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/ /¯¯//_// // / // // .-* / ,-* / / //| | // // / // / ‘-.,¯/
/ / \ / // / ¯ // /|\ / ¯¯/ / / /’-’ /// // / // / .-, //
¯¯¯ ¯¯ ¯ ¯¯¯¯ ¯¯ ¯ ¯¯¯¯ / / //¯| ///_--, // / // /_- //_//
-- ‘-¯¯-* ----* *- -- ----* ---*
T H E U P R I S I N G
Zed Two Limited/Crave
Sony Playstation
FAQ/Walkthrough
Created By: BlueWizard13
E-mail:
[email protected]
Version 1.20
7/31/2004
=======================
---Table Of Contents---
=======================
1. Version History
2. Game Information
3. Introduction
4. Game Basics
A. Controls
B. Movement
C. Attacking
a. Line of Sight
b. Ballistic Trajectory
c. Hand to Hand
D. Ending Your Turn
5. Game Modes
A. Boot Camp
B. Story Mode
C. Battle Mode
a. Quick Start
b. Custom Battle
c. Unlock Status
D. Options
6. Leveling Up
7. Upgrades
8. Playable Characters
9. Enemies
10. Story
11. Walkthrough
A. Episode 1: A Savage Earth
B. Episode 2: The Message
C. Episode 3: Scallion
D. Episode 4: The Immortality Gambit
E. Episode 5: The Valley of Screams
F. Episode 6: The Stranger
G. Episode 7: An Enemy Defined
H. Episode 8: My Lover, My Comrade
I. Episode 9: A Legend Grows
J. Episode 10: The Secret of Peace
K. Episode 11: A Winter's Tale
L. Episode 12: The Dambusters
M. Episode 13: Unlucky for Some
N. Episode 14: Turning Point
O. Episode 15: A Fatal Error
P. Episode 16: My Enemy, My Self
Q. Episode 17: Into the Lair
R. Episode 18: The Mutation
S. Episode 19: The End
12. Second Play
13. Secrets/Unlocks
14. Credits
15. Copyright Information
========================
---1. Version History---
========================
Ver. 1.20 (7/31/2004)- Finally, I have unlocked the final upgrades. I’ve
finished Battle Mode, and added the section “Second Play” which covers the
differences between the first time you play and the second time you play and
includes new strategies for the second time around. The upgrades section is
now totally finished as well meaning that every section of the FAQ is
complete. This should be the final version of the FAQ assuming there are no
problems that need fixing that come to my attention.
Ver. 1.10 (7/26/2004)- I’ve completed the Battle Mode section, finally. I
also added the locations of each episode. I’ve still got to get that last
unlockable (I got it at a friends house on his memory card, why can’t I do it
on mine?). When I finally unlock that last thing, I’ll update that in here
and add what it contributes to Battle Mode. If anyone would like to
contribute it ahead of time, or anything else, I’d appreciate it a lot and
add you to the Credits of course.
Ver. 1.00 (7/22/2004)- I’ve completed the walkthrough, the enemies section,
the unlockables section (except for 1), and I’ve added and completed a
Leveling Up section, and added the ASCII art at the top (yes, I know it’s a
sad, poor attempt, but I hate leaving it boring. If someone wants to
contribute some better ASCII art, I’d compare it to mine, most likely decide
that its better, and put it up in place of mine crediting you for it of
course). All I’ve got left to complete is the Battle Mode section and one
unlockable (number 8).
Ver. 0.85 (7/21/2004)- I’ve completed Episodes 10 through 16 in the
walkthrough, the playable characters section, the upgrades section, and
continued to work on unlockables.
Ver. 0.50 (7/20/2004)- I’ve completed Episodes 3 through 9 in the
walkthrough, the story section, game basics, and started on playable
characters, game modes, and unlockables.
Ver. 0.25 (7/19/2004)- This is the first version of the FAQ. I’ve created
all of the sections, but only completed the Table of Contents, Version
History, Game Information, Introduction, Episodes 1 and 2, Credits, and
Copyright Information.
=========================
---2. Game Information---
=========================
Title: Future Tactics: The Uprising
Genre: Role-Playing/Tactical Action RPG
ESRB Rating: Teen (violence and language)
Platforms: Sony Playstation, Nintendo Gamecube, Microsoft Xbox, PC
Players: 1-2
Memory Card Space Required: 94kb
Designed By: Zed Two Limited
Published By: Crave
Released: Japan-Not Released, N America-5/10/2004, Europe-Not Released
=====================
---3. Introduction---
=====================
Future Tactics: The Uprising is an RPG-like game with turn-based fighting,
but you have the ability to move your character around the battlefield and
make the shot yourself instead of letting it do it for you. This game is
similar to Final Fantasy Tactics or Tactics Ogre except that it tosses out
the grid-style movement. You have the ability to move anywhere on the map,
jump, and control your shot.
This FAQ will help guide you through the 19 levels of the game, provide
tactical suggestions and strategies, and cover all of the secrets known in
the game.
====================
---4. Game Basics---
====================
---A. Controls---
X: Select
Circle: Detailed Information/Toggle Infrared (when viewing in first person)
Triangle: Look Around Mode/Back
***NOTE*** This allows you to look overhead, check where enemies and allies
are, and see if an enemy knows where you are. This can be done by seeing
what appears in the bubble above his head. If you see just a character’s
face, he knows you’re there and knows where you are. If you see a
character’s face with an X overhead, he knows you’re out there but not where
you are. If you don’t see the character’s face, he doesn’t even know that
character is out there.
Square: Display Unit Portrait/Jump (when moving)
R2: First Person View
Left Analog Stick: Move/Aim
Right Analog Stick: Move Camera/Zoom In/Out in overhead view
L1: Zoom Out (Aim Mode)
R1: Zoom In (Aim Mode)
R3: Change camera angle in overhead view
---B. Movement---
To move your guy, select the green 4-way arrow icon. This will allow you to
manually move your guy anywhere within the green circle. This includes
anywhere high, or low, as long as you can jump up to the high place. If you
hold still but remain in move mode, you can see a blue circle as well. This
tells you that if you stop where you are, shoot, then move again, you can
move anywhere within the blue circle. This can be very helpful when getting
to a good shooting position and making sure that you’ve got enough room to
move back into a safe place.
---C. Attacking---
There are two kinds of weapons, and three methods of attacking. The two
kinds of weapons are Line of Sight weapons or Ballistic Trajectory weapons.
The third way of attacking is a hand to hand attack available to most units
when standing right next to an enemy.
Keep in mind that the power of an attack is not fully dependant on the
character attacking or the type of attack, Levels play a huge role. If your
character’s level is lower than the guy you’re shooting, your damage will be
lowered substantially. If your level is higher, you have a much better
chance at doing higher damage.
-a. Line of Sight—
When using a Line of Sight weapon, you shoot using the sight in the gun.
Just aim in first person mode and hit X to stop the sight from moving. One
line will move across the sight repeatedly. Stop it in the middle for the
most power, but if you missed your sight stop, you can use this to adjust the
aim to hit the enemy better. When you stop that line, another will come
perpendicular to the first. Stop this one, and the point of intersection of
the lines is where the shot will fire. The closer to the middle the
intersection point, the more power the shot will have. You can get a zoom
upgrade to provide for better aiming, and a power upgrade to allow for extra
power in the shot.
-b. Ballistic Trajectory-
When using a Ballistic Trajectory weapon, you aim by using an overhead view.
A circle will spread from the center dot in all direction. Stop this circle
on the enemy you which to fire at. Then a radius line will travel around the
circle from the center axis. Stop this radius on the enemy you wish to fire
at as well. Where the points intersect is where your shot will fire to.
These shots tend to be a little less accurate, but they’re quite powerful.
You can acquire a range upgrade to provide for a higher range and a power
upgrade for extra power.
-c. Hand to Hand-
Most units also have this option of attack. If you can get close to an
enemy, and still have enough left in your blue circle to run and hide, this
may be the best option. Go to the enemy and stop right next to him. Where
your attack icon would usually be will now be a red fist. Use this to hit
the enemy. You don’t have to aim, but this will usually do quite a bit of
damage. This is quite useful for Pepper because she doesn’t do a whole lot
of damage normally and has an excellent movement range. She has potential to
do pretty good damage with Hand to Hand combat, though others like Scallion
and General far exceed her power
Note: Hand to Hand combat attacks are especially effective against Sentriks!
---D. Ending Your Turn---
To end your turn, you have three options. Just click on the red X, and
choose between three things. You can rest, the yellow star, which will offer
average protection for your character and allow you full movement for the
next turn. You can shield which will protect you from the full damage of the
shots that hit you in the next enemy turn, but it will have to recharge for
two turns and will only allow you 70% of your normal movement range next
player turn. The final choice would be to heal. This will heal some of your
health before next turn, but if you get hit, you will suffer far more damage
than usual.
===================
---5. Game Modes---
===================
---A. Boot Camp---
Boot Camp has a tutorial you can read before you enter it. It will explain
how to attack, move, etc. When you actually enter the training ground,
you’ve got Low and Pepper to play around with. You can use targets for
target practice, or just blow up the level. You can’t kill either character,
so just have fun practicing or blowing the level to bits.
---B. Story Mode---
Story Mode is the regular mode of play. It’s one player and has 19
“episodes” or levels. You use a variety of team members to advance through
the story and unlock things for Battle Mode. Story Mode is what the
walkthrough portion of this guide covers.
---C. Battle Mode---
Battle mode allows you to play against your friends in a very customizable
battle. Once you’ve unlocked most of the secrets, Battle Mode is fleshed out
with a lot of goodies for you to choose from.
-a. Quick Start-
This mode simply chooses all default options. You just select it and go; it
saves you the trouble of having to pick all of the custom options.
The default selected options are as follows:
Turn Mode: Normal Fixed
Spawn Mode: Fixed
Win Condition: Defeat Team
Remaining Battles: 3
First Turn: Player 1
Map: Random
Player 1 gets Father and Low, each with three upgrades and at level 1.
Player 2 gets Grunt and Guard each with three upgrades and at level 1.
-b. Custom Battle-
This mode allows you to choose all of the aspects of your battle. I will
walk you through each screen and all of the choices available. If you see
something that you don’t have or can’t select, it’s because you haven’t
unlocked this feature yet. Refer to the Secrets/Unlocks section near the end
of this FAQ for how to unlock each feature.
===GAME SETUP===
-Turn Mode-
Normal Fixed: One character moves per turn in a fixed order until each
character gets to move. (The same way Story Mode works your second time
through it)
Normal Free: One character gets to move per turn, in the order that you
choose, until each character gets to move.
Team: Your entire team moves in one turn (The same way Story Mode works your
first time through it)
Character: One character gets to move per turn. Not all characters must be
used.
-Spawn Type-
Fixed: Characters spawn at fixed, predetermined, points.
Random: Characters could be spawned anywhere.
-First Turn-
Player 1, Player 2, or Random
===OBJECTIVES===
-Win Condition-
Defeat Team: The whole team must be defeated for the victory
Defeat Leader: The leader must be defeated for the victory
-Number of Battles-
Single Battle: Winner is determined after 1 battle.
Best of 3/5/7/9: You play a series, and the winner is determined after it.
Infinite: Play as long as you want.
===SELECT ARENA===
Pick any level that you’ve unlocked thus far. If you can’t handle the
decision, you can pick random to let it choose for you.
===TEAM TYPES===
Player 1 and Player 2 each have a side of the screen to choose their own
options.
-Controller Port-
Pick what controller the player will be handled by, controller port 1, 2, or
by a computer player.
You can then choose whether you will use Humans only, Creatures only, or a
Crossteam (both humans and creatures on the same team).
===TEAM SETUP===
Default: the default characters for the map are used.
Size (1, 2): this lets you choose the amount of characters you have on your
team.
Custom: This lets you pick your characters. All of the humans have the same
names, but the creatures’ names are odd. The following is a list of what
each is.
Comms: Patriok
Drone: Gnarlak
Elder: Patriok
Grunt: Gnarlak
Guard: Sentrik
Healter: Patriok
Parabolic: Grenadak
Sniper: Insidiak
No, there are no Hubriks in battle mode.
===TEAM POWER===
Default: the default settings for the level chosen are used.
Power (Low/Med/High): upgrades are set to 0, 2, and 5 respectively.
Custom: you can pick the level you’re at, and the upgrades you’ve got. The
levels needed to use an upgrade in story mode do not apply in battle mode.
===BATTLE SETUP===
This is a list of all of your choices.
