he's on the balcony.). Drop the OPIUM PIPE by the feet of the
two whores and they'll pass out. Draw the knife, and slash at the MEATKING.
***********************AUTHOR'S COMMENT*********************************
# There is also a massive selection of kitchen knives stuck in an ice #
~ block in one of the freezers room on the second floor. Just follow ~
@ the halls around and it'll lead you into the room. Pull one out and @
= head back to the MEATKING'S ROOM. =
***********************AUTHOR'S COMMENT*********************************
___________________________________________________________________
-/\ "Waiter! There's a knife in my chicken!" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Using the BUTCHER'S OUTFIT, head to the kitchens. You'll be told to take the
CHICKEN PLATE upto STUROCK. On picking it up, you'll be informed that the
chicken looks big enough to be stuffed. I'm sure that some roast 'taters and
sage and onion stuffing would go well here, but placing a KITCHEN KNIFE or
MEATHOOK (Or indeed gun) inside the chicken would allow you to get past the
frisk at the top of the stairs to STUROCK'S ROOM. Be sure to drop all your
weapons except the hidden one before you go. Close the curtains and let
the girls leave. Retrieve your weapon from the chicken and give STUROCK the
meal...and a knife wound, of course.
___________________________________________________________________
-/\ Very Important Assassin /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
You'll need a VIP INVITATION for this, and you'll find one on the LAWYER. So
either kill him, or steal it from him after he passes out from his OPIUM
smoking. You'll also need a GUEST outfit, so grab one off a sleeping guest and
make your way upto the VIP Area. Pass the frisk and into the MEATKING'S ROOM.
Make sure you close the curtains. Oh, and you'll need a weapon, so check out
the "A Schmoke and a Pancake? Bong and a slit throat?" section to find out how
to get one for this bit. Slice up the MEATKING and get out of there fast since
the girl's will wake up fast and find the body.
***********************AUTHOR'S COMMENT*********************************
# Killing the girl's will prevent this from happening! #
***********************AUTHOR'S COMMENT*********************************
___________________________________________________________________
-/\/ SILENT ASSASSIN \/\-
-\/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\WALKTHROUGH/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\/-
Drop your guns and MEATHOOK and steal the BUTCHER'S UNIFORM. Close him in and
make your way inside. Walk down the corridor, through the door and turn left
and up the stairs. Once at the top, begin heading to the Point of Interest, but
hide behind the meat machine in the middle and wait. Once the MEATKING'S
BROTHER walks out and into another room, run in and snatch the MURDER PROOF off
the floor. Quickly run down the stairs and into the KITCHEN. Take the CHICKEN
PLATE and run back into the locker rooms, swipe the OPIUM WAITER'S UNIFORM and
out the back door. Drop the CHICKEN PLATE and then go in to the kitchen once
the OPIUM WAITER has passed, and from here to the bar. Take an OPIUM PIPE and
then deliver it to the LAWYER in his cubicle. Wait until he finishes taking a
drag and passes out. Once he does, take his SILVER BALLER and shoot him. Run
back to the kitchens and out the backdoor. Take out your SILVER BALLER and
place it inside the CHICKEN PLATE. Sneak inside the LOCKER ROOM, and once the
coast is clear, change back into the BUTCHER'S OUTFIT.
Be sure to have all weapons removed from your body, including the meathook, and
then head upstairs to the MEATKING's ROOM. Pass the frisk and then into his
main room. Shut the curtains, let the girls leave and then retrieve your
weapon. Give the meal to the KING and then procede to shoot him in the head.
Leave the same way you came up, and then extract via the kitchen carpark.
*************************SILENT ASSASSIN************************************
# CONGRATULATIONS! You have been awarded Micro Uzi Dual Submachine Guns for#
~ achieving Silent Assassin on The Meatking's Party. ~
*************************SILENT ASSASSIN************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR THE MEATKING'S PARTY
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Guest Outfit: =
- ------------- -
= =
- Pros: -
= =
- -You can mingle easily and not get your cover -
= blown. =
- -Can easily get you around the majority of the -
= party with ease. =
- -
= Cons: =
- -
= -Can't be seen carrying weapons. =
- -Not to practical, must switch disguises a -
= couple of times for it to be useful. =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Guard Uniform =
- ------------- -
= =
- Pros: -
= =
- -Can allow you to carry guns and get into rooms-
= unchecked. =
- -Are above suspiscious most of the time. -
= =
- Cons: -
= =
- -Can't think of any. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Butcher Outfit =
- --------------- -
= =
- Pros: -
= =
- -Can carry the meathook around. -
= -Can get into Sturrock's room with a weapon. =
- (With the Chicken-plate) -
= =
- Cons: -
= =
- -Can't think of any again. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Opium Waiter: =
- --------------- -
= =
- Pros: -
= =
- -Can get close to both targets without raising -
= alert. =
- -
= Cons: =
- -
= -Will raise suspiscion if the real Opium Waiter=
- is walking around. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS FOR THE MEATKING'S PARTY
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS:
Meathook.
========
Location(s): Already have it.
Uses: Can be used as a weapon.
Boltgun.
========
Location(s): In the main slaughter-room, behind a small wall divider in the
middle of the room.
Uses: Is an instant-kill weapon. Sneak up on an enemy and zap him dead.
Chicken-Plate.
==============
Location(s): Found in the kitchen upon the side.
Uses: Can be stuffed with a weapon and taken to the Meatking.
Opium-Pipe.
===========
Location(s): Found in numerous "sleeping" rooms around the party.
Carried by the Opium Waiter.
Uses: Can be given to people to knock them out for a short time.
Murder Proof.
=============
Location(s): Found in the upper-room above the slaughter house's main hall.
Uses: Once picked up, completes the "Find the Girl" objective.
VIP PASS.
=========
Location(s): On the Lawyer and another guest.
Uses: Can get you up to Sturrock's room.
-------------------------------------------------------------------------------
_____________________________________________________________________________
\ /
\ MISSION 3 -/\/\- THE BJARKHHOV BOMB -\/\/- MISSION 3 /
\ M3: TBB /
\_____________________________________________________________________/
Mission Summary:
Fabian Fuchs; youngest of the Fuchs brothers, has flown to Siberia to buy a
dirty bomb from the Commander of a military base. Your mission is to kill both
members of the deal and destroy the lab that is used to make the dirty bombs.
Mission Objectives:
-Assassinate Fabian Fuchs
-Assassinate Commander Bjarkhov
-Destroy Dirty Bomb Production Capability
-Escape Via The Cargo Plane
Starting Items/Weapons:
-1 x Syringe
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
-------------------------------------------------------------------------------
KILLING FABIAN
-------------------------------------------------------------------------------
______________________________________________________________________
-/\ "Sniper in the Tower!" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Run through the maze of crates and out the front. When you hit the ramp,
quickly turn 45 degrees right and sprint to the Air Control Tower. Climb down
the ladder and sneak past the guard who watches TV. Run down the long airstrip
maintance tunnel, slowing down and sneaking past the mechanic who is working on
some pipes and to the end. Climb up the ladder here, and begin a game of cat
and mouse with the patrolling guard. Once it's safe, dash over to the SNIPER
RIFLE resting up against the platform and head back down the ladder and to the
Air Control Tower again (Minding the mechanic and the guard). Make your way to
the top and take aim.
Sadly, you can't get a good shot, so you'll have trouble shooting FABIAN as he
eats his soup. You can either wait, and take him out as he makes his way to the
train (but for some reason the guards'll know where you are and surround you
quickly), or you could try to snipe the guy whilst he sits at the dining table.
You can't see the fellow that well due to the dirty window, so shoot it out and
aim for the head.
_______________________________________________________________________
-/\ Laxative Soup... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Grab yourself a uniform (Any will do, just check the Uniform section for this
level) and get over to the mess hall. Enter the kitchen and grab the laxative
from the counter and proceede to poison the pot of simmering soup already on
the cooker. Eventually, FABIAN will wonder over and order the newly flavoured
soup. Simply walk over to the bathroom and wait. Soon, Fabian will feel te
effects of the laxative and rush to relieve himself. At this point, you can
either strangle/knife/whatever him as he makes his way over to the last stall,
or wait until he sits on the John and begins to squrim to shoot him in the head
with a silenced weapon. I'd say going for the latter would be the best option.
