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GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ
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Author: John H. Hoffnagle IV (Lancet Jades)
Author's Homepage:
http://www.evermoreforums.com/forums/index.php
Version: 2.96 (completed March 25th, 2018)
Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
Visit SpriteFan274's GTAVC guide on GTAforums.com for alternate strategies and
discussion about special vehicles in this game! His guides include thorough
and comprehensive coverage on all versions of the game for all platforms.
Of particular note are PC exclusives and the "On Mission = 0", or OM0 trick,
which allows for several additional vehicles to be obtained that are otherwise
unobtainable entirely, including an AP Maverick!
Link below:
http://gtaforums.com/topic/849405-gta-vc-special-vehicle-guide/
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ABOUT
==============================================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up.
This guide was written with the original version, NOT the Double Pack version,
the Haitian-friendly version, the Xbox version, or the PC and Mobile versions.
In these other versions, some vehicles may be different, and I will note any
instances where possible. PC and Mobile also have many new tricks and
strategies available due to features exclusive to those versions, however this
guide will exclude all such information.
CAUTION! This guide may inadvertently contain spoilers! Although this guide
does not intend to spoil anything, due to the nature of the guide, it may
spoil names of people, places, or missions.
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TABLE OF CONTENTS
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1: Terms in the guide
2: Garage information
3: Proofed vehicles
3.1 - AP SC[White] Admiral
3.2 - AP SC[Silver] Admiral
3.3 - BP/FP/EP Squalo
3.4 - FP/EP Squalo
3.5 - BP/FP/EP PCJ-600
3.6 - BP/FP/EP Sabre Turbo
3.7 - FP/EP Hotring Racer
3.8 - FP Infernus
3.9 - FP Cheetah
3.10- FP Banshee
4: Unique vehicles
4.1 - Spand Express (1st of 2)
4.2 - Spand Express (2nd of 2)
4.3 - Love Fist (1st of 2)
4.4 - Love Fist (2nd of 2)
4.5 - Romero's Hearse
4.6 - FP Romero's Hearse
5: Specially Colored/Featured vehicles
5.1 - SC[White] Admiral
5.2 - SC[Black] Washington
5.3 - SC[Silver] PCJ-600
5.4 - SC[Black/Purple] Bobcat
5.5 - SC[Bright blue] PCJ-600
5.6 - SC[Black] Admiral (1st of 2)
5.7 - SC[White] Walton
5.8 - SC[Gold] Stretch
5.9 - SC[Black] Sentinel
5.10- SC[Black] Pony
5.11- SC[Black] Admiral (2nd of 2)
5.12- SC[Bright blue] Maverick
5.13- SC[Black] Voodoo
6: Unobtainable special vehicles
6.1 - SC[Black] Maverick
6.2 - Heavy Admiral
6.3 - Heavy Sentinel
6.4 - PPT Cuban Hermes
6.5 - AP/PPT Voodoo
6.6 - PPT Voodoo
6.7 - AP/PPT SC[Silver] Admiral
6.8 - SC[Black] Stretch (1st of 3)
6.9 - SC[Black] Stretch (2nd of 3)
6.10- SF[Briefcases in trunk] Oceanic
6.11- Heavy Securicar
6.12- SF[Open trunk] Taxi
6.13- SC[Gold] Stretch
6.14- Super Angel
6.15- SC[Black Stretch] (3rd of 3)
6.16- BP/FP/EP Sanchez
7: Rare vehicles
7.1 - SC[White] Infernus
7.2 – Sparrow
7.3 - Deluxo
7.4 - Sabre Turbo
7.5 - Sandking
7.6 - Hotring Racer
7.7 - Cuban Jetmax
7.8 - Zebra Taxi
7.9 - Skimmer
7.10- Sea Sparrow
7.11- Rhino
7.12- Hunter
7.13- SC[Black] Sanchez
7.14- SC[Black] Rancher
7.15- Bloodring Banger
7.16- Glitched vehicles
8: Breakdown by special quality
9: Mission list
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate
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*1* TERMS IN THE GUIDE
==============================================================================
This is a listing of all the special terms used in this guide.
BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: all
four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun.
NOTE: This proofing does NOT prevent the windshield from being shattered by
gunfire, nor does it stop gunfire from popping the tires.
FP - Fireproof. Immune to all incendiary weaponry, and to catching fire.
Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower,
can set fire to it.
EP - Explosionproof. Immune to explosive damage. This includes grenades,
rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles.
DP - Damageproof. Immune to physical damage. This includes punching the
vehicle, or using a melee weapon on it, as well as running into anything.
This also prevents the car from taking cosmetic damage, however, bumps and
scrapes CAN cause the doors to open (but they won't take damage). It is
worth noting that although motorcycles, boats, and helicopters CAN have this
property flagged on them, it will not produce any affect and they will
accumulate damage and be destroyed just like normal, even despite being DP.
AP - All-proof. This is BP/FP/EP/DP, all in one. The only ways to damage the
vehicle are flipping it over, getting hit by a Rhino, dunking it in the
water, or the Destroy All Cars cheat.
PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by
spike strips. This is NOT included in the AP property, and also is not
preserved when storing vehicles in a garage.
Absolute limit (garages) - The maximum number of vehicles that can be stored
in a single garage is four (4). Trying to fill a garage past this limit
results in vehicles being deleted until only four are left.
Clearance (garages) - How high the roof is. Necessary to consider for larger
vehicles. Large clearance allows any vehicles, whereas medium clearance
denies entry to large vehicles, such as trucks like the Yankee and Mule, and
most notably, the Rhino.
Common Knowledge (credit) - This is a well-known special vehicle from long
before I wrote this guide, and as such, it is impossible to know to whom to
attribute its discovery.
Confirm - To "confirm" a car is to open and close the door of a garage
where you stored a vehicle obtained during a mission. As garages only
repair vehicles outside of missions, if you stick it in a garage mid-
mission, save, and then re-load, the car won't be there. Confirming is
essential to keep vehicles obtained DURING missions, otherwise, expect
to lose your spoils.
Description - A description of unique color/feature vehicles and why they are
unique. Usually involves a unique color scheme or features that do not
normally occur on the vehicle.
Formulated by - This is who informed me of the strategy to obtain the vehicle.
Vehicles that were pointed out to me, but where I was given no strategy to
obtain it often lead to me developing the strategy, although most will have
the same entry for Discovered and Formulated by.
NOTE: Vehicles that are given to you or are made very obviously available are
not given strategy credit, primarily because they are too simple to even call
a strategy. "Get inside and drive to a parking spot" really isn't deserving
of credit.
Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and
also maintains the very unique property of being unstoppable and immovable,
in that it will effortlessly push other vehicles around, and be resistant
to the same from other vehicles. Doing that, however, rapidly destroys the
car as heavy does NOT shield it from damage. This property will not be
preserved by garages, and thus cannot be saved.
Jack - Slang term for stealing a car. Given that the game's name does involve
the crime of vehicle theft, it is a commonly used term in the guide. The vast
majority of vehicles that will be used during the game will be stolen or used
without explicit permission of the owner.
Manual aim weapon - Any gun that can be manually aimed. This includes the
AK-47, M4, both sniper rifles, and the M60 heavy machinegun.
Palette - The normal selection of colors the vehicle has. Random spawns and
Pay n' Sprays draw from a car's palette for colors when generated. Cars with
a special color are special because the color is not normally found in that
vehicle's palette.
Physical limit (garages) - How many vehicles can actually be squeezed in.
Motorcycles can almost always be squeezed in to hit the absolute limit of 4
vehicles.
Reliability (garages) - How reliable it is. Low reliability results in cars
often getting eaten, or losing their property. This can be for a variety of
reasons, but often is a result of being too close to a road, and thus prone
to accidentally opening as you drive by.
Super - A powered-up version of a vehicle. A super vehicle has higher
acceleration, top speed, turning, and traction than the normal version. This
property will not be preserved by garages, and thus cannot be saved.
Technical limit (garages) - This is the number of vehicles that can be stored
in a garage before the game refuses to open the door for new vehicles. This
limit is four (4) vehicles for any garage.
Unique - This vehicle has a unique name displayed and is found in story
missions only, or other limited availability missions, and thus can be
permanently missed on a playthrough if not obtained when the chance is
available.
Unlocked - Denotes a vehicle that is only infinitely available either
through story missions and/or by unlocking it at some point through the
story, whether by completing a mission, finishing a side mission, or even a
vehicle that is only available during a side mission, but is repeatedly
available by doing the mission over and over at your leisure. These vehicles
cannot be missed permanently.
Unobtainable - A vehicle that cannot be either obtained or permanently stored
for various reasons. This may be a result of being unable to ever drive or
even approach the vehicle (due to cutscenes or locked doors) or because it
will lose its special property(ies) if stored in a garage.
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*2* GARAGES
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Knowing your garages is essential, as they store your vehicles. Learn them,
and it will serve you invaluably. The first number is the technical limit,
and the number in parenthesis is the physical limit. The physical limit is
assuming a small- to mid-sized car, such as the Blista Compact, or Admiral.
