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Grabbed by the Ghoulies Ghoul Guide
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Version...........1.8
Last updated......18th August 05
Author............Samuel Hill (C Duke)
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Table of Contents
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[1] Introduction
----[1a] Game and Guide
-----[1b] Quick Searching
[2] Combat
----[2a] Some Tips
-----[2b] Weapons
------[2c] Power Ups
[3] Ghoul list
----[3a] Chapter 1: The Rescue
-----[3b] Chapter 2: The Restoration
------[3c] Chapter 3: The Riddle
-------[3d] Unique Ghouls
---------[3e] Ghoul Overview
[4] Tough Challenges
[5] Closure
----[5a] Contact me
-----[5b] Legal infomation
------[5c] Version History
-------[5d] Credits
==============================================================================
[1] Introduction
==============================================================================
[1a] Game and Guide
------------------------------------------------------------------------------
Rareware have been around for a long time now and have produced some classic
titles. More recently they were purchased by Microsoft and have only so far
brought out one game, Grabbed by the Ghoulies. In my opinion this is a great
game and really overlooked by most people. I know this guide is late but I
really wanted to get one out so here it is. The Guide to the ghoulies in GbtG.
Last update I said I would eat a hat if I updated this guide again, well I
have and I ate a nacho hat, it was very nice.
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[1b] Quick Search
------------------------------------------------------------------------------
Do you just need help on against a certain ghoul? Do you want help without
having to learn about all those other ghoul chumps?
Use the quick search!
For a less specific quick search press CTRL + F and search the code within the
square brackets.
For example:
Search for the section "[9z] Crazy man with legs for arms picture"
(STEP 1) Press CTRL + F
(STEP 2) Type in the code, in this case "[9z]" (without the quotation marks)
If you want to search for a certain ghoul like "Amazing Explosive Chimp"
press CTRL + F and type in "Amazing Explosive Chimp".
Oh and by the way, there is no picture of a crazy man and if there was he
would most certainly NOT have legs for arms. As for the Amazing Explosive
Chimp he is not there and don't even attempt to complete the game with a
rating of 72/100 and in exactly 6 hours, 23 minutes and 9 seconds as that
would not unlock him. No sir-e.
==============================================================================
[2] Combat
==============================================================================
[2a] Some Tips
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The combat in Grabbed by the Ghoulies is relatively simple but still provides
a lot of entertainment and challenges along the way. Here's a few pointers to
get you on the way, you will need to use these tactics to get through some of
the tougher rooms.
<-> Never attack an enemy when they are flashing red, not only are they
invunerable during this stage it also usually is a signal they are
going to do a powerful attack.
<-> Avoid attacking enemies on the floor when there are plenty about, not only
do they take less damage it also makes you vunerable.
<-> Use your environment, chucking a ninja imp into a wall or a mummy into a
fire can save you alot of hassle in the long run.
<-> Save items until you are really prepared for them, this is especially
important during challenges or in difficult rooms.
<-> Certain enemies should be taken out before others, this is mainly personal
preference on what Ghouls you find must aggravating so think before
attacking.
<-> Avoid Shocks at all costs, these are the biggest threat because if they
catch you then you are bound to get hit by the strongest ghoul and recieve
double damage.
<-> The Power-ups in this game are especially helpful. The main ones to look
out for are Traitor, Freeze, Turbo Cooper, Mini Cooper, Invunrability and
Challenge Complete.
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[2b] Weapons
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Basically there are 5 different types of weapons in Grabbed by the ghoulies so
here they are, examples and how to use them.
Swing Weapons
*************
(e.g. Chair, Ladder, Umbrella)
These are probably the most common weapons found. They usually all have a max
of 3 attacks so use them wisely. They vary in size so pick the type that suits
what your facing, don't use a very large swingable weapon on a single enemy.
These weapons are best used for small surrounding ghouls or single large
ghouls you want to knock away. The super weapon power up allow these to be
used infinate times until the power up runs out.
Toss Weapons
************
(e.g. Bins, Plant pots, Boxes)
These weapons are thrown by Cooper and bounce for a while. These are great at
knocking down big enemies from afar or for taking out ghouls running towards
you (especially if they are lined up). They also have a blast radius to take
out clusters when they finally break. These are one use weapons and are no
good on single enemies. The super weapon power up makes the weapon have a
larger and more powerful blast radius.
