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Grand Theft Auto: Vice City Walkthrough and Strategy Guide
Version 2.2 (1/25/03)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
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TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 Controls
4.1.1 On foot
4.1.2 In a Car, Motorcycle or Boat
4.1.3 In a Helicopter
4.1.4 In a Plane
4.2 Weapons
4.2.1 Fist
4.2.2 Melee
4.2.3 Projectiles
4.2.4 Pistols
4.2.5 Shotguns
4.2.6 Sub-machine Guns
4.2.7 Assault Rifles
4.2.8 "Heavy" Weapons
4.2.9 Sniper Rifles
4.3 Vehicles
4.3.1 Cars
4.3.2 Motorcycles
4.3.3 Boats
4.3.4 Helicopters and Planes
4.4 Clothes
4.5 Health and Body Armor
4.5.1 Health Locations
4.5.2 Body Armor Locations
4.6 Wanted Level
4.6.1 Lowering the Wanted Level
4.6.2 Police Bribe Locations
4.7 100% Completion
4.7.1 Requirements
4.7.2 Rewards for Completing
4.8 General Tips and Strategies
5. Storyline Missions Walkthrough
5.1 An Old Friend
5.2 Ken Rosenburg
5.2.1 The Party
5.2.2 Back Alley Brawl
5.2.3 Jury Fury
5.2.4 Riot
5.3 Colonel Cortez
5.3.1 Treacherous Swine
5.3.2 Mall Shootout
5.3.3 Guardian Angels
5.3.4 Sir, Yes Sir!
5.3.5 All Hands On Deck!
5.4 Ricardo Diaz
5.4.1 The Chase
5.4.2 Phnom Penh '86
5.4.3 The Fastest Boat
5.4.4 Supply & Demand
5.4.5 Rub Out
5.5 Kent Paul
5.5.1 Death Row
5.6 Tommy Vercetti
5.6.1 Shakedown
5.6.2 Bar Brawl
5.6.3 Cop Land
5.6.4 Cap the Collector
5.6.5 Keep Your Friends Close...
6. Non-Storyline Missions Walkthrough
6.1 Avery Carrington
6.1.1 Four Iron
6.1.2 Demolition Man
6.1.3 Two Bit Hit
6.2 Umberto Robina (Cubans)
6.2.1 Stunt Boat Challenge
6.2.2 Cannon Fodder
6.2.3 Naval Engagement
6.2.4 Trojan Voodoo
6.3 Auntie Poulet (Haitians)
6.3.1 Juju Scramble
6.3.2 Bombs Away!
6.3.3 Dirty Lickin's
6.4 Love Fist
6.4.1 Love Juice
6.4.2 Psycho Killer
6.4.3 Publicity Tour
6.5 Mitch Baker
6.5.1 Alloy Wheels of Steel
6.5.2 Messing with the Man
6.5.3 Hog Tied
6.6 Phil Cassidy
6.6.1 Gun Runner
6.6.2 Boomshine Saigon
6.7 Telephone Missions (Assassinations)
6.7.1 Road Kill
6.7.2 Waste the Wife
6.7.3 Autocide
6.7.4 Check Out at the Check In
6.7.5 Loose Ends
7. Assets and Asset Missions Walkthrough
7.1 The Boatyard
7.1.1 Checkpoint Charlie
7.2 Cherry Popper Ice Cream Factory
7.2.1 Distribution
7.3 The Pole Position Club
7.3.1 Dance
7.4 Kaufman Cabs
7.4.1 V.I.P.
7.4.2 Friendly Rivalry
7.4.3 Cabmageddon
7.5 Sunshine Autos
7.5.1 Car lists (4)
7.6 Inter Global Films
7.6.1 Recruitment Drive
7.6.2 Dildo Dodo
7.6.3 Martha's Mug Shot
7.6.4 G-Spotlight
7.7 The Print Works
7.7.1 Spilling the Beans
7.7.2 Hit the Courier
7.8 The Malibu Club
7.8.1 No Escape?
7.8.2 The Shootist
7.8.3 The Driver
7.8.4 The Job
8. Side Missions
8.1 'R3' Missions
8.1.1 Taxi Driver
8.1.2 Paramedic
8.1.3 Firefighter
8.1.4 Vigilante
8.2 Pizza Boy
8.3 PCJ Playground
8.4 Cone Crazy
8.5 Trial by Dirt
8.6 Test Track
8.7 RC Missions
8.7.1 RC Bandit Race
8.7.2 RC Baron Race
8.7.3 RC Raider Pickup
8.8 Stadium Challenges
8.8.1 Dirt Ring
8.8.2 Blood Ring
8.8.3 Hot Ring
8.9 Chopper Checkpoint Missions
8.9.1 Ocean Beach
8.9.2 Vice Point
8.9.3 Little Haiti
8.9.4 Downtown
8.10 Vice Street Races
8.11 Rifle Range
9. Hidden Packages
10. Rampages
11. Unique Jumps
12. Store Robberies
13. Safe Houses
14. Cheats and Secrets
14.1 Cheats
14.2 Secrets
14.3 Easter Eggs
15. Contact Information
16. Credits
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1. Version History
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Version 1.0 (12/31/02)
- Initial version
Version 2.0 (1/11/03)
- Added clarification in the Introduction relating to counting intersections
- Added all missions to the 100% completion requirements section so it can
be used as a checklist
- Added a description of the levels of vehicle damage to the Vehicles section
- Added general tip about vehicles not disappearing after you exit
- Renumbered hidden packages #31-33, #38-39, #46-48, #62-63, #68-69, #76-81
- Corrected directions to hidden packages #7, #14, #23, #28, #58, #64,
#74, #87, #88
- Removed incorrect note from hidden package #36
- Added a note to hidden package #36 and #37 on how to exit the film studio
if it has not been purchased
- Added a note to hidden package #36 and #37 on using a helicopter to
retrieve the package if the film studio has not been purchased
- Simplified the directions to hidden packages #68, #70, #71
- Renumbered rampages #27-28
- Corrected directions to rampages #12, #23, #29
- Added tip to rampage #3
- Corrected the tip for rampage #18
- Corrected directions to unique jumps #2, #5, #13, #16, #29, #30, #31, #34
- Added a note to unique jump #17 on how to exit the film studio if it has
not been purchased
- Added a note to unique jump #20 on how to get off the pier
- Corrected directions to stores #6, #7
- Corrected directions to safe houses #3
- Added street clothes pick up special attribute to safe house #7
- Corrected the location for the Street clothes
- Corrected the description for 'Back Alley Brawl'
- Added additional tip to 'Phnom Penh '86'
- Corrected the description for 'Blood Ring'
- Corrected the description for 'Sir, Yes Sir!'
- Corrected the description for 'Demolition Man'
- Added additional tip to 'All Hands on Deck!'
- Added additional tip to 'Shakedown'
- Corrected Pay 'n' Spray location in tip for 'Naval Engagement'
- Corrected the description for 'Juju Scramble'
- Added tips to 'Bombs Away!'
- Corrected the location of the Malibu Club for the Kent Paul missions
- Added information about Trashmaster disappearing to 'Death Row' description
- Corrected the description for 'V.I.P.'
- Updated the strategy for 'Cabmageddon''
- Added tip to 'Cabmageddon'
- Corrected the directions to Sunshine Autos
- Added note to Sunshine Autos about storing vehicles in the garages behind
the showroom
- Corrected the description for 'Recruitment Drive'
- Corrected the strategy for 'Recruitment Drive'
- Added strategy to 'Dildo Dodo'
- Corrected the description for 'Martha's Mug Shot'
- Added tips to 'Martha's Mug Shot'
- Added information about final stairs to 'G-Spotlight' description
- Corrected the directions to the Downtown chopper checkpoint
- Updated the strategy for 'Loose Ends'
- Corrected the directions to The Print Works
- Corrected the strategy for 'Spilling the Beans'
- Corrected the description for 'Hit the Courier'
- Corrected the strategy for 'Hit the Courier'
- Corrected the directions to The Malibu Club
- Corrected the description for 'The Job'
- Corrected the description for 'No Escape?'
- Corrected the description for 'The Driver'
- Corrected the description for 'The Job'
- Updated the strategy for 'The Job'
- Corrected the description for 'Love Juice'
- Add tip to 'Love Juice'
- Add additional strategy for 'Messing with the Man'
- Added which weapons are dropped to the description for 'Gun Runner'
- Corrected the strategy for 'Gun Runner'
- Corrected the description for 'Bar Brawl'
- Added tip to 'Bar Brawl'
- Corrected the description for 'Cop Land'
- Remove unneeded and added a new tip to 'Cop Land'
- Updated the strategy for 'Cop Land'
- Added the order the assets are taxed to the description for 'Cap the
Collector'
- Corrected the description for 'Keep Your Friends Close...'
- Corrected the description for the Paramedic mission
- Corrected the description for the Firefighter mission
- Corrected the description for the Vigilante mission
- Corrected the description for the Pizza Boy mission
- Added tip to the Pizza Boy mission
- Corrected the strategy for 'PCJ Playground'
- Fixed grammatical errors
- Clarified some wording
Version 2.1 (1/17/03)
- Added general tip about damaging vehicles by doing drive-by shooting
- Added select previous/next target auto-aim lock-on controls
- Added information about restoring health by eating food
- Corrected the description for 'The Dance'
- Added note to 'Jury Fury' description
- Updated the tip for 'Treacherous Swine'
- Updated the description for 'Sir, Yes Sir!'
- Updated the strategy for 'Sir, Yes Sir!'
- Added additional strategy for 'Sir, Yes Sir!'
- Corrected the weapon used by gang members in 'Phnom Penh '86'
- Added additional tip to 'Shakedown'
- Added additional information to description for 'Keep Your Friend Close...'
- Added additional strategies for 'Keep Your Friend Close...'
- Updated the strategy for 'Four Iron'
- Added additional strategy for 'Check Out at the Check In'
- Updated the helicopter strategy for 'Loose Ends'
- Corrected the description for 'Recruitment Drive'
- Added additional strategy for 'The Driver'
- Added note to 'The Driver' about Hilary's car being indestructible
- Added note to Taxi Driver mission about amount of car damage that will
cause passengers to not get in
- Updated the strategy for Firefighter
- Added additional general tip for rampages
- Corrected the general tip about gang members appearing for rampages
- Added additional tip to drive-by rampages
- Added additional tip to run over rampages
- Fixed grammatical errors
Version 2.2 (1/25/03)
- Reformatted the Weapons section
- Added the weapon fixed locations
- Removed the weapon locations from the pre-mission setups since all
locations are in the Weapons section
- Added additional fixed location for the Maverick
- Added the health locations
- Added the body armor locations
- Added the police bribe locations
- Corrected directions to hidden package #62
- Updated the description of a direction's starting point in the
Introduction section
- Fixed grammatical errors
This a walkthrough and strategy guide for the Grand Theft Auto: Vice City game.
It is the fourth game in the GTA series and follows the very successful Grand
Theft Auto III. Whether you have played GTAIII before or not, you will be
amazed at all there is to do. There are numerous weapons you can choose from
(so many that you may have to decide which ones you want to carry), different
types of cars, numerous missions and different things to do. You will even hear
some big name Hollywood actors as the voices of the characters.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish each of the tasks and
not to tell the story (that will come as you play the game). Each mission will
indicate when it is available to do, a description of what you must do in the
mission, a strategy for how to complete portions of it and possibly some tips
that can be used to make the mission easier. The strategy provided for each
mission or objective is only ONE way it can be done, there can be many. It is
recommended that a mission be attempted before reading the strategy for it. You
may find that the way you completed the mission is the same or is completely
different. Bear in mind that there is no right or wrong way to complete a
mission. The guide is only meant as an aid.
Since most of the non-storyline objectives can be done in any order, there is
little or no assumption as to what has already been completed when presenting
the mission strategy (although finishing some items earlier is definitely
helpful).
When specific traveling directions are given to reach a particular destination,
the directions given are based primarily on the on-screen radar (e.g., begin
traveling south and turn left at second intersection). The starting point for
directions to items required for 100% game completion (e.g., hidden packages,
rampages, etc.) will either be the initial save point (on the east island), one
of the middle islands, or a bridge connecting two of the islands. For items not
required for 100% game completion (e.g., weapons, police bribes, etc.), the
direction's starting point may also be a landmark. Each landmark that is used
can be found on the in-box map. All directions are based on major road
intersections (indicated by a black line on the on-screen radar). If the
directions call for use of an alley (indicated by a light gray line on the on-
screen radar) or non-main road, these are specifically indicated in the
direction. When the directions specify a certain numbered intersection, this
refers to the numbered intersection where it is possible to travel in the
indicated direction. Any intersections where it is possible to turn only in the
OPPOSITE direction are to be disregarded and NOT counted as an intersection.
For example, if the direction says "Turn right at the third intersection", you
would count the number of opportunities to turn right (either a side street (|-)
or a crossroad (+)) and turn when you reach the third one. In this example, any
opportunities to only turn left (e.g., a side street (-|) are ignored and not
included when counting intersections. This method will not apply to T
intersections. A T intersection will have a specific turn right/left at T
intersection direction (so if you are looking for a turning opportunity and you
come to a T intersection, either you are in the wrong place or the directions
are wrong). Using this method will make the driving directions easy to follow.
Finally, there are documented glitches in the game (e.g., the ability to get to
the west island early, etc.). While there is nothing wrong with exploiting
these if it enhances your gaming experience, this guide will not take advantage
of any these glitches and is beyond its scope.
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4. General Information
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The L1 and R1 buttons refer to the top buttons in the front of the controller.
The L2 and R2 buttons refer to the bottom buttons in the front of the
controller. The L3 and R3 buttons refer to pressing the corresponding analog
stick down (as if pushing it into the controller itself). A '+' signifies the
indicated buttons are to be pressed simultaneously.
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4.1.1 On foot
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Directional pad or left analog stick: Move left or right
Right analog stick: Adjust first person view
Triangle: Enter a vehicle
Circle: Shoot (if weapon selected) or punch (if no weapon selected)
X: Sprint
Square: Jump
L1: Center camera, buy asset (if standing in asset icon) or change weapon
(if standing in weapon icon and already possess weapon of same type,
see Weapons section)
L2: Select previous weapon or select previous target (if weapon with
auto-aim selected and target lock-on on)
L3: Crouch
R1: Target lock-on (if weapon with auto-aim selected)
R2: Select next weapon or select next target (if weapon with auto-aim
selected and target lock-on on)
R3: Look behind
SELECT: Change camera view
START: Display map (pause)
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4.1.2 In a Car, Motorcycle or Boat
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Directional pad or left analog stick (left or right): Turn left or right
Directional pad or left analog stick (down): Wheelie (if on a motorcycle)
Square+Directional pad or left analog stick (up): Stoppie (if on a
motorcycle)
Right analog stick: Aim hose (if in a fire truck) or rotate turret (if in a
Rhino)
Triangle: Exit vehicle
Circle: Shoot weapon (if drive-by weapon selected and R2 or L2 pressed),
spray hose (if in a fire truck) or self-destruct (if in a RC Bandit)
X: Accelerate
Square: Slow down (if moving) or reverse (if stopped)
L1: Change radio station
L2: Look to left side
L3: Horn (if in a car or motorcycle) or turn on/off siren (if in an
emergency vehicle)
R1: Emergency (hand) brake (if in a car or motorcycle)
R2: Look to right side
R3: Start/stop side mission (if in applicable vehicle)
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)
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4.1.3 In a Helicopter
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Directional pad or left analog stick (left or right): Bank left or right
Directional pad or left analog stick (up): Move forward
Directional pad or left analog stick (down): Move backward
Triangle: Exit vehicle
Circle: Fire missiles (if in a Hunter) or self-destruct (if in an RC Raider
checkpoint race) or drop a bomb (if in an RC Raider during a mission)
X or right analog stick (down): Accelerate rotors to gain altitude
Square or right analog stick (up): Slow down rotors to decrease altitude
L1: Change radio station
L2 or right analog stick (left): Rotate left
L3: Hover
R1: Shoot machine gun (if in a Hunter or Sea Sparrow)
R2 or right analog stick (right): Rotate right
R3: Start/stop vigilante mission (if in a Hunter)
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)
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4.1.4 In a Plane
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Directional pad or left analog stick (left or right): Bank left or right
Directional pad or left analog stick (up): Dive
Directional pad or left analog stick (down): Climb
Triangle: Exit vehicle
Circle: Self-destruct (if in an RC Baron checkpoint race) or drop a bomb (if
in an RC Baron during a mission)
X: Accelerate to gain altitude
Square: Slow down to decrease altitude
L1: Change radio station
L2: Look to left side
R2: Look to right side
R2+L2: Look behind
SELECT: Change camera view
START: Display map (pause)
This section lists the weapons available in the game. Each weapon belongs to a
different category. You can only carry one weapon of each category at a time.
All of the weapons have at least one fixed location. Some of the weapons can be
obtained by picking it up when a person is killed (if they were carrying any
weapons) or is obtained during a particular mission. The following sections are
the weapon categories and list the weapons contained in each and their fixed
location.
Baseball Bat
Purchase Location: Bunch of Tools in Washington Beach after completing
the 'Riot' mission
Fixed Location: Directly behind the Ocean View Hotel in the alley
Chainsaw
Purchase Location: Screw This in Little Havana
Fixed Locations: 1. Shower of apartment 3C in Ocean Beach
Directions: From the Ocean View Hotel, travel
south and turn right at the first intersection.
Turn right at the T intersection. Turn left at
the first intersection. Turn left at the T
intersection. Turn right at the second
intersection. Immediately after the turn, the
apartment complex is on the right. Go up the
stairs on the right and enter the apartment.
2. In the Ocean View Hotel, in the hallway on the
left at the end of the hallway at the top of the
stairs when 20 hidden packages have been found.
3. Roof of Hyman Condo safe house in Downtown after
being purchased if 20 hidden packages have been
found.
4. Left of the left garage in front of the Diaz
mansion on Starfish Island after completing the
'Rub Out' mission and 20 hidden packages have
been found.
Golf Club
Purchase Locations: None
Fixed Locations: 1. Inside of the Leaf Links golf course entrance
2. Any time you get into a Caddy
Hammer
Purchase Locations: 1. Bunch of Tools in Washington Beach
2. Tool It Up in the North Point Mall
3. Screw This in Little Havana
Fixed Locations: None
Katana (oriental sword)
Purchase Locations: 1. Tool It Up in the North Point Mall after completing
'The Chase' mission
2. Screw This in Little Havana
Fixed Locations: 1. Office of Tarbush Café in the North Point Mall in Vice
Point
2. Garage of the house next to the Diaz mansion on
Starfish Island
Knife
Purchase Locations: 1. Tool It Up in the North Point Mall
2. Screw This in Little Havana
Fixed Location: Alley behind Maison Wenifall restaurant in Ocean Beach
Directions: From the Ocean View Hotel, travel south
and at second intersection, the restaurant, with an
outdoor eating area, is on the right.
Machete
Purchase Location: Bunch of Tools in Washington Beach after completing
the 'Treacherous Swine' mission
Fixed Location: South side of the east end of the bridge connecting
Starfish Island to the east island
Meat Clever
Purchase Locations: 1. Bunch of Tools in Washington Beach
2. Tool It Up in the North Point Mall
3. Screw This in Little Havana
Fixed Location: In the alley behind the Well Stacked Pizza store in
Vice Point
Nightstick
Purchase Locations: None
Fixed Location: Locker room of the Washington Beach police station
Screwdriver
Purchase Locations: 1. Bunch of Tools in Washington Beach
2. Tool It Up in the North Point Mall
3. Screw This in Little Havana
Bomb with detonator (Grenade that detonates once the button is pressed)
Purchase Location: Phil's Place in Little Haiti after completing the
'Boomshine Saigon' mission
Fixed Location: Rear walkway of blue/white building in Vice Point
Directions: From the Ocean View Hotel, travel north
until the road curves to the left. Turn right at
the intersection. After the road curves right and
then immediately left, the Malibu Club is on your
left. After the first intersection, the building
is on the right. Proceed up the stairs and go to
the rear of the building.
Grenade
Purchase Location: North Point Mall Ammu-Nation in Vice Point
Fixed Location: In the basketball courts in Little Haiti
Directions: From the bridge connecting Starfish
Island to the west island, travel west and turn
right at the T intersection. Turn left at the
first intersection. After the turn, the basketball
courts are on the left.
Molotov Cocktail
Purchase Locations: None
Fixed Location: Corner of the outdoor eating area of Tacopalyse
restaurant in Downtown
Directions: From the bridge connecting Prawn Island
to the west island, travel west and turn right at
the T intersection. Turn right at the first
intersection. Turn right at the first
intersection. As the road curves to the left, the
restaurant is on the left.
Tear Gas
Purchase Locations: None
Fixed Location: Parking lot of the Washington Beach police station,
next to the building
All of the weapons in this category have auto-aim targeting.
Colt 45
Purchase Locations: 1. Ocean Beach Ammu-Nation
2. North Point Mall Ammu-Nation in Vice Point
Fixed Location: 1. Steps of the building at the marina in Ocean Beach
2. Next to first floor wall of building under construction
Directions: From the Ocean View Hotel, travel north
and the road will curve sharply to the left.
Continue straight and turn right at the T
intersection. Turn left at the T intersection. On
your left is a building that is under construction.
The weapon is located on the first floor by the back
(east) wall.
Colt Python (one-shot kill)
Purchase Location: Downtown Ammu-Nation after completing the 'Rub Out'
mission
Fixed Locations: 1. Next to a building in Little Haiti
Directions: From the bridge connecting Starfish
Island to the west island, travel west and turn
right at the T intersection. Turn left at the
second intersection. Turn right at the first
intersection. Turn left at the first intersection.
Turn left at the first intersection. As the road
curves left, there is a car frame on your right.
The weapon is located on the north side of the
building to the left of the car frame.
2. In the Ocean View Hotel, in the hallway on the left
at the end of the hallway at the top of the stairs
when 30 hidden packages have been found.
3. Roof of Hyman Condo safe house in Downtown after being
purchased if 30 hidden packages have been found.
4. Left of the left garage in front of the Diaz mansion
on Starfish Island after completing the 'Rub Out'
mission and 30 hidden packages have been found.
All of the weapons in this category have auto-aim targeting.
Shotgun (medium range)
Purchase Location: Ocean Beach Ammu-Nation after completing the
'Guardian Angels' mission
Fixed Locations: 1. Next to a bench on the walkway to the west of the
beach in the north part of Washington Beach
2. East side of Washington Mall parking garage in Ocean
Beach
3. Any time you get into a Police car
4. Inside of the Diaz mansion on Starfish Island in a
room next to the entrance from/exit to the pool after
completing the 'Rub Out' mission
Stubby (short range, high damage)
Purchase Location: North Point Mall Ammu-Nation in Vice Point after
completing 'The Chase' mission
Fixed Location: Behind the building in the northwest corner of the
junkyard in Little Haiti
Spaz (7-round automatic)
Purchase Location: Downtown Ammu-Nation after completing the 'Rub Out'
mission
Fixed Location: Behind the 3-D billboard in front of the Escobar
International Airport terminal entrance
The weapons in this category are the only ones that can be used for drive-by
shootings. All of the weapons in this category have auto-aim targeting.
Ingram Mac 10 (short range, high powered)
Purchase Location: Ocean Beach Ammu-Nation
Fixed Location: In a corner across the street from the boatyard in
Vice Port
MP5 (strongest sub-machine gun, very accurate)
Purchase Locations: None
Fixed Locations: None
Tec 9 (short range)
Purchase Locations: None
Fixed Location: Behind the 4th house on the right in a cul-de-sac in
Vice Point
Directions: From the Ocean View Hotel, travel north
until the road curves to the left. Turn right at
the intersection. After the road curves right and
then immediately left, the Malibu Club is on your
left. Turn left at the first intersection. Turn
right at the T intersection into the cul-de-sac.
Uzi 9mm (weakest sub-machine gun)
Purchase Location: North Point Mall Ammu-Nation in Vice Point
Fixed Locations: 1. Behind the Pay 'n' Spray in Ocean Beach
2. On the side of a pink building in Washington Beach
Directions: From the Ocean View Hotel, travel
north and turn left at the second intersection.
After the first intersection, the building is on
the right. Go up the stairs to the left (west)
side of the building.
3. Front porch of the north house on Prawn Island
4. Under the stairs to the Skumhole Shack safe house
in Downtown
All of the weapons in this category have manual-aim targeting.
M4 (fast fire rate)
Purchase Location: Downtown Ammu-Nation after completing the 'Rub Out'
mission
Fixed Locations: 1. Middle of shacks southwest of Aunt Poulet's shack in
Little Haiti
2. Behind billboards near the Escobar International
Airport
Directions: From the bridge connecting Starfish
Island to the west island, travel west and turn
left at the T intersection. Turn right at the
first intersection. Continue on the road as it
curves sharply to the right. Just before the road
curves sharply to the right again, on the left is a
walkway leading between two buildings. Follow the
walkway into the area behind the billboards and
turn left to find the weapon.
3. Behind the moon lander in Studio B at the Inter Global
Films studio on Prawn Island
4. Inside of the Diaz mansion on Starfish Island in a
room next to the entrance from/exit to the pool after
completing the 'Rub Out' mission
Ruger (medium fire rate)
Purchase Location: Ocean Beach Ammu-Nation after completing the 'Guardian
Angels' mission
Fixed Location: Roof of the El Swanko Casa safe house in Vice Point
All of the weapons in this category have manual-aim targeting.
Flamethrower
Purchase Location: Phil's Place in Little Haiti after completing the
'Boomshine Saigon' mission
Fixed Locations: 1. Next to the dock building west of the Vice City Port
Authority in Vice Port (also is two blocks south Pay
'n' Spray)
2. In the pool of the western house in the middle of
Starfish Island
3. In the Ocean View Hotel, in the room at the end of the
hallway on the right at the end of the hallway at the
top of the stairs when 40 hidden packages have been
found.
4. Roof of Hyman Condo safe house in Downtown after being
purchased if 40 hidden packages have been found.
5. Left of the left garage in front of the Diaz mansion
on Starfish Island after completing the 'Rub Out'
mission and 40 hidden packages have been found.
Minigun (also known as a Gatling Gun)
Purchase Location: Phil's Place in Little Haiti after completing the
'Boomshine Saigon' mission
Fixed Locations: 1. Top of the destroyed Haitian factory in Little Haiti
after completing the 'Trojan Voodoo' mission
(Note: The only way to reach this weapon is with the
use of a helicopter.)
2. In the Ocean View Hotel, in the room at the end of the
hallway on the right at the end of the hallway at the
top of the stairs when 60 hidden packages have been
found.
3. Roof of Hyman Condo safe house in Downtown after being
purchased if 60 hidden packages have been found.
4. Left of the left garage in front of the Diaz mansion
on Starfish Island after completing the 'Rub Out'
mission and 60 hidden packages have been found.
M60
Purchase Location: Phil's Place in Little Haiti after completing the
'Boomshine Saigon' mission
Fixed Location: Top of the stairs of the west guard tower at the entrance
to Fort Baxter Air Base
Rocket Launcher
Purchase Location: Phil's Place in Little Haiti after completing the
'Boomshine Saigon' mission
Fixed Locations: 1. Pool of the Hooker Inn Express in Vice Port
Directions: From the bridge connecting the east
island directly to the west island, travel west
and turn left at the T intersection. Turn right
at the first intersection. After you pass the next
intersection, the hotel is on your left. Turn left
into the hotel entrance and proceed ahead to the
pool area.
2. In the Ocean View Hotel, in the room at the end of the
hallway on the right at the end of the hallway at the
top of the stairs when 70 hidden packages have been
found.
3. Roof of Hyman Condo safe house in Downtown after being
purchased if 70 hidden packages have been found.
4. Left of the left garage in front of the Diaz mansion
on Starfish Island after completing the 'Rub Out'
mission and 70 hidden packages have been found.
All of the weapons in this category have manual-aim targeting and one-shot kill
capability.