If you're looking to store motorcycles, the physical limit is likely double,
or even triple, the listed limit.
The absolute limit of all garages is four (4). Do not attempt to fill a
garage past this number, or you WILL lose vehicles from the garage.
OCEAN BEACH SAFEHOUSE:
~1 (1) space, high clearance, very reliable. (x1)
LEAF LINKS CONDO:
~1 (1) space, medium clearance, very reliable. (x1)
CASA DE LOCO:
~1 (1) space, medium clearance, very reliable. (x1)
VERCETTI ESTATE:
~2 (3) spaces, medium clearance, pretty reliable. (x1)
HYMAN CONDOS:
~2 (5) spaces, high clearance, incredibly unreliable. (x1)
~2 (2) spaces, high clearance, reliable. (x2)
NOTE: Putting more than one vehicle in the large garage can often cause them
to be eaten, and often affects the other two garages' contents. In the worst
cases, it can even affect ANY garage in the game, so don't use it unless
necessary! If you must, putting only one vehicle in usually doesn't cause
problems.
SUNSHINE AUTOS:
~2 (4) spaces, high clearance, very reliable. (x4)
==============================================================================
*3* PROOFED VEHICLES
==============================================================================
These vehicles all have a special proofing, granting them immunity from one or
more forms of damage.
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3.1 - AP SC[White] Admiral
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Mission: In the beginning (Start of the game)
Difficulty: ***
Mission failure? No
Required: !!!CHEATS!!!
Discovered by: 4emp2008
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Description: A bright, white Admiral. This color is different from the normal
duller white in the regular palette. It is also AP, providing protection
against all hazards except rolling over, contact with the Rhino, stinger
strips, and water.
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STRATEGY: At the end of the cutscene with Ken parking near his office,
activate the "Blow up all vehicles" cheat (R2, L2, R1, L1, L2, R2, Square,
Triangle, Circle, Triangle, L2, L1). If done correctly, the Admiral will blow
up, but Tommy will be unharmed. Now, the hard part: earning the money to buy a
safehouse with a garage!
Spawn a Rhino (Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1,
Triangle, Circle, Triangle), get inside and activate Vigilante, then exit and
move away. Use the Blow up all cars cheat again to destroy the targets (and
the Rhino). Spawn a new Rhino, get inside to advance to the next Vigilante
level, and repeat. After level 7, you will have enough to afford the Links
View Condo.
Spawn one last Rhino, then push the destroyed carcass of the Admiral towards
the Links View safehouse. Once there, push it up against the purchase icon.
Stand atop the wreckage and purchase the property. With luck, the car should
remain there through the purchase cutscene. Now, simply push it to the nearby
garage and inside. Once repaired, it should be AP and retain the unique white
color of Ken's Admiral!
<<Formulated by: 4emp2008>>
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3.2 - AP SC[Silver] Admiral
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Mission: Guardian Angels (Juan Garcia Cortez)
Difficulty: *
Mission failure? No (YES for Xbox version)
Discovered by: Common knowledge
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Description: A silver Admiral. more gray than the normal silver random color.
It is also AP, providing protection against all hazards except rolling over,
contact with the Rhino, stinger strips, and water.
------------------------------------------------------------------------------
STRATEGY: Simply complete the mission. After it ends, head to the intersection
just south of where you end the mission, and then turn east. The Admiral
should be waiting there at the intersection, AP and with unlocked doors. Stick
it in a garage immediately, as this is without a doubt the BEST vehicle in the
game.
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NOTE: I've heard reports that this car vanishes after the final cutscene on
the Xbox version, thus requiring you to fail the mission to obtain it on that
version. Supposedly parking a car in front of it beforehand allows you to
still obtain it without failure.
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3.3 - BP/FP/EP Squalo
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Mission: Supply & Demand (Ricardo Diaz)
Difficulty: ***
Mission failure? YES
Discovered by: GTA_Loco
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STRATEGY: Kill Lance after the race starts to fail the mission, then beach the
boat and push it to a garage. Try for a spot near Hyman Condos, near the
Stadium, and push it into the big garage at the condo. The difficulty is
solely in the push from the beach to the garage, and that's not really
difficult, just tedious. Be careful using the big garage, though, as it can
sometimes lose vehicles (due to proximity to the street, and tendency to open
anytime you drive nearby), and in particularly bad cases, can even cause
vehicles in other garages to vanish.
<<Formulated by: GTA_Loco>>
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NOTE: This Squalo is also DP, but the DP property does not function for boats,
so it will accumulate collision damage as normal.
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3.4 - FP/EP Squalo
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Mission: Supply & Demand (Ricardo Diaz)
Difficulty: ***
Mission failure? YES
Discovered by: Grandtheftwiki.com
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STRATEGY: To obtain this version of the Squalo, kill Lance after reaching the
deal, while he and Tommy are fighting their way back to Diaz's mansion. Beach
the boat near Hyman Condos (by the Stadium), and push it into the big garage
there. The difficulty is solely in the push from the beach to the garage, and
that's not really difficult, just tedious. Be careful using the big garage,
though, as it can sometimes lose vehicles (due to proximity to the street, and
tendency to open anytime you drive nearby), and in particularly bad cases, can
even cause vehicles in other garages to vanish.
<<Formulated by: GTA_Loco>>
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NOTE: This Squalo is also DP, but the DP property does not function for boats,
so it will accumulate collision damage as normal.
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3.5 - BP/FP/EP PCJ-600
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Mission: Bar Brawl (Tommy Vercetti)
Difficulty: *****
Mission failure? No
Required: Rhino tank (save it at Vercetti Estate)
Discovered by: Unknown
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STRATEGY: Will write a strategy later, but in the meantime here is a video
showing the trick:
https://www.youtube.com/watch?v=5pRLE81geSE
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3.6 - BP/FP/EP Sabre Turbo
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------------------------------------------------------------------------------
Mission: The Driver (Malibu asset)
Difficulty: ****
Mission failure? YES
Required: Adrenaline pill, sniper rifle; Rhino
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY 1 (only for the original PS2 release version):
When the race begins, instead of racing, drive north until you reach the sharp
left turn. Take the turn and head down that road until you're in front of
the pizza shop. Get out, and at about 2:00 into the race, grab the adrenaline
pill behind the building to the south and ready your rifle. When Hilary comes
over the nearby bridge, snipe him out. You'll fail the mission for killing
Hilary. Now, push the car to your garage. Or better yet, just push it until
the door (normally locked) is open enough that you can get in, and then drive
it to the garage. When Hilary falls out he'll leave the door open partway,
but it is sometimes still too narrow to actually get inside.
<<Formulated by: Common knowledge>>
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STRATEGY 2 (for later versions of the game):
Park a Rhino tank in the Vercetti Estate garage. After the race starts, head
there, collecting a police bribe on the way. Fetch the Rhino and drive to the
east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza),
and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will
show up at around 2:10. When he does, make sure he doesn't drive around you.
Hit his car with the tank to blow it up and fail. Then proceed to push it to
a garage, taking care that it doesn't vanish.
<<Formulated by: MC>>
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NOTE: In the PC and Double Pack (Xbox) versions, this car apparently has no
special proofings, making it a basic Sabre Turbo, like the one available at
Sunshine Autos.
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3.7 - FP/EP Hotring Racer
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Mission: Hot Ring (Hyman Stadium)
Difficulty: *****
Required: Lots of luck and tenacity
Discovered by: GTA_Loco (existence); Chester721 (how to obtain)
------------------------------------------------------------------------------
STRATEGY: This is the Hotring Racer provided for the race. Long thought to be
unobtainable, an esoteric method of keeping it has been found! Two videos are
provided below for your viewing pleasure, as it would be quite difficult to
describe what to do accurately.
https://www.youtube.com/watch?v=HrlUAGIAgxA (done at the start of the game)
https://www.youtube.com/watch?v=3gpIEncOYpE (done after achieving 100%)
Attempting this after 100% completion has the perk of vehicles having double
their normal durability. As seen in the first video, the vehicle's health is
dangerously low by the time he finally succeeds. So that this is not entirely
reliant on the videos, I will provide a short write-up of the strategy used,
although keep in mind I have not successfully acquired one myself.
When the race begins, begin driving and turn to the right, into the pitch
black area in the wall. Continue turning until you're facing roughly 180
degrees from how you started the race. Drive against the corner that your car
will lodge against and keep going, turning to the right. Over the course of a
couple of minutes, the car should begin turning on its side, with the wheels
against the wall to the left.
Continue like this, accelerating and turning, and hopefully you will gradually
turn the car until its vertical and beginning to go through the floor. Proceed
and after a couple more minutes it will hopefully fall through the floor and
flop to the ground.
When (and if) it falls through without being destroyed, hope that it lands on
its wheels, as it could easily land on its roof, or bounce around and take
enough damage to destroy it. Assuming it successfully lands, there is one last
challenge to overcome. The world is black, dark, and without form. All is as
it was when the world first coalesced into being. Cars and icons still spawn,
though, giving a small sense of direction.
