GUIDE STILL UNDER HEAVY CONSTRUCION!!! I COULD DO WITHOUT THE EMAILS ASKING
FOR HELP RIGHT NOW!!!
GUIDE STARTED: 5th November 2004
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMMM ;WMMMM0220MMMMW; ;WMMMBi;rZBZZZZ: ZMMM MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM XMSiiiii MM ;iiiiSMM7i::iirMM ;7MXiSMMr, ; MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM MM Ma M@ MS MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM M MM M MMMMMM MM M MM M MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM M MM MM MM M MM M MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM M MM M MM M MM M MM M MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM a MM M MM B MM M MZ S MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM . MM M MM M@ M MM MM MMMMMMMMMMMMMMMMM
MMMMMMMMMMMM MM:MMM WMMMMM ;8;MMMMMMMMMMMMMMMMMMMMMMMMM2 0;MMMMMMMMMMMMMMM
MMMMMMMMMMMM M8 MMMMWM MMMM, MMMMMMZ .@MMMMM0Z0MMMM : MMMMMMMMMM
MMMMMMMMMMMM MMMMMMMMM @MMMMM MM ;MM M: MMMMMM MMMMMMMMMM
MMMMMMMMMMMMXi : .M M , SM i M ;, M MM MMMMMMMMMM
MMMMMMMMMMMMMMMMMM0SMM MMMMMM M MM ,M M :0a7.MX MMMMMM MMMMMMMMMM
MMMMMMMMMMMMMMMMMMM MM M iM M MM M MS M MM MMMMMMMMMM
MMMMMMMMMMMMMMMMMMM MM M; aM M MM .MMMMM 8MMMMM7 M MM MMMMMMMMMM
MMMMMMMMMMMMMMMMMMM MM , 7M M BM , M ,M M M: : MM MMMMMMMMMM
MMMMMMMMMMMMMMMMMMM.:M MM M M M M M MM M0 MMMMMMMMMM
MMMMMMMMMMMMMMMMMZ ;MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMX MMMMMMMM MMMMMMMMMMM
MMMMMMMMMMMMMMMMM MM M M M Z00rMM MM M ;MMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM M : M iM M :M r ZM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM MMMMMM M, 7M MM MMMMMM M WM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM M M, 7M MM M ZM M WM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM M WM M, iM ; MM Z M MM M WM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM M M MM7. ZMWM BMr ZM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMM MM: MM M8 SM: M iMr Mr .MM MMMMMMMMMMMMMMMMMMMMM
MMMMMMMMM BMMMMW aW@MMMMMMMM M i MMMMMMWMM7 WMMMMr.MMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM, , MMMMMMMMMMZM 2M MM M0 MM MM ZM MZMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMM MMM MMMM M XB MM M BMX MMa MM MM MM MM M MMMWMMMMMMMMMMMMM
MMMMMMM r. MMMMXMM ,MX MM MMM MMX MM MM MM MM MMMM M M MMMMM @MMMM
MMMMMMM 7M MMZ M ,MX MM MM MMM7 MM; MM MM MM MM MMMM i MM M @M M ZMMMM
MMMMMMM M.MMM M MM iM: MM M M MW .M . MM MMM MMM X MM MM MMMMM
MMMMMMMMMB ZW M MM M MM M,,MMBMMMMMMMMMMMMM0 MMM MZ WMM MM MM Z MMMMMM
MMMMMMM MM M M MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM; M MMM M MMMMM
MMMMMM MM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8 M M M MMMMM
MMMMMMa Z a :MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMBra MMMMM
MMMMMMMM@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
"Five years ago Carl Johnson escaped from the
pressures of life in Los Santos,
San Andreas... a city tearing itself apart with gang trouble,
drugs and corruption.
Where filmstars and millionaires do their best to avoid the
dealers and gangbangers.
Now, it's the early 90s.
Carl's got to go home.
His mother has been murdered,
his family has fallen apart and his childhood friends
are all heading towards disaster.
On his return to the neighborhood,
a couple of corrupt cops frame him for
homicide. CJ is forced on a journey that takes him
across the entire state of San Andreas, to save his family and
to take control of the streets."
+============================================================================+
----------------------------------------------------------------------------
|| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ||
|| --------------------- Grand Theft Auto: San Andreas ------------------ ||
|| ---------------------- For the Playstation 2 ----------------- ||
|| ----------------------- By casanova973 ---------------- ||
|| ------------------------ AKA Dominic Smyth --------------- ||
|| -------------------------
[email protected] -------------- ||
|| -------------------------- A Full FAQ/Walkthrough ------------- ||
|| --------------------------- Guide created on: 11/05/04 ------------ ||
|| ---------------------------- Last updated on: 12/02/04 ----------- ||
|| ----------------------------- Version 1.2 ---------- ||
|| ------------------------------ FAQ Size: 320KB --------- ||
|| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ||
----------------------------------------------------------------------------
+============================================================================+
Check out my other FAQs here at GameFAQs:
http://www.gamefaqs.com/features/recognition/45885.html
This guide is copyright 2004-2006 © Dominic Smyth
===============\______________________________________________________________
1: Introduction --------------------------------------------------------------
==============================================================================
Welcome to my guide for Grand Theft Auto: San Andreas for the Playstation 2.
I have always wanted to write a guide for a Grand Theft Auto game, so thank
you all for coming to witness a truely wonderful project. I hope this guide to
be useful, readable and most importantly enjoyable. But you must take in that
this is a REALLY long and big game (150 hours minimum) and this will be a huge
guide, so expect to see a lot of mistakes as a guide this big is very hard to
keep control of.
As most of you all well know, it takes quite a lot of time for games to turn
into classics. Grand Theft Auto: San Andreas is different; this game was an
instant classic. We all expected this to be the game of the next two years,
and the more Rockstar released information on the game, the better it got. The
freedom you got in the previous two GTA games is nothing to what is in this
game. You thought Vice City was the best... you better think twice.
I am Dominic Smyth, and I am 14 years old and am a very busy person. I am
writing this guide out of my love for writing and San Andreas. Do not
frustrate me by sending me stupid Emails, do not ask me first (I'm sure there
are other people who want to help you) and don't steal this guide. If I'm
lucky, everyday I get to spend an hour on this guide and an hour on San
Andreas so that is why this guide is moving very slowly. I could do without
the questions regarding help, but please feel free to send me tips and things
like that.
After that intro, I am sure you know how I feel about this game. In my
opinion, this is, and will be, the greatest Playstation 2 game... EVER! Thank
you.
******************************************************************************
IMPORTANT NOTE! PLEASE READ!
I started this guide as soon as it came out in Europe. Therefore, at least in
the early versions of the guide, most of it will be a bit rushed. Because of
this, not only will there be lack of detail, but there will be a huge amount
of typos. Also this guide tends to be very detailed to San Andreas, so there
will also be a lot of spoilers in this guide. If you find any typos, mistakes,
or spoilers that I haven't warned you about, Email me at:
[email protected]
******************************************************************************
~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~
1: Introduction (above)
2: Version History
3: Basic Controls
4: Different Ways of Transport
5: Tips/strategies
6: Vehicle list
7: FAQ
8: Characters
9: Gangs
10: Police
11: Weapons
12: Los Santos Walkthrough
Opening Mission
12A: Sweet
12A.1: Ryder
12A.2: Tagging up Turf
12A.3: Cleaning the Hood
12A.4: Drive-thru
12A.5: Nines and AK's
12A.6: Drive-by
12A.7: Sweet's Girl
12A.8: Cesar Vialpando
12B: Ryder
12B.1: Home Invasion
12B.2: Catalyst
12B.3: Robbing Uncle Sam
12C: Big Smoke
12C.1: OG Loc
12C.2: Running Dog
12C.3: Wrong Side of the Tracks
12C.4: Just Business
12D: OG Loc
12D.1: Life's a Beach
12D.2: Madd Dogg's Rhymes
12D.3: Management Issues
12D.4: House Party
12E: Frank Tenpenny
12E.1: Burning Desires
12E.2: Gray Imports
12F: Sweet pt. 2
12F.1: Doberman
12F.2: Los Sepulcros
12F.3: Reuniting the Families
12F.4: Green Sabre
13: Badlands Walkthrough
13A: Frank Tenpenny
13A.1: Badlands
13B: Catalina
13B.1: Tanker Commander
13B.2: First Base
13B.3: Against All Odds
13B.4: Gone Courting
13B.5: Small Town Bank
13B.6: Made in Heaven
13B.7: Local Liquor Store
13C: The Truth
13C.1: Body Harvest
13D: Cesar Vialpando
13D.1: king in Exile
13D.2: Wu Zi Mu
13D.3: Farewell, My Love...
13E: The Truth pt. 2
13E.1: Are You Going to San Fierro?
14: San Fierro Walkthrough
14A: Carl Johnson
14A.1: Wear Flowers in Your Hair
14A.2: 555 We Tip
14A.3: Deconstruction
14A.4: Photo Opportunity
14A.5: Jizzy
14B: Jizzy
14B.1: T-Bone Mendez
14B.2: Mike Toreno
14C: Woozie
14C.1: Mountain Cloud Boys
14C.2: Ran Fa Li
14C.3: Lure
14C.4: Amphibious Assault
14C.5: The Da Nang Thang
14D: Frank Tenpenny pt. 2
14D.1: Snail Trail
14E: Carl Johnson pt. 2
14E.1: Outrider
14E.2: Ice Cold Killa
14E.3: Pier 69
14E.4: Toreno's Last Flight
14E.5: Yay Ka-Boom-Boom
15: Desert Walkthrough
15A: Mysterious
15A.1: Monster
15B: Mike Toreno
15B.1: Highjack
15B.2: Interdiction
15B.3: Verdant Meadows
15C: Airstrip Asset
15C.1: Learning to Fly
15C.2: N.O.E
15C.3: Stowaway
15C.4: Black Project
15C.5: Green Goo
16: Las Venturas Walkthrough
16A: Woozie pt. 2
16A.1: Fender Ketchup
16A.2: Explosive Situation
16A.3: You've Had Your Chips
16B: The Truth pt. 3
16B.1: Don Peyote
16C: Ken Rosenburg
16C.1: Intensive Care
16C.2: Meat Business
16C.3: Freefall
16D: Madd Dogg
16D.1: Madd Dogg
16E: Salvatore Leone
16E.1: Saint Mark's Bistro
16F: Frank Tenpenny pt. 3
16F.1: Misappropriation
16F.2: High Noon
16G: Four Dragons Casino
16G.1: Architectural Espionage
16G.2: Key to Her Heart
16G.3: Dam and Blast
16G.4: Cop Wheels
16G.5: Up, Up, and Away!
16G.6: Breaking the Bank at Caligula's
17: Return to Los Santos Walkthrough
17A: Carl Johnson pt. 3
17A.1: A Home in the Hills
17A.2: Vertical Bird
17A.3: Homecoming
17A.4: Cut Throat Business
17B: Sweet pt. 3
17B.1: Beat Down on B-Dup
17B.2: Grove 4 Life
17C: Riot Missions
17C.1: Riot
17C.2: los Desperados
17C.3: End of the Line
18: School FAQ
18A: Driving School
18A.1: The 360
18A.2: The 180
18A.3: Whip and Terminate
18A.4: Pop and Control
18A.5: Burn and Lap
18A.6: Cone and Coil
18A.7: The '90'
18A.8: Wheelie Wave
18A.9: Spin and Go
18A.10: PIT Maneuver
18A.11: Alley Oop
18A.12: City Slicking
18B: Bike School
18B.1: The 360
18B.2: The 180
18B.3: The Wheelie
18B.4: Jump and Stop
18B.5: The Stoppie
18B.6: Jump and Stoppie
18C: Boat School (COMING VERY SOON!)
18C.1: Basic Seamanship
18C.2: Plot a Course
18C.3: Fresh Slamlom
18C.4: Flying Fish
18C.5: Land, Sea and Air
18D: Plane School
18D.1: Takeoff
18D.2: Land Plane
18D.3: Circle Airstrip
18D.4: Circle Airstrip and Land
18D.5: Helicopter Takeoff
18D.6: Land Helicopter
18D.7: Destroy Targets
18D.8: Loop-the-loop
18D.9: Barrel Roll
18D.10: Parachute onto Target
19: Side Missions (UNDER VERY HEAVY CONSTRUCION!!!)
19A: R3 Missions
19A.1: Vigilante
19A.2: Paramedic
19A.3: Taxi Driver
19A.4: Firefighter
19A.5: Pimpin'
19A.6: House Invasion
19B: Cesar
19B.1: High Stakes, Lowrider
19C: Zero
19C.1: Air Raid
19C.2: Supply Lines
19C.3: New Model Army
19D: Lowrider Challenge
19E: Beat the Cock!
20: Street Racing Guide
20A: Los Santos Street Races
20A.1: Little Loop
20A.2: Backroad Wanderer
20A.3: City Circuit
20A.4: Vinewood
20A.5: Freeway
20A.6: Into the Country
20B: San Fierro Street Races
20B.1: Dirtbike Danger
20B.2: Bandito County
20B.3: Go-Go Carting
20B.4: San Fierro Fastlane
20B.5: San Fierro Hills
20B.6: Country Endurance
20C: Las Venturas Street Races
20C.1: San Fierro to Las Venturas
20C.2: Dam Rider
20C.3: Desert Tricks
20C.4: Las Venturas Ringroad
20D: Airport Races
20D.1: World War Aces
20D.2: Barnstorming
20D.3: Military Service
20D.4: Chopper Checkpoint
20D.5: Whirly Bird Waypoint
20D.6: Heli Hell
21: Los Santos & Badlands Side Quests
21A: Los Santos Courier
21B: BMX Challenge
21C: Lowrider Challenge
21D: Los Santos Arena
21E: Chilliad Challenge
21E.1: Scotch Bonnet Yellow Route
21E.2: Birdseye Winder Yellow Route
21E.3: Cobra Run
21E: Trucking Missions
22: San Fierro Side Quests
22A: Valet Parking
22B: San Fierro Courier
22C: San Fierro Arena
22D: NRG Challenge
23: Las Venturas & Desert Side Quests
23A: Las Venturas Arena (Dirt Track)
23B: Las Venturas Arena (Kickstart)
23C: Las Venturas Courier
23D: Quarry Missions
24: Random Side Quests
24A: Girlfriends
24A.1: Denise Robinson
24A.2: Katie Zhan
24A.3: Helena Wankstein
24A.4: Michelle Cannes
24A.5: Barbara Schternvart
24A.6: Millie Perkins
24B: Gambling
24C: Two Player
24C.1: Free Roam
24C.2: Rampages
25: Property Guide ---------
26: Clothing FAQ |
27: Statistics |
28: Car Modding |
29: Tag Locations |
30: Snap Shots Locations |------- UNDER HEAVY CONSTRUCTION!!!
31: Horseshoes Locations |
32: Oyster Locations |
33: Unique Jumps |
34: Item Locations |
35: Glitches |
36: Misc. ---------
37: Legal Stuff
38: Email Policy (PLEASE READ!!!)
39: Credits
SPOILER WARNING! PLEASE READ!:
This guide tends to be very detailed to San Andreas. Therefore, there will
be a lot of spoilers in this guide. I recommend using your browser's find
function (Ctrl+F) and typing in what part of the game you need help with.
Thank you.
==================\___________________________________________________________
2: Version History -----------------------------------------------------------
==============================================================================
Date format: mm/dd/yy
Version 0.1 (11/1-6/04)
-----------------------
Very first version of the guide. After just playing hours and hours of San
Andreas and reaching San Fierro, I decided it was time to start the guide. I
thought I might complete the game before I start the guide, but that just
didn't work out. This version includes a lot of the basics and stuff like that
but the next version should have some of the missions in it. I have not yet
submitted to GameFAQs.
Version 0.3 (11/7-14/04)
------------------------
Put in some missions walkthroughs and made a rough layout of what the table of
contents will look like when the guide is complete. This guide is still under
VERY HEAVY CONSTRUCTION so I really could do without the Emails right now.
Version 0.4 (11/21/04)
----------------------
Added a contribution and added all missions up to San Fierro. My GTA: San
Andreas disk is badly scratched and it won't work so the guide is going to be
moving very slowly for now until I get a new disk. The next update will
probably be in quite a while unless I get a new disk soon. Added different
parts to different sections.
Version 0.5 (12/05/04)
----------------------
Finally got a new disk which cost a LOT of money... and I am quite annoyed
that I spent another £30 just to finish off this guide. Oh well, I'm here now
to finish the guide as it seems quite a lot of people enjoyed reading it :D.
Didn't really do much for this update, just completed first five missions of
San Fierro and I just wanted to tell you guys that I'm still around and
totally dedicated to finishing this guide!
Version 0.5 (12/25/04)
----------------------
Maybe not as dedicated as I might have stated above. I started playing The
Getawat: Black Monday and I've been addicted to that game and I just haven't
had the motivation to complete this guide. Anyhoo, this version includes all
the San Fierro missions and some of the Los Santos street races.
Version 0.6 (01/08/05)
----------------------
Sorry people, I've been on holiday over christmas, and it took me a while to
work out the new GameFAQs registration system (lol). Anyway, I've lost my
motivation for this game almost completely, so I think I'll FAQ for POP:
Warrior Within after I do the story missions for SA, then maybe I will finish
off this guide a bit later than expected. I am sorry about this, but I will
try and fit in as much as I can to this guide for the next update, which
should be by next week.
Version 0.7 (01/29/05)
----------------------
I am terribly sorry for this really long update, but I've just been really
busy lately with my social life and other stuff. Anyway, I haven't been able
to write as much as I hoped but now I have got my motivation back to complete
this guide. Expect all the main story mission walkthroughs up by the next
update.
Version 0.8 (02/26/05)
----------------------
Sorry dudes, my computer got infected with LOADS of viruses then my broadband
stopped working so I haven't been able to submit this version as soon as i
hoped to. This version includes every mission up to 'Dam and Blast' for the
Four Dragons Casino. I hope the next version to have all of the story missions
in it, but i am not promising anything.
Version 1.0 (04/11/05)
----------------------
Sorry people I couldn't get any missions done. All I managed for this update
was R Carr's wonderful tag location guide. I've been very busy lately so I
haven't even had time to get in the computer. Again, the next update will be
in a while, life's moving quickly right now.
Version 1.1 (04/15/05)
----------------------
I completed the gang section and started work on the weapon section and
edited most of the missions. Next version should include some more mission
walkthroughs. Sorry again for the huge delay, but I think I'm back on track
to complete this guide now.
Version 1.2 (04/25/05)
----------------------
All the street races and finally all of the main storyline missions are
complete. It took a lot of work but now I can relax and enjoy finishing off
the guide. I'm looking to have this guide at at least 500kb when it's
complete, so I got a long way to go.
=================\____________________________________________________________
3: Basic Controls ------------------------------------------------------------
==============================================================================
---------------------------------
| CONTROLS: ON FOOT |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| Triangle | Enter vehicle |
| | Activate mini game |
| | Secondary Attack |
| | Pick up object |
|--------------------------------------------------------------------------|
| Circle | Attack/fire weapon |
|--------------------------------------------------------------------------|
| X button (hold) | Run fast |
|--------------------------------------------------------------------------|
| X button (tap) | Sprint |
|--------------------------------------------------------------------------|
| Square | Jump/climb/block |
|--------------------------------------------------------------------------|
| L2 button | Cycle weapon left |
|--------------------------------------------------------------------------|
| L1 button | Centre the camera/view stats, fire |
| | weapon |
|--------------------------------------------------------------------------|
| R2 button | Cycle weapon right |
|--------------------------------------------------------------------------|
| R1 button | Target/aim |
|--------------------------------------------------------------------------|
| L3 button | Crouch |
|--------------------------------------------------------------------------|
| Select button | Camera modes |
|--------------------------------------------------------------------------|
| Start button | Pause menu |
|--------------------------------------------------------------------------|
| R3 button | Look behind |
|--------------------------------------------------------------------------|
| Up button | Gang active mode |
|--------------------------------------------------------------------------|
| Down button | Gang passive mode |
|--------------------------------------------------------------------------|
| Right button | Talk positive response |
|--------------------------------------------------------------------------|
| Left button | Talk negative response |
|--------------------------------------------------------------------------|
| Right analog stick | Camera moevement |
|--------------------------------------------------------------------------|
| Left analog stick | Character movement |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: BICYCLE |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| X button (hold) | Pedal |
|--------------------------------------------------------------------------|
| X button (tap) | pedal faster (sprint) |
|--------------------------------------------------------------------------|
| L1 button | Bunnyhop |
|--------------------------------------------------------------------------|
| L1 button (hold & release) | Bunnyhop higher |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: IN VEHICLE |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| Triangle | Exit vehicle |
|--------------------------------------------------------------------------|
| Circle | Vehicle weapon/nitrous |
|--------------------------------------------------------------------------|
| X button | Accelerate |
|--------------------------------------------------------------------------|
| Square | Brake/reverse |
|--------------------------------------------------------------------------|
| L2 button | Look left |
|--------------------------------------------------------------------------|
| R2 button | Look right |
|--------------------------------------------------------------------------|
| L2 + R2 buttons | Look behind |
|--------------------------------------------------------------------------|
| L1 button | Vehicle weapon/nitrous |
|--------------------------------------------------------------------------|
| R1 button | Hand brake |
|--------------------------------------------------------------------------|
| Left analog stick | Vehicle steering/camera |
|--------------------------------------------------------------------------|
| Up button | Cycle up radio stations |
|--------------------------------------------------------------------------|
| Down button | Cycle down radio stations |
|--------------------------------------------------------------------------|
| Right button | Trip skip |
|--------------------------------------------------------------------------|
| L3 button | Horn |
|--------------------------------------------------------------------------|
| Select button | Camera modes |
|--------------------------------------------------------------------------|
| Start button | Pause menu |
|--------------------------------------------------------------------------|
| R3 button | Odd job mission trigger |
|--------------------------------------------------------------------------|
| Right analog stick | Turret control |
| | Manual camera |
| | Change cinematic camera |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: FIRST PERSON SHOOTING |
---------------------------------
(When equipped with a sniper rifle or rocket launcher press and hold the
target button to go first person)
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| Circle | Shoot |
|--------------------------------------------------------------------------|
| L2/R2 buttons | Zoom in/zoom out |
|--------------------------------------------------------------------------|
| L1 button | Shoot |
|--------------------------------------------------------------------------|
| Left analog stick | Move scope/aim |
|--------------------------------------------------------------------------|
| Right analog stick | Move scope/aim |
|--------------------------------------------------------------------------|
| R1 button | (let go to normal control) |
|--------------------------------------------------------------------------|
| L3 button | Crouch |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: SWIMMING |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| ( O N S U R F A C E ) |
|--------------------------------------------------------------------------|
| Circle | Dive underwater |
|--------------------------------------------------------------------------|
| X button (hold) | Sprint (swim faster) |
|--------------------------------------------------------------------------|
| X button (tap) | Super sprint |
|--------------------------------------------------------------------------|
| Square | jump |
|--------------------------------------------------------------------------|
| Triangle | Enter vehicle |
--------------------------------------------------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| ( U N D E R W A T E R ) |
|--------------------------------------------------------------------------|
| X button (hold) | Swim forward |
|--------------------------------------------------------------------------|
| X button (tap) | Sprint (swim faster) |
|--------------------------------------------------------------------------|
| Left analog stick | Swim direction (rotation only) |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: HELICOPTER |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| R2 button | Rudder right |
|--------------------------------------------------------------------------|
| L2 button | Rudder left |
|--------------------------------------------------------------------------|
| X button | Ascend |
|--------------------------------------------------------------------------|
| Left analog stick | Pitch/roll |
|--------------------------------------------------------------------------|
| Square | Descend |
|--------------------------------------------------------------------------|
| L3 button | Hover |
|--------------------------------------------------------------------------|
| L1 button | Primary weapon |
|--------------------------------------------------------------------------|
| Right analog stick | Turret/camera |
--------------------------------------------------------------------------
---------------------------------
| CONTROLS: PLANE |
---------------------------------
--------------------------------------------------------------------------
| BUTTON | WHAT THE BUTTON DOES |
|--------------------------------------------------------------------------|
| R2 button | Rudder right |
|--------------------------------------------------------------------------|
| L2 button | Rudder left |
|--------------------------------------------------------------------------|
| X button | Thrust |
|--------------------------------------------------------------------------|
| Square | Reverse thrust |
|--------------------------------------------------------------------------|
| Left analog stick | Pitch/roll |
|--------------------------------------------------------------------------|
| L1 button | Primary weapon |
|--------------------------------------------------------------------------|
| Circle | Alternate weapon |
|--------------------------------------------------------------------------|
| R3 button | Raise/lower landing gear |
|--------------------------------------------------------------------------|
| Right analog stick | Turret/camera |
--------------------------------------------------------------------------
Basic Controls (explained): (Coming soon!)
---------------------------------
| CONTROLS: ON FOOT |
---------------------------------
Triangle (enter vehicle):
This is easy. To steal a vehicle, just stand by it and press triangle. CJ will
usually do a cool move and get in. If you pressed triangle by accident or CJ
got in the wrong car, just move the left analog stick around and CJ won't get
in. Just watch out for those vigilante pedestrians who will chase after the
vehicle you stole off them!
Triangle (activate mini game):
Mini games can be found throught San Andreas. There is one in your house, but
they can be found in bars or in shops. If you find one, press triangle to
start the game.
Triangle (secondary attack):
You can only unlock the secondary attack once you have challenged the boxer in
the gym in Ganton and beat him. To use it, just target an oppoenent and press
or tap triangle for a more powerful and accurate attack. You can unlock more
moves the more you play the game.
Triangle (pick up object):
If you find an object other than a weapon on the floor, just press triangle
to pick it up.
Circle (attack/fire weapon):
If you have a gun in your hand, you can press circle to fire your gun. Some
guns will only allow you to shoot if you aim first, but with most guns you can
shoot just by pressing circle. Circle is also the attack button, so you can
fight with any melee weapon with circle. For more accuracy with your gun,
always aim with R1 before youi fire.
X Button (Hold) (Run):
If you have a one-handed weapon such as a pistol or a knife, hold X and you
will sprint, but you won't sprint for long if you don't have a lot of stamina.
You can't sprint with big guns like Shotguns and Flame-throwers.
X Button (Tap) Sprint):
Like the one above, but tapping X will make you run faster and you will get
tired more quickly.
Square (jump/climb/block):
Like the other GTAs, you can jump by pressing square. But a new feature in San
Andreas is the ability to climb walls/fences. Stand by a wall or a fence and
if it is in CJ's reach, he will jump up and hang on to it, press square again
and CJ will climb the wall. You can also use square to block punches when you
are fighting, but you have to be targetting the opponent in order to block.
L2 Button (cycle weapon left):
Does exactly what it says on the tin.
L1 Button (centre the camera/view stats/fire weapon):
If you are wondering what your stats are like, press and hold L1 to view the
important and general stats. But you can also view your whole list of stats on
the pause menu. You can also use L1 to fire your weapon when you are
targetting someone, this is probably best used for drive-by's. L1 also puts
the camera right behind CJ.
R2 Button (cycle weapon right):
Does exactly what it says on the tin.
R1 Button (Target):
You can target someone else by holding R1. You can then attack by pressing
circle.
L3 Button (crouch):
Yes, like Vice City you can crouch, but this time you can move while you're
crouching. Crouching is best used for stealth like when you're robbing houses.
Select Button (camera modes):
You can change the camera angle by pressing the select button.
Start Button (pause Menu):
You can view the map, load games, look at your photos and look at your stats
on the pause menu.
R3 Button (look behind):
While you are running or walking, you can look at what's behind you by
pressing the R3 button.
Up Button (gang active mode):
Target one of your gang members then press up and you can recruit him to your
gang/group. The more respect you have the more gang members you can recruit to
your group.
Down Button (gang passive mode):
Target one of your gang members then press down and you can recruit him to
your gang/group. The more respect you have the more gang members you can
recruit to your group.
Right Button (talk positive response):
When someone is talking to you, whether it be on a mission or on the streets,
press right to reply positively.
Left Button (talk negative response):
When someone is talking to you, whether it be on a mission or on the streets,
press left to reply negatevely.
Right analog stick (camera movement):
move the camera around with the right analog stick. This can help a lot on
missions and will improve your accuracy.
Left analog stick (character movement):
Move CJ around with the left analog stick.
---------------------------------
| CONTROLS: BICYCLE |
---------------------------------
X Button (hold) (pedal):
You will pedal really slowly if you just hold X while you're on a bike.
X Button (tap) (pedal faster (sprint)):
The faster you tap X, the faster your bike will go. You can pedal faster for
longer if you have more stamina. You don't really go that fast even if you
sprint while on a bike, but tapping X on a bike is much better than just
holding it.
L1 Button (bunnyhop):
The more cycle skill you have, the higher you can bunnyhop. Hold down L1, then
release it to jump. I use this a lot when I'm on a bicycle to jump over cars.
L2 Button (hold & release):
The more cycle skill you have, the higher you can bunnyhop. Hold down L1, then
release it to jump. I use this a lot when I'm on a bicycle to jump over cars.
---------------------------------
| CONTROLS: IN VEHICLE |
---------------------------------
Triangle (exit vehicle):
Presstriangle to get out of your vehicle.
Circle (vehicle weapon/nitrous):
Some vehicles have their own weapons, and if so you can fire them by pressing
circle. You can also perform a drive-by if you have a sub-machine gun by
holding R2 or L2 and pressing circle. If your car has a nitrous you can
trigger it with circle.
X Button (accelerate):
Hold X down to accelerate. Simple.
Square (brake/reverse):
To stop your car while it's moving, hold square. Hold square while the car is
still to reverse.
L2 Button (look left):
To change the camera angle so you are looking at the left side of the road
hold down L2. Best used for drive-by's.
R2 Button (look right):
To change the camera angle so you are looking at the right side of the road
hold down L2. Best used for drive-by's.
L2 + R2 Buttons (look behind):
To look at what's behind you, hold down L2 and R2 at the same time. Release
them to change back to the normal camera mode.
L1 Button (vehicle weapon/nitrous):
Some vehicles have their own weapons, and if so you can fire them by pressing
L1. You can also perform a drive-by if you have a sub-machine gun by
holding R2 or L2 and holding L1. If your car has a nitrous you can trigger it
with circle, as well as L1.