-c. Unlock Status-
This shows you how many unlockables you’ve unlocked. The left bar shows you
your story mode unlock progress, the middle bar shows you what you’ve got to
hit to unlock another “trick,” and the right bar shows you your progress with
how many battles you’ve played. Once you’ve played a certain amount of
battles, the level of that bar will go up. When it reaches the height of the
middle bar, you’ll unlock the next trick. This is an alternate way of
unlocking things in this game.
When you proceed to the next screen, it shows you what tricks you’ve got left
to unlock, and if you leave the cursor on it, the bottom of the screen will
tell you what you’ve got to do to unlock it. The right side tells you how
many maps you’ve got unlocked in story mode, and your progress of unlocking
them in battle mode. If you play the furthest unlocked level in battle mode,
and play it enough times, you can unlock the maps in battle mode without
having to do it in story mode.
---D. Options---
Music Volume: This defaults at 80% and allows you to adjust the volume of the
music while playing the game in proportion to other sounds.
SFX Volume: This also defaults at 80% and allows you to adjust the volume of
the sound effects (shooting, running, explosions, etc) while playing the game
in proportion to other sounds.
Music Test: This allows you to listen to different music tracks within the
game.
Subtitles: This allows you to turn subtitles on or off.
Widescreen: If you’re playing on a widescreen TV, you can adjust it to fit
the screen better.
Autosave: This allows you to save your game automatically (recommended) so
that you don’t have to and you can continue your game when you are done
playing.
Load: Pretty Self-Explanatory.
====================
---6. Leveling Up---
====================
Leveling up is a very important part of the game. It is accomplished by
hitting enemies whether with a shot or a Hand to Hand combat attack. You get
far more “experience” if you hit a guy that is a higher level than you and
even more experience if you kill the enemy.
Gaining levels is important for two main reasons. It will allow you to use
the abilities upgrades have unlocked for you once you reach a certain level,
and you will do far more damage to an enemy if he is below your level.
For Example... If you are level 15, and you are attacking an enemy that is
level 17, you will do very little damage regardless of where or how you hit
the enemy (the only real exception I can think of is if you are hand to hand
combat attacking a Sentrik). If the enemy attacks you, you will take a lot
of damage. If you were level 18 and the enemy was level 17, you would be
doing far more damage to him, and he would be doing far less damage to you.
In the case of leveling up for use of upgrades, even if you have upgraded to
an ability, a red dot will appear below your portrait on the “Allies and
Enemies” screen. This indicates that you have upgraded the ability, but are
not a high enough level yet to use it. A yellow dot indicates that you have
upgraded to the ability and are a high enough level to use it.
Another, lesser known effect of leveling up, is that it heals you. When you
level up, your health is automatically fully replenished. This can be a
great bonus if you’re in a jam for health.
=================
---7. Upgrades---
=================
This section will cover all of the upgrades that characters can receive in
the game. Not all of them are in the instruction booklet, which is
disappointing, but they’re all covered in depth here. So, no need to worry.
If you haven’t yet begun to play this game, you should know that there are
upgrades found in each level. They are the same shape as health packs, but
have 3 blue bullets and a blue wrench on them. They can unlock new abilities
for all of your characters. Without upgrades, this game wouldn’t have as
much of the appeal that it has.
Though you may unlock an upgrade, some are still unable to be used until you
level up to a certain level. This will be indicated by a red dot below your
portrait on the “Allies and Enemies” screen. The levels for each character
to reach each upgrade are listen in the “Playable Characters” section below.
When you fully upgrade a character and you acquire another upgrade, you see
“Instant Healing” when you highlight their column. This simply heals the
unit.
---x2 Attack---
This upgrade is extremely useful. When you acquire it, it will allow you to
attack twice. The only exception to this rule is when Wardwarf gets his
SECOND x2 Attack upgrade. When he gets this, he can attack 4 times, 2 for
each of his x2 Attack upgrades. Now THAT is what I call a useful upgrade.
---B Adapt---
This is a Pepper-only upgrade. All it does is allow Pepper to use the
Ballistic Trajectory type of attack as an alternative to her typical Line of
Sight attack.
---Beam---
*Line of Sight Only*
Beam is a slightly weaker attack that will absorb health. This can be
extremely useful for a character with low health. When you shoot a guy, you
both do damage and heal yourself.
---Bounce---
*Ballistic Trajectory Only*
This is a General-only upgrade. When using this upgrade, the bomb fired off
will bounce for a short period of time or until you press X again. This can
be useful when you can’t quite reach what you want to hit.
---Deflect---
This is a Wardwarf-only upgrade. If someone else on your team (not Wardwarf)
can’t quite get a shot at an enemy and Wardwarf has this ability, you can
shoot at Wardwarf. The shot will deflect off of him and hit the nearest
enemy to him. This works with Line of Sight shots only.
---Heal---
*Line of Sight Only*
This is a Caraway-only upgrade. This upgrade allows her to heal any unit on
the field (including enemies) part way. You make the shot the same way you
would a regular shot except power is excluded.
---Infrared---
Infrared allows you to press Circle while in First Person View mode (gotten
into by pressing R2) and you can see where all enemies and allies are located
on the field. So, if they’re hidden behind a rock, you can still see them by
sensing their body heat.
---Instant Healing---
This does not, unfortunately, allow your character to heal any time he wants.
All it does is use the upgrade like a health pack. It simply heals the unit.
This is available to all of the characters when they have been fully
upgraded.
---Mines---
This is a Pepper-only upgrade. Mines are laid down on the ground and take
the place of an attack. They are just like the enemies’ mines, and they’re
just as pointless. I wouldn’t recommend using these very often.
---Power---
Power gives you the potential to double the power of your shot. After you
aim your shot and fire it, in the middle of the animation of firing, “Power
Boost” will appear on the bottom of the screen. Pressing X while that is
there will give you a percentage boost of power to your shot. The closer to
the time you actually fire the shot that you press the button, the more power
you’ll have added to your shot. Theoretically, the most powerful shot would
be a 100% head shot with a 100% power boost, though this is darn near
impossible.
---Range---
*Ballistic Trajectory Only*
The Range upgrade simply extends the maximum range of your Ballistic
Trajectory weapon. You can now hit enemies that are farther away from you.
---Restore---
*Line of Sight Only*
This is a Caraway-only upgrade. It is also simply an upgrade to your Heal
ability. Before you could only heal a portion of someone’s HP, now you can
heal 100% of it.
---Scatter---
*Ballistic Trajectory Only*
This is a Scallion-only upgrade. When you’re not quite sure of your shot or
just want to blow a wider area to bits, use the Scatter Bomb ability. This
will allow the bomb to break into several fragments before impact damaging a
bigger area.
---Smoke---
*Ballistic Trajectory Only*
This is a Scallion-only upgrade. Using this ability will cover a small
portion of the battlefield in smoke. Enemies cannot see through it making
this the perfect place to hide.
---Teleport---
*Line of Sight Only*
This will allow the character to teleport with another unit in place of an
attack. You can aim this at any living thing on the field (friend or enemy)
and shoot them to switch places with them. After you switch places, you
still have the same amount of movement left that you had before you made the
shot. This can be extremely useful when trying to get to a place fast.
---Zoom---
*Line of Sight Only*
This allow you to pretty much double your distance of sight when in firing
mode. It will allow you to snipe enemies out much easier and give you more
precision in the first stage of targeting.
============================
---8. Playable Characters---
============================
All of the following are playable characters. They are listed in order of
appearance along with their available upgrades in order, their place in the
story, and their special abilities and characteristics. If you don’t know
what one of the upgrades does, visit the above section for a description on
what they do.
NOTE: Starting Levels for characters may vary. All of them (except for
Peace) I’ve found to be consistent every time I play through the game.
However, their levels may depend on the levels of other characters, and it
may be pure coincidence that they’ve ended up the same every time. If
someone could clear this up, please e-mail me about it and I’ll credit you
for the discovery. Thanks!
---Father---
Father is the father of Low and Pepper. He is also Low’s motivation to
continue fighting the creatures.
Starting Level: 7
Weapon Type: Line of Sight
Used in Episode Numbers: 1
Upgrades: Power, Zoom, Infrared, x2 attack, TeleShot (levels are not included
with these upgrades because he already has the ability to use all of them at
the start of the game)
Special Abilities: Father is powerful and starts with all of his upgrades at
the beginning of the game. However, he has slow movement and doesn’t jump
very high.
---Low---
Low is the son of Father and brother of Pepper. If a main character could be
named in this game, he would most certainly be it.
Starting Level: 4
Weapon Type: Line of Sight
Used in Episode Numbers: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16,
17, 18, 19
Upgrades: Power (Level 4), Zoom (Level 6), Infrared (Level 10), x2 Attack
(Level 13), TeleShot (Level 16)
Special Abilities: Low is arguably the best character in the game, except for
Wardwarf. He has excellent range, jumping abilities, and power. He also has
quite good upgrades. There are no real downsides to Low. He also comes with
a Ballistic attack as an alternative to his Line of Sight shot. Press down
when his attack icon (the yellow sight) is highlighted, and you will see a
mortar. Use this to do a ballistic trajectory attack with Low.
---Pepper---
Pepper is the one who wrote all of the diary entries. She is the sister of
Low and a good portion of the story (because of the diary) is told from her
point of view. She is first used in Episode 2.
Starting Level: 1
Weapon Type: Line of Sight (upgrade to Ballistic Trajectory with B Adapt)
Used in Episode Numbers: 2, 3, 4, 5, 6, 9, 12, 13
Upgrades: Power (Level 3), B Adapt (Level 5), Range (Level 6), Mines (Level
8), x2 attack (Level 11)
Special Abilities: Pepper is very small, so it’s easier for her to hide
behind things. She has excellent movement range, but unfortunately, she has
very poor power and jumping skills.
---Scallion---
Scallion is introduced in the third episode. He comes in and helps Low out
in his quest. He provides useful information and always has another trick up
his sleeve.
Starting Level: 6
Weapon Type: Ballistic Trajectory
Used in Episode Numbers: 3, 4, 5, 9, 11, 13, 15, 16, 17, 18, 19
Upgrades: Range, Power (Level 6), x2 Attack (Level 11), Scatter (Level 14),
Smoke (Level 17)
Special Abilities: Scallion is powerful and highly defensive, but slow. He
doesn’t move far and this can sometimes leave him unable to find safety after
he shoots. However, if you can get him close enough to an enemy, especially
a Sentrik, his hand to hand combat attack can be deadly.
---Wardwarf---
Wardwarf is met in Episode 5. He’s a small robot who is the bodyguard of
Caraway. Oh, did I mention he’s British? This guy rocks!! What’s not to
love about a talking British robot?
Starting Level: 10
Weapon Type: Line of Sight
Used in Episode Numbers: 5, 6, 9, 10, 11, 14
Upgrades: Power (Level 2), x2 Attack (Level 5), Deflect (Level 8), Zoom
(Level 10), x2 Attack (Level 12)
Special Abilities: He’s short, so it’s easy for him to hide behind things.
He has excellent movement and he’s quite powerful. His double jump ability
is also quite helpful in getting him to high places (he can turbo boost
himself up twice in the same jump). His best advantage is the double x2
attack in his upgrades. This gives him 4 attacks when you get both unlocked.
Wardwarf is a one man army with all of his upgrades. His only disadvantages
are that he has a lower defense than some of the other characters.
Yet another thing about Wardwarf, is that he has the ability to see an
overhead view of where upgrades and health packs are located. Though this
FAQ will let you know where they all are, if the description isn’t enough,
Wardwarf’s scan ability will show you exactly where they are.
---Caraway---
Caraway is a “Science Witch” and is first used in Episode 6. Wardwarf is her
bodyguard. She figures out how the Immortality machine works and decides to
help Low out on his quest.
Starting Level: 5
Weapon Type: Line of Sight
Used in Episode Numbers: 6, 12, 13, 15, 16, 17, 18, 19
Upgrades: Heal (Level 4), Power (Level 8), Beam (Level 10), Restore (Level
15), x2 Attack (level 18)
Special Abilities: Caraway is relatively quick, but she’s tall making it
harder to hide her, and she’s got a weak attack. Her main advantage is that
she can heal people.
---Peace---
Peace is General’s daughter and is only used in Episode 8. She and Low have
a little thing for each other as you’ll find out in the story. She helps
them out because her father is intent on doing so.
Starting Level: 3 or 5 (possibly others) I’ve seen both as starting levels
for Peace, and it’s strange too because every time I’ve played through the
game, everyone else has consistent starting levels.