The goal now is to make it to the Downtown Ammu-Nation, to enter the rifle
range and return color and shape to the world. When starting out, you will be
behind the stadium, so begin feeling your way around the outside, using the
parked cars as landmarks to determine progress. Work your way to the east as
best as possible. The major landmark to look for is the police bribe in the
alleyway with the Hyman Condo safehouse. From there, you'll want to exit the
alley the way you entered (head west), then turn south once you feel you've
reached the road. Head in that direction until you can see the icons at the
hospital, then turn east once again. Feel around for the Ammu-Nation door,
and look for the pink glow indicating the counter. Head to the right of it to
enter the rifle range.
Once inside, color has returned! Exit the rifle range and return (on foot!) to
the Hotring. It will be waiting behind the stadium. Carefully drive it to the
garage at Hyman Condo, park it inside, and get out. Pull out a weapon and
destroy the Hotring! The race will end due to your car being destroyed, and
you will be teleported to the stadium entrance. Run back to the garage and if
all went well, your shiny new FP/EP Hotring will be sitting inside, good as
new! If it isn't... well, you'll have to try again.
<<Formulated by: Chester721, videos by 4emp2008, and rtyuijhggff>>
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3.8 - FP Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Start a race and then rush to the finish line. Wait for the other
cars to finish. After the race is over, corner the car you desire. Take out an
assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to
a garage. Just remember, the doors are locked, so don't get out until it's
safely in a garage!
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3.9 - FP Cheetah
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Start a race and then rush to the finish line. Wait for the other
cars to finish. After the race is over, corner the car you desire. Take out an
assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to
a garage. Just remember, the doors are locked, so don't get out until it's
safely in a garage!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
3.10 - FP Banshee
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Sunshine Autos Street Races
Difficulty: ***
Required: Manual aim gun is recommended
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Start a race and then rush to the finish line. Wait for the other
cars to finish. After the race is over, corner the car you desire. Take out an
assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to
a garage. Just remember, the doors are locked, so don't get out until it's
safely in a garage!
------------------------------------------------------------------------------
==============================================================================
*4* UNIQUE VEHICLES
==============================================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
Always remember to confirm vehicles stored during a mission, whether you
finished the mission successfully, or failed and need to retry it.
------------------------------------------------------------------------------
4.1 - Spand Express (1st of 2)
------------------------------------------------------------------------------
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Mission: Jury Fury (Ken Rosenberg)
Difficulty: *
Mission failure? No
Required: The Ocean Beach garage
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Attack the southern juror's car and he'll attempt to flee. Before
getting far, he'll be blindsided by this Spand Express truck. Stick it in the
Ocean Beach garage (the only one big enough), and confirm it after the
mission. Make sure to buy that garage before attempting the mission! Complete
R3 missions like Firefighter or Paramedic to easily earn the money needed.
------------------------------------------------------------------------------
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4.2 - Spand Express (2nd of 2)
------------------------------------------------------------------------------
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Mission: Riot (Ken Rosenberg)
Difficulty: **
Mission failure? No
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Complete the mission up until you have to destroy the trucks.
Destroy two of them, then take the last one to your Ocean Beach garage (the
only one big enough). Once it is inside, destroy it and finish the mission.
Let the garage close and open, and there's your truck! Make sure to buy that
garage before attempting the mission! Complete R3 missions like Firefighter or
Paramedic to easily earn the money needed.
<<Formulated by: Common knowledge>>
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4.3 - Love Fist (1st of 2)
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------------------------------------------------------------------------------
Mission: Psycho Killer (Love Fist)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Finish the mission normally and you'll be left with the Love Fist
limo, assuming you used it and it survived the mission. Take it to a garage.
Alternatively, you can drive straight to a garage, park it, blow it up, then
let the garage close and open to repair it. This fails the mission, but is
even easier.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside
of the V-Rock station after completing their mission string, thus rendering it
merely rare (you unlock it) as opposed to unique.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.4 - Love Fist (2nd of 2)
------------------------------------------------------------------------------
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Mission: Publicity Tour (Love Fist)
Difficulty: **
Mission failure? YES
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Complete the mission until the bomb is defused, then drive to a
garage, destroy it (or snipe Love Fist) to fail the mission, and let the
garage close then re-open.
------------------------------------------------------------------------------
NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside
of the V-Rock station after completing their mission string, thus rendering it
merely rare (you unlock it) as opposed to unique.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.5 - Romero's Hearse
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Mission failure? No
Required: Sniper rifle and mission failure for strategy 2
Discovered by: Common knowledge
------------------------------------------------------------------------------
Strategy preamble: These specific Romero's Hearses are NOT parked alongside
the Well-Stacked Pizza. The one that is parked there is also FP. This hearse
actually has a unique secondary color (black), but the Romero's Hearse doesn't
use that secondary color in its model, so there's no way to see this in-game.
Both are still unique, however, so take your pick (or fail the mission and
obtain multiples).
Also, there are four variants of the hearse, each with a different setup in
the back. There are three possible coffins (a blue coffin and two different
style brown coffins) and one with no coffin.
------------------------------------------------------------------------------
STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral
from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine
Autos is a good location, but Hyman Condo works too), park the Voodoo inside,
then return to the funeral. Jack the Romero's Hearse along the side of the
road and take it to a garage as well. Return one last time and pursue the
final hearse that started out parked next to the pizza shop (that is the FP
hearse). It may have been driven off in the meantime, so chase it, corner it,
and jack it. Return to the garages you stored the first two vehicles in to
confirm them, then park the final hearse in a garage.
<<Formulated by: Militia>>
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STRATEGY 2: If the above strategy offers too much difficulty, or you want to
collect multiple colors of coffin in the rear of the hearse, you can fail the
mission by sniping the target from as far away as possible. The mission will
fail because Tommy didn't make it clear the Cubans were behind the kill. At
this point, run to the funeral and jack whichever vehicle you intend to keep.
A good sniping spot is the road south of the funeral, just slightly north of
the telephone pole on the west side of the street, south of the road to the
junkyard.
This only allows obtaining one vehicle per attempt usually, as the game will
delete the vehicles if you move too far from them, even if you don't use any
other vehicles in-between. But this will allow an unlimited number of
attempts at vehicles in the mission.
<<Formulated by: Lancet Jades and Christopher Fuentes>>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.6 - FP Romero's Hearse
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Mission failure? No
Required: Sniper rifle and mission failure for strategy 2
Discovered by: Grandtheftwiki.com
------------------------------------------------------------------------------
Strategy preamble: This fireproof Romero's Hearse is the one that is parked
beside the Well Stacked Pizza store at the funeral. The other hearse has a
special (but invisible) secondary color, but is NOT fireproof.
Also, there are four variants of the hearse, each with a different setup in
the back. There are three possible coffins (a blue coffin and two different
style brown coffins) and one with no coffin.
------------------------------------------------------------------------------
STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral
from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine
Autos is a good location, but Hyman Condo works too), park the Voodoo inside,
then return to the funeral. Jack the Romero's Hearse along the side of the
road and take it to a garage as well. Return one last time and pursue the
final hearse that started out parked next to the pizza shop (that is the FP
hearse). It may have been driven off in the meantime, so chase it, corner it,
and jack it. Return to the garages you stored the first two vehicles in to
confirm them, then park the final hearse in a garage.
<<Formulated by: Militia>>
------------------------------------------------------------------------------
STRATEGY 2: If the above strategy offers too much difficulty, or you want to
collect multiple colors of coffin in the rear of the hearse, you can fail the
mission by sniping the target from as far away as possible. The mission will
fail because Tommy didn't make it clear the Cubans were behind the kill. At
this point, run to the funeral and jack whichever vehicle you intend to keep.
A good sniping spot is the road south of the funeral, just slightly north of
the telephone pole on the west side of the street, south of the road to the
junkyard.
This only allows obtaining one vehicle per attempt usually, as the game will
delete the vehicles if you move too far from them, even if you don't use any
other vehicles in-between. But this will allow an unlimited number of
attempts at vehicles in the mission.
<<Formulated by: Lancet Jades and Christopher Fuentes>>
------------------------------------------------------------------------------
==============================================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
==============================================================================
These vehicles all have some special color or feature that the vehicle does
not normally have. A detailed description of what makes them special will be
contained within each entry.
------------------------------------------------------------------------------
5.1 - SC[White] Admiral
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: In the beginning (Start of the game)
Difficulty: *****
Mission failure? No
Required: Enough money to buy a safehouse with a garage
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A bright, white Admiral. This color is different from the normal
dull white found in the regular palette.