Sniper Rifle (less accurate, reloads after each shot)
Purchase Location: North Point Mall Ammu-Nation in Vice Point after
completing the 'Phnom Penh '86' mission
Fixed Locations: 1. Hedge maze next to Diaz mansion on Starfish Island
2. Walkway of bridge structure in Little Havana
Directions: From the bridge connecting the east
island directly to the west island, travel west and
when you leave the bridge, there is a structure on
the left. The weapon is located on the south side
of the walkway around the structure.
PSG-1 (highly accurate, semi-automatic)
Purchase Location: Downtown Ammu-Nation after completing the 'Rub Out'
Mission
Fixed Locations: 1. Roof of building in Little Havana
Directions: From the bridge connecting Starfish
Island to the west island, travel west and turn
right at the T intersection. Turn left at the
first intersection. Turn left at the T
intersection. Turn right at the first
intersection. At the first intersection, there is
a wall on your left (there is a payphone in front
of the wall). Go around the wall and on the right,
you will see an opening in the wall. Go through
the opening. Climb the stairs in front of you and
jump to the building rooftop to the north. Climb
the stairs to this building's roof. The weapon is
located on the east side of the building roof.
2. In the Ocean View Hotel, in the hallway on the right
at the end of the hallway at the top of the stairs
when 50 hidden packages have been found.
3. Roof of Hyman Condo safe house in Downtown after being
purchased if 50 hidden packages have been found.
4. Left of the left garage in front of the Diaz mansion
on Starfish Island after completing the 'Rub Out'
mission and 50 hidden packages have been found.
This section gives a description of each of the available vehicles found in the
game. Some vehicles have a fixed location, while others can only be found while
traveling around. Most of the cars "spawned" when you are driving around are of
the same type as the vehicle you are driving (e.g., if you are driving an
Infernus, most of the other cars you will see will be Inferenus or sports cars).
Some vehicles with a fixed location may not always be there. If a vehicle is
not there, simply drive a few blocks away in a direction other than the one you
came from and it should be there.
Damage will occur to all vehicles when you strike other objects such as cars,
buildings, trees, etc. When a vehicle begins emitting white smoke, it has
sustained moderate damage. If the vehicle suffers additional damage, the smoke
will turn black. This indicates the vehicle has severe damage and you should
consider finding an alternate vehicle soon. If flames begin to appear from the
vehicle, it is going to explode in a matter of seconds. If you are in the
vehicle, you must exit VERY QUICKLY or you will be killed when it explodes.
Admiral--A basic 4-door coupe with a spiffy decal on the hood.
Fixed Locations: West house of Starfish Island (you will need to park a
car in front of the gate, jump onto the roof of the car
and then jump the gate).
Ambulance--An ambulance.
Fixed Locations: Parked at any of the 3 hospitals (Ocean Beach, Vice
Point, Downtown)
Baggage Handler-A slow cart for putting bags on airplanes.
Fixed Locations: 1. At the Escobar International Airport, on the west
side of the main building next to the fence
2. Behind the airport terminal to the southeast
Banshee--An eighties Corvette with enough speed to outrun cops.
Fixed Locations: Western house in the middle of Starfish Island in the
front driveway
Barracks OL--An army truck.
Fixed Locations: None
Benson--A slow, large carrying truck similar to a Yankee or Mule.
Fixed Locations: None
BF Injection--A dune buggy with many exhaust pipes, no doors, and roof
lights.
Fixed Locations: East of the Malibu Club on a wooden sidewalk near the
Beach in Vice Point
Blista Compact--A Honda CRX look-alike with a domed back.
Fixed Locations: None
Bloodring Banger--An Oceanic (see below), but with a destruction derby
paint job and mesh windows. A racing car for Bloodring.
Fixed Locations: South side of Hyman Memorial Stadium in Downtown after
completing the 'Bloodring' mission
Bobcat--A light pickup truck with BOBCAT written on the trailer.
Fixed Locations: None
Boxville--A box-shaped van.
Fixed Locations: None
Burrito--A decently speed van with a spoiler.
Fixed Locations: None
Bus--A school bus looking vehicle, similar to the Coach, but just shaped
differently, as the doors are in front.
Fixed Locations: None
Cabbie—A taxicab from the old days.
Fixed Locations: None
Caddy--A golf cart
Fixed Locations: 1. In a bush near the lighthouse in Ocean Beach
2. Usually inside of the Leaf Links golf course
Cheetah--A Ferrari.
Fixed Locations: 1. Marina parking lot in Ocean Beach
2. East house on Starfish Island in the front driveway
Coach--A giant bus from GTA3 is back
Fixed Locations: None
Comet--A Porsche-style sports car with enough gas to fly.
Fixed Locations: 1. In front of Leaf Links golf course
2. Northeast house on Starfish Island in the
garage
Cuban Hermes--A Hermes painted in spiffy black with flames.
Fixed Locations: None
Deluxo--A Delorean.
Fixed Locations: Inside of Sunshine Autos after purchasing it and
completing the first car list
Enforcer--A SWAT van.
Fixed Locations: None
Esperanto--A stretched-out Cadillac.
Fixed Locations: Beside a building north of the North Point Mall in Vice
Point
FBI Rancher--The FBI's version of the Rancher.
Fixed Locations: None
FBI Washington--The FBI's version of the Washington.
Fixed Locations: None
Fire Truck--A fire truck!
Fixed Locations: Outside of the Fire Station downtown
Flatbed--A long military-style pickup, with what appears to be a bomb in the
back bed. A Barracks OL look alike, too.
Fixed Locations: None
Gang Burrito--A quick van with spoiler, cool paintjob, roof mounted
fog lights, and a teddy bear on top.
Fixed Locations: North house on Prawn Island in the driveway
Glendale--A Chrysler "K-Car"
Fixed Locations: None
Greenwood--Looks and feels just like a Glendale, but has a vinyl back.
Fixed Locations: None
Hermes--A '46 Mercury
Fixed Locations: West of the underground parking garage in Ocean Beach
(south of Rafael's clothes shop)
Hotring Racer--A stock car with excellent handling and speed.
Fixed Locations: Inside of Sunshine Autos after purchasing it and
completing the fourth car list
Idaho--An Esperanto look alike, but it's a bit slower and handles a bit
better and has a vinyl top as well.
Fixed Locations: None
Infernus--An 80's Lamborghini.
Fixed Locations: 1. Next to Diaz mansion on Starfish Island
2. Inside of the North Point Mall parking garage in
the northwest corner
Kaufman Cab--Looks just like a Cabbie except 'Kaufman Cabs' is written on
the sides.
Fixed Locations: Inside of Kaufman Cabs after purchasing it
Landstalker--An SUV
Fixed Locations: 1. Dirt bike track in Downtown
2. Northwest house on Starfish Island in the driveway
Linerunner--A semi without a trailer.
Fixed Locations: Head south into Vice Port and when the road splits go
right. You should see it on the left. It's in a dirt
parking lot.
Love Fist--A pink pimped out limo owned by the Love Fist band.
Fixed Locations: None
Manana--An old Chevy coupe.
Fixed Locations: None
Mesa Grande--A jeep that isn't as fast as it should be on dirt.
Fixed Locations: None
Mr. Whoopee--An ice cream van.
Fixed Locations: Outside of the Cherry Poppers Ice Cream factory once the
ice cream factory asset has been purchased
Mule--Another carrying van with bad handling, slow acceleration, but decent
speed.
Fixed Locations: None
Oceanic--A 60's Chevrolet sedan look alike.
Fixed Locations: Outside of the Ocean View motel
Packer--A large car carrying truck that works as a portable stunt ramp.
Fixed Locations: 1. Inside of Inter Global Films studio on Prawn Island
in the northwest corner
2. In the Port Authority parking lot at the Vice Port
docks
3. Behind the Escobar International Airport terminal
Patriot--A military style Hummer. Handles very well off road.
Fixed Locations: 1. In a building inside of Phil's Place in Little Haiti
2. In the southeast corner of Inter Global Films on Prawn
Island
Perennial--A four-door station wagon.
Fixed Locations: None
Phoenix--A Pontiac Firebird.
Fixed Locations: Northern house of Starfish Island in the garage (you'll
need to enter the yard via the alley to the left of the
house and exit by using the ramp in the yard in front of
the house).
Police--A regular police car, these ones are white with gold stripes on the
sides and green on the hood and trunk.
Fixed Locations: Parking lot of each police station (Washington Beach,
Vice Point, Downtown, Little Havana)
Pony--A little van with two back windows and solid otherwise.
Fixed Location: Head south into Vice Port and when the road splits go
left. On the right, you should see a dirt parking lot.
It is in the southeast corner.
Rancher--A Blazer looking SUV. Easily confused with a Landstalker.
Fixed Locations: None
Sabre Turbo--A faster version of the Sabre with a racing stripe and spoiler.
Fixed Locations: Inside of Sunshine Autos after purchasing it and
completing the second car list
Sandking--A monster truck with fog lights and a spoiler.
Fixed Locations: Inside of Sunshine Autos after purchasing it and
completing the third car list
Securicar--A blue armored car.
Fixed Locations: None
Sentinel--An 80's Camry.
Fixed Locations: Inside of Sunshine Autos
Sentinel XS--The sports version of a Sentinel.
Fixed Locations: From the Escobar International Airport terminal go east.
Follow the road as it curves right. After it curves you
will see a building on the left and a gated parking lot.
It is in the parking lot.
Stallion--A Dodge Challenger convertible.
Fixed Locations: Top of the parking garage in Ocean Beach behind the
Ocean View hotel. This is used for the 'Cone Crazy'
mission.
Stretch--A regular limousine.
Fixed Locations: Next to Diaz mansion on Starfish Island.
Stinger--A convertible sports car.
Fixed Locations: House on Starfish Island to the west of the center road
in the front driveway.
Taxi--A normal yellow taxi.
Fixed Locations: None
Top Fun--A van with the words "Top Fun" written on the sides. This starts
the RC races.
Fixed Locations: 1. On the beach near the dirt bike track in Vice Point
2. On the top of the North Point Mall parking garage in
Vice Point
3. In the parking lot at the southeast corner of the
Escobar International Airport
Trashmaster--A large green garbage truck.
Fixed Locations: Inside of the junkyard in Little Haiti
Virgo--A Coupe style car with a vinyl back.
Fixed Locations: None
Voodoo--A 60's Chevy Impala
Fixed Locations: In front of Aunt Poulet's shack in Little Haiti
Walton--A farmer's pickup.
Fixed Locations: None
Washington--Another Sedan type vehicle, but this one has a roof.
Fixed Locations: None
Yankee--Yet another Mule/Spand Express look-alike. Almost exactly like a
mule.
Fixed Locations: None
Zebra Cab--A taxi with black and white stripes.
Fixed Locations: None
Angel--A Freeway with an American Flag on the side, and a red, white, and
blue paint job.
Fixed Locations: Outside of the Greasy Chopper
Faggio--A little motor scooter.
Fixed Locations: 1. On the sidewalk to the southeast of the Washington
Beach police station
2. In the alley to the north of the lawyer's office in
Ocean Beach
Freeway--A biker gang's motorcycle of choice.
Fixed Locations: If you travel east on the bridge that connects Prawn
Island to the east island, turn right at the first
intersection and it is located next to the first
building on the left.
Pizza Boy—A Faggio used for delivering pizzas.
Fixed Locations: Behind each of the Well Stacked Pizza stores (Vice
Point, Downtown, Little Haiti)
PCJ-600--A super fast sports bike.
Fixed Locations: 1. In the parking lot north of the Pay 'n' Spray in Ocean
Beach
2. Located in Washington Beach to the north of where the
beachfront road curves west. This is used for the
'PCJ Playground' mission.
3. Behind a glass panel at Howlin' Pete's Biker Emporium
just across the street from the Greasy Chopper.
Sanchez--A dirt bike that's great for stunts.
Fixed Locations: Dirt bike track in Downtown
Coast Guard--A small speedboat with a life ring on it.
Fixed Locations: At a jetty just north of the boatyard in Vice Port.
Cuban Jetmax--A Squalo painted Red and Yellow.
Fixed Locations: At the boatyard in Vice Port after purchasing it.
Dinghy--An inflatable raft with two motors.
Fixed Locations: None
Marquis--A fishing boat.
Fixed Locations: At the marina in Ocean Beach
Reefer--A decent sized fishing boat.
Fixed Locations: At the marina in Ocean Beach
Rio--N/A
Fixed Locations: At the marina in Ocean Beach
Speeder--A speedboat.
Fixed Locations: At the marina in Ocean Beach
Squalo--A red and white speedboat with a white overhang covering it with
the words "Squalo II" written on it.
Fixed Locations: At the boatyard in Vice Port after purchasing it.
Tropic--A large two-story yacht.
Fixed Locations: At the docks to the southwest of the Links View
Apartments in Vice Point
********************************************************************************
4.3.4 Helicopters and Planes
********************************************************************************
Hunter--An Apache helicopter with two machine guns and missiles.
Fixed Locations: 1. Inside of Fort Baxter Air Base once you have collected
100 hidden packages.
2. Helipad at the south end of Washington Beach once
you've collected 100 hidden packages and completed
all storyline missions.
Maverick--A normal helicopter.
Fixed Locations: 1. Top of the Hyman Condos in Downtown
2. Top of the Diaz mansion on Starfish Island
Police Maverick--The police's version of the Maverick.
Fixed Locations: Top of the police station in Downtown
Sea Sparrow--A Sparrow that can land on water and has a machine gun.
Fixed Locations: Behind the Diaz mansion once you have collected 80 hidden
packages and completed the 'Rub Out' mission
Skimmer--A seaplane.
Fixed Locations: After buying the Inter Global Films asset and completing
the 'Dildo Dodo' mission, it is located in the northwest
corner of the studio docks.
Sparrow--A helicopter with a bubble shaped windshield.
Fixed Locations: 1. Top of the building to the northeast of Auntie
Poulet's shack in Little Haiti. The building has a
billboard that says "Move Over Miami".
2. Lower office level of the office building in the east
part of Downtown.
3. In the middle of the backyard area of the apartments
across from the Links View Heights in Vice Point.
4. On top of the building south of the Ocean Beach
Pay 'n' Spray.
VCN Maverick--A blue version of the Maverick.
Fixed Locations: Top of the VCN building in Downtown
This section lists the clothes that can be worn. The outfits are available upon
the completion of a certain objective or mission (usually the outfit is worn
during the mission). In addition to changing the main character's appearance,
changing clothes will also eliminate a wanted level of 1 or 2. To change
clothes, simply walk into the clothes icon (pink circle containing a shirt).
Bank Job (olive colored outfit (like a mechanic wears) with mask)
Location: Second floor of The Malibu Club in Vice Point
Available: After the completion of the 'The Job' mission
Casual (brown T-shirt and blue jeans)
Location: Gash store in North Point Mall in Vice Point
Available: After the completion of the 'Treacherous Swine' mission
Coveralls (pair of coveralls, cap and gloves)
Location: Tooled Up store in North Point Mall
Available: After the completion of the 'Riot' mission
Havana (Cuban) (white, no sleeve T-shirt, red bandana and blue jeans)
Location: Little Havana Streetware store in Little Havana
Available: After the completion of the 'Two Bit Hit' mission
Frankie (white T-shirt with black lettering and blue jeans)
Location: Office in the Vercetti mansion on Starfish Island
Available: Upon achieving 100% game completion
Country Club (white shirt with red vest, red plaid pants and golf glove)
Location: Leaf Links Golf Club
Available: After the completion of the 'Four Iron' mission
Mr. Vercetti (black suit with pink shirt)
Location: Collar & Cuffs store in Ocean Beach
Available: After the completion of the Pole Position asset mission
Cop (brown shirt and black pants)
Location: Police station locker room in Washington Beach
Available: After the completion of the 'Copland' mission
Soiree Suit (blue suit with black shirt)
Location: Rafael's clothes shop in Washington Beach
Available: After the completion of the 'The Party' mission
Street (green Hawaiian shirt and blue jeans)
Location: Ocean View Hotel, Hyman Condo, and Vercetti Mansion
Available: Ocean View Hotel: After the completion of 'The Party' mission
Hyman Condo: When location is purchased
Vercetti Mission: After the completion of the 'Rub Out' mission
Tracksuit (blue) (black and blue jogging suit)
Location: Jocksport store in Downtown
Available: After the completion of the 'Supply & Demand' mission
Tracksuit (red) (red jogging suit)
Location: Laundromat in Little Havana
Available: After the completion of the 'Phnom Penh '86' mission
********************************************************************************
4.5 Health and Body Armor
********************************************************************************
In the top right corner of your screen is a red number that represents your
health level. If your health reaches 000, you will fail your current mission,
be automatically transported to the nearest hospital, lose some money and lose
all of your weapons. Located throughout the city are health icons (pink circle
containing a heart) that will replenish your life to its maximum. Section 4.5.1
lists the health locations. You can also go to any of the Well Stacked Pizza
stores in the city (located in Vice Point, Downtown and Little Haiti) or the
fast food stores in the North Point Mall in Vice Point (near the east and west
entrances) to "eat" to restore your health. It will cost you $1 for every
health unit needed to return your health to its maximum. For example, if your
health is at 25 and the maximum is 100, it will cost you $75. It is important
to keep an eye on your health.
Also located in the city is body armor (gray body armor icon). This will give
you added protection from injury. When you have body armor, the gray number
displayed next to your health level represents the body armor level. Once the
body armor reaches 000, any further injury will cause your health to diminish.
Body armor can also be purchased at any of the Ammu-Nation stores located in
Vice City. It is a good idea to keep the body armor at its maximum since this
makes it take longer for you to die.
There are also adrenaline icons within the city (pink circle containing a pill).
This will cause everything to slow down, but also give you additional strength.
The effect of the adrenaline pill only lasts for a short amount of time.
********************************************************************************
4.5.1 Health Locations
********************************************************************************
This section lists the locations of the health found in the city.
1. Walkway on north side of marina in Ocean Beach
2. Front of the hospital in Ocean Beach
3. Building roof in Washington Beach
Directions: From the Ocean View Hotel, travel north and turn left at the fourth
intersection. Turn right into the alley. Immediately after you turn, there is
a set of stairs on your left facing south. Go up the stairs and go north to the
third roof.
4. Next to a crate in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the fourth intersection. At the T intersection, the crate is on your left.
5. Front of the hospital in Vice Point
6. Inside of the dispensary in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the sixth intersection (the Vice Point hospital is on your right). Turn right
at the second intersection. In the middle of the block is the store on the
right.
7. Inside of the North Point Mall in Vice Point, in the Sprunk drink display
near the west entrance on the north side.
8. On a pathway inside of the Leaf Links golf course
Directions: After entering the golf course, follow the cart path north.
9. In a yard on Prawn Island
Directions: From the bridge connecting the east island to Prawn Island, travel
west and turn right at the first intersection. The health icon is on your left
next to the fountain as the road curves to the left.
10. South side of the east end of the bridge connecting Starfish Island to the
west island
11. Inside of the Diaz mansion on Starfish Island in a room next to the entrance
from/exit to the pool after completing the 'Rub Out' mission
12. Inside of the Diaz mansion on Starfish Island in a room next (west) to the
front entrance after completing the 'Rub Out' mission
13. On the dirt bike track in Downtown
14. Roof of the hospital in Downtown
Note: You will need a helicopter to reach the roof.
15. Inside of the pharmacy in Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the T intersection. After the road curves sharply to the
left, the store is on your right.
16. Roof of Ammu-Nation in Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. Immediately after the turn, there
is a set of stairs on your left. Use these stairs to jump to the roof of Ammu-
Nation. (Note: This is also unique jump #21)
17. Inside of Ryton Aide in Little Haiti
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. After the second
intersection, the store is on your left, just past the Pay 'n' Spray.
18. Inside of the Haitian factory in Little Haiti
Directions: Go down the alley across from the Well Stacked Pizza store. Once
you have passed through the gate, turn left. Once you reach the wall, turn
right and the health icon is next to the stairs.
Note: If the 'Trojan Voodoo' mission has not been completed, you will need a
helicopter in order to get over the gate.
19. Top of the west metal structure in the junkyard in Little Haiti
20. Roof of building behind the Cherry Poppers Ice Cream factory
Note: If the 'Loose Ends' mission has not been completed, you will need a
helicopter in order to get over the gate to the area containing the stairs to
the roof.
21. South side of the boatyard in Vice Port, near the water
22. Under the north gangplank of the east ship at the Vice Port dock
23. Inside of the Escobar International Airport terminal, on the second floor in
front of the eastern set of gates
********************************************************************************
4.5.2 Body Armor Locations
********************************************************************************
This section lists the locations of the body armor found in the city.
1. Top of the stairs of the building next to Pay 'n' Spray in Ocean Beach
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. Just before the next intersection, there is a white building on
your left with a staircase. The body armor is at the top of the staircase.
2. Next to a building at the construction site in Vice Point
Directions: From the Ocean View Hotel, travel north and the road will curve
sharply to the left. Continue straight and turn right at the T intersection.
Turn left at the T intersection. At the next intersection on your right is a
building that is under construction. The body armor is located next to the
building's wall in a corner on the north side.
3. Next to a building south of the Malibu Club in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. Before the road curves
right, the building is on the right.
4. Next to a wall in an apartment complex basketball courts in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
first intersection, turn left into the driveway between the apartment buildings.
The body armor is directly ahead.
5. Center of a pool in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the fourth intersection. Turn right at the first intersection. Turn left at
the first intersection. After the turn, there is a set of houses. The pool is
located in the middle of the set of houses.
6. Roof of building in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the eighth intersection. At the T intersection, there is a blue and white
building directly ahead. On the east side of the building is an entrance. Go
in the entrance and up the ramp to the roof.
7. North ledge of the building across the street from the east entrance to the
North Point Mall in Vice Point
8. In a sand trap on the Leaf Links golf course
Directions: After entering the golf course, follow the cart path north. After
crossing the bridge, begin traveling west until you reach the body armor.
9. Behind a fence on Prawn Island
Directions: From the bridge connecting the east island to Prawn Island, travel
west and turn left at the second intersection. Just after the entrance to the
Inter Global Films studio, there is an opening in the wood fence between the
buildings on the left. Go into the opening and turn left.
10. Roof of the building south of the west part of the dirt bike track in
Downtown
Note: If the 'G-Spotlight' mission has not been completed, you will need a
helicopter in order reach the roof. Otherwise, you can reach the roof by using
the stairs on the north side.
11. Behind the Well Stacked Pizza store in Downtown
Directions: Go down the alley to the south of the store and turn left. Before
reaching the end of the alley, the body armor is on the left in a corner.
12. Near the Greasy Chopper bar in Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. When the road merges from the
left, there is a building on the left. The body armor is located on the
building's south side inside of the area you can drive into.
13. Roof of the Print Works in Little Havana
14. Between two houses near the laundromat in Little Havana
Directions: From the laundromat, travel south. Just before the road curves to
the left, the body armor is located between the two houses on the left.
15. Southeast corner of the area behind the Cherry Poppers Ice Cream factory in
Little Havana
Note: This body armor is only available during the 'Loose Ends' mission.
16. Across the road from the north gangplank of the east ship at the Vice Port
dock
17. In the power plant parking lot in Little Havana
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. After the road curves sharply to the right, you will see a
gate on your right. Go through the gate. Once inside, the body armor is
located in the northwest corner between two crates.
18. Top of the stairs of the east guard tower at the entrance to Fort Baxter Air
Base
In the top right corner of your screen are six black stars. This represents
your Wanted Level, or how much the police want you. As you do illegal things
(running over or killing someone within sight of a cop, stealing a car within
sight of a cop, stealing a cop car, running over a cop or shooting at the
police) your wanted level will increase. As your level increases, more and more
authorities are sent after you.
1 star – Cops come after you but eventually give up (easy)
2 stars – More cops come after you, are more persistent and don't give up (hard)
3 stars – Undercover cops in fast sports cars and a helicopter come after you,
as well as the cops will set up roadblocks and put down "stop" sticks (tough)
4 stars – SWAT comes after you driving Enforcers, carrying submachine guns and
putting up barricades (very tough)
5 stars – FBI comes after you driving Ranchers and carrying machine guns
(extremely tough)
6 stars – Army (including tanks) come after you with heavy machine guns (nearly
impossible)
If you are in a vehicle with a wanted level and are pulled out by a cop, you are
busted. You will be transported to the nearest police station, will lose some
money and all of your weapons.
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4.6.1 Lowering the Wanted Level
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Once you have a wanted level, there are several ways to get rid of it. If you
only have 1 star, you can simple drive around for a while and the wanted level
will eventually disappear. For all other levels, any the following can be used:
- Picking up a police bribe (pink circle with a star) will lower the wanted
level by 1.
- Changing clothes will eliminate a 1 or 2 star wanted level.
- If you are in a vehicle, going to a Pay 'n' Spray will eliminate the wanted
level. Once the vehicle has been sprayed, the wanted level stars will flash.
If you commit an illegal act while the stars are flashing, the same wanted level
will be reinstated (so be careful until the stars stop flashing).
- If you successfully complete a mission, any wanted level you have is removed.
- Go to a save point and save the game. If you reload the game, the wanted
level will be gone.
This section lists the locations of the police bribes found in the city.
1. Inside of the mall behind the Ocean View Hotel in Ocean Beach
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. At the T intersection, the mall is directly ahead. The police
bribe is located at the bottom of the north stairs.
2. In the alley in Washington Beach
Directions: From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right into the alley. Proceed north through the alley to
find the police bribe.
3. Behind the buildings north of the construction site in Vice Point
Directions: From the Ocean View Hotel, travel north and the road will curve
sharply to the left. Continue straight and turn right at the T intersection.
Turn right at the T intersection. The police bribe is located behind the third
building on the right.
4. Between the trees southeast of the Well Stacked Pizza store in Vice Point
5. Yard area of apartments in Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the third intersection. At the T intersection, go straight into the yard area.
6. Plaza area below walkway to North Point Mall south entrances in Vice Point
7. In an alley on Prawn Island
Directions: From the bridge connecting the east island to Prawn Island, travel
west and turn left at the first intersection. The police bribe is located in
the alley before the road curves to the right.
8. In front of the Hyman Condo garages in Downtown
9. In the air above a building in Little Haiti
Directions: From the bridge connecting Leaf Links to the west island, travel
west and as the road curves to the right, turn left at the third intersection.
Turn left at the T intersection. Turn left at the first alley. Using the ramp
at the end of the alley, jump to reach the police bribe. (Note: This is also
unique jump #22).
10. In an alley in Little Haiti
Directions: From the bridge connecting Leaf Links to the west island, travel
west. After the first intersection, there is an orange building on the left.
The police bribe is located next to the west side of the building in an alley.
11. In the air above a trench in Little Haiti
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the first intersection. Immediately after the next
intersection, there is a ramp on your right between two houses. Use this ramp
to jump the trench to reach the police bribe. (Note: This is also unique jump
#24).
12. In an alley, across the street to the northwest of the Screw This store in
Little Havana
13. In the air above a fence in Little Havana
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. After the first intersection,
there is a large hotel on the right next to the police station. To the south of
the hotel are apartments. Travel between the hotel and apartments to a parking
lot. Use the ramp on the east side of the parking lot to reach the police
bribe.
In order to achieve 100% completion, you need to accomplish the following:
All storyline missions completed
Ken Rosenburg
The Party
Back Alley Brawl
Jury Fury
Riot
Colonel Cortez
Treacherous Swine
Mall Shootout
Guardian Angels
Sir, Yes Sir!
All Hands on Deck!
Ricardo Diaz
The Chase
Phnom Penh '86
The Fastest Boat
Supply & Demand
Rub Out
Kent Paul
Death Row
Tommy Vercetti
Shakedown
Bar Brawl
Cop Land
Cap the Collector
Keep Your Friends Close...