Weapon Type: Line of Sight
Used in Episode Numbers: 8
Upgrades: Zoom, Power, Infrared, Beam, x2 Attack (levels are not included
with these upgrades because she already has the ability to use all of them
the first time you use her)
Special Abilities: She starts with all of her upgrades, but she doesn’t put
them to great use. She’s weak and can’t move very far. She’s much like
Caraway, but she can’t heal anyone. I’ve never leveled her up really that
far; she’s probably not too bad if you can get her leveled up higher.
---General---
General is Peace’s father and is first used in Episode 10. He was staying
with Caraway because of the weather. When he saw the Immortality Engine, he
decided to help Low on his quest to defeat the creatures.
Starting Level: 5
Weapon Type: Ballistic Trajectory
Used in Episode Numbers: 10, 11, 12, 13, 14
Upgrades: Power (Level 3), Range (Level 5), Infrared (Level 7), x2 Attack
(Level 9), Bounce (Level 11)
Special Abilities: He’s slow, his attack is mediocre, and he can’t jump very
high. His health is good, but that’s pretty much his only great advantage
except for his powerful Hand to Hand combat attack.
---Stranger---
Stranger causes a ruckus at the beginning, and does something to make Low
hate him. What Low doesn’t know is that Stranger holds a secret making him a
lot more like Low than he thinks...
Starting Level: Whatever level Low is when you reach Episode 15
Weapon Type: Line of Sight
Used in Episode Numbers: 15, 16, 17, 18, 19
Upgrades: Power (Level 4), Zoom (Level 8), Infrared (Level 10), x2 Attack
(Level 13), TeleShot (Level 16)
Special Abilities: Stranger has pretty good movement, pretty good power,
pretty good defense. He’s another all around character. Just get him
upgraded quick and he’ll prove to be another asset to your team just like
Low...
================
---9. Enemies---
================
This is a list of all of the enemies in the game in alphabetical order.
Their description, weapon type, and Special Abilities (includes strengths and
weaknesses) are listed along with them.
---Boss---
Description: This thing has 4 legs, a little Creature in a glass cylinder
that pops out of the body, and a huge laser gun. Contrary to how he sounds,
he’s actually quite simple to beat.
Weapon Type: Hand to Hand, Line of Sight
Appears in Episode Numbers: 18
Special Abilities: He can walk up to you, kick you, and then shoot out his
laser beam that can move around. Yes, as he’s shooting his beam, he can move
it around and hit multiple targets. To beat him, draw his attention with one
guy, and have other team members walk around to the other side of him and
shoot at the glass cylinder that houses the little Creature.
---Catapult---
Description: The catapult is... well... a catapult. It fires Hubriks into
battle on episode 2.
Weapon Type: Ballistic Trajectory
Appears in Episode Numbers: 2
Special Abilities: It has no strengths or weaknesses. In episode 2, your
best bet is to climb the cliff and stand right next to it to make short work
of it.
---Gnarlak---
Description: A Gnarlak looks much like a Hubrik, but it doesn’t have dynamite
strapped to its back. He’s got a gun in one arm and a free hand on the
other.
Weapon Type: Line of Sight
Appears in Episode Numbers: 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19
Special Abilities: The Gnarlak is a standard soldier. He carries a standard
weapon that is about as strong as a regular gun. He can make pretty good and
long shots, but isn’t a serious threat to your team. His defense is average,
but he’s got no real weakness to any form of attack. Take him out with a
simple head shot.
---Grenadak---
Description: A Grenadak is a heavily armored bomber. He has a large carapace
on his back and a spot just behind his head that’ll open up and fire large
green energy balls at you.
Weapon Type: Ballistic Trajectory
Appears in Episode Numbers: 8, 9, 10, 11, 14, 16, 17
Special Abilities: He’s quite powerful and pretty defensive. He seems week
to Line of Sight headshots, but he’ll still put up a great fight. Whenever
you see one of these on the field, find cover in front of you and over you
because he can shoot over anything with his ballistic trajectory weapon.
---Hubrik---
Description: He’s the smallest and weakest of the Creatures. He has no form
of attack except for the dynamite strapped to his back.
Weapon Type: Self Destruction
Appears in Episode Numbers: 1, 2, 8
Special Abilities: To attack you, he must self destruct. He does pretty good
damage, so be careful not to let one of these guys get to close. Their
downfall is that they can be taken down with one shot, and if they’re too
close to each other, you can shoot one to make a chain of explosions killing
several in a row.
---Insidiak---
Description: He’s a thin, sly sniper. They usually reside in areas up high
and will shoot you from afar. His weapon is much like a Sentrik’s, but it
comes out of an arm.
Weapon Type: Line of Sight
Appears in Episode Numbers: 4, 5, 8, 10, 12, 18
Special Abilities: He can fire a pretty powerful shot from long range. You
need to either keep yourself covered from his fire well, or have someone take
him out quick. His defense is pretty low, and he’s easy to knock off of his
high perches. One well places powerful headshot is usually enough to put one
of these to rest.
---Orb---
Description: This enemy is not really called anything, it has no name. I
simply call it an orb because it looks like one and it’s easier to say “orb”
than “nameless enemy.” It’s a green thing that floats above a pedestal,
there are only four of them in the game, and they are all in the final
episode.
Weapon Type: Line of Sight
Appears in Episode Numbers: 19
Special Abilities: These things are not very resistant to anything, nor are
they weak to anything. Just shoot them from long range. Try not to get hit
by them, they do pretty good damage.
---Patriok---
Description: He’s like the High Priest of the savages. He never leaves the
Creature lair, but when you meet one, keep on the lookout. He’s thin and
appears similar to a cross between a Grenadak and an Insidiak, but he carries
a staff.
Weapon Type: Line of Sight
Appears in Episode Numbers: 17, 19
Special Abilities: He has the ability to heal. When he wants to, he can put
one of his own back to health. This can be devastating to your game-plan.
Take these guys out fast. In addition to their healing abilities, their
staff unfolds to reveal a Sentrik/Insidiak weapon. It’s quite powerful and
he can use it well from long range. His defense is average to regular fire,
but don’t even try to hit him with a Hand to Hand combat attack, it’s
basically harmless to him.
---Sentrik---
Description: This guy is the biggest and bulkiest of the Creatures. He has a
small head that he can retract back inside his huge armored shell, and his
powerful gun comes out of his stomach.
Weapon Type: Line of Sight
Appears in Episode Numbers: 1, 4, 5, 6, 11, 12, 14, 15, 16, 19
Special Abilities: He has excellent power and excellent defense. When you
see one of these guys on the battlefield, you need to keep yourself hidden
from his shot. His movement is very slow, but if he gets a shot at you, you
better hope that you’re armored because it’s going to hurt. His major
downfall is that if you can get close enough to him, you can use a Hand to
Hand combat attack on him. He is extremely weak to this kind of attack, from
anyone. One of these is commonly enough to drain all of his health.
---Stranger---
Description: Just Stranger, yes, the one you get in your party late in the
game. He’s only your enemy once: in level 7.
Weapon Type: Line of Sight
Appears in Episode Numbers: 7
Special Abilities: He’s pretty strong. He’s got decent movement, good attack
power, and good defense. Head shots will do best to beat him.
==============
---10. Story---
==============
The following comes directly from the instruction booklet to this game. It
is the introduction to this game, the story continues as you play through the
game though cutscenes and Pepper’s Diary.
“From the last entry of a lost journal:
The sun blazed high over the parched workers as the sounds of picks and
shovels filled the air. An eon had passed since man last trod upon this holy
ground. The ruins were unlike anything found before---black obelisks
emanating a green energy. Strange marking adorned the monuments and edifices
about the island. The archaeologist could not identify the source of any of
their surroundings. Was this the peak of Churchward’s lost continent, Mu?
Could this be the cradle of all mankind?
Excitement broke out amongst the workers. A babble of many tongues came
roaring from within the main chamber of what they assumed to be the central
temple, a great pyramid, the base of which lay deep below the earth’s crust.
The head researcher hurried down the main shaft. The workers parted as she
entered the room. A strange hum, different from the low buss of the
ventilating fans, filled the room. A green glow emanated from a huge onyx
egg encased in a blue, metallic device. The artifact floated just above the
ground, the base was often waist height, but the object bobbed slightly on
its vertical axis.
The researcher moved closer, reaching towards the artifact, making contact
with one of the flashing green button-like dots on the exterior. A series of
smaller red dots appeared about the green dot. The metal casing began to
rotate, first clockwise, then counter-clockwise, like the movement of a
combination clock. The black egg began to glow brighter as green cracks
appeared on its surface. The room was filled with the lurid green light.
As the light subsided, a creature could be seen standing between the lead
scientist and the artifact. The creature was like nothing seen before on
this earth. It was a short, blue, reptile-like thing. Its head protruded
from the center of its body and looked about quickly, confused. The creature
put forth one of the four appendages on its upper body---a hand, larger than
its two lower arms and opposite a cylinder shape decorated by three pulsating
green lights.
The archaeologist slowly reached forward to meet the creature’s large, clawed
hand. The scaly beast quickly withdrew its claw and presented the scientist
with the tube on its left arm. A green blast left the woman dead on the dirt
floor.
In a panic, the flood of workers attempted to flee the temple, only to meet
more of the blue monsters and their ends. The island was quickly overrun by
the beasts, then soon...the world.”
=====================
---11. Walkthrough---
=====================
Each episode contains Pepper’s/Low’s Diary entry, the Location of the battle,
a paraphrased introduction scene, the objective, the characters you use, the
enemies in the level, the hidden upgrades, the health packs, a strategy, and
a paraphrased scene that comes after the battle. Though I’ve done my best to
rake through every level, I could still have missed upgrades or health packs.
If there are any I haven’t gotten, please email them to me with a good
description of where they are at and I will add them to the walkthrough.
------------------------A. Episode 1: A Savage Earth-------------------------
Pepper’s Diary:
Dad always said it was important to write everything down. One day we won’t
be here and future generations will want a document of the things that have
happened.
Dad said that if more people from the olden days had done this, we’d have a
better understanding of what went on before the Creatures came, and the Earth
was changed. I don’t know though. I like looking for the old tech relics,
and piecing together what they might have been used for. It’s like a
puzzle...
Dad said that was the difference between me and Low. I thought things
through –sometimes too much– he reckoned, while Low would just act before
thinking. And it was always getting him in trouble...
Location: Abandoned Mine
Introduction: Father and Low are out hunting when all of a sudden they hear a
loud crash. They go to check it out and find it to be creatures that are
making the racket. Father talks about how the world was better before they
came, and as they begin to walk off, Low charges toward the creatures to
fight them. Father has no choice but to help his son.
Objective: Get to the Bridge.
Your Team: Father, Low
Enemies: 4 Hubriks... One is on the left side, two are in the middle, and one
is on the right side. After the first enemy turn, a Sentrik busts out of a
mine on the back middle of the map. Hubriks will respawn throughout the
battle with a max of only 4 at a time.
Upgrades: 2 (USE BOTH UPGRADES ON LOW!!)
-One is down the left side of the map. There is an immovable rock that you
must shoot at to blow up. It is inside the rock.
-The second is down the right side of the map by a moveable cart. Both
upgrades are quite easy to get in this level.
Health Packs: 3
-One is wide open down the middle path.
-The second is in a rock on the right side.
-The third is in a rock between the middle and right paths at the end of
them. It’s very near the bridge.
Strategy: Your first turn, kill some Hubriks and just keep yourself at a safe
distance from them. After the enemy’s first turn, a Sentrik will come out.
From now on, I recommend focusing on him. Your best bet is to try to hit the
rocks into him as it will do a lot more damage than your gun. If you cannot
do this, just go for head shots. If you can get close enough to him, use a
hand to hand combat attack to make short work of him. Keep yourself hidden
behind rocks, and whenever you can’t get yourself hidden from most of the
guys, shield yourself. After you kill the Sentrik, you’re home free. Just
get the upgrades and use both on Low, you’ll find out why soon enough. When
both characters reach the bridge, it will automatically end the battle.
After The Battle: Father and Low escape across the bridge.
--------------------------B. Episode 2: The Message--------------------------
Pepper’s Diary:
Low only ever mentioned what had happened once, one night when he got drunk
at an inn, and was crying.
I think he felt that it was all his fault, that he’d led the Creatures to the
camp. That if he hadn’t attacked them, they wouldn’t have come looking for
trouble.