It is also a lot easier to wire him once he gets up and straigtens himself out
in the mirror. It'll take some time for him to do so, but it's easy since he's
exposed and stationary.
_________________________________________________________________________
-/\ "May I poke your fire, sir?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This kill is outragerous. You can actually murder Fabian...in plain sight...
with a fire poker through the body...with screams of pain...and nobody even
notices. Hell, even the cook brings his soup over without noticing the pools of
blood and the lifeless corpse slumped face down over the dining table.
To achieve this kill, enter the mess hall via a civillian disguise and over to
the guard standing by the fireplace. Grab yourself a fire-poker from the rack
and subtly walk over to the target. When his personal bodyguard (The guy in the
blue outfit) is gone, stand behind Fuchs and lunge with the fire poke. You
don't need to move the body or worry about it being seen since nobody does.
(Save the grocery delivery guy, but if you knocked him out and used his
disguise to enter the mess-hall, he won't bother you.)
________________________________________________________________________
-/\ "Two birds with one Bomb" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This method kills both Commander Bjarkhov and Fabian Fuchs at the same time via
a bomb being planted on their jeep.
Run through the maze of crates and wait at the top of the plane's opposite
ramp. Check your map and follow closely the patrol of the guard who walks down
one side of the plane. When he turns around, and head back away from you, jump
out and put a silenced bullet in his head. Swipe his uniform and head to the
train. (You could use any uniform, except civillian and Fabian.)
When you reach the other side, run across the base and into the warehouse. In
the first alcove on the right is a BIO-SUIT. Put it on and run to the submarine
hull. Collect the bombs and then head over to the main cargo ship. By a
shipping crate is a jeep; the commander's jeep. Place one of the bombs under it
and wait for Fabian to arrive and board the ship. Eventually they will both
come out and then get inside the car and visit the sub. When they do, detonate
the bomb from a safe distance to kill them both.
-------------------------------------------------------------------------------
KILLING BJARKHOV
-------------------------------------------------------------------------------
________________________________________________________________________
-/\ "Aw...Fabian! ...What are you doi-ARGHHH!" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Using the "Laxative Soup" method, steal Fabian's clothes and head over to the
train, ride it to the other side and then head to the ship. The guards'll let
you pass and you can board. Go in to the armory (First door on right) and then
into the weapons room. Pick up the three bombs and then go back out into the
corridor. Take the stairs up to the top deck. The guards here will frisk you
and remove all your weapons, don't worry, you still have your fibre wire.
Walk into the Commander's cabin and he'll get up and give you a manly hug.
He'll then go and pour himself some vodka, leaving his back turned. Don't sneak
up on him just yet, as he'll turn around half way through his pouring due to
suspiscion. He'll shurg it off and turn back to his drink. Wire him.
________________________________________________________________________
-/\ Backdoor Killing /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Grab a disguise and ride the train to the otherside of the base. Head to the
ship, but only this time, silently take out the two guards who man the gang-
plank. The man on the left will have a key which'll open up the back passage to
the Commander's cabin, so take that route. Once you reach the top of the stairs
be ready to shoot. Open the door and silently put a few rounds in the commander
whilst he sits at his desk.
________________________________________________________________________
-/\ Sniper in the tower! AGAIN! /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Either by picking up the sniper rifle in the hangar at the start of the level
or the one in the barracks, you'll need to take the Commander out from afar.
Collect either one of these rifles and then head over to the second part of the
Marine Base, and to the small guard tower in the corner to the right of the
train. Clamber up it and get out your binoculars, just so you see what you're
meant to be gunning for. The Commander will be on deck enjoying a cigarette
whilst leaning over the rails. If you pay close attention, you can just make
out a guard further along the deck with his own sniper rifle, probably in an
attempt to counter-snipe.
Using the tower as a make-shift cover, edge out as little as you can so you can
catch a glimpse of the Commander. Open fire once you get an open shot, or you
could try to eliminate the enemy sniper first and then go for you target.
Whatever's easiest.
-------------------------------------------------------------------------------
DESTROYING THE LABS
-------------------------------------------------------------------------------
As for destroying the submarine, using the BIO-SUIT would be the best option,
since you can approach the sub without any alert. Plus you can collect the 3
bombs in the submarine instead of collecting the ones on the ship. Detonate
the bombs from a safe distance, but if you go any further than the tunnel you
will lose the signal to the explosives.
After the bombs have been detonated, and your two targets dead, head back for
the plane that you flew on in. Clamber inside and up to the cockpit's ladder
for extraction...
___________________________________________________________________
-/\/ SILENT ASSASSIN \/\-
-\/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\WALKTHROUGH/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\/-
Wait for the civillian to come back onto the plane, and once his back is turned
and is staring at the groceries, rush out and syringe that sucker. Grab his
body and pull it back behind the crates and rollers from where you once stood.
Steal his uniform and pick up one of the crates and out the plane. Head towards
the Mess Hall, and run to the side door into the kitchen. Open it up and get in
there. Drop the crate and pick up the LAXATIVE in the corner. Then, sprinkle it
into the pot of simmering soup on the cooker.
Head into the toilets and simply sit here and wait for Fabian to get up, have
his soup, feel the laxative working and then he'll head for the crapper. Just
wait for him here, and once he's in, wire him. Grab his clothes and put away
your weapons and leave. A friendly guard will inform you that you must go visit
the Commander now, and he'll escort you to the train. Follow him, but becareful
since his AI is very unstable...Don't run, don't get to close to him, don't
fall behind, just stay level or else he'll call you out as an imposter and open
fire.
Board the train once you get there and hit the switch to start it. Ride it to
the other side and then head left to the Cargo Ship. Board the ship and go into
the armory and collect the three bombs in here. Head upstairs and past the
frisk. Go in to the office and the Commander will meet and greet you, before
going over to pour some Vodka. Wait, and once he turns around and then back,
move up and strangle him with your wire. Grab the key off the desk and open the
other door out of the room, down the stairs and off the ship.
Run all the way to the warehouse on the otherside of the base (It sits behind
a large, frozen lake) and rush inside. Change out of your Fabian outfit into
the Radiation BIO SUIT, and back outside. Run all the way over to the submarine
in the foreground.
Rush past all the guards (They won't bother you) and down the ladder onto the
frozen pathway. Plant the bombs on the three Point of Interests and climb back
up the ladder and back to the warehouse. Change into your Fabian clothes and
by checking your map, once all the 3 guards are near to each other, detonate
the bomb.
Run back to the train, through the tunnel, to the airplane and away.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR THE BJARKHOB BOMB
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Civillian Outfit: =
- ----------------- -
= =
- Pros: -
= =
- -Can enter the barracks, maintance tunnels and -
= messhall without alert. =
- -
= Cons: =
- -
= -Can't be seen carrying weapons. =
- -Can't enter the main part of the base. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Marine Guard Outfit: =
- -------------------- -
= =
- Pros: -
= =
- -Can get you around the entire base, save the -
= ship. =
- -Excellent cover. -
- -
= Cons: =
- -
= -Can't board the ship. =
- -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Fabian's Bodyguard Outfit: =
- ------------------------- -
= =
- Pros: -
= =
- -Can get you around the base, save for a few -
= areas. =
- -
= Cons: =
- -
= -Can't board the ship. =
- -May come under suspiscion by normal guards. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Fabian Fuch's Outfit: =
- --------------------- -
= =
- Pros: -
= =
- -Can get you around the entire base, including -
= the ship. =
- -Excellent cover, it even fools his own -
= bodyguards and the commander. =
- -
= Cons: =
- -
= -None! It's the best outfit as far as I'm =
- concerened. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= BIO-HAZARD Suit: =
- ---------------- -
= =
- Pros: -
= =
- -Can only get you into the sub without alert. -
= =
- -
= Cons: =
- -
= -Can't board the ship or use the train to the =
- tunnel. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
________________________________________________________________________
\ /
\ MISSION 4 -/\/\- THE BELDINGFORD MANOR -\/\/- MISSION 4 /
\ M4: TBM /
\________________________________________________________________/
Mission Summary:
Mission Objectives:
Assassinate Lord Winston Beldingford
Assassinate Alistar Beldingford
Rescue Giles Northcott
Escape Beldingford
Starting Items/Weapons:
-1 x Syringe
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
-------------------------------------------------------------------------------
_________________________________________________________________________
-/\"Would you like a glass of milk? Would you, Sir? Oh! Suit you, sir! Oh!"/\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
From your STARTING POSITION, turn right sticking as close to the reeds and
shadows as you can. You'll see a GUARD standing by the door to the hedge maze,
when he starts patrolling sneak into the maze. Follow the laybrith round until
you reach the Point of Interest on your map; the WINE CELLAR.
