Yea sorry bout that obscenely large ASCII art...but I needed something to
set this apart from other Evil Dead faqs. Being as I have yet to see an FAQ
for the newest game in the ED series, I felt it my duty to start one. It's
not gonna be the best, mostly cause I myself have never written a full length
FAQ/walkthrough before. So...here goes.
TOC
1. Introduction to the game/series
2. Controls
3. Characters
4. Weapons
5. Items
6. Enemies
7. Special Moves
8. Walkthrough
9. Necronomicon pages
10. Ending notes
11. Updates
1. Introduction to the game/series
The whole thing started when Sam Raimi, Bruce Campbell, and a few of their
friends went out and filmed the short film Into the Woods. From there, Sam
rewrote his original story, got a small budget using the first film, and made
Evil Dead. A group of guys made an Evil Dead game for the Commodore 64
system soon after. Evil Dead 2 remade the ending scenes of ED (licensing
issues) and continued the story further. ED3, more widely known as Army of
Darkness, or Bruce Campbell vs. The Army of Darkness, once again slightly
rewrote the ending to ED2 (not by much though, and it really isn't much of
a difference) and continued the story more (I will get to the individual
stories...hold on). Then came the 3 evil dead games, 2 that continued the
story further, and the last, this one, which takes the end of ED2 and moves
in a different direction. I'll try to sum it up without too many spoilers...
Evil Dead
Ashley "Ash" Williams and his friends take a vacation to a remote cabin far
out in the countryside. There they find the Necronomicon Ex Mortis, the
book of the dead. Along with it they find a tape recording containing the last
words of the professor who was researching the book, and the incantations that
bring the Evil Dead to the world of the living. One by one each of Ash's
friends are possessed. The gruesome discovery Ash makes is that the only way
to fully kill one of the Evil Dead is by complete dismemberment. The Evil Dead
contains some of the best effects for its time, along with some of the most
blood and gore any movie has ever had.
Evil Dead 2: Dead by Dawn
The plot had to be rewritten slightly here. Instead of it being Ash and his
friends, it's just Ash and his girlfriend. She's possessed, he's forced to kill
her. Then it gets into his hand and turns it bad. So he lops it off at the
wrist. Then Knowby's daughter shows up with the missing pages of the
Necronomicon that will help them defeat it (she just wanted the book). Along
with a few others, who quickly turn into deadites, Ash must once again fight
his way through the Evil Dead. Only to be caught in a vortex that sends him
back to the past. This movie started the spiral away from total horror into
humorous horror.
Evil Dead 3: Army of Darkness
The least horrific and largest budget of all three films. This one combines
horror elements with slapstick humor. Ash has gone from being the scared
little twerp he was to a smart mouthed, chainsaw wielding, shotgun toting
maniac. Ash is sent back through time to the medieval ages where he's mistaken
for the enemy of the kingdom he fell into. After a quick fight with a Pit
Witch deadite, Ash takes control of the situation. He's told the only thing
that can send him back to his own time is the Necronomicon (imagine that). So,
what does our hero do? Attempt the gain the book while fending off evil
versions of himself, screwing up incantations that prevent disaster from
occurring once he gets the book, and then raising an army to fix his own
mistakes, of course!
Evil Dead
The first Evil Dead game ever made is based directly off the first movie.
It was made for the Commodore 64 home computer. It had all the basics....go
around collecting weapons and the pages of the necronomicon while avoiding the
deadites. But it wasn't that great, even considering the system it was on.
Still, it was an Evil Dead game.
Evil Dead: Hail to the King
The only game I haven't played. I don't know much about it because there
isn't much info about it floating around anymore. It was an obvious
improvement over the c64 game, and I guess it continued the story line after
Army of Darkness. The character models were horrendous, though, as well as the
game play. Camera angles made it difficult to play, as well as the controls.
It did revisit the cabin once more, though.
Evil Dead: Fistful of Boomstick
Another improvement. FoB sports a whole new engine, along with the ability
to dual wield weapons. Upgrades, spells, etc make FoB far superior to its
predecessors. Better graphics too. There's also several different ways to
play the game. Once you complete a level, you can play minigames in that area.