Multi-Throw Weapons
*******************
(e.g. Burgers, Loo Rolls, Pots)
These are piled up so you can throw usually about 5 or 6 burgers. These are
great at slowing down ghouls and taking out weak ghouls as well. They are
sadly quite useless against hefty ghouls, use these weapons when you are on
the run so you can take some out. The super weapon power up allows you to
throw infinate times until the power up runs out.
360 Whack Weapons
*****************
(e.g. Pool Table, Table, Sofa)
These are very rare and only found in certain rooms. They allow Cooper to
swing around the object taking out any surrounding ghouls in one hit. This is
really useful when you are in good health. Make a ton of imps and skeletons
follow you and then swing away. These can only be used once and the super
weapon power up does nothing.
Special weapons
***************
(e.g. Old Edna, Soda can Gun, Giant Candle)
These are special weapons given to you at selected parts of the story. They
make life easy as you can take out tonnes of ghouls from afar. They have no
limit just a guage that needs charging every once in a while. To charge it up
wait a few seconds and let it charge full otherwise you will have to wait
another few seconds for it to start charging again. The super weapon power up
makes you able to fire away without the guage going down.
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[2c] Power Ups
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There are quite a few power ups scattered through out the game, good and bad.
Good Cans
*********
<-> More energy
More energy cans come in the 1, 5, 10, 15 and 25 heart varities. They are very
useful when you are in a room where you start with low health or if you get
low yourself.
<-> Knock Down Mania
This is quite an uncommon power up and is reasonably useful. It allows you to
do the knock down attack continuously. This is good for tough enemies but gets
quite annoying when you want to do a combo.
<-> Turbo Cooper
Quite common and incredibly useful. It allows you to move twice your normal
speed and you can also attack twice as quick, this is great both at taking out
loads of small ghouls or those tough ghouls when you want to "hit and run".
<-> Mini Cooper
Grab this and you will have an assistant to help you fight ghouls and he can't
fail you any goals either. They run out quick though and are not really clever
because they continually attack the closest ghoul. However if you are near the
reaper this can be your saviour.
<-> Extra Time
In timed challenge rooms you can grab extra time (10+ seconds).
<-> Dizzy Reaper
If you are ever trying to escape the reaper then get this and he will be out
for the count for about 20 - 30 seconds, this is a great find when you are up
to your neck in it with other ghouls.
<-> Freeze
This freezes all the ghouls in the room allwoing you to attack them until they
die or run for your life. Quite rare but incredibly useful!
<-> Invunrable
Quite rare but not that bad, these make you invunrable for a short amount of
time, but you can still be hit back. You just won't take damage, useful.
<-> Traitor
These make all the enemies in the room fight with each other rather than you.
This is great as it allows you to complete your goal much simpler. They are
very rare.
<-> Shocker Blocker
These automatically make you pass any super scary shocks you encounter in the
room.
<-> Super Weapons
This collectable gives you extra power and use with your weapons, it does
something different for each catagory so take a peek at the weapons section.
<-> Invisible
These are really quite rare and make it impossible for ghouls to find you. It
does exactly what it says on the tin! (pun intended)
<-> One-hit Wonder
The best power up by far allows you to kill a ghoul in one foul swoop. It
doesn't last that long though so grab a turbo cooper as well and go nuts!
<-> Challenge Complete
Yes it's that easy, grab this and the challenge is done. But these are really
rare like the one hit wonders but if you are ever stuck on a room raid it for
one of these, you may be in luck.
Bad Cans
********
<-> Energy Zapper
Argh, these are awful, they lower you to 1 heart for a short while meaning
that you will die from any hit dealt. If you know which one they are always
avoid them!
<-> Reverse Controls
Exactly what you think, all controls are reversed. Very aggrivating.
<-> Slo-mo Cooper
You start moving at half your normal speed. This combined with reverse will
cause incredible amount of cursing as you try to avoid Grim.
I think that's all of them, if I've missed any please drop me a line.
==============================================================================
[3] Ghoul list
==============================================================================
There are in total 22 ghouls in the game, that's alot of Ghouls! In order to
keep things simple I am going to list them in appearences, if you are unsure
of the name or chapter where a particularily ghoul is go to the rundown
section [3f] and jog your memory. Anyway here is what will be presented with
each Ghoul.