R1 Button (hand brake):
For a more powerful brake than just holding square, hold down R1. You can
perform skids with R1 at sharp turns always.
Left Analog Stick (vehicle sterring/camera):
When your vehicle is moving, use the left analog stick to control the car.
Holding up or down will also move the camera around so you can see down hills
and change the camera so it suits you.
Up Button (Cycle up radio stations):
Unlike Vice City and GTA3, this time you can change the radio stations by
pressing up or down.
Down Button (Cycle down radio stations):
Unlike Vice City and GTA3, this time you can change the radio stations by
pressing up or down.
Right Button (Trip Skip):
If you are on a mission that involves driving somewhere then doing something
like enter a warehouse, you can skip the drive by pressing right. Note that
you can only skip the boring driving bit if you have got to the destination
already.
L3 Button (horn):
You know the drill...
Select Button (camera modes):
Change the camera angles with this button.
Start Button (pause menu):
You can view the map, load games, look at your photos and look at your stats
on the pause menu.
R3 Button (odd job mission trigger):
If you get in a Taxi or any other emergency vehicle, you can trigger the 'odd
job missions' with R3. You can also turn off these missions with R3.
Right Analog Stick (turret control):
If you are in a vehicle that has a turret on it (i.e fire engine or tank) you
can move it around with the right analog stick. You cannot aim the turret
though, so you just have to judge where it's going by sight.
Right Analog Stick (manual camera):
Move the camera around with the right analog stick.
Right Analog Stick (change cinematic camera):
If you change the camera to cinematic view, you can go through the cinematic
views by moving the right analog stick right or left.
---------------------------------
| CONTROLS: FIRST PERSON SHOOTING |
---------------------------------
(When equipped with a sniper rifle or rocket launcher press and hold the
target button to go first person)
Circle (shoot):
You heard...
L2/R2 (zoom in/zoom out):
Hold L2 to zoom in for more accuracy but if you want to move your scope
around quickly press R2 to zoom out.
L1 Button (shoot):
Pressing L1 will also fire your weapon as well as cirle.
Left Analog Stick (move scope/aim):
Use this button to move the scope of your gun.
Right Analog Stick (move scope/aim):
Use this button to move the scope of your gun.
R1 Button (let go to normal control):
Yes, to exit first person view let go of R1.
L3 Button (crouch):
You can also crouch for more accuracy in first person shooting mode.
---------------------------------
| CONTROLS: SWIMMING |
---------------------------------
( O N S U R F A C E )
Circle (dive underwater):
When you are swimming on the surface, press circle to dive underwater. A
breath-meter will appear. When it runs out, you will start to lose health.
Just swim upwards onto the surface before you run out of breath and you'll be
alright.
X button (hold) (sprint):
Hold X to swim alot faster than normal.
X button (tap) (supersprint):
An even faster way to move across the water is to tap X. Doing this will be
quicker than just holding X, but tapping X will drain your energy more
quickly.
Square (jump):
When you are on the surface of the water, press square to jump up onto a ledge
or another boat.
Triangle (enter vehicle):
Press triangle to jump into another boat.
---------------------------------
| CONTROLS: SWIMMING |
---------------------------------
( U N D E R W A T E R)
X button (hold) (swim forward):
To move about underwater hold X.
X button (tap) (supersprint):
To move even faster underwater, tap X.
Left analog stick (swim direction):
To change the direction that you are swimming in, point the left analog stick
in the direction you want to swim in.
---------------------------------
| CONTROLS: HELICOPTER |
---------------------------------
R2 (rudder right):
To spin your helicopter round to the right, hold R2.
L2 (rudder left):
To spin your helicopter round to the left, hold L2.
X button (ascend):
Hold X to go higher into the air.
Left analog stick (pitch/roll):
To tilt your helicopter, point the left analog stick in the direction you want
to tilt in. Holding it upwards will sometimes make you travel faster.
Square (descend):
If you want to land or just fly a little closer to land, hold square to
descend.
L3 (hover):
Press L3 to hover or stay where ever you are. Pressing any button while
hovering will break the hover.
L1 (primary weapon):
If your helicopter has a weapon connected to it, you can fire it by holding
L1.
Right analog stick (camera/turret):
To move your camera around move the right analog stick. If there is a turret
on your helicopter then you can aim that aswell with the right analog stick.
---------------------------------
| CONTROLS: PLANE |
---------------------------------
R2 (rudder right):
To turn right, hold R2. Sometimes the left analog stick will help you turn
more sharply, but sometimes it is easy to lose control.
L2 (rudder left):
To turn left, hold L2. Sometimes the left analog stick will help you turn
more sharply, but sometimes it is easy to lose control.
X button (thrust):
To acceclerate on the ground and sometimes in the air, hold X.
Square (backwards thrust):
To reverse on the ground hold square.
Left analog stick (pitch/roll):
To tilt your plane or turn it, just point it in the direction you want to go
in.
L1 (primary weapon):
If your plane has a weapon connected to it, you can fire it by holding L1.
Circle (second-hand weapon):
Another way to fire your primary weapon is to hold circle.
R3 (raise/lower landing gear):
This is essential to landing and taking off. You can't land without your
wheels out, and you can't fly with your wheels out! Press R3 to take them out
or put them back in.
Right analog stick (camera/turret):
To move your camera around move the right analog stick. If there is a turret
on your plane then you can aim that aswell with the right analog stick.
==============================\_______________________________________________
4: Different Ways of Transport -----------------------------------------------
==============================================================================
In San Andreas, you will find different ways to get around the city. It may be
by car, by foot, by bike or even by train! Whatever suits your needs...
By Car
------
Probably the most popular choice of transport. Cars can be found all around
the huge state of San Andreas. You can drive them, you can trash them, you can
use them as punch-bags... let's stick with driving them. San Andreas is a
state packed with cars, from sport coupes to tractors, to four-door luxery's
to even tanks! Whatever you choose, I'm sure you will have fun driving cars.
By Foot
-------
Want to go for a stroll along the beach? Or don't want to crush your suit
getting into a low sportscar? Press and hold X button to run faster - but
watch the sweat on that suit. Fitness is a fad, and though you may not be into
a full-on workout tape with legwarmers, a bit of training not only keeps you
slim but also builds your stamina. (Taken from Vice City manual)
You might find yourself on a bike in the countryside one moment, then you see
something cool and lose your bike the next. You will find yourself on foot in
the middle of nowhere quite often, but whatever you do to lose your vehicle,
walking around on foot is the best way to get around and to kep fit.
By Motorbike
------------
They made it's first appearence in Vice City, but now they are back... with
attitude. The same bikes from Vice City are back but there is a wider list of
motorbikes this time round. You will have fun riding around on the bikes and
if you spend a lot of time on them, your bike skill upgrades and when it fills
you will hardly ever fall off your bike, but we're only getting started...
By Bicycle
----------
Oh yeah! Now not only can we have fun falling off our dirt bikes in the
desert, now we can enjoy the wonderful sound of bicycles. BMX's are very
common in the city, but if your looking to take a trip on Mount Chilliad,
you're better off with a Mountain Bike. Whichever bike you decide to cruise
in, I'm sure you will have a lot of fun riding around on one of these.
By Boat
-------
Yes, they are back from the last two GTA's. The boats in San Andreas are very
similar to the ones in Vice City and GTA 3, so there isn't much of a surprise
here. But now there is a wider range of boats, so you can now enjoy the feel
of wind on an even faster speed boat!
By Helicopter
-------------
Due to the size of San Andreas, the helicopters play a big part of getting
around the state. And now for my favourite part.... the hunter frmm Vice City
is back. Now I can enjoy shooting rockets at the damn San Andreas police
department!
By Plane
--------
You can now fly planes! From full-winged Dodo's to jets San Andreas
feature a wide choice of planes. You have to buy the Airstrip Asset in the
Desert to learn how to fly a plane, and it can be very frustrating learning
how to control a plane. Oh, and remember that when you're really high up in
the air you can jump out of the plane with a parachue and have fun falling
through the sky.
By Train
--------
Yes, now you can finally not only get on the back of a train, but drive them.
The speed you can create while driving a plane is really quite amazing. But
be careful not to go too fast, or you can bail off the tracks.
==================\___________________________________________________________
5: Tips/strategies -----------------------------------------------------------
==============================================================================
I will split this section into different sections so you can easily find what
you need help with without skipping through paragraphs of rubbish. If I missed
anything, please get in contact with me.
Swimming
--------
- Swimming is a new feature in SA that was never in any of the previous GTA
games. It is not hard to swim in this game, but at times if you don't have
enough stamina you will just drop down and drown. Push the left analogue
stick in the direction you want to go in to move, and hold down X if you
want to go faster. You can also tap X to go really fast but you do get tired
after a short while. You can also dive under water. Just press circle to
dive down, then tap X to swim underwater. But swimming underwater isn't that
simple. You need to pay attention to your breath metre that appears by your
health metre if you want to stay alive. It will go down quickly and when it
runs out you go out of breath, so just swim towards the surface to catch
your breath again.
Riding Bikes
------------
- In Vice City there were motorbikes, but never in a GTA game has there been a
bicycle. SA's bicycles range from BMX's to Mountain bikes, but what is the
point of just having the bicycles without the motorbikes? All of the bikes
from Vice City are back, and SA also introduces us to some new motorbikes as
well. I guess you all played Vice City, so I'm sure you all know how the
motorbike gameplay works, so I won't bother explaining how to ride
motorbikes.
- The hard thing getting used to is riding the bicylcles. You can just hold X
on the pedal bike to go at quite a slow speed, but tap X really fast and CJ
will lift his bum off the seat and pedal very quickly. You can also perform
tricks on bicycles, from bunney-hopping to wheelies, but the more you
practice on the bike, the better you get at controlling it. If you get
really familiar with the bicyles, you will hardly ever fall off of your bike
which can be very pleasing at times.
Driving
-------
- No surprise here people, the cars are back from the other games. I am almost
positive that you all know how to drive cars, so again I won't bother
explaining. Not much tips for this section I'm afraid, but if anyone has
any, please tell me.
Shooting
--------
- San Andreas has a new shooting system which allows you to see how much
health an enemy has and to switch targets quickly without letting go of aim.
When you are shooting at someone or something, their colour will go from
light to dark. If a person has a green target, they have full health, and
red means that they are nearly dead; all the other colours are obvious.
Also, the best way to shoot is to hold R1 and when one person is dead,
press R2 to aim at the next target on your right, and L2 for the next target
on your left. This can be a very helpful and useful technique when you are
shooting against a very large group.
Gangs
-----
(There maybe some spoilers in this section)
- The gangs of San Andreas are not friendly people, and you need to know how
to protect yourself from them. The Ballas (dressed in purple) are your
rival gang, and if you are caught in their territory they will try their
very best to kill you. There are many other gangs in the game, but they all
have the same routine of going around in groups smoking and causing trouble
with the police. If a gang starts shooting at you, the police usually shoot
back at the gang, but if you shoot back while the police are there they will
just go for you.
- You gain respect throughout the game by completing missions. You need a lot
of respect in the game to survive, and only because the more respect you
have, the more men you can use as bodyguards. You learn this trick later on
in Los Santos, but I think you can use it whenever you want. When you have
more than a little of respect, go up to a Grove Street member (someone
dressed in greeen) and target them and press up on the D-pad. They will
follow you around and shoot anyone you lock on to, and will do drive-by's
when you pass other gang members in the car.
- If you are caught alone in gang territory, the gang won't chase you and hunt
you down immediately, they will try and talk to you sometimes. You can use
the left and right buttons to reply positively or negatively, or you can
just run away. Fighting the gang would be the worse thing to do if you have
little muscle, so only really fight if you have a lot of muscle.
- You can also take over Ballos and Vagos territory when you start working for
Sweet again. All over the map there are different colours (you won't know
what I'm on about if you've just strated the game), but green (Grove
Street), purple (Ballas) and yellow (Vagos) are the main territories. Your
gang owns the green part of the map, and you can take over new territories
by entering the territory and shooting that gang. You will get a message on
the screen when you have taken over that part of the map, and a money icon
(like the one in Vice City) will appear outside your house.
Police
------
- Like other crime-simulators like GTA, the police play a very big part of
the game. But, if you played Vice City or GTA 3, you might find it a lot
harder to escape the police. This time in San Andreas, the police are a lot
more clever and don't just ram their cars like little children. Rockstar
have improved the AI system so the police have their own tactics to hunt you
down. I haven't seen a huge difference yet, but I have noticed that the
police don't drive like monkeys.
- For example, the police on bikes sometimes jump on top of your car and punch
or shoot through your wind-screen, and sometimes they hang on to the back of
your car to slow you down. You can shake them off by shooting them or just
by taking sharp turns and hitting walls etc.
- The police now have different forms of transport. They do still travel in
cars and helicopters, but they also have police motorbikes and police
4x4's. Also, the police in the city have different outfits than those in the
countryside. I just found this a really cool feature and I just wanted to
share it...
Stats (keeping fit)
-------------------
- This is a new and really cool feature that San Andreas includes. You now
have your own stats that you control. You can now build up muscle, stamina,
sex appeal, weapon skill, respect, fat, cycle/bike/car/boat/plane skill,
gang progress, progress with Denise and a few others that I've probably
forgot to mention. This is a really cool thing but you don't really need to
take notice of it if you don't want to.
- Muscle and stamina can all be upgraded at any gym. The weights prove to be
very useful if you want a lot of muscle, and the running machine and cycling
machine both improve your stamina. You can also challenge the boxer to a
quick round but only if you have enough muscle. If you beat him the first
time around, he will give you three new skills: Running Attack, Ground
Attack and a Combo Attack. All of these moves can be done by holding R1 and
pressing triangle. But, let me explain a bit more about your muscle. If you
just stand around all day or drive cars all the time, your muscle stats will
decrease, but if you work out quite often, your muscle stats will increas or
stay at the top. Try and keep your muscle stats high for your punches to
inflict more power. Your stamina can increase if you cycle often or if you
sprint, but it will decrease if you eat too much fat or don't exercise.
- You can also get fat if you eat too much fast food and if you don't get
enough exercise, but you don't really have to take any notice at all to your
fat. I don't think it damages your health if you are really skinny, but it
does if you get really over-weight. If you do end up turning o-beast, you
can go to the gym and work out to get buff again!
- Respect can be earned by completing missions, dressing appropriately and
treating people nicely. Respect plays a big part because the more respect
you have, the more Grove streets you can have in your group (like I
mentioned earlier in the gang section). I am still a little confused about
the Sex Appeal stats, but I think it goes up if you pick up prostitutes,
dress nicely and drive cool cars it goes up, but I'm still trying to work
out what reward you get for having max Sex Appeal.
- Having high stats for your weapon skills can be very helpful in the game.
The higher it is, the better accuracy you have and the more power your gun
produces. cycle/bike/driving/boat/plane skills aren't as important or vital
as the other stats. The higher cycle/bike skills you have, the less chance
you have of falling off your bike. Boat/plane/driving skills just make you
go faster if you have high stats, and you can also handle each vehicle
better the more stats you have.
------------------------------------------------------------------------------
Submitted by Aziz Strife 7777:
When still in Los Santos, and you really want to raise respect, there
is one very effective method, and can take as little as 2 hours to max
out your respect and be able to recruit 7 gang members, What you must
do is quite simple, stock up on the AK - 47; make sure you have a good
amount of bullets. After you have enough bullets, go to the LSPD
headquarters (Police station) and park a fast car or bike outside.
Head down to the jail cells, where one of them contain armor. Take the
armor, then scroll to get your AK-47. You will now get 2 stars for
taking out the weapon. Now, while in the cell, position yourself to
around the left side in the middle of the cell, and manually AIM your
AK-47. Police will come one after another, and position the gun to be
able to get a head shot.
The Police AI for some reason stops and does not shoot at you for the
most part, so simply blow off their heads. Police will just keep
coming and coming, so continue one after another aiming and shooting
their heads. Eventually with persistence, you would have maxed out
your respect! When you are happy with the amount of respect you have
earned, or you have been shot at one too many times, sprint out the
building, ignoring the shooting cops, and enter the vehichle that you
parked before hand. Quickly drive to the pay and spray that is near by
to lose the police, then save the game as a heavily respected CJ! You
can either do this all at once, or bit by bit, either way, it will
only take an hour or two to gain a good chunk or respect using this
handy method.
------------------------------------------------------------------------------
Barbers and Tattoo Parlor
------------------------
- You can get your haircut in San Andreas if you want to impress the ladies,
you want to look stupid or you are just bored. You can also get your own
tattoos if you want to look really cool, but you don't get anything by
visiting these places. They both cost quite a lot of money so don't waste
your money on this.
- Like Vice City you can also change your clothes, but the clothing system is
very different in San Andreas. In this game, you can choose clothes for your
torso, legs, feet, neck and wrist and your face/head. Again, clothing CJ
does cost quite a lot of money, so don't waste silly amounts of money on
your clothes. Also, when you buy and item of clothes, you keep them in your
wardrobe at your house so you can wear whatever you have purchased whenever
you are at the Johnson's house.
(More to be added the more I play the game)
===============\______________________________________________________________
6: Vehicle List --------------------------------------------------------------
==============================================================================
I found this list on the SA message boards at GameFAQs. It is a full vehicle
list but so far I only have the names. When I get a bit done on the
walkthrough and other important stuff I will give a description and location
of every vehicle in the game. So thank you ShadowFigure for this whole list!
SUV's and Wagons
----------------
Huntly
Landstalker
Perennial
Rancher
Fegina
Romero
Solair
2-door Sedans and Compacts
Alpha
Blista Compact
Bravura
Buccaneer
Cadrona
Club
Esperanto
Feltzer
Fortune
Hermes
Hustler
Majestic
Manana
Picador
Previon
Stafford
Stallion
Tampa
Virgo
4-Door Luxury Sedans
--------------------
Admiral
Elegant
Emperor
Euros
Glendale
Greendale
Greenwood
Intruder
Merit
Nebula
Oceanic
Premier
Primo
Sentinel
Stretch
Sunrise
Tahoma
Vincent
Washington
Willard
Muscle Cars
-----------
Buffalo
Clover
Phoenix
Sabre
Elegy
Flash
Jester
Stratum
Sultan
Uranus
Banshee
Bullet
Cheetah
Comet
Hotknife
Hotring Racer
Infernus
Super GT
Turismo
Windsor
ZR-350
Heavy Trucks and Utility
------------------------
Benson
Boxville
Boxville (black)
Cement Truck
Combine Harvester
DFT-30
Dozer
Dumper
Dune
Flatbed
Hotdog
Linerunner
Mr. Whoopee
Mule
Packer
Roadtrain
Tanker
Tractor
Yankee
Light Trucks and Vans
---------------------
Berkley's RC Van
Bobcat
Burrito
Forklift
Moonbeam
Mower
Newsvan
Pony
Rumpo
Sadler
Tug
Walton
Yosemite
Lowriders
---------
Blade
Broadway
Remington
Savanna
Slamvan
Tornado
Voodoo
Recreational
------------
Bandito
BF Injection
Bloodring Banger
Caddy
Camper
Journey
Kart
Mesa
Monster
Personal Transport System
Quad
Sandking
Vorkex
Bikes
-----
BMX
Lowrider Bike
Mountain Bike
BF-400
***gio
FCR-900
Freeway
NRG-500
PCJ-600
Pizzaboy
Sanchez
Wayfarer
Civil Servent and Transportation
--------------------------------
Baggage
Brown Steak Engine (train)
Bus
Cabbie
Coach
Freight (train)
Sweeper
Taxi
Towtruck
Trashmaster
Utility Van
Commercial/Government
---------------------
Ambulance
Barracks
Enforcer
FBI Rancher
FBI Truck
Fire Truck
HPV1000
Patriot
Police
Ranger
Rhino
Securicar
S.W.A.T
Aircraft
--------
AT-400
Beagle
Cargobob
Crobduster
Dodo
Hunter
Leviathan
Maverick
Nevada
News Chopper
Police Mavrick
Raindance
Rustler
Seasparrow
Shamal
Skimmer
Sparrow
Stuntplane
VTOL Fighter
Boats
-----
Coastgaurd
Bingy
Jetmax
Launch
Marquis
Perdator
Reefer
Speeder
Squallo
Tropic
RC Vehicles
-----------
RC Bandit
RC Baron
RC Goblin
RC Tiger
======\_______________________________________________________________________
7: FAQ -----------------------------------------------------------------------
==============================================================================
This section is made to answer all of the most frequently asked questions for
San Andreas before you ask me them yourself via Email. Pleasepleaseplease read
this section before you send me an Email, as my brain does not take kindly to
stupid questions....
==============================================================================
Q: It says on the case that the game is 1-2 players, how do I play 2-player
mode?
A: Yes, this game is two player, and I think that two player is the best new
feature yet. You cannot select two player whenever you want, but around the
cities are these little red icons with two stick-men on it; walk into one to
trigger two player mode, but you can only find two player icons when you have
two analog control sticks plugged in to your PS2.
I have found two two player icons so far in the game. I found one just outside
Denise's house (your girlfriend later on in the game) and another one in a car
park in San Fierro (didn't take directions down). But, I also played two
player pool against my friend (I won!). To play pool, enter the "Ten Green
Bottles" bar just down the road from Grove Street, and challenge the man by
the pool table to a game of pool. Press start on the second control stick to
start your game.
==============================================================================
Q: I also heard that you can control your own gang. How can I do this?
A: You need a bit of respect to do this, but you can do it early on in the
game anyway. Just find a Grove st. member and target him and press up or down
on the D-pad. The more respect you have, the more members you can recruit to
your gang.
==============================================================================
Q: How do I get fat?
A: Don't run, cycle or swim and just drive cars. This is the perfect way to
get fat. Fast food also increases your fat a lot, but my character has never
been fat so I don't know what difference it makes towards your health.
==============================================================================
Q: I was just messing around in the burger shot place but now I'm really fat.
How do I get buff again?
A: Head over to the gym in Ganton, Los Santos. work out on the weights and on
the running machines often to get your CJ back into shape.
==============================================================================
Q: When can I take over gang territory?
A: When you complete the mission "Doberman" for Sweet. Then gang warfare is
not open until you complete Las Venturas again.
==============================================================================
Q: Can I have gang warfare with any gangs other than the Vagos and Ballas?
A: No, unfortunately. They are the only two gangs in the whole game that you
can have gang warfare with.
==============================================================================
Q: Vice City and GTA 3 had hidden packages, where are they in SA?
A: Rockstar decided that San Andreas is just too big to put hidden packages in
it, so they made a few things almost the same. There are 100 tags to spray
(play "Tagging up Turf" mission) in Los Santos, 50 Oysters in the sea, 50
snapshots in San Fierro and 50 horseshoes in Las Venturas. Check the in-depth
guides to find locations for these, or you can check the next updates to my
guide that should include the locations.
==============================================================================
Q: Where can I find the driving/boat/plane school?
A: If I haven't covered it in the guide yet, I have no idea where to find them
or how to unlock them or even what they are! So stop with the stupid
questions!
==============================================================================
Q: How do I communicate with random people on the street?
A: If a pedestrian makes a remark about you on the street, press the right
button to reply positively and maybe start a conversation, or press left to
reply negatevely and start a fight. Quite a cool feature.
==============================================================================
Q: I swam into Las Venturas, but the I got a four star wanted level and the
police were trying to kill me! Why is this?
A: Remember quite early on in the game, when you got that phonecall from
Tenpenny, saying that leaving the city would be your worst mistake? Well, he
was being serious. Swimming into another city that you haven't unlocked yet
will give you a four star wanted level, and it is almost impossible to escape
the cops from there.
==============================================================================
Q: I lost my camera/spray-can, where can I retrieve them?
A: In the bedroom upstairs in your house in Ganton.
==============================================================================
Q: I am stuck on a mission that you haven't covered in your guide. Please help
me!
A: NO! NO! A thousand times, NO! This guide is under heavy construction and
needs a LOT of work before it is complete. If you really need help with a
mission later on in the game, go read some of the other FAQs at GameFAQs,
there are loads!
If you ask me a question about a mission I haven't covered yet, I will
perminately block your Email so you will never be able to Email me again. I'm
serious, I'm getting really fed up of this.
==============================================================================
Q: I have a tip, can I give it to you?
A: Sure, I love tips. However, if it is a tip on something I haven't covered
yet, It'll be much appreciated if you held your submission until I update my
guide again.
==============================================================================
Q: How often will you update your guide?
A: For the early versions of the guide, I am hoping to get a 50KB+ update
every week. I don't want to add tiny little bits for every version, because
the guide will get very confusing. Once a week at the latest I'd say, at
least for the early versions of the guide, but when the guide is complete, I
won't update it a lot.
Edit: 50KB+ is too much for me right now, but I honestly can't tell you how
often this guide will be updated. Hopefully, the guide will be updated
every couple of days until the guide is complete, and that's if I'm
lucky.
==============================================================================
Q: What are the numbers next to some of the missions in your walkthrough?
A: You will probably see that in the main walkthrough section of this guide
there will be a number beside some of the titles to some missions. Those
numbers are the times that you can start a mission. e.g in the "Home
Invasion" mission for Ryder, it will say: 12B.1: Home Invasion (12:00 -
20:00). This means that you can only start the mission between 12:00 and
20:00 because if you started the mission anytime in the day the guy would be
awake during the mission.
==============================================================================
More FAQs to come through the more I play the game.
=============\________________________________________________________________
8: Characters ----------------------------------------------------------------
==============================================================================
Carl "CJ" Johnson
-----------------
Carl Johnson, known as CJ by most people, is the main character and the
character you control throught the game. He left the streets of Los Santos 5
years ago to escape the pressures and the troubles to live in Liberty City,
but now his mother has been murdered he's headed back to Grove Street. When
he arrives back at Grove Street, he is framed for homicide by two crooked cops
and he is not greeted kindly by his older brother, Sweet, who is the head of
Grove Street Families.
Sean "Sweet" Johnson
--------------------
CJ's brother. He does not welcome CJ very nicely as he blames CJ for the death
of their mother. However, Sweet alongside CJ is very loyal to Grove Street,
and has no choice but to be nice to CJ and put Grove Street back on the map!
Melvin "Big Smoke" Harris
-------------------------
A loyal member to the Grove Street Families. Big Smoke enjoys eating at fast
food restaurants and playing basketball. Big Smoke is my favourite boss as his
missions have been the best (so far).
Lance "Ryder" Wilson
--------------------
Ryder is a close friend of Sweet and has been since high school. He's been
dealing drugs since the age of 10 and like Big Smoke he is very high up in
the Grove Street Families. He likes dissing your driving skills and taking the
mic out of you since you've been on the east coast.
Frank Tenpenny and Eddie Pulaskie
---------------------------------
Two crooked cops who framed CJ for homicide on his way back to Grove Street.
They drop him off in rival gang territory and has talks with the other GSF
members. They also make CJ do their "dirty work".
Cesar Vialpando
---------------
Cesar proves to be very loyal to CJ later on in the game, but they both get
off on the wrong foot when CJ sees him with Kendl Johnson (CJ's younger
sister). Cesar is part of the "Vagos" gang and can be very dangerous, but he
is very protective over Kendl, his girlfriend.
Kendl Johnson
--------------
Your younger sister. Her and Sweet never got on very well since their youngest
sibling Brian died in a car accident. Not much I can say about her.....
========\_____________________________________________________________________
9: Gangs ---------------------------------------------------------------------
==============================================================================
There are many gangs in San Andreas, but you only really need to care about
them in Los Santos. They play quite a big part in Los Santos, but in the other
islands, they are not important.
Gang: Grove Street Families
Leader/s: Carl and Sweet Johnson
Location: Grove street, Ganton, Los Santos
Colour: Green
Info: This is the gang you run and reprisent throughout the game. It is not
the biggest gang in San Andreas, and it's your job to put them back on top.
They dress in green and you can usually find Grove Street gang members
driving around green turf in lowriders.
Gang: Ballas
Leader/s: Zane
Location: Most of Los Santos
Colour: Purple
Info: The ballas are Grove Street Families sworn enemies. Fights between
these two colours aren't too rare. The ballas more or less run Los Santos.
When CJ and Sweet aren't running Grove Street full-time, the ballas usually
have the bigger gang and the most territory.
Gang: Los Santos Vagos
Leader/s: Unknown
Location: East Los Santos
Colour: Yellow
Info: This gang is the third big gang in Los Santos. They control mainly the
east side of Los Santos. They have no leader according to me so that's
probably why they're not a very strong threat to the ballas or Grove Street
Families.
Gang: Las Aztecas Varrios
Leader/s: Unknown
Location: East Los Santos
Colour: Cyan
Info: A very small gang in Los Santos. They don't own any turf in the whole
game and they are either the Vagos' rivals or close friends. Not much is known
about this gang, but I think they are just there so the Vagos gang have
rivals.
Gang: Triads
Leader/s: Woozie
Location: Chinatown, San Fierro
Colour: Black?
Info: Woozie is the guy you meet at one of the races in the countryside. He
runs the Triads in Chinatown, San Fierro. You work for him through the most of
the story.
Gang: Da Nang Boys
Leader/s: Unknown
Location: Easter Basin, San Fierro
Colour: Unknown
Info: The Da Nang Boys are the second largest gang in San Fierro. Fights
between this gang and the Triads aren't too rare, just like the fights
between the Ballas and Grove Street Families. You have to do quite a few
missions which involve killing members of this group for the Triads, so
you're not too popular with this mob.
==============\_______________________________________________________________
10: The Police ---------------------------------------------------------------
==============================================================================
The police play a big role in San Andreas, and you need to know what they do,
what to do if you have a wanted level and so on. This section is made to help
you feel more confortable with the police, so please don't diss it...
Wanted Level
------------
* - You can earn one star by killing a few pedestrians, aim at a cop, aim at a
pedestrian when a cop is watching, or just do a small crime while the
police are watching you. Whatever "small" crime you commit to get a one
star wanted level, you can escape the cops easily by just hiding in one
spot away from the police, or just by not killing anyone for a while.
Alternetly, you won't have any trouble with the police as long as you have
one star.
** - Now the police are angry, but they are not using brutal force yet. To
earn two stars, you need to kill a cop by running them over or by
shooting them. Basically, the more chaos you cause, the more dirty the
police get, but even at two stars the cops are trying to shoot you, chase
you and run you down.
