HALO: SECRETS EVOLVED {{{---V1.3---}}}
------------------------------Index:
-------------------Solo:
---------1.01: Above Level "Halo"
---------1.02: Above Silent Cartographer
---------1.03: Below Silent Cartographer
---------1.04: Above Level "Keyes"
---------1.05: Over Gap/Drop in "Keyes"
---------1.06: Below Level "Halo"
---------1.07: Turret Glitch/Drop
---------1.08: Above Level "Truth and Reconciliation"
---------1.09: No Enemy Trick In "Assault On the Control Room"
---------1.10: Early Banshee Trick In "Assault On the Control Room"
---------1.11: Beginning Pelican Trick In "Assault On the Control Room"
---------1.12: Tank Over Damn Trick In "Assault On the Control Room"
---------1.13: Hidden Marine Trick In "343 Guilty Spark"
---------1.14: On Ring In Pit At Start of "Assault On the Control Room"
---------1.15: Secret Grunt In Level "Maw"
---------1.16: Use Ghost In "Final Run" Chapter of "Two Betrayals"
---------1.17: Floating Tree In "Assault On the Control Room"
---------1.18: Bottom Of the "Maw"
---------1.19: Enemy Freezing
---------1.20: Secret Hallway In "Two Betrayals"
---------1.21: No Enemies On "Two Betrayals"
---------1.22: Skip Final Cut Scene In "Assault On the Control Room"
---------1.23: Bleeding Shields
-------------------Multi-Player:
---------2.01: On Hidden Ledge In "Rat Race"
---------2.02: In Window In "Prisoner"
---------2.03: Above Level "Sidewinder"
---------2.04: Between Pillars In Hallway In "Sidewinder"
---------2.05: Above Center Pillar In "Sidewinder"
---------2.06: On Top Of Light Beacon In "Sidewinder"
---------2.07: Ghost/Warthog In Sniper Tower In "Sidewinder"
---------2.08: Hiding Place In "Blood Gulch"
---------2.09: Sniper Rock In "Blood Gulch"
---------2.10: Above Level "Blood Gulch"
---------2.11: Bloodsketball (Basketball In "Blood Gulch)
---------2.12: Vehicles Above/In Bases In "Blood Gulch"
---------2.13: In Large Window In "Hang 'Em High"
---------2.14: Above Level "Damnation"
---------2.15: On Top Of Bases In "Battle Creek"
---------2.16: Rocket Launcher=Ammo Trick
---------2.17: "The Guardians"
1.Solo Missions
~~~~~~~~~~~~~
1.01 Don't Go Climbing Waterfalls:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You choose the 2nd level "halo" in solo or co-op. You go to the firsts
tower/building that emits blue plasma bursts and where you meet the first
marines in the level. Once you have cleared out all of the enemies, Foe
Hammer will come and drop off a warthog. Get into the warthog and drive
over to the right of the buildings where there is a big cliff/wall, some
parts rock, some parts grass. Go to the very left of the grass part, where
the grass will meet rock on it's left. Start up the steep hill. At first
you will have plenty of speed and gain quite a bit of ground but eventually
it will look like you have stopped, keep holding forward though (or use your
"macro" button on your mad catz controller) and you will still be climbing
up very slowly. With patience you will reach the top of the cliff/level.
You will find that once you drive in a certain spot to far to your right or
to high you will freeze and can only aim but not move. It's been discovered
that you will freeze when the building on the horizon to your left emits a
blue plasma beam. With this in mind you can get farther/jump from cliff to
cliff by timing yourself in-between the blue plasma bursts and make it above
the waterfall.
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1.02 Above the Silent Cartographer:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose the Silent Cartographer level in solo or co-op. Storm up the beach
and kill all the enemies so that Foe Hammer will drop off a warthog. Get in
the warthog and go directly to the spot where you go up a path (that is
blocked by a tree) that leads to 2 hunters. Force your warthog past the
tree by having a lot of speed and going in-between the left wall and the
tree. Drive up the path until you come upon one of the last rocks before
you go out in the open where the hunters are. It's a fairly big rock and
slants upwards. Park your warthog in-between the wall on the left and the
rock. Get out of your warthog and then jump onto the big rock. From there
you jump onto the gun of your warthog and face the left wall (the one your
warthog is up against). If you look straight and a bit to your left you can
see there is a slope and it's flat enough to land on, so you get as close as
you can while staying on the gun and then you jump to that ledge (using the
duck/jump trick helps) and you are on top of Silent Cartographer.
