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Genma Onimusha
Microsoft Xbox
Boss Battle FAQ v1.1
by savior
[email protected]
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Osric
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Osric has four types of attacks.
1. Double Swing: he swings
his club like a tennis racket on his forehand, and then
follows with a backhand.
2. Ground Smash: he swings his club straight down, trying
to smash you into the ground.
3. Charge: he runs straight at you trying to drive you
into a wall.
4. Uppercut: he swings his club from low to high, trying
to knock your head off.
Face him and allow him to approach you. Just like the
Mini-Bosses before, he'll start to move his weapon just
as he's about to attack. Again, jump back when he does
this. If he attacks with a Ground Smash or an Uppercut,
you can move right in and take a few slashes at him after
the swing. If he uses a forehand swing, wait 'til he
follows with the backhand before you move in and cut him
up. This is a good time to use your lightning attack, too.
After you slash him up a bit he'll get angry and raise his
arms. This is your cue to get some distance, as he's about
to use a Charge. As soon as he begins a Charge, run either
left or right to avoid it, or face him, hold R1 and strafe
left or right (see the Battling section for more details).
He'll Charge a few times, then get tired and open himself
up to an attack. Take this opportunity to do some damage
and collect some soul pieces, and then begin the cycle over
again. Repeat these steps 'til he's dead.
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Prototype Marcellus
===================
Prototype Marcellus is very powerful and has a long reach.
If he corners you at the edge of the roof, he can do a lot
of damage very quickly. The key to this battle is to keep
your distance from him. As with previous bosses, you will
adhere to a stick and move pattern. When he's attacking or
when you're absorbing soul pieces, keep your distance. The
difference here is in the amount of distance you'll need to
keep. This boss has a very long reach and a magic based
attack that will extend his range more than twice as far
as previous bosses. He'll also occasionally double up an
attack, with a forward sword thrust followed by another
forward attack with his shield. The good thing is that the
roof is definitely large enough for you to keep a safe
distance from him. When he starts getting close, if you're
not ready to attack, run either directly past one of his
sides or circle around him keeping out of his striking range.
If you try to circle him but stay within his range, he'll most
likely hit you with a 360ΓΈ-sword swing.
Your attack pattern will be the same as it has been against
previous bosses. You'll slash him a few times immediately
after he finishes one of his attacks. The difference with
this boss is that you will not have to bait him into
attacking you. He will continually advance and attack, no
matter how far he is from you. What type of attack he does
will determine how quickly he moves towards you.
You should also keep in mind that attacks from either side
or to his back will do more damage than attacks from the
front. He carries a shield that will take most or all of
the damage from front attacks, but if you hit it enough,
the shield will break and you'll be able to deal a good
deal of damage from any angle.
Also, don't be shy about using magic. You've got two
weapons, so switch to the one you're not using for battle
and blast off a few magic attacks with it, and then switch
back to your battle weapon.
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Volchiman
=========
First rule of this battle is to watch your health. Volchiman
can take off a good chunk of health each time he attacks.
Don't be afraid to use a Medicine if you're dangerously low.
Use straightforward attacks against him. After a few hits
he'll disappear. Watch the floor to see where he's moving,
then move over to that spot and attack him as he reappears.
You'll kill him after about 6 successful attacks.
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Stylado
=======
This is actually a relatively easy battle. Keep close to the
Stylado and attack relentlessly. He will block most of your
attacks, but if you stagger them, you'll catch him with his
guard down. That's really all there is to it. Use magic if
you've got it. Heal if you need to.
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Hecuba
======
I hope you've enhanced and saved a few Burst Bullets, Fire
Arrows and Medicines; you're going to need them. This battle
can actually be won without them, but it's a lot easier with
them. If you've got a full magic gauge, use a wind attack on
Hecuba. She'll fall down to your level and give you a few
seconds to smack her. Switch to the Fire Orb and hit her with
a flame attack (or thunder if you have no flame magic). Then
take out all of the Sharks on the floor. Get some distance
between you and Hecuba (as much as you can). Then equip the
Matchlock and fire off a few Burst Bullets into her (or the
Bow and Fire Arrows). A few more scorpions should be up on
the platform by now, so repeat the process. If you don't have
any magic from the get go, or you run out, just stick with the
Shark sweep and Burst Bullet strategy.
Also keep in mind that as long as you are facing her, you can
block all of her attacks. When she is about to attack, she'll
utter some weird phrase, so listen for it and hit the L1 button.
=========
Marcellus
=========
You fought Marcellus' younger brother back towards the
beginning of the game. Get ready for a similar battle, just
on a smaller platform and against a much tougher opponent.
Despite his less than badass name, Marcellus is quite tough.
He has a number of forward thrusting attacks as well as a
shockwave type magic attack. Most of these attacks are
blockable, but it's awfully difficult to tell if he's about
to use a blockable attack or an unblockable as well as
reacting to it. Like his prototype, he also sports a shield.
Again, if it takes too much damage, it will break and
dissipate.
Now, however, when Marcellus loses his shield he'll produce a
second sword in his empty hand. He also starts employing a
stick and move strategy where he flies in very quickly for an
attack then moves far away.
This strategy is delicate, and you may need to fight him a
few times before you perfect it and can move on. Also keep in
mind that Marcellus is not your final boss battle, but you need
only keep about 3-5 Medicines for the final boss, Fortinbras.
If you've got a Talisman or two, you may not even need that
many. You also won't need to hold onto any Bullets or Arrows
for Fortinbras, so go ahead and use them and any extra
Medicines during this battle if you need to. Furthermore, a
Magic Regen Point is just ahead as well as a Medicine in this
room and two more a little bit ahead. If you've got two
Talismans, you can use up all of your Medicine in this battle
if you need to and still go up against Fortinbras with three
Medicines and two Talismans.