------------------------------------------------------------------------------
STRATEGY 1: This is the car Ken drives in the opening scenes. It is tricky to
keep, as you will have no garages, making storage a problem. A good idea is to
go do the Paramedic missions while leaving this stored near the hospital. Vice
City's engine keeps the last two vehicles you used in memory, so long as the
door remains open. So, get out of your Admiral, leaving the door open, and do
the Paramedic missions. If you lose the Ambulance though, be careful, as you
cannot take any other vehicle, lest your Admiral be deleted.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
STRATEGY 2: Park the Admiral behind the Well Stacked Pizza north of the police
station in the middle of the island. Complete the pizza missions for extra
money (usually around $5500), and use it to buy the safehouse. The pizza
missions are quicker and easier than Paramedic, and the bike used has radio.
If it doesn't earn enough money, it should put you close to the needed amount.
Remember, if you lose your vehicle, start a new game, as it may be difficult
to amass the money needed without losing the Admiral.
<<Formulated by: Christopher Fuentes>>
------------------------------------------------------------------------------
STRATEGY 3: If the above strategies don't pan out, do whatever else you can
for money; robbing stores can be a good alternative, so long as you mind the
wanted level. Messing this up can be bothersome, but unless you almost have
enough for the safehouse, another try is just a new game away.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: On the PC version, this Admiral apparently spawns outside of the
Vercetti Mansion after completing the mission "Keep Your Friends Close," thus
rendering it merely rare (you unlock it) as opposed to unique. This has also
been confirmed for the Xbox Double Pack version.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.2 - SC[Black] Washington
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: All Hands on Deck! (Juan Garcia Cortez)
Difficulty: *****
Mission failure? No
Required: Mission failure for a MUCH easier method
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Washington. This color can be produced
via the Black Traffic cheat, too.
------------------------------------------------------------------------------
STRATEGY 1 (no failure): Upon starting the mission, jump down to the lowest
level of the boat (in the back). Various enemy boats should be nearby,
including a Speeder. Pull out a rifle (assault or sniper) and take out the
driver. Most of the time, the boat should turn towards you; if so, press the
vehicle enter button to get in. Once driving the Speeder, head back to the
docks with the black Washingtons. DO NOT get inside one, otherwise the mission
will fail.
Begin pushing the Washington to the Ocean Beach garage using only Tommy's
body. This is a long, arduous push, and sometimes the Washingtons may become
too "heavy" to push. Taking too long also triggers a cutscene, so act with as
much haste as possible. Once the Washington is inside the garage, return to
your boat and complete the mission. Afterwards, return to the garage to
confirm the vehicle. Just be sure NOT to get inside any other vehicle on your
way back to the garage, or else the Washington will vanish!
<<Formulated by: 4emp2008>>
------------------------------------------------------------------------------
STRATEGY 2 (with failure): Follow strategy 1, but instead of pushing to the
Ocean Beach garage, push a Washington close to where Cortez's mission marker
was (the southern-most marina gate). Get inside the Washington and the mission
will fail. The Washington should still be there after the cutscene, as it was
close enough to where Tommy ends up after the mission ends.
<<Formulated by: MC>>
------------------------------------------------------------------------------
NOTE: Apparently, in the Xbox Double Pack version of his game, the Washingtons
in this mission are white, not black. The white is the same color as ones
found on the street, so they are no longer unique.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.3 - SC[Silver] PCJ-600
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A bright silver PCJ-600. This is a very unique color for the
bike.
------------------------------------------------------------------------------
STRATEGY: Simply start the mission and go to the weapon drop point. This
PCJ-600 is just sitting there for you. Complete the mission and store it. If
you're going for other vehicles in this mission, stick it in a garage and
proceed to get the other vehicles, confirming it afterwards.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.4 - SC[Black/Purple] Bobcat
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: **
Mission failure? No
Required: Manual aim weapon (preferably a sniper rifle)
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Bobcat with metallic purple-red panels
along the side. It is a nice looking combo that cannot be reproduced with the
Black Traffic cheat, due to the color of the sides.
------------------------------------------------------------------------------
STRATEGY: Complete the mission up until you get to the two people in the
Bobcat, then snipe the driver. The passenger will rush you with a shotgun, so
kill him off quickly. Get in the Bobcat, and store it in a garage. Be careful
not to get too close though, as the doors are locked. If they speed off, the
only option is to corner them and snipe the driver - not an easy task. Once
the mission is over, go confirm the truck, and gaze at its pretty purple side
panel.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.5 - SC[Bright blue] PCJ-600
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Autocide (Assassination contract)
Difficulty: *
Mission failure? No
Required: Nothing
Discovered by: Grandtheftwiki.com
------------------------------------------------------------------------------
Description: Although PCJ-600s come in two different blue colors already, this
one is a third, unique shade of blue.
------------------------------------------------------------------------------
STRATEGY: The final target of this mission drives this motorcycle. After
killing him, simply claim his motorcycle as your trophy and drive it to a
garage.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.6 - SC[Black] Admiral (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Check Out at the Check In (Assassination contract)
Difficulty: ***
Mission failure? No
Required: Flamethrower or molotovs
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Admiral. A sturdy, reliable vehicle for any
purpose except extreme speed.
------------------------------------------------------------------------------
STRATEGY: Complete the mission up until the point you must escape the airport
and drop the package off at Ammu-Nation. At this point, several black Admirals
will chase you, with gunners mounted on the roof. Get to a safe location, and
take out the gunner of the target vehicle, then set fire to the car. The
driver will get out and run off, leaving the normally locked door open. Get
in, drive to a garage (preferably the close Sunshine Auto garage, if you own
it), then grab another vehicle and complete the mission. Confirm the car, and
it's yours!
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving
a last resort for someone who absolutely needs this vehicle and has nothing
left to lose.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.7 - SC[White] Walton
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Gun Runner (Phil Cassidy)
Difficulty: ***
Mission failure? No
Required: Manual aim weapon
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A plain white Walton. Looks quite simple (and it is), but special
nonetheless.
------------------------------------------------------------------------------
STRATEGY: Simply snipe the driver of one of the white Waltons, then store it
in a garage. After collecting all weapons, and destroying all other trucks,
destroy this in the garage, then let it close and open, and voila, your very
own white Walton! Be careful, because if you do too much damage to the gun
runners before taking a truck, they call in continual reinforcements with
SMGs on Faggios. This will make it very difficult to get into the Walton and
make it to a garage intact.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.8 - SC[Gold] Stretch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Martha's Mug Shot (Film Studio asset)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A golden-colored Stretch limo. Very nice looking and classy.
------------------------------------------------------------------------------
STRATEGY 1: Follow the Stretch to its destination, then check the road south
of the Malibu. The Stretch should be sitting there, empty and waiting. Take it
to a garage, then finish the mission and confirm it afterwards. Alternatively,
park it somewhere safe, take the pictures, then get in a car and lose the
wanted level. Go back and get the Stretch afterwards. Be sure to only get in
a single car after the Stretch, otherwise it will disappear!
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
STRATEGY 2: While still at the Film Studio, snipe the driver, waste all 12
shots of the camera to fail the mission, then drive it to a garage. This
avoids the hassle of dealing with a wanted level later on, or having to
confirm it.
<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------
NOTE: thehambone93 reports that only method 2 seems to work for the "Haitian
Friendly" PS2 Greatest Hits release of the game.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.9 - SC[Black] Sentinel
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Hit the Courier (Print Works asset)
Difficulty: ***
Mission failure? No
Required: Manual aim weapon
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Sentinel. A reasonable four-door sedan with
decent top speed and average handling.
------------------------------------------------------------------------------
STRATEGY: First, take a car to the Print Works before the mission. Then,
after starting the mission, quickly drive to the drop site and dispose of the
sentries. Don't worry if you get a star or two. Once everyone is dead, stand
in front of the black Sentinel (I stood on the loading ramp to the west) and
ready a sniper or assault rifle, aiming at the driver's seat. Once she gets
in, fire. Once she's dead, stay away, because the car accelerates anyways!
After a couple of seconds, it stops and she falls out dead, along with the
plates. Grab them, and get in. Be careful; the doors lock, so if you are not
going to stay inside the car (due to the wanted level), leave the door open!
From there are two options. If you have just one star (or none), just drive
directly to the end of the mission. Get out (keeping the door open), finish,
then drive to a garage. If you have two or more stars, the alternative is to
get back out immediately, find another car, then use it to lose your wanted
level. Return to the Sentinel and finish the mission. Be sure to ONLY get
inside a single other car, or else the Sentinel will vanish!
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving
a last resort for someone who absolutely needs this vehicle and has nothing
left to lose.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.10 - SC[Black] Pony
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Loose Ends (Assassination Contract)
Difficulty: *****
Mission failure? No
Required: Two (2) Packer trucks
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Pony. A traditional GTA van, the Pony's
performance is what one expects from a van: slow acceleration, mediocre top
speed, and average handling with a slight tendency to tip.
------------------------------------------------------------------------------
STRATEGY: This can be difficult. First, kill off everyone in the area, making
sure NOT to destroy (or even get into) the Admirals or Pony. Once everyone is
gone, drive to Viceport and grab the Packer parked there. To reach it, drive
straight south on the road that runs by Sunshine Autos until it reaches a
point where it turns left as the only route available. The Packer should be
waiting there in the dirt lot to the left (before the turn).
