Fight Club
Playstation 2
FAQ/Walkthrough
January 5 2005
Version 0.75



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#################### I. Introduction ####################
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Fight Club is mostly a beat'em-up game, but nonetheless
a great game. It definitely falls short storyline wise,
but that was inevitable considering the movie and book.

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################## II. Version History ##################
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Version 0.75 - (1/5/05): Finished FAQ and Guide Credits
                         and added Walk-Through(still
                         needs work.)

Version 0.5  - (1/1/05): Most of the sections are up.
                         More to come.

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################## III. Basic Controls ##################
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D-Pad               • Move character Up, Down, Left or
                      Right
Left Control Stick  • Move character Up, Down, Left or
                      Right
Right Control Stick • Rotates character in custom member
                      screen
Start               • Pause game / Skip mvies
Select              • Not used
Triangle            • Power punch
Circle              • Power kick
Square              • Lead punch
X                   • Lead kick
R1                  • Block
L1                  • Taunt
L2                  • Custom 1
R2                  • Custom 2
L3 + R3 (same time) • Tap Out

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###################### IV. Options ######################
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Game Settings     - Adjust Difficulty, Blood,
                    Autoblocking, and Vibration.

Audio Settings    - Adjust Music Volume, Effects Volume,
                    Crowd Audio, Playlist and Track.

Video Settings    - Adjust Screen Position and
                    Brightness.

Controller Setup  - The payer can choose from two preset
                    controller schemes. The player also
                    has the option to completely
                    customize their controls.

Save/Load Options - Load Settings, Save Settings, and
                    Autosave.

Credits           - View the list of people who worked on
                    the game.

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##################### V. Game Modes #####################
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Arcade   - Fight several bouts against random opponents
           to unlock rewards and characters. Earn
           Character Development Points (CDPs) for
           winning fights with a Player-Created Character
           (PCC).

Versus   - Two players choose a Primary, Unlocked, or
           Customized Character and fight one another.
           Victorious PCC fighters recieve CDPs as a
           reward.

Story    - As a newcomer to Fight Club you'll have to
           prove yourself, one fight at a time, striving
           to become a key player in Project Mayhem.

Survival - Fight as many opoonents as you can, each one
           Tougher than the last. Between fights your
           character's health improves a bit, but
           injuries will not heal. CDPs are earned in
           this mode with a PCC.

Training - Sharpen your fighting skills and check out
           your options regarding moves, damage, and
           combos. There are no injuries or rewards in
           this mode.

Network  - Connect to the online world to find
           challengers. Character records and rankings
           will be shown as status symbols to all who
           compete.

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##################### VI. Play Game #####################
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CUSTOMIZE CHARACTER SCREEN

Cloning or Customizing a Character
Fight Club lets you close any of the pre-existing
characters or customize a character of your own. To
customize a character, select the New Member screen and
decide whether your character is going to be Hardcore.
(Hardcore Characters can be injured and forced to retire
in a fight.) Then choose from a menu of body types,
fighting styles, and statistics such as speed, strength,
endurance, and technique.

Upgrade Statistics
Strength  - Increases the damage of  your attack moves.
Endurance - Increases your health meter and recovery of
            flash damage.
Speed     - Increases your character movement.
Technique - Will unlock more moves/combos.

CHARACTER DEVELOPMENT POINTS (CDPs)

When you fight with a Player-Created Character, you are
awarded Character Development Points (CDPs). Between
fights, you can use CDPs to improve a stat such as speed
or endurance, or heal a Hardcore Character's injuries.
Only Hardcore Characters can bet CDPs online.

DEFENSIVE MOVES

Blocking
To block an attack, push the R1 button (Block) or use the
directional buttons (or left analog stick) to back away
from the opponent. Using the drectional buttons(or left
analog stick), you can protect your c haracter's head and
body by pulling straight back from an attack. To block
low attacks while crouching, press down on the R1 button
(Block).

Counterattacks
Timing is everything when it comes to counterattacks. To
counter successfully, you must tap the R1 button (Block)
and simultaneously, depending on the type of attack
(high, mid, low), you must press the directional buttons
(or left analog stick) in the same location of the attack
(high attack = forward, mid attack = forward,
low attack = down).