To get a warthog up there, simply get a warthog and park it in the same
place, take out a rocket launcher, strategically place a few human grenades
under it and when it blows up shoot it in the right direction to get it on
top of the cliff. Then get another warthog (there are three in the level)
and bring it back and use jumping on the rock/gun/ledge trick to get your
self up.
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1.03 Below the Silent Cartographer:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select the Silent Cartographer and you must be on co-op.
1: Go to the place where you unlock the security system.
2: Keep going forward and you will be on an edge and you can see down where
there are a whole bunch of for shaped platforms jutting out of the wall
ahead of you.
3: One person goes and gets the over shield outside of the cavern (when you
go outside there are 3 of them by a purple thing).
4: The person with the over shield FALLS (NOT JUMPS) down onto the first
fork shaped platform and before they land they hit duck (not too early, not
too late) and they should be alive.
5: The other person just kills them self/jumps off so they respawn on the
same platform as the other player.
6: Go up towards the wall that the platform is connected to and if you look
down and to the right of the platform you can see where there is a light and
another TINY platform along the wall.
7: One person jumps down to this little platform while hugging the wall and
using the duck technique (should lose all shield and 3 health bars).
8: The other player kills himself and respawns with the player.
9: Now jump from this little platform to the next fork shaped platform,
using the wall hugging and ducking technique (should only lose shield,
person with full life who respawned should do this).
10: Now just keep going down, little platform, to fork platform, etc, etc.
11: At the last fork platform go to the very edge of it/middle of pit and
fall down on to the BIG platform below it using duck technique.
12: You are as low as you can go on this VERY big platform and if you jump
off and watch yourself die you can make out the very bottom of the pit...
but you can't get down, or at least I don't think, but I will keep trying.
If you can get a warthog down there using a similar method you can get it to
the very bottom of the chasm.
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1.04 Getting Freaky ON TOP of Keyes:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must select the co-op option for this trick to be possible. Then you
select the level Keyes (level 9). Go through the level like normal, fall
out of the ship; continue on through the outdoor rooms (setting it on 'easy'
makes it easier (duh)). When you come to the second last outdoor room (the
room BEFORE the one with the teleporter) you will notice a pool of water and
a rock in it. Both you and your partner jump onto the rock. One of you
ducks, the other jumps on his head, then jumps straight up (so that the
ducking partner will no longer be ducking, but you will still be on top of
him). You will notice a ledge (easy to notice because there are flood on it
shooting you) a bit to your right on the cliff. The partner on top (make
sure you have 4 plasma grenades) looks down and throws a grenade on top of
his partner's head and then he must time his jump towards the ledge at the
exact moment when the plasma grenade explodes (roughly 3 seconds after being
laid). If timed/done correctly you will make it to the ledge. The partner
on the ground kills himself and spawns on the ledge with his partner. If
you look to the left of the ledge/ahead you will see a higher ledge. Go to
the edge of the ledge you are currently on and then do the same
jump+duck+jump+grenade+jump technique to get onto the next ledge. Then your
partner kills himself and spawns again up on the second ledge with you. You
then do the same jump+duck+jump+grenade+jump technique again and with the
right timing, some practice and a bit of luck you will be on the top of the
level.
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1.05 Over The Gap:
~~~ ~~~~~~~~~~~~~
Choose solo or co-op and then go to level 9 (Keyes). Go through the ship
part normally, right up to the part where you are meant to fall down into
the swamp. Use a simple grenade jump (throw a grenade on the ground below
you and jump towards the other side of the hole/gap) and with the right
timing you can clear the gap and make it safely to the other side. On the
other side you can explore and even make it up to the top level using more
grenade jumps.
