This FAQ is for EA Sports' FIFA World Cup 2006 and is copyright 2006 by
Michael Weaver, aka Havok3595.  At the present time, it can only be
shown on www gamefaqs com  and www supercheats com and www 1up com

This is version 1.03, which is incomplete in several sections.  I rushed
to get this out in any version because the frequent question of "What
countries are in the game?" needed to be answered.  I couldn't find an
official list on EA's site, and it seems that this information is
pretty highly in demand.  1.01 fixes a formatting error almost completely
and also adds a few more global challenges plus an Asian qualifier snippet.
1.02 fills out more global challenges, corrected an error in menu
description, added a disclaimer about the version I use, added supercheats
to the list of approved sites, and clarified a few things about points.
1.03 continues the trend of adding a bit of global challenge information,
adds 1up to the permission list, clarifies the coloration of the passport
stamps, and also nearly completes the section on qualifiers.

This guide was written using the PlayStation2 version of the game.  I am
not personally aware of any core differences between this version and any
others, but when I refer to controls I refer to the PS2 controls.  If you
own the game for another system, these controls will not be accurate.
Obvious, but felt the need to state it for disclaimer purposes.

Feel free to e-mail me at Havok3595 (at) hotmail.com with any
questions, comments, or assistance.

This FAQ will be laid out in the following format:

1) Basic list of teams in the game, by region.  (C01)
2) Menu navigation and options, overview.  (C02)
3) Gameplay overview (keep in mind that I'm not great at it) (C03)
4) World Cup mode, including qualifiers (C04)
5) Global Challenge mode, still in process (C05)
6) More detailed team overviews, still in process (C06)
7) Unlockables, including how to get points, still in process (C07)

1) Basic list of teams in the game, by region (C01)

The teams in the game are indexed by region.  There are six regions in
the game, just like in real life.  These are North America/Caribbean,
South America, Oceania, Africa, Asia, and (of course) Europe.  Please
note that these are based on World Cup qualification zones, so there
are some countries in the European zone that you might not associate
with Europe (Israel, Kazakhstan).  Here are the teams, by region, in
the following format:

Region (# of teams in region): teams in alphabetical order

Ready?  Here we go:

Africa (32): Algeria, Angola, Benin, Botswana, Burkina Faso, Cameroon,
Cape Verde Islands, Chad, Congo, Congo DR, Egypt, Gabon, Ghana, Guinea,
Ivory Coast (Cote d'Ivorie), Kenya, Liberia, Libya, Malawi, Mali,
Morocco, Niger, Nigeria, Rwanda, Senegal, South Africa, Sudan, Togo,
Tunisia, Uganda, Zambia, Zimbabwe

Asia (14): Bahrain, China, Hong Kong, India, Iran, Iraq, Japan, Korea
DPR (North Korea), Korea Republic (South Korea), Kuwait, Pakistan,
Saudi Arabia, Uzbekistan, Vietnam

Europe (52): Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus,
Belgium, Bosnia/Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic,
Denmark, England, Estonia, Faroe Islands, Finland, France, Georgia,
Germany, Greece, Hungary, Iceland, Republic of Ireland, Israel, Italy,
Kazakhstan, Latvia, Lichtenstein, Lithuania, Luxembourg, Macedonia FYR,
Malta, Moldova, Netherlands, Northern Ireland, Norway, Poland,
Portugal, Romania, Russia, San Marino, Scotland, Serbia and Montenegro,
Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, Wales

North America/Caribbean (13): Canada, Costa Rica, El Salvador,
Guatemala, Honduras, Jamaica, Mexico, Nicaragua, Panama, St.
Kitts/Nevis, St. Vincent/Grenadines, Trinidad and Tobago, USA

Oceania (6): Australia, Fiji, New Zealand, Solomon Islands, Tahiti,
Vanuatu

South America (10) Argentina, Bolivia, Brazil, Chile, Colombia,
Ecuador, Paraguay, Peru, Uruguay, Venezuela

2) Menu navigation and options, overview.  (C02)

The first option you get is language: English or Spanish.  This will
affect the announcers too, so I recommend giving Spanish a go every now
and then just for spice.  Note that the English option has England's
flag.  Although Andy Townsend (one of the commentators) is Irish,
you're definitely getting British flavored commentary, which is
appropriate.  Anyway, this choice (unlike some others) is not saved on
your profile, so you need to input it each time.