DAMAGE
Each attack has a Real Damage and a Flash Damage value,
which are modified by the character's Strength stat.
When an attack is successful, Real Damage and Flash
Damage are immediately subtracted from the fighter's
Health meter. Flash Damage is temporary; if a fighter
can avoid being struct again, Flash Damage will recover
slowly over time. The time needed to recover is
influenced by the character's Endurance stat. Flash
Damage can also be recovered by taunting the opponent.
Both types of damage are represented on the HUD (Heads-Up
Display).

HEALING INJURIES
Injuries impair a characters statistics drastically.
Healing injuries will restore these statistics to their
non-injured values.

HUD [HEADS-UP DISPLAY]
The HUD includes bars at the top of the screen that
register the health of each fighter.

Green       - The prime state of health (100% to 76%)
Light Green - Health is nearing caution (75% to 51%)
Yellow      - Health in caution stage (50% to 26%)
Orange      - Health reaching critical stage. Threat
              Indicator will appear on-screen
              (25% to 11%)
Red         - Health at critical (10% or less)

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################### VII. Walk-Through ###################
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               <!###UNDERCONSTRUCTION###!>

Fight #1  - (Ricky):

Fight #2  - (Irvan):

Fight #3  - (Bob):

Fight #4  - (Lou):

Fight #5  - (Mechanic):

Fight #6  - (Angel Face):

Fight #7  - (Raymond):

Fight #8  - (Chemical Guy):

Fight #9  - (Club Leader):

Fight #10 - (Angel Face):

               <!###UNDERCONSTRUCTION###!>

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####################### VIII. FAQ #######################
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Q: Why can't I enter VERSUS mode?
A: You must have two Dual Shock 2 controllers plugged in.

Q: How do I unlock characters?
A: The requirements are different for each one. Finish
   Story Mode unlocks Fred Durst. Completing Arcade Mode
   as Fred Durst unlocks Halo. Winning nine matches in
   Survival Mode unlocks Richard Cheslar. Now to unlock
   Abraham Lincoln you must finish Arcade Mode as every
   character.

Q: Who is this 'Richard Cheslar' guy?
A: That 'Richard Cheslar' guy is Jack's boss.

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#################### IX. Game Credit ####################
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VOICE RECORDING

Featuring the Voice Talents of:

Meat Loaf as Bob
Holt McCallany as Mechanic
Thom Gossom, Jr. as Detective Stern
Michael Shamus Wiles as Halo
Mike Starr as Lou
Dave Wittenberg as Jack
Joshua Leonard as Tyler
Justin Gross as Player (PCC)
Dave Thomas as Irvin
Michael McMillan as Angel Face and Ricky
Nika Futterman as Marla
Emil Lin as Raymond

CASTING and RECORDING BY: Vital Spark

DEVELOPED BY: Genuine Games

ONLINE MULTIPLAYER DEVELOPED BY: Visual Sciences and
                                 Genuine Games

PUBLISHED BY: Vivendi Universal Games, INC.

INTERSCOPE RECORDS
Music Supervisor: Courtney Holt
"Corporate World,"Fight Club" and "What Is Fight Club?"
Written by Mike S. Simpson and John R. King
Published by T C F Music Publishing, Inc. on behalf of
itself and New Regency Music (ASCAP), Courtesy of
Twentieth Century Fox Film Corporation and Regency
Entertainment

FEATURING MUSIC BY:
The Dust Brothers, limpbizkit, Korn, Queens of the Stone
Age

Additional Music by: Scott Clausen and Rich Ragsdale

OPENING AND CLOSING CG CINEMATICS PROVIDED BY: Blur
Studio Inc.

ARCADE CG CINEMATICS PROVIDED BY: Prana Studios

MOTION CAPTURE BY: Motion Analysis Studios

STREAMING MOVIES AND MUSIC PROVIDED BY: SOFDEC

SOUND BY: Tommy Tallarico Studios

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#################### X. Guide Credit ####################
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FIGLET          - ASCII header.

GAMEFAQS' FORUM - Information

THE MANUAL      - Information

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Copyright (c) 2005 by the author IDTB. All rights reserved.