All non-storyline missions completed
Avery Carrington
Four Iron
Demolition Man
Two Bit Hit
Umberto Robina (Cubans)
Stunt Boat Challenge
Cannon Fodder
Naval Engagement
Trojan Voodoo
Auntie Poulet (Haitians)
Juju Scramble
Bombs Away!
Dirty Lickin's
Love Fist
Love Juice
Psycho Killer
Publicity Tour
Mitch Baker
Alloy Wheels of Steel
Messing with the Man
Hog Tied
Phil Cassidy
Gun Runner
Boomshine Saigon
Telephone missions (assassinations)
Road Kill
Waste the Wife
Autocide
Check Out at the Check In
Loose Ends
All assets owned and asset missions completed
Boatyard
Checkpoint Charlie
Cherry Popper Ice Cream Factory
Distribution
The Pole Position Club
Dance
Kaufman Cabs
V.I.P.
Friendly Rivalry
Cabmageddon
Sunshine Autos
4 car lists completed
Inter Global Films
Recruitment Drive
Dildo Dodo
Martha's Mug Shot
G-Spotlight
The Print Works
Spilling the Beans
Hit the Courier
The Malibu Club
No Escape?
The Shootist
The Driver
The Job
All safe houses owned
Ocean Heights Apartment
1102 Washington St.
Links View Apartment
Elswanko Casa
3321 Vice Point
Skumhole Shack
Hyman Condo
100 taxi passengers dropped off
Level 10 pizza boy
Level 12 paramedic
Level 12 firefighter
Level 12 vigilante
PCJ Playground completed
Trial by Dirt completed
Test Track completed
Cone Crazy completed
All RC missions completed
RC Bandit Race
RC Baron Race
RC Raider Pickup
All Checkpoint Chopper missions completed
Ocean Beach
Vice Point
Little Haiti
Downtown
All stadium challenges completed
Dirt ring
Blood ring
Hot ring (1st place)
All Vice Street Races won (1st place)
Terminal Velocity
Ocean Drive
Border Run
Capital Cruise
Tour!
V.C. Endurance
Rifle range score of 45 or better
100 hidden packages found
35 rampages completed
36 unique jumps completed
15 stores robbed
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4.7.2 Rewards for Completing
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If you obtain 100% completion, you will receive the following rewards:
1. Health maximum increased to 200
2. Armor maximum increased to 200
3. Infinite ammunition
4. Damage to vehicles you use reduced by 1/2 (takes twice as long to destroy)
5. The "Frankie" clothes available at your mansion (white T-shirt with black
trim that says "I completed Vice City and all I got was this lousy t-shirt")
6. Ability to hire bodyguards at your mansion – Travel go Washington Beach and
then return to Starfish Island and in the west room on the lower level of the
mansion are 3 bodyguards for hire.
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4.8 General Tips and Strategies
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Here are some general tips and strategies to use while playing the game:
- Find the hidden packages as early as possible once they can be obtained (i.e.,
at the beginning, when the second island is unlocked or a particular mission
completed, etc.). The reason is that this acquiring the package rewards early
will allow for their use later in the game and can be quite beneficial on some
missions.
- Try to always pick up your hidden package reward weapons before you save the
game. If you are already carrying the weapon, it will increase the ammunition
you are carrying for it. This can eliminate (or reduce) having to worry about
running out in the middle of a mission. This is the reason why it is
recommended to find as many hidden packages as possible before beginning the
storyline missions.
- Complete the Pizza Boy, Vigilante, and Paramedic missions as early as possible
since having 150 health, 150 armor and infinite sprint, respectively, are a
definite advantage later in the game.
- Completing the side missions (especially unique jumps and rampages) on an
island before beginning the island's storyline missions is recommended. This is
because as the story progresses, the ability to complete some of these missions
will become more difficult.
- Earn as much money as you can before starting the storyline missions. Money
is crucial to being able to buy items you need (assets, safe houses, etc.).
This is another reason why it is recommended to do the side missions before
beginning the storyline missions since they will increase your cash.
- When driving, learn to use the handbrake to swing the car's rear around a
corner (known as power sliding). This can be extremely beneficial in timed
missions.
- When driving in a timed mission, be sure to use any available shortcut.
- If you exit a vehicle and immediately run away before the door is closed, the
vehicle will USUALLY remain at the location for a long period. If the door is
closed or the car would be seen in a cinematic, the car will probably have
disappeared when you return.
- Always start a mission with full health and armor to make it harder for you to
be killed.
- Learn the location of the important places in the city, especially Pay 'n'
Spray and police bribe locations. When you really need to get to these
locations (i.e., when you have a wanted level), it is much easier to be able to
watch the road instead of having to refer to the on-screen radar or in-box map
to figure out how to get to the location.
- If you die or you are busted, ALWAYS, ALWAYS reload from a saved game.
Otherwise, you will lose all of the weapons and ammunition you were carrying,
your body armor (if you had it) and some money.
- Since there is no penalty for saving often, DO SO! Otherwise you run the risk
of having to repeat missions if you die or are busted before saving (if, of
course, you follow the tip to always reload from a saved game after dying or
getting busted).
- Buying safe houses on the east island and assets on the west island as soon as
you have the money for them is a good idea because each one is also a save point
location. This eliminates having to drive all the way across the city to save
the game.
- Try to remember to always pick up the money on a regular basis from the assets
earning money. Each one is a good way to increase your cash. You do not want
them to sit at their maximum value for too long of a time.
- Finish all of the missions for a particular person before starting missions
for another person.
- You will lose any wanted level you have when you successfully complete a
mission.
- While driving, you can damage other vehicles by doing a drive-by shooting.
This is useful for missions where you have to chase or ram someone since this
will also damage their vehicle.
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5.1 'An Old Friend'
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Available: At the start of a new game.
Description: This is not actually a mission. When you start a new game, several
cinematics are shown to give you the storyline plot. Once the cinematic at Ken
Rosenburg's office is complete, get into the car next to you and drive to the
pink blip on the on-screen radar. When you reach the pink blip (also indicated
by a pink marker), you are at the Ocean View Hotel. Go inside of the hotel and
walk into the pink marker at the bottom of the stairs. You will see another
cinematic that provides additional plot information. Once it is over, you can
explore Vice City or head to the Ken's office (indicated by an 'L' on your on-
screen radar and map) to begin his missions.
This hotel is also a save point. You can return to any save point when not on a
mission to save your game. Simply walk into the pink cassette tape icon to save
the game. The hotel also has a hidden package pick up. At the end of the
hallway at the top of the stairs, there is a hallway to your left, a hallway to
your right and a room at the end of the right hallway. Any hidden package
rewards delivered to the hotel will appear in either one of the hallways or in
the room. The room will also contain a street clothes pick up once the 'The
Party' mission has been completed. Remember this for later in the game.
Strategy: None needed
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5.2 Ken Rosenburg
********************************************************************************
These missions are started from the lawyer's office in Washington Beach and are
indicated by an 'L' on your on-screen radar and map.
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5.2.1 'The Party'
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Available: After the completion of 'An Old Friend'.
Description: Drive to Rafael's clothes store to pick up a suit. Drive to
Colonel Cortez's yacht at the Ocean Beach marina and then drive the Colonel's
daughter (Mercedes) to the Pole Position Club.
Available: After the completion of the 'The Party' mission.
Description: Drive to the Malibu Club to meet Kent Paul for information. Drive
to the alley in Washington Beach to kill the chef and take his cell phone.
After he is dead, get to the waiting car and drive to Ammu-Nation in Ocean Beach
and then drive to the Ocean View hotel.
Strategy: Run to the waiting car and do not fight the 3 chefs that appear (as
you may get injured).
Available: After the completion of the 'Back Alley Brawl' mission.
Description: Destroy the car of each of the two jurors with a melee weapon.
(Note: The juror in the south part of the city must be hit once (and not killed)
so he gets into his car before you destroy it.)
Available: After the completion of the 'Jury Fury' mission.
Description: Drive to Rafael's clothes store to pick up some coveralls. Drive
to the Spand Express Shipping Company and begin fighting with at least 4
protesters to start a riot. Once the riot has started, destroy the trucks
inside of the gates.
Strategy: After the riot has started, shoot the red barrels near the trucks
since this will cause an explosion that should destroy the near-by trucks (just
be sure you are far enough away from them or you will be injured).
Tip: When the riot begins, kill the 4 protesters you started fighting with since
they will continue to attack you.
Available: After the completion of the 'Riot' mission.
Description: Drive to Gonzalez's penthouse in Vice Point. Once he sees you, he
will start to run and you need to chase and kill him. After he is killed, you
will have a wanted level of 2. Drive to the Pay 'n' Spray in Vice Point to get
rid of the wanted level (and complete the mission).
Strategy: None needed
Tip: You can use any weapon to kill Gonzalez (you do not need to use the
chainsaw that Cortez gives you) or run him over with a vehicle after he exits
the building.
Available: After the completion of the 'Treacherous Swine' mission.
Description: Drive to the Washington Mall to meet the courier. After the French
police arrive, the courier will flee on a PCJ 600. You need to chase and kill
the courier. Once you kill the courier, he will drop the guidance chips and you
will have a wanted level of 2. Pick up the guidance chips and return them to
Cortez's yacht.
Strategy: If you have a sub-machine gun, chase the courier using the PCJ 600
located outside of the mall where he exits. The sub-machine gun can be fired
directly ahead while on a motorcycle and this makes killing the courier easy.
If you do not have a sub-machine gun, get into a car (or the PCJ 600 if a car
cannot be quickly found), ram the courier to force him to crash and then run
over him to kill him.
Tip: There is a Pay 'n' Spray in Ocean Beach that you can use to remove the
wanted level if needed.
Available: After the completion of the 'Mall Shootout' mission.
Description: Drive to the first floor of the parking garage behind the Ocean
View hotel to find a Ruger and meet up with Lance. Go with Lance to meet with
Ricardo Diaz. After you reach your position at the top of the staircase to the
right, Cuban gang members will arrive to meet with Diaz. Shortly afterwards,
Haitian gang members will arrive and kill the Cubans and begin attacking Diaz
and Lance. If either Diaz or Lance is killed, the mission is a failure. After
the Haitian gang members are dead, two more will appear on Sanchezs and steal
Diaz's money. One of them will get away. You need to follow him and kill him.
Once you kill him, he will drop the money. Pick up the money and return it to
Diaz.
Strategy: Shoot all of the gang members that arrive (be careful not to hit
Diaz). When the gang member flees on the Sanchez, pick up the Uzi and get on
the other Sanchez. The Uzi can be fired directly ahead while on a motorcycle
and this makes killing the gang member on the Sanchez easy.
Tip: It is easier to use an auto-aim weapon to kill the gang members (you do not
have to use the Ruger you picked up at the garage).
Tip: You do not need to stay at the top of the staircase. Being on the ground
makes it a little easier to hit the gang members (especially if using an auto-
aim weapon).
Available: After the completion of the 'Phnom Penh '86' mission.
Description: Drive to main highway on the west island where you will find an
army convoy traveling south. You need to steal the convoy's tank (Rhino). The
doors to the tank are locked until the occupants are lured out. If the tank
arrives at its destination at the docks in Vice Port, the mission is a failure.
After stealing the tank, you will have a wanted level of 3 and the army will
activate a self-destruct mechanism. Drive the tank to the garage in Little
Havana before the detonation meter fills up completely. If the detonation meter
fills up completely, the tank will explode, you will be killed and the mission
is a failure.
Strategy: The army troops carry automatic rifles so a direct assault on the
convoy is difficult. If you destroy the convoy's Barracks OLs and Patriot with
a rocket launcher, the convoy will stop. However, you must now contend with the
troops who will attack you. Once all of the troops are killed, the tank's
occupants will flee and you can steal the tank.
Strategy: Follow the convoy until it stops at the donut shop in Little Havana.
The tank occupants will get out of the tank. When this occurs, the tank can be
easily stolen.
Tip: Once inside of the tank, begin moving QUICKLY so the army troops do not
pull you out. Once moving, KEEP MOVING since bullets will not harm the tank and
any cars that touch the tank are destroyed.
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5.3.5 'All Hands on Deck!'
********************************************************************************
Available: After the completion of the 'Death Row' mission.
Description: Once the Colonel's yacht leaves the docks, French government agents
in three boats will pursue it. You need to kill the agents on the boats. After
the agents are killed, a blockade will appear and the French will send small
rafts with agents to board the yacht. The ultimate goal is to destroy the three
boats in the middle of the blockade in order for the yacht to proceed. When a
raft reaches the yacht, agents will board the yacht and will shoot at you,
Cortez and his men. At some point, a Sparrow will approach the boat from the
front right side. If the helicopter is not destroyed quickly, agents will repel
down to the yacht. After the helicopter is destroyed, a second Sparrow will
approach from the same direction. After the second helicopter is destroyed, a
Hunter will approach the yacht from the rear left side and shoot at the yacht
with its machine guns. Once the Hunter and blockade are destroyed, the mission
is complete.
Pre-Mission Setup: Before starting this mission, get a sniper rifle and the
rocket launcher with at least 15-20 rockets. You should also get an auto-aim
weapon such as the Colt Python.
Strategy: Use the sniper rife to pick off the agents in the three attacking
boats. The rocket launcher can used to destroy the boats if you have a good
number of rockets (30 or more). When the blockade is first seen, the rafts will
not begin moving immediately. After they do start moving, they will circle the
yacht several times before the agents begin boarding. During the time after the
blockade is seen and before the agents begin boarding, use the rocket launcher
to destroy as many of the three center boats in the blockade as you can. Before
the agents begin boarding (Cortez will say "Tommy, we are being overrun by the
French"), move to the rear deck, equip the auto-aim weapon and ignore the rafts
circling the yacht. Once French agents begin to appear at the ladders to the
lower deck, shoot them with the gun. When the first Sparrow arrives, equip the
rocket launcher and shoot it down (one shot will destroy it). You will need to
re-equip the auto-aim weapon to kill the agents that will continue to appear at
the ladders. Repeat the same process of equipping the rocket launcher to shoot
down the helicopter and re-equipping the auto-aim weapon to kill the agents when
the second Sparrow and the Hunter arrives. After destroying the Hunter (which
requires 3 shots to destroy), if the three center boats in the blockade have not
been eliminated, go to the front of the yacht and destroy the boats. You will
have to re-equip the auto-aim weapon to kill the agents that will continually
appear on the deck until the boats are destroyed.
Tip: There is a health icon located on the rear deck.
Tip: When firing the rocket launcher at the boat blockade, be sure of your aim
so that it does not hit part of the yacht (e.g., the railing) since this will
inflict injury on you.
Tip: When the Hunter appears, concentrate on destroying it and ignore any agents
on the deck firing at you (even if you are taking injury). This is because the
Hunter inflicts more damage than the agents do.
These missions are started from the mansion on Starfish Island and are indicated
by a 'D' on your on-screen radar and map.
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5.4.1 'The Chase'
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Available: After the completion of the 'Guardian Angels' mission.
Description: Drive to the thief's apartment in Vice Point. After the cinematic,
follow the man on foot across several rooftops and then in a vehicle to his
hideout on Prawn Island.
Strategy: While driving, the BF Injector you are chasing will shoot at you.
Keep your distance to avoid having your tires shot out. This makes it harder to
control the vehicle (especially if the Faggio is used).
Tip: Even though there is a Faggio available when you jump off the roof, you can
use any vehicle.
Available: After the completion of the 'The Chase' mission.
Description: While Lance is flying a Maverick, you must kill all the gang
members using a M60 at the hideout on Prawn Island from the previous mission.
The helicopter will hover at 5 different locations. You must kill all of the
gang members at a location before the helicopter moves to the next one. While
hovering, the gang members will shoot at the helicopter. If the helicopter's
health reaches 0, it will explode, you will be killed and the mission is a
failure. After you have killed the gang members at the last location, the
Maverick will land. When this happens, you must kill the gang members inside of
the house and retrieve a briefcase of money located on the roof.
Strategy: When flying, the M60 will have unlimited ammunition so you do not need
to worry about conserving it (so don't stop firing). At some hover locations,
you will see red barrels located on the roof. Shoot these to cause an explosion
that will kill the near-by gang members. You will also see vehicles near the
gang members at some hover locations. Shoot at the vehicles since they are
easier targets and the explosion will kill the near-by gang members. Once the
helicopter lands, your ammunition is limited.
Tip: When flying, use the white smoke trail from the gunshots to help to
determine the location of the shooter.
Tip: When on the ground, using an auto-aim weapon makes it easier to kill the
remaining gang members (you do not have to use the M60).
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5.4.3 'The Fastest Boat'
********************************************************************************
Available: After the completion of the 'Phnom Penh '86' mission.
Description: Drive to the Vice Port docks. Once there, you will learn that the
boat is being held out of the water by a crane. You will need to get to the
switch used to lower the boat into the water. Once the boat is lowered, get
into it. You will now have a wanted level of 3. Drive the boat to the Diaz
mansion jetty.
Strategy: Before leaving the mansion, pick up the sniper rifle located inside of
the mansion's hedge maze. Once you reach the docks, use the sniper rife to kill
some of the gang members from a safe distance (before they begin shooting at
you). Once the gang members that you can see are dead, run into the building to
activate the switch and then run to the boat, killing the gang members along the
way that are blocking your path. Once you get in the boat, ignore the police
boats that are chasing you and simply proceed to the Diaz mansion.
Tip: If you have completed the Paramedic side mission and have infinite sprint,
you can simply run quickly to the switch and then the boat and not to worry
about shooting the gang members (although you will need to watch your health
since you will be injured from their gunfire).
Available: After the completion of the 'The Fastest Boat' mission.
Description: Walk to the jetty behind the Diaz mansion where you will find the
fastest boat from the previous mission. You will have to race other boats to a
drug dealer's yacht. If you do not reach the yacht before the other boats, the
mission is a failure. Once you reach the yacht, Lance will now drive the boat
and you will use a Ruger to shoot attacking gang members. Behind you will be
two boats that must be destroyed. These boats will continue to follow and shoot
at you until they are destroyed. Next, you will pass a jetty on the right side
of the boat with gunmen on it. Next, from the rear, a Sparrow will attack you
that you must destroy. Finally, there will be a boat in front of you whose
occupants you must kill. If your boat sustains too much damage, it will
explode, you will die and the mission is a failure.
Strategy: When the boat race begins, you will have a choice of a route on the
left or right of the island. The route on the left is the easier one. When
shooting, the Ruger will have unlimited ammunition so you do not need to worry
about conserving it (so don't stop firing). Destroying the last boat can cause
damage to your boat and/or injury to you if it is too close when it explodes.
You should attempt to only kill the occupants of the boat.
Available: After the completion of the 'Death Row' mission.
Description: The front door of the mansion is locked so you will have to go
around to the back of the mansion and enter through the door to the right of the
swimming pool that is under the roof. Once inside, you have to proceed up the
stairs and through one of the hallways to the main hall. Once at the hall, you
need to kill Diaz. As you proceed through the mansion, Lance will cover you and
shoot some of the bodyguards. If Lance's health reaches 0, the mission is a
failure.
Once you complete this mission, the Diaz mansion (now called the Vercetti
Estate) will become a save point, there will be a hidden package reward pick up
in the front to the left of the left garage and a street clothes pick up in the
office. The mansion will now also contain a health, armor, M4 and Shotgun pick
up in the room next to the entrance from/exit to the pool (the same door you
used to enter the mansion).
Pre-Mission Setup: Before starting this mission, get a sniper rifle and an auto-
aim sub-machine gun such as the Uzi 9mm.
Strategy: Upon entering the mansion compound, use the sniper rifle to kill all
of the guards in view and then equip your auto-aim sub-machine gun. Use the
left side of the mansion to get to the backdoor since it is easier than having
to go through the hedge maze. As you proceed around the mansion, kill any
guards you see. Once inside, go up to the third floor hallway, killing the
guards you come across. Advance down the hallway to the main hall. When you
reach the hall, stop and kill the guards that you see. Once you begin to move
towards the office, Diaz will come out to fight. Auto-aim at him, begin
shooting and start moving towards the office but do not get too close since he
will be shooting at you. When Diaz retreats inside the office, follow him in
and continue shooting. It will take a significant amount of shots to kill him,
but eventually he will die.
Tip: You can ignore any wanted level you may get while shooting outside because
you should already be inside of the mansion before any police arrive.
Tip: There is a health icon in a room to the right of the staircase in the main
hall.
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5.5 Kent Paul
********************************************************************************
These missions are started from the Malibu Club in Vice Point and are indicated
by a 'K' on your on-screen radar and map.
Available: After the completion of the 'Sir, Yes Sir!' and 'Supply & Demand'
missions.
Description: Drive to the junkyard in Little Haiti. Break through the car
barricade at the entrance and rescue Lance from the building in the northwest
corner where he is being held captive. While Lance is held captive, his health
will slowly diminish. Once he is rescued, you will then need to drive him to
the hospital in Downtown, while being chased by gang members in sports cars. If
Lance's health reaches 0, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a sniper rifle or the
rocket launcher. You should also get an auto-aim weapon such as the Colt
Python.
Strategy: To get through the barricade, use either a sniper rifle to kill the
gang members at the entrance or the rocket launcher to destroy the car barricade
(which will kill the nearby gang members). After entering the junkyard, use the
auto-aim weapon to eliminate the gang members. After rescuing Lance, get into
either the Sentinel parked next to the building where Lance was held or the
Trashmaster located in the middle of the yard. Since you will be rammed by the
gang members when they are chasing you, the Trashmaster is better since it does
not become as damaged as the Sentinel and will not spin out when hit. However,
the Trashmaster will be gone after you rescue Lance if you do not get into it
and then out of it before freeing Lance. If you can avoid being hit by the gang
member cars, you can easily outrun them in the Sentinel.
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5.6 Tommy Vercetti
********************************************************************************
These missions are started from the Vercetti Estate on Starfish Island and are
indicated by a 'V' on your on-screen radar and map.
Available: After the completion of the 'Rub Out' mission.
Description: Drive to North Point Mall and break the windows of several stores
inside of the mall. There are 5 storefront windows that need to be broken
(Gash, Tarbrush Café, the book store, the jewelry store, and Vinyl Countdown).
As the windows are destroyed, your wanted level will increase. You have a time
limit of 5 minutes to break all of the windows. If the timer reaches 0:00, the
mission is a failure.
Pre-Mission Setup: Before starting this mission, make sure you have a manual aim
machine gun (such as the M4 or Ruger). An auto-aim machine gun can also be
used, but this makes it harder to aim at the windows.
Strategy: When you start the mission, use the Infernus located next to the
garage to drive as fast as possible to the mall. When you arrive at the mall,
enter via the southwest entrance. After entering the mall, Gash is on your
right. Beginning with the windows that you see, break all of the windows around
the first floor of the store. When you have destroyed all of the windows and
are on the east side of the store, turn around and go to the Tarbrush Café that
is across the courtyard. After breaking the windows of the café, turn around
and head to the escalators in front of the Gash store. Go up the escalators and
destroy the windows around the second floor of the store. Once done, follow the
walkway to the west until you come to the Vinyl Countdown store. Break these
windows and then turn around and go down the closest set of escalators on the
north side of the walkway bridge. Once you reach the bottom, head to the
northwest to find the bookstore. When you have smashed the bookstore's windows,
turn around and head east to the other side of the mall to find the jewelry
store. Once the jewelry store's windows are broken, the mission is complete.
Tip: Do not exit the mall since this will restore any broken windows!
Tip: There is a casual clothes pick up in front of the second floor entrance to
Gash that can be used to eliminate a wanted level of 1 or 2.
Tip: Once you finish breaking a store's windows, un-equip the current weapon so
that you can sprint to the next store. This will save time.
Available: After the completion of the 'Shakedown' mission.
Description: Drive to Front Page Café in Ocean Beach and kill the guards in the
front. After a conversation with the owner, drive to the DBP Security building
a few streets over and kill all of the security guards. Two of the guards will
attempt to escape on motorcycles and a Securicar will chase and ram you. After
the conversation with the owner, you have a time limit of 5 minutes to kill all
of the security guards. If the timer reaches 0:00, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a sniper rifle and the
rocket launcher.
Strategy: When you arrive at the bar, use the sniper rifle to kill the front-
door guards. Before reaching the DBP Security building, use the rocket launcher
to destroy the car inside of the fenced area. This will kill most of the
security guards. Use any weapon of your choice to kill the remaining guards.
When the two guards flee on motorcycles, use a vehicle to ram them until they
fall off the motorcycle and then run them over.
Tip: Ignore the Securicar chasing you and concentrate on killing the guards on
the motorcycles.
Available: After the completion of the 'Bar Brawl' mission.
Description: Take Lance to steal two police uniforms by getting two officers to
follow you into the lock-up in Vice Point. After acquiring the uniforms, find a
police car and drive to the North Point Mall. Go to the Tarbrush Café in the
mall and plant a bomb. Once the bomb explodes, you will have a wanted level of
5. You and Lance need to then return to the Vercetti Estate on Starfish Island.
If Lance is killed before you reach the mansion, the mission is a failure.
Once you complete this mission, the Vercetti Estate will begin to generate money
like the other assets in the city (see the Assets and Asset Missions Walkthrough
section). The maximum amount generated is $5000 per day.
Strategy: When the mission starts, drive to the area near the lock-up and get a
wanted level of 2 by running over a cop. When the cops begin to follow you,
drive into the lock-up and they will follow you in. This will eliminate your
wanted level. When the door reopens, get into a police car and drive to the
mall. When you arrive at the mall, enter via the southeast entrance. After
entering the mall, the Tarbrush Café is on your right. Go into the café, plant
the bomb and run as fast as possible to the same door you entered. Once the
bomb explodes, the police will start shooting at you. Once you exit the mall,
jump the fence to get to the lower level of the plaza, pick up the police bribe
(which will lower the wanted level to 4), and get into the car parked there. At
this point Lance may or may not be with you and get into the car. Do not worry
if he is not in the car (ignore the game message indicating you left him
behind). Drive to the Pay 'n' Spray in Vice Point to remove your wanted level.
Once you have removed it, if Lance is in the car, simply drive to the Vercetti
Estate. If he is not in the car, drive back to the mall to pick him up and then
drive to the Vercetti Estate.
Tip: There is a police car parked on the east side of the lock-up, behind the
wall.
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5.6.4 'Cap the Collector'
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Available: After the completion of the 'Cop Land' mission and after all assets
are owned and all asset missions are completed.
Note: This mission starts at The Print Works in Little Havana and not the
Vercetti Estate.
Description: Kill the Mafia gang members on motorcycles (3 motorcycles with 2
gang members on each) that are going to each of the assets you own and taking
the money. The gang members will tax the assets in the following order: The
Boatyard, Sunshine Autos, The Malibu Club, Cherry Popper Ice Cream Factory,
Kaufman Cabs, Inter Global Films. (Note: The Print Works has already been taxed
when the mission begins and The Pole Position Club is not a taxed asset.)
Strategy: Wait at one of the assets for the gang members to arrive and use a
vehicle to ram each of the gang members until they fall off the motorcycle and
then run them over.
Tip: Before starting this mission, collect the money from each of the assets.
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5.6.5 'Keep Your Friends Close...'
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Available: After the completion of the 'Cap the Collector' mission.
Description: This mission consists of three parts. The first part occurs after
a conversation with Lance and Sonny. In this part, you need to guard the safe
in the office and kill any gang members that approach. After awhile, a message
is displayed stating that you need to kill Lance. Walk out of the office and
you will have a conversation with Lance. After the conversation, you need to
chase Lance up the staircase to the roof and kill him. This is the second part
of the mission. Once Lance is dead, you have to return to the office and when
you arrive, a conversation with Sonny will occur. When the conversation ends,
you must kill Sonny. This is the last part of the mission. When Sonny is dead,
the story is over.
Pre-Mission Setup: Before starting this mission, get some grenades.
Strategy (part 1): When you start the mission, pick up the Colt Python in the
office. Stand next to the LEFT side of the desk (since the gang members will
come up the stairs or from the right) and crouch (to make it more difficult to
be shot). Use the Colt Python to kill the gang members that approach the
office.