Drop in and ready a SYRINGE, follow the tunnel and be ready to knock out the
GUARD. Stash his body in the tunnel, taking his UNIFORM aswell. Take the stairs
up to the Main Hall, taking a left another left to the FURNACE on your map
(Displayed as a lightning symbol), keeping your distance from the two relaxing
GUARDS.
************************AUTHOR'S COMMENT************************************
# If the stairs you took from the basement led you outside, you took the #
~ wrong one. ~
************************AUTHOR'S COMMENT************************************
Turn the FURNACE off and head back to the kitchen, running up the stairs on
your left as you enter. Go in to the bedroom on the far right and grab the vial
of poison off the dresser, now go and open the secret MIRROR DOOR in the
bathroom.
Now, either when he is asleep or out of the room, sneak over to his glass of
milk and poison it.
He'll die soon enough.
______________________________________________________________________
-/\ "Can I fluff your pillow, Sir?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Take exactly the same route into the Manor and then into the bedroom of Lord
Beldingford - you can forget about grabbing the poison. Now, wait until he is
peacefully sleeping next to the maid. Sneak into there and up to the bed,
grabbing the pillow. Creep 'round to Beldingford's side and hit the SUFFOCATE
WITH PILLOW option. Watch the cutscene and BAM! He's dead. Don't worry about
the sleeping maid, she won't wake.
______________________________________________________________________
-/\ Up Close And Personal With A Noble /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
You can tell what to do. Sneak up to his bedroom as you've done with the
previous methods and choose a place to hide.
Hiding Place #1 -- Behind the dressing screens. Best place in my opinion.
Hiding Place #2 -- On the Balcony.
Hiding Place #3 -- Behind the secret bookcase door (Leading to the bathroom
below).
Bad Hiding Place #1 -- Behind the main double doors to the room. He turns
around and closes them, leaving you exposed.
Bad Hiding Place #2 -- In the alcove where his bed is. I got caught in a pinch
when trying to poison his milk, he was coming so I dived
into the corner hoping he'd just pass right by me. He
didn't.
He simply pulled out his SAWN-OFF.
Bah Hiding Place #3 -- In plain sight. Durrrrr.
When he begins walking to the bathroom from his bed, or vica-versa, sneak up
and STRANGLE him, KNIFE him, SYRINGE him and drag his body all over the place,
SMASH! his head in with the SNOOKER CUE, SHOOT him...whatever. Just kill him
already.
______________________________________________________________________
-/\ Down in One, Dead in Two /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is a nice and easy kill. Sneak inside the house and get to the first
floor. There is a room adjacent to ALISTAR'S DRAWING ROOM which houses a gun
cabinet, and in that, lies an ENFORCER SNIPER RIFLE.
Grab it and get out the House via the main doors. Head towards the stable and
climb the ladder to the loft. Go over to the Point of Interest, an open window
like thing. A perfect sniper's nest to take out the Lord. Steady your aim at
the window, he'll get up from his sleep to sip his milk, or get up for the
bathroom, or is coming back from going there. When you see his head - Shoot.
************************AUTHOR'S COMMENT************************************
# But more simply, you could just knock out the guard in the stable's loft #
~ and take his. Saves a lot of time. ~
************************AUTHOR'S COMMENT************************************
-------------------------------------------------------------------------------
KILLING ALISTAR
-------------------------------------------------------------------------------
__________________________________________________________________________
-/\ Oh! I am SO sick of you people accusing us butlers of doing it... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
It's poison time! So enter the house by the WINE CELLAR and sneak up into the
Main Hall. Quickly dash into the room on your left and hide in the corner.
Check your map for any moving targets. When it is safe, run into the next room
and down the SPIRAL STAIRCASE into the WHISKEY CELLAR. There is a small alcove
opposite the WHISKEY KEG, so hide there until the BUTLER comes to refill the
whiskey. When he does, nail him with your FIBRE WIRE or SYRINGE. Drag him to
where you hid, steal his BUTLER UNIFORM and his CARAF. Fill it with whiskey,
and make your way back upstairs and into the bedroom on the second floor with
the POISON. Use it to poison the CARAF.
Quickly head back down into the Hall, avoiding GUARDS as you do. Stay far away
from ALISTAR as you can, he'll see through you instantly. Give him the CARAF
and get out fast.
__________________________________________________________________________
-/\ Oh! I am SO sick of you murderers framing us butlers... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Similar to the above, you use the poison on the Whiskey, but here, you let the
butler carry the spiked drink for you. Get the poison via stealing the UNIFORM
from the patrolling basement guard as usual and grabbing the POSION from the
dresser. Sneak down the SPIRAL STAIRS and poison the WHISKEY KEG. Either hide
here or get out and carry on with the rest of the mission.
__________________________________________________________________________
-/\ Put out my flames with gasoline /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Heh. This is gonna be a good one. Don a disguise so you can enter the house via
the front door, grabbing a can of gasoline as you do from in front of one of
the jeeps. Turn right as you enter the Hall, and up the SPRIAL STAIRCASE to the
ATTIC, lugging the can all the way up.
Head over to the CHIMNEY and drop you GASOLINE CAN in. Mwwaaahahahahaha. BURN,
BABY, BURN!
************************AUTHOR'S COMMENT************************************
# You can find another can of gasoline via detouring down to the basement #
~ (not on the WHISKEY KEG side, and grabbing it there. ~
* There's also another one in the FURNACE ROOM. *
****************************************************************************
_______________________________________________________________________
-/\ "Let me poke the fire, Sir." /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
If you've ever been in the drawing room, you'd notice a very heavy fire poker.
Fire poker = Bad for the head. Pick a costume, (I suggest Butler) and enter the
drawing room. Be careful not to be noticed by the two seated gentlemen, grab
the poker and walk behind ALISTAR.
"On the count of one! You will raise the poker above your head!
On the count of two! You will procede to swing directly down with the poker!
On the third count! You will need to get the **** out of there!"
__________________________________________________________________________
-/\ Shotgun Pete /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This method is the "Do whatever" method. Sneak into the drawing room via the
secret door in the bookcase and stand in the shadows. Draw whatever weapon you
want - SHOTGUN, SNIPER RIFLE, KNIFE, CUE STICK and proceed to kill ALISTAR in
this fashion. :/ Not the most effective. But bah.
-------------------------------------------------------------------------------
RESCUING THE BOY
-------------------------------------------------------------------------------
__________________________________________________________________________
-/\ Rescuing the Boy /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head over to the Stables...
**********************************TIP***************************************
# From the Main Entrance to the Manor, turn right and the Stables are in #
~ this courtyard. ~
**********************************TIP***************************************
..and run inside.
_________________________________________________________________________
-/\ "Should I leave you alone and not poison you? Yes or neigh? ... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This method of freeing the prisoner involves killing all the horses. ;_; Oh
well...
Follow the stable boy into a secluded area like the supply closet or the loft.
When he's there, SYRINGE him or just get him out of the way somehow, take his
STABLE KEY. Grab the WEED KILLER from the supply closet and dump it into the
Horses' water supply in the next room. They'll all die, allowing you to get
past them without their neighing disturbing the guards.
Once at the end, you're free to free the prisoner to make that once free
person, free...
<_< Okay, I'll stop now.
___________________________________________________________________________
-/\ "Awwww...our little Stable Boy's grown up to be a big Hit Man" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This involves swiping the little bugger's UNIFORM once you get him out of the
way. So grab his key, hide his body and make your way to the prisoner's stall.
Unlock the door again and let him roam free...free, like he once was, free as a
mountain...