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1.06 Halo's Underbelly:
~~~ ~~~~~~~~~~~~~~~~~~
In solo missions select Halo as your level. Go through the level normally
but stop in the part of the big underground room, right after you cross the
light/hologram bridge. Now look to your left and you will see a ramp with a
glass surface. Go off the ramp at full speed while doing a 360. You will
land on the wall that slowly ramped down then you can just drive down to the
bottom of the cliff/cavern. (Takes a lot of time/effort to land on the wall
perfectly).
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1.07 Turret Glitch:
~~~ ~~~~~~~~~~~~~~
To do this trick just pick any level with a turret in it and you can choose
co-op or solo. Find a turret and make sure there is an enemy in it
(preferably a grunt) and make sure there are no enemies around to shoot or
annoy you. Go right up to the turret and it will not be able to shoot you,
now keep pushing up against the turret and the gunner will try and move the
gun and lots of the time it will push you away, but keep circling around the
turret. Eventually the gun will turn and you will go under it and you will
fall through the ground, out of the level and to your death.
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1.08 The Truth About "Truth and Reconciliation":
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select the level Truth and Reconciliation and select co-op. Go through the
level normally until you come to the second BIG room. Coming from the path
the place you will need to go is in the bottom right-hand corner of this
room. There is a turret there. You and your partner melee the turret
towards the wall/edge of the cliff. You will notice that there are 3
branches going up the wall like steps. One person jumps on top of the
turret and then the other person gets in it and aims the gun on a slant
towards the first tree. The other partner walks up the gun and jumps onto
the first tree (using the jump/duck technique helps). The person in the
turret then jumps out and kills himself so that he can spawn with the person
on the branch/tree. Once you are both up there, one of you ducks and the
other jumps on top of his head, then jumps again straight up so that when
you land on his head again he will no longer be ducking. From this position
you jump onto the second branch (using the jump/duck technique helps). The
person left on the 1st branch kills himself so he can spawn with the other
person on the second branch. You then use the same human tower technique to
get up to the 3rd and final branch, the person left on the second one kills
himself so he can spawn on the 3rd one. You then use the human tower
technique from the 3rd branch to get up on top of the level (using the duck
technique helps). The other way you can get up is instead of using the
human tower technique on the 3rd branch you throw a grenade at your feet and
then jump up, with the right timing/positioning you can make it up there
using this technique.
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1.09 Promenade On the Control Room:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick has also been called the "no enemy" and "vehicle galore" trick.
You must choose co-op for this trick, and select the level "Assault On the
Control Room". You go through the level normally until you come to the
first outdoor bridge. When you come out the door on to the bridge look
directly to your left, off of the bridge, you should be able to see a little
black cliff. Jump down onto the cliff and if you duck right before you hit
the ground it's possible to not lose any life. If you do lose some life,
kill yourselves (one person at a time of course) so you will spawn with full
life. Walk down to the right and there should be a slant and you will be on
a skinny ledge, if you go to the edge of the ledge and look down you can see
a white/snow ledge down a ways. One of you jump down and kill yourself,
while this person is dead (fall about 1 second after death) the other person
falls (NOT JUMPS) down, trying to hug the wall so you will lose speed the
whole way down, and a bit before they hit the white ledge they duck (the
whole time the other person should be dead). If the person falling was slow
enough, and had good timing, then the person who was dead should spawn on
the white ledge. Then the other person who died will also spawn on the
white ledge. You both keep walking to the right as far as you can, hugging
the wall, and eventually you will be forced to slide down. You should land
on a rock (duck right before you hit the rock) and you should live. Now you
may walk through the rest of the level and there will be no enemies and
plenty of empty vehicles.