If this is your first time playing, you're asked to start a profile,
which you should do because it takes 10 seconds and allows you to save
points to unlock things later.  Just select a country as your home, any
country.  It doesn't matter and has no impact (as far as I can
determine).  Well, it has a little impact: when you go to "Play Now"
your home country will be the first country you have the option of
selecting.  Use R1 and L1 to change regions when selecting a country,
then directional buttons to select a country within the region.

Finally, we're at the main menu.  I don't play multiplayer or online,
so I've never ventured into the Online or Lounge (multiplayer
tournaments) sections.  If anyone wants to give a little blurb about
those, e-mail me and I'll give you credit.  There's a pretty self-
explanatory Practice mode, and Penalty Shoot-out which is everything
you expect it to be.  I'm glossing over these to get to the main 5
menus you'll need.

Team Management: Create a player or make changes to the starting line-up
of any team.  These changes affect the team in all screens.  At this time,
I am unsure how this affects classic players since they can be moved to
the starting line-up here but are unusable in World Cup mode.

My FIFA World Cup: This menu contains a list of unlockables (store), a
list of objectives to fulfill to get more points for unlockables
(objectives), game settings (including difficulty level, most importantly),
and more.  It also exists as a submenu in another menu, but with less
options.  We'll discuss that later.

Global Challenge: This menu contains a bunch of historic matches which
you can play to either preserve or completely wreck history.  Typically
they will start at some specified point during the game (remember, the
clock counts up, not down, and halves are 45 minutes).  Some of them
start you from the beginning.  Anyway, whatever the case, you're given
a team, an opponent, a time, and three things you have to do.
Sometimes these things are relatively simple, like "Win" or "Don't
lose" or "No yellow cards", other times they're more difficult like
"Score 5 goals" or "Don't get scored on".  If you fulfill the main
objective, you get a bronze medal.  One additional objective will get
you a silver, and both additional objectives is a gold.  If you fulfill
an additional objective without fulfilling the main, you still get
points for it, and you can then get a silver by fulfilling the main
without fulfilling it.  For instance, let's say there's a challenge
where the main goal is "Win" and the sub goal is "No yellow cards".
Your first time, you lose but get no yellows.  You get the 100 "no
yellow card" points.  Now you play again and win, but half your players
have yellow cards.  No problem, you still get a silver since you've
done that.

Play Now: Essentially what it says.  Pick two teams, play them.  You
can do it solo or multiplayer.  The unlockables in "My FIFA World Cup"
are available only in this mode with the exception of boots, which are
universal (but are only visual).  Press R1 and L1 to specify a variety
of things about the match.  Note: The match type options read from your
tournament saves, so be sure to save once after you beat the World Cup
and keep that save around.  Also note: As far as I can tell, different
balls have no bearing on the game.  And finally note: Classic players
have to be manually moved into the starting line-up.

2006 FIFA World Cup: This is the meat of the game.  You can either go
directly into the World Cup with accurate 2006 groups or play through a
qualifier from any of the six regions.  Press R1 and L1 to decide which
type of tournament you want.  Bear in mind that if you go through a
qualifier it will impact all of the World Cup seedings as the computer
will simulate all other qualifiers.  We'll get into exactly what this
means a little later.  You can change teams out of groups or reselect
the World Cup teams if you want to, how to do this is described
onscreen.  You will need to conform to the usual requirements: for
instance, you can't remove host team Germany and you can't get more
than one Oceania team in.