*** - Now you have really pissed off the feds. Just keep on driving over
pedestrians/cops, blowing up cars and just simply causing as much chaos
as possible if you want a real tough fight against the cops. The
helicopters will start flying in now, and if you're driving a car, the
police on bikes will jump on the back of your car and you will have to
shake them off.
**** - Now the police are bringing in the SWAT team and the police SUV's. The
SWAT carry Tec 9's and will take you down very quickly if you don't
take cover quickly. If you've caught the police's attention "by
accident" (which is very hard to do if you've got 4 stars), then you
might as well fight back with your gun so you can upgrade it to hitman
level.
***** - It is only on rare occasions when you get a five star wanted level.
When you are in Los Santos, you can only get a maximum of four stars,
so you need to unlock the other cities if you want five stars on you.
If the wanted level system in San Andreas is anything like the other
two, then the FBI will show up next. The FBI use AK's and are very
hard to take down, but you must have done some terrible things to get
the FBI on you...
****** - Now you're just too hot to handle. The police decided that they'll
drop your case and let the army take over. The army come in tanks and
all sorts of armoured vehicles and they are not very kind people.
They will shoot you on sight, so you escaping the army WITHOUT cheats
is the equivelent to being the GTA KING.
Busted
------
You only really get busted when you have 1-3 stars because if you have more
than that, the police will just try and kill you. You can't get busted on
foot, you can only get busted in a vehicle. This is a neat feature put in by
Rockstar because if you fight the police on foot, there is a chance of you
getting wasted, but if you fight back in vehicles, then can arrest you by
simply opening your door.
------------------------------------------------------------------------------
Edit submitted by tomxiaau:
if your on foot you can get busted by a cop. If a cop swings his nightstick
at you and you fall to the ground the police will bust you.
------------------------------------------------------------------------------
When you get busted, the screen will fade out and you will spawn to the
nearest police station and you will lose all your guns and some money. The
first time you get busted, you get a short tutorial showing you what happens
when you get busted, so that is probably a lot more clearer than this section
of the guide :P
Escaping the Police
-------------------
There are different ways of escaping the police, but it gets harder when you
have more than three stars. This small sub-section should clear that up.
* - Find a car and drive into a Pay N' Spray to completely get rid of the
police, or just find a police bribe. But the easiest way to get rid of
your first star is to just keep a low profile and stay away from the
police. And don't fight back at this stage, because then you will raise
your wanted level.
** - You can't hide from the police anymore. Just find a police bribe to get
rid of one star, then you can just lay low for a while.
*** - Now things get a bit harder. Driving into the Pay N' Spray is probably
the easiest way to evade your wanted level. But you could try just
finding two police bribes, but I don't think you'll last.
**** - Definately the Pay N' Spray.
***** - Chances are, now the place is swarming with cops and FBI cars and you
won't be able to find a normal car. If this is the case, either find a
police bribe and take it from there, or go to your house and save it.
Saving will shake off your wanted level.
****** - Now the chances of finding a normal pedestrian car is slimmer than a
bear skating on really thin ice. Therefore, the easiest and the only
thing to do is to drive over to your house and save.
------------------------------------------------------------------------------
Edit from Bladewil:
Just wanted to let you know stars do fade away if you have two or even three
if you just wait long enough and run a while.
------------------------------------------------------------------------------
Police Transport
----------------
The police now have different ways of transport. Here is the list:
Police Car:
These can be found all over the city. They are black and white and have
sirens. They are really fast and jacking one will give you a one star wanted
level.
Police Motorbike:
Around the cities you will find a lot of these. They are driven by black men
all the time wearing helmets and goggles. The HPV100 (sp?) is probably the
most common motorbike in the game and the consequences of stealing one is the
same as stealing a cop car.
Police SUV:
The police SUV's can be found mainly around the countryside and the Badlands.
They are the same colour as the police car but they are in the shape of a
Land Rover or a 4x4.
Police Helicopter:
If this game is anything like Vice City, you are able to drive the police
helicopter. I hope it is the same in this game. Anyway, these things start
chasing you when you have a three star wanted level, and it takes a long time
to blow it up with your guns.
===========\__________________________________________________________________
11: Weapons ------------------------------------------------------------------
==============================================================================
The weapons in San Andreas are very similar to the weapons in Vice City.
Again, you can only hold one type of weapon (e.g you can't hold an AK47 and
an M4). This section will explain all the weapons in the whole game. I will
split this section into groups of different types of weapons to make it
easier to look through.
Power : How powerful it is out of 10
Accuracy : How accurate it is out of 10
Speed : How fast it reloads out of 10 (10 being the fastest)
Clip Size : How many bullets it can hold in one round
Durability : How long this weapon is going to last you
Rareness : How rare/common the weapon is out of 5 (5 being VERY common)
Best used for : (e.g stealth, gun fights)
Gangstar : How much percentage you need to reach gangstar level
Hitman : How much percentage you need to reach hitman level
Overall : My overall socre of the weapon out of 10
Hands
-----
~~~~~~~
Fists
~~~~~~~
The only thing you keep with you throughout the game. Your fists. A vital
instrument in San Andreas. This is the one weapon the cops don't take away
from you when you get busted. Your fists are only really helpful at the
beginning of the game when you don't have many guns or melee weapons.
Power : 3/10
Accuracy : 8/10
Speed : N/A
Clip Size : N/A
Durability : Forever
Rareness : 5/5
Best used for : Stealth
Gangstar : N/A
Hitman : N/A
Overall : 5/10
~~~~~~~~~~~~~~~~
Brass Knuckles
~~~~~~~~~~~~~~~~
Once you get hold of these babies you can't give them up. They stay on your
hands until you die or get busted! They do a bit more damage than your fists
but theres not a huge difference. I like bare fists better than these, but
only because it looks better. When you have brass knuckles on, it looks like
a big metal chiken wire on your hand.
Power : 3/10
Accuracy : 8/10
Speed : N/A
Clip Size : N/A
Durability : Forever
Rareness : 5/5
Best used for : Stealth
Gangstar : N/A
Hitman : N/A
Overall : 5/10
Melee
-----
Baseball Bat
Shovel
Nightstick
Knife
Katana
Pool Cue
Golf Club
Chainsaw
Pistols
-------
9mm
Silenced 9mm
Desert Eagle
Shotguns
--------
Shotgun
Sawn-off Shotgun
Combat Shotgun
SMGs
----
Micro SMG
Tec 9
SMG
Assault Rifles
--------------
AK47
M4
Rifles
------
Rifle
Sniper Rifle
Heavy
-----
RPG
Heat Seeker
Minigun
Flamethrower
Projectiles
-----------
Grenades
Molotov Cocktails
Tear Gas
Satchel Charges
Special
-------
Spray Can
Camera
Fire Extinguisher
Gifts
-----
Flowers
Dildo
Kane
Vibrator
Misc.
-----
Parachute
Night-vision Goggles
Thermal-vision Goggles
==========================\___________________________________________________
12: Los Santos Walkthrough ---------------------------------------------------
==============================================================================
This is the main story-missions walkthrough - probably the most important part
of the game and this guide. The early missions of the game are very easy and I
probably won't give much detail and stuff like that, but when the missions get
harder then I will start putting a little effort into the walkthrough.
SPOILERS AHEAD! ONLY READ WHAT MISSION YOU ARE STUCK ON TO AVOID MAJOR
SPOILERS!!
Opening Mission
---------------
The game starts off with a touching but kinda weird opening movie which you
should watch, but when you get dropped off by the cops and are in Balls
territory, quickly hop on the BMX in front of you. Ride the bike to the "CJ"
blip on the radar, and just try and get used to the feel of the bike. You will
want to ride the bicycles a lot in the game so start building up your stats
here. When you get to CJ's mums' house, you just have to watch through a
series of cut-scenes, then you hop on another BMX with the rest of the gang
and you have to run away from the Ballas. Stay close to Sweet and Ryder and
try your best to avoid the Ballas' cars. When you arrive back at Your place,
Sweet will give you a quick phonecall explaining a little about how the
streets have changed since you've been gone.
=-=-=-=-=-=-=-=-=-=-=-=-=
12A: Sweet
=-=-=-=-=-=-=-=-=-=-=-=-=
Sweet is your big brother, also head of the Grove Street Families. He is
quite mad at you for the moment because of your ma' but he does strt giving
you some love later on (not in a gay way :P) lol. Anyway, he gives you the
first eight missions, and they are quite easy to get through (especially if
you've played Vice City).
Sweet's missions can be found just outside of his house which is just to the
right of your house. His missions are mainly just tutorials and they are very
easy. Try and get these missions done as quickly as possible, before you get
bored.
--------------
12A.1: Ryder
--------------
OBJECTIVES:
- Get a haircut and some food
- Drive Ryder back to his house
Start the mission by walking into the red marker outside Ryder's house. Get
in the car with him and drive to Idlewood (just down the road) and enter the
barber shop. Choose whatever hairstyle you want. You start the game with only
$350, so why not get a cheap cut like and afro or something you can afford.
Once you're done with Old Reece, go outside and when you're finished talking
to Ryder go into the pizza shop just across the road. Order some food (I got
the $10 meal) then Ryder will come in with a gun and try and start a raid. Too
bad the guy behind the counter knows who Ryder is and pulls out a shotgun.
Quickly run outside and hop in the car with Ryder and drive back to Grove
Street to complete the mission.
REWARD:
- Respect +
------------------------
12A.2: Tagging up Turf
------------------------
OBJECTIVES:
- use the spraycan to spray over some tags
- Drive Sweet back to his house
Walk into the red marker outside Sweet's house then watch the cutscene. Get in
the car with Sweet and drive over to the yellow icon on your radar. Sweet will
get out and spray over the first tag to show you how to use the spraycan. Now
you're in control. You have to spray over 5 more tags around this area. To use
the spraycan, aim at the graffiti with R1, then hold circle or L1 until you
get a message on your screen telling you how many tags you've sprayed over.
Quickly tag the first two tags in the area (the green dots on your map is
where the tags are) then get in the car and drive to the next location.
Drive to the next yellow icon on the radar in East Los Santos, then run into
the alleyway where you will find two ballas standing next to some graffiti.
Don't forget that you can use the spraycan as a weapon, but here it is
probably easier if you use the spraycan on one of them, then when they are
blind, beat up the other guy with your fists. When you're done, spray over
the tag.
Now, this is a very short tutorial of how to climb over fences. Run up to the
red marker by the fence and press square to climb it. Follow the instructions
and go left and climb onto the roof of the building. Spray over the tag up
there and Sweet will pull up in his car. Get in and drive back to Grove Street
with Sweet to complete the mission.
REWARDS:
- $200
- Respect +
- Spraycan is now available in your bedroom, you can now spray over tags in
Los Santos.
NOTE: When the mission ends, you will get phonecall from one of Tenpenny's
officers, "Hernandez". He will tell you that leaving the city pf Los
Santos right now would be your biggest mistake. He is being serious,
because doing so will give you a four star wanted level.
NOTE: You can now find the spraycan in the bedroom in your house. Tags work
like hidden packages. Find a tag, target it with the spraycan and hold
circle or L1 to spray over it. Check out the in-depth guide to find all
100 tags at GameFAQs.
--------------------------
12A.3: Cleaning the Hood
--------------------------
OBJECTIVES:
- Find and kill the drug dealer
- Go to the Ballas' gang house and beat the crap outa them
Start by getting in the car with Ryder and driving to B Dup's place. Watch
the cutscene then get in a car and drive with Ryder around the block to find
someone dealing to one of your homies. Get out of the car and beat him up.
Pick up his bat and get back in the car then drive over to the Ballas crack
yard with Ryder. When you're inside, Target the first Balla lying down on the
floor with the bat and you should kill him in one shot. Next, take care of the
two guys on the left side of the room. Make sure you don't get knocked down on
the floor because you will probably never be able to get up and you will die.
When all the Ballas are dead, go outside with RYder and get in a car and drive
back to Grove Street.
REWARDS:
- Respect +
-------------------
12A.4: Drive-thru
-------------------
OBJECTIVES:
- Drive to Cluckin' Bell with Smoke, Ryder and Sweet
- Ram into the Balla's car while your friends shoot it
- Drive Smoke back to his house
Drive to the icon of a chicken on the map and a cutscene will play of the four
Grove Streets ordering their food. When Big Smoke orders his FEAST of a meal,
Ballas will drive past and do a drive-by - and they're heading towards the
Grove! Quickly step on the pedal and go right and right again. Keep close to
the car and don't rely on the others to shoot the car. To damage the car
quickly, ram into the side and trap it against the wall. If the Ballas make it
back to the Grove, you fail the mission, so you have to stop them really early
on in the chase or else you'll lose them. However you end up killing the
Ballas, drive back to Grove Street, then Smoke will ask for a lift back to his
place just down the road.
REWARDS:
- $200
- Respect +
- Gym is now available to use
NOTE: When you drive Smoke back to his house, you will get a phonecall from
Sweet. He will tell you to visit the gym in Ganton just down the road
from your house. I went there as soon as I got the message from Sweet.
Use the weights to build up some muscles and use the two running
machines to build up stamina.
-----------------------
12A.5: Nines and AK's
-----------------------
OBJECTIVES:
- Drive to Emmet's with Big Smoke
- Drive Smoke back home
- Pick up some new threads at Binco
Start the mission then head over to Emmet's to pick up a 9mm pistol. Now you
have to go through a short tutorial on how to weild a pistol. When you're done
with the tutorial, drive Smoke back to his house. Shortly after you will get a
call from Sweet telling you to put on some green threads at Binco's. Drive
over to the icon and go into the shop. Put on some green clothes and anything
else that catches your eye, then step outside to complete the mission.
REWARDS:
- Respect +
- Big Smoke opens up as a boss
-----------------
12A.6: Drive-by
-----------------
OBJECTIVES:
- Drive over to Ballas territory and do some drive-by's
- Shake off the cops
- Drive the gang back to grove Street
After the short cutscene of Ryder and Smoke talking about you and your bad
driving, get in the Greenwood outside of Sweet's house and drive to the red
mark. Drive past the first lot of ballas quite quickly and take note of your
cars' health in the corner of your screen. If you don't manage to take out all
the Ballas first time around, go back and do it again. When they are all dead,
get out of the car and pick up all of the dropped weapons and money.
Now head to the next set of Ballas. Do the same as you did last time, drive
past the group and let Sweet, Ryder and Smoke take care of the shooting. If
there is enough space in front of you, try and do a drive-by yourself. Again,
when they are all dead, get out and pick up the weapons. Now, the next set of
Ballas is just down the road. This group is slightly different to the others,
this group doesn't have a car. Therefore you can just run them all over and
pick up their guns.
The fourth and final set of Ballas are in Glen Park, the centre of Balla
territory. Again this group doesn't have a car, so you can run over the
biggest part of the group, and let the others shoot the survivers. When all
the Ballas are dead, you get a two star wanted level. The best thing to do
here is to drive straight to the pay N' spray. If you go around to the other
side of the park and pick up the police bribe, the police will still be on
your tail so just go straight to the icon on your map. When you've shaken the
feds, drive back to Sweets house.
REWARDS:
- $500
- Respect +
- Ryder now opens up as a boss
---------------------
12A.7: Sweet's Girl
---------------------
OBJECTIVES:
- Drive to Sweet's girl's house
- Kill all the Ballas and take Sweet and the girl back home
A very easy and short mission. You should have a lot of ammo from the previous
mission but if you feel you need some more ammo just for safety, go over to
Emmet's. But take note of Sweet's health at the corner of the screen. Drive
over to the location and run over as many gang members as you can. Shoot the
remainders and then get in a four-door vehicle (just hop in the one by the red
circle) and pick up Sweet and his girl. Drive back to the Grove to finish the
mission.
REWARDS:
- Respect +
------------------------
12A.8: Cesar Vialpando
------------------------
OBJECTIVES:
- Pick up the lowrider
- Go to the lowrider meeting
Drive over to the yellow icon on your map and pick up your lowrider. The
dealer here will give you a free lowrider with free hydraulics. Back your car
into the garage and you can mod it. You don't have to for this mission, but
you should because you will keep the car for later on in the game. Anyhoo,
once you're done, drive over to the lowrider meet and place a bet. This part
is really easy. Just move the right analog stick in the same direction as it
says on the screen IN TIME with the beat/circle. You shouldn't have any
problems doing this, because your opponent is rubbish. If you win the lowrider
challenge, you open a cutscene with Kendl and Cesar. But if the other
lowrider gets more points than you, you fail the mission.
REWARDS:
- How much you bet
- Respect +
- Cesar opens up as a boss
NOTE: When you're done with the mission, Cesar will ring you up and tell you
to go to his ends with a lowrider to have a race. You can do this
whenever you want as long as you have a lowrider. Check out the
walkthrough for his mission in the side missions section.
=-=-=-=-=-=-=-=-=-=-=-=-=
12B: Ryder
=-=-=-=-=-=-=-=-=-=-=-=-=
All of Ryder's missions can be found just outside his house which is to the
left of yours. He only has three missions, but they are quite hard, and you
have to be quite patient to actually enjoy them.
----------------------
12B.1: Home Invasion (12:00 - 20:00)
----------------------
OBJECTIVES:
- Steal 3 boxes of guns before daylight
This is your tutorial to breaking into houses. Start by getting in the truck
with Ryder and driving to the house. Then walk in and follow the instructions
on the screen. You have to steal at least three crates to complete the
mission. There are six crates in the house, but collecting more than three
doesn't make a difference on your reward at the end of the mission. Anyway,
you can find two crates on the bottom floor, and another one in the same room
as the guy sleeping. Try and keep a steady pace throughout the robbery because
if you jog the analog stick it will make a lot of noise. When you have three
crates of guns in the van, drive to the lockup to complete the mission.
REWARDS:
- Respect +
-----------------
12B.2: Catalyst (20:00 - 6:00)
-----------------
OBJECTIVES:
- Get to the train and shoot gang members
- Throw crates off the train into the car
- Shake off the cops
This is quite a fun mission. Drive with Ryder to the train and you will see
Grove Street fighting against the Vagos gang. Take out some Vagos gang
members, then some Ballas will show up. Pick up any dropped guns and take out
the Ballas. Use the Vagos car and the boxes for cover if you need to. Pick up
all the money and guns on the floor, then run over to the back of the train
and the screen will blackout.
You are now standing on the back of the moving train in first person view. You
need to throw the crates from the back of the train into the Ryder's hands who
is standing on the back of a car. To throw a crate, hold L1 and release it,
using the left analog stick to aim where you throw it. The longer you hold L1,
the more powerful your throw is. You are more likely to get the crate into
the car if you aim above the car. When you have 10 crates with Ryder in the
car, CJ will jump off the train and you will get a 3 star wanted level. If you
got off the train halfway through the tunnel, turn back and go out of the
tunnel, don't go through the tunnel because it goes on for ages. Get in the
car and drive to the Pay N' spray to shake off the cops, then drive back to
Grove Street to complete the mission.
REWARDS:
- Respect +
--------------------------
12B.3: Robbing Uncle Sam
--------------------------
OBJECTIVES:
- Drive to the army base
- Use the Forklift to put 6 crates of explosives
- Deliver the boxes with Ryder safely to the lockup
This is probably the funnest mission so far. Start by driving to the yellow
icon on your radar which might be hard to get to because the bridge that leads
to your destination is quite hard to reach. Park in the red marker when you
get there, then Ryder will tell you to shoot the switch on the other side of
the fence. To do this, equip your 9mm (pistol) and go to the yellow wall on
the if you are facing the gate from the road you came from. Press square to
get on top of the wall then shoot the guard standing next to you from the top
of the wall. When he's dead, quickly jump down and shoot the switch. Shoot the
switch as quickly as you can because Ryder might be able to run over some
guards.
Now Ryder has the van inside the base, shoot the two or three guards that
start shooting at you and make sure you don't lose any life here. When the
place is clear, go over to the warehouse by the van and shoot the other
switch. The gate will open and there will be two guards waiting for you in
here. Shoot them both and pick up their guns if you want. Now hop in the
Forklift inside the warehouse.
You have to get six boxes into the van using the Forklift. There are four
boxes at the back of the warehouse, and two are just outside the warehouse.
To get the boxes on the Forklift, use the right analog stick to move the fork
up and down, then just drive the boxes into the back of the van. Whenever you
get a box into the van, enemies will shoot at Ryder. Get out of the Forklift
after every box to help shoot the guards with Ryder. When you have all six
boxes in the van, get in it with Ryder and head back to the lockup.
This is the fun part. The guards will be chasing the van in Patriots, and
Ryder will be standing at the back of the van. You can order Ryder to throw a
box out of the van by pressing L3, so do so when you see a Patriot by the back
of the van, but the great thing is that you can't run out of boxes. The boxes
will explode when Ryder throws them out at the guards, so you only really need
to use Ryder once. Anyway, the guards won't trouble you too much in this
chase, so just drive to the lockup and you should have no problem.
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
12C: Big Smoke
=-=-=-=-=-=-=-=-=-=-=-=-=
Big Smoke is a close family friend to you and Sweet, and is a very important
member of the Grove Street Families. His missions are all at his new house
which is just down the road from Grove Street.
---------------
12C.1: OG Loc
---------------
OBJECTIVES:
- Pick up OG Loc
- Chase Freddy on a PCJ and kill him
- Take OG back to Burger Shot
Get in the car with Sweet and Smoke once you're in control of Carl, then drive
to the yellow icon on your radar and pick up OG Loc. After the short
conversation with CJ and OG Loc, get back in the car and drive to the next
yellow icon on your radar. When you arrive at Freddy's house, Sweet and Smoke
will shoot off so go and ring the bell to Freddy's house.
When OG Loc scares off Freddy, quickly hop on the PCJ just by his house and
chase Freddy through the alleyways. OG will shoot from the bike at Freddy but
Freddy never falls off his bike. If you don't ride motorbikes that often, you
will find this mission very hard to complete. Freddy will wait for you
sometimes if you're too far behind, so don't worry too much about losing him.
Just don't stay right on his tail because he takes sharp turns and you will
crash and fall off your bike. Anyway, when Freddy stops at the basketball
courts with some Vagos gang members, get off the bike and shoot the gang
members. Don't rely on OG Loc to shoot them back because he will get scared
and not fight back. When Freddy is dead, get back on the bike or in any
vehicle and drive OG Loc to Burger Shot to complete the mission.
REWARDS:
- Respect +
- OG Loc opens up as a boss
--------------------
12C.2: Running Dog
--------------------
OBJECTIVES:
- Drive to "Smoke's cousin"
- Chase gang member and kill him
A very simple mission, and a very stupid one at that. It involves almost no
effort and no fun. Just drive with Smoke to the yellow blip and watch the
cutscene. Chase down the Vagos gang member as he climbs over the different
fences and then just either shoot him or punch him to death to end the
mission.
REWARDS:
- Respect +
---------------------------------
12C.3: Wrong Side of the Tracks
---------------------------------
OBJECTIVES:
- Drive to the meeting point
- Chase the train and let Smoke kill the four vagos boys
Finally, a fun mission! Get in Smoke's crappy car and head right and right
again and find the yellow blip on your map. Watch the cutscene and when the
gang members spot you and Smoke, hop on the Sanchez nearby and chase the
train. Now, this is the fun part. Follow the train and let Smoke shoot at the
Vagos gang members on top of the train. Quite early on in the chase, a car
will block your path and explode in your face. To avoid this, just drive
slowly or around the car. Then, shortly after another train will come in your
direction. If you don't get out of the way quick enough you will crash and
lose precious time so when the train comes go right off the tracks.
Now, you have passed two quite difficult obstacles, but there is one more. The
easiest way to kill the gang members is to stay on the far right of the front
carriage so Smoke can shoot them. If you get too close to the train, Smoke
won't even hit the gang members, he'll just hit the train, so move to the
right a little. By the time you are out of the tunnel, you should have at
least two gang members dead. At the end of the tunnel, follow Smoke's
instrucions and take the dirt road on the right. Keep on the road until the
small tunnel, then get back on the tracks and finish off the remaining Vagos
gang members. If the train reaches the bridge leading to San Fierro, you fail
the mission and Smoke will fade away into the distance.
REWARDS:
- Respect +
----------------------
12C.4: Just Business
----------------------
OBJECTIVES:
- Drive with Smoke to the building
- Help him shoot the guards
- Shoot the guards off the back of the dirt bike and make it back to Grove
Street alive.
If you thought the last mission was fun, that was just a little taster because
this mission is by far the best mission so far, but make sure you have saved
before attempting this mission. Start by driving to the building downtown with
Smoke, then after the.... amusing cutscene, get into cover behind the small
wall and help Smoke blast out the guards.
Inside the building, lock on to the nearest guard and stay in position until
you have killed at least five guards. Use the R2 and L2 buttons to change
target while locked on for more accuracy and speed. When you've killed enough
guards, your machine-pistol skill should be upgraded just a little, but
anyway, pick up the armour behind the small wall then go to the door with
Smoke. Now you're on the roof of the building. Stay crouched for more
accuracy but if you are shooting a guard and he's not dying, just stand up and
finish him off. Pick up any dropped weapons and money then when all the guards
are dead Smoke will hop on a Sanchez and you have to shoot off the back.
Now Smoke's returning the favour by driving, and it's your job to use the Tec
9 and shoot the guards. you have infinite ammo now, so just keep an eye on the
road and on the bike's health. The motorbikes probably cause the most damage
so take them out as quick as possible. The big truck you don't have to worry
about because there's no way of destroying it. When you get to the roadblock,
take out the middle car to blow evrything up, then take out the next car on
the left as Smoke takes you through the L.A (or L.S) dam. Now just shoot the
cars and bikes and when the truck finds you again, just ignore it because
Smoke will deal with it and you can't destroy it. When you get to the really
awesome cutscene which will blow your eyes out, take out the guards by the
car, then when Smoke tells you to, shoot the fence and the two guards so Smoke
can get through. Finish off the cars and in the alleyways shoot the barrels to
lose your tail and go your seperate ways with Big Smoke.
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
12D: OG Loc
=-=-=-=-=-=-=-=-=-=-=-=-=
OG Loc is one of your friends and was just released from prison not long ago.
As you should know from one of the missions not to long ago, OG Loc is REALLY
annoying and he's just... annoying! Anyway, his missions can be found at the
burger shot in Verona.
-----------------------
12D.1: Life's a Beach (22:00 - 6:00)
-----------------------
OBJECTIVES:
- Drive to the Beach Party
- Get a score higher than 4000
- Drive the van to the garage
Try and start this mission at almost exactly 22:00 because if you fail, you
will have enough time to try the mission again without waiting another 12
hours. So, drive down to the beach and when you get to the party go over and
talk to the DJ by the van. Press right twice when you talk to her and you will
have to start dancing. This can be very frustrating at times because the
buttons aren't always in time with the music. Anyway, you need a score higher
than 4000 to pass.
I can't help you with the dancing, because even though the buttons come in the
same order everytime, it's up to you to get it in time. When you finally get
more than 4000 points, talk to the DJ again and reply positevely to gain
access to the van. Quickly drive off the beach and CJ will throw the DJ out of
the van. The security will now chase you to get the van back, but they're not
that aggresive so you should find this very easy. Drive to the garage to
complete the mission.
REWARDS:
- Respect +
---------------------------
12D.2: Madd Dogg's Rhymes
---------------------------
OBJECTIVES:
- Sneak into Madd Dogg's crib and steal his rhyme book
- Escape the mansion and take the rhyme book back to OG Loc
Drive down to Vinewood and enter Madd Dogg's crib. This mission is just an
introduction/tutorial to stealth missions. The game will tell you what to do
while you're in the mansion, so I don't need to write a walkthrough for this
mission. All I can say is that make sure you are blue on the radar nearly all
the time because when you (on the radar) turn blue, that means you are in the
shadows and you can't be seen. When you get the rhyme book, quickly run out
of the studio and pick up the armour in the room in front of you. Then, shoot
the guard shooting at you and pick up his gun. Now go back THE WAY YOU CAME
FROM, if you go another way, you will get lost completely and it will take
even longer to get out of the mansion. When you get out of the mansion, hop on
the Mountain Bike outside and drive back to OG Loc to complete the mission.
REWARDS:
- Respect +
- Frank Tenpenny opens up as a boss
NOTE: After you complete the mission, you wil get a call from Officer Tenpenny
telling you to go see him at the donut shop in the centre of town. This
will open up a new set of missions, but let's stay with OG Loc for the
time being...
--------------------------
12D.3: Management Issues
--------------------------
OBJECTIVES:
- Steal the Chauffeur's car and drive to the concert
- Drive the car into the sea with Madd Dogg's manager in it
Head straight to the red icon on your radar to find the Chauffeur's car. Now
it says that you have to destroy the car to get the chauffeur out of the car
but you can just park in front of it and steal it normally. When you have the
car, drive to the next red icon on the radar. Park between the two black cars
in the same direction then stay in the middle of the pack until you get to the
concert.
Madd Dogg's manager will hop in your car along with another woman. You have to
drive the car into the sea without you in it and without anyone seeing you.
The other chauffeur's will now be chasing you, but again they are easy to lose
and they're not that aggresive. Drive to the pier and when you get to the long
stretch, head down it at top speed, then press triangle near the end of the
pier to jump out. If anyone sees you dump the car in the river, you'll have to
chase them and kill them yourself. To prvent anyone seeing you, drive-by the
other cars chasing you, but it's not a big deal if you are seen, because it's
easy to kill whoever sees you.
REWARDS:
- Respect +
--------------------
12D.4: House Party
--------------------
OBJECTIVES:
- Get to the house party in Grove Street
- Shoot all the Ballas
When you get to Burger Shot, OG Loc will tell you to go get some new clothes
and a new haircut to get ready for the party he's throwing. You don't have to
do this, but it can be a chance to try out the other clothe shops. I put on a
cowboy hat and a checkered shirt with jeans, I looked quite cool...
The party starts at 20:00 and ends at 6:00. The party is in Grove Street
opposite your house. When you get there, you get to REALLY see how bad OG
is... so step outside with Ryder and one of your homies will warn you about
some Ballas attacking. Sweet and the others will block the road off with two
cars. After the cutscene, pick up the Tec 9 by the car and start shooting the
Ballas. Try not to lose any health here, but make sure you leave the Balla
behind the car for now. Just let him wait behind the car and se this time to
pick up the dropped money and Tec 9's. Kill him when you're ready and more
Ballas will come from the bridge above.