Location: Low’s Camp
Introduction: Father and Low are fighting about whether it was right of Low
to rush ahead into battle with the Creatures. In the middle of their
fighting, Pepper comes out and they put it to rest. Pepper runs out to see a
ruined house she heard about and Father orders Low to keep an eye on her.
Low angrily follows Pepper. We see Pepper being held by an unknown man, then
a gunshot is heard and we see Pepper running off. Low and Pepper meet at the
next battlefield.
Objective: Defeat the catapult.
Your Team: Low, Pepper
Enemies: 4 Hubriks and the catapult... Hubriks will shoot out of the catapult
with a max of 5 on the field at a time.
NOTE: ENEMIES MOVE FIRST!
Upgrades: 2
-One is inside the covered wagon just in front of the catapult. Blow up the
covered wagon to gain access to the upgrade.
-The second is on the back right side of the map (away from the catapult).
It is inside an immovable rock. Blow up the rock to reveal the upgrade.
Health Packs: 3
-There is one on each side of the catapult (but still on the lower level).
Both are inside rocks right next to the cliff on the far corners.
-The third is underneath the fire pit in the middle of the field.
Strategy: Both of your team members can move the entire length of the map on
this level. Take Low to the far corner on the right side of the catapult
right by the cliff (it’s very near a health pack). If done correctly, he can
climb the wall and get up to the cliff that the catapult is on. Each turn,
have Low shoot the catapult then move himself on top of the catapult to end
the turn (he is totally safe here, don’t worry). Pepper can stay on the
bottom level and collect the upgrades, the health, and whoop on the guys down
there. If they call get close to each other (as they commonly do in this
level) pepper can sometimes set off a chain of them blowing up as many as all
five in one shot. This is good for experience and keeping her safe. When
the catapult is destroyed, the mission is automatically ended.
Alternate Strategy: Get both Low and Pepper to the top level by the catapult.
Pepper can reach the top by blowing up the top portion of the cliff to create
a “step” for pepper. If they both reach the top, they can both take easy
shots at the catapult, and Hubriks will randomly kill themselves in vain
trying to hit you on the bottom level. This makes the level very easy, but
it is recommended that you pick up the two upgrades first.
After The Battle: Pepper and Low walk off the battlefield. When they return
to the camp, they find Father’s dead body on the ground.
---------------------------C. Episode 3: Scallion----------------------------
Pepper’s Diary:
Low never really spoke about that day, even when I said I wanted to. I was
always too young to remember our mom, but I think losing both parents hurt
him really badly, on the inside. It changed him into someone I didn’t always
recognize.
After Dad and our friends were killed, we spent months just walking from
place to place, raiding creature camps. Low never let me come with him on
those raids, but I knew what he got up to. I could hear the shooting and the
screams, and sometimes when he came back, there was blood on him. Creature
blood.
Location: Village
Introduction: As Low is spying on a village with creatures in it, Pepper is
saying how she never understood how the Creatures could just “appear.” Low
somewhat ignores her question and tells her to stay behind again as he rushes
into the village. Pepper complains about his order but stays behind... for
now.
Objective: Defeat all Creatures.
Your Team: Low, Pepper (after the second player turn), Scallion (after the
first character acts in the third player turn)
Enemies: 4 Gnarlaks
Upgrades: 3
-One is inside the well in the middle of town. Blow up the well and the
upgrade is inside it.
-The second is in the rock at the far back right corner of the town. It is
the exact opposite corner from where Pepper comes in at.
-The third is in the biggest (and tallest) house in the village. If you blow
off the top of the house, there’s another upgrade hidden inside it.
Health Packs: 2
-One is inside the house with the watermill on it.
-The other is in the house right next to the watermill house. It has a straw
canopy off of the side of the house.
During The Battle: There are three cutscenes during the battle. The first
has Pepper charging in. Low gets angry and Pepper just says “I ignored you.”
The second is when Scallion comes in. Low is angry that Scallion barged into
his battle, but decides to let him stay anyway. The third is Scallion
telling Low that its totally pointless what he’s been doing. He mentions
something that they respawn from making it pointless to kill any Creatures at
all without taking this thing.
Strategy: Your first turn, take Low between the watermill and the house it’s
attached to. Go just to the left side of the grey stone after you’ve taken a
potshot at one of the guys. If you get him there for the end of his turn,
shield. It’s important to shield, otherwise you’ll be needing to blow a hole
in one of the houses with the health packs. After you’ve ended your turn
there, if you get lucky, one of the creatures will get close to you, shoot
you, and blow himself in the water in the process. Some won’t be able to
reach you, but hopefully one other will leave himself close to the water.
Next turn, take Low (if his health isn’t too bad), away from the cover and
try to hit the creature into the water. You can either shoot him from long
distance guaranteeing you a safe place, or you can hit him in using a hand to
hand combat shot (slightly more effective). If you don’t quite get him in,
don’t worry, Pepper comes in this turn. Make sure you hide your guys well.
During the third turn, Scallion will come in. From here on out, its just the
three of you. Heal in the two buildings as needed, and try to lead creatures
toward the water so you can hit them in and kill them in one shot.
Otherwise, keep yourself safe and take headshots at them.
After The Battle: Scallion’s telling the villagers about how a reward would
be nice for saving their town, and they get angry. Rocks are thrown, and,
needless to say, Low, Scallion, and Pepper run for it.
--------------------D. Episode 4: The Immortality Gambit---------------------
Pepper’s Diary:
His name was Scallion, and he said he hated the Creatures as much as Low did.
He reckoned the Creatures had a secret, that they could come back to life
after they died, using some sort of machine.
Low and Scallion hatched a plan to grab the machine from a Creature camp. He
didn’t say so, but I could see in his eyes that Low wanted to see if this
machine thingummy could bring mom and dad back to life...
Location: Wooded Valley
Introduction: Low continues to complain about the villagers’ poor treatment
toward them when Scallion points out the machine they’re looking to steal.
Low argues with Scallion about whether its really a good idea to “waltz”
right into the camp, but they finally decide to take the chance. Oh yes, and
Pepper complains about her feet hurting... right...
Objective: Get to the machine.
Your Team: Low, Pepper, Scallion
Enemies: 3 Gnarlaks, 2 Insidiaks, 2 Sentriks (Lucky for us, they don’t
respawn)
Upgrades: 2
-There is one on each side of the ravine. One is on the left behind the big
grey rock the Insidiak perches on. The other is behind a couple of black
moveable rocks.
Health Packs: 3
-One is inside a black moveable rock just ahead of where you start, its by
the first Gnarlak.
-The other two are by the Sentriks at the far end of the map. One is on the
left out in the open, the other is inside a moveable black rock on the right
side.
Strategy: Start it off with Low going left to snipe the Insidiak off of the
rock. Keep him hidden behind those rocks for a while. Just jump up on the
rock each turn and snipe off another guy, if his level is high enough, he can
kill any Gnarlak or Insidiak in one pop. Have Scallion and Pepper stay
covered well in the rocks to the right. Always end the turn with everyone
behind a rock to be safe from shots by the Sentriks. Keep popping up,
shooting, and going back down to safety until you have everybody in the front
section gone (both Insidiaks and 2 Gnarlaks).
When this is completed, move low up to the next rock (where the left Insidiak
was originally perched). Jump up on that rock, and nail the Gnarlak in the
back. From here, just keep Scallion and Low hidden behind the left rock and
Pepper safe in the rocks to the right. At this point, I always have Pepper
and Scallion stop shooting completely and just rely on Low’s zoom ability to
snipe off the Gnarlak and 2 Sentriks in the back. If the Sentriks get close
enough, have Scallion join Low in jumping up on the rock, shooting, and
jumping back down. Be patient in this part, and sooner or later, all the
enemies will be dead and you’ll have a straight run to the finish.
After The Battle: They get to the machine, steal it, and run off with 3
Gnarlaks chasing after them.
--------------------E. Episode 5: The Valley of Screams----------------------
Pepper’s Diary:
How we managed to escape the Creatures, I’ll never know. I’d never seen so
many at the same time before. I think that whatever this life machine is,
it’s really important to them.
After we got safe, Scallion said he knew someone who might be able to help
make it work. The only thing was, she lived somewhere both Low and I had
hoped we’d never have to go. Somewhere the grown-ups always spoke about like
it was the worst, most horrible and terrifying place in the world- The Valley
of Screams, home of the Science Witch.
Location: Motorway Bridge
Introduction: Scallion tells low about Caraway, the Science Witch, that
they’re going to see. He says that she should be able to figure out how the
Immortality Machine works.
Objective: Get to the other side of the bridge.
NOTE: THIS IS THE FIRST LEVEL YOU HAVE “IMMORTALITY.” THIS MEANS THAT YOU
CAN LET ANY CHARACTER DIE, AS LONG AS THEY DO NOT ALL DIE.
Your Team: Low, Pepper, Scallion, Wardwarf (after the first person acts in
the second player turn)
Enemies: 2 Gnarlaks, 1 Sentrik, 1 Insidiak, (A maximum of 4 Gnarlaks may or
may not respawn from the side of the bridge that you start on)
Upgrades: 3
-the first is under car right next to where you start.
-the second is inside the fortress across the ravine (Wardwarf can pick it up
easily)
-the third is under the bus
Health Packs: 3
-All three health packs are wide open to view and evenly spaced across the
bridge.
During the Battle: Wardwarf comes in and he and Scallion share words. Low is
again, angry that someone has joined “his” quest.
Strategy: Have Low snipe the Insidiak on his first turn. Keep Scallion,
Pepper, and Low down in pits or behind stones to keep them from being hit by
the Gnarlaks and the Sentrik especially. Next turn, have Low take out one of
the Gnarlaks, have Pepper get the upgrade under the car where you started to
upgrade Wardwarf, and have Wardwarf get the upgrade by where he’s at to
upgrade him again. Now have Wardwarf get to the top of the fortress and wail
on the Sentrik for the rest of the time. At the end of each of his moves,
hide him on the other side of the fortress again. Have Low take out the
final Gnarlak and kill any that spawn behind you where you started at the
bridge. Whenever you get a chance, have Pepper and Low take shots at the
Sentrik as well while hiding everyone the whole time. Scallion is
unfortunately, pretty much useless in this one.
After The Battle: A short scene shows the four of them running away from the
bridge.
-------------------------F. Episode 6: The Stranger--------------------------
Pepper’s Diary:
Same as Low had led the Creatures to the camp, we had now led the Creatures
to Caraway’s home, the home she’d kept secret for years, by protecting it
with ghost stories and legends. She wasn’t half as frightening as you’d
expect a Science Witch to be, and she was pretty and really smart.
She worked out how to use the machine, which she said she’d heard stories
about. She called it the Immortality Engine, and she said it could stop us
from dying. Still, I think we were all pretty scared going into that battle,
even with her help...
Location: Valley of Screams
Introduction: They all meet Caraway. She figures out how to use the machine,
has Scallion touch it, and pumps a bullet into his head. Apparently he’ll be
fine after the battle. Great, nice move, now we can’t use him this battle.
But, they all touched the machine, so this is the first battle that you can
allow people to die on. As long as everyone doesn’t die, its not a big deal
if someone does whereas before, if someone were to die, the mission’s over.
Objective: Defeat all Creatures.
Your Team: Low, Pepper, Wardwarf, Caraway
Enemies: 1 Sentrik (but that’s not it... 4 Gnarlaks will spawn after the
first enemy turn, and they will spawn one by one on occasion from then on)
Upgrades: 3
-This level is a little hard to explain where things are, so I’ll explain
everything in terms of looking at the level from the bridge/dock. On the
opposite side of the map, there’s a little inlet with many boxes. The boxes
in the back left corner contain an upgrade.
-There are four pillars in the level. The one close to the bridge and on the
right contains an upgrade. You may have to shoot it twice to access it.
-The third upgrade is under the part of the bridge/dock that connects to the
land. It’ll take a couple of shots to blow a hole big enough to get under
there.
Health Packs: 3
-One is on the right side out in the open
-Another is on the left side on top of a building
-The other is in the far left corner by the building
Strategy: At the start of the battle, have Low run right up to the Sentrik
and use a hand to hand combat move on him. There’s no sense in shooting him
when you don’t have to. If Low can’t take him out in one shot, a hit from
anyone else will finish him off. Now all you’ve got to do is position
yourself to take out the Gnarlaks that will spawn next turn. Before you kill
all of the Gnarlaks, make sure you pick up all three upgrades. When all of
the Gnarlaks have met their end, the mission will be over.