Once you've selected a mode and team(s), it's time to game on.  Almost.
You'll select which person gets which controller, then which kit you
want (all teams have two options, home and away, and a few teams have
two more unlockable in Play Now mode options).  Next, you're at a team
management screen where you pick your starting line-up.  If you want to
change someone in the starting line-up, select them then scroll down to
who you want to replace them with and select that player.  They'll
switch.  Players are coded based on their preferred (personal)
position, you'll see some teams start them in alternate positions
though.  This isn't always a bad idea, since a speedy midfielder may
work out well as a striker if you like to run breakaways.  You can
press R1 to get to a menu to change the formation (pretty self-
explanatory), and R1 again to get to a list of who will normally take
which kinds of kicks.  I strongly suggest keeping this intact.  Press
start when you're done, and you get a load screen with a wallpaper and
"Did you know" fact for one of the countries (usually the home country,
but sometimes the away).  I have two things to say about these.  1) Is
it really necessary to have the number of World Cup wins as a fact for
everyone since 130 of the teams have 0?  2) There were some pretty
funky things going on in 1357 Portugal that I just don't want to
speculate on and feel I am better off not knowing.

3) Gameplay overview (keep in mind that I'm not great at it) (C03)

So, gameplay.  Default PS2 controls, offense/defense listed:

Triangle: Through ball/goalie charge (hold down)
Square: Cross/sliding tackle
X: Pass/Change player
O: Shoot/Conservative tackle
R1: Burst of speed (can be held)
L1: (in combination with another offense button press) Chip
Right analogue: "Skill move"
Left analogue: Player control

Pressing start brings you to a pause menu where you can change
formation, see game stats, and make substitutions.  If you make a
substitution, they'll come in the next time the ball goes out of
bounds.  If it's urgent (like, if your player is injured), knock the
ball out of bounds on purpose.  You get 3 substitutions per game, but
are not required to use them.  I don't use subs very often, personally.
If you play a little more aggressively than I and get some yellow
cards, you may want to sub those players out.  Also, if you decide to
change formation/mindset during the game, you might want to put players
better able to handle your change in.  Injured players will be greyed
out in team management and have a plus next to their name in other
screens.

I strongly recommend not using the square button on defense unless you
really have to.  It frequently draws a booking, sometimes even a red
card (although the computer will do it a lot, and usually gets a yellow
card at worst).  You are less likely to get one if you time it right
and hit it when the opponent is facing you, but it still sometimes
happens and the computer likes to turn around a lot resulting in many
"it was legal when I started the slide, officer" type situations.

The two best ways to score, in my opinion, are the through ball/chip
shot and the cross/header.  With the through ball/chip shot, use a
through ball to feed the ball to a player on your team who breaks
through to get the ball behind the opponents, run him towards goal, and
press L1+circle when the goaltender starts to come out. For the
cross/header, run up the sidelines then press towards the goal and
square, pressing circle when it gets near your players.  This has a
higher miss ratio but looks cooler.  Also, if the goalie gets a hand on
it but doesn't pull it in make sure to run in front of the goal and try
to pick up the rebound.  Same applies for balls hitting the posts.

You can aim, but it isn't easy on the fly.  Your left analogue stick
judges the aim and the amount of time you hold circle judges the power.
If you hold it too long, you'll fire into the stands and the announcers
will make fun of you.

I like using a 4-1-2-1-2 formation because it tends to cover most of
the bases, but there are pluses and minuses to every formation.  Just
about any play that burns 4 fullbacks will burn 5 just as badly, in my
opinion, plus you sacrifice players in the middle/front.  Be sure to
play to your individual players' strengths, too.  4-1-2-1-2 works best
when you've got two speedy shooters up front to get through balls, if
your forwards are slower you might want to consider something else.

You'll encounter a wide variety of situations during the game beyond
the basics.  Free kicks, penalty kicks, throw-ins, and corner kicks
being chief among them.  For Free kicks, they are either direct or
indirect, meaning that you can score from them or not.  It won't always
tell you, but a good way to tell is whether the defense has devoted
three or more players to standing in front of you in a wall.  Press R2
to have someone roll the ball back to you (which gives you a better
shot), circle to shoot, x to pass, and square for a curved shot.  Use
the analogue sticks to change your player's position.  For penalty
kicks, it's just you and the goalie.  Press circle to shoot and left
analogue to aim.  I recommend holding circle until you get just a
little under the white line in the meter, that will put your shot
higher up in the net.  For throw-ins, use x to select another player
(there's usually 3 targets), square for a direct pass to where they are
now, and triangle to feed them forward.  For corners, press square and
hold about 75% down to cross it in front of the net or x to pass.  If
you pass off a corner or throw deep in the area, you should cross as
soon as possible.  You'll have players in front.

