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Dynasty Warriors 4 - Character Edit Weapon Info

Copyright 2003 Jason "AllPainful" Coleman

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All trademarks and copyrights contained in this document are owned by their
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Table of Contents:

    1. Notes
    2. Version History
    3. The Weapons
      a. Sword 1
      b. Sword 2
      c. Sword 3
      d. Sword 4
      e. Sword 5
      f. Sword 6
      g. Sword 7
      h. Sword 8
      i. Sword 9
      j. Sword 10
      k. Spear 1
      l. Spear 2
      m. Spear 3
      n. Pike 1
      o. Pike 2
      p. Rapier
      q. Great sword
    4. Weapon Level Info
    5. Leveling weapons
    6. Credits
    7. About me
    8. Contact Info


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1. Notes:

This guide is based on the US version of the game.

I did not list the different "Costumes" avaliable due to the fact that they
are clearly visible on the screen while you are choosing them, where as the
weapons attacks are not all visible.

If you create a character, level that characters weapon up, and then make
another character with the same weapon, it keeps its level. (Like if you make
a Sword 8 character, and then level up the sword, then make a Sword 5
character your sword 5 character would start with an already leveled up
sword.)

Something I've notice.  The bodyguards "Stay Put" command (the hand) is not a
"stay where you are" command.  Its a "Come to where I am standing right now
and stay here" command.

Something I found out by accident.  I was playing on Yellow Turban Rebellion
on the Yellow turban's side with a low level character, I worked hard to beat
all the generals and only 2 were left, Lu Bu and Sun Jian, so I went after
Lu Bu and was about to lose because he had me in the juggle combo, I wasn't
sure if it was going to be enough to kill me, so I pressed start and quit/save
then reloaded my game to let Lu Bu finish his combo.  To my surprise the level
started and Lu Bu was back on his horse standing in front of me, so I ran and
got health and came back and killed him.  Moral: If you are caught in a juggle
combo, save & quit and then reload to get out of said combo.

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2. Version History:

Version 0.1 May 31, 2003 - First version of the guide, haven't verified all
    The Attacks yet.  Also plan on listing all the charge attacks, not just
    the stationary ones.  Will list the level 1-9 weapon strengths as well.
    Already had Fu Xi's sword, so unless someone wants to give me its info
    it will be a while before the details about level 1-9 stats on it.

Version 0.2 June 1, 2003 - Corrected date of first version (it had the month,
    then the number of the month instead of the day). Added my fast Weapon
    level up to the "NOTES" section. Reformatted the weapons section dividing
    the weapons into their own sub section. Added a table of contents.

Version 0.3 June 1, 2003 - Corrected some spelling mistakes. Changed "Level 10
    weapons" to "Weapon Level Info" and add an experience, power, number
    of attacks and Name for each level of each weapon. Added the number of
    item slots to the "The Weapons" section. Added some extra info to the
    fast weapon level up.
           June 2, 2003 - Added the info for more weapons. Added horse
    attacks to the individual weapon attack info. Added even more to the fast
    weapon level up, its large enough now that I might make it its own
    section. Verified Nu Wa's Sword obtainability and added comments on it.

Version 0.4 June 2, 2003 - Corrected more spelling mistakes. leveled up my
    pike. Listed all the attacks for the pike 1. Moved the weapon leveling
    advise out of the "NOTES" section and gave it it's own section. Add what
    (Is in my opinion) the best way to go through Battle of Jian Ye to the
    leveling advise.  Verified Eclipse (Pike 10th) obtainability. deleted my
    Pike 1 character to make a Pike 2 character to get the moves. all pike
    info filled in.  Leveling up spear now.