I enjoy this game even better than Regeneration.
Evil Dead: Regeneration
This game. Regen sports better graphics, but fewer in-game extras. What it
does have are short video clips of Bruce and Ted enjoying themselves while
voicing the game, or short interviews with Bruce. As with the previous two,
Bruce does all of Ash's voice work. And Ted joins him as Ash's half-deadite
sidekick, Sam. It's rumored Bruce and Ted got the developers to name Sam after
Mr. Raimi himself.
2. Controls
Evil Dead Regeneration makes extensive use of the ps2 controller, using every
button save L3 and the right and left directional buttons.
Left Analog - Move Ash or Sam in the desired direction
Right Analog - Move the camera.
X - Jump
Circle - Use right weapon (Chainsaw, etc) or Punch when
controlling Sam
Square - Use left weapon (Shotgun, etc) or use Sam's Spirit Stun
(hold down to charge)
Triangle - Perform action (when appropriate) or use finishing move
on a stunned deadite
L1 - Block
R1 - Press and hold to target manually. Right analog
switches targets
L2 - Changes firearm or stop possession of Sam
R2 - Changes right weapon
R3 - Centers camera behind Ash
Direction Up - Kicks Sam. Press and hold to charge inner evil into
Sam, making him explode on impact.
Direction Down - Turns Ash into Evil Ash and back again.
Start - Pause w/ pause menu
Select - Pause w/ abilities screen
3. Characters
Ashley "Ash" Williams
The quick witted, smart-mouthed, "gonna kick some deadite ass" hero of the
game. This time round Ash has to run around closing the portals between the
land of the dead and land of the living. Why? Cause he's the ONLY one who's
managed to survive against the Evil Dead, that's why.
Sam
The half deadite midget whom Ash "rescues" from the good doctor's clutches.
Sam is useful in many ways. He can contain spirits to feed to soul eaters, he
can close the portals, and you can kick him. Plus if he dies he just
regenerates.
Dr. Reinhard
The good doctor, or not. Reinhard knows about the Necronomicon, has it, and
is trying to use it for his own fiendish plans. He uses the book to infuse Sam
with the Evil Dead while keeping his soul free from corruption, then tries to
do it on himself. This of course fails miserably, and the Evil Dead is
unleashed AGAIN. Why can't mad scientists just stick with science?
Sally
Ash's lawyer and apparently new love interest. She finds Knowby's diary, a
log of everything he knew about the Necronomicon. This of course proves Ash to
be sane (mostly sane). And of course the diary is needed to complete
Reinhard's experiments. So guess who gets kidnapped?
Knowby
Spirit of the guy who started the whole mess. He points Ash in the right
direction from time to time, as well as giving pointers about different things.
4. Weapons
Unlike the previous Evil Dead games, there are only six weapons and no
upgrades. That's right...none. But you don't need em. Trust me.
Guns
- .45 Automatic - Ash gets this from a fallen guard early in the game. It's
rate of fire is fast, and reloads just as fast. It's really weak though, and
takes a ton of bullets to take down a deadite.
- Shotgun - Ah...S-mart's top of the line sawed-off 12 gauge double-barreled
Remington. THE boomstick of choice. This thing was made to get up close and
personal. It reloads every time it's fired, but the reload time is not as
bad as the manual makes it seem.
- Bomb-Lance - This thing is nuts once you get the hang of it. Fires off a
lance with a time fuse. Blows apart most weaker deadites no problem. Its
range is very good, but it has a long reload time. The upside is you can
also use it to blast through weak or damaged walls.
Prosthetics
- Nub - That's right...near the beginning you have no weapons....so Ash'll use
his nub arm to attack. Used mostly to knock Deadites back. By the time you
need it, you have a gun, so I haven't tested its power. But I'm quite sure
it's next to nothing. It can break furniture though.
- Chainsaw - The best weapon for Deadite slaying. The chainsaw can slice and
dice through most Deadites with ease, and with a host of chainsaw/shotgun
combos to use, who wouldn't wanna use it? Seriously though, close quarter
fights are gonna be fought with this thing, so get used to it.