In Marcellus' initial form, the name of the game is keeping
him in the center of the ring. You may notice a box on the
outside of the ring, but if you try to get it and get caught,
Marcellus can corner you and take you out quickly. Just leave
it alone 'til the battle's over. If you keep circling Marcellus
non-stop, he'll continuously turn in the center, never getting
a chance to move towards you. When he attacks and leaves his
back open to you, hit R1 to target him and move in for a magic
based attack. Quickly jump back and start circling again.
Once his shield dissipates he'll stop allowing you to circle
him. As he is forming his second sword, he appears vulnerable.
But if you move in and attack you won't do any damage. Allow
him to form his sword and get ready to equip your Bow or
Matchlock if you have any ammo for either. Marcellus will
either move in and attack or move away from you. If he moves
away, equip the Bow or Matchlock and start firing. But be
ready to change back to a sword quickly. As soon as you see
him moving towards you (he does so very quickly) equip a
sword and block with L1. If you've got any magic left, hit
him with it. If not just slash him with your sword. Repeat
this strategy and keep an eye on your health.
If this strategy is employed correctly, you shouldn't need to
use any more than one or two Medicines (I've gone through
without using any). If you've used up everything and you don't
have any Talismans, you'll be taking on the final boss with
only three Medicines. This could be tough on a beginner, so
you may want to try this battle again 'til you get better
results. At the very least, save to a separate file when you
get to the Save Point just ahead.
==========
Fortinbras
==========
This is it, the final showdown with the King of all demons.
And Fortinbras doesn't disappoint. He has a slew of powerful
and varied attacks, as well as a brute force move in which
he picks you up and crushes you to death in just a few seconds.
So how are you going to beat him? First you have to learn what
he does.
Arm Sweep
Fortinbras reaches back and sweeps across his body with his
arm. If you're in the middle of the arena the wind from the
sweep will knock you back and he'll follow it up with a Demon
Jab. If you're at the rear of the arena this attack won't
affect you.
Grab of Death
This looks just like the Arm Sweep, only he grabs you, doing
just a little bit of damage. Once he's got you in his grip,
though, he'll start the Squeeze Attack.
Squeeze Attack
After you've been picked up by Fortinbras, he'll stare deep
into your eyes and give you a great big hug. The only problem
is that a hug from this guy will kill you in a matter of
seconds.
Demon Jab
Usually after an Arm Sweep, Fortinbras will throw a quick jab
at you. He barely telegraphs this move, so it's very difficult
to react to.
Electro Clouds
He'll toss out a handful of pink clouds that will settle over
a section of the floor. After setting up shop, these clouds
will rain down an electric bolt for a few seconds.
Laser Shot
Fortinbras will fold his arms as if he's about to utter a deep
thought. The only thing coming from him, however, is a quick
laser blast that starts just in front of where you're standing
and then moves through you to the back of the room.
Fire Breath
It's a well-known fact that demons never floss. Apparently
centuries of poor dental hygiene has resulted in a deadly
attack for Fortinbras. He'll pull his head back, then thrust
it forward while he releases a steady stream of fire. He'll
then slowly move his head back and forth, moving the flame
across the floor.
The next step to defeating him is learning how to avoid or
block these attacks:
Arm Sweep
Blockable
As I've said, this looks just like the Grab of Death, which
cannot be blocked, so the best way to get by this attack is
to be at the back of the arena.
Grab of Death
Unblockable
Again, being at the back of the arena is the safest bet.
Squeeze Attack
Unblockable
Should Fortinbras begin this attack, that means he's already
caught you in the Grab of Death, so there's really no way to
avoid this attack. What you can do to get out of it, however,
is pound on the attack button and press up, down repeatedly
as fast as you can. A flash of light will hit Fortinbras and
he'll drop you.
Demon Jab
Blockable
This is somewhat easy to block, as it almost always comes
after an Arm Sweep. If an Arm Sweep pushes you back,
immediately hold L1 to block a Demon Jab, should it follow.
Electro Clouds
Unblockable
This is the simplest attack to avoid. The clouds display a
pink shadow on the floor, letting you know exactly where
they're going to rain electricity. Just go to a part of the
floor where there are no shadows.
Laser Shot
Unblockable
When you see the Demon turn to his side and pull his arms up,
he's about to hit you with this attack. Quickly hold R1 and
jump to the left or right to avoid the Laser Shot. He can
blast these in groups, so be prepared to dodge more than one.
Fire Breath
Unblockable
He'll telegraph this attack by pulling his head back before
he lets out some fire. Get to the back of the arena when he
does this and near the middle (lined up with Fortinbras'
head). When he starts to let out a little fire, run to either
back corner of the arena and stay there 'til he's done.
Now that we know his attacks and what to do about them, let's
come up with an attack plan of our own.
Stage 1
Magic
Get right up in his face and unload Thunder and Wind spells.
When you knock him off balance and his head drops, equip
the Fire Orb and hit him with a magic spell from it. Always
keep a look out for the Grab of Death.
Stage 2
Projectiles
After you've expelled all of your magic, get to the back of
the arena and start firing Arrows and Bullets. Use up
everything you've got, this is the final boss.
Stage 3
Finish Him
Depending on how many projectiles you had, Fortinbras should
be somewhere near his great demise. You've got no choice but
to run up and slash him with your sword. You should be able
to get a general rhythm from him by this point, so run in when
you think he's not going to attack or when Electro Clouds are
floating in another part of the arena and attack. Continue
avoiding and/or blocking his attacks and hitting him with
magic if you can suck up enough soul fragments to mount
another spell attack.
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Ogre Tower Final Boss
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Coming Soon...
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Creepy Doll Girl
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Coming Soon...