When all the Ballas on the bridge (second wave) are dead, loads of Ballas will
attack the Grove from all different directions. Now Sweet's health will appear
on the screen, so if he dies, you fail the mission. Sweet tells you to protect
the alleyway by your house, but your homies will do that for you so you should
shoot the other Ballas coming from different parts of the Grove. Some will
come from near Sweet's house, and some will come from where the cars are
(where you started the shootout). Take them all out by yourself (if you're low
on health just duck behind a wall or something) and when you have killed all
the Ballas by yourself, there should still be some more troubling Sweet and
your homies, so just go down the alleyway and finish them off yourself.
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
12E: Frank Tenpenny
=-=-=-=-=-=-=-=-=-=-=-=-=
Frank Tenpenny and Eddie Polaski are two crooked cops who frame you for
homicide on your way back to Grove Street. Their missions can be found in the
donut shop in the centre of town. It is marked with a donut icon on the radar
(it's a bit hard to see, don't know exactly what it's meant to be)
-----------------------
12E.1: Burning Desire
-----------------------
OBJECTIVES:
- Torch Vagos gang house
- Rescue Denise and take her home
Tenpenny wants you to go and torch the Vagos gang house with Molotov
Cocktails. He's hidden some in an alleyway and you need to pick them up. When
you pick them up, head over to the Vagos house. When you get there, get out
any gun and shoot the gang members outside the house, using the car as cover.
Make sure you kill them all losing minimum health. Throw a Molotov through
the first window and more gang members will come out so kill them as well. Run
around to the other side of the house and smash those windows, and also kill
the other gang members here.
A cutscene will now play showing a woman still trapped in the house. The front
door will open, so quickly run inside and stay away from the flames. Run into
the kitchen avoiding the fire and pick up the Fire Extinguisher. Head to the
back living room and go up the stairs. Denise is in the last room on the left,
and you can only get to the room by putting out at least one fire. Aim the
Fire Extinguisher at the base of the fire (the middle) and hold it there until
the flames go out. The walls will colapse when you get to the girl but you
have to escape the house with her.
The hallway will be blocked so you have to go through the different rooms to
get down the stairs. Go slowly so Denise stays close to you and you don't run
into fire. When you get downstairs, the rest should be really easy. Just get
outside but before you get out, make sure Denise is right behind you because
it is really annoying when you have to go back and get her. When Denise is
safely out of the house, she will ask you to take her back to her place in
Grove Street. When you take her back and complete the mission, Denise can now
be your girlfriend, so check out the Girlfriend section of this guide for more
information on how girlfriends work.
REWARDS:
- Respect +
- Denise can now be your girlfriend
- Sweet opens up as a boss
NOTE: Sweet will ring you up and tell you to go to the Ammunation store in
Downtown. You should do his mission after you finish off Tenpenny's last
mission.
---------------------
12E.2: Gray Imports
---------------------
OBJECTIVES:
- Get to the warehouse and sneak in
- Kill the Russians Arms Dealer
When you are in control of Carl, get in any vehicle and drive to the yellow
blip on your radar. When you get to the warehouse, go to the right and run
behind the garage thingies. Take out the guard standing with his back to you
standing just outside the door to the warehouse. Now you have alerted the
other guards, climb up on the crates and stand by the armour up here. Now that
you're up here, you can't get run over by the Forklifts. Shoot the guards on
the ground then shoot the barrels on the forklift to blow them up. Pick up the
armour if you need to, then shoot the switch by the big door to open the gate.
Shoot the two guards waiting for you in there then run inside and pick up the
guns and money.
It is quite important that you pick up everything you find in this mission
because you don't get any money at the end of the mission. Run inside the
warehouse and make sure you look around the corners before you turn them. Pick
up the health and armour pickups and shoot anyone you see. When you get to the
end of the warehouse in the big area with loads of Russians in it, don't rush
in all guns blazin, instead just stand in one spot behind a crate or something
and pick your targets out one by one. Run up the stairs when you have cleared
the warehouse and if you got through the warehouse anything like I did, you
will have a lot of health left. When you see the short cutscene of the russian
geeza, take out the few Ballas in the room and chase him. You can kill the
Russian guy before he runs out and gets in his Banshee so don't give up and
only shoot the guards that are annoying and killing you. If the arms dealer
gets in his Banshee, just hop on the bike behind him and drive-by him. When
he's dead, the mission is complete, and you are finished with Tenpenny and you
can work for your brother again.
REWARDS:
- Ammunation is now open
=-=-=-=-=-=-=-=-=-=-=-=-=
12F: Sweet Pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
You can now work for your brother again. His last four missions are probably
the hardest missions so far in the game, so make sure you save after every
mission.
-----------------
12F.1: Doberman
-----------------
OBJECTIVES:
- Take over Glen Park
This mission starts outside Ammunation. You have to take over some Ballas turf
in Glen Park and this mission is a tutorial to gang warfare. Go inside the
Ammunation shop and buy some armour and a lot of the same machine guns. Drive
over to Glen Park and read the information as it appears on your screen. When
you get to Glen Park, find a group of more than 3 Ballas and kill them all to
start a gang war. You have to defeat and survive three waves of Ballas to
complete the mission and to take over Glen Park. The first wave mainly just
carry melee weapons and maybe some have pistols. There will be some armour and
health around the park somewhere so look out for them. The second wave should
be a bit harder and Ballas will now come with machine-guns and Shotguns. But
when the third wave comes, there will be a LOT of Ballas all carrying AK's and
powerful weapons. When you defeat the three waves, kill the remaining Balla
by running him over or something.
Now you own Glen Park, and you can start gang wars and take over territories.
Look at the Gangs section of this guide when it is updated for more
information.
REWARDS:
- Respect +
- You can now take over territory
---------------------
12F.2: Los Sepulcos
---------------------
OBJECTIVES:
- Get to the graveyard and kill Kane
- Drive Sweet back to Grove Street
Sweet's made a plan to attack the Ballas at a funeral where all the main heads
will be at. You need to recruit two gang members to roll with you on this
mission. They're not really that helpful at all, but you need to do recruit
them so you get used to the idea of gang warfare. Recruit the two Grove
Street members outside Sweet's house, then hop in the car with Sweet and the
others. You will be given a time limit of 4 minutes, which is more than enough
time to get to the cemetery. Once you get there, stop in the red marker, then
climb over the wall with your homies.
You have to kill Kane when he arrives. In the meantime, you will be told how
to lead your gang around (press up to order them to follow you, press down to
order them to stay put). When Kane arives, go left and duck behind the small
wall and take out each Balla slowly. When you've killed about five Ballas,
pick up their ammo and cash then quickly chase down Kane. He really takes his
time to escape, but kill him quickly just incase something goes wrong. Use an
AK or an M4 to kill him (shotguns might be better, but they're too slow).
When you have killed Kane, hop in the car with Sweet and drive back to Grove
Street. The police won't bother you too much, but when you get back to Grove
Street, they go away.
REWARDS:
- Respect +
-------------------------------
12F.3: Reuniting the Families
-------------------------------
OBJECTIVES:
- Get to the Motel and save Sweet
- Get back to Grove Street safely
Get in the car with Sweet and the others, then head over to the Motel where
all the Grove Street Families will be meeting. When you get there, the cops
will show in a helicopter and Smoke and Ryder will kick out. Sweet is trapped
inside the Motel and you have to rescue him. Don't bother shooting the police
outside because you will lose a lot of health. Run inside the Motel and use
the soda machine if you need any health.
Run up the stairs and blast the cop that dives out. Tap R1 in this hallway
and blast away anyone you lock on to. If you find that you're being overrun
by cops in the hallway, just go inside one of the rooms and take your time. I
can't really remember what rooms have armour, but keep your AK or M4 armed at
all times because you can't sprint in-doors anyway. There will be a lot of
hallways to get through in the Motel, but in between them, make sure you look
around up the stairs and in the rooms for armour and health. Sweet is in the
last room on the right on the last hallway. When you get to him, the police
will have blocked the Motel completely so your only escape is the roof!
When you get to the roof with Sweet, a SWAT helicopter will circle above you
and some SWAT guys will be shooting from it. Auto aim at the helicopter with
an AK/M4 or a shotgun, then blast it until all the SWAT are dead. Finish off
the chopper with a variety of attacks from the AK/M4 or the shotgun. When the
helicopter blows up, run down the stairs and Smoke and Ryder will pull up in
the same car they drove off with.
Smoke, Sweet and Ryder will give you the luck of shooting out of the car
while they just sit there doing nothing. If you got through Smoke's "Just
Business" mission fine, then you should have no problem shooting the cops on
this mission. Just watch out for the Police Bikes because if they get too
close to your car they will jump on your car and punch through it and they
are quite hard to get off. Don't bother shooting the chopper because it won't
blow up (I think). This is not a long chase, but it is fun and gripping, but
just let go of circle/L1 when it doesn't let you shoot because it just hurts
your finger and it's just a cutscene.
REWARDS:
- Respect +
--------------------
12F.4: Green Sabre
--------------------
OBJECTIVES:
- Get to Cesar
- Help Sweet shoot the Ballas
Sweet wants to hit the Ballas hard in one go. He wants you to get heated up
and meet him and the other Grove Street members but just as CJ leaves the
house, Cesar rings him up and tells him to get to him pronto. When you get to
Cesar (he can be hard to find, he's under the bridge), hop in the car and
watch the cutscene with Smoke, Ryder and Tenpenny outside the Green Sabre. CJ
thinks he's seen enough, then he realises that Sweet and his homeies are
walking into a trap. When your back in control of CJ, quickly drive to the car
park before Sweet's health disappears completely.
The Ballas will attack from all different sides. Stay crouched down behind
one of the cars and start picking off the Ballas taking them out one by one
with and AK/M4 and use the L2 and R2 buttons to switch through the targets
quickly. After a while of shooting some Ballas, they will come out of vans and
do drive-by's. You will save a lot of time and health if you're able to blow
up a van before loads of Ballas come creeping out of it. When there are no
Ballas left to kill, watch the cutscene because it will reveal quite a lot.
When the mission ends, you will find yourself in the middle of nowhere with
no guns left in your weaponary. You might want to visit the Ammu-Nation just
down the road before you save your game just in front of you when you get
dropped off by Tenpenny and Pulaski.
REWARDS:
- Respect +
========================\_____________________________________________________
13: Badlands Walkthrough -----------------------------------------------------
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=
13A: Frank Tenpenny
=-=-=-=-=-=-=-=-=-=-=-=-=
Tenpenny and Pulaski want you to kill an ex-cop who has a hut just at the
foot of Mount Chiliad. Frank only gives you one dirty mission in the Badlands,
but it won't gice you too much trouble so you don't need to worry.
-----------------
13A.1: badlands
-----------------
OBJECTIVES:
- Kill the witness
- Take a photograph of his body
Get on any vehicle (the Sanchez outside the trailers is probably best) and
drive out to Mount Chiliad. Don't bother stopping in the red marker just drive
through it and take the path on the left. When you get to the hut, stop quite
far away but remember where your Sanchez is. If you have some ammo, just shoot
the patrolling guards but if you don't, just drive around the hut in a Sanchez
until the guy gets in the car then you can chase him down the mountain.
However you end up killing the ex-cop, take a photo of his body then take the
camera back to Tenpenny.
REWARDS:
- Respect +
- Catalina opens up as a boss
=-=-=-=-=-=-=-=-=-=-=-=-=
13B: Catalina
=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, that's right. That ***** from GTA3 is back as Cesar's cousin. She likes
killing people and wants you to help her rob four places with her. When you
get the phonecall from Cesar telling you to meet her, go to the "?" icon on
your map.
-------------------------
13B.1: Tanker Commander
-------------------------
OBJECTIVES:
- Steal the Tanker
When you first meet with Catalina starting trouble at a diner, four dollar ($)
signs will show up on the map. Head to the clostest one to trigger this
mission. Watch the short cutscene and then hop in the big truck vehicle and
reverse it into the front of the trailer. As soon as the trailer is attached
to the cab, the two employees will chase you in a car. They will do a couple
of drive-by's but they are more than easy to shake off. Drive to the yellow
blip and stay on the road and try not to reverse because if the trailer falls
apart from the cab then you fail the mission. Stop in the red marker to end
and complete the mission.
REWARDS:
- Respect +
- RS Haul Tanker missions open up
NOTE: After this mission, you will get a phonecall from The Truth and you need
to do his mission to carry on with Catalina's robbery's. Scroll down a
bit to find a walkthrough for his mission.
-------------------
13B.2: First Base
-------------------
OBJECTIVES:
- Watch the cutscene and drive to the betting shop
This is just another cutscene. You do need to watch this cutscene so you have
the option to choose what place to rob. Head to the Betting Shop in Montgomery
for the next mission; well, you don't have to rob the betting shop next, but
you should because it's easier and closer.
REWARDS:
- Nothing
-------------------------
13B.3: Against All Odds
-------------------------
OBJECTIVES:
- Get inside the betting shop and find the safe
- Shake off the cops and take Catalina back home
Drive over to the Betting Shop CAREFULLY (you really need a car for later and
it has to be clean or new or it will blow up) and stop inside the red marker.
Catalina will hand you over some Satchel Charges because you will need them.
Go inside the shop, then throw an explosive on the door and STAND BACK or
you'll get caught in the explosion. When you have the door open, put another
explosive on the safe to open it. Pick up the money and run outside the shop
with Catalina.
Yuo will now have a four-star wanted level. This is why you need a clean car
because with four-stars you will hardly ever find a car that will go inside
the pay N' Spray. Make sure you stay away from any water because again you
need this car. Head over to Dillimore and drive in the Pay N' Spray to shake
off the cops, then drive Catalina back home to complete the mission.
REWARDS:
- $2000
- Cesar opens up as a boss
----------------------
13B.4: Gone Courting
----------------------
Another... weird cutscene... +o(
------------------------
13B.5: Small Town Bank
------------------------
OBJECTIVES:
- Rob the bank in Palomino Creek
- Take Catalina home safely
Yay, a fun mission! Head over to Palomino Creek and step inside the red
marker. When you are inside, Catalina will tell you to make sure none of the
worker's hands' goes down and touches the alarm. Try your very best to keep
aiming at each one by tapping the R2 and L2 buttons. Don't worry if one of
them hits the alarm, though, because it seems impossible to keep them up.
Anyway, I don't know how this mission goes if you manage to keep their hands
up, so this is what you should do if the alarm goes off. Aim at the three
machines and shoot them all then Catalina will run outside. Follow her.
The cops will have blocked off the back of the bank and will now be shooting
you from the roofs and alleyways. You have to protect Catalina throughout this
shootout but she doesn't really need protecting. Shoot as many cops as you can
in the beginning and make sure you look around every courner before you turn
it. Run to the end of the alleyway and kill the two cops that come in
motorbikes. Hop on one of the bikes and follow Catalina. Don't stay too close
to her because she will take sharp turns and go at high speeds, so try and
keep quite a long distance from her. Eventually she will crash so drive over
to her and pick her up. Shoot the cops from the bike but if they pop your
wheels, get off the bike and shoot the cops yourself. Take Catalina home to
complete the mission.
REWARDS:
- $10,000
-----------------------
13B.6: made in Heaven
-----------------------
Another boring cutscene.... *sigh*
---------------------------
13B.7: Local Liquor Store
---------------------------
OBJECTIVES:
- Kill all the quad-bikers
- Steal the packages from them
For some of you, this will be the first time you have ever been on a Quadbike
in this game. They count as a bike, so you can do wheelies and stoppies on
them. Anyway, head to the only store left to rob and hop on the Quadbike.
Catalina will shoot off the back but you can also do a forward drive-by so
do that as much as possible. When a quad-biker falls off his bike, he will
drop a package, so unless the package is right in front of you, keep chasing
the other guys and come back for the packages later (the green dots on your
radar). When you have all the packages, take Catalina home to finish the
last of her missions...
REWARDS:
- $1000
=-=-=-=-=-=-=-=-=-=-=-=-=
13C: The Truth
=-=-=-=-=-=-=-=-=-=-=-=-=
The Truth (the TT on your map) will call you after you've done Catalina's
first robbery. He is a weird hippie guy and is somehow connected to Tenpenny.
For now he only has one mission, but he will call you later when he needs your
help again...
---------------------
13C.1: Body Harvest
---------------------
OBJECTIVES:
- Steal the Harvester from the farm
- Park it in The Truth's garage
The Truth wants you to steal a Harvester from a farm that does not take kindly
to strangers. The farm can be quite hard to get to because it's on a road
quite high up. Anyway, stop in the red marker and read the instructions given
to you by the game. Head left and make sure you don't go inside the farm until
you find a big open space where the harvester will be. The farmers will start
shooting you, so hop in the harvester as quick as possible. Drive over a
farmer to watch their body being squeezed through the harvester which is SO
cool. Drive out of the farm and stay on the road. When you get out of the farm
with the harvester, the farmers will ram into you and shoot from their cars.
Get out of the harvester and shoot them and blow up their cars (or just beat
up the driver incase you blow up the harvester) because they can be really
annoying here and they usually knock you off the road blowing up the
harvester. Anyway, when all the farmers are gone, it should just be a nice,
calm drive back into The Truth's garage. Just make sure you stay on the roads.
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
13D: Cesar Vialpando
=-=-=-=-=-=-=-=-=-=-=-=-=
Cesar will phone you up after you complete the "body Harvest" mission and you
have to meet him in Angle Pine for a cutscene. After the cutscene and after
all of Catalina's missions, Cesar will tell you about some street races in
the country. I decided to put all his missions in one section to avoid any
confusion and to keep the guide as simple as possible.
----------------------
13D.1: King in Exile
----------------------
This is just a cutscene with Cesar and Kendl talking to you about life back
in Los Santos. CJ will go away for a bit, then Cesar will ring him up again
and tell him about some street races, marked as a "CV" on the map.
-----------------
13D.2: Wu Zi Mu
-----------------
OBJECTIVES:
- Win the race
This is quite an easy race and you will probably do it on your second attempt.
The best car to use here is the Buffalo outside of Catalina's hut. Pick it up,
then drive carefully to the race point. At the start of the race, try and get
away from the pack as soon as possible, and when you get over the to the other
side of the bridge you should be miles in front of everyone. Try and cut
corners if you're behind or in the pack, but if you're ahead of everyone, just
stay on the roads. When you get to the barn, don't jump the unique jump (at
least not with a Buffalo) because you will crash; instead just drive around
it. You should finish first with no problem.
-----------------------------
13D.3: Farewell, My Love...
-----------------------------
OBJECTIVES:
- Win the race
This race is slightly different to the last, because this time you're stuck
with the ZR-350 and you can't choose your car. You should notice that this
race is exactly the same as the last one but backwards. If you're a good
racer, you should do this in a couple of attempts. If not, this race will take
you ages to complete. Just don't give up, because I know a couple of people
who stopped playing San Andreas because of this mission. I can't really give
you any advice that I didn't tell you in the first race... so just race your
ass off!
REWARDS:
- Catalina gives you some property in San Fierro
NOTE: After this mission, The Truth will call you and tell you to meet him.
Now you only have to do one more mission until San Fierro!
=-=-=-=-=-=-=-=-=-=-=-=-=
13E: The Truth pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
The Truth now has the shipment ready and he wants you to give him the money
that Tenpenny owes him. He has one more mission before you can get to San
Fierro.
-------------------------------------
13E.1: Are You Going to San Fierro?
-------------------------------------
OBJECTIVES:
- Burn all the weed
- Destroy the police helicopter
- Drive to San Fierro in the "hippy truck" with The Truth
When the cutscene ends, The Truth gives you a flamethrower and you have to
help him burn down all of his weed farm before the cops arrive. You get a
time limit of 5:30 to burn all the weed, so quickly run to the back of the
farm and burn the weed there. Make sure that when you use the flamethrower
you don't move the left analog stick, but instead you should move the right
analog stick so you don't walk into the flames. You should hear a beep noise
when you destroy one part of the weed. The Truth will get the "Mothership"
ready when nearly all the weed is gone, so you need to finish it off by
yourself. Go and talk to The Truth when you've burnt all the weed and he will
hand you a rocket launcher to destroy the police helicopter before the time
runs out. Try and shoot the helicopter down as quick as possible before it
moves away from you. When the helicopter is down, get in the Mothership and
start driving.
You have to drive all the way to the garage that Catalina gave you when you
won the race ("Farewell, My Love..."). It is quite a long drive to San Fierro
and a difficult one at that. If you blow up the van you fail the mission so
try and stay on the roads and don't go over the hills. The mission is
complete when you get to the garage safely.
------------------------------------------------------------------------------
Tip sent in from John Doe:
I found a way to commit as many crimes as you want without getting any police
stars. Its during the mission, "Are You Going to San Fierro?" (the one where
you help The Truth burn his weed farm). After you burn down The Truth's weed
farm and blow up the helicopter you are asked to get in the Mothership. This
is when you can commit any crimes you want without alerting the police. Make
sure you get into the Mothership because if you walk too far, a cop will
arrest The Truth. All you have to do is get in the Mothership and get back out
to enable you to go anywhere without getting The Truth arrested. You can still
drive the Mothership if you want. Just don't fail the mission or else you wont
be able to commit crimes without getting stars. Now, load up on the guns and
ammo and have some fun. Especially during the first couple minutes when you
are high from burning the weed farm. The downside is the more crime you commit
to lower your criminal ranking goes. It goes down really slowly though. You can
also enter Las Venturas and Restricted Areas without getting any stars. At this
point of the game, Las Venturas is still closed.
-------------------------------------------------------------------------------
REWARDS:
- Respect +
- The Rocket Launcher
- You can now save at your garage
==========================\___________________________________________________
14: San Fierro Walkthrough ---------------------------------------------------
==============================================================================
Welcome to San Fierro, the heart of San Andreas, well that's what Rockstar
called it. San Fierro is based on the city of San Fransisco, and it is the
second of the three islands in San Andreas. You probably stay in San Fierro
the least time out of the whole game (well I did) and in my opinion, it is the
least enjoyable part of the game. The missions are great, but nothing compared
to the other stages of the game, but I still love the hilly streets...
=-=-=-=-=-=-=-=-=-=-=-=-=
14A: Carl Johnson
=-=-=-=-=-=-=-=-=-=-=-=-=
The first few missions in San Fierro can be found outside your garage that you
won in the "Farewell, My Love..." mission. It is marked with a "CJ" on the
map, and the missions are quite pointless, and I think they are there to show
you around San Fierro.
----------------------------------
14A.1: Wear Flowers in Your Hair
----------------------------------
OBJECTIVES:
- Pick up Jethro, Dwaine and Zero
- Get everyone back to the garage safely
This is a really easy mission and it involves no shooting or hard parts. Just
drive the car where The Truth tells you to and pick up the car mechanics.
Ignore the cutscenes with the van that The Truths shows you to, because you
really don't need to know about it. The only trouble you MIGHT have with this
mission is not making it up a steep hill because of your car's crap
horsepower. Drive everyone back to the garage in Doherty to complete the
first mission and easiest San Fierro mission.
REWARDS:
- Zero opens up as a boss, he's not important at all right now (buy his shop
for $30,000)!!!
-------------------
14A.2: 555 We Tip
-------------------
OBJECTIVES:
- Follow the Valet to the parking lot and dress up as a Valet Parker
- Take the D.A's car back to the garage
- Take the D.A's car back to the hotel
This is quite a pointless mission, and I have played it 5 times on different
people's games and I am really fed up of it. Get in a car and drive to the
place just down the road and stop in the red marker. You have to follow the
Valet Parker in to the underground parking lot and kill him and take his
costume. When you get to the parking lot (shouldn't take more than a minute)
Kill the guy quietly like with your fists or something and pick up the costume
icon. When you have the valet costume, run back out of the car park and go to
the other two Valet parkers.
You have to spot the D.A's car and make sure you take it before any of the
other Valet's do. The D.A's car is always the second car to pull up and it is
blue, and the other Valet will tell you what one is the D.A's car. When you
are in, you have five minutes to drive back to the garage which is just down
the road. On your way back to the hotel, don't scratch up your car or you'll
have to go back to the garage to get it repaired and that will waste a lot of
time. When you are back at the hotel, park the car in the red marker and head
to the front of the hotel to complete the mission.
REWARDS:
- Valet parking opens up as a side mission
-----------------------
14A.3: Deconstruction
-----------------------
OBJECTIVES:
- Destroy all the portables
- Push the man into the hole
- Fill the hole with cement...
A really dumb and boring mission. Run to the construction area behind your
garage and steal a Bull-dozer (the big cars driving around). Drive into the
green hut things but watch out for the resd barrels, hitting one of them will
damage your Bull-dozer and possibly kill you. You might want to get out and
kill the builders if they're annoying you, but they shouldn't be that bad.
When all the portables are gone, stay in it and ram the portable-toilet into
the hole. If the toilet thingie falls down the hill then you might as well
start the mission again because it is HELL getting it back up the hill. Get a
cement truck and reverse it into the red marker so it is straight. The mission
will end on a really... horrible cutscene.
REWARDS:
- Driving School opens up (recommended)
NOTE: I highly recommend that you try out driving school before moving on. It
will increase your driving skill about 40% and that is a big advantage
to have in the later missions. Type in "18A:" (without the "'s) in your
browser's find funtion (Ctrl + F) to jump straight to my driving school
walkthrough.
--------------------------
14A.4: Photo Oppurtunity
--------------------------
OBJECTIVES:
- Drive to meet point
- Get a picture of EVERYONE's faces
The most boringest and maybe the most stupidest mission in San Fierro. Get in
a faast car and meet up with Cesar. Look at your in-game map when you're in
Cesar's Lowrider to plan your route to the destination. The place is REALLY
far away, and you don't want to fall into the water when you're nearly there.
I recommend taking the most southernest road on the map heading west and it
will take you most of the way. DON'T fall in the water, whatever you do.
When you get to the place in Angel Pine, stand in the red marker and Cesar
will give you a camera. Run on to the roof of the building and wait. You have
to take a picture of the four men's faces. Make sure you get a shot of their
faces and not anywhere else on their body, if you get a shot of the side of
their face, it won't count and you will fail the mission. Ryder pulls up more
or less in front of you first, then a mexican guy with a moustache called T-
Bone Mendez pulls up next to Ryder. Look to your right somewhere to find
another guy in a suit, then finaly Jizzy appears in his pimp-mobile. The
mission is complete when Cesar drops you off at the gas station.
REWARDS:
- Respect +
--------------
14A.5: Jizzy
--------------
OBJECTIVES:
- Drop of Jizzy's girl
- Kill rival Pimp
- Save Jizzy's girl
- Kill the priest
This is a mission for a 'pimp' called Jizzy, you might remember him from the
last mission. Drive to his club and watch the cutscene. When you're outside in
his pimp-mobile, drop Jizzy's girl off at where she wants to be driven, then
head to the next blip on your radar and kill the pimp. Ignore the time limit
because you really don't need to rush and two minutes is WAY to much time.
When you are killing the pimp, make sure you don't run over the girl.
Another one of Jizzy's girls (this reminds me so much of the Red Light
District in GTA3) is being beat up and needs your help. Head over to the
place under the bridge and just shoot the two guys without any hassle. Get
back in the pimp-mobile and chase after the priest. When you find the priest
in the limo, ignore the black 4x4 protecting it and just go for the limo. If
the black jeep really gets on your nerves then you can take care of it first
but it realyl doesn't matter. The mission is complete when the priest is
dead.
REWARDS:
- $3000
- Respect +
- Woozie opens up as a boss
=-=-=-=-=-=-=-=-=-=-=-=-=
14B: Jizzy
=-=-=-=-=-=-=-=-=-=-=-=-=
Jizzy is the 'pimp' you worked for in the last mission. I really hate him and
I hope he dies later on. You can find his missions at his club by the north-
west bridge leading to the desert.
----------------------
14B.1: T-Bone Mendez
----------------------
OBJECTIVES:
- Collect all the packages off the motorists
- Take the packages back to Jizzys Club
This is quite a simple mission and I completed it on my first try. Start by
looking on your map and heading over to the van which is the blue dot on
your map. When you get there, the men will hop on FCR-900's and split up in
different directions, and you have to give chase and collect the packages.
Hop on the nearby bike and start chasing the closest biker. The quickest way
to retrieve a package is to get right beside a biker and just simply press L1
and CJ will grab the package. I prefer this way better than just shooting the
bikers off their bikes because it is quicker and safer. Each bike/package is
marked with a red dot on the map, but don't sit back on the chase because if
the bikers get to their rendezvous points then you fail the mission. Simple
really, just try not to crash.
REWARDS:
- $5000
- Respect
--------------------
14B.2: Mike Toreno
--------------------
OBJECTIVES:
- Follow Mike's directions/senses
- Break Mike out of the van
- Lose the cops and get back to Jizzy's club
Man I love this mission. The speed, tension and searching feel just puts a
smile on my face. After the rather confusing cutscene, hop in the car outside
with T-bone and drive around for a bit. Head up the hill towards San Fierro
and Mike will say he hears gulls, so head to the yellow blip that appears on
your map which is the construcion site by your garage. When you get there,
Mike will indicate something else so another yellow blip will appear on your
map and it will lead to the docks. When you get there, Mike will say he heard
them blast through heavy security - the only place in the city with heavy
security is the airport, so head to the San Fierro airport!
When you get into the airport, make sure when you go through the gates you go
RIGHT because that will lead you closer to Mike. Look at the signal indicator
on the right of your screen and if it starts to fill up you're getting close
to Mike's location; but if it's going down then turn in another direction to
find Mike. When you're looking for Mike around the airfield, make sure you
don't jump in the water because that will just take you further from Mike.
When you find the van, it will be guarded by two motorbikes. Take out the
motorbikes first, then start shooting at the van but make sure you don't
damage it too much or Toreno will die and the mission will fail. When you
damage the van enough, kill the men that get out of it by shooting them with
T-Bone. Now you have to watch a cutscene introducing Mike Toreno to the story.
After the cutscene, shoot the van and when it's destroyed, hop back in the car
you came in (if it's not too damaged) and drive back to the Pay N' Spray. Look
on your map for the quickest route there because you really don't want the
police to kill you now. The Pay N' Spray is right near your garage so you
should be familiar with the area.
REWARDS:
- $7000
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
14C: Woozie
=-=-=-=-=-=-=-=-=-=-=-=-=
Woozie is the blind Triad guy you met in the Badlands racing. He is definately
one of my favourite characters in the game but his missions aren't that great.
His missions are the triad logo on your map.