Version 0.5 June 3, 2003 - Added some info gained from E-mails I recieved,
    added the people to the "Credits" section. I unlocked and beat Yellow
    turban musou mode.  And have verified that it is probably the best level
    to level up weapons.  I will figure the exact weapon experience gained
    and list it in the weapon leveling section.  Started gathering the info
    about the generals on said stage.
           June 4, 2003 - Completed the info about Yellow Turban Rebellion
    for leveling up. Added more spear info. Added 2 more things to my "NOTES"
    section. Verified Typhoon (Spear 10th) obtainability.  Deleted my Spear 1
    character and made a character of both Spear 1 and Spear 3 to get thier
    moves.

Version 0.6 June 4, 2003 - Starting to level up sword. Only took about an hour
    to level it up (Its a little slow to start when you create a new
    character and then go and immediatly play on a level with a 6 difficulty
    rating.) I corrected Liu Bei's trigger on the yellow turban menace, I
    noticed that going near the center was not the real trigger, Zhu Jun was.
    Verified Phoenix Tail (Sword 10th) obtainability. Relized I forgot
    something and added Counter to the moves list. Might be a while before I
    get everyones counter though.

Version 0.9 June 5, 2003 - The jump in version number is due to the fact that
    I filled in almost ALL the info.  Still don't have Great Swords level
    info, and some of the Counter moves.  Corrected some spelling mistakes.

Version 1.0 June 7, 2003 - Added some info the "The Weapons" section. Finished
    filling out the counters for the different characters.

Version 1.1 June 9, 2003 - Corrected some grammatical and spelling errors

Version 1.2 June 10, 2003- Added Weapon names for great sword levels.

Version 1.3 June 13, 2003- Added more detail to the steps to getting the
    Typhoon (Spear 10th).  Added note that 10th level weapons can only be
    obtained on hard mode.

Version 1.4 June 14, 2003- Added more 10th advise regarding bodyguards and
    orbs.

Version 1.5 June 22, 2003- Added some more contributed info to the FAQ. Next
    update should have the strenth of the Great Sword levels.

Version 1.6 June 23, 2003- Added the Great Sword strength info. Guide will be
    complete when I get the Rapier and Sword level 1 strengths.  Which should
    be soon.

Version 1.7 June 28, 2003- Added the "Must have 9th weapon already" to the
    info about getting the level 10 weapons due to e-mails from people having
    difficulty getting the weapons because they didn't have the level 9.
    Also added some info to the "Notes" section.

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3. The Weapons:

There are MANY Different weapons to choose from. These are all the ones that
I have unlocked so far (Though I am unsure WHAT unlocks them, I BELIEVE that
unlocking certain characters unlocks that characters "Charge" for use in
player edit. Rapier and Great Sword require no unlocking.), also note that
weapon choise effects the number of items you can equip (this number excludes
orbs and harnesses of which you can always equip 1 of each):

                             Starting Item Slots         Max Rank Item Slots
Rapier (FEMALE ONLY)                   3                          6
Sword 1-5, 7-10                        2                          5
Sword 6 (MALE ONLY)                    2                          5
Spear 1-3                              2                          5
Pike 1-2                               1                          4
Great Sword (MALE ONLY)                1                          4

Spear 1 and Spear 2 though both are the same spear, both have DIFFERENT charge
attacks.  (Triangle while standing still).

I found this out by Making 2 characters with spears, one had Spear 1 and
another had Spear 2, they had different charge attack, then I noticed the
animation on the "Edit" MATCHED the charge attack.

Since someone asked I figured I would mention that the Rapier and the Great
Sword fighting styles are not based on anyone in DW4, they are based on 2 DW3
characters.  The Rapier is based on Nu Wa (notice the 10th level rapier is
named Nu Wa's Rapier) and the Great Sword, you guessed it, Fu Xi (again, the
10th level weapon is named Fu Xi's Sword).

Number of swings in horse attacks depends on the weapon, if you weapon has 4
attacks you can swing up to for times.