- Harpoon Gun - Fires a spike with a cable attached. You can use it to grab
distant items, and distant enemies. It'll draw em in for Ash to blast away
with the Shotgun. Easiest way to set up aerial combos.
- Flamethrower - Use this to light fires, light up deadites, and light up Sam.
Ash will move slowly while using this, and after a short time it'll overheat.
Careful as deadites on fire can easily light up Ash as well.
5. Items
- Life Essence (red) - Juggle a deadite, or perform combos on it, and it'll
drop this sometimes. It recharges your life meter a bit. It'll
automatically come to you, so don't worry bout hunting it down. Some objects
also drop this. Any box marked "supplies" will have one or more in it.
- Evil Essence (orange) - Obtained the same way Life Essence is. It fills the
Inner Evil bar slightly. It can also be found in boxes and other objects.
- Life Bar Upgrade - Find one of these Sacred Symbols (red skull in a cross)
to increase Ash's life bar and fill it.
- Inner Evil Upgrade - Find one of these Sacred Symbols (orange demon) to
increase Ash's Inner Evil Bar and fill it.
- Sam Possession - Find one of these Sacred Symbols (blue skull) to possess
Sam for awhile.
- Save Game - Find one of these Sacred Symbols (yellow skull) to save your
progress
- Necronomicon Pages - Unlock bonus stuff by finding the missing Necronomicon
pages.
6. Enemies
- Deadites - Your standard run-o-the-mill deadites. Best weapon to use
against them is the chainsaw. A good plan is to get a bunch in front of Ash,
then use one of the combo finishers to take them all out at the same time.
- Deadite Rats - That's right. Deadite rats. The .45 is more than enough to
deal with these things. However, it takes a few shots to kill them. The
shotgun takes one blast.
- Skeletons - Skeletons are much easier to defeat than deadites. Get up close
and either blast their heads off with the shotgun, or chop them to pieces
with the chainsaw. Some skeletons fire off green blasts. These blasts can
and more than likely will knock Ash to the ground. Try to avoid them.
- Sparky - The first boss. Electric based deadite. Can take a beating, but
fairly easy to take down.
- Armed Deadites - These guys have weapons that they can use to block Ash's
attacks. The idea is to punt Sam on them then chop them up so they can't
block anymore. Ash can also charge up the chainsaw and knock them down.
- Huge Deadites - The same idea as the Armed Deadites, except they don't move,
they can throw stuff at Ash, they can smash Ash if he comes too close, and
they take waaaay more hits to kill. Punting Sam on top of one and then
slashing away is the only way to take one down.
- "Peepers" - More of a blockage than an enemy, these guys tend to make their
homes right in Ash's way. To get by, Sam has to be possessed by certain
spirits and then fed to "Peepers". Three spirits and it'll fall asleep,
opening the way forward.
- Reaper Deadite - These guys are ANNOYING. First of all, they can make
themselves translucent. Like this, they cannot be damaged. Second, they
float up in the air, so getting them with the chainsaw is difficult. Then
they have a vast array of attacks. They can imprison either Ash or Sam in
a bone cage (Diablo 2 style for those who've played it). They can make
random objects float and send them hurling towards either character. A
few other things that at the time of this writing, I can't remember, but will
replace with later updates. The easiest way to kill them before Ash finds
the Harpoon gun is to blast away with the shotgun. Once Ash has the Harpoon
gun, harpoon them, then blast them with the shotgun. If they DO come close
to the ground, then chainsaw away. They usually only appear when the 3rd
spirit for "peepers" is collected, but later on in the game they appear in
groups.
7. Abilities
All combo moves are done with the Chainsaw. A description of all the moves'll
be below the move list.
C = Circle
S = Square
X = X
T = Triangle
C, C, C - Triple Slash
C (hold to charge) - Power Blow
X, C - Jump Slash
C, C, X - Chainsaw Chop
C, C, S - "Tooth & Lead" attack
C, C, short pause,
C, C, C - Chainsaw Finisher
C, C, short pause,
C, C, S - Boomstick Finisher
C, C, short pause,
C, C, X - Overhead Finisher
L1 + C - Whirlwind attack
L1 + C
(after enemy attack) - Counter attack
R1 + X + left analog,
C - Dodge & Launch
C (press and hold), S - Hang'em High
C - Beat Down
T - Finisher
- Triple Slash - Slash with the chainsaw three times. Easiest combo to master.