Drive it back, and position it perpendicular to the gate. Run (do NOT drive)
back to Viceport and jack a second Packer, then drive it back to the first
one. Drive it up the first Packer, and over the gate. Then, position it
perpendicular to the gate, and simply drive the Pony up the Packer, over the
gate, and then to a nearby garage. Don't forget to confirm this after the
mission, as with the level of work required, it's both easy and incredibly
annoying to forget.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving
a last resort for someone who absolutely needs this vehicle and has nothing
left to lose.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.11 - SC[Black Admiral] (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Loose Ends (Assassination contract)
Difficulty: *****
Mission failure? No
Required: Two (2) Packer trucks
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Admiral. A sturdy, reliable vehicle for any
purpose except extreme speed.
------------------------------------------------------------------------------
STRATEGY: See the Black Pony strategy (right above this entry). The same
strategy works for this Admiral, although it's easier to get one from the
previous assassination contract.
<<Formulated by: Common knowledge>>
------------------------------------------------------------------------------
NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving
a last resort for someone who absolutely needs this vehicle and has nothing
left to lose.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.12 - SC[Bright blue] Maverick
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Loose Ends (Assassination contract)
Difficulty: *
Mission failure? No
Discovered by: Grandtheftwiki.com
------------------------------------------------------------------------------
Description: The blue color of this Maverick is different from others. It is
the same blue on the final target's PCJ-600 from the Autocide contract.
------------------------------------------------------------------------------
STRATEGY: This is found on top of the Cherry Poppers roof near the end of
the mission. To keep it, just get inside and finish the mission using it.
After the mission has ended, carefully navigate it inside the large garage at
the Hyman Condo safehouse, since that is the only place large enough to
effectively store this. Also, don't forget to confirm the black Pony and/or
Admiral, if either was also obtained during the mission!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.13 - SC[Black] Voodoo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Difficulty: **
Mission failure? No
Required: Sniper rifle and mission failure for strategy 2
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: This is a solid black Voodoo. The typical Haitian gang car has a
nice makeover, but its performance is otherwise identical to the red version
often seen.
------------------------------------------------------------------------------
STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral
from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine
Autos is a good location, but Hyman Condo works too), park the Voodoo inside,
then return to the funeral. Jack the Romero's Hearse along the side of the
road and take it to a garage as well. Return one last time and pursue the
final hearse that started out parked next to the pizza shop (that is the FP
hearse). It may have been driven off in the meantime, so chase it, corner it,
and jack it. Return to the garages you stored the first two vehicles in to
confirm them, then park the final hearse in a garage.
<<Formulated by: Militia>>
------------------------------------------------------------------------------
STRATEGY 2: If the above strategy offers too much difficulty, or you want to
collect multiple colors of coffin in the rear of the hearse, you can fail the
mission by sniping the target from as far away as possible. The mission will
fail because Tommy didn't make it clear the Cubans were behind the kill. At
this point, run to the funeral and jack whichever vehicle you intend to keep.
Two vehicles can be kept this way by getting inside one, then getting back out
and taking a different vehicle to a garage. Afterwards, run back to the site
on foot (don't get in any other vehicle!) and the original vehicle should
still be sitting there.
<<Formulated by: Lancet Jades and Christopher Fuentes>>
------------------------------------------------------------------------------
NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving
a last resort for someone who absolutely needs this vehicle and has nothing
left to lose.
------------------------------------------------------------------------------
==============================================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
==============================================================================
These vehicles cannot be obtained and kept for whatever reason is listed. This
can include any vehicle type from the previous three sections, but as they
cannot be acquired permanently, they do not belong in those sections.
Keep in mind that the key attribute with unobtainable vehicles is retaining
them; some of these can be temporarily obtained and used, but they cannot be
permanently stored for some reason.
------------------------------------------------------------------------------
6.1 - SC[Black] Maverick
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: In the beginning (Start of the game)
Discovered by: GTA_Loco
------------------------------------------------------------------------------
Description: A solid black Maverick helicopter, without the usual white/color
pattern they usually have. Apparently it uses a unique Maverick model as well,
but it matters little due to the fact that...
------------------------------------------------------------------------------
Unobtainable: ...it exists only in the opening cutscene.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.2 - Heavy Admiral
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Jury Fury (Ken Rosenberg)
Discovered by: Andreaz1
------------------------------------------------------------------------------
STRATEGY: After starting the mission, proceed to the south juror's location.
Using a melee weapon, bang up his car, damaging it cosmetically as much as
possible. Once it starts smoking lightly, attack the juror and he will get
inside, then immediately get back out and run off. The car is now heavy. If
you get the cutscene where he hits the Spand Express truck, the car loses the
property though!
<<Formulated by: Andreaz1>>
------------------------------------------------------------------------------
Unobtainable: The heavy property is removed by garages, so storage is not
possible. The property is also removed when the mission ends, pass or fail.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.3 - Heavy Sentinel
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Jury Fury (Ken Rosenberg)
Discovered by: Andreaz1
------------------------------------------------------------------------------
Unobtainable: It is locked at the start of the mission, and loses the heavy
property after the cutscene with the north juror. It also loses the property
after the mission is over (pass or fail), or when stored in a garage.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.4 - PPT Cuban Hermes
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Complete the mission up until you have to protect Diaz. Fail the
mission, then simply take the Cuban Hermes sitting there.
------------------------------------------------------------------------------
Unobtainable: Garages always remove the PPT property from vehicles.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.5 - AP/PPT Voodoo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Lancet Jades
------------------------------------------------------------------------------
Unobtainable: This is the Voodoo driven by the initial two gangs of Haitians.
It is only AP until it parks and the occupants get out. Failing the mission,
or letting it reach that point both cancel its proofing.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.6 - PPT Voodoo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Complete the mission up until you have to protect Diaz. Fail the
mission, then simply take the Voodoo sitting there.
------------------------------------------------------------------------------
Unobtainable: Garages always remove the PPT property from vehicles.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.7 - AP/PPT SC[Silver] Admiral
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Guardian Angels (Juan Garcia Cortez)
Discovered by: SpriteFan274
------------------------------------------------------------------------------
Unobtainable: This is the famous silver AP Admiral that everyone knows and
loves, but as it turns out, it also has pop-proof tires! Such a shame that the
property is deleted by garages...
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.8 - SC[Black] Stretch (1st of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Four Iron (Avery Carrington)
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
------------------------------------------------------------------------------
Unobtainable: It exists only in cutscenes.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.9 - SC[Black] Stretch (2nd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Demolition Man (Avery Carrington)
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
------------------------------------------------------------------------------
Unobtainable: It exists only in cutscenes.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.10 - Oceanic w/ briefcases in the back
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Bar Brawl (Tommy Vercetti)
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: An Oceanic with some briefcases sitting in the trunk.
------------------------------------------------------------------------------
STRATEGY: It is just sitting there for the taking. Help yourself to it!
------------------------------------------------------------------------------
Unobtainable: The briefcases disappear after the mission is over, success or
failure. Even destroying the car beforehand doesn't prevent the briefcases
from vanishing.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.11 - Heavy Securicar
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Autocide (Assassination Contract)
Discovered by: Andreaz1
------------------------------------------------------------------------------
STRATEGY: This Securicar houses the second target in this mission. Snipe him
out from the opposing roof (where you were stationed in Guardian Angels), then
get in and go for a joyride.
<<Formulated by: Andreaz1>>
------------------------------------------------------------------------------
Unobtainable: The heavy property is removed by garages, so storage is not
possible. The property is also removed when the mission ends, pass or fail.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.12 - Taxi w/ open trunk
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: The Job (Malibu asset)
Discovered by: Lancet Jades
------------------------------------------------------------------------------
Description: A Taxi in perfect condition with an open trunk. Usually, for the
trunk to be open, it must have taken some damage to knock it open.
------------------------------------------------------------------------------
STRATEGY: This is the Taxi used in the mission. Snipe Hilary to fail the
mission and obtain it yourself, but the doors are locked, so be careful.
<<Formulated by: Lancet Jades>>
------------------------------------------------------------------------------
Unobtainable: Storing it in a garage or even using a Pay n' Spray "repairs"
the trunk, correcting the only thing that makes this Taxi special.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.13 - SC[Gold] Stretch
------------------------------------------------------------------------------
Mission: Recruitment Drive (Film Studio asset)
Discovered by: GTA_Loco
------------------------------------------------------------------------------
Description: A golden-colored Stretch limo. Looks nice and classy, perfect for
porn stars and governors alike.
------------------------------------------------------------------------------
Unobtainable: It disappears after the cutscene. You can use the Destroy All
Cars cheat to blow it up, but the game stays in the cutscene forever if you
do. Just get the one from Martha's Mug Shot.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.14 - Super Angel
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Alloy Wheels of Steel (Mitch Baker)
Discovered by: Common knowledge
------------------------------------------------------------------------------
STRATEGY: Jack the bike of one of the opponent bikers (easiest if one falls
off), then end the race and store it in a garage.