Strategy (part 2): After the conversation with Lance, SPRINT up the left stairs
of the balcony and stay close to the wall. Kill the gang members on the balcony
and begin chasing Lance. DO NOT STOP! Ignore the gang members that you
encounter and continue to run to force Lance to the roof. When you reach the
roof, use the boxes on the left or right side for cover and use the Colt Python
to kill the gang members and Lance (it takes 3 shots to kill him). Be careful
not to stand too close to the red barrels since they will explode if hit by
gunfire. Once Lance is dead, run to the bottom of the staircase that leads to
the roof and retrieve the health, body armor and M4.
Strategy (part 2): After the conversation with Lance, SPRINT up the left stairs
of the balcony and stay close to the wall. Kill the gang members on the balcony
and begin chasing Lance. DO NOT STOP! Ignore the gang members that you
encounter and continue to run to force Lance to the roof. When you reach the
roof, run behind the boxes on the left or right side and then run to the
helipad. DO NOT RUN DIRECTLY TO THE HELIPAD since the red barrels will explode
when hit by gunfire. When you reach the helipad, move toward the railing where
Lance is at, and throw grenades onto him (it takes 2 to kill him). Be sure to
keep your distance from the railing so that you are not shot (the edge of the
yellow striped portion is a good location). Once Lance is dead, run to the
bottom of the staircase that leads to the roof and retrieve the health, body
armor and M4.
Strategy (part 3): After the conversation with Tony, go to the top of the main
stairs close to the railing, crouch down (by pressing the L3 button) and use the
M4 to kill Tony. It will take a significant amount of shots to kill him, but
eventually he will die.
Strategy (part 3): After the conversation with Tony, run up the LEFT stairs of
the balcony and stay close to the wall (do not use the right stairs since gang
members will come down the hall). Throw grenades onto Tony to kill him (it
takes 3 to kill him).
Tip: Ignore the Mafia gang members stealing money from the safe.
Tip: There is a health icon on the roof next to the helipad.
Tip: There is an adrenaline pill in the southeast corner of the roof.
Tip: There is a health icon, body armor, M4 and Shotgun located in the room at
the bottom of the staircase, next to the exit to the pool area. Make sure you
pick up the health and body armor before starting the mission and any time your
health is close to 000.
Available: After the completion of the 'Riot' mission.
Description: Drive to the Jocksport store in Vice Point to pick up the golf
outfit and then drive to the Leaf Links Golf Club. Upon entering the course
through the main entrance, you will lose all of your weapons at the metal
detector. Once inside of the course, go north to the drive range. When you
reach the driving range and are spotted, the property owner's bodyguards will
attack you and he will try to escape. The property owner must be killed before
he escapes. If the property owner gets away, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a sniper rifle. If you
have not completed the missions to obtain the sniper rifle, any auto-aim gun
will also work, but not as well.
Strategy: Park a car next to the fence to the left of the entrance, jump on top
of the car and then jump the fence into the course. This will let you enter the
course and keep your weapons. Get to the driving range using the golf cart just
inside of the course's main entrance. Once you reach the driving range, if you
are using the sniper rifle, you can shoot the property owner from a distance
before you are ever spotted. If you are using an auto-aim gun, use it to lock
onto the property owner and shoot him. However, once you are spotted, the
bodyguards will attack you and the property owner will flee. Try to kill him
before he reaches his golf cart. If he reaches his golf cart, quickly get into
one of the golf carts next to the driving range and drive to the entrance. You
MUST reach the entrance before he does. When the property owner gets there and
gets out of his golf cart, kill him by either shooting him or running him over
with your golf cart.
Available: After the completion of the 'Four Iron' mission.
Description: Go to the Top Fun van located down the road to the south of the
construction site. Once inside, you will take control of an RC Raider where you
must drop a bomb into 4 barrels (indicated by a pink marker and a purple blip on
the on-screen radar) located on different floors in the building that is under
construction across the street. Each floor can be accessed via a staircase in
the center of the building. There is one barrel on each floor. If you drop a
bomb and it misses the barrel, you will need to pick it up from where it landed
and try again. After successfully dropping a bomb into a barrel, you have to
pick up another bomb from the area next to the Top Fun van. The building also
contains construction workers with hammers and security guards with guns who
will attempt to destroy the helicopter. Once the first bomb is picked up, you
have a time limit of 7 minutes to drop all of the bombs. If the timer reaches
0:00 or the helicopter is destroyed, the mission is a failure.
Strategy: Since the timer does not begin until the first bomb is picked up, fly
the helicopter into the building and kill the construction workers and security
guards with the helicopter's rotors before picking up the first bomb. This will
eliminate having to worry about taking damage from them when the timer is
running. In addition, this allows you to be able to find the location of the
barrels in the building before the timer starts.
Tip: Use of the on-screen radar is important to being able to find the location
of the barrels. A blip in the shape of a triangle with the point facing up
means the location is at a higher position than you are. A blip in the shape of
a triangle with the point facing down means the location is at a lower position
than you are.
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6.1.3 'Two Bit Hit'
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Available: After the completion of the 'Demolition Man' and 'Phnom Penh '86'
missions.
Description: Drive to the Little Havana Streetwear clothes store in Little
Havana to pick up a Cuban gang outfit and then drive to the funeral parlor in
Little Haiti. Once you arrive, you must kill the Haitian gang lord. When the
Haitian gang spots you, the gang lord will get into his hearse and take off.
You will have to chase the hearse (which will drop coffins that explode if
touched) and kill the leader. Once the leader is dead, you must drive out of
Little Haiti.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun such as
the Uzi 9mm.
Strategy: Attempt to kill the gang lord before he gets into the hearse by doing
a drive-by shooting. If the gang lord does manage to get into the hearse, DO
NOT drive directly behind the hearse since the coffins will immediately set your
car on fire if you hit them (and kill you if you do not exit the car quickly).
You can damage the hearse by ramming it on its sides and/or doing a drive-by
shooting. Once the hearse is significantly damaged, the gang lord and members
will get out and you can kill the leader by either running him over or doing a
drive-by shooting.
NOTE: Once you complete this mission, if you have not robbed the Café Robina,
you must complete the "Trojan Voodoo" mission before you can enter the store to
rob it. This is because the store entrance is where you receive the Umberto
Robina missions and you cannot get into the store with going through the pink
marker.
Available: After the completion of the 'Two Bit Hit' mission.
Description: Drive the boat to the checkpoints (indicated by a yellow circle and
yellow blip on the on-screen radar) as they appear. Once you reach the first
checkpoint, you have a time limit of 3 minutes to complete the course and reach
the last checkpoint (indicated by a red circle). If the timer reaches 0:00, the
mission is a failure.
Strategy: None needed
Tip: For the checkpoints that require you to use a ramp to jump the boat, be
sure you are lined up straight with the ramp since you will not have enough time
to circle around and retry.
Tip: It is easier to and faster to turn the boat if you release the accelerator
before turning, turn the required direction and then reapply the accelerator
rather than keeping the accelerator pressed throughout the turn.
Tip: You can make a sharp turn by releasing the accelerator, and reapplying the
accelerator and push the left analog stick in the desired direction at the same
time.
Available: After the completion of the 'Stunt Boat Challenge' mission.
Description: Locate a 4-passenger car and drive the Cuban gang members to the
fight that is taking place in Little Haiti. Kill the Haitians around the car
being used to barricade the entrance at the end of the alley. A sniper will
shoot the Cubans when they move into the alley. You need to shoot the sniper to
allow the Cubans to advance. After you kill the sniper, there are several
Haitians in the alley that must also be killed. After the Haitians in the alley
are dead, follow the Cubans into the next lot where you will find a van. Get
into the van (you will now have a wanted level of 2) and drive it to the alley
next to Café Robina. If the van is destroyed, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a rocket launcher.
Strategy: Use the rocket launcher to destroy the barricade and the nearby
Haitians. When the sniper appears, pick up the sniper rifle located inside of
the gate on the left and use it to kill the sniper. After the sniper is killed,
use the sniper rifle to take out the Haitians in the alley. After the Haitians
in the alley are dead, follow the Cubans into the lot. Shoot any of Haitians
that you see using any weapon you choose. Once the Haitians are dead, get into
the van, run over the Haitians at the gate and drive to the alley next to Café
Robina.
Tip: If you get into the van before the Haitians are dead, drive out of the lot
as quickly as possible so you are not pulled from the van.
Tip: The Haitians will probably shoot out one or more of the van's tires. This
makes the van very hard to control. You need to drive as carefully as possible
so the van does not explode before reaching the café.
Available: After the completion of the 'Cannon Fodder' mission.
Description: Drive to the pier in Vice Port to meet up with Rico. Rico will
drive a boat to the place where the Haitians are doing a drug deal. The
Haitians on the boat and dock must be killed. After they are dead, Rico will
drop you off at the dock near a mansion on Starfish Island. The mansion has
numerous gang members on and around it. Once all of the gang members are
killed, pickup the drugs at the dock and then the drugs next to the house.
After picking up the drugs, you will see Rico's boat blown up and have a wanted
level of 4. You will need to find a vehicle and drive to the Café Robina.
Pre-Mission Setup: Before starting this mission, get a sniper rifle and an auto-
aim weapon such as the Colt Python.
Strategy: When you reach the drug deal location, use the auto-aim weapon to
eliminate the Haitians on the boat and then the Haitians on the dock. Once you
are on the dock, take cover behind the wall and use the sniper rifle to kill the
Haitians on and around the mansion. Once Rico's boat is destroyed, run to the
front of the mansion, find a getaway car and drive to the Café Robina.
Tip: The Pay 'n' Spray in Little Haiti can be used to remove the wanted level,
but simply driving to the café while dodging the police vehicles is quicker and
shorter.
Available: After the completion of the 'Naval Engagement' and 'Dirty Lickin's'
missions.
Description: Drive Pepe to Little Haiti and find a Voodoo car. When you find a
Voodoo car, drive to the location where the Cuban gang members are waiting.
Follow the other cars to the Haitian factory and remain inside of your car until
you reach the pink marker. Once you reach the pink marker inside of the factor,
you need to get out of the car and set 3 bombs in the factory (one upstairs, one
downstairs in a corner and one near the entrance/exit door). Once the first
bomb is set, you have 45 seconds to plant the other bombs and leave the factory
area. If the timer reaches 0:00 before you leave the factory, the mission is a
failure.
NOTE: Once you complete this mission, the Haitians will shoot at you every time
you enter Little Haiti. All non-mission tasks (hidden packages, rampages,
unique jumps, store robberies) in Little Haiti should be completed before this
mission since they are more difficult to complete afterwards.
Strategy: Once you exit the car at the factory, kill all of the Haitians in the
factory since this will make the bomb planting easier. Since the timer does not
start until the first bomb is planted, plant the first bomb at the upstairs
locations since it is the farthest away. Plant the second bomb at the corner
location and the last bomb by the door. When you are leaving the factory, the
front gate will NOT open. On your right (to the left of the front gate), in the
corner, is a set of stairs that lead to the roof. Use these stairs to leave the
factory.
Available: After the completion of the 'Stunt Boat Challenge' mission.
Description: Drive to the road leading to the junkyard to find the first case on
the roof of a nearby building. When the first case is obtained, you will have a
wanted level of 2. You have 1 minute to reach the next case on the street
corner a few blocks away. Once the second case is obtained, you will have a
wanted level of 4. You have 1 minute to reach the final case located near
Downtown. Once you have the final case, you will have a wanted level of 5. If
the timer reaches 0:00 for either of the cases, the police will go to that case.
If they reach the case, you must chase them and cause them to crash in order to
recover the case. If the police escape with the case, the mission is a failure.
Once you have picked up all of the cases, drive to Auntie Poulet's shack in
Little Haiti.
Strategy: After picking up the first case, drive quickly to the second case and
try to avoid hitting or being hit by the police. Once the second case is
retrieved, drive north and you will see a building with an alley containing a
police bribe. Pick up the police bribe to lower your wanted level to 3 and
proceed to the final package. After picking up the final package, get back to
the shack either by car or by foot. If you go by car, you have to worry about
your tires being flattened, being pulled out of the car and arrested, and your
car being destroyed from being rammed (in which case you'll end up on foot
unless you can find another car). If you go by foot, you only have to worry
about being killed from the gunfire from the numerous law enforcement that are
after you and being run over by one of the police vehicles.
Tip: There is a Pay 'n' Spray in Little Haiti on the main road that you can use
to remove the wanted levels if needed. However, if this is used while
retrieving the cases, you will lose time. If it is used after the final case is
retrieved, it is a farther distance to use it instead of simply going to the
shack.
Tip: If you have completed the Paramedic side mission and have infinite sprint,
you can easily run to the shack from the last case pickup.
Available: After the completion of the 'Juju Scramble' mission.
Description: Drive to the Top Fun van located near the water. Once inside, you
will take control of an RC Baron and fly to the group of Cuban gang members on
Starfish Island. Drop a bomb on the Cubans and when they flee, drop a bomb on
their getaway boats and car. If you do not destroy the getaway car at the dock
before destroying the boats, the remaining gang members will flee in the car.
Drop a bomb on the car to eliminate the remaining Cubans. You have 3 RC Barons
to use. If all of the RC Barons are destroyed, the mission is a failure.
Strategy: Drop the first bomb in the middle boat since this should destroy 1-2
of the boats and most of the Cubans on the dock. Once the boats are destroyed,
bomb any Cubans remaining on the dock and then bomb the getaway car.
Tip: The plane controls are quite sensitive. Always keep the accelerator button
pressed or the plane will start to descend.
Tip: When dropping the bomb on a moving target, you must "lead" the target to
compensate for the target's movement. The higher your altitude, the more you
must lead the target when dropping the bomb. If you do not lead the target
enough, the bomb will fall behind it.
Available: After the completion of the 'Bombs Away!' mission.
Description: Go the sniper location on the top of the building's roof across the
street from the shack. Shoot all of the Cubans fighting with the Haitians
(indicated by a pink arrow above the person). After awhile, a van with
additional Cubans will arrive. A short time after that, more Cubans will arrive
from the alley to the left of your rooftop location. If you get too close to
the fight and the Cubans see you or all of the Haitians are killed, the mission
is a failure.
Pre-Mission Setup: Before starting this mission, get a rocket launcher.
Strategy: When you arrive at the sniping location, quickly and carefully snipe
the Cubans. When the van containing reinforcements arrive, equip the rocket
launcher and destroy the van. Re-equip the sniper rifle and continue
eliminating the Cubans. When the final wave of Cubans appear below your
position, equip the rocket launcher and shoot the street near where the Cubans
are running 2-3 times. This will kill most (if not all) of the new Cubans. Re-
equip the sniper and kill any remaining Cubans.
Tip: There is an adrenaline pill at the bottom of the stairs leading to the
sniper location. You are able to aim more quickly by using the adrenaline pill.
Note: If you are carrying the PSG-1 sniper rifle when this mission begins, it
will be lost and replaced with the sniper rifle that Auntie Poulet gives to you.
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6.4 Love Fist
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These missions are started from the VRock radio station in Downtown and are
indicated by a white skull symbol on your on-screen radar and map.
Available: After the completion of the 'Rub Out' mission.
Description: Drive to Downtown to meet the drug dealer. Once the drug dealer
arrives and runs away with the money and drugs, you need to chase and kill him
and retrieve the drugs. If the drug dealer gets away, the mission is a failure.
Afterwards, you will receive a phone call from Kent Paul and then have to bring
Mercedes from her apartment in Vice Point to the VRock studio in Downtown. You
have 90 seconds to drive her from her apartment to the studio. The timer will
begin when you reach Mercedes' apartment. If the timer reaches 0:00, the
mission is a failure.
Strategy: When the drug dealer flees, use your vehicle to ram him until he falls
off the motorcycle and then run him over. Make sure that you have a fast car
when you pick up Mercedes so you can make it to the studio within the time
limit.
Tip: When you meet the drug dealer and pick up Mercedes, drive into the marker
so that the car is facing the street. This will allow for a quicker departure.
Available: After the completion of the 'Love Juice' mission.
Description: Drive the Love Fist limousine to the Rock City store in Downtown.
Once the killer shows himself, he will flee in a waiting Sentinel. You need to
chase the killer and kill him. If the killer escapes, the mission is a failure.
Strategy: When the killer flees, use the limousine to ram him until his car is
damaged and when he exits, run him over.
Tip: When pursuing the killer, do NOT lose sight of him since his location is
not indicated on the on-screen radar and it is very easy to lose him.
Available: After the completion of the 'Hog Tied' mission.
Description: Drive the Love Fist limo FAST while the band defuses a car bomb.
If the car slows down too much, the detonation meter will begin to fill quickly.
If the detonation meter fills up completely, the car will explode and the
mission is a failure. Once the bomb is defused, you must drive the band to the
concert hall in Downtown.
Strategy: Go to the main road on the island to maintain the high speed. When
you reach the docks in Vice Port, do a U-turn to head in the opposite direction.
You must maintain a high speed while doing the U-turn to prevent the detonation
meter from filling up. The bomb should be defused just before you reach the
fork in the road in Downtown.
These missions are started from the Greasy Chopper bar in Downtown and are
indicated by a black and white spade card symbol on your on-screen radar and
map.
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6.5.1 'Alloy Wheels of Steel'
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Available: After the completion of the 'Love Juice' mission.
Description: Using an Angel or Freeway motorcycle, drive to the checkpoints
(indicated by a pink circle and a purple blip on the on-screen radar) as they
appear on the course and finish the race in first place. If you fail to finish
the race in first place or kill the other bikers, the mission is a failure.
Strategy: None needed
Tip: The motorcycles that must be used do not corner well. You will need to
slow down in order to make a turn or you will probably crash.
Tip: Instead of starting the race from a stopped position in the pink marker,
begin driving from further up the street and "tap" one of the other bikers as
you go by. This will automatically start the race and since you are traveling
at a higher speed, you will have a couple seconds head start.
Tip: Drive carefully and cautiously (slower is better). The other bikers will
crash a lot in the middle of the race so do not worry if you are not in first
place the entire race. You should be able to easily catch up to them and be in
first place at the end of the race if you drive with care.
Tip: When approaching a checkpoint, be careful since it is difficult to see the
traffic beyond the checkpoint.
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6.5.2 'Messing with the Man'
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Available: After the completion of the 'Alloy Wheels of Steel' mission.
Description: You have two minutes to fill up the chaos meter by destroying
vehicles and killing people. If the timer reaches 0:00, the mission is a
failure.
IMPORTANT NOTE: YOU KEEP ANY WANTED LEVEL YOU HAVE WHEN THIS MISSION ENDS SO BE
SURE YOU HAVE A STRATEGY TO REMOVE IT AFTERWARDS.
Pre-Mission Setup: Before starting this mission, get the Hunter (which can be
found at Fort Baxter Air Base when 100 hidden packages have been found) and land
it in the Moist Palms Hotel driveway (across the street from the bar).
Strategy: When the mission begins, use one of the motorcycles outside of the bar
to drive to the Hunter that you landed at the hotel. Use the Hunter's missile
and guns to shoot the passing cars and pedestrians and you will be able to
finish the mission very quickly. Be certain that you are hovering high enough
so that the police cannot pull you out and bust you.
Pre-Mission Setup: Before starting this mission, get a Rhino (which can be found
at Fort Baxter Air Base when 90 hidden packages have been found).
Strategy: Use the Rhino to destroy vehicles. You will be able to finish the
mission very quickly since any car that touches the Rhino is destroyed. This
will add a good amount to the chaos meter.
Pre-Mission Setup: Before starting this mission, get a rocket launcher with a
good supply of rockets.
Strategy: Use the rocket launcher to destroy all nearby vehicles and
pedestrians. Be careful not to destroy a target that is too close, as this will
inflict injury upon you.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun such as
the Uzi 9mm.
Strategy: Use one of the motorcycles outside of the Greasy Chopper to perform
drive-by shootings. Be careful that you do not fall off the motorcycle by
hitting other cars or being rammed by the police.
Tip: There is a Pay 'n' Spray located on the main road in Little Haiti.
Available: After the completion of the 'Messing with the Man' mission.
Description: You need to use the stairs across the street from the Ammu-Nation
store in Downtown to jump to the store's roof. (This is also unique jump #21).
Once you land, jump off the roof and get to the motorcycle. Gang members on
foot will start attacking you. Once on the motorcycle, you have to get out of
the area and drive back to the Greasy Chopper bar in Downtown, while being
chased by gang members in their vans. If the motorcycle is destroyed, the
mission is a failure.
Strategy: When retrieving the motorcycle, only kill the gang members that are
directly in your path. After you have retrieved the motorcycle, you need to get
out of the area by using the stairs in the northwest corner. To get to the
stairs, turn right out of the garage. Turn left when you reach the next set of
garages. Turn right into the grass area (the stairs in front of you are NOT the
stairs to use). Turn right at the end of the grass area and the stairs will be
in front of you. Once on the roadway, do not worry about the pursuing gang
members and just proceed back to the bar.
Tip: In order to make the jump to the roof of Ammu-Nation, you will need a PCJ
600, a Sanchez or a fast car.
Tip: There is an adrenaline pill located on the roof of Ammu-Nation to the left
of where you land between two vents.
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6.6 Phil Cassidy
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These missions are started from Phil's Place in Little Haiti and are indicated
by a 'P' on your on-screen radar and map.
Available: After the completion of 'The Job' mission.
Description: Attack one of two groups of two trucks (one group in Little Haiti,
the other in Downtown) and force them to drop the crates of weapons they are
carrying. The weapons are dropped when either 1) the truck is rammed enough
they fall out, 2) the crates are shot out of the truck, 3) the crates are
knocked out of the truck by an explosion or 4) the truck is destroyed. When the
weapons are dropped, you need to collect them. The weapons dropped by the first
set of trucks are the Colt Python and the Spaz shotgun. Once the first set is
collected, additional gang members will arrive on Faggios with sub-machine guns.
Attack the second group of trucks to force them to drop their weapons. The
second set of weapons dropped is the Ingram Mac 10 and the M60. After
collecting all of the weapons, you must destroy any remaining trucks.
IMPORTANT NOTE: In order to complete the mission, you must pick up all of the
weapons dropped. If you currently have a weapon of the same category, you must
press the L1 button to pick up the new weapon. This will cause you to lose the
weapon you already had.
Pre-Mission Setup: Before starting this mission, get a rocket launcher and an
auto-aim sub-machine gun such as the Uzi 9mm.
Strategy: When the mission begins, get into the Patriot in the yard and quickly
drive to the main road on the island. The trucks will be traveling north. Use
the rocket launcher to destroy one or both of the trucks and then collect the
weapons. If you do not destroy both trucks, return to the vehicle and use it to
continually ram and/or drive-by shoot the truck until it drops the weapons or
explodes. Use the rocket launcher to destroy the remaining truck. Ignore the
gang members on Faggios and head to Downtown. If you can position yourself on a
road so that the trucks are approaching you, use the rocket launcher to destroy
one or both of them. If you do not destroy both of them or cannot get into a
position in front of them, use your vehicle to continually ram and/or drive-by
shoot the trucks until they drop the weapons or explode. After you pick up the
weapons, use the rocket launcher to destroy the remaining trucks.
Available: After the completion of the 'Gun Runner' mission.
Description: Drive Phil to the hospital before he bleeds to death. When you
reach the hospital, Phil will say he cannot go there and you need to take him to
an ex-army surgeon in Little Havana. If Phil's health reaches 0, the mission is
a failure.
These missions are started from various payphones throughout Vice City and are
indicated by a white and black phone symbol on your on-screen radar and map.
Available: After the completion of the 'Jury Fury' mission.
Description: Locate the pizza delivery boy and kill him before he delivers 50
pizzas. If he delivers all of the pizzas, the mission is a failure.
Strategy: When you locate the pizza delivery boy, use your vehicle to ram him
until he falls off the scooter and then run him over before he is able to get
back on.
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6.7.2 'Waste the Wife'
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Available: After the completion of the 'Road Kill' and 'Mall Shootout' missions.
Description: Drive to the jewelry store in Vice Point and wait for Mrs. Dawson
to exit the store and get into her car. Once she does, continually ram the car
until the car's health meter reaches 0 and the car explodes. Once the car is
ready to explode, you need to be clear of the "accident" scene. If you use any
weapons to destroy the car, she escapes or you are too close when the car
explodes, the mission is a failure.
Strategy: When the car is about to explode, quickly do a U-turn and go in the
opposite direction to be clear of the scene.
Available: After the completion of the 'Waste the Wife' and 'The Fastest Boat'
missions.
Description: Kill the members of a European gang located in various parts of the
city. You have a time limit of 9 minutes to kill all of the gang members. If
the timer reaches 0:00, the mission is a failure.
Pre-Mission Setup: Before starting this mission, get a rocket launcher.
Strategy: When you start the mission, follow the on-screen radar to pick up a
sniper rifle if you do not currently have one. When you reach the location of
the first gang member on the billboard, use the sniper rifle to kill him. When
you reach the second gang member in the Securicar, keep your distance so you are
not spotted. Use the rocket launcher to destroy the vehicle (it will take two
shots to destroy it). If you are spotted or you do not shoot the Securicar
twice before it takes off, you will need to chase the Securicar, ram it to force
the occupant to flee and then run him over. When you reach the third and fourth
gang members in the Bobcat, keep your distance so you are not spotted. Use the
rocket launcher to destroy the vehicle (it will take only one shot to destroy
it). If you are spotted or you miss the vehicle, the gang members will shoot at
you. When you arrive at the fifth gang member's location on the boat, use the
sniper rifle to shoot him. The final (sixth) gang member is driving around the
city on a PCJ 600. Use a vehicle to ram him until he falls off the motorcycle
and then run him over.
Tip: Do not worry if the last gang member spots you since this will only cause
him to drive faster, but you should not have trouble catching him.
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6.7.4 'Check Out at the Check In'
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Available: After the completion of the 'Autocide' and 'Shakedown' missions.
Description: When the mission starts, pick up the nearby sniper rifle and begin
walking towards the woman. After the conversation is over, the man she was
talking to must be killed. If the distance meter is full, you will be spotted
and the mission is a failure. If the man is able to board his plane, the
mission is a failure. When the man is dead, pick up his briefcase and exit the
terminal. You will have a wanted level of 2. Locate a car and drive to the
Ammu-Nation in Downtown while being chased by the man's "associates" and firing
automatic machineguns.
Strategy: Approach the woman until the distance meter is approximately 3/4 full.
When the conversation is over, kill the man and his bodyguard. When driving to
the Ammu-Nation, avoid the pursuing cars as much as possible since they will
shoot out your tires, which will slow you down considerably and increase the
possibility of the car being destroyed.
Tip: Make sure you use a fast car to get to Ammu-Nation since this will make it
easier to outrun the pursuers.
Tip: Ignore the police cars and the wanted level since the pursuing cars pose a
much greater danger.
Tip: Using a Pay 'n' Spray will NOT cause the associates to stop their pursuit.
Strategy: Use a helicopter to fly to the airport and land in the grass area in
front of the terminal entrance. Approach the woman until the distance meter is
approximately 3/4 full. When the conversation is over, kill the man and his
bodyguard and then fly the helicopter to Ammu-Nation. This eliminates having to
contend with the pursuit by the associates and the police.
Note: Once you enter the airport terminal, you will lose all of your weapons and
they can be picked up outside of the entrance. If you were carrying the sniper
rifle before entering, you will lose all of the ammunition you had if you do not
shoot all of the rounds in the rifle you pick up inside. If you are carrying
the PSG-1, it will be lost and replaced with the standard sniper rifle.
Available: After the completion of the 'Check Out at the Check In' and 'The
Shootist' missions.
Description: Kill the guards around the Cherry Poppers Ice Cream factory,
retrieve the briefcase from the roof and take it to the helipad at the Escobar
International Airport.
Pre-Mission Setup: Before starting this mission, get a sniper rifle and some
grenades.
