______ __
/ ____/________ _____ ____/ /
/ / __/ ___/ __ `/ __ \/ __ /
/ /_/ / / / /_/ / / / / /_/ /
\____/_/ \__,_/_/ /_/\__,_/
________ ______
/_ __/ /_ ___ / __/ /_
/ / / __ \/ _ \/ /_/ __/
/ / / / / / __/ __/ /_
/_/ /_/ /_/\___/_/ \__/
___ __
/ | __ __/ /_____
/ /| |/ / / / __/ __ \
/ ___ / /_/ / /_/ /_/ /
/_/ |_\__,_/\__/\____/
__
/ / ____ ____ _____ _
__ / / _ / __/ / _ \ _ / __/ ___ _| |_ __ _
\ \ / / | | / / /_/ // | / / / | |_ _| | | ||
\ \/ / | | \__ | ___// / | | //| | // | | | |/ |
\__/ \_|\___\\ \__/ / \ \_// | |// | |/| | /||
\____/ \___/ |__/ |__/ |/ ||
||
_ ||
\ \||
\__|
___ __ __ __ __ __
(__(__( (__/_ (__( |__) (__) | ) __)
|
====================================================================
Game : Grand Theft Auto: Vice City
Platform : Sony Playstation 2
Content : Weapons FAQ
Author : Psy
Created : 12/15/2002
Last Update: 1/7/2002
Contact :
[email protected] (Psy)
====================================================================
CONTENTS
1.Version Updates
2.Introduction
3.Email Policy
4.Weapon Stats
5.Weapon List
6.Weapons To Buy
7.Getting Weapons From Hideout
8.Finding Weapons
9.Weapon Descriptions
10.Copyright/Credits
====================================================================
1. Version Updates
====================================================================
January 7, 2003: Added a lot of weapon locations thanx to Wayalla.
January 4, 2003: Fixed a few errors, added a few more weapon locations.
THIS GUIDE IS UNDER CONSTRUCTION. Weapon Locations should be
finished in the next week, then I'll work on some of the
other things to do with weapons.
I'm going to submit it to GameFAQs, but I think its too
in-complete to be added, but we'll see.
December 19, 2002: Added quite a few weapon locations.
December 17, 2002: Added Weapon Stats, took hours to get em!
December 15, 2002: Started Main Guide, its seriously CRAP!
=====================================================================
2. Introduction
=====================================================================
I have decided to write this Guide so that people can have fun finding out
about the weapons in GTA: Vice City. In it you will find... well.... everything
above in the Contents section, but there is a lot of useful info in here which
took me a number of hours to produce.
Enjoy it, and I hope it helps.
If you have any complaints or any extra info that I could use, email them to
me. Remember the guide is under construction, and I will find the stuff on my
own, but help is appreciated.
Thanx
=====================================================================
3. Email Policy
=====================================================================
Psy -
Feel free to ask me about anything to do with GTA:VC, I'll try my best to
answer all questions, because, even though I'm still playing through it (for
the 3rd time) I think I know quite a lot about it. You could also email me
about any problems you are having with the guide, any errors, or anything else
that you see is wrong. If you have any better directions, or techniques for
getting weapons, feel free to send me them and I might put them in. Oh, and
compliments are permitted, as are constructive criticism, don't bother sending
me shit like Viruses tho, or you'll get much worse done back... Nuff said.
[email protected]
You can also Instant Messenger me on:
AIM - Psycopsy15
Yahoo - Psycopsy15
MSN -
[email protected]
=====================================================================
4. Weapon Stats
=====================================================================
All of the stats below came straight from the game data, do not email me
telling us that there is a mistake with them, and the name is wrong, that's
what the data says, that's what it stays!
It took me 5 hours to make this into some useful info, by copying and pasting
loads of different stuff together, until I eventually got this. So you better
find it helpful!
- Psy
I'm also unsure on what most if them mean, so if anyone knows, feel free to
submit anything.