- Power Blow - Damage is dependant on how long you hold the button. Ash can't
move while charging.
- Jump Slash - Jump up, slash down.
- Chainsaw Chop - Slash twice, jump and chop down.
- "Tooth & Lead" attack - Slash twice and finish with a blast from Ash's
firearm.
- Chainsaw Finisher - My favorite. Slashes twice, slashes twice more, then
chops the deadite's head off.
- Boomstick Finisher - Another good one. Same deal, two slashes, a pause, two
more slashes, then Ash rams his chainsaw into the deadite and fires off a
blast.
- Overhead Finisher - Same as the last two, except at the end Ash jumps into
the air and does a heavy chainsaw chop down. These three finishers will kill
most deadites.
- Whirlwind attack - Good for crowd control. Ash whip the chainsaw around him,
knocking back most deadites that get caught in it.
- Counter attack - Should you block a deadite's attack, use the chainsaw to
counter it and deal some damage.
- Dodge & Launch - Ash will side step then dash with an upward chainsaw slash.
It works well for closing the distance between Ash and a ranged attacker.
- Beat Down - Slash a downed deadite. Usually if it's on the ground, it can be
taken out with a finisher...but it's still fun to do.
- Finisher - Once green smoke starts to pour out of a deadite, Ash can execute
a finisher on it. Depending on his position and what weapon he has equipped,
Ash will do one of several things. Try out different weapons and positions
to see.
- Evil Ash (down arrow) - After a certain event, Ash can use his Inner Evil to
become Evil Ash (or deadite ash...). Ash grows larger, looks more like a
deadite, and his power level and speed increase. The Inner Evil bar empties
while in this mode, and once it has drained, Evil Ash will revert back to
Good Ash. Use it when you need to, cause you can fill the bar up relatively
fast.
- Kick Sam (up arrow) - Kicking Sam is half the game. Target something and
kick Sam at it, like an object or a deadite. Once you have the Inner Evil
bar, hold down the up arrow to charge Sam with some Inner Evil and he'll
explode on contact, killing most deadites he hits.
8. Walkthrough
The game isn't particularly long. With a bit of patience it can be beaten
in a few hours.
- 1. Cabin
The Cabin is more of a review of Evil Dead 2 and a tutorial
for the game. You start facing off against a deadite, along with
instructions on how to use your weapons. Just slash him till he's green then
Finish him off. Two more deadites will appear. Finish them off in the same
fashion.
I'll take this time to mention that at this time in the movie Ash did
NOT have his chainsaw prosthetic. For those whom don't know, after this next
scene, another group of people (Knowby's daughter included) show up, Ash
accidently shoots one, they throw in him the cellar, people die, THEN Ash
and Knowby's daughter go to the workshed and convert the chainsaw to fit his
arm, along with building the harness for his shotgun (and sawing that off).
It's just one of those tidbits that I wish they had remembered while making
the game. Anyways...
People who have watched ED2 will recognize this scene . Ash and the
house have a good laugh, and then we get to learn how to target. Use R1 and
blast anything that's laughing. The deer head, lamp, books, clock, and
cabinet are your targets. Although it's "manual" targeting, it'll choose the
closest thing to you, and switch when that dies.
A few more deadites will attack, and the tutorial will learn you how to
block. I've never used block beyond this point. Ash can't do anything else
while blocking, and more than likely you'll have a few deadites behind you.
Dispatch the deadites and the Evil Dead will pick up Ash and knock him into a
couple of trees, where he falls into a puddle and becomes Evil Ash (deadite
Ash).
Don't worry about the meter running out because it won't. Enjoy this
now because you won't get to for a bit. Since the normal triple combo will
kill just about anything, don't bother with finishers. Evil Ash can attack
far faster and stronger than Good Ash, and the shotgun blasts also do extra
damage. Go to town. Once you're done, you'll be done with this area and
move onto....
