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=============================================================================
Game: Grand Theft Auto: Vice City
Platform: PlayStation2
Author of this FAQ: THAguyINgta3
Email Address: check Contact Information section to get my contact
information
Version: Final
Walkthrough Completion: The guide is complete.
=============================================================================
This FAQ is for Grand Theft Auto: Vice City. You may not post this guide
anywhere unless I give you permission and you may not distribute this
information as your own no matter what. You may print it out though but you
cannot sell it. I am no longer taking contributions for the FAQ so stop sending
them in! If you are going to email me, read the contact info section first before
you do so I won't delete your email.
****
NOTE
****
I had just started doing this guide again. I am now using a different word
processor to do it. The word processor I am currently using is very confusing
so I am having to manually press enter each time I make a new line. Because of
this, everything that is new in the guide as of 01-28-03 will look weird
compared to everything else in terms of length of characters per line. I hope
this doesn't cause too much of an inconvenience for you when viewing the
guide. Anyways, enjoy.
=============================================================================
Welcome to Vice City. Welcome to the 1980s.
Having just made it back onto the streets of Liberty City after a
long stretch in maximum security, Tommy Vercetti is sent to Vice
City by his old boss, Sonny Forelli. They were understandably
nervous about his re-appearance in Liberty City, so a trip down
south seemed like a good idea. But all does not go smoothly upon
his arrival in the glamorous, hedonistic metropolis of Vice City.
He's set up and is left with no money and no merchandise. Sonny
wants his money back, but the biker gangs, Cuban gangsters, and
corrupt politicians stand in his way. Most of Vice City seems to
want Tommy dead. His only answer is to fight back and take over
the city himself.
From the decade of big hair, excess and pastel suits comes a story
of one man's rise to the top of the criminal pile as Grand Theft
Auto returns to the PlayStation®2 computer entertainment system
this October. Vice City is a huge urban sprawl ranging from the
beach to the swamps and the glitz to the ghetto, and is the most
varied, complete and alive digital city ever created. Combining
non-linear gameplay with a character driven narrative, you arrive
in a town brimming with delights and degradation and are given
the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting
migrants, Vice City is brimming with diverse characters, so there's
a friend for everyone. It is a sociable place and the new guy in
town is sure to meet all manner of friendly people in the sunshine
capital of America. Athletes, pop stars, real estate developers,
politicians, trailer trash, everyone is moving to Vice City to find
out what makes it the number one growth city in America. But, as
Tommy quickly finds out, trust is still the rarest of commodities.
Vice City offers vehicular pleasures to suit every taste. For the
speed enthusiast, there's high-performance cars and motorbikes.
For the sportsman, a powerboat or a golf buggy lets you enjoy the
great outdoors. For those that need that sense of freedom and escape,
why not charter a helicopter and see the beauty of Vice City from the
air?
As the party capital of America, you would expect your ears to be seduced
by a host of sultry melodies and pumping beats, but the city is truly
rocking. You'll be AMAZED as you sweep through Vice City's FM dial. If
you are feeling like trouble, you can tune into some driving rock, or
some crucial electro, or maybe you want to slow down with some sweet
soul, and there will always be some great romantic anthems if you want
to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do
and adventures to be had… guaranteed. For the secretive or creepy type,
Vice City is full of surprises, a place where you'll constantly be
surprised by the vivacious, fun-loving types who live there and the
things you can discover.
Grand Theft Auto: Vice City is the most diverse and ambitious piece
of interactive entertainment yet created. The game is developed by
Rockstar North and published by Rockstar Games.
Credit to RockstarGames.com/ViceCity.com for the above.
-----------------------------------------------------------------------------
Table Of Contents
-----------------------------------------------------------------------------
Since this is a very large FAQ, you may want to make it easier to find
the thing you need. View the whole Table Of Contents and when you find
the thing you need, hold Control (CTRL) and press the letter F. A screen
should pop up and then you can type in the section you are looking for.
For example, if you are looking for weapons locations, you would hold Control,
press F, and then type Weapons Locations in the box because that would be the
section that best suits your needs.
0. Controls
1. Getting Started
-Game Basics
2. Really Basic Things
3. Pick-Ups
4. Weapons Database
5. Vehicle Database
6. Radio Stations
7. Radio Station Soundtrack
8. Gangs
9. Properties
10. Safe Houses
11. Ratings
-Criminal Rating
-Media Attention Level
-Flight Record
12. Costumes
13. Robbing Stores
14. Wanted Level
15. Places Of Interest
16. Quick Cash
17. Quick Ammo
18. Ken Rosenberg- The Lawyer
-An Old Friend
-The Party
-Back Alley Brawl
-Jury Fury
-Riot
19. Juan Garcia Cortez- The Colonel
-Treacherous Swine
-Mall Shootout
-Guardian Angels
-Sir, Yes Sir
-All Hands On Deck
20. Ricardo Diaz- Coke Baron
-The Chase
-Phnom Penh '86
-The Fastest Boat
-Supply And Demand
21. Tommy Vercetti- Criminal Empire
-Death Row
-Rub Out
-Shakedown
-Bar Brawl
-Copland
-Cap The Collector
-Keep Your Friends Close
22. Avery Carrington
-Four Iron
-Demolition Man
-Two Bit Hit
23. Love Fist
-Love Juice
-Psycho Killer
-Publicity Tour
24. Big Mitch Baker
-Alloy Wheels Of Steel
-Messing With The Man
-Hog Tied
25. Assassination Missions- Phone Missions
-Road Kill
-Waste The Wife
-Autocide
-Check Out At The Check-In
-Loose Ends
26. Phil Cassidy
-Gun Runner
-Boomshine Saigon
27. Auntie Poulet- Haitians
-Juju Scramble
-Bombs Away!
-Dirty Lickin's
28. Umberto- Cubans
-Stunt Boat Challenge
-Cannon Fodder
-Naval Engagement
-Trojan Voodoo
29. Boatyard Asset
-Checkpoint Charlie
30. Cherry Popper Ice Cream Factory Asset
-Distribution
31. Kaufman Cabs Asset
-VIP
-Friendly Rivalry
-Cabmageddon
32. Sunshine Autos Asset
-List 1
-List 2
-List 3
-List 4
-Tips For The Races
-Race #1: Terminal Velocity
-Race #2: Ocean Drive
-Race #3: Border Run
-Race #4: Capital Cruise
-Race #5: Tour!
-Race #6: Vice City Endurance
33. Print Works Asset
-Spilling The Beans
-Hit The Courier
34. Film Studio Asset
-Recruitment Drive
-Dildo Dodo
-Martha's Mug Shot
-G Spotlight
35. Malibu Club Asset
-No Escape?
-The Shootist
-The Driver
-The Job
36. Pole Position Asset
-Helping Out The Strippers
37. Hyman Memorial Stadium Races
-Bloodring
-Dirtring
-Hotring
38. Vigilante Mission Tips
39. Brown Thunder Tips
40. Paramedic Mission Tips
41. Pizza Delivery Mission Tips
42. Firefighter Mission Tips
43. Taxi Mission Tips
44. Chopper Checkpoint Tips
-Ocean Beach
-Little Haiti
-Vice Point
-Downtown
45. PCJ Playground
46. Cone Crazy
47. RC Checkpoints
-RC Bandit
-RC Baron
-RC Raider
48. Trial By Dirt
49. Unique Jumps
50. Hidden Packages
51. Rampage
52. Secrets
53. Rare Cars
54. Easter Eggs
55. Things Not To Do
56. Programmers Cheats
57. Fun Things To Do
58. Challenges
59. Glitches
60. Good Killing Spree Spots
61. Single Made Up Missions
62. Series Of Made Up Missions
63. Frequently Asked Questions
64. How To Get 100% Completion
65. Character Bios
66. Car Locations
67. Weapons Prices
68. Weapons Locations
69. Pick Up Locations
70. Store Robbing
71. GameShark Codes
72. Code Breaker Codes
73. Review Of GTA Vice City
74. Vehicle Statistics
75. Weapons Statistics
76. Game Script
77. Contact Information
78. Version History
79. Legal Information
80. Sites
81. Can't Find What You Need In My FAQ
82. Credits
83. Shameless Self Promotion
-----------------------------------------------------------------------------
Controls
-----------------------------------------------------------------------------
Thanks to Minesweeper for Controls.
=======
On Foot
=======
TRIANGLE - enter a vehicle
CIRCLE - use a weapon or your fists
X - run
SQUARE - jump
L2, R2 - change weapons
L1 - center camera
R1 - use weapon's aiming mode
L2, R2 - cycle through targets in lock-on aiming mode
L3 - duck
D-PAD, LEFT STICK - move
SELECT - change camera view
START - bring up pause menu
R3 - look behind you
==========================
In A Road Or Water Vehicle
==========================
TRIANGLE - exit vehicle
CIRCLE - fire vehicle's weapon (if it has one)
- shoot a machine gun when holding L2 or R2
X - accelerate
SQUARE - brake, reverse if sitting still
L2, R2 - look left or right, if pressed together look behind
L1 - change radio station
R1 - handbrake
D-PAD, LEFT STICK - turn left or right
RIGHT STICK - rotate vehicle's cannon (Firetruck and Rhino only)
SELECT - change camera view
START - bring up pause menu
L3 - horn, light tap activates siren if vehicle has one
R3 - trigger vehicle mission if inside a special vehicle
===============
In A Helicopter
===============
TRIANGLE - exit vehicle
X - go up
SQUARE - go down
CIRCLE - fire missiles (Hunter only)
L1 - change radio station
R1 - fire machine gun (Hunter and Sea Sparrow only)
L2, R2 - turn left or right, if pressed together look behind
D-PAD, LEFT STICK - go forwards, backwards, and side to side
RIGHT STICK - rotate left and right, and go up and down
SELECT - change camera view
START - bring up pause menu
L3 - level helicopter
R3 - trigger "Brown Thunder" mission (Hunter only)
================
In A Sea Skimmer
================
TRIANGLE - exit vehicle
X - accelerate
SQUARE - brake
CIRCLE - shoot machine gun when holding L2 or R2
L1 - change radio station
L2, R2 - turn left or right, if pressed together look behind
D-PAD, LEFT STICK - ascend, descend, and turn left and right
SELECT - change camera view
START - bring up pause menu
-----------------------------------------------------------------------------
Getting Started
-----------------------------------------------------------------------------
--Really Basic Things
This part of the FAQ is for people who have never played a GTA game before.
Wasted: This means you died. You will now respawn at the hospital closest to
you and you will have no more weapons and less cash.
Health: It's basically the amount of life you have.
Armor: Armor is just like health. It is basically life.
Wanted Level: Your Wanted Level appears when you have committed
a crime and an officer of the law has seen you do it.
The Wanted Level is measured on a scale of 1 to 6 stars.
According to how much destruction you do, you will get
so many stars. If you have just one star, police will arrest
you.
Game Time: The game time is presented in military time.
Each minute in the game is a second in real life. So that means
that if you play for one minute, an hour will go by in the game.
Money: You will earn money for all sorts of things in the game.
You get money for doing missions, killing people, doing R3 missions,
and a lot more. Money is pretty scarce at the beginning of the game,
but will get easier to find later in the game.
Weapons: You will need weapons for this game. There is no way to get
through it without causing violence and havoc. There are weapons
scattered around Vice City and you can buy weapons at Ammunations,
tool shops, and Phil's Place after you finish missions for
him.
Busted: This means the police arrested you. You will now respawn at the
closest police station and have no more weapons and less cash.
Radar: The radar is used to guide you from one location to another and tells
you where to go next. It shows roads, grass, sand, water, and lots
of other crap.
Cell Phone: This is used to receive missions from more bosses.
Safe Houses: You can save your game at the safe houses that you own. You can
buy more as you get enough money. At some safe houses, weapons will appear
according to how many hidden packages you have collected.
Pink Circles: Pink circles appear when there is a place to
start a mission. To start a mission, just walk into a pink
circle.
Map: When you press start, you can view a map of Vice City.
This helps a lot and will cause you to not get confused as easy
as you did back in GTA III.
Property: You can buy a lot of stuff in the game ranging
from businesses to safe houses. You can save at safe houses
and store cars there. At businesses you buy, you can do missions
and get money everyday if you pass all of the missions for a business.
============================================================================
Game Basics
============================================================================
This section explains basic things in the game. Thanks to Minesweeper for the
whole thing.
===================
Running And Walking
===================
To run while on foot, hold down the X button. Until you get the Infinite Run
powerup from the Paramedic mission, you will run out of breath after a period
of time and you'll have to walk at a normal speed until Tommy can catch his
breath again. Despite this, run as much as possible. The more time you spend
running, the longer Tommy can run without catching his breath. Even without
the powerup though, there is a way to keep running for a much longer time.
Keep tapping X while you run, and you'll be able to sprint a much longer
distance.
=============
Using Weapons
=============
==When On Foot
To fire a gun when on foot, press the CIRCLE button. Your weapon may have a
targeting mode you can use if you press R1. There are two kinds of aiming:
lock-on, and manual. Lock-on weapons lock onto what the game deems the most
dangerous target when you press the button. You can cycle through all the
available targets with R2 and L2. Manual aiming is when an aiming sight of
some kind comes up when you press R1. Use the D PAD or the LEFT STICK to aim
up, down, left or right. If you duck down with L3, you'll have greater
accuracy since you can control the gun's recoil better in this position.
==While In A Vehicle
To fire a gun while in a vehicle, you need a machine gun. These weapons are
indicated by yellow when you select them on your gameplay screen. They
are also surrounded by a yellow glow in the gaming field. Get inside
a vehicle, and then press R2 or L2 to look to the side. Press CIRCLE
to fire in the direction you're looking. If you're on a motorcycle, you
can shoot in front of you by pressing the CIRCLE button by itself. You can
also use a machine gun in a helicopter, however you must be in thecinematic
camera mode so it'll be near impossible to see what you're trying to hit.
========
Vehicles
========
==Getting In And Out Of Vehicles
To enter a vehicle, press TRIANGLE. You will then run over to the closest
vehicle and you'll attempt to get inside it. If someone is in the car,
you will automatically throw him out to get in the driver's seat. Unless
you got in on the passenger's side though, his passengers will stay in the
car until they decide to run for it.To get out of a vehicle, press TRIANGLE
when not accelerating. A new addition to GTAVC over GTA3 is that you no
longer have to wait for the vehicle to completely stop before you can get out.
However, the faster the vehicle is moving when you jump out, the more
damage you will take when you hit the ground. If you're moving slow enough
though, you won't get any damage. If you can, stop your vehicle before
you get out of it.If you're getting in a boat, you don't have to get inside
the boat first to take control of it. Just tap TRIANGLE when standing
next to a boat on a dock to automatically board it. When you want to get
out of a boat, press TRIANGLE to stop driving. Press SQUARE when standing
next to the edge of a boat to jump out of it. If you're next land, the
leaps should always land you on solid ground.
==When It's Time To Bail
You should abandon the vehicle you are in if its about to be destroyed.
Your car is about to blow up once the engine starts spewing black smoke.
If your car catches fire, GET OUT. That's the signal your car is about
to explode. Once it does blow up, it's going to heavily damage if not
destroy everything around it.If your car has flipped over and you can't
get it to roll back onto its wheels, then get out of there fast. Rolled-over
vehicles will catch fire and blow up after a short period of time.
Note that if your vehicle is laying on its side, you might be able to get
back on your wheels by pressing X and pressing the D PAD in the direction
the car is lying on the ground.
=======================
Road And Water Vehicles
=======================
==Carjacking
Most people you steal cars from won't try to fight back. A few of them will
though. In particular, the guy who drives the taxis almost always does this.
Drive away fast if you notice the driver is walking back towards you after
you threw him out of the car.
-Stealing Cop Cars
The police cars on the road always have their doors locked. There is a way
to get them to unlock their doors though. Try to open one of the car's doors,
and the cop will jump out to arrest you. After he's closed his door, the
police car's doors will be unlocked. You can then quickly hop in and speed
away. Do it fast before the cop can arrest you.
- Stealing Gang Cars
Stealing a gang car is also a little trickier than a stealing a civilian
vehicle. If you steal a gang car in front of members of the same gang,
they'll all come over to attack you. So, you should try to steal gang cars
when none of the other gang members are looking.
- Stealing Parked Cars
Some of the parked cars you see have their doors locked, and sometimes
the car alarm will activate if you take one of them. You should wait in
a quiet area for the alarm to stop, because if a cop sees you driving a
vehicle with the car alarm on, you'll get a one-star wanted level.
Thankfully, in GTAVC, car alarms and locked cars are far less common than
they were in GTA3.
==Drive By Shootings
To fire a gun while in a vehicle, you need a machine gun. These weapons
are ndicated by yellow when you select them on your gameplay screen.
They are also surrounded by a yellow glow in the gaming field.
Get inside a vehicle, and then press R2 or L2 to look to the side.
Press CIRCLE to fire in the direction you're looking. If you're on a
motorcycle, you can shoot in front of you by pressing the CIRCLE button
by itself. You can also use a machine gun in a helicopter, however
you must be in thecinematic camera mode so it'll be near impossible
to see what you're trying to hit.
=====================
Special Car Functions
=====================
==Horns And Sirens
To honk the horn in a road vehicle, press the L3 button. You press the L3
button by pressing down on your LEFT STICK like it's a button. To activate
the siren (if the vehicle has one) tap the L3 button.
==Vehicle Weapons
There are a few vehicles that have their own weapons on them. They
include the Firetruck, the Rhino, the Predator, the Hunter, and the
Sea Sparrow. Press the CIRCLE button to use the weapons. The
Firetruck shoots water, the Rhino's cannon fires, the Predator's
machine guns fire, and the Hunter's missile launcher fires by
pressing that button. Note that in the Firetruck and Rhino you
can rotate the cannon with the RIGHT STICK. Also, in the Hunter and
the Sea Sparrow, you can fire machine guns with R1.
Thanks to Finny Merrill
==Hydraulics
This function is exclusive to the Voodoo. Press L3 like you were
honking your horn. The car will bounce higher into the air on its
suspension. You can also use the R3 button to tilt the car around
with its hydraulics.
==R3 Missions
If you're driving a special vehicle like a taxi, you can press the
R3 button to trigger a special mission. You press the R3 button by
pressing down on your RIGHT STICK like it's a button. You can read
about these more in the R3 Vehicle Missions FAQ.
==Motorcycles
These aren't a new addition to the GTA series, but we haven't seen
motorcycles in a GTA game for quite awhile. Most of the motorcycles
are really fast, but you're also extremely vulnerable while riding one.
If you hit anything hard enough, you'll fly right off and take some damage.
However, their spectacular acceleration and high top speed makes them
fantastic choices for timed missions. Being able to accelerate quickly
in small spaces also makes them great for doing the unique stunt jumps.
==Special Moves
You can also pull off some cool moves on motorcycles that you can't do
in cars, namely wheelies and stoppies.
-Wheelies
Accelerate quickly, and press down on the D-pad. Your front wheel will rise
into the air. Be careful not to pull too far back on the D-pad, or the bike
will flip over and you'll fall off. You need to keep the wheelie going for
several seconds for the game to count it on the stats screen.
-Stoppies
Get up to a high speed, then hold down the brake and press up on the D-pad
at the same time. The back wheel will rise into the air as the bike slides
to a stop. Don't stop too quickly though, or the bike will flip over and
you'll fall off. Like wheelies, you need to keep stoppies going for a
while if you want the game to count them on your stats screen.
===========
Helicopters
===========
==Locations
You won't be flying any of these until you unlock western Vice City.
They're mostly on top of skyscrapers in the Downtown area. In case
you want to know, these are all the places you can get helicopters
from in Downtown:- on top of Hyman Condo- on top of the police station-
on top of the VCN BuildingNote that the VCN Building and the Hyman Condo
have doors at ground level that take you quickly to the roof where the
helicopter is. However, you must purchase Hyman Condo for $14,000 before
you can use its door to get to the roof. The police station has stairs
on the side of the building to let you up to the helicopter.
==Flying Helicopters
My preferred way of operating the helicopter is to use the LEFT STICK for
navigating, the RIGHT STICK for turning the helicopter in the right
direction, and the X button and SQUARE button for ascending and descending.
For the first few minutes, you should practice in a wide open space with
the helicopter some so you can get used to its odd physics. It's nowhere
near as difficult as flying the Dodo was in GTA3 though.When flying a
helicopter in the air, try to keep it out of tight spots. Every time you
hit the helicopter's blades on something, you'll damage the helicopter.
It doesn't take very long to blow up the helicopter by doing this, so try
very hard not to touch anything.
======
Planes
======
==Location Of Plane
There's only one plane in this game that you can fly, and it's called the
Skimmer. It looks like the Dodo from GTA3, only now it has full wings
andpontoons so it can land and take off on water. There is only one
location to get the plane as well. Beat the mission DILDO DODO after
you buy the Film Studio, and the Skimmer will always be parked on the
dock behind the studio lot in Prawn Island. You have to unlock western
Vice City and have beaten the mission SHAKEDOWN to purchase the studio.
==Flying Planes
If you were never able to master the Dodo in GTA3, don't sweat it!
The Skimmer is a lot easier to fly than the Dodo in GTA3 ever was.
If you DID master the Dodo in GTA3 though, you'll already have a
headstart on learning how to fly this plane! I prefer using the
LEFT STICK over the D PAD for flying this plane, since the stick
is better suited for flying. Remember that in the Skimmer,
pressing up makes you go down, and pressing down makes you go
up.First, there's the takeoff. Simply hold down the X button
and pull back on the LEFT STICK hard. Make sure you're going
in a straight line and don't turn while doing this. The plane
will slowly rise into the air. The next thing you probably want
to do is get some altitude.Well, in this game you got altitude
in a similar way to how you did in the Dodo in GTA3. After you've
gotten a decent sized distance from the ground, push forward on
the stick to do a nose dive. Pull back on the stick after you've
built up some speed to rise up into the air. You could have also
gotten a little altitude just by pulling back on the stick, but
that doesn't work very well. There's a good chance the plane could
stall and go down when you try to pull up without good speed.
One of the few edges the Skimmer has on the helicopters is that
it can reach higher altitudes.No more tapping the stick to turn!
Just push hard on the stick in the direction you want to go.
Don't turn too close to the water though, or you could wipe out!
Landing is easy. Just set your plane down on water. You could
also do it on land, but don't count on being able to get the
Skimmer back in the water very easily considering it has
pontoons and not wheels.
==Acrobatics
Despite the fact the Skimmer isn't near as useful as the helicopter
is, there are some pretty fun acrobatic stunts you can try.
==Touch And Go
Try flying as low as possible to the ground. It's lots of fun around Little
Haiti. Also, try nose-diving towards the ground and then pulling up just in
time so you only just tap the ground.
-The Cobra Maneuver
I learned this stunt from the www.gamefaqs.com Ace Combat 04 board. It's
strange that this trick somewhat works in a completely different game.
(Check out the game on PS2 if you can, because it rocks! I also have an
FAQ/Walkthrough on it too if you want to read about it.)First, dive towards
the ground to pick up some speed, then pull up really hard. Keep pulling
up and look at the plane from the side view. If you have enough speed,
the plane will stop with its nose vertical in the air. Once you've
stopped in mid air, the plane will start falling backwards to the
ground. If you keep tapping the sticks correctly, you can keep it
falling backwards until you hit the ground. However, you might want
to let the plane go horizontal again, because you might flip over when
you hit the ground.
=========================
Getting Busted And Wasted
=========================
==Busted
This is what will happen if you get arrested by a cop with a wanted level.
They can arrest you when you're lying down on the ground, or when they
manage to open the door of the car you're driving. You will then be
warped to the police station. You'll lose all the weapons you had, some
money, and if you were working on a mission at the time, you will fail it.
==Wanted Level
This indicates how badly the cops want to get you. This is what each
star on your wanted level meter indicates:
===1 STAR - The police seem to be more interested in finishing their
donuts than catching you. There will be only one car with one cop in
it chasing you if there's anyone at all. They won't even use their guns.
If a cop catches up to you he'll just beat you with his nightstick.
===2 STARS - Now it gets a little challenging. More patrol cars will
come, andthere are two cops inside each one.
===3 STARS - The police are really starting to get fed up with you at
this point. There will be many cars in pursuit, and they'll even call a
helicopter to the scene to shoot at you. They will start setting up roadblocks
and putting down spike strips to stop you. There will be undercover Cheetahs
chasing you. The cops inside them are equipped with Uzis.
===4 STARS - This is where the cops really start to pull out the heavy
artillery. SWAT trucks full of SWAT cops with Uzis will begin coming
after you. There will be police cars everywhere you turn, not to mention
barricades of SWAT trucks. SWAT teams will even rappel from the helicopter
to flush you out of hiding places like garages.
===5 STARS - Prepare for big trouble if you manage to last long enough to
get this far. The police will still be in pursuit, but now the FBI will
do most of the chasing. They'll come after you in black Ranchers that
have four doors instead of two. Each truck has four FBI agents in it, and
each of these agents is equipped with an MP5. Find someplace to hide or
prepare to die!
===6 STARS - You've caused so much havoc that the army is going to come
after you now! They will chase after you with Barracks OLs full of guys
with MP5s. There are even some Rhino tanks after you! If you just TOUCH
a Rhino tank, your car will be blown up.
==Keeping Your Wanted Level Down
--Avoid Getting A Wanted Level
First, never do anything illegal in front of a cop. This is much harder
than it sounds. Those cops on foot seem to be just about everywhere in
this game, and they're often difficult to pick out of crowds of
pedestrians. Never attack a cop. Just aiming a gun at a cop will earn
you two stars.
--Losing One Star
Hide somewhere and don't do anything. The star will go away by itself.-
Change clothes- Go to a Pay 'N' Spray- Collect one Police Bribe
--Losing Two Stars
Change clothes- Go to a Pay 'N' Spray- Collect two Police Bribe
--Losing Three Or More Stars
Go to a Pay 'N' Spray- Collect the number of Police Bribes that are on
your wanted level- Finishing a mission will usually cause you to lose your
wanted level completely, so if you are near mission completion, don't
bother hunting for Police Bribes or going to the Pay 'N' Spray.
==Raising Wanted Level
I am assuming you are trying to do this so you can get hold of a Rhino, a
FBI Rancher, etc. There are lots of good ways to do this. You can:-
Fire weapons- Blow up lots of cars- Kill lots of pedestrians- Steal lots
of cars
--Triggers One Stars
Try to steal a police car with a cop in it- Shoot at a police car, even
if there's no cop inside it- Shoot a gun in front of a cop- Attack a
civilian in front of a cop- Steal a car in front of a cop- Steal two
money items from a store- Shoot the clerk in a store
--Triggers Two Stars
Go into the VCPD HQ building in Vice Point when not dressed as a policeman-
Aim a gun at a policeman- Kill a policeman- Steal three money items from
a store- Allow the clerk in a store to set off the alarm.
--Triggers Three Stars
Steal four money items from a store- Blow up the Dodo flying around in
the sky over the city. Thanks to MelonHead.
--Trigger Four Stars And Beyond
Kill lots of law enforcement people- Blow up lots of law
enforcement vehicles- Shoot down the police helicopters
==Tips For Not Getting Busted
When you are in a police chase, I suggest using something with 2 wheels.
The PCJ-600 is the best vehicle to use if you are good at driving it. The
reason you ask? Well, the motorcycles have an awesome fish tail type of
ability. When you are accelerating but not going too fast, hurry and press
R1 and press down and left or right on the left analog stick. This will cause
the motorcycle to do a 180 degree spin. This is very useful when trying to get
away from parked cop cars and or roadblocks. Another thing that makes the
PCJ-600 the vehicle of choice is its awesome speed and handling. Overall,
it is probably the best vehicle in the whole game. When using cars, I suggest
using a sports car such as the Cheetah or Infernus because of their speed.
======
Wasted
======
Notice you have an armor meter and a health meter in the upper-right
corner. As you take damage, you'll lose armor points until you're
out of armor. At that time, you'll start losing health. When your
health is gone, you are wasted. You'll be transported to the nearest
hospital when you die. You will lose some money and all your guns.
If you were working on a mission at the time, you'll fail it.
==Ways To Get Hurt
Get shot, punched, burned, hit by melee weapons, or get caught
in explosions- Fall for a long distance- Dive out of a vehicle
while it's traveling at a medium speed- Fall off of a bike when
traveling at a medium speed- Fall in ocean water (usually certain
death)- Sit in a vehicle when it explodes (instant death)
==Ways To Recover Health
Find a health icon, which looks like a heart on a pink disc- Order
some food at a restaurant if your health is under 100- Pick up a
prostitute in a car, go to a dark place, and watch (I'm serious
about this one!)- Get inside an ambulance
There are some things to note about these ways to get health.
Food you buy at restaurants can only bring your health to 100.
Prostitutes can bring your health only up to 125. If you got the 150-
health powerup from the Pizza Boy mission, your health will be taken down
to 125 when the hooker does her thing. Ambulances will take you to your
normal maximum health. If you got 125 health from a hooker and your maximum
health is 100, your health will go down to 100.
==Get Armor
Find a body armor icon- Purchase body armor at an Ammu-Nation store for
$200- Get inside an Enforcer
==Gang Tactics
In GTA3, just about every gang out there hated you by the end of the game.
It was impossible to travel anywhere in the city without getting shot at by
somebody. Thankfully though, gangs that hate you in this game are far less
common. In fact, only one gang truly gets to the point where they hate you
enough to shoot at you. The gang is *spoiler* the Haitians.
They'll begin to hate you after you beat the mission TROJAN VOODOO by
Umberto Robina.You should do everything that has to be done in enemy gang
territory before they start attacking you whenever you come to their territory.
Collect the hidden packages in the area, do the rampages, look for unique
stunts, etc.If a gang hates you, they'll shoot at you every time you pass through their
territory. If you're going fast enough though, the enemy gang won't have enough
time to identify you. If you stop your car, they'll run over and try to throw
you out of your car. Never stop moving while passing through enemy territory.
============
Finding Work
============
If you want to make it in this town, you're going to need to get hold of some
cash. And to do that, you have to get a job! There are many ways to get
employment in Vice City.
==Storyline Missions
A large portion of the work you'll do in this game is from the major
employers in the city, like Colonel Cortez. These are the most important
missions in the game you'll play, since you need to beat them to unlock
western Vice City, the ability to buy properties, and to see what happens
at the end of the game. Completing storyline missions is also the only
way to meet a lot of your side bosses, like Love Fist. They're all
represented on the radar by their initial in a blue box. You'll meet
them through completing missions for the other storyline bosses.
Check out the Storyline Missions Walkthrough below this section to
find walkthroughs for these missions.
==Property Missions
Once you beat the mission SHAKEDOWN, you'll be able to buy certain
businesses around the map, like the Ice Cream Factory. Look for the
green house icon in front of the business and press L1 on it to buy it,
if you have enough money. You should buy as many of the businesses as
you can. The reason is because after you finish most of or all the missions
for a property, a money icon will appear at the business. The business will
now generate a certain amount of money a day. You can pick up this money at
the business and add it to your own wallet. Look at the Property Missions
Walkthrough of this guide for more information.
==Side Missions
These missions come in various forms. In some of them, you get missions
from a boss like the Property and Storyline missions. The boss missions
you'll meet through the storyline missions. They're represented on the
radar, so you won't have to go searching for them. In other side missions
however, you might get in a certain vehicle in the gaming environment
and then the mission will automatically start. Keep your eyes sharp
for parked vehicles in out of the way places, because they might just
be hiding something... Check out the Side Missions Walkthrough for
more information.
==R3 Missions
There are special missions you can play in the game if you get hold of a
certain vehicle. For example, if you find a taxi, you can play the Taxi
Driver game. Press R3 to start these missions. To press the R3 button,
press down on your RIGHT STICK like it's a button. Read the R3 Missions
section for more information.
==Collecting Missions
These are side quests where you collect things. Things to collect include
finding hidden packages, completing rampages, completing unique jumps, and
robbing every robbable store. These quests tend to be difficult to complete,
since it's so hard to find everything.
Thanks to Minesweeper for the whole Game Basics section.
-----------------------------------------------------------------------------
Pick Ups
-----------------------------------------------------------------------------
Body Armor: gives you armor; helps in shootouts; can be bought at most of the
Ammunations
Health: restores life to your maximum; can be found throughout Vice City; you
can also regain health by buying food in various places like the pizza shops
and more. Just go over the pink marker and you will regain health but it does
cost money. The marker will only appear if you have don't have full health.
Thanks to killazilla3.
Adrenaline Pills: slows down things; can be found throughout Vice City
Rampages: makes you do rampages in a certain time limit; is usually like
"blow up so many cars with this weapon"
Police Bribes: these pick-ups drop your wanted level by 1 star; can be found
throughout Vice City
-----------------------------------------------------------------------------
Weapons Database
-----------------------------------------------------------------------------
This section gives info about weapons.
SLOT 1: Camera
SLOT 2: Fists
SLOT 3: Melee Weapons
SLOT 4: Projectiles
SLOT 5: Pistols
SLOT 6: Shotguns
SLOT 7: Submachine Guns
SLOT 8: Assault Rifles
SLOT 9: Heavy Artillery
SLOT 10: Sniper Rifles
Camera: Slot 1; only available in "Martha's Mugshot" mission
Fists: Slot 2; always in your weaponry
Brass Knuckles: Slot 2; can be obtained by killing a bouncer inside the
Malibu Club
Screw Driver: Slot 3; can be bought at any of the tool shops
Hammer: Slot 3; can be bought at any of the tool shops
Golf Club: Slot 3; can be obtained by entering a Caddy (golf cart)
Nightstick: Slot 3; can be obtained by killing a police officer
Baseball Bat: Slot 3; available at tool shops after completing "Jury Fury"
mission
Knife: Slot 3; available at tool shops after completing "Back Alley Brawl"
Meat Cleaver: Slot 3; can be bought at any tool shops
Machete: Slot 3; available in tool shops after completing "Jury Fury"; can be
obtained by killing bartender at Pole Position Club
Katana: Slot 3; can be found inside the Tarbrush Cafe in the North Point Mall
in back storage area
Chainsaw: Slot 3; kills almost instantly; can be found in Apartment 3C in the
bathroom
Grenades: Slot 4; can be purchased from Ammunation in North Point Mall; can
be found in basketball court near Cherry Popper's
Teargas: Slot 4; can be found outside multi-story police station in
Washington
Molotov Cocktails: Slot 4; can be found at taco shop in Downtown
Bomb And Detonator: Slot 4; can be obtained at Phil's Place after completing
his string of missions
Colt 45: Slot 5; can be bought at any time from Ammunation
Colt Python: Slot 5; available at Ammunation in Downtown after "Rubout"
mission
Chrome Shotgun: Slot 6; can be purchased at mainland Ammunation; can be found
on top of Washington Mall by going up the spiral driveway thing
SPAS 12 Gauge Shotgun: Slot 6; available at Ammunation after "Rub Out"
mission; can be found in main terminal of Escobar International Airport; can
be found by surfing statue at airport
Stubby Shotgun: Slot 6; available at Ammunation in North Point Mall; can be
found in the hangar near the junkyard in Little Havana
Tec-9: Slot 7; can be found on small road that leads to golf course
Ingram Mac 10: Slot 7; can be purchased at Ammunation in Ocean Beach
Uzi: Slot 7; can be found behind Pay N Spray in Washington
MP5: Slot 7; can be bought from Ammunation after "Rub Out" mission; can be
obtained by killing FBI officer
Ruger: Slot 8; can be bought at Ammunation in Ocean Beach
Colt M4: Slot 8; can be bought at Downtown Ammunation after "Rub Out" mission
Rocket Launcher: Slot 9; can be bought at Phil's Place after his string of
missions; there is one in the pool at the Hooker Inn
M60: Slot 9; can be bought at Phil's Place after his string of missions; you
can also find one in the north tower at Fort Baxter Army Base
Flamethrower: Slot 9; can be obtained in the pool the is shaped like the
Rockstar Games logo in Starfish Island; there is one in the Boatyard by the
parked Packer
Minigun: Slot 9; can be purchased at Phil's Place after you finish his
mission string
Basic Sniper Rifle: Slot 10; available at one of the Ammunations
PGS1 Sniper Rifle: Slot 10; can be bought at Ammunation in Downtown after
completing "Rub Out" mission; there is one on top of Cafe Robina
I think the best weapons for each slot are the following.
Fists- Brass Knuckles
Melee Weapons- Chainsaw and Katana
Projectiles- Bomb And Detonator and Grenades
Pistols- Python
Shotguns- SPAS 12 Gauge
Submachine Guns- MP5
Assault Rifles- M4
Heavy Artillery- M60 and Rocket Launcher
Sniper Rifles- PGS1 Sniper Rifle
-----------------------------------------------------------------------------
Vehicle Database
-----------------------------------------------------------------------------
In this part of my FAQ, I will name all of the vehicles and say what they
resemble in real life or try to describe them. I will also give some stats.
Blista Compact- Honda CRX
Speed: 3/5
Handling: 4/5
Cornering: 4/5
Cuban Hermes- Hermes but with flames on the hood
Speed: 4/5
Handling: 4/5
Cornering: 3/5
Hermes- '46 Mercury
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Manana- Dodge Dynasty Coupe
Speed: 2/5
Handling: 1/5
Cornering: 2/5
Phoenix- Pontiac Firebird or 80's Chevrolet Camaro
Speed: 4/5
Handling: 4/5
Cornering: 4/5
Sabre Turbo- Sabre but with a better engine and a pinstripe
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Sabre- 1970 Cutlass or Chevelle SS or Camaro Z28
Speed: 3/5
Handling: 3/5
Cornering: 3/5
Stallion- Mustang
Speed: 3/5
Handling: 3/5
Cornering: 3/5
Voodoo- 1959 or 1960 hardtop Chevrolet Impala
Speed: 3/5
Handling: 2/5
Cornering: 2/5
Maverick- Bell Jet Ranger
Speed: 4/5
Handling: 3/5
Cornering: 4/5
Police Maverick- same as Maverick but police use them
Speed: 4/5
Handling: 4/5
Cornering: 4/5
Sea Skimmer- seaplane
Speed: 5/5
Handling: 3/5
Cornering: 2/5
Sea Sparrow- Sparrow that can land in water
Speed: 4/5
Handling: 5/5
Cornering: 5/5
Sparrow- Bell 47
Speed: 3/5
Handling: 4/5
Cornering: 4/5
Hunter- Boeing AH-64 Apache
Speed: 5/5
Handling: 5/5
Cornering: 5/5
VCN Maverick- same as Maverick but used by VCN (Vice City News)
Speed: 4/5
Handling: 3/5
Cornering: 4/5
Coast Guard- boat used by Coast Guard
Speed: 4/5
Handling: 3/5
Cornering: 2/5
Cuban Jetmax- looks like a supped-up Speeder
Speed: 3/5
Handling: 3/5
Cornering: 1/5
Speeder- sports boat
Speed: 4/5
Handling: 2/5
Cornering: 1/5
Dinghy- Zodiac which is a raft with an engine
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Marquis- sailboat
Speed: 3/5
Handling: 3/5
Cornering: 1/5
Reefer- commercial fishing boat
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Rio- small yacht
Speed: 2/5
Handling: 1/5
Cornering: 1/5
Squallo- speedboat with a spoiler
Speed: 5/5
Handling: 3/5
Cornering: 3/5
Tropic- larger yacht
Speed: 3/5
Handling: 2/5
Cornering: 1/5
Banshee- '84 or '86 Corvette C4
Speed: 4/5
Handling: 4/5
Cornering: 4/5
Bloodring Banger- modified Glendale that has been used in demolition derbies
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Comet- Porsche 911
Speed: 5/5
Handling: 4/5
Cornering: 4/5
Cheetah- Ferrari Testorossa
Speed: 5/5
Handling: 5/5
Cornering: 5/5
Hotring Racer- resembles a NASCAR racer
Speed: 5/5
Handling: 4/5
Cornering: 4/5
Deluxo- Delorean
Speed: 5/5
Handling: 5/5
Cornering: 5/5
Infernus- Lamborghini Countach
Speed: 5/5
Handling: 5/5
Cornering: 5/5
Stinger- Ferrari Daytona
Speed: 3/5
Handling: 4/5
Cornering: 4/5
Admiral- Mercedes 300 CD Coupe
Speed: 2/5
Handling: 3/5
Cornering: 3/5
Esperanto- Cadillac Fleetwood
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Glendale- Chrysler 5th Avenue
Speed: 2/5
Handling: 3/5
Cornering: 3/5
Greenwood- 4-door version of the Virgo
Speed: 3/5
Handling: 2/5
Cornering: 2/5
Idaho- Oldsmobile
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Oceanic- Chevrolet Bel Air
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Perennial- station wagon and SUV crossover
Speed: 1/5
Handling: 2/5
Cornering: 1/5
Regina- station wagon
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Sentinel XS- supped-up version of Sentinel
Speed: 4/5
Handling: 4/5
Cornering: 4/5
Sentinel- BMW
Speed: 3/5
Handling: 3/5
Cornering: 3/5
Virgo- Buick Riviera or Lincoln Mark viii
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Washington- Bentley
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Baggage Handler- baggage handler that takes stuff to airplanes
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Caddy- golf cart
Speed: 1/5
Handling: 3/5
Cornering: 3/5
Romero's Hearse- a black hearse
Speed: 3/5
Handling: 2/5
Cornering: 2/5
Love Fist- looks like a Stretch but more suped-up
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Stretch- Lincoln limousine
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Angel- Harley Davidson style motorbike with American Flag paint job
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Faggio- Piaggio Vespa
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Pizza Boy- moped but used for pizza delivery missions
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Sanchez- dirt bike
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Freeway- Harley Davidson style motorbike
Speed: 4/5
Handling: 2/5
Cornering: 2/5
PCJ600- Honda CB500 motorbike
Speed: 5/5
Handling: 4/5
Cornering: 4/5
Ambulance- ambulance
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Barracks OL- huge army truck
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Enforcer- SWAT Team van
Speed: 2/5
Handling: 3/5
Cornering: 2/5
Cabbie- old taxi
Speed: 3/5
Handling: 2/5
Cornering: 1/5
FBI Rancher- FBI version of the Rancher that is faster and has 4 doors
Speed: 4/5
Handling: 3/5
Cornering: 3/5
FBI Washington- FBI version of the Washington
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Fire Truck- fire truck
Speed: 2/5
Handling: 1/5
Cornering: 1/5
Kaufman Cab- cabbie that drives for Kaufman Cabs
Speed: 3/5
Handling: 2/5
Cornering: 1/5
Mr. Whoopee- ice cream truck
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Police- police car that looks like a Taxi
Speed: 4/5
Handling: 4/5
Cornering: 4/5
Predator- police boat
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Rhino- tank
Speed: 1/5
Handling: 2/5
Cornering: 4/5
Taxi- it is the newer version of the Taxi and isn't old looking like Cabbie
Speed: 3/5
Handling: 3/5
Cornering: 3/5
Zebra Cab- a Cabbie with zebra stripes down the sides
Speed: 4/5
Handling: 3/5
Cornering: 2/5
RC Bandit- remote controlled car
Speed: 1/5
Handling: 1/5
Cornering: 1/5
RC Baron- remote controlled plane
Speed: 4/5
Handling: 3/5
Cornering: 1/5
RC Raider- remote controlled helicopter
Speed: 1/5
Handling: 1/5
Cornering: 2/5
BF Injection- dune buggy
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Landstalker- Ford Bronco or Jeep Grand Cherokee
Speed: 3/5
Handling: 2/5
Cornering: 2/5
Patriot- Hummer
Speed: 4/5
Handling: 3/5
Cornering: 3/5
Bobcat- '86 Ford Ranger
Speed: 3/5
Handling: 1/5
Cornering: 2/5
Mesa Grande- Jeep Wrangler
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Rancher- Chevrolet Suburban
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Sandking- supped-up, off road racing version of the Rancher
Speed: 2/5
Handling: 4/5
Cornering: 3/5
Walton- 40's Chevy pickup truck with a wooden bed
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Benson- moving van
Speed: 2/5
Handling: 1/5
Cornering: 1/5
Bus- looks like a school bus kind of
Speed: 1/5
Handling: 1/5
Cornering: 1/5
Boxville- looks like a UPS truck kind of
Speed: 2/5
Handling: 1/5
Cornering: 2/5
Coach- a coach bus
Speed: 2/5
Handling: 1/5
Cornering: 1/5
Flatbed- resembles the big Army trucks (Barracks OL)
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Mule- delivery truck
Speed: 1/5
Handling: 1/5
Cornering: 1/5
Packer- Linerunner with a ramp on the back
Speed: 1/5
Handling: 2/5
Cornering: 1/5
Linerunner- 18-wheeler without the trailer
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Securicar- armored van
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Trashmaster- garbage truck
Speed: 1/5
Handling: 2/5
Cornering: 2/5
Yankee- moving van
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Spand Express- delivery truck
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Burrito- just a van
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Gang Burrito- supped-up version of Burrito
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Pony- just a van
Speed: 2/5
Handling: 2/5
Cornering: 1/5
Moonbeam- Chevrolet Astro
Speed: 2/5
Handling: 1/5
Cornering: 1/5
Top Fun- white Rumpo with Top Fun on the side
Speed: 2/5
Handling: 2/5
Cornering: 2/5
Rumpo- generic looking van
Speed: 3/5
Handling: 3/5
Cornering: 2/5
Well that is all of the cars. If you see any cars here I didn't have an exact
model for, you can email me if you know them and I will give credit.
-----------------------------------------------------------------------------
Radio Stations
-----------------------------------------------------------------------------
There are many radio stations in this game, probably around 10. I will list
them and say what type of music they play.
Vrock- rock
Wave 103- pop
Emotion 98.3- sappy love music
Flash FM- dance music
Wildstyle Pirate Radio- techno and rap
Fever 105- pop
Espantoso- Spanish music
Kchat- station where people call in and discuss things
Vice City Public Radio or VCPR- talk station with set panelists
-----------------------------------------------------------------------------
Radio Station Soundtrack
-----------------------------------------------------------------------------
This section lists all of the songs on the soundtrack in the game. Keep in
mind that these aren't the exact order of how they play the songs on the
radio. Thanks to DarthTodd for the list of Vrock.
=============================================================================
--Vrock
Judas Priest- "You Got Another Thing Coming"
Motley Crue- "Too Young To Fall In Love"
Megadeth- "Peace Sells"
Love Fist- "Dangerous Bastard"
Autograph- "Turn up the Radio"
Twisted Sister- "I Wanna Rock"
Ozzy Osbourne- "Bark at the Moon"
Anthrax- "Madhouse"
Iron Maiden- "2 Minutes to Midnight"
Slayer- "Raining Blood"
Tesla- "Cumin' Atcha Live"
David Lee Roth- "Yankee Rose"
Quiet Riot- "Cum On Feel The Noise"
Alcatrazz- "God Bless Video"
Loverboy- "Working For The Weekend"
The Cult- "She Sells Sanctuary"
Love Fist- "Fist Fury"
=============================================================================
--Wave 103
Frankie Goes To Hollywood- "Two Tribes"
Sigue Sigue Sputnik- "Love Mission F1-11"
Gary Numan- "Cars"
The Human League- "(Keep Feeling) Fascination"
Blondie- "Atomic"
Nena- "99 Luffballoons"
Kim Wilde- "Kids In America"
Tears For Fears- "Pale Shelter"
Corey Hart- "Sunglasses At Night"
ABC- "Poison Arrow"
Flock Of Seagulls- "I Ran (So Far Away)"
The Psychedelic Furs- "Love My Way"
Animotion- "Obsession"
Spandau Ballet- "Gold"
Thomas Dolby- "Hyperactive"
Romeo Void- "Never Say Never"
=============================================================================
--Emotion 98.3
Foreigner- "Waiting For A Girl Like You"
Kate Bush- "Wow"
Squeeze- "Tempted"
Reo Speedwagon- "Keep On Loving You"
Cutting Crew- "(I Just) Died In Your Arms Tonight"
Roxy Music- "More Than This"
Toto- "Africa"
Mr. Mister- "Broken Wings"
John Waite- "Missing You"
Jan Hammer- "Crockett's Theme"
Night Ranger- "Sister Christian"
Luther Vandross- "Never Too Much"
=============================================================================
--Flash FM
Hall And Oates- "Out Of Touch"
Wang Chung- "Dance Hall Days"
Michael Jackson- "Billie Jean"
Laura Branigan- "Self Control"
Go West- "Call Me"
INXS- "Kiss The Dirt (Falling Down The Mountain)"
Bryan Adams- "Run To You"
Electric Light Orchestra- "Four Little Diamonds"
Yes- "Owner Of A Lonely Heart"
The Buggles- "Video Killed The Radio Star"
Aneka- "Japanese Boy"
Talk Talk- "Life's What You Make It"
The Outfield- "Your Love"
Joe Jackson- "Stepping Out"
The Fixx- "One Thing Leads To Another"
Lionel Richie- "Running With The Night"
=============================================================================
--Wildstyle Pirate Radio
Trouble Funk- "Pump Me Up"
Davy DMX- "One For The Treble (Vocal Mix)"
Cybotron- "Clear"
Hashim- "Al-Naafiysh (The Soul)"
Herbie Hancock- "Rockit"
Afrika Bambaataa And The Soulsonic Force- "Looking For The Perfect Beat"
2 Live Crew- "Get It Girl"
Run DMC- "Rock Box"
Mantronix- "Baseline"
Tyron Brunson- "The Smurf"
Whodini- "Magic's Wand"
Zapp And Roger- "More Bounce To The Ounce"
Grand Master Flash And The Furious Five- "The Message"
Kurtis Blow- "The Breaks"
Man Parrish- "Hip Hop Be Bop (Don't Stop)
=============================================================================
--Fever 105
Whispers- "And The Beat Goes On"
Fat Larry's Band- "Act Like You Know"
Oliver Cheatham- "Get Down Saturday Night"
The Pointer Sisters- "Automatic"
Rene And Angela- "I'll Be Good"
Mary Jane Girls- "All Night Long"
Rick James- "Ghetto Life"
Michael Jackson- "Wanna Be Startin' Somethin'"
Evelyn 'Champagne' King- "Shame"
Teena Marie- "Behind The Groove"
Mtume- "Juicy Fruit"
Kool And The Gang- "Summer Madness"
In Deep- "Last Night A DJ Saved My Life"
=============================================================================
--Espantoso
Cachao- "A Gazar Can Mi Combo"
Alpha Banditos- "The Bullis Wrong"
Tres Apenas Como Eso- "Yo Te Mire"
Deodato- "Latin Flute"
Mongo Santamaria- "Mama Papa Tu"
Machito And His Afro Cuban Orchestra- "Mambo Mucho Mambo"
Unaesta- "La Vida Es Una Lenteja"
Lonnie Liston Smith- "Expansions"
Irakere- "Aguanile"
Deodato- "Super Strut"
Xavier Cugat And His Orchestra- "Jamay"
Beny More- "Maracaibo Oriental"
Tito Puente And His Orchestra- "Mambo Gazon"
-----------------------------------------------------------------------------
Gangs
-----------------------------------------------------------------------------
This section describes and gives some background on all of the gangs in Vice
City.
Haitians
The Haitians are one of the most notorious gangs in Vice City. The Haitians
and the Cubans are competing for control over Vice City's drug distribution.
They are also having turf wars in Little Havana frequently. The Haitians hang
out all over Little Havana. You can usually see them walking along the
northern part of the main stretch of road in Little Havana near the Pay N
Spray on that island. The leader of their gang is voodoo master, Auntie
Poulet. The Haitians drive Voodoo's. As for weapons, they usually carry Colt
45's but sometimes are unarmed. They are dressed in either white pants with
a blue shirt or baby blue shirt and blue jeans. They are all Haitian-
American, but look African-American. These guys will shoot at you every time
they see you after you finish all of the missions for the Cubans. They aren't
a real threat but they can be when they are in packs of around 10 and are
carrying weapons. Just don't go walking in their territory or you will be
shot up. The Haitians are the only gang that will shoot at you on sight.
Their main turf is in the area by Kaufman Cabs and by the Print Works.
Street Wannabes
These guys are your typical street gang. They are white guys with leather
jackets and blue jean pants. They are rivals with the PIGs but only because
they break the law often. You can see the Street Wannabes beating up
pedestrians a lot. Their hangout seems to be inside the North Point Mall and
around the North Point Mall area. The only time they will mess with you is
when you mess with someone in their gang. They carry Colt .45's although some
of them are unarmed. They have no means of transportation so they have to
walk around everywhere. These guys sometimes even run when you hit them so
they are pretty much no threat but they can sometimes get cocky. They are
pretty much typical street punks. You don't need to worry about these guys.
PIGs
The PIGs are kind of cop wannabes but are criminals at the same time. They
work for DBP Security. They will shoot at any gang they see and will always
shoot at you if you break a law or have a wanted level. They hang out around
the North Point Mall area (inside and outside) and on Starfish Island. They
are rivals with the Street Wannabes. They always wear traditional blue cop
uniforms with the letters PIGs down them and the meaning of each letter in
their name. They are all white. They carry Colt .45's and don't hesitate to
use them if you have done something wrong. They have no means of
transportation and are always on foot.
Cubans
The Cubans are the other big gang in Vice City besides the Haitians, which
are the biggest. They are involved in a heated feud with the Haitians over
the drug distribution control in Vice City. The Cubans main hang out is
Little Havana. They mostly hang out near Cafe Robina, which is their main
base of operations and in the southern part of Little Havana. The leader of
their gang is Umberto. They drive Cuban Hermes which are Hermes but with a
flame paint job. They are usually dressed in white T-Shirts and blue jeans.
They only shoot at you, unless you shoot at them first. They carry Colt .45's
but some of them are unarmed. They are no threat to you.
Vercetti Gang
The Vercetti Gang is actually your gang. You get them after you obtain the
Vercetti Estate. They will appear outside of the Vercetti Estate and outside
all of the businesses you buy. They never shoot out you and will let you hit
them as much as you want. If you punch a guy, they will even lay down until
you stop hitting them or they die. They have no means of transportation. They
will shoot anyone that mess with you. They are carrying Uzi 9mm's. They are
pretty useful. They wear white pants and Hawaiian shirts much like Vercetti.
These are your friends, not your enemies so treat them like friends.
--Golfers
The golfers might not seem like a gang, but they are. You can even see that
if you kill enough. Then, look on your stats page under Most Hated Gang. They
hang out at the Leaf Links Golf Club. Some are unarmed but some have Golf
Clubs. They drive around in those awesome Caddy's and will be either outside
Leaf Links on the road or inside it everywhere. These guys will attack you in
packs if you attack one of their golf buddies. They are very violent with
their big shiny golf clubs. Thanks to Kyle7114 for informing me that I didn't
have them listed yet.
--Bikers
The bikers might not seem like a gang, but they are. You can even see that if
you kill enough. Then, look on your stats page under Most Hated Gang. The
Biker gang is the people you kill in the Rampages and the bikers around the
Greasy Chopper. I am not sure if they are on the Freeways that are all over
the place though. They have no weapons but will not hesitate to hit you. In
the Rampages they do have weapons so don't underestimate them. Thanks to
Kyle7114 for informing me that I didn't have them listed yet.
-----------------------------------------------------------------------------
Properties
-----------------------------------------------------------------------------
All of the properties are businesses you can buy and end up making money off
of. There are 8 total. I will also list how to make money with them and how
much they cost to buy.
Boatyard- complete "Checkpoint Charlie"- $10,000
Cherry Popper Ice Cream Factory- sell "ice cream" to 50 people in a row-
$20,000
Kaufman Cabs- complete mission string- $40,000
Car Showroom- steal the cars on the lists- $50,000
Print Works- complete mission string- $70,000
Film Studio- complete mission string- $60,000
The Malibu- complete mission string- $100,000
Pole Position Club- spend $600 on a dancer in one sitting- $30,000
Overall, I would say buy Sunshine Autos first because it has many great
features. It has 4 garages, a Pay N Spray, and it generates $9,000 a day if
you complete all of the car lists. I think it is the best buy when first
starting out.
-----------------------------------------------------------------------------
Safe Houses
-----------------------------------------------------------------------------
These are the places you can buy to save and store cars in and etc. I will
list them all, their price, their location, and their garage size. There are
7 total that you buy.
Elswanko Casa- 1 garage- $8,000- Elswanko Casa is located near the North
Point Mall. It is a 2-story condo.
Links View Apartment- 1 garage- $6,000- This is located almost by the
Elswanko Casa safe house. It is the building right next to Mercedes' house.
Ocean Heights- 1 garage- $7,000- This is by the Ammunation in Ocean Beach. It
is red and white.
Hyman Condo- 3 garages and a helipad- $14,000- This is located by the
Ammunation in Downtown. Go past the Ammunation and turn right and keep going
and you should see an alleyway on your right after a little while. Just go in
the alleyway and you will find it.
1102 Washington Street- no garage- $3,000- This is in the Washington district
and is right across from the Washington Mall. It is on the same stretch as
the bridge that leads from Ocean Beach to Little Havana.
3321 Vice Point- no garage- $2,500- This is located near the North Point
Mall. It is like a pale green, multistory building.
Skumhole Shack- no garage- $1,000- This is located right down the road from
The Greasy Chopper which is a biker bar. You should see a building that has a
stairwell leading from its roof. Go up the stairwell and you will see it.
Overall, I think you should save your money until you have the Hyman Condo
because it has the biggest garage space and a helicopter that the condo has
on the roof that you can use at any time. The Hyman Condo is the best buy.
-----------------------------------------------------------------------------
Criminal Rating And Media Attention Level
-----------------------------------------------------------------------------
Your Criminal Rating says how much or a criminal you are and it ranks you by
your crimes you commit and your amount of money. There are 57 criminal ranks.
The first 5 are achieved by using cheats and they are pretty embarrassing to
have. They are also in the negatives. Here is the list of ranks:
01. Untrustworthy
02. Embarrassment
03. Hacker
04. Cheater
05. Total Liar
06. Upstanding Citizen
07. Nobody Special
08. Litterer
09. Shoplifter
10. Vandal
11. Do boy
12. Pickpocket
13. Clepto
14. Snitch
15. Rat
16. Leece
17. Scam Artist
18. Trickster
19. Numbers Runner
20. Hustler
21. Bully
22. Riff-Raff
23. Scalawag
24. Ruffian
25. Outlaw
26. Thug
27. Drop Man
28. SA Goon
29. Goon
30. Jailbird
31. Ex-Con
32. Felon
33. Bag Man
34. Wiseguy
35. Wheelman
36. Hired Muscle
37. Hatchetman
38. Headhunter
39. Enforcer
40. Ronin
41. Fixer
42. Hitman
43. Associate
44. Butcher
45. Cleaner
46. Assassin
47. Consigliore
48. Made Man
49. Right-Hand Man
50. Executioner
51. Lieutenant
52. Underboss
53. Capo
54. Boss
55. Kingpin
56. Don
57. Godfather
Your Media Attention Level is given to you based upon how much the media is
focusing on you. Here are all of the levels:
01. Ignored
02. Boring
03. Vaguely Interesting
04. Local Paper Page 7
05. Front Page Of Local Paper
06. Vice Courier Page 2
07. Vice Courier Front Page
08. Local TV 3AM
09. Local TV News
10. Local TV Live Coverage
11. UFA Today Page 12
12. UFA Today Page 4
13. Picture In UFA Today
14. National TV 4AM
15. National TV News
16. National TV Live Coverage
17. International News
18. National Crisis
19. International Crisis
20. World Event
21. Stuff Of Legends
Your Flight Record ratings are given to you according to how long
you have been flying helicopters and or the Sea Skimmer. The only way
raise them is to keep on flying for a long time. Well, Here are
the ratings.
1. Flyboy
2. Aircraftman
3. Pilot Officer
4. Corporal
5. Lieutenant
6. Sergeant
7. Captain
8. Biggs
9. Wedge
10. Red Baron
11. Goose
12. Viper
13. Jester
14. Chappy
15. Iceman
16. Maverick
17. Noops
18. Air Chief Marshal
19. Ace
The best way to raise Media Attention Level and Criminal Rating is to use the
Hunter or Rhino. Just cause as much damage as you can by blowing stuff up and
murdering people. The only flaw with the Rhino is its slow acceleration,
which could end in you getting busted when first starting to accelerate. The
Hunter is good because your only threat is the Police Maverick and they are
easy to get rid of with either the missiles or minigun on the Hunter. Just
cause as much damage as you can to get high ratings in each.
Here are more good ways to raise your Criminal Rating. Get a Rhino and
use the cannon for a booster rocket, make a few laps around the city
picking up police bribes along the way. If you take a different bridge
then the one you took to cross over all the police bribes will respawn.
Make a few laps around the city, and when you get board head for
Sunshine Autos. Wage a foot war and take out that chopper, once your armor
is gone, get a car out of you garage and respray. This method gives you
100-500 or so points per lap depending on how many people you kill, so be
sure to drive on the side walk as much as possible. If you do not make it
to a pay and spray, you will not receive anything. Thanks to Tocis2bsharp.
Another method is to put 4 helicopters in the big garage at the condo, go
and get something big like the fire truck use it and whatever is passing by to
block the entrance to the alley. This prevents most of the peds getting near
the expolsion and rasing your wanted level. Now, park a tank in front of
the door. Open the door, get in the tank, drive in a little. Blow up
the heli's, back up, door closes. I made over 1000 points in one minute.
Keep doing this until you a Godfather or die of boredom. You can also
do this method at Sunshine Autos, but it takes longer. Thanks to
tocis2bsharp.
Here is another way. Go through as little as possible
through the game, shooting few bullets and having others shoot few
bullets. Upon unlocking the western island, collect all hidden
packages. Once you do, get the Hunter. Set the Hunter down in front
of the Rhino, and tape down the R1 button so the gun is shooting the
Rhino constantly. Leave your game for a day, and come back when your
accuracy is in the millions. When you shoot something with the Hunter's
gun, it adds to the bullets that have hit but not the ones that have
been fired. So if you had 1 bullet shot, then all you need is 2 bullets
from the Hunter and you've got 200% accuracy. 10 bullets, you get
1000% accuracy. Your criminal rating will SKYROCKET. For me, I would
have to get 45,900 more bullets shot to raise my accuracy to 200%. I
left the game on for a little while like this and came back to 448%
accuracy, and a much higher criminal rating. If you have lots of
bullets shot, this isn't too practical for you but it'll still work.
Thanks to EdGreen.
Here is yet another way. Use the Hunter. Go to
the Downtown VCPD building with the helicopter on top of it. Blow
it up, then blow up the Downtown Chopper Checkpoint Sparrow right
across from it. Now, fly to the water. Turn around and keep flying
until you get a little ways past the street. Turn around and then
repeat previous steps. Each helicopter you blow up adds 30 points
to your criminal rating. You can get about 120 points per 45 seconds
doing this. If I did my math right, it'll take approximately 92.6
hours to get to Godfather if you start at 0. You probably have much
more than 0 by now, though. Destroying a Sea Skimmer will also give
you 30 points. Thanks to EdGreen.
-----------------------------------------------------------------------------
Costumes
-----------------------------------------------------------------------------
You can change clothes many times through GTA Vice City. There are 10 sets of
clothes and I'm going to tell you how to get them.
Street Outfit- unlocked after "An Old Friend" mission- sent to each safe
house you purchase
Soiree Outfit- unlocked after "The Party"- sent to Raphael's
Coveralls- unlocked after "Riot" mission- delivered to All Tooled Up in North
Point Mall
Country Club Outfit- unlocked after "Four Iron"- sent to the Golf Course
Havana Outfit- unlocked after "Two Bit Hit"- sent to Little Havana Streetwear
Cop Outfit- unlocked after "Copland"- sent to multi-story police station in
Washington
Bank Job Outfit- unlocked after "The Job"- sent to Malibu Club
Casual Outfit- unlocked after "Treacherous Swine"- sent to The Gash in North
Point Mall
Mr. Vercetti Outfit- unlocked after you buy Pole Position Club- sent to
Collars And Cuffs
Tracksuit- unlocked after "Supply And Demand"- sent to Jocksport and the
Laundromat in Little Havana
-----------------------------------------------------------------------------
Robbing Stores
-----------------------------------------------------------------------------
There are many stores you can rob in GTA Vice City. There are 15 to be exact.
You need to be careful after robbing stores because they always result in a 2
star wanted level. You have to use a gun with auto targeting to do it. Just
walk in the store and point the gun at the clerk and hold it there and watch
the money and your wanted level rise. Well here they are along with their
location.
Corner Store- Vice Point near the hospital
Dispensary- Vice Point near the Corner Store
Jewelry Store- Vice Point near Leaf Links Golf Course
The Gash- North Point Mall
Music Store- North Point Mall
Jewelry Store- North Point Mall
Hardware Store- North Point Mall
Bunch Of Tools Hardware- Washington near the police station
Ryton Aide Pharmacy- next to Pay N Spray in Little Haiti
Pharmacy- Downtown by Love Fist's studio
Jewelry Store- Downtown by Pharmacy
Deli- north of Ryton Aide in Little Havana
Cafe Rubina- south of Cherry Popper Ice Cream
Laundromat- west of Print Works in Little Havana
Screw This Hardware- by Umberto's and Sunshine Autos in Little Havana
-----------------------------------------------------------------------------
Wanted Level
-----------------------------------------------------------------------------
This section just tells you what happens when you get so many stars in your
wanted level. Your wanted level shows how much police force is being used to
catch you.
One Star: The police will carry Colt 45 pistols and nightsticks. Only cops on
foot or cops in cars that are passing by will chase you.
Two Stars: Police will chase you in more than 1 car and more cars will be
after you. They carry the same weapons as they would if you had One Star.
Three Stars: Police helicopters and undercover cops that are packing Uzi's
will now chase you as well as the regular police. The undercover cops are
driving unmarked Cheetah's. There will also be roadblocks now.
Four Stars: Everything from Three Stars is after you as well as the SWAT
team. Now, SWAT members will repel from helicopters and helicopters will not
hesitate to shoot at you and neither will the police. The SWAT teams are
carrying Uzi's and Colt 45's. This is the time they start using spike strips
to try and pop your tires.
Five Stars: Now everything from Four Stars is after you as well as the FBI
and they are carrying MP5's and Colt 45's. They will be driving in grayish
looking, unmarked Rancher's.
Six Stars: Now everything from Five Stars is after you as well as the Army.
They will be arriving in Rhino's, Barracks OL's, and Flatbeds and will take
you down quickly. The ground soldiers are armed with MP5's, Grenades, and
Colt 45's.
-----------------------------------------------------------------------------
Places Of Interest
-----------------------------------------------------------------------------
This section just lists some places that will be of use to you.
8-Ball's Bomb Shop- Yes, 8-Ball's shop is in the game and you can find it
near the Boatyard by the Pay N Spray. 8-Ball's is used to equip vehicles with
bombs.
Pay N Spray- You can respray your cars, lose wanted levels, and repair your
cars all at Pay N Spray. There are a few spread out across Vice City. There
is one is by Washington Mall, on the main stretch in Little Havana, by the
boatyard in Little Havana, and there is 1 more at Sunshine Autos.
North Point Mall- This is a mall with a bunch of places including an
Ammunation, All Tooled Up, and The Gash. It is near the Malibu Club.
Washington Mall- This is a mall that is smaller than North Point and is
located near the Pay N Spray there.
Ammunation- This is the gun shop in Vice City. You can find one in Downtown
near the biker bar, one on the south tip of the east island, and one in the
North Point Mall.
Hardware Stores- There are a few hardware stores in Vice City that all go by
different names. There is All Tooled Up in North Point Mall, Screw This
Hardware in Little Havana near Sunshine Autos, and there is one by the police
station in Washington.
-----------------------------------------------------------------------------
Quick Cash
-----------------------------------------------------------------------------
This section just says good ways to make money.
Way #1
To get some quick cash, go get a gun with auto targeting. I suggest getting a
Tec9, Uzi, Ingram Mac 10, or MP5 for this part since you can run with those
weapons. Now that you have it, go to North Point Mall. When you get there, go
to the Tool Shop. Once there, rob it. Then when you have your wanted level,
run to The Gash and change costumes. Then, rob The Gash and run to the tool
shop and change clothes. Now, just repeat the process and the money will rack
up.
Way #2
This is a really good way to make a quick $1,000. As it turns out, parking is
ridiculously expensive in Vice City. On a North and South running street in
Downtown on the second island (south of the Hyman Condo), there is a street
covered in parking meters (it may be a curved street, I am not sure). If you
run into them (or maybe use a tool like the hammer or baseball bat), you
knock about $2-400 out of them. The only problem is if you hit them too fast,
you will wrap your car around them and they'll get stuck in the engine.
Explosions are usually imminent. I don't think that this willful destruction
of private property even generates a wanted level so you're basically just
able to get decent cash with minimal effort. Thanks to C Antiself on the find
and thanks to Myke for letting me post this off of his FAQ.
Way #3
Killing gang members is always a good way because they leave lots of money
lying around. Thanks to DarthTodd.
Way #4
The Good Citizen's Award gives you $50 each time you hit someone. If you see
a cop chasing someone, just punch them down and then kick them every few
seconds and watch the cash stack up. Don't worry about a wanted level because
you won't get one. Thanks to DarthTodd. To keep earning money after they are
dead, wait until the money has entered your total and kick again and repeat
the process. Thanks to ScrubKing.
Way #5
R3 button missions always give good money. Just keep doing what you are
supposed to do and watch the money stack up. Vigilante missions and the Brown
Thunder missions give the most. Thanks to DarthTodd.
Way #6
If you steal a coach, you can go around the city and look for bus stops. If
you stop, people will get on and you get $5 per person. It might take a long
time but it will build up sooner or later. Thanks to Noskils32.
Way #7
You can get great money by robbing stores. To do this easily, I suggest
scoping out the stores first. Try to memorize the way to get to Pay N Sprays
and ways to your hideouts or Police Bribes that are close to the store.
Thanks to DabXCarRacer182.
-----------------------------------------------------------------------------
Quick Ammo
-----------------------------------------------------------------------------
This section just lists quick ways to get ammo for guns.
Way #1
A good way to get ammo is to do Rampages. If you do, you will get left over
ammo in your weapons slot.
Way #2
Another good way is to rob the owners of Ammunation. All you have to do is
shoot at them and hop over the counter and grab their guns. Repeat at will.
Way #3
If you run over gang members like the Haitians or the Vercetti Gang for
example, they will leave ammo lying on the ground. Run them over so you won't
have to waste your own ammo but you can shoot them if you want.
Way #4
Killing cops will give you ammo but then you have to worry about a wanted
level. If you enter a cop car, you will automatically get Shotgun ammo. If
you don't already have a Shotgun and you enter the cop car, you will get a
Chrome Shotgun.
Way #5
Finding weapons will give you ammo. If you happen to find a weapon laying
somewhere, memorize the location. Now, get the ammo and save your game and
load it up again. Now, go back to that location and the ammo will be there
again. Repeat the process as desired. I know this is a long process but it
might turn out to be worth it.
Way #6
Let the cops do your dirty work. For example, go to the North Point
Mall. When the Street Wannabes start having shootouts with the cops
or PIGs, wait until everyone stops shooting and then go collect
the dead's weapons. Thanks to Angles No10 Fan.
Way #7
When you have acquired the Vercetti Estate, go looking around for
the Vercetti Gang that is all over the place. Once you find them,
kill as many as you like. They will drop submachine guns and they
don't even fight back! Thanks to ManlyMan62.
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Ken Rosenberg's Missions
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--An Old Friend
This is your first mission. All you do is steal a car (or walk, but I'm sure
you won't want to do that), and drive to the L on the map. There is also a
car given to you at the beginning but you probably won't want to ride in it
because you will see something else you want. Just try not to get caught.
Mission complete when you get to the hotel.
REWARD: get first series of missions.
--The Party
You are supposed to go to a yacht party to meet Colonel Cortez. First, drive
to Raphael's and get the suit. You can get to Raphael's by following the t-
shirt icon on your map. Now all you do is go to the yacht by following the
blip on your radar. After a short cut-scene, Cortez tells you to go take
Mercedes to the Pole Position Club. Just steal a car sitting outside and
drive her to the club by following the pink blip on your radar. I wouldn't
recommend stealing the motorcycle because you will probably try to end up
trying to be a speed demon on it and wreck the bike and you will lose health
and probably eventually die as well as Mercedes will too. After you get
Mercedes to Pole Position, mission completed.
REWARD: $100
--Back Alley Brawl
I bet you were getting tired of not being able to kill anyone. Well your wait
is finally over for you can kill a few people in this mission. Your mission
is to find Kent Paul and get some information. He can be found at the Malibu
Club. To get there, follow the pink blip. After a short cut scene, he tells
you that there might be a chef that knows some information near Ocean Drive.
Follow the green blip to find the Chef's restaurant. He can be found behind
it in an alley. You are going to have to fist fight him. Make sure you do NOT
kill him. When you knock him out, you get his cell phone. After a short cut
scene, you will meet Lance Vance. After the cut scene, a few angry chef's
with meat cleavers come out to find their knocked out friend. Lance gives you
a pistol and you are told to make an escape. You can finish this mission 2
ways. The first way is to start shooting the chefs and pick up their meat
cleavers after you are done and then jump in Lance's infernus and drive away.
An alternate way of killing them would be finding Lance's Infernus first by
following Lance and then just running them over or just don't kill them at
all. I advise you not to kill them because it will result in a 2 star wanted
level for you. Then just drive to the Ammunation down the strip and let the
cut scene end and then mission complete.
REWARD: $200
--Jury Fury
The point of this mission is to "persuade" 2 jurors in Giorgio Forelli's
trial. Giorgio is Sonny Forelli's cousin. Follow the yellow blip on your
radar and find the first juror. Walk up to him and hit him with the hammer.
He should run to his car and try to speed off. All of a sudden, a truck comes
by and he slams into it. A hammer falls out of the truck. Pick it up. Now
just beat the door off of the juror's car until it falls off. He will then
exit and you are done with that juror. Now follow the blip to the next juror.
You will find his car sitting there with no one in it. Just start hammering
it and eventually he will come out and run away and mission complete.
REWARD: $400
--Riot
You come into contact with Avery Carrington for the first time in this
mission. He wants you to rough up some real estate owners. First, follow the
blip to Raphael's to get the coveralls. Now, this mission will work best with
a PCJ-600 so try to have one handy. Now, follow the blip to find the workers.
Then, hit one or two of them with your fists to start the riot and the
security gate should open. If you have the PCJ-600, park it outside on the
sidewalk and then hit the workers. Then, hop on and ride through the gates
and knock down as many of the workers as you can so they won't all crowd you
and knock you off. After you hit the workers, security guards will come out
trying to get the riot under control. Go inside the gate and kill the cop
inside and get his gun. Then, drive the truck by itself on the left by the 2
trucks on the other side of it. Then, at a safe distance, shoot the barrel by
the trucks and it will explode. If one truck doesn't explode, just shoot it
with your gun or wreck it a lot. To complete this mission, just have all 3
trucks blow up. After that, mission complete and all of Ken Rosenberg's
missions are over.