------------------------------------------------------------------------------
Unobtainable: The super property is removed by garages, so all that will
remain is an unremarkable, non-special Angel bike.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.15 - SC[Black Stretch] (3rd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Two Bit Hit (Avery Carrington)
Discovered by: Common knowledge
------------------------------------------------------------------------------
Description: A solid black Stretch. This vehicle can also be acquired via the
Black Traffic cheat.
------------------------------------------------------------------------------
Unobtainable: It exists only in cutscenes.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.16 - BP/FP/EP Sanchez
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dirt Ring (Hyman Stadium)
Discovered by: GTA_Loco
------------------------------------------------------------------------------
STRATEGY: This is the Sanchez provided for the obstacle course. It can only be
used during the course. Interestingly, the bike is also flagged as DP, but
that property has no effect on motorcycles.
------------------------------------------------------------------------------
Unobtainable: You cannot get it out of the Dirt Ring arena. Apparently there
IS a way to get it on the PC version, however I do not have any idea how it is
done.
------------------------------------------------------------------------------
==============================================================================
*7* RARE VEHICLES
==============================================================================
These vehicles aren't anything inherently special and limited to missions, but
nonetheless have some unique quality worth noting. These often require some
action to "unlock" them to be available, such as completion of a mission or
side mission to unlock. The defining trait of this class of special vehicle is
that they can all be obtained at the end of the game without any problem, but
NOT the beginning.
Always remember to confirm vehicles stored during a mission, whether you
finished the mission successfully, or failed and need to retry it!
------------------------------------------------------------------------------
7.1 - SC[White] Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the mission "Rub Out."
Found: Parked near the garage of the Vercetti Estate.
------------------------------------------------------------------------------
Missions the car may also be found in:
Back Alley Brawl, Guardian Angels
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.2 - Sparrow
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the mission "Rub Out."
Found: In various places around the city.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.3 - Deluxo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the first car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.4 - Sabre Turbo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the second car list at Sunshine Autos.
Found: Parked on the first floor of Sunshine Autos.
------------------------------------------------------------------------------
Missions the car may also be found in:
The Driver
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.5 - Sandking
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the third car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.6 - Hotring Racer
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the fourth car list at Sunshine Autos.
Found: Parked on the second floor of Sunshine Autos.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.7 - Cuban Jetmax
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Purchase the Boatyard asset.
Found: At the docks in the Boatyard.
------------------------------------------------------------------------------
Missions the boat may also be found in:
Bombs Away!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.8 - Zebra Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the Kaufman Taxi asset string.
Found: Parked in the Kaufman Taxi station.
------------------------------------------------------------------------------
Missions the car may also be found in:
Cabmageddon
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.9 - Skimmer
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the mission "Dildo Dodo."
Found: In the dock behind the Film Studio.
------------------------------------------------------------------------------
Missions the vehicle may also be found in:
Dildo Dodo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.10 - Sea Sparrow
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Collect 80 Hidden Packages.
Found: In the dock area in the southern outdoor section of Diaz or Vercetti's
Estate.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.11 - Rhino
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): Collect 90 Hidden Packages.
Found (1): Spawns in the Air Force Base.
Unlocked (2): Complete Sir, Yes Sir! to unlock 6-star wanted levels.
Found (2): Jack a tank during a 6-star wanted level.
------------------------------------------------------------------------------
Missions the car may also be found in:
Sir, Yes Sir!
------------------------------------------------------------------------------
NOTE: This vehicle is BP/EP by design. I have heard reports that enough
bullets or explosions may destroy it, however that should not be possible. It
is not FP or DP, so fire and just regular knocking around still damage it.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.12 - Hunter
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): Collect all 100 Hidden Packages.
Found (1): In the northern section of the Army Base.
Unlocked (2): Achieve 100% game completion.
Found (2): On a helipad in the southern part of Ocean Beach.
------------------------------------------------------------------------------
Missions the car may also be found in:
All Hands On Deck!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.13 - SC[Black] Sanchez
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the Trial by Dirt course in Downtown once.
Found: On subsequent attempts, three Haitians wielding Machetes will attack
you. Their Sanchezs are a special black color.
------------------------------------------------------------------------------
NOTE: Later versions have a quirk for this. You MUST complete Test Track
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will
not register. Complete Test Track as slowly as possible, then Trial by Dirt
even slower. Apparently Trial by Dirt will never register as any better than
Test Track's score, so be careful. Eventually, besting your time repeatedly
(you get paid for beating the time, hence the long first tries) should yield
the events with these vehicles.
Courtesy of MC
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.14 - SC[Black] Rancher
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the Test Track course in Downtown three times (each attempt
requires a better time than the last to count).
Found: On the fourth attempt and beyond, a PIG in a black Rancher will assail
you as you drive the course. Ram him until he gets out, then kill him, and
take the Rancher for yourself.
------------------------------------------------------------------------------
NOTE: Later versions have a quirk for this. You MUST complete Test Track
before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will
not register. Complete Test Track as slowly as possible, then Trial by Dirt
even slower. Apparently Trial by Dirt will never register as any better than
Test Track's score, so be careful. Eventually, besting your time repeatedly
(you get paid for beating the time, hence the long first tries) should yield
the events with these vehicles.
Courtesy of MC
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.15 - Bloodring Banger
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman
Stadium.
Found: Parked outside the stadium. There are two models: one based on the
Glendale, and one based on the Oceanic.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.16 - Glitched vehicles
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Available any time in free roam, unless vehicle has a specific
unlock criteria.
Found: These can be found randomly in the game whenever the vehicle in
question spawns. It is usually a result of too many other vehicles and
pedestrians in the immediate area, causing the game to "forget" to load the
missing feature. Once a vehicle loads with a feature missing, it will be
permanent, and thus these can be saved in a garage to keep the featureless
version.
------------------------------------------------------------------------------
LIST OF VEHICLES:
-Bloodring Banger (no number on roof)
-Cabbie (without light)
-Coach (no sign on side)
-Flatbed (no objects in bed)
-Kaufman Cab (without light)
-Taxi (without light)
-Zebra Cab (without light)
------------------------------------------------------------------------------
==============================================================================
*8* BREAKDOWN BY SPECIAL QUALITY
==============================================================================
This section gives a breakdown of all special vehicles by what quality they
have. Vehicles with multiple properties are listed in each section they
belong in. Inspired by GTA_Loco's similar section in his guides.
Unique vehicles:
4.1 - Spand Express (Jury Fury)
4.2 - Spand Express (Riot)
4.3 - Love Fist (Psycho Killer)**
4.4 - Love Fist (Publicity Tour)**
4.5 - Romero's Hearse (Two Bit Hit)
4.6 - Romero's Hearse (Two Bit Hit)
(**Love Fist is only unique on PS2 versions)
AP/PPT - All-proof/Pop-proof Tires:
6.5 - Voodoo (UNOBTAINABLE - Guardian Angels)
AP - All-proof (Bullet/Fire/Explosion/Damage):
3.1 - Admiral (In the beginning)
3.2 - Admiral (Guardian Angels)
BP/FP/EP - Bullet/Fire/Explosionproof:
3.3 - Squalo (Supply & Demand)
3.5 - PCJ-600 (Bar Brawl)
3.6 - Sabre Turbo (The Driver)
6.16 - Sanchez (UNOBTAINABLE - Dirt Ring)
BP/EP
7.11 - Rhino (steal at 6 stars, or collect 90 packages)
FP/EP - Fire/Explosionproof
3.4 - Squalo (Supply & Demand)
3.7 - Hotring Racer (Hot Ring)
FP - Fireproof:
3.8 - Infernus (Sunshine Auto Races)
3.9 - Cheetah (Sunshine Auto Races)
3.10 - Banshee (Sunshine Auto Races)
4.6 - Romero's Hearse (Two Bit Hit)
PPT - Pop-proof Tires:
6.4 - Cuban Hermes (UNOBTAINABLE - Guardian Angels)
6.6 - Voodoo (UNOBTAINABLE - Guardian Angels)
Unique color:
3.1 - Admiral (White - In the beginning)
3.2 - Admiral (Silver - Guardian Angels)
5.1 - Admiral (White - In the beginning)
5.2 - Washington (Black - All Hands on Deck!)