Here is a list of the attacks:

*** to the right means I actually made a character a VERIFIED it
??? Means I don't have that one unlocked

Extended means the musou makes the weapon longer. If I say "Alternating" but I
only list 1 type of slash (Example: Alternating horizonals slash) that
normally means the slash goes one way, and then goes backwards along the same
path, so if the example started left to right, the next would be right to
left (Note: That is not always the case, alternating angle slashes generally
means like slash from low left to upper right followed by slash from lower
right to upper left). And if you see H it means Horizontal, because I had to
remove the word to make it fit on the line.

****************

3.a. Sword 1

S       - Slash upper left to lower right
T       - Spins around and shoots "Light Arrow" from hand
S      - Slash lower right to upper left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash from left to right
 T     - Slash followed by 3 alternating spin slashes, T again adds 4 spin
  S    - Slash from lower right to upper left
  T    - Hopping spin slash
   S   - Spining horizontal slash from right to left
   T   - Upward popup slash, T again to jump and 3 alternating spin slashes
    S  - Horizontal slash from left to right
    T  - Throws WIDE horizontal beam forward that can go through enemies
Musou   - Alternating upward slashes followed by a spinning upward slash
 True  - Adds 3 alternating sideways spin slashes before last upward slash
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - 360 verticle slash starting in upper right
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - 2 Horizontal slashes then a spin slash
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Upward slash

****************

3.b. Sword 2

S       - Horizontal slash from right to left
T       - Shoots "Light Arrow" from sword
S      - Horizontal slash from left to right
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Slash from lower right to upper left
 T     - 2 moving horizontals then overhead, T again adds 4 to the horizontal
  S    - Slash from upper left to mid right
  T    - Horizontal slash from left to right
   S   - Slash from mid right to lower left
   T   - Upward popup slash, T again jumps and does 2 low horizontal slashes
    S  - Horizontal slash from left to right
    T  - Slash from lower left to upper right, T again adds 4 alternating
Musou   - Alternating n slash behind, veritcle slash to left, ends extended H
 True  - Adds 3 extended slashes after last horizontal
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Low horizontal slash from left to right
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Running elbow
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Horizontal slash from left to right

****************

3.c. Sword 3

S       - Slash from lower left to upper right
T       - Slides away and then turns, slides back with a low horizontal slash
S      - Slash from upper right to lower left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash from left to right
 T     - 2 alternating angel slashes then horizontal, T adds 4 angles slashes
  S    - Jab
  T    - Overhead slash
   S   - Horizontal slash from left to right
   T   - Upward popup slash, T again jumps and does an overhead slash
    S  - Overhead slash
    T  - Spinning SHOCKWAVE slash
Musou   - Alternating horizontal till gauge out, 2 extended H then 1 overhead
 True  - Doubles the ending, adds 2 extended H and then 1 extended overhead
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Overhead slash
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Horizontal slash right to left
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Horizontal slash

****************

3.d. Sword 4

S       - Slash from lower left to upper right
T       - Spinning forward moving horizontal slash
S      - Slash from uppre right to mid left
T      - Hopping upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash from left to right
 T     - 2 alternating angel slashes then horizontal, T adds 4 angles slashes
  S    - Low horizontal slash from right to left
  T    - 180 degree turn reverse jab
   S   - Overhead slash
   T   - Upward popup slash, T again to jump and slash up left to low right
    S  - Upward slash
    T  - Throws a verticle beam that can go through enemies to hit many
Musou   - Alternating angle slashes till out, then charging side slash
 True  - Adds 2 extended angle slashes before charging slash
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Slash from upper right to lower left
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Horizontal slash
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - 180 degree spin reverse jab

****************

3.e. Sword 5

S       - Slash lower left to upper right
T       - Grabs, lifts, headbutt and then 2 horizontal slashes
S      - Slash upper right to lower left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash left to right
 T     - 2 alternating angled, horizontal then overhead. T again add 4 angled
  S    - Slash lower right to upper left
  T    - Strong overhead slash
   S   - Horizontal slash left to right
   T   - Upward popup slash, T again to jump and low horizontal slash
    S  - Overhead slash
    T  - Throws WIDE horizontal beam forward that can go through enemies
Musou   - Makes alternating horizontal slashes till gauge out, then another
 True  - Adds 4 different blade extended slashes before the last horizontal
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Downward slash from upper left to lower right
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Horizontal slash from right to left
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Slashes upper left to lower right then reverse