REWARD: $1,000
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Juan Garcia Cortez- The Colonel
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--Treacherous Swine
After the cut scene, you have a chainsaw and are told to kill Gonzalez. Now
just hop into the Cheetah outside your current location and drive to the blip
on your radar, which is Gonzalez's penthouse. When you get there, there will
be a cut scene showing you walk in and Gonzalez and his posse seeing you.
Hurry and kill his gang and follow him. You now have 2 stars in your wanted
level. You will end up chasing Gonzalez on the street. Just switch weapons to
fists and run after him by holding X down. When you get by him, carve him up
with the chainsaw. Now you have 2 stars and need to get to a Pay N Spray.
After you do, mission complete.
REWARD: $250
--Mall Shootout
The Colonel tells you to go to the Washington Mall in Ocean Beach to meet a
Courier. You'll need weapons for this for sure. Head over to Ammunation and
pick up an Ingram Mac 10 and some body armor. Then follow the blip to meet up
with the Courier who is on the second story of the Washington Mall. After a
cut scene, it seems as if the Courier has betrayed you and a French SWAT team
is after you. I advise you not to shoot at them since they will quickly down
you if you stand in one spot and shoot at them and you need that precious
ammo. Just run out of the mall. Then, quickly catch the Courier, kill him,
and take the briefcase he's carrying by chasing him. You will need a car to
catch him and a fast one at that since he will escape on car or motorcycle.
If car, just do a drive by on him until he explodes. If motorcycle, ram him
off of the motorcycle with your car, kill him, and take the briefcase. Then,
go to a Pay N Spray. Now, take the briefcase back to the Colonel by following
the blip on your radar. Do this and mission complete.
REWARD: $500
--Guardian Angels
In this mission, that Cortez gives you, you are told to get a gun (a Ruger to
be exact) in a car park and then to go meet a guy named Diaz. As you go to
the car park and pick up the gun, a white Infernus drives up the road and
Lance gets out. He asks why you're hogging all the fun, and eventually he
comes with you. You get in his white Infernus. From that point, go to the dot
on the map and get out. A guy will ask you to watch over him to make sure "a
deal" is going ok, and that no people are ripping anybody off. At that point
you say to Vance, that they will be here soon and we should get a good
vantage point. Lance runs to one side with stairs, and you run to the other.
Right as you step on the marker, a car drives up and a couple guys get out.
It looks like a good deal, but wait, all of a sudden the guys that got out of
the car start firing. Now you must protect Diaz and Lance As more cars are
driving up, be sure to keep nailing people and looking at Lance and Diaz's
health bar. Be sure to help him if needed. At last as you think all the cars
have stopped, a cut scene commences and shows two guys on Sanchez's (dirt
bikes) driving by Diaz and picking up the money. As the two bikes are
crossing the street, a good aim fires and hits one guy in the back, sending
the guy flying off the bike and the bike sitting on the ground. Get on that
bike and to go after that other biker. As you are going after him, you are
informed by a note at the top of the screen that you are able to fire forward
with a submachine gun. That becomes useful. As you catch up to him, just fire
and get the money back. Then, go back to Diaz and give him the money, and
then he informs you that he might need you in the future. Mission Complete.
REWARD: $1,000
--Sir, Yes Sir!
Your objective on this mission is to retrieve a tank that is rolling down the
road in a convoy in Little Havana. Follow your radar to get to it. The
easiest way to do this is to drive with them long enough until they stop for
donuts. Yes, get some donuts. The guy in the tank will get out and you can
steal it from there. Then you have to drive the tank back to a garage, which
is pretty close and it shouldn't be that hard for you since all of the
pursuing cars will just run into you and explode. To go faster in the tank,
turn the turret backwards by pressing R3 left and right. When it is all the
way backwards, hit Circle to make it fire and it will make you go faster.
After you get it back to the garage, mission complete.
REWARD: $2,000
--All Hands On Deck
The Colonel has decided to leave town by yacht. There is only one problem, a
lot of people don't want him to leave and are going to try to kill him at all
costs. I suggest you use an M60 or M4 for this mission. A rocket launcher
would also help significantly. Ok you start off where a few boats are
circling the yacht. Blow them all up. They will appear on the Starboard and
Port sides of the yacht. Now, a group of ships have blocked a waterway. You
must blow them all up. After that is done, you must destroy some helicopters.
It really isn't that hard. If you need body armor, you can go to the top of
the ship via stairway and there is some body armor up there. After all of
that, mission complete.
REWARD: $5,000
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Ricardo Diaz- Coke Baron
-----------------------------------------------------------------------------
--The Chase
Diaz suspects that one of his drug dealers is skimming on money that should
rightfully be Diaz's. He wants you to head to the guy's apartment and follow
him to where he is stashing the money. Follow the pink blip to reach his
apartment and go stand by the window. A short cut scene will commence showing
the guy seeing you and then you must chase him down. After a while of
running, he gets in a BJ Injection with an accomplice and on the ground there
is a moped. I advise you to get this because it will help. Now, you must
follow him. Don't worry about speed since they won't be going too fast. Just
follow him and don't get shot up. It should be easy to swerve the bullets
with the moped. After he gets to his house, he will get out and mission
complete.
REWARD: $1,000
--Phnom Penh '86
Diaz wants you to deal with some guys in this mission. You are given an M60
(with unlimited ammo for now) and you shoot out of a helicopter at people
while Lance drives. Just keep shooting people until the next cut scene. Then,
you are to go on foot and M60 ammo is limited. Go inside the house and
proceed to the rooftop while killing everyone in sight. Be cautious around
the stairs, as there are guys around them somewhere. Shoot all the guys on
the rooftop and recover the cash in the briefcase and Lance will pick you up.
Then, a cut scene commences and mission complete.
REWARD: $2,000
--The Fastest Boat
Diaz needs a fast boat and wants you to help him acquire it. It is being
developed in the Boatyard. Drive to the Boatyard by following the pink blip
on the radar. Firepower will be necessary in this mission. You must shoot
everyone in sight to get inside the boathouse to lower the boat to the water.
The switch is by a pink circle so you just walk inside the circle and it will
be lowered. Go enter the boat and drive it to Diaz's mansion. After that,
mission complete.
REWARD: $4,000
--Supply And Demand
Your objective in this mission is to be the first one to a yacht, which you
have read from the briefing from Diaz. As you run down to the boat, you see
a marker. Step in it. A cut scene commences and shows your new best friend,
Lance Vance, sitting in the boat. When that cut scene is over, you get to
see another cut scene of 4 other boats that are also racing you. Great,
competition! You should follow the 2 boats that took a left, as you catch up
to them, you realize that they have guns, and they're using them on you.
Don't worry, you can survive their gunfire because Lance is has guns too and
will commence the "Lance Vance Dance". As you get ahead of them, you slowly
pull away. Just keep following the waterway until you reach a boat with a
marker over it Just drive the boat directly towards the parked boat and
mission complete, or is it? Suddenly some people are angry that they didn't
get the stuff. Now Lance drives and you are told to blow up any boats or
helicopters coming for you. After you kill them all and you reach the
destination, mission complete.
REWARD- $10,000
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Tommy Vercetti- Criminal Empire
-----------------------------------------------------------------------------
--Death Row
This is your first mission for well, yourself. You get a call and hear that
Lance is being held captive in a junkyard in Little Havana. You must rescue
him. It helps to have either a shotgun or submachine gun for this mission
because of the auto targeting. Make sure you have body armor and ammo. Drive
to the junkyard by following the radar. You should see a car blocking the
entrance. Get out and blow the car up from a distance. Then there will be
swarms of guys so just shoot them up and make your way to Lance. There will
only be 1 or 2 guys around Lance so take care of them. After a cut scene, get
in the car by the building Lance is in and drive to the hospital. Lance's
health is depleting so avoid confrontation to save valuable time. If you are
hit or anything by the other cars, just do drive bys on them until they blow
up but try not to waste too much time on them. After he is at the hospital,
mission complete.
ALTERNATE STRATEGY- There is a way to sneak into the junkyard without having
to go through all of those gangsters. Just go to the docks near the junkyard,
and follow it north a little until you see a pile of garbage/tires. Get on
top of it and jump over the wall of the junkyard. Voila! You are now next to
the containment area where Lance is held. No fuss, no muss. Thanks to Tir
Mcdohl.
ALTERNATE STRATEGY 2- Wanting to use the Hunter but not having enough
packages, I resorted to the tank. Bring the tank to the Malibu and start
the mission. If you point the turret directly behind you and fire repeatedly,
you can get to the junkyard in plenty of time. Once there, head straight to
Lance. Blow up or run over any guys that give you trouble. Once you get in
Lance's vicinity, get out and use an automatic weapon to take out your nearby
foes. There are two guys outside of Lance and one in with him; be sure not
to shoot Lance. Once you free him, take your time; the clock has stopped.Â
Make sure everyone around is dead, because they will pull you out of the
vehicle. Keep in mind that Lance walks very slowly, and you have no
indication when he's in the vehicle, so you'll have to make sure he gets
in. As soon as you exit the junkyard, the guys will start chasing you.Â
Point your turret behind you and take them out. They send no reinforcements,
so you can drive carefully to your final destination. Don't worry too much
about stars; as soon as you arrive, the mission will be completed and they'll
be gone. Thanks to booya bazooka.
REWARD: No Reward
--Rub Out
In this mission, you and Lance are determined to kill Diaz. Well, make your
way to the mansion and shoot the 2 guys guarding the front door. Then, you
find out the door is locked. That's ok though. Facing the locked front door,
go left and keep going and make your way around the house by going onto the
ground and going up the stairs on the other side. Then, shoot the 2 guys
right there and keep going straight and turn right again and keep going.
Then, turn right in the backyard and go inside the garage like area with the
pool and stuff there. Then go into the mansion from there shooting guys until
you make your way to Diaz. Kill Diaz and mission complete.
REWARD: $50,000
--Shakedown
In this mission, you must drive to the North Point Mall so you can persuade
the businesses to want your protection. You only have 5 minutes to accomplish
this. The best way to do this is take the Infernus in front of the Vercetti
Estate. Drive quickly to the North Point Mall, which you can tell its
location on your radar. After you get there, equip yourself with a submachine
gun, and then just look for the businesses on your radar and bust EVERY
window on the radar. Some are upstairs also. Then, mission complete.
REWARD: $2,000
--Bar Brawl
Take your gang of men to the Front Page Bar in Ocean Beach by following the
yellow blip on the radar. Upon arrival, you will see 2 guards in the
entrance. I advise you to pull a drive by on them. Then enter the pink marker
and you will talk to the owner in a cut scene. After that, a clock counts
down from 5 minutes. You must kill all of the targets on your radar within
that time. You should be heading towards the next blip on your radar. When
there, there will be an explosion and cars will come out and go all over the
place. Just drive by them. After that is done, mission complete.
REWARD: $4,000
--Copland
This is one of the toughest missions in the game. When one of your guys
messes up on a bomb attempt, it is up to Tommy and Lance to finish the job.
First thing, you must do something to raise your wanted level. Do drive bys
or shoot cops to do this. The cops will follow your car into a garage. I
advise you not to get the cops after you until you are near the garage
because you don't need to be chased around the city and stuff. Just when you
get to the garage, shoot a pedestrian or two to get your wanted level up then
lead the cops in the garage. There must be two cops that follow you in. After
the door closes then reopens, Tommy and Lance come out wearing police
uniforms. Take the police car that is parked besides the garage, and drive to
the North Point Mall. After you get there, go to the cafe and set the bomb.
Once the bomb is set, run because you only have 5 seconds before the bomb
explodes. Get into your car, and drive as fast as possible. Make sure Lance
is in the car. I know it sounds like common sense, but Lance is very slow at
times. Your stars should be at 5 because you will not only have the police
after you, but the feds as well. The feds are pretty bad when it comes to
running you off of the road. You must also be careful of the police, because
they start laying spike strips too. Drive as quickly as possible to the
mansion to complete the mission. Before starting the mission, I suggest you
memorize the route from the mansion to whatever entrance to the North Point
Mall you choose. You may need to jack a few cars to get there, and once
again, make sure Lance is in the car. If you leave without him, you will have
to go back and get him. After you get back to the mansion, mission complete.
Another way to escape from the mall is to fly away via helicopter. If you
need a helicopter, get 80 hidden packages or get the Maverick from your roof
of the Vercetti Estate. Then, park it next to an entrance to the North Point
Mall. After the explosion, go run in the helicopter. This is risky because
you might get caught since it takes so long for the helicopter to get ready
for take off. But once you get off, you have a clear fly to the Vercetti
Estate. Make sure Lance is also with you when you leave or you will have to
go back for him. After you get back to the mansion, mission complete.
Another strategy is to just forget Lance period at the mall because the cops
won't harm him. Then, go to the nearest Pay N Spray and get your car sprayed
and your wanted level dropped. Then, go back and pick up Lance and go back to
the mansion. After you get back to the mansion, mission complete.
REWARD: $10,000
--Cap The Collector
In this mission, you must stop members of the Mafia from stealing money from
your businesses that you own. The mission starts at the Print Works, and then
it cuts away to the mafia members on a motorcycle. To start this mission, it
is best to have a fast car. You will find the mafia's first target at
Sunshine Autos. If your car is fast enough, you should be able to catch them
at Sunshine Autos, or close to it when they leave. The easiest way to stop
them is to just run them down with your car, then swing around and do a drive
by. The next motorcycle heads to the Malibu club. Just repeat the process of
hitting their bike, then doing a drive by. Another bike will show up, but you
probably won't need to catch them because the mission usually ends after the
second bike's riders are killed. If you do have to kill a third bike, just
use the same process of hitting them with your car and doing a drive by on
them. After that, mission complete.
REWARD: $30,000
--Keep Your Friends Close
This is the last mission in the game. It is very hard. I advise you to have a
MP5, SPAS 12 Gauge Shotgun, M60, Body Armor, and a M4. They make it a lot
easier. Enter the pink marker outside of your office in the Vercetti Estate to
begin. A cut scene commences and you confront Sonny. After that, run up to the
top of the staircase outside the room where you save in the mansion. Then, loads
of guys will start coming from all directions. This is where the SPAS 12 Gauge and
MP5 come in. Just start blasting them. Then, Lance says something and you are
told to kill Lance so shoot him and chase him to the top of the roof. You
cannot kill him before you reach the roof so don't waste too much ammo on the
way there. When you first reach the stairwell that leads to the roof, go all
the way to the bottom and pick up the ammo and the Body Armor. Then, commence
chasing Lance. When there, you must kill everyone in sight including Lance.
Try to shoot any red barrels you see because the explosion will takes out
packs of people. I would use the M4 or M60 for this part. After that, go back
down the stairs and you will have a shootout with Sonny Forelli himself and
his henchmen. To gun them down, pull out either the M60 or M4 and crouch down
behind one of the railings by the stairs where Sonny cannot shoot you. Take
out both of his henchmen then pop a clip into Sonny and he should be dead.
After you down them, mission complete.
REWARD: $30,000
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Avery Carrington
-----------------------------------------------------------------------------
--Four Iron
After meeting with Mr. Carrington, and attaining your membership card, head
over to Jock Sport and pick up your new golfer clothes. After changing, go to
the blip on your radar. Go into the marker. Now you need to go through the
metal detector (which will make you drop any metal weapons) and get into the
Caddy (golf cart). Drive to the new blip and walk up the stairs a bit. The
bodyguards will give chase, so hop in your Caddy and run them over! Make sure
you kill all of them (you can ignore the one in the Caddy that's chasing
you). After getting rid of them, you need to ram the golf cart (blip) over
and over until he gets out of it. Then, kill him and mission complete.
An alternate strategy for this is to hit the golf cart the target uses in the
mission until it tips over. Then, start the mission like normal and then just
kill him. By knocking over his Caddy, he will not be able to drive away so
you can easily kill him now.
Another strategy for this is to jump the ramp by the entrance to the golf
course. This will let you get in with your weapons. Now, just go shoot the
guy and mission complete.
REWARD: $500
--Demolition Man
This is a challenging mission! First, go to the blip after receiving the
mission from Avery. You'll find yourself controlling a remote control
helicopter. Fly right over a bomb (very low) to pick it up. Now fly to the
construction building and lower yourself to ground level. You should find a
staircase going up into the building. Fly your helicopter up the staircases
to the very top. Watch out for security guards and construction workers! If
they get in the way, slice them with your blades. Fly over the barrel that is
marked with a pink circle marker and press the O button. If you miss, just
lower yourself over the bomb to pick it back up. Continue doing this from the
top down, killing anyone who could pose a problem on the way. After you plant
the last bomb, the building will explode and you get your reward money.
REWARD: $1,000
--Two Bit Hit
Start the mission by speaking to Carrington, and head over to the icon to get
your clothes. Stop by Ammu-Nation beforehand if you want. Get in a car and
speed to the blip. A ton of gang members are there, so run them over, or
just try to ignore them. The hearse may drive away, or if your lucky, like I
was, you could just get into the hearse and drive away. If it does happen to
speed away, hop in your car and catch up. Don't drive right behind it, but
get beside it and ram or drive-by it until it's destroyed. Complete this and
you'll get your reward. That's it for Avery.
REWARD: $2,500
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Love Fist
-----------------------------------------------------------------------------
--Love Juice
Love Fist needs some drugs, and they want Tommy to get them. I suggest
getting a fast car, or a PCJ 600 before you start. When you start the
mission, drive to the location where the guy will sell you the ingredients to
make the drugs. Park in the marker, but make sure your facing the road.
When the dealer runs away, floor it. Sometimes he'll swerve right and wreck,
leaving him an easy target. If not, chase him down and smash into his back
tire as hard as you can to send him flying or just drive-by him. Once he's
dead, pick up the stuff and Love Fist will call saying that they need a
chick. Take the most northern bridge over to the first island (the one that
has Prawn Island in the middle) and pick up Mercedes. She'll get in/on your
vehicle and you are rewarded a time limit to get her back. Take her back via
the bridge you came across to get to her apartment, and speed to the studio.
You should get there with some time to spare.
REWARD: $2,000
--Psycho Killer
When you start the mission, Love Fist explains that a madman wants the band
dead, and may be waiting at the autograph-signing event to kill them. You
are sent to the autograph session in Love Fist's limo to try and lure the
psycho out. When you get there, the guy will walk out and shoot some people.
When he gets in his vehicle, drive-by him or repeatedly ram him until you get
your reward.
REWARD: $4,000
--Publicity Tour
This is an easy mission that was taken from the movie Speed. You get in the
Love Fist limo, and find out there's a bomb that will blow if you slow down
too much. When you start, drive straight until you pass the pizza place and
then go around the curve. Take the first right that you come to and just
follow this road until it ends at the docks, and then turn around. It takes
around two minutes overall. You DO NOT need to go full speed the whole time,
just enough so that the meter doesn't start to fill up. If it fills up, the
limo blows up, and you are in pieces! When the bomb is finally diffused,
drive Love Fist to the stage location
REWARD: $8,000
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Big Mitch Baker
-----------------------------------------------------------------------------
--Alloy Wheels of Steel
You have to do these biker missions before you can finish Love Fist's jobs,
so let's go over these now. Mitch won't let you do any jobs until you've
proven you can ride a hog. I suggest trying to find a PCJ 600 (may be in the
glass showcase across the street from the bar) or a Freeway. The Angel is
nice looking, but the other two are faster. Get to the starting point and the
race begins. You need to get to the checkpoints as fast as possible, and
wreck as little as possible! Use R1 braking for the corners so you don't
lose as much speed. You can't get rid of your opponents, so don't waste your
time. If you're lucky, they may crash along the way, giving you a better
lead. You need to finish in first place to beat this mission. Have fun
riding those cycles at fast speeds!
Another strategy for this is to steal one of the bikes that the bikers are
riding to use in the race thus eliminating one of the drivers. You could also
park a car in front of the racers causing them to run into it and crash
giving you a quick lead.
REWARD: $1,000
--Messing With The Man
This is a tough mission to complete. Mitch explains how a family looks out
for it's members and tells you to go raise some hell in town. Before starting
the mission, pick up a lot of Tec9/Uzi ammo and find a PCJ 600. When it
starts, you find yourself with both a time limit, and a chaos meter. The
objective is to fill the chaos meter before your time runs out. Just hold
down O and drive around, shooting anything that moves. If you have access to
a helicopter, land it beside the bar, and when the mission starts, hop in and
fly on top of the bar, then raise hell and induce panic. Also, a few rockets
won't hurt. I've heard that you can find a big vehicle, and drive it
somewhere secluded with very few people around, and just unleash ammo onto
it. Even after it blows up, keep shooting and your meter should continue to
fill. Ignore the stars you get, and just keep shooting.
REWARD: $2,000
--Hog Tied
This is a fairly easy mission to do. Start the mission, and go get a
helicopter and some sniper rifle rounds along with a few semi-auto weapon
rounds. Don't bother doing it with a bike, as it says to. Just land your
copter of a near-by rooftop and sniper and guards or men you can find.
Baker's hog can be found under the "overhang" of the northern building, and
will have two guards by it, so try to take them out. Once you think you have
all of the guys killed, switch to your semi-automatic weapon and jump down
into the area where his bike is. It should say that you've been spotted, and
a few guys will run after you. Kill them and hop on the hog. In the
northwest corner of the compound, there's a set of stairs that you can ramp
to get out. Once your out, watch out for the red gang vans, and speed back
to the bar.
REWARD: $4,000
-----------------------------------------------------------------------------
Assassination Missions- Phone Missions
-----------------------------------------------------------------------------
--Road Kill
This is an extremely easy mission. Get in a car, and get to the phone on your
radar. Once there, you'll talk to the anonymous caller and he'll tell you to
kill the pizza boy. The object is to kill the pizza boy before he completes
delivering his orders. Just hit his Pizza Boy and run him over while he is
down or pull a drive by on him. I suggest using a fast car such as an
Infernus or Cheetah, but if you have one available to you, use a motorbike
like a PCJ600, Angel, Freeway, or Sanchez. Do this and mission complete.
REWARD: $500
--Waste The Wife
Get a durable yet fast car and go to the phone icon on your radar. After
talking you'll have to go to the blip on your radar and park in the circle
marker. Once the wife comes out of the store and gets into her vehicle, go
full speed and chase her down. You need to fill up the damage bar so she
catches on fire. Switch cars if you need to, as she won't drive too far away.
Once the meter fills, get out of there or the mission will be a failure. You
cannot drive-by the car because it must look like a car accident so weapons
are out of the question.
REWARD: $2,000
--Autocide
This is a pretty fun and easy mission to complete if done right. After
receiving your directions from the anonymous caller, pick up the weapons he
provided and the PCJ600 parked nearby. Then, go to the blip on your radar.
The man will be on a sign pretty high up, so jump out and pick him off with
your sniper rifle. The next guy is in a Securicar. Snipe him through the
windshield for an easy kill. Try to get a location along the road by the
shoreline in Ocean Beach. Try to get close enough to see him but not too
close because he will see you and drive away. If he does drive away, just do
drive bys on him until he explodes. Franco and Marcus are in a bobcat. Snipe
the driver if you can. If not, then drive-by the vehicle until it explodes.
If they see you, one guy will get out of the Bobcat with a sawed off shotgun
and start trying to shoot you so keep your distance from him and try to shoot
him. Then, go drive by the guy in the Bobcat until he explodes. The next guy
is out on his yacht. Be extra careful and take your time aiming. If you miss,
just start unloading rounds into the yacht itself until it explodes. The last
guy is on a PCJ600. To easily kill him, just drive-by him or run him over.
REWARD: $4,000
--Check out at the check in
This is a pretty easy mission. Once the talk is over upon starting the
mission, pick up the sniper rifle and follow the woman with the arrow over
her head. Don't get too close, or she'll know your there. There's a bar at
the top that shows if she notices you or not. If it starts to fill, walk
backwards and it will go back down. Try to keep it at around halfway filled.
When the exchange is made, shoot the guy that has the briefcase. Then, take
out the guard he was walking with. Run up and grab the briefcase. Then, run
outside and hop in your vehicle and go to Ammu-Nation, and walk to the
marker. Do this and mission complete.
REWARD: $8,000
--Loose Ends
Get a helicopter, and quite a few sniper rifle rounds. Start the mission and
get in your copter. There's a deal going down, and you want whatever you can.
Beware of the many hidden guys around here. Fly up on the roof to the north
of the Ice Cream Factory and take out your sniper. Snipe and visible guys
you can. They'll be everywhere. Lob some grenades down to take out some
guys if you want to make it a little easier. Once you kill as many guys as
you can, jump to the top of the factory, and take the briefcase. Jump in the
helicopter and fly to the airport helipad to collect your money. That's it
for the anonymous caller.
REWARD: $16,000
-----------------------------------------------------------------------------
Phil Cassidy
-----------------------------------------------------------------------------
--Gun Runner
Get a big vehicle that's fairly fast, and some semi-auto rounds. Start the
mission. You need to ram the back of the weaponry carrying vehicles, and
collect the guns that they drop. Get them fast, or the group of Sanchez
riding fools will show up! Once you collect all the weapons, you need to kill
off the remaining dealers. Do this and it's mission complete!
REWARD: $2,000
--Boomshine Saigon
Ever wonder how Phil lost his arm? I loved this mission! He's drunk enough to
put the batteries in right by the explosives and blow his arm off in the
process! Stupid Phil! This was my second most favorite mission in the game.
You need to get Phil to the hospital. Sounds easy right? Wrong! Your
intoxicated, and you have a drunk bleeding man in the vehicle! Try to get on
straight roads so you don't have to turn much. When you turn, you really
swerve! That's pretty fun, but it gets hard when Phil starts talking. When
he said, "Are the roads made of jelly?", I laughed so hard I wrecked. Once
you get to the hospital, he says not to take him there. He tells you about a
buddy from "Viet Cong". Take him there to complete the mission. He just gets
out and walks to his friends, blood spurting the whole few steps.
REWARD: $4,000
-----------------------------------------------------------------------------
Auntie Poulet- The Haitians
-----------------------------------------------------------------------------
--Juju Scramble
Get a car that can withstand a good amount of damage, and start the mission.
Auntie reminds you of Ms. Cleo, doesn't she! You need to race to each stash
and collect it before the police get them! There are three "stashes" of her
"magic powders". Yellow arrows represent them. If you have a good vehicle,
this shouldn't be too hard. You'll end up having four stars on you. Evade
the police and get the powders to her!
REWARD: 1,000
--Bombs Away
Start the mission and get to the Top Fun van. Its title fits this mission
pretty snug! These remote control planes aren't the easiest things to
control, even for a guy with a 17-hour dodo record! Yes, I flew it that long.
Hold down gas on the roadway, and pull back on the analog stick. When the
plane gets into the air, don't let it start back down. Tap the stick down
when it starts to decline. Fly over to the location on your radar with all
the yellow blips. You'll be under gunfire, but bomb the car you see sitting
in the grass first. The plane itself is not what blows up. There is a
regenerating bomb on the bottom that drops when you press the O button. I
figure this out after being stuck on this mission for 20 tries! Once the car
blows, drop as many as you can with the plane as you can. Take out any boats
if possible. When that plane blows up, if it does, you get another one back
at the van. Take off and drop bombs on the boats. Fly in really low if that
helps. Take out every yellow blip to complete the mission.
REWARD: $2,000
--Dirty Lickin's
Before you start, go pick up a rocket launcher from the Hooker Inn pool. When
you start, go across the street, and up the stairs. Pull out your Sniper
Rifle, and shoot the Cubans as fast as you can! After a few shots, a van
full of backups will show up. Shoot them fast and watch the right hand side
of the yard for the other group of backups. When you see these guys, pull
out your rocket launcher and shoot a rocket into the middle of the line,
which should take them out. If not, pick off the other guys. Once you kill
them all, you pass the mission.
REWARD: $4,000
-----------------------------------------------------------------------------
Umberto- The Cubans
-----------------------------------------------------------------------------
--Stunt Boat Challenge
This is more or less a initiation. Just drive the boat through the
checkpoints to get your reward. You got some big cojones if you beat it!
REWARD: $1,000
--Cannon Fodder
Get a few Tec9 rounds, and a rocket launcher. Start the mission. When you
and your three buddies get there, the other Cubans are already fighting.
Jump out and launch a rocket or two at the car in the alley to kill them off.
Pull out your Tec9 and kill the surviving Haitians. When they charge, you'll
find that there's a sniper on the roof. Use the Sniper Rifle provided to
make a quick corpse of him, and press forward. When you reach the big open
area, just blast everyone with your Tec9. Don't get into the van right away,
or it'll get too damaged or it's tires shot out, making the trip back really
tough, if not impossible. Once you've killed most of the Haitians, jump in
the van and floor it! You'll have a two star wanted level, so get to the
Restaurant quick!
REWARD: $1,000
--Naval Engagement
This is a toughie. Get a good amount of auto-aiming weapon rounds (guns that
lock on when R1 is pressed) and start the mission. When you and Rico drive
by on your boat, unleash hell on the guys on the boats. Make sure they're all
dead, and you'll be on the dock. Use R1 to see if any enemies are in
shooting range. They're all around, so be careful and use the ducking
ability frequently. Once your sure you killed all the guys, grab the
briefcases and jump in a boat (you'll have five stars, so use a boat to avoid
the FBI. Just haul ass to where you need to go!
REWARD: $4,000
--Trojan Voodoo
Grab a good amount of Tec9 ammo before you start. When you start the mission,
take Pepe and find the Haitian Voodoo. It's a maroonish car with a really
long back end. Once you get one, head over to the blip and meet up with the
rest of the guys. Follow them into the compound, as the text at the bottom
of the screen directs you. When inside, park on the marker, and get out.
Immediately hit R1 to aim. Shoot anything it locks onto. Run into the
building and shoot all the Haitians. There are three bombs you have to set.
Set the one at the top of the stairs first, then the one on the wall below,
then lastly, the one right beside the entrance. Run out go out the way you
came in. The gate will be locked, so go right, and up the stairs. A cut
scene will show, and you'll get your nice big reward!
REWARD: $10,000
-----------------------------------------------------------------------------
Boatyard Asset
-----------------------------------------------------------------------------
Do all the missions for the Boatyard for it to make money for you. It will
generate $2,000 max per day.
--Checkpoint Charlie
To start the mission, just get in one of the 2 boats by the dock near where
you purchased the Boatyard. I suggest using the one on the left, the Squallo.
All you do is get in a boat, the mission will start, and you have to go
through a bunch of checkpoints. I really have no tips for this mission.
REWARD: none
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Cherry Popper Ice Cream Factory Asset
-----------------------------------------------------------------------------
Do all the missions for Cherry Poppers for it to make money for you. It will
generate $3,000 max per day.
--Distribution
All you have to do is sell "ice cream" to 50 people. To start the mission,
get in the Mr. Whoopee inside Cherry Popper's. Just drive to an area and turn
on the music with the L3 button. This will cause people to come for "ice
cream". Now just sell it to 50 people in a row and you are done. All you have
to worry about is cops so I suggest respraying every 10 sells. Try to sell
close to places with masses of people. Be cautious of gangs because they will
attack because you are selling on their turf. The best place to sell it is
around the Hyman Memorial Stadium by the stairs. If the cops come, you can
just go around to the back of the stadium to lay low. There are hardly any
cops around there anyways.
REWARD: none
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Kaufman Cabs Asset
-----------------------------------------------------------------------------
Do all the missions for Kaufman Cabs for it to make money for you. It will
generate $5,000 max per day.
--VIP
First, drive quickly to where the VIP is to pick him up. He is in Starfish
Island. Blow the horn when you get in the marker. Now another taxi has taken
your passenger so chase him down. All you have to do really is just drive-by
the taxi until the guy gets out. He will then get in your taxi and now all
you have to do is drive him to the airport.
REWARD: $1,000
--Friendly Rivalry
In this mission, all you do is go to the taxis on your radar and blow them
up. Just keep doing a drive-by on them and you will be fine. All you have to
worry about is the cops.
REWARD: $3,000
--Cabmageddon
In this mission, the rival taxi company is going to ambush you. You must
drive to the blip on your radar. Once there, you will see numerous taxis
ready to destroy you. All you have to do in this mission is drive fast in
circles until the time goes out. Then, a guy in a zebra taxi will come out.
He is like the leader or something. All you have to do is keep doing a drive-
by on him until he explodes or get out of your car and try to blow him up
with a gun before he even reaches you.
REWARD: $3,000
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Sunshine Autos Asset
-----------------------------------------------------------------------------
Do all the car lists for Sunshine Autos for it to make money for you. It will
generate $1,500 max per list and $6,000 max per day. For the lists I will say
what cars are on it, and where they spawn the most for me. The reward is the
car that spawns in the showroom after each list. Each list adds $1,500 to the
amount of asset money.
--List 1
~~~~Landstalker: This car spawns in the driveways of one of the mansions on
Starfish Island. It is the one right next to the bridge that connects
Starfish Island and Little Havana. There is yet another one at the dirt bike
track in Downtown.
~~~~Idaho: This spawns a lot in Downtown district.
~~~~Esperanto: This spawns a lot in Downtown district and Vice Point.
~~~~Stallion: This spawns a lot in Downtown district and on the main stretch
of road in Little Havana.
~~~~Rancher: This spawns a lot in Ocean Beach and Washington near the North
Point Mall and Vice Point
~~~~Blista Compact: This spawns a lot in Ocean Beach near Pole Position and
in Washington Beach.
REWARD: Deluxo
--List 2
~~~~Sabre: This spawns a lot in Downtown.
~~~~Virgo: This spawns a lot in Downtown and Washington.
~~~~Sentinel: This spawns a lot in Washington near the North Point Mall.
There is one parked in the Sunshine Autos Showroom.
~~~~Stretch: There is a parked Stretch at the Vercetti Estate.
~~~~Washington: This spawns a lot in Washington.
~~~~Admiral: This spawns a lot in Washington. There is also one parked on
Starfish Island. To get it, when coming from Little Havana to Starfish
Island, turn left and it will be the first house on the left. Park a car near
the fence and jump on top of it and over the fence.
REWARD: Sabre Turbo
--List 3
~~~~Cheetah: There is a parked one in the mansion's driveway that is right by
the bridge that connects Washington and Starfish Island.
~~~~Infernus: An Infernus spawns at the Vercetti Estate.
~~~~Banshee: These spawn a lot in Ocean Beach along the stretch of road near
the shoreline and in Starfish Island. There is also one parked at the western
most house on the northern side of the road on the main stretch of road in
Starfish Island.
~~~~Phoenix: These spawn a lot in Ocean Beach along the stretch of road near
the shoreline and in Starfish Island. There is also one parked on Starfish
Island. When coming from Washington, turn right on the road at Starfish
Island and there is one parked on the third house on the right. Just jump the
fence.
~~~~Comet: These spawn a lot in Ocean Beach along the stretch of road near
the shoreline and in Starfish Island. There is one parked in a garage in
Starfish Island. When coming from Washington, turn right on that road and go
inside the first driveway on your right and it is in the garage there.
~~~~Stinger: These spawn a lot in Ocean Beach along the stretch of road near
the shoreline and in Starfish Island. There is one parked at the mansion east
of the mansion that has the Rockstar shaped pool in Starfish Island.
REWARD: Sandking
--List 4
~~~~Voodoo: These spawn a lot on the main stretch of road in Little Havana.
There is one parked outside of Auntie Poulet's house.
~~~~Cuban Hermes: These spawn a lot in Little Havana along the main stretch
of road.
~~~~Caddy: These only spawn on the road outside Leaf Links Golf Course and
inside Leaf Links.
~~~~Baggage Handler: This only spawns at Escobar International Airport.
~~~~Mr. Whoopee: This only spawns inside the Cherry Popper Ice Cream Factory.
~~~~Pizza Boy: This only spawns outside of pizza places.
REWARD: Hotring Racer
--Tips For The Races
To get the races, just go in the pink circle right next to the garage where
you put the cars you stole for the lists. The races can be done at any time
and with any car. For them, I suggest using a PCJ-600 all the time or a
Hotring Racer if you aren't good with the motorbikes. You can blow up the
cars racing but that only awards you with a criminal level and the cops will
be all over you. One thing you could do is pop their tires before getting in
the starting position. If you are going to use the PCJ-600, you need to be
careful of them ramming you and stuff like that because they drive like
madmen and will hit you. Don't worry if you aren't winning at first because
they will end up crashing at some point or another so just be there waiting
when they do. I also suggest completing the lists for the car shop before
entering the races. Some good cars for these races if you don't have access
to a Hotring Racer and aren't good with a PCJ-600 are the Banshee, Cheetah,
Infernus, and Comet. You can start the races by bumping one of the other cars
so for a quick lead, bump into one of the cars in the front row and you will
be ahead of the ones in the back. You can also use a Rhino to ram the cars
causing them to blow up and shoot them. The police will come but you don't
have to worry about them since they can easily be taken care of with a good
head on collision. Good luck.
--Race #1: Terminal Velocity
On this race, I used the PCJ-600. At one point they will always wreck and you
can always pass them up. After I did, I never saw them again. It costs $100
to enter the race.
REWARD: $400
--Race #2: Ocean Drive
I used the Hotring Racer for this race. It takes place in Ocean Beach and
costs $500 to enter.
REWARD: $2,000
--Race #3: Border Run
This race takes place on the mainland. It costs $1,000 to enter. I used the
PCJ-600 for this mission and beat it with ease.
REWARD: $4,000
--Race #4: Capital Cruise
This race takes place in part of Ocean Beach and extends all the way up to
Washington. It costs $2,000 to enter. I beat this race with the Comet on my
first try.
REWARD: $8,000
--Race #5: Tour!
This race goes from northern Vice Point to mid-Washington. It costs $5,000 to
enter. I beat this race with the Infernus on my second try.
REWARD: $20,000
--Race #6: Vice City Endurance
This is the longest race. I suggest using the Hotring Racer for it. It costs
$10,000 to enter.
REWARD: $40,000
-----------------------------------------------------------------------------
Print Works Asset
-----------------------------------------------------------------------------
Do all the missions for the Film Studio for it to make money for you. It will
generate $8,000 max per day.
--Spilling The Beans
First, drive to Malibu Club and talk to Kent Paul. He says the Triads have
plates. Now, drive to the Boatyard in Little Havana. Board the big ship and
eventually make it to the blip on your radar. You need to kill everyone you
come into confrontation with. Once you meet the blip on your radar, a cut
scene will commence. Now you have a 2-star wanted level and must get back to
Print Works. Good luck, you will need it.
REWARD: $2,000
--Hit The Courier
Ok, now you need to retrieve those plates from the first mission for Print
Works. The courier with the plates is arriving in a helicopter at the
Boatyard so get to the blip on your radar. Once she arrives, she will get in
a car. Just take out everyone you see and try to blow up her car and grab the
plates. Then, rush to a car and drive back to Print Works.
REWARD: $5,000
-----------------------------------------------------------------------------
Film Studio Asset
-----------------------------------------------------------------------------
Do all the missions for the Film Studio for it to make money for you. It will
generate $7,000 max per day.
--Recruitment Drive
On this mission, the film studio wants some girls for their next flick. You
need to go pick up Candy Suxxx and Mercedes. Go to the blip on your radar to
pick up Candy. A cut scene will commence and her pimp is getting mad. You
must now chase him down and kill him. Don't even worry about the thugs he
drops off when he stops because they won't shoot at your car if you are fast
enough. Just keep riding side by side with him and eventually blow his car up
by doing drive-bys.
REWARD: $1,000
--Dildo Dodo
You need to pass out fliers for the new movie. Go to the blip on your radar
to get in the Sea Skimmer. All you have to do is drive through checkpoints
and after they are all done, mission complete.
REWARD: $2,000
---Martha's Mug Shot
For this mission, go to the blip on your radar and take the Sparrow. Follow
the car to the hotel place and see which roof they are on. Then find a roof
that is almost identical to height as that roof across the road and land
there. It will be tricky because the roof has several levels but you can
eventually do it. Just take a few pictures and take off back to the film
studio and mission complete.
REWARD: $4,000
--G Spotlight
This mission is just like the Dodo one. You just need to go from checkpoint
to checkpoint. First, go steal the motorcycle on your radar and go to the
first blip. Now, go up those stairs and then go straight and take a left.
Look for some open doors. Go inside them and go in the elevator. Now, just
keep going from blip to blip until you get to the spotlight. When you get to
it, just walk over the pink marker and mission complete. If you are still
having problems with the mission, just get a helicopter and then you can fly
to the markers. It seems as if the game doesn't care whether you use a bike
or not and automatically assumes you are using a bike. This is probably the
easiest way to do this mission.
REWARD: $8,000
-----------------------------------------------------------------------------
Malibu Club Asset
-----------------------------------------------------------------------------
Do all the missions for Malibu Club for it to make money for you. It will
generate $10,000 max per day.
--No Escape?
First, drive to the police headquarters on your blip. Enter from the front
entrance where the 2 cop cars are. When you go in, immediately go left and
run into the cop uniform. Then, just walk really casually to the blip on your
radar to get the key card for the cells. Then just casually walk to the cells
and release Cam from his cell. This is where all hell breaks loose. You must
go through the police station shooting every cop in sight and make your way
out with Cam alive. Then, drive to a Pay N Spray and then drive to Cam's
place and mission complete.
REWARD: $1,000
--The Shootist
On this mission, just drive to the Ammunation in Downtown and begin the
shooting range. If you pass level 60, you win. I really have no tips for
this.
REWARD: $2,000
--The Driver
This is probably the toughest mission in the game. Just go from checkpoint to
checkpoint racing seems easy but this is a hard mission. My only tips for you
are to try to keep away from his sides because he sometimes drives crazily
and will take up lanes and make you hit cars. Go easy on the turns. There is
no use trying to shoot him because his car is bulletproof.
If you are good at evading the police, you can put your wanted level on 4
stars and the police will probably hit Hilary first at the beginning of the
race. Also, if they put out a spike strip, he will drive straight through it
causing him to not be able to turn well or go as fast. After that, just get a
police bribe or put in the no wanted level cheat so they will stop chasing
you.
Another way to do this is to park a car on the first turn you come to. Park
it horizontally and leave the door open for easy access. I suggest to park a
Cheetah or Comet since they will work the best.
REWARD: $3,000
--The Job
First, drive to the blip on your radar. Now a cut scene and you are now in
the bank. Immediately run up the stairs and go to the elevator and eventually
to the vault while shooting any guards in sight. Now, you have to go back and
get the bank manager guy so go to the blip while shooting any guards in
sight. Then, you must go back to check on Phil. The SWAT teams are now coming
inside so you need to take care of them. After they are all dead, there will
be a cut scene and you will appear outside. Just kill all the necessary
policemen that could pull you out of your car and drive to the Pay N Spray.
Then, drive to Cam's place and mission complete.
REWARD: $30,000
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Pole Position Asset
-----------------------------------------------------------------------------
Do all the missions for Pole Position to make money for you. It will generate
$4,000 max per day.
--Helping Out The Strippers
Just go in the backroom, and a stripper will start dancing for you. After you
have spent $600, mission complete.
REWARD: none
-----------------------------------------------------------------------------
Hyman Memorial Stadium Races
-----------------------------------------------------------------------------
The stadium opens at 20:00 game time. To enter the races, enter the doorway
for that specific race.
--Bloodring
On this race, you are given a Bloodring Banger and must complete enough
checkpoints to raise your time to 1 minute. To make this harder, there are
more Bloodring Banger's hitting you and ramming you. The only way to fail, is
if your car explodes or if the timer reaches 0. Some tips for this are to not
to try to ram the other cars because your car will also be damaged.
REWARD: $1,000 plus $100 for each car destroyed
--Dirtring
On this race, you are given a Sanchez and must complete all of the
checkpoints. This race has no time limit really. You should get all of the
easy checkpoints that are on the ground first and go and get the rest later.
The harder ones are the ones where you have to drive up the thin walls. All
you have to do is keep pressing R2 and L2 and align yourself with the wall
and drive up the wall very slowly. Then, when you are up it, punch the gas
and you should get the checkpoint. You should be able to get all of the rest
of the checkpoints easily. Try to do all of the hardest ones first then go
back for the easy ones.
REWARD: $50,000 if you complete in less than 5 minutes; $10,000 if you
complete in less than 10 minutes; $5,000 if completed in more than 10 minutes
--Hotring
On this race, you are given a Hotring Racer and must complete all of the
checkpoints. This is just like NASCAR kind of. Just go around the track 12
times and you win. You should also pit every lap and shoot other cars via
drive-by because if they blow up, you will gain position if they were in
front of you.
REWARD: $5,000 for first place; $1,500 for second place; $500 for third place
-----------------------------------------------------------------------------
Vigilante Mission Tips
-----------------------------------------------------------------------------
Try to use a Cheetah for this mission (the one the undercover cops drive). It
really helps a lot. The Rhino is also good for this mission. The missions
aren't that hard. All you have to do is drive side by side with the criminal
and drive-by them. Pretty easy if you ask me.
For the Vigilante mission, it is also a good idea to use the FBI Washington
located on the western island next to the pizza shop. Why? Unlike the other
police vehicles, this FBI Washington can be repainted in the Paint N Spray to
eliminate your pesky wanted level. Since you can get the FBI Washington
earlier than you can get a tank (without cheating), you have a better chance
at completing the vigilante mission earlier in the game for 150 armor. The
only other car that can be repainted is the police issue Cheetah. Thanks to
Jbrian.
REWARD: Get to Vigilante Level 12 for 150 tops Armor
--Strategy For Vigilante Mission Vehicles
First, make sure you have the Mansion on Starfish island and there is nothing
in the garage. Next, make sure you have the Rocket Launcher, M4, and Python
(or MP5) ammo along with full health and armor. Next, go to the North Point
Mall east entrance (the one facing east and the beach, there should be a
rampage there unless you have done it already). Now go south on the main
road. Look to your Left (towards the beach) and go into the second hotel's
driveway (not counting the building that is right in front of you when you
start). It should be a big Gray one with a half circle glass side (blue)
facing north and two entrances connected by a crescent shaped driveway. Stand
in the middle of the driveway close to the glass but not touching it all he
way. This will protect you from most of the cop's shots. While allowing you
to shoot others with your arms extended over the glass (this is why the
Python works well The MP5 will hit the glass sometimes). Now, just start
shooting people and getting wanted levels. If you run out of rockets and a
Police helicopter comes just run back up to the doors of the Hotel and it
should go away (I don't know why). Once you have a full wanted level and
Rhinos come, move back to the second level of the hotel area behind the glass
railing and move as far north as you can. Eventually the Rhino's will try to
get into the driveway. When they do, take out the M4 and aim for the opening
at the front of the rhino and rip off some shots. The army guys will get out
if you hit it right. When they do kill them quickly or they may kill you. Now
back up a few steps and jump over the glass. Once on the ground run to the
Rhino door and get in it. Once in start firing the cannon. This will help you
back out and kill some cops/FBI/Army guys that want to bust you. Now get as
many Bribe stars as you can the best three to get are: There is a police
bribe on Prawn Island so make an immediate left at the end of the bridge
follow that around to the right pick up this one and head back to North Point
Mall. There is another one by North Point Mall on the south side down some
steps there is one in the walkway. There is another one in a grassy triangle
near the Well-stacked Pizza Note: there is on in an alley way that has arches
at each end don't go for this one the Rhino dose not fit through one end. Now
that your wanted level is down to 3 or lower make your way to Starfish
Island. Turn into the Mansion and put the Rhino in the garage. Quickly jump
into the Infernus sitting outside. Make a left as you come out from the
Mansion and head towards the Pay N Spray in Little Haiti. Once you're all
clear, save your game and now you have a Rhino to play with and you didn't
have to get a lot of packages or a cheat code. Other R3 Vehicles: This same
method can be used to get the FBI Rancher and the Barracks OL. Getting the
Barracks OL is the hardest because you are on the road with Rhinos and
hitting one too hard will end in instant death. When getting a Barracks OL
drive immediately to the Bribe Star at the south end of the Mall this will
get ride of the Rhinos and increase your chance of success 60%. Get this star
fast also when going after the FBI Rancher. Other FBI Ranchers hit hard and
will destroy your truck very fast once they are gone your practically home
free. Thanks to V-Spec.
--Second Strategy For Vigilante Mission Vehicles
To do this, you need to own Sunshine Autos. If you do, just go to Sunshine
Autos and get on the second floor of the place. Now just raise your wanted
level and wait for a car you want to come. Then, kill the copper driving it
and then put it in your Sunshine Autos garage. Now, if you don't want a
wanted level, just take a car you already had in the garage and drive it into
the Pay N Spray in front of the garages. Thanks to The Ferrari.
--Strategy For Rhino
This will say how to get a Hunter and High Media Attention. Got in the Ryton
Aid Pharmacy in Little Haiti with a lot of bullets and preferably lots of
different gun. Enter in it and start shooting people. Cops will come, so kill
them. Once you got 7 stars (really easy if you throw grenades 'case cops will
not enter in the Pharmacy and there will be a lot of cars in front of the
shop, really easy to blow.) Once you get 7 stars the Army's coming, a Rhino
should try to enter in the pharmacy, destroying every cars in front of the
shop, wait until there is 3 or 4 because there will be no cops around. In the
front of the Rhino's there is a little crack, shoot all the drivers whit a
snipe or a M4. Take a run and jump on the Rhino in front of you. Great you
got your Rhino. You just need to shoot and run like hell. Thanks to Strynki.
--Second Strategy For Rhino
This should help complete the 12 vigilante missions required for 150 armor,
and make a quick buck at the same time. Get in a Rhino. Drive it up to the
Airport. When 'Escobar International Airport' appears on your screen in the
bottom right hand corner, hit R3 to activate the vigilante missions. Most of
the missions here take place on the airstrip. You can just use your tank to
destroy the required cars. If you rack up too high of a wanted level, you may
want to drive to the Pay N Spray at the car showroom. Time should not be aÂ
problem. You can complete a large number of vigilante missions within a short
amount of time by using this method. Thanks to Squished.
-----------------------------------------------------------------------------
Brown Thunder Tips
-----------------------------------------------------------------------------
This is just the Vigilante missions but with the Hunter. It is much easier
with this. This is a good way to make great money. I suggest using the
rockets more than the machine gun because the enemy will go down faster. You
don't have to worry about cops up here because the helicopters rarely shoot
at you unless you are like almost still.
REWARD: Same as in Vigilante mission
-----------------------------------------------------------------------------
Paramedic Mission Tips
-----------------------------------------------------------------------------
These are the toughest of the R3 missions. You basically just pick up people
and take them to the hospital. I recommend using the Health Cheat for these
because the Ambulance will easily catch fire.
REWARD: Get to Paramedic Level 12 for Infinite Run
-----------------------------------------------------------------------------
Pizza Delivery Mission Tips
-----------------------------------------------------------------------------
To do this mission, you must have a Pizza Boy, which is located at either of
the 3 pizza places in Vice City. It is basically a red moped with a pizza box
on the back. It is nothing special though.
REWARD: Get to Pizza Boy Level 10 and get 150 tops Health
-----------------------------------------------------------------------------
Firefighter Mission Tips
-----------------------------------------------------------------------------
These are pretty easy. You just go up to burning vehicles and press O to
spray water on them. Watch the curves while driving because this thing easily
falls on its side and that's not a good thing. It is best to do these
missions in Vice Point.
REWARD: Get to Firefighter Level 12 and get Fireproof
-----------------------------------------------------------------------------
Taxi Mission Tips
-----------------------------------------------------------------------------
These are easy. Just drive from Point A to Point B. I really have no tips but
I'm sure you can do these on your own.
REWARD: Get 100 fares and get boost, which is like hydraulics for your taxi.
-----------------------------------------------------------------------------
Chopper Checkpoint Tips
-----------------------------------------------------------------------------
To get these, just enter the helicopters at any of the 4 locations. You get
$100 each time you complete them and beat your time. I will list all of the
locations for the Sparrow's, which is what you drive in each mission.
--Ocean Beach
To get to this Sparrow, go inside the parking garage and all the way to the
top and jump the ramps. The parking garage is near the Pay N Spray and near
Collars And Cuffs. Just ramp a few buildings until you get to it.
--Little Haiti
This Sparrow is on a rooftop in Little Haiti. I'm not sure of its specific
location.
--Vice Point
This Sparrow is landed between a few apartments in an apartment complex by
the hospital. It is kind of by the Pay N Spray also.
--Downtown
This Sparrow is on the top of a building where you did the "G Spotlight"
mission. To get there, go past the biker bar going north and pass up the
first left turn. Do not turn there. Then, keep going straight a little while
and you should see a big gap on your left where there is nothing there. Go up
the stairs and onto the roof and you should see the Sparrow there.
-----------------------------------------------------------------------------
PCJ Playground
-----------------------------------------------------------------------------
This is a checkpoint mission. Go through all 24 checkpoints and you pass the
mission. This is on a medium difficulty level. You basically jump roofs and
collect checkpoints and get checkpoints off of the ground. To start the
mission, get on the PCJ-600 in these directions. Starting from the Ocean View
Hotel, go north all the way up the stretch of road until you are at the
intersection after making the curve. Now, turn right and keep going until you
see a building with a wooden ramp on it and just ahead will be the Vice City
Police Department. On the right somewhere, there will be a hotel. There will
be a hill and on it is sitting a PCJ-600. Now, just hop on to start the
mission.
REWARD: $1,000 and $1,000 each time you beat your best time
-----------------------------------------------------------------------------
Cone Crazy
-----------------------------------------------------------------------------
In Ocean Beach, go to Raphael's clothes store. Now you see that parking
garage right by it? Well that is where the Stallion is parked that you use
for this mission. Just make your way to the top of the parking garage and you
should see the Stallion somewhere in it. Enter the car to start the mission.
Basically all you have to do is go through all of the checkpoints without
hitting a cone. Hitting a cone results in mission failure. You can do the
checkpoints in any order. After the first checkpoint is hit, the timer will
start to go down.
REWARD: $100 but it doubles each time you complete it
-----------------------------------------------------------------------------
RC Checkpoints
-----------------------------------------------------------------------------
Getting in the Top Fun vans starts the RC Checkpoints. I will give the
location of each van and the type of vehicle you drive through the
checkpoints. You need to finish first to get a reward.
--RC Bandit
This Top Fun van is located on the beach in Ocean Beach. Just drive north to
the beach until you see the dirt bike track. Then just get in. This mission
is racing RC cars.
REWARD: $100
--RC Baron
This Top Fun van is located on the top floor of the large parking garage near
the North Point Mall. This mission is racing RC airplanes
REWARD: $100
--RC Raider
This Top Fun van is located at Escobar International Airport somewhere. This
is racing RC helicopters.
REWARD: $100
-----------------------------------------------------------------------------
Trial By Dirt
-----------------------------------------------------------------------------
Going to the dirt bike track in Downtown can access these missions. To start,
just get in either the Landstalker or Sanchez. The object is to just go
through all of the checkpoints within the designated time. The only thing you
have to worry about is the Haitians coming on Sanchez's with Machetes. Just
shoot them or something.
REWARD: $100 and it grows each time you complete the checkpoint
-----------------------------------------------------------------------------
Unique Jumps
-----------------------------------------------------------------------------
Thanks to Psy II for letting me use his guide for Unique Jumps in this
guide. All credit goes to him.
*NOTE*I have done the jumps in order of how you could complete them,
e.g. you start on the East Island, so I have started there. However,
a number of people have used the Brady guide which starts on the West
Island, so I included their location next to my Jump Numbers (thats
why they start on jump 34).
-----------
East Island
-----------
_____________
Unique Jump 1 (Brady Games Unique Jump
34)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From Ammu-Nation head [SOUTH]. When you reach the end and are facing
water turn right, you should now be heading [NORTH WEST]. A short way
along you will notice that the ground has changed colour to yellow and
you may now see the docks. So drive down to there. You will see 2 gates
leading to the piers, but only one opens, and that's once you beat the
first batch of Colonel Cortez's missions. Enter the most Northern Gate
(if you can) and reach the middle of the pier.You will see a ramp.
You're aim is to hit this ramp and jump across the water to the next
pier. Reverse as far back as possible then speed for the jump which
leads [SOUTH]. You should make it quite easily if you are in a fast car.
As soon as you land dont stop, if you are facing [SOUTH] still, keep
hard on the gas and hit the next ramp for the next jump. To help with
the jump you sometimes find a PCJ 600 parked on the walkway in between
the two gates.
_____________
Unique Jump 2 (Brady Games Unique Jump 35)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Follow the above instructions for [JUMP 1], and as soon as you
land keep hard on the gas, you will have to hit another gap,
which is bigger than the one you just cleared. You should manage
to make it easily though. Once you land this time, try to stop.
To get back to land there is one more jump heading [EAST], however
this is not a unique jump.
_____________
Unique Jump 3 (Brady Games Unique Jump 32)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From Ammu-Nation head [NORTH], take the second right and once there
you will see a large white parking lot type thing on you're right.
If you turn in here you will see the stairway that you are jumping
from. You are jumping [SOUTH].Luckily, there is an alley in between
some houses north of the jump, so reverse up there and speed to
the stairs. You have to clear the first rooftop and land on the
second, pink roof. You will have to use this jump in the mission
PCJ Playground, so its a good idea to get used to jumping it. To
help with the jumps, you sometimes find a PCJ 600 parked in a
corner of the lot.
_____________
Unique Jump 4 (Brady Games Unique Jump 33)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Follow the above steps for [JUMP 3], but as soon as you land on
the Pink rooftop you will be facing, or near to a vent in the
roof. You have to hit this vent and jump to the next roof. The
best way to do it is hit [JUMP 3] slightly to the left then you
will land almost perfectly online with the jump. Just clear the
road, and make contact with the roof opposite to clear the jump.
_____________
Unique Jump 5 (Brady Games Unique Jump 31)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From you're hotel face [SOUTH] and make the first right, make
a right when you reach the end of this street and a short way
on the left you will see an opening. Head along here and turn
right, into the multi storey car park. Follow it up to the
roof, then position yourself in the [NORTH WEST] Corner but
facing [SOUTH]. Speed at the stone jump and you should easily
clear the street and make it to the top of the next rooftop to
pass this jump. If you want to keep you're car, I suggest
slamming both the handbrake and normal brakes as you land,
because you're momentum will take you off the roof.
_____________
Unique Jump 6 (Brady Games Unique Jump 30)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From you're hotel, facing [SOUTH], make a right, then as soon
as you see it, make a right into the alley. Speed along this
alley heading [NORTH] and when you reach the end of this section
you will see a small wooden box which you will jump from.
You're aim is the roof on the other side of the road, and slightly
to the left, so position yourself on the run up and hit it.
You shouldn't have too many problems. I suggest using a PCJ 600
for this jump.
_____________
Unique Jump 7 (Brady Games Unique Jump 27)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
If you followed the guide so far and hit [JUMP 6], you will be
on a rooftop. Jump down into the alley and head along it to
the [NORTH]. When you reach the road you will see another wooden
box which this jump is from. Head along to the [NORTH], and when
you think you are far enough along, turn, facing [SOUTH], and
hit the jump with some power. This time however, you are not
aiming for the rooftop opposite, you're aiming for the Alley.
Try to jump past the wooden pole on the right and that usually
does the job well enough. If you tap the wall on the right a
second before hitting the jump it will position you so that you
are ready to jump straight. I suggest using a PCJ 600 for this
jump.
_____________
Unique Jump 8 (Brady Games Unique Jump 26)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
After [JUMP 7] make a 180, and head back up the alley [NORTH].
Eventually you will reach another road, and across it will be another
alley. to the left of this alley, from you're perspective is a
stairway. You guessed it, this is where you are jumping from.
I suggest heading along the alley across the road [NORTH] to the
next road, then turn around and hit the jump heading [SOUTH].
You have to land on the rooftop slightly to the right, which
shouldn't be too hard if you've got the hang of jumping and you
are using the PCJ 600, like a good boy... or girl. To hit this
jump well, follow the black track in the middle of the alley,
and just as you hit the staircase tap right which should point
you in the right direction for this one.
_____________
Unique Jump 9 (Brady Games Unique Jump 24)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
After [JUMP 8], get back into the alley, and head [NORTH] once
again. Keep going along until you see not one, but two stairways!
(I know what you're thinking TWO STAIRWAYS!!!, but yes, i guess
Rockstar North wanted to make this the best game ever :p) the
one you are hitting here is the one on the right. If you look
carefully you are actually jumping [WEST] this time, so you should
be able to tell that you will need a big run up. Go [EAST] and
towards the beach, and when you get there make a 180 and hit the
jump hard. You have to hit the wall of the police building for
this to count, not the tree as many people's attempts end up. I
have also just worked out that landing on the grass past the
tree causes this jump to be passed too. It is quite tricky, but
once you know what you are doing, its all about whether you can
hit the jump right. I suggest using a PCJ 600 for this jump.
*If I Can Work Out A Better Technique I'll Post It*
______________
Unique Jump 10 (Brady Games Unique Jump 25)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From [JUMP 9] you will remember 2 stairways. Well, this time
you are jumping from the opposite stairway to the one you
just jumped. Head back into the alley and go [NORTH] then turn
around and hit the stairs on the right. You're aim is to land
on the roof opposite. You may have to tap right just as you hit
the stairs to jump in the right direction. I suggest using a PCJ
600 for this jump.
I did use a PCJ-600. However, I couldn't just go to the northern
end of the alley. There wasn't enough room to get the speed I
needed, so I went farthernorth. I ended up in the street in
between the hotel where the bike to start the "PCJ Playground"
mission is and the ramp that is Unique Stunt #16 in your guide.
I may have been farther north, but you get the idea. I sped
along thestreet south and approached Unique Stunt #11 in your
guide, the wooden ramp. Then, I went just to the left of it to
end up in the alley. This was kind of tricky because of the curb
you have to go over, but I was able to do it fairly easily. Now,
I'm in the alley with a good deal more speed than on previous
tries. I hit the stairs and boom! I flew quite a bit farther than
ever. I cleared the electric pole and a portion of the roof, but
I landed in the alley. However, I did make the Unique Stunt.
Contributed by J.S.
______________
Unique Jump 11 (Brady Games Unique Jump 23)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
If you follow the alley from [JUMP 9+10] to the [NORTH], as you
exit, you will see a wooden ramp on the left. You guessed it,
that's where you're jumping from. Follow the long road [NORTH]
to the Malibu, then make a 180, and burn along the road. Just
before the last lamp post, make a slight left, onto the pavement,
and possibly on the grass, then hit the wooden ramp. Clearing the
first roof should do it. This can be done in any fast car, but
you might as well use a PCJ 600.
______________
Unique Jump 12 (Brady Games Unique Jump 29)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From Ammu-Nation head [NORTH], take the third right and on
the left you will see the Washington Mall. Drive along this
road then turn left at the end. Follow this road along and
halfway you will see a Spiral Parking lot to you're left. Cut
across the grass and head up and around to the top of the
parking lot. Once you get to the top head to the right,
follow the arrows, and go up at the other side. Go towards
the next ramp that takes you down, but stop at the top of it.
Position yourself online with the arrow on the opposite ramp
and speed towards it. You are now facing [EAST]. You should
jump over the small wall, and land on the rooftop opposite.
Once you land stop still, and drive over the stairs and stop....
By The Way, you should be using a PCJ 600, but a fast sports car
works well enough.
______________
Unique Jump 13 (Brady Games Unique Jump 28)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Follow the instructions from [JUMP 12] and once you go over the
stairs stop. To the left you will see 3 Vents, you are going to
jump from the one in the middle of the three, or from where you
are, the one at the top left corner. Hit this jump and land on
or make contact with the roof of the buildingopposite to register
this one.
______________
Unique Jump 14 (Brady Games Unique Jump 22)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the store "Bunch Of Tools" which is over the bridge from
the main island. Once you are here, head back over the bridge
which leads [EAST] and you will see the police station. Go around
the back of the station and head towards "Bunch Of Tools" again,
but this time you will come to a stone jump. Reverse back and hit
the jump. You will clear the river and that's the jump complete.
______________
Unique Jump 15 (Brady Games Unique Jump 21)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the store "Bunch Of Tools" which is over the bridge from the
main island. Once here, face the store and turn [EAST]. You will
see a pile of sand and a hole in the fence where you must jump from.
Head towards Starfish Island and then make a 180 and speed along
the road. Make a right just before the bridge and you should hit
the sand and clear the river, which is pretty much all the jump
requires. This jump can be completed in almost any car.
______________
Unique Jump 16 (Brady Games Unique Jump 19)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the store "Bunch Of Tools" which is over the bridge from the
main island. Head across the bridge to the [EAST], and when you
reach the police station head [NORTH] to the Malibu. Turn around
so that you are facing [SOUTH] and get onto the grass on the right
hand side. Speed along the grass keeping roughly in the middle of
it and hit the stone jump to clear the bridge and register this
jump. Try not to hit any trees.
______________
Unique Jump 17 (Brady Games Unique Jump 18)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the store "Bunch Of Tools" which is over the bridge from the
main island. Head across the bridge to the [EAST], and when you
reach the police station head [NORTH] to the Malibu. When you are
facing the Malibu, directly [WEST]will be a stone jump, you've gotta
hit this and clear the river. This may not look to hard, but this
is actually one of the widest parts of the river.Drive into the
undercover section of the Malibu, you know, the bit next to the steps.
When you are parked under there at the bottom of the steps you will
see a gap in the wall directly [EAST], so drive in there and turn
around. Reverse as far back as you can, then speed out of there, make
a left and hit the ramp as close the the Right side of it as you can
(this will help to keep you straight). Be aware, the ramp causes you
to lose large amounts of speed unless you hit it perfectly, and I'm
not sure what perfect is. This is one of the hardest jumps to pull
off, and you may end up dying multiple times before you complete it,
so make a save game before you attempt it, unless you dont care.
I find this jump is easiest on a PCJ 600, Banshee and Infernus.
______________
Unique Jump 18 (Brady Games Unique Jump 20)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
YOU NEED A BIKE FOR THIS ONE!!! Find the store "Bunch Of Tools"
which is over the bridge from the main island you should be on
a PCJ 600. Head [NORTH] and go into the construction site. Work
you're way up to the top by following the wooden planks which
are kinda to the far right of the site. After you have gone up
for the 3rd time you will be facing [SOUTH]. Directly to your
right is a girder. I think you see where this is going, you have
to drive along this girder fast and pull a wheelie just before
you leave the girder. You should make it over the road and hit
the side of the building opposite. That's that one done.
------------
Prawn Island
------------
______________
Unique Jump 19 (Brady Games Unique Jump 36)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Get to the [NORTH] Pay And Spray. Head [NORTH] along the road,
and when you get it the junction, go slightly left but keep
going [NORTH]. When you reach the end of this street turn right
then make the first left and head around to the left and over the
bridge. Pretty much as soon as you get over the bridge you will see
a ramp to you're left. Take that small jump, then use the vents to
get you across onto the next roof. From here you will see the main
jump, which will take you into the Movie Studio, so reverse as far
back as possible, and then speed for the jump. You have to clear
the road and hit the roof of the building inside the walls of the
movie studio. That's this jump completed.That's also all of the
jumps you can possibly do without cheating, or doing the missions
to unlock the rest. So do the missions to unlock the next group
of islands where you can get the rest of the jumps.
---------------
Starfish Island
---------------
______________
Unique Jump 20 (Brady Games Missed This Jump - Unique Jump 17)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
YOU NEED A BIKE FOR THIS ONE!!! Facing [NORTH] out of the drive
way of Diaz's / Vercetti's Mansion make a left and head along to
the [WEST]. Take the first and only right, and follow it to the
end. Once you reach the end, facing [NORTH], you will see a small
alley to the right, it is in between an orange and white wall.
Follow this alley along and when you can, turn right. Go into the
garden, and as soon as you can, turn right, go passed the garage,
and just after it, you will see an opening in a fence. Go through
there and make a 180. You are now aiming for the steps on the front
of the house. Hit them with some speed and clear the garden on the
other side of the wall. It still counts if you smash into the hedge,
but be a real man and jump over the garden! The jump will be in an
[EAST] direction.Thats the one and only jump on Starfish Island,
and well hidden, if I must say so myself. On to The West Island.
-----------
West Island
-----------
______________
Unique Jump 21 (Brady Games Unique Jump 10)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From "Screw This" Facing [EAST] head along to the end of the road
(Heading [EAST] Obviously). Make a right here and follow the road
along. Take the first right you come to, which is quite a long way
along, and follow the road up to the [WEST]. When you get on the
road where there are fences either side, follow it along and around
until you reach the main terminal of the airport. Just as you reach
this, you will definitely see a surf sign on the right hand side.
The jump is inside that. If you examine this jump you will see a
small wooden ramp at the bottom of it, and towards the top of the
ramp is a little ramp. Get a fast car and head into the airfield
located [NORTH] of the jump. Go as far in as you think you need
to be, then make a 180 and head for the ramp. Keep to the right
of the surf jump at first, until you pass the small wooden board
at the bottom, then try to hit the left of the main ramp at the
top. This will launch you onto the top of the airport and also
register this jump for you.
______________
Unique Jump 22 (Brady Games Unique Jump 9)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From "Screw This" Facing [EAST] head along to the end of the road
(Heading [EAST] Obviously). Make a right here and follow the road along.
Take the first right you come to, which is quite a long way along,
and follow the road up to the [WEST]. When you get on the road where
there are fences either side, follow it along and around until you
reach the main terminal of the airport. Just before you pass the
Surf sign on the right, is a parking lot on the left, well... its
more of an airfield than a parking lot, but anyway, go in here.
There are a number of jumps for you to complete here, but i will
start from the ones closest to the entrance. As soon as you enter
the Airfield, go to the left, and go alongside the hangar, keep
heading along to the [SOUTH] and just after the yellow ramps, you'll
see a portable staircase on the left. The jump is from this. Line
yourself up with the stairs and reverse back as far as you think
you need, but i suggest going quite far as its quite a big gap that
you are making. Just looking at the position of the ramp its easy
to see where you are jumping the lower roof of the building opposite.
Hit the jump with some speed going [NORTH EAST] and make it to the
roof to register this one. You HAVE TO MAKE IT ONTO THE ROOF
perfectly for it to count, in otherwords, you cant clip the wall,
or corner.
______________
Unique Jump 23 (Brady Games Unique Jump 11)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From "Screw This" Facing [EAST] head along to the end of the road
(Heading [EAST] Obviously). Make a right here and follow the road
along. Take the first right you come to, which is quite a long way
along, and follow the road up to the [WEST]. When you get on the
road where there are fences either side, follow it along and around
until you reach the main terminal of the airport. Just before you
pass the Surf sign on the right, is a parking lot on the left,
well... its more of an airfield than a parking lot, but anyway,
go in here. As soon as you enter the airfield, head to the left
and follow the hangar, and ramps up, until you reach a
[NORTH-EAST / SOUTH-WEST] runway. There will be 2 ramps sticking up,
which i presume are for the planes to take off from, but anyway,
you're jump is from the one on the left. Head most of the way down
the runway and turn around. Keep hard on the gas and hit the left
ramp. It will launch you over the fence and onto the road. This is a
pretty far jump, and the camera angle makes it look so cool...
unless its just me, but this is a pretty easy jump.
______________
Unique Jump 24 (Brady Games Unique Jump 12)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From "Screw This" Facing [EAST] head along to the end of the road
(Heading [EAST] Obviously). Make a right here and follow the road
along. Take the first right you come to, which is quite a long way
along, and follow the road up to the [WEST]. When you get on the
road where there are fences either side, follow it along and
around until you reach the main terminal of the airport. Just
before you pass the Surf sign on the right, is a parking lot on
the left, well... its more of an airfield than a parking lot, but
anyway, go in here. Once you get in, go straight ahead, and just
after you pass the plane, you will see a stairway on the right.
Line yourself up with it, and then reverse back as far as you can
go. Burn along the road and hit the jump. Hopefully you can clear
the tunnel used to get people on the plane and register
this jump.
______________
Unique Jump 25 (Brady Games Unique Jump 13)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Head back into the Airfield, if you left it, and follow the same
instructions as [JUMP 24], but just after you go under the plane,
keep going for a bit, then turn right. Drive forward a bit, and
around that area you should see another staircase. Like the previous
jump, go back quite a way, then head for the jump and try to clear
the tunnel, although smashing into the side of it seems to work well
enough...
______________
Unique Jump 26 (Brady Games Unique Jump 14)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
After [JUMP 25] go [WEST] and get onto the first [NORTH / SOUTH]
runway. Head [SOUTH] for a little while, and you will see another
stairway to your left and this is where you are jumping from. Go
back a little way, then speed for the jump, you have to clear or
hit the tunnel again, but this time you will probably land on a
smaller side tunnel. If you are using one, you may flip you're car
on this jump, so be careful when choosing what car to use.
______________
Unique Jump 27 (Brady Games Unique Jump 15)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
This next jump is located around the radar in the center of the
Airfield. To get there you can get on any runway, and follow it
to the [SOUTH] or [SOUTH WEST]. Now, if you drive around the red
radar you will see a yellow sign to the [NORTH EAST] of the radar.
This jump is laeding from there, and you have to clear the top
corner of the lower section of the radar. It will take a few tries
to get right, but once you get the angle, you should be able to
jump this with no problem. The jump wont register if you hit the roof.
______________
Unique Jump 28 (Brady Games Unique Jump 16)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Follow the instructions to [JUMP 27] but this time the jump you
are aiming for is the steps situated at the [SOUTH WEST] of the
radar. Once you find the steps, go back and get a long run up,
then hit the steps and you should be able to jump cleanly. You
dont have to jump over the Radar, you just have to jump quite far,
over the grass. You dont particularly have to clear the grass,
but jump at least past the end of the radar. Thats the airport
complete, so head back to "Screw This".
______________
Unique Jump 29 (Brady Games Unique Jump 8)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Directly [NORTH] of "Screw This" is a road, follow it along, and
as soon as you can, make the first left and follow the road to
the [WEST]. Take the first right again, when you come to it and go
[NORTH]. A little way along you will see some garages to your
right, keep going past these, but just after the next wall and
before the yellow building with "Parking" written on the side,
there is an alley, go down here and turn right. You will now see
a ramp leading to the rooftop. follow it up and you will see a
small vent on the roof. Speed and hit this ramp, and it will launch
you to the next roof. Try and hit the ramp going almost perfectly
[SOUTH] and as soon as you land, keep hard on the gas, and you will
drop down onto another ramp, this is the ramp that you take the
jump from, so you have to hit it hard, otherwise you wont have
enough speed to clear the roof. If you were going fast enough you
will drop down, clip the ramp and get the slow motion camera.
Then you should definitely make it to the next roof.