----------------------------
14C.1: Mountain Cloud Boys
----------------------------
OBJECTIVES:
- Drive Woozie to the alleyway around the block
- Take care of all the Vietnamese gang members
- Take Woozie back home
After the cutscene with Woozie, get in the nearest car with Woozie and drive
to the place just round the corner. When you get there, get out the car and
lead Woozie through the alleyway (I won't tell you what happens hear). When
you get to the fence, Woozie will sense that there is something wrong. After
the cutscene, some of the Vietnamese ganeg members will arrive. From now on
it's all gun blazing and this is a good taste of San Fierro gang shootouts.
Start by shooting as many gang members as possible from where you are
standing and keep and eye out for Woozie's health because if he dies you fail
the mission. Now loads of enemies will come from all different directions:
there's a sniper near the start of the alleyway (take him out with an AK/M4),
there's some men shooting from behind cars, and there's even people driving in
on dirt bikes shooting you. Use the wall for cover and don't forget to tap the
L2 and R2 buttons to quickly switch through targets here. Pick up all of the
dropped weapons and then run out of the alleyway.
When the cutscene ends and you are in the car with Woozie, Woozie will tell
you to stay quite close to the Vietnamese cars while he shoots them. Don't
stay too close to the cars or you'll blow up yourself. Oh, and don't drive-by
or ram the other cars because Woozie will want to do this part himself. When
the two cars are gone, take Woozie back safely to complete the mission.
REWARDS:
- $5000
- Respect +
------------------
14C.2: Ran Fa Li
------------------
OBJECTIVES:
- Pick up the car with the package in it
- Take it back safely to the lockup garage
Drive over to San Fierro airport and go to the underground car park. Use your
map to find the car and when you get in the car, a cutscene will show
Vietnamese gang members blocking CJ's exit with cans and cars. As you are
trying to escape the car park, vans will block almost every escape route, but
not every one. If you see a van blocking a way out, turn away from it and look
for another space. Don't try and ram past the ven because you can't damage the
car too much or you'll fail the mission. When you get out of the airport, men
will start chasing you in motorbikes, but they are easy to shake off if you
jus ram them or driveby them. Drive to the lockup located on the map to
complete the mission.
REWARDS:
- $6000
- Respect +
-------------
14C.3: Lure
-------------
OBJECTIVES:
- Drive to the countryside without anyone noticing that you are driving the
decoy vehicle
A really simple and basic mission. You should have no problem at all on this
mission unless you lose control in the countryside while collecting the
checkpoints. Drive to the destination in Angel Pine, but it's not THAT easy.
If you let the car see the driver (CJ) then they will know you are a decoy car
and drive off. Also go slowley and carefully when you are going through the
checkpoints because doing this mission again I'm sure is a pain in the ass.
REWARDS:
- $8000
- Respect +
---------------------------
14C.4: Amphibious Assault (20:00 - 06:00)
---------------------------
OBJECTIVES:
- Swim on board without being seen
- Kill all the guards and swim back
Before you even go to this mission, make sure you have about 1/5 of lung
capacity because without it you can't start the mission. Drive to the docks
and when you get there, you will watch a cutscene showing you what to do.
Swim underwater and go through the caves and collect each checkpoint. When you
are in open water, notice the massive ship in front of you - that's the one
you need to board. There are searchlights everywhere so try and stay
underwater most of the time and make sure when you're out of the water you
don't tap or hold X or you'll make noise. Head to the other side of the boat
and quietly climb on board.
Use the knife to stealth kill the guy with his back to you, then pick up his
gun. Notice the next guard's patrol pattern, and when his back is turnt and he
is walking away from you, that's when you should stealth kill him. Kill the
next guard and head downstairs (all gun blazing now if you like) into the ship
and kill the guard down here. Step in the red marker and press triangle to
place a bug there.
Now you have to get off the ship and swim to safety. Jump off the side of the
boat and head to the yellow icon on your map. Gang members will be shooting
you from the boats so make sure you stay underwater for as long as possible.
When you are in the red marker the mission is complete.
REWARDS:
- $11,000
- Respect +
--------------------------
14C.5: The Da Nang Thang
--------------------------
OBJECTIVES:
- Get on board and kill all the guards
- Free refugees
- Win sword battle with Snakehead
This is quite a cool mission but very frustrating at the same time. You start
off shooting out the side of a helicopter but you will soon get hit by an RPG
(there's no way of avoiding the shot). The helicopter will crash and the pilot
will die but CJ will survive. Swim to the red marker and CJ will climb the
ladder. Now quickly but quietly stealth kill the guard right next to you with
his back to you and pick up his gun.
From now on it's all gun blazing because I think it's impossible not to be
spotted here (correct me if I'm wrong). Climb on to the crates and shoot the
three or four guards up there. Head towards the yellow blip on your map and
make sure you pick up the health icon hidden in one of the crates. Kill
anyone that crosses your path and when you see a hole leading inside the ship,
jump down it.
Three more guards will be shooting you from underneath the crates you are on.
Take them all out from where you are if you don't have a lot of health, but if
you have about half your health left, take out one or two of them quickly,
then jump off the crates and kill the other guard. Pick up the armour on the
right somewhere and then head towards the refugees. Oh, and make sure you look
around the corner before you turn it because there is another guard you need
to take care of. Shoot the lock on the crate to free the refugees and they
will tell you where Snakehead is.
Head back to where you came from (climb up the crates) and head to the main
part of the ship where Snakehead is. Kill the two guards up the steps and
when you get to the inside of the ship a cutscene will play and Snakehead will
throw you a Katana. You really don't want to lose this fight, so make sure you
aim at him straight away and he takes the first hit. It shouldn't take long
before you kill Snakehead and when you do head to the blip on the radar to
meet up with the refugees again. They will hand you a Dinghy and finally the
mission ends!
REWARDS:
- $15,000
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
14D: Frank Tenpenny pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, Tenpenny has one more mission for you before you can leave San Fierro.
It's quite a boring mission, but you have to do it in order to progress
through the game.
--------------------
14D.1: Snail Trail
--------------------
OBJECTIVES:
- Pick up the sniper rifle at the construction site
- Follow the train to Market Station
- Follow the reporter and assassin him and his informat
When the cutscene is over, drive over to the construction site behind your
garage and pick up the Sniper Rifle that Tenpenny hid in the pipes. When you
have the sniper, head over to the train station with a fast car and follow
the train when it leaves. Stay behind the train so you don't get hit by the
oncoming train and lose the train. When you arrive at Market Station, get out
and don't wait for the man to get off the train, instead run out of the
station and jack a car (the least thing you want now is a wanted level). The
reporter will eventually get out of the station and get in a taxi. A spook-O-
Meter will appear, and if it fills up the guy will spot you and you will fail
the mission. Get out your car when he does and sniper him and the other guy.
REWARDS:
- Sniper Rifle
=-=-=-=-=-=-=-=-=-=-=-=-=
14E: Carl Johnson pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
CJ now opens up as a boss again, and you trigger most of his missions back at
the garage in Doherty.
-----------------
14E.1: Outrider
-----------------
OBJECTIVES:
- Meet T-Bone at the gas station
- Escort van to factory and clear all the roadblocks
- Lose your wanted level and get back to the garage
You should get a phone-call from Jizzy telling you to meet him in the gas
station by the docks. When you get in the car a cutscene will play. When
you're in control of CJ, drive the car to the van not too far away. When you
get to the van, you're objective is to clear the roadblocks so the van can
get through.
Pick up the sniper rifle and rocket launcher by the van and dirtbike, then hop
on the bike and head to the red dot on your map. Park the bike about 20 metres
away from the roadblock and one rocket in the middle of the roadblock should
clear the roadblock straight away. If not everyone is dead, take out your AK
or M4 and blow away any survivers. Do the same for the next roadblock but this
time watch out for the gunmen on the windows to your left.
Hop on your bike again and drive to the next roadblock. Blow up the roadblock
as usual with the rocket launcher and when everyone by the roadblock is dead,
get out your sniper rifle and take out the snipers from the bridge just to the
left. Make sure they are all dead before you head to the next roadblock. When
you are at the next and final roadblock, use the same tactics as the last to
destroy the roadblock. You will now have the responsability of three stars,
so drive back to the garage to complete the mission.
REWARDS:
- $9000
- Respect +
- Sniper Rifle and Rocket Launcher
-----------------------
14E.2: Ice Cold Killa (20:00 - 06:00)
-----------------------
(MAYBE SPOILERS IN THIS MISSION!)
OBJECTIVES:
- Get inside the Pleasure Dome club
- Chase Jizzy and get the phone
When the mission starts, drive over to the Pleasure Dome by the bridge
(Jizzy's club) and the two bouncers will tell you you're not welcome. Head
left (if you're facing the club) and you should see some scaffolding. Climb up
it and run across the scaffolding until you are above the club. Jump onto the
roof and walk through the skylight.
When you are in the club, you will be on some more scaffolding at the top of
the club. You have to sneak into the club and get Jizzy's phone. Run down the
stairs (don't worry there isn't anyone by the stairs to spot you) and when you
get to the bottom floor, crouch and quietly get to the red marker to trigger a
cutscene.
From here on it's all guns blazin. Shoot a few of Jizzy's bitches and gunmen,
then chase him out of the club. He will jump in his pimpmobile, so hop in the
closest car or bike and give chase. Ram him and drive-by him until the car
blows up and CJ has the phone.
Now save. the next mission is very easy to fail
REWARDS:
- $12,000
- Respect +
----------------
14E.3: Pier 69
----------------
(MAYBE EVEN MORE MAJOR SPOILERS IN THIS MISSION!!!)
REWARDS:
- Meet Cesar on the roof of Pier 69
- Snipe all the Ballas
- Kill T-Bone Mendez
- Kill Ryder
When you have the phone off Jizzy, CJ will call up Cesar and this mission
starts when you get to Cesar on the roof of the building. Run round the back
and run up the steps to meet Cesar on the roof. He will hand you over a Sniper
Rifle to shoot the Ballas on the other roof blocking the Triads from
attacking. The first part is easy, so when all the Ballas on the roof are
dead, run across the street with Cesar and if you need health, quickly run
into Pizza Stack and buy some food.
Run straight into the action with an AK and shoot anyone who stands in your
way other than Cesar. I think the best route to take on the pier is to go up
the steps on the left and just stay as far to the left as possible because
there are less enemies to take care of here. T-Bone Mendez is at the end of
the pier by the waters edge, so just shoot him from the ledge to finish him
and his gunmen off.
Now another cutscene will show Ryder jumping into the water and hopping into a
boat and CJ following. Swim the the closest boat and start chasing Ryder. This
is a very easy chase, but whatever you do, DON'T try and ram the boat or you
will capsize or blow up. Just get to the side of Ryder's boat and do drive-
by's to kill him. When Ryder is dead the mission is complete.
REWARDS:
- $15,000
- Respect +
-----------------------------
14E.4: Toreno's Last Flight
-----------------------------
OBJECTIVES:
- Kill Toreno's heavies
- Chase his helicopter and destroy it
When you start, get in a fast motor and head to the blip on your map. When you
get to the helipad, men will start shooting at you. Shoot back at as many as
you can and when the helicopter takes off, run up the stairs - killing anyone
in your way - and get onto the helipad. Pick up the rocket launcher, then jump
down and hop on the bike by the helicopter. Your objective now is to chase
down Toreno's helicopter and destroy it with an RPG. It sounds hard because
you're on a bike and he's on a helicopter, but it's really easy because he
just goes straight down the freeway.
When you are on the freeway, try and get in front of the helicopter, then get
off your bike and shoot the helicopter, just don't shoot it while it's above
you or miles in front of you. This is really easy, and when the helicopter is
down the mission is complete.
REWARDS:
- $18,000
- Respect +
-------------------------
14E.5: Yay Ka-Boom-Boom
-------------------------
OBJECTIVES:
- Get the car bomb and get into the compound
- Blow up the factory
- Get back to the garage safely
This is the last story mission in San Fierro, so when you complete this
mission, you can enter Las Venturas and the desert. Start by driving to the
car bomb shop and picking up the bomb. Drive to the compound and clear the
guards at the gate. Drive inside the factory and park inside the red marker.
If there are any guards troubling you, get out of your car and shoot them
yourself.
When the car is parked in the marker and the bomb is set, you have 40 seconds
to get out of the factory. Equip any of your micro SMG's or AK/M4's and shoot
only the people who shoot at you first. Exit the factory the way you came in
and if you only have little time left then just run out and don't shoot
anyone.
Guards will take over the compound and block the front gate so you can't get
out. Hop in the only nearest parked car and drive up the ramp shown in the
cutscene as fast as possible and when you land on the road outside, just drive
back to your garage to complete the mission and San Fierro.
REWARDS:
- $25,000
- Respect +
- Las Venturas opens up
======================\_______________________________________________________
15: Desert Walkthrough -------------------------------------------------------
==============================================================================
The desert is that bit of yellow surrounding Las Venturas on the north-east
part of San Andreas. It is a nice site to have on San Andreas, but the
missions aren't that great so you should get through them easily.
NOTE: Before you leave San Fierro, I highly recommend asking out Katie. She
is the girl on the corner of Avispra Country Club, and if she is your
girlfriend, she gets you out of the hospital for free when you're wasted
and you get to keep all your weapons. It is a good advantage keeping
your weapons when you die, because it means you don't have to save after
every mission and you don't have to load whenever you die.
=-=-=-=-=-=-=-=-=-=-=-=-=
15A: Mysterious
=-=-=-=-=-=-=-=-=-=-=-=-=
After the mission "Yay Ka-Boom-Boom", a mysterious guy calls you up with a
machine kind of voice and tells you to go to his hut in the desert. It is
marked with a "?" on the map.
----------------
15A.1: Monster
----------------
OBJECTIVES:
- Drive through the 35 checkpoints in 7 minutes
A really easy mission really, and I can't exactly give you any tips on this
one. it is quite long and only you can get through this one.
REWARDS:
- The faster your time, the more money you get
=-=-=-=-=-=-=-=-=-=-=-=-=
15B: Mike Toreno
=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, I might aswell tell you now, that mysterious guy was Mike Toreno. You can
pick up his missions at the same place as before. His missions are now marked
with a "T" on the map.
-----------------
15B.1: Highjack
-----------------
OBJECTIVES:
- Hijack the truck
- Drive it back to your garage in Doherty
This is another straight-forward mission. Hop on the bike with Cesar, then
quickly drive to the red dot on the map. When you get to it, the truck should
be on the bridge. You have to pull alongside it so Cesar can jump into it and
steal it. He will tell you where to position the bike so just listen to Cesar.
When Cesar is in the truck, get in it with him and drive it back to the garage
in Doherty to complete the mission.
REWARDS:
- $7000
---------------------
15B.2: Interdiction
---------------------
OBJECTIVES:
- Get to the drop point on top of the mountain
- Destroy the attacking helicopters
- Take the package back to ghost town
This is actually quite a fun mission, but it took me quite a few tries to
actually complete it. Now you know that the mysterious guy that phoned you up
is Mike Toreno, get in any vehicle and head to the blip on your map. When you
get to ghost town, pick up the rocket launcher and hop in any of the three
vehicles (the dirt bike will probably get you there quitkcer) and drive to the
top of the mountain.
When you are there, watch the cutscene and get out your rocket launcher. You
need to protect the helicopter hovering over you while the other helicopters
attack. When the first two helicopters come, take them out with the rocket
launcher but make sure you blow them up when they are far away from you and
the helicopter or you'll blow up the helicopter. After the first two are gone,
get out and AK or an M4 and shoot the guys shooting off of the helicopters
then finish them off with a rocket launcher. It might take a while to actually
hit the helicopters because they move quite quickly, but you should finish
them off in the end. Pick up the package at the drop zone when all the
helicopters are gone then take it back to ghost town to complete the mission.
REWARDS:
- $10,000
------------------------
15B.3: Verdant Meadows
------------------------
This isn't really a mission. Toreno wants you to purchase the shut down
airfield in Verdant Meadows. It will cost you $80,000 but you have to complete
pilot school in order to progress further in the game. Plane school can get
very frustrating sometimes, but when you learn how to fly, it's just as easy
as a walk in the park.
=-=-=-=-=-=-=-=-=-=-=-=-=
15C: Airstrip Asset
=-=-=-=-=-=-=-=-=-=-=-=-=
The shut down airstrip you just bought now will give you missions. They are
marked with a plane icon on your map. Your first mission is Learning to Fly,
and you need to past that to progress further in the game.
------------------------
15C.1: Learning to Fly
------------------------
hold Ctrl + F
Type in 18D:
You will jump straight to Plane School
--------------
15C.2: N.O.E
--------------
OBJECTIVES:
- Stay low and fly through the corona
- Fly back and land on the landing strip
It sounds really easy, don't it... but brace yourselves, ladies and gentlemen,
for the hardest, or most frustrating mission in the game. It must have taken
me about 15 tries before I completed it, but that's because maybe because I
WASN'T that great at flying planes when I tried that mission...
You are not aloud to fly above radar limit which is very low. Notice the
visibility bar on the right of the screen, you want to keep it as low as
possible because if that bar fills then you will get shot at and you will die
and fail miserebly. Try and fly across the sea because that will be a lot
quicker and safer. I can't really give you any tips here, just AVOID THEM
DAMN TREES! Oh, and on the way back to the airstrip, don't fly over the army
base thing or they will shoot at you and porbably blow you up before you can
get anywhere. When you are back at the airstrip, land on the landing strip
and then park in the hanger. Good luck!
REWARDS:
- $15,000
-----------------
15C.3: Stowaway
-----------------
OBJECTIVES:
- Board the plane
- Blow it up and land safely
Now this IS a cool mission, and you it's really good to have it now because
the last mission was a pain in the arse. After a short cutscene, hop on the
PCJ next to you and hold X and up (on the analog stick) to stand up and get a
good acceleration. If you don't stand up or lean forwards on the bike you
will never board the plane. Try and hit the plane from a kind of angle,
because if you head up the ramp straight on, it is likely that one of the
barrels will hit you and you will fall off your bike.
When you get on the plane James Bond style, you will be told not to use any
guns or you'll destroy yourself and the plane because it's full of explosives.
You have no choice but to fight your way through the guards.
You will notice a lot of barrels and boxes rolling down the ramp on the plane,
so don't get hit by one of them or you'll fall over and all the guards will
jump on you. You should no some Martial Arts by now, so taking out the guards
with no weapons shouldn't be a problem. The last guard you come to has a
parachute on him (it's on his back, and really hard to miss) so kill him and
take his parachute. Equip a Satchel Charge and throw it anywhere on the plane.
Equip your parachute now and just jump off the plane. Don't worry about
detonating the bomb, it will go off automatically. The mission is complete
when the plane is destroyed.
REWARDS:
- $20,000
----------------------
15C.4: Black Project (22:00 - 06:00)
----------------------
OBJECTIVES:
- Sneak into the airbase
- Find and steal the "Black Project"
Another really class and non-GTA style mission, but this one is very long and
hard so make sure you save before you try this mission. This mission is
actually for The Truth, but I can't be bothered to make a new section for the
next two missions, especially because the missions are still marked with a
plane icon on the map.
You start off outside the airbase with the truth. You have until 05:30 to
get into the base. Run inside the base and put on your goggles to snipe the
guards patrolling around you. Then run to the nearest tower on your left and
silently stealth kill the guy on the stairs. Snipe any guards you can see, and
make sure all the guards patrolling on the search towers are dead. You can
only take out two searchlights or else the alarm will go off, so take out the
one covering the base and the one nearest to that one.
Get down from the tower and make a run for the base. If a searchlight spots
you, the alarm will go off and an alternate route will be made for you to get
into the base. Use the walls for cover when the guards are nearby and use the
knife as much as you can on each guard. It doesn't matter if you are seen by
the guards but it makes the mission a LOT easier if you use stealth. Follow
the games instructions and you shouldn't have too much of a problem getting
into the base.
When you are in the base, the guards know you are there and from here on it's
all guns blazin. Look around and go into every room, killing anyone with a
gun. Get into the central lab and it will tell you you need a keycard to get
into the room with the "Black Project" in it. Head down the left passageway
and go into the room and the scientest should give you the keycard (if he
doesn't, kill him and pick it up off the floor).
Now everyone in the base knows you are here and will use force to bring you
down. It's more or less a straight forward path to the "Black Project" so
you're only worry here is the guards. They all have AK's and M4's so take out
anyone you see as quick as you can. The "Black Project" is at the bottom of
the stairs you will come to shortly, so blast your way down the stairs to
get to it.
Now you have the jetpack AKA the Black Project, you need to fly out of the
airbase and Back to The Truth. It's easy to control the jetpack but your only
slight concern is the army people shooting at you. The mission is complete
when you give The Truth the Jetpack.
REWARDS:
- Respect +
------------------
15C.5: Green Goo
------------------
OBJECTIVES:
- Steal the stuff from the train using the Jetpack
- Take it back to The Truth
This is a walk in the park compared to the last mission. The Truth wants you
again to steal something you know nothing about, so get the jetpack and fly to
the train which is the green dot on your map.
When you get to the train, just fly around and shoot the guards on the train
from the jetpack. When most of the guards are dead, shoot the three crates
indicated on the map. The third and final crate you smash will have what The
Truth is looking for in it. Go over to it and pick it up. Use the jetpack to
head back to The Truth at the airport (the yellow blip). When you get back,
stop in the red marker to collect your rewards.
REWARDS:
- $20,000
- Airstrip now generates up to $10,000
- Jetpack is now available just by your safehouse on the airstrip
NOTE: Woozie should have gave you a call after the "Verdant Meadows" mission
for more work, but you should definately do the airstrip asset before
working for Woozie.
============================\_________________________________________________
16: Las Venturas Walkthrough -------------------------------------------------
==============================================================================
My second most favourite city of the game, after Los Santos. Las Venturas is
great for tourists; you can go gambling in the casinos, jump off of massive
buildings with a parachute or go for a nice ride across the desert. Not only
is Las Venturas a nice city to live in, the work you get and the money you
earn there is the best you will ever get in San Andreas.
The whole theme of Las Venturas is the Four Dragons Casino which was opened by
Woozie and you are the assistant manager. Woozie trusts and relies on you to
get the dirty stuff sorted out. Head to the casino and you should find a save
disk, so you probably need to save. Head inside the casino and you can gamble
if you want to but the first mission can be triggered by stepping into the red
marker inside.
=-=-=-=-=-=-=-=-=-=-=-=-=
16A: Woozie pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
All of your good friend: Woozie's missions can be started in the Four Dragons
Casino.
-----------------------
16A.1: Fender Ketchup
-----------------------
OBJECTIVES:
- Get the squealer to squeal
This is a nice simple mission to start Las Venturas off. A guy was caught by
some of Woozie's men and he knows who hit on the Four Dragons Casino. Your
job is to make him squeal by going at top speed and taking sharp turns with
the guy strapped to the front of your car.
Stay off the highway. The highway will give you a three star wanted level and
you will find it very difficult to complete the mission with cops on you. Also
don't take too many big crashes and head-on collisions because you don't want
to kill the poor guy. Try and do sharp turns to fill up the scare-O-meter. He
will squeal eventually so when the scare-O-meter is full, the guy will tell
you what you need to know. Head back to the casino and park in the red marker
to complete the mission.
REWARDS:
- $5000
- Respect +
----------------------------
16A.2: Explosive Situation
----------------------------
Objectives:
- Defuse the explosives in the Quarry
- Escape through security and get out of the Quarry
This mission is a bit harder and exiting than the last. Head to the yellow
blip on your map and when you get there park in the red marker and you will
get a time of 2:30. Get in the indicated truck and get moving. When you are
right at the bottom of the Quarry, you need to run over the four green crates
with the truck, then get out of the truck and pick up the crate to defuse it.
Watch out for the crate on the moving fork-lift; the best way to get ride of
that one is to jack the fork-lift, then kill the driver, then run over and
defuse the crate yourself.
When all the crates are in, security will block your way out. The cutscene
will show the other alternate way out. Get on the Sanchez marked on the map
and make your way up the ramp. Follow the markers up the different ramps and
jumps and shoot the security guards when you need to. Just to drive-by's to
get rid of te security, but if there are too many of them, just quickly jump
off the bike and shoot them yourself.
When you escape the security and get out of the quarry, take the explosives
back to the drop-off point to compelte the mission.
REWARDS:
- $7000
- Respect +
- Quarry odd job missions now open up
NOTE: You can do the quarry odd jobs missions if you want. Look for the kind
of yellow goldish icon on the map to do the missions. For now I'll keep
going on with the casino.
------------------------------
16A.3: You've Had Your Chips
------------------------------
OBJECTIVES:
- Get inside the warehouse and kill all the guards
- Destroy the 10 machines
- Drive back to the casino
I hate this mission. It was the first real mission i got really pissed with,
I think it took me about 6 tries to complete it. Before you start, get some
armour and lots of ammo especially for a shotgun (spaz works best). Head to
the warehouse in a fast car and try and get there without damaging the car
much because you need to escape afterwards.
Park your car just inside the factory and get out. You should see a car
parked just ahead of you somewhere. Shoot the gas tank with a Sniper Rifle,
or with an AK/M4, just don't go too close to the car or they will spot you.
When you have taken care of the car, equip your AK/M4 and run inside the
warehouse. Shoot the first couple of guards you aim at then stand outside the
warehouse and kill the guards as they run out. If they don't come out, stand
just outside of the warehouse and kill the guys on the ramp with any rifle
then run more into the centre of the warehouse and finish off whoever's left.
Now, get out your shotgun and start shooting the green machines. A couple of
guys might take you by surprise when you're destroying the machines so blast
them away with your gat when they come. When all the machines are gone, more
guards will come in from outside. Use an assault rifle to take them out. Be
very careful if you are low on health, and watch out for the guy outside on
top of the boxes. To take him out without being hit, stand right on the corner
of the warehouse so you are facing him, then crouch down and hold R1 to aim
forwards. Move the analog stick left and CJ will roll into the open and you
should automatically aim at him (use the R2 or L2 buttons to aim at him) so
quickly pull the trigger to kill him.
Now hop in the nearest vehicle (or the one you came in) and drive back to the
casino to complete the mission.
REWARDS:
- $10,000
- Repect +
=-=-=-=-=-=-=-=-=-=-=-=-=
16B: The Truth Pt. 2
=-=-=-=-=-=-=-=-=-=-=-=-=
The Truth just wants you to do one small job for him. You can start it by
stepping in the red marker just outside the Four Dragons Casino.
-------------------
16B.1: Don Peyote
-------------------
OBJECTIVES:
- Pick up Paul and Maccar
- take them to the snake farm
- Drive them to Caligula's Casino
This is a really straight forwards mission. Get inside a four-door car (there
are loads of taxis in The Strip) and drive to the blip on the radar. When you
get to Paul and Maccar, they will be lying on the floor and a cutscene will
play. After the cutscene, get a four-door car and drive them to the snake
farm. The hicks will shoot at Paul and Maccar, so drive them out of there
then head back to Caligula's Casino in Las Venturas.
REWARDS:
- Respect +
- Work opens up in Caligula's Casino
NOTE: You will get a phone-call from Paul after this mission and a new boss
opens up. It is marked with a white box thing on the map.
=-=-=-=-=-=-=-=-=-=-=-=-=
18C: Ken Rosenburg
=-=-=-=-=-=-=-=-=-=-=-=-=
Yes, that parranoid lawyer from Vice city is back, but five years older! He
has a few jobs for you, and they can all be started at Caligula's Casino.
-----------------------
18C.1: Intensive Care
-----------------------
OBJECTIVES:
- Get to the hospital
- Locate the Ambulance with your target in it
- Drive the Ambulance to the meat factory
After the cutscene, get in a car and drive to the hospital. The nurse will
tell you that the target has already been taken away by an ambluance. Three
blips will now appear on your radar, each one is an ambulance, but only one
of them has what you want in it. Head to all of the ambulances and when you
find the one with Johnny in it, ram it then get in. Watch out for the
mobsters, though, because they will be shooting you. Gun them down to shut
them up. Drive back to the meat factory which will be indicated on the map,
and be careful not to blow up the ambulance.
You need to ram each ambulance, but if you ram an ambulance that doesn't have
the target in it, mobsters will come after you and shoot you. To keep the
ambulance as clean as possible, it's probably best to get out of it and shoot
them yourself. Anyway, when you get back to the meat factory park in the red
marker to complete the mission.
REWARDS:
- $5000
- Respect +
NOTE: Tenpenny will now appear on your map. He is marked with a "C" on the map
so go work for him after the Caligula Casino path.
--------------------------
18C.2: The Meat Business
--------------------------
OBJECTIVES:
- Drive to the meat factory
- Help Ken escape
- Drive back to Caligulas Casino
Get in a car with Ken and drive to the meat factory. When you get there, the
guy you made squeal will spot you and the Sindacco family will block your
exit, so you have to shoot your way out of the factory.
A 'ROSIE' bar will now appear on the corner of your screen, indicating
Rosenburg's health. If he dies, you fail the mission. After a cool cutscene,
Ken will pick up a fire-extinguisher and put out the fires that block your
exit. The guards won't usually shoot at Ken if you're both together but they
will if they find him alone. Shoot your way through the guards looking out for
the guards shooting from on top of big boxes. Pick up any remaining ammo and
head into the next room.
Ken will hide in the freezer. Ignore him and shoot anyone else you see. Try
and be quick killing these guards or Ken will freeze to death in the freezer.
When you get him out of the freezer, take the only path possible and shoot
anyone who gets in your way. Try not to miss any guards out because Ken will
be behind you and the guards you miss out will shoot him. Sooner or later you
will clear the whole factory and find the exit. Get in a vehicle and drive
Ken back to Caligula's casino to complete the mission.
REWARDS:
- $8000
- Respect +
NOTE: an "M" icon will now appear on the map. Go to it to try Madd Doggs only
mission.
-----------------
18C.3: Freefall
-----------------
OBJECTIVES:
- Steal the Forelli plain
- Land it safely in Las Venturas Airport
This is a REALLY cool mission, but it can be quite frustrating. After the
Vice City-GTA3 type cutscene, get in a car and drive to the airport just down
the road. Drive to the hanger on the other side of the airport and get in the
Dodo. Head left down the runway and try and get a lot of air. You are heading
towards the yellow dot on the radar. Try and keep it as a circle but if it is
pointing up, you are too high and if it is pointing down you are too low.