Name: (The ghoul's name)
Appearance: (first scene when encountered)
Health: (How many hits they have)
Strength: (How strong their attacks are)
Repertoire: (list of attacks)
Difficulty: (out of 10)
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[3a] Chapter 1: The Rescue
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Name: Imp
Appearance: 1 - 1
Health: 5 hearts
Strength: Very Weak
Repertoire: Kick; Bite
Difficulty: 1/10
The first enemy you will fight in the game and they are really simple. In the
first chapter or two they will only kick you doing a measily 1 damage so they
are nothing to worry about. Later on in the game they have a second attack
where their head grows and they latch on, this can be aggrivating but once
again does little damage from 3 - 5. To defeat these little monsters two kicks
will finish them or one swing with a weapon.
<><><>
Name: Skeleton
Appearence: 1 - 3
Health: 20 hearts
Strength: Weak
Repertoire: Punchs; Uppercut; Weapons
Difficulty: 2/10
These guys can be a piece of cake as long as you know what you are doing. The
main thing is too keep away from big groups of them unless you've got a strong
weapon and especially avoid skeletons with weapons themselves. Keep moving and
take them out with throwable junk. Final note is that don't get hit 3 times in
a row because you will be stunned and recieve more damage than normal.
<><><>
Name: Spider
Appearence: 1 - 6
Health: 10 hearts
Strength: Very Weak
Repertoire: Flying Roll; Web
Difficulty: 1/10
Spiders are basically slightly improved imps. Their flying roll attack will
take a while to charge (a perfect chance to get a hit in) and afterwards they
will be stunned. The web attack is seen later in the game and it slows Cooper
down when he walks over it, this is harmless unless there are much stronger
enemies about.
<><><>
Name: Haunted Television
Appearence: 1 - 7
Health: 40 hearts
Strength: Very Weak
Repertoire: Shock; Summon
Difficulty: 3/10
These tv sets have no direct attacks but they do summon creatures, at first
they only summon spiders and imps but later the summon slightly harder ghouls.
The main thing to remember is that there is little chance for Cooper to attack
using his fists because he will recieve a shock when the tv glows blue so use
weapons generously to finish the television sets.
<><><>
Name: Haunted Chair
Appearence: 1 - 8
Health: 15 hearts
Strength: Weak
Repertoire: Slide
Difficulty: 2/10
What's this haunted tvs and chairs! Oh dear lord, anyway I find these to be
frustrating at times as they have a tendency to slide at you just before you
strike them so try and approach them from an angle rather than head on. They
only take a few hits but they can take time to catch up with so stay on the
ball.
<><><>
Name: Ancient Mummy
Appearence: 1 - 9
Health: 40 hearts
Strength: Moderate
Repertoire: Punch; Staff whack; Wrap up
Difficulty: 4/10
The first reasonably difficult enemy, they will not seem difficult at the time
though because they only use their first two attacks. The mummy's punch will
stun you straight away and if you don't fight back or get away quick enough
you will be whacked with their staff causing heavy damage. They are only
vunurable to fire so you will need a candle or a fire pit nearby to defeat
them. The third attack will let them pull some bandage from themselves and
throw at you causing you to be mummified, this is much harder to escape from
in time before they hit you so keep moving and don't get surrounded.
<><><>
Name: Haunted Door
Appearence: 1 - 12
Health: 60 hearts
Strength: Moderate
Repertoire: Swing; Knob spring
Difficulty: 5/10
The last ghoul of the first chapter is this fellow. He has two attacks and is
actually quite an opponent. The knob spring causes little damage but keeps you
away from the door easily as it knocks you back and if you ever do get close
he will swing at you causing quite a bit of damage and knocking you back. The
key is to use throwable weapons or if none are about to run around the hinge
side and get an attack in at the side but watch out, once a door is knocked
over it cannot recieve damage so move away and prepare another attack. If the
reaper is about he can sort out the door easy because he is really easy to get
in the way.
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[3b] Chapter 2: The Restoration
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Name: Fire imp
Appearence: 2 - 1
Health: 10 hearts
Strength: Weak
Repertoire: Fire Swipe; Fire Ball; Fire breath
Difficulty: 3/10
These little beast can be annoying if you don't have the extinguisher. Just
try to keep moving and use throwable weapons to bring them down. The fire
swipe is fairly weak so you don't have much to worry about. Later on they gain
the fire ball and breath ability, these aren't that dangerous but you can use
it to burn other enemy groups.