______________
Unique Jump 30 (Brady Games Unique Jump 7)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Get to the [NORTH] "Pay & Spray" and face out of the garage.
Turn right and head along the road to the [SOUTH]. Take the first
right and then go rightagain on the road at the first oppertunity.
A little way along you will see a street to the left. Head up
this street and when you get to the top, make a 180 so that you
are facing [EAST]. Speed along this road, and just before you reach
then end, go slightly to the left and you will see a ramp, hit
this ramp, and you're aim is to hit the side, or roof of the
"Pay & Spray" while you are in the air. Its much easier on a bike.
______________
Unique Jump 31 (Brady Games Unique Jump 6)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Get to the [NORTH] "Pay & Spray" and face out of the garage.
Turn right and head along the road to the [SOUTH]. Take the
first right and then go right again on the road at the first
oppertunity. Keep going along this street, then take the second
left. Just a very small way up you will see a ramp on the right,
this is the jump, so get a fast car or a bike, and follow the
alley along. Get some speed and hit this ramp, you're target is
to clear the bus on the other side of the road, but im not sure
how far you have to get after it. Usually clearing the end of
the houses does it.
______________
Unique Jump 32 (Brady Games Unique Jump 5)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" head [NORTH]. Take the third left.
Follow this street up, and after the first left turn, and a little
way up will be an alley to the left. In this alley you will see some
wooden ramps, so go across the street and reverse back into the
space between the buildings and hit the jump which is going [SOUTH].
The idea of the jump is to basically smash into the sign which is
on the roof that you will get to, but if you are good, you'll clear
it. Thats this jump finished, and if you are following the guide,
you only have a few more to go!
______________
Unique Jump 33 (Brady Games Unique Jump 2)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" follow the road [NORTH] all the way
to the end. Keep on the left side of the road and eventually, before
you reach Ammu-Nation, there will be a set of stairs to the right.
The jumps is from here and you have to land on the roof of Ammu-Nation.
You can only get up the stairs on a bike, so thats what you're gonna
have to use. This jump is very easy to make.The next 3 and Final 3
jumps can only be done when on, or after you havecompleted the mission
"G-Spotlight" for the Movie Studio. So i suggest you get on with
the missions and unlock this, so that you can finish the jumps.
********************************************************************
WARNING: These jumps cannot be done until you are on, or have beaten
"G-Spotlight" for the Movie Studio. You will most likely do these
jumps on the mission, but if you miss one, read below to find them.
********************************************************************
Please note that, if you have already completed the G-spotlight
mission, you can skip right past the other, non-unique jumps by
using the staircases next to the dirtbike track and just north of
the Greasy Chopper. Thanx to DieselGT for the above info which might
make it quicker for you to see if you have done a jump before.
______________
Unique Jump 34 (Brady Games Unique Jump 4)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
YOU MUST USE A PCJ 600 FOR THESE NEXT 3 JUMPS!!!
From the [NORTH] "Pay & Spray" follow the road along to the [NORTH]
and when you reach it, take the first Right. After you turn down here,
follow the road along, and head around to the left. A little way along
when you are heading [NORTH] again, there will be a street on the left.
Ignore this, and follow the road along, just after the next building
will be a large space, and directly left and next to the building is a
stairway. Follow it up to the top and around to the left. When you get
there, you will see some windows on the left, find an open door and
enter through here. Slightly to the right, you will see an open elavator,
go in here and you will be warped up to the highest point you can go
in a road vehicle. Once you reach the top floor, make a 180 and head to
the back wall, then head along to the left. Turn left again, and you
will be facing 2 glass windows. Believe it or not, this is the jump.
You have to exit the building through one of the windows, and land in
the tunnel type thing opposite. Its pretty much the only thing you'll
hit if you leave the building correctly.
______________
Unique Jump 35 (Brady Games Unique Jump 1)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Follow the EXACT locations for [JUMP 34].After you land in the
tunnel type thing, go to the end of this corridor and jump off to
the left at the end. You will land on another roof just below where
you were. Next, jump off the side where there is no wall, and you
will land on another roof. this time there is a large ramp at one
end. Get some speed, but not TOP speed, and hit this jump. You will
land on the roof of the hospital.Head around to the left and once you
get as far as you can along, turn right where you will see a ramp. Go
as far back from the ramp as you can, and SPEED for the jump, pull a
wheelie just as you hit it, and you should make it to the next roof,
which is all the jump requires, although if you hit it wrong, you have
got a long way to go to attempt it again.
______________
Unique Jump 36 (Brady Games Unique Jump 3)
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
There are 2 ways to do this jump. Follow the EXACT locations for
[JUMP 35]. After you land on the roof next to the hospital,
head up the steps and hit the ramp which leads to the next roof.
it goes [NORTH]. Once you reach that, go back quite far, and hit
the next gap over to the coming jump. Launch from this heading [EAST].
Once you land on the next roof, head along to the end, and go back,
to hit the ramp heading [NORTH]. Hit the next jump going [EAST] again,
and land on the roof... I bet you're getting bored of this by now,
but dont worry, theres only a few left.
*YOU NOW UNLOCKED THE STEPS... see why this is good soon*
If you fall from the jump, you can go back up these stairs,
instead of from the start. Work you're way up the stairs and get
to the next jump. Go back from the ramp before you hit it, because
with such a short run up, its hard to do. After this hit the next jump.
Then the next one, and again. You cant really miss the jumps, because
they are the only ramps on the roof, so just hit them straight ahead.
Follow all the jumps along, and around and when you reach the roof that
is very long (and i mean very) get a good run up, hit the ramp, and
launch over to the next roof, to beat the last jump (if you followed
the guide).Alternatively, if you beat "G-Spotlight" without gettin the
jumps, head up the steps which you will have unlocked (follow the
directions above) and then follow the roof around. Its shorter than
doing the whole thing.
-----------------------------------------------------------------------------
Hidden Packages
-----------------------------------------------------------------------------
There are 100 hidden packages total like there were in GTA3. This time
around, they are shaped like little green statues. They are scattered all
over Vice City and you will have to look in every crack and crevasse to find
them. Here are the rewards for getting hidden packages.
10 packages: Body Armor delivered to Ocean View Hotel and Starfish Island
Mansion
20 packages: Chainsaw delivered to Ocean View Hotel and Starfish Island
Mansion
30 packages: Python delivered to Ocean View Hotel and Starfish Island Mansion
40 packages: Flame Thrower delivered to Ocean View Hotel and Starfish Island
Mansion
50 packages: PGS1 Sniper Rifle delivered to Ocean View Hotel and Starfish
Island Mansion
60 packages: Minigun delivered to Ocean View Hotel and Starfish Island
Mansion
70 packages: Rocket Launcher delivered to Ocean View Hotel and Starfish
Island Mansion
80 packages: Sea Sparrow delivered to Starfish Island mansion's helipad
90 packages: Rhino delivered to Fort Baxter's Air Base
100 packages: Ultimate Secret Vehicle delivered to helipad at Ocean Beach
mansion
=============================================================================
Thanks to Minesweeper for all of this.
===========
OCEAN BEACH
===========
PACKAGE 1: IN THE MARINA'S PARKING GARAGE
Come into Ocean Beach via the bridge from Viceport. Turn right at the first
intersection you come to. Turn right again at the next intersection.
Follow this road past a long white building on the right side of the road.
Turn onto the driveway just past this building. This is the place where
Cortez gives out his missions. Turn into the parking garage on the right
near where you enter Cortez's meeting place. The package is hidden in the
left corner of this garage. Look for green lights to indicate where the
package is.
PACKAGE 2: AT THE LIGHTHOUSE'S FRONT DOOR
Start at the Ocean View Hotel. Look to the right across the beach from the
hotel's front door. You should see the lightouse in the distance. Go over
to it. The package is at the entrance door on the bottom the lighthouse.
PACKAGE 3: BEHIND THE MANSION WITH THE HELIPAD
Start at the Ocean View Hotel. Turn right and follow the road south. Look
for a mansion on the left side of the road with a helipad. It should be the
only building you see on that side of the road before you get to the marina.
The package is to the right of the back door of this mansion.
PACKAGE 4: BEHIND THE WESTERN OCEAN VIEW MEDICAL FOUNDATION BUILDING
Come into Ocean Beach via the bridge from Viceport. Make a right turn, and
make another right turn into the hospital's grounds. Drive around behind
the hospital by going around the building's right side. After you've turned
left into the area behind the hospital, you should see a tall white building
next to the edge of the island. Look behind this building for the package.
PACKAGE 5: UNDER THE BRIDGE LEADING TO VICEPORT
Come into Ocean Beach via the bridge from Viceport. Turn left after getting
off the bridge and get on the grass. Look at the support column next to the
bridge, and you'll see a small walkway. Follow this walkway under the
bridge and you'll find the package.
PACKAGE 6: ON ROOF OF BUILDING TO THE EAST OF WASHINGTON MALL*
Come into Ocean Beach via the bridge from Viceport. Make a right turn at
the first intersection. Take a left turn when you get to the next
intersection. At the next intersection, turn left again. Do you see the
two-story buildings on your right? The package is on the roofs of those
buildings. Use a helicopter to get up there.
PACKAGE 7: ON ROCKS NEAR HOUSE PLATFORMS IN THE WATER*
Get a boat, and head to the south end of the central water channel. You
should see several houses over the water when you're about to hit open sea.
One of these house platforms has been destroyed. The package is on the pile
of rocks in the water to the east of these houses.
==========
VICE POINT
==========
PACKAGE 8: ON A BOAT DOCK BEHIND APARTMENTS NORTH OF CONSTRUCTION SITES
Come into Washington Beach via the bridge from Starfish Island. Make a left
turn at the first intersection you come to. After you pass the construction
site on the left, drive behind the white and gree apartment buildings just
past it. The package is on a boat dock behind these buildings.
PACKAGE 9: INSIDE THE WELL-STACKED PIZZA RESTAURANT
Come into Vice Point via the bridge from Leaf Links. Make a right turn at
the first intersection and follow the road until you come to where it comes
to a T-junction. The Well-stacked Pizza restaurant should be on your left.
Walk inside to get the package on the right side of the counter.
PACKAGE 10: BEHIND THE MALIBU CLUB
Come into Vice Point via the bridge from Leaf Links. Drive straight down
this road until you come to a T-junction. Turn right here. Follow the road
north. Drive down the road until you see the Malibu Club on the left. It's
the building at the place where the road makes an S-curve. The package is
hidden in the parking lot behind the club.
PACKAGE 11: INSIDE THE JEWELRY STORE
Come into Vice Point via the bridge from Leaf Links. Turn right onto the
second street that allows you a right turn. The jewelry store should be on
your right after you make the turn. Get the package from behind the counter
in here.
PACKAGE 12: BEHIND MERCEDES'S APARTMENT BUILDING, NEAR THE LEAF LINKS BRIDGE
Come into Vice Point via the bridge from Leaf Links. Turn left into the
driveway of the building on the left. Jump down to the lowest level of this
building's platforms. Follow the walkway to the hidden package in front of
this building's service door. It's on the north side of the building.
PACKAGE 13: ON ROOFTOPS NEAR LEAF LINKS BRIDGE
Come into Vice Point via the bridge from Leaf Links. Drive past the first
two intersections, and look for stairs on an apartment building on the left.
Go all the way up these stairs and walk through the door at the top. Turn
left after going through the door, then turn right on the rooftop. Jump
down to the next roof, and then turn around. You'll see the package near a
ramp here.
PACKAGE 14: IN FENCE CORNER OF GRASSY LOTS TO EAST OF PAY 'N' SPRAY*
Come into Vice Point via the bridge from Leaf Links. Make a left turn at
the second intersection. Turn into the second alley you see on the right.
Turn into the third gap of the fence on the left. The package is in the
northwestern corner of this lot, behind a palm tree.
PACKAGE 15: ON TOP OF GONZALES' APARTMENT BUILDING
It's helpful to get this package during the mission TREACHEROUS SWINE. Come
into Vice Point via the bridge from Leaf Links. Drive straight down this
road until you come to a T-junction. Turn right here. Follow the road
south. Go to the first building on the left side of the road after you pass
the Malibu Club. If you've already beaten the mission TREACHEROUS SWINE,
you'll have to get up to the roof in a helicopter. The package is in a
corner of the roof opposite the roof entrance doors.
PACKAGE 16: BEHIND THE SPAND EXPRESS BUILDING
It's helpful to have beaten the mission RIOT before you go after this
package. Come into Vice Point via the bridge from Leaf Links. Turn right
at the first intersection. Drive down the road until it T's, then turn
right and drive over a bridge. Turn left at the next intersection. Make
another left turn at the next intersection. Look on the right side of the
road for an opening for a car to go through. There should be a SPAND
EXPRESS sign next to the opening. Drive through the gate in this lot in
front of a warehouse. Look behind the warehouse for the package. It's also
possible to get into the Spand Express lot before it opens by jumping with a
bike from the third floor of the construction building behind the warehouse.
PACKAGE 17: IN SOUTHWESTERN CORNER OF HOTEL'S COURTYARD*
Come into Vice Point via the bridge from Prawn Island. Turn right onto the
first street that goes right. When the road you're on comes to a
T-junction, turn left. Drive up the stairs in front of the large hotel
you're in front of and head to the right. The package is in the corner of
the fence in front of you. It's colored similar to the plants it's in front
of, so you might not see it until it glows.
PACKAGE 18: ON TOP OF THE DIVING BOARDS AT A HOTEL'S SWIMMING POOL
Come into Vice Point via the bridge from Prawn Island. Turn right onto the
first street that goes right. When the road you're on comes to a
T-junction, turn left. Drive up the stairs in front of the large hotel
you're in front of. Go to the pool in the back of the hotel. The package
is on the highest diving board above the pool.
PACKAGE 19: UNDERNEATH THE BRIDGE TO PRAWN ISLAND
Come into Vice Point via the bridge from Prawn Island. Turn right onto the
first street that goes right. When the road you're on comes to a
T-junction, turn right. Look to the left side of the road when you're about
to go under the bridge to Prawn Island. The package is next to the bridge's
large support column here. It's behind some large bushes, so you'll need ot
be close to see it.
PACKAGE 20: ON THE BOTTOM FLOOR OF NORTH POINT MALL'S PARKING GARAGE
Come into Vice Point via the bridge from Prawn Island. Turn right onto the
first street that goes right. Turn right again when you get to where the
road ends at a T-junction. Drive down this road until you see North Point
Mall's parking garage on the right. Take the right door into the garage.
The package is around the corner to the right of this entrance.
PACKAGE 21: ON TOP OF GREEN APARTMENT BUILDING NEAR MALIBU CLUB
Start at your Ocean View hotel, and drive north down the beachfront street.
Go around the corner you come to, and turn right at the intersection. When
you get to the Malibu Club, the package will be on top of the green, blue
and white building across the street. You'll need a helicopter to get up
there so you can get the package.
PACKAGE 22: BEHIND AN APARTMENT'S STAIRS NEAR WELL-STACKED PIZZA
Come into Vice Point via the bridge from Leaf Links. Make a right turn at
the first intersection and follow the road until you come to where it comes
to a T-junction. Take a left turn. After you pass through the next
intersection, look behind the stairs on the apartment building to your left.
The package should be back there.
PACKAGE 23: BEHIND YELLOW BUILDING ACROSS STREET FROM NORTH POINT MALL
Enter Vice Point via the bridge from Prawn Island. Turn left onto the first
street that you can turn left on. Turn left again. The eastern entrance to
North Point Mall will be on your left. On the right is the building you
want to look behind. The package is on the small porch behind the building.
PACKAGE 24: BEHIND "JOCKSPORT" BILLBOARD AT DIRTBIKE TRACK
Enter Vice Point via the bridge from Prawn Island. Turn left onto the first
street that you can turn left on. Drive straight ahead through the bushes
at
the T-junction you come to. You'll get on the beach here. The dirtbike
track will be on the right. Look behind the "Jocksport" sign on the east
side of the track for the package.
PACKAGE 25: IN POOL AREA BEHIND "VICE POINT LANGER" HOTEL
Drive into Vice Point via the bridge from Leaf Links. Drive straight on the
road until it comes to a T-junction. Make a right turn here. Look on the
left side of the road for a building that has a "VICE POINT LANGER" sign
over its front doors. The package is at the pool area behind this building.
PACKAGE 26: NORTHERN SIDE OF NORTH POINT MALL
Enter Vice Point via the bridge from Prawn Island. Turn left onto the first
street that you can turn left on. Turn left again. The eastern entrance to
North Point Mall will be on your left. Drive into the grassy area to the
right of the entrance. Drive around to the northern side of the building.
The package is in the alley between the two western entrances.
NOTE:
The rest of the packages in Vice Point are all in North Point Mall. I'll
give directions to the mall here so I won't have to repeat myself a few
times. Enter Vice Point via the bridge from Prawn Island. Turn left onto
the first street that you can turn left on. Turn left again. The eastern
entrance to North Point Mall will be on your left. Use the icons
representing "Ammu-Nation" and "Bunch of Tools" inside the mall to find
where the mall is if you're having trouble.
PACKAGE 27: ABOVE THE ESCELATORS ON THE SECOND FLOOR OF THE GASH STORE
Walk straight ahead through the food court in North Point Mall, and turn
left at the escelator. Go inside the Gash store straight ahead. It's
behind the two banks of escelators you can see on the far wall. Go inside
the store and take the escelator in here to the upper floor. The hidden
packages is behind you, on a ledge above the escelators.
PACKAGE 28: IN FRONT OF A STORE WITH BIG "SALE" SIGNS
The package should be directly above you if you came in via the eastern
entrance. Take an escalator up to the bridge in the middle of the mall, and
walk east towards the "SALE" store where the package is.
================
WASHINGTON BEACH
================
PACKAGE 29: IN POOL AREA OF PINK SKYSCRAPER
Start at the Ocean View Hotel. Turn left from the entrance and head north.
At the second intersection you come to, make a left turn. After you cross
through another intersection, look on the left side of the road for a broad
set of stairs. A pink skyscraper should be past these stairs. The package
is in the pool area behind this building.
PACKAGE 30: ON ROOF OF DBP SECURITY*
Start at the Ocean Beach Hotel. Turn left from the entrance and head north
down this street. At the third intersection you come to on this road, make
a left turn. The building on your left with the fenced lot before the
T-junction is the DBP Security building. The package is on the roof of this
building. You can either jump up there with a motorcycle by using the
nearby stairs as a ramp, or you can use a helicopter.
PACKAGE 31: NEXT TO BRIDGE THAT'S NORTH OF KEN ROSENBURG'S OFFICE*
Come into Ocean Beach via the bridge from Viceport. After you pass two
intersections on this road, you should come to a bridge. The package is
behind the right side of the bridge before you cross it.
PACKAGE 32: ON TOP OF TALL WHITE AND BLUE BUILDING SOUTH OF POLICE STATION
Come into Washington Beach via the bridge from Starfish Island. Go straight
on the road you're on and you'll cross over a bridge. Turn right when the
road T's after you cross the bridge. Make a left turn at the next
intersection. The package is on the roof of the tall building on your
right. You'll need a helicopter to get up there.
PACKAGE 33: IN AN APARTMENT COMPLEX'S SHOWER STALLS
Come into Washington Beach via the bridge from Starfish Island. You should
see a set of stairs to the right just after getting off the bridge. Go up
these stairs into an apartment complex. On your right you should see a
multicolored structure. The package is hidden in the peach-colored section
of the building. It's the section of the building nearest the stairs.
PACKAGE 34: NEXT TO A PINK BUILDING AT AN APARTMENT COMPLEX
Come into Washington Beach via the bridge from Starfish Island. You should
see a set of stairs to the right just after getting off the bridge. Go up
these stairs into an apartment complex. In the middle of this area, there
should be a pink building. The package is on the south side of this
building.
PACKAGE 35: IN THE UPSTAIRS OFFICE OF THE POLICE STATION
It's helpful to unlock the cop uniform before going for this package. Come
into Washington Beach via the brdige from Starfish Island. Go straight down
this road and head over the bridge. Make a left turn when the road T's, and
then turn right into the courtyard in front of the police station. Head
inside the police station.
If you've unlocked the cop uniform, go into the locker room to the left and
put on the cop clothes so the police won't attack you. Go into the corridor
from the central lobby, and walk down the hall. Take the stairs up into the
upstairs office. The package is hidden in the glass-windowed office across
the room from the stairs entrance.
PACKAGE 36: BEHIND THE 1102 WASHINGTON STREET BUILDING
Come into Washington Beach via the bridge from Starfish Island. Turn right
and follow the road over a bridge. Turn right into the lot of the first
building you see on the right side of the road. It's the 1102 Washington
Street building that's across the street from Ken's office for reference.
The package is on the porch on the back side of the 1102 Washington Street
building.
PACKAGE 37: UNDERNEATH THE BRIDGE TO STARFISH ISLAND
Come into Washington Beach via the bridge from Starfish Island. Immediately
after getting off the bridge, jump over the low wall on the left side of the
road to get into the construction site. Walk to the western side of the
construction site so you're facing Starfish Island. Turn to the left and
walk under the bridge to that island. The package is underneath the bridge.
PACKAGE 38: ON THE END OF A LONG RED BEAM AT THE EASTERN CONSTRUCTION SITE
Come into Washington Beach via the bridge from Starfish Island. Make a left
turn at the first intersection. Turn right into the eastern construction
site. It's the one where Avery gives out his missions. Use the ramps on
the building under construction to climb up to the second highest floor.
It's the one with a yellow-orange floor sitting on red construction beams.
On the westernmost part of this floor, you'll notice a red construction beam
jutting out away fromthe building, towards the other construction site.
Carefully walk down the red beam to get the package.
PACKAGE 39: AT THE NORTHERNMOST LIFEGUARD HUT BEFORE THE BEACHFRONT HOTELS
Start at Ocean View Hotel. Go into the park across the street, and head for
the northern part of the park. Walk through the northernmost gap in the
fence and onto the beach. The package is at the lifeguard station to the
southeast of your position here.
==========
LEAF LINKS
==========
PACKAGE 40: ON THE BRIDGE LEADING TO LEAF LINKS' SOUTHERN ISLAND
Come into Leaf Links via the bridge from Vice Point. Go inside the golf
club through the main entrance. Use your map to get to the southern-most
part of the golf course. The package is on the bridge leading to the
southern island of Leaf Links.
PACKAGE 41: UNDERNEATH THE BRIDGE TO VICE POINT
Come into Leaf Links via the bridge from Vice Point. Go inside the golf
club through the main entrance. Turn right from the entrance. Follow the
wall of the building and then the hedge to an area underneath the bridge to
Vice Point. The package is here.
PACKAGE 42: AT THE GOLF RANGE
Come into Leaf Links via the bridge from Vice Point. Go inside the golf
club through the main entrance. Follow the path that leads north across a
bridge. Walk north across the grass to the golf range. The package is on
the lower level of the golf range building.
PACKAGE 43: IN A SAND TRAP TO THE NORTHWEST OF THE MAIN ENTRANCE
Come into Leaf Links via the bridge from Vice Point. Go inside the golf
club through the main entrance. Turn left from the main entrance and follow
the road up some S-curves. When you get to the end of the road, the package
will be in one of the sandtraps to your left.
PACKAGE 44: ON AN ISLAND IN THE PONDS
Come into Leaf Links via the bridge from Vice Point. Go inside the golf
club through the main entrance. Head for the southern half of the island
and use your radar to find the ponds on this part of the golf course. An
island in one of the ponds has the package on it.
============
PRAWN ISLAND
============
PACKAGE 45: IN ALLEY OFF OF SOUTHERNMOST STREET
Come into Prawn Island via the bridge from Vice Point. Turn left at the
first intersection. You should be on the southernmost road on the island.
Look for an alley on the right. The package is at the end of this alley.
PACKAGE 46: BACK PORCH OF GREEN MANSION
Come into Prawn Island via the bridge from Vice Point. Turn into the drive
on the right that passes in front of the mansions. Go to the green mansion
to the northwest. The hidden package is on the back porch of this mansion.
PACKAGE 47: INSIDE ROOM WITH BROKEN CEILING IN YELLOW MANSION
Come into Prawn Island via the bridge from Vice Point. Turn into the drive
on the right that passes in front of the mansions. Go to the yellow mansion
to the northeast. Walk inside through the front door. Go up the stairs
onto the balcony, and stand near where the balcony floor has collapsed. Do
you see the room with the hole in the ceiling beneath you here? The package
is in that room. The easiest way to get in there is to jump from the
southern side of the gap in the balcony into the room. Get the package in
here, and use the pallets stacked in here to get out again.
PACKAGE 48: INSIDE STUDIO C IN INTERGLOBAL FILMS
Come into Prawn Island via the bridge from Vice Point. Make a left turn at
the second intersection. Walk into the InterGlobal Films studio lot through
the front gate on your right. Go into the first studio building on the
right. This is Studio C. The package is to the left of the entrance.
PACKAGE 49: ON TOP OF BLUE BUILDING NEAR STAGE B IN INTERGLOBAL FILMS
Come into Prawn Island via the bridge from Vice Point. Make a left turn at
the second intersection. Walk into the InterGlobal Films studio lot through
the front gate on your right. Go to the blue building you see to the left
near Stage B. The hidden package is on top of the building. Use a
helicopter to get up to the package.
ALTERNATE WALKTHROUGH:
There's a set of stairs between two buildings to the east of the blue
building the package is on. Back a tall vehicle like a Gang Burrito to the
top of the stiars, and jump on top of it. Use the vehicle to jump on the
studio's outer wall. Turn to the left, and you should see a hump in the
wall that's slightly higher than the rest of the wall. Stand on top of this
hump to jump on top of a building to the right of the wall. The building
you need to jump to is to the west. Make a running leap, and you might be
able to get over there.
===============
STARFISH ISLAND
===============
PACKAGE 50: IN FRONT DOOR OF WHITE MANSION ON NORHTERN STREET
Come into Starfish Island via the bridge from Washington Beach. Turn right
at the first intersection. The second mansion on the right is the one that
has the package at its front door.
PACKAGE 51: IN HOT TUB OF CENTRAL EASTERN MANSION
Come into Starfish Island via the bridge from Washington Beach. Go straight
at the first intersection. The first mansion on the right is the one that
you want to go to. Jump over the low fence, and go to the hot tub by the
pool to get the package.
PACKAGE 52: BACK PORCH OF CENTRAL WESTERN MANSION
Come into Starfish Island via the bridge from Viceport. Go straight at the
first intersection. The first mansion on the left is the one you want to go
to. Walk around the back of the mansion. Take the stairs back here up to
the back porch of the mansion. The package is on this balcony near the
picnic tables.
PACKAGE 53: EASTERN DOCK AT DIAZ'S ESTATE
Come into Starfish Island via the bridge from Washington Beach. Go straight
at the first intersection. Turn left into the front drive of Diaz's
mansion. Walk into the courtyard where a pool of water is. Turn left here
and walk between some hedges and past two more pools to the eastern dock.
The package is hidden on the right side of the stairs coming down to the
dock.
PACKAGE 54: SOUTHWESTERN CORNER OF DIAZ'S ESTATE
Come into Starfish Island via the bridge from Washington Beach. Go straight
at the first intersection. Turn left into the front drive of Diaz's
mansion. Follow the fence behind the trees on the right. You'll eventually
come to the back corner that the package is hidden in.
========
DOWNTOWN
========
PACKAGE 55: IN ALLEY BRANCHING FROM HYMAN CONDO ALLEY
Come into Downtown via the bridge from Vice Point. Drive down this road
until it ends at the VRock building. Turn to the right here. Look on the
right side of the road for an alley. It shouldn't be very far from where
you turned. In the Hyman Condo alley, look for a passageway on the right
side of the alley to walk into. The package is at the end of this alley.
PACKAGE 56: NEXT TO THE STRANGE STATUE AT V.A.J. FINANCE
Come into Downtown via the bridge from Vice Point. Drive down this road
until it ends at the VRock building. Turn to the right here. Look on the
right side of the road for the Hyman Condo alley. It shouldn't be very far
from where you turned. Go through the alley and head straight when you get
onto the road again. Follow this road a little while, and you should see a
sign on the right side of the road that says "V.A.J. FINANCE." Look for a
strange statue in the middle of the building courtyard behind the sign. THe
package is next to this statue.
PACKAGE 57: IN AN UPSTAIRS OFFICE OF AN OFFICE BUILDING
If you've played G-SPOTLIGHT before, the package is in the office that has
the elevator you use to get to upper floors. For those who don't know where
that is, drive into Little Haiti via the bridge from Leaf Links. Jump off
the bridge onto the highway below. Follow the highway north into Downtown.
Stay on the right side of the road.
When you see the Greasy Chopper on the right, look on the left side of the
road for a set of concrete stairs leading onto a balcony of a skyscraper.
They are past the set of wooden stairs on the left that you'll see going up
to Skumole Shack. Once you find the concrete stairs, use them to get onto
an upstairs balcony. Follow this balcony ledge, and eventually you'll see
an office on your left through a glass window. Go inside this office. The
package is behind an office desk in here.
PACKAGE 58: UNDERNEATH THE VCN BUILDING'S HELIPAD
Come into Downtown via the bridge from Prawn Island. The first building on
the right after you get off the bridge is the VCN building. There should be
a door down here that will take you straight to the rooftop. Head up the
ramp to the helipad. The package is on your left just before you get onto
the helipad from the ramp.
PACKAGE 59: ON THE LOWER LEVEL OF THE AMBULANCE PARKING LOT AT THE HOSPITAL
Come into Downtown via the bridge from Prawn Island. Follow this road until
it comes to a T-junction. The last building on the left before the
intersection is the hospital. Look at the lower level of the parking lot
near the ambulance for the package.
PACKAGE 60: BEHIND BUILDING NORTH OF BRIDGE TO PRAWN ISLAND
Come into Downtown via the bridge from Prawn Island. Get on the street
beneath the bridge. If you're facing Prawn Island from under the bridge,
the package is behind the building to the left of the bridge.
PACKAGE 61: ON THE SOUTHWESTERN SIDE OF THE STADIUM
Come into Downtown via the bridge from Prawn Island. Follow this road until
it comes to a T-junction. Make a right turn here, then make a left turn at
the next intersection. Drive along the southern side of the stadium. You
should see the package next to the wall of the stadium in a corner somewhere
if you keep your eyes peeled for it.
PACKAGE 62: IN SOUTHWESTERN CORNER OF MOIST PALMS HOTEL LOT, BEHIND RAMP
Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge
on the right side and follow the highway north. Before the highway roads
split off into two different directions, look on the left side of the road
for a large building that has the sign "Moist Palms Hotel" next to it. The
hidden package is in the southewestern corner of the hotel's fenced lot.
Look behind the ramp that you find there.
PACKAGE 63: ON NORTHWEST CORNER OF DOCK BEHIND PHIL'S PLACE*
Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge
on the right side and follow the highway north. Look on the left side of
the road for a building painted green on the bottom. Walk around behind the
building via the space on the north side of it. From here, walk west.
You'll walk onto an old cobble-stoned dock. The package is on the northwest
corner of this dock.
=====================
ESCOBAR INTERNATIONAL
=====================
PACKAGE 64: ON TOP OF THE PASSENGER TERMINAL'S EASTERN BOARDING RAMP
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Turn onto the airfield through the gate on
the left that's just before the terminal. Go to the eastern bording ramp
next to the terminal. The package is at the end of this ramp. Use a
helicopter or the nearby Packer to get up there.
PACKAGE 65: UNDERNEATH THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP*
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Turn onto the airfield through the gate on
the left that's just before the terminal. Go to the western bording ramp
next to the terminal. The package is underneath the southwestern jet.
PACKAGE 66: ABOVE THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP*
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Turn onto the airfield through the gate on
the left that's just before the terminal. Go to the western bording ramp
next to the terminal. The package is above the southwestern jet. Use a
helicopter to get up there, or use the nearby Packer.
PACKAGE 67: ON PASSENGER TERMINAL'S ROOF*
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Notice how the roof of the building has
three "waves." The package is between the central and western waves. You
can either get up there using the nearby Vice Surf sign as a ramp, or you
can use a helicopter.
PACKAGE 68: BEHIND THE FIRE BUILDING ON THE AIRFIELD
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Turn onto the airfield gate on the left
that's just before the terminal. Follow the ternimal's glass wall on the
right, and you should see the tall control tower to the west. Drive over to
it. Just to the west of this control tower, you should see a small building
with a little glass observation tower on top of it. The package is behind
this building.
PACKAGE 69: UNDER A JUMBO JET IN A HANGAR ON THE AIRFIELD
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Turn onto the airfield through the gate on
the left that's just before the terminal. Follow the ternimal's glass wall
on the right, and you should see the tall control tower to the west. Drive
over to it. To the southwest of this control tower, you should see airplane
hangars. One of these has a large jumbo jet in it. The package is
underneath that plane.
PACKAGE 70: BEHIND A WALL IN THE PASSENGER TERMINAL
Start at the bridge in Viceport that comes from Oceaan Beach. Turn left
onto thehighway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Walk inside the terminal. Notice the gray
walls in front of the large glass window on the other side of the room. The
package is behind the northernmost wall.
PACKAGE 71: IN GATE 1-8 IN THE PASSENGER TERMINAL
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road into
Escobar International. Keep driving down the road and you should see the
passenger terminal on the left. Walk inside the terminal. Take the
escalator to the second floor of the terminal, and walk inside Gate 1-8 on
the south side of the terminal. The package will be to the right at the end
of the passageway.
PACKAGE 72: ON TOP OF BLUE WAREHOUSE IN AIRFIELD, NEAR FREIGHT TERMINAL
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road through
the first intersection, and make a left turn when you come to the fork past
the overhead directions sign. At the end of this road, you should see a
gate on your right. From the gate, you should see a blue warehouse-type
building on the right. The package is on top of this blue building. Use
the nearby ramp to get up there.
PACKAGE 73: AT THE HELIPORT IN THE AIRFIELD
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road through
the first intersection, and make a left turn when you come to the fork past
the overhead directions sign. At the end of this road, you should see a
gate on your right. From the gate, drive to the left, past the cargo
containers. The heliport should be in front of you. Go up there and get
the package on top of it.
PACKAGE 74: ON TOP OF THE FREIGHT AND CARGO TERMINAL
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road through
the first intersection, and make a left turn when you come to the fork past
the overhead directions sign. At the end of this road, you'll see the cargo
terminal. The package is on the roof of this building. You can either use
a helicopter or use the ramps in the cargo lot to the right to jump up
there.
PACKAGE 75: BEHIND A "LIBERTY CITY" BILLBOARD
Come into Little Havana via the bridge to Starfish Island. Turn left onto
the highway. Turn right at the first intersection you come to. Follow this
road until it turns right. Drive into the alley behind the buildings after
the right turn. Back here, you should see a hole in a fence that will let
you get behind the airport's billboards. Follow the line of billboards
north. The package is behind the third last billboard in the line.
PACKAGE 76: UNDERNEATH A JUMBO JET IN THE NORTHERN PART OF THE AIRFIELD
Make a left turn at the next instersection. On your right you should see a
gate leading into a part of the airfield. Turn into there, and follow the
airplane road. The last airplane at the end of the road is where the
package is.
PACKAGE 77: BEHIND THE AIR BASE'S SIGN
It would be a good idea to put on a cop uniform before you try to get this
package. Start at the bridge in Viceport that comes from Ocean Beach. Turn
left onto the highway, and turn right at the intersection. Follow this road
into Escobar International. Drive straight on this road and don't turn onto
any side roads. When you get to the grassy area past the chainlink fence
street, make a right turn at the first intersection. Drive down this road.
After it curves to the left, make a right turn. Eventually you should see
the air base on the right. Look behind the sign to the left of the entrance
to find the package.
============
LITTLE HAITI
============
PACKAGE 78: IN THE BARN AT PHIL'S PLACE
Come into Little Haiti via the bridge from Leaf Links. Jump off of the
bridge to the right onto the highway. Turn left at the first set of
stoplights you come to. When the road goes left, keep going straight into
an alley. This alley leads to Phil's Place. You can use the icon on your
map if you can't find the place.
PACKAGE 79: IN THE ALLEY BEHIND FUNERARIA ROMERO
Come into Little Haiti via the bridge from Leaf Links. Jump off of the
bridge to the right onto the highway. Turn left at the first set of
stoplights you come to. Follow this road until you see Well-stacked Pizza
on the left. Funeraria Romero will be the building just past it. There
should be a small alley on the front of this building. Go down to the end
of it, and you'll find the package.
PACKAGE 80: ON TOP OF AN APARTMENT BUILDING TO THE NORTH OF THE PRINT WORKS
Start from the bridge leading to Little Havana from Starfish Island. Turn
right and drive down the highway a little. You should see a building with
an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the
street just past the building. The Print Works is the large yellow
warehouse you can see in front of you now.
Walk to the northwest corner of the Print Works' lot. There will be a
wooden fence there that you can walk through. Go to the northeastern corner
of this lot. Walk into the alley the passageway there leads you to. Turn
right when you come into this alley, and there will be a set of stairs at
the end of it. Go up the stairs and you'll be on the roof of an apartment
building. The package is on this roof, and it's hidden in the middle of
some air conditioning units.
PACKAGE 81: AT THE BASEMENT DOOR OF A BUILDING NEAR PHIL'S PLACE
Come into Little Haiti via the bridge from Leaf Links. Jump off of the
bridge to the right onto the highway. Turn left at the first set of
stoplights you come to. When the road turns to the left, look behind the
red and yellow building on the left side of the road. Run straight down the
alley into a lot. There should be a set of stairs going down to a basement
door of a white and purple building here. Get the package at the basement
door.
PACKAGE 82: BENEATH THE "LITTLE HAITI" BILLBOARD
Start from the bridge leading to Little Havana from Starfish Island. Turn
right and drive down the highway a little. You should see a building with
an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the
street just past the building. At the first intersection you come to, you
should see the "LITTLE HAITI" billboard on the right. Look in the bushes
beneath the sign for the package.
PACKAGE 83: ON TOP OF ROOFTOP NEAR LITTLE HAITI CHOPPER CHECKPOINT
Drive into Little Haiti via the bridge from Leaf Links. Jump off the bridge
onto the highway below. Turn left at the first intersection you come to.
After you pass the first intersection on this road, there should be some
stores on the right with red white and blue fronts. The package is on top
of these stores. Use a helicopter or the jump behind the stores to get up
to there. The package is on the roof of the store with no billboard
PACKAGE 84: ON TOP OF STAIRS IN ABANDONDED APARTMENTS NEAR KAUFMAN CABS
Come into Little Haiti via the bridge from Leaf Links. Make a left turn at
the first intersection. Go straight through the first intersection on this
street. When you get to the second intersection, look to the right. You
should see an alley with some tall grass in it. This is the area where the
abandoned apartments are. Most of the buildings in this area have stairs
leading to their second floors. The package is at the top of the stairs of
one of the apartments next to the Kaufman Cab building.
=============
LITTLE HAVANA
=============
PACKAGE 85: BEHIND A RACK OF CLOTHES IN THE LAUNDROMAT
Come into Little Havana via the bridge to Starfish Island. Across the
street, you should see the West Haven Community Healthcare Center to the
right. Take the street to the right of the hospital. Turn right when the
street ends. Turn left with the road, and keep going straight until the
road you're on turns left again. The Laundromat will be on your right just
before the turn. The package is hidden behind a rack of clothes that's
behind the counter.
PACKAGE 86: BEHIND THE COUNTER IN THE DELICATESSEN
Come into Little Havana via the bridge to Starfish Island. Turn left onto
the highway. The Delicatessen will be on the right street corner at the
first intersection you come to. Look behind the counter for the package.
PACKAGE 87: ON THE SECOND FLOOR OF SUNSHINE AUTOS
Start at the bridge in Viceport that leads to Ocean Beach. Turn left at the
T-junction you come to. In a little bit, you should see a road on the
right. Turn onto this street and go down it. At the intersection you come
to next, make a right turn. Look for the "Sunshine Autos" sign on the right
and head into the car showroom behind it. The package is on the second
floor of the building.
PACKAGE 88: ON THE PORCH OF A BLUE-GREEN HOUSE
Start from the bridge leading to Little Havana from Starfish Island. Turn
right and drive down the highway a little. You should see a building with
an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the
street just past the building. Follow this road straight until you come to
a T-junction. Make a right turn here. The house you are looking for is the
blue one on the left just past the first intersection you come to.
PACKAGE 89: IN GARBAGE ALLEY NEAR CAFE ROBINA
Come into Little Havana via the bridge to Starfish Island. Turn left onto
the highway. Turn right at the first intersection you come to. Follow this
road until it gets to the second right turn. Drive straight ahead at this
turn into an alley. Go into the lot on the right side of this alleyway.
The package is in this garbage place.
PACKAGE 90: ON ROOF OF BUILDING NEAR CAFE ROBINA
Come into Little Havana via the bridge to Starfish Island. Turn left onto
the highway. Turn right at the first intersection you come to. When the
road you're on makes a right turn, look on the left side of the road for a
building with a red and white awning. The package is on top of this
building. Use the stairs behind the building to get up there.
PACKAGE 91: ON LEDGE IN FRONT OF "KAUFMAN CABS" BILLBOARD*
Come into Little Havana via the bridge from. Turn left onto the highway.
Turn right at the first intersection you come to. After you pass two right
turns, look on the right side of the road for an empty lot. The "Kaufman
Cabs" billboard is above this lot. Land a helicopter on the roof next to
the sign, and then walk across the ledge in front of the sign to get the
package.
========
VICEPORT
========
PACKAGE 92: IN FRONT OF A WAREHOUSE NEAR 8 BALL'S BOMB SHOP
Start at the bridge in Viceport that leads to Ocean Beach. Turn left onto
the highway, and then turn right at the first intersection you come to.
Turn left at the next intersection. When you see a blue and white warehouse
on your right, make a right turn and go through the gate you see. The
package is in front of the entrance door at the end of the warehouse on your
right.
PACKAGE 93: IN THE PARKING LOT ON THE WAY TO THE AIRPORT
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. After you pass the next
intersection, you should start seeing chainlink fences on both sides of the
road. Watch the right side of the road for an entrance into a parking lot.
The package is in this lot. It's between two trailers in the southwest
corner of the lot.
PACKAGE 94: INSIDE THE SEAPLANE HANGAR'S OFFICE
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and turn right at the intersection. Follow this road through
the first intersection, and make a left turn when you come to the fork past
the overhead directions sign. Make another left turn at the next fork in
the road. Look for a small door leading into a building on the left. When
you go inside, you should see a small building on your left. Go inside this
little office within this hangar to find the package.
PACKAGE 95: BEHIND THE "VICE CITY PORT AUTHORITY" SIGN
Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto
the highway, and stay on the right side of the road. Follow this street
until it ends at a T-junction. The sign the package is behind will be on
your right here.
PACKAGE 96: ON EAST SIDE OF NORTHEASTERN CARGO SHIP*
Come into Viceport via the bridge from Ocean Beach. Turn left onto the
highway and get on the left side of the road. After you pass through the
dock's gates, look for a boat on the left that's white and blue. This is
the boat you want to get on. Board the boat via the ramp nearest the gates.
Go through one of the passageways to the east side of the boat. There
should be some containers blocking off this walkway. The package is on the
north side of these containers.
PACKAGE 97: ON WEST END OF SOUTHEASTERN CARGO SHIP*
Come into Viceport via the bridge from Ocean Beach. Turn left onto the
highway and get on the left side of the road. After the road you're on
makes a sharp right turn behind a warehouse, look for a blue and white ship
on the left side of the road. The hidden package is on this ship. The
package is at thenortheastern corner of the ship's control bridge. The
bridge is to the west.
PACKAGE 98: IN THE MIDDLE OF THE PIPING FACILITY
Come into Viceport via the bridge from Ocean Beach. Turn left onto the
highway, and turn right at the next intersection. Drive down this road and
don't go onto any side streets. Eventually, you'll come to an area where
chainlink fences are on both sides of the road. Look on the right side of a
road for a building that says "VICE CITY TRANSPORT POLICE" on it. Drive
around the right side of the building. Head to the right more after you
pass the building, and you'll see an area with four large storage silos.
The package is next to a pipe in the middle of these four silos.
PACKAGE 99: IN THE WHITE AND GREEN APARTMENT*
Come into Viceport via the bridge from Ocean Beach. Turn left onto the
highway. Notice the apartments on the right side of the road. Also notice
that they're divided into three-walled "blocks" as I call them. If you
count the last two-walled block, the package is hidden in the third from
last block nearest the docks.
PACKAGE 100: ON A DESTROYED HOUSE PLATFORM IN THE WATER
Get a boat, and head to the south end of the central water channel. You
should see several houses over the water when you're about to hit open sea.
One of these house platforms has been destroyed. The package is on the
upper floor of that one.
-----------------------------------------------------------------------------
Rampages
-----------------------------------------------------------------------------
Rampages are started by going over a pink icon with a skull in the middle.
Each time you complete a Rampage, you get $50 for the first and it increases
by $50 as you do more. They are basically kill or blow up however many of
something with whatever weapon within a time limit. I will give the location,
weapon used, and what you have to do to pass the Rampage. There are 35
Rampages total. Qwertyuiopasd has given me permission to use his guide on my
FAQ for the Rampages so major thanks to him. I am only listing locations so
if you are having any problems with beating the Rampages, I suggest you use
qwertyuiopasd's Rampage guide. If you are having trouble beating the Rampages
and you have access to the Hunter, you can use the Hunter on Rampages and it
will count. Thanks to Milehighgi.
1. Kill 30 Gang Members in 2 Minutes with Molotov Cocktails
Location- From the Ocean View Hotel, head south. Keep an eye out on the left
side for a driveway leading towards the lighthouse. Go down that driveway,
and the rampage should be near some bushes.
2. Run Over and Kill 30 Gang Members in 2 Minutes
Location- Head down to Ocean Beach. Right before that bay of water between
the main beach and the lighthouse area is the Rampage icon, down by the
shore.
3. Destroy 10 Vehicles in 2 Minutes with the Rocket Launcher.
Location- On a hut in the water. You'll need either a helicopter or a boat to
get to this one. Try a boat first, and if you think it is too hard using a
boat, you can use a helicopter to make it easier. These directions are for
the boat. First, go down to the docks, where you did the Cortez missions. Go
to the second gate, since the first one was locked. Grab any boat, and drive
out of the dock area. As soon as you exit the dock area, head south. You
should soon see some huts ahead. The rampage is on the only one of the three
that isn't completed. It looks like crap, it doesn't have the roofs like the
others, and the icon should be pretty obvious.
4. Kill 25 Gang Members in 2 Minutes with the Shotgun
Location- On top of the Washington Mall. If you don't know where this is,
just kill yourself, and when you start at the hospital, it will be right in
front of you. Walk around the outside of the mall until you see the spiral
parking lot with neon lining. Walk up the parking lot, all the way to the
roof. The rampage is on the other end of the roof, by that blocked off
staircase.
5. Kill 10 Gang Members in 2 Minutes with a Katana
Location- From the hospital in Washington, head south down the road in front
of it. After the first left turn, there should be a bunch of houses, with
small sidewalks behind bush-fences. The rampage is in the second set of
houses in that area, between two houses and behind a tree. If you look on
your radar, there will be a gray L shaped road, apart from the main black
ones. It is inside that L area.
6. Kill 20 Gang Members in 2 Minutes with a Chainsaw
Location- This is in the same block as the last rampage. Go around the other
side of this area, and you should see a wall with an open gate. It has a sign
on it that says "TO LET". Just walk inside the area, and the rampage should
be directly on your left. Another way to get here is to go to Rafael's. It is
across the street from the clothes shop.
7. Kill 25 Gang Members in 2 Minutes with a PSG-1
Location- From the Ocean View Hotel, head south and take the first right. At
the end of this road, you should see a parking garage with green vines
growing all over it. Go inside the garage and drive up to the roof. There
should be a double-ramp in one of the corners. Walk up to the ramp and walk
off, landing on a roof below. The rampage icon is at the corner of the roof
you are now on.
8. Kill 25 Gang Members in 2 Minutes with the M4
Location- From the hospital, head south and take the first right. As you head
down that road, you should see two buildings with steps leading up to them on
the right side. Head up the stairs of the second building, and the rampage
icon is on a wall to your right. To get up on the wall, either park a car
there and jump on the car, then to the wall, or get a running start and jump
real quick. If you are really bad at getting it, just use a helicopter.
9. Kill 25 Gang Members in 2 Minutes with an MP5
Location- Start at Starfish Island, and take the bridge that leads to the
large east island. As soon as you get off the bridge, go up the stairs that
are on your right. You should be in an area with a pool and some hotels.
Drive around to the rectangular building with a moat-like pool surrounding
it. On the front steps of the east side is the rampage icon.
10. Kill 30 Gang Members in 2 Minutes with the SPAS-12
Location - From the Ocean View Hotel, head north along that main road until
it comes to an end (when it sharply turns west). When it stops heading north,
go around back of the big hotel in front of you. There are two rampages back
here. The one I am talking about right now is between some bushes and the
hotel wall. This is on the side of the hotel that is facing the beach.
11. Kill 10 Gang Members in 2 Minutes with the PSG-1
Location - This one is located behind the same hotel. Walk further back, and
you should see a small fence. Jump over it or walk around it, and you will be
in an area with a drained pool, some picnic tables, people walking around,
and a glass dome structure. The rampage icon is on top of the diving board by
the pool. Just walk up all of the steps to get to the top. Once you have the
icon, don't jump off! This is a great vantage point.
12. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi
Location- From the bridge on Starfish Island, head east until you get off the
bridge. Once you get off the bridge, take the first left you see, heading
north. Follow that road all the way to the end; don't get off at any turns.
You should end up at a cul-de-sac. The rampage will be pretty obvious once
you get there, it is right near the water.
13. Kill 20 Gang Members in 2 Minutes with a Chainsaw
Location- Get to the bridge that leads from the east island to Leaf Links.
Before you get on the bridge, you should see an opening in the wall on your
right, and there will be some docks by the water. Head down there, and the
rampage should be by the docks, somewhat close to the bridge.
14. Kill 30 Gang Members in 2 Minutes with a Rocket Launcher
Location- This one is in the North Point Mall. If you don't know where the
North Point Mall is, look on the map that came with the game. It is pretty
obvious. Once inside the mall, get to the second floor. Near Countdown Vinyl,
the store with the windows you can break right above the food court, there is
a planter area with some trees. The rampage is in there.
15. Kill 35 Gang Members in 2 Minutes with an M4
Location- Get to the east entrance of the North Point Mall. Right outside of
the doors, behind a small wall, is the rampage icon. There may be more than
one east entrance, so check both.
16. Kill 25 Gang Members in 2 Minutes with a Python
Location- Between the North Point Mall and the beach, there is a row of
buildings. Look for a short white and orange building with a lot of stairs in
the front. Go around back of the building (by the beach) to find the rampage
icon.
17. Drive-by and Waste 30 Gang Members in 2 Minutes with an Uzi
Location- On the very north of the first island, even past the north point
mall, the rampage is here. It is behind the building that is across from the
north side of the parking lot near the North Point Mall. There is a ramp on
the right side of the building. Just walk up the ramp, and the rampage is
right behind the building.
18. Run Over and Kill 35 Gang Members in 2 Minutes
Location- This is the only rampage on Starfish Island. If you are heading
west on the main road in Starfish Island, the rampage is in the yard of the
house on the last right turn before the bridge. It is on the left side of the
road you turn onto. You need to jump over the fence to get it, so park a car,
jump on the car, and jump over the fence. The rampage is right by the
driveway near the house.
19. Destroy 15 Vehicles in 2 Minutes with an RPG
Location- It is on a ship near the docks. To get there, start at the bridge
leading west from Starfish Island. Once you get off the bridge, turn south
and follow the road. Before some buildings split the road up, the boat should
be there. It is blue with cargo boxes and has ramps leading up to it. Walk up
one of the ramps to get on the boat. It is in that maze of cargo boxes. You
shouldn't have much of a problem finding it.
20. Kill 35 Gang Members in 2 Minutes with Grenades
Location- I am going to use the south bridge that connects the two main
islands to tell you how to get to this rampage. This bridge is the one with
two booths on each side of the road; it is nonstop from one island to the
other. Take that bridge west, and when you get off, turn south. Take the
first right turn you see, so you are heading west. On your left up ahead
should be a pinkish-orange hotel building. Walk under that hole in the
building, and go past the pool. Near the grass beyond the pool is the rampage
icon. It is actually to the left of the pool, on the grass if you are just
entering the hotel area.
21. Destroy 12 Vehicles in 2 Minutes with the RPG
Location- On top of the Escobar International Airport, the accessible one.
You will need a helicopter to get to this one. Once you have it, land on the
roof of the airport, and walk around. You should see the rampage on one of
the hills towards the edge of the roof. An alternate way- It has been brought
to my attention that there is a Unique Jump that will allow you to get to the
roof. As you are entering the airport, you should see a blue billboard with a
surfer on it. It is three-dimensional. There is a ramp leading up the
billboard, so get a car with a decent rate of speed, get some distance, and
drive up the ramp. You should land on the roof. (Thanks to zero noname for
bringing this up.)
22. Kill 25 Gang Members in 2 Minutes with the SPAS-12
Location- inside Escobar International Airport, behind a wall towards the
back. It is on the first floor, between a wall and some windows. If you don't
know where Escobar International Airport is, look on the map that came with
your game.
23. Destroy 15 Vehicles in 2 Minutes with the Minigun
Location- This is outside of Baxter Air Force Base, behind Escobar
International Airport. Just follow those roads that are somewhat underground,
and you should end up near the air force base. Before you get near the walls
surrounding the base, the rampage is on the grass next to it, near some trees
and bushes.
24. Kill 20 Gang Members in 2 Minutes with a Ruger
Location- Take the bridge heading west from Starfish Island. Once off the
bridge, turn south down the road. Take the first right turn you see, and
follow that road west until it ends. When it ends, there should be a building
with a red awning on it, and stairs that lead up to the top. Go up the
stairs, and the rampage icon is on the roof of the building.
25. Gun Down 20 Gang Members in 2 Minutes with a Sniper Rifle
Location- You need a helicopter to get this one. Once you get it, fly to the
bridge connecting Starfish Island to the large West Island. Directly across
the street from the bridge is the building with the rampage on the roof. Look
at the roofs; it should be easy to spot the purple icon. Land the helicopter
on the roof and get it.
26. Kill 10 Gang Members in 2 Minutes with a Katana
Location- Just a few buildings away from the last rampage is the next one. If
you know where the El Corrupto Banko Grande is, it is right behind that bank,
just go down an alley and you should see it near a loading bay. It is in a
large open area, so if you still have your helicopter, just fly a bit north
and you should see a large open area behind the next few buildings. It is in
that area.
27. Kill 25 Gang Members in 2 Minutes with the Shotgun
Location- Right in the center of Little Havana is a large area of pink
houses. They are in a rectangle, and in the inside of the rectangle of houses
are 3 basketball courts. If you have trouble finding it, just look from a
helicopter over Little Havana. It is easy to spot. In the basketball courts
is the rampage.
28. Kill 30 Gang Members in 2 Minutes with the Tec-9
Location- In Little Haiti, right around the area of the Print Shop, is a long
wooden fence. There is also a billboard that says "Life is a Bitch". Behind
that fence is a long yard behind those little houses. At the north end of the
yard, behind a house, is the rampage icon.
29. Kill 35 Gang Members in 2 Minutes with a SPAS-12
Location- Also in Little Haiti, take the road that is west of the Print
Works, and take it north. Right as it curves, you should see a billboard that
says, "Welcome to hell". Before that billboard, there is an alley that leads
out to the ocean, and some docks. Follow that, and behind some buildings at
the end of the alley is the rampage icon.
30. Kill 30 Gang Members in 2 Minutes with the M60
Location- Take the west bridge heading from Starfish Island. Once you get
off, head north up that road with all the palm trees. Stay on it for a while,
until you see a building with a large pool in front, with a sign that says
Moist Palms Hotel. Turn in the road by the hotel and head towards the parking
lot. Once you get in the parking lot, turn right real quick, and right again,
to find the rampage right next to the hotel.
31. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi
Location- Get to the Well Stacked Pizza shop in Downtown. It can be found on
your map that came with the game. To the left of the Well Stacked Pizza place
is an alley. Follow it, and take a left at the end of the alley. The rampage
is right there, out in the open behind some buildings.
32. Kill 25 Gang Members in 2 Minutes with a Python
Location- Across from the Ammunation in Downtown is a large set of steps
leading up the side of a building. This is also a unique jump. On the top of
the steps is the rampage icon. I recommend staying up there for a good
vantage point when shooting the gang members.
33. Kill 40 Gang Members in 2 Minutes with Molotov Cocktails
Location- Take the bridge heading west from Prawn Island. As soon as you get
off the bridge, start looking to your right. When you see a building with
stairs leading up to a door, that is the right place. Walk up the stairs, and
the rampage icon is right there.
34. Kill 30 Gang Members in 2 Minutes with a Minigun
Location- Just a bit further down from that open area where you found the
last rampage, the next one is there. It is in front of a doorway where that
weird looking sculpture is. Get a vehicle near this one so you don't waste
any time walking to where there are people.
35. Kill 30 Gang Members in 2 Minutes with a Flamethrower
Location- Right next to the Hyman Memorial Stadium are two helipads (to the
north of the stadium). Before you get on the helipads, the rampage is located
next to the steps leading to the walkway.
-----------------------------------------------------------------------------
Secrets
-----------------------------------------------------------------------------
The Secrets section may contain spoilers. I urge you to read titles before
sections (sounds stupid right? Well some people do it).
--Get into Hyman Memorial Stadium
This is not a secret but merely a tip. The stadium opens at 20:00 game time
or 8 p.m.
--Easy Black Cars
To easily get a black car, just put in the Black Cars cheat. This will turn
every car on the streets black. Now, get your car of choice and put it in a
garage and save your game. The car that you saved will now be black and it
will stay that color. All of the cars on the streets will be back to normal.
--Easy Pink Cars
To easily get a pink car, just put in the Pink Cars cheat. This will turn
every car on the streets pink. Now, get your car of choice and put it in a
garage and save your game. The car that you saved will now be pink and it
will stay that color. All of the cars on the streets will be back to normal.
--Rewards for 100% Completion
The rewards for 100% are infinite ammo, 3 henchmen you can hire and they
follow you around, a costume called "Frankie", double health for cars, and a
max of 200 armor and health. For the requirements, check the How To Get 100%
section.
--Heal Vehicle
The trick from GTA3 is also in GTA Vice City. For those of you who have no
clue what I am talking about, to heal your vehicle, just put in the health
cheat while inside a vehicle.
--Get Past Airport Metal Detectors
To do this, first get a car and bring it to the Escobar International
Airport. Now, park the car where the hood is facing the entrance to the
airport. Now, run around to the back end of the car and jump on and then walk
up to onto the hood. Now, jump from there over the metal detector and you are
in with all of your weapons. Now, you can cause havoc with any weapon you
please inside the airport.
--Hooker Trick
This trick lets you have "relations" with those working girls. Just go up to
one in an expensive car such as the Cheetah, Infernus, or Banshee and they
should get in after they talk to you. Now, take them somewhere where there
are no people around like the beach and stop the car and wait for a second.
Now, just sit back and watch the car shake and the health rise.
--Helicopter With Wheels
If you put a helicopter in the Pay N Spray, it will come out with wheels.
--Quick Cash
To get some quick cash, go get a gun with auto targeting. I suggest getting a
Tec9, Uzi, Ingram Mac 10, or MP5 for this part since you can run with those
weapons. Now that you have it, go to North Point Mall. When you get there, go
to the Tool Shop. Once there, rob it. Then when you have your wanted level,
run to The Gash and change costumes. Then, rob The Gash and run to the tool
shop and change clothes. Now, just repeat the process and the money will rack
up.
--Any Car You Want In Either Black Or Pink
Put in the Black Traffic code. Not only does traffic go black, every car does
(except the Taxi). Even Police Cars are black. Once you do that and find the
car/bike you want black. Go put it in your garage. Then let the door close.
Put the code in again to disable it. And you have yourself a black or pink
car/bike/police car.
--Flying Rhino
This was a fun little trick from GTA III with the tank, that provided
everyone with hours of shameless hilarity. First, enter the "fly" code
aka "flying dodo car" code aka "low gravity" code, and then spawn a
Rhino (or steal one if you have the balls). Do the said action above
for the Super Fast Rhino, and hold up on the analog stick. This will
allow the Rhino to go at extremely high velocity without lifting off.
Once you're at optimal speed, let go and then start pulling back on the
analog stick so that the turret points down. DO NOT pull all the way
back! Just tap downward slightly whenever the nose starts to drop. If
you pull it all the way down, the Rhino will spin and nose dive right
into the ground, most likely landing upside down. All the while, keep
firing the cannon. It will propel the Rhino skyward like a rocket. The
Rhino will constantly fluxuate between nose diving and ascending, but
if you get high enough and keep going one direction until you're off
the map, you'll be flipped around. If you're high enough when you get
flipped around, you'll notice that you'll be a lot higher than you
were before, and you can repeat this. I got so high using this trick,
I was actually above the planes you see way up in the sky. I eventually
came to a point where everything turned chrome and the textures all
disappeared, like something out of an old Atari Jaguar game. Then I
did a nose dive. Vice city was just a small square in the middle of
the screen when the camera looked down. It took the Rhino almost three
minutes to fall back to the ground!! It was awesome! Better yet, I had
the "Cars Float On Water" code activated and I happened to land in water.
The fall was so powerful, the Rhino actually hit the bottom of the ocean,
and Tommy lost a bit of health until the Rhino blasted back into the air
about as high as some of the buildings in the Downtown area! Thanks to
lqniz.
--Faster Rhino
Aim the turret to face backwards (i.e. toward the camera) with the R3
stick and start firing. The force of the blasts will propel the Rhino
forward at really high speeds, and has the potential to be the fastest
vehicle on the road if you have a long enough strip of land. This can
help when causing mayhem and or doing vigilante missions or something.
Thanks to lqniz.
--Store Weapons
To store your weapons, simply walk through the metal detectors at either the
Escobar International Airport or Leaf Links Golf Course. Your weapons will
stay there until reset, turn off, or load another game. I am not sure if they
will stay there if you save or not.
--Underground Building
Anyway, I was flying under the first island, in the northern part. I was
directly underneath a hotel. The one I mean is the curved one, with the pool
in the back with the sign that says, "Please don't pee in our pool". Anyway,
directly under this hotel is a huge blue block, the same size as the hotel
above it. I flew around to the other side, and on the front was the design of
the hotel above, windows, balcony's etc, except under the city! Its like the
hotel is mirror-imaged under the water. Anyway, it's not really important,
but cool when you're flying along and suddenly a huge blue block appears in
front of you. Also, can anyone confirm what its there for? It seems to have
no purpose. And why is this building reflected but no other? To find it, use
the Fly Under The Water glitch that is posted in the Glitches section. Thanks
to Justified.
--Go Faster On Motorcycle
Once you have gone top speed on a motorcycle, if you stand up you will keep
accelerating to a higher top speed. To stand up, press up on the Analog Stick
or D-Pad.
--Faster Reload
To get faster reload abilities, complete the shooting course at the Downtown
Ammunation with a score of 45 or higher.
--Garage Trick
This trick lets you put more garages than the designated amount. All you have
to do is drive a car halfway in to where the door won't close. Now all you
have to do is drive as many vehicles as you want in until it is packed. This
will cause the garage to eat your cars sometimes so use at own risk.
--Infinite Run Without Paramedic Missions
To run and not have to stop, just keep tapping X while holding the analog
stick. You might have to stop eventually but it will be a while.
--Free Pay N Spray
To do this, just put in the Health cheat before going inside the Pay N Spray
and it will spray it for free. Thanks to Journeyman.
--Now That's A Stripper
After you buy Pole Position, go and do the mission for it. After you do,
go all the way down the hall and go in the room on the right. When you
enter, there will be a cut scene and it will show a different stripper
dancing for Tommy. It looks just like the topless girl the works the
bar at the Malibu Club. The girl dancing has a cowboy hat, silver thong,
and silver stars to cover her nipples. Could these 2 girls be the elusive
twins that are depicted on the cover of the game, so many advertisements,
and the map? Maybe. By the way, this girl actually dances on a pole.
She is much better than the other girl.
--Burning Rubber
To make a major peel out, stop your car completely. Now, just hold down
Square and X at the same time to start peeling out. To do a doughnut, just
hold the buttons down and hold either Left or Right.
--Taking The Taxi
When you die or get busted during a mission, there will be a taxi outside the
hospital or police station with an arrow over it. If you choose to get in it,
you will lose $9 and you will go back to the mission you failed.
--Coppers Can't Get Me Now
If you are in a Coach, the cops cannot arrest you. They will simply make you
lose control of the Coach but you will not get arrested. To gain control
again, just get out of the Coach and get back in. Thanks to Rabid.
--Different Model Cheetah's
There is more than 1 model of Cheetahs. Some don't have mirrors by the back
and some don't have side mirrors. Thanks to Rabid.
--Make Decent Money Fast
This is a really good way to make a quick $1,000. As it turns out, parking is
ridiculously expensive in Vice City. On a North and South running street in
Downtown on the second island (south of the Hyman Condo), there is a street
covered in parking meters (it may be a curved street, I am not sure). If you
run into them (or maybe use a tool like the hammer or baseball bat), you
knock about $2-400 out of them. The only problem is if you hit them too fast,
you will wrap your car around them and they'll get stuck in the engine.
Explosions are usually imminent. I don't think that this willful destruction
of private property even generates a wanted level so you're basically just
able to get decent cash with minimal effort. Thanks to C Antiself on the find
and thanks to Myke for letting me post this off of his FAQ.
--No More Wanted Level
To automatically have no more wanted level, just save your game. Now, load it
again and no more wanted level. Thanks to bloodhoundgang10.
--Get To Little Havana Early Trick Involving Any Car
To do this, just put in the Cars Float On Water cheat and drive there. It's
as easy as that. Thanks to Semper Fi.
--Get To Little Havana Early Trick Involving Boats
To do this, go to the bridge that leads to Prawn Island from Washington. Once
you see a boat pass underneath it, try to aim well and jump on it. The driver
should get spooked and jump in the water and you can pilot the boat to Little
Havana. Thanks to stuntwill. Another way is to get 3-stars and then go to
Starfish Island. Now, go to the side of the island opposite of Diaz's
mansion. A police boat should come so just jump aboard, kill him, and go to
Little Havana. Thanks to gundamnhalo.
--Get To Little Havana Early Trick Involving Motorcycle
All you have to do is get a PCJ-600 and ram it into the barrier going really
fast and voila, you are over the barrier and are free to roam around in
Little Havana.
--Get To Little Havana Early Trick Involving Taxi
All you need is to drop off 100 passengers in the taxi and gain the ability
to jump your cab. Next, go to the docks where Cortez gave missions and as you
approach the gates to the actual docks, angle it to about 45 degrees and jump
behind the gates. If you do it right, the car will end up in the water about
90% of the time. To solve this, just bail out of the car while it's in the
air. Viola! You now have access to a boat and the rest of the map! Thanks to
Kayn.
--Get To Little Havana Early Trick Involving Ambulance
To do this, steal an Ambulance and drive it to the dock where Cortez gives
missions. Now, park the back of the Ambulance right on the gate. Then, jump
on the front of it and jump on top and then jump over the gate. Now, steal a
boat and drive to Little Havana. Thanks to Zack Hall.
--Get Helicopter To Save On Helipad
When this was tested, Spear was using either a Hunter or Sparrow, but that's
not saying that you can't do it with others helicopters, but these are the
ones tested, and the helipad that it was stored onto was the one on top the
Hyman Condo. It's a pretty simple trick really. First get the helicopter you
want to store. Approach the helipad. In this case the one on Hyman Condo.
Note that this hasn't been tested with any other helipad. Approach the
helipad from the right so that you are coming from top-right of helipad, ram
the Maverick off the helipad, so that it completely falls off the roof, so
yes you need to ram it hard. Before it blows up quickly land you helicopter
preferable pretty much spot on the H and get out, the game now, for some
reason "thinks" that the helicopter is the Maverick you knocked off and
stores it. Your helicopter should stay there and never disappear if done
right. Many different approaches have been tested and slightly changing the
procedure, but this is the only way that seems to work. Thanks to Spear.
--Get Into Leaf Links Without Passing Through Metal Detector
To do this, just get a boat somewhere and drive to the golf course. Thanks to
Manta Ray.
--Park A Helicopter In A Garage
To do this, you must have a big garage like one from Sunshine Autos, the
Vercetti Estate, or Hyman Condo. First, land your helicopter in front of an
empty garage and park it there. Then, step in front of your garage so it will
open. Now, just run into the helicopter until it goes in. You can now save
your game and the helicopter of your choice will be there when it loads up
again. Thanks to rmullen87.
--Helicopters On Water
If you do the cars hover on water cheat, you can have your heli land in the
water. Thanks to Muskaman.
--More Armor
If you enter a Enforcer, you will get Body Armor.
--More Health
To get more health, just enter an Ambulance and you will get more.
--More Shotgun Ammo
To get a Chrome Shotgun and ammo, just enter a police car.
--More Money
If you enter a taxi, you will automatically get money. Thanks to
RayEarth5000.
--Secret With Taxi
When doing a taxi mission (not for Kaufman Cabs), if you drop someone off
right when the timer is at 0:00, the timer turns off and you can take as long
as you want to drop people off at their destinations. You can do as many
missions as you want. It's an easy way to make a lot of money if you have the
time and patience to do it. Thanks to Levi for the find and Myke for letting
me use this off of his FAQ.
--Moon Trick
If you shoot the moon with a sniper rifle, it will get bigger and smaller
just like it did in GTA3.
--Easy Guns And Money
To do this, just go by the North Point Mall. Sooner or later, the PIGs and
the gang members will start capping each other. Just pick up any guns off of
dead bodies and money. Thanks to Killazilla3.
--Will This Wheelie Ever Stop
To do this, just hold back the Left Analog Stick while driving a bike and you
will do a wheelie. The best bike to do a wheelie on is the Sanchez. If you do
it with the Sanchez you might never have to stop. All you have to do is hold
down X and bring the wheelie up. After it is up all the way, let go of X but
keep the Left Analog held back. The best places to do wheelies are the bridge
from Little Havana to Ocean Beach, Escobar International Airport runways,
bridge from Little Havana to Leaf Links, main road on Starfish Island, and
the main road in Little Havana.
--Will This Stoppie Ever Stop
To do a stoppie, just go fast on a bike and hold the Left Analog Stick
forward and press Square. This will cause you to do a stoppie. The best bike
to do it on is actually the Faggio and Pizza Boy. After you get the stoppie
in the air, just press the gas again while holding up and you will keep going
because the Faggio and Pizza Boy are the only front wheel drive bikes. Just
be careful when turning.
--Higher Accuracy
To higher your accuracy, get a machine gun with lots and lots of ammo. This
works best when you have infinite ammo from either a cheating device or
getting 100 percent. You can either get a tank and keep shooting it and it
will higher your accuracy over time or you can shoot a blown up car carcass.
If you want to do this without actually having to play, just tape down the
shoot button and go to sleep. When you wake up, you have a lot better
accuracy. Try to do this with the M4 and in 3rd person view and not first.
Thanks to Epochfx.
--Save Your Game After Passing Any Mission
This is merely a tip, but I suggest for you to always save your game after
every mission and if you die reload your save again because you will get to
keep all your guns and stuff.
--Bikes Go Faster
To do this, just tap the D-Pad up while riding a motorcycle. It should go
faster. Thanks to Killazilla3.
--Look At All The Sea Animals
I forgot who first made this strategy, but if you go waist high in the water
along the coasts of the islands, you can crouch down in it and not drown. To
use this, use your sniper rifle and zoom in and you can see all kinds of
animals like sharks, turtles, jellyfish, and regular fish.
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Rare Cars
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This section is for rare cars. If you know of any that I don't have listed,
email me the strategy to get it and the car and I will give you credit.
--Hunter
The Hunter is a helicopter and is otherwise known as the Ultimate Secret
Vehicle. You can get this easily without doing hidden packages by going to
Fort Baxter Air Base near Escobar International Airport in Little Havana
wearing a police uniform. Go in and they army won't shoot at you. It will be
parked somewhere in there only if you have all story missions done. If you
don't it will not spawn there. The controls are just like other helicopters
except you can do R3 missions called "Brown Thunder" and you can shoot a
minigun and missiles with it. To shoot missiles, press Circle. To shoot the
guns, press R1. If you have all 100 hidden packages, the Hunter will spawn at
a helipad next to a mansion in Ocean Beach. The mansion is on the very south
tip of the east island. It is kind of by where the Colonel gave you missions.
--Bulletproof Admiral
The Admiral in the "Guardian Angels" mission is bulletproof and more but I'm
not sure what else. Just steal the car and drive away but it will result in
you failing the mission or you could just finish the mission and get it after
mission complete.
--Silver PCJ600
There is a real silver PCJ600 in the "Autocide" mission. To get it, start the
mission and go to the black dot on the radar. You should see it just waiting
for you to take it. I advise you to be driving it until the time runs out on
the mission so it will not disappear. Then after you fail it, just take it
back to your garage.
--Bullet Proof And Fire Proof Sabre Turbo
Credits to Techno and thanks to Myke for letting me use this off of his FAQ.
In "The Driver" if you wait at the Malibu club until the race ends you will
see the Sabre crash into the wall with no driver in it. Push it into one of
your garages and you have a Bullet Proof AND Fire Proof Sabre Turbo. This is
a great car to use on most missions like Death Row and the likes of that.
This and the Bullet Proof Admiral are the key rare cars you need because they
help the most.
Note: when you have pushed it to your garage get out of the car and push it
the rest of the way or else the door will close and the car
will disappear.
An alternate way to get this is to turn around and go to the north Pay N
Spray to get rid of the cops. Then, wait by the bridge near the pizza place.
Take out a sniper rifle and when Hilary drives over the bridge, snipe him in
the head and this will cause him to fall out of the car while leaving the
door open. Then just take it to a garage and save. Thanks to moosiej for the
strategy to steal it and thanks to BMHero for informing me that it is also
fire proof.
Another alternate strategy was sent in by YakuzaStinger. When the race
begins, immediately go the opposite way the Sabre Turbo is going.