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1.10 Assault Over the Control Room:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick is also known as the "early banshee trick". Select solo or co-op
and then pick the level Assault On the Control Room. Go through the level
like you normally would until you come up to the room with the tank. Get
the rocket launcher and sniper rifle from the downed pelican to the left of
the room. Get in the tank and continue through the tunnel into the next
room. Clear out the few ghosts that attack you and then go up onto the hill
ahead of you. DO NOT GO PAST THE ICE POND IN THIS ROOM!!! When you have
parked the tank on this hill get out and turn around completely and then
look to your right way up on the cliff you should be able to see some lights
and a platform. There is a banshee on this platform and an elite to drive
it but he does not get in until you have passed the ice pond. Take out your
sniper rifle and aim in the middle of the bottom of the platform. Now take
out your rocket launcher without moving either of the joysticks. If done
correctly (might take a few tries/aiming in different spots) the banshee
will fly forward and off of the platform and all the way down to the ground.
You may now drive or walk over and get in the banshee and fly through the
rest of the level. You can also fly on top of the GIANT cliff that is in
the middle of the room right after the underground cavern/bridge and there
will be another banshee on top of it (1 v 1 banshee wars anyone?)
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1.11 Hit 'X' To Enter Pelican:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
For this trick you have to be on co-op and choose the Assault On the Control
Room level. This trick isn't too big. Just another secret that I found and
thought was cool. To do this you first need to do the "no enemy trick"
where you strategically jump down the side of the cliff off of the first
outdoor bridge. You have to do it fairly fast and then quickly get down and
on to the ground where the marines are waiting. If you make it down there
fast enough you will see a pelican and it will come hover/land by you and
you can run up to it and hit 'X' to enter it. The pelican will take off and
fly you into the room with the tank in it and then it will land sideways
like it was supposed to have crashed. When you get out there are 2 pelicans
side by side looking like they've crashed.
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1.12 Field Goal:
~~~~ ~~~~~~~~~~~
You select the co-op option and choose the Assault On the Control Room
level. Go through the level normally, make sure you take the tank and get
to the part where there is a bid damn type building that blocks you from
being able to get the tank into the next room (or does it?!). Then gather
grenades the same way you would to prepare for a "warthog jump". Get a
whole bunch of grenades in a pile (one person collects and then the other
kills him) and park the tank over it. Throw one grenade to start a chain
reaction and with the right combination/amount of grenades and the perfect
parking job the tank will blow up and over the building and you can go into
the next room and carry on your slaughter.
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1.13 Peek A Boo:
~~~~ ~~~~~~~~~~~
This trick is also known as the "hidden marine trick". Pick solo or co-op
and then go to the swamp level 343 Guilty Spark. Right at the starting
during the cut scene keep on hitting left trigger (or whatever you use on
your controller to throw grenades). If you keep on hitting grenades you
should stay in the pelican at the start. It will fly and then land on top
of a cliff. You can get out by hitting 'X' and you will be on top of the
level. You can see 2D trees and all kinds of neat stuff and if you keep
walking you will find a marine who won't acknowledge you unless you shoot or
melee him. If you keep on walking to the opening where you go underground
you will see a battle between some marines and the covenant, but when you go
on the cliff and jump down you can see that the "marines" are just floating
assault rifles that drop eventually, you aren't supposed to be able to get
here fast enough if you walk through the level normally so the creators
hadn't planned on you seeing this.
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1.14 MC Hamster:
~~~~ ~~~~~~~~~~~
Select co-op and go to the Assault On the Control Room level. Right when
the level starts, during the cut scene, keep on hitting 'X'. If done
correctly you should stay in the pelican and it will start to descend. One
of you jumps out and kills himself. When the pelican scratches against a
spinning ring it will cause the dead player to spawn on the spinning ring.
Then you can keep on running around it and jumping over the gaps and Master
Chief will look just like a hamster running around in his wheel (MC Hamster
bad pun of MC Hammer) Ahahha I had to =P
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1.15 1 Food Nipple To Go Please:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick is also known as the "hidden grunt" trick. In the last
half-moon/turning hallway in the level "The Maw" you can enter a little
mini-hallway that the warthog just fits into. You keep on driving and turn
to your left, it's a dead end but there is a special grunt there. He is a
silver grunt and he says a funny quote something like "I can't wait to get
back to the ship and have a food nipple because GEE I've worked up a BIG
grunty thirst!!!". Then he will just stand there and do nothing, you can
still kill him though.