Defending these situations is somewhat simpler.  Circle adds a player
to the line for direct free kicks (one maximum), and merely pressing a
direction has your goalie dive to stop a penalty kick.  Press it once
the kick gauge starts to fill because if you do it early you'll simply
walk along the goal line with little purpose.

Like I say in the title, I'm not fantastic at gameplay.  Experiment
with a variety of things, you'll learn it.  Aiming passes can be a
little awkward since despite the game's claims it does not always try
to find you a teammate in the direction you're pressing and sometimes
picks someone who is not the one you thought you had aimed at.
Generally, though, you can fix this problem with experience after some
frustration.

4) World Cup mode, including qualifiers, still in process (C04)

Here's the big part, the meat and potatoes.  You can choose from one of
six regional qualifiers or just move right to the World Cup itself.  As
I said before, selecting the World Cup gives you the 32 teams with
accurate brackets for the World Cup in 2006.  The developers were not
mind readers, though, and this game came out early, so you might find
that Croatia (for example) is much more competitive than they actually
were.

The qualifiers are a little different.  Each region operates
differently, and I'll go into it below.

The menu options in World Cup and qualifiers are the same, and include
options to Play the Next Match, customize your squad, look at your
players' stats, look at the tournament leaderboard, go to a truncated
version of the "My FIFA World Cup" menu, and Save.  You can also look
at fixtures and results, but this isn't always the most handy feature.
It doesn't autopopulate later rounds based on current outcomes.  For
instance, if Germany wins a semifinal but the other hasn't been played
yet, it will still say "TBD vs. TBD" for the final, even though one team
has been confirmed.  I recommend saving after every game, of course.
After every game, you get a prompt to save game information but what it
is asking you to save is the points you accrued and other changes to your
profile, not a full save game.  You still should say yes, though.  Points
are good.

The World Cup starts with a group play round where each of the four
teams in a group plays each other once.  Wins give you 3 points, draws
give you 1 point.  The top two point scorers for each group in this
round go on to the round of 16.  The first tie-breaker is versus
(whichever team won when they met), the second is total goals.  From
here, it becomes a single elimination affair.  After the round of 16
comes the round of 8 ("Quarterfinals"), then 4 ("Semifinals"), then the
final two teams face off.  There's a little inspirational video before
they do, be sure to watch it at least once and be astonished that
someone would bother to remix a twenty year old Howard Jones song.  And
be further astonished that it sounds pretty good.  There's also a video
afterwards which the announcers will narrate.  A few teams (like
Brazil, France, and USA) have specific things the announcers say about
them, but most just get called "this team".  Works the same way in
gameplay.

Here's how the qualifiers work, by region. Just like in the World Cup
group stage, wins are worth 3 points, draws worth 1.  Also, sometimes
you'll be prompted to play a friendly game.  It doesn't matter if you
do or don't, but keep in mind that this game doesn't count as the game
a red carded player is suspended for (they'll be suspended for it AND
the next qualifying game if they were suspended in the previous
qualifying game).

Oceania: You play one game against each of the other five Oceania
teams, the top two finishers then play a home and home series.  The
winner of that plays a home and home series against the fifth place
South American team for a berth in the World Cup.
Total games: 9, not counting friendlies.
Total opponents: 6

Africa: You are placed in a group of six teams, there are five groups.
You play each team in your group twice (home and home), top team in
each group qualifies for a berth in the World Cup.
Total games: 10, not counting friendlies.
Total opponents: 5

South America: You play two games against each of the other South
America teams, home and home.  Top four finishers are qualified for the
World Cup, the fifth place team plays a home and home series against
the Oceania winner for a berth.
Total games: 18, 20 if you finish fifth, not counting friendlies.
Total opponents: 9, 10 if you finish fifth.