Strategy: While outside of the gate leading to the behind the factory, use the
sniper rifle to kill all of the guards you can see. Proceed to the front of the
parked car and use the sniper rifle to kill all of the guards you can see.
While staying on the left near the wall, proceed into the open area containing
the boxes and the parked van. Shoot the guards that you can see. Continue to
the bottom of the stairs leading to the catwalk, killing all of the guards along
the way. Proceed to the top of the stairs and continue sniping the guards in
view. Also, shoot the red barrel next to the parked van. This will cause the
van and car to explode and kill the guards hiding behind them. Go to the end of
the catwalk and kill the guards that you can see. Go back to the bottom of the
stairs and proceed through the open area, past the boxes, to the stairs leading
to the roof. Be careful as some of the guards will duck behind the boxes when
you fire and some will be hiding behind boxes. Climb the sets of stairs to the
roof and kill any remaining guards that you encounter. When you reach the roof,
the briefcase will be in front of you. DO NOT RUN DIRECTLY TO THE BRIEFCASE!
There are guards hiding behind the vents next to the briefcase. Throw a grenade
to where the briefcase is to kill the hiding guards. Approach from one side of
the vent and eliminate any remaining guards. Retrieve the briefcase, get into
the nearby helicopter and fly to the airport.
Tip: Use the white smoke trail from the gunshots to help to determine the
location of the shooter.
Tip: As you move through the area with the boxes, you can use an auto-aim weapon
to locate the guards in the area. The auto-aim symbol will appear on a target
even if the guard is hiding behind a box and you cannot actually shoot him.
This will help you in locating the hiding guards.
Tip: There are two health icons located on the roofs and body armor located in
the southeast corner of the open area with the boxes.
Pre-Mission Setup: Before starting this mission, get some grenades.
Strategy: Use a helicopter to fly to the top of the factory. The best direction
to approach the factory is from the east. This eliminates taking gunfire from
the guards on the ground level. Land the helicopter on the south part of the
roof where the briefcase is located. DO NOT RUN DIRECTLY TO THE BRIEFCASE!
There are guards hiding behind the vents next to the briefcase. Throw a grenade
to where the briefcase is to kill the hiding guards. Approach from one side of
the vent and eliminate any remaining guards. Retrieve the briefcase, get into
the nearby helicopter and fly to the airport.
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7. Assets and Asset Missions Walkthrough
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Once the 'Shakedown' mission has been completed, there are properties located
throughout the city that can be purchased (indicated by a pink circle containing
a green house). Walking through the property icon and pressing the L1 button is
how a property is purchased. Once a property is purchased, it can be used as a
point where you can save your game and will generate one or more missions that
are started from the asset's location. Once all of the asset's missions are
completed, it will begin to make money. The money can be picked up by walking
into the money icon (indicated by a pink circle containing a yellow dollar sign)
located near the front of the business. The amount of money generated so far is
displayed above the money icon. Each asset will only make money up to a certain
amount. Once this amount has been reached, the asset will no longer make money
until it has been picked up.
This section lists the assets by cost from least expensive to most expensive.
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7.1 The Boatyard
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This property is located at the docks in Vice Port and once the property is
purchased, it is indicated by a blue and black anchor symbol on your on-screen
radar and map.
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Stay on the left road
as it forks in front of the cargo ship. After you pass the cargo ship, the
boatyard is on your left.
Description: Drive one of the boats docked at the boatyard to the checkpoints
(indicated by a blue circle and purple blip on the on-screen radar) as they
appear. You have a time limit of 2.5 minutes to complete the course and reach
the last checkpoint (indicated by a red circle). If the timer reaches 0:00, the
mission is a failure.
The two boats available for this mission are the Squallo (on the left) and the
Cuban Jetmax (on the right) and are docked at the boatyard. The Squallo has
better speed and acceleration, but can flip over very easily. The Cuban Jetmax
has less acceleration and speed, but is difficult to flip.
Strategy: None needed
Tip: For the checkpoints that require you to use a ramp to jump the boat, be
sure you are lined up straight with the ramp since you will not have enough time
to circle around and retry.
Tip: It is easier and faster to turn the boat if you release the accelerator
before turning, turn the required direction and then reapply the accelerator
rather than keeping the accelerator pressed throughout the turn.
Tip: You can make a sharp turn by releasing the accelerator, and reapplying the
accelerator and push the left analog stick in the desired direction at the same
time.
This property is located in Little Havana and once the property is purchased, it
is indicated by a pair of cherries symbol on your on-screen radar and map.
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. After the turn, the factory is
immediately on your right.
Description: Use the ice cream truck to deliver "ice cream" (drugs). When you
stop the truck and the ice cream jingle is on (by pressing the L3 button), any
customers in the area (indicated by a pink arrow pointing to the person and a
yellow blip on the on-screen radar) will come to the truck to buy the product.
For every 4 deliveries made, your wanted level is increased. Once you reach 50
deliveries, the mission is complete. There is no time limit for this mission.
The deliveries do NOT need to be made consecutively so you can do other missions
before all of the deliveries are completed. If you exit the vehicle before
making all of the deliveries, you will need to return to the factory to find
another ice cream truck in order to continue.
Strategy: Turn on the ice cream jingle immediately after entering the truck and
leave it on. While making deliveries, if you see a policeman approaching the
truck, drive off immediately to avoid being arrested. (Note: You do NOT need to
make the deliveries to every customer that appears in an area.) Once you have a
wanted level of 1, drive the truck around until it is removed. If the wanted
level reaches 2, you will not be able to get rid of it by simply driving around
and you will need to find a police bribe or Pay 'n' Spray.
Tip: Avoid making deliveries in gang areas since they will shoot at and destroy
your truck.
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7.3 The Pole Position Club
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This property is located in Ocean Beach and once the property is purchased, it
is indicated by a pink 'P' on your on-screen radar and map.
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn left at the T intersection. At the next intersection, the
club is on your right.
Description: Inside of the club, in the hallway to the left of the stage, enter
the first door on your left. Spend a total of $300 on a dance from the dancers.
The entire amount does NOT need to be spent at one time so you can do other
missions before spending the entire amount.
This property is located in Little Haiti and once the property is purchased, it
is indicated by a yellow box with a black 'K' on your on-screen radar and map.
Directions: From the bridge connecting Leaf Links to the west island, travel
west and as the road curves to the right, turn left at the second intersection
(about 1/2 way through the curve). Turn right at the T intersection and the
Kaufman Cabs is on your right immediately after making the turn.
Description: Drive to Starfish Island to pick up the fare. You have a time
limit of 1 minute to reach him. If the timer reaches 0:00, the mission is a
failure. After reaching the destination, the fare will be stolen by a rival
cab. The rival cab must be damaged enough so that the fare gets out. If the
rival cab reaches the Escobar International Airport terminal entrance before the
fare gets out, the mission is a failure. Once the fare gets out of the rival
cab, you must drive him to the airport while the rival cab attempts to ram you.
If the fare is killed before reaching the airport, the mission is a failure.
Strategy: Continually ram the rival cab until it is damaged enough that the fare
gets out. Once this happens, drive to the airport and try to avoid being hit by
the rival cab that will now be attempting to ram you.
Available: After the completion of the 'Friendly Rivalry' mission.
Description: Drive to the enclosed area behind the warehouses in Vice Port to
pick up Mercedes. Instead of Mercedes, six rival taxis arrive. You must EITHER
destroy all of the cabs or survive for 1 minute. Once the cabs are destroyed or
the time limit expires, a Zebra cab will arrive. The driver of this cab must be
killed.
Pre-Mission Setup: Before starting this mission, get a sub-machine gun such as
the Uzi 9mm.
Strategy: When being chased by the six cabs, make a large circle around the area
to avoid being cornered. If you are cornered, the cabs will ram you and inflict
significant damage to your cab. When the Zebra cab arrives, continually ram it
until it is damaged enough that the driver gets out and then run him over or do
a drive-by shooting.
Tip: Try to shoot out one of the Zebra cab's tires since this will make it
harder to control and make it tough for him to hit you.
Tip: If the Zebra cab destroys your cab, you will have to destroy it while on
foot. Be careful to not be run over. If you can force the Zebra cab into a
corner, you can carjack it and use it to run over the driver.
This property is located in Little Havana near the Escobar International Airport
and once the property is purchased, it is indicated by a red and yellow sun
symbol on your on-screen radar and map.
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. Turn right at the first intersection. Shortly after the
turn, the auto dealer is on your right.
Cost: $50000
Maximum Amount Generated: $9000 per day (after all 4 car lists are completed)
Note: Once you purchase the property, you can use the four 4-car garages located
behind the showroom to store vehicles.
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7.5.1 Car Lists
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Available: After the property is purchased.
Description: Directly behind the Sunshine Autos showroom is the A+B Auto garage.
Next to a garage is a list of cars. Find each car on the list and bring it to
the garage next to the list. Drive the car into the garage, get out of the car
and walk out of the garage. When a car is delivered, it is crossed off the
list. When all cars have been delivered, a second list is displayed. There are
four lists of cars to be delivered. When each list is completed, a "special"
car is available in the showroom for use and the maximum amount of revenue that
can be generated by the business is increased.
List #1 List #2 List #3 List #4
------- ------- ------- -------
Landstalker Sabre Cheetah Voodoo
Idaho Virgo Infernus Cuban Hermes
Esperanto Sentinel Banshee Caddy
Stallion Stretch Phoenix Baggage Handler
Rancher Washington Comet Mr. Whoopee
Blista Compact Admiral Stinger Pizza Boy
Strategy: Some of the vehicles can be found in a fixed location, while others
can only be found driving on the streets. Refer to the Vehicles section for the
fixed location(s) (if any) for each of the vehicles.
Tip: South of the 1102 Washington St. safe house is a parked car location. The
car in this location is random each time the game is loaded. If you are having
trouble finding a car in the first 2 lists (other than the Stretch), you can
save the game at the safe house and then reload until the desired car appears.
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7.6 Inter Global Films
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This property is located on Prawn Island and once the property is purchased, it
is indicated by a black film marker symbol on your on-screen radar and map.
Directions: From the bridge connecting the east island to Prawn Island, travel
west and turn left at the second intersection. The film studio is on your
right.
Description: Drive to Downtown to pick up Candy Suxxx. Before you can leave,
her pimp will arrive with some men. The pimp will drive away and the men will
shoot at you. You must chase and kill the pimp. Occasionally the pimp will
stop, drop off additional men and drive away. After the pimp is dead, you will
have to drive back to pick up Candy, drive to the Well Stacked Pizza store in
Downtown to pick up Mercedes and then drive back to the film studio.
Strategy: When the pimp flees, quickly run to your car to chase him and ignore
the pimp's men. Destroy the pimp's car by ramming it, ignore the additional men
that get out of the car and run the pimp over if he flees.
Available: After the completion of the 'Recruitment Drive' mission.
Description: Go behind the film studio to find a Skimmer. You will have to fly
the skimmer between the starting checkpoint (indicated by a blue circle and a
blue blip on the on-screen radar) and ending checkpoint (indicated by a red
circle and a purple blip on the on-screen radar). There are 6 sets of these
checkpoints and the plane has a limited amount of fuel (indicated by the fuel
meter). If the plane runs out of fuel or crashes, the mission is a failure.
Strategy: Although the checkpoints can be obtained in any order, if you get them
using the following sequence, you will be able to fly a circular pattern around
the city and eliminate the need to reverse direction to get the next checkpoint.
Once you are airborne, begin flying west to the starting checkpoint in the
center of Downtown (1). (Note: This is NOT the checkpoint immediately to the
west when you start!) Ideally, you should approach this checkpoint from the
north and be traveling south. However, you can also approach it from the east
and be traveling west, but this direction will require you to make a hard left
turn after reaching the checkpoint in order to avoid crashing into a building.
Fly south to the ending checkpoint that is in the center of Little Haiti. The
next starting checkpoint is located south of the previous ending checkpoint in
the southwest part of Little Haiti (2). The ending checkpoint is above the
Escobar International Airport terminal entrance. After reaching the ending
checkpoint, fly east to the next starting checkpoint over the docks in Vice Port
(3). The ending checkpoint is in the eastern part of Little Haiti near the
bridge to Starfish Island. Once the ending checkpoint is reached, the next
starting checkpoint is located directly to the north of the previous ending
checkpoint (4). The ending checkpoint is between two buildings in Little Haiti.
You will need to approach the ending checkpoint from the west, traveling east in
order to line up with it and avoid crashing into one of the buildings. The next
checkpoint is located in the northeast part of Downtown (5) and its ending
checkpoint is immediately west of the bridge leading to Prawn Island. The final
starting checkpoint is located in north Downtown above the dirt bike track (6).
The final ending checkpoint is located in the west part of Downtown.
Tip: The plane controls are quite sensitive. Always keep the accelerator button
pressed to maintain your airspeed or the plane will start to descend.
Available: After the completion of the 'Dildo Dodo' mission.
Description: Get in the Sparrow located in the north part of the film studio.
Use the Sparrow to follow the limousine to a penthouse in Vice Point. If you
get too far away from the limousine, the mission is a failure. You will need to
enter the hotel across the street and go up the stairs to the window facing the
penthouse. Once there, you will need to take 3 pictures of Candy and
Congressman Alex Shrub. When you do this, you will have a wanted level of 5.
You now have to return the pictures to the film studio on Prawn Island.
Strategy: The entrance to the building to take the pictures is on the building's
north side. To reach the entrance, there is a set of stairs on the east side of
the building (next to the beach). Land the Sparrow close to the stairs. Once
you have taken the pictures, run down the stairs, kill the FBI agents you
encounter using any weapon you choose and run to the Sparrow. Use the Sparrow
to fly back to the film studio. Approach the studio from the west side since
the police have the entrances blocked and will destroy the helicopter with
gunfire. As soon as you cross the wall of the studio, you need to land and exit
quickly since the police will be firing at you and may destroy the helicopter.
Tip: Only use a car for the return trip if the Sparrow disappears. This is
because it is very difficult to make it to the Pay 'n' Spray in Vice Point with
a wanted level of 5. In addition, the FBI will have a barricade at the studio
gates that will still be there even if you do not have a wanted level. You will
need to make it past the barricade in order to get into the studio. This is
also difficult to accomplish in a car.
Strategy: Instead of landing the Sparrow and entering the hotel, land on top of
the pink building next to the hotel. This will allow you to take the pictures
and fly away without having to deal with the FBI agents (although you will still
need to contend with them at the studio).
Tip: You can land directly in the pink marker at the studio to complete the
mission.
Available: After the completion of the 'Martha's Mug Shot' mission.
Description: Get on the PCJ 600 parked at the studio's front gate and drive to
the office building in Downtown. While on the motorcycle, enter the building's
elevator. When you reach the top floor, drive to the pink marker. You will now
use the motorcycle to jump between roofs. The roof you need to jump to next is
indicated by a pink marker and a purple blip on the on-screen radar. When you
have completed about 3/4 of the jumps, you will see a cinematic of a set of
stairs being lowered. These stairs will allow you back up onto a rooftop to
continue if you fall off the roof or the motorcycle is destroyed. If you fall
off the roof or the motorcycle is destroyed before reaching the roof with the
stairs, you must go back to the starting point at the office building. Once you
reach the final roof, you will see a cinematic of another set of stairs being
lowered. These stairs will allow you to return to the street from the roof.
You have until the time of day clock reads 07:00 to reach the spotlight on the
final roof.
Strategy: Once you are at the top of the office building and exit the elevator,
go to the back wall. Once you reach the wall, turn left, follow the corridor to
the end and turn left again. Ahead of you, there are two windows. Crash
through the windows and land in the "tunnel" in the adjacent building. (This is
also unique jump #34). After landing from the previous jump, go to the end of
this corridor and jump off to the left to the next roof. After you land, jump
off the side with a gap in the wall to land on another roof. On this roof, use
the right side of the large ramp at the end to jump to the next roof. On this
roof, there are two ramps. Use the ramp on the right to jump to the roof of the
hospital. On the north side of the hospital roof is a ramp. Use this ramp to
jump to the next roof. (This is also unique jump #35). After landing from the
previous jump, go up the stairs and use the ramp facing north to land on the
next roof. Once you land, use the ramp facing east to land on the next roof.
After you land, use the ramp facing north to jump to the next roof. Once you
land, use the ramp facing east to jump to the next roof. (Note: At this point,
you will have unlocked the stairs. Also, there is body armor on the roof where
you land.) After you land, there is a set of stairs. Follow the stairs and use
the ramp facing east to jump to the next roof. Once you land, use the ramp
facing east to jump to the next roof. Once you land, use the ramp facing east
to jump to the next roof. After you land, use the ramp facing east to jump to
the next roof. After you land, use the ramp facing south to jump to the next
roof. Once you land, use the ramp facing south to jump to the next roof. After
you land, there is a set of stairs. Follow the stairs and use the ramp facing
south to jump to the next roof. After you land, you are on a long roof with a
ramp facing south. Use the ramp to jump to the final roof. (This is also
unique jump #36).
Tip: Some of the rooftops have a small landing area. Make sure that you stop
before driving off the roof.
Tip: When landing, do not apply the brake until AFTER your wheels touch the
roof. Otherwise, you will be thrown from the motorcycle and possibly off the
roof.
Strategy: Use a helicopter to land on each of the rooftop markers. HOWEVER, you
will not receive credit for any of the unique jumps that can only be made using
a PCJ 600 from the starting point.
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7.7 The Print Works
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This property is located in Little Havana and once the property is purchased, it
is indicated by a blue and black dollar sign symbol on your on-screen radar and
map.
Directions: From the bridge connecting the west island to Starfish Island,
travel west and turn right at the T intersection. Turn left at the second
intersection. At the sharp left curve in the road, the Print Works is directly
in front of you.
Cost: $70000
Maximum Amount Generated: $8000 per day
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7.7.1 'Spilling the Beans'
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Available: After the property is purchased.
Description: Start by driving to the Malibu Club and talk to Kent Paul. After
the conversation, you have to drive to the ship docked in Vice Port. Once you
arrive, you will need to board the ship and find the man with the information
you need. Once you have the information, you will have a wanted level of 2.
You will need to exit the ship and return to the Print Works to deliver the
information.
Strategy: Board the ship via the north gangplank and run to the left and up the
flights of stairs to find the informant. Kill only the guards that are in your
path using any weapon you choose. After you obtain the information, run and
exit the ship the same way you entered and again kill only the guards that are
in your path.
Tip: There is a health icon located under the south gangplank and body armor
located in the doorway of the building across the street from the north
gangplank.
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7.7.2 'Hit the Courier'
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Available: After the completion of the 'Spilling the Beans' mission.
Description: Drive to the Vice Port docks and wait for the courier's arrival by
helicopter. The courier will get into a car and head for an alley north of
Kaufman Cabs in Little Haiti and is escorted by several other cars with WOMEN
carrying machine guns. You must force the courier's car to stop to force HER to
exit. Once the courier exits the car, you must kill her and then retrieve the
counterfeit plates. If one of the courier's bodyguards recovers the plates
first, you must chase and kill the bodyguard to force her to drop the plates.
Once you have retrieved the plates, return them to the Print Works. If the
courier's car is destroyed before she exits or the courier reaches her
destination, the mission is a failure.
Strategy: When approaching the docks, do not get too close since the courier's
guards will shoot at you with automatic weapons (just inside of the gate to the
docks on the left is a good place to wait). Once the courier leaves, the escort
cars (Sentinels) will approach and begin ramming you. As much as possible,
avoid being hit by the escorts. Once you see the courier's car, continually ram
it until she gets out. Once this happens, QUICKLY kill the courier by running
her over since she and her passenger also has an automatic weapon and will be
firing at you.
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7.8 The Malibu Club
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This property is located in Vice Point and once the property is purchased, it is
indicated by a green and black palm tree symbol on your on-screen radar and map.
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left.
Cost: $120000
Maximum Amount Generated: $10000 per day
Note: The pink marker to begin the missions is located inside of the club across
the dance floor from the entrance.
Description: Drive to the police station in Washington Beach. After entering
the station, turn left and go to the locker room to find a police uniform.
Return to the entrance and go down the hallway and up the stairs at the end of
the hall to the second floor. Once you reach the top, you need to locate the
keycard in the office. Once you find it, go down the flight of stairs to the
first floor and then down the flight of stairs to the jail cells in the
basement. When you free Cam from the jail cell, you will have a wanted level of
4. Drive Cam to his business in Vice Port. If Cam is killed, the mission is a
failure.
Strategy: Once you free Cam from the cell, run as fast as possible out of the
building (since the police will be shooting at you) and find a car. At this
point Cam may or may not be with you and get into the car. Do not worry if he
is not in the car (ignore the game message indicating you left him behind).
Drive to the Pay 'n' Spray in either Vice Point or Washington Beach (they are
both about equal distance away) to remove your wanted level. Once you have
removed it, if Cam is in the car, simply drive to the Vice Port business. If he
is not in the car, drive back to the police station to pick him up and then
drive to the Vice Port business.
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7.8.2 'The Shootist'
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Available: After the completion of the 'No Escape?' mission.
Description: Drive to the Downtown Ammu-Nation. When you arrive, enter the
store and go to the rifle range entrance in the back. You will now have to
complete a shooting challenge. The challenge consists of three parts. The
first range consists of three targets, each containing five parts. When all of
the target's parts are shot, you receive points for the target. The closest
target is worth 1 point, the middle target 2 points and the farthest target 3
points. The first round lasts for 2 minutes. When the timer reaches 0:00 or
you run out of ammunition, the round is over. Once the round is over, exit the
range through the door to the right that leads to a hallway. Proceed down the
hallway and go through the first door on the left. You will enter a shooting
range that looks like a street. The range consists of cardboard targets that
will appear and disappear. Each target is worth 1 point and the round lasts for
1 minute. When the timer reaches 0:00 or you run out of ammunition, the round
is over. After the round is over, walk straight ahead to the next range. This
range also consists of cardboard targets that will appear and disappear. Each
target is worth 1 point and the round lasts for 1 minute. When the timer
reaches 0:00 or you run out of ammunition, the round is over. When this round
is over, walk to the first range and talk to Phil. If you did not acquire 60
points, the mission is a failure.
Strategy: On the first range, shoot all but one part of the first two targets.
This will allow you a clearer shot at the back target (which is worth higher
points). Your goal is to get as many points as possible in this round since the
subsequent rounds are more difficult to get a large number of points. For all
of the other rounds, shoot as many of the targets as you can.
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7.8.3 'The Driver'
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Available: After the completion of 'The Shootist' mission.
Description: Compete in a street race against Hilary (the other driver) by
driving the car to the checkpoints (indicated by the pink circle and a purple
blip on the on-screen radar) as they appear on the course and finishing the race
in first place. Once the race starts and it crosses the first intersection, you
will have a wanted level of 2. If you fail to win the race, the mission is a
failure.
Strategy: The car you are driving is slower than Hilary's is. You need to cause
him to crash to allow you to get a lead. The best way to do this is to hit one
of his rear tires with one of your front tires. This will cause him to spin out
and allow you to take the lead. Another technique is to ram him from behind as
he is making a turn. This can also cause him to spin out. The best place to do
either of these is immediately after the race starts when you take the right
fork in the road in front of the Washington Beach police station. If you wait
to do it later, he will have a good-sized lead and it will be difficult to catch
up to him. Once you have the lead, be cautious of the police because they will
attempt to stop you by blocking the road and if you run into the blockade,
Hilary will probably pass you.
Strategy: Before beginning the mission, get a fast car (such as a Cheetah or
Infernus) and park it to the south of the Malibu Club, just after the fork in
the road in front of the Washington Beach police station. Be sure you park it
on the right hand side of the road and leave the driver's door open (otherwise
the car may disappear). Once the race begins, let Hilary get into the lead and
move into the right hand lane. Get into the parked car once you reach it. You
should be able to easily catch up to and pass Hilary.
Note: Weapons cannot damage Hilary's car.
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7.8.4 'The Job'
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Available: After the completion of 'The Driver' mission.
Description: Using the taxi in front of The Malibu Club, drive Cam, Hilary and
Phil to the bank in Little Havana. When you arrive, go behind the bushes in
front of the bank to change into the bank job clothes and pick up a Colt Python.
After you enter the bank, go through the door behind the counter and go upstairs
to the second floor. Take the next set of stairs up to the third floor. Turn
right and go down the hallway to the waiting room and board the elevator. When
the elevator opens, you have to follow the corridor to the vault. When Cam
tells you the vault will take hours to crack, take the elevator and stairs down
to the second floor. Go into the office to find the bank manager and take him
to the vault. Once the manager is in the vault, return to the bank lobby.
While you are heading to the lobby, the alarm is tripped and you will have a
wanted level of 3. Members of the SWAT team will soon arrive and storm the
building. You need to kill all of the SWAT members. After the SWAT members are
dead, you will exit the building and Hilary will pull up in the taxi. You have
to drive the taxi to the Pay 'n' Spray in Little Haiti and then to Cam's
business in Vice Port. If Phil is killed, the mission is a failure. The
mission is NOT a failure if Cam is killed.
Strategy: As you go through the bank, you need to shoot any guards that you come
across. When you exit the bank, shoot the nearby SWAT members. Your wanted
level is raised to 4 either when you are shooting the SWAT members inside of the
bank or while shooting the ones outside of the bank. Use the taxi to break
through the Enforcer barricade and drive north to the Pay 'n' Spray in Little
Haiti to remove the wanted level.
Tip: Avoid damaging the taxi too much on the trip to the bank since it will
still be damaged when Hilary returns.
Tip: Use the Colt Python that you get before entering the bank as your weapon
during the mission since it is a one-shot kill, auto-aim weapon and very good
for eliminating the bank guards and SWAT members.
Tip: There is a health icon located in an office on the second floor and body
armor located security room on the second floor.
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8. Side Missions
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Description: Find a person needing a taxi ride (indicated by a pink arrow
pointing to the person and a yellow blip on the on-screen radar) and deliver
them to their destination (indicated by a pink marker in the street and a purple
on-screen on the radar). At the destination, you must stop the taxi inside of
the pink marker in order for the passenger to get out. You have a time limit to
reach the destination. If the timer reaches 0:00 or you exit the vehicle, the
mission is over. If you drive too badly, your passenger may flee. If your car
is too damaged (sustained significant damage that it begins emitting black
smoke), customers will not get in and you will need to get it repaired at a Pay
'n' Spray. Once you reach 100 passengers, you are rewarded with hydraulics on
every taxi in the city. The passengers do NOT need to be dropped off
consecutively so you can do other missions before all of the passengers are
dropped off.
Vehicles that can be used: Taxi, Cabbie, Kaufman Cab, Zebra Cab
Description: Transport the injured people (indicated by a pink arrow pointing to
the person and a pink blip on the on-screen radar) to the hospital (indicated by
the pink marker and pink blip on the on-screen radar). When you reach a
patient, you must stop the ambulance to let them get in. You start at level 1
where you have to rescue 1 patient, and then level 2 for 2 patients, etc. Each
level has a time limit to pick up all of the patients and transport them to the
hospital. You receive a time bonus each time you pick up a patient and for the
first load of patients brought to the hospital on the level. Your ambulance can
only carry 3 patients at a time so when it is full, you must drop them off at
the hospital before getting more patients. Since they are injured, they can
receive further injury because of bad driving. If you hit too many cars, trees,
etc., you will lose some time from the timer. If the timer reaches 0:00, you
exit the ambulance or accidentally kill a patient by running over them, the
mission is ended. Once you complete level 12, you are rewarded with always
being able to sprint (i.e., you'll never get tired).
Vehicles that can be used: Ambulance (in addition to the fixed locations, will
arrive when you injure a person)
Strategy: On level 4 and above, plan your route carefully since you will have to
go back to the hospital up to 4 times. First, go to the area that is the
farthest away from the hospital with the most patients. The reason is that you
only receive a time bonus for the first load of patients delivered. Subsequent
loads will be closer so you are able to save time.
Tip: You can start moving the ambulance as soon as the patient starts to get in
(but be careful not to run them over). This can save a couple of seconds per
patient.