****************

3.f. Sword 6

S       - Slash lower left to upper right
T       - Grab, lift and strong slash to send flying
S      - Horizontal slash right to left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slast left to right
 T     - 2 angled slashes then 2 strong ones, T again adds 4 before strong
  S    - Slash lower right to upper left
  T    - 180 degree spin and reverse jab
   S   - Slash lower left to upper right
   T   - Upward popup slash, T again to jump and low horizontal slash
    S  - jab
    T  - Throws a verticle beam that can go through enemies to hit many
Musou   - Horizontal slashes till gauge out, then backflop with explosion
 True  - adds to extended blade horizontal slashes before backflop
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Slash upper right to lower left
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Horizontal slash right to left
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - 180 degree spin and reverse jab

****************

3.g. Sword 7

S       - Slash from lower left to upper right
T       - Crouching charge forward ending in a roll
S      - Horizontal slash from right to left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash from left to right
 T     - 2 angled slashes followed by 2 spinning, T again adds 4 angled
  S    - Slash from lower right to upper left
  T    - Overhead slash
   S   - Horizontal slash from left to right
   T   - Upward popup slash, T again jumps and slashes in a U
    S  - Horizontal slash from right to left
    T  - 360 degree slash (no spin) with a shockwave
Musou   - Horizontal slashes till guage out, then overhead slash
 True  - Adds to SHOCKWAVE spin slashes before the overhead slash
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Slash from upper right to lower left
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Horizontal slash right to left
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Step forward and horizontal slash

****************

3.h. Sword 8

S       - Slash upper right to lower left
T       - Pulls out bow and shoots 5 arrows straight, does not deplete arrows
S      - Horizontal slash left to right
T      - Spinning popup slash, T again does NOT jump in the air
 S     - Jab
 T     - Shoots 2 arrows, does not deplete arrows, T again shoots 2 more
  S    - Slash upper left to lower right
  T    - Spining slash from upper left to lower right
   S   - Low horizontal slash from right to left
   T   - Upward popup slash, T again jumps and slashes up right to low left
    S  - Horizontal slash from left to right
    T  - Throws WIDE horizontal beam forward, T again for another
Musou   - Spining slashes till guage out, then 1 more and a stumble
 True  - adds 3 nonspinning slashes before last one
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - U shaped slash starting in upper right
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Charging jab
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Spinning horizontal forward slash

****************

3.i. Sword 9

S       - Slash upper right to lower left
T       - Stab, lift kick, T again to kick again
S      - Horizontal slash left to right
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Jab
 T     - 2 sets of up&down slashes, then horizontal, T again adds another set
  S    - Spin kick
  T    - Spinning horizontal slash
   S   - Horizontal slash left to right
   T   - Upward slash, popup slash T again jumps and overhead slashes
    S  - Low horizontal slash right to left
    T  - Spins and water comes up in a fountain
Musou   - Charges forward holding blade out the the left, ends with a spin
 True  - Adds 3 spins to the end for a total of 4
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Slash from upper right to lower left
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Running knee
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Spinning wide horizontal slash

****************

3.j. Sword 10

S       - Slash upper right to lower left
T       - Pulls out bow and shoots 5 "Homing" arrows, does not deplete arrows
S      - Horizontal slash left to right
T      - Spinning popup slash, T again does NOT jump in the air
 S     - Jab
 T     - 2 alternating angled slashes then horizontal, T again adds 4 angled
  S    - Slash upper right to lower left
  T    - Spinning angled slash from upper left to lower right
   S   - Slash upper left to lower right
   T   - Upward slash, popup, T again jumps and slashes up right to low left
    S  - Overhead slash
    T  - 2 horizontal slashes, T again adds 3 more horizontal slashes
Musou   - Spin slashes till gauge out, 3 horizontal followed by another spin
 True  - Last spin slash is gone, instead has a jumping low horizontal
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Swings sword 360 degrees verticle starting upper right going down
Jump T  - Flips and stabs sword into the ground cuasing an explosion
Run S   - Running knee
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Spin slash