Now, before you do any of this, you must have a sniper rifle with
you, preferably laser scope. Now, drive your Sentinel to the first
left (next to the pizza place) after you pass the back of the Malibu
Club.Now stop right next to the pizza place on the left turn after
the Malibu, and make sure you block the turn with your car. Now wait
until the Sabre Turbo comes, which is usually before the 2 minutes
mark by a few seconds. Now if you still dont know where the first
left turn after you pass the back of the malibu is, it is next to
the last checkpoint of the race. Now, whip out your sniper rifle
and go into aim mode and zoom in 3/4 of the maximum zoom. Now pace
your self before the 2 minute mark, and Hilary will appear driving
the sabre turbo towards you. Now quickly aim at his head and fire
as many shots as you can. The car will come to a stop, and Hilary
will fall out of the car, headless, with thcar door still open, not
locked. Now enter the car and take it to a garage. Congrats, you
are now the owner of the very rare bullet proof sabre turbo! NOTE:
It is HIGHLY recommended that you do not save this car in any of
the Hyman Condo garages, but it is recommended that you save it
at Sunshine Autos or at the Save house next to the strip club.
This alternate strategy is much easier than it seems, and saves
you a lot of time pushing the car all the way to the garage. Thanks
to YakuzaStinger.
--Special Cuban Hermes
In the "Guardian Angels" mission, there is a Cuban Hermes in it that has
tires that cannot be hurt from spike strips and the likes of that. After the
mission has ended, just take the Cuban Hermes that appeared during the
mission. Do not save it because once you save it in a garage, it won't have
the special tires anymore. You could also take it during the mission if you
don't mind failing the mission. This car is not bullet proof. Thanks to Darth
Todd.
--Special Voodoo
In the "Guardian Angels" mission, there is a Voodoo in it that has tires that
cannot be hurt from spike strips and the likes of that. After the mission has
ended, just take the Voodoo that appeared during the mission. Do not save it
because once you save it in a garage, it won't have the special tires
anymore. You can also take it during the mission if you don't mind failing
the mission. Thanks to Darth Todd.
--Black Pony
There is a black Pony on the mission "Loose Ends". To get it, start the
mission and go around and you should see it right when you enter Cherry
Poppers. To get it, kill all of the guys in the area then head down to the
Boatyard. Steal a Packer and bring it to Cherry Popper's and line it up to
where you can jump over the gate. Now, go get another Packer from the
Boatyard and ramp it off of the first Packer to get inside the gates. Now,
just ramp the Pony off the Packer and over the fence and the Pony is yours.
Thanks to TheBlackAndGreenGuy and Seth for the strategy.
--Black Voodoo
When you do the mission "Two Bit Hit", look outside the funeral parlor and
there should be a black Voodoo. Just steal it before a Haitian gets in or
steal it back from him if her gets in. Do not take this to the Pay N Spray or
it will go back to the original color. Thanks to Shaggy Glucose for the
strategy.
--Black Sanchez
Go to the Sanchez by the dirt bike trail in Downtown and the "Trial By Dirt"
mission will start. Keep doing the mission until some guys on a black Sanchez
approach. Knock one off and there you go. You now have a black Sanchez. If
you are having trouble finding the dirt bike track, go along the road to the
biker bar and make the turn on the curve. Now go all the way to the right and
drive in the grass. You should be going down alleys and stuff behind
buildings so keep following the side and all the turns and you will
eventually find the track. It is basically dirt and grass with lots of hills.
I suggest trying to shoot all the guys on the black Sanchez's because they
will try to kill you with machetes. After you kill them, take the Sanchez and
there you go.
--Black Sentinel
There is a black Senitnel in the "Hit The Courier" mission. You need to shoot
the lady driving it in the head when she gets in the car. Then, she will fall
out and the door will be open leaving you the opportunity to steal it. Thanks
to AugyDoggy
--White Admiral
There is a white Admiral in the "An Old Friend" mission. It will be difficult
to keep this white Admiral since you don't have a safe house yet with a
garage. Try getting hold of a gun and holding up a few stores to get the
money to buy a safe house. Don't sweat it if you lose it though, because
you'll get another chance at a white Admiral later. Not only that, but the
Admiral you get later is bulletproof, flameproof, and damage proof! Anyways,
if you want to keep this car, I guess you are going to have to do the first
mission over and over or you could do things like Rampages, Unique Jumps, and
etc. Thanks to Minesweeper.
--Love Fist Limo
To get it, steal it in the "Psycho Killer" mission. Thanks to GrandTechAuto.
--Romero's Hearse
To get it, steal it during the "Two Bit Hit" mission. Thanks to
GrandTechAuto.
--Lightless Taxi
Yes the lightless Taxi from GTA3 is back again in Vice City. How this works
is, when several Taxis are on screen, sometimes the game doesn't load the
light on the top of it thus making it look like a Sentinel. These can be seen
sometimes when patrolling around the Kaufman Cabs area more than others. This
will be the hardest car to find since it is just a glitch.
--Black Admiral
Some guys shooting at you in the "Check-Out At The Check-In" mission are
driving this car. It will be very hard to obtain. You will need Molotov
Cocktails or a Flamethrower for this. First, kill the guy that is shooting
out of the sunroof. Now the car will come to a halt. The doors are locked so
you can't pull them out so this is where the flamethrower and or Molotov
Cocktails come in. Throw the Molotovs or shoot the car with the Flamethrower
and they will get out. Now, just get in and don't get out until you get to
your garage because the doors will lock on you if you get out. If the doors
do happen to lock on you, there is no way you can get in and you must do it
over.
--FBI Washington
The FBI Washington is parked in an alley by the pizza place in Downtown. Just
steal it to obtain it.
--Sea Skimmer
Just beat all of the Movie Studio's missions and it will spawn behind the
Movie Studio on that little dock where you picked up the Sea Skimmer in
earlier missions.
--Spand Express Van
This can be found in 2 different missions. The first is the "Jury Fury"
mission. It is the van that the one car drives into and the hammer falls out
of. Just steal it. The second is the "Riot" mission and it is parked inside
the gates. Just drive off with it if you wish but you will have to fail the
mission. Thanks to Taraka for the "Riot" mission strategy.
--Deluxo
Just complete the first list of cars after you purchase Sunshine Autos and it
will be in the showroom.
--Sabre Turbo
Just complete the second list of cars after you purchase Sunshine Autos and
it will be in the showroom.
--Super Angel
The Super Angel is called the Angel when you get on but is better than the
regular Angel. On the "Alloy Wheels Of Steel" mission for the Big Mitch
Baker, hit one of the bikers bike right at the beginning and finish the race.
The super Angel is faster and has much better turning. You can just steal it
during the race if one of the other bikers crash. Thanks to FloDjay.
You can also find it when you do the mission for Big Mitch Baker where you
get his bike for him. Just take the bike and store it in any garage. It just
goes faster than the normal Angel and handles better. Thanks to JonoWilko.
--Gold Stretch
There is a gold Stretch on the "Martha's Mug Shot" mission. Snipe the driver
and the driver will open the door and fall out (this car has locked doors).
Get in the limo, but don't drive off! Wait for Candy to get in. After she
gets in, the Stretch will drive off with you inside. You can't steer. It is
on Autopilot or something. Wait for the car to get to its destination. After
the cut-scene, get out quickly so the door stays open. Then get back in, and
drive to Sunshine Autos garage, or a similar large garage, and put it into
one of the garages. Complete the mission. After you save, load the game. The
car will have unlocked doors. Do not paint it or it will revert back to a
default color. Thanks to Dagon327.
If you don't want to complete the mission and want the car right away, just
kill the driver and Candy Suxxx. Then, it will be yours for the taking.
Thanks to BMHero.
--Fire Proof Banshee
In the mission race missions for Sunshine Autos, there is a Banshee that you
will have to race. To get this, wait at the last checkpoint with the cars
insight, and you will fail the mission. Now, just follow them and do a drive
by until the driver gets out, or drives in front of them and pull them out.
Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to
Sk8erGT18 and Jnco904.
--Fire Proof Cheetah
In the mission race missions for Sunshine Autos, there is a Cheetah that you
will have to race. To get this, wait at the last checkpoint with the cars
insight, and you will fail the mission. Now, just follow them and do a drive
by until the driver gets out, or drives in front of them and pull them out.
Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to
Sk8erGT18 and Jnco904.
--Fire Proof Infernus
In the mission race missions for Sunshine Autos, there is an Infernus that
you will have to race. To get this, wait at the last checkpoint with the cars
insight, and you will fail the mission. Now, just follow them and do a drive
by until the driver gets out, or drives in front of them and pull them out.
Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to
Sk8erGT18 and Jnco904.
--Sandking
Just complete the third list of cars after you purchase Sunshine Autos and it
will be in the showroom.
--Hotring Racer
Just complete all 4 lists of cars after you purchase Sunshine Autos and it
will be in the showroom.
--White Walton
In the mission "Gun Runner", the Walton's you are trying to get the weapons
from are white. You just need to try to steal it.
--Sparrow
Go to the roof of the building where you first started G Spotlight and there
will be a Sparrow parked there. I first saw it after I completed G Spotlight
so I'm not totally sure if it spawns before you do that mission. There is
also one on the roof of a house near the Pay N Spray in Ocean Beach. To get
to it, go to the Collars And Cuffs in Ocean Beach. Then, go down that alley
where Collars And Cuffs is and there will be a parking garage on your right.
Go to the top floor and there will be some ramps. Before jumping, look around
and find the Sparrow and then jump to it. I'm not sure if you can reach it in
one jump or not so you might half to jump more than 1 roof. The parking
garage is also located near the Pay N Spray. It is white and has around 5
stories. For the easiest way, just get to the Pay N Spray in Ocean Beach.
Now, go to that place right by it with the parked PCJ-600 and Banshee (or
sometimes Cheetah's or Infernus's). Now, get the PCJ-600 and back up all the
way from the white stairs. Back up until you have crossed the street and have
went in the alley with the gray pavement. Keep going back until you reach the
shrubs. Now, punch the gas and go fast and hit the stairs. You need to clear
the first building and land on the second one. It is pink. The Sparrow will
be up there. There is also one across from the Links View Apartment. Across
the street from it is a building with an arched entrance that you can go in.
Go inside the arch, there will be some backyards. There should be a Sparrow
in the first one on your right. Thanks to MatrixLUiGi23 for the strategy on
the last Sparrow.
--Bloodring Banger
To get it, just survive a minute inside the Bloodring Arena and it'll spawn
right outside in the parking lot. Thanks to Oddrat.
--Mr. Whoopee
To get it, just buy the Cherry Popper's Ice Cream Factory and it will spawn
in there.
--Patriot
To get it, drive to Phil's Place in Little Havana. Now look around for a huge
garage looking thing towards the left. Walk in there and there you go. Steal
it and it is yours. You can also get it in the "Sir, Yes Sir" mission by
stealing it from the Army. An alternate place to get it is in the back of the
film studio lot, behind the street setup to the south. Thanks to LANCELOTT1
for the alternate location.
--Zebra Taxi
Complete the Kaufman Cab mission string and it will spawn inside Kaufman
Cabs.
--Squallo And Speeder
To get these 2 boats easily, just complete "Check Point Charlie" after you
buy the Boat Yard and they will spawn in the same place where you got in the
boats to start the mission.
--Securicar
The Securicar is very rare. To easily get one, snipe the driver of the
Securicar in the "Autocide" mission. He should fall out leaving the door
open. Just steal it to get it. Thanks to Rabid.
--Black Washington
In the "All Hands On Deck" mission, 2 black Washington's will drive to the
dock. To get one, just go to the lower deck of the boat and shoot a guy
driving a boat. Then, jump on his boat and drive it to the dock. It might
disappear. Thanks to Rabid.
Another way to get it is the following. First, kill everyone on the boat
except Cortez (this buys you more time). Then jump on the speeder that sails
by, killing the guy, and drive back to the dock. Then push the black
Washington all the way to the Ocean Heights hideout. If you blow it up, it
will disappear when you get close to the garage. So don't blow it up and push
it all the way into the garage. Shortly afterwards, the screen will change
and then you will appear back on the boat for the second part of the mission.
Now you can finish the mission and get the black Washington without failing
the mission. Thanks to Rustophilus.
--Black Bobcat
There is a black Bobcat in the "Autocide" mission. To get it, you will have
to kill the driver of it and his buddy carrying the shotgun. Thanks to Rabid.
--Sea Sparrow
To get the Sea Sparrow, just get 80 hidden packages and it will spawn in the
backyard of Diaz/Tommy's mansion.
--Maverick
To get the Maverick this way, you have to have to Vercetti Estate. Just go to
the roof and it will spawn there. The Maverick will also appear on the
helipad of the Hyman Condo after you buy it.
--Police Maverick
The Police Maverick spawns at the top of the police department at it's
helipad. All you have to do is steal it. Thanks to TheBlackAndGreenGuy.
--VCN Maverick
To get it, just go on the roof of VCN's headquarters in Downtown in Little
Havana and steal it. Thanks to TheBlackAndGreenGuy.
--Rhino
Just get 90 hidden packages and it will spawn at Fort Baxter Air Base. Make
sure you wear the cop uniform when entering. An alternate way to do this is
get 6 stars and steal it from the Army. An easy strategy is to first go to
the Vercetti Estate. Then, put in the Higher Wanted Level cheat until you
have 5 stars. Then, keep fighting cops until the 6th star appears. Then, just
steal the tank and enter the Lower Wanted Level cheat. Now, go put it in your
garage at the Vercetti Estate. Now, you can use the Rhino and easily beat the
Vigilante missions. Thanks to Journeyman for the strategy.
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Easter Eggs
-----------------------------------------------------------------------------
--Now This Is What I Call A Easter Egg
Rockstar has put a real Easter Egg in the game. It is a chocolate egg and
says Happy Easter on it. To get to it, go the helipad at the VCN (Vice City
News) building. The building on the right has a hallow wall so you can go
through it. You have to jump in the closest window on the corner to get
inside the hallow point. Thanks to DaruniaX.
--Kaufman Cabs
The inside of Kaufman Cabs is setup almost identically to the setup of the
taxi place in the show "Taxi" that used to come on many years ago. Andy
Kaufman was on "Taxi" and the name of the taxi company in Vice City just
happens to be Kaufman Cabs. Also, when you pull out of Kaufman Cabs with a
Cabbie, a voice will say, "What are you doing?" much like Latka, Andy
Kaufman's character, in Taxi. Coincidence? I think not.
--Pogo The Monkey And Degenatron Arcades
In the pizza joints and inside Kaufman Cabs, you can find these arcades but
they are not playable.
--Ken Rosenberg
There is a lawyer in the movie Carlito's Way that looks, acts, and seems
like Ken Rosenberg. The guy also has money problems and they look similar.
Could this be a reference from the masterminds at Rockstar? Thanks to
Nathan F for the contribution.
--Pole Position
The Pole Position Club has two possible meanings. Back in the day, Atari had
a game called Pole Position, which was Indy cars racing and stuff. The strip
club has a racecar theme to the front of it. Coincidence? Maybe. Maybe not.
The other obvious correlation is that between strip bars and poles. Thanks to
RIT Tyger.
--Did Rockstar Forget What Game They Are Making
When you go to the Escobar International Airport, go by the fire
trucks. Look at the emblem on them and it will say LCFD or Liberty
City Fire Department. Did they forget that this is Vice City? Oh well.
Thanks to REDKID.
--Guy In Freezer
In the opening sequence where Sonny Forelli is talking to all of his men,
eventually a freezer will be shown in one of the scenes. If you look inside
it, there is a man being hung by big slabs of meat in the freezer. I guess he
got on their bad side.
--I'm Just Glad I Didn't Find This For Myself
Well Rockstar forgot to put one thing in this game. That thing being panties
on this old black lady. This lady is in a gray dress and sweater and has a
yellow bandana thing on her head. If you shoot her with a Sniper Rifle and
crouch down and look up her skirt, you can clearly see there are no panties.
Thanks to sUshiBOi.
--Internet Sites
These are basically internet sites that Rockstar put up that have to do with
something in the game. I'm sure you all remember the Pogo The Monkey and
other websites from GTA3. Well here are some from Vice City.
http://www.Degenatron.com You can play 3 different Degenatron games here.
--Tony "Scarface" Montana's Mansion
Diaz's/Tommy's mansion is almost identical to the mansion in Scarface. The
resemblances are the setups of the staircase, the office at the top of the
stairs, and the room where they have the tiger skin rug.
--Scarface's Chainsaw Scene Re-enactment
First, go to the Pay N Spray in Ocean Beach. It is a 2-story stucco building
with stairs on 4 sides. Check the rooms on the second floor. You can't see
the room from the street, just check all the doors, and you will see a 2-
roomed apartment. When you enter, it should say Apartment 3C. Go inside and
look in the bathroom for the scene.
--Pool Shaped Like The Rockstar Games Logo
There is a pool shaped like the Rockstar logo. It is an R with a star/* at
the end. It is located in Starfish Island. To best view this, get a
helicopter and just circle Starfish Island and you will eventually see it.
--Australian American War
On the Vrock radio station, you will hear an Ammunation commercial that talks
about the Australian-American War. If you remember correctly from Grand Theft
Auto 3, there was a caller on Chatterbox that talks about fighting in the
Australian-American War.
--Poster Of "The Guy" In GTA3
If you go up to your room in the Ocean Beach hotel, which was your first save
point, there will be a poster of him on the wall. Cool easter egg.
--Bal Harbor Mall
In real life, the Bal Harbor Mall is a mall in Miami, Florida. Wondering why
I mentioned this? Well, the Washington Mall is an exact replica of it. The
Bal Harbor Mall is just like it in real life and it has lots of up scale
stores like Gucci and etc. Thanks to RMRose.
--Submarine
To see the submarine, go get your GTA Vice City map that came with your game.
You need to drive to grid 5A and you should see it. Thanks to ROA and
Killazilla3.
--3 Sunken Ships
Somewhere between grid A5 & A6 near the very top of the map, there is a
sunken ship. It looks like the ship that you blew up in the "Bomb The Base"
mission in GTA3. It says Libertine Lines or something along the lines of that
on the side of it. There is another sunken ship by that bridge by the Vice
City News building. Look under the bridge and there is a brown sunken boat.
There is yet another one on the south side of the map. Just go east from the
Boatyard and it is somewhere between the 2 islands. Thanks to Killazilla3,
ROA, and Skull6987.
--Barrels Of Boom Shine
After finishing all of Phil Cassidy's missions, there will be a barrel of
boom shine in your room at the Ocean View Hotel.
--Miami Vice
If you get 3-stars on your wanted level, undercover cops will chase you in
Cheetah's. One is black and one is white and it looks like the main
characters from Miami Vice.
--Bag Of Money
After finishing "The Job", a duffle bag full of money will be on your bed at
the Ocean View Hotel. If you look at it closely, it will be a lot of American
bills like 20's, 10', 50's, 100's, 1's, and even 2-dollar bills. Thanks to
Killazilla3.
--GTA3 Character Cameos
Donald Love appears in one of the Avery Carrington missions in the limo with
Avery. Sonny Forelli is the guy you are trying to get the money back to in
the story. If you remember correctly in GTA3, he was one of the Forelli
Brothers that Joey Leone wanted dealt with. Lazlow, from Chatterbox in GTA3,
is now the host of Vrock in GTA Vice City. Fernando, who was a panelist on
Chatterbox, is now hosting Emotion 98.3. Phil Cassidy is also in the game and
you get missions from him and you learn how he loses his arm. Toni from
Flashback FM in GTA3 is now hosting Flash in GTA Vice City. Morgan from the
classics station in GTA3 also calls into K-Chat.
--Toys
After doing the "Demolition Man" mission, a box of RC helicopters, planes,
and cars will appear in a box in one of the lower rooms of the Vercetti
Estate.
--Brown Thunder
The vigilante mission for the Hunter is called "Brown Thunder". Now for
anyone that was alive in the 80's, I'm sure you remember a show called Blue
Thunder.
--Did I Just Turn On My Commodore 64
The first loading screen after the Rockstar logo pops up looks like a
starting screen from an old Commodore 64 game.
--So That's How Lazlow Ended Up On Chatterbox
If you have the Vrock cd that came with the Soundtrack Box Set, listen to the
whole thing and the final track shows how Lazlow got kicked off Vrock.
--Freddy Needs A Nanny
If you remember correctly from GTA3, a man named Freddy was calling looking
for a nanny on Chatterbox. Well in Vice City, he calls Kchat and wants a
witch to spank him with a broom or something. Creepy. Thanks to DarthTodd.
--Wow This Looks Like The Red Light District From GTA3
If you go inside the movie studio, go straight and towards the left and you
will see some structures. Go inside and it is a replica from the Red Light
District in Liberty City.
--Hey, I Remember Those Friendly Faces From GTA3
In Ocean Beach, there is a row of shops and one of them that is named
Rockstar Games has cardboard cutouts of Asuka, 8-Ball, El Burro, Kenji, and
more people from GTA3.
--Constellation Rockstar
At night, there is a constellation of stars that makes up the Rockstar games
symbol. It is the R with the star/* at the end.
--Someone Give Him A Hand
First, go to the butcher shop in Little Havana. If you look in the window,
you can see a severed arm. Ouch.
--Trophies
If you complete any of the races at the Hyman Memorial Stadium, you will get
a trophy according to what race you completed. They appear on top of your
television at the Vercetti Estate. There is also a trophy for doing the
shooting range missions at the Downtown Ammunation.
--Wow, What A Reward
After you complete all of the movie studio missions, a huge poster will
appear at the Vercetti Estate of a nude Candy Suxxx and various pictures of
her and the guy from "Martha's Mug Shot" will appear on your desk.
--Graffiti
After you have the Vercetti Estate, go into your office and look on the walls
outside of the save room. There should be a big picture of Diaz with drawings
all over it and a knife slash through it. Thanks to Jono Wilko.
--Lance Vance Is That You
In the opening scene to the game, if you look in the helicopter that is being
flown during the deal, you can see what looks like Lance Vance. Some things
that make it look like him is the suit that the guy is wearing. Could this be
Lance? Maybe even his brother?
--Rockstar Is Marking Its Territory
If you look in the big dip thing behind the Pay N Spray in Little Havana,
can see the Rockstar logo on the walls.
--Decapitation Is Yucky
If you look on the floor when they are showing the cut scenes to Big Mitch
Baker's missions and you're in the bar, there is a head laying on the ground.
Thanks to Duckman737.
--I Guess The Mafia Didn't Like Him Too Much
In the opening sequence of the game, there is a cut scene of Sonny Forelli on
a phone. If you look in the background, you can see a guy hanging in a meat
locker.
--That Thing Is Huge
At the hotel across the street from the Malibu, there are some interesting
light formations at night. If you look at them, they form the shape of male
genitals.
--No Those Are Huge
After you do the "G Spotlight" mission, the spotlight of Candy Suxxx will
always appear on the same building at night.
--Now This Is What I Call A Hidden Package
I'm not sure when this appears, but in your Ocean View Hotel, there is a
opened package of what appears to be cocaine by the bar counter and it is
spilled everywhere. Thanks to ScrubKing.
--Candy Suxxx Stuff
After you have completed the "Dildo Dodo" mission for the film studio, there
will now be flyers of her movie on the ground. There will be a big poster of
her on your wall in your office in the Vercetti Estate that picture Candy
Suxxx after you finish all of the film studio missions and there will also be
the pictures from "Martha's Mug Shot" on the table in your office. After the
"G Spotlight" mission, the spotlight will always come on at night and shows
something interesting. Thanks to Jono Wilko.
--Beach Ball Game
If you go to one of the mansions in Starfish Island, one of them will have a
beach ball by it. If you kick it by walking into it, it will go into the air
and you can play a mini-game where you see how many times you can bounce it
on your head without it falling.
--Rockstar Logos
On the beach, you will notice some towels laid on the ground. If you look
closely, there are Rockstar logos on them. There are also Rockstar logos on
the guy's shirts in Ammunations. Thanks to Delta9ine.
--Some Of The Phone Numbers In The Game Work
Please note that I do not know if any of these cost money so call at your own
risk. There are many phone numbers on the radio and some of them work. The
phone numbers that are proven to work are the following.
1-866-9-Save-Me: Pastor Richards
1-866-9-Bury-Me: Funeral Home
1-866-Pillage: Thor
1-866-434-SELF: Not Sure
--Wow, These Guys Are Real Pigs
After you have acquired the Vercetti Mansion, watch the trash by the door.
Over time, it will just keep stacking up with beer bottles and pizza boxes.
--Jimmy Hoffa
For those of you who don't know who Jimmy Hoffa is, here is a little insight.
Hoffa was the powerful and controversial leader of the Teamsters Union from
1957 to 1971. Often alleged to have ties to organized crime, Hoffa was
finally convicted of fraud and jury tampering in 1964 and served four years
in prison before President Nixon commuted his sentence. In 1975, while trying
to regain power in the union, Hoffa disappeared from a restaurant parking lot
in Bloomfield Hills, Michigan. He was widely assumed to have been killed by
the Mafia. His body was never found, and in 1983 he was declared legally
dead. In September of 2001, news reports claimed that DNA tests by the FBI
had tied Hoffa to a car driven by his associate Charles O'Brien the day Hoffa
disappeared suggesting that charges might still be brought in the case.
Now, on to the easter egg. Many believed Hoffa to be thrown in a cement mixer
and mixed in with an architectural structure. Well, to see Jimmy Hoffa mixed
inside a bridge, go get the Sea Skimmer from its fixed location if you have
the film studio missions done otherwise you can't do this. Once you get it,
go north to the bridge. Now, try to fly under it. Since the Sea Skimmer is
too big, you will go through the bridge a bit. Now, there will be a body
inside the bridge. That's a cool easter egg along with the guy in the cement
shoes.
--This Will Surely Piss People Off
In one of the missions in GTA Vice City, you have to kill a guy
named Mark Hammond. Now considering that the main character in
The Getaway's name is Mark Hammond, I do not think this is a
coincidence. You also have to kill a guy named Marco Tanner,
which is the name of the guy from the Driver series. I wonder
if the developers of either of those games caught that.
--Guy With Cement Shoes In The Middle Of The Ocean
Get a boat and from the Leaf Links Golf Course, head towards the second
island. Now you should see a couple of big rocks under the water. You should
see a guy with cement shoes just in the bottom of the ocean. If you still
can't find him, get a boat and then head to Diaz's mansion. Now facing the
mansion (you should be facing North according to the radar), turn right and
keep going straight and you should see him. Thanks to mgs master for first
strategy and Kintaro Oe age 25 for the second.
--Luigi And Misty From GTA3
To see Luigi and Misty, do the mission for the Malibu Club called "The
Shootist" and they will be on the second part of the shooting range where you
have to shoot the cardboard cutouts. It's pretty cool to get to shoot Luigi
and Misty, although it's just a cardboard cutout.
--The Village People
If you go inside the Malibu Club, look on the stage and you will see the
Village People! I think the only one that is missing is the Indian.
--I Guess These Guys Have A Soft Side To Them
If you look on the grill of a Gang Burrito, sometimes there is a teddy bear.
Thanks to Victor.
--Pool Shaped Like A Woman
In Starfish Island, there is a pool that looks like a woman's body. You can
easily see it if you fly around in the helicopter.
-----------------------------------------------------------------------------
Things Not To Do
-----------------------------------------------------------------------------
There are several things in GTA Vice City that you shouldn't do. I shall list
a few.
--Saving At Cherry Popper's Ice Cream Factory
Do not save at Cherry Popper's after you buy it! There have been numerous
reports of game saves lost and things like that. You should always make a
backup save of your game no matter where you save in case one file gets
corrupted, garage eats a car, and more.
--Saving After Using Cheats
Do not save with cheats on. Some cheats you can use like Body Armor, Health,
and Weapons, but you can't use the ones like Spawn So-And-So Car or Change
Costume or anything like that. The things that will happen if you do are
things like not being able to get all 100 hidden packages and not being able
to get 100%. Enter cheats at own risk.
--Saving Rare Cars At Hyman Condo
I advise you not to save rare cars there because the Hyman Condo tends to be
the only garage that eats cars. The only garage that seems to do it is the
big 4 car one so the other 2 will be safe to save cars in.
--Working Girls
Do not get a prostitute if you have more than 125 health because your health
will drop back down to 125 when you and the lady are done doing that "thing"
you do. Thanks to Milehighgi.
--Ambulances Don't Always Give You Health
If you enter a Ambulance and have more than 100 Health, your health will
reduce to 100. Thanks to Nash.
--Saving While On Bike
You should never save your game when sitting on a bike because it will lockup
the saves. The only way to fix it is to delete all of your game saves. Thanks
to Seth.
-----------------------------------------------------------------------------
Programmers Cheats
-----------------------------------------------------------------------------
The guys at TheGFCC.com have found a ton of codes for Vice City. Here are all
of them I think.
U = Up
D = Down
L = Left
R = Right
T = Triangle
S = Square
X = X
O = Circle
L1 = L1
L2 = L2
R1 = R1
R2 = R2
All Weapons #1
R1, R2, L1, R2, L, D, R, U, L, D, R, U
All Weapons #2
R1, R2, L1, R2, L, D, R, U, L, D, D, L
All Weapons #3
R1, R2, L1, R2, L, D, R, U, L, D, D, D
Full Armor
R1, R2, L1, X, L, D, R, U, L, D, R, U
Full Health
R1, R2, L1, O, L, D, R, U, L, D, R, U
Commit Suicide
R, L2, D, R1, L, L, R1, L1, L2, L1
Media Level Meter
R2, O, U, L1, R, R1, R, U, S, T
Robocops
O, L1, D, L2, L, X, R1, L1, R, X
Raise Wanted Level
R1, R1, O, R2, L, R, L, R, L, R
Lower Wanted Level
R1, R1, O, R2, U, D, U, D, U, D
Change Clothes
R, R, L, U, L1, L2, L, U, D, R
Play As Ricardo Diaz
L1, L2, R1, R2, D, L1, R2, L2
Play As Lance Vance
O, L2, L, X, R1, L1, X, L1
Play As Candy Suxxx
O, R2, D, R1, L, R, R1, L1, X, L2
Play As Ken Rosenberg
R, L1, U, L2, L1, R, R1, L1, X, R1
Play As Hilary King
R1, O, R2, L1, R, R1, L1, X, R2
Play As Love Fist Guy #1
D, L1, D, L2, L, X, R1, L1, X, X
Play As Love Fist Guy #2
R1, L2, R2, L1, R, R2, L, X, S, L1
Play As Phil Cassidy
R, R1, U, R2, L1, R, R1, L1, R, O
Play As Sonny Forelli
O, L1, O, L2, L, X, R1, L1, X, X
Play As Mercedes
R2, L1, U, L1, R, R1, R, U, O, T
Spawn A Rhino
O, O, L1, O, O, O, L1, L2, R1, T, O, T
Spawn A Bloodring Racer
D, R1, O, L2, L2, X, R1, L1, L, L
Spawn A Bloodring Banger
U, R, R, L1, R, U, S, L2
Spawn A Hotring Racer #1
R1, O, R2, R, L1, L2, X, X, S, R1
Spawn A Hotring Racer #2
R2, L1, O, R, L1, R1, R, U, O, R2
Spawn A Romero's Hearse
D, R2, D, R1, L2, L, R1, L1, L, R
Spawn A Love Fist
R2, U, L2, L, L, R1, L1, O, R
Spawn A Trashmaster
O, R1, O, R1, L, L, R1, L1, O, R
Spawn A Sabre Turbo
R, L2, D, L2, L2, X, R1, L1, O, L
Spawn A Caddy
O, L1, U, R1, L2, X, R1, L1, O, X
Blow Up Cars
R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1
Aggressive Drivers
R2, O, R1, L2, L, R1, L1, R2, L2
Flying Cars
R, R2, O, R1, L2, D, L1, R1
Hovering Cars
R, R2, O, R1, L2, S, R1, R2
Weird Wheels
R1, X, T, R, R2, S, U, D, S
Cars Go Faster
R1, R2, L1, L1, L, D, R, U, L, D, R, U
Drive Cars On Water
R, R2, O, R1, L2, S, R1, R2
Bigger Or Smaller Wheels
R1, X, T, R, R2, S, U, D, S
Pink Cars
O, L1, D, L2, L, X, R1, L1, R, X
Pink Cars
O, L1, D, L2, L, X, R1, L1, R, O
Black Cars
O, L2, U, R1, L, X, R1, L1, L, O
Dodo Cheat
R, R2, O, R1, L2, D, L1, R1
Perfect Handling
T, R1, R1, L, R1, L1, R2, L1
Sunny Weather
R2, X, L1, L1, L2, L2, L2, D
Cloudy Weather
R2, X, L1, L1, L2, L2, L2, T
Very Cloudy Weather
R2, X, L1, L1, L2, L2, L2, S
Stormy Weather
R2, X, L1, L1, L2, L2, L2, O
Foggy Weather
R2, X, L1, L1, L2, L2, L2, X
Speed Up Time
O, O, L1, S, L1, S, S, S, L1, T, O, T
Slow Down Time
T, U, R, D, S, R2, R1
Pedestrians Riot
D, L, U, L, X, R2, R1, L2, L1
Pedestrians Hate You
D, U, U, U, X, R2, R1, L2, L2
Pedestrians Have Weapons
R2, R1, X, T, X, T, U, D
Women Drop Weapons
R, L1, O, L2, L, X, R1, L1, L1, X
Ladies Man (Certain Women Follow You)
O, X, L1, L1, R2, X, X, O, T
Women Are Carrying Weapons
R, L1, O, L2, L, X, R1, L1, L1, X
-----------------------------------------------------------------------------
Fun Things To Do
-----------------------------------------------------------------------------
--They Should Be Glad You Didn't Shoot Them
Ok, I'm sure everyone has had an experience where you stole a car and the
passenger(s) didn't get out. Well the next time this happens to you, Drive
full speed towards some water and bail out of the car at the last second and
send them to their watery death. Thanks to DarthTodd.
--Blow Up Everyone
Go to 8-Ball's in Little Havana and equip your car with a bomb. Now, go to
where you see some groups of people like the North Point Mall for example
since there are usually lots of people outside it. Now, drive really fast and
bail out of the car and detonate the bomb and let it blow up all those
pedestrians.
--Ouch. I Bet That Hurt.
Try to find a roof that is really high and jump off of it with your
motorcycle and see how many people you can land on. This is really funny.
--Jason Is That You
First, you have to have done the "The Job" mission. After you do it, go
upstairs in the Malibu and get the Bank Job outfit. Now, go get a chainsaw.
Use your imagination with the rest.
--Dirtbike Track And Motorcycles
To do this, get a PCJ-600, Sanchez, Angel, Freeway, or Faggio and head
down to the dirtbike trail in Downtown or Ocean Beach. Now, just keep
hitting jumps and stuff. It's pretty fun. If you want to add more to
this, get a wanted level of 3 stars or more. Then, police will come
on the track and try to hit you off. It's pretty funny seeing them
mess up their cars and flip them every 5 seconds. Only thing you have
to do is watch out for the cars that explode.
--Ninja Training
Start a new game (so you have no money) and use the change clothes
cheat until you get the swat commando. Then get to the mall, grab
a katana, and survive as long as you can. You can use the fast food
places if needed. You can also try and learn how to get it so you
always decapitate. Thanks to Kitsune.
--Helicopter Dog Fights
To do this, just get a helicopter that shoots (Sea Sparrow and Hunter)
and get a wanted level of 3 or 4 stars or more. Now, just fly around.
When a police helicopter comes, just try to shoot it down before it can
shoot you down. This is fun for hours.
--Pedestrian Bowling
To do this, just get a regular car and drive to full speed. Now just dive out
of the car and see how many pedestrians you can kill. Thanks to NYR Fan.
--Rampages
Go get the Rampage on the stairs in front of the Ammunation in Downtown.
It is kill 25 gang members and when you look down, you'll see a whole
bunch of groups. Now get any good sports car. Drive real fast toward a
group of gang members and power slide so that the REAR/side of the car
runs them over. You have to try to kill as many as possible. Try to
break your record for more fun. The only way to complete the power
slide challenge is to have 0 stars. So if you have an stars, get to
a pay and spray or lose the cops. Thanks to The Booker Man.
--Ramps
To do this, get a Packer from the Boatyard or find one driving
around by the Escobar Internation Airport. When you get it,
drive it into the airport and park it next to a plane. Now,
go and find a PCJ-600 and then go back to the Packer. Go
fast and ramp the Packer and try to make it over the airplane.
Thanks to TwistedGamer.
--Shop Robbing Spree
First, get a car, a gun with auto aim, and even some armor if
you would like. Then, go and get 3 stars. Now, you must rob all
15 stores without getting busted or wasted once and you must do it
all in one sweep. Thanks to ThirdWoodenNickel.
--Rhinos Can Do Stunts Too
Try to do unique stunt bonuses with the Rhino. You can gather
incredible speed by turning the turret backwards and keep
firing. Thanks to TheReaper.
--The Vice City Golfer
Steal a caddy, or spawn one. Make sure u get the golf clothes
icon at the golf course. With a golf club, kill as many people
as it takes to get 5 stars. Then, hop in a Caddy and try to survive
for 12 hours game time. The thing is, you can ONLY use a Caddy or
go on foot. Don't use cheats either. Thanks to The Booker Man.
--The Return Of The Vice City Golfer
Get the golf clothes icon and spawn a Caddy. Drive it down to
the Washsington police station and walk in with your glof club
out and beat at least 5 cops to death with it. Then, run outside
and hop into the Caddy. Now drive back to the golf course and go
by the metal detectors (but dont go in) and protect your golf course
until you die. See how long your time was between dieing and
protecting the golf course. Thanks to The Booker Man.
--Gunsling Terror
You get one weapon and set an ammount of ammo for the desired weapon.
(No real limit here. Less ammo for more challenge. Can not add more
ammo later.) Different weapons are meant for different challenges.
So to each their own on claiming to be a master of said weapon of
choice. You can jack cars, kill, do whatever you want and see how
long you can survive while getting as many stars as you can. Set
yourself up with max armor and health first. Then begin! To add to
the challenge, don't go for more health and armor, and try this
with a weapon such as the chainsaw or katana. Thanks to Mecca.
--Ladies
To do this, put in the Girls Have Weapons and Girls Follow You cheats.
Now, you have a gang. Go on shooting sprees and do whatever you want.
Thanks to Mecca.
--Gang Bowling
To do this, get a motorcycle. The Sanchez tends to be the best to use.
Now, find a gang walking around and speed towards them. When you get
close to them, bail and watch the bike fly and squish their bones.
Try to do as many as you can. Thanks to qwertyalicious.
--Kaufman Cab Calamity
To do this, you must have the hydraulics on your Kaufman Cabs (get 100 fares
to obtain this). Now, just go around and do the hydraulics to make the front
end pop up and make the car land on a pedestrian or even a pedestrian riding
a motorcycle. This is great fun. Thanks to NYR Fan.
--Minigun Madness
First, go get a Minigun and go into the North Point Mall. Now, use your
imagination. Don't worry about cops because they won't be able to touch you.
--Turrent Terror
Walk around a little bit until you find yourself a Walton or Bobcat
driving around. Don't jack it, just hop in the back of it (they're
pickup trucks for folks who don't know what they are). Now, while
your in the back, CAUSE RAMPAGE!!!!!!!!! Pull out a gun and start
shooting people as the truck drives by them. It shouldn't be long
before you've got the authorities on you. Just make sure you have a
heavy class weapon for cars and choppers (preferably an M60). Now,
if you've got a police stick or something similar (no sharp things
other than a chainsaw), smack the bed of the truck with it. If you
driver stops and gets out, fine yourself another truck. If the driver
just speeds up recklessly, then good. See, if you got SWAT teams
breathing down your neck, you don't want your ride to stop for half
an hour at a red light, now do you? Thanks to MasterSword.
--Caddy Golf
To do this, drive on the golf course with a fast car. Whenever
you see a caddy, ram them into the water. See if you can make
them fly into the water without them bouncing on the ground!
Thanks to tinyboy21.
--The FBI Is Vicious
First of all, get the FBI on you. No army, for that takes out a
majority of the fun. Once you've got 5 stars, whether you cheated,
killed a lot of folks, or just caused mayhem, it doesn't matter,
grab yourself a PCJ-600. Now, RIDE! The purpose of this is to stay
alive and use nothing else other than a PCJ. It's kinda hard if
you're in a crowded area. Just watch out for those blasted spike
traps; if you use the health cheat frequently to repair your car
and flat tires, then you're out of luck. The health cheat doesn't
do squat for flat motorcycle tires. If you're unlucky enough to
get your tire(s) flat, then limp your way to the nearest one. The
handling of the PCJ while having flat tires if kinda random. If
you're going and VERY high speeds and you hit a spike trap, both
your tires will pop, but you can't still go in a straight line
perfectly fine. What I'm trying to say is, if you were going
really fast when your tires popped, then you should have just
a little difficulty and risk riding the bike to the nearest
fresh one. However, if your tires are popped, and you're accelerating
from near zero, then your screwed. Simple as that. Oh, and before
you try this, you might wanna have full health and armor and a couple
weapons seeing as you'll probably get knocked off your bike a few
times. If you do mess up your bike to an extent to where you need a
new vehicle, get off of that and run until you find a PCJ only!
Thanks to MasterSword.
--This Will Teach You To Move Your Ass Next Time
First, ride around Vice City until you find a car with a passenger in it.
Then, steal it and if the driver stays in, do not give them time to
get out. Then, smash up your car a lot until it catches fire. Once it does,
drive fast and bail out before it blows up. If you time it right, the car
should blow up while it is still rolling and kill the passenger. Thanks
to Niai Mitch.
--How Long Can You Last
First, enter your Weapons Code of choice. It doesn't matter which
one you use. Now, enter the health and armor codes. Now,
go on a killing spree and see how long you can last until you die
or run out of weapons. You can not use any codes after the first
ones. Keep improving your time for added length to this fun thing
to do. Thanks to Angels No10 Fan.
--Was That A Caddy
For some reason the combination of Large Tires and Faster Driving code make
the Caddy incredibly fast!!! Although it is near impossible to drive on land
because of its speed, it makes for the fastest boat ride you've ever had!
First, enter the larger tires code until the tires are so big you cant get
into the car (you can do this by entering the code, loading, and entering it
again). Next, enter the code to spawn a Caddy or go find a Caddy. Next, enter
the faster cars code. Finally, enter the drive on water code and have fun!
Thanks to LiquidSolidSnake.
--Ramping Cars
If you have a PCJ-600 or Sanchez, you can easily ramp cars. All you have to
do is hold back the Left Analog to do the wheelie and right when you are
about to hit the car, push up on the Left Analog. This will cause the front
of the bike to level with the car. This works well with cars like the
Banshee, Cheetah, and Infernus. See how many cars you can ramp at a stoplight
for more fun.
--It's Raining Motorcycles
Get a motorcycle and go to a high building and jump off and see how many
people you can kill. Thanks to Pujols.
--Hostages
Get a taxi or a cab and put on the taxi missions. Pick a person up than
quickly push R3 twice, wait a second than push R3 again. Now you have a
hostage to play with. You can fill the cab or taxi up with a maximum of 3
hostages. Thanks to Nyschashi.
--Unique Jumps
I find Unique Jumps always fun to do. Just look around Vice City and I'm sure
you can find stuff to ramp off of with a motorcycle.
--Easy Stars
First, go to El Banco Corrupto Grande after you unlock it by beating the "The
Job" mission for the Malibu Club. Run in the back and alarm sounds and 4
stars. Shoot cops! Only street cops come in so you don't have to deal with
Uzis. If you are low on health just run to the hospital and you will usually
lose no health. Easy 6 stars! Thanks to downloadmaster.
--Is That Supposed To Be Fun
To do this, just get a motorcycle and ram into cars and or buildings. It is
very funny. Thanks to Killazilla3.
--Motorcycle Stunts
This requires a PCJ-600. When driving out of Sunshine Autos, head north.
You'll notice a grassy incline on the left side of the road. This is your
jump. Just before you get to the "T" in the road, there is an alleyway on
your right with a jump at the end of it. Drive all the way down the alley,
but don't hit the jump. Turn around, and head back down the alley at full
speed (back towards the road). You'll have to dodge a few trees, and also
hope for no cars. As soon as you enter the street, veer a slight left
(towards the grassy hill) while pulling back on the PCJ, and hit the grassy
incline. This will send you about 70-80 feet STRAIGHT up in the air. Once
you learn to do this, you can start to add variation to your pull back, and
you can hit some serious high mid-air rotations, like off a quarter-pipe.
Landing isn't always smooth, but you can land some sweet looking stunts. (a
variation to this, instead of jumping on the grass, keep going across the
street down the other alley. There are more trees to dodge, but there is a
jump in the other alley. It's hard to land because of a wall though. Not as
fun as the grassy hill). Thanks to Chris G.
--Motorcycle Stunts 2
This requires a PCJ-600. Also when driving out of Sunshine Autos and heading
North, you'll notice the gradually increasing incline made out of concrete
(eventually turning into grass, in the above stunt.). Head north all the way
to the end of the "T". Head back down towards Sunshine Autos (South) from
the "T" to build up speed. Hit the concrete incline while pulling up, and
watch the serious flips and air rotations. Try different levels of the
incline to experiment. This is where I pulled off several Triple Insane
Stunts. Thanks to Chris G.
--Motorcycle Stunts 3
At the building where the PCJ is parked for the PCJ Checkpoint mission, you
can push this bike out of its corner, and it will no longer be part of the
mission. On the opposite side of things, if there is NOT a PCJ spawned
there, you can steal one, drive it into the corner, get off and get back on,
and it will start the PCJ Checkpoint mission. Conclusion, the mission
is dictated by the location near the building, and not the fact that there is
a bike there. Thanks to Chris G.
--Dieing With Their Own Cars
When the police set up a roadblock with police cars, try to hit the police
cars if you are in a car. This will cause the police car to spin to one side
and most likely take out a cop or two. It is pretty funny. Try to do it in a
big vehicle like the Fire Truck or Packer.
--Hacking People Up With The Helicopters
To do this, get really low to the ground with the helicopter and tilt the
front down. This will cause the blades to go low enough to where they will
cut up people. It's pretty cool. Thanks to Zio.
--Use The Cheats
If you use the Ladies Man cheat and women will get in whatever car or
motorcycle or helicopter or etc that you are driving. All you have to do now
is have a motorcycle. Get them to get on and then go atop a high building.
Now, drive fast and bail off at the last second and watch them soar off of
the edge of the building and fall to their deaths.
--Malibu Club Fun
To have fun in the Malibu Club, you can go in and throw Molotov Cocktails or
Teargas. It is really funny. Thanks to Zio.
--Beach Ball Game
To do this, get the beach ball in Starfish Island. Now, try to kick it all
the way to the beach in Ocean Beach. This will be very tough. Thanks to
Jacob.Busby.
--Cluster Bomb
Get a Walton or a Barracks OL. I am not sure if a bobcat will work. Cram as
many bikes (Sanchez's fit best) as you can into the back by any means
necessary, and you should also bang them up good before putting them in. when
you have as many bikes inside as you can, park the truck somewhere and hit it
with a rocket launcher. The bikes will be like bomblets and they will fly
everywhere and explode! You could also use a bomb from 8-Ball's for this.
Credits go to DudeguyChessy.
--Skateboarding
To do this, get a Sandking and hit a rail at an angle. You should slide on
top of it and ride it like you are grinding on a skateboard. Thanks to
Delta9ine.
--And I Thought I Was A Crappy Driver
To do this, just get a gun and shoot all 4 tires out of a car. Sometimes, the
driver might exit but if he doesn't, this is a good laugh watching them try
to drive away. If you get tired of it, just run up along side them and shoot
them. Thanks to DarthTodd.
--They Shouldn't Be Sun Bathing In The First Place
To do this, just go to the beach at Ocean Beach. Ride around until you see
people and just hit them. I found it funny.
--That Couldn't Have Hurt That Bad
If you go down to the docks by the lighthouse in Ocean Beach, punch someone
and they will run away. The thing is, they won't stop and usually run off of
the side into the water thus killing themselves. Thanks to DarthTodd.
--Multiplayer
A good way to play with a friend is to take turns seeing how long you can
last with 6-stars and no cheats. Longest time wins.
--Chainsaw Massacre
To do this, just have a Chainsaw. Now, get on top of cars and just saw them
to pieces and kill the drivers. This will also be fun in the mall. Thanks to
Jono Wilko.
--Sidewalk Smash
To do this, you must have a car. Now, just go around sidewalks that have
buildings right next to the sidewalk and when you see a pedestrian walking on
the sidewalk, go as fast as you can into them and smash them against the
building.
--Butt Operation Anyone
To do this, just start shooting people in the butt. It is actually pretty
funny. Thanks to DarthTodd.
--This Will Teach You To Ride A Motorcycle
All you have to do for this is have a car. Now, go looking for guys on
motorcycles and ram them going really fast. It is kind of funny and is good
for hours of laughter. You should also try this with a Rhino. Also, if you do
this (with a car, not the Rhino), press Square before hitting them and
sometimes this will cause them to fly farther or at least it seems as if it
does.
--Super Jump
First, go to the Pay N Spray next to the big parking garage in Ocean Beach.
The parking garage has a PCJ-600 in it along with various cars, but try to
use a Banshee for this trick if possible. There is a long stairway in the
garage. Park the car on the staircase with its back wheels at the top of the
stairs (before the stairs do a u-turn). Get out so the car is facing towards
you if you are facing the stairs. Now grab the PCJ-600 and get some distance
but not too far but far enough to get your speed up. Go fast and do a wheelie
just before you hit the car and you will go flying. Do not do this if you are
low on health because you will most likely get wasted. Thanks to SlashaX.
--Super Jump #2
First find a PCJ-600 and save it in a garage at Hyman Condo. You are in a
better position if you already have 100%, because the bike can take more
damage. Now morph with the PCJ at the street clothing icon on the Hyman
Condo roof. (You have to buy Hyman Condo in order to have a clothing icon
on the roof.) Drive to Phil's Place. In Little Haiti drive carefully, but
with decent speed, so the game has no chance to spawn haiti gang groups.
They can be annoying in larger numbers. When you enter phils place, drive
left behind the left(south) entrance gate. There is a small crack between
the wooden wall, which surrounds phils place, and the left entrance gate.
Drive forward in this crack to the end until you drive up the end of the
crack with the front wheel and turn around. Now you should facing south
und getting stuck at an angle in the crack. Tommys head should be stuck
in the wooden wall and the wheels should be at the gate. Sometimes Tommy
turns around the other way round, so Tommy gets stuck in the gate and the
wheels are at the wooden wall. Try to free the bike out of the crack,
because you have no chance for a super jump in that position. Drive back
slowly, until the front wheel gets stuck in the ground. Not too much or
the bike will spin later on(see 8c and 8d). ~advice~: Often you can't see
the front wheel clearly, so only keep an eye on the bike's position. If
the front part of the bike is lower than the back part its probably already
in the right position. Now acceclerate CAREFULLY. If you're not sure the
front wheel is in the ground you will know it, when the bike drives really slow.
Keep hitting the gas until Tommy falls completly to the side. Now stop
acceclerating. Tommy and the bike should already begining to stretch out.
This means Tommy and the PCJ are growing continuously. In this phase you
can either accelerate again or simply wait and see what the game decides
to do: You will be shot out of the crack and spinning like crazy. You are
performing a superjump, congrats! Nothing happens...Tommy and the PCJ are
getting bigger and bigger and then...they will resize to a normal shape.
You have to try again. You will spin 45° so you are facing west to the
entrance gate. You still have a small chance for a superjump but apparently
you are facing the ocean. You have to hit something on phils place if you
dont want to take a cold bath in deadly water. Better you stop the super
jump phase by pushing the square button und tring to free the bike out
of the crack. Driving back almost works all the time but sometimes the
bike gets stuck in the wall so hard, you save time, when you reload the
game. You will spin 45° so you are facing west to the entrance gate.
Shortly after that you fall through the ground in a big nothing, called
blue hell. You will respawn at Kaufman Cabs and have to try again. If
you perform a superjump and recognize the bike is burning, put in the
health cheat. It will repair your bike completely. (health cheat : R1,
R2, L1, circle, left, down, right, up, left, down, right, up). If you
perform a super jump and land on water you will get no statistics for
this stunt. If you perform a super jump and the game suddendly stops,
you were flying out of the game area. You have to restart the game.
Thanks to RimJaw for writing the information and FunkMastaFred09 for
giving it to me.
--Stuntman
To do this, get a car and beat it until it is almost on fire. Then, hit a
ramp or a unique jump and watch your car fly through the sky. Use Cinematic
View when doing this for best effects. Thanks to Manta Ray.
--Stuntman 2
To do this, get a helicopter and shoot it until it is on fire. Then, make it
take a nosedive into the city's streets below but bail out before it gets too
low to the ground. It will look just like an action movie scene thing. Do
this in the Cinematic View for the best effects. Thanks to Manta Ray.
--Stuntman 3
To do this, get a PCJ-600 or Sanchez. Now, find a Coach and a Packer. Now you
must find a very long road like the straight away in Little Havana or the
Airport. Line the Packer up vertically and the Coach horizontally. The Packer
should be a couple of feet away from the Coach. The Coach should be in front
of the Packer's truck part where the ramp can be driven upon. Now, just shoot
the Coach a little and get it on fire. Hop onto your bike and put it into
Cinematic View. Now, hit the ramp and it will have a cool action effect.
Thanks to Manta Ray.
--High Media Attention
This is a way to get a high media attention level. Have a shootout with the
cops in the Vercetti Estate. Even when you have six stars only regular cops
on foot can get to you while inside, or even on the roof. You can live
forever with all the respawning health, armor, and ammunition. Occasionally
stroll out into the backyard to lure in a chopper and blow it up to get
attention up fast. You can also snipe tank drivers while standing behind your
front wall. Then when you want to get away grab a chopper on the roof or the
sea sparrow in the back (if you have it) and fly around collected a couple
bribes then go to the pay n' spray. Basically you can go psycho without any
repercussions. The Goodfella MP3.
--Army
To do this, put in the Ladies Man and Women Have Weapons cheats. Now, just
steal a coach and let them on. Now, when you get off, you will have an army
of women following you around. Quite funny. Thanks to Delta9ine.
--Dirt Bike Track
This is pretty fun. Get a 2 or more star wanted level and go to the dirt bike
track in Downtown. Now, start the "Trial By Fire" mission by jumping on the
Sanchez. Now, you must evade cops and Haitians on the dirt bike track and is
really fun. Thanks to Delta9ine.
--You Shall Never Sing YMCA Again
To do this, go inside the Malibu Club. Look on the stage and there will be
the Village People. Just start beating them up and have fun with it. Taking
the Kukri Knife to them is quite fun. If you hated the Village People, you
should do this. Release your anger on them. Teach them to make a song that
everyone likes (except for normal people). By the way, I'm just kidding about
the statement before this one. Take it easy man. Thanks to DarthTodd.
--Helicopter Onto Boat
To do this, just get a helicopter. Now, hover over a boat you want to steal
and just land on it. Then, get out of your helicopter and steal the boat.
Thanks to AntHrt.
--That'll Teach Them To Drive A Boat Under A Bridge
To do this, just get on a low or high bridge, it really doesn't matter which.
Now, just wait for a boat to pass under the bridge and get your timing right
and jump. If you happen to land on the boat, the driver will jump into the
ocean and you got a new boat.
--Boat Jacking
To do this, have a boat and drive until you see another boat. All you have to
do is line your boat up with another and press Triangle to stop piloting the
boat. Now, jump to the other boat and kill its captain. Then you got a new
boat. Repeat the process.
Another way to steal a boat is to use the Cars Float On Water cheat and get a
Caddy. Now, you can ride up the side of some boats with the Caddy so just hop
out when you are up on them enough to where you won't go in the water and
jump in. Thanks to Big Buck.
--Boat Assault
Okay, first make sure you've got an M60 and a LOT of ammo.
Now, grab yourself a boat *(preferably a Squalo) and go out
to sea. Cruise around until you spot other boats. BLOW THEM
UP!!!!!!!!! What you do is, when you see another boat, press
triangle and you'll be in the boat, but not driving it. You're
also free to access your weapons. When you blow stuff up to
your hearts content, or you see the coast guard coming, just
press triangle again and you'll be in the control of the boat
again. If your boat takes too much damage and you don't mind
cheating (most folks don't when they're just playing around)
just put in the health code while you're in control af the boat
and VOILA! If you own the Boat Yards, just grab yourself a Squalo,
but then you'll start "Checkpoint Charlie". Just don't do it,
or do do it, it doesn't matter. Thanks to
MasterSword.
--Golf Cart Mania
Go to the Leaf Links Golf Course and steal a golf cart. Now just drive around
the golf course ramming people and jumping hills. It is kind of like
something you would see on the show Jackass on MTV. Thanks to PatriotsXxXVI.
--Dare Devil Tommy
First, I suggest going to a place like Little Havana. Now, go to its
main stretch by all of the bridges. Now on to the fun thing. Line
up as many cars as you can, lengthways and sideways. Make sure they
are going in a straight line ahead of you. Now grab a Packer and
put it in line with the cars you are jumping over. Get a good vehicle
and try to jump over as many as possible! Try as many cars as
possible for bonus fun! I suggest using one of the following cars
for this stunt: Infernus, PCJ-600, Sanchez, and Cheetah. Thanks to
GamesMasterWantToBe.
--Wow They All Hate Me
To do this, just go to the Pole Position and go inside. Proceed to kill
someone and all of the guys watching the show will get pissed. They will
attack you. If you kill all of the people in there except for the strippers,
they will attack you. Thanks to Killazilla3.
--Tree Jumping And Climbing
Head south of the Print Works, and follow the road until you see a red and
yellow supermarket. Just north of the market and across the street is an area
full of palm trees. You can climb the angled one at the northeast (it's right
beside a vertical one), if you jump at the right spot. There's also an angled
one at the southeastern most spot of the area that you can just walk up
without jumping. It's a pretty big one. You can also ramp off it with bikes a
bit, but you might fall about one-third of the way up. If you can ramp off
the tree, it'll be a crazy jump. Thanks to NYR Fan.
--Mall Mayhem
To do this, go to the North Point Mall. Go inside and look for the Infernus
that is parked on a little platform like a show car. Now, steal it and run
over people in the mall with it. Thanks to Icewolf509.
--Fighting The Man
To do this, just punch a pedestrian and when he is chasing you to punch you
back, position yourself to where he will hit the cop instead of you. Thanks
to Oilers Fan.
--Kaboom
This is a very awesome thing to do. It involves cheats so don't try
this if you are trying to get that 100%! Ok first of all, drive down to
Ocean Beach. When you get there, go to the strip of road that has the
beach by it. Once you're there, steal a lot of cars and line them up
horizontally to the road so you can fit more on the street than you
could if you lined them up vertically. Once you get them lined up
and they fill the street, go and wait for a traffic jam to occur with
as many cars as you desire. Now the fun begins. If you want to do this
without doing the cheat, you could always shoot one of the cars in the
middle and hope it causes a chain reaction of exploding cars. If you
want to use the cheat, put in the Blow Up All Cars cheat. This will
blow up every car in the game and it truely looks awesome. Very fun
to do. Thanks to FHS_Cheer for this contribution.
--Bobcat Drive-Bys
To do this, just hop in the back of a Bobcat. Then, you should stay in while
it drives around. You can just shoot people until you want to stop. This
might be able to be done with a Walton but you might fall out of the back so
just be careful if you are going to try it with the Walton. Please note that
there is a glitch occurring with this. The glitch causes you to fall down in
the back of the truck if a car explodes by you and makes you fall. That isn't
the glitch. The glitch is that you can't get up and you will lose health and
eventually die. Thanks to Killazilla3 for the strategy and RayEarth5000 for
the glitch.
--Bailing Has Never Been So Fun
To do this, get a car or truck but not a motorcycle. Now, when you see a
motorcycle, line up with him and bail before you hit him. Thanks to Chi Town
Smoka.
--Stress Relief
If you are pissed at something and need to relieve stress, use the Change
Appearance cheat until you find a skin that looks like the person that pissed
you off. Now you can do many things like go on top of a roof and jump down,
and then repeat, or make them have a bad motorbike crash, or jump out of a
plane/helicopter, or drown them, or get cops after you and let the cops take
care of them, or blow yourself up with a rocket launcher or bomb. Here's
something else you can do. Walk around the streets off vice city and find
someone who looks like whoever pissed you off. Kill them, torture them, or do
anything you want to them. Then repeat until the stress of them has gone
away. For an extra stress remover kill them by running them over on your
bike, then wheel-spinning on their head. Thanks to Jono.
--I Don't Think This Is Supposed To Be Fun
For some reason, I like getting in a helicopter and flying it to a really
tall building. Then, I run up against the helicopter to where it will
eventually fall off the side. Then, I just jump off of the building. It's
fun. The point of knocking the helicopter off was so you can get back in it
and do it again once you hit the ground.
--Roof To Roof
Something fun to do is to jump from rooftop to rooftop with the motorcycle
like you did in the "G Spotlight" mission. There is a big parking garage by
Collars And Cuffs in that little alleyway and you just go straight down and
it will be on the right. Go up all the way to the top story and you should
notice 2 ramps going in different directions on the top. It is really fun to
just jump roofs. I do it all the time.
--Bus Of Doom
To do this, steal a Coach. Now, go to one of the many bus stops across Vice
City and pick up some passengers. Now all you have to do is drive it into the
water or blow it up but make sure you bail out first if you are going to
drive it into the ocean.
-----------------------------------------------------------------------------
Challenges
-----------------------------------------------------------------------------
--Vice City Survival
This will be the hardest thing you will do while playing this fabulous game.
First, head over to the Hyman Memorial Stadium. Now, enter the Pedestrians
Have Weapons cheat, Pedestrians Riot cheat, and Pedestrians Hate You cheat.
Now, you must run from the Hyman Memorial to the Ocean View Hotel (hotel you
first saved your game in at the beginning of the game). Once there, you have
passed Vice City Survival. You fail if you get Wasted, Busted, use codes
besides the ones that are necessary (listed above), or use a vehicle. Try
your best to survive.
--Fort Baxter
To do this, head down to Fort Baxter and go in. Now, try to survive for more
than 10 minutes without using codes.
--Wheelies
Try to do a wheelie for at least say, 80 seconds. This can be achieved easier
with a Sanchez at the Escobar International Airport. I have seen reports of
300 second wheelies so don't say it's impossible.
--Wheelies Part II
First get a Sanchez or a PCJ-600 although a Sanchez will work best
for this challenge. Now, head to the Malibu Club. Try to pull a
wheelie from the Malibu all the way to Escobar International
Airport. It has been done so don't think it's impossible. Thanks
to AquaBlast.
--Air Born
First, get a Sea Skimmer or helicopter. Now, fly over to
Fort Baxter Air Base. Stay in the air as long as you can
without getting blown up by the PMSing soldiers on the
ground. This will be hard to do. Thanks to TheReaper.
--Flight Record
See the Flight Record in your stats page? Well try to get it
to over 50 hours. This is a true feat in its own right. Thanks
to IX 4001.
--Stoppies
Try to do a stoppie for at least 20 seconds. To get high times with stoppies,
use the Faggio or Pizza Boy and when you get the back wheel in the air, press
X and you will keep going down the street. You can only do this with the
Faggio and Pizza Boy because it is the only front wheel drive bike.
--Army Attack
Try to survive at least an hour without getting Busted or Wasted and having 6
stars. Try your best to avoid the Rhino's and you will be good to go on this
challenge. Think you are really badass? Well, put on 6 stars and go inside
Fort Baxter. Try to survive for at least 10 minutes without using codes. This
will be pretty tough.
--Try To Resist
To do this, go and get a big and extremely slow vehicle. Some examples are
the Trashmaster, Baggage Handler, Fire Truck, and Paramedic (ambulance). Now,
try to get from the Malibu Club all the way to Escobar Internation Airport
without hitting one single things. Keep doing it to try to get a good time.
Thanks to Niai Mitch.
--Targets
To do this, get a motorcycle. It doesn't matter which kind. Now, just
ride and hit cars. Try to land on the top of any car. If you land on
top of the car that you hit, that's even better! Thanks to
Siv0r.
--Ambulance
Try to pass Paramedic level 20. It is barely possible to pass level 12 so try
to do 20. Are you up to it?
-----------------------------------------------------------------------------
Glitches
-----------------------------------------------------------------------------
--Tommy Is Now A Motorcycle
First, get a bike. Now, drive to a place that has a clothes pick-up. Now,
position the bike beside the clothes so that when you get off, you don't pick
up the clothes. Now, push the bike on top of the clothes, and get back on the
bike. If you have done this right you should pick the clothes up the same
time you get on the bike. When the screen fades back up (after putting the
clothes on), he should now have "morphed" with the bike. You will not be able
to fall off the back, which means you can do some great tricks on the bike.
If you push up on the d-pad Tommy will also run with the bike Flintstones
style. Thanks to ViceMaster.
--Flying Cars
On one occassion, I have seen a car flying in the game. This was not caused
by the code because I was on the ground and looking up at the car above me.
It was a flying Cheetah. Pretty cool. I think it's just random so just look
out for it.
--And You Thought Disco Was Dead
To make Tommy disco dance, get a bike such as the PCJ-600. When on, hold R1.
While holding R1, hold Square. Now, hold R2 or L2. Tommy will "dance" on the
bike. It really works, but it is just a glitch. Thanks to SlashaX.
--Supercop
The supercop is a cop that can bust you in just about any place! You could
be going as fast as you can on say a PCJ-600, with no cop in sight (with a
wanted level of course)m and you will suddenly get knocked off and busted.
Or you can get a wanted level of some sort, 3 or more, and get in a Helicopter
and rise as high as you can, and begin slowly moving forward to stay up
there, but suddenly the door flies open and you come dropping out with a
cop standing right next to you, gun down right at you and your Helicopter
lying on top of you, busted. There is no way to kill him at all. The supercop
also has super human speed. He runs faster than the PCJ-600 at top speed.
The supercop is a menace to criminals worldwide! We must find a way to stop
him!
--Pedestrians Walking On Water
It has come to my attention that if you drive up to a civilian in a car,
they will run away. Am i correct? Of course. However, if you scare them
near a river and "herd" them into the river or ocean, they will not die.
They will walk or run on water for all eternity as long as they stay on your
screen. If you leave and come back, they are gone. Thanks to WinterChan.
--But They Aren't Dead
On any mission where you have someone following you (for example,
Lance or Mercedes), get on a bike, and they'll get on the back.
Then drive up to your mansion then through the door. When you're inside,
Lance or Mercedes will disappear and you'll fail the mission because
it tells you that they are dead. Thanks to MiracleWhip.
--Just What Are You Doing
Nebular7000 had 3 bodyguards following him. He MP5ed a guy
on a bike with a passenger. Only the driver died but the
passenger just stayed there on the bike. Then, all of a sudden,
2 of his bodyguards morphed half-way into the bike. He shot one
and then they poped out again. He took the bike and just as He
did that, the passenger got off. Thanks to Nebular7000.
--This Is Not Drowning
Asasin was doing "All Hands On Deck", and during the first part of
that mission when the French first get on their boats and drive
at/shoot at you from them, he slid off of the big main deck onto
the area where the escape boat is. He fell down there, and then shot
some more French but then he drowned. The screen went black, and
then it showed the French with their boats blocking the path under
the bridge. After that it showed him drowning on the deck of the boat.
It said "Mission Failed: WASTED!" like it always does, but he was on
the deck and drowning. Thanks to Asasin.
--Well That Just Plain Old Sucks
When CrazyDude was playing through the game, he got to the mission
"Rub Out" and failed it at the last minute. When he tried it again,
the white door to get into Diaz's mansion would not open, and he had
to restart his PlayStation2, causing him to lose hours of playtime.
Thanks to CrazyDude.
--What The Hell
First, go and get a police car. Now, go to the Hyman Memorial
Stadium. Make sure that the event that is going on is the
Bloodring. Drive the car over by the doors and get it really close.
Get out and enter. When the screen starts to fade, turn around and
quickly run to the police car and get in. You should now be driving
2 cars in the derby! Thanks to DDP886.
--Hallow Wall
First get a car and drive it to the Roxor building. Go to the
right side and down the ramp. Stop before you reach the bottom
and there should be a ledge. Park the car next to the ledge and
jump on the car. Once on top of the car jump on to the ledge.
Walk on the ledge to the back, then walk along the wall. You'll
eventually come to a non-solid part and you'll walk right through
it. If you walk to the front after your inside, you'll fall down
and respawn outside. Thanks to Panther34.
--Little Havana Streetwear
The Little Havana Streetwear store seems to have a random glitch where it
won't let you get the Havana outfit. It makes an invisible wall right in
front of the costume pick up and there isn't any way around it. This doesn't
happen to all people but does to some.
I have just received a contribution with a cure for this glitch. To do this,
go to Little Havana Streetwear with a motorcycle. Ride the motorcycle inside
and blow it up. Now, jump onto the blown up bike. Now, face the clothes icon
and jump towards it. You should fall through the floor and end up outside
wearing the clothes. Thanks to Danvibe.
--Now That's Being Loyal
This glitch may contain spoilers so read at your own risk. When
doing the mission "Cap The Collector", Asasin rammed the Sanchez's
to knock the riders off. When he did, only the driver flew off and
the passenger stayed on. Suddenly, the bike took off. Turns out, the
passenger was still sitting back and wasn't controlling the bike yet
the bike was still going. I guess the dead guy's spirit took control
of the bike. Now that's loyalty! Thanks to Asasin.
--Ghost Woman
First, type the Women Follow You cheat in and get on a bike. Wait until
someone gets on and then drive to the ocean. Go in slowly in reverse until u
start losing health then drive out when you are down 2 points then the women
will disappear. If you look left or right, you can see a ghost of her and you
will leave blood marks everywhere you go (will be from the tires) and hear
crunching noises like you are running someone over. Drive around and when you
get bored, drive the bike into the sea and you will fall off. The women will
reappear next to you and you will see her drown for the second time but you
will die as well. Thanks to JacGel.
--Stuck In Wall Or Floor
Sometimes if you crash too hard on a PCJ-600 or any other bike, you can get
yourself stuck in the wall. To get unstuck from the floor, just jump around a
bit and you will eventually get out of it. To get unstuck from the wall, a
few people have managed to jump out of it or run out of it. Thanks to Darth
Todd.
--Make Car Not Blow Up
If you have a vehicle that is on fire, all you have to do is go on the save
game thing and press cancel when it pops up and your car won't be on fire
anymore. Thanks to Darth Todd.
--Infinite Ammo
If you do a Rampage, sometimes a glitch will happen that causes you to get
infinite ammo for a gun that you were using in the Rampage. No one knows what
causes this. I guess it is just a random mess up.
--Fly Under The City
First, get a helicopter (preferably the hunter) and head toward the Malibu.
Now, go to the hotel with the awning by the beach and fly under it and go up
you will be in the underworld, but if your go to high you will end up on land
or water. Thanks to Icewolf509.
--Motorcycle Passenger
Go look for a motorcycle (I only tried with PCJ-600) with 2 people on it.
Pull up next to the bike to see whom the driver is. Ram the bike from behind
but not too hard you don't want them dead. Shoot the driver when he's on the
ground. Hop on the bike and the passenger will get on the back with you. If
you want to experience yet another part of the glitch, drive to a part of the
beach where there is shallow water, drive your bike in so you lose health but
not to far because you need to drive back up on land. Now drive up and the
passenger will be dead and every couple of seconds you'll hear a crunching
sound like you ran him over, and you'll be leaving a blood trail wherever you
go. Also if you look to the sides of your bike you'll see the ghost of the
passenger still on the bike with you. The crunching sound is quite funny.
Thanks to Icewolf509.
--Mario's Magic Jump
This requires 100 percent completion of the game so you cannot do it if you
don't have 100% done. First, go get your bodyguards that you can hire. Now,
go to the roof of the Vercetti Estate and get in the Maverick. Now, go to a
tall building and land. Now, get out and get back in. Now, fly away and the
bodyguards should levitate themselves on top of the helicopter. Thanks to
Blood Thirsty Kain.
--Ghost World
To get the Ghost World, all you have to do is bring the Caddy into an indoor
area like the Malibu Club or the Vercetti Estate. Everything will now look
inside out. Strange.
You can also access it from the Vercetti Estate by flying the Sea Sparrow or
any other helicopter under the pool house entrance. Thanks to Icewolf509.
Get a helicopter, (Hunter seems hard to fit) and go to the Malibu. Head north
till you get to I think what is the building you take pictures from in the
"Martha's Mugshot", just look for the building that has 2 really tall tarnish
parts, with a aquamarine-light greenish middle sandwiched in. The bottom of
the protrusion on the middle one is not solid, and just move left and then
fly right on into the building, and down through the hole. To leave either
come back the way you came or just go down to pop back up where you came
from. Thanks to Xell101.
--Dinghy Danger
If you get in a Dinghy and happen to flip it over while still in the water,
you can keep driving and won't even lose health. I bet the cops can't hit you
if they are shooting at you either but I have not tried doing that. Thanks to
Coops.
--Stop Car In The Middle Of The Air
If you hit a ramp and the car barrel rolls, make sure the drivers side is top
then hit the bail out button and you stop mid air, standing on the car.
Thanks to Icewolf509.
--Standing On Air
To do this, just bring a motorcycle into Apartment 3C. The game won't load
and you will be standing on air. Thanks to KeepOnRollin.
--Freezing
If you steal the Voodoo from the "Guardian Angel" mission, the game will
freeze up if you drive it around for too long. Thanks to Nash.
--Spooky
There is a group of 4 cars at the Escobar International Airport following
each other in a single file pattern. If you turn away, 2 of them will vanish
leaving 2 cars. If one of them drives into the airplane, it will drive up and
over and then continue to fly in midair. If you shoot it with the Bazooka, it
will just drop, then drive off and vanish. Thanks to Journeyman.
--Quicksand
By the El Swanko Casa condo, Tommy's feet will be buried in the ground if
it's raining, and his bike will drive like that as well. Just keep jumping to
get out, as he will not be able to walk up the stairs. Thanks to Journeyman.
--Take A Motorcycle Into Malibu Club And Vercetti Estate
To do this, just speed towards the entrances and bail off at the last second.
When you walk inside, they should be laying on the floor somewhere.
--Morphing With People
Strynki was on foot in Downtown and had a Colt Python in his hand. He shot at
a guy on a yellow PCJ-600. He didn't jump in the air and just stopped slowly.
But before he had completely stopped, Strynki ran to the PJC and stole it. He
didn't punch the guy, and just jumped onto the motorcycle, and morphed with
the guy. Really weird glitch. Thanks to Strynki.
--Be A Passenger
Find someone that is riding in a golf cart and jack it. Then when they try to
get back in, position the cart so that when they try to get back in they are
entering in the passenger seat. If they enter the passenger seat, they morph
in your body and they control the cart. Now, you can just sit back and watch
where the computer takes you. Thanks to Aros.
--Be A Passenger 2
After 100% completing. Take the bodyguards and jack a car (taxi is fine) and
let the bodyguards get in. Position the car so that when the driver tries to
get back in, they are entering in the passenger seat. If he/she enters the
passenger seat, you can just sit back and watch where the computer takes you.