After The Battle: If anyone on your team died, you get to see them reappear
with Scallion. You then meet General and Peace who were staying with Caraway
because of the weather. Low and Peace exchange loving glances, and they
decide to join your quest. While you’re talking, a Sentrik comes up and
prepares to shoot them all down. From the top of a building, someone shoots
the Sentrik down in one shot. You meet him and find that he just calls
himself stranger. Pepper says it’s the guy that was there the night Father
died. Low threatens to kill him, but Scallion stops him.
-----------------------G. Episode 7: An Enemy Defined------------------------
Pepper’s Diary:
I hadn’t seen that face in months. In all the chaos and upset after Dad
died, I’d forgotten all about the man in the woods that night. But he was
back, and he was here, and because he’d saved everyone from the Creatures,
Low was the only one who believed me.
He called himself Stranger, and I reckon that was because he had something to
hide. But even though I should have known better, and he’d scared me before,
there was something about him, something that made me want to trust him, even
though I knew I probably shouldn’t.
Location: Cave
Introduction: General tells them that he thinks they should recruit more
people, but the rest believe it better to keep it just them. After Scallion
leaves to relieve himself, Low and Stranger decide to settle their
differences in a fight.
Objective: Defeat the Stranger.
Your Team: Low
Enemies: Stranger
Upgrades: 1
-Its located on the waterfall just to the left of where you start out.
Health Packs: 3
-One is right next to where you start out
-Another is across the bridge and to the left
-The final health pack is across the ravine to the right.
Strategy: This battle’s pretty easy. Just keep yourself behind the rocks and
take shots at Stranger’s head. It’ll take quite a few to actually kill him,
but this battle’s a joke. Stranger’s kind of an idiot when controlled by the
AI, and he doesn’t take the most intelligent moves and shots. So just avoid
his shots, and wail on him head shots. Punching him does slightly more
damage, but make sure you have enough of your blue circle left to hide so you
don’t get hit. If you were to get hit, just pray that it’s with the shield
on, because there’s a good chance that he’ll kill you if you’re not shielded.
That’s pretty much all there is to it.
Alternate Strategy: This isn’t really a “strategy,” but I had to add that you
don’t necessarily have to win this mission. If you die, you still “win” this
mission. I’m not sure what effect this has on the game, or if it has any
effect on the story. If someone would like to contribute if this has any
effect or not, it would be greatly appreciated.
After The Battle: Stranger and Low will quit fighting, and Scallion will
return wondering if he missed anything cool...
---------------------H. Episode 8: My Lover, My Comrade----------------------
Pepper’s Diary:
I hated it when Low and the stranger fought. He was so much more grown up
than Low, and so much calmer, that whenever they argued Low just ended up
making himself look stupid. Peace was the only one who ever seemed to listen
to Low’s side of things.
I could tell the minute they met that she and Low liked each other. And not
in a way that two friends like each other. I could tell that Low cared about
her, and she cared about him, and it made me happy to see a flicker of
happiness on his face.
But something had happened between them in the meadow, and when they came
back they hardly even looked at each other.
Location: Mountain Ridge
Introduction: Low complains about everyone seeing him as just a boy.
Scallion catches Stranger “checking on” Pepper. The General tells about how
they dug up the Immortality Engine in Africa, and Low says that he doesn’t
think he and Peace should get too involved with what’s been happening.
Objective: Get across the ravine.
Your Team: Low, Peace
Enemies: 2 Insidiaks (Insidiaks will continue to spawn up above, Hubriks will
spawn out of the two caves near the cliff, and 1 Grenadak will spawn)
Upgrades: 2
-One is in a cave near you start out
-The second is found by following the right wall all the way down and into
another cave.
Health Packs: 2
-the first is right near you start (near the cave with the first upgrade)
-the second is in the opposite corner of the map still on your side of the
ravine
Strategy: This mission’s pretty simple. Just collect the upgrades, by the
end of this level, Low ought to definitely be all the way upgraded. Get the
upgrades you need, extras are pretty much useless as they are just used to
heal you. Move down the ravine, have Peace shoot at the tree 4 times on her
way down to knock it over and provide a bridge to get across. If Low’s about
level 12, he can kill the Grenadak that’ll come out in one shot, and he can
also pick of the Insidiaks in one shot. Peace won’t do much damage to the
Insidiaks, but she can push them back far enough that they get lazy and won’t
come forward to shoot you. Make your way all the way down the ravine, shoot
any Hubriks that might pose a threat, and get across the tree to the safe
zone.
After The Battle: They meet on the other side of the ravine and Stranger
commands that they give the Immortality Engine back, with a few
modifications. He also said they need to head out to the spiritual center
for the Creatures which is on an island that’ll take weeks to get to.
Scallion complains, but Stranger insists that they get moving. A little
bossy isn’t he?
------------------------I. Episode 9: A Legend Grows-------------------------
Pepper’s Diary:
We set out on what the General called a crusade, the final battle against the
Creatures.
He said that the fewer people who knew about the Immortality Engine the
better, and that a ragtag band of immortals like ourselves were more than a
match for the hordes of now mortal Creatures.
In the weeks and months that followed I lost track of how many fights we got
into. It passed in a blur. Sometimes it was almost fun killing the
Creatures, other times I felt bad about what I’d done. I just had to tell
myself we were doing it to help people, to help the planet.
Location: Mountain Village
Introduction: You see Pepper running across a bridge into a town followed by
a Grenadak. She gets chased into a house.
Objective: Rescue Pepper then defeat the Creatures.
Your Team: Low, Scallion, Wardwarf, Pepper (after she’s rescued)
Enemies: 2 Gnarlaks, 1 Grenadak (A maximum of 4 Gnarlaks will spawn from
left)
Upgrades: 3
-The first is right next to where you start. Low can get it on his first
turn.
-The second is in the top of the house that Pepper was in.
-The third is hidden in the house at the bottom of the hill to the left.
Health Packs: 2
-One is in the roof of a house in the bottom right corner of the map. On the
side that the two Gnarlaks are on when you start the mission.
-One is in the center of the town near the cliff. Its inside the upper part
of that statue.
Strategy: Move Low up to get the Upgrade first, then position him to the
right side to take out a Gnarlak or two, depending on whether you’ve got the
x2 Attack upgrade working for you or not yet. Have Wardwarf take out
whichever Gnarlak Low couldn’t take out, then start wailing on the Grenadak.
Scallion is pretty much useless unfortunately. Keep everyone hidden, then on
the second turn, move Low right next to the front door of the big house in
the middle of the town. This will free up Pepper. Concentrate everyone’s
fire on the Grenadak and hopefully kill him. Collect all of the upgrades,
and kill the Gnarlaks that have spawned from the left. This will put a quick
end to this mission.
After The Battle: No Scene
---------------------J. Episode 10: The Secret of Peace----------------------
Pepper’s Diary:
The constant battles took their toll on all of us, especially Peace. She was
so frail, and you could tell she didn’t like fighting, and she and Low hadn’t
talked to each other in months. I started to wonder if she was sick, but the
truth was something none of us expected.
Location: Windmill, Winter
Introduction: They walk in the snow to find a village overrun by Creatures.
Objective: Protect the windmill and defeat all the Creatures.
Your Team: Low, Wardwarf, General (the windmill’s health is shown)
Enemies: 2 Grenadaks, 2 Insidiaks (Gnarlaks spawn from door of windmill
house)
Upgrades: 2
-the first is just inside the balcony of the windmill house
-the second is inside the garage on the back side of the windmill house
Health Packs: 2
-One is inside the house with the dock
-the other is inside the rock in the river closest to the bridge
Strategy: Start off by having Low pick off the Insidiaks. If he can only get
one, have Wardwarf (as he hopefully has 4 shots by now) take out the other
one. Then have Wardwarf and General concentrate on killing one Grenadak.
Hide them all behind walls AND under ceilings because Grenadaks shoot from
above. Next turn, concentrate on killing the remaining Grenadak (and the
other one if he’s not yet dead) and kill the Gnarlak. This level goes pretty
quick, just make sure you get the upgrades before you kill all of the
Creatures. Try not to use the windmill house as a hiding place because the
damage to the windmill is affected by damage to the entire house. It’s
better to avoid bringing shots to the windmill by hiding in it.
After The Battle: Caraway announces that Peace is pregnant. General blames
Scallion, but Low admits to being the father...“he thinks...”
-----------------------K. Episode 11: A Winter's Tale------------------------
Pepper’s Diary:
I could tell Low was secretly pleased that he was going to be a dad, same I
was excited about being an auntie. Our family had suffered so much loss that
this was a chance to rebuild.
The news had given everyone a new sense of determination to save the world.
Even when things were looking bleak, in the middle of battle, our spirits
remained high.
Location: Windmill, Summer
Introduction: Low is practicing shooting logs off of a tree trunk when
Scallion shows up. Low is concerned about what the machine is doing to them
and they baby. Peace lets Pepper feel the baby kicking. General and the
others return from hunting being chased by Creatures.
Objective: Get the boat down the river.
Your Team: Scallion, Wardwarf, General
Enemies: 1 Gnarlak, 1 Grenadak (2 Sentriks spawn after the first enemy turn)
Upgrades: 2
-One is in a door near the top of the windmill
-the second is under the watermill stone
Health Packs: 2
-One is in the house with the dock
-the other is at the top of the windmill
Strategy: Your first turn, try to kill the Gnarlak with Scallion and General.
If they can’t quite take him out, finish him off with a shot from Wardwarf.
Use Wardwarf’s remaining shots to do some damage to the Grenadak. Hide them
all well because you don’t want the Grenadak killing anyone. The Grenadak
will shoot, and 2 Sentriks will emerge from nowhere. The best way to tackle
the Sentriks is to have Scallion and General each walk up to one of them and
use a Hand to Hand combat attack. Both of them as low as level 6 will be
able to take the Sentrik out in one shot. If they don’t quite kill them, use
Wardwarf to finish off the Sentriks with a well placed head shot each.
Use his remaining shots on the Grenadak again. If the Grenadak is still
alive, take him out next turn. Now that all the guys are dead, focus all of
your attack on the house with the dock (takes 4 shots to destroy), both rocks
(1 shot each), the bridge (3 shots), and the watermill (3 shots). When the
boat reaches the end of the map, the battle is ended.
After The Battle: Everyone gathers at the boat and they take off.
------------------------L. Episode 12: The Dambusters------------------------
Pepper’s Diary:
We were going to destroy the dam. It seemed s shame to cause so much damage
to such an impressive structure from the old times, but it was the best
chance we’d ever had, to wipe out hundreds of Creatures in one go.
Location: Top of the Dam
Introduction: Scallion gets the bright idea to plant explosives on the dam
and leave himself open to attack. As he begins planting explosives, he
starts getting shot.
Objective: Protect Scallion.
Your Team: Low, Pepper, Caraway, General (Scallion is shown, but you can’t
use him)
Enemies: 1 Gnarlak, 1 Sentrik, 1 Insidiak (Gnarlaks spawn from below the
Sentrik)
Upgrades: 2
-One is on the side of the dam opposite the Insidiak. It is on the elevation
that you start on.
-the other is below the Sentrik’s platform.
Health Packs: 2
-Both are on the top level on opposite sides. There is a short pipe on each
side of the top level of the dam. The health packs are right under each of
those, it will take one shot to blow up each pipe.
Strategy: Your first turn, kill the Gnarlak that is on the elevation that you
start on. Don’t worry about the Insidiak above you, he is of no threat until
he decides to blow a hole in his bridge. Focus the rest of your attacks at
the Sentrik’s feet...not at his head. If you attack his feet and use power
shots, he is likely to be blown out of the platform he’s on. Keep focusing
attacks at the Sentriks feet until you manage to push him off of the platform
on either the left or the right. When this happens, take someone down there
to lay a Hand to Hand combat attack into him. With a little luck, this will
take him out in one blow. The rest of your attacks should be focused on the
Gnarlaks that come out from below the Sentrik, but these should be made short
work of with any of Low’s headshots. After 6 player turns, the battle will
be won.
After The Battle: Scallion brags about his achievement and accidentally
knocks the Immortality Engine off the dam and into the creature camp.
-----------------------M. Episode 13: Unlucky for Some-----------------------
Pepper’s Diary:
It was one of the bravest things I’d ever seen Low do, running headlong into
the creature camp to retrieve the Immortality Engine, before the dam burst.
Of course, it was also one of the most stupid things I’d ever seen him do...
But still, one of these days I’m going to tell him how proud he makes me
feel.