=====================================================================
Weapon name: Unarmed
Fire type: MELEE
Range: 2.4
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 8
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.65, 0.30
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 6
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: -1
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: BrassKnuckle
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 16
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: unarmed
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 259
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: ScrewDriver
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 45
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.,7 0.20
animation to play: screwdrv
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 260
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: GolfClub
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: golfclub
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 261
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: NightStick
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 262
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Knife
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.8, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 263
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: BaseballBat
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 264
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Hammer
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 265
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Cleaver
Fire type: MELEE
Range: 1.9
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.9, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 266
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Machete
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.0, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 267
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Katana
Fire type: MELEE
Range: 2.1
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 30
Speed: -1.0
Radius: 0.7
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.2, 0.30
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 268
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Chainsaw
Fire type: MELEE
Range: 1.7
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 35
Speed: -1.0
Radius: 0.55
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.3, 0.10
animation to play: chainsaw
animation loop start: 5
animation loop end: 35
point in animation where weapon is fired: 30
animation2 loop start: 3
animation2 loop end: 99
point in animation2 where weapon is fired: 48
point in anim where we can breakout of anim/attack and run away: 99
model id: 269
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Grenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: DetonateGrenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: 291
Flags: 2424
=====================================================================
Weapon name: TearGas
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 271
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Molotov
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 272
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Rocket
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1 2
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 273
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Colt45
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 17
Damage: 25
Speed: -1.0
Radius: -1.0
Life span: -1.0 3
Spread: -1.0
Fire offset vector: 0.30, 0.0, 0.09
animation to play: colt45
animation loop start: 11
animation loop end: 18
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 18
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 274
model2 id: -1
Flags: 680C0
=====================================================================
Weapon name: Python
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 6
Damage: 135
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.41, 0.03, 0.12
animation to play: python
animation loop start: 10
animation loop end: 31
point in animation where weapon is fired: 14
animation2 loop start: 14
animation2 loop end: 37
point in animation2 where weapon is fired: 16
point in anim where we can breakout of anim/attack and run away: 40
model id: 275
model2 id: -1
Flags: 28040
=====================================================================
Weapon name: Shotgun
Fire type: INSTANT_HIT
Range: 40.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 1
Damage: 80
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.86, -0.02, 0.28
animation to play: shotgun
animation loop start: 12
animation loop end: 34
point in animation where weapon is fired: 15
animation2 loop start: 9
animation2 loop end: 26
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 30
model id: 277
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: Spas12Shotgun
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 7
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.85, -0.06, 0.19
animation to play: buddy
animation loop start: 14
animation loop end: 20
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 20
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 25
model id: 278
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: StubbyShotgun
Fire type: INSTANT_HIT
Range: 15.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 1
Damage: 120
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.55, -0.02, 0.13
animation to play: buddy
animation loop start: 14
animation loop end: 50
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 56
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 25
model id: 279
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: Tec9
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 50
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, -0.05, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 281
model2 id: -1
Flags: 280C0
=====================================================================
Weapon name: Uzi
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, 0.00, 0.12