<><><>
Name: Zombie
Appearence: 2 - 2
Health: 50 hearts
Strength: Moderate
Repertoire: Punch combo; Arm swing
Difficulty: 3/10
Almost the same as the skeleton but they can't use weapons and they have more
health. The main thing to watch out for is their arm swing which knocks you
down and does reasonable damage. However you can use their arm against them
when it falls off. Watch out for these guys because when fighting with
skeletons as well they can sometimes suprise you with how strong their forces
are.
<><><>
Name: Ninja Imp
Appearence: 2 - 5
Health: 15 hearts
Strength: Moderate
Repertoire: Kick; Trinity Kick; Grow
Difficulty: 4/10
The most difficult of the imps and they can be fairly annoying in the big
groups they seem to come in. They have the normal imp attacks but they now
stun and once you are stunned they perform a flying kick (what I call the
Trinity Kick) which does significant damage and knocks you over. Later on they
gain the ability to grow and they then perform the Trinity kick continuously.
The best thing to do is to gather them in a group and use swingable weapons
before they grow.
<><><>
Name: Medusa
Appearence: 2 - 7
Health: 30 hearts
Strength: Strong
Repertoire: Shock stare; Whip
Difficulty: 5/10
Medusas are really annoying as their whip attack does some damage and they
also have the ability to do a super scary shock taking off 10 hearts if you
fail. The best way to beat these ghouls is to simply avoid them as they are
seldomly involved in challenges. If you have to fight them then throw objects
at them but best of all try and stay away.
<><><>
Name: Zombie Pirate
Appearence: 2 - 8
Health: 60 hearts
Strength: Moderate
Repertoire: Kick; Charge kick; Pieces of 8
Difficulty: 4/10
These pirate zombies are improved versions of the zombie. They have a kick
that can stun you and then they do a charge kick that can knock you down and
deal damage. Simply circle them to avoid this and get as many hits in as
possible. The Pieces of 8 attack is only done later in the game and they
throw a treasure chest at you for heavy damage. This is a very frustrating
attack so keep out of the corners and in open space to avoid it. One good
thing though is that the chest will also hurt other Ghouls.
<><><>
Name: Hunchback
Appearence: 2 - 12
Health: 70 hearts
Strength: Strong
Repertoire: Hide; Fury swing
Difficulty: 6/10
Although at first trivially easy later on the Hunchback is formidable. He does
not attack unless you infuriate him, he becomes invunerable at this time as
well and he swings around causing mega damage to anyone around him. To avoid
this do not hit him on the back too much and do not hit him at all when he has
fallen over on the floor. To hurt him you have to stun him (one punch on the
back) and quickly run round to his face and pummel him. This is difficult
so leave him till last if there are other ghouls about.
<><><>
Name: Flying Imp
Appearence: 2 - 20
Health: 10 hearts
Strength: Weak
Repertoire: Swipe; Dive bomb
Difficulty: 2/10
Yawn, another type of Imp and it's very easy to beat. These are like the fire
imps just not on fire. A couple of hits will take care of them but don't get
surrounded because their attacks are quick and you can get overwealmed. Later
on they gain the Dive bomb ability, it can be difficult to dodge but if you do
it gives you a great oppurtunity to get some hits in while they are stunned.
<><><>
Name: Vampire Chicken
Appearence: 2 - 22
Health: 20 hearts
Strength: Moderate
Repertoire: Dive bomb; Head grab
Difficulty: 2/10
These are slightly better than flying imps because they only get hurt by
garlic. Their dive bomb move can go a long way and does okay damage, nothing
hard about them though, just fire away or run away depending if you have Edna
with you. If they jump up on your head wiggle the control stick and avoid
other enemies.
<><><>
Name: Cursed Mummy
Appearence: 2 - 24
Health: 80 hearts
Strength: Strong
Repertoire: Slab smash; Death Curse
Difficulty: 7/10
These Ghouls are very frustrating but luckily very irregular. They use a sort
of chant to draw you in, then shock you and then hit you over the head for
some incredible damage. There second move allows them to curse you if the
ghost skull touches you and if you don't leave the room within 30 seconds or
kill the cursed mummy then you die. The only way of hurting them is by using
fire like the ancient mummy so either chuck the vase that they sometimes
start in (it's gold) into the fire or avoid them completely.
<><><>
Name: Haunted Coat
Appearence: 2 - 26
Health: 20 hearts
Strength: Moderate
Repertoire: Swing arms manically
Difficulty: 4/10
Coats can be so annoying because they are incredibly fast, try to throw things
at them and avoid their mad swinging arms as best as you can. Oh and if you
knock them down don't let them back up, just keep pummeling them. This is
really the only advice I can offer.
