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#################### I. Introduction ####################
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Fight Club is mostly a beat'em-up game, but nonetheless
a great game. It definitely falls short storyline wise,
but that was inevitable considering the movie and book.
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################## II. Version History ##################
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Version 0.75 - (1/5/05): Finished FAQ and Guide Credits
and added Walk-Through(still
needs work.)
Version 0.5 - (1/1/05): Most of the sections are up.
More to come.
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################## III. Basic Controls ##################
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D-Pad • Move character Up, Down, Left or
Right
Left Control Stick • Move character Up, Down, Left or
Right
Right Control Stick • Rotates character in custom member
screen
Start • Pause game / Skip mvies
Select • Not used
Triangle • Power punch
Circle • Power kick
Square • Lead punch
X • Lead kick
R1 • Block
L1 • Taunt
L2 • Custom 1
R2 • Custom 2
L3 + R3 (same time) • Tap Out
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###################### IV. Options ######################
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Game Settings - Adjust Difficulty, Blood,
Autoblocking, and Vibration.
Audio Settings - Adjust Music Volume, Effects Volume,
Crowd Audio, Playlist and Track.
Video Settings - Adjust Screen Position and
Brightness.
Controller Setup - The payer can choose from two preset
controller schemes. The player also
has the option to completely
customize their controls.
Save/Load Options - Load Settings, Save Settings, and
Autosave.
Credits - View the list of people who worked on
the game.
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##################### V. Game Modes #####################
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Arcade - Fight several bouts against random opponents
to unlock rewards and characters. Earn
Character Development Points (CDPs) for
winning fights with a Player-Created Character
(PCC).
Versus - Two players choose a Primary, Unlocked, or
Customized Character and fight one another.
Victorious PCC fighters recieve CDPs as a
reward.
Story - As a newcomer to Fight Club you'll have to
prove yourself, one fight at a time, striving
to become a key player in Project Mayhem.
Survival - Fight as many opoonents as you can, each one
Tougher than the last. Between fights your
character's health improves a bit, but
injuries will not heal. CDPs are earned in
this mode with a PCC.
Training - Sharpen your fighting skills and check out
your options regarding moves, damage, and
combos. There are no injuries or rewards in
this mode.
Network - Connect to the online world to find
challengers. Character records and rankings
will be shown as status symbols to all who
compete.
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##################### VI. Play Game #####################
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CUSTOMIZE CHARACTER SCREEN
Cloning or Customizing a Character
Fight Club lets you close any of the pre-existing
characters or customize a character of your own. To
customize a character, select the New Member screen and
decide whether your character is going to be Hardcore.
(Hardcore Characters can be injured and forced to retire
in a fight.) Then choose from a menu of body types,
fighting styles, and statistics such as speed, strength,
endurance, and technique.
Upgrade Statistics
Strength - Increases the damage of your attack moves.
Endurance - Increases your health meter and recovery of
flash damage.
Speed - Increases your character movement.
Technique - Will unlock more moves/combos.
CHARACTER DEVELOPMENT POINTS (CDPs)
When you fight with a Player-Created Character, you are
awarded Character Development Points (CDPs). Between
fights, you can use CDPs to improve a stat such as speed
or endurance, or heal a Hardcore Character's injuries.
Only Hardcore Characters can bet CDPs online.
DEFENSIVE MOVES
Blocking
To block an attack, push the R1 button (Block) or use the
directional buttons (or left analog stick) to back away
from the opponent. Using the drectional buttons(or left
analog stick), you can protect your c haracter's head and
body by pulling straight back from an attack. To block
low attacks while crouching, press down on the R1 button
(Block).
Counterattacks
Timing is everything when it comes to counterattacks. To
counter successfully, you must tap the R1 button (Block)
and simultaneously, depending on the type of attack
(high, mid, low), you must press the directional buttons
(or left analog stick) in the same location of the attack
(high attack = forward, mid attack = forward,
low attack = down).
DAMAGE
Each attack has a Real Damage and a Flash Damage value,
which are modified by the character's Strength stat.
When an attack is successful, Real Damage and Flash
Damage are immediately subtracted from the fighter's
Health meter. Flash Damage is temporary; if a fighter
can avoid being struct again, Flash Damage will recover
slowly over time. The time needed to recover is
influenced by the character's Endurance stat. Flash
Damage can also be recovered by taunting the opponent.
Both types of damage are represented on the HUD (Heads-Up
Display).
HEALING INJURIES
Injuries impair a characters statistics drastically.
Healing injuries will restore these statistics to their
non-injured values.
HUD [HEADS-UP DISPLAY]
The HUD includes bars at the top of the screen that
register the health of each fighter.
Green - The prime state of health (100% to 76%)
Light Green - Health is nearing caution (75% to 51%)
Yellow - Health in caution stage (50% to 26%)
Orange - Health reaching critical stage. Threat
Indicator will appear on-screen
(25% to 11%)
Red - Health at critical (10% or less)
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################### VII. Walk-Through ###################
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<!###UNDERCONSTRUCTION###!>
Fight #1 - (Ricky):
Fight #2 - (Irvan):
Fight #3 - (Bob):
Fight #4 - (Lou):
Fight #5 - (Mechanic):
Fight #6 - (Angel Face):
Fight #7 - (Raymond):
Fight #8 - (Chemical Guy):
Fight #9 - (Club Leader):
Fight #10 - (Angel Face):
<!###UNDERCONSTRUCTION###!>
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####################### VIII. FAQ #######################
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Q: Why can't I enter VERSUS mode?
A: You must have two Dual Shock 2 controllers plugged in.
Q: How do I unlock characters?
A: The requirements are different for each one. Finish
Story Mode unlocks Fred Durst. Completing Arcade Mode
as Fred Durst unlocks Halo. Winning nine matches in
Survival Mode unlocks Richard Cheslar. Now to unlock
Abraham Lincoln you must finish Arcade Mode as every
character.
Q: Who is this 'Richard Cheslar' guy?
A: That 'Richard Cheslar' guy is Jack's boss.
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#################### IX. Game Credit ####################
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VOICE RECORDING
Featuring the Voice Talents of:
Meat Loaf as Bob
Holt McCallany as Mechanic
Thom Gossom, Jr. as Detective Stern
Michael Shamus Wiles as Halo
Mike Starr as Lou
Dave Wittenberg as Jack
Joshua Leonard as Tyler
Justin Gross as Player (PCC)
Dave Thomas as Irvin
Michael McMillan as Angel Face and Ricky
Nika Futterman as Marla
Emil Lin as Raymond
CASTING and RECORDING BY: Vital Spark
DEVELOPED BY: Genuine Games
ONLINE MULTIPLAYER DEVELOPED BY: Visual Sciences and
Genuine Games
PUBLISHED BY: Vivendi Universal Games, INC.
INTERSCOPE RECORDS
Music Supervisor: Courtney Holt
"Corporate World,"Fight Club" and "What Is Fight Club?"
Written by Mike S. Simpson and John R. King
Published by T C F Music Publishing, Inc. on behalf of
itself and New Regency Music (ASCAP), Courtesy of
Twentieth Century Fox Film Corporation and Regency
Entertainment
FEATURING MUSIC BY:
The Dust Brothers, limpbizkit, Korn, Queens of the Stone
Age
Additional Music by: Scott Clausen and Rich Ragsdale
OPENING AND CLOSING CG CINEMATICS PROVIDED BY: Blur
Studio Inc.