- 2. Sunny Meadows Asylum for the Criminally Insane
Yea, no one believed Ash about the deadites. But what's this? The
good doctor has the Necronomicon? And he's using it for his own evil plans!?
And who gets to clean it up?
Ash starts with only his knub as a weapon. Remember the window next to
the hallway entrance. We'll be coming back soon enough. Run down the hall,
stopping to watch the deadites have their fun if you want. You'll be treated
with a short scene, then get your .45. Kill the deadite that's there, then
run back to the first room. Shoot out the window to find your first
Necronomicon page. Open the door and run back down the hallway.
You've a few options. You can open the door on the right into the
office. All that's in here is first aid. Target and shoot it to release a
Life Essence. Leave and try to go outside. Doors enjoy slamming in your
face then laughing at you. Just shoot them to shut them up.
Continue down the very linear pathway. Shoot out the glass on the
right once you come to the gate, crawl through, and throw the switch to
open the gate. You can look at the monitors, but if you do, be prepared to
fight the dead guy next to you.
Running down the hallway brings you to the cafeteria. Here you get
your first real fight against a bunch of deadites. Shoot them until they
spew green, then use the finisher on them. Just be patient, real fun starts
soon. Another deadite will run in. Kill it. There's another first aid in
here if you need it, if not, run through the door the deadite came in
through. Be careful of the radiator cause it'll blast off. Use the save
point if you want. From here on I'll mention the save points, but that's it.
They're kinda noticeable and in easy to reach spots.
Continue on down the hallway. You'll be in a waiting room kinda deal.
Try and use the elevator. After the scene you get to shoot up some
furniture. Just hold down the targeting and keep firing. You may need to
turn to the right once you get done with the left side of the room, and after
that the doors will fly at you as well.
The left bathroom has a necronomicon page in the handicap stall, as
well as some health if you need it. The right bathroom has some health and
a short scene in one of the stalls. The middle room is where you wanna go
next.
Go upstairs, then try this elevator. Now we get to fight yet another
group of deadites. Once they have been disposed of, a door opens for Ash to
go through. It's like the Evil Dead is leading him through this place, isn't
it? Run down the hallway until the event occurs. Here starts the annoyance.
Wait until the electrical current in the middle is down, run and jump over
the last one. Now wait until there's an opening, and run through that. To
the left is the door you want to go through. Wait until the current is out,
and walk through it. The next one runs up and down the way a few times, then
pauses at the top. That's your chance to get through it. The last one does
the same thing, but stops at the bottom. You'll need to jump this. Then just
flip the switch to turn it all off. The three bodies in the hall will turn
into deadites for you to kill.
Done? Good. Continue on the way you were going. The only way to go
is into the elevator. Once out, follow the hallway, killing the rats as they
attack you. You'll come to more electricity, but luckily there's a room
right next door. Shoot out the rods generating the power, and continue
forth. You'll get to the morgue, with the personal possession storage room
leading off from it. Go in to obtain your trusty boomstick and chainsaw.
And you'll get some deadite friends to have fun with too.
Now we run all they long way back down the hallway, ripping apart the
boards that show up with a triple combo from the chainsaw, past the save
point (which I suggest you use). If you want, you can detour into the room
where you killed the electricity to notice Sparky isn't there anymore. At
the end, climb up the wall, climb up the ladder, then get as close to the
right edge as you can until you're able to wall creep. Go all the way
across, then into the next room
Try and go through the doors. You'll be stopped and every dead body
in the room will become a deadite. After you get done, follow the linear
path to the doc's office. Push both busts to open up a secret entrance, and
head through that.
Watch for the room on the right. It has health and a Necronomicon
page. Keep going down the hallway, breaking open boxes if you need health.
Finally, you'll reach:
BOSS #1 Sparky
Sparky is annoying, but simple once you get the pattern down. He has
a number of attacks that should be noted.
1. Floor Shock - Sparky will charge up with electricity and send a
wave across the floor. Jump over it.
2. Shock Pillars - Sparky will send a number of pillars of electricity
that sorta follow Ash. Move to avoid them.
3. Electric Man - Sparky will control a little man of electricity
that'll follow Ash around. Shoot it with the shotgun. Sometimes
he'll send out two. I've not seen more than two.