animation to play: uzi
animation loop start: 12
animation loop end: 14
point in animation where weapon is fired: 12
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 25
model id: 282
model2 id: -1
Flags: 28840
=====================================================================
Weapon name: SilencedIngram
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 15
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.36, 0.02, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 13
point in animation where weapon is fired: 13
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 283
model2 id: -1
Flags: 280C0
=====================================================================
Weapon name: Mp5
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.51, -0.01, 0.20
animation to play: uzi
animation loop start: 11
animation loop end: 14
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 284
model2 id: -1
Flags: 28840
=====================================================================
Weapon name: m4
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 40
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.88, -0.04, 0.16
animation to play: rifle
animation loop start: 14
animation loop end: 17
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 17
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 99
model id: 280
model2 id: -1
Flags: 28050
=====================================================================
Weapon name: Ruger
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, -0.06, 0.17
animation to play: rifle
animation loop start: 12
animation loop end: 17
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 16
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 99
model id: 276
model2 id: -1
Flags: 28040
=====================================================================
Weapon name: SniperRifle
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 1
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0 8
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 12
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 285
model2 id: -1
Flags: 100
=====================================================================
Weapon name: LaserScope
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 150
Reload: 1401
Amount of Ammunition: 7
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 2
animation loop end: 8
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 286
model2 id: -1
Flags: 100
=====================================================================
Weapon name: RocketLauncher
Fire type: PROJECTILE
Range: 55.0
Firing Rate: 100
Reload: 1200
Amount of Ammunition: 1
Damage: 75
Speed: 2.0
Radius: -1.0
Life span: 1000.0
Spread: 1.0
Fire offset vector: 0.42, 0.0, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 99
model id: 287
model2 id: -1
Flags: 324
=====================================================================
Weapon name: FlameThrower
Fire type: AREA_EFFECT
Range: 5.1
Firing Rate: 100
Reload: 100
Amount of Ammunition: 500
Damage: 25
Speed: 0.65
Radius: 0.075
Life span: 1000.0
Spread: 3.0
Fire offset vector: 1.30, 0.0, 0.56
animation to play: flame
animation loop start: 12
animation loop end: 13
point in animation where weapon is fired: 12
animation2 loop start: 6
animation2 loop end: 7
point in animation2 where weapon is fired: 7
point in anim where we can breakout of anim/attack and run away: 25
model id: 288
model2 id: -1
Flags: 1E
=====================================================================
Weapon name: M60
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 500
Amount of Ammunition: 100
Damage: 130
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.0, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 12
point in animation2 where weapon is fired: 10
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040
=====================================================================
Weapon name: Minigun
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 350
Amount of Ammunition: 500
Damage: 140
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.28, 0.00, 0.50
animation to play: flame
animation loop start: 11
animation loop end: 12
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 12
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 35
model id: 290
model2 id: 294
Flags: 200
=====================================================================
Weapon name: Detonator
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 0
Speed: 2.0
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.13
animation to play: man
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 291
model2 id: -1
Flags: 200024
=====================================================================
Weapon name: HeliCannon
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 1
Reload: 100
Amount of Ammunition: 150
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040
=====================================================================
Weapon name: Camera
Fire type: CAMERA
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 36
Damage: 0
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 25
model id: 292
model2 id: -1
Flags: 100
=====================================================================
5. Weapon List
=====================================================================
You can only carry 1 weapon from each slot on your quest on GTA:VC.
If you have a weapon from a certain slot and you come across another one, you
can swap them by pushing L1.
Fists (Slot 1)
-Fists
-Brass Knuckles
Melee (Slot 2)
-Screwdriver
-Golf Club
-Hammer
-Nightstick
-Baseball Bat
-Meat Cleaver
-Katana
-Knife
-Machete
-Chainsaw
Projectiles (Slot 3)
-Grenades
-Molotov Coctails
-Tear Gas
-Remote Grenades
Pistols (Slot 4)
-Colt .45
-Colt Python
Shotguns (Slot 5)
-Chrome Shotgun
-Spaz Shotgun
-Stubby Shotgun
Sub Machine Guns (Slot 6)
-Tec-9
-Ingram Mac 10
-Uzi 9mm
-MP5
Assault Rifles (Slot 7)
-Ruger
-Colt M4
Heavy Metal (Slot 8)
-Rocket Launcher
-M60
-Flame Thrower
-Minigun
Sniper (Slot 9)
-Sniper Rifle
-PSG-1
Camera* (Slot 10)
-Camera
* YOU CAN ONLY GET THE CAMERA ON THE MOVIE STUDIO MISION "MARTHA'S MUG SHOTS".