>_>
___________________________________________________________________________
-/\ The horses only have satalitte TV for the beastality porn... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Sneak out the back of the stables until you come across a TRANSMITTER BOX. Once
you're ready, throw it and it'll knock out the reception of the TV in the
stable. 3 guards will come out to investigate why the power went down (3?! They
only need to turn it back on!) so head on inside.
**********************************TIP***************************************
# I hid behind the door that they had to open and they didn't notice me, #
~ but you do not need to hide (just as long as you are disguised, that is) ~
**********************************TIP***************************************
When you're alone, run to where they were stationed and grab the STABLE KEY
from off the hook on the wall. Get out and quickly run to the prisoner's stall.
Unlock it and let him go. Because the gaurds were busy and outside, they
couldn't hear the neighing of the horses as you passed them.
__________________________________________________________________________
-/\ Or you could just, you know...walk in there? /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Exactly that. Hitch a poor OUTSIDE GUARD'S UNIFORM and head to the stables.
Walk directly in to the guard room and swipe the STABLE KEY from its hook and
walk back out. Easy, huh? Free the guy. Bob's your uncle.
__________________________________________________________________________
-/\ And now you can just, you know...walk out of there? /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Get back to your boat. HUNTER, OUTDOOR and INDOOR GUARD disguises work here,
and most likely will all the others. Simply run there, sticking closely to the
edges of the courtyards to avoid close encounters.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR THE BELDINGFORD MANOR
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Butler Outfit: =
- -------------- -
= =
- Pros: -
= =
- - Can walk around the ground floor with ease. -
= =
- Cons: -
= =
- - Can be seen through by guards and Alistar if -
= caught close up. =
- - Only useful for poisoning Alistar. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Outdoor Guard Uniform: =
- --------------------- -
= =
- Pros: -
= =
- - An excellent disguise, can get you all around-
= the place. =
- - Excellent for first time exploring the level.-
= =
- Cons: -
= =
- - Can be seen through by real guards if close -
= up. =
- - Dogs will also see through the disguise. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Hunter Outfit: =
- -------------- -
= =
- Pros: -
= =
- - Can get you around the whole house without -
= suspiscion. =
- - Can carry shotguns openly. -
= =
- Cons: -
= =
- - Can't think of any! It's the best disguise! -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Indoor Guard Uniform: =
- -------------------- -
= =
- Pros: -
= =
- - Sadly, I can't think of any. It's the least -
= used uniform, second to the Stable Boy's one.=
= =
- Cons: -
= =
- - None are lying around, must steal one off a -
= guard. =
- - No real point in having one. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Stableboy Outfit: =
- ----------------- -
= =
- Pros: -
= =
- - Can get you past the horses without them -
= neighing at you. =
= =
- Cons: -
= =
- - Only useful in this one place, the Stables. -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------------------------------------------------------------
_____________________________________________________________________________
\ /
\ MISSION 5 -/\/\- Rendevous in Rotterdam! -\/\/- MISSION 5 /
\ M5: RIR /
\_____________________________________________________________________/
Mission Summary:
Starting Items/Weapons:
-1 x Syringe
-1 x Sniper Rifle Concealment Case (W2000
Sniper Rifle inside)
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
__________________________________________________________________________
-/\ An easy target for a guy with a rifle... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Leave via one of the fire-escapes and head into the warehouse opposite. Sneak
upstairs and into the room which has two people inside. Whilst the guard is
preoccuoied with his female friend's lapdance, sneak in and pinch his uniform
from the floor. Now you're eqiupped, go to the fire-exit one room along and out
down the stairs. Slip through the gap in the fence and make your way over to
the basement steps in the far righthand corner. Sneak down there and pick the
lock and go in. Head to the armory and collect the sniper rifle that lay inside
and the ammo and then leave the way you came. You will need to dance wirh the
guards here inorder to make it back to that fire-escape, since your costume is
not supposed to be carrying around sniper rifles.
**********************************TIP***************************************
# If you want to try sniping the Biker Leader, try completing the level #
~ first and then when choosing your weapons, bring a sniper along. ~
**********************************TIP***************************************
__________________________________________________________________________
-/\ The fly in the ointment... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Using the same method of getting a disguise (See above) and out the same exit.
Clamber down the fire escape and further along, inbetween two dumpsters will
you find a packet of RAT-POISON. Pick it up and then head for the biker
compound via the gap in the fence.
Run straight ahead, past the loading bays and into the open storage garage.
Head to the circuit breaker on the wall and flip it, and then, dancing with
the biker in here, make your way to the door that he was guarding and slip out
of it. Clamber up the ladder and onto the roof.
Check through the keyhole to make sure it's safe before going into the TATOO
ROOM. Sneak over to the pot of ink and taint it with your rat poison. Slip
back out on to the roof or into the door on your right.
**********************************TIP***************************************
# I actually overlooked a very good hiding place which is behind the red #
~ drape which makes up a small changing room. Hiding in here is the best ~
* option. *
**********************************TIP***************************************
Eventually, Big Bad Biker will succumb to blood poisoning and slump over in his
chair. Rush the perplexed tattoo artist and take him out, with force or a tranq
to the neck.
**********************************TIP***************************************
# You can also knock out and hide the tattoo artist before the Biker Leader#
~ gets there, he'll sit down, but only for a few seconds, so sneak up on ~
* his ass fast and fibre-wire him. Easy.... *
**********************************TIP***************************************
__________________________________________________________________________
-/\ About them Photos... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is the one with the least complications. Leave your apartment and out the
fire-escape, and then instead of going through the warehouse, turn right and
head down the street and after a while, you'll hit an alley way. Run down that
and at the end should be the reporter, standing by the lamppost taking a quick
breather. Wire him and pinch the Investigator's outfit and snatch up the money.
Make sure you drop all of your weapnos here, since you're meant to be an honest
reporter (sic) without any guns. Once you're clean, head to the gate. You'll be
frisked and then told to go visit the bartender who'll then inform you of what
to do next.
Just head into the main dining room, to the dancefloor and then into the bar.
The bartender'll give you a VIP pass and lead you to the stairwell, where once
again you'll be frisked. You're still clean, so don't panic.
Once you're clear, go upstairs and into the Boss's office. Talk with him and
then once he gets up to go to the safe, wire him. It's best to wait til he does
open the safe, but it doesn't matter. Well done.
-------------------------------------------------------------------------------
ELIMINATE KLASS TELLER
-------------------------------------------------------------------------------
__________________________________________________________________________
-/\ "Shall I dice you?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head down to the basement (Doesn't matter what disguise, as they are all way
too risky to use) and into the room at the end with the the TARGET mark
and the generator symbol. Once inside, pick up one of the knives on the table
and slice at the defenceless journalist as he hangs from the wall.
__________________________________________________________________________
-/\ "Shall I shoot you?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head down to the basement (Doesn't matter what disguise, as they are all way
too risky to use) and into the room at the end with the the TARGET mark
and the generator symbol. Once inside, pull out one of your guns and line up a
shot. He's one hell of a sitting duck.
__________________________________________________________________________
-/\ "Shall I electrocute you?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head down to the basement and into the room at the end with the the TARGET mark
and the generator symbol. Once inside, simply hit the very large power switch
to the right of him. This'll turn on the power and he'll start flailing all
over the place. You can leave the building, and by the time you're outside, the
volts would of killed him.
NOTE: You can infact turn off the first generator in the storeroom to cut the
power to the whole basement. Slip away and into the torture room and flip the
electric switch to on. Once the main power box has been thrown, the hapless
journalist will begin to fry.
-------------------------------------------------------------------------------
THE PHOTOS:
-------------------------------------------------------------------------------
You can collect the photos by dressing up as the Investigator (See Method About
Them Photos) and be handed them by the Biker Leader himself, or you can kill
the Biker for them. Either one's good.
__________________________________________________________________________
-/\ Is The Meet Already Done? /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
If the Journalist has already done the deal and has exchanged the photos, he'll
spend his time in the dance floor and wandering off to the bar now and again.
Do a Shoot-Grab-and-Run excercise here or a quick dose to the neck and get
those photos!
-------------------------------------------------------------------------------
TO ESCAPE
-------------------------------------------------------------------------------
To Escape, simply head to one of the trucks dotted around the map. Either by
your own hideout, or just a little bit away from the Main Compound's gates...
and slice at the defenceless journalist.