4. Electric Grab - I've only had this done to me once. I was at 3/4s
health and it was fatal. Do NOT get too close to Sparky while he's
electrified or he'll grab you and perform this move on you.
At any time Sparky is charged, the water will also be electrically
charged, so stay out of it. Now for the strategy. STAY AWAY FROM
SPARKY WHILE HE'S LIT UP! Get your pistol or shotgun out, run around
and jump from dry spot to dry spot all the while shooting and avoid
Sparky. The ONLY time you want to go melee is when he's no longer
charged. Then run in and start slashing with the chainsaw. After
about 10 seconds, or two combos with the chainsaw, run away again.
You'll make short work of Sparky in no time.
Congrats. You made it past this level and now you get a midget
sidekick! (I mean no offense in this comment towards the little
people of the world, by the way. I think you guys are great.)
- 3. Cemetary
Have some fun kicking Sam into random stuff, then go and chainsaw the
boxes in front of the door by the basketball hoop. I have to date flipped
the switch to throw the corpse into the furnace. I don't know what happens
if you don't. Kick Sam into the furnace to open the way forward, the run down
into the cemetery.
Skeletons! Skeletons are MUCH easier to kill than deadites. Do beware
the ones that throw...whatever that is at you. Slice and dice, but don't go
through the opening just yet. Head over to the left side of the cemetery,
find the opening to the river, and run up to find the next Necronomicon page.
From here continue through the gate. There'll be a save point. Keep
going down the path. There will be some stomping noise and then a blocked
gate will get in your way. Before tearing through, turn around and follow
the stream again for another Necronomicon page.
Use the chainsaw to cut through the branches blocking the gate. Now
you get to deal with deadites that can block your attacks. To counter this,
punt same at one, then either cut its limbs off or kill it outright.
Chances are Sam is gonna be shook off before you can kill it, but at least
now it can't block you. Once you're done, approach the gate for a cutscene
with Knowby's spirit.
Stand on the blue symbol and possess Sam. Unlike the previous game
you can possess Sam for as long as you want, so long as he doesn't die.
Unfortunatly the times you can possess Sam are few and far between, plus it
only lasts as long as you need him.
Once you control Sam, get used to his abilities, then head towards the
water on the right. There's a small hole that Sam can go through. See that
red symbol on the left? Remember that. We'll be heading there later.
Continue onward. Two options now. Stay and kill the rats or just crawl
through the hole on the left. If you kill the rats...guess what, you go
through the hole anyways. Here's some fun. Jump on the deadite.
You can run around killing skeletons, or just go up to the gate and
powersmash it. This serves two purposes: Opens the way forward and puts
a big powerful deadite RIGHT IN YOUR WAY. The only way to kill it is by
punting Sam on it and then slashing the hell out of it. Once Sam is
knocked off, you can't damage it. Here's some good news...it stays
stationary. Here's some bad news...it throws stuff at you and when you
get to close (without Sam distracting it) it'll smash you into the ground.
Like I said, punt Sam on him and then run up and slash him. After the
first punt, it'll start summoning skeletons to help it. Easy enough...dodge
the thrown attacks and keep the strategy. It'll fall eventually.
Go through the gates, killing deadites on your way to the fountain
square. To kill the deadites up on the roof, punt Sam at them. Also, if you
use the chainsaw a lot like me, you'll find yourself in deadlock with some of
the deadites that carry shovels, axes, etc. Hit X rapidly and you'll knock
them to the ground. Anyways, once you're done, run down to the place where
Sam jumped on the deadite and go into the cave. On the left will be some
jars with health and farther down on the right is the first Health increase.
Run back, chainsaw the branches in front of the next gate, then go
through the doorway you find after that.
This is unfair and annoying. "Peepers", as Ash calls it, shows up
EVERYWHERE. IN just about every level after this. To get by, Sam has to be
possessed by certain spirits and then fed to "Peepers". Three spirits and
it'll fall asleep, opening the way forward. So continuing forward...
Go through the right doorway, down the stairs, and through the gate.