5.3 - PCJ-600 (Silver - Autocide)
5.4 - Bobcat (Black/Purple- Autocide)
5.5 - PCJ-600 (Bright blue - Autocide)
5.6 - Admiral (Black - Check Out at the Check In)
5.7 - Walton (White - Drug Runner)
5.8 - Stretch (Gold - Martha's Mug Shot)
5.9 - Sentinel (Black - Hit the Courier)
5.10 - Pony (Black - Loose Ends)
5.11 - Admiral (Black - Loose Ends)
5.12 - Maverick (Bright blue - Loose Ends)
5.13 - Voodoo (Black - Two Bit Hit)
6.1 - Maverick (UNOBTAINABLE - Black - In the beginning)
6.8 - Stretch (UNOBTAINABLE - Black - Four Iron)
6.9 - Stretch (UNOBTAINABLE - Black - Demolition Man)
6.13 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive)
6.15 - Stretch (UNOBTAINABLE - Black - Two Bit Hit)
Unique features:
6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury)
6.10 - Oceanic (UNOBTAINABLE - Bar Brawl)
6.11 - Taxi (UNOBTAINABLE - The Job)
6.12 - Securicar (UNOBTAINABLE - Heavy - Autocide)
6.14 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel)
Unlockable / Rare:
7.1 - SC[White] Infernus (after Rub Out)
7.2 - Sparrow (after Rub Out)
7.3 - Deluxo (after 1st list at Sunshine Auto)
7.4 - Sabre Turbo (after 2nd list at Sunshine Auto)
7.5 - Sandking (after 3rd list at Sunshine Auto)
7.6 - Hotring Racer (after 4th list at Sunshine Auto)
7.7 - Cuban Jetmax (purchase Boatyard Asset)
7.8 - Zebra Taxi (complete Kaufman Can Asset)
7.9 - Skimmer (after Dildo Dodo)
7.10 - Sea Sparrow (collect 80 Hidden Packages)
7.11 - Rhino (collect 90 Hidden Packages or get 6 star wanted level)
7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages)
7.13 - SC[Black] Sanchez (after completing Dirt Track Sanchez once)
7.14 - SC[Black] Rancher (after completing Dirt Track Rancher three times)
7.15 - Bloodring Banger (after Blood Ring)
7.16 - Glitched vehicles (Free Roam glitch)
==============================================================================
*9* MISSION LIST
==============================================================================
Here is a breakdown of every mission in the game, and any special vehicles
within. This is also the mission order that the previous sections follow, in
terms of vehicle order.
The following order is based on acquiring a "perfect" game. The reason Two Bit
Hit is so late in the list is to prevent the Havana Clothes from glitching.
Missions that force clothes on you are what cause it to glitch, in particular,
Cop Land and The Job. I placed it so late just to ensure that there'd be
minimal trouble given by the remaining missions. Not to mention leaving the
Cuban/Haitian string of missions for so late in the game prevents the Haitians
from bothering you too much.
STORY MISSIONS:
1: In the beginning (Start of the game)
3.1 - AP SC[White] Admiral
5.1 - SC[White] Admiral
6.1 - Unobtainable SC[Black] Maverick
2: An Old Friend (Tommy Vercetti)
3: The Party (Ken Rosenberg)
4: Back Alley Brawl (Ken Rosenberg)
5: Jury Fury (Ken Rosenberg)
4.1 - Spand Express (1st of 2)
6.2 - Unobtainable Heavy Admiral
6.3 - Unobtainable Heavy Sentinel
6: Riot (Ken Rosenberg)
4.2 - Spand Express (2nd of 2)
7: Treacherous Swine (Juan Garcia Cortez)
8: Mall Shootout (Juan Garcia Cortez)
9: Guardian Angels (Juan Garcia Cortez)
3.2 - AP SC[Silver] Admiral
6.4 - Unobtainable PPT Cuban Hermes
6.5 - Unobtainable AP/PPT Voodoo
6.6 - Unobtainable PPT Voodoo
6.7 - Unobtainable AP/PPT SC[Silver] Admiral
10: Road Kill (Assassination Contract)
11: The Chase (Ricardo Diaz)
12: Phnom Penh '86 (Ricardo Diaz)
13: Sir, Yes Sir! (Juan Garcia Cortez)
14: Waste the Wife (Assassination Contract)
15: Four Iron (Avery Carrington)
6.8 - Unobtainable SC[Black] Stretch (1st of 3)
16: Demolition Man (Avery Carrington)
6.9 - Unobtainable SC[Black] Stretch (2nd of 3)
17: The Fastest Boat (Ricardo Diaz)
18: Supply & Demand (Ricardo Diaz)
3.3 - BP/FP/EP Squalo
3.4 - FP/EP Squalo
19: Death Row (Kent Paul)
20: All Hands On Deck! (Juan Garcia Cortez)
5.2 - SC[Black] Washington
21: Rub Out (Ricardo Diaz)
22: Shakedown (Tommy Vercetti)
23: Bar Brawl (Tommy Vercetti)
3.5 - BP/FP/EP PCJ-600
6.10 - Unobtainable Oceanic w/ briefcases in the back
24: Cop Land (Tommy Vercetti)
25: Autocide (Assassination Contract)
5.3 - SC[Silver] PCJ-600
5.4 - SC[Black/Purple] Bobcat
5.5 - SC[Bright blue] PCJ-600
6.11 - Unobtainable Heavy Securicar
26: Check Out at the Check In (Assassination Contract)
5.6 - SC[Black Admiral] (1st of 2)
27: Distribution (Cherry Popper Icecream asset)
28: No Escape? (Malibu asset)
29: The Shootist (Malibu asset)
30: The Driver (Malibu asset)
3.6 - BP/EP/FP Sabre Turbo
31: The Job (Malibu asset)
6.12 - Unobtainable Taxi w/ open trunk
32: Gun Runner (Phil Cassidy)
5.7 -White Walton
33: Boomshine Saigon (Phil Cassidy)
34: V.I.P (Kaufman Cab asset)
35: Friendly Rivalry (Kaufman Cab asset)
36: Cabmageddon (Kaufman Cab asset)
37: Recruitment Drive (Film Studio asset)
6.13 - Unobtainable Gold Stretch
38: Dildo Dodo (Film Studio asset)
39: Martha's Mug Shot (Film Studio asset)
5.8 - Gold Stretch
40: G-spotlight (Film Studio asset)
41: Checkpoint Charlie (Boatyard asset)
42: Spilling the Beans (Print Works asset)
43: Hit the Courier (Print Works asset)
5.9 - Black Sentinel
44: Loose Ends (Assassination Contract)
5.10 - Black Pony
5.11 - Black Admiral (2nd of 2)
5.12 - Bright blue Maverick
45: Love Juice (Love Fist)
46: Psycho Killer (Love Fist)
4.3 - Love Fist (1st of 2)
47: Alloy Wheels of Steel (Mitch Baker)
6.14 - Unobtainable Super Angel
48: Messing with The Man (Mitch Baker)
49: Hog Tied (Mitch Baker)
50: Publicity tour (Love Fist)
4.4 - Love Fist (2nd of 2)
51: Two Bit Hit (Avery Carrington)
4.5 - Romero's Hearse
4.6 - FP Romero's Hearse
5.13 - Black Voodoo
6.15 - Unobtainable Black Stretch (3rd of 3)
52: Stunt Boat Challenge (Umberto Robino)
53: Juju Scramble (Auntie Poulet)
54: Bombs Away! (Auntie Poulet)
55: Dirty Lickin's (Auntie Poulet)
56: Cannon Fodder (Umberto Robino)
57: Naval Engagement (Umberto Robino)
58: Trojan Voodoo (Umberto Robino)
59: Cap the Collector (Print Works)
60: Keep Your Friends Close (Tommy Vercetti)
SIDE MISSIONS:
S1: Hot Ring
3.7 - FP/EP Hotring Racer
S2: Dirt Ring
6.15 - Unobtainable BP/FP/EP Sanchez
S3: Blood Ring
S4: Trial by Dirt
S5: Test Track
S6: Cone Crazy
S7: RC Bandit
S8: RC Baron
S9: RC Raider Pickup
==============================================================================
*10* FREQUENTLY ASKED QUESTIONS
==============================================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save
frequently over multiple slots, and regularly check garages. In particular,
the Silver PCJ-600 seems to have a nasty tendency to vanish.
Q: My vehicle lost its property!
A: Occasionally, garages DO eat the special properties of vehicles, though it
is rare. When checking to see if the vehicle actually exists, also test its
proofing.
Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it
does not retain its property, contact me and say so, although I personally
check each and every vehicle.
Q: One of the vehicles you listed is one I discovered first, and here's proof!
Thief!
A: I attribute vehicles I knew about before writing this to "common
knowledge." If you discovered a vehicle, and/or developed a strategy, and you
have proof of it (a link to an old forum post somewhere, or possibly an FAQ
that credits you), tell me, and I'll give you full credit. Although I wish I
could give the proper credit for most vehicles, the need for a consolidated
special vehicle guide for VC takes priority over tracking down each and every
person beforehand.
==============================================================================
*11* CONTACT INFORMATION
==============================================================================
My screenname is LancetJades on GameFAQs.
You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, if I'm online you can IM me on Discord: lancetj#1039
Feel free to message me (text only for Discord or Skype) if you see me
online. I'll reply as soon as I see the message and have the chance to reply.
I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise."
If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.
==============================================================================
*12* CREDITS
==============================================================================
4emp2008
~Discovered and created the strategy for the CP white Admiral at the beginning
of the game, and a cheatless fail-less strategy for the black Washington.
Andreaz1
~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Also
added a note about the white Admiral on PC version, and mentioned a heavy
Sentinel in Jury Fury. Also found a silver Stretch in the final mission
(very subtle difference from the normal color).