Think it works with all the cars. If the driver tries to take the car back
and you have a bodyguard in the passenger seat, the bodyguard should take
care of them. Thanks to Cays.
--That Golfer Just Kicked That Cubans Butt
When I was doing the missions for Sunshine Autos, I eventually had to steal
the Caddy, the golf cart. When I was going to steal it, I got it and the
passenger who happened to be a man, didn't get out. So I was going to just
drive back to Sunshine Autos but then I saw a Cuban Hermes and I also needed
it so I thought I'd get the Cuban Hermes and push the Caddy with it thus
getting 2 cars at one time. So I get out and hurry and run to pull out the
guy in the Cuban Hermes and I get in. So now the golfer gets out with a golf
club and swings it at the Cuban. So I drive off because I thought he was
after me but accidentally swung at him. As I drive away, I looked back and I
see the golf guy still beating the Cuban with the golf club and more Cubans
coming to help the Cuban that is dieing. The golfer takes them all out. I
tried this a few other times and it has seemed to work. It is pretty funny.
--Weird
If you take a Caddy or any motorcycle into the Malibu Club, everything inside
will be green looking. Strange.
--Game Freezing
Anal Wolf was just playing vice city now, enjoying a flight in the Sea
Sparrow, when he encountered an evil glitch. Usually when you fly to the edge
of the map, the game simply automatically turns you away, rather than letting
you continue off into the not-created area of the ocean. Well, if you go as
far north as possible then go as far eastward as possible (so you end up at
the top left of the map, well actually if you go all the way as I said you
wont appear on the map, the big pink "you are here" arrow is nowhere to be
seen.) Anyway, if you get to this point, the game simply crashes, the music
continues to play, but the game freezes. There are no other places that have
been noted to have this happen. He then loaded up his game again and went to
the same area again to see if what happened was just a coincidence, but his
game crashed once again. Both times he was flying around in the Sea Sparrow
(but I assume it works with any helicopter and presumably the skimmer plane
also). Thanks to Anal Wolf.
Sometimes the game will freeze if you have saved your game with cheats.
Thanks to DabXCarRacer182.
--Well That Sucks
Jason_Mc was searching the platforms in the water around the Boatyard when he
found a Rampage. He picked it up and nothing happened, but the mission timer
kept going and when he failed, he was unable to pick up any Costumes or
Rampages. That's very weird. Thanks to Jason_Mc.
--Indestructible
If you go to one of the sides of Kaufman Cabs and hit the wall from the
outside with a melee weapon or your fists, it will not do any visible damage.
But, if you hit one side, go around to the opposite side and there will be
damage to the wall. Thanks to Anal Wolf.
--Flying Under The Water
Get the sea sparrow (or other small helicopter, but you wont be able to get
back up without it...) and fly to the back of your (Diaz') mansion. Carefully
fly (precision needed here) into the back room/indoor pool area. Once you get
near the back wall, fly up into the ceiling. You will go through it, but
don't go too high. Fly forwards, into the mansion/void/space thing, and once
a few feet ahead of the poolroom, descend, and you will go underwater. You
can fly anywhere you want. To get back up, simply fly up, through the water.
The Sea Sparrow's feet catch the water and you appear floating on the top
again. I haven't tried it with another copter, so you may drown when you
attempt to fly back up. Anyway, when trying to get down here, there are a few
areas above the pool room you can fly in, and once you learn these areas you
can do this trick easily, it takes a few tries to learn the route. Thanks to
Justified.
-----------------------------------------------------------------------------
Good Killing Spree Spots
-----------------------------------------------------------------------------
This section just gives spots around Vice City where you could easily kill
people and make a quick escape and evade cops.
--Staircase By Ammunation
This is a good spot because there is a gun store and a dispensary near it.
The dispensary has health icons in it. If you own the Hyman Condo, you could
hurry to it and evade via helicopter if the heat is coming down on you.
Thanks to Killazilla3.
--Escobar International
First, go and get a helicopter. Now, land on top of Escobar
International. That's a great place to kill people. You're only worry
is the police helicopters. Thanks to AdaonGP.
--Hyman Memorial Stadium
To do this, you will need a helicopter. First, land on the ring in
front of the Stadium. Now, just snipe people to your desire. Thanks to
ManlyMan62.
--Ocean Beach Pay N Spray
This Pay N Spray in particular is very good. It can not only
get rid of the cops, but it has a great location. Just around
the corner of it is a place where there is a parked sports car
and a parked PCJ-600. There is also a stairway and cops hate
stairways so you will be safe up there. Thanks to AdaonGP.
--Pay N Spray
The Pay N Sprays are good killing spree spots. You can park a car inside the
Pay N Spray and get out and if the heat gets too bad, you can just go in the
Pay N Spray and hop in the car and it will automatically close the door
causing you to lose your wanted level. Thanks to Addbo.
--Lighthouse
The lighthouse is a good spot because there are people walking all around the
dock and the beach and you can get them from there. You can go to the top of
the lighthouse by going inside the lighthouse when its doors open and go up
the stairs. Thanks to x6xboxer6x.
--Doughnut Shop And Police Station
The doughnut shop is a good spot because it will be kind of hard for the
police to reach you and the police station across from it is a good place
also even though it is a police station. Thanks to x6xboxer6x.
--The Malibu Club
A good spot is at the second story of the Malibu Club. To get there, just go
up the stairs by the bar. Now, when you enter the room, turn left and look
down. You should see the dance floor and the people. Now you take it from
here.
--Helicopter Accessible Buildings
Places that are only accessible by helicopter are good places. These are good
places because the Army can't get to you. Thanks to Tommy Vercetii.
--Skumhole Shack
This is one of the best places because you can just start shooting people and
when you are about to die because say the Army is coming or something, you
can just go save your game and when it loads back, voila, no more wanted
level. Thanks to Tommy Vercetii.
Another way to use this to your advantage is to park a car at the base of the
stairs so no cops can run up the stairs to reach you. Now all you have to
worry about is those pesky helicopters. Thanks to Skyruler54.
--Boats
These are good places because you don't have loads of police cars to deal
with. You only have to worry about the Army and the police in boats and they
can all easily be dealt with. Thanks to Tommy Vercetii.
--Assets
These are good places because you can save and the stars will go away. Thanks
to Tommy Vercetii.
--Hideouts
These are good places because you can save and the stars will go away. Also,
a few of them have weapons pick ups around them if you have done enough
packages. You also have access to cars if you have one in your garage. Thanks
to Tommy Vercetii.
--Second Floor Of Sunshine Autos
This is a good spot because police won't go to the top floor and helicopters
can't shoot you because of the roof. You also have access to cars and a Pay N
Spray at Sunshine Autos. Thanks to Noskils32.
--Cherry Popper's Ice Cream Factory Roof
To get to the roof, go up the staircase on the left side of it. Park a car by
the staircase for a quick escape if needed. Thanks to Killazilla3.
--Print Works Roof
To get to the roof, just go up the stairs. There is Body Armor nearby so you
can get it if you get low on health. Also, use the car strategy like in the
Cherry Popper's Roof strategy. Thanks to Killazilla3.
--Inside Washington Mall
Inside the Washington Mall would be a good place since it is pretty wide open
and you have easy access to cars in the parking lot. If you can, try to park
a bike beside you so that you can get away from the cops easier.
--Apartment 3C
This is a good place because there is a car outside the apartments and you
can take cover behind rails. To get to Apartment 3C, check the Easter Eggs
section for the Chainsaw Scene From Scarface or something like that.
--Inside North Point Mall
Inside the North Point Mall is a good place because there are numerous places
to change clothes and there is an Ammunation and Hardware Store. You can
change clothes at both the Hardware Store and The Gash, which is on the
second floor. If you don't have the change clothes icons yet there, just go
outside and there will be a car parked outside if you go out in the right
doors. If there isn't, just steal one off of the highway.
--El Swanko Casa
This is a good place. First, go to the balcony. Now, you can shoot away at
the pedestrians and helicopters won't be able to reach you because the roof
is giving you cover. Thanks to adielaird.
-----------------------------------------------------------------------------
Single Made Up Missions
-----------------------------------------------------------------------------
These are some made up missions that will be fun if you are out of things to
do. For more than these, go to GTAdomain.CJB.net.
--Hunt Down The Traitor
Objective- kill Pepa (Cuban gangster)
According to Umberto Robina, Pepa stole money from the gang and usually goes
to party in Malibu. Go there at exact 7:00(night) and kill him, but do not
harm any other people.
Pepa- blue jeans, white Cuban gang top
Thanks to LCPD
--Respect
Objective- Kill 5 small groups of gangsters
These gangsters are losers!! They must stop hanging out near the InterGlobal
Films studios! Kill 5 groups of them and make them scare! You must not bring
any weapons; you must show respect and fight like a man! Fist vs. guns!
Thanks to LCPD
--Hunter Jacking
Use a cheat code and change Tommy into a different skin. (I use Sonny
Forrelli.) You are now a good old-fashioned Mafia soldier, and you take your
orders from big Tommy Vercetti. Your current mission is to take three
bodyguards and infiltrate the Air Force Base, resulting in stealing the
Hunter. Then, take it to the Vercetti Estate. Thanks to Sepiroth154.
--Sonny's Back
Rosenberg has just got word that Sonny is coming to town. Not
Sonny Forelli you jackass! You killed him, remember? Anyway,
Sonny Gringo is coming to Vice City to deal drugs via "his women".
You need to stop this, seeing as YOU have to deal the drugs in
this town!
Objectives:
Find a pimp (leather pants, red jacket, cowboy hat) between the
hours of 23:00 and 4:00. Kill him, and 20 Hookers.
2 catches: You must finish exactly three hours from when you started,
because if word gets out about this guy, we'll lose business. Second,
all the hookers must be found within a two block radius of the Pimp,
otherwise, you'll be killing innocent hookers (did that make sense?).
Thanks to ThirdWoodenNickel.
--Psycho Killer
Put the Jason costume on, and head outside. Get into a Walton, and pick up a
prostitute. (It doesn't matter which one) Take your woman out to Ocean Beach,
and park in the middle of the sand. Get out of the car and start slicing her.
When she runs, chase after her under the moonlit sky. It's really beautiful
watching a hockey-masked killer chase a woman at night on the beach. Thanks
to Sepiroth154.
--Vice City Sniper
Objectives: It has been brought to our attention that certain individuals
being employed at The Malibu Club have been smuggling goods from the company.
It is not known whom these individuals are but we are certain that one of the
doormen, a few dancers and some security guards inside are involved. Kill all
of them!!! All doormen! All Dancers! All Guards! You need to be stealthy, so
take out the doormen with a sniper rifle from a nearby rooftop...then head
inside and use Molotov cocktails to torch the place in a hurry. After you
have done this make yourself scarce and DO NOT GET BUSTED!!! Thanks to
KtuluVrock.
--Fore
Objective: As all VCPR listeners are aware, Pastor Richards is a big time
golf enthusiast but the local "Leafy Links Golf Club" has denied him a
membership. Force them to rethink their decision!!! Kill as many golfers as
possible and raise absolute hell!!! Thanks to KtuluVrock.
--Strike Zone
This is more of a mini-game than a mission. Get a PCJ 600 and take it
downtown. Speed down the road leading north to Ammunation and bail before you
hit the stair ramp. Try to get the PCJ 600 to sail over the ramp and right
through the Ammunation entrance. Bonus if it blows up inside and kills the
Ammunation guy. Thanks to MikeyGarcia.
--Rug Burn
Get in a fire truck and drive around hitting people off of motorcycles. Try
to get 10 in 5 minutes. There's a catch, though. The people on the
motorcycles MUST die. If they get up, it doesn't count. You can try to hit
them off again, but they have to die by flying off their bike. Thanks to
MikeyGarcia.
--Eleanor
Point: Survive
What And How: Go to parking garage and grab a car you like. You should then
kill a cop and gain three stars. The objective is to see how long you can
last in that single car once it's on fire the game is over, see how long you
survived if it's over 40 minutes you can call yourself Helicki prodogy.
Thanks to Kronic.
--Boost
Point: 2 day's steal 37 cars all must be delivered to the lot near 8-balls
bomb shop.
What And How: You must steal the following car's and deliver it to our
contact leave the door open when you get it and bring the next one if you see
some previously cars you retrieved missing we have already stored it in the
garage. Here is your list of car's we need. Thanks to Kronic.
Patriot
Sentinel XS
Banshee
Stallion
Sabre
Linerunner
Esperanto
Comet
Taxi
Packer
Admiral
Sentinel
Washington
Cheetah
Infernus
Stinger
Phoenix
Rumpo
Rancher
FBI Washington
Mule
Sanchez
Coach
Voodoo
Hermes
Blista Compact
BF Injection
Bus
Idaho
Greenwood
Glendale
Manana
Perenial
Regina
Securicar
Stretch
Police
These must be done within two days (in the game of course)
--Car Crash King
This is more of a mini game than a made up mission. Just see how many cars
you can destroy with your car. Thanks to Kronic.
--Get It While It's Hot
Objectives: A recent spree of thefts has occurred and we've lost some
valuable merchandise. A man named "El Burro" is to blame for these
unfortunate circumstances. Pose as a Pizza Boy. (You'll need a submachine gun
for this mission) El Burro usually hangs around Hyman Memorial Stadium and
often wears jeans and a red leather jacket. Find him and deliver his
order...a shotgun round, right in the chest!!! Thanks to KtuluVrock.
--Kill The Killer
Objective: There have been a number of killings by El Burro. Kill him before
he goes on another killing spree. He will be around any sports with a lot of
people (Mall, Beach, ETC). He will be dressed in a brown leather jacket.
Thanks to Pujols.
--Undercover Brother
OBJECTEVE: Go Kill 10 gang members in each gang
You lose if:
Get Busted
Get Wasted
Use Cheats
Thanks to Pujols.
--Collector
Objective- collect money from shopkeeper
James works in the Ryton Aid near the Little Haiti only at 5:00pm or 6:00am,
he works only for 2 hours. Don't kill the wrong guy. James' a tough man, so
bring a shotgun or he won't get scared. Make him pay you $1000 and leave the
shop. Bring a fast car; James' Uncle's a FBI, so James got cops as
bodyguards. The bodyguards stay in a small house near the shop, it will only
take 2 seconds to get to the shop if anything happens.
James-brown pants, brown top and wear glasses
Thanks to LCPD
--Get That O
Objective- pick up Jenna and kill her
Drive around in the streets of the Ocean View, and pick up Jenna. Do whatever
you want to do with her and then kill her.
Jenna-Black bra, black shorts, short hair
Thanks to LCPD
--Raining Blood
We have had a recent situation with the French...It seems that our good
friend, Colonel Juan Cortez, was maliciously attacked by these ingrates. We
need to retaliate! The French own several pieces of property throughout the
city. The mainly are located in Downtown, Vice Point and the Docks. Take the
Hunter and kill everything that you see in these areas especially the
pedestrians. Create a bloodbath to drive down the property value in these
areas. With any luck, the French will lose their holds in the city and move
out. Thanks to KtuluVrock.
--Tea Money Must Be Hidden
Objective- take money, put in car and blow it up
5 prisoners escaped last week and robbed 2 stores, they hid the money in Cafe
Robina. My men saw Ken take it. He's the one that makes tea. Go pay a visit
as soon as possible, get the money then put the money in car. Visit 8-ball
and Boom! Make sure you do not kill Ken.
Ken-brown pants, brown top and wear glasses.
Thanks to LCPD
--Get Those Boys
Objective- kill the 5 prisoners
Here are the locations of the men
1.Sam- He's going to be working in Ammunation in North Point Mall. This guy's
armed (be careful)
2.Joey-He's the guy with cars; he loves to drive around in Downtown. His car
is a blue sport car. We don't know what car he may drive, but we are very
sure it will be blue. Find him.
3.Ron-biker, he's the watcher that stands all day outside of the biker shop
next to Greasy Chopper.
4.George-hacker, he loves pizza. Maybe you can find him there? George- gray
hair, blue suit or green suit and his shoulders are some how not even.
5. this guy's unknown
Thanks to LCPD.
--The Unknown
Objective- kill everyone that seem to be him
We don't really know who this guy is. He's a pimp and that's all we know. Now
the two places for pimps are the Pole Position and Malibu. Just in case, go
to both and kill all the males.
Thanks to LCPD.
--Clean Up After Yourself
Objective- clean up
Hey, you have to watch out man! The cops got a file of the things you did!
Ok, go to Vice City Police Department in the right side island. Get in there;
hold a gun and act like a fool. Get six stars! By then, the whole place will
be messed up! I'm sure they won't notice they lost your file.
Thanks to LCPD.
--Donut cars
Objective-get the cars for me please
Get a normal police car and FBI cars (any kind, but I need 5 of them). Bring
all these to the garage of Kaufman Cabs.
Thanks to LCPD.
--Nutter
Objective- steal the goody
I know I may sound nuts, but I need this to be done.
Governments of Vice City bought a nice Hunter from Russia.
It will be in the Air Base, steal it and fly! One more thing, I don't know if
you are used to the controls of if but go ahead and press the R3 button. Then
the radar will show the guys you need to kill before you can hand the hunter
to us (go up to level 3). Drop the hunter on top of one of the big ships in
the left side island (Vice Port). Please drop it during nighttime; it's
easier for us to transfer it to China.
Thanks to LCPD
--Ah-Ne-Ah-Dol
Objective- kill the agents
The Chinese thank for your great work, but the Yakuza are not. They wanted
hunter, but paid very little, so that's why we gave it to the Chinese. The
Japanese sent about 20 agents to Vice City, they going to blow the whole city
up! My men went around to find them and here's where they are planting the
bombs! Save Vice City!
Hyman Memorial Stadium (10 of them)
Escobar International Airport (5)
The ocean View Hotel (5)
Thanks to LCPD
--Hell Fire
Objective- collect weapon, steal a coach and burn it in front of shop
Here's a little mission for you, but you will need something to do this. Go
to Tacopalypse in the left side island in Downtown. When you arrive there,
you will see the item you need in the corner. Now all you need is a coach.
Drive around and find it. When you see one, get on and pick up some
passengers. Now head to "Screw This" tool shop in Little Havana. Park it in
front and burn it!
Thanks to LCPD.
--Rich Man Got Holes In The Head
Objective- kill Jack in the Box
Without the mask, it's pretty hard to tell who he is. But! We know that he
still wears the suit after work. Jack loves to go to other food courts,
malls, strip clubs and walk around in town! Luckily, we got where and when he
goes. Kill all the ones that look like him, so we don't see him on TV no
more.
1. 2 pizza places- we are not sure which one he will go, but we know that he
goes there everyday at 2:00pm
2. strip club- Pole Position, I'm sure you will see him there at 11:00pm.
3. North Point Mall- If you don't see him there, don't waste your time.
4. in the streets of Downtown or the beach.
Jack in the box-suit-Grey top and brown bottom?
Thanks to LCPD.
--Short On Cash
Tommy is short on cash and needs some money. You must go and rob every store
in 2 game days. You fail if you use the Pay N Spray, get Wasted, or get
Busted. Thanks to the_jugglin_juggalo.
--Haitian Troubles
Go and get the Little Haiti costume and a Haitian gang car. Now, go and
drive-by 50 Haitians. Now, go to the Print Works and kill all Haitians in
that area. You fail if you get Wasted or Busted. Thanks to
the_jugglin_juggalo.
--Haitian Troubles #2
First, go and get the Little Haiti costume and then go get a Haitian gang
car. Go and drive-by all of the Haitians in the Kaufman Cabs and Print Works
area. Then, go blow up 5 Haitian gang cars. You fail if you get Wasted or
Busted. Thanks to the_jugglin_juggalo.
--Last Zenith I
Mitch has taken more bullets from the Sharks then he'd care to sustain. A few
buddies from 'Nam are going to try and scare them out of town. The only
problem is, some FBI agents have intercepted a call and are now chasing Mitch
everywhere. Mitch needs you to get to them. Currently they're at the air
force base, but are being watched too closely to move, but "Big" Mitch told
them to look for a soldier filled up with 9mm Uzi ammo.
Objectives: Pick up the 9mm Uzi ammo near the Greasy Chopper. Then, go to the
Ammu-nation in North Point and buy at least 500 rounds of ammunition. Go
around, killing Sharks until you have 3 stars. Then, get in an Angel or
Freeway and use the wanted level cheat twice until you have 6 stars. Look for
a Tank. Kill him with the Uzi, and get in the Tank, making sure you use the
9mm Uzi. Do the lower wanted level cheat, get out, and wait for another
military vehicle to arrive, making sure to stay in one lane. If it's a
Barracks OL, this is Ortega, who will assist you later. If it's a Tank, this
is Lao, who will also assist you. When the vehicle passes, get in the Tank
and drive it to Hyman. You'll get a phone call.
"Alright we're ready. Just tell us where." Thanks to Skystar Rose.
--Cubans Gone Mad
Objective: go and kill 3 groups of Haitians with hand-to-hand combat. Then,
go and steal a Haitian gang car and bring it to Cafe Robina. Do this and
mission complete. You fail if you get Wasted or Busted.
--Gang Warfare
All the gangs are declaring absolute "war" on each other. You are hired by
Kent Paul to lead the Cubans to victory over the Haitians, hated over most.
The meeting place happens to be Starfish Island, for a large arena. Just as
you enter Starfish Island, you receive a phone call from Ken, saying that it
was a set up, in order to kill Tommy and take over his business. They have
sealed off the gates, and have secured the helicopter. Escape S.I., and head
over to Ken's place, avoiding swarms of Haitian and Cuban psycho cars out to
have your head.
Objectives: 1. Lead the Cuban car convoy to Starfish Island
2. (Upon reaching starfish island) help kill some Haitians.
3. (After a certain period of time) escape Starfish Island by "the fastest
boat" by the mansion's docks.
4. Get to Ken's place, where you receive your money and plan for an assault.
Thanks to TerraX13.
--Sports Car Mania
Objective: Bring 1 of each of the following cars and bring them to one of
your garages.
Phoenix
Comet
Sabre
Banshee
Infernus
Cheetah
You fail if you get Busted or Wasted. Thanks to Vcfreak.
--Police Brutality
Objectives: Got to the Police Station near Club Malibu and kill every police
man in there. After that, get a Coach or other very large vehicle and rig it
with a bomb at 8-Balls. Take the car the Fort Baxter Air Base, try up to the
gates and bail out. Once the Vehicle is inside blow it up. Then try and get
to a Pay N' Spray and you win. You fail if you get Wasted or Busted. Thanks
to the_jugglin_juggalo.
--Drop The Dead Body
Its 4:00AM and you get a phone call in your ocean view hotel. Jimmy "The Tulip"
Tudeski, a good friend of yours has been arrested by the police, and has used his
phone call to call you. You see the Cops have him down for Murder, However Jimmy
knows they haven't found the body yet, as he conveniently stashed the body in a
golf cart located at leaf links golf course. However he knows it wont remains
unfound for much longer. He wants you to get to Leaf links, find the golf cart,
and dump it in the ocean at Washington Beach.
Objectives:
Its 4:00AM
You have 1 hour (Game time to find the body)
once you get the body (golf cart) up your wanted level to 3 stars. You now have to
make it to Washington Beach using only the golf cart. Only thing is you cannot let
the cops see you dumping the body, so you have to loose them using cop bribes
only. You fail if you get Wasted or Busted. Thanks to The_Preacher.
--Renegade Taxi Driver
Objectives: Get the job outfit, a chainsaw, and a taxi. Turn on Taxi Missions
and go around picking up people, after you pick them up take them to a remote
place and kill them. Do this until you get 3 stars and then kill cops until
the FBI comes, when they come go get sprayed. You must have your original
Taxi at the Pay N Spray. Thanks to the_jugglin_juggalo.
--The Big Bambino
Someone in your gang is a rat!
Objectives: Someone's been talking to the cops about your "operation", he's
hanging out in the Malibu. But he is incognito, so be safe and kill everyone
in the place with a baseball bat, even the bouncers and the bartender. Thanks
to the_jugglin_juggalo.
--All Gone Wrong
Seems that all your assets are not answering your calls. You go to see what's
wrong and ken's bloody head is in your office of the Vercetti Estate. You see
a note attached that says, "We are taken back this town -People". You ask
around on the street and it seems there was a gang called the people group
and they used to b the most feared people ever...GET REVENGE
Objective: You have no idea who they are so first drive from Vercetti estate
to the biker bar. You learn there old headquarters used to b where the
airport is today. Go to the airport and kill the first 10 people you see. *DO
NOT GET THE COPS OFF OF YOU*. After you kill the 10th person he has a note
that tells you that Mr. Black wants to see you. Get to the phone in the
airport. Mr. Black tells you he wants a 1 on one fight. Go to the Kaufman cab
company. You see it was a set up and it was really the Haitians. Kill 50 of
them. **Still with the cops on you**. When you are done drive to the nearest
pay and spray. YOU WIN!!! Thanks to Grand Theft Hobo.
--Last Zenith II
Your message has been sent. Unfortunately, the Sharks have caught Mitch. The
Sharks know that eventually the bikers would come for them, so they set up a
bomb near the Greasy Chopper. Everyone knows that the Sharks could not just
walk in and plant it, so they sent a group of KGB's to do it for them -
military vs. military. Unbeknownst to them, Mitch's boys are out of the
service now. When they began to set the bomb up, they simultaneously died
from a bullet between the eyes. It is then that you see a man dressed quite
fashionably, holding a smoking M4. "Hey you! What's with the gun?" Tommy
says, shoving the man against the wall. The man narrows his eyes, as if
ashamed that you did not notice something. "Those were Reds on the Shark
payroll. If I didn't get them, you'd be dead by now. You think you can talk
to me like that! Think again!" "I don't need to listen to your ego, and I own
this town! I listen to nobody!" "You look like a sissy." The man said,
grabbing Tommy by his collar and raising him a good 3 feet. Tommy's henchmen
broke through the door, Sub-machine guns blazing. The man merely dodged to
the left, and shot each one in the head within a fraction of a second. He
threw Tommy to the ground. "You own this town, Eh? Don't go about picking
your business with those you can't handle!" "Oh!", said Vercetti, taking out
a shotgun. "Eat this you little *****!" At point blank he fired at the man's
head. He seemed to vanish, then reappear. The man shot once at the shotgun,
knocking it to the ground. Tommy shivered. "What the hell are you!"
"I'm Ortega, the best marks man there ever was. With an attitude like that,
you must be that Vercetti guy. Well then, let's see if you can back up your
claims. Take my gun, and get 10 headshots. You can't be hit once. If you can
do that, then you are worthy of taking down the Sharks with me. But for now,
there's no way you can fathom my skill. We got to tell them Sharks we mean
business! I want to see every Shark shudder in fear whenever they leave that
Shack that they call a hideout. Scare them so bad, that they'll think twice
before messing with us!"
Objectives: Start at the Greasy Chopper, and get 10 headshots with the M4
without getting hit. Then, get in a Gang Burrito, go to the Junkyard and kill
20 Haitians, again, without getting hit. After that you are allowed to loose
health. Get a Voodoo and get it rigged. Make sure to get hijacked by a shark,
and blow it up as he runs away. The Haitians will declare a gang war on the
Sharks. Once finished, get another Gang Burrito, dress up in the Bank Job
outfit, and start murdering Cubans. The Cubans will stall their war with the
Haitians for now and start one with the Sharks. Get a bike and go back to the
Greasy Chopper without losing any more health. Mission Complete. Thanks to
Skystar Rose.
--Helping Out Ronnie
Your drug dealer "Ronnie Sunshine" has been doing great work since you set
him up at the Malibu. Unfortunately he's been attracting unwanted attention,
and you just found out that an undercover cop has been scoping the club. In
order to keep the clubbers happy and ****ed up, you have to make sure that
the cops don't take Ronnie or you down. First you have to get rid of the cop.
Objectives: Go to the Malibu and take out the undercover cop (dancing on
stage with the Village People) using whatever means necessary, without
killing any clubbers.
As more cops show up, kill them fast and make sure that they aren't injuring
any other clubbers. See how long you can keep the club running with Ronnie
doing deals, the clubbers staying happy, and you not getting busted or
wasted. Got to take care of the business! Thanks to Thundercat420.
--Ace Carrington
Avery Carrington feels like a night on the town, escort him to the local
Casino and partake in a bit of gambling. The stretch is waiting outside the
construction yard (Cut scene includes mandatory abuse of Donald Love).
Objective: Once at the Casino, Avery, being a degenerate gambler gets a
little rowdy after a few too many scotch and starts waving a Colt Python
around. Civilians are frightened and mass hysteria ensues. A bus boy asks Mr.
Carrington if he would put the weapon away and calmly leave. Tommy is not
impressed, but knows if anything happens to Avery he will cop even more flak
from the locals. Avery, with Scotch in hand takes aim and shoots the innocent
busboy and alarms sound as the Casino manager calls for police backup. Tommy,
while protecting Avery from '3 star' police fire and riot control (peds are
still scared) must leave the Casino before Avery gets killed. However a cop
hits Tommy with a Colt 45 and the situation is reversed with Avery attempting
to protect Tommy while he is under the influence (think of the "Boom Shine
Saigon" Mission. Now, Avery wants you to get the Stretch and make it back to
the Vercetti Estate while evading police fire. Thanks to CapoDeluxe.
--Chase That Rat
Some guy has been doing some dirty drive-bys around here. He hit me one day
and got me injured. Do you know how pissed I am? Go follow him for at least
30 minutes (in game play) and shoot him down when he bails.
Objectives:
-Grab a car and follow the guy on the map for at least 30 minutes in game
play.
-When he bails out, gun him down.
After killing the guy, you receive an urgent message:
"Hey kid, turns out that ****er was an imposter...He's driving around the
parking lot near the strip club hanging with some chicks...go and rap him
around they face with a katana or something.
-Go find the real guy in the lot near the strip joint
-Kill him
-Take his car and dump it.
***Failure if:***
-You get out of the at any time during the chase of the imposter
-You fail to kill both guys
Thanks to StealthSnipa2236.
--Not A Lucky Number
Objectives- go wild until time's over
All right, grab your armor and weapons. Now GO to WAR!!
I got men robbing goodies on the left side island everywhere! You are one of
my men, right? SO you must help! You go to Vice City Police Department, and
try to talk to the front desk dummy. If they are busy eating donuts, kill
them. Just to make them pay attention. Your real job is to go wild and become
the front page of all the magazines!! Crazy Killer in town!
your time-12:00am to 4:00pm
If you need rest in between, go ahead, BUT make sure the cops still smell
your tail!
Thanks to LCPD
--Still 13
Objective- Jack is not Jack, snipe her out of her car.
I am very sorry to the ones that lost their souls. We just found out that
Jack is really a girl. She's leaving town!! And you must stop her! How she
leaves Vice City? How you get to Vice City? You know where to look for her
now, right?
Jack's car-red, four wheels, two doors, small and slow.
Jack-we still don't know her face.
Oh my. There's going to be a lot of bloody cars with headless drivers.
Thanks to LCPD.
--Nice
Objective- collect weapons
Phil Cassidy just called me to tell you that he needs your help! It's pretty
hard for him to drive around and buy weapons. You know what I mean. Go pay
him a visit, he's lonely. In his garage, he has a car ready for you. Go get
guns for him here:
1.Ammu-nation in Ocean Beach at 3:00pm
2.Ammu-nation in North Point mall at 5:00
3.Ammu-nation in Downtown at 7:00
He expected you to be back every soon.
Thanks to LCPD
--Dirty Dirt Bike
objective- steal the black dirt bike from the Haitians
Looks like it's going to rain today. The Haitians have a habit of going out
to play in rainy days. They are going to go to Dirt Bike Track for a practice
run. You go there, get on my bike (the dirt bike that sits there already) and
follow the checkpoints and they will be there soon. Bring one of their dirt
bikes to the gas station near the Washington Mall.
Thanks to LCPD
--Fishy Gas Tank
objective- collect drugs and give to me!
My men and your men are trying their best fight other gangs, we are good
friends and you are always there to help me. I got a problem here. I was
supposed to have a drug deal behind the police station, but Bob died. So you
have to find those drugs for me. Once you find them, throw them into the sea.
Throw into the sea near Colonel Cortez's party; it's easier for my men to
look for them.
drug- They are contained into cans of gas bomb.
Thanks to LCPD
--Black and White
Objective- kill Mark
Mark was the boss of Malibu, but since you took over. He hates you a lot!
He's planning something big to get you in trouble. Get him before he gets
you. He's either getting suntan in the beach around 2:00 pm or at the Pole
Position at 1:00 am.
Mark- Fat man, blue shorts.
Thanks to LCPD
--Hit Man
Objective-kill, kill, and kill some more
Here are the targets:
1.Tony- Red jacket, blue jeans (follow him for 15 minutes before you do
anything)
2.Johnny-Black jacket, red top (follow him for 5 minutes before you kill him)
3.Mark's brother Fon- White top, blue jeans (You can find him in a coach bus)
Thanks to LCPD
--Miami Vice
First, jack an undercover cop's Cheetah. It has to be silver, though. Now,
use a code and change Tommy's appearance to look like a well-dressed African
American man. Now hire a bodyguard, and get into the Cheetah with you. Start
driving fast, and start up the Vigilante missions. You're now pimping it up
just like Miami Vice! You're Tubbs, and the bodyguard is Crockett! And the
Cheetah looks similar to the car driven in the actual show!! The only problem
is the bodyguard turns back into a normal civilian as soon as you start the
mission. But you can still drive fast and prevent it from escaping! Thanks
to Sepiroth154.
--Ladies' Man
Objective- pick up hookers
Fernando wants chicks for his show. It's his first time on TV, and he wants
to look good. Go get a nice car, pick up girls and get to the building VCN
near the Ammunation shop in Downtown. Get 6 girls, oh yeah baby
Thanks to LCPD
--Love Fist
Objective- get drug for them
Fernando's very happy with the girls you picked. Love Fist's in town and they
want the stuff! Almost EVERY shop in Vice City sells drugs, you just have to
ask them. Love Juices' are very expensive, so don't buy from them. Get a
shotgun point at a shopkeeper and when he puts the money on the counter,
shoot him! The stuff is hidden inside the stack of money. After you got every
store's underground drug, then go to Recording Studio. When you get there, go
upstairs and drop the stuff on the way.
Thanks to LCPD
--Tough Guy
Objective- destroy Bunch of Tools
That little kitty won't pay me protection. He will learn. Do me a favor,
please Tommy. Remember the gas cans? Get them from the same location again.
This time, they are real. Now get to Bunch of Tools, make sure you are going
to the right one. Get a nice gun, blow the windows, throw the gas in there
and leave that little kitty cry.
Thanks to LCPD
--Killing Fatties
Objective- get down to the lighthouse in Ocean Beach and shoot 10 fat guys in
bathing suits in 2 minutes or less. Thanks to DarthTodd.
--Black Eye
Objective- snipe target at night
Someone has been watching your works, watching every step you are taking.
He's no donut eater or big boy. HE'S A REPORTER!! He took a lot of pictures
of you. Kill him and collect the photos.
Reporter- Holiday tomorrow; he will go to dance in Malibu.
When you get there, don't just walk right to the dance floor. Walk around the
back and go upstairs. Snipe him!
Reporter-Purple suit (the one more closer to stage)
After all that, go to his apartment. His camera is hidden inside a chainsaw.
Apartment-In first island. Ocean Beach. An apartment near Pay N Spray. It may
be hard to find, try your best.
Thanks to LCPD
--Nice Action
Objective-Movie!
Steve Scott's having a problem making a movie. He needs actors that know how
to fight! He tried Jackie Chan, but they couldn't understand each other.
This is the only way! Go mess with the boys (VC sharks or the dragon gangs)
hit and run, so they follow you. Now run to the studio where Candy Suxxx did
the porno movie with the angry gang chasing you. Get in there and turn
around. Bam! Beat them up as the film is rolling! Actors and action for free!
Thanks to LCPD
--Birthday Wish
Objective- kill the birthday man
It's Jones' birthday. But I cannot tell you any more detail between me and
him. Some deal problem, you know. He told me that he wants a heli for
birthday, so we will send him one! Jones' party-It held on top of a building
"Pool Party". It is near Malibu Club, I'm sure you won't miss it with your
heli. I haven't seen him for a whole 4 years, I'm not sure if he changed or
not. Just kill everybody!
Thanks to LCPD
--Hunter Hunting
Objective- go down to the Fort Baxter Air Base in Little Havana and steal the
Hunter without dieing and not using the cop uniform. Now, fly it back to the
Vercetti Estate. Thanks to Theo90.
--This Will Teach Those Pigs
The police have had certain drug runners in Vice City under surveillance for
around 2 weeks now. We want the police to stop. To do this we will need your
help. First, go steal a police car. Then, take it to 8-Ball's Bomb Shop in
Little Havana. Rig it with a bomb and drive to the multistory police station
by the Malibu Club in Washington. Park it near one of the 2 squad cars and
blow it up while watching from across the street to make sure one of the cars
blew up. If it didn't, you fail the mission. Now, go steal yet another police
car and mow down 25 cops outside of the North Point Mall. After that, go and
steal another car that isn't a police vehicle. Get it sprayed and mission
passed. If you get wasted or busted, mission failed. Good Luck. You will need
it.
--Take Over
Objective- take over!
Yesterday I told 10 men to dress as Cubans and go rob the bank near the West
Haven Community Healthcare Center. BUT! I just found out they were traitors!
They are going to take the money home! And I don't like that! Tommy, go there
and take over. Kill my men dressed as Cubans and go rob the bank yourself! My
men should already unlock the lock; you just go up stairs and grab the money
in the manager's room. Then, escape of course!
Thanks to LCPD
--My Own Way
Objective- destroy your file
I saw someone copied my idea of deleting your file. Well, I don't like to
repeat things all the time. SO! We are going to do this differently!
Get in a good car, and go wild. Once the city's wild, they won't pay
attention to little things. At 5:00pm, your file will be transfered to
Liberty City by a SWAT Team truck. There are at least 5 of them, just to be
sure, destroy all 5!
Thanks to LCPD
--Pizza Hot!
Objective- Get pizza car and kill Bobby
Bobby got my stuff, got Cubans' stuff and some of your stuff, if you know
what I mean. Bobby orders Pizza everyday. Follow this: Go to North Point mall
and get a costume from "Tooled Up" then go to Pizza shop in first island.
Kill pizza guy then go around the back, grab the scooter and go. Have your
favorite gun with you.
Bobby- Guard at Mailbu (left door watch at 7:00pm)
Make sure you tell him that you are sent by me before he dies, ok? Thanks
Thanks to LCPD
--Friday The 13th
Objective- go to the Malibu Club and get the Bank Job outfit and then go get
a Machete. Now, kill 30 people. Then, go to the Vercetti Estate without
getting Busted or Wasted and mission passed. Thanks to Darth Todd.
--Broken Knuckles
Objective- go and kill 25 cops with your fists but no brass knuckles. You
fail if you get Wasted or Busted. You must do it in 10 minutes. Thanks to
Theo90.
--Mobile Advertising
Objective: cruise around Vice City for 24 hours in a Coach, with the radio on
full blast, and the tuner set to Wave 103. If you complete this mission, you
are the true master of Grand Theft Auto: Vice City. Remember, you must
remain at the wheel, and no mute buttons. Thanks to Succotashi.
--Gift
Objective- rob jewel
My girls are having a very important event. They want to look good. Get some
shinny chains of balls for me.
1. "Jewel's" in first island
2. "Jewel's" in second island
Oh by the way, since you are there already, take the money too.
Thanks to LCPD
--8-ball
Objective- help 8-ball
8-ball's dad just died, he can't take over his dad's business since no one
thinks 8-ball can do a good job. Help him!! Go to his shop and armed with
bomb, then blow cars up in these places to show everybody that 8-ball can do
a good job!
1. Vice Point
2. Ocean View
3.Downtown
park your bombed cars in the middle of the road and BOOM!
Thanks to LCPD
--Caddy Crisis
Objective- go and steal a Caddy from the golf course. Now, drive by 25 people
and then get the Caddy resprayed after. Now get the Caddy back to the
Vercetti Estate. You fail if you get Busted, Wasted, or get out of the Caddy.
Thanks to Theo90.
--Wet Sofa
Objective-kill the golf folks
These losers beat me to it, I was playing golf on Sunday like always, you
know? I missed my shot! I was pissed, so I swung my golf stick and hit one of
the old men. THEY followed me all the way back to my house!! These guys
escaped once they saw my men with shotguns!! You HELP ME! Kill them! ONLY THE
MALES!
Number of Golf guys- 20!
Thanks to LCPD
--Malibu Mayhem
The cops have been busting our distributors all over the city. We need to
show them who they are messing with.
Objectives: First shoot the cowgirl. That should give you one. Go up the
stairs and start sniping the dancers and people dancing. That will give you 2
to 3 stars. Go downstairs grab you minigun and shoot the remaining people
with it. That should be 4-5 stars. Go back up the stairs and grab your sniper
rifle. Shoot the police that you see. When there are almost none left, go
back down and grab your Colt Python and shoot every policeman you see. That
should be 6 stars. If you don't get 6 stars, keep shooting upcoming cops.
Then dash out of the Malibu and grab a vehicle. Dodge the police vehicles and
tanks and get to the Pay N Spray without dieing. Thanks to Super Shadow.
--Weapons Delivery
Objective- get the arms cargo!
Phil Cassidy always gets me all the good guns I need, but he over slept
yesterday and didn't pick up the trucks. Some thieves stole them and drove
around the block!
Trucks- they have boxes of guns in the back of the truck
The thieves drive them around in Vice Port. There are 5 of them! Park them on
the side of 8-ball's shop. My men will pick them up one by one. Do this at
night only! You hear? Kill the losers too!
Thanks to LCPD
--Keep It In The Closet
Objective- kill all reporters
"......"
I'm very depressed, Tommy. My racer lost his race. WHAT A SHAME!! Reporters
are outside ready to take pictures of losers and me!! I don't want a picture
of me when I lost!! Tommy! Come! Quick, go to Hyman Memorial Stadium.
Kill all the reporters, please Tommy.
Reporters- The ones with cameras (20) of them
Thanks to LCPD
--Big Fat Cow
Objective- kill the racer
I know. I'm sorry that I always have you do the dirty works for me. But hey!
We are friends!! Ok! This racer that I talked about yesterday. He belonged
to a biker gang close to the one Mitch Baker owns. He got companies, you see?
He blamed on me that he lost his stupid race. He'll learn not to mess with
me! Kill him and his friends that are going to ambush me.
Racer- A guy on Angel bike, bold, skinny
His friends- two in Pole Position at 3:45 at night, one outside of the biker
shop next to Greasy Chopper at 6:00pm.
Thanks to LCPD
--Hot Ring
Objective- get a good place for my new racer
Sorry if I sounded weird before. I don't know if you got what I was saying,
but did you try gassy? You get the drug hidden in the gas can and then you go
buy the powder hidden in the armor from the weapon shop. Lock yourself in the
room and fill the room with it. It's Great! Anyway, I need your help again.
My new racer's a good driver, but I want him to start the race with a good
placement. So can you do the placement run for him? Go to Hyman Memorial
Stadium when the event is up and drive for him, get 1st, 2nd or 3rd! Don't
really matters!
Thanks to LCPD
--Money Back
Objective- get money
Colonel Cortez came back to Vice City to visit his daughter and also came for
a deal. Well. The deal didn't go so well. I know Umberto and you are pretty
good friends too. But his boys were the one that took the money! They shared
the money to every gang member, so you got to kill at least 50 Cubans near
Cafe Robina to get back enough money from them.
Thanks to LCPD
--2 Wheels Party
Objective- do tricks with a pcj-600 in front of camera
Steve needs your help with part of the movie. He parked his stretch outside
your mansion. He has his camera facing outside in his car. Now go find a PCJ-
600, then get the stretch. Park the stretch on the side of the road and do
tricks with your bike near it as the camera's recording everything you is
doing.
Thanks to LCPD
--Searching For What?
Objective- bring box and key to me
Auntie Poulet has a gift for me, tea that can control minds!! She puts the
tea in a box inside a voodoo car near her house, and drive it to Malibu.
There are 5-6 dancers on stage. The key keeper's costume's a fire fighter.
Kill him and get the key. Put your key on top of the box and park the voodoo
car in the 2nd floor Car park of North Point Mall.
Thanks to LCPD
--My Hero
Objective- make Haitian go away
One of my places is bothered by Haitians. These suckers are drinking my
coffee without paying. Get them for me! (3 groups of them). My coffee shop's
name is Cafe Under The Tree in Little Haiti.
Thanks to LCPD
--Kill The Undead
Objective- blow Timmy up
Timmy's my middleman between my money and me.
He knows my plan, my numbers, and everything is in his computer! So I sent
men to kill him in his sleep. Some how he lived and is staying in Shay Palms
Hospital in the first Island. He's getting a better treatment and is going to
be transfered to another hospital at 5:00pm. Get a police car, and arm it
with bomb. Get to the hospital and park it in front of the main entrance of
the hospital. Now leave that area on foot and blow it up at 5:15pm.
Thanks to LCPD
--Laser In Your Head
Objective- snipe these people
The undercover cops are everywhere, near your mansion; near my places. There
are some outside my shop in Washington Mall. Get to the Car park on top of
the Mall, and zoom to find them!
Undercover cops-Red jacket, blue jeans or black jacket (6 of them).
Thanks to LCPD
--Danger
Objective- Show your power
I had enough with these donut eaters!! They have a file of you and me again!
YES!! AGAIN!! Last month, you were the Crazy wild killer in town....
You will be even crazier!! Go to Vice City Police Department in the first
island, and get 6 stars like before!! Then to show all of us that you are the
chosen one, Destroy 3 tanks!! GO Tommy GO!!
Thanks to LCPD
--A Friendly Reminder
Tommy, It's me again. LCPD seems to value your handiwork, but of course, he
can't offer you what I can now can he. First I need you to go to the Police
station in Ocean Beach, I left a Police Uniform and nightstick for you to
take, put it on and take one of the squad cars in the parking lot. Now that
you look like a cop, go to the Jewelry Store near Well Stacked Pizzas in Vice
Point. LCPD has a large investment in that jewelry store, so I need you to
make his man behind the counter think he's busted. I suggest getting the
point across on the end of a nightstick. Once you have disposed of him I need
you to bust the rest of the employees, turn on your police radar and bust
three waves of his men. When you have properly ousted his grip on the Vice
Point Diamond district take the cruiser to my garage in Sunshine autos. I
appreciate your help Tommy. I'll be contacting you again soon if you complete
this mission.
Thanks to PenguinKnight
--Et Tu Tommy?
Tommy, I know LCPD has given you a good job as hit man but I can offer you
more, how would you like to be informed on the perfect Garage ready for
anything. Tommy, I'm talking to you.
Objective: LCPD has stolen my prized sports car! I want you to strike back
and take his prized pcj! He usually keeps it on a building near the Unique
Jumps Stunt Track the Sharks set up for their Friday night speed romps in
Ocean beach...you know, near the Malibu. Once you find the bike, you must
push it onto the street with a car, otherwise his alarm will go off and the
sharks will think you want to try out their stunt track. Now get on that
bike. Be careful, his men will know the Bike's gone in less than 10 seconds;
they will be riding PCJ's as well. Shoot them off before they shoot you!
Remember not to get off the bike or the autopilot will take it back to LCPD!
Take it to the pay and spray in Little Haiti where my men will change the
color and equip it with a tracking device so he'll never get it back! Now
drive it to the hyman condos. Do this for me and I will be very grateful.
I'll be calling back soon.
Thanks to PenguinKnight
--Pretender
Objective- Kill groups of gang members from every single gang
Tommy! Are you working against me for someone else? I hope you're not. I want
you to prove me that you are still my friend! Go attack 1-3 groups of gang
members from every gang. Show me that you are not messing with me! Show me
that you have no connecting with them!!
Thanks to LCPD
--Conciliation
It seems LCPD is getting a bit suspicious of you Tommy, it seems his little
trip gave him some perspective. Thanks to him and you Tommy, my connections
to the cartel has been severely wounded. I need you to repair these delicate
relations. I must make peace with the Cubans especially, for they seem to
personally know Gregorio Dominguez, who will be quite useful to me. First I
need you to lure some Haitians into Little Havana, and kill 3 of them in
front of a group of Cubans. This should prove you have a common enemy. To
bring the point home I need you to steal a voodoo and drive it to Cafe
Robina's get out and use a hammer to total the car. Make sure to knock out
the hood, both doors, and pop all the tires with a gun, to demonstrate your
hate for the Haitians but do NOT destroy it, drive it to my garage in
sunshine autos. Now I need you to take a Cuban Hermes and take a page out of
LCPD's book and go on a killing spree in Little Haiti, taking out Haitians
until you have 3 stars, then take out cops until you have 5. Now outrun the
cops to the pay and spray in Sunshine autos and park it in the same garage as
the voodoo. I appreciate your help in regaining the title of err... Senor
Super Cajones. Hah. Keep your phone on Tommy.
Thanks to PenguinKnight
--Show your faces
Objective- Kill the traitors in our gang
I knew it, Tommy! You are working for someone else. But as long as he doesn't
ruin my plans, then it's ok if you work for him a bit. Anyway, time for
business. Ever since Sonny died, you and me are the top bosses in Vice City.
My men work for you, your men work for me. We are equal!! Yesterday, Mario
called me. He told me that one of your men's planning something bad for our
next deal. Teach your kids! Kill at least 30 of your men.
LCPD's men- Red hair, sunglasses
Tommy's men-Brown hair, sunglasses, blue top
(You can find my men and your men talking outside your Mansion)
Thanks to LCPD
--Pedestrian Panic
This mission needs to be done in the locations given for each objective. If
you do not do them in the area given, you fail. If you get Wasted or Busted,
you fail. Here are the objectives:
Kill 15 men and 15 women inside North Point Mall.
Blow up 10 regular cars in the Washington Mall parking lot.
--Dead Dodo
This mission involves blowing up a Dodo that has a banner flying behind it.
You need to go steal either a Sea Sparrow or Hunter and go and blow it up
with either machine guns or missiles. Then, you must go directly to the Pay N
Spray and spray a car to get the police off of your tail. Now, go to the Film
Studio and blow up the Sea Skimmer that is by the little dock behind the Film
Studio. It will only appear if you have beaten the missions for the Film
Studio. Now, go get your car sprayed again. If you get busted or wasted, you
fail.
-----------------------------------------------------------------------------
Series Of Made Up Missions
-----------------------------------------------------------------------------
This section is for made up missions that have a series to them.
=============================================================================
The Russian Mafia Missions
--Russian Mafia Mission #1: Cry Baby
(Telephone rings) Ah, Comrade Vercetti, what a pleasant surprise. My name is
Pishkin. Many a day has passed since I last saw you. Liberty City wasn't
it? Anyways, let us skip the pleasantries and get down to business. The
Russian Mafia has been interested in developing business in the Vice City
Area. However, we had been unable to establish ourselves, due to local
sentiments against communists. Now, our goal is to give the people something
else to worry about. As you well know, the Washington Police Station has
some tear gas around the back. Pick up a police uniform, and the tear gas.
I would like you to release the gas in the Malibu Club, the Pole Position
Club, the Vice Point Mall, and the Washington Mall. Our hope is that police
brutality will become the cities main concern.
Objectives:
Collect the Tear Gas Canisters and the Police Uniform from the Washington
Police Station.
Borrow a squad car, and release the gas in the following locations:
Malibu Club
Pole Position Club
Vice Point Mall
Washington Mall
If you are wasted, busted, or run out of canisters before reaching the last
location, you fail the mission.
--Russian Mafia Mission #2: Cross Town Rivals
(Telephone rings) Comrade Vercetti, good news. Our drug operation has been
set up, and we are currently producing at full capacity. However, we have
been unable to distribute our goods on the mainland. The Haitians and Cubans
are to blame. Their dealers have control of the market in their respective
areas. Take out the enemy dealers, so my dealers can distribute our good.
If you complete this mission, we will let you in to our base of operations
Objectives:
Travel to Little Haiti and kill 20 Haitians
Travel to Little Havana and kill 30 Cubans
If you are wasted or busted before reaching the quotas, you fail the mission
--Russian Mafia Mission #3: Betrayal
(Telephone Rings) I am Fedotenko, Pishkin's second-in-command. Comrade
Vercetti, Pishkin has told me much about you. He will be attending a funeral
back in Mother Russia. For years, I have been Pishkin's second-in-command.
I have watched as he pitifully struggled to establish himself. I have wanted
to eliminate him myself, but that would put me in bad standing with the
homeland. With you here, I can now complete my plan. You have nothing to
fear, as you have not yet reached the mafia hierarchy. Pishkin's flight will
be leaving in 3 hours. I do not have enough time to give you a description
of Pishkin. Get to Escobar International and kill everyone there. With
Pishkin out of the way, I will be in control, and I will see to it that you
are handsomely rewarded.
Objectives: Get to Escobar International Airport. Once there, enter the
terminal and kill 15 civilians before Pishkin's flight leaves. If you are
wasted or busted before reaching the quota, you fail the mission.
--Russian Mafia Mission #4: Grand Theft Aero
(Telephone Rings) Tommy, good to hear from you. The plan went off without a
hitch. Pishkin is gone, and I am in command. Once we complete our next
major objective, you will receive your reward. In preparation, we will need
some flying vehicles. The vehicles should be delivered to Hyman Memorial
Stadium, where my men will take care of them. The vehicles we need are a
Maverick, a Police Maverick, a VCN Maverick, a Sparrow, a Sea Skimmer, and a
Hunter. If possible, we would also like a Sea Sparrow.
Objectives:
Deliver the following vehicles to Hyman Memorial Stadium:
Maverick
Police Maverick
VCN Maverick
Sparrow
Sea Skimmer
Hunter
(Optional)
Deliver a Sea Sparrow to Hyman Memorial Stadium
If you are wasted or busted before reaching the quota, you fail the mission.
--Russian Mafia Mission #5: Havoc
(Telephone Rings) Tommy, it is time for us to strike. The VCPD are at their
most vulnerable now. We need you to take a Hunter, and cause as much
devastation to the VCPD as possible.
Objectives:
Destroy a minimum of 10 Police Squad Cars
Destroy a minimum of 25 SWAT Enforcers and FBI Ranchers
Destroy a minimum of 20 Barracks Ols
If you are wasted or busted before reaching the quota, you fail the mission
--Prologue to Russian Mafia Missions:
Comrade Tommy, it has been good working with you. Our operation is
generating millions daily. The VCPD dare not interfere. However, I believe
it is time to extinguish our contract. Goodbye Tommy. (Fedotenko pulls gun
on Tommy, but Tommy is too quick. Tommy knocks the gun out of Fedotenko's
hand, pulls out his python and blows Fedotenko's brains out.)
Thanks to Succotashi for the Russian Mafia Missions.
=============================================================================
The Brotherhood Missions
Background:
The Brotherhood is an underground organization that prefers to remain in the
dark. Information about their location, leader, and operations is scarce.
However, it is known that those with information about the Brotherhood have
disappeared without a trace. It also seems that those who wish to contact
the Brotherhood have disappeared. In short, it would be wise to not even
acknowledge their presence.
--Brotherhood Mission #1: Contact
(While out at the Pole Position Club, the private pole dancer hands Tommy a
business card with a location and a time. Junkyard, 10:30. Tommy shows up
at the Junkyard at 10:30 with the business card in his pocket, and a python
in his hand. A masked stranger approaches)
You are Mr. Vercetti, I presume? I am #8. If you wish to learn more, take
this envelope.
(Tommy accepts the envelope. Inside there is a letter)
Mr. Vercetti, it has come to our attention that you may be interested in our
organization. In order for us to assure that you can be contacted further,
you must complete 2 tasks. First, gain a full wanted level, steal 2 tanks,
and deposit them both at the junkyard without visiting a Pay-And-Spray, or
collecting police bribes. The second task is that you must acquire a Hunter
from Fort Baxter without collecting a police uniform. This is to assure that
you are both cunning and stealthy. If you accomplish these two tasks, we
will contact you once again.
Objectives:
First, attain a full six star wanted level.
Steal 2 tanks and take them to the Junkyard.
Next, steal a Hunter and take it to the Junkyard.
If you are wasted, busted, or cheat, or if you visit a Pay-and-Spray or
collect a police bribe, you fail the mission.
--Brotherhood Mission #2: Test of Survival
(A note is left on Tommy's desk at the Vercetti Estate)
Mr. Vercetti, I believe we can now establish open lines of contact. I am
#4. I belong to the Brotherhood. I believe it is time you got acquainted
with our organization. We have a hierarchy of power. As you can tell, I am
fourth from the top of the chain. The founder of our organization, #1, has
granted me permission to scout another possible member. Currently, our
organization consists of twenty men, each with a numeric designation. The
first test for all candidates is a test of survival. Acquire a Baggage
Handler. Blow out all four tires. Gain a six-star wanted level. Your goal
is to survive for 1 hour. You must remain in the vehicle at all times, and
you must remain on a main road within Escobar International Airport. Once
you have outlasted the Army for 1 hour, remain in the vehicle, and proceed to
the mall in Vice Point. Enter, and pickup the casual outfit from Gash. Once
you have completed these tasks, you are free to collect a police bribe or
visit a pay-and-spray.
Objectives:
Find a Baggage Handler at Escobar International Airport.
Gain a six star wanted level.
Survive for one hour against the army.
After having survived for 1 hour, proceed to the mall in Vice Point.
Enter the mall, and collect the Casual outfit in front of Gash
If you are wasted, busted, or cheat, leave the Baggage Handler at any time,
or leave Escobar International Airport before reaching 1 hour, you fail the
mission
--Brotherhood Mission #3: Trial by Fire
(Tommy receives a telephone call)
Mr. Vercetti, you completed the first test with high marks. The second test
is a trial by fire. You must kill 100 law enforcement officers with either a
Flamethrower, or Molotov Cocktails. Civilian kills do not add to your total,
and neither do gang member kills. Once you have reached the requirements, go
to the Junkyard, where we will meet to discuss the final test.
Objectives:
Using only a Flamethrower or Molotov Cocktails, kill 100 law enforcement
officers.
Kills by any other means do not add to your total.
If necessary, you may collect a police bribe, or visit a Pay-and-Spray.
After having reached the quota, head to the Junkyard to receive the final
test.
If you are wasted, busted, or cheat, or if you head to the Junkyard before
having reached the quota, you fail the mission.
--Brotherhood Mission #4: The Final Test
(Tommy arrives at the Junkyard, where he meets a midget surrounded by two
bodyguards, all of them covered with black clothing.)
Mr. Vercetti, I am #1. My size may be diminutive, but my power is
unimaginable. Your final test for entrance into our reclusive organization
is a test of destruction. If your highest media attention is below 4000,
then you must reach that level. If your highest media attention is above
that level, then you must break your current mark. You may arrive at the
level by any means you desire. If you can complete this mission, you will
gain access to our organization.
Objectives:
If your highest media attention is below 4000, then reach that plateau.
If your highest media attention is above 4000, then break your current
record.
You may accomplish this goal by any means you wish.
If you are wasted, busted, or cheat, you fail the mission.
--Brotherhood Mission #5: The Plan
(Tommy meets with #5)
#21, it is time you learned of our plan. We have acquired a weapon of
unimaginable power. Its destructive forces are capable of exterminating all
life in the Southeastern United States area. We plan to evacuate the area,
unleash the weapon, then return to begin our conquest of the world. #3 has
set up a front for creating a vessel to leave the area. Most denizens of the
area know him as Pastor Richards. With money collected from donations, we
shall construct a spaceship with which to escape the area. From there, we
shall launch the weapon. First, in order for us to construct this massive
spacecraft, we require parts. We need you to collect certain vehicles that
will aid in the construction.
Objectives:
Steal 5 Squallo's, 5 Cuban Jetmaxes, and 1 Predator, and deliver them to the
docks near the Junkyard.
Next, steal 30 Cheetahs, and deliver them to the Junkyard.
If you are busted, wasted, or cheat, you fail the mission.
--Brotherhood Mission #6: Final Preparations
(#21 meets with #3)
#21, in final preparation for our operation, we require weapons. We also
need large amounts of ammunition for them.
Objectives:
Acquire a Mini-Gun, and a total of 7500 bullets for it.
Acquire an M4 Assault Rifle, and a total of 1500 bullets for it.
Acquire an MP5 Submachine Gun, and a total of 2500 bullets for it.
Acquire a PSG-1 Sniper rifle and a total of 500 bullets for it.
Acquire a SPAS 12 Shotgun and a total of 1500 bullets for it.
Acquire a Colt Python and a total of 1000 bullets for it.
Acquire 200 Grenades.
Deliver the weapons to the Junkyard.
If you are wasted, busted, or cheat, or if you return to the Junkyard without
having reached the munitions quota, you fail the mission.
--Brotherhood Final Mission #7
(#21 meets with #1)
Well #21, I am very sorry to inform you that the spacecraft only has room for
10 passengers. As a result, we are forced to leave you behind, and let you
be incinerated along with the rest of Florida. (The other nine 'passengers'
point their M4's at #21, and remove his weapons). Now, #21, it is time for
us to leave. Our spaceship shall be lifting off in 2 hours time. Tell the
devil Marty Chonks sent you. (The 10 'passengers' leave Tommy behind, and
head for their spacecraft).
Objectives:
Head for the Junkyard as fast as you can.
Find the 'spacecraft' (Trashmaster). Since you have no weapons you must
destroy it by hand. While running against the spacecraft, swing at it with
your fists, to slowly destroy it. Make sure you destroy it within 2 hours. If
you are wasted, busted, or cheat, fail to destroy the spacecraft within 2
hours, or use any weapon including Brass Knuckles, you fail the mission.
Thanks to Succotashi for the Brotherhood Missions.
-----------------------------------------------------------------------------
Frequently Asked Questions
-----------------------------------------------------------------------------
This section answers many questions that have been repeatedly asked over and
over. Note that Q stands for Question and A stands for Answer.
Q: It says Fishes Fed on my stats page, so how do I do it?
A: That is simply the amount of times you drowned in the water.
Q: Do I get anything for bouncing the beach ball?
A: No.
Q: Is the hooker trick still in?
A: Yes.
Q: Where is the dirt bike track?
A: Ok, first get on the beach facing north. Then, drive straight and you
should eventually see it.
Q: How do I buy businesses?
A: Well first, you need to have beaten the mission "Shakedown". Then
when you get enough money, just go to the business you want to buy and
walk over the icon.
Q: I have 100%, but where do I get the bodyguards?
A: First, go to the Vercetti Estate. Now, look in the room with the
tiger skin rug and the tv. They will be there. They appear randomly
so they will not always be there. You just have to keep an eye open
for them.
Q: Can I now swim?
A: No.
Q: Where are all the animals?
A: There are only seagulls and some fish like sharks and dolphins. I think
you can kill seagulls but I'm not sure.
Q: Is there nudity?
A: Not really.
Q: Are there any little kiddies roaming the streets?
A: No.
Q: I just beat Copland. Why can I not access the final 2 missions?
A: You need to own and complete the missions for at least 60% of the property
assets and then the final missions will unlock.
Q: Can you go inside buildings?
A: Yes.
Q: Do cheats prevent you from getting 100%?
A: There is a chance it could if you save it. It does for some people and it
doesn't for some people. No one is sure right now. Some things it causes is
some hidden packages to be in the wrong places but then again, it hasn't been
proven.
Q: Is this game fun?
A: Yes.
Q: What does Seagulls Sniped mean? I saw it in my Stats page.
A: That is basically the amount of seagulls you have shot. Some may have been
accidental but either way that is how many you have killed.
Q: Is it coming for PC?
A: Yes.
Q: Does the main character, Tommy Vercetti, talk?
A: Yes, and he is voiced by Ray Liotta.
Q: When is the whole island unlocked?
A: The whole island is unlocked after you finish "Phnom Penh '86" for Diaz.
-----------------------------------------------------------------------------
How To Get 100% Completion
-----------------------------------------------------------------------------
Credit goes to BenBelvis for this. It was posted on the message boards at
GameFAQs. The following are needed for 100% completion.
All Missions Completed: (Below Is A List Of Where Missions Are From)
Ken Rosenburg
Avery Carrington
Colonel Juan Cortez
Ricardo Diaz
Vercetti Mansion
Love Fist
Biker Gang
Umberto Robina
Auntie Poulet
Cherry Popper Ice Cream Company
Kaufman Cabs
The Malibu Club
The Film Studio
Pole Position Club
The Printworks
Shipyard
Sunshine Autos
Phil's
Game Ending Missions
All Side Missions/Odd Jobs Completed:
PCJ Playground
Trial By Dirt
Test Track
Cone Crazy
All 4 Checkpoint Chopper Missions
RC Car Race
RC Plane Race
RC Chopper Checkpoint
Rifle Range
All 6 Street Races
All 5 Assassinations Complete
All Real Estate Owned:
Elswanko Casa
Links View Apartments
Ocean Heights
Hyman Condos
1102 Washington Street
3321 Vice Point
Skumhole Shack
Cherry Popper Ice Cream Company
Kaufman Cabs
The Malibu Club
The Film Studio
Pole Position Club
The Print Works
The Shipyard
Sunshine Autos
All 15 Stores Robbed:
Corner Store - Vice Point
Dispensary Plus - Vice Point
First Jewelry Store- Vice Point
Gash - North Point Mall
Music Store - North Point Mall
Second Jewelry Store - North Point Mall
Hardware Store - North Point Mall
Bunch of Tools - Washington Beach
Ryton Aide Pharmacy - Little Haiti
Pharmacy - Downtown
Third Jewelry Store- Downtown
Deli - Little Havana
Doughnut Shop - Little Havana
Laundromat - Little Havana
Screw This - Little Havana
All 100 Hidden Packages Found
All 36 Unique Jumps Completed
All 35 Rampages Completed
All R3 Missions Completed:
Vigilante- Level 12
Firefighter- Level 12
Paramedic- Level 12
Taxi- 100 Fares
Pizza Delivery- Level 10
-----------------------------------------------------------------------------
Character Bios
-----------------------------------------------------------------------------
--Tommy Vercetti
Tommy Vercetti is a former Mafia hit man for the Forelli Crime Family. He was
landed a cell in prison in Liberty City for 15 years after a grizzly murder.
The Forelli's thought he would never be on the streets again, but as it turns
out, he is now out of prison. Now, the Forelli's want Tommy dead because they
think he might snitch on them and their business. Sonny Forelli, who was a
childhood friend of Tommy, thinks differently though. He sends Tommy to Vice
City to lay low and establish the business there. He is the main character in
the story. Upon arrival in Vice City, Tommy was in a routine drug deal but
something went wrong. Guns were blasting and several lay dead. The cocaine
was gone and so was the money. Now Tommy must get it back no matter what, for
his life depended on it.
--Lance Vance
Lance Vance turns out to be your partner in Vice City. Lance's brother was
involved in the same drug deal as Tommy and he died. Now, Lance is out to
find out who killed him. He will work along side Tommy in many missions to
progress and find out who took the money and planned the drug deal to go
wrong.
--Ken Rosenberg
Ken Rosenberg is a corrupt lawyer in Vice City that has many ties in loads of
illegal activities. When Tommy gets sent down to Vice City, Ken is the person
that is supposed to help him out and show him the ropes. He is the guy that
you can always count on.
--Colonel Juan Garcia Cortez
The colonel is one of the most famous men in Vice City. He has a huge yacht
and always throws parties there. He has many connections throughout Vice City
and one of them happens to be Ken Rosenberg.
--Avery Carrington
Avery Carrington is probably the richest man in Vice City. He buys up real
estate and builds buildings on them. He is also Donald Love's mentor in a
way. He is very cheap and will do anything so he will have to spend the least
amount of his precious money as possible.
--Ricardo Diaz
Ricardo Diaz is the cocaine king of Vice City. He is known for having the
fastest boats in Vice City. He will do anything for his drugs and will do
anything to take out the rival sellers.
--Big Mitch Baker
Big Mitch Baker is the head honcho of Vice City's local biker gang. He hangs
out a lot at the Greasy Chopper in Downtown. He is a rebel and hates the
cops. He served in the Army and earned the Purple Heart for taking out loads
of enemy soldiers. He is a true fighter.
--Steve Scott
Steve Scott is a shady film director. He works at the Prawn Island movie
studios. He has many connections in Vice City with several big named people
like the colonel for example.
--Love Fist
Love Fist is a famous rock band from Scotland. They are currently recording a
new album in Vice City and are doing a concert. They are famous and known
worldwide. They have connections with Kent Paul.
--Umberto Robina
Umberto Robina is the leader of the Cubans, which is a gang in Little Havana.
He and his fellow Cubans are in a turf war with the Haitians, whose leader is
Auntie Poulet. He will do anything and everything to win this war.
--Auntie Poulet
Auntie Poulet is the leader of the Haitians who are having a turf war with
the Cubans. She is a master of voodoo magic. She also sells drugs.
--Phil Cassidy
Phil Cassidy is more of a mad man than anything. He is actually kind of crazy
although he is an A Class marksman. He claims to have once served in the Army
but just some things don't add up.
--Kent Paul
Kent Paul is a British man that frequents the Malibu Club. He has many
connections in Vice City and could tell you anything you need to know. He
will be your contact in many missions throughout the game.
--BJ Smith
BJ Smith is the owner of Sunshine Autos and former player on the Vice City
Mambas. You will meet him when buying Sunshine Autos and you will hear him on
either K-Chat.
--Mr. Kelley
Mr. Kelley is the old man that works at the Print Works. You will do missions
for him after you buy Print Works.
--Maude
Maude is the lady that is the owner of Cherry Popper's Ice Cream or
something. Oddly enough, she isn't selling ice cream but drugs. She sends out
people to distribute the "ice cream" for her. The Haitians and Cubans are her
rivals for control of Vice City's drug distribution.
--Pastor Richards
Pastor Richards is one crazy man. He claims the world will be taking over by
Russia. Now, he is building a statue that will keep everybody safe from the
dreaded Russians by blasting you off into space along with many others, but
you have to send him money. You will hear him on VCPR. He also has a
commercial that plays on a few stations.
--Congressman Shrub
Congressman Shrub is running for office in Vice City. His mistress is Candy
Suxxx. This guy is very screwed up. He likes to dress up like a woman and be
called Martha when he is with Candy. You will encounter him in the "Martha's
Mug Shot" mission.
--Candy Suxxx
Candy Suxxx is a very famous porn star. She has done several movies. You will
encounter her in the movie studio missions. She LOVES men and is having an
affair with the congressman.
--Love Fist
Love Fist is a British rock band that you will do missions for. They are
EXTREMELY popular in Vice City. You can hear their music on Vrock. Their song
is "Dangerous Bastard".
--Sonny Forelli
Sonny Forelli is the Don of the Forelli Crime Family that is based in Liberty
City. He is the person you are trying to pay back the money to in the story
line. He is involved in lots of stuff that could earn him years of hard time
in prison.
--Mercedes
Mercedes is the daughter of the colonel. She enjoys the following activities:
going to strip bars, Tommy Vercetti (you get that don't you?), and making
"movies". She is very, umm; well I guess I will call her "wild".
-----------------------------------------------------------------------------
Car Locations
-----------------------------------------------------------------------------
A big thanks to Jnco904 for letting me use his FAQ for this section. Everyone
go read his FAQ because it is very good. It is on GameFAQs.com and is titled
Car Locations. Anyways, thanks to him and on to the FAQ.
* = Parked location (may not always appear though)
@ = Only available in certain missions
Vehicles Location
*Admiral Starfish Island, when coming from
the second island turn left on the
first road. It's the first house on
the left. You have to park a car
near the fence, jump on the car,
and then jump over the fence.
*Baggage Handler 1. At the airport just west of the
main building behind the fence.
2. Go behind the main terminal and look SE.
*Banshee On Starfish Island's main road that
connects to the other islands it's
at the western most house on the
north side of the street.
*Benson Coming from Sunshine Auto's head
south. There is a pay' n' spray on
the right. It is just past it on
the left.
*BF Injection Just go east of the Malibu. It's on
the wooden sidewalk (near the
beach) a little bit south.
Blista Compact Usually found driving around
Washington Beach.
*Bloodring Banger On the south side of Hyman Memorial
Stadium after beating the mission
"Bloodring". There are two versions,
a Glendale and an Oceanic. Both of
them are parked here.
Bobcat Usually found driving around in
Vice Port.
Boxville Usually found driving around
airport.
Burrito Usually found driving around
Downtown.
Bus Usually found driving around inside
the airport gates (where the planes
are).
*Caddy Near the lighthouse there is a small
wooden bridge. Cross it heading towards
the lighthouse and follow the dirt path
that is slightly to the right. It is
hidden in the first set of bushes to
the right.
*Cheetah At the docks in Washington Beach.
Coach Usually stopped at bus stop signs.
*Comet 1. Starfish Island, when you are
coming from the first island take
the first road on the right. Then
enter the second driveway on the
right. It's in the garage.
2. Parked outside of Leaf Links.
Cuban Hermes Driving around Little Havana and
Little Haiti.
*Deluxo After buying Sunshine Autos and
gathering the first list of cars it
will be in the showroom.
Esperanto Usually found driving around Vice
Point.
*Flatbed Go as far SW as you can by road in
Vice Port. Then search SW of that
road.
*Gang Burrito Prawn Island in the northern most
house's driveway.
Glendale Usually found driving around
Downtown.
Greenwood Usually found driving around
Washington Beach.
*Hermes Just south of Rafael's there is an
underground plaza thing. There is one
across the street to the west.
*Hotring Racer After buying Sunshine Autos and
gathering the fourth list of cars
it will be in the showroom.
Idaho Usually found driving around Little
Haiti.
*Infernus Outside of the Diaz's Mansion, just
east of the main steps.
*Landstalker SE corner of the dirtbike track
Downtown.
*Linerunner Head south into Vice Port and when
the road splits go right. You
should see it on the left. It's in
a dirt parking lot.
@Love Fist Is used in a mission for Kent Paul/Love
Fist.
Manana Usually found driving around in
Little Haiti.
Mesa Grande Usually found driving around
Downtown.
Moonbeam Usually found driving around Little
Havana.
Mule Usually found driving around Vice
Port.
*Oceanic Outside of the Ocean View Hotel.
*Packer 1. Inside the film studio, NW corner.
2. In the Port Autority parking lot at the
docks. Thanks to TheBlackAndGreenGuy.
3. Behind the airport terminal.
*Patriot 1. In a hanger at Phil Cassidy's
place.
2. Inside the film studio, SE corner.
Perennial Usually found driving around Vice
Point.
*Phoenix On Starfish Island, when your coming
from the first island take the first
right. It is at the third house on the
right (you can jump the wall).
*Pony Head south into Vice Port and when
the road splits go left. On the
right you should see a dirt parking
lot. It is in the SE corner.
