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• For Microsoft Xbox •
Version FINAL
Author: LiMpBiZkitFaN
E-Mail: See 'Legal Information'
Created: 09/27/04
Completed: 09/27/04
Last Update: 10/05/04
The most recent version of this guide can be found at:
http://db.gamefaqs.com/console/xbox/file/fable_legendary_weapons.txt
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-----------------------T A B L E O F C O N T E N T S-----------------------
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I. FAQ Navigation System..................................................FN~
II. The Legendary Weapons of Fable.........................................WG~
III. Skorm's Bow............................................................SB~
IV. Frequently Asked Questions (FAQs)......................................FA~
V. Legal Information......................................................LI~
VI. Credits................................................................CS~
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I. FAQ Navigation System..................................................FN~
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The Navigation System compromised of a combination of letters, and a symbol
(the Tilde (~) key). All of my future FAQs will include this new system, making
for an easier, and more helpful FAQ experience.
Here is how it works:
Look in the Table of Contents for a specific section, find the code and do the
following:
Press CTRL and F on a PC, or the Special Key and F on a Macintosh. A search box
will then appear; search for the code, and you will be taken to that section.
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II. The Legendary Weapons of Fable.........................................WG~
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~ Sword of Aeons ~
Damage: 550
Weight: Light
Acquired: Defeat Jack of Blades; Choose NOT to throw it into the Vortex
Augmentations: Health Augmentation
Mana Augmentation
Experience Augmentation
Sharpening Augmentation
Description- The oldest of all the weapons. The Sword of Aeons was
bloodforged before the Old Kingdom. Once unlocked, its power is
the power of all Albion.
~ The Harbinger ~
Damage: 198
Weight: Light
Acquired: 'The Temple of Avo', At The Sword in the Stone (See FAQs)
Augmentations: Sharpening Augmentation
Piercing Augmentation
Description- This Longsword was forged by the twins Elda and Essa. After its
creation, they used it to cut off each others hands, ensuring
the world would never see another weapon like it.
~ The Katana Hiryu ~
Damage: 215
Weight: Light
Acquired: 'Bowerstone Manor', Inside 15-Key Silver Chest
Augmentations: Sharpening Augmentation
Flame Augmentation
Description- Folded metal is only so strong. The monks of the far hills used
ancient supernatural skills to turn Hiryu into something special.
Its secret died with them.
~ The Cutlass Bluetane ~
Damage: 165
Weight: Light
Acquired: Inside 'Greatwood Caves' Demon Door
Augmentations: Lightning Augmentation
Description- Though cutlasses were the weapon of choice for the old shipmates
around Hook Coast, Bluetane was part of a legendary treasure and
was never used in combat. It's hunger for blood is palpable.
~ Ronok The Axe ~
Damage: 165
Weight: Light
Acquired: Inside 'Grey House' Demon Door
Augmentations: Sharpening Augmentation
Silver Augmentation
Description- Axes have short, brutal lives. But Ronok has survived centuries
of combat, and is still as sharp as the day it was forged by the
Old Kingdom foresters.
~ The Dollmaster's Mace ~
Damage: 135
Weight: Light
Acquired: Inside 'Abandoned Road' Demon Door
Augmentations: Mana Augmentation
Description- Quick fingers and an eye for detail were the Dollmaster's
trademarks. But only once did he use his skills to create a
weapon. This was the result, as colossal as his dolls were
delicate.
~ Wellow's Pickhammer ~
Damage: 120
Weight: Light
Acquired: Inside 'Greatwood Gorge' Demon Door
Augmentations: Piercing Augmentation
Piercing Augmentation
Description- Wellow ruled the northern ridges of the Old Kingdom, and his
warlords carried Pickhammers said to be forged from a strong but
extremely light metal in hidden mines. This one belonged to
Wellow himself.
~ The Murren Greathammer ~
Damage: 270
Weight: Heavy
Acquired: 'Heroes Guild', Inside 20-Key Silver Chest
Augmentations: Experience Augmentation
Piercing Augmentation
Description- The Murren graves were robbed during the collapse of the Old
Kingdom. This Greathammer and a Greataxe were never recovered.
Both are said to forged by the wills of the gods themselves.
~ The Murren Greataxe ~
Damage: 240
Weight: Heavy
Acquired: 'Hook Coast Lighthouse', Inside 15-Key Silver Chest
Augmentations: Piercing Augmentation
Description- Little is known of the godlike warrior from whose dead hands
this Greataxe was prised. Its deadly blade almost glows with a
divine quality.