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1.16 The Final Float:
~~~~ ~~~~~~~~~~~~~~~~
To do this trick you must go to co-op and go to the level
"Two Betrayals". Go through the level as you normally would. When you are
finished blowing up the second power generator you continue on and you will
come to the next chapter called "The Final Run" and an underground passage
where there is an electric door that will open just enough so only humans
can get in but not vehicles (or so bungie hoped). One player grabs a ghost
and backs it up into the crack in the door. The next player get in a
banshee and push/manoeuvre the ghost so it is sideways in the crack (might
take some work) and now you can finish pushing it through with some melees
or a grenade.
Thanks goes to
[email protected] for submitting this trick.
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1.17 The Covenant Tree:
~~~~ ~~~~~~~~~~~~~~~~~~
Choose either co-op or solo player and go to "Assault On the Control Room".
I call this secret tree the "Covenant Tree" because like most covenant
things it floats (Turret, Ghost, Wraith). Go to the room after you get the
tank where there is an iced over pond, a wraith, several turrets, a passage
to the underground passages and where there is an elevated part of ground
above the passage. You need to get up to this elevated ground, you can
either use the "early banshee" trick to fly up there, you can ramp a ghost
off a tank, or you can simply climb up via the rocks to the right of the
tunnel. Once you get up there, there will be a wraith and sometimes a
turret. You don't have to kill the turret or the wraith but they can easily
become annoying. Now simply look at the tree over towards the wall/cliff
and there will be a tree that is missing it's first several feet and is not
touching the ground. You can walk right through, under and in the tree.
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1.18 Below the Maw
~~~~ ~~~~~~~~~~~~~
You have to be in co-op. When you first start off one of you walk out a bit
so that cortana starts talking, then walk back to the little tunnel where
you started. Look outside and down right after the checkpoint words appear.
You will notice 2 sets of sentinels fly up right after the checkpoint (now
you can revert to checkpoint whenever you mess up). 3-5 secs before the
first group of sentinels come one of the people jump down just for the sake
of killing himself. Now right as the first sentinels come out the second
person has to fall down and hit the front of the sentinel, not stay on but
hit the front and it will throw you forward and you will maintain speed (You
have to fall down RIGHT before it comes out so when you do actually hit it
you will hit the front, before the sentinel actually starts to fly upward
(just count out how long it takes from the checkpoint until the sentinels
come out)). Now try and aim for the very top of the big slant/hill. If you
land RIGHT at the perfect spot you will die and your partner will spawn down
there ALIVE (once you get really good at it you can stay alive from the fall
like me =P).
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1.19 Enemy Freezing Bonanza
~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Select the level Two Betrayals and you must be on co-op to do this trick.
Continue through the level normally until you come to the second generator.
Have one partner stand in the hallway prior to the room right in front of
the load/spawn point. The other partner goes and sets off the generator.
As soon as the generator goes off, the player in the hallway steps over the
spawn/load point. Over 5 flood will appear in the hallway and they will all
be frozen. Enjoy.
This trick was submitted to me by email.
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1.20 The Black Wall
~~~~ ~~~~~~~~~~~~~~
Go through Two Betrayals like normal, on co-op or on solo. Go to the last
room possible, with the TONS of enemies and the two banshees; bring a ghost
into this room. Go along the wall on the left and there will be a door. Get
out to open the door get back in the ghost quickly and drive through. Now
when you come to the next door face the wall with the door to your right and
get speed and then strafe and hit 's' a bit before you come to the door, you
will get out and then the ghost will push you through the door ("sidewinder
sneak"). In the next hallway there is a black wall blocking your way.
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1.21 No Betrayals
~~~~ ~~~~~~~~~~~~
No enemies in 2 Betrayals:
Go through the level Two Betrayals on co-op or solo like you normally would.