Rancher Usually found driving around Vice
Point.
Regina Usually found driving around Little
Haiti.
@Romero's hearse It is only in the mission "Two Bit
Hit" that you get from Avery.
*Rumpo Behind the Malibu.
Sabre Usually found driving around
Downtown.
*Sabre Turbo After buying Sunshine Autos and
gathering the second list of cars
it will be in the showroom.
*Sandking After buying Sunshine Autos and
gathering the third list of cars it
will be in the showroom.
Securicar In the third assassination (phone)
mission, the second guy has one. It
is locked so you'll have to snipe
him and take it to pay' n' spray,
or you can usually find it driving
around in Vice Port.
*Sentinel In the showroom for Sunshine
Autos.
*Sentinel XS From the main airport terminal head
east down the road. The road will curve
right and you should keep following it.
After it curves you will see a building
on the left and a gated parking lot. It
is in the parking lot.
@Spand Express 1. Available during the mission "Jury
Fury" for Rosenberg. Thanks to
(Thanks to Paul Rudoff for THAguyINgta3.
telling me about the error 2. Available during the mission "Riot" for
I had here.) Rosenberg.
Stallion Driving around Little Havana and
Little Haiti.
*Stretch Outside of Diaz's Mansion, just
west of the main steps.
*Stinger On Starfish Island, it is parked at
the house to the east of the one
with the R* pool. You have to jump
the fence.
*Top Fun 1. On the beach near the dirt bike
track.
2. On top of the parking garage for the
North Point Mall.
3. In a parking lot near the airport docks.
*Trashmaster In the middle of the junkyard.
Virgo Usually found driving around
Washington Beach.
*Voodoo Outside Auntie Poulet's house.
Walton Usually found driving around in
Vice Port.
Washington Usually found driving around
Starfish Island.
Yankee Usually found driving around Vice
Port.
*Angel Outside of the Greasy Chopper.
*Faggio 1. On the sidewalk SE of the police
station in Washington Beach.
2. In the alley north of where you get
Rosenburg's missions. Thanks to
ChocoMog230.
Freeway 1. Usually driving around the Ocean
View Hotel.
2. There is one near Prawn Island. If you
go to Prawn Island then take the Bridge
leading away from the island and
towards the North point mall, then take
the first right and you will see it
next to the first building on the left.
Thanks to Matt Pinske.
*PCJ-600 1. At the docks in Washington Beach.
2. In the parking lot just north of the
Pay'n'spray on the first island.
Thanks to thunderboltisback.
3. Start on the first Island, going north
on the main beachfront road. When the
road turns and joins a parallel road,
keep going straight to the building and
walk the perimeter. You'll find a PCJ.
This is the PCJ used in "PCJ
Playground". Thanks to SpinToWinJim.
4. It can also be found behind a glass
panel at Howlin' Petes Biker Emporium
just across the street from the Greasy
Chopper. Thanks to MadRider.
*Sanchez SE corner of the dirtbike track
Downtown.
*Coast Guard At a jetty just north of the
boatyard.
*Cuban Jetmax At the boatyard after buying it.
*Dinghy At the jetty behind the building
you destroyed in the mission
"Demolition Man". It is likely (but
not confirmed) that it doesn't
appear there until after you have
unlocked the second island.
*Marquis At the dock where Cortez was. When
you finish all of Cortez' mission
the docks will be unlocked.
*Reefer At the dock where Cortez was. When
you finish all of Cortez' mission
the docks will be unlocked.
*Rio At the docks slightly north of
where Cortez was. When you unlock
the second island the docks will be
open.
*Speeder At the dock where Cortez was. When
you finish all of Cortez' mission
the docks will be unlocked.
*Squallo At the boatyard after buying it.
*Tropic At the dock slightly SW of the
Links View Apartments. It is likely
(but not confirmed) that it doesn't
appear there until after you have
unlocked the second island.
*Maverick 1. On top of the Hyman Condo Downtown.
2. On top of Diaz's mansion. Thanks to M16.
*Police Maverick On top of the police department
Downtown.
*Sea Sparrow The back deck at Diaz's Mansion
after getting 80 packages.
*Skimmer After buying the film studio and
beating the second mission it will
be parked outside of the NW corner
at the studio docks.
*Sparrow 1. On top of a building slightly NE of
Auntie Poulet's house. The building
has a billboard on top of it that
says "move over Miami".
2. There is a sparrow on the lower office
level of the building used in
"G-Spotlight". Thanks to SpinToWinJim.
3. Across from the Links View Heights
there are apartments. Behind them are
some back yards. It is in the middle
one.
4. On top of the building just south of
the Pay N Spray in Ocean Beach.
*VCN Maverick Downtown VCN building, when you get
off the bridge from prawn island it
is the first building on the right.
Find the open door that leads to
the roof.
*Ambulance Outside of Ocean View Hospital in
Washington Beach.
Barracks OL Get 6 stars and they will chase
you.
Cabbie Usually found driving around
Washington Beach.
Vice Cheetah Get 3 stars and undercover cops will
start chasing you in Cheetahs.
Enforcer Get 4 stars and they will chase
you.
FBI Rancher Get 5 stars and they will chase
you.
*FBI Washington Downtown in the alley behind Rock
City.
*Firetruck Outside of fire station Downtown.
*Hunter After you beat all of the story
missions, or get 100 packages it's
near the back wall of the military
base. If you do both it will be at
the helipad at the south end of the
first island too.
*Kaufman Cab After buying the taxi firm it's
parked inside.
*Mr. Whoopee After you buy Cherry Poppers Ice
Cream shop it will be in the garage
there.
*Pizza Boy Behind the pizza place on the first
island and the one in Little Haiti,
and beside the one Downtown.
*Police Outside of police station in
Washington Beach.
*Predator Under the SE corner of the bridge
from Leaf Links Golf Club to the
second island.
*Rhino After get 90 packages it's in the
military base.
Taxi Usually found driving around
Washington Beach.
*Zebra Cab After beating the taxi firm's
missions it's parked inside.
-----------------------------------------------------------------------------
Weapons Prices
-----------------------------------------------------------------------------
This section lists prices for all of the weapons at the stores. A big thanks
to TheBlackAndGreenGuy for giving me this.
AMMU-NATION
===========
DOWNTOWN
========
*=Available after completing "Rub Out"
- Colt Python $2000
- *MP5 $3000
- *SPAS Shotgun $4000
- *Colt M4 $5000
- *PSG1 $6000
- Body Armor $200
VICE POINT
==========
- Colt 45 $100
- Uzi 9mm $400
- Stubby Shotgun $600
- Sniper Rifle $1500
- Grenades $300
- Body Armor $200
OCEAN BEACH
===========
- Colt 45 $100
- Ingram MAC 10 $300
- Shotgun $500
- Ruger $1000
- Body Armor $200
TOOL SHOPS
==========
TOOLED UP
=========
*=Available after completing "Back Alley Brawl"
- Screwdriver $10
- Hammer $20
- Meat Cleaver $50
- *Knife $90
- Katana $300
BUNCH OF TOOLS
==============
*=Available after completing "Jury Fury"
- Screwdriver $10
- Hammer $20
- Meat Cleaver $50
- *Baseball Bat $80
- *Machete $100
SCREW THIS
==========
*=Available after completing "Jury Fury"
- Screwdriver $10
- Hammer $20
- Meat Cleaver $50
- *Machete $100
- Chainsaw $500
PHIL'S PLACE
============
*=Available after completing Phil Cassidy's missions
- *Detonator $1000
- *M60 $8000
- *Flamethrower $8000
- *Rocket Launcher $10000
-----------------------------------------------------------------------------
Weapons Locations
-----------------------------------------------------------------------------
Thanks to TheBlackAndGreenGuy for this whole section.
(*=costs $$$)
--------------
Brass Knuckles
--------------
Location(s):
- In the alley behind the Ocean View Hotel.
- The bouncers at the Malibu carry them.
------------
Baseball bat
------------
Location(s):
-*'Bunch of Tools' tool shop. Vice Point.
- In the alley behind the Ocean View Hotel.
--------
Chainsaw
--------
Location(s):
-*Screw This tool shop in Little Havana.
- Apartment 3C's bathroom by the Pay N Spray in Ocean Beach.
------
Hammer
------
Location(s):
-*Bunch of Tools tool shop in Vice Point.
-*Tooled Up tool shop at the North Point Mall.
-*Screw This tool shop in Little Havana.
-----------
Screwdriver
-----------
Location(s):
-*Bunch of Tools tool shop in Vice Point.
-*Tooled Up tool shop at the North Point Mall.
-*Screw This tool shop in Little Havana.
------
Katana
------
Location(s):
-*Tooled Up tool shop at the North Point Mall.
- In a garage west of Diaz's mansion in Starfish Island.
- Back room of the Tarbrush Cafe at the North Point Mall.
-----
Knife
-----
Location(s):
-*'Tooled Up' tool shop at the North Point Mall.
- The Malibu's up-stairs office (after completing 'The Job' mission).
- In an alley southeast of the Pole Position.
------------
Meat Cleaver
------------
Location(s):
-*Bunch of Tools tool shop in Vice Point.
-*Tooled Up tool shop in the North Point Mall.
-*Screw This tool shop in Little Havana.
- In an alley behind the Ocean View Apartments in Ocean Beach.
- Behind the 'Well-Stacked' pizza joint in Vice Point.
-------
Machete
-------
Location(s):
-*Bunch of Tools tool shop in Vice Point.
-*Screw This tool shop in Little Havana.
- At the east end of the bridge from Starfish Island to Vice Point.
- The Pole Position bartender carries one.
---------
Golf Club
---------
Location(s):
- Behind the main entrance of the Leaf Links Golf Club.
- Golfers carry them.
- Inside Caddies.
----------
Nightstick
----------
Location(s):
- Washington Beach Police Department (locker room).
- Cops carry them.
--------
Grenades
--------
Location(s):
-*Ammu-Nation at the North Point Mall.
- In a basketball court behind the bank in Little Havana.
--------
Tear Gas
--------
Location(s):
- Washington Beach Police Department (parking lot).
---------
Detonator
---------
Location(s):
-*Phil's Place in Little Haiti.
----------------
Molotov Cocktail
----------------
Location(s):
-Tacopalypse shop near Hyman Condo in Downtown.
-------
Colt 45
-------
Location(s)
-*Ammu-Nation (Ocean Beach).
-*Ammu-Nation in the North Point Mall.
- Behind some bushes in front of Cortez' yacht.
- Cops carry them.
-----------
Colt Python
-----------
-Location(s):
-*Ammu-Nation (Downtown).
-------
Shotgun
-------
Location(s):
-*Ammu-Nation (Ocean Beach).
- Basement floor of the Vercetti Estate.
- On top of the Washington Mall's parking lot.
- Inside police cars.
- Behind a bench at the walkway in front the Beach (east of the Police
Station) in Washington Beach.
--------------
Stubby Shotgun
--------------
-Location(s):
-*Ammu-Nation in the North Point Mall.
- In the Junkyard (northwest corner).
------------
SPAS 12 Gauge Shotgun
------------
Location(s):
-*Ammu-Nation (Downtown).
- Behind the 'Vice City Surfing' Billboard. Vice Port.
-------------
Ingram MAC 10
-------------
Location(s):
-*Ammu-Nation (Ocean Beach).
- Behind a fence at the docks in Vice Port.
---
MP5
---
Location(s):
-*Ammu-Nation (Downtown).
- FBI officers carry them.
-----
Tec-9
-----
Location(s):
- If you take the west road from 'Bunch of Tools' all the way north, you'll
end up at a cul-de-sac, the weapon is in behind one of the houses there.
-------
Uzi 9mm
-------
Location(s):
-*Ammu-Nation at North Point Mall. Vice Point.
- In front of a blue mansion in Prawn Island.
- Behind the Pay N Spray in ocean beach.
- Your 'bodyguards' carry them.
- Under a staircase in front of the 'Greasy Chopper' in Downtown.
-----
Ruger
-----
Location(s):
-*Ammu-Nation (Ocean Beach).
- On the roof of El Swanko Casa.
------------------
M4 Assault Carbine
------------------
Location(s):
-*Ammu-Nation (Downtown).
- Basement floor of the Vercetti Estate.
- In a yard in front of Auntie Poulet's house.
- Behind the wooden 'spaceship' in the Film Studios in Prawn Island.
- Behind the building east of Cafe Robina.
--------
Mini-gun
--------
Location(s):
-*Phil's Place.
- On top of the blown-up factory (after completing Trojan Voodoo) in Little
Haiti.
-------------
Flame Thrower
-------------
Location(s):
-*Phil's Place.
- In front of a blue warehouse at the docks. Vice Port.
- In a pool shaped like the Rockstar logo in Starfish Island.
---
M60
---
Location(s):
-*Phil's Place.
-inside left guard tower at Fort Baxter (thanks to stan_de_greef)
---------------
Rocket Launcher
---------------
Location(s):
-*Phil's Place.
- In a pool at the Hookers Inn Express, east of the airport.
------------
Sniper Rifle
------------
Location(s):
-*Ammu-Nation at the North Point Mall.
- Inside the maze at the Vercetti Estate (west corner).
-----------------
PSG1 Sniper Rifle
-----------------
Location(s):
-*Ammu-Nation (Downtown).
- On a roof south of Robina's Cafe near a hidden package (thanks to
stan_de_greef)
-----------------------------------------------------------------------------
Pick Up Locations
-----------------------------------------------------------------------------
--------------
Health Pickup
--------------
(*=costs $20)
Ocean Beach:
-*In front of the Ocean View Hospital.
- In a small walkway just south of the Ocean View Hospital.
- On top of the 'Coin Laundry' building in front of the Police Station.
Vice Point:
-*Dispensary northwest of El Swanko Casa.
-*In front of the Shady Palms Hospital.
- Behind a dumpster northeast of Pay N Spray.
- On top of a staircase in one of the buildings with the basketball courts.
Prawn Island:
- In front of a fountain north of the Film Studios.
Leaf Links:
- On a small bridge behind the main entrance.
Starfish Island:
- Basement floor of the Vercetti Estate.
- On top of the helipad at the Vercetti Estate.
- West end of the Bridge that leads to Little Havana.
Downtown:
-*In front of the Schuman Healthcare Ctr. east of the V-Rock building.
- On top of the Schuman Healthcare Ctr. east of the V-Rock building.
- In front of the shack on top of Ammu-Nation.
- On top of a small hill in the dirt bike track.
-*In the dispensary just east of 'Rock City'.
Little Haiti:
-*'Ryton Aid' dispensary just north of the Pay N Spray.
- On top of a crusher in the junkyard.
Little Havana:
-*In front of the hospital just north of Cherry Poppers.
- On top of a building just southwest of Cherry Poppers.
Escobar International:
- In the airport terminal (second level).
Vice Port:
- Under a ramp attached to the northernmost ship at the docks.
- On a ledge under a staircase south of the boatyard.
----------
Body Armor
----------
Locations:
(*=costs $200)
Ocean Beach:
-*Ammu-Nation
- On top of a staircase north of Pay N Spray.
Vice Point:
-*Ammu-Nation in North Point Mall.
- In a pool just behind El Swanko Casa.
- In front of the 'Standing Vice Point' building just south of the Malibu.
- In the northwest corner of an orange building south of '3321 Vice Point'.
- Behind a white building east of the 'Well-Stacked' pizza joint.
Prawn Island:
- Behind a fence in front of the Film Studio.
Leaf Links:
- In a "pothole" on the northwestern area of the golf course.
Starfish Island:
- Basement Floor of the Vercetti Estate.
Downtown:
-*Ammunation.
- Behind the building south of the Greasy Chopper.
Little Haiti:
- On the Print Works' roof.
Escobar International:
- In a parking lot just east of the airport behind a ramp and some cargo
boxes.
Vice Port:
- In front of the white building just west of the blue ship.
----------------
Adrenaline Pills
----------------
No locations yet but they are coming soon.
-----------------------------------------------------------------------------
Store Robbing
-----------------------------------------------------------------------------
Thanks to Psy II for this whole section.
To rob a store, you must have a gun with auto aim, you can see these at
the section "Which Weapons To Use" towards the bottom of the guide.
Walk into a store and equip your desired weapon, then auto-aim at the
store worker. He will stand back, and put his hands up, He will then give
you cash one at a time, the first cash icon he will give you wont do
anything to your wanted level. The second will give you 1 star, the
third will give you 2 stars and the 4th will give you 3 stars. The
longer you hold up the shop keeper for, the more he will give you,
but consequently your wanted level will rise too.You only have to
collect one of his money icons, then you can kill him, and the store
rob will still count, so you can escape with only 1 wanted star!
*NOTE*
You can kill the shop keeper first then collect his money, he doesn't
have to be alive when you take the money.DO NOT TRY TO ROB AMMU-NATION,
the guy is armed and will fire.
___________________________________
1.Bunch Of Tools - Washington Beach
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
This is very simple to find, pause the game, and look at the radar.
Just over the really small bridge you will see a hammer tool on the
radar. Head to here and go into the store. Hold the shop keeper up
and take his money.
_____________________________
2.Jewelery Store - Vice Point
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Pay & Spray". Its a spray can icon on you're radar.
From there, head [SOUTH]. When you reach the end of this street turn
left, and then make the first right. Just after the mail boxes on
the right you will see the Jewellery Store that you are going to rob.
Go in and wave you're gun about then get you're money from the shop
worker.
______________________________
3.Dispensary Plus - Vice Point
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Pay & Spray" again. This time follow the road
along to the [NORTH]. when you reach the top of this street, you
will be facing a row of buildings, go to the left side of them,
and a short way along you will see the green and white
"Dispensary +" sign on the right. Go in there and do your stuff.
___________________________
4.Corner Store - Vice Point
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Pay & Spray" once again. Follow the road along
to the [NORTH] just like before. When you reach the end of this
strip or road you will come to a row of buildings, for the store
before you went to the left side, well this time you are going
to the right. Turn right, then make the first left. Keep heading
along this road to the [NORTH], and literally just after the first
right turn the store will be... on the corner. Go in and get some
bling bling.
_________________________
5.Gash - North Point Mall
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right
and follow the road to the end. Once you reach the end of this
road turn left and follow it along until you see the huge mall,
which will be on the left. You can go in anyone of the entrances,
but I suggest going in the [SOUTH EAST] entrance, as that's where
I will give directions from.As soon as you get in the mall walk
forward and to your left and you will see a store with glass windows
and the word "Gash" printed all over them. Go in here and hold
up the guy at the [NORTH EAST] of the lower level.
___________________________________
6.Jewelery Store - North Point Mall
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right
and follow the road to the end. Once you reach the end of this
road turn left and follow it along until you see the huge mall,
which will be on the left. You can go in anyone of the entrances,
but I suggest going in the [SOUTH EAST] entrance, as that's where
I will give directions from.Once you get inside head [NORTH] the
whole way, and when you reach the north point of the, well... North
Point Mall you will see the store on your right.Go in and do your thing.
______________________________
7.Tooled Up - North Point Mall
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right
and follow the road to the end. Once you reach the end of this
road turn left and follow it along until you see the huge mall,
which will be on the left. You can go in anyone of the entrances,
but I suggest going in the [SOUTH EAST] entrance, as that's where
I will give directions from.After you go in, head to the left,
and go past the "Gash" store. Opposite you will probably see
"Ammu-Nation" and next to that is "Tooled Up". Go in here and point
your gun at the store keeper to grab his cash.
________________________________
8.Music Store - North Point Mall
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right
and follow the road to the end. Once you reach the end of this
road turn left and follow it along until you see the huge mall,
which will be on the left. You can go in anyone of the entrances,
but I suggest going in the [SOUTH EAST] entrance, as that's where
I will give directions from.Once inside, go towards the middle of
the mall, and go up the escalators. when you get up to the top,
turn left and go along and into the store. Point your piece at the
store owner and grab his cash.That's The East Island Finished!!!
______________________________________
9.Coffee Bagels Donuts - Little Havana
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the bridge leading from Starfish Island, head left. Take the
first right, and literally on the corner is a donut shop. go in
here and rob the owner.
_____________________________
10.Screw This - Little Havana
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the bridge leading from Starfish Island, head left. Take
the first right, and follow the road up. Exactly opposite the
first right turn is "Screw This". Pop in and ask the owner nicely
for some money. If that doesn't work, which it probably wont, just
point your gun at him, and he should give you some.
______________________________
11.Cafe Robina - Little Havana
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the bridge leading from Starfish Island, head left. Take
the first right, and follow the road all the way up to the end.
When you've done that turn right, and then go right again at the
next chance you get. Right on the corner is Cafe Robina, go in,
and point your gun at the owner.
_____________________________
12.Laundromat - Little Havana
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
From the bridge leading from Starfish Island, go right. Take the
first left, then go right. Follow it to the end, and go left
again Follow this road all the way [WEST], and just after the
furthers right turn, you will see the laundry on the right. Go
and get your cash from the store owner.
______________________________________
13.Ryton Aide Pharmancy - Little Haiti
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Pay & Spray". From there head, well....
[NORTH] for 3 secs, and you're at the Pharmancy! So rob it!
____________________________
14.Jewelery Store - Downtown
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Ammu-Nation". From there, head [WEST].
When you reach the end of the street, turn left so that you are
heading [SOUTH]. Follow the road all the way down, and just as
a big open space appears to your right, stop, now check the
walls on the left of the street, and you should see a shop that
you can enter, so go in it and get the owners cash.
_____________________________
15.Dispensary Plus - Downtown
ÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻÂŻ
Find the [NORTH] "Ammu-Nation". From there, head [WEST].
When you reach the end of the street, turn left so that you are
heading [SOUTH]. Follow the road all the way down, and around
to the left when it turns. As soon as you turn the corner stop!
The store is on the right, and is pretty much the first thing
you will see once the road goes back straight from the bend.
That's All Stores Robbed!!!!
====================
Which Weapons To Use
====================
You can use all of the following weapons to rob stores:
Colt .45
Colt Python
Chrome Shotgun
SPAS 12 Gauge Shotgun
Stubby Shotgun
Tec-9
Ingram Mac 10
Uzi 9mm
MP5
-----------------------------------------------------------------------------
GameShark Codes
-----------------------------------------------------------------------------
You need a GameShark to use these codes.
------------
Random Codes
------------
(M)Must Be On
0E3C7DF21853E59E
EE8CDC8ABCBBBD9A
Infinite Health
DE8FFFFEF8AEDD4B
DE8FFFFA68EE9EEB
DE8FFF86BF899B8B
DE8FFF8202A99BA7
DE91DEAAC8AC9A43
Infinite Armor
DE8FFFFEF8AEDD4B
DE8FFFFA68EE9EEF
DE8FFF86BF899B8B
DE8FFF8202A99BA7
DE91DEAAC8AC9A43
Infinite Ammo
DE89766EE0EB9B83
DE8976C6E0EB9B83
DE897EF2E0EB9B83
DE897D5EE0EB9B83
Max Money
DE428F52C19E7B82
DE428F5EC19E7B82
Clipping Mode
Select+L1=Bad Clipping/Slip Into Locked Areas
Sel+L2=OFF
0E42FCF8BCA99681
DE8B121ABCA99B83
0E42FCF8BCA99981
DE8B121AD0E99A67
Freeze mission timer
DE980576BCA99B83
Never lose weapons (even when killed or arrested)
DE83D4CEBF899B8B
DE83D4CABCA99B83
Cops have no AI
DE85675EBF899B8B
DE85675ABCA99B83
Never exhausted
DE82000ACCA99B97
Disable car damage
DE887302BCA99B83
----------
Stat Codes
----------
Game 100% complete
DEB3E322FFC39B83
People You've Wasted
DEB3E30EC19E7B82
P. Wasted By Others
DEB3E30AC19E7B82
R. Vehicles Destroyed
DEB3E316C19E7B82
Boats Destroyed
DEB3E312C19E7B82
Tires Popped
DEB3E31EC19E7B82
Bullets Fired
DEB3E31AC19E7B82
Planes&Helis Destroyed
DEB3E326C19E7B82
Explosives Used
DEB3E32AC19E7B82
Bullets That Hit
DEB3E336C19E7B82
Number Of Headshots
DEB3E332C19E7B82
Wanted Stars Attained
DEB3E33EC19E7B82
Wanted Stars Evaded
DEB3E33AC19E7B82
Times Busted
DEB3E3C6C19E7B82
Hospital Visits
DEB3E3C2C19E7B82
Days Passed
DEB3E3CEC19E7B82
Safehouse Visits
DEB3E3CAC19E7B82
Sprayings
DEB3E3D6C19E7B82
Insane Jump Distance
DEB3E3D20A1706AB
Insane Jump Height
DEB3E3DE0A1706AB
Insane Jump Flips
DEB3E3DAC19E7B82
Insane Jump Rotation
DEB3E3E6C19E7B82
Best Insane Stunt
DEB3E3E2BCA99B8B
All Unique Jumps
DEB3E3EEBCA99BA7
Mission Attempts
DEB3E3F6C19E7B82
Pass. Dropped Off
DEB3E2FEC19E7B82
Taxi Cash
DEB3E2FAC19E7B82
Miles On Foot
DEB3E28611719B83
Miles By Car
DEB3E28211719B83
Miles By Bike
DEB3E28E11719B83
Miles By Boat
DEB3E28A11719B83
Miles By Golf Cart
DEB3E29611719B83
Miles By Heli
DEB3E29211719B83
All Rampages Passed
DEB3E2BEBCA99BA6
People Saved
DEB3E29EC19E7B82
Vigilante Kills
DEB3E2A6C19E7B82
Fires Extinguished
DEB3E2A2C19E7B82
Highest Vigilante Level
DEB3E2AEC19E7B82
Highest Paramedic Level
DEB3E2AAC19E7B82
Fire Truck Mission Level
DEB3E2B6C19E7B82
Max Flight Hours
DEB3E2423BA89A82
Fishes Fed
DEB3E24EC19E7B82
Visits/Loan Sharks
DEB3E25E0A1706AB
All Stores Knocked Off
DEB3E25AFD199B83
All Assasinations
DEB3E262FC499B83
Max Pizzas Delivered
DEB3E26EC19E7B82
-----------
Joker Codes
-----------
Press L2+R2+Up for Hypermode
0E42FD78BCA99772
DEB3E9D6FCE99B83
Press L2+R2+Down for Slow motion
0E42FD78BCA99742
DEB3E9D6FBA99B83
Press L2+R2+Select for Normal game speed
0E42FD78BCA99781
DEB3E9D6FB299B83
Press L3+Up for All Weapons 1
0E42FD78BCA99A70
DE978786BCA99B83
0E42FD78BCA99A82
DE978786D0E99B87
Press L3+Down for All weapons 2 (Katana)
0E42FD78BCA99A40
DE9787A2BCA99B83
0E42FD78BCA99A82
DE9787A2D0E99B87
Press L3+Left for All weapons 3 (Chainsaw)
0E42FD78BCA99A00
DE97874EBCA99B83
0E42FD78BCA99A82
DE97874ED0E99B89
Press R3+Left for Increase wanted level
0E42FD78BCA99AFE
DE9785BEBCA99B83
0E42FD78BCA99A82
DE9785BED0E99BA2
Press R3+Right for No level wanted
0E42FD78BCA99A5E
DE9785C2BCA99B83
0E42FD78BCA99A3E
DE9785C2D0E99B95
Press Select+Up for Tank
Must be in a vehicle to activate
0E42FD78BCA99A71
DE977B1EBCA99B83
0E42FD78BCA99A82
DE977B1ED0E99B8A
Press Select+Down for Quick hours
0E42FD78BCA99A41
DE977BC2BCA99B83
0E42FD78BCA99A82
DE977BC2D0E99B93
Press Select+Left for Exploding cars
0E42FD78BCA99A01
DE977A92BCA99B83
0E42FD78BCA99A82
DE977A92D0E99BAB
Press Select+Right for See through cars
0E42FD78BCA99A61
DE977E66BCA99B83
0E42FD78BCA99A82
DE977E66D0E99B98
---------
Car Codes
---------
Press L1+L2+Up to activate car code (Use one car code at a time)
Have Herse
0E42FD78BCA99572
DE977246D0E99B83
0E42FD78BCA99A82
DE977246D0E99B8A
Have Love Fist
0E42FD78BCA99572
DE97726AD0E99B83
0E42FD78BCA99A82
DE97726AD0E99B8A
Have Trashmaster
0E42FD78BCA99572
DE97721ED0E99B83
0E42FD78BCA99A82
DE97721ED0E99B8A
Have Sabre Turbo
0E42FD78BCA99572
DE9772C2D0E99B83
0E42FD78BCA99A82
DE9772C2D0E99B8A
Have Caddy
0E42FD78BCA99572
DE9772F6D0E99B83
0E42FD78BCA99A82
DE9772F6D0E99B8A
Have Bloodring Banger
0E42FD78BCA99572
DE97760ABCA99B83
0E42FD78BCA99A82
DE97760AD0E99B8A
Have Hotring Racer
0E42FD78BCA99572
DE97763ED0E99B83
0E42FD78BCA99A82
DE97763ED0E99B8A
Have Hotring Racer #2
0E42FD78BCA99572
DE9776E2D0E99B83
0E42FD78BCA99A82
DE9776E2D0E99B8A
---------------
Character Codes
---------------
Press L1+L2+Down to activate character code (Use one character code at a time)
White Suit
0E42FD78BCA99542
DE97719ABCA99B83
0E42FD78BCA99A82
DE97719AD0E99B8A
Chick
0E42FD78BCA99542
DE97714EBCA99B83
0E42FD78BCA99A82
DE97714EBCA99B83
Pink Suit Guy
0E42FD78BCA99542
DE977172BCA99B83
0E42FD78BCA99A82
DE977172D0E99B8A
Fat Guy
0E42FD78BCA99542
DE977126BCA99B83
0E42FD78BCA99A82
DE977126D0E99B92
Punk
0E42FD78BCA99542
DE9771CAD0E99B83
0E42FD78BCA99A82
DE9771CAD0E99B8A
X Guy
0E42FD78BCA99542
DE9770FED0E99B83
0E42FD78BCA99A82
DE9770FED0E99B8A
Prostitute
0E42FD78BCA99542
DE9776B2BCA99B83
0E42FD78BCA99A82
DE9776B2D0E99B8A
Hooligan
0E42FD78BCA99542
DE977666BCA99B83
0E42FD78BCA99A82
DE977666D0E99B8A
Hawaiian Shirt
0E42FD78BCA99542
DE97755ABCA99B83
0E42FD78BCA99A82
DE97755AD0E99B88
----------------------------
Ocean Height Garage Modifier
----------------------------
Landstalker
DE53A5EEBCA99B05
Idaho
DE53A5EEBCA99B06
Stinger
DE53A5EEBCA99B07
Linerunner
DE53A5EEBCA99B08
Perenial
DE53A5EEBCA99B09
Sentinel
DE53A5EEBCA99B0A
Patriot
DE53A5EEBCA99B0B
Fire Truck
DE53A5EEBCA99B0C
Trashmaster
DE53A5EEBCA99B0D
Stretch
DE53A5EEBCA99B0E
Manana
DE53A5EEBCA99B0F
Infernus
DE53A5EEBCA99B10
Voodoo
DE53A5EEBCA99B11
Pony
DE53A5EEBCA99B12
Mule
DE53A5EEBCA99B13
Cheetah
DE53A5EEBCA99B14
Moonbeam
DE53A5EEBCA99B17
Esperanto
DE53A5EEBCA99B18
Taxi
DE53A5EEBCA99B19
Washington
DE53A5EEBCA99B1A
Bobcat
DE53A5EEBCA99B1B
Mr Whoopee
DE53A5EEBCA99B1C
BF Injection
DE53A5EEBCA99B1D
Hunter
DE53A5EEBCA99B1E
Police
DE53A5EEBCA99B1F
Enforcer
DE53A5EEBCA99B20
Securicar
DE53A5EEBCA99B21
Banshee
DE53A5EEBCA99B22
Bus
DE53A5EEBCA99B24
Rhino
DE53A5EEBCA99B25
Cuban Hermes
DE53A5EEBCA99B27
Coach
DE53A5EEBCA99B2A
Cabbie
DE53A5EEBCA99B2B
Stallion
DE53A5EEBCA99B2C
Rumpo
DE53A5EEBCA99B2D
Romero
DE53A5EEBCA99B2F
Sentinel
DE53A5EEBCA99B31
Admiral
DE53A5EEBCA99B32
Sea Sparrow
DE53A5EEBCA99B34
Burrito
DE53A5EEBCA99B36
Flatbed
DE53A5EEBCA99B3C
Yankee
DE53A5EEBCA99B3D
Caddy
DE53A5EEBCA99B3E
Zebra Cab
DE53A5EEBCA99B3F
Top Fun
DE53A5EEBCA99B40
Glendale
DE53A5EEBCA99B47
Oceanic
DE53A5EEBCA99B48
Sparrow
DE53A5EEBCA99B4A
Patriot
DE53A5EEBCA99B4B
Love Fist
DE53A5EEBCA99B4C
Hermes
DE53A5EEBCA99B4F
Sabre
DE53A5EEBCA99B50
Sabre Turbo
DE53A5EEBCA99B51
Phoenix
DE53A5EEBCA99B52
Walton
DE53A5EEBCA99B53
Regina
DE53A5EEBCA99B54
Comet
DE53A5EEBCA99B55
Deluxo
DE53A5EEBCA99B56
Burrito
DE53A5EEBCA99B57
Spand Express
DE53A5EEBCA99B58
Baggage Handler
DE53A5EEBCA99B5A
Maverick
DE53A5EEBCA99B5C
VCN Maverick
DE53A5EEBCA99B5D
Rancher
DE53A5EEBCA99B5E
FBI Rancher
DE53A5EEBCA99B5F
Virgo
DE53A5EEBCA99B60
Greenwood
DE53A5EEBCA99B61
Hotring Racer
DE53A5EEBCA99B63
Sandking
DE53A5EEBCA99B64
Blista Compact
DE53A5EEBCA99B65
Police Maverick
DE53A5EEBCA99B66
Benson
DE53A5EEBCA99B68
Mesa Grande
DE53A5EEBCA99B69
Hotring Racer
DE53A5EEBCA99B6C
Bloodring Banger
DE53A5EEBCA99B6D
Pizza Boy
DE53A5EEBCA99B35
Angel
DE53A5EEBCA99B29PCG
PCJ-600
600DE53A5EEBCA99B42
Freeway
DE53A5EEBCA99B44
Sanchez
DE53A5EEBCA99B49
Thanks to GameShark.com and TheGFCC.com for all of the codes listed
here. Both great sites.
-----------------------------------------------------------------------------
Code Breaker Codes
-----------------------------------------------------------------------------
Enable Code (Must Be On)
FA7A006E 32C6AA91
Infinite Health
2AACC91F 3C0142C8
2AA8C91F AC410368
2A94C91F 03E00008
2A90C91F 44020000
2A872FFD 0C030088
Infinite Armor
2A9CC91F 3C0142C8
2A98C91F AC41036C
2A84C91F 03E00008
2A80C91F 46000836
2ABF2FFF 0C03008C
Infinite Ammo-All Weapons (Inside Car)
2ACB379E 00000000
2A57379E 00000000
Infinite Ammo-All Weapons
2A473795 00000000
2AFF3795 00000000
Quick Money Gain
1A950A6F 0000FFFF
1A990A6F 0000FFFF
Max Money
2A6F788C 05F5E0FF
2A6B788C 05F5E0FF
Have All Weapons
2A57788C 00000064
Infinite Run
0A2F6F9E 00000001
Walk & Drive Through Most Walls
2A5F3139 00000000
2A333139 00000000
Pedestrians Dont Have Weapons
2AFB3791 03E00008
2AE73791 00000000
No Damage From Collisions (All Cars)
2A3B360B 03E00008
2A27360B 00000000
All Cars Are Immune To Weapons
2ADB34B9 03E00008
2AC734B9 00000000
Idiot AI-Civilians
2ABB3BBE 03E00008
2AA73BBE 00000000
Can Not Be Arrested
2A6B3B92 03E00008
2A573B92 00000000
2A9B3B6C 03E00008
2A873B6C 00000000
Cops Get Out And Walk Away
2ABB3B69 03E00008
2AA73B69 00000000
Idiot AI-Cops
2A6B3B64 03E00008
2A573B64 00000000
Idiot AI-Firemen
2ACB3B42 03E00008
2AB73B42 00000000
Idiot AI-Medics
2ABB3B5C 03E00008
2AA73B5C 00000000
Idiot AI-Medics & Firemen
2ABB3B53 03E00008
2AA73B53 00000000
Pedestrians Never Feel Threatened
2A3B38C6 03E00008
2A2738C6 00000000
Cars Dont Stop For Other Cars
2AEB3E5D 03E00008
2AD73E5D 00000000
Cars Dont Stop For Pedestrians
2A6B3E5F 03E00008
2A573E5F 00000000
Infinite Health & Armor (Everyone)
2A2B1077 03E00008
2A171077 00000000
No Damage From Collisions
2AC33607 00000000
2ABF3600 00000000
Everyone Is A Gang Member (Not Visually)
2A6B3AC2 03E00008
2A573AC2 24020001
Noone Is A Gang Member (Not Visually)
2A6B3AC2 03E00008
2A573AC2 24020000
Riot Mode
1AC2CA5C 00000008
Cars Dont Make Way For Cars With Sirens
2AAB3F33 03E00008
2A973F33 00000000
Emergency Vehicles Never Come
2AAB3EFB 03E00008
2A973EFB 00000000
Pedestrians Dont Stop For Traffic Lights
2ACB3DF6 03E00008
2AB73DF6 24020000
Cars Dont Stop For Traffic Lights
2AAB23FD 03E00008
2A9723FD 24020000
Disable Sirens & Alarms Sounds
1A3733F1 00001000
Disable Horn Sound
1A8333F5 00001000
Disable Hud
2ADB2811 03E00008
2AC72811 00000000
Invisible Sky
2A9B1276 03E00008
2A871276 00000000
Glass Does Not Break If Shot
2ACB154B 03E00008
2ACB154B 00000000
Cannot Drive Through Glass
2A0B1544 03E00008
2AF71544 00000000
Cars Float On Water
0AF35D03 00000001
Chick Magnet
0A0F5D02 00000001
Aggressive Traffic
0A2F5D01 00000001
Pink Traffic
0A7B5D3F 00000000
0A7F5D3F 00000001
Black Traffic
0A7B5D3F 00000001
0A7F5D3F 00000000
Sunny Weather
2A0F09EE 00000000
2A0B09EE 00000000
2AF709EE 00000000
Overcast Skies Weather
2A0F09EE 00000001
2A0B09EE 00000001
2AF709EE 00000001
Rainy Weather
2A0F09EE 00000002
2A0B09EE 00000002
2AF709EE 00000002
Foggy Weather
2A0F09EE 00000003
2A0B09EE 00000003
2AF709EE 00000003
Normal Weather
2A0F09EE 00000004
2A0B09EE 00000004
2AF709EE 00000004
100x Game Speed
2AE30A12 42C80000
4x Game Speed
2AE30A12 40800000
2x Game Speed
2AE30A12 40000000
1/2 Game Speed
2AE30A12 3F000000
Thanks to cmgsccc.com for all of these codes. Great site. Check it
out if you need more codes because I didn't list them all.
-----------------------------------------------------------------------------
Review Of GTA Vice City
-----------------------------------------------------------------------------
This is going to be where I am posting my review of the game. Well here it
is.
The Grand Theft Auto series has created a cult following around the world.
The series has graced many platforms including Sega Dream cast, Sony
PlayStation, Sony PlayStation2, and the PC. It is so popular that it has
inspired many other games such as The Getaway (PS2), True Crimes: Streets Of
L.A. (multiplatform), and Mafia (PC and PS2). It was loved on the PC and
PlayStation, but sales didn't show that until the release of Grand Theft Auto
3 for PlayStation 2 back in October 2001. Grand Theft Auto 3 caused the sales
on Grand Theft Auto 2, Grand Theft Auto: London 1969, and the first Grand
Theft Auto to rise on the PlayStation. Oh, and what a great game it was.
Selling over 7,000,000 copies on just the PlayStation2 alone, it was probably
the best game ever, until now at least. Grand Theft Auto: Vice City has to be
the best game ever made, because it is a better version of, well, Grand Theft
Auto 3, which was the best game ever made until now. It is the next
installment in the hit-series, Grand Theft Auto. There were many things
wrong with Grand Theft Auto 3 that are now fixed in Grand Theft Auto: Vice
City. GTA Vice City is not a prequel or sequel to GTA3. It is its own game.
GTA Vice City will be a milestone in gaming history and will be cherished for
many years to come. Vice City is based on the real life city of Miami,
Florida. Vice City looks so much like Miami it is unreal. In fact, Rockstar
Games even sent some designers for GTA Vice City to Miami to video tape and
photograph places of interest that they would like to include in GTA Vice
City. There were many things people wanted that aren't in GTA Vice City.
Animals and children were 2 of the things most people wanted that weren't
added. Now that that's out of the way, on to my review of Grand Theft Auto:
Vice City.
--Gameplay
The gameplay is so awesome! GTA Vice City takes place in the city of Vice
City. The time period is the 1980's. The controls are exactly the same as in
GTA3. If you haven't played GTA3, the controls will be fairly easy too learn
and you should be able to master them in a few minutes. Vice City is around 2
and a half times bigger than Liberty City. The gameplay is almost exactly
like GTA3 but with some great changes, and some that would be considered not
so great. There are over 100 missions compared the GTA3's 70 something.
Missions are now much more complex than GTA3's. If you fail a mission because
you died or got arrested while in a mission, a taxi will appear outside
either the hospital or police station and for $9, you can go back to the
location of the last job you took. They also give you less money than in
GTA3. Now, you have to buy better hideouts also. Loading times in GTA Vice
City are even shorter than GTA3's almost non-existent loading times. You will
use a hotel as your hideout and save place. In GTA3, if you shoot a car's
tires or windows, it just added to the damage of the car. Now you can shoot
people while they drive and shoot out tires. The police can shoot out tires
and usually will. The police artificial intelligence is much better compared
to GTA3. You won't be the only criminal in Vice City. Now, cops will also go
after other criminals and not just you. If you hang around the street, you
might see cops chasing a shoplifter, or security guards hassling gang members
in a mall. SWAT teams will also repel from helicopters. Now, pedestrians will
react to the chaos you cause by running crazily in other directions among
other things. There are lots of new things pedestrians do, like skate,
communicate, sit down, waiting at bus stops, queuing for taxis, walk in
groups, jog, lay down on the beach and sunbathe, and just about anything you
could imagine. Pedestrians also compliment and or insult each other. Gangs in
Vice City now walk around in groups of people and so do pedestrians. Gangs
sometimes beat down random pedestrians also. There are several new gangs
ranging from biker gangs to a Puerto Rican gang.
A new feature in GTA Vice City is a height monitor that shows the elevation
of where you are compared to your objectives elevation. Another is the
ability to eat. If you eat something, you will gain health. There are lots of
new animations. You can now do new motions like ducking behind cars and
kneeling. You can also bail out of moving cars. When you bail out of cars,
your passenger will also and you will both sustain damage. Your car will just
keep going until it slows down enough to stop or it rams something. There are
also many different car-jacking animations.
The surroundings in Vice City make fun of the 80's and the pedestrians say
funny stuff and they wear 80's clothes and general things like that, which
makes you feel like you really are in Vice City in the 1980's. There are
several islands that make up Vice City. There are 2 main islands and 3 or 4
smaller islands in Vice City. There will be shady districts and districts
that have towering skyscrapers and people-infested shopping malls. There is
greater geographical diversity such as downtown areas filled with
skyscrapers, neon-lit boulevards, swamps, the ocean, huge webs of rivers and
streams, and run down slums. Vice City is a football city. The main team is
the Vice City Mambas. A new feature that most people have wanted has been
added is the ability to go inside buildings. There are over 60 interiors you
can go in. Some of the buildings you can go in are malls, skyscrapers, and
even a police station. There are around 5 second load times when you go in
some buildings but not all of the buildings have load times. Some buildings
are low so now you can have shootouts from rooftop to rooftop. Also, the
motorcycles now have some access to rooftops since they are so small. You can
bring the motorcycle in the mall if you wanted too. There are many different
districts in Vice City.
In GTA3, you always had loads of money but nothing to buy, right? Well in
Vice City, missions give less money than they did in GTA3. When you earn
enough cash, you can buy tools that can be used as weapons, cars, clothes,
new hideouts, businesses, and weapons. If you have 1 or 2 stars in your
wanted level, you can change clothes to get rid of your wanted level so the
clothes actually do have a use. Wow, now we have something to spend our money
on! Also, another way to make money besides missions is to rob stores. Yes,
you heard me right. Rob them. Not all stores can be robbed but there are a
good bit that can be.
There are now over 40 weapons compared to GTA3's 15. Weapons are categorized
in many categories and now you can only carry one weapon out of each
category. Some of the melee weapons are the golf club (there is also a golf
cart in the game that you can drive), katana, chainsaw, baseball bat, kukri
knife (looks kind of like a big bowie knife but with a bent blade), tear gas,
Molotov cocktails, grenades, brass knuckles, nightsticks, meat cleaver (kind
of like a butcher knife), sledgehammers, screwdrivers, hammers, and a
machete. Most of the melee weapons let you damage vehicles. With the
chainsaw, you can even saw off car's doors! Some of the bigger weapons are
Sniper Rifles, an AK-47, a M16, Shotguns, a Rocket Launcher, a Flamethrower,
and many more great weapons that you can use to cause mass destruction. Now
there are more weapons to use to do drive-bys, including MP5's, Uzi's, and
other submachine guns. Now when you pull out a weapon in front of people,
pedestrians will react by running in fear and cops will start trying to gun
you down which is an improvement from the pedestrians just wandering around
while you shoot people and cops letting you just walk around with a rocket
launcher. The targeting system is much improved. It will change colors when
placed over a pedestrian to show how much of a threat they are and it also
says if the pedestrian has a weapon.
There are supposedly over 120 cars (this is what I heard, but I can't confirm
that number because that would take too long to figure up) compared to GTA3's
60. Cars range from Lamborghini, Corvette, and Hummer look a likes to a
station wagon, an old beat up truck, and hot rods. There is a car for
everyone. There are now multiple people driving around in vehicles. Boats are
going to be used more in Vice City and there are several types ranging from
racing boats to sail boats to huge yachts. When you are in a boat, you can
boat-jack other boats by coming up along side your target, pressing triangle
to stop piloting your boat, and then jump to the other boat and press
triangle again. Tommy will then take over. Some new ways of getting around
are motorcycles and helicopters. There are several different types of
helicopters and airplanes also. There is one helicopter that looks like the
helicopter from the 80's show Magnum P.I. The types of motorcycles are: dirt
bikes, Harley Davidson look alikes, crotch rockets, and mopeds. While riding
the motorcycles, you can also shoot sideways like in the drive-bys in GTA3,
or you can even shoot forward. There are great physics for the motorcycle. If
you go too fast you will fly off or if you hit something you shoot off of the
motorcycle. It is rather funny. You can also pop wheelies on the motorcycle,
which looks awesome. There is also a new way to steal a motorcycle, and that
is by drop kicking someone off of their's, which is quite funny.
In some missions, you get to work with a partner very similar to like you did
with 8-ball in GTA3. Your partner's name is Lance Vance. Sometimes during the
story you will get to change clothes. There are still hidden packages (you
get something for collecting them all too but I won't say what and ruin it
for you) in the game and there are lots of new unique stunts. Some vehicles
are required to do some jumps, too. Unique Jumps are much better than in
GTA3. If your jaw dropped from some of Liberty City's larger jumps, you will
be blown away by Vice City's. Overall, the only thing that isn't good about
the game is how you can only carry one weapon in each category, but I guess
that shortens time that you have to cycle through weapons so it might be a
good thing for you. Just depends on what you would prefer: having all weapons
available at once or having shortened cycling times. GTA Vice City is my
favorite game of all time and GTA3 is right behind it.
--Story
You play as a former Mafia hit man, Tommy Vercetti. Vercetti is no street
chump. In fact, Vercetti has just gotten out of a maximum-security prison
after 15 years of isolation in Liberty City. During his time inside the
prison, he never talked. He never admitted to his connections in the Forelli
crime family, who, from the 1960s to the mid-1980s, have been the dominant
crime family in Liberty City. Now that he is out, he wants to get back to
doing the things he does best, working drug deals and spending money on
drugs, booze, and women. The Forelli hierarchy thought Vercetti would never
be released. But upon release, the Forelli hierarchy is nervous about him
being on the street and unsure what to do with him. The incident that landed
Tommy his own private cell in prison was very gruesome, and there was talk
that Tommy might have been set up by the Forelli's. Tommy has never voiced
any dissatisfactions with the Forelli's or questioned their integrity, but
Sonny Forelli, head of the family and childhood friend of Vercetti's, doesn't
want Tommy in Liberty City, so he arranges for Tommy to go to Vice City for
business after being released. On arrival to Vice City, all does not go well.
While there, Tommy is doing a drug deal for Sonny Forelli, who just happens
to be one of the Forelli brothers from GTA3, and something goes wrong. Tommy
is betrayed and all of his allies turn out to be his enemies. Tommy loses all
of his money. Forelli then demands for his money back, so Tommy sets off with
a corrupt lawyer to fight back and take over the glamorous paradise known as
Vice City. Now he has to do missions for a few low lifes in Vice City to get
it back, no matter who he has to step on to get to the top and be the king of
Vice City.
Your partner's name is Lance Vance. Tommy's connection with Lance Vance is in
the drug deal where everything went wrong for Vercetti. Lance's brother was
also in the deal and he ends up getting shot. Lance's brother and Tommy were
also very good and close friends before that. So now Tommy and Lance are out
to get revenge on those that betrayed them. It is such a great story and I
really don't want to ruin it for you in this review. Just a few of the bosses
you will work for are: Ken Rosenburg, Ricardo Diaz, Phil Cassidy, Steve
Scott, Gonzalez, Auntie Poulet, Big Mitch Baker, and Avery Carrington. There
are so many twists and turns in the story it is unbelievable. Also, some of
the characters you learned to love or hate are going to be in Vice City, but
I won't say whom and ruin it for you. This is one of the best stories ever in
a video game in my honest opinion.
--Graphics & Audio
The graphics are great compared to Grand Theft Auto 3. The graphics are very
detailed. Cars look great and are very smooth and shiny. The disappearing of
cars and people that are out of the screen has been eliminated. The water
looks great and so does all of the scenery. You can see all the way to the
bottom of it and it isn't dingy and fake looking like in GTA3. There are
twice as many polygons being used in Vice City than in GTA3. When wind blows,
sand blows around on the beach and clothes move in the direction the wind
blows. When riding the motorcycle, your clothes will also move in the wind.
There are lots of new lighting effects like neon lights etc. and they look so
awesome. Gives it a real 80's feel.
There is a lot more music now on the radio. There is over 9 hours of music
compared to GTA3's 5 hours. The radio stations are: V-Rock, Wave 103, Flash!,
Vice City Public Radio, K Chat, Wildstyle, Emotion 98.3, Fever 105, and
Espantso. There are around 80 authentic 80's songs licensed by Rockstar on
the radio stations. Some of the better-known artists are: Michael Jackson,
Judas Priests, Grandmaster Flash, Kool And The Gang, and Ozzy Osbourne. Now I
know some of you are thinking, "Why would I want to listen to 80's music?",
but the music is rather good. I like it and I would probably never listen to
80's music if I didn't have to, but now I really think it gives the authentic
80's feel to the game. There is a station for everyone. There is a techno,
rock, rap, Spanish, and many other stations. Rockstar Games has also made a
deal with a record company to put out a series of CD's, which features all of
the tracks from the radio stations in GTA Vice City. But hey, if you don't
like the music, you always have Vice City Public Radio and K Chat to listen
to.
The voice acting is great. Some voice acting will be provided by the famous
"movie" star Jenna Jameson and football player Lawerence Taylor. The main
character also talks now. None other than Ray Liotta voices the main
character, Tommy Vercetti. There are now over 6 hours of pedestrian sayings
compared to GTA3's 3 hours. Overall, the best sound on the game however, is
the sound of the pedestrians running and screaming in terror as you cause
chaos. The sound is great. The guns sound awesome and so do the explosions.
--Replayability
There is loads of replayability. You can just go around driving, do side
missions, which includes being a paramedic, vigilante, fireman, or even a
pizza delivery guy! Or you could just go on random killing sprees to see how
much chaos you can cause. This game never gets old. I played GTA3 for months
without it getting old. And since GTA Vice City is much better, the replay is
much better. You can try new and different ways to do missions. You could
also play a game with your friends and see who can stay on a certain wanted
level the longest without cheats, which is what I do with GTA3 to keep that
game alive. You could also try to get 100 percent, which will take hours.
Hidden packages are still in the game also, which could be a very good or
very bad thing for you. Just depends on if you liked them in GTA3 or not.
Something that would take a long time to do is trying to explore all of the
places in Vice City. There are many alleyways and rooftops that are waiting
on you to find them. Vice City is so much larger than Liberty City it is
unreal.
--To Buy Or To Rent?
I would say buy it if you can find it. This game will be very hard to find in
the first few months of release considering the large amount of people that
want it. GTA Vice City had over 4 million preorders by the time it was
released on October 29, 2002. If you liked GTA, GTA London, GTA2, GTA3, or
any crime simulators for that matter, this is a must own since it is the best
GTA ever made and is a really revolutionary game considering the amount of
freedom it has.
GTA Vice City is a must own for all PlayStation 2 and PC owners. Rockstar has
really outdone themselves. Any and every gamer should own this game. GTA Vice
City will be a classic game. If you didn't like GTA3, you might as well try
Vice City out anyways since it is so much better. Vice City is 10 times
better than GTA3 in every aspect of the game. Take my advice and buy it. You
will not be disappointed, however, you will be disappointed if you don't give
this great game a chance. It is better than Grand Theft Auto 3. Even though
Grand Theft Auto 3 is a classic gaming experience, you will soon forget about
it after popping Grand Theft Auto: Vice City into your PC or PlayStation 2.
Boys and girls, we are in the presence of greatness.
Overall: 10/10
-----------------------------------------------------------------------------
Vehicle Statistics
-----------------------------------------------------------------------------
Credit to Little_Jewell for this whole section. Check out his FAQ on
GameFAQs.com.
Here is some info from gaius
Here are the real stats of the vehicles; the ones above were comparing
the stats to each vehicle. These are the actual statistics, gotten
from the handling.cfg file on the DVD portion of GTA:VC. As you can
see, many of the cars from GTA3 are on the disc still, as they
overwrote the disc from GTA3 to make GTA:VC.
Units
-----
-Vehicle identifier 14 characters max
-Dimensions in meters
-Mass in Kg
-Velocity in Km/h
-Acceleration/deceleration in ms-2
-Multipliers x1.0 is default
-Angles in degrees
-Suspension Levels: (L)ow, (M)edium, (H)igh
-Buoyancy: percent submerged (> 100% vehicle sinks)
-Engine type: (P)etrol, (D)iesel, (E)lectric
-Engine drive: (F)ront, (R)ear, (4)-wheel drive
~~~~~~~~~~~~~~~~~~~
Field Descriptions
~~~~~~~~~~~~~~~~~~~
The descriptions will come in this order, right now I will explain what
each of these mean.
Vehicle identifier
------------------
It is the name of the vehicle, and it is no more than 14 characters
long.
Mass
----
It's the mass of that vehicle, or how much it weighs; it ranges from
1.0 to 50000.0
Dimensions of X
---------------
The dimension of the vehicle lengthwise, and it ranges from 0 to 20.
Dimensions of Y
---------------
The height of the vehicle, and it ranges from 0 to 20.
Dimensions of Z
---------------
The depth of the vehicle, use all three dimensions to get the volume of
the car, and it is also from 0 to 20.
Center Of Mass (X)
------------------
This is where the center of mass is in the car in the X dimension.
Ranges from -10 to 10, with zero being in the middle.
Center Of Mass (Y)
------------------
This is where the center of mass is in the vehicle in the Y dimension.
It ranges from -10 to 10 with 0 in the middle.
Center Of Mass (Z)
------------------
This is where the center of mass is in the vehicle's Z dimension. It
ranges from -10 to 10 with 0 in the middle.
Percent Submerged
-----------------
This is in percent, and it is how much the vehicle will submerge
underwater if it falls in it. 100 would mean it is sinking.
Traction Multiplier
-------------------
This is how well your vehicle handles things. The higher the better,
from 0.5-2.0
Traction Loss
-------------
This is how much traction you lose when you go onto a slippery surface
like dirt or grass or wet. It is from 0.0 to 1.0
Traction Bias
-------------
This is how much traction power goes to the front wheels when you are
slipping. This also goes from 0 to 1.
Transmission: Number Of Gears
-----------------------------
This pretty self-explanatory, it is the number of gears in the vehicle
and it can range from 1 to 4.
Transmission: Maximum Velocity
------------------------------
This is also pretty easy to understand, but it is how fast the car can
go between 5 and 150.
Transmission: Engine Acceleration
---------------------------------
This is how fast the vehicle accelerates, and it is in the units of ms-
2. It ranges from 0.1 to 10.0.
Transmission: Drive Type
------------------------
This is what wheels the car uses to accelerate. I will abbreviate it
to make it easier for me. F=Front Wheel Drive, B=Back Wheel Drive, and
4=4-Wheel Drive.
Transmission: Engine Type
-------------------------
This is what kind of gasoline the engine uses, there for the type of
engine. P=Petrol, D=Diesel, and E=Electric.
Brake Deceleration
------------------
This is pretty much the opposite of acceleration, how fast it slows
down. It is in the same units as acceleration which is ms-2, and it
ranges from 0.1 to 10.0.
Brake Bias
----------
This one is kind of weird; it is how much braking power goes to the
front wheels. This goes from 0 to 1.
ABS (Assisted Breaking Mechanism)
---------------------------------
This is simply whether you have it for not. O is no and 1 is yes.
Steering Lock
-------------
This is simply how far you can turn the wheels wither way on the
car/truck/motorcycle.
Suspension: Force Level
-----------------------
I'm not sure what this is, and it has no levels.
Suspension: Damping Level
-------------------------
This is how much the suspension dampens the shocks from the road or
whatever you are driving on. This doesn't have any specific levels.
Seat Offset Distance
--------------------
"Ped seat position offset towards center of car." (Gaius)
Collision Damage Multiplier
---------------------------
How much damage it does to your car compared to others. I.E.,
comparing a Banshee with a Linerunner. This goes from 0.2 to 5.0.
Monetary Value
--------------
This is how much the vehicle costs. This stat is used in a couple ways
in the game. It ranges from 1 to 100000 dollars.
Suspension: Upper Limit
-----------------------
How far up the tires can go
Suspension: Lower Limit
-----------------------
How far down the tires can go
Suspension: Bias
----------------
The balance of the suspension between the front and back. No levels
are in this one.
Suspension: Anti-drive multiplier
--------------------------------
What is that supposed to mean, how you don't drive? If anyone knows e-
mail me.
Flags
-----
The flags are other optional things that are put on some cars. They
will be written in with several options and if I put them with that car
that means that the vehicle has that flag. There are several flags.
If anyone has a question on what they mean, e-mail me and I will tell
you until I get the descriptions up.
1: 1G_BOOST
2: 2G_BOOST
3: REV_BONNET
4: HANGING_BOOT
5: NO_DOORS
6: IS_VAN
7: IS_BUS
8: IS_LOW
9: DBL_EXHAUST
10: TAILGATE_BOOT
11: NOSWING_BOOT
12: NONPLAYER_STABILISER
13: NEUTRALHANDLING
14: HAS_NO_ROOF
15: IS_BIG
16: HALOGEN_LIGHTS
17: IS_BIKE
18: IS_HELI
19: IS_PLANE
20: IS_BOAT
21: NO_EXHAUST
22: REARWHEEL_1ST
23: HANDBRAKE_TYRE8
24: SIT_IN_BOAT
25: FAT_REARW
26: NARROW_FRONTW
27: GOOD_INSAND
Front Lights
------------
(0 = long, 1 = small, 2 = big, 3 = tall)
Rear Lights
-----------
(0 = long, 1 = small, 2 = big, 3 = tall)
~~~~~~~~~
The Data
~~~~~~~~~
Cars and Trucks
---------------
Vehicle Identifier: LANDSTAL
Real Name: Landstalker
Mass: 1700.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.0
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.0
Center Of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.85
Traction Loss: 0.85
Traction Bias: 0.51
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 20.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 6.2
Brake Bias: 0.60
ABS: 0
Steering Lock: 35.0
Suspension: Force Level: 1.7
Suspension: Damping Level: 0.08
Seat Offset Distance: 0.27
Collision Damage Multiplier: 0.23
Monetary Value: 25000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.25
Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF,
HALOGEN_LIGHTS
Front Lights: 0
Rear Lights: 1
Vehicle Identifier: SENTINEL
Real Name: Sentinel
Mass: 1400.0
Dimensions of X: 2.0
Dimensions of Y: 4.9
Dimensions of Z: 1.6
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.2
Center Of Mass (Z): -0.2
Percent Submerged: 75
Traction Multiplier: 0.91
Traction Loss: 0.80
Traction Bias: 0.55
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 165.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 10.17
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension: Force Level: 1.3
Suspension: Damping Level: 0.13
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.56
Monetary Value: 35000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.3
Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
Front Lights: 0
Rear Lights: 1
Vehicle Identifier: PEREN
Real Name: Perennial
Mass: 1200.0
Dimensions of X: 1.9
Dimensions of Y: 5.0
Dimensions of Z: 1.4
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.0
Center Of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.53
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 13.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 4.17
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension: Force Level: 1.4
Suspension: Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.60
Monetary Value: 10000
Suspension: Upper Limit: 0.37
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.0
Flags: 2G_BOOST, HANGING_BOOT
Front Lights: 1
Rear Lights: 1
Vehicle Identifier: LINERUN
Real Name: Linerunner
Mass: 3800.0
Dimensions of X: 2.6
Dimensions of Y: 7.5
Dimensions of Z: 3.5
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.0
Center Of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.95
Traction Loss: 0.65
Traction Bias: 0.4
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 120.0
Transmission: Engine Acceleration: 18.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 8.0
Brake Bias: 0.30
ABS: 0
Steering Lock: 25.0
Suspension: Force Level: 1.8
Suspension: Damping Level: 0.04
Seat Offset Distance: 0.65
Collision Damage Multiplier: 0.25
Monetary Value: 35000
Suspension: Upper Limit: 0.40
Suspension: Lower Limit: -0.20
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.0
Flags: 2G_BOOST, IS_BIKE
Front Lights: 0
Rear Lights: 1
Vehicle Identifier: STINGER
Real Name: Stinger
Mass: 1400.0
Dimensions of X: 1.9
Dimensions of Y: 4.7
Dimensions of Z: 1.5
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.0
Center Of Mass (Z): -0.30
Percent Submerged: 85
Traction Multiplier: 1.2
Traction Loss: 0.85
Traction Bias: 0.52
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 28.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension: Force Level: 1.8
Suspension: Damping Level: 0.20
Seat Offset Distance: 0.25
Collision Damage Multiplier: 0.50
Monetary Value: 35000
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.4
Flags: 2G_BOOST, HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
Front Lights: 1
Rear Lights: 1
Vehicle Identifier: IDAHO
Real Name: Idaho
Mass: 1600.0
Dimensions of X: 1.9
Dimensions of Y: 5.0
Dimensions of Z: 1.7
Center Of Mass (X): 0.0
Center Of Mass (Y): 0.0
Center Of Mass (Z): 0.25
Percent Submerged: 75
Traction Multiplier: 0.75
Traction Loss: 0.70
Traction Bias: 0.52
Transmission: Number Of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.2
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension: Force Level: 1.0
Suspension: Damping Level: 0.10
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.44
Monetary Value: 20000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive multiplier: 0.5
Flags: 2G_BOOST, REARWHEEL_1ST
Front Lights: 0
Rear Lights: 1
Vehicle Identifier: PATRIOT
Real Name: Patriot
Mass: 2500.0
Dimensions of X: 2.4
Dimensions of Y: 5.7
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.15
Percent Submerged: 80
Traction Multiplier: 0.92
Traction Loss: 0.78
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 19.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 08.17
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.1
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.25
Monetary Value: 40000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.35
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: REV_BONNET, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: FIRETRUK
Real Name: Firetruck
Mass: 6500.0
Dimensions of X: 2.9
Dimensions of Y: 7.7
Dimensions of Z: 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.7
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 22.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.08
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.26
Monetary Value: 15000
Suspension: Upper Limit: 0.47
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: REV_BONNET, IS_BUS, IS_BIG
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: TRASH
Real Name: Trashmaster
Mass: 5500.0
Dimensions of X: 2.9
Dimensions of Y: 8.0
Dimensions of Z: 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.58
Traction Loss: 0.8
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 110.0
Transmission: Engine Acceleration: 07.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 03.17
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.06
Seat Offset Distance: 0.45
Collision Damage Multiplier: 0.20
Monetary Value: 5000
Suspension: Upper Limit: 0.45
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.55
Suspension: Anti-drive Multiplier: 0.0
Flags: 2G_BOOST, IS_BIG, FAT_REARW, NARROW_FRONTW
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: STRETCH
Real Name: Stretch
Mass: 2200.0
Dimensions of X: 2.0
Dimensions of Y: 7.3
Dimensions of Z: 1.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.67
Traction Loss: 0.8
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 10.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.72
Monetary Value: 40000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: MANANA
Real Name: Manana
Mass: 1000.0
Dimensions of X: 2.0
Dimensions of Y: 4.5
Dimensions of Z: 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.86
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 08.0
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.08
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.50
Monetary Value: 9000
Suspension: Upper Limit: 0.31
Suspension: Lower Limit: -0.11
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 2G_BOOST
Front Light Type: 0
Rear Light Type: 0
Vehicle Identifier: INFERNUS
Real Name: Infernus
Mass: 1600.0
Dimensions of X: 2.0
Dimensions of Y: 4.4
Dimensions of Z: 1.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.3
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 240.0
Transmission: Engine Acceleration: 29.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.52
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.19
Seat Offset Distance: 0.37
Collision Damage Multiplier: 0.72
Monetary Value: 95000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.4
Flags: 1G_BOOST, IS_VAN, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT,
NARROW_FRONTW
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: PONY
Real Name: Pony
Mass: 2600.0
Dimensions of X: 2.0
Dimensions of Y: 6.0
Dimensions of Z: 2.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 80
Traction Multiplier: 0.85
Traction Loss: 0.70
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 6.0
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.6
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.50
Monetary Value: 20000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.25
Suspension: Anti-drive Multiplier: 0.0
Flags: 2G_BOOST, IS_VAN
Front Light Type: 0
Rear Light Type: 3
Vehicle Identifier: MULE
Real Name: Mule
Mass: 3500.0
Dimensions of X: 2.3
Dimensions of Y: 6.5
Dimensions of Z: 3.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.5
Percent Submerged: 80
Traction Multiplier: 0.82
Traction Loss: 0.70
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 140.0
Transmission: Engine Acceleration: 12.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 4.5
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.5
Suspension Damping Level: 0.11
Seat Offset Distance: 0.46
Collision Damage Multiplier: 0.53
Monetary Value: 22000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 3
Vehicle Identifier: CHEETAH
Real Name: Cheetah
Mass: 1200.0
Dimensions of X: 2.0
Dimensions of Y: 4.5
Dimensions of Z: 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.3
Percent Submerged: 70
Traction Multiplier: 1.3
Traction Loss: 0.89
Traction Bias: 0.50
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 230.0
Transmission: Engine Acceleration: 32.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.48
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.2
Suspension Damping Level: 0.20
Seat Offset Distance: 0.40
Collision Damage Multiplier: 0.54
Monetary Value: 105000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.3
Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, FAT_REARW
Front Light Type: 0
Rear Light Type: 0
Vehicle Identifier: AMBULAN
Real Name: Amublance
Mass: 2600.0
Dimensions of X: 2.2
Dimensions of Y: 6.5
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 90
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.47
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 7.0
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.07
Seat Offset Distance: 0.58
Collision Damage Multiplier: 0.33
Monetary Value: 10000
Suspension: Upper Limit: 0.40
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: HANGING_BOOT, IS_VAN, TAILGATE_BOOT
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: FBICAR
Real Name: Fbi Car
Mass: 1500.0
Dimensions of X: 2.0
Dimensions of Y: 4.9
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.93
Traction Loss: 0.91
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.5
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.12
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.23
Monetary Value: 18000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.19
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.3
Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 2
Vehicle Identifier: MOONBEAM
Real Name: Moonbeam
Mass: 2000.0
Dimensions of X: 2.2
Dimensions of Y: 5.5
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 85
Traction Multiplier: 0.9
Traction Loss: 0.8
Traction Bias: 0.47
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: F
Transmission: Engine Type: D
Brake Deceleration: 5.5
Brake Bias: 0.6
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.75
Monetary Value: 16000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 2G_BOOST, HANGING_BOOT
Front Light Type: 1
Rear Light Type: 3
Vehicle Identifier: ESPERANT
Real Name: Esperanto
Mass: 1800.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 70
Traction Multiplier: 0.90
Traction Loss: 0.8
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 18.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 3.4
Brake Bias: 0.60
ABS: 0
Steering Lock: 28.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.05
Seat Offset Distance: 0.36
Collision Damage Multiplier: 0.54
Monetary Value: 19000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.18
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 1G_BOOST
Front Light Type: 0
Rear Light Type: 3
Vehicle Identifier: TAXI
Real Name: Taxi
Mass: 1450.0
Dimensions of X: 2.1
Dimensions of Y: 5.4
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 75
Traction Multiplier: 1.00
Traction Loss: 0.8
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 19.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 9.1
Brake Bias: 0.60
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.51
Monetary Value: 20000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: HANGING_BOOT, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: KURUMA
Real Name: Kuruma
Mass: 1500.0
Dimensions of X: 1.9
Dimensions of Y: 4.9
Dimensions of Z: 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.15
Percent Submerged: 75
Traction Multiplier: 0.87
Traction Loss: 0.85
Traction Bias: 0.48
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 17.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 7.17
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.60
Monetary Value: 18000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.13
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: HANGING_BOOT, HAS_NO_ROOF
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: BOBCAT
Real Name: Bobcat
Mass: 2000.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.3
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.90
Traction Loss: 0.76
Traction Bias: 0.57
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 165.0
Transmission: Engine Acceleration: 17.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 8.5
Brake Bias: 0.5
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.12
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.20
Monetary Value: 26000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.29
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.0
Flags: 1G_BOOST, IS_HELI, IS_BOAT, NARROW_FRONTW
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: MRWHOOP
Real Name: Mr. Whoopee
Mass: 1700.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.75
Traction Loss: 0.75
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 145.0
Transmission: Engine Acceleration: 12.0
Transmission: Drive Type: F
Transmission: Engine Type: D
Brake Deceleration: 4.17
Brake Bias: 0.80
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.1
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.77
Monetary Value: 29000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: BFINJECT
Real Name: BF Injection
Mass: 800.0
Dimensions of X: 2.0
Dimensions of Y: 3.5
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.0
Percent Submerged: 80
Traction Multiplier: 1.20
Traction Loss: 0.88
Traction Bias: 0.50
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 35.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.1
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.3
Suspension Damping Level: 0.05
Seat Offset Distance: 0.38
Collision Damage Multiplier: 0.40
Monetary Value: 15000
Suspension: Upper Limit: 0.33
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 1G_BOOST, 2G_BOOST, REV_BONNET, HAS_NO_ROOF, HALOGEN_LIGHTS,
IS_BIKE, NO_EXHAUST
Front Light Type: 1
Rear Light Type: 2
Vehicle Identifier: POLICE
Real Name: Police
Mass: 1600.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.15
Percent Submerged: 75
Traction Multiplier: 1.05
Traction Loss: 0.78
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 28.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.53
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.12
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.24
Monetary Value: 25000
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 1G_BOOST, HANGING_BOOT, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: ENFORCER
Real Name: Enforcer
Mass: 4000.0
Dimensions of X: 2.4
Dimensions of Y: 6.8
Dimensions of Z: 2.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.2
Percent Submerged: 85
Traction Multiplier: 0.85
Traction Loss: 0.7
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 17.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 8.4
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.1
Seat Offset Distance: 0.32
Collision Damage Multiplier: 0.16
Monetary Value: 40000
Suspension: Upper Limit: 0.37
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST, NO_DOORS, IS_VAN, IS_BUS
Vehicle Identifier: SECURICA
Real Name: Securicar
Mass: 7000.0
Dimensions of X: 2.6
Dimensions of Y: 6.8
Dimensions of Z: 3.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.2
Percent Submerged: 90
Traction Multiplier: 0.75
Traction Loss: 0.7
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 8.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 8.4
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.1
Seat Offset Distance: 0.42
Collision Damage Multiplier: 0.35
Monetary Value: 40000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: HANGING_BOOT, IS_VAN, DBL_EXHAUST, TAILGATE_BOOT
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: BANSHEE
Real Name: Banshee
Mass: 1400.0
Dimensions of X: 2.3
Dimensions of Y: 4.5
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.25
Percent Submerged: 70
Traction Multiplier: 1.10
Traction Loss: 0.84
Traction Bias: 0.53
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 33.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.52
ABS: 0
Steering Lock: 34.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.18
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.49
Monetary Value: 45000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.18
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.3
Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, NEUTRALHANDLING,
HAS_NO_ROOF
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: BUS
Real Name: Bus
Mass: 5500.0
Dimensions of X: 2.9
Dimensions of Y: 8.0
Dimensions of Z: 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 1.5
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.85
Traction Bias: 0.45
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 130.0
Transmission: Engine Acceleration: 9.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 4.17
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.75
Monetary Value: 15000
Suspension: Upper Limit: 0.45
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.45
Suspension: Anti-drive Multiplier: 0.0
Flags: 1G_BOOST, 2G_BOOST
Front Light Type: 1
Rear Light Type: 1
Vehicle Identifier: RHINO
Real Name: Rhino
Mass: 18000.0
Dimensions of X: 3.5
Dimensions of Y: 8.0
Dimensions of Z: 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.75
Traction Loss: 0.8
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 80.0
Transmission: Engine Acceleration: 8.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 8.17
Brake Bias: 0.50
ABS: 0
Steering Lock: 20.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.05
Seat Offset Distance: 1.12
Collision Damage Multiplier: 0.09
Monetary Value: 110000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.10
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: REV_BONNET, NEUTRALHANDLING, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: BARRACKS
Real Name: Barracks
Mass: 10500.0
Dimensions of X: 3.3
Dimensions of Y: 7.7
Dimensions of Z: 4.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.85
Traction Loss: 0.7
Traction Bias: 0.47
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 12.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.05
Seat Offset Distance: 0.62
Collision Damage Multiplier: 0.26
Monetary Value: 10000
Suspension: Upper Limit: 0.47
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: 2G_BOOST, REV_BONNET, TAILGATE_BOOT, HAS_NO_ROOF
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: HELI
Real Name: Maverick (Can anyone confirm?)