~ Solus Greatsword ~
Damage: 314
Weight: Heavy
Acquired: Purchased at 'Bowerstone North' Store
Augmentations: Flame Augmentation
Health Augmentation
Sharpening Augmentation
Description- The legendary Solus of the mystical Dragonfighters, this weapon
is held in awe by swordmasters and combatants of Albion alike.
~ The Sentinus ~
Damage: 255
Weight: Heavy
Acquired: 'The Temple of Avo' (See FAQs)
Augmentations: Silver Augmentation
Piercing Augmentation
Description- Said to belong to the bodyguard of Archon, first ruler of the
Old Kingdom, this Greatmace is a majestic as any sceptre, and
powerful enough to bring empires to their knees.
~ Skorm's Bow ~
Damage: 264
Acquired: 'Darkwood Chapel of Skorm', See 'Section III: Skorm's Bow'
Augmentations: Lightning Augmentation
Sharpening Augmentation
Description- Fabled weapon of the Overberg, this Longbow carries dark and
terrible secrets that seem to propel arrows with a unique power.
~ Arken's Crossbow ~
Damage: 220
Acquired: 'Darkwood Lake', Inside 15-Key Silver Chest
Augmentations: Silver Augmentation
Flame Augmentation
Piercing Augmentation
Description- In the massacre of Olagan, Arken was left for dead among the
rest of a fallen army after it succumbed to a surprise attack.
He put together this crossbow from pieces scattered throughout
the battlefield and used it to hunt down every last one of the
ambushers.
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III. Skorm's Bow............................................................SB~
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Skorm's Bow is a very special weapon. It is the most powerful ranged weapon in
Fable. Getting it requires some precise timing, depending on whether or not
your character is Good or Evil. You simply go to the Darkwood Chapel of Skorm
and sacrifice someone who is 'Good', such as the mercenary at The Temple of
Avo, or the mercenary in Oakvale. Basically you teleport back to Darkwood,
then travel back to Skorm's Chapel. Here is where the hard part comes in; The
sacrifice should be done as close to 6:00 AM as possible. For those of you who
do not know, 6:00 AM on the Fable Clock is when Night is on the left side of
the line and Day is on the right side of the line, and the arrow is exactly
aligned with the line that separates Night and Day. The more Evil your
character is, the more precise you have to be with timing your sacrifice. If
done right, you will be presented with a load of Evil Points, and Skorm's Bow.
There really is no one way to get Skorm's Bow, but the way that worked for me
is what I just told you above. I made the sacrifice with a halfway evil
character, and I had to sacrifice it right on the dot at 6:00 AM. It takes a
few tries, so don't give up. As for the idiots who keep emailing me with
stuff like "You dumbass, 6:00 is bull(Explicit Deleted) you stupid ass!",
and other things like "Your guide is teh su><zors".....I truly pity you, and
hope that you will soon grow up and gain some maturity. Then again, finding
someone on GameFAQs who IS mature, is like finding a $100 dollar bill on the
ground....rare, but when it does happen it makes you realize that all hope is
not lost.
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IV. Frequently Asked Questions (FAQs)......................................FA~
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• Q: "How do I continue my game after I beat Jack of Blades?"
A: You must NOT skip the credits. After they roll, you will be able
to continue your game.
• Q: "I threw the Sword of Aeons into the vortex. Can I still get it?"
A: The answer is no. If you threw it in the vortex, then you will
never get it again unless you reload a save before you threw it in,
or you restart the game.
• Q: "How do I get The Sentinus?"
A: To get The Sentinus, you must donate a large sum of Gold to the
Temple of Avo all at once. The more Evil you are, the less large
of a sum of Gold you have to donate to get The Sentinus. The more
Good you are, the larger sum of Gold you have to donate at one time
to get The Sentinus.
• Q: "How do I get The Harbinger?"
A: When you first attempt to grab The Harbinger, the game records your
Physique, your Toughness, and your Health. Before you can pull it
from the stone, your Physique must have been improved by 5, your
Toughness by 3, and your Health by 2. Or you could just max out all
three of them.
• Q: "Why can't I sell Legendary Weapons?"
A: Ok, having corrected this a total of THREE times, I am just gonna say
its because the developers said "Ah, what the hell, lets make it so the
players have to work there asses off to get Gold!". Really though, it
doesn't matter......just be happy you can at least sell those crappy
weapons once you get a hold of these Legendary Weapons.