After the room with the big pillar in the middle with banshees on top of
it, and 2 hunters and 2 banshees on the ground, go down the tunnel that
leads underground and there are rocket flood, get a ghost and fly past them
and when you come to the big door DO NOT OPEN IT. Go up to it and make sure
the door is facing your right, go back then strafe right towards the door
and hit 'X' before you get up to it and the ghost will push you through and
then you can continue through the level like normal. * WARNING * You can't
beat the level like this because the banshees do not appear.
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1.22 Secret Door Into the Control Room
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick will let you skip the final cut scene and go into the control
room in Assault On the Control Room. Go through the level like you normally
would, you can be on co-op or solo. Bring a ghost to the last door that
leads into the control room but DO NOT OPEN THE DOOR. Make sure the door is
facing your right and then back up a ways and strafe right towards it and
hit 'X' before you get up to it so you get out in front of the door and then
the ghost keeps going and pushes you through ("sidewinder sneak"). You will
be in the control room, but no cut scene.
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1.23 Those Bloody Shields
~~~~ ~~~~~~~~~~~~~~~~~~~~
Go up to any stationary shield on co-op or solo in any level. Go up to the
shield and shoot it with any PLASMA weapon. The shield will bleed blue
covenant blood. THE SHIELDS ARE ALIVE!!! I can see it now: "Halo 2: Attack
of the stationary shields". They can't hurt you much but man do they have
good defence tactics.
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2.Multi-Player
~~~~~~~~~~~~
2.01 Rats Can Fly:
~~~~ ~~~~~~~~~~~~~
Go into multi-player, make sure your health is set to 400%, shields, choose
rockets as your weapons, and choose the Rat Race level. Go into the room
with 4 pillars and if you look up at the top of the pillars there is a
little ledge. Go up and put your back against one of the pillars, throw a
human grenade at your feet and then jump and shoot a rocket right away while
trying to aim for the ledge. You can get up onto the ledge and go hide
behind the pillars.
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2.02 Even Prisoners Can Feel Free:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go into multi-player, make sure your heath is set to 400%, shields, choose
rockets as your weapons, and choose Prisoner as your level. Go to the 3rd
floor on either side of the level and you will see a window that goes along
the wall and up on the roof. The window is directly above the doorway.
Throw a human grenade at your feet, jump right away and shoot a rocket at
your feet and try and land on top of the doorway. Once on the doorway you
use the same grenade/rocket jump to get onto the ledge of the window and
stay up there.
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2.03 TopWinder:
~~~~ ~~~~~~~~~~
Go into multi-player and choose Sidewinder as your level. There are a few
different ways to get on top of Sidewinder.
1: Get a tank from the blue base and stay along the wall to your right until
you come upon a ramp that leads up to higher ground. Go up the ramp and
turn to your right, right away and back into the dead end that you will see
there. When you back up high enough and you get out the tank should stay on
a slant. Go and get a ghost and come to the location where the tank is.
Get a bit of speed and hit 'A' to lift your front a bit before you hit the
tank (on a bit of an angle) and you should fly into the air and then on top.
2: Turn on rockets, 400% health and shields. Go to the RED base and go to
the very edge and throw a grenade at your feet then jump and shoot a rocket
at the ground, once you get fairly high hold back and you will land on a
ledge (keep holding back). Now do the same thing again and hold back and
you will be on top of the level.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.04 That's A Tight Squeeze:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
In Sidewinder you go through the underground tunnels at either base and you
will come to a hallway that leads to the other base and there will be 3
pillars (as well as a shield/cloak). This hallway could get you to the other
base VERY fast, but you can't through because of the 3 pillars, right?
WRONG!!
1: Get a ghost and drive to the three pillars.
2: Point the ghost to the wall on the left.
3: Sidestep to the end of the hallway for speed.
4: Go sideways towards the pillars at full speed and right before you hit
them hit 'X' to exit the ghost.
5: If timed right (you can't do it too early, or too late) and positioned
right (the driver has to be aligned with an opening) you will squeeze
through an opening.
6: If you want to get back on the other side you can walk up to the pillars
and it will say, "Hit 'X' to enter ghost" and if you do hit 'X' you will
squeeze through the pillars again and get in the ghost.