Mass: 25500.0
Dimensions of X: 2.5
Dimensions of Y: 7.7
Dimensions of Z: 2.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.58
Traction Loss: 0.7
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 140.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.05
Seat Offset Distance: 0.2
Collision Damage Multiplier: 1.00
Monetary Value: 10000
Suspension: Upper Limit: 0.47
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
Vehicle Identifier: COACH
Real Name: Coach
Mass: 9500.0
Dimensions of X: 2.9
Dimensions of Y: 8.0
Dimensions of Z: 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.85
Traction Bias: 0.35
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 13.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 5.7
Brake Bias: 0.35
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.04
Seat Offset Distance: 0.45
Collision Damage Multiplier: 0.48
Monetary Value: 20000
Suspension: Upper Limit: 0.45
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, NOSWING_BOOT
Vehicle Identifier: CABBIE
Real Name: Cabbie
Mass: 1750.0
Dimensions of X: 2.2
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): 0.05
Percent Submerged: 75
Traction Multiplier: 1.05
Traction Loss: 0.85
Traction Bias: 0.54
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 22.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 7.0
Brake Bias: 0.44
ABS: 0
Steering Lock: 40.0
Suspension Force Level: 2.4
Suspension Damping Level: 0.09
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.40
Monetary Value: 10000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST
Vehicle Identifier: STALLION
Real Name: Stallion
Mass: 1600.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 1.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 0.80
Traction Loss: 0.75
Traction Bias: 0.55
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 23.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 8.17
Brake Bias: 0.52
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.1
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.64
Monetary Value: 19000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.2
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST, NO_DOORS, IS_LOW, NEUTRALHANDLING
Vehicle Identifier: RUMPO
Real Name: Rumpo
Mass: 2000.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.1
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 85
Traction Multiplier: 1.0
Traction Loss: 0.75
Traction Bias: 0.48
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 18.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 5.5
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.05
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.60
Monetary Value: 26000
Suspension: Upper Limit: 0.33
Suspension: Lower Limit: -0.21
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST, IS_VAN
Vehicle Identifier: RCBANDIT
Real Name: RC Bandit
Mass: 100.0
Dimensions of X: 0.8
Dimensions of Y: 1.5
Dimensions of Z: 1.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.05
Center of Mass (Z): -0.1
Percent Submerged: 70
Traction Multiplier: 1.10
Traction Loss: 0.75
Traction Bias: 0.49
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 75.0
Transmission: Engine Acceleration: 35.0
Transmission: Drive Type: 4
Transmission: Engine Type: E
Brake Deceleration: 5.5
Brake Bias: 0.50
ABS: 0
Steering Lock: 25.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.05
Monetary Value: 500
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.08
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Flags: None
Front Light Type: 0
Rear Light Type: 1
Vehicle Identifier: FLATBED
Real Name: Flatbed
Mass: 8500.0
Dimensions of X: 3.1
Dimensions of Y: 7.7
Dimensions of Z: 4.1
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.3
Percent Submerged: 90
Traction Multiplier: 0.88
Traction Loss: 0.7
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 10.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 10.00
Brake Bias: 0.45
ABS: 0
Steering Lock: 27.0
Suspension Force Level: 2.1
Suspension Damping Level: 0.05
Seat Offset Distance: 0.62
Collision Damage Multiplier: 0.43
Monetary Value: 10000
Suspension: Upper Limit: 0.47
Suspension: Lower Limit: -0.11
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST, TAILGATE_BOOT, HAS_NO_ROOF
Vehicle Identifier: YANKEE
Real Name: Yankee
Mass: 4500.0
Dimensions of X: 2.4
Dimensions of Y: 6.5
Dimensions of Z: 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 80
Traction Multiplier: 0.75
Traction Loss: 0.70
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 14.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 4.5
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.12
Seat Offset Distance: 0.6
Collision Damage Multiplier: 0.45
Monetary Value: 22000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET, IS_BUS, NEUTRALHANDLING, HAS_NO_ROOF
Vehicle Identifier: GOLFCART
Real Name: Caddie
Mass: 1000.0
Dimensions of X: 2.0
Dimensions of Y: 3.5
Dimensions of Z: 2.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.2
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.85
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 19.0
Transmission: Drive Type: 4
Transmission: Engine Type: E
Brake Deceleration: 13.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.09
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.50
Monetary Value: 9000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.10
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE
Vehicle Identifier: VOODOO
Real Name: Voodoo
Mass: 1800.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 1.8
Center of Mass (X): 0.0
Center of Mass (Y): -0.1
Center of Mass (Z): -0.2
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.45
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 23.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.50
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.05
Seat Offset Distance: 0.36
Collision Damage Multiplier: 0.41
Monetary Value: 30000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.28
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.6
Front Light Type: 1
Rear Light Type: 1
Flags: HANGING_BOOT, HAS_NO_ROOF
Vehicle Identifier: WASHING
Real Name: Washington
Mass: 1850.0
Dimensions of X: 2.0
Dimensions of Y: 4.9
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 75
Traction Multiplier: 0.85
Traction Loss: 0.65
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 21.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 7.5
Brake Bias: 0.65
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.0
Suspension Damping Level: 1.20
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.60
Monetary Value: 18000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.35
Front Light Type: 1
Rear Light Type: 1
Flags: HANGING_BOOT, NO_DOORS, NEUTRALHANDLING
Vehicle Identifier: CUBAN
Real Name: Cuban Hermes
Mass: 2150.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.2
Percent Submerged: 75
Traction Multiplier: 0.75
Traction Loss: 0.75
Traction Bias: 0.53
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 25.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 6.0
Brake Bias: 0.54
ABS: 0
Steering Lock: 40.0
Suspension Force Level: 0.8
Suspension Damping Level: 0.08
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.55
Monetary Value: 10000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.26
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.45
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, TAILGATE_BOOT
Vehicle Identifier: ROMERO
Real Name: Romero's Hearse
Mass: 2500.0
Dimensions of X: 1.9
Dimensions of Y: 5.0
Dimensions of Z: 1.4
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.25
Percent Submerged: 70
Traction Multiplier: 0.95
Traction Loss: 0.80
Traction Bias: 0.53
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 14.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 04.17
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 1.25
Monetary Value: 10000
Suspension: Upper Limit: 0.37
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST, HANGING_BOOT
Vehicle Identifier: PACKER
Real Name: Packer
Mass: 8000.0
Dimensions of X: 2.9
Dimensions of Y: 8.0
Dimensions of Z: 3.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 90
Traction Multiplier: 0.65
Traction Loss: 0.85
Traction Bias: 0.35
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 13.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 5.7
Brake Bias: 0.35
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.04
Seat Offset Distance: 0.56
Collision Damage Multiplier: 0.40
Monetary Value: 20000
Suspension: Upper Limit: 0.45
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT
Vehicle Identifier: ADMIRAL
Real Name: Admiral
Mass: 1650.0
Dimensions of X: 2.0
Dimensions of Y: 4.9
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.05
Percent Submerged: 75
Traction Multiplier: 0.85
Traction Loss: 0.80
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 165.0
Transmission: Engine Acceleration: 22.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 8.5
Brake Bias: 0.52
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.15
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.56
Monetary Value: 35000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.19
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.55
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, HAS_NO_ROOF
Vehicle Identifier: GANGBUR
Real Name: Gang Burrito
Mass: 2000.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.25
Percent Submerged: 85
Traction Multiplier: 0.95
Traction Loss: 0.85
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 27.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 10.5
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.14
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.50
Monetary Value: 26000
Suspension: Upper Limit: 0.33
Suspension: Lower Limit: -0.21
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, NO_DOORS, TAILGATE_BOOT, NEUTRALHANDLING,
HAS_NO_ROOF
Vehicle Identifier: ZEBRA
Real Name: Zebra Cab
Mass: 2250.0
Dimensions of X: 2.2
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.2
Percent Submerged: 75
Traction Multiplier: 1.00
Traction Loss: 0.80
Traction Bias: 0.52
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 26.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 9.0
Brake Bias: 0.48
ABS: 0
Steering Lock: 40.0
Suspension Force Level: 1.9
Suspension Damping Level: 0.11
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.18
Monetary Value: 10000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, HALOGEN_LIGHTS, NARROW_FRONTW
Vehicle Identifier: TOPFUN
Real Name: TOP FUN
Mass: 1900.0
Dimensions of X: 2.0
Dimensions of Y: 6.0
Dimensions of Z: 2.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 80
Traction Multiplier: 0.85
Traction Loss: 0.70
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 6.0
Brake Bias: 0.80
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.2
Suspension Damping Level: 0.07
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.43
Monetary Value: 20000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: 2G_BOOST, IS_VAN
Vehicle Identifier: GLENDALE
Real Name: Glendale
Mass: 1600.0
Dimensions of X: 1.9
Dimensions of Y: 5.0
Dimensions of Z: 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.4
Percent Submerged: 75
Traction Multiplier: 0.75
Traction Loss: 0.70
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.2
Brake Bias: 0.55
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.40
Monetary Value: 20000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST, REARWHEEL_1ST
Vehicle Identifier: OCEANIC
Real Name: Oceanic
Mass: 1900.0
Dimensions of X: 1.9
Dimensions of Y: 5.0
Dimensions of Z: 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.4
Percent Submerged: 75
Traction Multiplier: 0.85
Traction Loss: 0.70
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.45
Monetary Value: 20000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 2
Rear Light Type: 1
Flags: 2G_BOOST, REARWHEEL_1ST
Vehicle Identifier: HERMES
Real Name: Hermes
Mass: 1950.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 70
Traction Multiplier: 0.70
Traction Loss: 0.75
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 18.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 3.5
Brake Bias: 0.60
ABS: 0
Steering Lock: 28.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.05
Seat Offset Distance: 0.36
Collision Damage Multiplier: 0.42
Monetary Value: 19000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.20
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 3
Flags: 1G_BOOST, DBL_EXHAUST
Vehicle Identifier: SABRE1
Real Name: Sabre
Mass: 1700.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 1.9
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.84
Traction Bias: 0.53
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 8.17
Brake Bias: 0.52
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.10
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.52
Monetary Value: 19000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.25
Front Light Type: 1
Rear Light Type: 1
Flags: HANGING_BOOT, DBL_EXHAUST
Vehicle Identifier: SABRETUR
Real Name: Sabre Turbo
Mass: 1800.0
Dimensions of X: 2.1
Dimensions of Y: 4.5
Dimensions of Z: 2.1
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 1.05
Traction Loss: 0.84
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 32.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.1
Brake Bias: 0.52 0
ABS: 33.0
Steering Lock: 1.3
Suspension Force Level: 0.10
Suspension Damping Level: 0.3
Seat Offset Distance: 0.55
Collision Damage Multiplier: 45000
Monetary Value: 0.30
Suspension: Upper Limit: -0.20
Suspension: Lower Limit: 0.5
Suspension: Bias: 0.40
Suspension: Anti-drive Multiplier: 3009901
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
Vehicle Identifier: PHOENIX
Real Name: Phoenix
Mass: 1400.0
Dimensions of X: 2.3
Dimensions of Y: 4.5
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): -0.25
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.80
Traction Bias: 0.53
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 28.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 11.1
Brake Bias: 0.52 0
ABS: 30.0
Steering Lock: 1.4
Suspension Force Level: 0.10
Suspension Damping Level: 0.34
Seat Offset Distance: 0.60
Collision Damage Multiplier: 45000
Monetary Value: 0.31
Suspension: Upper Limit: -0.25
Suspension: Lower Limit: 0.5
Suspension: Bias: 0.3
Suspension: Anti-drive Multiplier: 208101
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST
Vehicle Identifier: WALTON
Real Name: Walton
Mass: 1850.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.1
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.80
Traction Loss: 0.69
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 14.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 6.5
Brake Bias: 0.5
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.12
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.19
Monetary Value: 26000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.18
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST, HANGING_BOOT, TAILGATE_BOOT
Vehicle Identifier: REGINA
Real Name: Regina
Mass: 1500.0
Dimensions of X: 1.9
Dimensions of Y: 4.9
Dimensions of Z: 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.15
Percent Submerged: 75
Traction Multiplier: 0.80
Traction Loss: 0.85
Traction Bias: 0.52
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 165.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.1
Seat Offset Distance: 0.24
Collision Damage Multiplier: 0.48
Monetary Value: 18000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.2
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, HANGING_BOOT
Vehicle Identifier: COMET
Real Name: Comet
Mass: 1400.0
Dimensions of X: 1.9
Dimensions of Y: 4.7
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.3
Percent Submerged: 75
Traction Multiplier: 1.10
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 28.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.15
Seat Offset Distance: 0.25
Collision Damage Multiplier: 0.60
Monetary Value: 35000
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.3
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF
Vehicle Identifier: DELUXO
Real Name: Deluxo
Mass: 1600.0
Dimensions of X: 2.2
Dimensions of Y: 4.9
Dimensions of Z: 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.2
Percent Submerged: 75
Traction Multiplier: 0.80
Traction Loss: 0.85
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 26.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.53
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.25
Suspension Damping Level: 0.16
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.52
Monetary Value: 35000
Suspension: Upper Limit: 0.27
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.35
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, HAS_NO_ROOF
Vehicle Identifier: BURRITO
Real Name: Burrito
Mass: 1900.0
Dimensions of X: 2.3
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): 0.0
Percent Submerged: 85
Traction Multiplier: 0.97
Traction Loss: 0.77
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 25.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 8.5
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.3
Suspension Damping Level: 0.08
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.50
Monetary Value: 26000
Suspension: Upper Limit: 0.33
Suspension: Lower Limit: -0.25
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, NEUTRALHANDLING
Vehicle Identifier: SPAND
Real Name: Spand Express
Mass: 2400.0
Dimensions of X: 2.2
Dimensions of Y: 5.5
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 85
Traction Multiplier: 0.9
Traction Loss: 0.8
Traction Bias: 0.47
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 150.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: F
Transmission: Engine Type: D
Brake Deceleration: 5.5
Brake Bias: 0.6
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.4
Suspension Damping Level: 0.1
Seat Offset Distance: 0.40
Collision Damage Multiplier: 0.90
Monetary Value: 16000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: REV_BONNET, TAILGATE_BOOT
Vehicle Identifier: BAGGAGE
Real Name: Baggage Handler
Mass: 1000.0
Dimensions of X: 2.0
Dimensions of Y: 3.5
Dimensions of Z: 2.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.2
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.85
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 14.0
Transmission: Drive Type: 4
Transmission: Engine Type: E
Brake Deceleration: 13.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.09
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.50
Monetary Value: 9000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.10
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE
Vehicle Identifier: KAUFMAN
Real Name: Kaufman Taxi
Mass: 1650.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 1.00
Traction Loss: 0.89
Traction Bias: 0.52
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 7.0
Brake Bias: 0.47
ABS: 0
Steering Lock: 40.0
Suspension Force Level: 2.0
Suspension Damping Level: 0.11
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.32
Monetary Value: 10000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.18
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.4
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST
Vehicle Identifier: RANCHER
Real Name: Rancher
Mass: 2500.0
Dimensions of X: 2.5
Dimensions of Y: 5.5
Dimensions of Z: 2.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.15
Percent Submerged: 80
Traction Multiplier: 0.92
Traction Loss: 0.78
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 20.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 7.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.1
Suspension Damping Level: 0.1
Seat Offset Distance: 0.44
Collision Damage Multiplier: 0.35
Monetary Value: 40000
Suspension: Upper Limit: 0.45
Suspension: Lower Limit: -0.21
Suspension: Bias: 0.45
Suspension: Anti-drive Multiplier: 0.3
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET, IS_LOW, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS
Vehicle Identifier: FBIRANCH
Real Name: Fbi Rancher
Mass: 3500.0
Dimensions of X: 2.4
Dimensions of Y: 5.7
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 80
Traction Multiplier: 0.92
Traction Loss: 0.78
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 22.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 8.5
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.1
Suspension Damping Level: 0.20
Seat Offset Distance: 0.44
Collision Damage Multiplier: 0.30
Monetary Value: 40000
Suspension: Upper Limit: 0.34
Suspension: Lower Limit: -0.08
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.5
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF,
HALOGEN_LIGHTS
Vehicle Identifier: VIRGO
Real Name: Virgo
Mass: 1700.0
Dimensions of X: 2.0
Dimensions of Y: 4.5
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 70
Traction Multiplier: 1.00
Traction Loss: 0.86
Traction Bias: 0.5
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 7.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 32.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.08
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.85
Monetary Value: 9000
Suspension: Upper Limit: 0.31
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 0
Flags: 1G_BOOST, TAILGATE_BOOT
Vehicle Identifier: GREENWOO
Real Name: Greenwood
Mass: 1800.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 1.7
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 70
Traction Multiplier: 0.90
Traction Loss: 0.8
Traction Bias: 0.52
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 5.4
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.09
Seat Offset Distance: 0.26
Collision Damage Multiplier: 0.54
Monetary Value: 19000
Suspension: Upper Limit: 0.32
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 3
Flags: 2G_BOOST
Vehicle Identifier: HOTRING
Real Name: Hotring Racer
Mass: 1600.0
Dimensions of X: 2.3
Dimensions of Y: 4.5
Dimensions of Z: 1.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.2
Center of Mass (Z): -0.35
Percent Submerged: 70
Traction Multiplier: 1.15
Traction Loss: 0.89
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 220.0
Transmission: Engine Acceleration: 36.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.52 0
ABS: 30.0
Steering Lock: 1.9
Suspension Force Level: 0.13
Suspension Damping Level: 0.40
Seat Offset Distance: 0.56
Collision Damage Multiplier: 45000
Monetary Value: 0.29
Suspension: Upper Limit: -0.16
Suspension: Lower Limit: 0.5
Suspension: Bias: 0.6
Suspension: Anti-drive Multiplier: 208182
Front Light Type: 1
Rear Light Type: 3
Flags: 1G_BOOST
Vehicle Identifier: SANDKING
Real Name: Sandking
Mass: 2000.0
Dimensions of X: 2.4
Dimensions of Y: 5.7
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.15
Percent Submerged: 80
Traction Multiplier: 0.92
Traction Loss: 0.78
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 170.0
Transmission: Engine Acceleration: 25.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 08.17
Brake Bias: 0.50
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.8
Suspension Damping Level: 0.15
Seat Offset Distance: 0.38
Collision Damage Multiplier: 0.35
Monetary Value: 40000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.31
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET, IS_BIG, FAT_REARW, NARROW_FRONTW
Vehicle Identifier: BLISTAC
Real Name: Blista Compact
Mass: 1000.0
Dimensions of X: 1.9
Dimensions of Y: 4.7
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.30
Percent Submerged: 50
Traction Multiplier: 1.2
Traction Loss: 0.85
Traction Bias: 0.5
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 30.0
Transmission: Drive Type: F
Transmission: Engine Type: P
Brake Deceleration: 11.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.45
Collision Damage Multiplier: 0.50
Monetary Value: 35000
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.14
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 2G_BOOST, NONPLAYER_STABILISER, REARWHEEL_1ST
Vehicle Identifier: BOXVILLE
Real Name: Boxville
Mass: 5500.0
Dimensions of X: 3.0
Dimensions of Y: 6.5
Dimensions of Z: 3.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.3
Percent Submerged: 80
Traction Multiplier: 0.82
Traction Loss: 0.70
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 140.0
Transmission: Engine Acceleration: 14.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 4.5
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 0.9
Suspension Damping Level: 0.08
Seat Offset Distance: 0.46
Collision Damage Multiplier: 0.40
Monetary Value: 22000
Suspension: Upper Limit: 0.25
Suspension: Lower Limit: -0.28
Suspension: Bias: 0.4
Suspension: Anti-drive Multiplier: 0.6
Front Light Type: 0
Rear Light Type: 3
Flags: 2G_BOOST, IS_BIG, REARWHEEL_1ST, NARROW_FRONTW
Vehicle Identifier: BENSON
Real Name: Benson
Mass: 3500.0
Dimensions of X: 2.3
Dimensions of Y: 6.5
Dimensions of Z: 3.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 80
Traction Multiplier: 0.82
Traction Loss: 0.70
Traction Bias: 0.46
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 140.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: R
Transmission: Engine Type: D
Brake Deceleration: 4.5
Brake Bias: 0.60
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 2.5
Suspension Damping Level: 0.11
Seat Offset Distance: 0.46
Collision Damage Multiplier: 0.53
Monetary Value: 22000
Suspension: Upper Limit: 0.30
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.35
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 3
Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
Vehicle Identifier: DESPERAD
Real Name: Desperado
Mass: 1300.0
Dimensions of X: 2.0
Dimensions of Y: 3.5
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.3
Percent Submerged: 85
Traction Multiplier: 0.95
Traction Loss: 0.85
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 23.0
Transmission: Drive Type: 4
Transmission: Engine Type: D
Brake Deceleration: 6.2
Brake Bias: 0.60
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.07
Seat Offset Distance: 0.18
Collision Damage Multiplier: 0.30
Monetary Value: 25000
Suspension: Upper Limit: 0.32
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.35
Suspension: Anti-drive Multiplier: 0.4
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST, IS_VAN, NEUTRALHANDLING, HAS_NO_ROOF
Vehicle Identifier: LOVEFIST
Real Name: Love Fist
Mass: 2700.0
Dimensions of X: 2.0
Dimensions of Y: 7.3
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.91
Traction Loss: 0.70
Traction Bias: 0.51
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 180.0
Transmission: Engine Acceleration: 15.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.40
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.09
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.47
Monetary Value: 40000
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
Vehicle Identifier: BLOODRA
Real Name: Bloodring Racer
Mass: 2100.0
Dimensions of X: 2.1
Dimensions of Y: 5.0
Dimensions of Z: 2.3
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 75
Traction Multiplier: 0.80
Traction Loss: 0.70
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 24.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.2
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.2
Suspension Damping Level: 0.03
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.30
Monetary Value: 500
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.24
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW
Vehicle Identifier: BLOODRB
Real Name: Unknown??
Mass: 1600.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.1
Percent Submerged: 75
Traction Multiplier: 0.90
Traction Loss: 0.70
Traction Bias: 0.52
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 160.0
Transmission: Engine Acceleration: 26.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 6.2
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.06
Seat Offset Distance: 0.28
Collision Damage Multiplier: 0.30
Monetary Value: 500
Suspension: Upper Limit: 0.35
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW
Motorcycles
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Vehicle Identifier: BIKE
Real Name: PCJ 600
Mass: 500.0
Dimensions of X: 0.8
Dimensions of Y: 1.8
Dimensions of Z: 1.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.05
Center of Mass (Z): -0.09
Percent Submerged: 103
Traction Multiplier: 1.6
Traction Loss: 0.9
Traction Bias: 0.48
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 50.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 15.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 0.85
Suspension Damping Level: 0.15
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.15
Monetary Value: 10000
Suspension: Upper Limit: 0.15
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, DBL_EXHAUST, IS_HELI
Vehicle Identifier: MOPED
Real Name: Faggio
Mass: 350.0
Dimensions of X: 1.1
Dimensions of Y: 1.7
Dimensions of Z: 1.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 103
Traction Multiplier: 2.0
Traction Loss: 0.9
Traction Bias: 0.49
Transmission: Number of Gears: 3
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 30.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 14.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 1.0
Suspension Damping Level: 0.15
Seat Offset Distance: 0.1
Collision Damage Multiplier: 0.11
Monetary Value: 10000
Suspension: Upper Limit: 0.12
Suspension: Lower Limit: -0.17
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, IS_BIKE, IS_HELI
Vehicle Identifier: DIRTBIKE
Real Name: Sanchez
Mass: 500.0
Dimensions of X: 1.2
Dimensions of Y: 1.8
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.05
Center of Mass (Z): -0.09
Percent Submerged: 103
Traction Multiplier: 1.6
Traction Loss: 0.9
Traction Bias: 0.48
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 50.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 19.0
Brake Bias: 0.50
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 0.85
Suspension Damping Level: 0.15
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.15
Monetary Value: 10000
Suspension: Upper Limit: 0.15
Suspension: Lower Limit: -0.16
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, IS_BIKE, IS_HELI
Vehicle Identifier: ANGEL
Real Name: Angel
Mass: 800.0
Dimensions of X: 1.2
Dimensions of Y: 2.2
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.15
Center of Mass (Z): 0.0
Percent Submerged: 103
Traction Multiplier: 1.2
Traction Loss: 0.86
Traction Bias: 0.52
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 45.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 12.0
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 0.65
Suspension Damping Level: 0.20
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.24
Monetary Value: 10000
Suspension: Upper Limit: 0.09
Suspension: Lower Limit: -0.11
Suspension: Bias: 0.55
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI
Vehicle Identifier: FREEWAY
Real Name: Freeway
Mass: 800.0
Dimensions of X: 1.1
Dimensions of Y: 2.2
Dimensions of Z: 1.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.1
Center of Mass (Z): 0.0
Percent Submerged: 103
Traction Multiplier: 1.2
Traction Loss: 0.82
Traction Bias: 0.51
Transmission: Number of Gears: 4
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 40.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Brake Deceleration: 10.0
Brake Bias: 0.55
ABS: 0
Steering Lock: 35.0
Suspension Force Level: 0.65
Suspension Damping Level: 0.20
Seat Offset Distance: 0.3
Collision Damage Multiplier: 0.24
Monetary Value: 10000
Suspension: Upper Limit: 0.09
Suspension: Lower Limit: -0.11
Suspension: Bias: 0.55
Suspension: Anti-drive Multiplier: 0.0
Front Light Type: 1
Rear Light Type: 1
Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI
Boats
-----
For boats there are a couple different statistics that are used only
for boats. You will see them throughout the boats, and if you have any
questions on what they mean, e-mail me and I will answer your
questions.
Vehicle Identifier: PREDATOR
Real Name: Predator
Mass: 2200.0
Dimensions of X: 4.0
Dimensions of Y: 12.0
Dimensions of Z: 3.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 14
Bank Force Multiplier: 2.30
Rudder Turn Force: 15.0
Speed Steer Falloff: 0.58
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 1.7
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.05
Forward Wave Hit Brake: 0.01
ABS: 0
Steering Lock: 24.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.33
Monetary Value: 40000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.1
Sideslip Force: 0.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: SPEEDER
Real Name: Speeder
Mass: 2200.0
Dimensions of X: 3.2
Dimensions of Y: 10.0
Dimensions of Z: 2.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 22
Bank Force Multiplier: 2.5
Rudder Turn Force: 15.0
Speed Steer Falloff: 0.65
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 2.5
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.04
Forward Wave Hit Brake: 0.01
ABS: 0
Steering Lock: 20.0
Water Resistance Volume Multiplier: 1.3
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.7
Collision Damage Multiplier: 0.39
Monetary Value: 30000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.5
Sideslip Force: 2.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
Vehicle Identifier: REEFER
Real Name: Reefer
Mass: 5000.0
Dimensions of X: 3.5
Dimensions of Y: 7.0
Dimensions of Z: 4.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 15
Bank Force Multiplier: -1.50
Rudder Turn Force: 15.0
Speed Steer Falloff: 0.45
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 0.7
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.02
Forward Wave Hit Brake: 0.02
ABS: 0
Steering Lock: 25.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.38
Monetary Value: 25000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.1
Sideslip Force: 0.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: RIO
Real Name: Rio
Mass: 3000.0
Dimensions of X: 4.5
Dimensions of Y: 7.0
Dimensions of Z: 4.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 15
Bank Force Multiplier: -4.00
Rudder Turn Force: 25.0
Speed Steer Falloff: 0.50
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 0.5
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.02
Forward Wave Hit Brake: 0.00
ABS: 0
Steering Lock: 20.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.23
Monetary Value: 70000
Suspension: Upper Limit: 15.00
Handbrake Drag Multiplier: 0.1
Sideslip Force: 0.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: SQUALO
Real Name: Squalo
Mass: 2200.0
Dimensions of X: 4.0
Dimensions of Y: 12.0
Dimensions of Z: 3.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 42
Bank Force Multiplier: 3.00
Rudder Turn Force: 15.0
Speed Steer Falloff: 0.65
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 3.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.02
Forward Wave Hit Brake: 0.00
ABS: 0
Steering Lock: 24.0
Water Resistance Volume Multiplier: 0.45
Water Damping Multiplier: 5.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.33
Monetary Value: 60000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.05
Sideslip Force: 0.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
Vehicle Identifier: TROPIC
Real Name: Tropic
Mass: 2200.0
Dimensions of X: 4.0
Dimensions of Y: 12.0
Dimensions of Z: 3.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 10
Bank Force Multiplier: 2.20
Rudder Turn Force: 12.0
Speed Steer Falloff: 0.45
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 1.4
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.05
Forward Wave Hit Brake: 0.01
ABS: 0
Steering Lock: 24.0
Water Resistance Volume Multiplier: 1.8
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.33
Monetary Value: 73000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.1
Sideslip Force: 0.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
Vehicle Identifier: COASTGRD
Real Name: Coastguard
Mass: 1200.0
Dimensions of X: 3.0
Dimensions of Y: 7.5
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): -0.3
Center of Mass (Z): 0.0
Percent Submerged: 14
Bank Force Multiplier: 2.00
Rudder Turn Force: 4.2
Speed Steer Falloff: 0.70
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 1.6
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.05
Forward Wave Hit Brake: 0.01
ABS: 0
Steering Lock: 24.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.18
Monetary Value: 10000
Suspension: Upper Limit: 3.20
Handbrake Drag Multiplier: 0.1
Sideslip Force: 2.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: DINGHY
Real Name: Dinghy
Mass: 800.0
Dimensions of X: 2.5
Dimensions of Y: 4.0
Dimensions of Z: 1.6
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 16
Bank Force Multiplier: 3.50
Rudder Turn Force: 3.5
Speed Steer Falloff: 1.00
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 1.2
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.07
Forward Wave Hit Brake: 0.01
ABS: 0
Steering Lock: 30.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 4.5
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.12
Monetary Value: 5000
Suspension: Upper Limit: 3.50
Handbrake Drag Multiplier: 0.1
Sideslip Force: 0.7
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: MARQUIS
Real Name: Marquis
Mass: 5000.0
Dimensions of X: 3.5
Dimensions of Y: 19.0
Dimensions of Z: 4.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 10
Bank Force Multiplier: -3.50
Rudder Turn Force: 25.0
Speed Steer Falloff: 0.40
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 0.5
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.04
Forward Wave Hit Brake: 0.03
ABS: 0
Steering Lock: 38.0
Water Resistance Volume Multiplier: 1.0
Water Damping Multiplier: 3.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.38
Monetary Value: 99000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.0
Sideslip Force: 1.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_PLANE
Vehicle Identifier: CUPBOAT
Real Name: ?
Mass: 3000.0
Dimensions of X: 4.0
Dimensions of Y: 12.0
Dimensions of Z: 3.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 35
Bank Force Multiplier: 2.00
Rudder Turn Force: 15.0
Speed Steer Falloff: 0.50
Transmission: Number of Gears: 5
Transmission: Maximum Velocity: 190.0
Transmission: Engine Acceleration: 3.0
Transmission: Drive Type: R
Transmission: Engine Type: P
Vertical Wave Hit Limit: 0.02
Forward Wave Hit Brake: 0.00
ABS: 0
Steering Lock: 24.0
Water Resistance Volume Multiplier: 0.75
Water Damping Multiplier: 4.0
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.45
Monetary Value: 48000
Suspension: Upper Limit: 0.10
Handbrake Drag Multiplier: 0.3
Sideslip Force: 1.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
Airplanes
---------
Vehicle Identifier: SEAPLANE
Real Name: ?
Mass: 5000.0
Dimensions of X: 1.0
Dimensions of Y: 10.0
Dimensions of Z: 0.8
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 5
Traction Multiplier: 0.83
Traction Loss: 25.0
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 1.7
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 0.01
Brake Bias: 0.05
ABS: 0
Steering Lock: 24.0
Suspension Force Level: 3.0
Suspension Damping Level: 0.75
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.50
Monetary Value: 10000
Suspension: Upper Limit: 0.10
Suspension: Lower Limit: 0.0
Suspension: Bias: 2.0
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, IS_LOW, NOSWING_BOOT, GOOD_INSAND
Vehicle Identifier: SPARROW
Real Name: Sparrow
Mass: 2500.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.50
Monetary Value: 25000
Suspension: Upper Limit: 0.50
Suspension: Lower Limit: -0.05
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: SEASPAR
Real Name: Sea Sparrow
Mass: 3000.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 5
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.60
Monetary Value: 28000
Suspension: Upper Limit: 0.50
Suspension: Lower Limit: -0.05
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: MAVERICK
Real Name: Maverick
Mass: 5000.0
Dimensions of X: 2.5
Dimensions of Y: 8.0
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.15
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.75
Monetary Value: 45000
Suspension: Upper Limit: 0.50
Suspension: Lower Limit: -0.05
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: COASTMAV
Real Name: Coast Maverick?
Mass: 3500.0
Dimensions of X: 2.0
Dimensions of Y: 5.0
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.65
Monetary Value: 50000
Suspension: Upper Limit: 0.50
Suspension: Lower Limit: -0.05
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: POLMAV
Real Name: Police Maverick
Mass: 4500.0
Dimensions of X: 2.5
Dimensions of Y: 8.0
Dimensions of Z: 2.5
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 5.0
Suspension Damping Level: 0.1
Seat Offset Distance: 0.30
Collision Damage Multiplier: 0.65
Monetary Value: 52000
Suspension: Upper Limit: 0.50
Suspension: Lower Limit: -0.05
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: HUNTER
Real Name: Hunter
Mass: 10000.0
Dimensions of X: 4.0
Dimensions of Y: 10.0
Dimensions of Z: 3.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): 0.0
Percent Submerged: 75
Traction Multiplier: 0.65
Traction Loss: 0.9
Traction Bias: 0.5
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 200.0
Transmission: Engine Acceleration: 16.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.0
Brake Bias: 0.45
ABS: 0
Steering Lock: 30.0
Suspension Force Level: 1.5
Suspension Damping Level: 0.1
Seat Offset Distance: 0.40
Collision Damage Multiplier: 0.50
Monetary Value: 99000
Suspension: Upper Limit: 0.20
Suspension: Lower Limit: -0.15
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
Vehicle Identifier: RCBARON
Real Name: RC Baron
Mass: 150.0
Dimensions of X: 0.8
Dimensions of Y: 1.0
Dimensions of Z: 0.2
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 99
Traction Multiplier: 1.10
Traction Loss: 0.75
Traction Bias: 0.50
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 75.0
Transmission: Engine Acceleration: 35.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.5
Brake Bias: 0.50
ABS: 0
Steering Lock: 25.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.08
Monetary Value: 300
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.08
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: REV_BONNET
Vehicle Identifier: RCGOBLIN
Real Name: RC Goblin
Mass: 100.0
Dimensions of X: 0.8
Dimensions of Y: 1.5
Dimensions of Z: 1.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 70
Traction Multiplier: 1.10
Traction Loss: 0.75
Traction Bias: 0.50
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 75.0
Transmission: Engine Acceleration: 35.0
Transmission: Drive Type: 4
Transmission: Engine Type: P
Brake Deceleration: 5.5
Brake Bias: 0.50
ABS: 0
Steering Lock: 25.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.05
Monetary Value: 800
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.08
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
Vehicle Identifier: RCCOPTER
Real Name: RC Copter
Mass: 100.0
Dimensions of X: 0.8
Dimensions of Y: 1.5
Dimensions of Z: 1.0
Center of Mass (X): 0.0
Center of Mass (Y): 0.0
Center of Mass (Z): -0.1
Percent Submerged: 70
Traction Multiplier: 1.10
Traction Loss: 0.75
Traction Bias: 0.50
Transmission: Number of Gears: 1
Transmission: Maximum Velocity: 75.0
Transmission: Engine Acceleration: 35.0
Transmission: Drive Type: 4
Transmission: Engine Type: p
Brake Deceleration: 5.5
Brake Bias: 0.50
ABS: 0
Steering Lock: 25.0
Suspension Force Level: 1.6
Suspension Damping Level: 0.1
Seat Offset Distance: 0.2
Collision Damage Multiplier: 0.10
Monetary Value: 500
Suspension: Upper Limit: 0.28
Suspension: Lower Limit: -0.08
Suspension: Bias: 0.5
Suspension Anti-drive Multiplier: 0.0
Front Light Type: 0
Rear Light Type: 1
Flags: 2G_BOOST
Sorted by damage multiplier
---------------------------
# the higher the multiplier the more fragile
# the lower the more resistant to damage
DAMAGE SPEED ACCEL DECEL
1.25 150.0 14.0 04.17 ROMERO
1.00 140.0 24.0 10.00 TRAIN
1.00 140.0 24.0 10.00 HELI
1.00 140.0 24.0 10.00 DEADDODO
1.00 140.0 24.0 10.00 AIRTRAIN
0.90 150.0 15.0 5.5 SPAND
0.85 160.0 15.0 7.0 VIRGO
0.77 145.0 12.0 4.17 MRWHOOP
0.75 200.0 16.0 5.0 MAVERICK
0.75 150.0 15.0 5.5 MOONBEAM
0.75 130.0 9.0 4.17 BUS
0.72 240.0 29.0 11.0 INFERNUS
0.72 180.0 10.0 10.0 STRETCH
0.65 200.0 24.0 10.0 MAFIA
0.65 200.0 16.0 5.0 POLMAV
0.65 200.0 16.0 5.0 COASTMAV
0.64 160.0 23.0 8.17 STALLION
0.60 200.0 28.0 11.1 PHEONIX
0.60 200.0 28.0 11.0 COMET
0.60 200.0 16.0 5.0 SEASPAR
0.60 180.0 21.0 7.5 WASHING
0.60 180.0 17.0 7.17 KURUMA
0.60 160.0 18.0 5.5 RUMPO
0.60 150.0 13.0 04.17 PEREN
0.56 220.0 36.0 10.0 HOTRING
0.56 165.0 24.0 10.17 SENTINEL
0.56 165.0 22.0 8.5 ADMIRAL
0.55 180.0 32.0 6.1 SABRETUR
0.55 160.0 25.0 6.0 CUBAN
0.54 230.0 32.0 11.1 CHEETAH
0.54 160.0 18.0 3.4 ESPERANT
0.54 160.0 15.0 5.4 GREENWOO
0.53 140.0 15.0 4.5 BENSON
0.53 140.0 12.0 4.5 MULE
0.52 200.0 26.0 10.0 DELUXO
0.52 160.0 24.0 8.17 SABRE1
0.51 180.0 19.0 9.1 TAXI
0.50 200.0 30.0 11.0 BLISTAC
0.50 200.0 28.0 11.0 STINGER
0.50 200.0 16.0 5.0 SPARROW
0.50 200.0 16.0 5.0 HUNTER
0.50 200.0 16.0 5.0 DODO
0.50 200.0 1.7 0.01 SEAPLANE
0.50 160.0 19.0 13.0 GOLFCART
0.50 160.0 15.0 6.0 PONY
0.50 160.0 15.0 08.0 MANANA
0.50 160.0 14.0 13.0 BAGGAGE
0.50 150.0 27.0 10.5 GANGBUR
0.50 150.0 25.0 8.5 BURRITO
0.49 200.0 33.0 11.1 BANSHEE
0.48 165.0 16.0 5.0 REGINA
0.48 150.0 13.0 5.7 COACH
0.47 180.0 15.0 10.0 LOVEFIST
0.45 190.0 3.0 0.02 CUPBOAT
0.45 160.0 16.0 5.0 OCEANIC
0.45 160.0 14.0 4.5 YANKEE
0.44 160.0 16.0 6.2 IDAHO
0.43 160.0 15.0 6.0 TOPFUN
0.43 150.0 10.0 10.00 FLATBED
0.42 160.0 18.0 3.5 HERMES
0.41 160.0 23.0 6.50 VOODOO
0.40 170.0 35.0 6.1 BFINJECT
0.40 160.0 22.0 7.0 CABBIE
0.40 160.0 16.0 6.2 GLENDALE
0.40 150.0 13.0 5.7 PACKER
0.40 140.0 14.0 4.5 BOXVILLE
0.39 190.0 2.5 0.04 SPEEDER
0.38 190.0 0.7 0.02 REEFER
0.38 190.0 0.5 0.04 MARQUIS
0.35 170.0 8.0 8.4 SECURICA
0.35 170.0 25.0 08.17 SANDKING
0.35 170.0 20.0 7.0 RANCHER
0.33 190.0 3.0 0.02 SQUALO
0.33 190.0 24.0 7.0 AMBULAN
0.33 190.0 1.7 0.05 PREDATOR
0.33 190.0 1.4 0.05 TROPIC
0.32 160.0 24.0 7.0 KAUFMAN
0.30 170.0 22.0 8.5 FBIRANCH
0.30 160.0 26.0 6.2 BLOODRB
0.30 160.0 24.0 6.2 BLOODRA
0.30 160.0 23.0 6.2 DESPERAD
0.26 180.0 12.0 10.00 BARRACKS
0.26 170.0 22.0 10.00 FIRETRUK
0.25 170.0 19.0 08.17 PATRIOT
0.25 120.0 18.0 8.0 LINERUN
0.24 200.0 28.0 11.1 POLICE
0.24 190.0 45.0 12.0 ANGEL
0.24 190.0 40.0 10.0 FREEWAY
0.23 190.0 24.0 10.0 FBICAR
0.23 190.0 0.5 0.02 RIO
0.23 160.0 20.0 6.2 LANDSTAL
0.20 165.0 17.0 8.5 BOBCAT
0.20 110.0 07.0 03.17 TRASH
0.19 150.0 14.0 6.5 WALTON
0.18 190.0 1.6 0.05 COASTGRD
0.18 160.0 26.0 9.0 ZEBRA
0.16 170.0 17.0 8.4 ENFORCER
0.15 190.0 50.0 19.0 DIRTBIKE
0.15 190.0 50.0 15.0 BIKE
0.12 190.0 1.2 0.07 DINGHY
0.11 190.0 30.0 14.0 MOPED
0.10 75.0 35.0 5.5 RCCOPTER
0.09 80.0 8.0 8.17 RHINO
0.08 75.0 35.0 5.5 RCBARON
0.05 75.0 35.0 5.5 RCGOBLIN
0.05 75.0 35.0 5.5 RCBANDIT
Vehicles Sorted by Speed
------------------------
SPEED ACCEL DECEL NAME
75.0 35.0 5.5 RCBANDIT
75.0 35.0 5.5 RCBARON
75.0 35.0 5.5 RCCOPTER
75.0 35.0 5.5 RCGOBLIN
80.0 8.0 8.17 RHINO
110.0 07.0 03.17 TRASH
120.0 18.0 8.0 LINERUN
130.0 9.0 4.17 BUS
140.0 12.0 4.5 MULE
140.0 14.0 4.5 BOXVILLE
140.0 15.0 4.5 BENSON
140.0 24.0 10.00 AIRTRAIN
140.0 24.0 10.00 DEADDODO
140.0 24.0 10.00 HELI
140.0 24.0 10.00 TRAIN
145.0 12.0 4.17 MRWHOOP
150.0 10.0 10.00 FLATBED
150.0 13.0 04.17 PEREN
150.0 13.0 5.7 COACH
150.0 13.0 5.7 PACKER
150.0 14.0 04.17 ROMERO
150.0 14.0 6.5 WALTON
150.0 15.0 5.5 MOONBEAM
150.0 15.0 5.5 SPAND
150.0 25.0 8.5 BURRITO
150.0 27.0 10.5 GANGBUR
160.0 14.0 13.0 BAGGAGE
160.0 14.0 4.5 YANKEE
160.0 15.0 08.0 MANANA
160.0 15.0 5.4 GREENWOO
160.0 15.0 6.0 PONY
160.0 15.0 6.0 TOPFUN
160.0 15.0 7.0 VIRGO
160.0 16.0 5.0 OCEANIC
160.0 16.0 6.2 GLENDALE
160.0 16.0 6.2 IDAHO
160.0 18.0 3.4 ESPERANT
160.0 18.0 3.5 HERMES
160.0 18.0 5.5 RUMPO
160.0 19.0 13.0 GOLFCART
160.0 20.0 6.2 LANDSTAL
160.0 22.0 7.0 CABBIE
160.0 23.0 6.2 DESPERAD
160.0 23.0 6.50 VOODOO
160.0 23.0 8.17 STALLION
160.0 24.0 6.2 BLOODRA
160.0 24.0 7.0 KAUFMAN
160.0 24.0 8.17 SABRE1
160.0 25.0 6.0 CUBAN
160.0 26.0 6.2 BLOODRB
160.0 26.0 9.0 ZEBRA
165.0 16.0 5.0 REGINA
165.0 17.0 8.5 BOBCAT
165.0 22.0 8.5 ADMIRAL
165.0 24.0 10.17 SENTINEL
170.0 17.0 8.4 ENFORCER
170.0 19.0 08.17 PATRIOT
170.0 20.0 7.0 RANCHER
170.0 22.0 10.00 FIRETRUK
170.0 22.0 8.5 FBIRANCH
170.0 25.0 08.17 SANDKING
170.0 35.0 6.1 BFINJECT
170.0 8.0 8.4 SECURICA
180.0 10.0 10.0 STRETCH
180.0 12.0 10.00 BARRACKS
180.0 15.0 10.0 LOVEFIST
180.0 17.0 7.17 KURUMA
180.0 19.0 9.1 TAXI
180.0 21.0 7.5 WASHING
180.0 32.0 6.1 SABRETUR
190.0 0.5 0.02 RIO
190.0 0.5 0.04 MARQUIS
190.0 0.7 0.02 REEFER
190.0 1.2 0.07 DINGHY
190.0 1.4 0.05 TROPIC
190.0 1.6 0.05 COASTGRD
190.0 1.7 0.05 PREDATOR
190.0 2.5 0.04 SPEEDER
190.0 24.0 10.0 FBICAR
190.0 24.0 7.0 AMBULAN
190.0 3.0 0.02 CUPBOAT
190.0 3.0 0.02 SQUALO
190.0 30.0 14.0 MOPED
190.0 40.0 10.0 FREEWAY
190.0 45.0 12.0 ANGEL
190.0 50.0 15.0 BIKE
190.0 50.0 19.0 DIRTBIKE
200.0 1.7 0.01 SEAPLANE
200.0 16.0 5.0 COASTMAV
200.0 16.0 5.0 DODO
200.0 16.0 5.0 HUNTER
200.0 16.0 5.0 MAVERICK
200.0 16.0 5.0 POLMAV
200.0 16.0 5.0 SEASPAR
200.0 16.0 5.0 SPARROW
200.0 24.0 10.0 MAFIA
200.0 26.0 10.0 DELUXO
200.0 28.0 11.0 COMET
200.0 28.0 11.0 STINGER
200.0 28.0 11.1 PHEONIX
200.0 28.0 11.1 POLICE
200.0 30.0 11.0 BLISTAC
200.0 33.0 11.1 BANSHEE
220.0 36.0 10.0 HOTRING
230.0 32.0 11.1 CHEETAH
240.0 29.0 11.0 INFERNUS
Vehicles sorted by Acceleration
-------------------------------
ACCELL SPEED DECEL NAME
0.5 190.0 0.02 RIO
0.5 190.0 0.04 MARQUIS
0.7 190.0 0.02 REEFER
1.2 190.0 0.07 DINGHY
1.4 190.0 0.05 TROPIC
1.6 190.0 0.05 COASTGRD
1.7 190.0 0.05 PREDATOR
1.7 200.0 0.01 SEAPLANE
2.5 190.0 0.04 SPEEDER
3.0 190.0 0.02 CUPBOAT
3.0 190.0 0.02 SQUALO
7.0 110.0 03.17 TRASH
8.0 170.0 8.4 SECURICA
8.0 80.0 8.17 RHINO
9.0 130.0 4.17 BUS
10.0 150.0 10.00 FLATBED
10.0 180.0 10.0 STRETCH
12.0 140.0 4.5 MULE
12.0 145.0 4.17 MRWHOOP
12.0 180.0 10.00 BARRACKS
13.0 150.0 04.17 PEREN
13.0 150.0 5.7 COACH
13.0 150.0 5.7 PACKER
14.0 140.0 4.5 BOXVILLE
14.0 150.0 04.17 ROMERO
14.0 150.0 6.5 WALTON
14.0 160.0 13.0 BAGGAGE
14.0 160.0 4.5 YANKEE
15.0 140.0 4.5 BENSON
15.0 150.0 5.5 MOONBEAM
15.0 150.0 5.5 SPAND
15.0 160.0 08.0 MANANA
15.0 160.0 5.4 GREENWOO
15.0 160.0 6.0 PONY
15.0 160.0 6.0 TOPFUN
15.0 160.0 7.0 VIRGO
15.0 180.0 10.0 LOVEFIST
16.0 160.0 5.0 OCEANIC
16.0 160.0 6.2 GLENDALE
16.0 160.0 6.2 IDAHO
16.0 165.0 5.0 REGINA
16.0 200.0 5.0 COASTMAV
16.0 200.0 5.0 DODO
16.0 200.0 5.0 HUNTER
16.0 200.0 5.0 MAVERICK
16.0 200.0 5.0 POLMAV
16.0 200.0 5.0 SEASPAR
16.0 200.0 5.0 SPARROW
17.0 165.0 8.5 BOBCAT
17.0 170.0 8.4 ENFORCER
17.0 180.0 7.17 KURUMA
18.0 120.0 8.0 LINERUN
18.0 160.0 3.4 ESPERANT
18.0 160.0 3.5 HERMES
18.0 160.0 5.5 RUMPO
19.0 160.0 13.0 GOLFCART
19.0 170.0 08.17 PATRIOT
19.0 180.0 9.1 TAXI
20.0 160.0 6.2 LANDSTAL
20.0 170.0 7.0 RANCHER
21.0 180.0 7.5 WASHING
22.0 160.0 7.0 CABBIE
22.0 165.0 8.5 ADMIRAL
22.0 170.0 10.00 FIRETRUK
22.0 170.0 8.5 FBIRANCH
23.0 160.0 6.2 DESPERAD
23.0 160.0 6.50 VOODOO
23.0 160.0 8.17 STALLION
24.0 140.0 10.00 AIRTRAIN
24.0 140.0 10.00 DEADDODO
24.0 140.0 10.00 HELI
24.0 140.0 10.00 TRAIN
24.0 160.0 6.2 BLOODRA
24.0 160.0 7.0 KAUFMAN
24.0 160.0 8.17 SABRE1
24.0 165.0 10.17 SENTINEL
24.0 190.0 10.0 FBICAR
24.0 190.0 7.0 AMBULAN
24.0 200.0 10.0 MAFIA
25.0 150.0 8.5 BURRITO
25.0 160.0 6.0 CUBAN
25.0 170.0 08.17 SANDKING
26.0 160.0 6.2 BLOODRB
26.0 160.0 9.0 ZEBRA
26.0 200.0 10.0 DELUXO
27.0 150.0 10.5 GANGBUR
28.0 200.0 11.0 COMET
28.0 200.0 11.0 STINGER
28.0 200.0 11.1 PHEONIX
28.0 200.0 11.1 POLICE
29.0 240.0 11.0 INFERNUS
30.0 190.0 14.0 MOPED
30.0 200.0 11.0 BLISTAC
32.0 180.0 6.1 SABRETUR
32.0 230.0 11.1 CHEETAH
33.0 200.0 11.1 BANSHEE
35.0 170.0 6.1 BFINJECT
35.0 75.0 5.5 RCBANDIT
35.0 75.0 5.5 RCBARON
35.0 75.0 5.5 RCCOPTER
35.0 75.0 5.5 RCGOBLIN
36.0 220.0 10.0 HOTRING
40.0 190.0 10.0 FREEWAY
45.0 190.0 12.0 ANGEL
50.0 190.0 15.0 BIKE
50.0 190.0 19.0 DIRTBIKE
-----------------------------------------------------------------------------
Weapons Statistics
-----------------------------------------------------------------------------
These are the Weapons Statistics from the game disk. I'm not sure what
they do but I got people emailing me about them so I added them to the FAQ.
Thanks to Psy II for these out of his FAQ.
=====================================================================
Weapon name: Unarmed
Fire type: MELEE
Range: 2.4
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 8
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.65, 0.30
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 6
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: -1
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: BrassKnuckle
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 16
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: unarmed
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 259
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: ScrewDriver
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 45
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.,7 0.20
animation to play: screwdrv
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 260
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: GolfClub
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: golfclub
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 261
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: NightStick
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 262
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Knife
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.8, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 263
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: BaseballBat
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 264
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Hammer
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 265
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Cleaver
Fire type: MELEE
Range: 1.9
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.9, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 266
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Machete
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.0, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 267
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Katana
Fire type: MELEE
Range: 2.1
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 30
Speed: -1.0
Radius: 0.7
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.2, 0.30
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 268
model2 id: -1
Flags: 115000
=====================================================================
Weapon name: Chainsaw
Fire type: MELEE
Range: 1.7
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 35
Speed: -1.0
Radius: 0.55
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.3, 0.10
animation to play: chainsaw
animation loop start: 5
animation loop end: 35
point in animation where weapon is fired: 30
animation2 loop start: 3
animation2 loop end: 99
point in animation2 where weapon is fired: 48
point in anim where we can breakout of anim/attack and run away: 99
model id: 269
model2 id: -1
Flags: 102000
=====================================================================
Weapon name: Grenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: DetonateGrenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: 291
Flags: 2424
=====================================================================
Weapon name: TearGas
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 271
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Molotov
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 272
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Rocket
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1 2
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 273
model2 id: -1
Flags: 2424
=====================================================================
Weapon name: Colt45
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 17
Damage: 25
Speed: -1.0
Radius: -1.0
Life span: -1.0 3
Spread: -1.0
Fire offset vector: 0.30, 0.0, 0.09
animation to play: colt45
animation loop start: 11
animation loop end: 18
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 18
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 274
model2 id: -1
Flags: 680C0
=====================================================================
Weapon name: Python
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 6
Damage: 135
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.41, 0.03, 0.12
animation to play: python
animation loop start: 10
animation loop end: 31
point in animation where weapon is fired: 14
animation2 loop start: 14
animation2 loop end: 37
point in animation2 where weapon is fired: 16
point in anim where we can breakout of anim/attack and run away: 40
model id: 275
model2 id: -1
Flags: 28040
=====================================================================
Weapon name: Shotgun
Fire type: INSTANT_HIT
Range: 40.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 1
Damage: 80
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.86, -0.02, 0.28
animation to play: shotgun
animation loop start: 12
animation loop end: 34
point in animation where weapon is fired: 15
animation2 loop start: 9
animation2 loop end: 26
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 30
model id: 277
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: Spas12Shotgun
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 7
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.85, -0.06, 0.19
animation to play: buddy
animation loop start: 14
animation loop end: 20
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 20
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 25
model id: 278
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: StubbyShotgun
Fire type: INSTANT_HIT
Range: 15.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 1
Damage: 120
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.55, -0.02, 0.13
animation to play: buddy
animation loop start: 14
animation loop end: 50
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 56
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 25
model id: 279
model2 id: -1
Flags: 20040
=====================================================================
Weapon name: Tec9
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 50
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, -0.05, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 281
model2 id: -1
Flags: 280C0
=====================================================================
Weapon name: Uzi
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, 0.00, 0.12
animation to play: uzi
animation loop start: 12
animation loop end: 14
point in animation where weapon is fired: 12
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 25
model id: 282
model2 id: -1
Flags: 28840
=====================================================================
Weapon name: SilencedIngram
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 15
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.36, 0.02, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 13
point in animation where weapon is fired: 13
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 283
model2 id: -1
Flags: 280C0
=====================================================================
Weapon name: Mp5
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.51, -0.01, 0.20
animation to play: uzi
animation loop start: 11
animation loop end: 14
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 284
model2 id: -1
Flags: 28840
=====================================================================
Weapon name: m4
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 40
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.88, -0.04, 0.16
animation to play: rifle
animation loop start: 14
animation loop end: 17
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 17
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 99
model id: 280
model2 id: -1
Flags: 28050
=====================================================================
Weapon name: Ruger
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, -0.06, 0.17
animation to play: rifle
animation loop start: 12
animation loop end: 17
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 16
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 99
model id: 276
model2 id: -1
Flags: 28040
=====================================================================
Weapon name: SniperRifle
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 1
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0 8
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 12
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 285
model2 id: -1
Flags: 100
=====================================================================
Weapon name: LaserScope
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 150
Reload: 1401
Amount of Ammunition: 7
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 2
animation loop end: 8
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 286
model2 id: -1
Flags: 100
=====================================================================
Weapon name: RocketLauncher
Fire type: PROJECTILE
Range: 55.0
Firing Rate: 100
Reload: 1200
Amount of Ammunition: 1
Damage: 75
Speed: 2.0
Radius: -1.0
Life span: 1000.0
Spread: 1.0
Fire offset vector: 0.42, 0.0, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 99
model id: 287
model2 id: -1
Flags: 324
=====================================================================
Weapon name: FlameThrower
Fire type: AREA_EFFECT
Range: 5.1
Firing Rate: 100
Reload: 100
Amount of Ammunition: 500
Damage: 25
Speed: 0.65
Radius: 0.075
Life span: 1000.0
Spread: 3.0
Fire offset vector: 1.30, 0.0, 0.56
animation to play: flame
animation loop start: 12
animation loop end: 13
point in animation where weapon is fired: 12
animation2 loop start: 6
animation2 loop end: 7
point in animation2 where weapon is fired: 7
point in anim where we can breakout of anim/attack and run away: 25
model id: 288
model2 id: -1
Flags: 1E
=====================================================================
Weapon name: M60
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 500
Amount of Ammunition: 100
Damage: 130
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.0, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 12
point in animation2 where weapon is fired: 10
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040
=====================================================================
Weapon name: Minigun
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 350
Amount of Ammunition: 500
Damage: 140
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.28, 0.00, 0.50
animation to play: flame
animation loop start: 11
animation loop end: 12
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 12
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 35
model id: 290
model2 id: 294
Flags: 200
=====================================================================
Weapon name: Detonator
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 0
Speed: 2.0
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.13
animation to play: man
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 291
model2 id: -1
Flags: 200024
=====================================================================
Weapon name: HeliCannon
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 1
Reload: 100
Amount of Ammunition: 150
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040
=====================================================================
Weapon name: Camera
Fire type: CAMERA
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 36
Damage: 0
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 25
model id: 292
model2 id: -1
Flags: 100
====================================================================
Well there you go.
-----------------------------------------------------------------------------
Game Script
-----------------------------------------------------------------------------
Thanks to Jason_C for this whole section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S T O R Y L I N E M I S S I O N S S C R I P T
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Key
SONNY = Sonny Forelli AUNTIE = Auntie Poulet
TOMMY = Tommy Vercetti BJ = B.J. Smith
KEN = Ken Rosenberg AVERY = Avery Carrington
BAKER = Mitch Baker DONALD = Donald Love
CORTEZ = Juan Garcia Cortez MERCEDES = Mercedes Cortez
DIAZ = Ricardo Diaz PHIL = Phil Cassidy
CAM = Cam Jones HILARY = Hilary King
STEVE = Steve Scott CANDY = Candy Suxxx
LANCE = Lance Vance UMBERTO = Umberto Robina
KELLY = Ernest Kelly PAUL = Kent Paul
SHRUB = Alex Shrub ALBERTO = Alberto Robina
~~~~~~~~~
I N T R O
~~~~~~~~~
Marco's Bistro, Liberty City 1986
SONNY: Tommy Vercetti...Huh! shit.
SONNY: Didn't think they'd ever let him out.
SONNY: He kept his head down, helps people forget.
SONNY: People will remember soon enough.
SONNY: When they see him walking down the streets of their neighborhoods.
SONNY: It will be bad for business.
MAN1: Well, what are we gonna do, Sonny?
SONNY: We treat him like an old friend and keep him busy out of town. OK?
SONNY: We been talking about expanding down South, right?
SONNY: Vice City is twenty-four carat gold these days.
SONNY: The Colombians, the Mexicans, hell,
SONNY: even those Cuban refugees are cutting themselves a piece
SONNY: of some nice action.
MAN2: But it's all drugs, Sonny,
MAN2: None of the families will touch that shit!
SONNY: Times are changing.
SONNY: The families can't keep their backs turned while our enemies
SONNY: reap the rewards.
SONNY: So, we send someone down to do the dirty work for us...
SONNY: and cut ourselves a nice quiet slice. OK?
SONNY: Who's our contact down there?
MAN1: Ken Rosenberg, schmuck of a lawyer.
MAN1: How's he gonna hold Vercetti's leash?
SONNY: We don't need him to.
SONNY: We just set him loose in Vice City,
SONNY: we give him a little cash to get started. OK?
SONNY: Give it a few months.
SONNY: Then we go down,
SONNY: pay him a little visit, right?
SONNY: see how he's doing.
Escobar International Airport, Vice City
KEN: Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey!
KEN: Heh, heh, hey, great, hey!
KEN: Well, uh, I'm gonna drive you guys to the meet, okay?
KEN: Now, I've talked to the suppliers and they are very, huh-ha,
KEN: keen to start a business relationship, so, uh,
KEN: if all goes well, we should, uh,
KEN: be doing very nicely for ourselves, which is, y'know...
KEN: good..
KEN: Okay, so. They're brothers, okay.
KEN: One operates the uh, the business,
KEN: and the other one does the flying.
Vice City Docks
KEN: Ok, that's them in the chopper.
KEN: All right, here's the deal.
KEN: They want a straight exchange on open ground.
KEN: All right? Ok. Stay tight, let's go.
TOMMY: Got it?
MAN: 100% pure grade-A Colombian, my friend.
TOMMY: Let me see it.
MAN: The greens?
TOMMY: Tens and twenties...used.
MAN: I think we have a deal, my friend. HA HA!
TOMMY: Oh Shit!
TOMMY: Go on, get out of here! Drive!
Vice Beach, outside Ken's office
KEN: I poke my head out of the gutter for one freakin' second,
KEN: and fate shovels shit in my face!
TOMMY: Go get some sleep.
KEN: What are you gonna do?
TOMMY: I'll drop by your office tomorrow
TOMMY: and we can start sorting this mess out.
-------------
AN OLD FRIEND
-------------
TOMMY: Hello Sonny.
SONNY: Tommy! Tommy, it's been too long.
SONNY: I know, I know. You're just overwhelmed with emotion.
SONNY: Fifteen years - seems like only yesterday.
TOMMY: I guess that's a perspective thing.
SONNY: Hey, doing time for the family is no piece of cake,
SONNY: but the family looks after its own, ok?
SONNY: So, how'd the deal go down - you sitting on some white gold?
TOMMY: Look Sonny, we were set up. The deal was an ambush.
TOMMY: Harry and Lee are dead.
SONNY: You better be kidding me Tommy. Tell me you still got the money.
TOMMY: ...no Sonny...I don't have the money.
SONNY: That was my money, Tommy, MY MONEY!
SONNY: You better not be screwing me Tommy
SONNY: because you know I'm not a man to be screwed with!
TOMMY: Wait Sonny.
TOMMY: You have my personal assurance that I'm going to get your money back
TOMMY: and the drugs.
TOMMY: And I'm gonna mail you the dicks of those responsible.
SONNY: Hey, I already know that. You're not a fool Tommy,
SONNY: but I warn you, neither am I.
SONNY: If it was anybody else you'd be DEAD already.
SONNY: But because it's you, because we got history,
SONNY: I'm gonna let you handle this.
TOMMY: Look, Sonny, you got my word.
TOMMY: I'll be in touch.
~~~~~~~~~~~~~~~~~~~~~~~~
K E N R O S E N B E R G
---------
THE PARTY
---------
KEN: Go get some sleep, he says -
KEN: I have been sitting in this chair all night with the lights off
KEN: drinking coffee!
KEN: This is a disaster. We are so screwed, man!
KEN: These gorillas, listen to me, are gonna come down here
KEN: and rip my head off. It's ridiculous!
KEN: I did NOT go to law school for this! Ok,
KEN: now what the hell are we gonna do?
TOMMY: Shut up, sit down, relax. I'll tell you what we're gonna do.
TOMMY: You're gonna find out who took our cocaine -
TOMMY: and then, I'm gonna kill them.
KEN: That's a good idea. That's a GREAT idea.
KEN: Let me think, let me think, let me think.
KEN: OH! There's this retired Colonel, Colonel Juan Garcia Cortez.
KEN: He's the one that helped me set up this deal
KEN: well away from Vice City's established thugs. Ok?
KEN: Now, listen. He's holding his party out in the bay
KEN: on his expensive yacht
KEN: and all of Vice City's big players are gonna be there. OK?
KEN: I have an invite, of course I have an invite,
KEN: but there's no way that I'm going out there,
KEN: sticking my head out the door - no way! Not gonna happen.
TOMMY: I told you, shut up! I'll go myself...
KEN: Ho - whoa, whoa! Hey, I like 1978 too,
KEN: but, y'know, this isn't gonna be a beer and strippers do.
KEN: I mean, no offense, but I think that you might turn heads
KEN: on the runway for the wrong reasons.
TOMMY: What's wrong with the way I'm dressed?
KEN: Ok, look, here. Stop by Rafael's, tell him I sent 'ya.
KEN: He'll make you look respectable.
KEN: OK, go, c'mon...
CORTEZ: Buenas noches.
CORTEZ: I understand you are here on the behalf of Mr. Rosenberg,
CORTEZ: I hope any recent problems have not affected his health, or uh,
CORTEZ: mental well being, Mr...uh?
TOMMY: Vercetti. He's just got a touch of...agoraphobia.
CORTEZ: Excellent, excellent. And you?
TOMMY: I just want my merchandise.
CORTEZ: Ah. It's an unfortunate set of circumstances for all involved.
CORTEZ: Of course I have initiated my own lines of inquiry,
CORTEZ: but such a delicate matter will take time.
CORTEZ: Perhaps we will talk later.
CORTEZ: Meanwhile, let me introduce you to my daughter,
CORTEZ: Mercedes!
CORTEZ: Caramia, could you look after our guest
CORTEZ: while I attend to my necessary obligations?
MERCEDES: Of course, daddy.
CORTEZ: Please excuse me.
TOMMY: Mercedes!?
MERCEDES: You try living with it.
MERCEDES: Anyway, let me point out some of our more distinguished guests...
MERCEDES: That's our congressman Alex Shrub with rising silicone star
MERCEDES: Candy Suxxx...
SHRUB: And have you met my lovely wife Laura? No?
SHRUB: Well, unfortunately she's in Alabama. This is Candy.
MERCEDES: And over there we have the Vice City Mambas' star tight end, BJ -
MERCEDES: always the charmer.
BJ: I blocked down on him and then I put him in a wheelchair!
AVERY: Haha, that is good!
AVERY: Well now, I'm looking at some prime real estate property.
MERCEDES: And that poolside amphibian is Jezz Torrent,
MERCEDES: lead singer with Love Fist.
JEZZ: Can I tell yous - do you know how they play ping-pong in Thailand?
JEZZ: Let me tell you's,
JEZZ: it does not involve a paddle, if you know what I mean!
MERCEDES: Impotent.
MERCEDES: And the chatty trio.
MERCEDES: That sleeping sweat gland is Papa's right hand gimp, Gonzalez
MERCEDES: and the other two are Pastor Richards
MERCEDES: and pseudo intellectual film director, Steve Scott.
STEVE: ...passion with the nympho invaders,
STEVE: when the giant shark comes in and
STEVE: just bites their dicks off!
STEVE: Ha now, you never saw anything like that before, have you?
DIAZ: Colonel!
DIAZ: your parties as ever are a triumph, hahahaha!
DIAZ: I can only apologize for my late arrival.
CORTEZ: Ah, de nada amigo. How do we find you?
DIAZ: Our business is very trying - barbarians at the gates.
DIAZ: A time for rewarding one's friends
DIAZ: and liquidating one's enemies, amigo.
TOMMY: Who's the loudmouth?
MERCEDES: Ricardo Diaz. He's Mr. Coke.
DIAZ: Mercedes!
MERCEDES: Oh, I was just taking my friend back into town.
MERCEDES: Another time, Ricardo!
MERCEDES: Let's get out of here.
MERCEDES: Actually, take me to the Pole Position club.
----------------
BACK ALLEY BRAWL
----------------
KEN: Ah! Well, I hope you're having a good time.
KEN: Because I'm going out of my mind with worry here. What did you find out?
TOMMY: That there are more criminals in this town than in prison.
TOMMY: We need a lead from the streets...
KEN: Ok, let me think, let me think, let me think -
KEN: AH! I've got it!
KEN: Ok, There's this limey, some music industry slimeball,
KEN: goes by the name of Kent Paul.
KEN: Anyway, he's got his nose so far up most of Vice City's ass
KEN: that if anybody knows the whereabouts of 20 k's of coke,
KEN: it's this guy, all right? He's always at The Malibu.
TOMMY: I'll go pay him a visit.
KEN: take it easy now.
PAUL: Where'd you pop up from?
PAUL: I've been looking for a bird like you for ages, mate...
TOMMY: I'm looking for some English guy...
PAUL: Kent Paul, mate. Yeah, I'm the guvnor 'round here.
PAUL: I sort things out, you know what I mean?
PAUL: I'll treat you. Whatever you want, I'll get you, girl.
PAUL: Don't you worry about a thing, mate.
TOMMY: Get lost, honey.
PAUL: Oi oi oi oi oi!
TOMMY: You Kent Paul? I'm a friend of Rosenberg's...
PAUL: Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser!
PAUL: That guy could defend an innocent man all the way to death row!
PAUL: Give us another drink, bruv.
PAUL: Everybody's a comedian.
TOMMY: Listen to me, I'm missing twenty keys and a lot of cash...
PAUL: Drugs, mate? It's a mug's game.
TOMMY: What do you know about it?
PAUL: Oi oi! What I was coming to was,
PAUL: there's some chef-cum-trumpetshifter
PAUL: who deals out kitchen of a hotel on Ocean Drive.
PAUL: He's been looking real pleased with himself lately.
PAUL: You could go and check him out...?!
TOMMY: I will - and I'll be seeing you around.
PAUL: Yeah, that's right. Go on - walk away, you mug.
PAUL: I'll knock you spark out!
PAUL: Give me a drink - and where's that slut!
CHEF: Hey, whatchoo lookin' at?
TOMMY: You better start talking..
CHEF: Hey, make me, you prick!
LANCE: Oh, way to go, tough guy. Beat him to a pulp.
LANCE: That should make him real chatty.
TOMMY: You want some, too?
LANCE: Hey, chill. I want what you want, brother.
TOMMY: Oh, yeah? And what's that?
LANCE: Your green - and my dead brother's white lady.
LANCE: Unfortunately, you just silenced our lead.
TOMMY: Accidents happen. Get lost.
LANCE: Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass.
LANCE: The way I see it - we two hombres in a strange town.
LANCE: We need to watch each other's back.
TOMMY: My back's just fine, brother...
LANCE: You sure about that? Here, take this.
LANCE: Follow me!
LANCE: We gotta get the hell outta here!
LANCE: One thing you gotta realize about this town. You gotta pack some heat.
LANCE: C'mon, the local gun shop's a couple of blocks away.
LANCE: Tommy, every man needs a little R&R once in a while.
LANCE: This here's the Pole Position Strip Club.
LANCE: You might want to drop in some time.
---------
JURY FURY
---------
KEN: Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants!
KEN: Hey, those psychos from up north - they've been on the horn,
KEN: and they're coming down here soon.
KEN: Now where is the goddamn money?!
TOMMY: Relax, relax. We're not at that part yet.
KEN: Ohhh... I thought that you were taking care of this, I really did!
KEN: And now those guidos say we gotta do them a favor.
TOMMY: You mean I gotta do 'em a favor.
KEN: Oh, of course that's what I mean.
KEN: Do I look like I can intimidate a jury?
KEN: I couldn't intimidate a child - and believe me, I've tried.
KEN: Now, look. It's either that, or Forelli's cousin, Giorgio,
KEN: gets five years for fraud.
KEN: You gotta take these guys OUT!
TOMMY: I understand. Help the jury change their minds. Don't worry about it.
KEN: No no no no no - NO! I tried that. The jury case didn't go so well,
KEN: so MAKE them change their minds.
----
RIOT
----
KEN: Avery, it goes without saying... Tommy! Tommy! Any progress?
KEN: No, no, no - tell me later, tell me later.
KEN: Tommy, this is Avery Carrington - I believe you met at the party?
TOMMY: Not in person.
AVERY: Howdy.
KEN: Avery here has a proposition.
TOMMY: Haven't we got other things on our mind?
KEN: I'm trying to keep the wolves from the door,
KEN: so could you please cut me some slack?
KEN: I'm stretched like a wire and even if I'm dead by the end of the week,
KEN: I'd like to think that I didn't die poor.
AVERY: Now just calm down, both of you.
AVERY: Son, you help me and any greaseballs giving you a hard time,
AVERY: I'll see to it they take a long dirt nap.
TOMMY: Ok. What could I do for ya'?
AVERY: This delivery company's got its depot on some prime land.
AVERY: They won't sell.
AVERY: They're hanging on like a big old prairie rat,
AVERY: so we gotta go in there and smoke that vermin out.
AVERY: Head on down there and stir up a hornet's nest
AVERY: - the security will have their hands full
AVERY: and then you can sneak in and put 'em out of business.
KEN: And you could drop by Rafael's for a change of clothes.
KEN: You might be there a while, but yeah, go for it.
TOMMY: Should be a riot.
AVERY: If the balls drop like they should, stop by my office sometime...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J U A N G A R C I A C O R T E Z
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
TREACHEROUS SWINE
-----------------
CORTEZ: Mr. Vercetti!
TOMMY: Colonel.
CORTEZ: Thank you for coming. Please sit. Lobster?
TOMMY: No - thanks.
CORTEZ: I'm ashamed to admit that one of the causes of our mutual problem
CORTEZ: appears to have been the loose tongue of a man I used to trust.
CORTEZ: I've been carrying Gonzalez for years,
CORTEZ: but now his incompetence reaches new heights!
CORTEZ: It is only right that you kill Gonzalez...
TOMMY: Did he do it? It's the money that's important to me.
CORTEZ: For this kindness I'll reward you,
CORTEZ: and then we will find your money together.
CORTEZ: He will be at his Penthouse, half drunk probably. Use this...
-------------
MALL SHOOTOUT
-------------
CORTEZ: Tommy! Come, join me.
CORTEZ: This looks delicious, huh? Tapia snout?
TOMMY: Uhhh... no, no. No, thanks.