-------------------------------------------------------------------------------
_____________________________________________________________________________
\ /
\ MISSION 6 -/\/\- !DEADLY CARGO! -\/\/- MISSION 6 /
\ M6: DC /
\_____________________________________________________________________/
Starting Items/Weapons:
-1 x Syringe
-1 x Sniper Rifle Concealment Case (W2000
Sniper Rifle inside)
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
_________________________________________________________
-/\ Damn Union Workers.... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Run all the way forward and into the biker bar. Relax in here, hell, talk to
all the people to pass the time until one of the workman decides to get up and
go for a leak.
******
NOTE: You can also poison the workman by going to the upstairs toilets and
collecting the rat-poison before going down to the basement and spiking the
whiskey. If you do it this way, the workman'll drag himself to a small room
and keel over before your eyes.
******
Follow him as he heads to the toilets, preparing your wire. When the coast is
clear, garrotte him and swipe his uniform. Quickly head out the bathroom and
then into the basement. Avoid the patrolling biker as he makes his way around
the cellar and then quickly rush out the small door leading up outside. Once
you're out, head to the other door, which leads to a bypass tunnel. Take it all
the way to the other side, and then avoid all of the police as they walk their
routes aroud the docks.
There will be a small maintenance shed a little off in the distance, and that's
where you're heading to. Get in there and drop all of your weapons, and then
pick up the toolbox in here. Run all the way over to the goon checkpoint and
then all they way to the sewer opening (Check your map for reference) before
descending down. Follow the passages around and take the MIDDLE ladder to the
surface. This ladder will take you a warehouse...sneak upstairs to the top
floor and change into the spare thug uniform that's lying on the ground. Go
back to the sewers and up to the ground-level. Board the ship and then go upto
the private cabin of _______ and wait in the corner. When the target comes in,
strangle him.
-=-=-=-
SNIPER-SWAT
-=-=-=-
Unbeknown to the goons on the cargo ship is that a lone sniper is watching the
entire boat through the scope of his RP93 Rifle. In order to get there, steal a
Policeman's uniform (See the Uniform info section on how to) and then head to
the warehouses.
=-=-
Then climb the stairs, into the office and up the ladder. The sniper will be
too busy to notice you, so sneak up behind him and take him out, but be careful
not to accidently knock the Sniper rifle off the roof. Using the rifle, pick
the target off, either before he calls in the bomb threat or after, but be sure
to off disarmed the bomb first, or else the whole neighbourhood will go up.
In case you can't find locate him, the target'll be on the Bridge, usually
hiding in the corner.
-=-=-=-
---
Extraction
---
Primary extraction is to make it back to the original starting point, but there
is a secondary one. The second one involves killing _____ close-up after he has
made his demand for a helicopter and then picking up the detonator from his
dead hand. Holding the detonator up high, walk out of the cabin and on deck, as
long as you hold the detonator in your hands, the SWAT guys won't shoot. Make
your way over to the landed helicopter and climb into exit the level.
_____________________________________________________________________________
\ /
\ MISSION 7 -/\/\- TRADITONS OF THE TRADE! -\/\/- MISSION 7 /
\ M7: TOTT /
\_____________________________________________________________________/
Mission Summary:
Your next target is a man named, "Franz Fuchs". He plans to use a chemical
bomb to blow up a UF Peace Conference at Budapest. You already eliminated
his brother back in Siberia, but he the two brothers have gotten hold of a
Chemical Bomb which he plans to detonate at a UN Peace Conference...
Mission Objectives:
Assassinate Franz Fuchs
Assassinate Fritz Fuchs
Retrieve the Chemical Bomb
Escape with the Bomb
Starting Items/Weapons:
-1 x Syringe
-1 x Sniper Rifle Concealment Case (W2000
Sniper Rifle inside)
-2 x Silverballer Handguns
-1 x Fibrewire
-1 x Binoculars
-1 x Night-Vision Goggles
-1 x Silverballer Silenced Handgun
___________________________________________________________________
-/\ Jaws 5: Hotel Pool /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Drop your SNIPER SUITCASE and guns and pick up the CONFERENCE CARD from the
body. Make your way over to the enterance and pass the ID check. If you're
carrying weapons as you pass through the metal detector, the guards will
confiscate them. Doesn't matter.
Run up the stairs in front of you and through one of the doors into the bar
over looking the pool. Close the open window and head back down into the lobby.
Once again facing the stairs, go to the door on the left hand side and pick
it's lock. Make your way through the pool showers and changing rooms and hide
by the entrance to the main pool. Time the guard's patrol and when the time is
right, knock him out with a SYRINGE. Drag his body in to the suana room. Now,
equip your FIBRE WIRE and sneak into the pool, coming up behind the floating
FRITZ. BAM! Watch the cut scene and let the body float away or you could pull
it in to the Suana room aswell. Grab the X-RAY ROOM KEY off the pool bottom.
___________________________________________________________________
-/\ Steamed Terrorist Coming Up! /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Same method of entry as above, so head into the hotel and pick the lock to the
pool area (You don't need to worry about closing the window this time around.)
Okay. Now be prepared to wait for a very long time. Fritz will decide to stop
his swim and relax some more by using the Suana. Follow him and once he enters
the sauna, hit the temperature valve on the wall outside. Watch as he bakes. Go
in once he's dead and collect the X-RAY ROOM KEY.
___________________________________________________________________
-/\ One for the money, two in the head /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This one could affect a Silent Assassin ranking as depending on what firearm
you use, using the SNIPER RIFLE means killing up to 3 guards to do.
Grab you SNIPER SUITCASE and begin to assemble your weapon. Ready the SNIPER
RIFLE and steady your aim. You've got a very short time limit to nail all of
them before they raise any alert to the others inside of the Hotel.
*********************************TIP************************************
# It's best to snipe one of the two guards standing by the door next #
~ to each other. Once you do, hit the other one who runs to check the ~
@ body. The guard who stands proud by the metal detector had no clue @
= what happened, and is a sitting duck. Blast his head off. You should =
? have 1 or 2 rounds left. ?
*********************************TIP************************************
If you kill them all, de-assemble your weapon and grab a GUARD UNIFORM and head
inside, case and all.
Now, make your way to the 3rd floor by using the elevator on the right hand
side of the Lobby. Once at the top, head out through the door with the Green
Exit sign on top. Make your way around the roof until you reach the open
skylight. Get equipped with your SNIPER RIFLE and take aim. BANG. Fritz's dead.
************************AUTHOR'S COMMENT************************************
# There is infact another way to get inside the Hotel with the sniper case #
~ and all of your weapons. Get yourself a GUARD UNIFORM (See the Uniform ~
@ section for this level to find out how) and head up to the 3rd floor. @
= There is a Point of Interest here, so head there and go inside. Hit the =
? switch which turns off the Metal Detectors and collect your weapons ?
[ and case. This is kind of a waste of time though, as the GUARD uniform ]
] allows you to walk through metal detectors anyway, since they are meant [
+ to be armed. Alternativly, you can stay in normal dress, so head to the +
/ 3rd floor again, and instead of going to the security room, head to the \
\ display case. Smash the glass and then get ready to run to the now empty /
* security room. Hit the switch and collect your weapons from outside. *
************************AUTHOR'S COMMENT************************************
___________________________________________________________________
-/\ Slashed, wired, crashed, bashed, mashed... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Drop all of your weapons and grab the CONFERENCE CARD and head on inside. Do
the same as you did for the first two methods and head to the pool area. Wait
for a very long time until Fritz gets up from the pool and into the sauna. Wait
some more. When he comes out, here is your chance. Either SLASH his throat with
a KNIFE, GAROTTE him, SYRINGE him, POP a cap in his head, whatever, and drag
his body into the changing cubicle, whatever. This is your only time to get up
close and personal. You could simply put a bullet in his head aswell. Your
choice.
___________________________________________________________________
-/\ "Antidote...for the poison you just drank Dr. Jones..." /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Same old. Drop your weapons and grab the CONFERENCE CARD and head on in. Take
the stairs up to the right, turn left, and wait by the first door on the right.