=====================================================================
6. Weapons To Buy
=====================================================================
Ammu-Nation - East Island - Ocean Beach
NAME TYPE PRICE AMMO
Colt .45 Pistol $100 68
Ingram Mac 10 Sub Machine Gun $300 120
Chrome Shotgun Shotgun $500 32
Ruger Assault Rifle $1000 150
=====================================================================
Bunch Of Tools - East Island - Washington Beach
NAME TYPE PRICE AMMO
Screwdriver Melee $10 n/a
Hammer Melee $20 n/a
Meat Cleaver Melee $50 n/a
Baseball Bat Melee $80 n/a
Machete Melee $100 n/a
=====================================================================
Tooled Up - East Island - North Point Mall
NAME TYPE PRICE AMMO
Screwdriver Melee $10 n/a
Hammer Melee $20 n/a
Meat Cleaver Melee $50 n/a
Knife Melee $90 n/a
Katana Melee $300 n/a
=====================================================================
Ammu-Nation - East Island - North Point Mall
NAME TYPE PRICE AMMO
Colt .45 Pistol $100 68
Uzi 9mm Sub Machine Gun $400 120
Stubby Shotgun Shotgun $600 20
Sniper Rifle Sniper Rifle $1500 40
Grenades Projectile $300 8
=====================================================================
Screw This - West Island - Little Havana
NAME TYPE PRICE AMMO
Screwdriver Melee $10 n/a
Hammer Melee $20 n/a
Meat Cleaver Melee $50 n/a
Machete Melee $100 n/a
Chainsaw Melee $150 n/a
=====================================================================
Phil's Place - West Island - Little Haiti*
NAME TYPE PRICE AMMO
M60 Heavy Metal $8000 200
Rocket Launcher Heavy Metal $8000 8
Minigun Heavy Metal $10,000 1000
Remote Grenades Projectile $1000 8
*You will be able to buy guns from him after you complete all his missions
=====================================================================
Ammu-Nation - West Island - Downtown
NAME TYPE PRICE AMMO
Colt Python Pistol $2000 24
MP5 Sub Machine Gun $3000 120
Spaz Shotgun Shotgun $4000 28
M4 Assault Rifle $5000 150
PSG-1 Sniper Rifle $6000 28
=====================================================================
7. Getting Weapons From Hideout
=====================================================================
You can get these weapons by getting packages, here is the required packages
for the certain weapons to appear at the Vercetti Estate, The Hyman Condo and
the Ocean View Hotel.
*********
*WARNING*
*********
If you want to be able to collect all of your weapons from the Hyman Condo, do
not buy it until you have 70 packages, and then all weapons will be there.
=====================================================================
Package Rewards:
20 Packages = Chainsaw
30 Packages = Colt Python
40 Packages = Flamethrower
50 Packages = PSG-1
60 Packages = Minigun
70 Packages = Rocket Launcher
=====================================================================
NAME TYPE PRICE AMMO
Chainsaw Melee N/A N/A
Colt Python Pistol N/A 24
Flamethrower Heavy Metal N/A 6
PSG-1 Sniper Rifle N/A 28
Minigun Heavy Metal N/A 500
Rocket Launcher Heavy Metal N/A 8
=====================================================================
8. Finding Weapons
=====================================================================
*********************************************************************
A. East Island
*********************************************************************
Colt 45 -
From Ammu-Nation, heading South, follow the road to the end then turn right.
Follow it along, and then make a left just before you get to the white building
on the left. Follow this path along and stop when you reach some steps that
lead up to "Vice City Marina". Go up the steps and right and you will find your
weapon.
Machete -
From the Ocean View Hotel, follow the road south. Make the first right you can,
and soon after that, go into the alley on your left. Follow it all the way to
the end, and you will find the Machete under a small roof type thing.
Baseball Bat -
From the Ocean View Hotel, follow the road south. Make the first right you can,
and soon after that, go into the alley on your right. Follow it along, and a
short way, you will come across it on your right.
Brass Knuckles -
From the Ocean View Hotel, follow the road south. Make the first right you can,
and soon after that, go into the alley on your right. Follow it along, and just
after the Baseball Bat, you will come across it on your right.
Chainsaw -
From Ammu-Nation Go North, make the first right, and on the left will be some
apartments, go up the steps and you can enter the apartment on the right, go
in and then turn right and go into the bathroom where you will find the
chainsaw.