Chester721
~Discovered the method of obtaining the FP/EP Hotring Racer! Amazing work.
Christopher Fuentes
~Provided an easier strategy for the White Admiral and cars in Two Bit Hit.
Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so
widely known and distributed that it is impossible for me to obtain the true
source that found it (I know for a fact that I have read the info on
numerous sites, and little of it came from gamefaqs). I do not take or
deserve any credit for these vehicles, as I am NOT the person who discovered
them, nor the strategies (though I have improved/elaborated on/fixed some of
them). If you are the person who found a vehicle and/or developed a strategy
for obtaining it, email me with a link to a source that credits you for
finding it (such as another FAQ), and I will gladly give you credit. Again,
I neither accept nor deserve any credit for this information, and I apologize
if you are the finder of a vehicle, or author of a strategy, to whom I have
not given credit.
Grandtheftwiki.com
~A wiki for the GTA series that sometimes manages to have information that is
never relayed to me.
GTA_Loco
~For giving me the inspiration to write this guide, and for providing
information on the Black Maverick, EP Hotring, and CP Sanchez (as well as
reminding me about the FP Sunshine Auto race cars).
thehambone93
~Reported difficulties in getting the gold Stretch on the mission Martha's
Mug Shot.
Jayson Blunt
~Reminding me the black Stretch can be replicated via the black traffic cheat.
JBear427
~Alerted me to the trick that may allow Xbox players to obtain the CP Admiral
without failing Guardian Angels.
Mat
~Confirmed the lightless Zebra Taxi.
MC
~Info on the black Rancher and Sanchez possibly not being present in later
versions of the game. And now, info on how to get the black Rancher and
Sanchez in later versions, as well as info on easier black Washingtons, and
the later version Sabre Turbo.
Militia
~Wrote a special vehicle guide on gtaforums.com that helped collect a lot of
the info (especially more recent findings) that I've missed.
Professional Amateur
~Mentioned some vehicles that aren't special in the Double Pack version. These
include the proofed Sabre Turbo, black Washington, and Love Fist.
Seth Gozen
~Various corrections for stuff I misspelled or mistyped, and feedback on the
BP/FP/EP Sabre Turbo.
SpriteFan274 and others
~Making the great special vehicle guide on GTAforums.com and doing a ton of
research on special vehicles, both in finding new vehicles, new strategies,
and other things. Plenty of others have helped him with these guides, too.
Find his VC guide here:
http://gtaforums.com/topic/849405-gta-vc-special-vehicle-guide/
==============================================================================
*13* VERSION HISTORY
==============================================================================
1.00 Completed August 22nd, 2006.
Original version, obviously.
1.10 Completed August 23rd, 2006.
Fixed an error with the Hotring, and added a couple of things I somehow
missed.
2.00 Completed August 28th, 2006.
Completed the mission-by-mission breakdown, and confirmed whether a lot
of vehicles were special or not.
2.01 Completed August 28th, 2006.
Fixed some minor spelling and spacing errors.
2.10 Completed September 13th, 2006.
Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it.
2.11 Completed September 14th, 2006.
More minor corrections, and rephrased some things.
2.15 Completed October 7th, 2006.
Yet more minor stuff, along with rephrasing some things, and
elaborating on others.
2.20 Completed October 11th, 2006.
Added the absolute garage limit.
2.21 Completed October 23rd, 2006.
More minor corrections.
2.25 Completed November 30th, 2006.
Added notes about the colors of the white Admiral and CP Admiral.
2.30 Completed December 1st, 2006.
Added a note about the Love Fist limo.
2.31 Completed December 27th, 2006.
More minor changes.
2.32 Completed August 7th, 2007.
More minor changes.
2.50 Completed September 27th, 2007.
Added a "Breakdown by special quality" section, added numbers to Mission
Breakdown section.
2.51 Completed April 18th, 2008.
Added a note to the BP/FP/EP Sabre Turbo.
2.52 Completed May 6th, 2008.
More very minor changes.
2.53 Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along
with a spoiler warning.
2.54 Completed May 8th, 2008.
Changed the formatting of some of the unobtainable vehicles, adding
missions they are available in.
2.55 Completed May 9th, 2008.
Minor changes.
2.56 Completed May 15th, 2008.
Minor changes.
2.57 Completed May 16th, 2008.
Added a note to the CP Admiral (about the Xbox version).
2.58 Completed May 25th, 2008.
Minor addition to the contact info.
2.59 Completed August 18th, 2008.
Minor revisions.
2.60 Completed August 21st, 2008.
More minor changes for enhanced readability.
2.61 Completed January 31st, 2009.
Some notes about the black Rancher/Sanchez.
2.62 Completed March 2nd, 2009.
Removed some sites' permission to host my guides.
2.63 Completed May 22nd, 2009.
Added a lot of info on a few vehicles, especially revolving around later
versions, courtesy of MC.
2.64 Completed June 10th, 2009.
Fixed various small errors.
2.70 Completed July 11th, 2009.
Added some info on the black Stretches. Corrected more instances of Check
Out at the Check In being reversed. Revised the mission list a bit. Also,
discovery of a heavy Admiral and Securicar!
2.75 Completed April 15th, 2010.
Moved version history to the back of the guide, and updated the guide's
general format to better match my later guides.
2.76 Completed April 26th, 2010.
Added the proofings to the Rhino listing. A minor oversight, but one I still
wanted to correct.
2.77 Completed October 19th, 2010.
Edited and fixed a couple of minor things.
2.80 Completed January 2nd, 2011.
Edited and fixed more minor things. Small typos and such. Oh, also moved the
lightless Taxi and friends to the Rare section, where they belong. Revised
the way multiple unlocked and found methods are organized in the Rare
section, to bring into line with a standardized format across all my guides.
Also reversed the order of the Mission List and Breakdown by Quality lists,
because having the missions first caused me more annoyance than you would
ever believe possible.
2.85 Completed January 4th, 2011.
Added a note on Ken's white Admiral, a heavy Sentinel to the unobtainable
list, and a note on the black Rancher. Also rewrote some strategies to better
describe how they work. Figured out a MUCH better strategy for the black
Voodoo and Romero's Hearse in Two Bit Hit (getting both without having to
die or get busted, or deal with a difficult strategy). And finally, Andreaz1
also found a unique silver Stretch in the final mission!
2.86 Completed April 26th, 2011.
Added a new strategy for the White Admiral and cars in Two Bit Hit, thanks to
Christopher Fuentes.
2.87 Completed June 5th, 2011.
Changed my contact information.
2.88 Completed October 21st, 2011.
Someone confirmed seeing a lightless Zebra Taxi. Enough for me to put it in
the normal vehicle sections, since it's pretty much a guarantee at this
point anyways. Completely removed the "suspected vehicles" section due to
this, as I doubt it will ever have a purpose again.
2.89 Completed June 25th, 2012.
Made a couple small spelling fixes, and updated the whitelist to mention the
latest version is always found on GameFAQs.com.
2.90 Completed July 11th, 2012.
Changed the spacing of the sections in the guide, and updated contact info.
2.91 Completed August 13th, 2012.
Added some notes about later-version vehicles, courtesy of Professional
Amateur. Also improved the formatting of the vehicle sections of the guide.
2.92 Completed September 21st, 2012.
Added a note that the white Admiral is also found in front of Vercetti
Mansion on the Xbox Double Pack version.
2.93 Completed November 28th, 2014.
Removed the CDP information regarding Cuban Hermes, since it is a standard
feature on that vehicle. Added the FP/EP Squalo from Supply and Demand, since
it is different from the BP/FP/EP version, and the CP white Admiral from the
beginning (unfortunately requiring cheats). Added a few other vehicles that
had been discovered as well.
2.94 Completed June 24th, 2016.
Nearly ten years, baby! thehambone93 reported to me (a couple of years ago,
actually) that the gold Stretch in Martha's Mug Shot apparently is tricky to
get on the Haitian Friendly PS2 greatest hits release. Clarified the method
that works on that release.
2.95 Completed December 16th, 2016.
Updated a lot of the guide's formatting. Made mention that the CP Admiral in
Guardian Angels is a unique color, updated Romero's Hearse strategy, added
note about DP not affecting bikes/boats/helis. Removed silver Stretch from
final mission as it is not special. A lot of these updates are thanks to
Militia's guide on gtaforums.com! Also consolidated all glitched vehicles
into one single entry in rare vehicles. Also info on a proofed PCJ in Bar
Brawl and a way to obtain the FP/EP Hotring Racer.
2.96 Completed March 28th, 2018.
Altered mention of the comprehensiveproof property (CP) to all-proof (AP),
updated the vehicle titles with new tags for special colors and properties, to
better illuminate why and how they are special. Added a plug for SpriteFan274's
guide for the game on GTAforums.com and also properly credited Chester721 for
the discovery of how to get the FP/EP Hotring Racer!
==============================================================================
*14* BOILERPLATE
==============================================================================
This document Copyright 2006-2018 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.