North America/Caribbean: You are placed in a group of four teams, there
are three groups.  You play each team in your group twice (home and
home), the top two finishers in each group are placed in a new six team
group where you play each team twice again (home and home).  The top
three finishers are qualified for the World Cup, the fourth place
finisher gets to play an Asian team for a berth somehow (more details
as I discover them).
Total games: 16, ??? if you finish fourth, not counting friendlies.
Total opponents: 7, ??? if you finish fourth.

Asian qualifier: You are placed in a group of four teams, there are two
groups.  You play a home and home series against the other teams in your
group.  The top two finishers of each group qualify for World Cup berths.
There's a possibility of Asia getting a fifth team in (see NAC), but I'm
not sure of the specifics.
Total games: 6, ??? if you finish third, not counting friendlies.
Total Opponents: 3, ??? if you finish third.

European qualifier: You are placed in a group of either six or seven
teams by seeding order.  There are three groups of seven and five
groups of six.  You play a home and home series against the other
teams in your division, top finisher of each group qualifies for a World
Cup berth.
Total games: 10 or 12, depending on your group, not counting friendlies.
Total opponents: 5 or 6, depending on group, not counting friendlies.
Apparently, there are additional Cup berths available as well.  Not sure.

Bear in mind that Germany has an automatic berth and is not selectable
in the European qualifier.  When a qualifier is over, you will
automatically move into a World Cup using the results from the
qualifier.

The 32 teams in the World Cup therefore are:
Germany - home team.
7 other European teams.
5 African teams
3 North American teams
4 South American teams
4 Asian teams
1 additional North American/Asian team
1 Oceania/additional South American team

That only brings me to 26, though.  I'm not sure where the other 6
come from, although the game says there are 13 European teams in the finals.
If anyone can help, I will give credit.

5) Global Challenge mode, still in process (C05)

As described above, Global Challenge mode contains historic World Cup
situations that you need to make or break history with.  There are
seven sections: one for each region, and one for World Cup finals that
is unlocked when you have at least a bronze in each other challenge.

It's been noted that you can "cheat" at the Global Challenges by editing
players or creating players or possibly even using historic players (not
sure if GC mode lets them be used if you change the line-up to include them
or not).  Personally, I plan on using none of those methods, and I'm six
challenges away from getting the WC Finals unlocked.  Granted, I don't have
all golds, but I have more golds than anything else.

Europe:

Croatian Sensations!
Player: Croatia
CPU: France
Score: 2-1, France in lead
Time:
Primary: Win
Secondary:
Secondary:
Strategy:

When in Rome
Player: Italy
CPU: Poland
Score: 2-0, Poland in lead
Time:
Primary: Avoid defeat
Secondary: Win
Secondary:
Strategy:

Scotland the Brave
Player: Scotland
CPU: Netherlands
Score: 1-1
Time:
Primary: Win by 3 goals
Secondary:
Secondary:
Strategy: You're given a goal right off via Penalty Kick, if you miss
it just restart because dominating Netherlands with the Scots is a hard
sell in any situation.

Romanian Lottery
Player: Romania
CPU: Sweden
Score: 2-2
Time: 120:00
Primary: Win
Secondary: Score on all penalty kicks
Secondary: Block three penalty kicks
Strategy: Good luck on the blocks.  I've found that the Swede goaltender
likes to dive, so it's possible just to shoot straight in the middle and
score on him.  Your mileage may vary.

Reign in Spain
Player: Northern Ireland
CPU: Spain
Score: 1-0, Northern Ireland leads
Time:
Primary: Win
Secondary: Win by two goals
Secondary: Maintain a clean sheet
Strategy: Spain's a lot better than Northern Ireland, and they have a
lot of time to try to score on you.  Playing keep away works for a
silver, but it's more difficult than the one against Canada in the
North American section.