Uzi -
Find the Pay & Spray which is North of Ammu-Nation, then walk around the back,
and follow it around to get the Uzi.
Shotgun -
From the Pay & Spray, head North, and take the second right. Follow it to the
end, then go left. On your left you will see a spiral parking lot. Go up it,
and when you get to the top, go left. once you get down the ramp turn right and
you should see the shotgun.
Uzi -
From the Pay & Spray, head North, and take the second right. Follow it to the
end, then go left. Follow this road along and take the first right. A little
way on the left you will see a pink building with some steps, so go up here,
and head around to the left where you will see your prize.
Tear Gas -
From the hardware store, go across the small bridge and get to the police
station, go around the back and up the ramp, and you will find the Tear Gas to
the left side.
Shotgun -
From Ocean View Hotel head North, all the way to the end. When you get there,
go towards the beach, but stop before you get to the wall, then head South
again, a short way down you will see a shotgun behind a bench.
Machete -
From the hardware store, turn left, or just drive to the West, you will come to
the bridge to Starfish Island, and the Machete is at the left walkway of the
bridge, hard to miss!
Colt 45 -
From the hardware store, go North, and turn into the construction site, go up
the first small ramp, then drive to the back of the site's lower level, where
you will see the pistol.
Tec-9 -
From the hardware store head North all the way along, then go towards the
bridge that takes you near the pizza place. Just before you go over the bridge
you will notice a gap between the houses and the wall on the left. Go along
here and look in the 3rd gap between the houses for a Tec-9.
*MORE COMING SOON*
Here are some basic locations of weapons by Wayalla, I'll add some directions
to get there in the next week.
SORRY IF THESE ARENT MUCH HELP, BUT ITS BETTER THAN NOTHING.
* Shotgun, Basement of vercetti Mansion (Starfish Island)
* M4, basememnt of vercetti mansion
* Katana, Driveway next to yur Mansion
* Flamethrower, Rockstar pool
* Sniper Rifle, Vercetti hedge maze corner
* Uzi9MM, deck of gang house (Prawn Island)
* Uzi9MM, staircase near shack (Downtown)
* Molotiv Cocktails, Tacho Place corner
* Flamethrower, near garage (Vice Port)
* Ingram, next to Van
* Bazooka, Pool of Hooker inn
* Colt .45, next to garden by Cortez Yacht (Ocean Beach)
* Knife, in alleyway near pole Position
* Baseball bat, in alleyway behind Ocean view
* Brass Knucles, near Baseball bat in garage
* Uzi 9mm, behind pay and spray
* Teargas, police station back lot (Washington Beach)
* Nightstick, inside police station, lockers
* Shotgun, mall carpark
* Uzi 9mm, next to house
* Meat Cleaver, behind pizza shop (Vice Point)
* Golf Club, inside leaf links (Leaf Links)
=====================================================================
9. Weapon Descriptions
=====================================================================
Thanx to Segosa
Fists/Feet: Well, they are your fists and feet! what do you expect! you can use
them for punching, kicking and head butting. they aren't very useful against
armed opponents though.
Brass Knuckles: A big improvement over normal fists, they make a funny sound
when you punch someone. punch a man and he will be down on the floor.
Screwdriver: Probably the least powerful Melee weapon there is. Quite fun. For
about 5 seconds.
Golf Club: In Vice City, the golf club is NOT for playing golf, can be found to
the right as you enter the actual golf club in Vice City. Another way to get it
is by entering a Golf Cart when your Melee slot is empty.
Hammer: Its fun to destroy cars with this weapon, or hit people, or anything
for that matter.
Nightstick: This is the weapon the police use. To get one, either kill a cop,
or enter the police station in Washington beach, and go in the room on the
left. But you will get 2 star wanted level.
Baseball Bat: Used for Cracking heads instead of Baseballs. Can be found behind
the Ocean View hotel (Your first hideout).
Meat Cleaver: Knife used by chefs, and you!
Katana: One of my favourite Melee weapons, you can chop peoples heads off, and
stab them in their stomach with this! can be found in the Tarbrush Cafe in the
North Point Mall.