This is the room you need. Inside is the POISON. On this floor somewhere should
be a BELL-BOY doing the rounds. Tail him. When he enters a room, stay close
behind him and you should see the option "PICK UP MASTER KEY" - When you do,
get it.
Head back to the poison room and go on in. Grab what you need and head back
out. Down the stairs and up the other and enter the bar. Talk to the BARTENDER
and he'll nip off for a rest. Here's your chance. Either wait til the GUARD in
the room turns and is no longer facing you, or duck behind the wall by the bar
out of the GUARD'S sight and begin crawling along the bar until you get to the
door. Enter and poison the WHISKEY in here. FRITZ will take a long time to get
to the bar, so do the rest of the mission whilst this is happening. Once he
drinks it, BAM!
*********************************TIP************************************
# Poison can also be found in a supply room on the 3rd floor, and in #
~ the Dentist's office also on the same floor. ~
*********************************TIP************************************
___________________________________________________________________
-/\ "Bad Blood - Godfather Style" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
I'm sure you've seen the Godfather (and if not, why not!?) and the bit at the
end when they kill of the enemies of the Family. Well this is it. Think of
Frizt as Moe Greene and you're Celmenza. What you need to do is get inside and
up into the bar. Talk to the BARTENDER and let him wander off to rest his legs.
Get behind the bar and into the kitchen. Pick the lock of the flower shop and
sneak inside. Wait until the guard outside the main door of the shop is facing
away and sneak up to the counter and grab the box that lies on there.
"...Woah, baby." Is what you're thinking of here.
Now, take up a position in the bar somewhere. Hide in the toilets, wait in the
Casino, stand at the bar, somewhere. When you see Fritz coming, begin to tail
him. When he reaches the bar and takes a stool, take the "surprise" out the box
and blast him. His body will jarr and slump foward over the bar, dead.
************************AUTHOR'S COMMENT********************************
# It bought a tear to my eye, this kill did. Killing a guy, and leaving#
~ roses at the scene. Sheer brilliance. <3 ~
************************AUTHOR'S COMMENT********************************
Or alternativly, you could do another impressive scene by waiting for Fritz as
he walks up the stairs to the bar. As he approaches the metal detector, rip out
your shotgun and give it to him. Watch as his body flys down the stairs and
roll to a stop. <3 <3 <3
-------------------------------------------------------------------------------
KILLING FRANZ.
-------------------------------------------------------------------------------
___________________________________________________________________
-/\ "Can I bring you a towel, Sir?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head up to the second floor and past Room 202 - FRANZ'S room. Turn right, and
pick the lock of the door at the end. Grab yourself a TOWEL and change yourself
into the BELL-BOY uniform. Talk to the GUARD standing watch outside FRANZ's
room and he'll let you in.
************************AUTHOR'S COMMENT**********************************
# There is infact a spare BELL-BOY UNIFORM in Room 302. Enter Room 301 #
~ by using either the MASTER-KEY or the actual Room Key from the Front ~
@ Desk. Jump the balcony and sneak into the room and swipe the UNIFORM @
= from the bed whilst the two hotel employees are busy togeather in the =
? bathroom. ?
************************AUTHOR'S COMMENT**********************************
*********************************TIP************************************
# It's best to wait until FRANZ's personal bodyguard (The one which #
~ patrols his room) is out on the balcony (or better yet, is heading ~
@ that way.) Go inside and then quickly sneak into the bathroom and @
= arm yourself with your FIBRE WIRE =
*********************************TIP************************************
Head inside and then into the bathroom when the guard is not looking. Sneak up
behind fat-man FRANZ and do whatever you like with him. Knife him, strangle
him, pop a cap in his fat ass. Whatever. But remember to be quick, if you take
too long (More than 10 seconds), you'll be thrown out. I FIBRE-WIRED him, and
got fast. Nobody noticed.
___________________________________________________________________
-/\ Balcony Bound /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is the most obvious one to do, and chances are, you've either done it or
was told to do it. In order to do this one, swipe a MASTER KEY from one of the
passing BELL-BOYS by grabbing it from the door and head into ROOM 201. Head out
onto the balcony and wait until the patrolling GUARD heads on inside. Quickly
jump to the balcony and sneak on in, SYRINGE at the ready. Knock out the guard
and creep into the bathroom. Same as before, whatever weapon you want.
___________________________________________________________________
-/\ "Unguarded, Sir?" /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This is not for SILENT ASSASSIN. Grab the CONFERENCE CARD and your SNIPER CASE
and run towards the EXIT point. Equip it and take aim. You'll be aiming for the
window on the bottom floor, 3 balconies in. When you see the GUARD, blast him.
Drop your weapons and head on in. Make your way to the SECOND FLOOR and check
your map. When you're sure that nobody is around to disturb you, take out the
GUARD standing watch by whatever means - silenced weapons works best. Then
either drag him into the room he was guarding, leave him, or hide in somewhere
else. Same way as before. Sneak into the bathroom and kill FRANZ.
*********************************TIP*************************************
# You can also check into the Hotel via talking to the desk clerk at #
~ the front desk. He'll check you in, and you can find out where your ~
@ target is by the register. Take your key and inspect the room, @
= especially the balcony. You have a clean view of FRANZ'S balcony from =
[ here, so wait for the guard and put a bullet in his head from above. ]
*********************************TIP*************************************
___________________________________________________________________
-/\ "Fat man in a thong running = Yuck." /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Once again, this is not for SILENT ASSASSIN. For this, scare FRANZ out of his
room and watch as he runs all over the hotel to get away. When the time is
right and your fun's up, kill him. Not the most effective, but fun none the
less.
************************AUTHOR'S COMMENT**********************************
# I don't think it's possible to kill Franz any other way, but I'll have #
~ to see. If you know of any other ways (I'm looking for silent ways, I ~
@ think grabbing an M60 and slaughtering every single living soul inside @
= the Hotel is something the readers can think of themselves =
************************AUTHOR'S COMMENT**********************************
___________________________________________________________________
-/\ Collecting the Bomb /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Okay. Now, I assume you want to do this stealthy, so grab the BOMB CASE out of
FRANZ'S room.
************************AUTHOR'S COMMENT**********************************
# The best way would be to dress as a BELL BOY. Use Method "Can I bring #
~ you a towel, Sir?" Kill Fritz in the shower, grab the BOMB-CASE and ~
@ then whack the guard on the balcony. Make sure you close the door and @
= make the jump to the next room along (201) This method takes practise =
[ and speed. 10 seconds is a very short amount of time. ]
***********************AUTHOR'S COMMENT***********************************
Now, you should have the X-RAY ROOM KEY from when you killed FRITZ, if you
haven't go get it. Now, make your way to the third floor. Don't worry about
metal detectors, they're not triggered by the CHEMICAL BOMB or the BOMB CASE.
Head out on to the roof via the door with the green light above it and sneak to
the window. Paying attention to the guard as he makes his way around the room.
When you're sure it is safe, climb through and make your way through the double
doors. Walk down the corridor and check your map. When the guard is facing away
from the Point of Interest area, get in there fast. Open the door and grab the
CHEMICAL BOMB.
Same method of getting out, watch the radar and make your way back to the
window. Get down stairs to the lobby and out the door. Run to your EXIT point.
There are other methods of getting the CHEMICAL BOMB, but they entail the same
idea. Stealing a THUG UNIFORM would allow you in, but keep your distance from
the other THUGS.
___________________________________________________________________
-/\/ SILENT ASSASSIN \/\-
-\/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\WALKTHROUGH/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\/-
Drop all of your weapons and the SNIPER CASE and grab the CONFERENCE CARD. Run
up to the Hotel, passed the ID check and enter. As soon as you enter, turn
right and head down into the Eastern Wing of the Hotel. A guard patrols outside
a "FORBIDDEN ACCESS" section, wait until he leaves the room and the pick the
lock (Make sure the door is closed so the guards in the lobby won't notice) and
head on in. Nasty stuff in here. Follow the hallway round until you reach the
room with the cop inside (either showering or posing in the mirror) and pick
the lock. When he's not looking in the mirror, sneak into the room and steal
his GUARD UNIFORM - forget the pistol. Sneak out again and turn left, and left
again. Pass the guard standing watch over the murder scene and up the stairs to
the next floor. Find a BELL-BOY and pinch the MASTER-KEY from the door that he
enters. Open room 203, go out onto the balcony and jump to the next one along
once the GUARD wanders back inside. Quickly wipe out your SYRINGE and dose him.