Viva Espana!
Player: Spain
CPU: Italy
Score: 2-1, Italy leads
Time: 87:00
Primary: Win
Secondary: Win before extra time
Secondary: No more goals conceded
Strategy: Going for gold, you have about five minutes to strike twice.  Not
an easy situation.  Injury time will be either two or three minutes usually.
I think it's best to play for silver and get gold if you can.  Your main
strength here is that you're faster, so a through ball should work.  The
Italian goalie isn't very good here, you should be able to sneak shots in.
The best part of this one is that there's a very narrow window between when
you start and when the clock runs out so you don't have all the second
guessing that sometimes happens ("to restart or not?") with the longer
challenges.

England Expects
Player: England
CPU: Germany
Score: 1-0, Germany leads
Time:
Primary: Win
Secondary: Win before extra time
Secondary:
Strategy:

Asia (4 challenges, 1 complete, 3 partial, 0 unrepresented):

Gulf Rivals
Player: Iraq
CPU: Iran
Score: 1-0, Iran in lead
Time:
Primary: Win
Secondary: No Yellow Cards
Secondary: Win by 2 goals
Strategy: You start on a throw-in deep in your area, so you need to move
the ball forward.  Iran is much better than Iraq on paper, but their
defense is somewhat suspect.  Try to keep the ball in their area, and
just keep getting shots.  If you do pull into the lead, Iran will start
playing dirty and getting carded, this only helps.

Calcutta Comeback
Player: India
CPU: Japan
Score: 2-0, Japan in lead
Time:
Primary: Win
Secondary: Win by two goals
Secondary: No yellow cards
Strategy: For some reason, Japan is not playing up to their normal caliber
here.  Once I discovered that, I was able to take advantage of the them
and score a lot...I ended up winning 6-2.  You start on a corner, try to
make sure to poke it in.  After that, Japan will lose the ball if you walk
up to them and conservative tackle.  Cross/header is a good way to score
because in addition to forgetting how to hold the ball, Japan forgot how
to mark opposing strikers.  I recommend switching up your starting line-up
to put your faster (relatively speaking) guys up front.

Korean Derby
Player: Korea DPR
CPU: Korea Republic
Score: 0-0
Time: 45:00
Primary: Win
Secondary: Keep a clean sheet
Secondary: Win by two goals
Strategy: South Korea is much better than North Korea, so you'll need to be
careful about what chances you take.  They're very fast, also, so watch out
for them breaking long.  You've got the entire second half to make two
strikes, so you can afford to play a bit of a waiting game.

Far East Showdown
Player: China
CPU: Japan
Score: 1-0, China in lead
Time:
Primary: Win
Secondary: Win by two goals
Secondary: Keep a clean sheet
Strategy: Unlike in the India game, Japan is in relatively good form here.
Also unlike that game, you can sit on the ball for a silver.  Be cautious
and keep the ball away from Japan as much as possible.  Try to get a goal
in, but take your time and pick your shots.

Africa:

Casbah Rockin'
Player: Morrocco
CPU: Tunisia
Score: 1-0, Tunisia in lead
Time: 12:00
Primary: Win
Secondary:
Secondary:
Strategy: This one, for whatever reason, is giving me huge problems.  I was
in the lead once and blew it while trying to get a silver/gold...next time
I manage that I'm playing it safe and sitting on the ball.

Congolese Contest
Player: Congo
CPU: Congo DR
Score: 1-0, Congo DR in lead
Time: 75:00
Primary: Win
Secondary: Win by two goals
Secondary: Score three goals
Strategy: Both your secondaries require the same thing, three goals.  You
start out with a direct free kick and not a lot of time, so make sure to
make it count.  If you can't score directly off it, try a pass/one touch.
Your guy in front can poke it through, most times.  After that, go on the
attack and keep striking.  A bronze is hard, I can't imagine a gold.

North America (4 challenges, 0 complete, 4 partial, 0 unrepresented):

All Saints
Player: St. Kitt's/Nevis
CPU: St. Vincent/Grenadines
Score: 1-0, St. Vincent in lead
Time:
Primary: Win
Secondary:
Secondary:
Strategy:  Both teams are crap.  You'll be able to tackle easily, and
his goalie is horrible.  Lots of through balls, lots of shots.  Some
will eventually find the back of the net.