Location: Foot of the Dam
Introduction: They all run into the Creature camp.
Objective: Get to the elevator.
Your Team: Low, Pepper, Scallion, Caraway, General
Enemies: 5 Gnarlaks
Upgrades: 1
-it’s located in the house on the bridge to the right
Health Packs: 1
-found in the house to your left
Strategy: When you enter this battle, you see a time limit reading 13:59.
Don’t worry about it, this is far more than enough time for you to get your
guys across the level safely. The level is pretty small, and you can walk in
the water. Yes, you can walk in the water without disappearing, and the
Creatures are still vulnerable to the water. In your first turn, it’s
possible to kill each and every creature. Get right up next to all of them
and with a well aimed Hand to Hand combat hit, you ought to be able to knock
them all in the water to meet their end. Now all you’ve got left is to get
your upgrade and get to the red circle. If everyone were to go straight to
the red circle, it takes Pepper, Low, and Caraway only one turn to get there,
but Scallion and General 2 turns. Don’t let the timer scare you, its nothing
to be worried about.
After The Battle: They find the Immortality Engine broken. Stranger shows up
again out of no where and tells them that they need to find a way to fix it.
The dam is also shown bursting.
------------------------N. Episode 14: Turning Point-------------------------
Low’s Diary:
Caraway said continuing Pepper’s diary would give me focus. Help me find
closure, but it’s still too early, and the pain too raw... I don’t feel like
I’ll ever be complete again. Not even with Peace ready to give birth at any
moment...
Location: Barn
Introduction: They enter another town and a Sentrik appears around the
corner. He pumps a shot right into a defenseless Pepper. General says he
and Wardwarf will hold off the Creatures as Peace runs away with Caraway
screaming about the baby coming.
Objective: Defend the Barn and defeat all Creatures.
NOTE: EVEN THOUGH YOUR IMMORTALITY ENGINE IS “BROKEN” YOU CAN STILL LET A
CHARACTERS DIE (as long as they don’t ALL die).
Your Team: Low, Wardwarf, General (Barn health is shown)
Enemies: 2 Sentriks, 2 Gnarlaks, 1 Grenadak
Upgrades: 1
-Under the barrel closest to the cultivated land
Health Packs: 1
-Under the wagon near the barn
Strategy: Your first turn, take out the Gnarlaks. To whatever it takes to
get them out of the way and have your guys hide in whatever place you can
find. The remaining Sentriks and Grenadak can lay down some pretty good
damage. Your next turn, focus everyone one the Grenadak. You should be able
to finish him pretty easily this turn. Hide once more. Your next turn, try
to get close enough to the Sentriks to punch them. This is the most
effective method of taking them out. Keep trying to do this, or take them
out with headshots from long range. Make sure you pick up the upgrade, and
finish off the Sentriks or any other remaining guys you have to end the
battle.
After The Battle: You see a conversation between Wardwarf and General.
Wardwarf explains that he took a shot during the battle and is leaking
coolant. Immediately after he says this, you lose your best character to an
explosion as a result of overheating, and you also lose General (big
deal...). You also see a scene with Creatures and an odd beam tearing a
Gnarlak to pieces.
------------------------O. Episode 15: A Fatal Error-------------------------
Low’s Diary:
You could almost feel it in the air. The anticipation, the nerves. We were
facing the final battle of the war, and the Immortality Engine was broken.
All those months fighting as immortals, Pepper’s death reminded us that we
were still flesh and bone, and could still be hurt. In more than just the
physical sense.
I think having Peace and the baby around helped to distract us all from the
real issues we were facing.
Location: Lighthouse
Introduction: They are all gathered around at Pepper’s burial. Low walks off
and Stranger tells Low that he knows how he’s feeling. Low meets up with
Peace and Peace tells him that she called the baby Hope. Caraway messes with
the Immortality Engine, but instead of getting it to work again, it pops out
three Creatures. Nice job Caraway, you just created another battle. Some
science witch...
Objective: Protect Peace and defeat all Creatures.
Your Team: Low, Scallion, Caraway, Stranger (Peace’s health is shown)
Enemies: 1 Sentrik, 2 Gnarlaks (Gnarlaks and Sentriks will respawn on bridge)
NOTE: ENEMIES MOVE FIRST! (They will all take cheap shots at Caraway)
Upgrades: 1
-Under the boat on the beach where Stranger and Scallion start out
Health Packs: 2
-One is in a pile of rocks next to where Caraway starts
-The other is in a rock behind the lighthouse
Strategy: At the start of the battle, get poor Caraway right to the health
pack that’s near her because she’s taken quite a beating already. Try to get
her to the top of the pile of rocks, and just take shots at the aliens, maybe
try to hit a rock on one of them. Have Scallion go next. He should go up
the path as far as he can, and shoot the boat that’s on the beach. This will
reveal an upgrade for Stranger to pick up on his turn. Have Stranger get the
upgrade, get him power, and have him move up the path.
Have Low go punch the Sentrik once (or twice if you have to) to take him out.
Then stay on the bridge. Next turn, the Gnarlaks will move, and a couple
more will spawn on the bridge. Next turn, kick these guys off the bridge and
into the water with hand to hand combat hits. Keep Low on the bridge to keep
killing incoming Gnarlaks, and have everyone else work on killing the
remaining ones on the other side. When you have them all dead, the battle is
over.
After The Battle: Stranger tells Low that he is Low from the future. He was
sent back to put things right. Stranger says that he needs to set off and he
won’t be coming back. Against Stranger’s will, Low, Scallion, and Caraway
join him.
----------------------P. Episode 16: My Enemy, My Self-----------------------
Low’s Diary:
I could feel the reality of my world crumbling beneath me. I was just a
simple kid, if I was honest with myself. I couldn’t deal with the things the
stranger, myself from an alternate future, had told me. The Immortality
Engine was part of the machine that designed the universe? That he had been
sent by those responsible for its creation to stitch this little corner of
reality back together? None of it made any sense to me.
To be honest, I was glad the others had come with us to the island. Without
their company, I fear I may have been consumed with madness.
Location: Dark Isle
Introduction: You see them all riding to the island by boat. When they get
there, Stranger refuses to answer any questions about the future. He also
tells them that they need to reach the Creatures’ energy source. If they can
reach that, they can destroy it, and, in turn, all of the Creatures.
Objective: Get into the tower.
Your Team: Low, Scallion, Caraway, Stranger
Enemies: 1 Grenadak, 3 Sentriks (when everyone is dead, a maximum of 4 more
Sentriks will spawn for you to fight)
Upgrades: 1
-It is the rock in the dead center of the map
Health Packs: 2
-One is in the rock that is farthest right
-The other is in a rock on the center-left side on the enemy’s side of the
battlefield.
Strategy: Start this battle by focusing your attacks on the Grenadak. With a
few well places shots, you should be able to knock him off of the back and
into the water to kill him. If not, finish him off next turn. Keep yourself
hidden will behind all of the rocks on your way across the “marsh.” While
moving across, keep your eyes and ears out for mines that are hidden all over
the ground. If you come near one, you’ll hear a beeping, run backwards if
you hear that sound. You’ll see the explosion, then it will be safe to move
forward again.
When you get up there, you can start laying punches into the Sentriks. With
a little luck, you may even be able to knock one of them into the water on
your way up taking shots. Take them all out with punches when you get up
there making sure to pick up the upgrade on the way there. When they’re all
gone, you can stick around and fight the next four Sentriks that will appear
for the experience, or you can run for it and just get out of here. Either
is fine, a few hand to hand combat shots should still make short work of the
incoming Sentriks though. When you all reach the read circle up the stairs
and by the tower, the mission will end.
After The Battle: You get a look at the tower you are about to enter.
------------------------Q. Episode 17: Into the Lair-------------------------
Low’s Diary:
We were in the heart of the mindless evil that had perverted the world.
Surrounded by Creatures. Just the four of us, doing right, by fighting to
save an oblivious planet. At least, that’s how we all justified it to
ourselves.
I started to wonder whether ridding the Earth of the Creatures, and returning
it to mankind’s control was really the best course of action... Could
humanity be trusted with a virgin planet? But as we got closer to our goal,
it became clear that it was too late to have a sudden crisis of conscience...
Location: Courtyard
Introduction: You see the door opening and the four of them walking into the
tower.
Objective: Open the blast doors and get up the tower.
Your Team: Low, Scallion, Caraway, Stranger
Enemies: 4 Gnarlaks, 1 Patriok (4 Gnarlaks will spawn in the first area, and
2 Grenadaks will spawn in the second area.
Upgrades: 1
-Though this level is quite large, and there’s a lot to blow up. I only
found 1 upgrade, and it’s located on your left in a little “cave” into the
wall.
Health Packs: 1
-I also only found 1 Health Pack. If someone finds another upgrade or Health
Pack in this level, please email it to me. The health pack is located to
your right in a little “cave.”
Strategy: You might be looking at the enemies list for this level and either
be shaking about the amount of guys (no big deal) or about the new enemy
you’re having to face (no big deal again). Don’t worry about them. The
Patriok simply shoots you from afar and has the ability to heal (which he
doesn’t really put to very good use). Your first turn, get started on moving
across the battlefield. These enemies are pretty high levels, so try to keep
hidden and take shots at them whenever you can. By this point in the game,
you’ve probably figured that out pretty well. Look out for the mines
whenever you’re walking about. Like last level, they’re all over the place,
but if a Gnarlak hits one, he’ll suffer pretty good damage.
Don’t get too far, because you’ll realize that the door is shut and locked on
you. On the right side, there’s a button that’ll open that door. Scallion’s
got the best shot at it because he uses a Ballistic Trajectory weapon (you
could also use Low’s ballistic trajectory option, but it’s range isn’t as
good). Fire at it to open the door. By the time you move forward, the
Grenadaks have probably already spawned on the other side of the door (one on
the left, one on the right). To continue farther, you’ve got to hit 2 more
switches. The switch to open the door behind the Patriok is on the left.
The switch to open the door to the staircase is on the right. Scallion get
move just a little ways into each to get a good shot at them. If Scallion
died, take another character into each and try to jump them across the top of
the maze.
When you finally get them both pressed, move your way up the staircase to
meet the Patriok. Don’t bother with Hand to Hand combat attacks on him,
they’re pretty much useless. Just run right by him and into the circle, if
anyone dies, it still doesn’t matter. As with the other missions that want
you to reach a certain point, when all of your characters are in the red
circle, the battle will end.
After The Battle: You see the four of them walking further into the tower.
Your next scene is a bunch of Patrioks gathered around. A Gnarlak then runs
up a long corridor. He hesitantly presses a large green button. The next
thing that happens is slightly unclear, but it appears that a large claw came
out of a door and slammed the Gnarlak into a couple of walls. They’re quite
kind to their guests aren’t they?
-------------------------R. Episode 18: The Mutation-------------------------
Low’s Diary:
I were faced with something called a quantum singularity, a tear in the
fabric of space, through which the Immortality Engine had fallen, centuries
before.
The Stranger told us that by returning the engine to the singularity, we’d
trigger a cosmic rewind. The disease which had infected the world would be
wiped from the face of the Earth. Balance would be restored to the universe.
I hated it whenever he explained stuff.
Location: Catacombs
Introduction: You see the four of them walking into a corridor with many
green beams shooting across the path.
Objective: Get to the end of the corridor.
Your Team: Low, Scallion, Caraway, Stranger
Enemies: 1 Insidiak, 3 Gnarlaks
Upgrades: 2
-They’re inside the boss arena. Next to each door, there are 2 weird looking
structures. The one on the left, next to the door you come in from, holds an
upgrade. It takes 2 shots to destroy it, or you can let the boss destroy it
with his laser beam.
-The other one is opposite that one. It’s on the opposite side of where you
entered the room and on the right side this time.
Health Packs: 2
-Both are in the boss arena. They are hidden under 2 of the 4 purple things
that go up the walls. You don’t need to shoot at them to access them.
During the Battle: After you’ve finished off the Gnarlaks and completed your
objective, you see the four of them enter the next room. A giant machine
comes out of the floor. It’s got four legs, a little bitty alien in a glass
cylinder that pops out of the top of it, and a huge gun.
Strategy: Your first turn, shoot the Insidiak off of the top of the bridge
he’s sitting on. This turn, just focus your fire on him and the Gnarlaks
that are in the area just past the green beam in front of you. Don’t waste
your fire on the buttons to shut off the beams, the Gnarlaks will shoot them
out for you. In case you were wondering, you can’t turn them back on either.