Tip: If you have to travel on the beach, proceed cautiously since the ambulance
can tip very easily (which will cause the mission to be over since you will have
to exit the ambulance).
Description: Find and extinguish fires (indicated by a yellow blip on the on-
screen radar) in the city. When you reach the fire, you must put it out by
spraying the hose by pressing the circle button and using the right analog stick
to aim the hose. You start at level 1 where you have to put out a car fire.
Then at level 2, there is one car fire and when it is out, a person on fire will
exit the car and you must put out this fire. At level 3, there is one car fire,
and two passengers on fire. At every fourth level, starting at level 5, an
additional car (and passengers) is added. Each level has a time limit to put
out all of the fires. If the timer reaches 0:00, you exit the fire truck, a
burning car explodes or you accidentally kill any of the people on fire by
running over them, the mission is over. Once you complete level 12, you are
rewarded by becoming fireproof.
Vehicles that can be used: Fire Truck (in addition to the fixed locations, it
will arrive to put out the fire when you use a fire weapon (e.g., molotov
cocktails or flamethrower) to burn people)
Strategy: On level 2 and above, continue spraying water even after the car fire
is out. Doing so may extinguish the fire on one or more of the passengers that
will exit and begin to run. At level 4, the car will be moving. You will need
to follow this car and continue spraying water at it. At level 5 and higher,
put out the fire on the "closest" car first. This will allow you to be able to
put out most (if not all) of the people fires before they run too far. However,
one or more of the remaining cars may start driving away. If multiple car fires
are put out simultaneously, you probably will not be able to put out most of the
people fires before they run away. Since the people run in random directions,
the distance between them may be large and make it more difficult to douse all
of the fires before the time limit runs out.
Tip: The water from the hose can also be used to knock the person down which
will make it easier to put out the fire.
Tip: Keep spraying for as long as you see white steam since this indicates the
water is hitting the fire.
Tip: If you do this mission near the ocean, some of the people on fire will run
into the ocean and this will put out the fire.
Description: Find and kill the criminals (indicated by a pink arrow over the
car/person and a yellow blip on the on-screen radar) in the city. You will have
to chase the criminals' car(s) and kill the criminals inside. You start at
level 1 where you have one car with one criminal. Then at level 2, there is one
car with two criminals. At every fourth level, starting at level 5, an
additional car (and passengers) is added. Each level has a time limit to kill
all of the criminals. You receive a time bonus at the end of each level based
on how quickly you killed the criminals. If you exit the vehicle, you must
enter another police vehicle before the time expires. If the timer reaches
0:00, the mission is over. Once you complete level 12, you are rewarded with
your maximum armor being increased to 150.
Vehicles that can be used: Police car (in addition to the fixed locations, they
are driving around the city), Enforcer (appears when wanted level is 4), FBI
Rancher (appears when wanted level is 5), FBI Washington, Rhino (in addition to
fixed locations, appears when wanted level is 6), and Hunter
Strategy: Use the vehicle to ram the criminal's car and then run them over once
the car stops and they flee. This is probably the most difficult way to
complete the mission. The reason is that your car will sustain a good amount of
damage before the criminals flee and will force you to find another vehicle.
This will cost valuable time.
Strategy: Get in front of the criminal vehicle and use a rocket launcher to
destroy the car. The explosion will also kill the criminals inside. However,
you must be careful to make sure you are able to get into a police vehicle
before the time limit expires (if the criminal's car explodes too close to
yours, it will be destroyed also). In addition, you may run out of ammunition
for the heavy weapon before you complete the mission.
Strategy: Use the Hunter as the vehicle. The Hunter has an auto-lock on machine
gun and missiles. Using the Hunter makes completing this mission easier, but
being able to fly and shoot at the same time takes some practice.
Strategy: Use the Rhino as the vehicle. Any car that touches it will explode
instantly. Simply chase the criminal cars and ram them to instantly kill all
the criminals in the car. A downside is that the Rhino is slow and you will get
a wanted level when you start destroying vehicles. However, if you keep moving
forward and avoid having to go in reverse, you will be safe from being pulled
from the vehicle and busted. Using the Rhino makes completing this mission very
easy.
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8.2 Pizza Boy
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Available: At any time.
Description: Deliver pizzas to hungry customers (indicated by a pink arrow
pointing to the person and a yellow blip on the on-screen radar). Once you find
them, you must throw the pizza to them by pressing the L2 button to look left or
pressing the R2 button to look right and then pressing the circle button. Once
they have the pizza, you will receive a "tip". You start at level 1 where you
have to deliver 1 pizza, and then level 2 for 2 pizzas, etc. After you deliver
all the pizza for the level, you have to return to the store (indicated by the
pink marker and purple blip on the on-screen radar) for more orders. Your
scooter can only carry 6 pizzas at a time so once you run out, you must return
to the store (indicated by the pink marker and purple blip on the on-screen
radar) for more pizzas. Each level has a 5-minute time limit to deliver all of
the pizzas. If the timer reaches 0:00, the mission is over. Once you complete
level 10, you are rewarded with your maximum health being increased to 150.
Vehicles that can be used: Pizza boy
Strategy: On level 7 and above, plan your route carefully since you will have to
go back to the store at least once. First, go to the area that has the most
customers in close proximity, then to the second area and so on.
Tip: BE SURE TO SLOW DOWN OR STOP AND THROW THE PIZZA DIRECTLY AT THE PERSON!!!
This is because some people will not move to pick up the pizza and you will have
wasted a pizza (which on the higher levels is more critical).
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. On the right is a large hotel. Next to the hotel is a PCJ
600 that begins this mission.
Description: Reach all 24 checkpoints (indicated by the blue circle and a purple
blip on the on-screen radar) within a 2-minute time limit. The checkpoints may
be obtained in any order. The timer begins once the first checkpoint is
reached. If you fail to reach all of the checkpoints within the time limit, the
mission is a failure.
Strategy: Although the checkpoints can be obtained in any order, using the
following pattern will help to ensure you reach all of them within the time
limit. Begin with the first checkpoint at the top of the wooden ramp (1).
Next, get the checkpoint on the roof (2). Jump off the roof and drive down the
alley up the stairs to get the next checkpoint in the air (3). Continue down
the alley to pick up 2 checkpoints (4-5). Gain speed and use the stairs to jump
to the roof to pick up another checkpoint (6). The next checkpoint is on the
roof where you landed (7). Jump off the roof and drive down the alley to pick
up 3 additional checkpoints (8-10). Continue down the alley and using the small
wooden ramp, jump to get the next checkpoint (11). Continue down the alley to
find 5 more checkpoints (12-16). After getting the fifth checkpoint in the
alley, turn right into another alley to find the next checkpoint (17). Continue
straight and drive into the Washington Mall to pick up two more checkpoints (18-
19) and up the stairs to find another (20). Turn right and travel down the road
to find the next checkpoint (21). Turn left at the next intersection to find
the next checkpoint (22). Use the alley on the right to gain speed and use the
stairs in the parking area to the left to jump and reach the next checkpoint in
the air (23). When you land, you need to stop QUICKLY so you do not drive off
the roof. The final checkpoint is located on the roof (24).
Tip: If it is raining, this mission is considerably more difficult since the
motorcycle handling decreases.
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Immediately after the turn on
your left, you will see a parking garage entrance. On the roof of the garage on
the north side is a Stallion that begins this mission.
Description: Collect the 5 checkpoints (indicated by the blue circle and a
purple blip on the on-screen radar) surrounded by cones. Your time limit begins
with 12 seconds when you reach the first checkpoint and you receive an
additional 12 seconds for each checkpoint reached. If you run over a cone or
fail to reach all of the checkpoints within the time limit, the mission is a
failure.
Strategy: Although the checkpoints can be obtained in any order, using the
following pattern will help to ensure you reach all of them within the time
limit. Begin by driving the top of the cement ramp in the southwest corner to
get the first two checkpoints (1-2). Next, get the checkpoint in the southeast
part of the garage (3). Next, get the checkpoint located in the northwest
corner (4). Finally, get the checkpoint located in the center of the garage
(5).
Tip: The cones surrounding the checkpoint in the southeast part of the garage
are wide enough to drive straight through to pick up the checkpoint.
Tip: It is possible to move the cones if drive slowly towards them. However, it
will cause car damage and you need to be sure that you do not run over them.
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8.5 'Trial by Dirt'
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Available: After the completion of the 'Phnom Penh '86' mission.
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. Go straight into the grass
area and you will find a dirt road. Follow the road until you reach the dirt
bike track. On the southeast side of the track, you will find a Sanchez that
begins the mission.
Description: Drive around the course collecting the checkpoints (indicated by
the blue circle and a purple blip on the on-screen radar) as they appear. As
you go around the course, 3 Haitian gang members carrying machetes will chase
you and during the second lap, it begins to rain. There is no time limit for
this mission. If you fall off the motorcycle, you will have a time limit to get
back on. If you do not get back on before the time limit expires, the mission
is a failure.
Strategy: Drive slowly enough through the course to prevent falling off the
motorcycle, but fast enough so the gang members do not catch up to you. If you
fall off the motorcycle, the gang members will probably catch up to you and you
will be injured.
Available: After the completion of the 'Phnom Penh '86' mission.
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. Go straight into the grass
area and you will find a dirt road. Follow the road until you reach the dirt
bike track. On the southeast side of the track, you will find a Landstalker
that begins the mission.
Description: Drive around the course collecting the checkpoints (indicated by
the blue circle and a purple blip on the on-screen radar) as they appear. There
is no time limit for this mission. If you exit the vehicle, the mission is a
failure.
Strategy: Drive slowly and carefully through the course since the Landstalker
can tip and roll over very easily.
The RC (remote control) missions involve controlling a remote controlled vehicle
in either a race or a checkpoint course. Entering the Top Fun van starts the RC
mission. For RC missions that are a race, you must come in first place in order
to complete the mission.
Directions: From the Ocean View Hotel, head east to the beach. Upon reaching
the beach, travel to the farthest north portion where you will find a track.
The van is located at the southwest corner of the track.
Description: Using an RC car, drive to the checkpoints (indicated by a pink
circle and a purple blip on the on-screen radar) as they appear on the course
and finish the race in first place. If you fail to finish the race in first
place or self-destruct your car, the mission if a failure.
Strategy: None needed
Tip: The other cars will take most of the turns wide. Slow down and take the
turns short in order to increase or make up distance on the other cars.
Tip: Try to keep all four wheels on the ground since jumps will slow you down
and could cause your car to rollover.
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. After the road curves
to the left FOR THE SECOND TIME, there is a mall-parking garage on your left.
The van is located at the top of the garage in the northwest corner.
Description: Using an RC plane, fly to the checkpoints (indicated by a pink
circle and a purple blip on the on-screen radar) as they appear and finish the
race in first place. If you fail to finish the race in first place or self-
destruct your plane, the mission is a failure.
Strategy: None needed
Tip: The plane controls are quite sensitive. Always keep the accelerator button
pressed or the plane will start to descend.
Tip: You will need to use the on-screen radar to determine where the next
checkpoint is because the checkpoint does not always appear immediately and/or
you may not be able to see it.
Tip: If you miss a checkpoint and are not currently in first place, you will not
be able to win the race. However, if you are in first place, it MAY be possible
to circle around, reach the checkpoint, and still win the race since the other
planes are slower.
Available: After the completion of the 'Phnom Penh '86' mission.
Directions: From the bridge connecting the east island to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Turn left at the second intersection (fork to the left just
before the road curves right into the Escobar International Airport). When you
reach a fork in the road, take the right road. Follow this road until you reach
the cargo building. On the right is a gate. Go through the gate and turn left.
The van is located next to the fence and building.
Description: Using an RC helicopter, collect the 20 checkpoints (indicated by a
blue circle and a purple blip on the on-screen radar) as they appear. There is
no time limit for this mission. If the helicopter is destroyed (either by
crashing or self-destruction), the mission is a failure.
Strategy: Since there is no time limit, slow and precise flying is the best way
to complete the mission.
Tip: The helicopter controls are VERY sensitive and the helicopter is very easy
to crash.
Tip: Some of the checkpoints will not be immediately visible so use of the on-
screen radar is important to being able to find the checkpoint location. A blip
in the shape of a triangle with the point facing up means the location is at a
higher position than you are. A blip in the shape of a triangle with the point
facing down means the location is at a lower position than you are.
The stadium challenge missions occur at the Hyman Memorial stadium in Downtown.
Outside of the stadium are billboards to indicate which event will be taking
place.
Available: After the completion of the 'Phnom Penh '86' mission and between the
hours of 20:00 and 23:59.
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. Follow the road to the front
of Hyman Memorial Stadium. Go up the stairs to your right and enter the
stadium.
Description: Collect 32 checkpoints (indicated by a pink circle and a purple
blip on the on-screen radar) on a Sanchez. There is no time limit for this
mission. If you fall off the motorcycle, you will have a time limit to get back
on. If you do not get back on before the time limit expires, the mission is a
failure.
Strategy: Get the easy checkpoints (i.e., ones on the ground) first and the
harder checkpoints (i.e., those on the narrow walls) last.
Tip: You do not need to drive over the entire narrow wall to get some of the
checkpoints. It is possible to get some of them by using the incline you use to
get on the wall as a ramp in order to jump and collect the checkpoint.
Description: While participating in a demolition derby, collect checkpoints
(indicated by a yellow circle and a yellow blip on the on-screen radar) in order
to reach the goal time. Every time a checkpoint is reached, 15 seconds is added
to the timer. If the timer reaches 0:00 or your car is destroyed, the mission
is a failure.
Strategy: Try to avoid hitting other cars or being hit since this will cause you
to spin or roll and will cost time.
Tip: If you car rolls over and lands on its top, it is automatically corrected
so you can continue.
Description: Compete in a 12-lap stock-car race and finish in first, second or
third place. As you race, your car will sustain damage as you hit other cars or
the wall. If your car becomes severely damaged, you can enter the pit lane and
stop in the pink marker to repair the car. If you fail to finish the race in
first, second or third place or your car is destroyed, the mission is a failure.
(Note: In order to achieve 100% game completion, you must finish in first
place.)
Strategy: Try to avoid hitting other cars or being hit (although it is
inevitable) since this will cause your car to be damaged.
Tip: Using the handbrake will help you maneuver around the turns without needing
to slow down (so you can keep the accelerator button continually pressed).
Tip: Drive on the middle or outside portion of the track. This will give you
more reaction time to avoid collisions. In addition, since the track slopes
inward, there seem to be fewer wrecks that occur on the outer portion of the
track.
Description: The objective of each chopper checkpoint mission is to reach all of
the checkpoints (indicated by the pink circle and a purple blip on the on-screen
radar) as they appear using a Sparrow. There is no time limit for these
missions. If the helicopter is destroyed or you exit the helicopter, the
mission is a failure.
Available: After the completion of the 'Rub Out' mission.
Directions: In order to get to this helicopter, you will need a PCJ 600 or a
Sanchez. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. Just before the next intersection, there is an alley on your
right and a white building on your left with a staircase. Use the alley to gain
speed to use the staircase to jump to the pink rooftop. (This is also unique
jump #10.) The helicopter is located on this roof.
Strategy: None needed
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8.9.2 Vice Point
********************************************************************************
Available: After the completion of the 'Rub Out' mission.
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the third intersection. At the next intersection, go straight into the yard
area and find the first yard on the left side. The helicopter is located in the
yard.
Strategy: None needed
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8.9.3 Little Haiti
********************************************************************************
Available: After the completion of the 'Rub Out' mission.
Directions: In order to get to this helicopter, you will need a PCJ 600 or a
Sanchez. From the bridge connecting Leaf Links to the west island, travel west
and as the road curves to the right, turn left at the third intersection. Turn
left at the T intersection. Turn left at the first alley. Using the ramp at
the end of the alley, jump across the alley to the building. (This is also
unique jump #22.) The helicopter is located on this roof.
Available: After the completion of the 'G-Spotlight' mission.
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. Turn left at the first
intersection. Turn left at the T intersection. Shortly after making the turn
you will see a set of stairs to your left on the side of the building. The
helicopter is located on the west end of the roof.
Strategy: None needed
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8.10 Vice Street Races
********************************************************************************
Available: After purchasing the Sunshine Autos asset.
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. Turn right at the first intersection. Shortly after the
turn, Sunshine Autos is on your right. Turn right into the auto dealer and
there is a ramp down on the right side of the showroom. Follow the ramp and
when you reach the bottom turn right into the A+B Auto garage. Directly ahead
of you is the map that begins the street races.
Description: The objective of each street race is to reach all of the
checkpoints (indicated by the yellow circle and a yellow blip on the on-screen
radar) as they appear on the course and finish the race in first place. When
you enter the pink marker in front of the map, you can select in which race to
compete. Each of the street races is run separately and can be done in any
order. (Note: In order to achieve 100% game completion, you must finish each
race in first place.)
Strategy: None needed
Tip: Instead of starting the race from a stopped position in the pink marker,
begin driving from further up the street and "tap" one of the other cars as you
go by. This will automatically start the race and since you are traveling at a
higher speed, you will have a couple seconds head start.
Tip: Drive carefully and cautiously. The other cars will crash a lot so do not
worry if you are not in first place the entire race. You should be able to
easily catch up to them and be in first place at the end of the race.
Tip: When approaching a checkpoint, be careful since it is difficult to see the
traffic beyond the checkpoint.
The following is the list of street races, from shortest to longest:
1. Terminal Velocity
Starting Location: Escobar International Airport terminal
Length: 1.1 miles
2. Ocean Drive
Starting Location: Washington Beach
Length: 1.652 miles
3. Border Run
Starting Location: Little Havana
Length: 1.926 miles
4. Capital Cruise
Starting Location: Vice Point
Length: 2.438 miles
5. Tour!
Starting Location: Vice Point
Length: 2.86 miles
6. V.C. Endurance
Starting Location: Little Havana
Length: 6.1 miles
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8.11 Rifle Range
********************************************************************************
Available: After the completion of 'The Shootist' mission.
Directions: From the bridge connecting the west island to Prawn Island, travel
west and at the first intersection, Ammu-Nation is on your right. Enter the
store and go to the rifle range in the back.
Description: You will compete in a firing range competition (the same as the
first part of 'The Shootist' mission). The range consists of three targets,
each containing five parts. When all of the target's parts are shot, you
receive points for the target. The closest target is worth 1 point, the middle
target 2 points and the farthest target 3 points. The round lasts for 2
minutes. When the timer reaches 0:00 or you run out of ammunition, the round is
over. A final score of 30+ results in a monetary reward and a score of 45+
results in the fast reload ability for all of your weapons. (Note: In order to
achieve 100% game completion, you must achieve a score of 45 or better.)
Strategy: Shoot all but one part of the first two targets. This will allow you
a clearer shot at the back target (which is worth higher points). It is not
possible to achieve the score of 45 or better without shooting the rear target
almost exclusively. The first two targets should only be intentionally shot if
the time limit has almost expired and your score is within 3 points of the goal.
Located throughout the city are hidden packages (which look like a small green
statue). For every 10 packages you find, you will receive a reward that is
delivered to various locations. Here is what you will receive:
Some of the packages cannot be obtained until the second island is opened or a
particular mission is completed. It is possible to get into the second island
early, but as indicated in the Introduction, this guide will not exploit that
glitch. Therefore, the package numbering used is the order they can be obtained
from the beginning of the game or upon completion of a particular mission, not
the numbering from the official Brady guide. However, as a reference, each
package will also include the official Brady guide number.
Although each package's directions start from a central point, several are close
to each other. By looking at the next package's instructions, you should be
able to tell if it is close to your current location. If so, you can get that
package without returning and starting from the central point. The directions
were written to start from a central point so that it is not required to get all
of the packages that are close together before saving the game. If you needed
to save the game before finding all packages in a group and the directions were
based on a previous package, you would have had to repeat the directions for
several previous packages in order to find the next one.
1. From the Ocean View Hotel, travel south until you see a path on your left
leading to the lighthouse. Follow the path to a small bridge. Cross the bridge
toward the lighthouse. The package is located on the lighthouse steps (Brady
hidden package #4).
2. From the Ocean View Hotel, travel south to the fourth intersection (you will
see a fountain on your right). On your left are some trees, bushes and a house.
The package is located next to the house's steps in the back. (Brady hidden
package #3)
3. From the Ocean View Hotel, travel south to the fourth intersection (you will
see a fountain on your right). As you continue on the road past the fountain,
there is a large building on the left (beyond which is the marina). On the west
side of the building is the entrance to an underground parking garage. The
package is located in the northwest portion corner of the garage. (Brady hidden
package #5)
4. From the Ocean View Hotel, travel south and turn right at the fourth
intersection (at the fountain) and following this street to the end (a T
intersection). On the southwest corner of the intersection is the hospital. To
the south of the hospital is a white building. Travel between the hospital and
this building to the edge of the water. Turn left and you will see a similar
building. The package is located at the back of this building. (Brady hidden
package #6)
5. From the Ocean View Hotel, travel south and turn right at the fourth
intersection (at the fountain) and following this street to the end (a T
intersection). Turn left at the T intersection. Once you reach the bridge,
there is a path at the base of the right structure. The path that leads under
the bridge. The package is located on this path under the bridge. (Brady
hidden package #7)
6. In order to get this package, you will need a PCG 600 or a Sanchez. From the
Ocean View Hotel, travel south and turn right at the first intersection. Turn
right at the T intersection. Turn left at the first intersection. Turn right
at the T intersection. Just before the first side street on the right is The
Washington Mall parking garage. Proceed to the top of the garage. In the
eastern corner is a ramp. Use this ramp to jump to the next building. (Note:
This is also unique jump #8.) After completing the jump, there are 3 ramps on
your right. Use one of these to jump to the next building roof where you will
find the package. (Brady hidden package #8)
7. From the Ocean View Hotel, travel north and turn left at the second
intersection. Go straight at the crossroad intersection. On your right is a
tall pink building. In the back of this building is the package. (Brady hidden
package #9)
8. In order to get this package, you will need a PCG 600 or a Sanchez. From the
Ocean View Hotel, travel north and turn left at the third intersection.
Immediately after the turn, you will see an alley with a staircase on your
right. This staircase is used to jump to the building roof across the street
(which has the package in a south corner). When making this jump, be sure you
have enough speed and the correct alignment in order to land on the roof.
(Note: This is also a unique jump #5.) (Brady hidden package #10)
9. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn right at the T
intersection. As the road begins to curve to the north, you will see a tall
building on your left. The package is located on the balcony/porch of the
building in the back. (Brady hidden package #11)
10. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn right at the T
intersection. After the road curves due north, you will see a bridge. The
package is located behind the right bridge support. (Brady hidden package #12)
11. From the Ocean View Hotel, travel north until the road turns sharply to the
left. On the right is the beach. Proceed to the beach and travel southeast to
find the package on the steps to one of the lifeguard shacks. (Brady hidden
package #14)
12. From the Ocean View Hotel, travel north until the road turns sharply to the
left. At the next intersection, turn left. On your right is the Washington
Beach police station. Proceed inside of the station. In front of you is a
hallway with a sign reading "No Civilians Beyond This Point". RUN AS QUICKLY AS
YOU CAN into this hallway and up the stairs to your right. At the top of the
stairs is a room directly ahead of you. The package is located inside of this
room. After obtaining the package, retrace your path out of the police station
since the cops will be shooting at you and you will have a wanted level of 2.
(Brady hidden package #15)
13. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn left at the second
intersection. On your right is a set of steps. Proceed up the steps and go to
the back of the orange house to the left. The package is located on the left
side of the house. (Brady hidden package #16)
14. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn left at the second
intersection. On your right is a set of steps. Proceed up the steps and go to
the back wall. The package is located in a shower on the right along the back
wall. (Brady hidden package #17)
15. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Proceed straight to the bridge
leading to Starfish Island. The package is under the bridge. (Brady hidden
package #18)
16. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn right at the second
intersection. On your right is a construction site. Proceed up to the third
floor. The package is located at the end of the I-beam that is pointing west.
(Brady hidden package #20)
17. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn right at the second
intersection. On your left are some white houses. The package is located in
the center of the dock behind these houses. (Brady hidden package #21)
18. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Immediately north of the
Malibu Club is a parking lot where the package can be found. (Brady hidden
package #23)
19. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn right and proceed to
the beach. Once you reach the beach, turn to the left (north) and proceed until
you see a building with stairs leading to a pool. The package is located in a
corner of the pool area. (Brady hidden package #25)
20. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the first
intersection. On your right between the first and second intersection is the
Well Stacked Pizza store. The package is located inside of the store. (Brady
hidden package #26)
21. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the first
intersection. On your right is a white apartment. The package is located
behind the stairs you can see. (Brady hidden package #27)
22. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the first
intersection. Turn right at the first intersection (the Well Stacked Pizza
store is on your left). Past the first intersection on your left is a store
that can be entered (jewelry store). The package is located behind the counter.
(Brady hidden package #28)
23. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Turn left at the T intersection. After the second intersection
is a driveway to your right. Go up the driveway and walk off the ramp. Once
you land, go to the west and then south to find the package in a corner next to
the building. (Brady hidden package #29)
24. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the first
intersection. Turn right at the first intersection. Turn left at the T
intersection. On your right is an apartment building. Climb the stairs to the
roof and then jump to the roof of the building to the north. The package is
located in the area that you landed. (Brady hidden package #30)
25. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the third
intersection. At the next intersection, go straight into the yard area and find
the first yard on the right side. The package is located behind a tree in a
corner in this yard. (Brady hidden package #31)
26. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. After the road curves sharply right, there is a hotel on the
right. Go up the stairs and turn right. The package is located at the edge of
the area surrounded by bushes. (Brady hidden package #32)
27. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. After the road curves sharply right, there is a large hotel on
the right. Behind the hotel is a pool. The package is located on the top
diving board. (Brady hidden package #33)
28. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. After the road curves sharply right, you will see the bridge to
Prawn Island. The package is located under the bridge on the south side of the
support near the water. (Brady hidden package #34)
29. From the Ocean View Hotel, head east to the beach. Upon reaching the beach,
travel to the farthest north portion where you will find a track. The package
is located behind the east Jocksport sign. (Brady hidden package #35)
30. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. Before the road curves to
the left, there is an orange/white building on your right. The package is
located in a corner by a back entrance to the building. (Brady hidden package
#36)
31. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. Enter the mall via the
closest south entrance. To your left is the Gash store. The package is located
above the store's escalator near the windows. (Brady hidden package #39)
32. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. Enter the mall via the east
entrance. Use the escalator on the left in front of you to go to the second
floor. After getting off the escalator, turn right and proceed straight to find
the package in front of a store. (Brady hidden package #38)
33. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. After the road curves to
the left, there are two entrances to the mall on the left. The package is
located next to the building between the entrances in the grass area. (Brady
hidden package #37)
34. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. After the road curves to
the left FOR THE SECOND TIME, there is a mall-parking garage on your left. The
package is located inside of the garage just to the right of the south entrance.