When you finally get to the plane, you will notice a red corona behind it.
Turn your plane around so you are following the jet. Fly through the corona
and you will watch a cool James Bond alike cutscene of Carl jumping from the
Dodo onto the Jet. When you are back in control of Carl, you will be in first-
person view and you have to shoot the four Forelli gang members. Use the cover
when you need to and don't waste your time by shooting them if they are ducked
behind a chair. When the four Forelli hitmen are dead, the pilot will come in
so quickly turn around and gun him down.
You are now in control of the Jet. You have to land it safely on the runway.
Use the three yellow lines to line up with the runway and remember to use R3
to get your wheels out. As soon as you land, get out of the jet. Whatever you
do, DON'T try and fly it back around Las Venturas. I tried it and went BOOM
straight into a wall and died miserably. The mission is complete when you
land the plane.
REWARDS:
- $15,000
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
16D: Madd Dogg
=-=-=-=-=-=-=-=-=-=-=-=-=
This mission is a random out of the blue favour you are doing for the famous
Madd Dogg. It isn't very difficult, but it isn't all pointless....
------------------
16D.1: Madd Dogg
------------------
OBJECTIVES:
- Get Madd Dogg down from the roof
- Take him back to the hospital safely
The mission will start with a cutscene of Madd Dogg screaming on the roof of a
building. Your job is to make sure Madd Dogg lands on something soft when he
jumps. Head over to the Walton parked nearby and kill the driver standing
outside on his cellphone. Drive over and stop in the red marker.
The camera will now change and you can only reverse or accelerate. Keep the
Walton in line with Madd Dogg so when he jumps he will land on the back of the
Walton. A MADD DOGG bar will now appear in the corner of your screen. Drive
him back to the hospital before the MADD DOGG bar runs out. But remember that
the more hits you take, the faster the MADD DOGG will deplete. The mission is
complete when Madd Dogg is at the hospital.
REWARDS:
- Respect +
- The exitment of being Madd Doggs new manager
=-=-=-=-=-=-=-=-=-=-=-=-=
16E: Salvatore Leone
=-=-=-=-=-=-=-=-=-=-=-=-=
The famous Salvatore from Liberty City wants you to do one job for you. This
will be the only time in the game where you will be able to go into Liberty
City.
----------------------------
16E.1: Saint Mark's Bistro
----------------------------
OBJECTIVES:
- Get to the airport and fly to Liberty City
- Shoot through the Bistro and clear the building
- Fly back to Las Venturas
This is quite a cool mission...after the cutscene, drive to the airport just
down the road and get in the jet. Fly over towards the yellow blip on the map
then a cutscene will play of CJ in Saint Marks in the snow.
When you are in control of Carl again, shoot the guards around you quickly
then progress down the stairs to the bar area. Shoot evryone down there and
watch out for the people behind the bar. Head down the next set of stairs and
shoot anyone you see. At the bottom of the stairs there are a few more guards
to be taken care of. When they are gone, you will be in the jet again heading
towards Las Venturas airport. Land anywhere on the runway to complete the
mission.
REWARDS:
- Respect +
- $20,000
=-=-=-=-=-=-=-=-=-=-=-=-=
16F: Frank Tenpenny pt. 3
=-=-=-=-=-=-=-=-=-=-=-=-=
Tenpenny and Pulaski have two more jobs for you before your return to your
home town in Los Santos.
-------------------------
16F.1: Misappropriation
-------------------------
OBJECTIVES:
- Find the agent with the dossier
- Kill the agent and collect the dossier
You can do this mission the hard way, or the easy way. The easy way is
simple; drive to the yellow blip on the map then kill the indicated agent with
an AK/M4 as soon as you see him. The hard way involves killing all the other
guards then chasing the agent with the dossier in a helicopter. Try the easy
way...it can't be good chasing a helicopter, espicially if you're not a good
pilot! The mission is complete when you have the dossier.
REWARDS:
- None
NOTE: You can't start the next mission until you get a phonecall from Tenpenny
telling you to bring the dossier to him somewhere in the desert.
------------------
16F.2: High Noon
------------------
OBJECTIVES:
- Chase Pulaski and kill him
Man I love this mission...you finally get to know the truth about the two
crooked cops. After the cutscene, Pulaski will be running to his car. Sprint
to the dune buggy and give chase. This will probably be the hardest chase
you've ever had in this game. Try and use the PIT maneuver on Pulaski but
drive-by's cause the most damage. If you fall too far behind Pulaski you will
fail the mission.
Pulaski will eventually get out of his car and pull a shotgun out on you. Get
out your AK or M4 and blast his head off to complete the mission. You probably
feel like you've just completed the game...but Tenpenny is still living his
crooked life as a cop...
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=-=
16G: Four Dragons Casino
=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are more missions to be completed before your return to Los Santos.
These ending missions are quite cool, so don't worry about rushing back to Los
Santos.
--------------------------------
16G.1: Architectural Espionage
--------------------------------
OBJECTVIES:
- Pick up a camera (if you don't already have one)
- Go to the City Planning Department
- Cause a fire then take a picture of the blueprints
- Escape the building and take the pictures back to the casino
When the mission starts, you need a camera, so if you don't have one then head
to the 'Pirate's in Men's Pants' casino just down the road and kill a tourist
and pick up one of the cameras. Go to the City Planning Department but before
you enter the building make sure you put your weapons away or you won't be
allowed further into the building.
Walk over to the receptionist and when you talk to her, reply positively, then
negatively, then positively so she will open the door for you. Head up to the
top floor and there will be a guard so you won't be able to take a picture of
the blueprints. Head downstairs again and go into the room at the back and
shoot the explosives at the back of the room to start a fire.
Evryone will run out of the building because of the fire. While evryone is
running downstairs, go back to the top floor and go to the back of the hall
and take a picture of the blueprints on the wall. You can only progress if you
take the picture using L1, pressing circle will not save the pictures on your
camera.
Once you have the pictures, the police will somehow be alerted and you will
have a two-star wanted level. Run out the building and shoot anyone who gets
in your way. When you get outside there will be cops everywhere so get in the
nearest vehicle as quickly as you can before you get shot to death. Drive back
to the Four Dragons casino to complete the mission.
REWARDS:
- Respect +
-------------------------
16G.2: Key to Her Heart
-------------------------
OBJECTIVES:
- Get the keycard off Millie
The game tells you what to do for this mission, it's really simple. Just
follow the on-screen instructions and the mission will be complete. I just
killed her to get the keycard because it's quicker and easier. You can win
her heart, though, then she trusts you enough to let you in her house (then
you can just steal the keycard).
REWARDS:
- Respect +
- Millie as your girlfriend (if you didn't kill her)
----------------------
16G.3: Dam and Blast
----------------------
OBJECTIVES:
- Fly to the corona and parachute onto dam quay
- Stick explosives on all the tanks
This is a really cool mission, and I think it's the only stealth mission in
Las Venturas. First, get a vehicle and drive over to the airport just down
the road and hop in the plane. Take off and try and get as much height as
possible before you head for the corona. Remember that when the yellow blip
is a circle, you're at the right height, but if it's pointing up then it's
above you, and if it's pointing down it's below you. When you hit the corona,
press triangle and watch the short cutscene.
You should now be in the air. Hold up until you get past the clouds, then
pull your parachute out and try and land in the red marker. It's not hard at
all. When you land, the game will show you the knife you need to use. Crouch
down and walk down the dam quay. Pick up the knife and kill the two guards.
It doesn't matter if you're seen, just make sure you don't make a lot of
noise. Now walk up the steps and through the door.
The guards are the red blips on your radar, so try and kill them when they're
facing away from you. Head up the steps and put the first bomb on the
generator and kill the guard. Use this routine on the rest of the generators
and stay crouched right to the end. Plant the final bomb and walk in the red
marker to view a cutscene and complete the mission.
REWARDS:
- Respect +
-------------------
16G.4: Cop Wheels
-------------------
OBJECCTIVES:
- Get the four police bikes on the packer in 12 minutes
When you start the mission you will see four green blips on the radar. They
are all parked police bikes. Head for the nearest one then drive onto the
freeway and find the packer (blue dot on the radar). Drive up the ramp at the
back of the packer and it will attach to it. Now, you have to do this 3 more
times.
One of the police bikes on the radar isn't parked. As soon as you get to it a
policeman will jump on it and start chasing other bikers. Shoot him off with
an AK before he gets far.
What you don't need is a wnated level more than two. I've had FBI cars
chasing me on this mission and it really isn't easy. To keep your wanted level
low, don't shoot any cops or run anyone over. And when you're on the freeway,
try and stay on the left because you don't want a car to quickly turn in front
of you to get off the freeway. The mission is complete when all four bikes
are on the packer.
------------------------
16G.5: Up, Up and Away
------------------------
OBJECTIVES:
- Steal the helicopter from the army base
- Attach the van to it and take it to the abandoned airfield
This mission is quite hard. Get in a car and drive to the very north-east of
San Andreas to get to the base. When you get there, the gates will be open
because a millitary vehicle will be leaving the base. This is your one and
only chance to get into the base. Shoot the guard at the gates and the alarm
will go off. Stay put for a while and shoot a few guards.
Go left and run into the warehouse shooting anyone who gets in your way. Stand
at the enterence to the warehouse between the two large crates and shoot the
guards in sight. Slowly make your way into the building killing anyone who
stands in front of you. Remember to pick up the health and armour before you
leave. When all the guards are dead, run to the far end of the building and
run outside. Kill the guard/s and then head up the steps.
As soon as you get up the stairs, shoot the guards on the helipad above you
and run to the drone gun (the red marker). Gun down the two helicopters
before they hurt you. When both of the helicopters are gone, run up the steps
to the helipad. Kill any remaining guards. Jump in the helicopter and fly to
the blue marker on the map to pick up the van. The game will tell you how to
pick up the van, so when you have picked it up, fly it back over to the
abandoned airstrip. Drop the van in the red marker then park the helicopter
in the other red marker to complete the mission.
REWARDS:
- Respect +
NOTE: You can't play the next mission until you have beat the Saint Mark's
Bistro mission in Liberty City. You also need to have the keycard from
Millie.
----------------------------------------
16G.6: Breaking the Bank at Caligula's
----------------------------------------
OBJECTIVES:
- Get the team inside the casino
- Break into the safe and escape with the money
- Get back safely to the abandoned airport
This is definately one of my favourite missions in the whole game. Get in a
vehicle when you're in control of Carl and make sure you don't get a wanted
level; you REALLY don't need police on your tail right now. Drive to the
Mafia Casino and walk inside. You have four minutes to get the whole team
inside the casino, which is plenty of time.Go to the yellow blip on the radar
and watch CJ nearly blow his cover. Press triangle to use the swipe card to
open the door.
Now, run through the door and go into the generator room. Go to the back of
the room and throw a smoke bomb down the vent. When the guards by the safe
have been knocked out, run out of the generator room and run across the hall
and use the swipe card on the door. Follow the hallway and Zero will switch
the lights off. Put on your night-vision goggles and you will see a lot
clearly. Run to the big door and the game will tell you that you need a big
object to open it. Run to the forklift on the right (it's marked as a blue dot
on the radar). Use it to open the door.
Now the team is in, follow the team and shoot everyone you lock on to. AK/M4's
or SMG's work will for this shootout, but don't bother rushing because you
can't sprint inside. Follow the team down the stairs to the safe. Pick up the
satchel charges when Zero tells you to then run back upstairs to the generator
room, killing anyone who gets in your way. Place satchel charges on both
generators then run downstairs and detonate them.
Run back to the safe and pick up the armour inside. Your job now is to protect
the safe by killing every mafia member you see. Remember to kill the guards on
the stairs before moving on. Now you're in front; it's your job to lead the
team out of the casino. Run back through the casino and kill anyone your gun
points at. If you're low on health here, you can find some health and armour
in the different rooms, or you can just sit back and let your team do the
work, but if any of the triads die, the mission will fail. Run to the yellow
blip to find Zero.
Now you're on your own. The team will escape in the van and police bikes, and
you have to act as the decoy. Run back and kill the few guards in the hallway.
Use the snack machines if you are really low on health. When you're ready,
step in the red marker and let the elevator take you up a few floors. Shoot
any guards that step out in front of you then run up on to the roof.
Police helicopters and cops will be swarming around you. SWAT members will
drop down on ropes from the helicopters, so kill them before they hit the
roof, or they will kill you before you can even shout "I'M RICH!". Jump over
the rooftops and pick up the parachute when you get to it. Jump off and let
out your parachute as soon as you can.
It says you have to land on the helipad across the road, but that will involve
a LOT of shooting and at least three-stars. Just land anywhere else but there
and jack a car. I only had one-star at this point, but I don't know if you
will get the same. Drive to Verdant Meadows and try not to stay in the police-
searchlight for too long or you will be shot. When you get to the abandoned
airport, park in the red marker to complete the mission.
REWARDS:
- Respect +
- $100,000
====================================\_________________________________________
17: Return to Los Santos Walkthrough -----------------------------------------
==============================================================================
Home sweet home. It's time to take back the territory you lost from the Ballas
and put Grove Street back on the map. You are now Madd Dogg's manager and
some of your work will involve helping get back on his feet. The first mission
on your return to Los Santos starts at the Four Dragons casino, and it is
marked with the yellow triad sign on the map.
=-=-=-=-=-=-=-=-=-=-=-=-=
17A: Carl Johnson pt. 3
=-=-=-=-=-=-=-=-=-=-=-=-=
This mission isn't really for Carl, it starts in the Four Dragons casino and
it says it's from the Triads...but it's not, so CJ will have to do.
----------------------------
17A.1: A Home in the Hills
----------------------------
OBJECTIVES:
- Freefall and land on Madd Dogg's mansion
- Kill 'Big Poppa's' men
- Chase and kill 'Big Poppa'
This mission is quite hard. When you are in control of CJ you will be in the
air. Open your parachute quickly and hold down and you should land on the
helipad. You and the four other Triads have to take care of the Vagos gang
members while the other Triads land. This bit is much harder than you would
expect. Eventhough the gang members are top-less, they are really hard to
kill! It's like they're wearing extra body armour. Pick up the armour on the
right of the helicopter and when the Triads arrive, head down the ramp and
enter the mansion.
This bit is even harder. Don't even bother protecting the Triads because there
are too many gang members to take care of, and it doesn't matter if the Triads
die. Enter every room and kill everyone you can. Pick up any health and armour
you can (I know there is armour in one of the rooms on the left and there is
health in the lounge area under the steps) and try not to waste your bullets
on the girls running around half-naked.
Sooner or later you will come across Big Poppa. He will make a run for it, but
you can take your time and kill Vagos gang members because he's really slow.
Be sure to pick up the armour in the dark room opposite the studio. Chase Big
Poppa outside and hop in the pink convertible. Chase him down and kill him to
complete the mission.
REWARDS:
- Respect +
NOTE: Madd Dogg's mansion can now be used as a save point. Inside the mansion
is a basketball court, a gym and video games. Also, a new clothes shop
called "Didier Sachs" opens up in Rodeo. It sells expensive threads, so
why not pay it a visit sometime.
----------------------
17A.2: Vertical Bird
----------------------
OBJECTIVES:
- Sneak onto the ship
- Disable the SAM sites
- Blow up the spy boats
- Land on the runway and park in the hanger
This mission can be very fun but at the same time very frustrating. After the
cutscene starts, hop into the boat and you will pick up a silnced 9mm and a
knife. Drive to the ship and swim inside the back before the gate shuts. Now,
it says you should use stealth here, but it's much easier to just shoot
everyone you see. Either way, make your way upstairs to the yellow blip and
stand in the red marker.
Now, I think the millitary soldiers know you are on the boat now, but you
might be able to keep using stealth if u did when you got on the boat.
Whatever happens, go right and run to the end of the ship. Blow up the two
hangers inside the ship then hop in the other one that's just outside.
You can use the Hydra as a plane or a Helicopter; I find it easier to use it
like a plane. But before you take-off, just hold X to get in the air, then
hold up on the right analog stick to use it as a plane, and hold it down to
use it as a helicopter.
Another Hydra will be chasing you now. Get behind it and hold R1 and when your
target turns red, press L1 to shoot rockets at it. It will take a few shots
before you blow up the plane. When it's gone, head to the yellow blip on the
radar. You have to destroy the boats by the dam. If you take it slowly then
you should have no problem here. Just make sure you don't hit any of the rocks
sticking out here.
When all the boats are destroyed, head over to the abandoned airstrip. You
will get a message from Toreno and he will congratulate, but don't lose your
concentration now. Head to the runway and slowly land in the red marker and
whatever you do now DON'T crash anything. Use the shoulder buttons to turn,
not the left analog stick. When you're in the red marker, guide the plane
into the indicated hangar. I blew up TWICE landing the Hydra and it really
isn't a pleasant experience. Good luck and well done if you did this first
time.
REWARDS:
- Respect +
- $50,000
- Hydra now parked at the airstrip
-------------------
17A.3: Homecoming
-------------------
OBJECTIVES:
- Pick up Sweet
- Kill the crack dealers
- Take back Grove Street
This mission is easy. Toreno tells you to pick up Sweet in the cutscene. Head
to the blip on the radar and watch the....emotional cutscene. Sweet demands
you take him back to Grove Street. When you get there, some crackhead will
try and sell you your mum's blender. Sweet is not happy. Your family are all
high because of drugs. Kill all the rug dealers in Grove Street and now you
have to start a turf war with the Ballas. This is quite an easy fight but
remember to keep Sweet alive. The mission is complete when Grove Street is
Grove Street Families turf.
REWARDS:
- Respect +
- Sweet opens up as a boss
NOTE: Now turf wars are open again. You will need to take over some territory
for the next missions so don't go too crazy taking over turf just yet...
----------------------------
17A.4: Cut Throat Business
----------------------------
OBJECTIVES:
- Get to OG LOC's video shoot
- Chase him to the record company
This mission is pretty simple and boring. After the cutscene of OG LOC with
Madd Dogg's girls, rhymes and rap on TV, head to the video shoot and give
Jeffrey a nice surprise. He will jump in a hovercraft so chase him. He will
jump over the pier then he will jump in a Go-kart on the next pier. Follow
him and keep him in site. When he's on the Go-kart, just follow him through
the alleyways. Go-karts are easy to control. They turn quickly so you never
need to use the hand-break throughout this chase. Madd Dogg will count on you
to chase Jeffrey, and he will just keep behind you for the whole chase. The
mission will end in another boring cutscene.
REWARDS:
- Respect +
=-=-=-=-=-=-=-=-=-=-=-=-=
17B: Sweet pt. 3
=-=-=-=-=-=-=-=-=-=-=-=-=
Now Sweet is out of prison, he wants you to help put Grove Street back on the
streets. He doesn't care about your mansion or casino, he just wants to stay
in Grove Street and rep his hood.
---------------------------
17B.1: Beat Down on B-Dup
---------------------------
OBJECTIVES:
- Take over Glen Park
- Get inside B-Dup's house
When the mission starts, head accross Grove Street to B-Dup's house. Watch
the cutscene of a Grove Street crackhead and he will tell you where to find
B-Dup. Drive over to Glen Park and attack some Ballas to start a turf war.
When the turf war has started, stand on the bridge over the pond in Glen Park
and you will find armour and health pick-ups. When you have defeated the three
waves and taken back Glen Park, head over to B-Dup's house.
Now, before you even go close to the house, get out your Assault Rifle and
take out the Ballas outside the house. Take out as many as you can and slowly
walk towards the house because there is always one more guard to take out.
When all the guards are dead, run inside B-Dup's house and watch the cutscene
to complete the mission.
REWARDS:
- Respect +
---------------------
17B.2: Grove 4 Life
---------------------
OBJECTIVES:
- Take back Idlewood
This mission is just a simple turf war. Drive over to Idlewood and start a
turf war with the Ballas, and when you have taken over part of Idlewood, go
up to the BMX park and take over another part of Idelwood. Take Sweet back to
Grove Street to complete the mission. Easy.
REWARDS:
- Respect +
- $10,000
=-=-=-=-=-=-=-=-=-=-=-=-=
17C: Riot Missions
=-=-=-=-=-=-=-=-=-=-=-=-=
All of Los Santos will loose control, and you'll find the reason for that in
the next mission.
Julio G:
"Calm down, people, this shit REALLY ain't cool"
-------------
17C.1: Riot
-------------
OBJECTIVES:
- Take Sweet back to Grove Street
People are going crazy in Los Santos. Tenpenny got let off and buildings are
being torched! Sweet wants you to take him back to Grove Street so he can
take care of the hood and protect it. Take the backstreets home because the
highway really isn't safe. Try and avoid fires and when you get back to
Grove Street the mission is complete. That's all this mission is. A simple
drive to Grove Street. Easy.
REWARDS:
- Respect +
-----------------------
17C.2: Los Desperados
-----------------------
OBJECTIVES:
- Drive Cesar and two Grove Street members to Unity Station
- Shoot through the Vagos gang to get to Cesar's house
There sometimes is a glitch at the start of this mission: when you are told
to recruit two Grove Street members, sometimes people dressed in green ignore
you and you can't recruit them. Try and find other Grove Street members or
kill Cesar to start the mission again.
Drive to Unity Station. After the short cutscene, you are the leader of the
group. March towards the Vagos territory and slowly pick out your victims.
Running in all guns blazing here will not work because you will just get over-
run by gang members. Stay crouched so you are harder to hit and make sure you
protect Cesar. Oh, and don't forget to look for the health pick-up outside one
of the houses. When the first group of Vagos members are dead, step into the
red marker to proceed.
After the cutscene you will be in an alleyway with the Vagos gang members on
the other side. They will be shooting at you from behind cars and from garages
but one of Cesar's friends has a rocket launcher. Shoot through the enemies
and note the health pick-up in the garage. More Vagos gang members will attack
from behind you so take care of them. When they're done, go to the end of the
alleyway. After the cutscene, the first person you should take care of is the
guy on the roof with a rocket launcher. Kill him as soon as possible because
he causes the most damage. Finish off the rest of the gang members to complete
the mission.
REWARDS:
- Respect +
NOTE: In order to play the next and final mission, Grove Street need to
control at least 35% of gang territory in Los Santos. If you haven't got
35% already, go and mark some ground!
------------------------
17C.3: End of the Line
------------------------
OBJECTIVES:
- Drive to Smoke's Crackhouse
- Get inside it and kill Big Smoke
- Chase Tenpenny
This is the very last story mission in the game. It is probably the longest
mission and it is very hard. After the opening cutscene, drive to the
crackhouse and stop in the red marker. In the cutscene, CJ will tell Sweet
that he needs to do this job alone, which is a relief because this mission
would be twice as hard if you had to protect Sweet.
There is only way inside the crackhouse but it is blocked. Hop on the BMX and
ride down the hill to find the police shooting at the Ballas. Try and shoot
all the Ballas because they will try and shoot you. Steal the SWAT van and
smash through the wall to get into the crackhouse. Run over as many Ballas as
you can then get out and shoot the survivers. Make sure you have nearly full
health before you go through the door.
FLOOR ONE: SECURITY AREA
The crackhouse is split up into four floors. The first floor is the security
area. Before you move, aim up the stairs with an Assault Rifle, and you should
be able to shoot the head off the Balla standing there. Run up the stairs and
kill anyone who stands in your way. Shoot the guy at the end of the hallway
and try and ignore the armour. Peek through the door and kill as many peaople
you can before you get hit, then run back in and blow off some more heads,
etc. Try and save the armour for when you really need it. When everyone in the
big security area is dead, run through the doorway and kill anymore Ballas.
The next door will take you to the second floor.
FLOOR TWO: DRUG LAB
This floor is more or less the same as the previous one. When you get to the
drug lab, shoot the explosive barrels for quick kills. Watch out for the
guards on the floor above you shooting through the fence. Pick up the armour
in the hallway if you need it then run up the ramp. Shoot the gang members
that come out of the door and there is a health pick-up in the next room. The
next door will take you into the third floor.
FLOOR THREE: BALLAS LOUNGE
This floor is different to the other two floors you just came up. There will
be Ballas and other gang members everywhere and they will be packing shotguns
and Uzis. Shoot evryone you can and remember that there are armour and health
pcik-ups in two of the rooms where some girls will be pole-dancing. Kill
everyone before you finally confront Smoke and make sure you have full health,
armour and ammo.
FLOOR FOUR: BIG SMOKE
This is the final fight. Watch the cutscene, and notice that Smoke is wearing
armour so it will take a couple of rounds to drop his fat ass. Rince a round
of AK/M4 on Smoke then pick up the ammo and the health (if you need it) in the
dark room. Guards will come out to protect Smoke, so take them out because
they will cause a lot of damage. The lights will soon go out, so put on night-
vision goggles if you have them. It will take a while to kill Big Smoke but if
you play well he will only get a few shots on you. When he's dead, Tenpenny
will show up and set the crackhouse on fire and turn the lights out.
You have 7 minutes to escape the building. This bit will be A LOT more easier
if you are fireproof. I have completed this mission with just a fire
extinguisher and night-vision goggles. You have to switch from night-vision
goggles to fire extinguisher because you can't see the fires with goggles on.
Pick up the armour and make your way back down through the factory. Kill
everyone you see because you really need your health. The hardest part here
is when you get to the drug lab. Try and keep your night-vision goggles on
when you get there because guards come out of everywhere. Whatever you do,
don't just try and run through the guards and fire, you will get nowhere. Gang
members are packing Assault Rifles and Shotguns, and they will take you out
before you can blink if they see you.
When you get out of the crackhouse, Tenpenny will be escaping in a firetruck
and you will see Sweet jump on to the ladder on the firetruck. Hop in the
white convertable and chase after the firetruck. Don't ram the truck because
Sweet will loose his grip. When the cop starts stepping on Sweet's fingers,
just concentrate on getting right behind the truck so Sweet can jump into the
seat. Sweet will take the wheel, and you will be in first-person view and it's
your job to shoot the gang members and police cars and bikes. Bikes cause the
most damage so try and get rid of them quickly. You've all done this before in
the mission "Family Renuniun" and "Just Business", so you know what to do.
Tenpenny will finally fall off the bridge in Grove Street and the mission will
be complete. Congratulations! You've just completed Grand Theft Auto: San
Andreas!!! Now you have to watch the boring credits.
REWARDS:
- Respect +
- $250,000
==============\_______________________________________________________________
18: School FAQ ---------------------------------------------------------------
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=
18A: Driving School
=-=-=-=-=-=-=-=-=-=-=-=-=
To unlock Driving School, you need to start doing CJ's missions in San Fierro.
Jefro will call you up and tell you your driving sucks, then he tells you to
go to driving school just at the top of your road (the red "$" on your map).
----------------
18A.1: The 360
----------------
Hold X and square at the same time then push left or right on the left analog
stick. Stop your burnout right where you started it (look at the tyre marks on
the ground) and you should get gold easily. Just don't let go of any of the
buttons or hit any of the cones because you won't get any medals.
What you need for gold:
- Stop in your starting position
- Complete course in under 10 seconds
----------------
18A.2: The 180
----------------
You can make this course very hard, but it can be very simple. Just accelerate
straight on and go early into the turn by holding R1. Just don't stop your car
completely or else you'll fail the mission. If you successfully took the turn
without hitting anything, you have to park back where you started without
hitting any of the cones again. Park slowly, and don't hit any cones and you
should get a gold.
What you need for gold:
- Don't hit any cones
- Park perfectly
- Complete course in uder 10 seconds
---------------------------
18A.3: Whip and Terminate
---------------------------
Choose whichever route suits you (right handers should naturally pick
counterclockwise) and just take it slowly. Don't use the handbrake to hit the
turn, instead just use the square button. The cones get narrower towards the
end of the course so try and keep control right until the end and you should
get a gold if you don't hit any of the cones and park perfectly.
What you need for gold:
- Don't hit any cones
- Park perfeclty before time runs out
------------------------
18A.4: Pop and Control
------------------------
Accelerate and when you get to the spikes, release X straight away and don't
put too much force on the left analog stick. You only have 5 seconds to
complete this course but that is plenty of time. If you don't hit any of the
cones and you stop right at the end of the course you should get a gold.
What you need for gold:
- Don't hit any cones
- Park perfectly before time runs out
---------------------
18A.5: Burn and Lap
---------------------
By far the hardest driving course so far, and propbably one of the hardest
driving course in the school if you want to get a gold. You have to beat the
course in under 40 seconds for you to have any chance of getting a medal, and
you have to beat 35 seconds if you want to get a gold. Just go around the
outside quickly and turn quickly around each cone 10 times. If you hit a cone,
start again. If you take too long to hit a turn, start again. I woudln't
bother going for gold here, because it is almost impossible, so getting 38-40
seconds is a wonderful effort.
What you need for gold:
- Don't hit any cones
- Complete course in under 35 seconds
------------------
18A.6: Cone Coil
------------------
A lot easier than the last one, but a lot more easier. Go quickly through the
first set of cones then just make sure you hit the 180 without losing much s
speed, then you should be far enough to go slowly back through the course and
park in the square.
What you need for gold:
- Don't hit any cones
- Complete course in under 10 seconds
- Park perfectl in the cones
-----------------
18A.7: The '90'
-----------------
Very easy. Your objective is to skid and park between the two cars in 5
seconds. It sounds hard and it looks really hard if you watch the video but
you don't have to park perfectly even if you want a gold. Just go right or
left and use the handbrake to skid between the cars. Don't hit either of the
cars if you want a gold.
What you need for gold:
- Take no damage
- Park almost perfectly
- Complete course in under 5 seconds
---------------------
18A.8: Wheelie Wave
---------------------
Go left slightly and let your left set of wheels fly up the ramp. If you just
hold X while your on two wheels and don't move the left analog stick, you
should make it to the red marker and stop right in the middle of it. If this
isn't working, just try and control your car on two wheels which can be very
difficult.
What you need for gold:
- Take no damage
- Stop in the middle of the red marker
--------------------
18A.9: Spin and Go
--------------------
You're in a Taxi now and this is a really difficult course. Just reverse and
spin your car around and pray you don't stop your car completely. Take the
last part of the course slowly and you should park just before the last cone.
I can't think of any tips to give you here 8-)
What you need for gold:
- Don't hit any cones
- Complete course in under 5 seconds
----------------------
18A.10: PIT Maneuver
----------------------
Start by just going straight and just hit the back rear of the other police
car. Stop the car before you reach the green line and finish as close to the
other car as possible. This one is quite hard to get a gold in also, because
you have to take no damage which is impossible because you have to if you
want to hit the other car.