Next turn, take out the Insidiak for good, and try to take out a Gnarlak or
two. Keep hiding behind things and weakening the Gnarlaks more and more
until you’ve got them totally gone. When they’re all dead, make your way to
the red circle. Sorry, the battle’s not over yet.
When you reach the boss, anyone that was dead will be brought back to life
and all of your health gauges will be refilled. Your first turn, just shoot
at his gun. After two shots, he’ll get mad and pull his head up. Hide
everyone this turn. He will move to one of your guys, swipe at them with one
of his legs, and then power up his gun. It will release a laser beam that he
can move around and hit multiple guys with. It doesn’t do that much damage,
so don’t worry about it. This turn, shoot at him with somebody and shield
yourself. He’ll focus on that guy for the rest of the turn. Now you can
move your other guys around to get shots at his head. 4 or 5 shots should
put this guy to rest. If you don’t kill him quick, he might go into “missile
mode.” You’ll recognize it when you see it; his gun spins around and he
reveals 4 little pointy things. You can’t hurt him when he’s sitting like
this, just hide your guys under the purple things that are placed in rows up
the walls. He can’t hit you while you’re hiding under these. If he keeps
focusing his gun on you next turn, run underneath him and he’ll lose you, and
you can take a shot at him. Before you beat him, you might want to pick up
the two upgrades. When his life’s finally depleted, you’ll have beaten the
episode.
After The Battle: You’ll see the boss collapsing down and the huge gun
falling off. The little Creature in the glass cylinder will then shoot out
of the machine and fall to the floor.
---------------------------S. Episode 19: The End----------------------------
Low’s Diary:
We were all exhausted, drained by the battle, but it wasn’t over yet. Not by
a long shot. In fact, things were about to get a hell of a lot worse...
Location: Singularity Chamber
Introduction: You get a good look at the next chamber: The Singularity
Chamber.
Objective: Get to the Singularity.
Your Team: Low, Scallion, Caraway, Stranger
Enemies: 2 Patrioks, 1 Sentrik, 2 Gnarlaks, 4 Orbs (not listed at the bottom)
(1 Sentrik will spawn in your starting area, and 4 Patrioks will spawn from
behind the Singularity)
Upgrades: 2
-One is found by following the path to the left. Destroy the beam by hitting
the button right behind it twice. The upgrade is just past the first beam.
-The second is on a platform in the middle of the level with an orb. You can
reach it by destroying the orb that’s on the same platform as the upgrade.
Then jump on the green platforms that it creates to get onto the platform and
nab the upgrade.
Health Packs: 2
-There is one on each side of the map. There is one if you follow the path
left and one if you follow the path right.
Strategy: This battle is pretty tough, and though those green orbs in the
middle look harmless, they can be extremely damaging. Though it’s hard to
hide from 4 orbs in front of you, Patrioks on the opposite side, and a
Gnarlak on both sides of you, you’ve got to try, because if you don’t,
they’ll rip you apart.
Your first turn, have Low run up and Hand to Hand combat attack the Sentrik.
One shot should do it. Make sure his next shot goes to one of the Gnarlaks.
Try to take out another Gnarlak this turn with somebody, if you can’t, just
do it next turn. Hide everyone amongst the rocks and keep shooting at the
Gnarlaks until they’re dead. When they’re gone, have everyone work on those
orbs. Get all four of them down. This will take a while, but make sure you
do it, because if you start trying to move around too much, they’ll take you
down. Keep hiding amongst the rocks as long as you can and get rid of those
orbs.
When they’re gone, have someone get out there and grab the upgrade, and come
back quickly to hide again. Move two people left (at least one with the x2
Attack upgrade) and two people right (at least one with a x2 Attack upgrade).
Split the teams evenly. As you move down each side, make sure you stop
before you blow the last beam. Don’t blow it up, this will allow the, now
probably 6, Patrioks into where you are. You don’t want that to happen.
Stay back behind that, take shots at the Patrioks, and keep weakening them
until they all die. Sometimes, you can get lucky and blow one into the abyss
where the orbs are, and sometimes they’ll knock each other in. When you
finally get them all down, move your guys forward and get in the red circle.
This will end the final mission in Future Tactics: The Uprising.
After The Battle: You see things starting to fall and Creatures running all
over. Things start to explode inside the Creature’s lair. It zooms out to a
view of just the island. The island explodes completely. It then zooms out
and shows the entire Earth exploding.
Low’s Diary:
It was over. The Creatures were gone. My future self had presumably
returned to his proper place in the time stream. All was right with the
world. Except... except that my sister was still missing. I refused to
believe she had died. Like all of us, she had been touched by the magic of
the Immortality Engine, and like my child, I sensed we had all been endowed
with gifts.
First I was going to find Pepper, and then I was going to help build a better
world. Now, like never before, there was hope...
Final Scenes: Low is walking with Peace and talks about how he had died, and
then somehow brought back to life like all of them. You see Caraway and
Scallion as well. Low says he’ll continue to look for Pepper because he
found her grave empty, and tells Peace to take care of the baby. You then
get your first look at little baby Hope, who says “Gotcha!” This is,
strangely enough, the first word said in the game as well as the last word
said in the game. Maybe this has some kind of significant meaning, but I’m
not seeing it. Anyway, congratulations on beating Future Tactics: The
Uprising!
=====================
---12. Second Play---
=====================
After the final scene of the game, you get to see the credits and some lame
pictures. There’s nothing special in the credits or after the credits
unfortunately. When that’s done, it’ll go back to the main screen of the
game and your file will be brought back to the first level. No, you don’t
keep your levels, and no, you don’t keep your upgrades. It sucks, yeah, I
know. But, if you beat the game again on the same file, you unlock Level
Select and get to play whatever level you want whenever you want. This time
through also has a little twist, instead of playing through where your entire
team moves in your turn, you play where one character in your team moves per
turn. This is the same for the enemies. You move in a fixed order, and so
do they. Because you’ve usually got a lot less guys on your team than they
do, this can be extremely helpful. However, when you’ve got more guys than
they do, it can be very difficult to stay alive.
For each episode in the game, I’ve included a short list of what is different
this time around, and an alternate strategy. But first is something to keep
in mine for all levels.
1) Always know what enemy’s turn it is next. This makes it a LOT easier in
deciding who to kill and where to hide.
2) Keep in mind that an enemy spawning counts as a turn, an entire turn.
This is extremely helpful in some levels.
3) When you have more guys than they do, especially if they’re down to 1,
hide guys extremely well, and shield if possible. They can get a time to
absolutely wail on one of your guys, this can really be bad if you’re on one
of the first 5 levels (before you activiate the Immortality Engine).
4) If at all possible, when leaving only one guy left alive, try to make it
the only guy that doesn’t know where any of your guys are, he will take his
turn and just move right around in his area every time. This leaves you a
lot of time to regroup and get upgrades as long as you don’t alert him of
your presence. (if you don’t know how to check who he knows about, and if he
knows where you are, refer back to Controls under the triangle command in
“Game Basics.”
===Episode 1: A Savage Earth===
Changes: For some reason, the Sentrik (when he comes out, which is after all
of the enemies move for their first time) seems to knock the rocks a LOT
farther away than he did the first time around. This defeats the idea of
hitting rocks into him.
Strategy: This is pretty much the same as the last one. Just grab the
upgrades, use a Hand to Hand combat move on the Sentrik, and get to the
bridge.
===Episode 2: The Message===
Changes: None
Strategy: Move fast. There are a lot of Hubriks, and only 2 of you, so
you’ve got the advantage (wow, that’s kind of odd isn’t it, less people is an
advantage with this turn style...). Anyway, Have your first guy uncover an
upgrade with a shot, grab it, run to a corner, and shield. Have your next
guy get the other upgrade, hide, and shield. On your next turn, have your
guy go to the far right (or left I guess) corner of the map. Shoot the top
of the cliff, and move again to jump up to the top of the cliff. Do the same
with your next guy, but stay close to the catapult or it’ll be able to hurl
guys at you still, even though you’re on top of the cliff. Now, just fire at
the catapult until it’s gone.
===Episode 3: Scallion===
Changes: Pepper and Scallion seem to spawn at different times. I’m pretty
sure that after all of the enemies move, Pepper can spawn, then the next time
they all move, Scallion spawns, but I’m not positive.
Strategy: Use Low and stay by the watermill. Take shots at the guys farthest
away and weaken them. Your first turn, hide to the left side of the stone
holding the watermill. A guy will come to shoot at you and get close to the
water. If he doesn’t knock himself in, knock him in next turn. Hide to the
left of the stone again. Another may come close to the water, if he does,
try to knock him in, if he doesn’t, take a shot at a guy far away again.
This time, hide to the right of the stone. A guy will get near the water,
try to knock him in, if you can’t, don’t worry about it, do it next turn.
Another guy will work his way out, and you can go, then Pepper will spawn.
From here, just keep working on killing guys, knocking them into the water,
getting upgrades, and hiding well while shielding to avoid getting killed.
===Episode 4: The Immortality Gambit===
Changes: None
Strategy: Take everyone to the rocks on the left this time. Use Low to take
out the Insidiaks and close Gnarlaks. Pepper and Scallion should help with
that. This level’s pretty easy, just keep working your way up like you did
the first time. Then work on one Sentrik, the one in the back preferably,
when you’re down to just the two Sentriks. The other one should get close
enough for you to run out and punch him without getting hurt. Get him
killed, and move your way to the circle.
===Episode 5: The Valley of Screams===
Changes: When Gnarlaks spawn from the back, they take up a turn from the
enemies. This is very helpful, but destroy these guys fast because they can
be deadly.
Strategy: Give all of the upgrades to Wardwarf and have him take out any
Gnarlaks behind you and the Sentrik in front of you. Have Low pick guys off
and keep everyone hidden well. Remember, shield if you have to. When you
get everyone killed, move your way up without a problem.
===Episode 6: The Stranger===
Changes: The Sentrik will get the chance to pick off a guy of his choice from
your team, there’s nothing you can do about it. However, you get 4 free
turns because of the 4 Gnarlaks spawning.
Strategy: Take the Sentrik out fast with some Hand to Hand combat moves, and
collect the upgrades while the Gnarlaks are spawning. When they’re done,
they’ll shoot at you turn by turn. Take them out one by one until they’re
gone.
===Episode 7: An Enemy Defined===
Changes: None
Strategy: This episode works exactly the same as it did last time. Hide well
and shoot him with headshots.
===Episode 8: My Lover, My Comrade===
Changes: Spawning takes a turn, and there’s a way you can kind of cheat the
enemies out of some turns this time around.
Strategy: When you start the level, your only enemies are 2 Insidiaks. Don’t
take them out with low like you usually would, wait until Peace’s turn. She
has x2 attack already, so get her in a spot that she can hit both Insidiaks.
Shoot one, and it will do little damage to it, but knock it back pretty far.
Do the same to the other. They now are dead weight for the enemies. They
don’t move forward for some reason, and therefore can’t shoot you. However,
they use up a turn. From here on, collect the upgrades with Low and have
Peace use her x2 attack on the tree two turns in a row, and you should be
able to easily make your way across the ravine.
===Episode 9: A Legend Grows===
Changes: Spawns from left side will take a turn and the house will start
exploding at seemingly random times. I’m sure there’s a reason for when it
does it, like at the end of all of the enemies’ turns, but I didn’t see it.
It’s not very important to know anyway.
Strategy: Though it’s tough to do quickly, the Grenadak is probably the best
thing to take out first here. Then, move on to the Gnarlaks. Save Pepper
quickly and just get everyone spread out bombarding the Gnarlaks from
different angles.
===Episode 10: The Secret of Peace===
Changes: Gnarlaks take a turn to spawn from the door.
Strategy: This level can be played pretty much as simply as it could your
first time through. Keep yourself hidden above and to your sides because of
the Grenadaks. Take out the Insidiaks quickly, pick up the upgrades, and
kill them all to win the level.
===Episode 11: A Winter's Tale===
Changes: Sentriks each take a turn to spawn.
Strategy: Take out the Grenadak and Gnarlak quickly and finish them off while
the Sentriks are spawning. After the Sentriks have spawned, take them out
with Hand to Hand combat attacks and you’ll have the rest of your time to
take out everything in the river blocking the boat’s way and collect the
upgrades.
===Episode 12: The Dambusters===
Changes: Scallion move after every character has had a turn. Gnarlaks spawn
and take a turn.