**This is a great/cheap way to play CTF**
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.05 How's The Weather Down There:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You do this trick using the trick where you squeeze through the 3 pillars in
sidewinder using a ghost. On the side that you are trying to squeeze
through TO you place another ghost or warthog blocking the way. If you have
angled that ghost right, when you try and do the trick you will either go
UNDER one of the outer pillars and fall down to your death or do something
very cool, you will go ON TOP of the middle pillar where there is a space.
Your feet will be visible to other players but your body will be in the
roof/wall. The only room(s) visible to you is/are the one(s) that your
opponents are in. Your gun will stick out of the wall and you can shoot,
you can't fall out unless you duck and walk forward/backward.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.06 Go Towards the Light:
~~~~ ~~~~~~~~~~~~~~~~~~~~~
Turn on rockets, 400% health and shields and go into the Sidewinder level.
Go to the RED base and go to the very edge and throw a grenade at your feet
then jump and shoot a rocket at the ground, once you get fairly high hold
back and you will land on a ledge (keep holding back). Now do the same
thing again and hold back and you will be on top of the level. Now you will
see a thin pole with a red light on top of it. Fall down so that you are
right up against/behind the pole. Now look down at the ground, jump and
shoot a rocket and try your best to aim to land on top of the pole. It's
not too hard to do and once you get on there it is VERY hard for you to be
seen by other players.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.07 Ghostly Sniper:
~~~~ ~~~~~~~~~~~~~~~
Use the trick with the tank to ramp a ghost on top of the Sidewinder level.
Now take the ghost over to the red base. Slowly strafe down the cliff and
you will land on the edge of the sniper tower and then you quickly dart
inside the base. You can also do the same thing with the warthog but it is
much harder.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.08 Duck, Duck, Duck, GOOSE:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
In Blood Gulch, go behind the blue base, the one that DOESN'T have the big
hill behind it. Now go up to the right a bit, over where there is a ramp
that leads to the tunnels on the side of the cliff. When you get to the
ramp, look to your left and there is a little indent in the side of the
cliff that you can go into and if you duck nobody can see you. Then it's
just like hunting goose, you can pick people off with your sniper and they
will start to get really frustrated. Watch out for ambushes because if you
are caught with your sniper rifle in the hole you might have trouble getting
out alive.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.09 Sniper Rock:
~~~~ ~~~~~~~~~~~~
Sniper rock is a rock that is jutting out from the side of the cliff in the
Blood Gulch level and there are a few ways to get up there.
1: Get a ghost and to the left of "sniper rock" there is a slant in the rock
wall. Climb up that slant and hit 'A' or 'jump' when you come to the end of
it. Then you should get on to the rock wall to the upper-left of the slant
and you will slowly climb up and you climb up and to your right a bit where
like 4 rock walls meet in this one corner, you have to hit 'A' or 'jump' at
the right time and make sure your ghost DOES NOT scratch against the rock
wall and then if you get enough height you can keep strafing over to the
right and you will be at sniper tower. Then if you just go backwards up the
slant that is behind sniper tower you can keep going up slowly then turn a
bit to your left and you will be on top of the level, although you HAVE to
keep holding back. This method may take a lot of time to do it the first
time but once you have done it, it's easy I can do it every time now.