(Brady hidden package #40)
35. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then take the first left. Before you reach the curve to
the right, there is an alley to your right. The package is located at the end
of the alley. (Brady hidden package #41)
36. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then turn left at the first intersection. On the right
is a set of white stairs. Use these to jump to the next roof. Ahead there are
two ramps. Use the one on the right to jump to the slanted roof. If you do not
land on the slanted roof, you will need to jump off the roof and retry from the
stairs. After jumping to the roof, there is a ramp to your right. Use this
ramp to jump the Inter Global Films gate to the roof of the blue building inside
of the studio. (This is also a unique jump #17.) The package is located on the
roof. (Note: If you have not purchased the film studio, there is a set of
stairs in the southeast corner that you can use to exit the studio.) (Note: The
package can also be obtained by flying a helicopter and landing on the
building's roof if the 'Phnom Pehn '86' mission has been completed.) (Brady
hidden package #42)
37. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then turn left at the first intersection. On the right
is a set of white stairs. Use these to jump to the next roof. Ahead there are
two ramps. Use the one on the right to jump to the slanted roof. If you do not
land on the slanted roof, you will need to jump off the roof and retry from the
stairs. After jumping to the roof, there is a ramp to your right. Use this
ramp to jump the Inter Global Films gate to the roof of the blue building inside
of the studio. (This is also a unique jump #17.) The package is located inside
of Studio C (building in northeast corner of studio). (Note: If you have not
purchased the film studio, there is a set of stairs in the southeast corner that
you can use to exit the studio.) (Note: The package can also be obtained by
flying a helicopter and landing in the studio if the 'Phnom Pehn '86' mission
has been completed or purchasing the studio and walking inside if the
'Shakedown' mission has been completed.) (Brady hidden package #43)
38. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then take the first right. On your right is a yellow
house. Go into the house and proceed to the second floor. Below the east
balcony is a partially open room. Walk off the balcony into this room to pick
up the package. (Brady hidden package #45)
39. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then take the second right. On your left is a green
house. The package is on the back porch of the house. (Brady hidden package
#44)
The following package requires completion of the 'Riot' mission.
40. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn right at the first
intersection. Just before the next intersection, the Spand Express Shipping
Company is on your left. Turn left into the complex and proceed inside the
gates. The package is located behind the building. (Brady hidden package #19)
The following packages require completion of the 'Guardian Angels' mission.
41. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, the Ricardo Diaz mansion is on your left. On the left of the
mansion is a walkway (to the east of the pool that is next to the building) that
leads east between two pools to a set of stairs leading down to a dock. The
package is located at the bottom of the stairs on the right side. (Brady hidden
package #51)
42. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, the Ricardo Diaz mansion is on your left. On the right of the
mansion is a hedge maze. In front of the hedge maze is a path. Follow the path
west. The package is located on the path between two walls, near the water.
(Brady hidden package #52)
43. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, turn right at the first intersection. As the road curves left,
there is a house to your right. The package is located on the house's front
doorstep. (Brady hidden package #55)
44. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, turn right at the second intersection. Turn right at the T
intersection. After turning, there is a house to your right. In order to gain
access to the house's yard, you will need to jump the small fence. The package
is located in the jacuzzi on the east side of the yard. (Brady hidden package
#54)
45. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, turn right at the second intersection. Turn left at the T
intersection. Before the road curves to the left, there is a house on your
left. In order to gain access to the house's yard, you will need to jump the
small fence. The package is located behind the house at the top of the stairs,
near some picnic tables. (Brady hidden package #53)
The following packages require completion of the 'Four Iron' mission or the use
of a helicopter to fly into the golf course (available after the 'Phnom Penh
'86' mission is completed).
46. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Follow the road until you reach Leaf Links island and then take
the first right into the golf club driveway. Enter the course and go north to
the drive range. The package is located on the ground floor of the driving
range in one of the compartments. (Brady hidden package #47)
47. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Follow the road until you reach Leaf Links island and then take
the first right into the golf club driveway. As you enter the course, there is
a winding golf cart path to the left of the main building. Follow the path to
its end. The package is located in a sand trap to the northwest of the path's
end. (Brady hidden package #48)
48. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Follow the road until you reach Leaf Links island and then take
the first right into the golf club driveway. Enter the course, turn right and
proceed to the bridge that connects Leaf Links island to the east island. The
package is located under the bridge. (Brady hidden package #46)
49. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Follow the road until you reach Leaf Links island and then take
the first right into the golf club driveway. After you enter the course, turn
right and go under the bridge that connects Leaf Links island with the east
island. Travel southwest until you see a water hazard that looks like a small
pond with an island in the middle. The package is on the island in the water
hazard. (Brady hidden package #49)
50. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the second
intersection. Follow the road until you reach Leaf Links island and then take
the first right into the golf club driveway. After you enter the course, turn
right and go under the bridge that connects Leaf Links island with the east
island. Travel southwest until you come to a river. Across the river, there is
an island with a bridge used to reach it. The package is on the bridge leading
to the island. (Brady hidden package #50)
The following packages require completion of the 'Phnom Penh '86' mission.
51. From the Ocean View Hotel, travel south to the fourth intersection (you will
see a fountain on your right). As you continue traveling past the fountain,
there is a large white building on the left. The marina is behind this
building. Go to the north pier gate of the marina. Find a boat and head south
out of the dock. You will come across 3 structures in the water. The package
is located on the structure with no roof. (Note: Rampage #18 is also located on
this structure.) (Brady hidden package #1)
52. From the Ocean View Hotel, travel south to the fourth intersection (you will
see a fountain on your right). As you continue traveling past the fountain,
there is a large white building on the left. The marina is behind this
building. Go to the north pier gate of the marina. Find a boat and head south
out of the dock. You will come across a rock formation. The package is located
on the top of the rocks. (Brady hidden package #2)
53. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. Turn left at the first intersection. Turn
left at the T intersection. As you pass under the bridge, turn right into the
grass area. When you reach the wall, turn left to go behind the building.
Shortly after the turn, you will see an opening on your left. The package is
located in the opening. (Brady hidden package #56)
54. From the bridge connecting Prawn Island to the west island, travel west and
turn right at the T intersection. Turn right at the first intersection (not the
alley). Turn right at the first intersection. A little ways after the road
curves left, a large open area containing a statue will appear on your right (if
you reach the "V.A.J. Finance" sign you've gone too far). The package is
located in the middle of the statue. (Brady hidden package #57)
55. From the bridge connecting Prawn Island to the west island, travel west and
turn right at the T intersection. Turn right at the alley. Directly ahead is a
small grass area. Proceed into the grass area and follow it to the right. The
package is on your left. (Brady hidden package #58)
56. From the bridge connecting Prawn Island to the west island, travel west and
turn right at the T intersection. Turn left at the second intersection. Turn
right at the T intersection and proceed to the back of the Hyman Memorial
stadium. The package is located next to the building in a corner. (Brady
hidden package #59)
57. From the bridge connecting Prawn Island to the west island, travel west and
at the T intersection, the hospital is on your left. To the left of the
hospital sign is a parking garage. The package is located at the bottom of the
parking garage ramp to the right. (Brady hidden package #60)
58. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. Turn left at the first intersection. Turn
left at the T intersection. Shortly after making the turn you will see a set of
stairs to your left on the side of the building. Follow these stairs up and go
to the entrance of the office building on the west side. Go inside of the
office and the package is located behind a desk along the wall on your right.
(Brady hidden package #62)
59. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. After a road merges from the left, you
will see the Moist Palms Hotel on your right. To the right of the hotel sign is
a drive leading to a parking lot. Proceed into the lot and continue straight
until you reach a grassy area. Turn left and continue until you come to a
cement ramp. The package is located behind the ramp. (Brady hidden package
#63)
60. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. After a road merges from the left, you
will see the Moist Palms Hotel on your right. Take the first right after the
sign. Before the road begins to curve left, there is an alley on your right.
Turn right into the alley. Turn left when the alley ends and drive to the pier.
The package is located at the corner of the pier near the edge of the water.
(Brady hidden package #64)
61. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. After a road merges from the left, you
will see the Moist Palms Hotel on your right. Take the first right after the
sign. When the road begins to curve left, continue straight into Phil's Place
(indicated by an overhead sign). The package is located in the corner of the
first building on the right. (Brady hidden package #65)
62. From the bridge connecting Leaf Links to the west island, travel west and as
the road curves to the right, turn left at the third intersection. Turn left at
the T intersection. Turn left at the first alley. Using the ramp at the end of
the alley, jump across the alley to the building. (Note: This is also unique
jump #22). The package is located in the middle of the roof of the adjoining
building to the left. (Brady hidden package #67)
63. From the bridge connecting Leaf Links to the west island, travel west and as
the road curves to the right, turn left at the second intersection (about 1/2
way through the curve). Turn right at the T intersection (Kaufman Cabs is on
your right). Before the road to curves right, turn right into the alley (next
to the yellow and red building). Turn right at the first opportunity. The
package is located at the bottom of the stairs in front of you. (Brady hidden
package #66)
64. From the bridge connecting Leaf Links to the west island, travel west and as
the road curves to the right, turn left at the second intersection (about 1/2
way through the curve). Just before you reach the yellow building (Kaufman
Cabs), there is an alley on your right blocked by a car's frame. Go down the
alley and you will see a set of stairs in front of you leading to the right.
The package is located on the steps. (Brady hidden package #68)
65. From the bridge connecting Leaf Links to the west island, travel west and
turn left at the first intersection. Turn right at the T intersection. Turn
right at the first intersection. Turn right at the T intersection. Just before
the Well Stacked Pizza store is Romero's funeral parlor on your right. Go down
the alley located to the right of the funeral parlor. The package is located in
the area at the end of the alley. (Brady hidden package #69)
66. From the bridge connecting Leaf Links to the west island, travel west and
turn left at the first intersection. Turn right at the T intersection. Turn
right at the first intersection. Turn left at the T intersection. Turn right
at the first intersection. Turn left into the alley and then turn left at the
first opportunity. Climb the stairs at the end to the roof. The package is
located to the right in the middle of the air conditioning units. (Brady hidden
package #70)
67. From the bridge connecting Leaf Links to the west island, travel west and
turn left at the first intersection. Turn right at the T intersection. At the
T intersection, there is a billboard to your right. The package is located at
the base of this billboard near the fence. (Brady hidden package #71)
68. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the first intersection.
Turn right at the T intersection. Continue on the road as it curves sharply to
the left. Before the road curves sharply to the left again, on your left is a
white building with a set of stairs. The package is located at the top of the
stairs. (Brady hidden package #73)
69. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the first intersection.
Turn right at the T intersection. Continue on the road as it curves sharply to
the left. Just before the road curves sharply to the left again, there is a
laundromat to your right. The package is located inside of the store behind a
clothing rack. (Brady hidden package #72)
70. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the first intersection.
Turn left at the T intersection. Turn right at the first intersection. As the
road curves to the left, turn right down the alley across from Café Robina on
the left. After the turn, you will see an opening in the wall to your right.
Enter the area and turn right. The package is located in the corner by the
wall. (Brady hidden package #74)
71. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the first intersection.
Turn left at the T intersection. Turn right at the first intersection. At the
first intersection, there is a wall on your left (there is a payphone in front
of the wall). Go around the wall and on the right, you will see an opening in
the wall. Go through the opening. Climb the stairs in front of you and jump to
the building rooftop to the north. Climb the stairs to this building's roof.
The package is located on the walkway of the billboard on the east side of the
building. (Brady hidden package #75)
72. From the bridge connecting Starfish Island to the west island, travel west
and turn left at the T intersection. At the first intersection, there is a
donut shop on your right. The package is located behind the counter. (Brady
hidden package #76)
73. From the bridge connecting Starfish Island to the west island, travel west
and turn left at the T intersection. Turn right at the first intersection.
Turn left at the first intersection (just before the road curves sharply right).
Immediately after the turn is a building on the right. Climb the stairs in the
back to the roof and the package is located in the southwest corner. (Note:
Rampage #29 is also located on the roof in the northwest corner.) (Brady hidden
package #77)
74. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. After the first intersection
on your right is a parking area, followed by grass, followed by a parking area,
etc. The package is located in the corner of the fourth parking area. (Brady
hidden package #81)
75. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. As you go down the road, on
your left is a large cargo ship. Board the ship via the north gangplank.
Proceed to the east side of the ship and then proceed south. The package is
located in a corner created by 3 crates. (Brady hidden package #82)
76. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Stay on the right road as it
forks in front of the cargo ship. Turn right at the T intersection. On your
left is another cargo ship. Directly in front of the ship, near the water, is a
ledge. Jump onto the ledge and walk to the west. As you proceed, you will come
to a large, open area. The package is located in the northwest corner of the
area. (Brady hidden package #86)
77. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Stay on the right road as it
forks in front of the cargo ship. Turn right at the T intersection.
Immediately after the turn, the Vice City Port Authority building is on your
right. The package is located under the sign (go east around the wall). (Brady
hidden package #83)
78. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Shortly after the turn, you will see Sunshine Autos on your
right. The package is located inside of the showroom on the second floor in a
corner. (Brady hidden package #78)
79. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Turn left at the second intersection (just before the road curves
right into the Escobar International Airport). When you reach a fork in the
road, take the left road. At the end of the road is a hangar to the left. Head
inside of the hangar and turn left. The package is located in a corner of the
office directly ahead of you. (Brady hidden package #85)
80. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. After the road curves sharply
to the right, you will see a gate to your right. Go through the gate and use
the east-facing ramp on your right to jump into the power plant. Once inside,
the package is located in the middle of the large tanks behind the large pipe.
(Brady hidden package #79)
81. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. After the road curves sharply
to the right, you will see a gate to your right. Go through the gate. Once
inside, the package is located between two truck trailers in the southwest
corner of the parking lot. (Brady hidden package #80)
82. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and head to the western
tunnel used to load/unload plane passengers. The package is located under a
plane on the west side of the tunnel. (Brady hidden package #92)
83. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and head to the hangars on
the western side of the airport. The package is located under the wing of the
airplane that is partially inside of one of the hangars. (Brady hidden package
#93)
84. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and head to the hangars on
the western side of the airport. To the right (north) of the hangars is the
airport fire station. The package is in the back (west side) of the building.
(Brady hidden package #94)
85. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Continue until you see the Escobar International Airport terminal entrance on
the left. Go inside of the terminal and head toward the windows. Turn right
and the package is located at the farthest right part of the window. (Brady
hidden package #95)
86. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Continue until you see the Escobar International Airport terminal entrance on
the left. Go inside of the terminal and proceed to the second floor. Find the
eastern set of gates. Follow the hallway until it dead ends. Turn around and
the package is located in a corner. (Brady hidden package #96)
87. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
After the left curve, turn right at the first intersection. Turn left at the
first intersection. On the right is a gate to the aircraft area. Go through
the gate and head to the back of the building. The package is located under the
western plane. (Brady hidden package #99)
88. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
After the left curve, turn right at the first intersection. Before the road
curves to the left for the second time, you will see Fort Baxter Air Base on
your right. The package is located behind the sign. (Brady hidden package
#100)
NOTE: The following 12 packages all require a helicopter and ought to be
obtained together.
89. Find a helicopter and fly to the bridge connecting Starfish Island to the
east island. At the east end of the road leading to Starfish Island is the
Washington Beach police station. The package is located on the top of the tall,
blue and white building to the south of the police station. (Brady hidden
package #13)
90. Find a helicopter and fly to the top of the building to the southeast of the
Malibu Club in Vice Point (refer to the in-box map for the location of the
Malibu Club). From the pool, go up the west stairs and turn left. The package
is located in the corner. (Brady hidden package #22)
91. Find a helicopter and fly to the top of the building to the north of the
Malibu Club in Vice Point (refer to the in-box map for the location of the
Malibu Club). From the pool, go up the south stairs. The package is located
behind a tree in the corner. (Brady hidden package #24)
92. Find a helicopter and fly to the helipad on the top of the VCN building (in
Downtown the building is west of the bridge connecting Prawn Island to the west
island). The package is located below the helipad to the right of the ramp
leading to the helipad (you must walk off of the helipad in order to reach it).
(Brady hidden package #61)
93. Find a helicopter and fly to the Vice Port dock and land on the southwest
ship (containing the multi-colored crates). The package is located in front of
a door on the west side of the cargo area. (Brady hidden package #84)
94. Find a helicopter and fly to the building at the south east corner of the
Escobar International Airport. The package is located on the roof next to a
large structure. (Brady hidden package #87)
95. Find a helicopter and fly to the helipad at the south east corner of the
Escobar International Airport. The package is located in the center of the
helipad. (Brady hidden package #88)
96. Find a helicopter and fly to the southern most hangar at the east end of the
Escobar International Airport. The package is located on the roof of the
hangar. (Brady hidden package #89)
97. Find a helicopter and fly to the top of the eastern tunnel used to
load/unload plane passengers at Escobar International Airport. The package is
at the end of the tunnel. (Brady hidden package #90)
98. Find a helicopter and fly to the top of the western tunnel used to
load/unload plane passengers at Escobar International Airport. On the southwest
side of the tunnel is a plane. The package is located on top of the plane near
the tail. (Brady hidden package #91)
99. Find a helicopter and fly to the Escobar International Airport terminal
roof. The package is located on the roof of the terminal in the western most
dip in the roof. (Note: Rampage #35 is also located on the roof directly above
the entrance.) (Brady hidden package #96)
100. Find a helicopter and fly to billboards to the northeast of the Escobar
International Airport main terminal building. The package is located behind the
billboard in the southwest corner. (Brady hidden package #98)
Located throughout the city are 35 rampages (pink circle with a skull). The
object of a rampage is to kill a certain number of gang members or destroy a
certain number of vehicles with a certain weapon within a 2-minute time limit.
The rampage weapon will have unlimited ammunition so you do not need to worry
about continually shooting. You will receive $50 for the first completed
rampage, $100 for the second and so on.
Some of the rampages cannot be obtained until the second island is opened or a
particular mission is completed. It is possible to get into the second island
early, but as indicated in the Introduction, this guide will not exploit that
glitch. Therefore, the rampage numbering used is the order they can be obtained
from the beginning of the game or upon completion of a particular mission, not
the numbering from the official Brady guide. However, as a reference, each
rampage will also include the official Brady guide number.
Although each rampage's directions start from a central point, several are close
to each other. By looking at the next rampage's instructions, you should be
able to tell if it is close to your current location. If so, you can do that
rampage without returning and starting from the central point. The directions
were written to start from a central point so that it is not required to do all
of the rampages that are close together before saving the game. If you needed
to save the game before doing all rampages in a group and the directions were
based on a previous rampage, you would have had to repeat the directions for
several previous rampages in order to find the next one.
Tip: Gang members usually appear in groups.
Tip: If the gang members (or vehicles) you need are not regenerating (spawning),
turn around and start moving in the opposite direction. Turn around again and
they should begin to appear.
Tip: Always start a rampage with full health and armor since the gang members
WILL fight back.
Tip: While doing a rampage, you may get a wanted level. Ignore it since it is
removed once you pass the rampage. HOWEVER, if you fail the rampage, any wanted
level will remain.
Tip: Complete the rampages early since some will become extremely difficult if
you have completed certain missions.
IMPORTANT NOTE: If you are currently carrying a weapon of the same category as
the weapon used in the rampage (see the Weapons section for the weapons
contained in each category), due to a glitch in the game, you must have that
weapon selected when the rampage is started. If it is not selected, the weapon
will be lost when the rampage is over (even if it is a different weapon than was
used in the rampage).
1. (Brady rampage #2)
Weapon: Molotov Cocktails
Objective: Kill 30 gang members
Directions: From the Ocean View Hotel, travel south until you see a path on your
left leading to the lighthouse. Follow the path towards the lighthouse and the
rampage is on your left.
Tip: Be sure you are far enough away from the explosion or you will suffer
injury.
2. (Brady rampage #3)
Weapon: Vehicle
Objective: Run over 30 gang members
Directions: From the Ocean View Hotel, travel south until you see a path on your
left leading to the lighthouse. Follow the path to a small bridge. Cross the
bridge toward the lighthouse. After crossing the bridge, turn left and head
towards the beach. On the beach near the water, you will find the rampage.
Tip: Drive a car to pick up the rampage icon so you do not lose time by having
to walk back.
Tip: Be sure to drive fast when you run over the gang members because slower
speed will result in fewer kills.
3. (Brady rampage #4)
Weapon: PSG-1
Objective: Kill 25 gang members
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Immediately after the turn on
your left, you will see a parking garage entrance. Proceed to the roof of the
garage and the ramp in the southwest corner. Walk off the ramp, towards the
west, onto the roof below. The rampage is located on the roof in the corner.
Tip: The roof of the garage where the rampage is located is the best vantage
point for completing the rampage.
4. (Brady rampage #5)
Weapon: Katana
Objective: Kill 10 gang members
Directions: From the Ocean View Hotel, travel south and turn right at the fourth
intersection (at the fountain). After the third traffic light, there is an
entrance in the bushes to an apartment complex. Enter the complex and turn
right. Go straight and then turn left to walk between the buildings. The
rampage is located by the back fence behind a tree.
5. (Brady rampage #8)
Weapon: Shotgun
Objective: Kill 25 gang members
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Just before the first side
street on the right is The Washington Mall parking garage. Proceed to the top
of the garage. The rampage is located at the western end of the garage.
Tip: Jump down into the mall to make it easier to find gang members.
Tip: On the lower level of the mall in the northwest corner is an adrenaline
pill.
6. (Brady rampage #6)
Weapon: Chainsaw
Objective: Kill 20 gang members
Directions: From the Ocean View Hotel, travel north and turn left at the first
intersection. Follow the road to the T intersection. At the T intersection,
there is a tall pink building with an open gate in the front. The rampage is
located inside of the gate on the left.
7. (Brady rampage #7)
Weapon: M4
Objective: Kill 25 gang members
Directions: From the Ocean View Hotel, travel south and turn right at the fourth
intersection (at the fountain). Turn left at the second intersection. On the
right are steps leading to a building. To the left (west) of the building is a
similar looking building. Proceed up the steps of the second building to find
the rampage on the wall to your right.
8. (Brady rampage #9)
Weapon: MP5
Objective: Kill 25 gang members
Directions: From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn right at the T intersection. Turn left at the third
intersection (a little ways down the road). Turn left at the second
intersection. On your right is a set of steps. Proceed up the steps and go to
the left. The rampage is located behind the orange wall.
9. (Brady rampage #10)
Weapon: Spaz
Objective: Kill 30 gang members
Directions: From the Ocean View Hotel, travel north until the road curves to
the left. On the right is a large hotel. Proceed to the back of the hotel
(facing the beach). The rampage is located between the hotel wall and some
bushes.
10. (Brady rampage #11)
Weapon: PSG-1
Objective: Kill 10 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. On the right is a large hotel. Proceed to the back of the
hotel (facing the beach). Travel to the left (north) until you reach a pool
area surrounded by a fence. Go around the fence to enter the pool area. The
rampage is located on the top diving board.
Tip: The diving board where the rampage is located is the best vantage point for
completing the rampage.
11. (Brady rampage #12)
Weapon: Uzi 9mm
Objective: Drive-by 35 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
to the left. Turn right at the intersection. After the road curves right and
then immediately left, the Malibu Club is on your left. Turn left at the first
intersection. Turn right at the T intersection. The rampage is located at the
end of the cul-de-sac near the water.
Tip: Do not stop moving so you are not pulled from the vehicle by the gang
members.
Tip: Using a motorcycle will allow you to shoot forward.
12. (Brady rampage #13)
Weapon: Chainsaw
Objective: Kill 20 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the first intersection. Turn right at the first intersection. Turn left at the
T intersection. Follow the road until you reach the bridge to Leaf Links
Island. On your right is an entrance in the wall to a yard area. The rampage
is located near the bridge to Leaf Links Island on the dock.
13. (Brady rampage #15)
Weapon: M4
Objective: Kill 35 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
to the left. Turn right at the intersection. After the road curves right and
then immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. The rampage is located
behind the wall at the east entrance.
14. (Brady rampage #16)
Weapon: Rocket Launcher
Objective: Kill 30 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
to the left. Turn right at the intersection. After the road curves right and
then immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. Enter the mall via the east
entrance. Use the escalator on the left in front of you to go to the second
floor. Once you get off the escalator, turn left and go to the front of the
store. The rampage is located in the plant in front of the store.
Tip: Be sure you are a good distance away from the target. If not, the
explosion will cause injury to you.
15. (Brady rampage #14)
Weapon: Colt Python
Objective: Kill 25 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. Across the street
from the east entrance, there is a building. The rampage is located behind the
building near the beach.
16. (Brady rampage #17)
Weapon: Uzi 9mm
Objective: Drive-by 30 gang members
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. After the road curves
to the left and before it curves to the left for the second time, there is a
building on the right with a ramp on its right side across the street from the
mall parking garage. The rampage is located behind this building.
Tip: Do not stop moving so you are not pulled from the vehicle by the gang
members.
Tip: Using a motorcycle will allow you to shoot forward.
The following rampage requires completion of the 'Guardian Angels' mission.
17. (Brady rampage #35)
Weapon: Vehicle
Objective: Run over 35 gang members
Directions: From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, turn right at the third intersection. The rampage is located
in the driveway of the house on the left. In order to gain access to the
house's yard, you will need to park a car next to the fence, jump on top of the
car and then jump the small fence.
Tip: Be sure to drive fast when you run over the gang members because slower
speed will result in fewer kills.
The following rampages require completion of the 'Phnom Penh '86' mission.
18. (Brady rampage #1)
Weapon: Rocket Launcher
Objective: Destroy 10 vehicles
Directions: From the Ocean View Hotel, travel south to the fourth intersection
(you will see a fountain on your right). As you continue traveling past the
fountain, there is a large white building on the left. The marina is behind
this building. Go to the north pier gate of the marina. Find a boat and head
south out of the dock. You will come across 3 structures in the water. The
rampage is located on the structure with no roof. (Note: Hidden package #51 is
also located on this structure).
Tip: You do not need to move from the spot where you picked up the rampage. If
you look left towards the docks (if currently looking at the ocean) or look
right towards the ocean (if currently looking towards the dock, 2-3 boats will
usually appear.
19. (Brady rampage #19)
Weapon: Molotov Cocktails
Objective: Kill 40 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west. Immediately after leaving the bridge, there is a building on your right
with a set of stairs in front (to the left of the VCN building). The rampage is
located at the top of the stairs.
Tip: Be sure you are far enough away from the explosion or you will suffer
injury.
20. (Brady rampage #18)
Weapon: Minigun
Objective: Kill 30 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. Turn right at the first intersection
(not the alley). Turn right at the first intersection. A little ways after the
road curves left, a large open area containing a statue will appear on your
right (if you reach the "V.A.J. Finance" sign you've gone too far). The rampage
is located directly behind the statue next to a door.
Tip: Drive a vehicle to pick up the rampage icon to save time returning to the
street.
21. (Brady rampage #21)
Weapon: Flamethrower
Objective: Kill 30 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. As the road curves left, a
helipad is on your right. The rampage is located next to the ramp leading to
the helipad.
22. (Brady rampage #22)
Weapon: Mac-10
Objective: Drive-by 35 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the T intersection. Before the road curves sharply left,
the Well Stacked Pizza store is on your right. To the left of the store is an
alley. Go down the alley and turn left at the end. The rampage is located in
the alley behind the buildings.
Tip: Do not stop moving so you are not pulled from the vehicle by the gang
members.
Tip: Using a motorcycle will allow you to shoot forward.
23. (Brady rampage #20)
Weapon: Colt Python
Objective: Kill 25 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. Immediately after the turn, there
is a set of stairs on your left. The rampage is located at the top of the
stairs.
24. (Brady rampage #23)
Weapon: M60
Objective: Kill 30 gang members
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. After a road merges from the
left, you will see the Moist Palms Hotel on your right. To the right of the
hotel sign is a drive leading to a parking lot. Proceed into the lot and
immediately turn right, followed by another right. The rampage is located next
to the building in a corner.
25. (Brady rampage #25)
Weapon: Tec 9
Objective: Kill 30 gang members
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the first intersection. Before the next
intersection, there are houses on your left. Go between the houses and the
rampage is located behind the northern most house.
26. (Brady rampage #24)
Weapon: Spaz
Objective: Kill 35 gang members
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the second intersection (as the road curves sharply
left). Turn right at the T intersection. Before the road curves right, there
is an alley on your left. Turn down the alley and continue to the ocean. The
rampage is located in the alley behind the buildings.
27. (Brady rampage #26)
Weapon: Shotgun
Objective: Kill 25 gang members
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the second
intersection. Turn right at the T intersection. After the next intersection,
on your left is a set of pink houses. Behind the houses is a basketball court.
The rampage is located in the basketball courts.
28. (Brady rampage #27)
Weapon: Katana
Objective: Kill 10 gang members
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the first
intersection. Before the T intersection, you will see a large alley on the
right. Go down the alley and the rampage is located on the loading bay.