Slash the first egg, get the spirit to possess Sam, then follow him. The
object is to protect Sam as he runs back to Peepers. My suggestion is to
let all the Deadites follow him until he decides to just run in circles,
then kill them all at the same time. You can't punt him to Peepers until
all Deadites are destroyed, so this kinda works out in the long run.
A new gate will open, this one on the left, so go through that. This
would probably be a good time to mention that there's a save point through
the doorway left of Peepers. Linear path, remember. Grab the 2nd spirit,
same story. I might add that Sam does NOT take the shortest path back.
Protect Sam, blah blah. The middle doorway now is open, so go back
through. Still a linear path but now the added bonus of Deadites on our
way to the egg as well. And they're of the rooftop variety so you're going
to have to punt Sam at the one at a time. Make sure you get them all before
going to the next area. After you're done, go down the steps, and you'll
get blocked in.
First wave...five skeletons. Second wave...four deadites. Third
wave...two rooftop deadites and two armed deadites. I forgot to mention that
you can also knock the armed deadites down by charging the chainsaw. This
just takes awhile and isn't the best way to do it. The gate will open and
you can go claim your spirit.
Okay this time you have a problem. The third spirit is guarded by
what I call a Reaper Deadite (for good reasons). It only can be killed when
it's visable, and it can teleport. I use my shotgun for this guy. Not
only that, but you still gotta follow Sam and protect him. This time I
recommend at least knocking down any deadites that go near him until you
get rid of the Reaper. Then follow the same strategy as before, staying
as close to Sam as possible. He will, once again, choose the longest path
back to Peepers.
Once you feed him the third spirit, Peepers will fall asleep. Go into
his mouth. Congrats...you made it past the cemetary.
------ I will continue this walkthrough later. The reason being is I
accidentally saved over my file, so I can't blaze a trail through like I
normally would. Anyways...look to the future for updates! I'll tell you
this much, the basic path throughout the levels is pretty linear.
Anyways...until later.
9. Necronomicon Pages
The pages unlock special clips and artwork that can be viewed from the
beginning menu. Listed is location, as well as what each page unlocks.
- 1. Sunny Meadows - Past the window in the starting room. - Unlocks Bruce
talking about the game series.
- 2. Sunny Meadows - In one of the bathrooms after the flying furniture. You
need to open the toilet stalls. - Unlocks Bruce screaming for the
microphone.
- 3. Sunny Meadows - In the basement just before the fight with
Sparky. - Unlocks artwork.
- 4. Cemetary - Up the river that's next to the area with the first skeleton
encounters. - Unlocks Bruce introducing Sam.
- 5. Cemetary - Up the river after the stomping noises. - Unlocks Bruce
describing how Sam can be helpful.
10. Ending Notes
This faq/walkthrough was written by Brenton Dinsmore AKA Walker Riley. Don't
copy it. Use of any text written here without permission and proper credit
is a violation of several copyright laws and whatnot. Trust me, I'm an ass
about stuff like that. This faq/walkthrough was written for sole use on
Gamefaqs.com. It can be distributed, but do not host it on other sites
without gamefaqs.com permission.
I thank Sam Raimi and Bruce Campbell for crediting such an awesome
series. And I thank THQ, Havok, and Crankypants games for making the game.
Cool. I'm done for now.
11. Updates
I've been annoyed with faqs/walkthroughs that have all the updates
at the beginning of the file, forcing me to scroll through pages upon pages
of stuff just to find the TOC. So I decided to put all my update at the
end of the file.
09/15/05 v.1
First version. Wrote up the initial faq/walkthrough. All that's left
is the rest of the walkthrough itself, different creatures, and the
Necronomicon page locations.
09/29/05 v.2
In my stupidity, I forgot to keep line length to 79 characters and
my faq/walkthrough was rejected. SO....v.02 is just the rewrite of all the
lines and a resubmission.
09/30/05 v.3
Forgot some info under the combo section, added skeletons to the
enemies. Ran the whole thing through spellchecker. Next update will have
more updates to the walkthrough, I promise.
10/11/05 v.35
Finished up the cemetary walkthrough. Added some more to the enemies
list and the necronomicon page locations.