CORTEZ: Tommy, you are like a pampas breeze
CORTEZ: that has freed me from the stench of corruption,
CORTEZ: although, I must appear to mourn his passing
CORTEZ: and carry on with business as usual.
TOMMY: This isn't getting me any closer to my money...
CORTEZ: Tommy, my friend, you are not in Liberty now.
CORTEZ: Here we do things differently.
CORTEZ: I will continue with my enquiries
CORTEZ: but in the meantime I have a valuable deal to close.
TOMMY: A favor for a friend, Cortez?
CORTEZ: You're a good friend, Tommy. I knew you would not let me down.
CORTEZ: I need you to meet a courier
CORTEZ: who has obtained some valuable technology for me...
COURIER: Ze rain, she is tres wet zis time of the year...
TOMMY: What?
COURIER: Ah, coment?
TOMMY: Look, Cortez sent me. Just give me the damn chips.
COURIER: Oh...d'accord.
COURIER: Freeze, imperialist American pig!
COURIER: Zat iz propertay of ze government Francais. 'And eet over!
---------------
GUARDIAN ANGELS
---------------
CORTEZ: Thomas, I appreciate your coming.
CORTEZ: Forgive me for getting straight to business.
CORTEZ: Diaz has asked me to oversee a minor business transaction.
TOMMY: Let's hope it goes better than last time, huh?
CORTEZ: Which is why I thought of you, my friend.
CORTEZ: I've dropped some protection at the multistory carpark.
CORTEZ: Pick it up - then go and watch over Diaz's men at the drop off.
CORTEZ: Gracias, amigo.
LANCE: Hogging all the action, I see...
TOMMY: Look, you wanna do something other than just shadowing me everywhere?
TOMMY: Why don't you come along and show me if you're any use.
LANCE: I might just do that. The name's Lance, by the way.
DIAZ: You must be Cortez's new gun.
TOMMY: Until more gainful opportunities arise.
LANCE: They'll be here any minute - we both better get a good vantage point...
LANCE: OK! I'll take the balcony, you get the roof across the yard.
DIAZ: MY MONEY!
DIAZ: Don't just stand there, you pricks, chase that Haitian dickhead down!
LANCE: Tommy! I'll stay here and watch over Diaz!
DIAZ: I live! Dickheads! And it's all down to you! What is your name?
TOMMY: Tommy.
DIAZ: I see you soon, amigo, I think!
TOMMY: Shit. Where's that guy Lance?
------------
SIR, YES SIR
------------
CORTEZ: Diaz was pleased, and would like to meet you again.
TOMMY: Is that a good thing?
CORTEZ: Of course!
CORTEZ: Although I'm starting to think that Diaz was responsible
CORTEZ: for our unfortunate loss...
TOMMY: What makes you say that?
CORTEZ: One does not wave accusations at a man like Diaz
CORTEZ: - I'm merely thinking out loud...
CORTEZ: No matter. I have a proposal that you could profit from...
TOMMY: I don't have time to run more errands, Cortez.
CORTEZ: I would have thought a man with such dangerous debts
CORTEZ: would be hungry for opportunities. Please, Tommy, at least hear me out.
TOMMY: Go on...
CORTEZ: I have a buyer for a piece of military hardware
CORTEZ: that is being taken through town. Pick it up for me...
CORTEZ: and once you get it, I want you to call me immediately, then...
-----------------
ALL HANDS ON DECK
-----------------
CORTEZ: Circumstances force a hasty departure, amigo.
TOMMY: What's the problem?
CORTEZ: Ehh, the French want their missile technology back
CORTEZ: and after that last incident,
CORTEZ: I feel it is time to find safer harbors.
TOMMY: Wouldn't it be safer to fly?
CORTEZ: I'd be dead before I reached check-in.
CORTEZ: Besides, I need to get my merchandise out of the country.
TOMMY: Need another gun?
CORTEZ: You, my friend, are worth ten guns...
CORTEZ: Thomas, you have protected and served me well.
CORTEZ: But now you must leave us before we reach the open seas.
CORTEZ: I will lower my personal launch.
CORTEZ: Keep it, my friend, a token of my gratitude.
TOMMY: Thank you, Colonel.
CORTEZ: One more request. While I'm away,
CORTEZ: could you keep an eye on Mercedes for me?
TOMMY: I think she could look after herself, but sure, I'll keep an eye out.
CORTEZ: Gracias, amigo. Hasta luego.
TOMMY: Adios, amigo.
~~~~~~~~~~~~~~~~~~~~~~
R I C A R D O D I A Z
~~~~~~~~~~~~~~~~~~~~~~
---------
THE CHASE
---------
DIAZ: Come on, baby, go! Yeah! Yeah! Arrrrr!
DIAZ: Stupid horse! I'll chop your head off! Grrrrr...
DIAZ: Who is this dickhead?
TOMMY: Tommy Vercetti. You remember me.
DIAZ: Excuse me. I'm a little anxious. Never trust a goddamn horse!
DIAZ: You do a good job - you work for me now.
TOMMY: I work for money.
DIAZ: As I said, amigo, you work for me now. Shut up.
DIAZ: Some Judas has betrayed me.
DIAZ: He thinks I don't know how much money I should be making,
DIAZ: but stealing 3% is as good as stealing 100%.
DIAZ: No one does this to me. NO ONE!!
DIAZ: You follow him from his apartment and you see where he goes!
DIAZ: Later, we will kill him.
GUY: Ooh shit!
GUY: Too slow grandad!
TOMMY: You better keep on running, asshole!
GUY: Loser.
--------------
PHNOM PENH '86
--------------
DIAZ: What kind of incompetent fool are you?
DIAZ: FOOL! FOOL! FOOL! FOOL!
DIAZ: Tommy!
TOMMY: What, Ricardo?
DIAZ: These idiots - they always trying to screw you.
DIAZ: That's the problem with this business.
DIAZ: What do you think you're doing?
DIAZ: These pricks have failed me miserably,
DIAZ: Soon any mom and pop will think they can sell gallo in Vice City.
DIAZ: What next, huh? The stinking Mafia?!
DIAZ: That gang place is a fortress at ground level,
DIAZ: so Quentin here - Quentin! QUENTIN!
DIAZ: He'll fly you over the area!
DIAZ: Eradicate them!
DIAZ: What do you think you're doing?
TOMMY: What are you doing here?
LANCE: Hey, I've been asking around and it's obvious
LANCE: that Diaz jumped the deal and iced my brother.
TOMMY: And he'll kill you, too!
LANCE: I can take Diaz!
TOMMY: No - listen to me! I'll handle Diaz -
TOMMY: he's beginning to trust me.
TOMMY: One thing puzzling me, What's with 'Quentin!?
LANCE: I dunno, I always kinda liked it...Quentin Vance...
TOMMY: Vance? Your name's Lance Vance?
LANCE: Hey! I got enough of that at school!
TOMMY: Lance Vance. Poor bastard.
TOMMY: Where the hell are we headed anyway?
LANCE: Prawn Island.
LANCE: You ever fired one of those from a whirly?
TOMMY: No. I'll get a bit of practice on the way though.
LANCE: Ok, we're almost there.
LANCE: We'll make a couple of passes.
LANCE: So take out as many guns as you can.
LANCE: Then I'll set you down and you're on your way.
LANCE: Damn! This is a war zone! Take out some of those gunmen!
LANCE: We're taking hits here, man!
LANCE: This thing ain't cheap to fix! Take them out!
LANCE: Ok, you're on your own from here! Good luck, brother!
----------------
THE FASTEST BOAT
----------------
DIAZ: Not so pleased with your selves NOW, huh!
DIAZ: Ahahahahaa, Ahahahahaa.
TOMMY: Whoa! Watch where you're waving that thing!
DIAZ: No more pigeon shit on MY car, eh Tommy!
TOMMY: Guess not.
DIAZ: You're damn right. Now listen,
DIAZ: you know who owns the fastest boat on the east coast?
TOMMY: Not off hand, no.
DIAZ: ME. And I want it to stay that way.
DIAZ: Every smuggler from here to Caracas has one dream, a faster boat.
DIAZ: Rumor has it the boatyard has just completed such a vessel.
DIAZ: for some Costa Rican dickhead.
DIAZ: And Tommy...I WANT THAT BOAT!!!
DIAZ: Ah! I thought I got you. Where'd you come from?
DIAZ: Pigeons! Boom! Aaaaah!
TOMMY: I think your pigeons are back.
-----------------
SUPPLY AND DEMAND
-----------------
DIAZ: Eject! PLASTIC CRAP!
DIAZ: You doing this to me?
DIAZ: Who do you think you are, you piece of plastic SHIT? Aaarrgh!
DIAZ: SCREW YOU!
DIAZ: It eats my favorite El burro movie, it die!
DIAZ: What else could I do?
TOMMY: It's probably not plugged in.
DIAZ: What?
DIAZ: Damn - no matter, I can buy a hundred more.
DIAZ: Now Tommy,
DIAZ: each month a freelancer sails into Vice City and moors his yacht.
DIAZ: He sells his cargo to the first boat.
DIAZ: I want you to take the speedboat
DIAZ: and beat all the other shitheads to it,
DIAZ: then you bring the cargo here, ok!?
TOMMY: Let me guess, you thought I could use a guardian angel.
LANCE: I'm just saying you need to let me in there, my man.
LANCE: Now you can feed me all this 'lonely tough guy' crap,
LANCE: but I know one day I'm gonna save your ass,
LANCE: and you're probably gonna wanna kiss me!
TOMMY: Wacko.
LANCE: Hahahahahaha!
LANCE: So Tommy, we know it was Diaz busted our deal..
LANCE: So why the hell are we running errands for him?
TOMMY: The more we learn now,
TOMMY: the less we have to learn when we take this town over!
LANCE: I like your style, man. Real fresh.
LANCE: Good shooting, my friend. You're a real, proper, grade A lunatic.
TOMMY: Well, thank you.
LANCE: See you around, Tommy.
TOMMY: Okay, Mr. Lance Vance Dance.
~~~~~~~~~~~~~~~~
K E N T P A U L
~~~~~~~~~~~~~~~~
---------
DEATH ROW
---------
PAUL: Awright mush, I'm gonna save your Vera, mate.
TOMMY: What the hell are you talking about?
PAUL: You know that wanker Diaz, the Bugle Master.
PAUL: He's got your boy, Lance. Word is your mate tried to jump him...
PAUL: didn't jump high enough if you know what I mean.
TOMMY: Where did he take him? In plain English?
PAUL: Keep your barnet on! They got him across town at the junkyard.
PAUL: Bloody hell....you nutter!
TOMMY: There goes my careful planning blown to shit, thanks to you.
TOMMY: You screwed up real good, Lance!
LANCE: He killed my brother. What do you expect me to do, mow his lawns?
TOMMY: We're gonna have to take out that prick Diaz before he takes us out.
TOMMY: You ok to use a gun?
LANCE: Sure...I guess...nice to see you, too.
TOMMY: Let's get out of here.
TOMMY: Get patched up and meet me on the bridge to Star Island, ok?
LANCE: Ok, I got you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V E R C E T T I E S T A T E
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------
RUB OUT
-------
LANCE: I got us some cannons in the trunk.
TOMMY: Holy shit! Where'd you get all this stuff?
LANCE: Been saving it for a rainy day.
LANCE: You like?
TOMMY: Yeah, I like.
TOMMY: DIAZ?! I've come to take over your business!
DIAZ: TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon..
DIAZ: You stupid pricks...
DIAZ: my beautiful house
DIAZ: look what you've done to it!
LANCE: This is for my brother!
DIAZ: I trusted you, Tommy.
DIAZ: I woulda had you made...
LANCE: Say goodnight, Mr. Diaz.
---------
SHAKEDOWN
---------
KEN: Oh, we gotta redecorate this place. We gotta make it look older.
KEN: I can't stand this look. Tommy, whadaya say?
KEN: Whadaya say we put a bar in...
TOMMY: You're my lawyer, Rosenberg, not my interior decorator. Got it?
TOMMY: Listen to me,
TOMMY: The time to take over this town is now.
TOMMY: It's all out there waiting for us.
LANCE: We need to start seizing territory,
LANCE: let Vice City know we're the new players in town, know what I'm saying?
AVERY: What you need is a legitimate front Tommy, real estate.
AVERY: It's never done me no harm.
LANCE: We need to start using some muscle
LANCE: or we can kiss all that hard work goodbye.
LANCE: Local businesses know Diaz is dead,
LANCE: and they're refusing to pay protection!
KEN: Ooh! We could try bribery...
TOMMY: Bribery? Screw bribery! I'll show you how to make 'em scared!
TOMMY: I'll be back here in five minutes...
---------
BAR BRAWL
---------
TOMMY: What's the problem?
LANCE: Some bar is refusing to pay.
LANCE: They reckon they're protected by a local gang of thugs.
LANCE: But don't worry Tommy, I can handle it.
TOMMY: You call this handling it?
TOMMY: You two, off your asses...
TOMMY: Let's go.
TOMMY: Get in the car, useless.
TOMMY: Your protection needs a little more protection.
OWNER: Aw hell, not again! I don't need this crap!
OWNER: These idiots operate out of DBP Security around the block.
OWNER: You guys just sort it out amongst yourselves.
TOMMY: I'll be seeing you later.
OWNER: Yeah, yeah, whatever.
-------
COPLAND
-------
LANCE: You moron! What were you thinking?!
LANCE: Do you realize what this means?!
LANCE: We could all be sunk!
MIKE: The timer must have got screwed.
MIKE: That place was wired to go up like a firework factory.
MIKE: Then somebody tipped off the cops...
TOMMY: what's the problem, fellas?
LANCE: Mike was supposed to torch some place in the mall,
LANCE: but he screwed the fuses and now the cops are crawling all over it.
LANCE: We gotta get our stuff and get out of here!
TOMMY: Relax, both of you, let me think for a second!
TOMMY: Tommy Vercetti just doesn't cut and run.
TOMMY: The cops are gonna be going over that building
TOMMY: with a fine toothed comb, right?
TOMMY: But that takes time.
TOMMY: We gotta go in and torch that place ourselves.
LANCE: Yeah, but...
MIKE: No one but a cop could get within a mile of that place!
TOMMY: So we go as cops.
TOMMY: We gotta get uniforms - and we're gonna need a squad car.
TOMMY: All thanks to you Mike.
MIKE: I'm sorry.
LANCE: I got it.
LANCE: What we got to do is lure the cops in with the finger,
LANCE: put them in a lock-up
LANCE: and jump 'em.
TOMMY: Good plan. Let's go!
MIKE: Alright.
TOMMY: Ok Lance, let's get the cops' attention!
LANCE: Tie 'em up and gag 'em!
LANCE: Ooo. Fits perfectly!
TOMMY: bit tight around the crotch though...
LANCE: Oh yeah yeah, mine too. Mine too.
TOMMY: Remember - smile at the other cops
LANCE: Hey there officer. Nice badge, nice badge.
TOMMY: Real smooth, Lance.
LANCE: Ok, timers are set, 5 seconds and ticking.
TOMMY: 5 seconds?!! We got to get the hell out of here!
~~~~~~~~~~~~~~~~~~~~~~~~~~
F I N A L M I S S I O N S
~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------
CAP THE COLLECTOR
-----------------
TOMMY: Ok, what's the emergency?
KELLY: Tommy...some mob thugs ...said they'd come to take their cut...
KELLY: ...said it was a Mr. Forello's money...I feel like crap.
TOMMY: Forelli? SONNY Forelli?
KELLY: Yeah, that's the guy...I think...they were very insistent...
TOMMY: I'm not angry with you.
TOMMY: Get him to the hospital.
KELLY: Tommy...rip that guy a new asshole for me...
TOMMY: I'm gonna rip him two!
-----------------------
KEEP YOUR FRIENDS CLOSE
-----------------------
TOMMY: What's going on?
KEN: Tommy! Oh good, good. Listen, listen. Uh, listen,
KEN: I like fish. I love fish.
KEN: I love them as pets in bowls, or as food on a plate,
KEN: but as much as I love em, I don't want to sleep with them.
KEN: Okay, but right now your Italian brothers are coming from up there
KEN: to fit me with some cement shoes, and I...
TOMMY: Shut up Ken. Sit down.
TOMMY: Lance, what the hell's going on?
LANCE: It's your friends up north Tommy.
LANCE: They ain't too happy you capped their man.
LANCE: They're coming down to see the business today.
TOMMY: They took longer than I thought...
TOMMY: Guys, we gotta make this final
TOMMY: we gotta leave no doubt that this is my operation. Mine!
TOMMY: Ken, you get the first run of counterfeit cash
TOMMY: and put three mil in briefcases.
TOMMY: Lance, you get the guys together...
SONNY: Tommy!
SONNY: What? No big hugs for your old buddy?
TOMMY: I've had fifteen years out of the loop,
TOMMY: I'm a bit rusty on family etiquette.
SONNY: Always angry, eh Tommy.
SONNY: Didn't I say your temper would get you into trouble, huh?
TOMMY: There's three mil in the cases...
SONNY: How many was it? Ten? No, eleven men.
SONNY: That's how you get to be called the Harwood Butcher! Heh-heh-heh!
TOMMY: You sent me to kill one man, ONE MAN. They knew I was coming Sonny...
SONNY: Tommy, Tommy, watch your tone.
SONNY: Anyone would think you blame me
SONNY: for that unfortunate set of circumstances.
TOMMY: Just take the money...
TOMMY: Get the damn cash.
SONNY: You know, Tommy? I did what I could for you,
SONNY: I pulled strings, called in favors.
SONNY: I was your friend, Tommy.
SONNY: I hoped you'd see sense, see what's good for business.
SONNY: I trusted you, Tommy, and you disappointed me.
SONNY: But at least someone in your chicken shit organization
SONNY: knows how to do business,
SONNY: Isn't that right, Lance?
LANCE: I'm sorry Tommy. This is Vice City. This is business.
TOMMY: You sold us out...
LANCE: No. I sold YOU out, Tommy, I sold YOU out.
LANCE: The real cash is upstairs in the safe.
SONNY: Tommy, what was the big plan?
SONNY: You think I'd just take the fake cash?
SONNY: Save face and run away with my tail between my legs?!
TOMMY: No.
TOMMY: I just wanted to piss you off before I kill you.
LANCE: No one to cover your ass now, eh Tommy?
TOMMY: you're going down, you back stabbing prick!
LANCE: Oh you think so?
TOMMY: Come here you double-crossing piece of shit!
LANCE: You're history, Tommy, history
TOMMY: This is the last dance for lance vance!
LANCE: I said I had enough of that at school!
TOMMY: You picked the wrong side, Lance...
TOMMY: You took fifteen years from me Sonny...
TOMMY: And now I'm gonna make you pay!
SONNY: You still don't get it do you!
SONNY: I OWN you, Tommy.
SONNY: Those fifteen years were mine to spend!
SONNY: Get him boys, he never understood a thing.
KEN: Tommy?
KEN: Oh my god, Tommy! What happened?
TOMMY: What does it look like?
KEN: It looks like you ruined your suit!
KEN: and Tommy, that was a beautiful suit! Tommy, what on earth happened?
TOMMY: I had a disagreement with a business associate, you know how it is.
KEN: Tommy, I have a disagreement, I send them an angry letter.
KEN: Maybe I pee in their mailbox. I don't start World War III.
KEN: You know, maybe you should speak to my shrink...
TOMMY: That stupid prick, Lance...
KEN: Tommy. I never liked that guy, okay?
KEN: He's neurotic, he's insecure, he's self-centered - the guy's an asshole!
KEN: I'm glad you took him out!
TOMMY: I don't think we're gonna be getting
TOMMY: any more heat from up north either...
TOMMY: ...'cause there ain't no 'up north', anymore.
TOMMY: It's all down south now.
KEN: Wait, does that mean what I think it means..? Tommy, baby!
TOMMY: What do you think it means?
KEN: That we're in charge... I mean, that you're in charge. Oh, Tommy!
TOMMY: You know, Ken.
TOMMY: I think this could be the beginning
TOMMY: of a beautiful business relationship....
TOMMY: After all, you're a conniving, backstabbing, two-bit thief
TOMMY: and I'm a convicted psychotic killer and drug dealer.
KEN: hehehe
KEN: I know. Ain't it just beautiful?
=====================================
S I D E M I S S I O N S S C R I P T
=====================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A V E R Y C A R R I N G T O N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------
FOUR IRON
---------
AVERY: Come in and park yourself on the hide, son.
AVERY: Hell, my daddy used to say, never look a gift horse in the mouth,
AVERY: and by golly, he never did.
AVERY: Would you like a drop of the old Kentucky?
TOMMY: No thanks.
AVERY: A clean thinker! I like that.
AVERY: Now, the property business isn't all about high-falootin' paper pushing.
AVERY: It's about dirt! And the will to claim that dirt! You with me, son?
TOMMY: Oh yeah.
AVERY: Well, I need some tenacious bastard to let go of some dirt,
AVERY: and you look to me like the kind of guy to persuade him.
TOMMY: Persuasion's my forte.
AVERY: Yeh, he'll be down at the country club, down on the golf course.
AVERY: They don't allow guns, so his bodyguards won't be packing lawgivers.
AVERY: Go beat eight tons of crap out of him.
AVERY: Here now - I got you a membership,
AVERY: and boy you're going to need more appropriate clothing.
--------------
DEMOLITION MAN
--------------
AVERY: Now look here, son.
AVERY: I got a problem and I reckon you could help me with it.
TOMMY: I'm no builder.
AVERY: No, I was thinking more of your demolition skills.
AVERY: Now this here, this is the development as planned and this,
AVERY: this is the property that we're looking at.
TOMMY: You're trying to say this new office block is kind of in the way.
AVERY: You catch on quick.
AVERY: Now I'm going to head out of town for a while
AVERY: and if that office development were to face sudden
AVERY: and insurmountable structural problems, then I..
TOMMY: As a civil minded individual you'd feel obliged to step in and
TOMMY: save the rejuvenation of an important area of the city?
AVERY: Where can I get more guys like you!?
-----------
TWO BIT HIT
-----------
AVERY: Tommy, this is Donald Love. Donald, this here is Tommy Vercetti,
AVERY: the latest gunslinger to come to these parts.
DONALD: Yeh...uh...
AVERY: Donald, you just shut up and listen, and you might learn something.
AVERY: Now, nothing brings down real estate prices
AVERY: quicker than a good old-fashioned gang war
AVERY: 'cept maybe a disaster, like a biblical plague or something,
AVERY: but, that may be going too far in this case.
AVERY: You getting this down, you four-eyed prick?
AVERY: Now recently a Haitian gang lord died.
AVERY: Apparently the Cubans did it, nobody's certain.
AVERY: But let's make them certain! You disguise yourself as a Cuban hombre,
AVERY: and head on down to crash that funeral.
AVERY: Mix it up, and then high tail it.
AVERY: You getting this down, Donald?
AVERY: Well, that ought to put the coyote in the chicken coop, huh?
AVERY: And then we'll just sit back, and watch the prices tumble.
~~~~~~~~~~~~~~~~
L O V E F I S T
~~~~~~~~~~~~~~~~
----------
LOVE JUICE
----------
JEZZ: AllllllllRrrighttt!
PAUL: Yessss! Brilliant, bloody brilliant!
PAUL: Hey, Tommy! Glad you could make it.
PAUL: Hey, you ever met Love Fist before?
TOMMY: No, I haven't but I've always loved your music.
PAUL: Let me introduce you to the band.
PAUL: This is Percy, Dick, and Willy's in the kaze,
PAUL: and that was Jezz in the booth earlier,
PAUL: and guys, I want you to meet a good friend of mine.
PAUL: This is Tommy. We go way back.
JEZZ: All right, pal.
JEZZ: And eh, what was your name again?
PAUL: Leave it out, Jezz you, remember
PAUL: don't be playing them games with me, mate,
PAUL: I'm too crafty for that, sunshine!
PAUL: You see, the thing is, Tom, the boys need some help.
PAUL: They ain't too connected here,
PAUL: they don't have the old 'how's your father?'
JEZZ: We need some drugs, pal!
JEZZ: Gonna get on the old Love Fist fury, you know?!
TOMMY: Well, this is Vice City, man. What's the problem?
PERCY: We need Love Juice, man, you know?
DICK: Love Juice, man!
TOMMY: Love Juice?
JEZZ: Aye, two parts boomshine, 1 part trumpet,
JEZZ: 5 fizz bombs and a liter of petrol.
PERCY: Can you help us out, pal?
PAUL: Aw, it would really mean a lot to the boys.
PAUL: You can do that for the boys, right?
-------------
PSYCHO KILLER
-------------
PAUL: Tommy, man. Am I glad to see you!
TOMMY: What's going on?
JEZZ: Bad vibes, Tommy....
PERCY: Aye, I'm not joking, it's heavy stuff man, heavy you know?
JEZZ: There's this cat, we hardly know him, but he knows us.
JEZZ: Like this cat. Knows all about us.
JEZZ: Knows that Willy likes his ladies' underwear, eh!
JEZZ: Or that Percy likes Duran Duran!
PERCY: Shut up ye fool. Just 'cause Jezz bangs sheep.
PERCY: It's a love rocket thing, you know?
PAUL: Oi shut it!
JEZZ: Yeah, the love rocket thing, right. But listen, this cat...
PAUL: yeh, yeh, the guy, he wants Love Fist dead.
PAUL: Dead Tommy.
PAUL: Love Fist gone. You know what they say, the good die young.
PAUL: but Tommy, you gotta save Love Fist!
JEZZ: We got a signing in two hours and I think...
PAUL: And the boys think the stalker's gonna try some monkey business there.
--------------
PUBLICITY TOUR
--------------
JEZZ: Tommy! Tommy! Tommy, man, that psycho's back!
TOMMY: What's going on?
PAUL: That psycho won't leave Love Fist alone!
JEZZ: You didn't kill him man. And now he's back.
PAUL: Yeah, yeah, yeah, and the thing is...
JEZZ: The thing is, we need someone to drive the limo we can trust,
JEZZ: cause that nutter keeps making threats!
PERCY: I'm shitin' masel' man. I need ma ma!
DICK: We're all bricking ourselves, man.
TOMMY: Okay guys, calm down, I'll handle this.
TOMMY: Normally I wouldn't busy myself with driving around
TOMMY: a bunch of drunken Scottish bisexuals,
TOMMY: but, in your case I'll make an exception.
PERCY: At last man, time for a well earned drink.
DICK: The venue's just a hundred yards down the road.
PERCY: Better make it a large one then. Hey Tommy, change the tunes, man.
JEZZ: I get confused if my head ain't banging.
JEZZ: Ah look, what's this? Hey Tommy, stick this tape on.
PSYCHO: Love Fist. Your time polluting the airwaves is over.
PSYCHO: I gave you the chance to be friends.
PSYCHO: Now, I'm giving you the chance to die.
PSYCHO: Try to slow down and your limousine will explode,
PSYCHO: along with your BIG, HAIRY ARSES!
~~~~~~~~~~~~~~~~~~~~
M I T C H B A K E R
~~~~~~~~~~~~~~~~~~~~
---------------------
ALLOY WHEELS OF STEEL
---------------------
TOMMY: Where's Baker?
TOMMY: I'm looking for Big Mitch Baker...
BAKER: Who's lookin'?
TOMMY: Tommy Vercetti.
BAKER: Vercetti.
BAKER: You don't look like the law, so that's bought you a minute.
BAKER: You better talk fast.
TOMMY: Kent Paul said you might be interested in pulling security
TOMMY: for a gig he's got set up.
BAKER: Kent Paul? Sheesh! No wonder he sent ya.
BAKER: The last time he was here he left through the window
BAKER: in nothing but his limey birthday suit.
TOMMY: Are you interested or not?
BAKER: We only do favors for our own.
TOMMY: How do I join?
BAKER: This ain't no country club, boy. Can you handle a bike?
TOMMY: Can you sit on a stool and drink?
BAKER: Cougar, Zeppelin, go see how this girl handles a bike...
BIKER: All right, fancy clothes. Let's see what you can do.
--------------------
MESSING WITH THE MAN
--------------------
BAKER: Ah, got ya again.
BAKER: Hey Vercetti.
BAKER: Cougar says you can handle a bike pretty good.
TOMMY: Yeah, how many more errands am I gonna to have to run?
TOMMY: I'm a very busy man.
TOMMY: If it's a fight that's gonna settle this then bring it on.
BAKER: Being one of us ain't just about brawlin'.
BAKER: It's about being part of a family.
TOMMY: Yeah, I've been part of a family before alright. It didn't work out.
BAKER: Yeah, right, but this family takes care of its own.
BAKER: We don't ask a man to do the dirty work
BAKER: and then let him do fifteen years hard time.
BAKER: Yeah, that's right. I've done my homework.
BAKER: This here's the biggest family of misfits, outcasts and badasses.
BAKER: Hell, some of us has even been betrayed by our own country.
TOMMY: I was locked up during 'Nam. Ugly business.
BAKER: Which is why I'm gonna ask you to go mess with the man.
BAKER: This whole damn country needs a kick in the ass,
BAKER: and we're the ones to deliver it.
BAKER: So get out there, grab a bike and show this city how pissed you are!
TOMMY: Alright, alright.
--------
HOG TIED
--------
TOMMY: Hey there, Mitch.
BAKER: Well, if it ain't 'bad ass' Vercetti.
BAKER: Now I wanna see how good you can fight for your patch.
BAKER: A local street gang made the mistake of stealing my hog...
BAKER: probably because of some machismo thing or somethin'.
BAKER: Me and the boys would go over there
BAKER: and teach them a lesson in respect an'all.
BAKER: Anyways.
BAKER: Then I got to thinking - this would make a good initiation for you.
BAKER: You get my bike back, you can tell Paul he's got his security.
~~~~~~~~~~~~~~~~~~~~~~~~
A U N T I E P O U L E T
~~~~~~~~~~~~~~~~~~~~~~~~
-------------
JUJU SCRAMBLE
-------------
TOMMY: Hello? Hello?
AUNTIE: Come in, my dear, and rest your soul.
AUNTIE: You must be the big bad man me grandaddy been chattin' 'bout.
AUNTIE: Tells me tings about you, you know, when he visits,
AUNTIE: and about the others who wait for you.
AUNTIE: Now, we all dead for long time, but you,
AUNTIE: I wouldn't want to be in your shoes, ha ha ha ha ha!
TOMMY: I got a message to come here.
AUNTIE: Can you hear dem?
AUNTIE: Dem callin' your name, boy, must want you pretty bad, don't ya tink?
AUNTIE: Now you do old Aunite Poulet a turn, huh, maybe she help you.
AUNTIE: Maybe she can give you a little juju after all of dis.
AUNTIE: Give you some magic to give the law man the stink eye, hmmmmm?
TOMMY: Look, this is all very, um... give me what?
TOMMY: I,I, I think I've got the wrong address...
AUNTIE: Do me these tings, Tommy......
AUNTIE: The Cubans, nasty proud foofoos, mmm,
AUNTIE: been making my lovely Haitian boys shake de heads.
AUNTIE: Now they told the policeman where me been stashing my powders.
AUNTIE: Dey tink it drugs, them stupid.
AUNTIE: Now be a good boy Tommy and go and get the powders for Auntie Poulet.
TOMMY: Yeah, yeah, sure, sure.
-----------
BOMBS AWAY!
-----------
TOMMY: Oh, sorry, I - I must have the wrong address...
AUNTIE: Well, you might as well come in and rest your soles and have some tea.
AUNTIE: Do you have something there for me, Tommy?
TOMMY: Yeah...
TOMMY: This place feels familiar to me,
TOMMY: uh - it's - a smell from childhood - a deja vu...
AUNTIE: Now Tommy, I'm going to whisper a lickle errand for you.
AUNTIE: Hear me well, aye?
TOMMY: You look like someone I, I...
AUNTIE: The Cubans have fast boats they use to cross the seas with drugs.
AUNTIE: It is their livelihood.
AUNTIE: Me nephew bin making lickle flying bombs to take dem out.
AUNTIE: Blow de boats to coffin wood.
TOMMY: Thanks for the tea.
--------------
DIRTY LICKIN'S
--------------
TOMMY: Hello? Hello
TOMMY: uh..I'm looking for somebody around here...
AUNTIE: You looking hungry, Tommy.
TOMMY: Do I know you?
AUNTIE: Hush now.
AUNTIE: One more ting an I can let you go, Tommy.
AUNTIE: My boys gone war wit dem Cuban boys.
AUNTIE: But no guns.
AUNTIE: Hmm, but de Cubans have a surprise comin'.
AUNTIE: While they fight in de streets,
AUNTIE: you take this rifle and kill dem in de hubbub.
AUNTIE: No one sees you, no one hear you.
AUNTIE: Now, Tommy, you do this for me,
AUNTIE: and you no longer tied to my apron strings.
TOMMY: Kay auntie..
~~~~~~~~~~~~~~~~~~~~~~~~~~
U M B E R T O R O B I N A
~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------
STUNT BOAT CHALLENGE
--------------------
ALBERTO: Si, men?
UMBERTO: Hey, easy Papi, this man's for me. You, you the boy?
UMBERTO: Oh yeh. You the boy. I think so, you know?
TOMMY: No. I don't think I do.
UMBERTO: Oh yeah? You come here, tough guy.
UMBERTO: You think you can take me on?
UMBERTO: You think you can play stupid with me?
TOMMY: No, I think you're playing plenty stupid enough for both of us.
ALBERTO: Hey, he call you dumb, son.
UMBERTO: And I call him a little girl, Papi.
UMBERTO: Look at him, all dressed up like that.
UMBERTO: What is this, ladies night?
UMBERTO: You some kind of tough guy, you dress like a woman?
UMBERTO: You got on panties like a woman too, huh?
TOMMY: What you got against women? You prefer men, big boy?
UMBERTO: I like women! I like all women! I love my mother, chico!
TOMMY: Alright, alright, I'll take your word for it. Relax.
UMBERTO: Can you drive, amigo?
TOMMY: Yeah... like a woman.
UMBERTO: Very funny. I like you, big boy. Maybe you can help.
UMBERTO: Maybe you can prove you a man. Huh?
UMBERTO: Take out the boat.
UMBERTO: Show me you got some big cojones,
UMBERTO: and not some little bitty chiquita ones.
RICO: Hey, I'm Rico. You the man with the big cojones?
RICO: Ok man, treat her like a woman.
-------------
CANNON FODDER
-------------
TOMMY: Un cafecito, por favor, Alberto..
ALBERTO: No hay problema, Tommy.
UMBERTO: Papi! Un gran problema!
ALBERTO: Umberto my son, what happened?
UMBERTO: The Haitians! I hate these Haitians!
UMBERTO: They mess with me for the last time!
UMBERTO: These Haitians! We take 'em out!
UMBERTO: Only we need some backup.
UMBERTO: I lost a few hermanos already out there.
UMBERTO: Amigo, you drive good!
TOMMY: For a woman. Right?
UMBERTO: This is no time for joking!
UMBERTO: Come on, drive for me again!
UMBERTO: Take my boys over there, and then we'll take these Haitians down!
UMBERTO: They mess with me, they mess with the biggest boy in town!
----------------
NAVAL ENGAGEMENT
----------------
TOMMY: Alberto. Una cafe, senor.
UMBERTO: Poppa, don't serve this snake in the straw.
UMBERTO: You're two-faced, Tommy!
UMBERTO: You're either two-faced, or you're a wimp, baby boy!
UMBERTO: The Haitians, man. They're laughing at me!
TOMMY: Easy, easy. What's your problem?
UMBERTO: They're laughing at me, Tommy. At me!
UMBERTO: Umberto Robina! They're doing whatever they like!
TOMMY: Nobody does whatever they like, Umberto, they do what you let them do.
UMBERTO: What?
TOMMY: You want somebody taken care of?
TOMMY: I can handle it, but it's gonna cost you.
TOMMY: I know we're brothers and all, but this is business.
UMBERTO: Tommy. You a real man. Businessman, a gentleman.
UMBERTO: These Haitians.
UMBERTO: They have a load of product coming in off shore, really good stuff.
UMBERTO: We take it, and we finish them.
UMBERTO: You take it, and I look after you. Like my brother. Like my son.
TOMMY: I think I prefer the cash to being bounced on your knee, amigo.
-------------
TROJAN VOODOO
-------------
UMBERTO: Hey, ladies. You know what I'm gonna do?
UMBERTO: I'm gonna kill me a Haitian. And then?
UMBERTO: And then I'm going to make love like a man.
UMBERTO: You know that, chica? Something like this.
WOMAN1: Loser!
WOMAN2: Prick.
UMBERTO: Hey, baby, I wouldn't touch you with a ten foot pole!
UMBERTO: Umberto Robina, he likes the ladies! Not some goat in a skirt!
UMBERTO: Tommy!! Tommy, I love you, I love you! Let's go!
TOMMY: Go where? Can't I get a cup of coffee first?
UMBERTO: No time for coffee! Besides, I just had one.
UMBERTO: We gonna take out the Haitians.
UMBERTO: Tommy, how do you take out a snake?
UMBERTO: You bite him in the ass! Hahaha!
TOMMY: Whatever you say, Umberto.
UMBERTO: Tommy, you go and get us a little Haitian car.
UMBERTO: When you get it, come back and pick up my boy.
UMBERTO: Pepe, and take him out to the Haitians.
UMBERTO: Then, you go around to the Haitians processing plant,
UMBERTO: and you use their solvent as an explosive.
UMBERTO: Boom! Bye bye!
TOMMY: Umberto, what about you?
UMBERTO: Uhh... I'm going to stay behind, and watch over the cafe with Poppa.
UMBERTO: He not feeling so good. You know?
~~~~~~~~~~~~~~~~~~~~~~
P H I L C A S S I D Y
~~~~~~~~~~~~~~~~~~~~~~
----------
GUN RUNNER
----------
TOMMY: Phil?
PHIL: RUN!
PHIL: Run!
PHIL: Hoooooweeeeee!
PHIL: Never get a naked flame
PHIL: too close to one of Phil Cassidy's Boomshine stills!
TOMMY: Shit Phil, you drink that stuff?
PHIL: Hell, you don't have to drink it
PHIL: just a good whiff will set you off. Hoowwee!
TOMMY: Listen Phil, you said you could fix me up with some firepower...
PHIL: Sure thing.
PHIL: There's some Mexican gun-runner been doing me for business of late.
PHIL: He does his weekly run about now.
PHIL: Ram his hardware off the back of his trucks before he goes to ground.
PHIL: And you'd be doing me a favor while you're at it.
PHIL: Then finish him off.
----------------
BOOMSHINE SAIGON
----------------
TOMMY: Hey Phil, how's it goin?
PHIL: Heeyyyy, Tommy. Howyadoin'? Ish been too long...
TOMMY: I swear you should lay off that boomshine, man,
TOMMY: smells like paint stripper. Making my eyes burn...
PHIL: Shshs shhh youshelf Tommy,
PHIL: and come over here because there's someshin'
PHIL: I wanna show you.. someshin.
TOMMY: Woof! God! Should I be able to smell that from way over here?
TOMMY: I'm feeling woozy.
PHIL: Don'tchaworry about the shmell Tommy, you jush wash thish.
PHIL: Shitty-cheap-batteriesh or shumin'. There'sh shum more on the bench.
PHIL: TA-DAAA!
PHIL: Aww Damn!
PHIL: Ha ha ha ha ha!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A S S A S S I N A T I O N M I S S I O N S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------
ROAD KILL
---------
CALLER: Mr. Teal, your help in eradicating those out-of-towners
CALLER: was invaluable to business. I have more work for you
CALLER: with a more 'hands-on' approach.
CALLER: Your next job is taped under the phone.
--------------
WASTE THE WIFE
--------------
CALLER: My compliments on a job well done Mr. Teal. My client was very pleased.
CALLER: I have more work for you with a more 'hands-on' approach.
CALLER: Your next job is taped under the phone.
--------
AUTOCIDE
--------
CALLER: A European gang plans to hit a bank in Vice City.
CALLER: My employers would rather this didn't happen.
CALLER: Each member of the gang has a cover while they are here in Vice City.
CALLER: Some have menial jobs, others are on vacation.
CALLER: Each target and their likely whereabouts are taped under the phone.
-------------------------
CHECK OUT AT THE CHECK IN
-------------------------
CALLER: Time to fry bigger fish, Mr. Teal.
CALLER: There's a rifle in the foliage to your right.
CALLER: Watch the woman standing on the balcony above the check-in desks.
CALLER: She will walk through the crowd and ask someone the time.
CALLER: You must kill that person, retrieve his case
CALLER: and take it to the location taped under the phone.
----------
LOOSE ENDS
----------
CALLER: There is a valuable exchange taking place on the roof
CALLER: of the Cherry Popper Ice Cream Company.
CALLER: Kill everyone involved, steal the merchandise and
CALLER: take it to the helipad at the airport.
CALLER: There is a gate to your left that leads to the back of the factory.
=====================
ASSET MISSION SCRIPTS
======================
~~~~~~~~~~~~~~~~~~~~~~~~~~
S U N S H I N E A U T O S
~~~~~~~~~~~~~~~~~~~~~~~~~~
BJ: B.J. Smith. And you must be Mr. Vercetti.
BJ: Would you like the tour?
TOMMY: Might as well.
BJ: Well, I'm very sad to be selling the dealership to y'all.
BJ: This was my first investment after I turned pro.
BJ: But now it's time for me to move on.
TOMMY: You're leaving town?
TOMMY: Not in too much of a hurry, I hope?
BJ: No. I'm just coming out of retirement,
BJ: and preparing for my future comeback.
BJ: The business wasn't too strong,
BJ: and my staff took it upon themselves to get a bit more
BJ: creative with the generation of wealth.
BJ: Obviously, I could wind down the business before I hand it over.
BJ: Hell, I could burn the place down if I wanted to.
BJ: This is prime development land.
TOMMY: Oh, I wouldn't worry about any of that.
TOMMY: This place seems perfect.
BJ: Yeh it does, So I take it we have a deal?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C H E R R Y P O P P E R I C E C R E A M F A C T O R Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LADY: Who are you?
TOMMY: Your new owner.
LADY: Were you now, or at any time, a child?
TOMMY: What are you talking about?
LADY: Were you a child!?
TOMMY: Yes! Calm down! What's wrong with you?
LADY: I knew it. A child.
LADY: A dirty, stinking, sniveling, snotting, vile, puking, crying little baby
LADY: A baby!.. an awful, horrible, disgusting little boo hoo.
LADY: Mommy doesn't love you. You little shit!
TOMMY: Ow! Calm down.
LADY: I HATE babies, and I hate children.
LADY: They're dirty, sniveling, snotting, vile, puking little..
TOMMY: Enough already! What's wrong with you?
TOMMY: You make soft ice cream, okay? It's purely for kids.
TOMMY: What kind of psycho are you?
TOMMY: Just so I understand this, why make children happy if you hate them?
LADY: Oh, you stupid, sniveling, snotty...
TOMMY: Shut up!
LADY: Brat!
LADY: The ice cream is a front.
LADY: We distribute other, non-dairy products.
LADY: And if I see a kid, I put him to good use.
LADY: Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you.
LADY: She HATES you!
~~~~~~~~~~~~~~~
B O A T Y A R D
~~~~~~~~~~~~~~~
TOMMY: Hello? Hel-lo?! Hello?
DUDE1: Put it out. There's a dude here.
DUDE1: Hey suit dude! I guess you're the new owner?
TOMMY: Yeah. Which one of the boats is the fastest?
DUDE1: It's already in the water, dude,
DUDE1: I though you might want to try her out.
DUDE2: Dude, she's already running with a 300 horse power engine...
DUDE1: and the fiberglass hull, she just shoots through the waves!
DUDE2: She can do like zero to sixty in four seconds flat dude...
DUDE1: and she can hold like twenty bales
DUDE1: of the best Jamaican smoke right in the hull!
DUDE2: So go ahead dude, she's ready to fly!
DUDE1: Yo yo, uh, suit dude, you gotta light?
DUDE1: Dude? Dude?
~~~~~~~~~~~~~~~~~~~~~~
K A U F M A N C A B S
~~~~~~~~~~~~~~~~~~~~~~
LADY: Guess you're the new owner.
LADY: What are you, mob? Cartel? You don't look Mexican...
LADY: Anyhoo, I guess you better get on with the
LADY: 'things are gonna change around here' crap,
LADY: maybe threaten one of the drivers
LADY: go steady on Ted over there, he's just had his hernia fixed.
TOMMY: Well, yeah. Things are going to change around here, lady.
LADY: Oh crap, sonny. Might as well leave this to me
LADY: I've been doing this for years.
LADY: Now hear this.
LADY: We are now under new management
LADY: and things are going to change around here again.
LADY: Our new management, the -
LADY: Which gang are you?
TOMMY: Well, I'm not part of any gang actually.
LADY: What's your goddamned name, kid?
TOMMY: Vercetti, Tommy Vercetti.
LADY: Our new management, the Vercetti Gang,
LADY: is gonna make sure we get no trouble.
LADY: Capiche? Out!
LADY: Did you like the 'capiche'? I liked the 'capiche'.
LADY: So this is how it's worked in the past,
LADY: We run the firm as usual.
LADY: If we get any trouble from rival firms, you beat the crap out of them.
LADY: Then they beat the crap out of us,
LADY: then you beat the crap out of them,
LADY: etcetera, etcetera. You got it?
TOMMY: Uh, yeah, I guess...
LADY: Just grab a taxi from the garage if you feel like jumping in.
---
VIP
---
FEMALE VOICE: Ok, we got a high class fare
FEMALE VOICE: needs picking up from Starfish island - any takers?
TOMMY: Tommy here, I'll take it!
TAXI DRIVER: This is my fare, back off asshole!
TOMMY: Come on come on, Get in, quick!
VIP: Ok, ok! Just don't hurt me!
----------------
FRIENDLY RIVALRY
----------------
FEMALE VOICE: Calling all cars, we're losing fares all over town.
FEMALE VOICE: What's with you guys?
MALE VOICE: VC Cabs keep beating us to it.
MALE VOICE: They've just got too many cars - we can't compete!
FEMALE VOICE: Mr. Vercetti, if you're out there listening in,
FEMALE VOICE: you gotta put some VC Cabs out of action before we go bust!
-----------
CABMAGEDDON
-----------
FEMALE VOICE: Car 13, We got a Miss Cortez, asked for you especially.
TOMMY: Ok, I got it. Car 13 out!
TOMMY: Hmmmm, no sign of Mercedes...
TAXI DRIVER1: It's time for Kaufman Cab's guardian angel to eat some fender!
TAXI DRIVER2: Hey boy I'm gonna tan your hide!
~~~~~~~~~~~~~~~~~~
T H E M A L I B U
~~~~~~~~~~~~~~~~~~
----------
NO ESCAPE?
----------
KEN: Tommy! Hey, Tommy, look at this, this is great!
KEN: I've got us this minibar installed!
TOMMY: We got a whole bar downstairs, Ken.
KEN: Yeah, yeah, whatever. Well, I got the chalkboard you asked for.
TOMMY: Ah, that's the benefit of a law school education;
TOMMY: the ability to follow instructions.
TOMMY: Now, I need a safe man.
KEN: Oh, all right, well, let me think...safe, safe, safe, safe
KEN: I got it! This guy will blow you away!
KEN: Ahh, nah, that schmuck. He's on the inside.
TOMMY: Where inside?
KEN: In a police headquarter cell awaiting transfer.
TOMMY: I think he's about to get paroled....
TOMMY: Cam Jones?
CAM: Yeah, that's me..
TOMMY: I'm busting you out!
CAM: Whatever you say!
CAM: Lose the heat and get me back to my place!
TOMMY: I'm gonna be doing a job and you're my safe cracker.
CAM: Beats losing my ass in a cell!
------------
THE SHOOTIST
------------
TOMMY: We need a stick up man. You know one?
KEN: Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man.
KEN: WoooOOOooo!
KEN: I could be your stick up man! Stick 'em up! Stick 'em up!
TOMMY: You ain't a stick up man, you're an idiot.
TOMMY: Now get yourself a drink and shut up.
KEN: Hey, get outta my way! Yeh yeh yeh - ow ow ow!
CAM: Relax
TOMMY: Cam, what do you think?
CAM: Well, the best shooter in this town is a guy named Cassidy.
TOMMY: Is that so?
CAM: Yeah. A military guy, or he thinks he is.
CAM: I doubt he was ever in the army,
CAM: but he certainly knows how to get a hold of guns.
CAM: He'll be down at the shooting range.
TOMMY: You Phil Cassidy?
PHIL: Why?
TOMMY: I'm looking for a man who can handle a gun.
TOMMY: From this setup, I'm not too convinced.
PHIL: Son, I could shoot a fly off your head at 80 feet.
TOMMY: Oh really?
PHIL: Yeah. I learnt in the army.
TOMMY: Fly shooting real popular in the army? Glad I don't pay tax.
PHIL: You tryin' to be funny kid?
PHIL: Ha ha ha ha ha!
PHIL: Let's shoot.
TOMMY: So you wanna do me a favor, and help me put together a job?
PHIL: Son, after shooting like that,
PHIL: if you asked me to be your wife, I'd say yes.
----------
THE DRIVER
----------
TOMMY: Things are starting to come together nicely here.
KEN: What's the plan, Tommy? Que pasa, amigo?
TOMMY: The plan is you keep doing that like a moron. Anyhow, we need a driver.
KEN: Tommy, I'll do it. I can drive.
PHIL: You want Hilary, mister. Not some smart-talking law school chump.
PHIL: Hilary's the real deal. You ain't never seen anyone drive so fast.
PHIL: I'll give him a call here.
PHIL: Hey Hil, it's Phil. How's it going? No. don't talk.
PHIL: We'll reminisce later. You want to do me a favor?
PHIL: I got me a guy from up north.
PHIL: No, no, I don't think he was in the service, but he wants a driver.
PHIL: For a bit of action. Okay, I understand.
TOMMY: What'd he say?
PHIL: Well, he'll do it, no problem. Well, there might be a little problem
PHIL: see, he has abandonment issues.
PHIL: Seems he won't work for anyone who can't beat him.
PHIL: Something to do with his momma.
PHIL: Anyway, he wants to race you first, said he'd meet you outside..
HILARY: You Tommy? Of course you're Tommy, I mean,
HILARY: Why else would anyone want to speak to me?
HILARY: OK. Consider it this way;
HILARY: I'll drive for you IF, and only IF, you can drive properly.
HILARY: Leave me alone - and I'll never forgive you.
HILARY: Ok. I'll drive for you, but please, treat me bad.
-------
THE JOB
-------
TOMMY: As you can see, gentlemen,
TOMMY: this is going to be the easiest buck we ever made.
KEN: Tommy, seriously, you gotta consider going into law.
PHIL: What the hell are you smoking, man? This ain't no simple plan!
PHIL: Well, who needs a simple plan anyway?
PHIL: Take communism, now that was a simple plan.
PHIL: Didn't do Russia any favors, huh?
TOMMY: Calm down, all right?
TOMMY: With a team like this it's going to be no problem.
TOMMY: We got Cam on safe. Phil? You and me will handle security,
TOMMY: and Hilary'll drive the getaway car.
KEN: Uh, heh heh, aren't you forgetting somebody?
KEN: Somebody who helped you to no end in this town? Somebody who...
TOMMY: Ken... Ken, that's right. Ken here,
TOMMY: he washes the money for us and he keeps the drinks on ice.
HILARY: I don't understand what I am supposed to be doing here.
TOMMY: Look, it's easy. Haven't you ever seen a movie?
TOMMY: We walk into the bank, we wave the gun around, and leave very rich men.
TOMMY: I'll drive.
HILARY: Great. A passenger. Wait 'til I tell the group about this.
CAM: Tommy, Hilary's taking up too much room!
HILARY: I am not!
CAM: Are too!
TOMMY: Hey, shut up you two, or you can get out and walk.
CAM: Yeah - HILARY.
TOMMY: For god's sake, Phil, stop waving that thing around!
TOMMY: Keep driving around the block, OK?
HILARY: Okay, Tommy, okay.
TOMMY: Ok, guys. Nice an easy just as we planned.
TOMMY: THIS IS A RAID!
PHIL: NOBODY MOVE!
TOMMY: EVERYBODY UP AGAINST THAT WALL!
TOMMY: Phil, hold down the fort!
PHIL: Wilco roger that!
TOMMY: Come on Cam, the vault's upstairs...
CAM: Damn! It's a Flange 9000!
CAM: This could take hours to crack,
CAM: Or five minutes if you could find the manager.
TOMMY: I'll go find where he's holed up.
TOMMY: Phil, things still sweet?
PHIL: Sure. Everything's reeaal quiet.
TOMMY: You - you're coming with me!
MAN: Ok! Ok! Just don't shoot!
PHIL: I SAID NOBODY MOVE!
MAN: It's on a time lock,
MAN: You might as well give up now!
CAM: Hell, I can bypass the time lock,
CAM: Then we just need your key code and we're good!
TOMMY: Stay here. You try anything and you're dead.
TOMMY: I'm gonna check on Phil, I'll be right back.
PHIL: I told you not to touch that alarm!
PHIL: The SWAT team will be here any minute!
PHIL: I could do with some help here, Tommy!
POLICE: Vice City S.W.A.T! You are completely surrounded!
PHIL: Surrounded? HA HA HA HAAAAAaaa!
PHIL: They're crapping themselves, corrupt bastards!
CAM: Tommy! The vault's open!
TOMMY: Ok, we got the SWAT retirement fund. Let's get out of here!
POLICE: Ok, you asked for it! You've had your last chance!
PHIL: They're storming the place!
PHIL: Take cover!
PHIL: That's the last of them. GO! GO! GO!
PHIL: Shit! Where's Hilary?
HILARY: Hey guys! Get in! I got you covered!
PHIL: We made it! We're rich! RICH!
MERCEDES: Tommy, would you like a massage?
TOMMY: Well, Hi there, Mercedes! Yeah, I'm a little tense...
PAUL: What'd I tell you Tommy? What'd I tell you?
PAUL: Bent SWAT better watch out when Kent Paul is in town.
PAUL: Come on, gimme a bigger slice, mate, c'mon.
PAUL: I gotta get some new threads.
~~~~~~~~~~~~~~~~~~~~
F I L M S T U D I O
~~~~~~~~~~~~~~~~~~~~
-----------------
RECRUITMENT DRIVE
-----------------
STEVE: Action.
GIRL: Whoa! Now that's big.
MAN: 12 inches. That is regulation baby.
STEVE: CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY?
TOMMY: What is all this crap?
TOMMY: Aliens? Fishing poles?
TOMMY: Who's ever seen a shark that big?
TOMMY: All this stuff's gotta go.
TOMMY: Why'd you get in this business, ya prick?
TOMMY: Huh?
TOMMY: For the pussy, that's why! What is this??
STEVE: This is my art - SECURITY!
TOMMY: Look, you pompous asshole, I own you now. I own all of this.
TOMMY: We're gonna turn this place around...
TOMMY: I'm gonna make you rich.
STEVE: Uh. You're - You - you're Tommy Vercetti? But I thought that you were...
TOMMY: That's right.
TOMMY: We're gonna be making some changes around here
TOMMY: and start making some real money.
STEVE: Actually, have you ever thought about, umm...
TOMMY: But first we're going to need some good-looking broads.
STEVE: Yeh, girls are fine but you... whew!
TOMMY: Yo, Candy. I'm looking for movie talent - you interested?
CANDY: Sure! But, you'd have to talk to my agent...
PIMP: The HELL are you doin'?
PIMP: You should have stayed at home today!
TOMMY: Hey Mercedes!
MERCEDES: Hey Tommy! You wanna party?
TOMMY: Not now sweets. You interested in doing some movies?
MERCEDES: Of course. As long as it's cheap and sleazy.
TOMMY: Heh heh - you're hired!
MERCEDES: Tommy, you coming in for a warm-up?
TOMMY: Maybe later, babe...
MERCEDES: Whoa, cool shark!
----------
DILDO DODO
----------
TOMMY: How's filming going, Steve?
STEVE: Well, Candy is a natural and that new girl - she's insatiable!
STEVE: She went through half the cast and crew
STEVE: before I even took a light reading.
STEVE: Anyway, hey, tomorrow we're going on location to shoot the boat scenes
TOMMY: Boat scenes?! What boat scenes?
STEVE: The fishermen are in the throes of passion
STEVE: when this giant shark comes in -
TOMMY: What'd I say about the giant shark?
TOMMY: I said, 'NO GIANT SHARK', alright?
TOMMY: Just keep the cameras pointed at the poontang!
STEVE: Ok ok, hey Tommy, a guy's gotta try, right?
TOMMY: Get those flyers printed up?
STEVE: Yeah, but nobody's gonna let us distribute those things, I mean
STEVE: They're just too, uh, they're unimaginative.
TOMMY: You don't worry about that.
TOMMY: I've got my own ideas for distribution.
STEVE: O.K. Hey, Candy, uh - in my trailer.
-----------------
MARTHA'S MUG SHOT
-----------------
TOMMY: Ok, what's the problem now?
STEVE: SSShhhh!
STEVE: Well, after his close encounter with the nympho-invaders,
STEVE: our hero finds himself unable to think of anything
STEVE: but this huge phallic mountain -
STEVE: and that's when I want to do the scene with the vat of mashed potatoes,
STEVE: but then we, uh -
TOMMY: I don't give a crap about that!
TOMMY: J - Just keep going, keep going!
TOMMY: You mentioned something about some legal problem on the phone?
STEVE: Congressman Alex Shrub has jumped on the pre-election bandwagon,
STEVE: he's going after the puritan vote.
STEVE: Rumors are he's gonna support measures to restrict, shall we say,
STEVE: the more fleshy aspects of this nation's great entertainment industry.
TOMMY: Candy! You know Shrub,
TOMMY: you guys get up to anything kinky?
CANDY: Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh!
STEVE: Please - tell me you got that.
TOMMY: Was that part of the, uh... or was she talking to..?
STEVE: Hey, I can never tell. Anyway...
STEVE: You're probably best following her after the shoot,
STEVE: see if she'll lead you to their new love nest.
TOMMY: You got a camera?
STEVE: Yeah. Get him a camera.
CANDY: Hey!
SHRUB: Uh, Candy, could you call me Martha?
CANDY: Oh Alex - I mean Martha. Whatever you say...
CANDY: Martha, someone's watching.. how kinky.
BODYGUARD: You! Give me that camera!
-----------
G-SPOTLIGHT
-----------
CANDY: I'm sorry, but I just can't swallow this right now.
STEVE: Oh COME ON darling!
STEVE: He's hung like a sperm whale for pity's sake,
STEVE: how can you not feel the part?!
CANDY: But Stevie...
TOMMY: How's my star director?
STEVE: Oh, man. The struggle between the artistic integrity and
STEVE: the humping, pumping action continues unabated.
STEVE: And before you ask, yes, all four videos will be released by their...
STEVE: Honey, can you PLEASE keep the anaconda in the shot,
STEVE: he costs more per hour than you do!
CANDY: Oh, sorry Steve.
TOMMY: I was thinking,
TOMMY: we need some kind of big stunt to really promote the launch.
TOMMY: Something that will make a real impact on the City - you got any ideas?
STEVE: Well, in the old days they used to have gala events,
STEVE: stars, limos, the night sky crisscrossed with searchlights...
TOMMY: Searchlights! I've got an idea...
STEVE: ...yeah, yeah, yeah. The little sequined numbers,
STEVE: and the limos, oh, premieres
STEVE: Oh, yes ma'am, of course ma'am,
STEVE: and the press, and the barrage of lights...
~~~~~~~~~~~~~~~~~~~~
P R I N T W O R K S
~~~~~~~~~~~~~~~~~~~~
------------------
SPILLING THE BEANS
------------------
KELLY: Mr. Vercetti? Hey. You bought the old print works?
TOMMY: Yeah, my old man used to work on these.
TOMMY: I used to spend the evenings with him, cleaning the rollers...
TOMMY: I was going to follow him in his trade, but...I lived a different life.
KELLY: You planning on selling the old machinery, breaking it down?
TOMMY: I'm thinking we might print something - a newspaper, a magazine...
KELLY: Oh, crap, sonny, low grade crap. I've always fancied printing money.
KELLY: It ain't too hard.
KELLY: You know, I've been doing it on a small scale for years.
TOMMY: Really?
KELLY: Sure. But we'd need some good quality plates.
KELLY: Of course!
KELLY: There's a counterfeiting syndicate already operating in Florida.
TOMMY: A syndicate?
KELLY: Yeah. Just rumors is all I've heard.
TOMMY: I know a man who's good with rumors...
PAUL: Look at the arse on that!
PAUL: Awright girl, it's your loss mate init!
PAUL: Awright me ol'china, how's it hangin'?
TOMMY: What do you know about counterfeiting?
PAUL: Oh I'm fine Paul, how 'bout you?
TOMMY: Come 'ere!
PAUL: Awright! Awright! Awright!! You're obviously a busy man.
PAUL: All I know about dodgy readys is the Triads supply the plates.
PAUL: They've got a shipping company down the docks,
PAUL: the boss man would know when the plates are coming in next!
TOMMY: Thanks...Paul!
PAUL: What's the matter with you, you maniac!
PAUL: Give me another drink, lively!
BOSS: Who are you? Oooof! Aaiieee! Not the face! Not the face!
BOSS: Ok, I talk! I talk!
---------------
HIT THE COURIER
---------------
TOMMY: Alright, the courier's moving the plates from the docks today.
TOMMY: I'm gonna go intercept them, grab the plates, lose any heat,
TOMMY: and make my way back here.
TOMMY: Now. Depending how well this goes,
TOMMY: we may have five minutes to print the money
TOMMY: before the counterfeit syndicate finds us, or we may have all year.
TOMMY: Either way, I want green rolling off the presses
TOMMY: five minutes after I get back. Got it?
KELLY: Don't you worry Tommy. We'll be ready.
LANCE: Me an'the boys will be around in the neighborhood
LANCE: case you need any heat taken care of.
TOMMY: All right, everybody cool? All right. I'll catch you later...
-----------------------------------------------------------------------------
Contact Information
-----------------------------------------------------------------------------
If you have any questions or anything you want to say
concerning my guide or GTA Vice City, feel free to email me at
LMSrebel2002[at]aol[dot]com. To email me, remove the [at] and put @ and the
[dot] and put . and I did this so I can reduce all of the spam mail I am
getting and I heard this works from a friend and many on GameFAQs. If you
have AOL Instant Messenger (AIM), feel free to instant message me at
LMSrebel2002. Ok, if you are going to email me, do not email attachments
because I will NOT download them and I will just delete your email. I get way
too many emails a day so if you are emailing me, make sure you write
something like "GTA Vice City" or anything like that in the subject line.
Also, if you are going to email something negative to me, you might as well
not even email me because I will not respond to your email, which means
nothing to me. PLEASE contact me if you find ANY FAQ's that seem to have
ripped off my FAQ because I have found a few and believe me, I will contact
the webmaster of the site.
Please check the Frequently Asked Questions section of the FAQ before
emailing me. I'm getting tired of answering the same questions over and
over when they are answered in the FAQ. If you email me something that
I have clearly answered in the FAQ, I will not respond. Sorry but I just
can't answer the same questions over and over.
If you wanted to give feedback about if you liked the FAQ or didn't
like it and you are viewing this at GameFAQs.com, just press the
rate button instead of emailing me. Thanks and enjoy the FAQ.
-----------------------------------------------------------------------------
Version History
-----------------------------------------------------------------------------
Version 1.1: 11-10-02: I began the FAQ. All story missions complete.
Version 1.2: 11-11-02: I received side missions from zer0skater77 and put
them on here. I also added Vigilante, Paramedic, Pizza Delivery, and
Firefighter mission tips.
Version 1.3: 11-12-02: I added Weapons Database, Car Database, Costumes,
Pick-ups, Properties, Safe Houses, Radio Stations, Places Of Interest, and
Hidden Package sections.
Version 1.4: 11-13-02: I added Taxi Mission Tips, Secrets, Frequently Asked
Questions, and Things Not To Do.
Version 1.5: 11-15-02: I made the Rare Cars section and moved the cars from
Secrets there.
Version 1.6: 11-16-02: I added a few more cars to the Rare Cars section, the
Programmers Cheats section, and I also added the Easter Eggs section.
Version 1.7: 11-17-02: I added the 100% Completion section. I added and
completed all of the asset missions.
Version 1.8: 2nd Part Of 11-17-02: I had to make a 2nd part because I submitted
my FAQ twice that day. Well anyways, I fixed some of the formatting in the
FAQ. I also made the Fun Things To Do section and Glitches sections.
Version 1.9: 11-18-02: Today, I added the Good Killing Spree Spots section
and added stuff all around. I took off the Bulletproof Bloodring Banger
because I have been getting numerous emails that it just isn't true. Sorry
for the confusion.
Version 2.0: 11-19-02: Today, I focused a lot on contributions I received and
have been answering some emails. I updated most of the sections with a few
more things and am thinking up more things for the Fun Things To Do section.
I also added the Really Basic Things section under Getting Started. I
received permission from AggroSk8er to let me put his Unique Jumps part of
his FAQ in here so you got that now.
Version 2.1: 11-20-02: Today, I did a pretty big update. I deleted the
strategy for the black Stretch on the "The Chase" mission because people said
it wasn't there. Sorry for any confusion on that. I got some ASCII Art!
Sweet! I added all of the Sunshine Autos races and all of the Hyman Memorial
Stadium races. I also added the Chopper and "PCJ Playground" checkpoints. I
also added the "Trial By Dirt" mission. I also added the Rampages across Vice
City but did not finish. I will finish them tomorrow.
Version 2.2: 11-21-02: Well, qwertyuiopasd said I could use his Rampage FAQ
in this so I'm going to delete everything I had and use his.
Version 2.3: second part of 11-21-02: I added the Quick Ammo and Quick Cash
sections under Getting Started. I tweaked a few more sections. I added the
Character Bios section.
Version 2.4: 11-22-02: I'm still looking for contributions so send in your
stuff if you want it added. I tweaked a few more of the sections.
Version 2.5: second part of 11-22-02: I added some more stuff around a few
sections. I added the Wanted Level section. I had to fix some of the dates
because I had messed up some of them.
Version 2.6: 11-23-02: I tweaked a few more sections.
Version 2.7: 11-24-02: I added some small things but nothing big. Sorry for
the lack of updates but I am hooked on Mortal Kombat: Deadly Alliance (I
suggest you all try it out. It is really good) and will be playing it a lot.
I will try to update some more tonight and have a bigger update for tomorrow.
Version 2.8: 11-25-02: Small changes all around.
Version 2.9: second part of 11-25-02: Small changes all around.
Version 3.0: 11-26-02: Small changes all around.
Version 3.1: second part of 11-26-02: Minor updates all around and some
changes.
Version 3.2: 11-27-02: Minor updates all around. I am losing things to write
in. Please keep sending in the contributions.
Version 3.3: 11-28-02: Minor updates. Still looking for contributions.
Version 3.4: 11-29-02: Same as Version 3.3.
Version 3.5: 11-30-02: I have added the Car Locations section.
Version 3.6: 12-2-02: I added the Made Up Missions section.
Version 3.7: 12-3-02: Just some minor updates.
Version 3.8: 12-4-02: Just some minor updates.
Version 3.9: 12-5-02: Minor updates.
Version 4.0: 12-6-02: I made the Series Of Made Up Missions section and Gangs
section.
Version 4.1: 12-7-02: I made the Hidden Packages section.
Version 4.2: 12-8-02: I made the Weapons Prices section.
Version 4.3: 12-9-02: Minor updates.
Version 4.4: 12-10-02: Minor updates.
Version 4.5: 12-11-02: Minor updates in the Fun Things To Do section.
Version 4.6: 12-12-02: I fixed the Version 4.5 date and added the Radio
Station Soundtrack section.
Version 4.7: 12-13-02: I added more glitches in the Glitches section.
Version 4.8: 12-15-02: I added a review of GTA Vice City.
Version 4.9: 12-16-02: Minor updates.
Version 5.0: 12-17-02: Minor updates.
Version 5.1: 12-18-02: I made the Challenges section and have had a few minor
updates in other sections as well.
Version 5.2: 12-20-02: I added a few cars in the Rare Cars section. They are
the Fire Proof Banshee, Fire Proof Cheetah, and Fire Proof Infernus. I also
added the Weapons Locations section.
Version 5.3: 12-21-02: Minor updates in a few sections. I am adding more
detail into the missions.
Version 5.4: 12-22-02: Minor Updates in a few sections. I have added more
detail in most of the missions and given some alternate strategies on them.
Version 5.5: 12-23-02: Minor updates in a few places. You know I've updated
this guide 55 times? That's a lot of updating.
Version 5.6: 12-24-02: Minor updates.
Version 5.7: 12-25-02: I have made the Criminal Rating And Media Attention
Level section. This will be my Final update for this FAQ because there is no
more I can add. It is also because I need a lot more space on my computer and
my computer is starting to get full and needs more space. I also feel that I
have covered every single thing in the game.
Version 5.8: 01-29-03: I got my computer fixed! Now I get to update more! I
added GameShark and Code Breaker codes. If you have emailed me anything
and I told you that I couldn't add it because I quit doing the FAQ, email
it to me soon and I will get it up.
Version 5.9: 01-30-03: I added the Game Basics section. Thanks to
Minesweeper for all of it.
Version 6.0: 01-31-03: I added the Store Robbing and I added a new guide
for the Unique Jumps section. I took out AggroSk8er's guide for the jumps
and put in Psy II's since I got permission from him to use it. I also
added the Shameless Self Promotion section. Go check it out!
Version 6.1: 02-01-03: I have had a few minor updates.
Version 6.2: Second part of 02-01-03: I had a pretty good bit of
updates today. I went on the GTA Vice City board over at GameFAQs.com
and asked for help. They submitted a bunch of sweet crap. I am hoping
that I can get this FAQ to over 500 kb so email me those contributions
and keep them coming!
Version 6.3: 02-02-03: I added the Vehicle Statistics section and
added more stuff.
Version 6.4: 02-03-03: I added the Flight Record levels and had a few
more minor updates.
Version 6.5: 02-03-03: I have to end the FAQ because my computer is
messing up and I need more space. I hope the FAQ can help you as it is.
Version 6.6: 02-08-03: w00t! My brother fixed my computer. I can now update
this FAQ even more. My new goal for it is 600 KB so send in your contributions
now!
Version 6.7: second part of 02-08-03: I added a much better section for
Hidden Packages all thanks to Minesweeper.
Version 6.8: 02-09-03: Added some various stuff.
Version 6.9: 02-12-03: Minor updates. I am now accepting alternate strategies
for missions so send them in. I added an alternate strategy for Death Row.
Version 7.0: 02-17-03: I added the Game Script section.
Version Final: 02-18-03: I fixed the formatting in the Game Script section
and had a few more minor updates. This guide will have no more updates.
Ever.
-----------------------------------------------------------------------------
Legal Information
-----------------------------------------------------------------------------
No one has my permission to use my guide in any way, shape, or form without
my permission. If you violate this, you could be punishable by law. Just
don't do it. No one needs this. If you want to use it, just contact me and
ask me and I will most likely let you. PLEASE contact me if you find ANY
FAQ's that seem to have ripped off my FAQ because I have found a few and
believe me, I will contact the webmaster of the site. Also contact me if you
have found a site using my FAQ that isn't listed under the Sites section.
-----------------------------------------------------------------------------
Sites
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This just says what sites currently have my permission to post my guide. If
you see them anywhere besides these listed sites, please email me the address
and I will be grateful. Here are the lists of the current sites that have it
posted.
GameFAQs.com
IGN.com
Gaming-Nation.com
www.VCsource.tk
THAguyINgta3.eSmartWeb.com
neoseeker.com
-----------------------------------------------------------------------------
Can't Find What You Need In My FAQ
-----------------------------------------------------------------------------
If you can't find what you need in my FAQ, I suggest that you look at the
following FAQ's for help. Major props to all of the following FAQ's.
Jnco904's Car Location FAQ at GameFAQs.com
Bradsnet's Hidden Packages FAQ at GameFAQs.com and FAQs.IGN.com
AggroSk8er's Walkthrough at GameFAQs.com and FAQs.IGN.com
Myke's Walkthrough at GameFAQs.com and FAQs.IGN.com
thecowdeity's Car Database at FAQs.IGN.com
shady mafioso's Property Guide at GameFAQs.com
AJ_S Glitch FAQ at GameFAQs.com
Minesweeper's Walkthrough at GameFAQs.com and FAQs.IGN.com
The Official Walkthrough by Brady Games
The following sites are good resources of information also. Props to all of
these sites.
All-vice-city.fr.st
Gouranga.com
GTAVice.com
IGN.com
GameFAQs.com
FreeWebs.com/THAguyINgta3
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Credits
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This is a section just to thank some of my contributors that contribute large
amounts of things.
Thanks to Rwilliams415 for help on the missions.
Thanks to DarthTodd for help on the missions.
Thanks to Kakarotto for help on the missions.
Thanks to zer0skater77 for his major contribution and letting me use his FAQ
for my Big Mitch Baker, Cubans, Haitians, assassinations, Avery Carrington,
and Love Fist missions.
Thanks to Psy II for letting me use his Unique Jumps guide and Store
Robbing guide.
Big thanks to qwertyuiopasd for letting me use his Rampage FAQ.
Thanks to Minesweeper for letting me use his ASC art from his GTA3 guide and
as2377 for making the bigger GTA Vice City ASC. Another thanks to Minesweeper
for the Game Basics section and Controls and the Hidden Packages.
Thanks to all of the contributors for all of the sections.
Thanks to Jason_C for the Game Script.
Thanks to Jnco904 for letting me use his Car Locations guide for some car
locations on the Sunshine Autos lists and for the Car Locations section.
Thanks to xl Stealth lx for spotting the grammar mistakes that didn't really
matter thus giving me a nervous breakdown. I bet you can't find anymore
Stealth.
Thanks to Darth Todd for the soundtrack list.
Thanks to Little_Jewell for the Vehicle Statistics.
A big thanks to TheBlackAndGreenGuy for the Weapons Locations and Weapons
Prices sections.
Thanks to Rockstar for making this badass game.
Thanks to my mom for giving me the cash for the game.
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Shameless Self Promotion
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If you want to read more of my FAQs, Reviews, or anything, I have a
contributor page at GameFAQs that you can check out. Here is the
URL:
http://www.gamefaqs.com/features/recognition/24326.html
I also have a web page if you would like to view it. It has a bunch
of reviews for PlayStation2 games and it has links to cool sites
and a bunch of crap like that. Anyways, here is the URL for my
site:
http://www.freewebs.com/thaguyingta3/
Be sure to sign the Guest Book there and let me know what you
thought of the FAQ. Also, if you want to give feedback to me,
you can always use the rating system at GameFAQs and rate my
guide with a Yes or No. I hope you enjoyed the guide.
Copyright 2002-2003
THAguyINgta3