2: On the ground to the right of sniper rock there is some slanted rock and
you park the tank on this and against the wall. Then a ghost comes up and
ramps off the tank and the tank shoots it in mid-air and with the right
combination of timing and height you can get it but method 1 is A LOT
easier.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.10 Out Of Site, Out Of Mind:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
In Blood Gulch get a ghost up to the "sniper rock". When up there and
facing the middle of the level, start to back up a bit to your right and you
will notice a slant that you can climb up, keep backing up that slant. Once
you get to the top of the slant turn a bit to your left and then just keep
holding back and you will be out of the level. You can keep backing up to
get farther and farther away from the level. Once you get to the top you
can turn your ghost slowly so that it faces to the right and then hit 'X'
you will get out but instead of falling you will be pushing up against your
ghost and now you can snipe, snipe and snipe some more without worry.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.11 BloodsketBall:
~~~~ ~~~~~~~~~~~~~~
In the Blood Gulch level, set the weapons to rockets and infinite grenades,
get 2 warthogs and take turns with a friend trying to use rockets and
grenades to blow a warthog directly into the hole in the top of either of
the Blood Gulch bases.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.12 Who Needs A Moat?:
~~~~ ~~~~~~~~~~~~~~~~~~
This trick is the ultimate defence for your base in Blood Gulch. Back a
tank up against either base in Blood Gulch. Now get a ghost, get some speed
and ramp off the tank on to the top of the base. Now repeat with any other
ghosts you can find. You can get the warthog up by using a combination of
rockets and grenades. To get the tank up you back a warthog up into the
base and use it as a ramp for the first tank and once you get as high as
possible get someone in the other tank to push you from behind and you keep
holding forward and you can get it up.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.13 Hang 'Em VERRRYYY HIGH!:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
In multiplayer choose the level Hang 'Em High and set your life to 400%,
your weapons to rockets and make sure your shields are on. Now on one side
of the level you will notice a big slanted pillar that has a flat top and
has a window above it. Go to the pillar. Throw a grenade at your feet,
jump and then shoot a rocket at your feet. You will be able to get on top
of the pillar. Now go up against the wall and use the same grenade, jump
and rocket method to get onto the ledge of the window.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.14 Overcome Damnation:
~~~~ ~~~~~~~~~~~~~~~~~~~
Go to the Damnation multi-player level and set your weapons to rockets, your
life to 400% and make sure you shields are on. Go to the second top floor
in the room next to the pit/giant waterfall. It's a very small room and
there are 2 pipes in there. Go on top of the pipe that connects to the
wall. Go up against the wall, throw a grenade at your feet, jump and then
shoot a rocket at your feet and if you keep holding back you should be on
top of a ledge/wall. Now go over to your right and there will be a slanted
wall, just throw a grenade at your feet and jump to get on top of this wall.
Now you will have access to the top of all of Damnation.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.15 Battle Above the Creek:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Go to multiplayer and choose Battle Creek as your level. On the right side
of each base there will be an obstacle that allows you to get on top of the
base. At one base there is a large rock, and the other there is a large
slanted piece of metal. Climb up either the rock or the metal object and
once you get to the top you can simply jump (using the duck technique helps)
up to the ledge above you and you will be on top of the base.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
2.16 Magnetic MC?:
~~~~ ~~~~~~~~~~~~~
This trick I discovered by myself by ACCIDENT one day and I thought it was
extremely cool! Go to the blue base and have your weapons set on rockets.
In sidewinder go outside of the blue base and you will see a big rock
formation (it's long and has a flat top). Go to the right of the rock
formation (when you are facing the base). Now look into the sniper tower
and you will see a wall that looks like this in the right of it (aim your
rocket around where the 'X' is:
___________________________________
\ |
\ |
\ X |
\ |
\ |
\ |
\ |
| |
| |
| |
| |
|_____________________|
Now shoot your rocket. 2 rocket launchers (ammo) should come flying out of
the sniper tower and right into your hands. You might not be able to do it
the first time but with a bit of moving and positioning you can make it so
that the ammo comes right to you every time. Not only is this trick VERY
cool, it is actually useful to get ammo quickly if you need it in a
multi-player game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.17 The Guardians:
~~~~ ~~~~~~~~~~~~~
You can select any level to do this trick. There are two ways of doing this
trick:
1: Two players can either hit each other at the same time with a melee (set
life to 50% so it's one hit kill); "the guardians" will kill one of you.
2: One person shoots (one shot kill) while the other melees at the same
time, you will both die but "the guardians" will kill the one who shot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document Copyright 2002 Legolas(c)
If you have any questions ANY reproduction or distribution of this FAQ
please send an email to:
[email protected]
If there are any secrets you know that are not on this FAQ, or there is
something else you want to add to this please send an email to:
[email protected]
Keep in mind secrets are being found nearly every day for Halo, so this FAQ
will be updated regularly.