Oh Canada
Player: Costa Rica
CPU: Canada
Score: 1-0, Costa Rica in lead
Time:
Primary: Win
Secondary: Keep a clean sheet
Secondary: Win by two goals
Strategy: Canada starts this out with a corner kick, so be sure to
defend it well and clear that ball out.  Sitting on the ball will get
you a silver.

Over the Border
Player: USA
CPU: Mexico
Score: 0-0
Time: 0:00
Primary: Win by two goals
Secondary:
Secondary:
Strategy: You've got to score goals, but you have a whole game to do it.  I
like going to a 4-1-2-1-2 and putting Cunningham and McBride as the
strikers, Donovan as the front midfielder, shuffle the other midfielders to
put Mastroeni in the backfield (where he likes to be) so Reyna and Beasley
are the two side midfielders, then put either Ralston or Lewis on the
bench, your choice.  I think Lewis, personally.  This gives you a lot of
speed up front.  Use it.

Volcanic Eruption
Player: El Salvador
CPU: Honduras
Score: 3-1, Honduras in lead
Time:
Primary: Avoid defeat
Secondary: Win
Secondary:
Strategy: This is a bit of a challenge, you don't have an awful lot of time
to be making up for that deficit.  Run hard, shoot often, score as much as
you can.

South America:

South American Giants
Player: Argentina
CPU: Brazil
Score: 0-0
Time: 0:00
Primary: Win
Secondary: Win by two or more goals
Secondary: Keep a clean sheet
Strategy: More difficult than you would think.  Brazil's a fast team, and
their goalie and defense seems better in this scenario than it typically
is.  Get two goals as early as possible then collapse back on defense.

Crying in Argentina
Player: Uruguay
CPU: Argentina
Score: 3-0, Argentina leads
Time: 45:00
Primary: Avoid defeat
Secondary: Win
Secondary:
Strategy: This one is easier than you'd think.  The Argentine goalie won't
stop anything.  Just keep peppering him with shots as much as you can, it
doesn't matter exactly how.  You're fast enough to break a lot, so use
that to your advantage.

Samba Party
Player: Brazil
CPU: Chile
Score: 0-0
Time: 10:00
Primary: Win by five goals
Secondary: Keep a clean sheet
Secondary:
Strategy: This one is as hard as you make it.  Brazil's a great team and
can score at will if you play your cards right.  Steal the ball at midfield
and put it forward for goals.  Don't let it get back to your defensive area
because that's Brazil's big question mark.

Oceania (3 challenges, 0 complete, 1 partial, 2 unrepresented):

Lucky 13
Player: New Zealand
CPU: Fiji
Score: 8-0, New Zealand leads
Time:
Primary: Win by 13 goals
Secondary: Score 14 goals
Secondary:
Strategy: It seems harder than it is, that's for sure.  I haven't completed
it yet, but both my first two attempts had me finish at 12-0 with a few
minutes of slack sandwiched in.  Just keep getting on the ball and taking
shots.

World Cup Finals:

6) More detailed team overviews, still in process (C06)

Eventually, I'll have the teams listed here with Worldwide ranking
(default) as well as the teams' scores in attack, defense, and
midfield.  I will also try to list the star players for each team.
Here is a sample.

Brazil
Zone: South America
Ranking: 1
Attack:
Defense:
Mid:
Preferred formation: 4-3-3
Stars: Ronaldo (striker), Ronaldinho (mid), Adriano (striker), Kaka
(mid)

7) Unlockables, including how to get points, still in process (C07)

Completing certain objectives in the game nets you points, which in
turn enables you to unlock certain things in the My FIFA World Cup
store.  There are five categories of unlockables: classic players,
classic kits, footballs, boots, and AI unlockables.  Most of these are
only available in Play Now, boots are available in Create a player and
edit a player menus.

All classic players cost 10,000 points and have specific teams they
play for.  The flag in the background is the tip-off.  Note that the
classic player with "Pele" in his name is a Ghanian, not a Brazilian.

All classic kits cost 5,000 points and some of them aren't very
different from the normal kits which irritates me.

All boots cost 1,000 to unlock, some are palette swaps of others.