Chainsaw: My other favourite Melee weapon! Just keep Circle Pressed down while
running at people and they'll be dead! This is the only weapon that makes blood
splatter on the screen. If you are standing over a dead person, press circle
again to stick the chainsaw into their corpse and send blood everywhere!
Grenades: Hold down Circle button to throw them, the longer you hold the button
down, the further they get thrown, after you've thrown them, they'll explode
after a few seconds.
Molotov Coctails: Same Throwing technique as the Grenades, but this time when
it hits the ground, it will explode into a ball of flames and burn anyone who's
near enough.
Tear Gas: only 1 location for this, its by the Police Station in Washington
Beach. you only get 4 so use them wisely, use the Grenade/Molotov technique to
throw them, and instead of flames or explosion, a load of tear gas will come
pouring out!
It will kill people if they stand in it for too long, even you. It does nothing
to cars, and the game frame rate will slow down for some reason while you use
them.
Remote Grenades: Just like normal grenades, except that you decide when they
explode! Once you have thrown one, you will have a detonator in your inventory,
you will need to detonate the grenade before you can throw another.
~NOTE~
There is a glitch when you get 100% in the game, Since you get infinite ammo,
when you throw a remote grenade, the game will think you have infinite of the
detonators, so you wont be able to get rid of them! the only way to be able to
use any other weapons again is to die or get busted, or you could buy a weapon
from any shop, then, you will still have the remote in your inventory, but as
long as you don't select it, you will be able to use any other weapons.
Colt .45: Simple weapon, not powerful at all. just aim and shoot.
Colt Python: The ultimate pistol, One hit kill. Slow reload rate though.
Chrome Shotgun: Simple Shotgun, it's like the one in GTA3, you get 5 rounds
when you enter a police car, but there are better shotguns around...
Spaz Shotgun: The best Shotgun in the game, One hit kill, it has can fire 8
shots, then it needs to reload, takes less than 2 seconds to blow up a car.
Stubby Shotgun: Its a lot like the Chrome Shotgun, except it kills in one hit
like the spaz. It needs to reload after each shot
Tech-9: My least favourite Sub Machine Gun, you can run while firing, but it
takes a lot of time to kill a person.
Ingram Mac 10: My favourite Sub Machine Gun, you can run while firing and it
doesn't take much to kill a man
Uzi 9mm: Its an OK Sub Machine Gun, you CAN'T run while firing, but it has a
decent firing rate.
MP5: The most powerful Sub Machine Gun, you CAN'T run while firing, but its
power makes up for that big time!
Ruger: The first Assault Rifle you'll get, not the best though. it fires quite
slow. And kills a man in one shot.
M4: Very nice gun. Fires quite fast. An all round decent gun.
Rocket Launcher: The king of destruction! Aim. Fire. That's all you need to
know.
M60: Kills in one shot but hasn't got a very good fire rate
Flamethrower: Flame people! Its great fun, just aim and fire, Flames will come
out and burn anyone in their way
Minigun: Also known as the Gatling Gun, takes 1 second to start firing, then
fires at an amazing rate, can destroy a vehicle in less than a second, and kill
a man immediately.
Sniper Rifle: Its just like the Sniper Rifle in GTA3, reloads slow too.
PSG-1: Most accurate Sniper Rifle. Reloads quite fast.
=====================================================================
10. Copyright/Credits
=====================================================================
This document and all of its content is copyright of Psy (Simon Elliott) and
Segosa. All information in this document was written by Psy + Segosa and all
contributed information will be credited. The only sites the guide is available
on is www.GameFAQs.com and our own sites. If you would like this guide on
you're site, please Email me requesting permission to, and we will probably
allow you to do so, However, the guide must not be changed in any way.
Rockstar Games + Rockstar North - For producing this masterpiece!
Me (Psy) - For taking the time to write it.
Segosa - For Helping Out A Lot.
Wallaya - Letting me use what he had in his Weapons Guide. Thanx man!
© 2002 Psy.