What you need for gold:
- Take no damage
- Complete course before you get to the green line
-------------------
18A.11: Alley OOP
-------------------
This is the funnest course in driving course, but it can get very frustrating
at times. There are two cars lined up parallel sideways behind the ramp, and
you have to hit the ramp with two wheels and do a barrel roll over the two
cars and land in the red marker. I can't really give you any tips here so I'll
leave it up to you to do the driving part.
What you need for gold:
- Land in the red marker with no damage
- Do a complete barrel roll over the two cars
-----------------------
18A.12: City Slicking
-----------------------
You have to make it to the other side of the city in a Super GT without
stopping your car and without taking any damage. You probably won't complete
this course first time, so on your first try, just get used to the route.
Now, the best route I found is to go right out of the driving school and head
down the hill quite slowly. Take the first left and follw this wide, long road
all the way to the cheackpoint, then go left up that hill and take the second
right up the hill and hit the next left. Follow this road all the way straight
and stay in the middle of the road and when you get back to the school make
sure you don't stop before you get to the checkpoint, don't let go of X.
Don't worry about taking damage unless you're going for gold, because if you
just drive like you would normally, hopefully you won't lose much points
because of damage. I done this and got 97%!
What you need for gold:
- Take no damage
- Complete course in under 100 seconds
=-=-=-=-=-=-=-=-=-=-=-=-=
18B: Bike School
=-=-=-=-=-=-=-=-=-=-=-=-=
To unlock Bike School, you need to complete the "Yay Ka-boom-boom" mission for
CJ in San Fierro to open up Las Venturas. Bike School is right near the
entrance to Las Venturas (there is an icon on the map anyway) and it is quite
near the Las Venturas stadium.
A HUGE THANKS TO CRAZYREYN FOR THIS WHOLE SECION! I read his post at the
message boards at GameFAQs and as I'm very busy with this guide at the moment
I decided to put his Bike School FAQ in this guide to save some precious
time.
----------------
18B.1: The 360
----------------
Task - Perform a burnout donut that goes round in a complete circle (360
degrees). You can do this by holding the X and Square buttons and
pushing the left analog stick left or right.
Time - 15 Seconds.
Tips - This is very easy; just press X and Square together along with a
direction and hold these until you do a full circle. When you have done
a full circle (check the skid marks) let go of all the buttons just
after a full circle to get 100%.
----------------
18B.2: The 180
----------------
Task - Drive onward to the set of cones ahead, skid around the middle line of
cones and drive back to the starting cones. Use R1 to skid round the
middle line of cones (R1 = Handbrake).
Time - 10 Seconds.
Tips - Drive onward at full speed until you reach the block, and press R1 and
a hard right when you are in-between the 1st and 2nd row of cones. Now
quickly accelerate off (before you stop completely) and head back to the
starting block. Stop directly inline with the second row of cones to
get full marks. Use the normal brake (square) just before the first
cones, which should land you in the right position. Getting bronze or
silver here is quite easy, but gold will take several attempts to get
a decent finish with. And remember not to touch any cones.
--------------------
18B.3: The Wheelie
--------------------
Task - Perform a wheelie through the coned section and stop at the end. To
perform a wheelie, pull back on the left analog stick.
Time - 8 Seconds.
Tips - This one is easier that it looks. Drive onward and about a second or so
until you reach the coned section, pull back slightly (you don't need to
do it too much, just so the front wheel is just off the ground) and
release the X button to glide through the coned section. You can
put the front wheel down after the section and just stop it at the end
section (you probably don't need to accelerate after the coned section
either). Remember to stop in between the 2nd row of cones for full
marks.
--------------------
18B.4: Jump & Stop
--------------------
Task - Jump the ramp then stop in the end section.
Time - 8 Seconds.
Tips - Go up the ramp at full speed and while in mid air, push forward a little
to get a clean landing. Now just park the bike in-between the second row
of cones for full marks (starting braking just as you enter the end
section). You shouldn't need to move left or right unless you jolted
slightly on the landing. Nothing to hard.
--------------------
18B.5: The Stoppie
--------------------
Task - Perform a stoppie through the coned section and stop at the end. To
perform a stoppie, push forward on the left analog stick and press the
square button.
Time - 8 Seconds.
Tips - Quite tricky; go onward and at the gear change (listen out for it!)
push forward and tip Square (release X as well) and just glide through.
You may wobble and spin out a little toward the end, so if you do
quickly re-adjust and park inbetween the second row of cones as usual at
the end. Remember to land after the coned section and accelerate to the
end section.
-----------------------
18B.6: Jump & Stoppie
-----------------------
Task - Jump the ramp, land in a stoppie and stop at the end.
Time - 8 Seconds.
Tips - This one is VERY tough to achieve Gold in. Drive up the ramp at full
speed and whilst in the air, release X (there shouldn't been any need
to accelerate from this point onward) and when you begin falling, push
forward on the left analog stick to land in a stoppie. Keep pushing
forward and you will glide to the end section and when you reach the
first cones, pull back to stop. This should get a bronze / silver no
problem, but you'll need to try and try again loads to get gold. When
putting your back wheel down you will mostly probably move left or right
as you do so, putting your final heading mark down a little, so try and
pull back as straight as you can and to adjust quickly if you see your
self moving left or right. Good luck!
=-=-=-=-=-=-=-=-=-=-=-=-=
18C: Boat School
=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=
18D: Plane School
=-=-=-=-=-=-=-=-=-=-=-=-=
To unlock Plane School, you need to work for Toreno in the desert, then on the
Verdent Meadows mission he will tell you to buy the shut-down airstrip. You
need $80,000 to buy the airstrip.
----------------
18D.1: Takeoff
----------------
This is the first part of your training. It can be very hard and you probably
won't complete it on your first try. Start by accelerating along the runway
and when the tail of the plane goes up (or when it tells you to) pull back on
the left analog stick to takeoff. Make sure you press R3 to put your wheels
away because if you forget, you will find it impossible to hit the
checkpoint/s.
What you need for gold:
- Take no damage
- Complete course in under 30 seconds.
-------------------
18D.2: Land Plane
-------------------
This one is probably easier than the first one challenge. You start this
course off in mid-air and in perfect position for the runway. When you hit the
checkpoint (corona), release X and slowly lower your plane down towards the
runway. As soon as you hit the ground hold square and down't move the plane
left or right or else you'll lose control. Don't accelerate unless absolute
necessary because you will easily lose control of the plane. Go slowly along
the runway and land right in the middle of the marker for maximum points.
What you need for gold:
- Take no damage
- Complete course in under 22 seconds
- Land plane perfectly in red marker
------------------------
18D.3: Circle Airstrip
------------------------
By far the hardest course so far, but it is probably easier to get gold than
it is to get bronze. Take off like the first course but remember to press R3
when you're off the ground. Try not to use the left analog stick to turn a lot
because you will lose control of the plane. Hitting the ground will fail the
mission and landing in the water will kill you so try and keep on track.
What you need for gold:
- Take no damage
- Complete course in under 60 seconds
---------------------------------
18D.4: Circle Airstrip and Land
---------------------------------
Even harder than the last. Well, all it is is the exact same course (unless
you change the direction of the course) as the last one, but now you have to
land perfectly as well. I got gold on this one on my second try. If you got
through the last one quite easily, this course should be pretty straight-
forward because landing is a piece of cake. Just try not to go past the red
marker of crash at all because starting again often can be very annoying.
What you need for gold:
- Take no damage
- Complete course in under 80 seconds
- Land perfectly in red marker
---------------------------
18D.5: Helicopter Takeoff
---------------------------
Controlling a helicopter is a LOT more easier than controlling a plane, so
hopefully the helicopter courses should be no problem for you. Just hold X
until you are told to release it, then use L2 or R2 to turn your helicopter
around. Use your radar to see if you are above or below the checkpoint and
just go through the corona to complete it.
What you need for gold:
- Take no damage
- Complete course in under 50 seconds
------------------------
18D.6: Land Helicopter
------------------------
Landing a helicopter is a lot more different than landing a plane, but some
will call it easier, others will say it's harder. I say it's easier, because
it's harder to lose control of a helicopter at such low altitude. Anyway, you
start off in mid-air again so drive to the red marker and when you get to it,
hover above it by holding L3. When you arae directly above it, hold square to
descend and you should land in the marker with no problems.
What you need for gold:
- Take no damage
- Complete course in under 30 seconds
- Land perfectly in the red marker
------------------------
18D.7: Destroy Targets
------------------------
From the start, hold L1 (you have infinite ammo) and tap circle when you are
above the runway. The first three trucks shoud be easy, but if you miss one of
them, you might as well start again (just land on the floor or crash). But, if
you destroy the first three trucks on your first try, turn right SLOWLY and
head towards the three moving cars. Destroy the cars with your machine-gun and
if you do all of this in under 80 seconds you get a gold!
What you need for gold:
- Take no damage
- Complete course in under 80 seconds
----------------------
18D.8: Loop-the-loop
----------------------
This course is quite fun but it can get very frustrating. Hold X until you get
to the corona, then as soon as you go through it, pull back on the left analog
stick. You might go off track while you're upside down but you should be
alright, just make sure you go THROUGH the second corona.
What you need for gold:
- Take no damage
- Complete course in under 25 seconds
--------------------
18D.9: Barrel Roll
--------------------
A lot harder than the loop-the-loop. You are in the same plane and it's almost
the same as the last one, but you have to do a barrel roll this time. Hold X
until you get to the first corona, and when you do, hold left (make sure it's
completely left and not slightly diagonally) and just as you're about to come
up from your barrel roll, release the left analog stick.
What you need for gold:
- Take no damage
- Complete course in under 25 seconds
-------------------------------
18D.10: Parachute onto Target
-------------------------------
This one is soooo cool! You start off high in the sky above the clouds with a
parachute. The graphics here are unbelievable. Just hold up until just before
you get to the clouds then press circle to shoot out the parachute. Hold down
for most of this part and land right in the centre of the marker to get a
gold.
What you need for gold:
- Land in the middle of the target
=================\____________________________________________________________
19: Side Missions ------------------------------------------------------------
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=
19A: R3 Missions
=-=-=-=-=-=-=-=-=-=-=-=-=
------------------
19A.1: Vigilante
------------------
Hop in a police car or another police-related emergency vehicle and press R3
to start the Vigilante missions.
What you have to do in this side mission is to catch the escaping criminal.
Well, you don’t really have to catch the criminal, you have to kill the
criminal. You have a time limit and you have to locate the escaping criminal
in a car, and kill him/her. You can kill them however you want but as long as
they are dead you have nothing to worry about. You get time added on when you
kill a criminal so don't worry about the time. Also, the crimanal is not
always in its car because if the car is damaged the criminal will get out of
its car and run off like a mad man.
The criminal will be going at an amazing speed, but the trick is not to catch
up to that speed. The criminal will do some amazing turns and skids to shake
you off, and it can really be embarresing if you fall for one. Try and knock
his back wheels so that he will skid and turn his car the wrong way round and
stop so you can damage his car big time. Drive-bys are good to try if you are
in a Police Car, but if you are in a Tank, the best thing to do is to block
off the criminal somehow. Use your map to help you find the criminal and you
should meet up with him eventually but just try and keep the time limit up.
As you will no, if you are not in a Tank, your car will be trashed. What's
good about this mission is that you can exit the vehicle, and still go on with
the mission. When you exit the car, you will be given a time limit to find
another police vehicle. What I do to keep my car alive is find a new one after
every three or four levels. They’re not hard to find at all but if you get
bored, you can press R3 in a police car to stop the mission.
Being a cop doesn't mean being a "cop". Allthough you are on a vigilante
mission, helping the cops arrest criminals, the other cops still no it's you!
Don't think that you can get away with the police when you are doing
vilgilante missions. The cops still no it's you, and you can’t get away with
being a little bit rough. If you run over a pedestrian, hit another cop car or
do any of that rubbish, the cops will still come after you! I think that they
did that so you can't cheat. What I mean is, if you want to start a war or a
rampage, but you don’t want the cops on your tail, you can just hop in a
Police Car and press R3. Well, you can't!
------------------
19A.2: Paramedic
------------------
The objective for the Paramedic missions is to pick up the injured person,
get them in the Ambulance, then take them back to the hospital. Each patient
you pick up in the Ambulance gives you more time. You can only fit three in
the Ambulance though. You get some extra cash whenever you drop a patient at
the hospital.
The Ambulance is really hard to control because you can roll over a lot and
it can tip upside-down quite easily. Try not to go onto the sidewalk a lot
since this seems to get the Ambulance out of control. Only go on the sidewalk
when you are in a hurry. Use the handbrake when turning corners as this will
minimize the chance of the Ambulance tipping over. When the Ambulance starts
to wobble from side to side Stop. Stop immediently otherwise it will roll
over.
To find the sick and injured people, look for the green dot on your mini-map.
The hospital is the other colour dot on your mini-map. You need to go to the
furthest away patient because it's easier to pick up the other ones that way.
Take the patient back to the hospital and note that you can only take a
maximum of three people at a time.
You must take note that you DO NOT damage the Ambulance while you have injured
people in the Ambulance. Don’t hit any walls or any solid objectss as it will
injure the patients as well as the vehicle. When you injure the patients, your
time goes down as well because the patients will die quicker so you have to
take them back to the hospital quicker.
--------------------
19A.3: Taxi Driver
--------------------
The vehicles that you can use for this side mission are Taxis or Cabbies. They
are both yellow and you can find them anywhere around San Andreas. They are
the two most common cars found in the game.
To start the mission, you need to first get in a Taxi or a Cabbie. Then, once
you are in one of them, you need to press R3 to start the mission. Once it has
started, you will get a time limit. The time varies so the time limit is not
always the same. You will be told to pick up a passenger, and the passengers
can be found on the radar, they are the green dots.
Go over to the passenger, and he/she will tell you where they want to be
dropped off. You have a time limit to get to their destination so be quick.
When you drop them back at their destination, you get some time added on. When
you drop them off, you have to pick up another passenger by looking for green
dots on your radar. Sometimes the passengers show up quickly and other times
you have to wait for ages.
You have to be careful about taking damage because you need to save your
health. If you crash to much with a passenger in the car, the passenger will
start screaming and run out of the car.
Also, the faster you get to the destination, the more money you get. For
example, if you are really quick, you get a message across the screen saying
that you are a speed driver, and you get about $100 - $200. If you are slow
delivering the passengers, you hardly get any money and passengers don’t seem
to come by your car for some reason and it wastes valuable time.
--------------------
19A.4: Firefighter
--------------------
What you have to do in the firefighter missions is to put out fires. It seems
easy, and it really is. This is probably the easiest R3 mission in the game.
There are cars around the city, found on your mini-map, and they are on fire.
The cars never blow up for some reason which is strange because when my car is
on fire it explodes within three seconds. You can put out the fires with the
water hose on the Fire Truck. Press Circle to shoot water, and you can change
the direction of the water by using the right analog stick. Fires are really
easy to put out so don’t worry about it to much.
Make sure that you are actually hitting the burning part of the car, otherwise
it won’t put it out. There are some glitches with this mission, but they are
very rare, and easy to fix. Just move the position of the car or your car and
try again. If nothing works, then just restart the mission and start again. Or
if that doesn’t work, restart the game but DON’T save your game, sometimes it
saves the glitch.
Really, the mission is THAT easy. You don’t have to do anything else, just put
out fire. You do have a time limit so don’t mess around too much otherwise
you’ll fail the mission and you’ll be a bit annoyed and embaressed. Try to get
this done as soon as possible as it will get on your nerves if you don’t
complete it on the first or second try.
----------------
19A.5: Pimpin'
----------------
-----------------------
19A.6: House Invasion
-----------------------
After the mission "Home Invasion" for Ryder you can rob houses for fun as an
R3 mission! Find a black burgalry van and press R3 between 22:00 and 06:00.
The only van in Los Santos is in Ganton. Head to the gym and go south to the
row of apartments, the van will be there from 06:00 - 22:00.
The guickest way to do this is to just rob the houses around where the van was
parked, but there are houses you can rob all around Los Santos. Park the van
outside a house with a yellow arrow by the door, then walk in. You can steal
TV's, stereos, video players, microaves and game consoles. Take one object
then run outside and load it into your van.
It's not as simple as that, though. Like the "Home Invasion" mission for
Ryder, you have a noise-meter. If it fills up, you have 10 seconds to get out
the house and if you don't escape in time you will get a three-star wanted
level. However, if you leave the house during the 10 seconds, the owners will
forget about you so you can go back into the house straight after and start
again.
If the owner is in bed, you can stealthly stab them or shoot them with a
silencer, then just take the electronics out of the house and load them into
the truck. But be warned, because sometimes if you walk into a house the
owner and usually some of their friends are awake and watching TV. If you walk
in on them when they're awake, you have 10 seconds to leave before the cops
show. You might be able to steal something and run out quickly before the time
runs out but sometimes you're too late.
When you've stolen what you can without being caught, take the van to the
lockup. The more you stole, the more money you get when you take the van back
to the lockup.
You can also rob houses in San Fierro, but I haven't found a van in Las
Venturas yet. From your garage in San Fierro, go right and accross the road
and I think the van is behind the fire station. The nearest houses to rob in
San Fierro are quite far away, so the van in Ganton is much better to use. If
anyone finds the van in Las Venturas, please let me know.
=-=-=-=-=-=-=-=-=-=-=-=-=
19B: Los Santos Side Missions
=-=-=-=-=-=-=-=-=-=-=-=-=
----------------------
19B.1: BMX Challenge
----------------------
-------------------------
19B.2: Los Santos Arena
-------------------------
This side mission can be found at the stadium just east of Grove Street
(marked with a "trophy" on the radar). You need a bit of driving skill to
start this side challenge but I suggest that your driving skill is about 1/4
full before attempting it.
Your target time for the first time is 1:00, and each checkpoint gives you
15 seconds. Now you have a passenger during this arena challenge, and he will
shoot at other cars and blow them up. New cars will replace ones that have
been destroyed, so it is impossible to destroy the whole arena.
=-=-=-=-=-=-=-=-=-=-=-=-=
19C: Cesar
=-=-=-=-=-=-=-=-=-=-=-=-=
There is a Low rider race going on east Lost Santos and you are asked by
Cesar to participate in it. It's just one quick race, but you can't proceed
anywhere else in the game until you complete this race, so it's best to get
it over with straight away.
------------------------------
19B.1: High Stakes, Lowrider
------------------------------
Hop in a lowrider then kit it up and give it a nitrous. You will probably
need it for the race. When you are ready, head to the "C" blip on your radar.
When you get there, follow Cesar and Kendl to the race. When you start, try
and stay behind a car so you don't crash into other pedestrian cars or lamp-
posts. After the first turn, try and get in front of the pack and you should
win the race straight away. There is only one hard turn which heads straight
downhill which can be a shock because you're heading up-hill before the turn.
If you lose control on this turn, you should still be able to win the race
because it's quite early on. At the end when you turn east onto the pier, use
your nitrous if you are behind, but if you're infront, it's not worth the
risk. You could skid out of control and end up in the sea if your luck turns
on you but you should really win this race with ease.
REWARDS:
- $1000
=======================\______________________________________________________
20: Street Racing Gudie ------------------------------------------------------
==============================================================================
The street races in San Andreas contribute a lot to your 100% target. Each
race counts as a mission and when you load your game the name of the last
street race you completed will be the name of your saved game.
When you beat the mission "Verdant Meadows", Cesar or another one of your
friends (can't remember who it is that calls you) will ring you, and four
black and white-striped flags will appear on your map. Head to one and you
can choose what race you do. My favourite races were the ones in the desert/
Las Venturas because there isn't much traffic there and I just love the
sites...
Don't try jacking or blowing up the other street racers, they are all
bulletproof and you will just slow you down. Oh, and would someone mind trying
that trick in GTA3 (Bulletproof Cheetah or something) because it might work
on this game but I haven't tried it yet.
=-=-=-=-=-=-=-=-=-=-=-=-=
20A: Los Santos Street Races
=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------
20A.1: Little Loop
--------------------
VEHICLE: NRG-500
DISTANCE: 1.00 km
A very easy race. You will probably be able to win this race even if you fall
off your NRG, because its acceleration and top speed is amazing. You should be
miles ahead of everyone early on in the race and you should just fly through
it.
REWARD:
- $10,000
--------------------------
20A.2: Backroad Wanderer
--------------------------
VEHICLE: FCR-900
DISTANCE: 3.00 km
Not as easy as the last race, but it is quite hard. You probably won't do it
first time so I would have a look around the track before actually trying to
win the race. You are racing on the hills by Vinewood and falling down one
will lose the race for you. Watch out for the sharp left turn when you get
off the short part of the highway near the end of the race. I can't really
give you any tips here other to go slowley at turns so you don't fall off
your bike and crash.
REWARD:
- $10,000
---------------------
20A.3: City Circuit
---------------------
VEHICLE: FCR-900
DISTANCE: 3.00 km
This one is quite long, but it should feel like a normal ride around Los
Santos if you just get away from the pack as soon as possible. You could
crash twice on this race and still win, it's really really easy.
REWARD:
- $10,000
-----------------
20A.4: Vinewood
-----------------
VEHICLE: Sunrise
DISTANCE: 3.00 km
This one is a lot harder than the previous one. You are in a car racing
against other cars. This race is also very hilly, so as long as you don't get
left behind by the other racers and you don't flip your car over, you should
be alright. A couple of 'P.I.T' maneuvers might just be your key to success
for this race, but don't get out of your rythm to ram another car.
REWARD:
- $10,000
----------------
20A.5: Freeway
----------------
VEHICLE: Super GT
DISTANCE: 4.00 km
This track is a little harder than the last one. You're in a Super GT this
time which is definately one of the fastest car but it can spin out of control
on sharp turns easily. You can't win this race unless you take the turns
slowly, because your opponents have faster and better cars. Most of this race
takes place on the freeway, so try and use the PIT maneuver on the Bullets
and the Banshees because they will beat you when it comes to long straight
roads. Try not to crash into other cars on the freeway, or you will make the
race nearly impossible.
REWARD:
- $10,000
-------------------------
20A.6: Into the Country
-------------------------
VEHICLE: Bullet
DISTANCE: 8.00 km
A really easy race. Your Bullet is faster than all the other cars. This race
is more or less a cruise down one really long road...the only problem you
might face is the other cars on the freeway. I've seen reckless drivers on the
highway and it's really not funny when you're in the middle of a race. You
shouldn't have any problems on this race.
=-=-=-=-=-=-=-=-=-=-=-=-=
20B: San Fierro Street Races
=-=-=-=-=-=-=-=-=-=-=-=-=
------------------------
20B.1: Dirtbike Danger
------------------------
VEHICLE: Sanchez
DISTANCE: 3.00km
You're on a Sanchez, so you're always going to be faster than the other bikers
because you need the wind trick. I don't know if I've told you this already
but if you lean forward a little bit you ill go a LOT faster. If you find it
hard to control the bike when you're leaning forward, just do it at the start
of the race to escape the pack, then you can just sail through the race if
you just take the turns slowly.
REWARD:
- $10,000
-----------------------
20B.2: Bandito County
-----------------------
VEHICLE: Bandito
DISTANCE: 3.00 km
This race is a lot harder than the previous one. The Bandito is not a fast car
and this race takes place in the countryside. I can't really give you any
tips for this race, but if you fall behind the pack, you probably won't catch
up with them again unless all of them fall off the road.
REWARD:
- $10,000
----------------------
20B.3: Go-go Karting
----------------------
VEHICLE: Kart
DISTANCE: 1.00 km
This race is so cool! But it's kind of hard. You're in a go-cart and so are
your opponents, so there are no advantages here. This course is basically just
a quick race through some alleyways. Remember that the Kart turns really
quickly, so you probably won't need to use the hand-break in this race.
REWAD:
- $10,000
-----------------------------
20B.4: San Fierro Fast Lane
-----------------------------
VEHICLE: Alpha
DISTANCE: 2.00 km
This is quite a short race but it's not easy. Try and use the PIT maneuver at
the beginning of the race to get some cars out the way. Remember that this
race is short, so you probably only have one chance to fall behind the pack
or else it will be too late to catch up again.
REWARD:
- $10,000
-------------------------
20B.5: San Fierro Hills
-------------------------
VEHICLE: Phoenix
DISTANCE: 8.00 km
One word...LUCK! I must of had about 10 attempts on this race and I finally
won it when the leader of the group lost control of his car. All I can say is
that the only way you can win this race is if you take the corners slowly and
keep very close to the pack.
REWARD:
- $10,000
-------------------------
20B.6: County Endurance
-------------------------
VEHICLE: Bullet
DISTANCE: 10.00 km
The traffic is quite high on this race, and if you can't dodge the traffic
then you won't be able to win this race.
REWARD:
- $10,000
=-=-=-=-=-=-=-=-=-=-=-=-=
20C: Las Venturas Street Races
=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------------
20C.1: San Fierro to Las Venturas
-----------------------------------
VEHICLE: Banshee
DISTANCE: 7.00 km
REWARD:
- $10,000
------------------
20C.2: Dam Rider
------------------
VEHICLE: NRG-500
DISTANCE: 4.00 km
REWARD:
- $10,000
----------------------
20C.3: Desert Tricks
----------------------
VEHICLE: FCR-900
DISTANCE: 4.00 km
REWARD:
- $10,000
------------------------------
20C.4: Las Venturas Ringroad
------------------------------
VEHICLE: Turismo
DISTANCE: 5.00 km
REWARD:
- $10,000
=================\____________________________________________________________
29: Tag Locations ------------------------------------------------------------
==============================================================================
Thanks a LOT for R Carr for this whole section...
There are 100 gang tags scattered around Los Santos that are only available
to spray over after you've completed the "Tagging Up Turf" mission for Sweet.
During that mission you spray over 6 tags with 94 left to find. To spray over
a tag, you need to have a can of spray paint. Once you have that, approach
the tag you want to spray over and lock on to it with R1. Keep R1 pressed,
and then press the 0 button to spray over the tag. After you've sprayed over
all 100 tags, an AK-47, Sawn-Off Shotgun, Tec-9 and Molotov Cocktails will
spawn in the kitchen of your house in Ganton. Below are where you can find
all 100 tags. They are listed in the order you find them in the Brady Games
Official Strategy Guide.
001. IDLEWOOD: SIDE OF OVERPASS
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, you should pass under an overpass a
little further up. The tag is located on the west side of the overpass. Look on
the left side of the bridge after passing under it.
Note: Found during the "Tagging Up Turf" mission for Sweet.
002. IDLEWOOD: ON FRONT OF BLUE HOUSE
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, you should pass under an overpass a
little further up. Take the first left after heading under the overpass and
look on the corner on the right side of the street. The tag is located on the
front of the blue house on the corner.
Note: Found during the "Tagging Up Turf" mission for Sweet.
003. IDLEWOOD: IN ALLEYWAY BEHIND ROW OF HOUSES
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, you should pass under an overpass a
little further up. Take the first left after heading under the overpass and
turn right a little further up. After turning right, head down the alley on the
right side of the street, and the tag is located on the brick wall on the
right, behind a row of houses.
Note: Found during the "Tagging Up Turf" mission for Sweet.
004. EAST LOS SANTOS: ON SIDE OF MEXICAN FOOD RESTAURANT
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and after
the second right turn, look on the corner on the right side of the street for
a red Mexican building. The tag is located on the side of the restaurant.
Note: Found during the "Tagging Up Turf" mission for Sweet.
005. EAST LOS SANTOS: ON WALL OF ROOFTOP OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take the
second right. Look along the right side of the street for a long building. The
tag is located on the roof of the building. Climb the wire fence just next to
the building, and the one after that. Climb the platform behind the building
and climb onto the rooftop from there.
Note: Found during the "Tagging Up Turf" mission for Sweet.
006. EAST LOS SANTOS: SIDE OF STEPS LEADING DOWN FROM OVERPASS
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Follow this road north until the road curves to the left,
and take the first left. Follow this road and stop when you reach an over-
pass. There are some steps leading down on the right side of the street next
the overpass. Head down there, and the tag is located on the side of the
steps you've just descended.
007. LAS COLINAS: BETWEEN GREEN AND ORANGE HOUSES
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Follow this road north until the road curves to the left,
and take the first left. Follow this road and stop when you reach an over-
pass. Just before the overpass are four houses on the right side of the
street, two green and two orange. The tag is located between the two green
and orange houses.
008. LAS COLINAS: OUTSIDE FRONT ENTRANCE OF WHITE APARTMENT BLOCK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. Head north along East Beach and on the last corner on the left
side of the street before the road leads out to the countryside, there is a
white apartment block. Head up the ramp and you'll see the tag on the wall
by the front entrance.
009. EAST BEACH: WALL OF HOUSE OPPOSITE COLONEL FUHRBERGER'S HOUSE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. Head north along East Beach and after the second left turn, look
along the left side of the street for two white houses opposite each other.
The tag is located on the wall of the house opposite Colonel Fuhrberger's
house (the one with the yellow arrow outside), partly hidden by a plant.
010. EAST BEACH: BACK WALL OF CAR PARK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. Head north along East Beach and almost immediately you should
reach a pedestrian overpass. Head down the left side of the pedestrian over-
pass and into the car park. The tag is located on the back wall of the car
park.
011. EAST BEACH: ON WALL ON BOTTOM FLOOR OF MULTI-STOREY CAR PARK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. Head north along East Beach and almost immediately you should
reach a pedestrian overpass. Take the first left after passing the overpass,
and on the right side of the street is an entrance to a multi-storey car
park. Head in there, and the tag is located on the wall just to the right of
the entrance.
012. LOS FLORES: ON WALL OF FRONT ENTRANCE OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Head north along this road and after the first right turn,
look along the right side of the street for a white building. The tag is
located outside the entrance of the building.
013. LOS FLORES: BACK WALL OF HOTEL BEHIND COLONEL FUHRBERGER'S HOUSE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take the
first right on to the main road. Head east along the main road and turn left at
the end. Head north along this road and after the second right turn, look along
the right side of the street for the Golden Palms Hotel. Head down the alley
next to it and turn the corner. Climb over the low wall and the tag is located
on the wall on the right.