Sneak into the bathroom with your FIBRE WIRE at the ready, strangle FRANZ and
leave. Grab the BOMB CASE and leave via the balcony. Jump back over to Room 203
and head down to the Lobby again.
Pick the lock to the door on the left hand side of the staircase and sneak
through. By now, FRITZ should be in the sauana, getting there, or is soon about
to go. When he's inside, run and turn the temperature up. Grab the key from his
lifeless body and run back to the Lobby. Go back down the "FORBIDEEN ACCESS"
corridor and use the elevator, ride it to the 3rd floor and make your way
around until you see the door with the GREEN LIGHT above it. Take it to the
roof, jump through the window once it's safe and then make your way into the
DENTIST SURGERY - and from there, into the X-RAY ROOM.
Place the BOMB into the BOMBCASE and quickly get back to the roof. Go down the
stairs and back to the Lobby, then head outside. Run to your EXIT POINT to
complete the level!
************************SILENT ASSASSIN***********************************
# CONGRATULATIONS! You have been awared Dual SG220 Pistols for achieving #
~ Silent Assassin on Traditions of the Trade. ~
************************SILENT ASSASSIN***********************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR TRADITIONS OF THE TRADE
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Hotel Guard Uniform: =
- ------------------- -
= =
- Pros: -
= =
- -This outfit can get you all over the Hotel -
= except into the private offices of the Dentist =
- and behind the 2nd floor bar. -
= -You are able to walk through a metal detector =
- and not be stopped since you are allowed to be -
= armed. =
- -
= Cons: =
- -
= -Walk to close to a real guard and they may =
- clock you. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Hotel Employee Uniform: =
- ---------------------- -
= =
- Pros: -
= =
- -This outfit can get you into the target's -
= room for a brief amount of time. Enough time to =
- kill him... -
= -You can go into anybody's room without =
- suspiscion. -
= -With the uniform comes the MASTER-KEY. =
- -
= Cons: =
- -
= -You may be discovered by walking too close to =
- another REAL worker. -
= -Can't go into the top floor dentist offices. =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Thug Uniform: =
- ------------- -
= =
- Pros: -
= =
- -Can get you in the offices on the third floor.-
= =
- Cons: -
= =
- -Not much notable differnce than your regular -
= suit. =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS FOR TRADITIONS OF THE TRADE
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
Poison.
=======
Location(s): - Upon the Dentist's desk on the third floor.
- In Room 208 on the second floor.
Uses: To poison the whiskey in the bar's backroom.
Flower Box.
===========
Location(s): - In the flowershop on the second floor.
Uses: Shotgun inside allows for a quick, but noisy kill.
Master Key.
===========
Location(s): - Left in a room door after a bellboy goes in to clean.
- On the bellboys.
Uses: Allows you to get into all the Rooms on the floor where you got it.
Bombcase.
=========
Location(s): - In Fritz's room.
Uses: Allows you to place the the chemical bomb inside without drawing
attention to yourself.
Chemical Bomb.
==========
Location(s): - In the X-Ray room on the second floor.
Uses: You need to escape with the bomb to complete the mission.
Letter from Franz.
==================
Location(s): - On the desk in Fritz's room.
- Given to you by the desk clerk when presented with Fritz's
room key.
Uses: None. Just gives you an insight into where the Chemical Bomb is located.
X-Ray Room Key.
===============
Location(s): - On the body of Franz.
Uses: Gets you inside the X-Ray room where the Chemical Bomb is.
Conference Card.
================
Location(s): - On the body of the dead civillian at the begining of the level.
Uses: Gets you inside the Hotel without blood shed.
Do Not Disturb Sign.
====================
Location(s): - On the desk in Fritz's room.
Uses: Can be placed on the doorhandles of rooms so people won't enter.
_____________________________________________________________________________
\ /
\ MISSION 8 -/\/\- SLAYING OF A DRAGON -\/\/- MISSION 8 /
\ M8: SOAD /
\_____________________________________________________________________/
Mission Summary:
___________________________________________________________________
-/\ Herbal Tea With a Hint Of Rat /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Check your map and you should see that there is a point of interest nearby, go
there now. Clumb down the sewer and collect the rat-poison and climb back out
once you've got it. Head to the main plaza and run around the outside of the
park until you see a building with two green, lit laterns hanging over a door.
Enter here and run to the top floor.
Once at the top, pick the lock on the door here and grab the gardener's uniform
from the bench in the corner. Make sure that you drop all of youe weapons and
then head back down to street-level. Walk over to the park entrance and you'll
be stopped, pass the frisk and go into the park.
On the wooden decking in the middle is a tray of chinese tea, freshly prepared
by the Red Dragons. Sneak over to there and once everybody's backs are turned,
pour in the rat poison. Get out of the gardens fast, but without running or
else you might raise the alarm.
___________________________________________________________________
-/\ How I learnt to stop worrying and love the car-bomb. /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Head all the way back to the Green Lantern building and get to the first floor
only. Pick the lock on the door here and go in. This room is filled with all
sorts of goodies, such as Machine Gun ammo, bombs and a few moew things. Odd
thing is though is that the owners of this room are labelled as innocent. Bomb
making civillians, eh? ...
Anyway, pick up the bomb and detonator and head to the second-from-top-floor.
A lone Blue Dragon is standing guard outside a sniprer's room, so simply take
out a surpressed weapon and put one in his head. Take his uniform and go back
down to street-level. Rush over to the Red Dragon's car and cause an alarm by
shooting it.
Detonate it from a safe distance once the negotiator is inside.
___________________________________________________________________
-/\ Gunned down like a dog... /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Marlon Brando and the Godfather inspired this one. Simply stalk the road which
has the parked Red Negotiators car, and just wait under the Yellow Neon Sign.
Make sure you have something loud, like a revolver (Plus that's what they used
in the film, :) ) and fire a shot into the air. This'll alarm the Red Dragon
who then flee to his handy car.
This has got to be timed right, as if you run before you fire, the guards have
more of a chance of killing you. Stand a little further back from the sign, as
this'll give the Negotiator more time to get out of the park, the same time you
will have reached the entrance.
When he gets to his car, unload the whole gun on to him and just keep running.
You'll know if he's dead when the message pops up. Keep running foward (past
the park) and around the corner, dodging all manner of sniper and AK fire.
___________________________________________________________________
-/\ Silent Sniper's Scope /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Sniping is a hard thing to pull off in this level, since you're open to counter
sniping by three other guys, plus other sentries along the way *PLUS* a
helicopter armed to the teeth with an M60. Ouch.
Below are a list of sniping spots you can use to take out the negotiator with:
-=-=-=-=-=-=-=-=-=-=-=
-Neon-Light Platform.-
=-=-=-=-=-=-=-=-=-=-=-
To get there from the starting position, run straight foward, turn right and it
is at the end here. A Blue Lotus walks around here, so either wait until he
goes over to the drain to take a leak and climb up, or wire him as he goes for
the leak.
Climb up the ladder and prepare your rifle.
It's a very good position, with cover in the form of the sign. Clear line of
sign on the target. The other snipers can't counter-act and fire at you, and
the helicopter will have a hard time of blasting you, all thanks to the sign.
Bad point is the descent, as once you elimante the target, guards will swarm
the ladder. BE WARNED.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=--=-
Second from top-floor of Green Lantern building.-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-
Head to the Green Lantern Apartment building, and up to the second-from-top
floor. You'll need to take out two guards first, one by the door and the actual
sniper itself before you can set up. Problem is though, the other snipers will
spot you first and will raise the alarm. Be quick if you're doing it this way.
*******************************NOTE***************************************
# Dressng up as a Blue Dragon seems to allow you to snipe without worry #
~ but the problem is though, it's not reliable. They can open fire at any~
* time on a whim. :/ *
*******************************NOTE***************************************
-=-=-=-=-=-=-=-=-=-
The Raised Gardens=
=-=-=-=-=-=-=-=-=-=
There is a small, little platform which overlooks the gardens. To get there,
run out of the alley, turn left and then turn right. You'll see some stairs up
ahead. You can see and snipe the Red Dragon from here, but you are really open
to attack by all of the other snipers. It's very easy to take out all of the
other snipers first, so do that.