29. (Brady rampage #29)
Weapon: Ruger
Objective: Kill 20 gang members
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Turn left at the first intersection (just before the road curves
sharply right). Immediately after the turn, there is a building on the right.
Climb the stairs in the back to the roof and the rampage is located in the
northwest corner. (Note: Hidden package #73 is also located on the roof in the
southwest corner.)
30. (Brady rampage #31)
Weapon: Rocket Launcher
Objective: Destroy 15 vehicles
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. As you go down the
road, on your left is a large cargo ship. Board the ship via the south
gangplank. The rampage is located behind the pole directly in front of the
gangplank.
Tip: The best vantage point for the rampage is at the top of the gangplank,
looking down at the road. When you get a wanted level, police vehicles will
arrive that can be destroyed.
Tip: Be sure to drive to the rampage location and park near it. This will give
you an easy vehicle to destroy.
31. (Brady rampage #30)
Weapon: Grenades
Objective: Kill 35 gang members
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. After you pass the next intersection, a hotel is on your
left. Turn left into the hotel entrance and proceed ahead to the pool area.
The rampage is located to the left of the pool in the grass.
Tip: Be sure you are far enough away from the explosion or you will suffer
injury.
32. (Brady rampage #32)
Weapon: Spaz
Objective: Kill 25 gang members
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. Follow the road as it curves to the right and then to the
left. Continue until you see the Escobar International Airport terminal
entrance on the left. Go inside of the terminal and proceed straight toward the
windows. The rampage is located on the right near the windows just below the
hallway to the western tunnel used to load/unload plane passengers.
33. (Brady rampage #34)
Weapon: Minigun
Objective: Destroy 15 vehicles
Directions: From the bridge connecting the east island directly to the west
island, travel west and turn left at the T intersection. Turn right at the
first intersection. Follow the road as it curves to the right and then to the
left. After the left curve, turn right at the first intersection. Turn right
at the first intersection. After the road curves to the left, you will see
trees on the right (just before Fort Baxter Air Base). The rampage is located
in the grass next to a tree.
Tip: Be sure to drive to the rampage location and park near it. This will give
you an easy vehicle to destroy.
34. (Brady rampage #28)
Weapon: Sniper rifle
Objective: Kill 20 gang members
Directions: Find a helicopter and fly to bridge connecting Starfish Island to
the west island. The rampage is located on the roof of the building to the west
of the bridge.
Tip: Land the helicopter on the roof next to the rampage, not on the higher
roof. Otherwise, you will be unable to get to the helicopter after completing
the rampage.
35. (Brady rampage #33)
Weapon: Rocket Launcher
Objective: Destroy 12 vehicles
Directions: Find a helicopter and fly to the roof of the Escobar International
Airport terminal. The rampage is located on the roof directly above the
entrance. (Note: Hidden package #99 is also located on the roof in the western
most dip in the roof.)
Tip: Remaining on the roof is a good vantage point since it protects you from
the police that may arrive. However, this may cause cars to not appear as
often.
Located throughout the city are 36 unique jumps. The objective of a unique jump
is to make the jump and land in the correct location (although not always
required). Credit is received for a unique jump when the screen changes to a
slow motion cinematic and you see a 'Unique Stunt Bonus' message displayed.
Only if both of these things occur will the unique jump be counted. Sometimes
when you do a jump, you will see the cinematic, but not the unique stunt bonus.
This is only an insane stunt and does not count as a unique jump. Some unique
jumps are difficult and may take several attempts to register. You will receive
$100 for the first completed unique jump, $200 for the second and so on.
Some of the unique jumps cannot be completed until the second island is opened
or a particular mission is completed. It is possible to get into the second
island early, but as indicated in the Introduction, this guide will not exploit
that glitch. Therefore, the unique jump numbering used is the order they can be
obtained from the beginning of the game or upon completion of a particular
mission, not the numbering from the official Brady guide. However, as a
reference, each unique jump will also include the official Brady guide number.
Most of the unique jump directions start from a central point. However, some
jumps must be done IMMEDIATELY after completing a previous jump and these are
indicated. Several unique jumps are close to each other. By looking at the
next jump's instructions, you should be able to tell if it is close to your
current location. If so, you can do that unique jump without returning and
starting from the central point. The directions were written to start from a
central point so that it is not required to do all of the unique jumps that are
close together since you will probably be injured and your vehicle damaged doing
some jumps. If you needed to save the game before doing all unique jumps in a
group and the directions were based on a previous jump, you would have had to
repeat the directions for several previous jumps in order to get to the next
one.
Tip: Using a PCJ-600 is required to complete almost all of the unique jumps and
you need to have as much speed as possible when hitting the jump.
Tip: Doing a wheelie at the same time you hit the jump will give you the
additional height and/or distance needed to register the jump.
Tip: Unique jumps are generally much harder when attempted in the rain.
1. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Immediately after the turn on
your left, you will see a parking garage entrance. Proceed to the roof of the
garage and the ramp in the southwest corner. Use the ramp to jump across the
street to the building rooftop. (Brady unique jump #31)
2. From the Ocean View Hotel, travel north and turn left at the first
intersection. Turn left into the alley. Immediately after the turn on your
right, there is a small wooden ramp facing north. Use the ramp to jump the
street to the building rooftop. (Brady unique jump #30)
3. From the Ocean View Hotel, travel north and turn left at the second
intersection. Turn right into the alley. Immediately after the turn on your
left, there is a small wooden box facing south. Use the box to jump across the
roadway to the alley. (Brady unique jump #27)
4. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right into the alley. Immediately after you turn, there is
a set of stairs on your left facing south. Use these stairs to jump the road to
the building rooftop. (Brady unique jump #26)
5. From the Ocean View Hotel, travel north and turn left at the fourth
intersection. Immediately after you turn, there is a set of stairs on your
right facing west. Use these stairs to jump the road to the area past the trees
next to the Washington Beach police station. (Brady unique jump #24)
6. From the Ocean View Hotel, travel north and turn left at the fourth
intersection. Turn right into the alley. Immediately after you turn, there is
a set of stairs on your left facing south. Use these stairs to jump the road to
the center of the building rooftop. (Brady unique jump #25)
7. From the Ocean View Hotel, travel north until the road turns sharply to the
left. On your left is a wooden ramp facing south. Use this ramp to jump across
to the second rooftop. (Brady unique jump #23)
THE FOLLOWING 2 JUMPS SHOULD BE DONE AT THE SAME TIME (BUT NOT REQUIRED).
8. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Just before the first side
street on the right is The Washington Mall parking garage. Proceed to the top
of the garage. The unique jump is the cement ramp located at the east corner of
the garage. Use the ramp to jump to the building rooftop across the street.
When making the jump, you must not touch the top of the garage for the jump to
be counted. (Brady unique jump #29)
9. After landing from the previous jump, there is a small staircase in front of
you. Use it to jump to the next rooftop (this is NOT the unique jump). Ahead
you will see two vents on the east end of the roof and one vent on the north end
of the roof. Use the left vent on the east end of the roof to jump across the
street and land (or make contact) with the left part of the roof of the
building. (Brady unique jump #28)
THE FOLLOWING 2 JUMPS MUST BE DONE AT THE SAME TIME.
10. From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn left at the T intersection. Turn right at the first
intersection. Just before the next intersection, there is an alley on your
right and a white building on your left with a staircase. Use the alley to gain
speed to use the staircase to jump to the pink rooftop. (Brady unique jump #32)
11. From the previous jump, once you land there is a ramp (vent) in front of you
so do not slow down. Use the ramp to jump across the road and land (or make
contact) with the roof of the building. (Brady unique jump #33)
12. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. At the T intersection, there is a stone ramp facing west directly
ahead of you. Use the ramp to jump the river. (Brady unique jump #21)
13. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn left at the first intersection after crossing the bridge.
On your left is a pile of sand next to the bridge facing east. Use this sand
pile to jump the river. (Brady unique jump #22)
14. From the Ocean View Hotel, travel north until the road curves sharply to the
left. Turn right at the intersection. On your left is a stone ramp next to the
bridge, facing south. Use this ramp to jump the bridge. (Brady unique jump
#19)
15. From the Ocean View Hotel, travel north until the road curves
to the left. Turn right at the intersection. Before the road curves right and
then immediately left, the Malibu Club is directly in front of you. On the left
is a stone ramp facing west. Use this ramp to jump the river. (Brady unique
jump #23)
Tip: This is a VERY long jump so make sure you have a lot of speed when you hit
the jump. In addition, you should hit the ramp either straight or facing
slightly to the right for the jump to be registered.
16. From the Ocean View Hotel, travel north and the road will curve sharply to
the left. Continue straight and turn right at the T intersection. Turn left at
the T intersection. On your left is a building that is under construction.
Proceed up to the fourth floor. At the south end of the building is an I-beam
pointing towards the northwest. Use the I-beam to jump the road. (Brady unique
jump #20)
17. From the Ocean View Hotel, travel north until the road curves sharply to
the left. Turn right at the intersection. After the road curves right and then
immediately left, the Malibu Club is on your left. Turn left at the sixth
intersection. Turn right at the first intersection. Follow the road until you
reach Prawn Island and then turn left at the first intersection. On the right
is a set of white stairs. Use these to jump to the next roof (this is NOT the
unique jump). Ahead there are two ramps. Use the one on the right to jump to
the slanted roof (this is also NOT the unique jump). If you do not land on the
slanted roof, you will need to jump off the roof and retry from the stairs.
After jumping to the roof, there is a ramp to your right. Use this ramp to jump
the Inter Global Films gate to the roof of the blue building inside of the
studio. (Note: If you have not purchased the film studio, there is a set of
stairs in the southeast corner that you can use to exit the studio.) (Brady
unique jump #36)
The following unique jump requires completion of the 'Guardian Angels' mission.
18. From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Follow the road until you reach Starfish Island. After entering
Starfish Island, turn right at the second intersection. At the T intersection,
directly in front of you is an alley. Go down the alley and turn right.
Proceed through the gate into the yard area and turn right after the garage. As
you go in front of the garage, there is a set of stairs on the left facing east.
Use the stairs to jump the garden area. (Brady unique jump #17)
The following unique jumps require completion of the 'Phnom Penh '86' mission.
THE FOLLOWING 2 JUMPS MUST BE DONE AT THE SAME TIME.
19. From the Ocean View Hotel, travel south to the fourth intersection (you will
see a fountain on your right). As you continue traveling past the fountain,
there is a large white building on the left. The marina is behind this
building. Go to the north pier gate of the marina and then go to the middle of
the pier. On your left is the ramp. Jump across the water to the next pier.
(Brady unique jump #34)
20. From the previous jump, once you land, there is a ramp in front of you so do
not slow down and jump across the next opening of water. BE CAREFUL WHEN YOU
LAND TO STOP BEFORE DRIVING OFF THE END OF THE PIER AND TO NOT HIT THE CEMENT
LEDGE AROUND THE PIER OR YOU WILL FALL OFF THE MOTORCYCLE INTO THE WATER!!!
(Note: In order to get off the pier, you must use the ramp at the east end of
the pier where you landed to jump over the water and the marina's fence.)
(Brady unique jump #35)
21. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. Immediately after the turn, there is a set
of stairs on your left. Use these stairs to jump to the roof of Ammu-Nation.
(Brady unique jump #2)
22. From the bridge connecting Leaf Links to the west island, travel west and as
the road curves to the right, turn left at the third intersection. Turn left at
the T intersection. Turn left at the first alley. Using the ramp at the end of
the alley, jump across the alley to the roof. (Brady unique jump #5)
23. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the second intersection.
Turn right at the first intersection. Turn left at the second intersection.
Immediately after making the turn, you will see a ramp on your right. Use this
ramp to jump across the street and over the bus and first two houses. (Brady
unique jump #6)
24. From the bridge connecting Starfish Island to the west island, travel west
and turn right at the T intersection. Turn left at the second intersection.
Turn right at the first intersection. Immediately after the next intersection,
there is a ramp on your right between two houses. Use this ramp to jump the
trench and touch the Pay 'n' Spray building. (Brady unique jump #7)
25. From the bridge connecting Starfish Island to the west island, travel west
and turn left at the T intersection. Turn right at the first intersection.
Turn right at the first intersection. Turn left at the first intersection.
Turn right at the first intersection. After you pass the garages on your right
and before you reach the building with yellow and black stripes and "Parking"
written on it, there is an alley on your right. Go down the alley and turn
right. After making the turn you will see a ramp leading to the rooftop.
Follow the ramp to the roof and you will see a small vent. WITH AS MUCH SPEED
AS POSSIBLE, use this ramp to jump to the next rooftop (this is NOT the unique
jump). When you land, DO NOT STOP! There is another ramp directly in front of
you (not the ramp to the left or right). Use this ramp to jump the rooftop.
(Note: If you do not have enough speed, you will not make it to the roof.)
(Brady unique jump #8)
26. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a 3-D
billboard on your right. The ramp is the wave on the billboard. Use this ramp
to jump the road to the roof of the airport terminal. (Note: Hidden package #99
is also located on the roof in the western most dip in the roof. Rampage #35 is
also located on the roof directly above the entrance.) (Brady unique jump #10)
27. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and turn left. Along the
east fence, facing east is a portable staircase. Use the staircase to jump the
fence and onto the building roof across the street. (Brady unique jump #9)
28. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and go to the runway that
runs northeast to southwest. At the northeast end of the runway, there are two
large ramps. Use the left ramp to jump over the fence and road. (Brady unique
jump #11)
29. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and go to the east tunnel
used to load/unload plane passengers. On the east side of the tunnel, south of
the plane, there is a portable staircase facing west. Use the staircase to jump
over the tunnel. (Brady unique jump #12)
30. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate go to the west tunnel used
to load/unload plane passengers. On the east side of the tunnel between two
planes, you will see a portable staircase facing west. Use the staircase to
jump over the tunnel. (Brady unique jump #13)
31. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and go to the west tunnel
used to load/unload plane passengers. On the west side of the tunnel, south of
the southern most plane, there is a portable staircase facing east. Use the
staircase to jump over the tunnel. (Brady unique jump #14)
32. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and travel to the southwest
until you see the airport radar. On the east side of the radar, there is a
yellow runway marker sign. Use this sign to jump the low part of the radar.
(Note: The jump will NOT be counted if you hit the roof or the radar itself.)
(Brady unique jump #15)
33. From the bridge connecting the east island directly to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Follow the road as it curves to the right and then to the left.
Before you reach the Escobar International Airport entrance, there is a gate on
the left to the aircraft area. Go through the gate and travel to the southwest
until you see the airport radar. On the west side of the radar, there is a
portable staircase. Use this staircase to jump the low part of the radar.
(Note: You do not need to jump over the actual radar itself, just the edge of
the building next to it.) (Brady unique jump #16)
The following unique jumps can only be completed during the 'G-Spotlight'
mission.
34. From the bridge connecting Prawn Island to the west island, travel west and
turn left at the first intersection. Turn left at the first intersection. Turn
left at the T intersection. Shortly after making the turn you will see a set of
stairs to your left on the side of the building. Follow these stairs up and go
to the entrance of the office building. Go inside of the office and proceed to
the open elevator. Once you are at the top and exit the elevator, go to the
back wall. Once you reach the wall, turn left, follow the corridor to the end
and turn left again. Ahead of you, there are two windows. Crash through the
windows and land in the "tunnel" in the adjacent building. (Brady unique jump
#4)
35. After landing from the previous jump, go to the end of this corridor and
jump off to the left to the next roof. After you land, jump off the side with a
gap in the wall to land on another roof. On this roof, use the right side of
the large ramp at the end to jump to the next roof. On this roof, there are two
ramps. Use the ramp on the right to jump to the roof of the hospital. On the
north side of the hospital roof, there is a ramp. Use this ramp to jump to the
next roof. (Note: If you miss this jump, you must repeat all of the directions
for jump #34 and #35.) (Brady unique jump #1)
36. After landing from the previous jump, go up the stairs and use the ramp
facing north to land on the next roof. Once you land, use the ramp facing east
to land on the next roof. After you land, use the ramp facing north to jump to
the next roof. Once you land, use the ramp facing east to jump to the next
roof. (Note: At this point, you will have unlocked the stairs.) In the event
you miss a jump, you can use these stairs to retry instead of having to repeat
all of the directions for jumps #34, #35 and #36. Also, there is body armor on
the roof where you land.) After you land, there is a set of stairs. Follow the
stairs and use the ramp facing east to jump to the next roof. Once you land,
use the ramp facing east to jump to the next roof. Once you land, use the ramp
facing east to jump to the next roof. After you land, use the ramp facing east
to jump to the next roof. After you land, use the ramp facing south to jump to
the next roof. Once you land, use the ramp facing south to jump to the next
roof. After you land, there is a set of stairs. Follow the stairs and use the
ramp facing south to jump to the next roof. After you land, you are on a long
roof with a ramp facing south. Use the ramp to jump to the final roof. (Brady
unique jump #3)
********************************************************************************
12. Store Robberies
********************************************************************************
Located throughout the city are stores that you can rob. Not only is it a good
way to make some cash, but also is required for 100% game completion. To rob a
store, make sure you have an auto-aim weapon selected (a Colt Python works good)
and aim the weapon at the clerk. The clerk will drop a stack of money. At this
point, the store is considered robbed. If you continue to hold your aim, the
clerk will drop additional stacks. Be warned that the longer you aim at the
clerk, the higher wanted level you will get (you automatically get a level 1 if
you shoot the clerk or level 2 if the clerk sets off the alarm)!
Do NOT attempt to rob an Ammu-Nation store! These clerks will either not give
any money or will pull out a gun and shoot you!
Tip: It is a good idea to know where the places and items are that will lower or
eliminate your wanted level (e.g., police bribe, Pay 'n' Spray, etc.) before
robbing the store. This will make your "getaway" easier.
The following is the list of stores that can be robbed and the directions to get
to each:
1. Bunch of Tools
Location: Washington Beach
Directions: From the Ocean View Hotel, travel north and turn left at the third
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn left at the first intersection after crossing the bridge.
The store is on your right.
2. Jewelry Store
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the first intersection. Turn right at the first intersection (the Well Stacked
Pizza store is on your left). Past the first intersection on your left is the
store.
3. Dispensary
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the sixth intersection (the Vice Point hospital is on your right). Turn right
at the second intersection. In the middle of the block is the store on the
right.
4. Grocery Store
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the seventh intersection (the Vice Point hospital is on your left). Turn right
at the T intersection. Immediately after the turn, the store is on your right.
5. Gash
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. Enter the mall via
the closest south entrance. The store is on your left.
6. Jewelry Store
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. Enter the mall via
the east entrance. Go to the escalators that are in front of you (do not go up
the escalator) and turn right. Continue straight until you reach the second set
of escalators. The store is on your right.
7. Tool It Up
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. Enter the mall via
the east entrance. Go to the escalators that are in front of you (do not go up
the escalator) and turn left. Continue straight until you reach the second set
of escalators. The store is on your right.
8. Vinyl Countdown
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
to the left. Turn right at the intersection. After the road curves right and
then immediately left, the Malibu Club is on your left. After the ninth
intersection, the North Point Mall is on your left. Enter the mall via the east
entrance. Use the escalator on the left in front of you to go to the second
floor. Once you get off the escalator, turn left and continue straight to the
store.
The 'Phnom Penh '86' mission must be completed before the following stores can
be robbed.
9. Jewelry Store
Location: Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the T intersection. Before the road curves sharply to the
left, the store is on your left.
10. Pharmacy
Location: Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the T intersection. After the road curves sharply to the
left, the store is on your right.
11. Ryton Aide
Location: Little Haiti
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. After the second
intersection, the store is on your left, just past the Pay 'n' Spray.
12. Laundromat
Location: Little Havana
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Continue on the road as it
curves sharply to the left. Just before the road curves sharply to the left
again, the store is on your right.
13. Donut shop
Location: Little Havana
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. The store is on your right at
the first intersection (just past the Cherry Poppers Ice Cream factory).
14. Screw This
Location: Little Havana
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. The store is on your left at the first intersection.
15. Café Robina
Location: Little Havana
Directions: From the bridge connecting Starfish Island to the west island,
travel west and turn left at the T intersection. Turn right at the first
intersection. Continue on the road as it curves sharply to the right. As the
road curves sharply to the right again, the store is on your right.
NOTE: If you have already completed the "Two Bit Hit" mission, you must complete
the "Trojan Voodoo" mission before you can enter the store. This is because the
store entrance is where you receive the Umberto Robina missions and you cannot
get into the store with going through the pink marker.
Located throughout the city are properties that can be purchased (indicated by a
pink circle containing a green house). Unlike assets that can be purchased (see
Assets and Asset Missions Walkthrough section), these do not generate income for
you. However, the can be used as a point where you can save your game and must
be purchased in order to achieve 100% completion. In addition, some of these
properties have special attributes.
The following is the list of safe houses that can be purchased and their special
attributes (if any):
1. Ocean Heights Apartment
Location: Ocean Beach
Directions: From the Ocean View Hotel, travel south and turn right at the second
intersection. Turn left at the first intersection. At the T intersection, the
safe house is on your left.
Special Attributes: One-car garage
2. 1102 Washington St.
Location: Washington Beach
Directions: From the Ocean View Hotel, travel south and turn right at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn left at the first
intersection. Turn right at the T intersection. Turn right at the T
intersection. As the road curves to the left, the safe house is on your left.
Special Attributes: None
3. Links View Apartment
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the second intersection. Turn right at the second intersection. After the next
intersection, the safe house is on your left.
Special Attributes: One-car garage
4. El Swanko Casa
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. Turn left at
the sixth intersection (the Vice Point hospital is on your right). After the
next intersection, the safe house is on your left.
Special Attributes: One-car garage
5. 3321 Vice Point
Location: Vice Point
Directions: From the Ocean View Hotel, travel north until the road curves
sharply to the left. Turn right at the intersection. After the road curves
right and then immediately left, the Malibu Club is on your left. After the
ninth intersection, the North Point Mall is on your left. As the road curves to
the left, the safe house is on your right.
Special Attributes: None
The 'Phnom Penh '86' mission must be completed before the following safe houses
can be acquired.
6. Skumhole Shack
Location: Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn left at the first intersection. Turn left at the first
intersection. Turn right at the T intersection. Before the road curves to the
right, on your right there is a set of stairs. The safe house is located at the
top of these stairs.
Special Attributes: None
7. Hyman Condo
Location: Downtown
Directions: From the bridge connecting Prawn Island to the west island, travel
west and turn right at the T intersection. On your right, you will see an
entrance to an alley area. The safe house is located in the alley.
Special Attributes: Four-car garage
2 two-car garages
Hidden package reward pick up on the roof
Street clothes pick up on the roof
Helipad, with a Maverick, on the roof
IMPORTANT NOTE: DO NOT PURCHASE THIS SAFE HOUSE UNTIL YOU HAVE FOUND 80 HIDDEN
PACKAGES! Otherwise, any package rewards that you acquire after you purchase
the property will not be available here (they will only be only available at the
Ocean View Hotel and the Vercetti mansion (if you have completed the 'Rub Out'
mission)).
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14. Cheats and Secrets
********************************************************************************
Miscellaneous Cheats
O, O, L1, S, L1, S, S, S, L1, T, O, T-----Speed Up Time
T, U, R, D, S, R2, R1---------------------Slow Down Time
D, L, U, L, X, R2, R1, L2, L1-------------Peds Riot
D, U, U, U, X, R2, R1, L2, L2-------------Peds Hate You
WARNING! WARNING! If you save with the "Peds" codes, they will NEVER go away!
If you die or are busted with a character code, your game may freeze!
Indestructible Admiral--Fail Guardian Angels by killing Cortez, but take his
Admiral. It cannot take damage.
Bulletproof Sabre Turbo--In "The Driver", fail the race, and then push Hilary's
car into a garage. It will eat him, and the doors will unlock.
Parking Meters--In Downtown, there are many parking meters. Knock them over for
easy cash.
Helicopters or Boats with Wheels--Take a helicopter or boat into the Pay 'n'
Spray, and it will have wheels when you come out.
Run Forever--If you have not done level 12 paramedic, just tap X instead of
holding it to run forever.
Beach ball Challenge--Take the eastern entrance to Starfish Island. Go to the
first house on your right and go into the yard. There is a beach ball in the
empty pool around there. Run into it and watch it fly. Watch the shadow and
hit it again. Numbers will appear over your head. It serves no purpose except
as a "Keepy-Uppies" statistic.
An Easter Egg is something put into the game for a quick laugh. Below are some
examples.
Apartment 3C--In Scarface, Tony Montana's friend is killed in his bathtub by a
chainsaw in Miami. Vice City has this. From the Ocean Beach Pay-and-Spray, go
one street south, and turn left. You should see a pink apartment building with
some stairs. Go up the stairs on the right and walk into a fully black door.
Inside a blood-soaked bathtub is a chainsaw.
Video Games--If you own Kaufman Cabs, look at the right wall and the games. One
is the in game advertised, Degenatron, and the other is GTA3's Pogo the Monkey.
Super Moon--If you shoot the moon with a sniper rifle a few times, it will grow
to an enormous size.
Mad Boobage--After you complete the missions for the Film Studio, go look on the
desk of the Starfish Island mansion to see some screenshots from the film.
Phone Numbers--Certain numbers are spoken on the radio, and they work.
1-866-9-SAVE-ME for Pastor Richards
1-866-9-BURY-ME for Romero's Funeral Home
1-866-PILLAGE for Thor
1-866-434-SELF for Think Your Way to Success
Neon Wang--On the hotel you take pictures from in "Martha's Mug Shot", look at
the lights around 23:00. They look like a giant wang.
Mansion Stuff-- After certain missions, tubs of boomshine, trash bags, posters,
magazines, and all sorts of random items will appear in the mansion.
Trophy Room--After completion of an Arena Challenge event, a trophy will appear
in the mansion's TV room.
Film Studio Stuff--The film studio has many posters of fake movies and stuff
from GTA 3.
GTA3 Poster--In Tommy's room in the hotel, the GTA3 guy is firing a gun in front
of a taxi.
GTA3 Street--If you look in the south part of the film studio, one of the sets
is a street from GTA3.
Kaufman Cabbage--One side of a Kaufman Cab is indestructible, yet if you attack
the other side with a melee class weapon, it takes damage.
Frozen Water--If you fly or boat to the northeastern most part of the map, the
game will completely lock up.
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15. Contact Information
********************************************************************************
If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide better,
you can email me at ohioguy[at]yahoo[dot]com. If your suggestion is used in the
next version, you will receive credit for it. Questions about missions,
rampages, unique jumps, etc. will be answered PROVIDING the information is not
already contained in the guide or the in-game map. If it is a valid question,
it will be answered. Any email that is sent MUST have a subject line containing
one of the following: "Grand Theft Auto: Vice City", "GTA:VC" or "Vice City".
If it does not include one of these, it will be filtered out. All emails
received that meet these criteria will be answered.
The following types of emails will be deleted and NOT answered:
- Emails not containing the required subject line text (since the spam filter
will automatically delete these)
- Emails that are derogatory toward this guide
- Unless specifically requested, any emails including any type of attachment
(to reduce virus possibility)
- Emails including any codes or cheats (since these are readily available on
sites such as www.gamespot.com or www.gameshark.com)
Special thanks to the contributions of Nathan Norris (Minesweeper) for use of
the ASCII title art, Chase Ansok (AggroSk8er) for the use of his FAQ's vehicle
descriptions, several unique jump locations and mission strategies, and the
cheats and secrets section, to Jnco904 for most of the vehicle locations, to
Armin Jewell (Little_Jewel) for most of the weapon descriptions and locations,
to Jeff Veasey (CJayC) at GameFAQs.com for posting this guide, to everyone on
the GTA:VC message board at GameFAQs.com who helped me when I was stuck, to
Rockstar for making a great game and most of all to my wife and daughter for
putting up with me always wanting to play the game (especially while writing
this guide).