Strategy: Have a couple of people knock that Gnarlak that’s on your level to
the level below you so that he doesn’t pose a threat anymore. From then on,
focus everyone’s attacks on the Sentrik. You can try to hit him off of his
platform by shooting at his feet, or just wail on him with headshots, your
choice. When he’s dead, take out any other threats to you, and when six
turns are up, the battle is won.
===Episode 13: Unlucky for Some===
Changes: None
Strategy: Make your way across the level, get the upgrade too. Remember, you
CAN walk in the water. To kill the creatures, just use a Hand to Hand combat
move on them to knock them in the water. When everyone’s in the red circle,
the battle is over. However, I like to have a little fun. I get one guy in
the circle (usually Low) and kill everyone else off. You still win, and it
has no negative effect on your game.
===Episode 14: Turning Point===
Changes: None
Strategy: Take out the Gnarlaks because they’re just annoying in this battle.
I recommend hiding in the concrete building with the roof and several
compartments inside it. It provides the best cover from both the Sentriks
and the Grenadak. Keep focusing your attacks on the guys, collect the
upgrade, and when they’re all gone, the battle is won.
===Episode 15: A Fatal Error===
Changes: Caraway doesn’t get ruthlessly wailed on at the beginning of this
battle this time. She only gets hit once or twice this time because of the
changed battle mode. Sentriks and Gnarlaks will spawn on the bridge taking a
turn.
Strategy: Keep Low on the bridge to knock off the Sentriks and Gnarlaks. Get
Stranger the upgrade, and get everyone to the upper level to take out the
Gnarlaks that are harassing Caraway. If anyone dies, its no problem, if Low
ever needs any help on the bridge, get it to him. When the Creatures are all
dead, the battle’s over.
===Episode 16: My Enemy, My Self===
Changes: Sentriks take a turn to spawn.
Strategy: I didn’t add it to the changes, as it may just be my imagination,
but I think the Grenadak has moved a little since the last time you’ve played
this mission. If you can, use all of your firepower to hit him into the
water. If you can’t kill him. Don’t worry about it, take out as many
Sentriks as you can from afar. The Grenadak will be a problem, but worry
about him when you get up there. Work your way slowly up to the enemies’
side of the map. Kill Sentriks by hitting them into the water as you get up
there. When you finally reach their side, hit the remaining Sentriks with
hand to hand combat attacks, and then kill the Grenadak. He’ll be very
dangerous if he’s still alive. He does a lot of damage to your guys and you
can’t hide from him either. Take him out as soon as possible, and move all
of your guys to the red circle to end the mission.
===Episode 17: Into the Lair===
Changes: Gnarlaks and Grenadaks take a turn to spawn.
Strategy: With Stranger, Low, and Caraway (if she’s got zoom), focus all of
your fire on the Patriok on the other side of the map. Have them keep firing
at him until he’s dead, it’s better to deal with him now rather than later.
Keep all of your guys on the upper level except maybe Caraway if you want to
hide her in the hole with the upgrade in it. Have your guys shoot Gnarlaks
down from the upper level and after every turn, move them back out of
shooting range of the Gnarlaks. This mission takes the longest to complete,
so be ready for a long gunfight with the Gnarlaks. They don’t give up
easily. When they’re about gone, Grenadaks will spawn. Take them out from
afar, and you’ll be home free. Just hit all of the unlocks like you had last
time and get to the red circle.
===Episode 18: The Mutation===
Changes: None in the first part. The only change in the boss fight is that
he gets to move after every one of your guys making him far more difficult.
Strategy: The first part should be done just as carefully as last time.
There are no changes here. As for the Boss, keep shooting his gun until he
gets ticked off and pulls his head up. Hide your guys well and shield when
needed. When he pulls out his prongs for the missile shot, hide your guy as
well as possible. You will most likely lose a couple of guys here, but it’s
not a big deal. If he’s targeting you with his gun, run underneath or around
him right next to him a couple of times. He’ll most likely lose you allowing
you to set up for a shot. Keep repeating this until his life is all gone.
You might want to at least pick up the upgrade near the door you start at,
but the other one is not a big deal.
===Episode 19: The End===
Changes: The orbs will all take a turn of their own to attack even though
they are not listed at the bottom of the screen. The Sentrik and 4 Patrioks
each take a turn to spawn.
Strategy: This level is actually easier than it was last time because they
have so many more guys than you meaning you get to move more often than you
would have been able to the last time. Start with the Sentrik, then take out
the Gnarlaks, move on to taking out the orbs, then kill the Patrioks. While
doing this, you can slowly move your way across the sides or the middle.
This level’s pretty easy this time around. When all your living guys are in
the circle, you’ll have beaten this game for the second time.
Congratulations!
=========================
---13. Secrets/Unlocks---
=========================
===SECRETS===
---Big Heads---
Big heads will do exactly what the name says, make everyone’s head really
big. This makes for easier head shots and an odd look for all the
characters. While in battle, press the following buttons:
Up, Left, Down, Left, Down, Up, Up, Left
---Disco Mode---
Disco Mode will makes everything kind of blurred. If anyone’s ever played
Perfect Dark, it looks similar to your screen after you just got punched in
Perfect Dark. Strangely, this cheat seems to shut itself off after a little
while though. While in battle, press the following buttons:
L1, Left, L1, Left, R1, Right, R1, Right
---Level Skip---
On the Story Mode screen where you select which file you wish to play,
highlight the file you wish to skip a level on a press the following buttons:
L1, Square, R1, R1, R2, Square, L1, R1, R2
---Low Gravity---
Low Gravity will not make your jumps higher, you will instead float for a
second while at the peak of your jump. It really doesn’t do much to affect
the gameplay. While in battle, press the following buttons:
Up, Up, Up, Up, Up, Up, Down, Right, Up
===UNLOCKS===
There are many different features you can unlock for Battle Mode in this game
by playing Story Mode and successfully completing different tasks. The
following is a list of all the unlockables in the game. You can check your
progress on these by entering “Battle Mode” and “Unlock Status.”
---Unlock Trick 1---
Task: One character on the player’s team must get a weapon upgrade.
Effect: Normal free is unlocked in Battle Mode game setup.
Difficulty: 1/10
Strategy: Just find an upgrade and get it. It’s as simple as that.
---Unlock Trick 2---
Task: One character on the player’s team must have his/her weapon fully
upgraded.
Effect: Humans/Creatures unlocked in Battle Mode Team Types menu.
Difficulty: 2/10
Strategy: Simply get a character fully upgraded, nothing more to it.
---Unlock Trick 3---
Task: All of the characters on the player’s team must have their weapons
fully upgraded.
Effect: Character unlocked in Battle Mode Game Setup Menu.
Difficulty: 4/10
Strategy: Just have Low fully upgraded by the time you finish episode 8. Its
just him and Peace, and Peace is already fully upgraded.
---Unlock Trick 4---
Task: One character on the player’s team must survive the whole episode
without being hit.
Effect: Team Setup Menu is unlocked in Battle Mode.
Difficulty: 4/10
Strategy: Just keep the person well hidden behind rocks and always make
another person more easily available for hitting. It’s not really that
difficult.
---Unlock Trick 5---
Task: No characters on the player’s team are hit during the whole episode.
Effect: Defeat Leader is unlocked in the Battle Mode objectives menu.
Difficulty: 7/10
Strategy: You have to keep everyone hidden very well the entire episode. No
one can take any damage. I personally find it easiest to do this on Episode
10 because all of the guys can be killed within 2 turns if your characters
levels are high enough. Just keep everyone hidden and take the enemies out
fast.
---Unlock Trick 6---
Task: No character on the player’s team misses a shot during the whole
episode.
Effect: Humans/Creatures are unlinked in the Battle Mode Team Types menu.
Difficulty: 4/10
Strategy: You kind of have to try for this one. Commonly, you’ll shoot at
terrain to blow open a health pack or an upgrade, and those count as missed
shots. Just pick a level (the first will work great, start a new file for it
if you’ve got to) and concentrate on not hitting the terrain. Just hit
enemies and finish the level as quickly as possible.
---Unlock Trick 7---
Task: Every member of the player’s team finishes the episode with 100%
health.
Effect: Team is unlocked in Battle Mode game setup.
Difficulty: 4/10
Strategy: Best level for it is the first one. Just kill the Sentrik and keep
away from the Hubriks. After you’ve killed the Sentrik, have both characters
pick up health packs and make it to the bridge.
---Unlock Trick 8---
Task: The player scores a 100% hit twice in succession.
Effect: Size is unlinked in the Battle Mode Team Setup menu.
Difficulty: 9/10
Strategy: This is pretty much just luck. You can just aim at something that
doesn’t move to make it easier to get 100%, but sooner or later, you’ll have
to get the 100% Headshot unlock as well (if you want to). I recommend just
going for the 100% Headshot, that way you’ll unlock both tricks.
---Unlock Trick 9---
Task: The player scores a head shot twice in succession.
Effect: Team Power menu is unlocked in Battle Mode.
Difficulty: 3/10
Strategy: Once you get good with the targeting, just use a Line of Sight
weapon to get to head shots in a row. Pretty simple.
---Unlock Trick 10---
Task: The player scores a 100% hit head shot twice in succession.
Effect: Custom is unlocked in the Battle Mode Team Setup menu.
Difficulty: 10/10
Strategy: This is the hardest thing in the game to get. Period. Just pick a
level (like level 1 or 2 because Hubriks keep spawning) and take shots at
their heads trying to get 100%. Zoom helps, but is not an absolute
necessity. It just takes practice... and a lot of luck. If you get this one
unlocked, you also unlock the 100% twice in a row, and the headshot twice in
a row (if you haven’t already).
---Unlock Trick 11---
Task: A character on the player’s team gets a multi-kill during the episode.
Effect: Power unlinked in Battle Mode team power menu.
Difficulty: 5/10
Strategy: Easiest in level 1 or 2 I think. In the first episode, guys will
sometimes group together. Either shoot a moveable object onto them or shoot
one and hope it blows up big enough to hit the other. In episode 2, guys
will group together often and you can shoot one to blow up the other as well.
---Unlock Trick 12---
Task: All of the weapon upgrades in an episode are found.
Effect: Crossteam is unlocked in Team Types menu.
Difficulty: 2/10
Strategy: Just get all of the upgrades in an episode, its that simple.
---Unlock Trick 13---
Task: One character on the player’s team gets the killing shot on all enemies
during the episode.
Effect: Custom unlocked in Battle Mode Team Power menu.
Difficulty: 6/10
Strategy: I recommend choosing Episode 8 for this one. Don’t let Peace kill
anyone (its hard to kill anyone with her anyway). Have Low get all the
killing shots. It’s pretty simple.
---Unlock Trick 14---
*NOTE* this trick is completely unlisted until you unlock the first 13.
Task: Beat the game twice on the same file.
Effect: You can now choose any level to play when you start a Single Player
game.
Difficulty: 7/10
Strategy: Just follow the Walkthrough and Second Play parts of this guide.
Some levels are tough, but with enough tactics and strategy, you should get
through them just fine.
=================
---14. Credits---
=================
I got everything currently in this FAQ myself, and I, BlueWizard13, am the
writer of every letter in this document. However, extracting the information
from the game can be a long process, and compiling it all into an easy-to-
read source is difficult, so a little help is always welcome and very much
appreciated. The following two people have been of very much help to me in
making this FAQ easier to write.
I would like to thank my best friend who’s screen name on GameFAQs is “Evil
Wizard” for helping me out with some of the upgrade locations, Pepper’s Diary
entries, and just making it easier for me to write this FAQ.
I would like to thank my brother for some upgrade locations, Pepper’s Diary
entries, and also just making it easier for me to write this FAQ.
I would like to thank Zed Two Limited for designing this game, Crave for
publishing it, and obviously Sony for hosting it on their excellent system,
the Playstation 2.
I would like to thank CJayC for hosting this on the best gaming site on the
internet, www.gamefaqs.com.
===============================
---15. Copyright Information---
===============================
If there is anything I may have missed or you think should be changed, you
may e-mail me about it at
[email protected]. I will try to fit it in my
FAQ if I think it would be a good addition.
With this FAQ, you may print it for your own personal reference, and you may
post it on your website ONLY with my permission by e-mail, giving me the URL
address, and giving me, BlueWizard13, full credit for the writing of the FAQ.
You may NOT use this FAQ for any commercial use (selling it for a profit, in
a magazine, etc.). The only site currently allowed to host this FAQ is
www.gamefaqs.com. If you see this guide on any other site, please notify me
immediately by email.
This Guide Copyright (c) 2004 BlueWizard13