<><><>
Name: Haunted Painting
Appearence: 2 - 29
Health: 15 hearts
Strength: Weak
Repertoire: Dive bomb
Difficulty: 2/10
The painting flies around quickly so try and hit it when it fails to hit you.
These ghouls are simple to kill and only take a few hits, they are just like
flying imps really.
<><><>
Name: Jessie and Clyde
Appearence: 2 - 33
Health: 100 hearts
Strength: Very Strong
Repertoire: Scream; Chuck
Difficulty: 7/10
Luckily when you first fight one of these you have a gun but later on they
become one of the toughest enemies in the game. After every hit they become
invunrable and scream (causing a shock bubble). If you don't avoid this then
they also grab you causing tremendous damage. Tthe best method is to use
weapons and run for your life after every successful hit.
------------------------------------------------------------------------------
[3c] Chapter 3: The Riddle
------------------------------------------------------------------------------
Name: Warlock
Appearence: 3 - 4
Health: 50 hearts
Strength: Strong
Repertoire: Teleport; Ice bolt
Difficulty: 6/10
Ahh... one of the most annoying ghouls as you need to be very generous with
weapons. The warlock can teleport after every attack and can fire multiple
ice bolts at you which can be difficult to avoid in all the mayhem. Use
throwable items to take off his health and when approaching keep strafing to
avoid the ice.
<><><>
Name: Vampire
Appearence: 3 - 10
Health: 40 hearts
Strength: Strong
Repertoire: Open Door; Kiss and Cuddle
Difficulty: 6/10
The vampires are tough to kill due to only being vunerable to garlic. They
seem to wander around aimlessly opening their door which does little damage
however if they see you they run towards you and grab you. If you get caught
wiggle the control stick quickly to escape. The only way to kill them is
to shoot them in the face with garlic when they open their door but otherwise
just knock them over to get by.
<><><>
Name: Worm
Appearence: 3 - 14
Health: 15 hearts
Strength: Strong
Repertoire: Ticking time bomb of DOOM!
Difficulty: 4/10
Yes, voted the strangest and most hectic enemy in the game the worm has only
one attack. Once hit or angered they will have a timer over their head and you
have 5 seconds to run away from them before they explode. If you get caught in
the blast you will recieve major damage, what I usually do is run for my life
if it is a big group or wait till 3 seconds before kicking them away if it's
a small group.
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[3d] Unique Ghouls
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There are a few unique Ghouls (bosses or misc ghouls), here is the list.
Name: Reaper
Appearence: Anywhere
Health: Invunerable
Strength: Instant Kill
Repertoire: Touch of Death
Difficulty: 8/10
The reaper is the death bringer. If you fail at a challenge then this guy will
come to sort you out. He is invinsible and he also kills you at touch. Their
are a few ways to avoid him and you will need to work hard. The first thing is
that as time passes he will gradually speed up so you cannot escape him
forever. Attempt to block his route with other Ghouls as he will kill those
and it will slow him down. You can also try to beat him up but if you lay a
kick wrong then it could be your downfall, best of all just run away.
<><><>
Name: Mr.Ribs
Appearence: 2 - 27
Health: 40 hearts
Strength: None
Repertoire: None
Difficulty: 0/10
Just chase after him and hit him with a cake, he will not hurt you at all but
he does speed up.
<><><>
Name: Amber the Ugly
Appearence: 2 - 40
Health: 100 hearts
Strength: Strong
Repertoire: Punch
Difficulty: 9/10
The first out of two bosses in GbtG. Amber is reasonably easy as long as you
get the powerups and keep running. From the start turn around and destroy the
box for a mini cooper, let him go and collect the speed up behind Amber. Keep
hitting her until she is knocked down and run around the outer archives and
pick up the throwable objects. Use these to stun her and then knock her down
again. Repeat this until she is beaten.
<><><>
Name: Baron Von Ghoul
Appearence: 4 - 1
Health: 200 hearts
Strength: Very Strong
Repertoire: Propeller Whack; Top Gun; Summoner
Difficulty: 10/10
There are 3 stages to beating Baron Von Ghoul.
Stage 1 - He will do attacks with his propeller, attack him after each thrust.
After hitting him 3 times he will drop the propeller, pick it up and hit him
with it while he is not coloured red 3 times. You will need to repeat this
entire process three times.