Footballs have varying prices from 500 to 20,000 for the golden World
Cup final ball.

AI unlockables have varying point costs, with the 20,000 "Perfect
difficulty" being the most expensive.  Other items include No
Infractions, Invisible Walls, Turbo Mode, and Slow Mode.

Things you have unlocked have a broken lock next to them, things you
have not unlocked have a full lock next to them.

Getting points works three ways.  Under objectives (under FIFA World
Cup) there is a menu that lists different objectives and how many
points you get for them.  You get these rewards ONCE for each
objective, and you must get them spot on (with a few exceptions).  For
example, the "three in the net" objective is triggered if you score
three goals in one match.  It will not trigger if you score four,
although you must have scored three on your way to four.  Five is right
out.  You must be playing the CPU to trigger objectives.

Another way to get points is by winning matches against the CPU in Play
Now or World Cup mode (including qualifiers).  You get a certain amount
of points for the number of goals and shots on target you have, a bonus
for maintaining a clean sheet, and another bonus for high possession
percentage and passing percentage (over 60).  You get negatives for
yellow cards, offsides, and low possession and passing percentages
(less than 40). I will get the exact formula later.  I typically get
about 200 points per match this way, which is a trifle.  Also, you get
stamps for each country you defeat and you get a bonus from this each
time you fill a "page" in your passport (three teams from one region).
This bonus is based on the difficulty level you beat them at, and your
passport stamp will change colors based on difficulty level.  You only
get a page bonus once, so going back and beating teams on higher
difficulties only helps if you do it before completing the page they
are on.  A page nets you 500 points on its own and then calculates the
difficulty of the three stamps on it.  Amateur = 100, Semi-Pro = 200,
Pro = 300, World Class = 400, Perfect = 500.  Amateur stamps are black,
Semi-Pro stamps are green, Professional stamps are light blue, World Class
stamps are dark blue, and Perfect stamps are red.  The things I do for
this guide...Perfect was not easy for a player of my limited abilities.

The final way to get points is through global challenges.  There are
at least 1700 and up to 6000 or so points available for a gold in each one.
The exact value depends on the scenario.  Global challenges do not count
for fulfilling objectives except for the global challenge region complete
objectives.  In other words, if you beat a team in a global challenge that
you have not fulfilled the objective for beating, you do not get
objective points for beating that team, even with the challenges that
start the clock at 0:00.

The objectives have four screens.

Team objectives: All of these are "Defeat n" where "n" is each other
team in the game.  Most teams give you 250 points, but former champions
(Germany, France, Italy, England, Argentina, Uruguay, Brazil) give 500
and former finalists (Hungary, Netherlands, Sweden, Czech Republic)
give 400.  You get an additional bonus for having beaten all teams of a
specific region.  As far as I can determine, "All Northern Hemisphere"
means Europe, North America, and Asia and "All Southern Hemishpere" means
South America, Africa, and Oceania, regardless of individual countries'
position in relation to the equator.  Note that the qualifying groups for
North America, Africa, and Asia are smaller than the sum of countries in
the region: you may need to use "Play Now" to clean up any missing ones.
Or you could just leave them undone...it's a fairly paltry thing.

Match objectives: Some of these are easier than others, but these are
basically conditions to fulfill during a game.  As stated above, the
objectives are exact.  Three in net means exactly three in net.  Some
of these say "or more", they are the exception rather than the rule.
I'd recommend playing at a difficulty level you can manipulate to get
the scoring ones.  Some of these are really easy, like "No red cards"
and "No yellow cards".  Others are much more difficult, such as "Three
Goal Comeback".  In the future, I will spell these out with point
totals and tips.

World Cup objectives: Similar to match objectives, but with the World
Cup.  Qualifying for the World Cup with each zone, and each stage of
the World Cup you advance to with each zone, have varying scores
depending on the zone.  In general, the bigger soccer areas (South
America, Europe) give more points for qualification and less for
staying in than the less hard fought areas (North America, Oceania).
Also under this are a few things related to goal scoring in the Cup,
which is cumulative.

World Challenge objectives: An additional bonus for each region worth
of World Challenges you complete.