• Q: "Why do my Legendary Weapons come already equipped with Augmentations?"
A: That is normal. Legendary Weapons are 'Legendary' because of their powers.
• Q: "What do the different Augmentations all do?"
A: Ok, here we go:
Experience Augmentation- Gives extra experience while using weapon it
is attached to.
Mana Augmentation- Regenerates Mana Energy more quickly while using
weapon it is attached to.
Health Augmentation- Regenerates Health while weapon it is attached to
is equipped.
Flame Augmentation- Inflicts more damage to creatures harmed by fire,
such as the Undead.
Lightning Augmentation- Inflicts more damage to creatures harmed by
Lightning.
Silver Augmentation- Inflicts more damage to Undead creatures and the
Balverines.
Sharpening Augmentation- Increases the damage of the weapon it is
attached to.
Piercing Augmentation- Reduces the effectiveness of enemy armor.
• Q: "Can I take away or add Augmentations to my Legendary Weapons?"
A: No.
• Q: "If I throw the Sword of Aeons into the vortex, do I still get it?"
A: For the second time in this FAQ, NO! If you opt to keep it, you get
some evil points and get the best Longsword in the game. Trust me...
keep the Sword of Aeons, as it kills anything with about two hits. It
also makes getting EXP much easier because of its Experience Augmentation.
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V. Legal Information......................................................LI~
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(C) 2004-2005 LiMpBiZkitFaN. All rights reserved.
All rights reserved including the right of reproduction in whole and
in part in any form. Microsoft Xbox and the Microsoft Xbox logos are
registered trademarks of Microsoft.
Fable is a registered trademark of Lionhead Studios, and BBB Studios.
The author of this document is in no way affiliated with Microsoft, Lionhead
Studios, or BBB Studios. You may not place this document on your Website or
reproduce it in any way without the author's consent.
Fable, the Fable logo, and all related Characters are copyright
and property of Lionhead Studios and their respective owners.
TO CONTACT ME PLEASE E-MAIL ME AT: REMOVED; No longer revising this guide.
Please don't E-Mail me complaining how you got Skorm's Bow some other way,
or how you can't find Silver Key <Insert # Here>, or how to open a Demon Door.
I don't provide these things here, I am just providing the Legendary Weapons
Locations, and stats. Anyone who sends anything like I said above will be
blocked from sending me E-Mail, because I have enough stuff in my Inbox as it
is. Try to ask something on the GameFAQs Message Boards before sending an
E-Mail, as you get a response MUCH faster than by E-Mailing me. Good Feedback
and compliments are welcome, and are NOT a waste of my time, contrary to
popular belief......just don't email me with hate mail, or email me asking
about Silver Key locations. If you want those, then please refer to this
wonderful Silver Key Locations FAQ:
http://db.gamefaqs.com/console/xbox/file/fable_silver_keys.txt
The following Websites have permission to use my FAQ:
- www.GameFAQs.com
- www.IGN.com
- www.GameSpot.com
No UNOFFICIAL Websites may use this FAQ. Do not bother to E-Mail
me asking to use this FAQ on your Website, unless you meet specific
requirements* as I WILL say NO! The reason behind this is the fact
that some people are too lazy to go to GameFAQs to get the latest
version of my FAQ, and when readers E-mail me, it causes problems.
For example, in one of my older FAQs, someone told me that my FAQ
was wrong about a certain topic, where as it had been corrected
about two months before, so I decided that I shouldn't let people
host my FAQs when they can't keep them updated. It's not my job to
send out a Zip file every time I update a FAQ, to two or three other
hosts.
* I.E., not having a steady amount of bandwidth, visitors, or other
conditions, which are subject to determination by me.
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VI. Credits................................................................CS~
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- The brave Soldiers currently in Iraq and Afghanistan doing their jobs.
- CjayC for posting my FAQ on his great website.
- Lionhead, Microsoft and Big Blue Box for making Fable.
- Patrick Z for the info about selling Legendary Weapons.
- GameFAQs, for showing me that true idiocy is a very prevelant thing in
today's wonderful world, and showing me how to deal with it; by hitting
the 'Block Sender' button on my Hotmail Inbox.
- All the haters out there that motivate me to keep hitting the 'Block Sender'
button on my Hotmail Inbox. Keep up the good work!
~END FAQ~