Stage 2 - He will finish making his plane and board it, he will dive at you
and you will need to hit him after each dive. To avoid a dive start strafing
when he rises and makes a diving noise. You will need to repeat this 3 times.
Stage 3 - The longest and hardest stage, he will summon ghouls and you will
need to defeat them all. After each batch he becomes vunrable again and you
will need to shoot him down. The ghoul batches go as follows: Skeletons,
Zombies, Worms, Zombie Pirates.
Here are the locations of power ups you can use:
Bookshelf by Bed -
Invunrable, 5 hearts, BAD (x2)
Bathroom Sink and Shelf -
Super weapons, Turbo Cooper
Vases by main window -
5 hearts (x2)
Grandfather Clock by desk -
Invunrable, BAD
Closet DRAWS by Runway -
Super Weapons, Turbo Cooper, 5 hearts
Cupboard DOORS by Runway -
BAD (x6)
------------------------------------------------------------------------------
[3e] Ghoul Overview
------------------------------------------------------------------------------
Here is a list of the Ghouls in the game in order of there appearence.
Chapter 1: The Rescue
*********************
(01) Imp
(02) Skeleton
(03) Spider
(04) Haunted Television
(05) Haunted Chair
(06) Ancient Mummy
(07) Haunted Door
Chapter 2: The Restoration
**************************
(08) Fire Imp
(09) Zombie
(10) Ninja Imp
(11) Medusa
(12) Zombie Pirate
(13) Hunchback
(14) Flying Imp
(15) Vampire Chicken
(16) Cursed Mummy
(17) Haunted Coat
(18) Haunted Painting
(19) Jesse and Clyde
Chapter 3: The Riddle
*********************
(20) Warlock
(21) Vampire
(18) Worm
Unique Ghouls
*************
(19) Reaper
(20) Mr.Ribs
(21) Amber the Ugly
(22) Baron Von Ghoul
==============================================================================
[5] Closure
==============================================================================
[5a] Contact Me
------------------------------------------------------------------------------
Have you got any questions or suggestions. E-mail me at "
[email protected]"
Make sure Ghoulies is somewhere in the subject line and make your message
worth while. Any suggestions or tactics will be given proper credit if I
don't know them and they are used in this FAQ.
Here are some basic guidelines:
(1) Make sure Ghoulies is in the subject line
(2) Type in good english, not 1337, not fragments. But pure english.
(3) Don't send me a suggestion/question that has already been included
(4) E-mail me with:
Thank yous, questions, suggestions, constructive critism or corrections
(5) Don't E-mail me with:
Unexplained critism, answered questions or nit-picking corrections
If you want to e-mail me for something not to do with Ghoulies then don't put
Ghoulies in the subject line. The reason for this? I have filters that make
sure I sort out my FAQ mail first and get answers back to people quickly.
I will try and reply to everything but sometimes something will slip by. If
so repeat your e-mail in about 3 WEEKS. Don't keep sending me repeat e-mails
every 2 DAYS!
Thank you for reading all of this, I know it's alot but it makes my life so
much easier and puts me in a good mood.
------------------------------------------------------------------------------
[5b] Legal Information
------------------------------------------------------------------------------
This document is copyright Samuel Hill (C Duke) 2005
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. If you want permission then contact me.
>> This guide may only be posted on this site <<
(1)
http://www.gamefaqs.com
If you see it anywhere else please tell me and if I find it anywhere else I
will be VERY. VERY. CROSS.
I am not affiliated with Rareware so that rumour about me contemplating on
joining forces with them and taking over the world is not true.
>_>
<_<
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[5c] Version History
-----------------------------------------------------------------------------
v1.8 (28th October 05)
**********************
+ A few tennie-wennie changes
v1.7 (18th August 05)
*********************
+ Added a few little tid-bits
v1.6 (18th July 05)
*******************
+ Altered the introduction
+ Added the new section
v1.3 (16th July 05)
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+ Cosmetic changes
+ Altered the legal info and Credits
V1.2 (16th June 05)
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+ Added two new sub-sections: Weapons and Power Ups
+ Revised previous sections
V1.0 (10th June 05)
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+ Completed Introduction, Combat, Ghoul List and Closure sections
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[5d] Credits
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Samuel Hill | Author and main contributer of the FAQ
Rareware | Created so many brilliant games and will continue to...
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"In battle it doesn't matter who is right, it matters who is left."