014. LOS FLORES: BACK WALL OF HOUSE, PARTLY HIDDEN BY A HEDGE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Follow this road north and turn left before the road curves
left. Look along the left side of the road for several rows of houses. After
you cross the overpass, look along the left side of the street. The tag is
located on the back wall of the second house on the left, partly hidden by a
hedge.
015. EAST LOS SANTOS: CORNER OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Follow this road north and take the second left before the
road curves left. Head west along this road, and take the second left again.
Immediately after turning, look on the corner on the left side of the road.
The tag is located on the wall on the corner.
016. EAST BEACH: ON WALL BETWEEN TWO STEEL DOORS
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. Take the next left after that on the 'S' shaped road, and
look along the right side of the road for two steel doors. The tag is located
on the wall between the two doors.
017. LOS FLORES: BEHIND WALL IN CORNER OF ALLEY
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
left at the end. After turning left, take the next left into the 'S' shaped
road and turn right at the end. After turning right, look along the left side
of the road for a narrow alleyway. Head down the alleyway, and turn left. The
tag is located behind a wall in the corner of the alley.
018. EAST LOS SANTOS: ON CORNER OF WALL IN NARROW ALLEY
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Turn left again and
head north. Take the first left and then the first right. Head down the first
alley you see on the left side of the street and turn the corner. The tag is
located on the corner of the wall on the right.
019. EAST LOS SANTOS: ON WALL IN NARROW ALLEY
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Turn left again and
head north. Take the first left and then the first right. Head down the first
alley you see on the left side of the street and turn the corner. The tag is
located a little further up from the previous tag. It's on the wall on the
left.
020. EAST LOS SANTOS: ON BRICK WALL IN ALLEY NEXT TO CLUCKIN' BELL RESTAURANT
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take the
second right. On the corner of the next left turn is a Cluckin' Bell
Restaurant. The tag is located on the wall of the alley next to the restaurant.
Note: Found during the "Tagging Up Turf" mission for Sweet.
021. EAST LOS SANTOS: UNDER ARCHWAY NEAR CAR WASH
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Turn left again and
head north. Take the first left and head west. Cross the underpass and take
the next left. Immediately on the corner as you turn left, there is a car wash
on the left. Go through the car wash and turn right. The tag is located under
the small archway to the right of the car wash.
022. EAST LOS SANTOS: BACK WALL OF BUILDING BEHIND RAILINGS
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take the
second right. Directly ahead of you is a building. Go through the opening in
the wall to the right of the building and the tag is located on the back wall
of the building on the left. Climb over the railings to get to it.
023. EAST BEACH: NEXT TO TICKET BOOTH AT LOS SANTOS FORUM
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Head to the south east
corner of the Los Santos Forum and the tag is located on the wall of the
stadium, to the right of a ticket booth.
024. PLAYA DEL SEVILLE: ON WALL THAT OVERLOOKS BEACH
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. There is a beach on the right side of the street. Head there and
look along the wall that overlooks it near the stone pier. The tag is located
on the wall.
025. PLAYA DEL SEVILLE: BACK WALL OF ROW OF BLUE APARTMENTS
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. As you
turn right, look on the corner on the right side of the street for a row of
blue apartments. Go up the steps on the corner and the tag is located on the
wall on the right.
026. PLAYA DEL SEVILLE: WALL IN FRONT OF BLUE APARTMENTS THAT FACES THE BEACH
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. After
turning right, you should see a low brick wall in front of the row of blue
apartments that faces the beach. The tag is located on the brick wall.
027. PLAYA DEL SEVILLE: ON WALL NEXT TO BASKETBALL COURTS
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the first right you come
to. Directly ahead of you, at the end of this road is a basketball court. The
tag is located on the wall next to the basketball court.
028. OCEAN DOCKS: ON GREEN SUPPORT BEAM OF BRIDGE
From the Johnson House in Ganton, head west and take the second left. Follow
this road south until you reach a bridge with green support beams that crosses
over into the Ocean Docks area. The tag is located on the first green support
beam on the left side of the bridge.
029. WILLOWFIELD: ON OUTSIDE WALL OF GENERATOR COMPOUND
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the first right you come
to. Turn right at the end of this road and then turn right again. Look along
the left side of the road for a compound full of generators. The tag is on the
outside wall of this compound.
030. OCEAN DOCKS: ON CORNER OF WALL
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and follow the road as it curves west. Take the first right you come to
and immediately on the corner on the left side of the street is a tall wall.
The tag is located on the corner of the wall.
031. OCEAN DOCKS: ON WALL OF BLUE TRAIN CARRIAGE WAREHOUSE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and follow the road as it curves west. Pass under the bridge with the
green support beams and look along the right side of the road for a blue
warehouse that holds train carriages. The tag is located on the wall of this
warehouse.
032. WILLOWFIELD: ON SIDE WALL OF BRIDGE IN FLOOD CONTROL AREA
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and follow the road as it curves west. Pass under the bridge with the
green support beams and look along the right side of the road for a blue ware-
house that holds train carriages. Get on the train tracks next to the blue
warehouse and follow them north west. After you drive through the tunnel, look
along the left side of the train tracks for a pile of tyres. Run past the tyres
and drop down into the flood control area. The tag is located on the side wall
of the bridge next to you.
033. OCEAN DOCKS: BEHIND RED CONTAINER THAT FACES THE OCEAN
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and follow the road as it curves west. Pass under the bridge with the
green support beams and take the second left you come to. Turn left again, and
almost immediately on the right there are some steps leading down to a long
dock next to the tall yellow crane. Head down there and go between the stack
of containers between the first and second containers on the left. The tag is
located at the back of the containers that faces the ocean.
034. OCEAN DOCKS: WALL OF BRIDGE IN FLOOD CONTROL AREA
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and take the next right. Head along this road until you reach a bridge
straight ahead. Go down the left side of the bridge and drop down into the
flood control area a little further up. The tag is located on the wall of the
bridge straight ahead.
035. WILLOWFIELD: WALL OF 98 CENT STORE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and take the next right. Head along this road and cross the bridge
straight ahead. Take the first right and then right again after that. After
turning right, look on the corner on the left side of the street for a 98
cent store. The tag is located on the side of the store.
036. WILLOWFIELD: WALL OF BUILDING WITH A HEDGE AROUND IT
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and then take
the second right. Head south along this road, and at the end, directly ahead
of you is a grey building with a hedge running around the front of it. The tag
is located on the side of the building, just past the hedge.
037. EAST BEACH: WALL OF ROOFTOP OF WHITE APARTMENT
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first right on to the main road. Head east along the main road and turn
right at the end. Turn left again almost immediately after and head east to
East Beach. Head north along East Beach (stay on the left side of the road)
and after the second left turn, there is a white apartment with two yellow
garage doors at one end. Climb onto the roof of the garages and make your
way across the rooftop. Once you drop down, look behind you and the tag is
located on the wall in front of you.
038. WILLOWFIELD: ON WALL OF CLUCKIN' BELL RESTAURANT
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and then turn
right. Head south along this road and look along the right side of the road
for a Cluckin' Bell Restaurant. The tag is located on the south side of the
Cluckin' Bell Restaurant.
039. GANTON: SIDE OF THE OVERPASS IN GROVE STREET
From the Johnson House in Ganton, head west and very shortly after you should
reach a overpass. Drive under the overpass and immediately look along the left
side of it. The tag is located on the side of the overpass, next to the house
behind Denise's house.
040. GANTON: ON BACK WALL OF "BOTANICA" STORE
From the Johnson House in Ganton, head west and drive straight through the
crossroads outside the "Ten Green Bottles" bar. Shortly after passing the "Ten
Green Bottles" bar, look along the left side of the road for a blue "Botanica"
store. Head behind the wire fence next to it, and look on the back wall of the
shop to find the tag.
041. JEFFERSON: ON WALL OF GARAGE NEXT TO A HOUSE IN BALLA TERRITORY
From the Johnson House in Ganton, head west and drive straight through the
crossroads outside the "Ten Green Bottles" bar. Take the first right you come
to shortly after, and cross the bridge. After crossing the bridge, and after
the first right turn, approach the house opposite the right turn in the road
to find the tag just inside the open garage.
042. JEFFERSON: ON WALL OF CHURCH NEXT TO STAINED GLASS WINDOWS
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and cross the train tracks. Immediately after you
cross the train tracks, look on the corner on the right side of the street, and
you'll see a church with stained-glass windows. The tag is located on the wall
next to the windows.
043. EAST LOS SANTOS: IN ALLEY BETWEEN LIQUOR STORE AND ORANGE BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third right and then turn left again almost immediately. As
you turn left, look on the corner on the left side of the street and you'll
see a liquor store with a Sprunk machine outside. Go down the alley next to the
liqour and the tag is located on the wall of an orange building on the right.
044. EAST LOS SANTOS: ON BACK WALL OF UNDERGROUND CAR PARK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and then turn right again almost immediately after,
just before you cross the train tracks. After the first right turn, look along
the right side of the street for an opening leading down to an undeground car
park. Head down there, and look along the wall on the right. The tag is located
on the wall about 3/4 of the way along.
045. LAS COLINAS: ON WALL OF TUNNEL ENTRANCE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north until you reach a tunnel that leads to Red County in the countryside.
The tag is located on the wall on the left side of the tunnel entrance.
046. LAS COLINAS: ON REAR CORNER OF HOUSE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Take the first right,
which is an 'S' shaped road. Turn right at the top of the 'S' shaped road, and
look along the left side of the street for a brown house with a red-tiled roof.
The tag is located on the rear corner of this house.
047. LAS COLINAS: BETWEEN TWO HOUSES
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, turn right, and head under the bridge. As the road curves to the
right, look between the second and third house on the right side of the street.
The tag is located on the wall on the left.
048. GLEN PARK: IN MIDDLE OF A ROW OF HOUSES
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and drive through the crossroads you come to. After driving through
the crossroads, look along the left side of the road for a row of yellow
houses. Go past the opening in the wire fence of the third house on the left,
and the tag is located on the wall on the right.
049. LAS COLINAS: BETWEEN TWO HOUSES
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and turn left at the fork in the road a little further up. After the
first left turn you come to, look opposite the turn and you'll see a narrow
alley between a bright orange building and a grey-ish coloured building. Head
down the narrow alley, and the tag is located on the wall on the right.
050. LAS COLINAS: SIDE OF BRICK ZIGZAG SLOPE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and turn right at the fork in the road. Almost immediately after you
turn right at the fork, there is a brick zigzag slope on the right side of the
street. The tag is located on the wall at the bottom of the slope.
051. JEFFERSON: UNDERNEATH STEPS LEADING TO ROOF OF JEFFERSON MOTEL
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and take the second to last left before you reach the tunnel entrance.
After turning left, look along the right side of the street for the Jefferson
Motel. Climb over the fence, and directly ahead of you are the stairs leading
up to the roof. The tag is located under the stairs.
052. JEFFERSON: BACK OF FENCE IN ALLEY
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and take first left you come to. Take the first right after that, and
look along the left side of the street for an opening that leads down a narrow
alley. Head down the alley, and the tag is located on the fence on the right.
053. JEFFERSON: IN ALLEY BEHIND "COUTT AND SCHUTZ" CAR LOT
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head north-west along
this road and after passing the Jefferson Motel, look along the left side of
the street for a car lot. Climb over the wire fence next to the building, and
the tag is located in the corner of the alley, directly ahead of you.
054. GLEN PARK: UNDERNEATH BRIDGE THAT CROSSES OVER GLEN PARK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. The tag is located on a brick wall under
neath the bridge.
055. GLEN PARK: WALL OF BUILDING IN ALLEY
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley next to
this building, and the tag is located on the wall on the left.
056. GLEN PARK: NORTH EAST CORNER OF BMX PARK
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Across the road you should see the BMX park. The tag is
located in the north east corner of the BMX park.
057. JEFFERS0N: BACK WALL OF JEFFERSON HOSPITAL, HIDDEN BY A PLANT
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. Turn right immediately after crossing the train tracks, and head
north. Cross the bridge and continue heading north. Take the first left, and
directly ahead of you, at the end of the road is the Jefferson Hospital. The
tag is located on the east side of the hospital, hidden behind a plant.
058. IDLEWOOD: BACK WALL OF MOTEL
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Take the first right after
that, and head west along this road until you reach the train tracks. Cross
the train tracks and turn left. Straight ahead of you is a small road that
leads round to the back of a motel. Head round there, and tag is located on
the wall on the right.
059. WILLOWFIELD: BACK WALL OF SUPERMARKET
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, take the second left and head south
along this road. On the third right turn, look on the corner on the right side
of the street to find a supermarket. The tag is located on the wall behind the
supermarket, next to a Sprunk machine.
060. IDLEWOOD: ON WINDOW BELOW A FIRE ESCAPE
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, take the second left and head south
along this road. Take the second right turn, and look along the right side of
the road for a window below a fire escape. The tag is located on the window.
061. IDLEWOOD: SIDE OF HOUSE IN COURTYARD
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, take the second right and look on
the left for a row of houses. Go through the small opening between the second
and third house and the tag is located on the wall on the left as you enter.
062. IDLEWOOD: SIDE OF HOUSE IN COURTYARD
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, continue heading west and stop on
the corner of the fourth left turn. Look on the corner on the right side of the
street and you'll see an opening in a wire fence. Go through the opening and
head to the northwest corner of the courtyard. The tag is located on the side
of the wall of the building in the north west corner.
063. IDLEWOOD: SIDE OF "ALHAMBRA" CLUB
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, continue heading west, and take the
fourth left turn. Turn right at the end of this road and then turn right again.
Turn left at the top of the road and on the corner on the left side of the
street is the "Alhambra" Club. The tag is located on the wall of a shallow
alcove in the northwest corner, hidden by the hedge surrounding the club.
064. LITTLE MEXICO: SIDE OF YELLOW CYLINDRICAL BUILDING
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, continue heading west, and take the
fourth left turn. Turn right at the end of this road and then turn right again.
Turn left at the top of the road and head west. On the corner of the second
left turn on the left side of the street is a cylindrical-shaped yellow
building. The tag is located on the side of the building. It might be easier
to see at night.
065. LITTLE MEXICO: ON FRONT WALL OF BUILDING
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, continue heading west, and take the
fourth left turn. Turn right at the end of this road and then turn right again.
Turn left at the top of the road and head west. Take the second left turn, and
head south along this road. Turn right at the top of the road, and immediately
on the corner on the left side of the street is a grey-coloured building. The
tag is located on the front of the building.
066. LITTLE MEXICO: ON WALL INSIDE SMALL EMPTY COURTYARD
From the Johnson House in Ganton, head west and cross over the train tracks in
Idlewood. After crossing the train tracks, continue heading west, and take the
fourth left turn. Turn right at the end of this road and head west again. Take
the second right and then turn left almost immediately. After turning left,
there is an opening in a stone wall leading to a small empty courtyard on the
corner on the right side of the street. Go through the opening and the tag is
on a wall on the left as you enter.
067. IDLEWOOD: BEHIND CAR WASH SIGN ON ROOF OF CAR WASH
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
After the second left turn, there is a car wash on the corner on the left side
of the street. Go around to the back of the car wash, and climb on to the
Broadway parked there. Climb on to the roof of the car wash from there, and
go behind the car wash sign where you'll find the tag.
068. EL CORONA: SIDE OF "LIQUOR MART" STORE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. After crossing the bridge that crosses
over the flood-control area, look along the left side of the street for a small
"Liquor Mart" store. The tag is located on the wall on the right side of the
store.
069. EL CORONA: ABOVE DOORWAY OF HOUSE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. Turn left at the end of this road, and on
the right side of the road is an opening in a fence next to a pedestrian over-
pass. Go through the opening, and cross the train tracks. Climb over the wire
fence on the other side, and the tag is located on the right side of the house
directly in front of you, above a doorway.
070. EL CORONA: ON WALL NEXT TO ENTRANCE OF BAR
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. Turn left at the end of this road and then
turn right. Cross the train tracks, and on the first corner you come to on the
right side of the street is a bar. The tag is located on the front wall of the
bar, to the right of the entrance.
071. EL CORONA: UNDER GREEN SLANTED ROOFTOP OF XXX SHOP
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. Turn left at the end of this road and then
turn right. Cross the train tracks, and take the second right opposite the
entrance to the airport. On the corner on the right side of the street is a
pink XXX shop with a green slanted roof. The tag is located on the wall of the
XXX shop, under the slanted green rooftop.
072. EL CORONA: SIDE OF GREEN FENCE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. Turn left at the end of this road and then
turn right. Cross the train tracks, and take the second right opposite the
entrance to the airport. Head west along this road, and after the first right
turn, there is a green fence shortly after on the right side of the road. The
tag is located on the green fence.
073. EL CORONA: ON SIDE OF HOUSE IN VAGOS TERRITORY
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. Turn left at the end of this road and then
turn right. Cross the train tracks, and take the second right opposite the
entrance to the airport. Head west along this road, and take the first right.
Head along this road and turn left. Along the right side of the road is a row
of houses. The tag is located on the side of the easternmost house (the first
house on the right).
074. IDLEWOOD: ON WALL IN MIDDLE OF FLOOD-CONTROL AREA
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the third left, and head south. A little further up is a road that crosses
over the flood control area. Go through the opening in the wall on the left
side of the bridge, and head down into the flood control area. The tag is on
the wall in the middle of the flood control area straight ahead.
075. PERSHING SQUARE: SIDE OF LOS SANTOS POLICE DEPARTMENT HEADQUARTERS
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. After passing under
the Mulholland Intersection, look on the corner on the right side of the street
and you'll find the Los Santos Police Department Headquarters. You will be able
to spot the tag immediately on the side of the wall.
076. COMMERCE: WALL OF CITY HALL BEHIND FLOWERBED
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. After the first
left turn, look on the left side of the street for the City Hall building. The
tag is located on the wall in the northwest corner, behind a flowerbed.
077. COMMERCE: SIDE OF "LEGAL" BUILDING
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. After the second
right turn, look on the corner on the right side of the street and you'll see
a "Legal" building. The tag is on the side of this building.
078. VERONA BEACH: ON WALL AT END OF BALCONY
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. Take the third
right and cut across to the next road opposite. Look on the corner on the right
side of the street and you'll see some steps leading up to a balcony. Head up
the steps and turn right. Follow the balcony round and the tag is located on
the wall at the end.
079. MARKET: ON WALL UNDER FUTURISTIC-LOOKING BUILDING
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. Take the third
right and after the second left (including the first left, almost opposite),
look on the left side of the road for a futuristic-looking building. Head down
the slope and follow the wall around until you find the tag.
080. DOWNTOWN LOS SANTOS: ON WALL NEXT TO TREES IN FOOD COURT
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. At the end of the road, look
across the road and you should see some steps leading up into a food court in
front of you. Head up the steps and enter the food court. Head forward to the
two trees at the back, and the tag is located on the wall to the left of the
trees.
081. DOWNTOWN LOS SANTOS: ON WALL BEHIND PILLAR OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Look on the left side of the street of the first
corner you come to, and look behind the pillars just before the corner. The
tag is located on the wall behind the last one.
082. MULHOLLAND INTERSECTION: BACK WALL OF CAR PARK UNDER INTERSECTION
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Turn right into the car park shortly after passing
under the intersection, and head to the wall at the back. The tag is on the
wall in the northwest corner.
083. TEMPLE: SIDE OF SMALL BUILDING ON STREET CORNER
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road until you reach the Mulholland Intersection. Drive straight through
the Mulholland Intersection, and after the fifth left turn, look on the corner
on the left side of the street, next to the fifth left turn. The tag is on the
side of a small building on the corner.
084. TEMPLE: ON SIDE WALL OF YELLOW BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road until you reach the Mulholland Intersection. Drive straight through
the Mulholland Intersection, and take the fourth left. After turning left, look
on the corner on the right side of the street and you'll easily see the tag on
the side of the yellow building.
085. MARKET: SIDE OF BUILDING ON STREET CORNER
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and take the third left. Immediately after turning, look on the cor-
ner, on the right side of the road and you'll see the tag on the side of the
building on the street corner.
086. MARKET: UNDER AWNING ON LEDGE OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and take the fourth left. Turn left again when you can, and look on
the corner on the right side of the street. Climb on to the ledge on the side
of the building, and the tag is on the wall under the awning.
087. MARKET: ROOF OF BUILDING BEHIND PALM TREE
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. Take the third
right and then the second left. Head west along this road and take the third
left. Turn left and then left again. Look on the left side of the road for a
palm tree shortly after turning. Behind the palm tree is a rooftop. Use the
base of the palm tree to climb on to the rooftop, and the tag is on the wall
on the left.
088. MARINA: ON WALL OF DOCK NEAR WATER
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. Take the third
right and then the second left. Head west along this road and after the fourth
left turn, look along the left side of the road for a gap between two apart-
ments. Go through the gap, and down the steps on the right. The tag is on the
stone wall at the bottom of the steps.
089. RODEO: ON WALL BEHIND HUGE "RANCH" BILLBOARD
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn right and head west along
this road until you reach the train tracks in Idlewood. Cross the train tracks
and turn left. Turn right almost immediately and head west along this road.
Take the fifth right and then turn left again immediately after. Continue to
head west until you pass under the Mulholland Intersection. Take the third
right and then the second left. Head west along this road and take the fifth
left. Shortly after, look on the right side of the road for a "Ranch" bill-
board. The tag is located on the wall behind the "Ranch" billboard.
090. RODEO: ON WALL OF "VINYL COUNTDOWN" MUSIC STORE
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. After the third left
turn, look along the right side of the road for an orange "Vinyl Countdown"
store. The tag is on the side of the store.
091. SANTA MARIA BEACH: ROOF OF BUILDING AT END OF "YACHT HARBOUR PIER"
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head on to the long wooden pier on Santa Maria Beach,
and head to the end. Turn left at the end of the pier, and go behind the low
building next to the ferris wheel. Use the steps to get on to the roof of the
low building, and the tag is on the wall on the left at the top of the steps.
092. SANTA MARIA BEACH: UNDER AWNING OUTSIDE ROW OF SHOPS
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head to the row of shops just east of the "Yacht
Harbour Pier", behind the Pay 'N' Spray, and you'll find the tag under an
awning on the back wall.
093. MARINA: BUILDING ON STREET CORNER BEHIND PIER
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head east along Santa Maria Beach, and look along the
right side of the road for another pier just east of the "Yacht Harbour Pier".
The tag is located on the building on the street corner behind the pier.
094. VERONA BEACH: SIDE OF BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head east along Santa Maria Beach, and as the road
curves south towards Los Santos International, look on the corner on the left
side of the street. The tag is on the side of the building.
095. VERDANT BLUFFS: ON WALL ON ROOFTOP OF GREEN BUILDING
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head east along Santa Maria Beach, and as the road
curves south towards Los Santos International, turn left. Head east along this
road, and take the first right you come to. Follow the winding road until it
stops. Directly ahead of you is a huge green building. Use the ramp on the
north side of the building to get to the roof, and the tag is on the wall at
the top of the ramp.
096. LOS SANTOS INTERNATIONAL: SIDE OF CONTROL TOWER
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and take
the first left on to the main road. Follow the main road west and then follow
it south until you reach Los Santos International. Head to the huge dome-
shaped building in the middle of the airport, and then head east again to the
control tower. The tag is located on the south side of the control tower.
097. LOS SANTOS INTERNATIONAL: ON LEDGE ABOVE TUNNEL
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. Take the second left and head west until you pass under
the Mulholland Intersection. Continue heading west once you pass the inter-
section, and follow the road as it curves southwest. Follow the road round to
the Santa Maria Beach. Head east along Santa Maria Beach, and follow the road
as it curves south. Continue following the road until you reach a tunnel that
runs along the southernmost road around Los Santos International. On the left
side of the road is a ledge leading to another ledge at the top of the tunnel.
Head up the ledge, and the tag is on the wall at the top.
098. WILLOWFIELD: ABOVE SHELTER-LIKE BUILDING
From the Johnson House in Ganton, head west and take the first left by the
crossroads outside the "Ten Green Bottles" bar. Turn left again and head east
until you reach the west side of the Los Santos Forum. Follow the road around
to the south side of the Los Santos Forum, and take the second right. Head
south and follow the road as it curves west. Pass under the bridge with the
green support beams and take the first right. Cross the train tracks and turn
left. After turning left, look on the corner on the right side of the street.
There are three shelter-like buildings on the corner. The tag is located above
the first one on the right.
099. DOWNTOWN LOS SANTOS: ON WALL BEHIND PILLAR
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and take the third left into Glen Park. Head south until you reach
a bridge that crosses over Glen Park. Cross the bridge, and across the road
you should see a building with an orange roof. Head down the alley and exit
at the other side. Turn right and head west. Turn right again at the end of the
road and head north. After the first left turn, there is a small open area
just before the road slopes upwards. Go into the small area and look behind
the wall on the left to find the tag.
100. MULHOLLAND INTERSECTION: SIDE OF SUPPORT BEAM
From the Johnson House in Ganton, head west and take the first right by the
crossroads outside the "Ten Green Bottles" bar. Cross the overpass and head
north. Take the third left and get on the train tracks. Follow the train tracks
north and turn left when you reach the tunnel entrance. Head northwest along
this road, and turn right at the fork in the road. Follow this road northwest
until you reach the Mulholland Intersection. Head down the middle road of the
Mulholland Intersection, and the tag is on the side of the support beam, under
a part of the road that slopes upwards on the right side of the road.
There, that's all 100 tags! Now, an AK-47, Sawn-Off Shotgun, Tec-9 and Molotov
Cocktails spawn in the kitchen of your house in Ganton. This will make certain
missions a breeze! If you have any problems finding these tags, or you spot any
mistakes with the directions, email me and I'll try to be more specific.
============\_________________________________________________________________
35: Glitches -----------------------------------------------------------------
==============================================================================
------------------------------------------------------------------------------
Submitted by Alan L. Carnell:
In Los Santos and Las Venturas, if you angle a motorcycle (I've tried the
Wayfarer, Police and NRG 500 so far) with BOTH tires blown out against a
Shamal (Lear Jet), you will teleport out of the airport.
It goes like this: Drive up to the front right side of the Shamal (the side
with the door to the inside the plane) and put the front tire where the wing
meets the body of the plane. Spin out until CJ wants to get off the bike on
the left (or towards the body of the plane). If it is angled properly (about
45 degrees) , you will teleport to the freeway in those 2 places. In San
Fiero or Verdant Meadows you will only teleport about 20 feet in front of the
plane.
This glitch will work on the left as well but make sure CJ gets off the bike
on the right instead.
------------------------------------------------------------------------------
----------------
Los Desperados
----------------
This glitch is really annoying. At the start of
===============\______________________________________________________________
37: Legal Stuff --------------------------------------------------------------
==============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
In other words, do not do anything at all to or with this guide without MY
permission. If you do, I will take things very seriously.
You can find the latest versions of this guide at GameFAQs (www.gamefaqs.com)
and/or Gamedestination (www.gamedestination.net).
=================================\____________________________________________
38: Email Policy (PLEASE READ!!!) --------------------------------------------
==============================================================================
This is a really big guide and an even bigger game. It takes a lot of work
writing guides like these, and 10x more work for guides for San Andreas. I do
not want any Emails asking for help at the moment as I am not even 1/4
completed with the guide. I will say when I don't mind you sending stupid
Emails, but for now just use your common sense or ask someone else. I
seriously have enough work to do for this guide, and I really could do without
you asking me for help.
Basically, if you have something that you found in the game that is NOT YET
covered in the guide, please tell me. If I find it in my guide, I will block
your Email address at the click of a button, and you will never be able to send
me Emails again. I have done it before, so don't think I won't do it to you.
If you are sure that your piece of information isn't covered in my guide,
Email your information to
[email protected]. If your contribution isn't
covered in my guide, I will be happy to add it and give you credit. If,
however, you don't want your name or Email address published all over the web,
you can simply tell me that and I will pretend I did it myself.
For example: I once received an Email from an anonymous writer, asking me to
change, slightly, the structure of the guide. You will see that the section
title design and the info at the top of the guide has changed. The person
requested to keep their name anonymous in the guide and they asked me to keep
their name hidden. The person sent me an attachment of my guide with layout
changes in the exact same format as my guide. Now that's what I like to see.
So, if you have any new guide additions you'd like to show me, please do, but
make sure they look nice.
There are some things that I really don't want you to Email me about, and I
will try and give you the list:
- Don't tell me something that isn't true. It is just stupid to tell me
something you heard somewhere else, like a rumour. After a while it just gets
annoying so please don't be telling me rumours or lies.
- Speak English when you are writing to me, I don't no any other language! I
do no some slang, though...
- Try and keep the grammar clear. Don't make a huge paragraph of writing
instead of a couple of lines, or even a couple of paragraphs. Also, try and
spell correctly.
There, I think that's all I need to say about you emailing me. But, if I do get
some other junk I will update my guide telling you what else not to do when
you're Emailing me. Send your messages to this address:
[email protected]
Do not add me to your MSN list. I have loads of contacts and people I have
never met talk to me about Second Sight. I don't want you to add me to your
MSN list just to talk about games, and if you do I will block you on sight and
you will never be able to Email me again. Email me if you need help.
===========\__________________________________________________________________
39: Credits ------------------------------------------------------------------
==============================================================================
So far, I'd like to thank the following people for making this FAQ possible:
GameFAQs - Such a great site, and for hosting this guide
Gamedestination - For hosting this guide when the site launches
Rockstar - For the best game ever
Rockstar North - For the best game ever
=-----------=
+ Crazyreyn + - For the whole Bike School section. Helped a lot!
=-----------=
Alan L. Carnell - For the very first submission to this guide. I put his
"glitch" in the glitch section, so check it out...
Bladewil - For telling me that you can shake off two stars if you just stay
out of the police's way for a while
John Doe - For telling me that you can get no police on you on the "Are you
Going to San Fierro? mission.
Aziz Strife 7777 - For telling me how to max your respect before leaving Los
Santos
Tom Xia - For a tip on the police section
=--------=
+ R Carr + - The whole tag location guide. Many funks.
=--------=
Mum - For getting me the game...
___ ____ ____
__ __ _ ___ __ _ _ _ _____ ____ _/ _ \__ |__ /
/ _/ _` (_-</ _` | ' \/ _ \ V / _` \_, / / / |_ \
\__\__,_/__/\__,_|_||_\___/\_/\__,_|/_/ /_/ |___/
--EOF-------------------------------------------------------------------------
Copyright © 2004 Dominic Smyth