-------------------------------------------------------------------------------
LET THE BLUE DRAGON NEGOTIATOR LIVE
-------------------------------------------------------------------------------
Simple, don't kill him. So don't get confused and plant the bomb on his car by
accident, or go colour-blind for a second and open fire.
-------------------------------------------------------------------------------
EXTRACTION
-------------------------------------------------------------------------------
Simply get to the EXIT markers on the map, there are plenty to choose from.
-------------------------------------------------------------------------------
___________________________________________________________________
-/\/ SILENT ASSASSIN \/\-
-\/\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\WALKTHROUGH/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\/-
Get to the Point of Interest on your map and climb down the sewer. Grab the rat
poison that lay down here and climb back up again. Rush over to the Green
Lantern apartment buildings and begin the climb to the top floor. Pick the lock
on the door at the top and go in. There's a Gardener's outfit in here, so pick
it up and put it on.
Drop all of your weapons in here...guns, knives...you don't need any of them.
Just the rat-poison.
Head all the way back to the street, past the frisk and then into the park.
Sneak over to the tea that the Red Negotiator has made, and once all the backs
in the park have been turned, poison it.
You're going to need to get out fast, but running wall arouse suspiscion. Don't
do it. Head to one of the markers on your map which lead to an exit and use it
to complete the level. Now that sure was easy, huh?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==
DISGUISES FOR SLAYING OF A DRAGON
-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Gardener Uniform: =
- ----------------- -
= =
- Pros: -
= =
- -Can get you into the gardens where the target -
= is. =
- -
= Cons: =
- -
= -Useless for anything else other than getting =
- into the park. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- -
= Blue Dragon Uniform: =
- -------------------- -
= =
- Pros: -
= =
- -Can get you into the gardens where the target -
= is. =
- -Can carry an AK visiably, meaning you can line-
= up your shot first. =
- -Can allow you to get close enough to the Red -
= Dragon's car to plant a bomb. =
- -
= Cons: =
- -
= -You're not Asian, they will see through you =
- if you linger to long around them. -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ITEMS:
RAT-POISON:
----------
Location(s): In the sewer right at the start of level, the Point of Interest.
Uses: To be used in the Negotiator's tea to kill him.
CAR BOMB:
--------
Location(s): In the apartment building, first floor, first door you see.
Uses: To plant on a car and destroy it.
DETONATOR:
----------
Location(s): In the apartment building, first floor, first door you see.
Uses: To detonate the car bomb.
===============================================================================
_____________________________________________________________________________
\ /
\ MISSION 9 -/\/\- The Wang-Fo Incident -\/\/- MISSION 9 /
\ M9: TWFI /
\_____________________________________________________________________/
Mission Summary:
___________________________________________________________________
-/\ It's a 5 Dead In 1 Blowout Deal! /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
This method is a simple, get in, plant the bomb and get out.
Check your map and head to the building where a large collection of guards are
gathered; this is the restaurant. Your targets will arrive in a limo and park
themselves up out by the front doors as you should make it on to that street.
If you look up, you will see a balcony which stretchs across the front of the
building, with a ladder leading up there. Climb it. Pick the lock on the first
door on the right and go through. Pick up the Red Dragon outfit, bomb and
detonator. Quickly head out on to the balcony again and down to the street.
Now, just a little walk from here is a small alleyway, where the driver of the
limo should be taking a leak. Head over there and syringe him. Dragging his
body down the open sewer, change into his clothes and back up. Walk over to the
limo slowly as not to draw attention to yourself. Walk over to the driver's
side and plant the bomb. Now head back to the sewers and change into the Red
Dragon disguise. Climb out and go back to the ladder up to the restuarant's
balcony and wait here. Soon, a cutscene will appear showing the Blue Dragon's
negotiator leaving and climbing into the car. He'll drive off.
***
PAY CLOSE ATTENTION!
***
Using your map as a guide, follow the car as it speeds away from the area.
Just a short way from the restaurant is a bridge, with two Blue Dragons
guarding it. The car is heading for this very bridge. Using your map as your
eyes, wait until it is extremely close to the stationary guards, and then
detonate the car bomb. The bomb has a short delay of a second to two seconds,
so be prepared.
___________________________________________________________________
-/\ The Sniping Predator /\-
-\/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\/-
Be sure to bring a sniper rifle along for this level, as it it the only way to
complete this method.
Equipped with your sniper rifle (hopefully in a case), head down the street and
to the ladder under the restaurant's balcony. Instead of going to the
restaurant, head down the street in the opposite direction, so it takes you to
the guarded bridge. A short distance from the ladder is an alleyway, get down
it and unpack your rifle. Aim for the man on the right, using the alley's wall
as cover from the guard on the left. Go for the head.
The guard on the left will rush over to the now dead friend of his. When he's
checking his pulse, place a bullet in his back. Pack up your case and head
across the street.
Unpacking it again, wait here until the limo pulls up, watching the whole thing
through the scope.
***
DO NOT THINK YOU CAN SNIPE THE TARGETS THROUGH THE WINDSCREEN. THIS JUST MAKES
THEM ANGRY AND MAKES THEM WANT TO RUN YOU OVER.
***
Your main target is to take out the leader, who is wearing a blue Pope-like
hat. (Well...fine, it's not a Pope hat, but it looks like one! o_o)
He will get out the left hand side of the car (Your right), shoot them all up.
---
KILLING THE LAST TWO
---
Continuing on from the last kill (Sniping), head back across the street and
through the large metal gates into the backyard of the restaurant. Head into
the third door (Going left-to-right) and into the kitchen. Through the double
doors and turn left, and then into the large storage room with the elevator
at the end. Ride it to the second floor.
Watch the positioning of the patrolling guard closely and the guard behind
the door near you. Once the guard door begins to move, and the patrolling
one hasd his back turned, quickly get through the small door and run to the
large dressing screen on the far left. Wait here until the guard has reached
the other side of the room and run back to the door. Set yourself up with
the rifle and take aim. Shoot the two Blue Triads in the small, off-side room.
---
If you don't have time to complete your shot due to the guard coming back, just
duck behind the screen on the right of the room.
---
_____________________________________________________________________________
\ /
\ MISSION 10 -/\/\- The Seafood Massacre -\/\/- MISSION 10 /
\ M10: TSM /
\_____________________________________________________________________/
---
SOLUTION 1 - SNIPING FROM A FAR
---
Turn around 180 degrees and run down the street. On the side of the building on
the far side is a large, bamboo scaffolding which runs up the side. If you
climb this to the top, you'll come to a dead-end; but this dead-end is a clear
line of sight into the restaurant where your two targets are sitting. It's very
easy to align your shot so it passes through and kills both men.
---
SOLUTION 2 - Lemme just wash my hands...
---
_____________________________________________________________________________
\ /
\ MISSION 11 -/\/\- Lee Hong Assassination -\/\/- MISSION 11 /
\ M11: LHA /
\_____________________________________________________________________/
_____________________________________________________________________________
\ /
\ MISSION 12 -/\/\- The Hunter and The Hunted -\/\/- MISSION 12 /
\ M12: THATH /
\_____________________________________________________________________/
-------------------------------------------------------------------------------
(C-R) Copyright Information (C-R)
-------------------------------------------------------------------------------
===============================================================================
This text file for "Hitman Contracts" may not be republished and
reprinted for any charges and/or profits. This includes being reproduced
in books, magazines, ebooks, CDs, DVDs, on other web sites other than
GameFAQs without the permission of the original author. Any changes to
this file without the permission of the author is wrong and breaks the law
of copyright, so please don't do it. And as the legal owner of this
guide, I bare the right to require any reproduced copies of
this guides to be removed from any source of media that may
use this guide.
You are free to save it for later reference, and you may
also print it if you wish.
The latest version of this guide can always be found on the GameFAQs.com
gaming website.
Pfft...that's a lot of legal mumbo-jumbo, ain't it?
_|-|_
Copyright 2005 Steve 'Jimfish' Taylor. <(o_q)>TM