****************

3.k. Spear 1

S       - Horizontal slash from left to right
T       - Charging jab with lifting slash at end
S      - forward jab
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Horizontal slash form left to right
 T     - Downward slash & jab, horizontal slash, T again adds 2 slash & jabs
  S    - Overhead slash
  T    - Strong wide horizontal slash
   S   - Slash from lower right to upper left
   T   - Upward jab, popup, T again jumps and slashes up left to low right
    S  - Horizontal slash from right to left
    T  - 2 jabs then horizontal spin slash, T again adds 3 jabs before spin
Musou   - Slash, spins low right to up left till gauge out, then a horizontal
 True  - Adds 3 hits after horizontal, Spin then Overhead then horizontal
 Horse - Swings spear alternating sides till gauge runs out
Jump S  - Swings spear 360 degrees verticle starting upper left going down
Jump T  - Flips and stabs spear into the ground cuasing an explosion
Run S   - Wide horizontal swing left to right
Horse S - Swings spear alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - 360 Degree spinning WIDE horizontal slash

****************

3.l. Spear 2                                                            ***

S       - Slash from lower right to upper left
T       - Plants spear and then does a 360 spin kick around it
S      - Jab with butt end of the spear
T      - Spinning Upward slash, popup slash T again does NOT jump in the air
 S     - Slash from lower right to upper left
 T     - 2 jabs then a horizontal slash from left to right
  S    - Slash from lower right to upper left with butt end of spear
  T    - Spin then jab
   S   - Overhead downward slash
   T   - Upward popup slash, T again to jump and low horizontal slash
    S  - Slash from lower right to upper left
    T  - 360 degree spin with a shockwave
Musou   - Spins spear till guage runs out, spear plant kick, shockwave slash
 True  - Adds 2 horizontal NON-shockwave slashes before the spear plant kick
 Horse - Swings spear on right till musou out, then does the shockwave
Jump S  - Verticle spin slash
Jump T  - Flips and stabs spear into the ground cuasing an explosion
Run S   - Spins spear in front
Horse S - Swings back to front then front to back alternating on the right
Horse T - Spins spear about head and causes a shockwave (like elephant stomp)
Counter - Spins then forward jab

****************

3.m. Spear 3                                                            ***

S       - Slash from lower right to upper left
T       - Throws fireball from hand
S      - Jab with but of spear
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Slash from lower right to upper left
 T     - 2 slashes then spin attack, T again adds 4 slashes before spin
  S    - Slash from upper left to lower right
  T    - Spin slash
   S   - Slash from lower right to upper left
   T   - Upward popup slash, T again to jump and slash UpLeft to LowRight
    S  - Slash from upper left to lower right
    T  - Throws a verticle beam that can go through enemies to hit many
Musou   - Spins slashes till gauge out, then wide horizontal spin
 True  - adds 3 wide horizontal spins, then pauses before the last one
 Horse - Swings spear alternating sides till gauge runs out
Jump S  - Downward jab
Jump T  - Flips and stabs spear into the ground cuasing an explosion
Run S   - Wide horizontal swing right to left
Horse S - Swings spear alternating sides for each S pressed, starts on right
Horse T - Swings 2 times, once on right then once on left
Counter - Spins then forward jab

****************

3.n. Pike 1                                                             ***

S       - Slash from lower left to mid right
T       - Triple spins pike around infront while charging forward
S      - Slash from upper right to mid left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Jab with butt end of the pike
 T     - 3 hit combo, L to R slash, R to L slash, L to R slash
  S    - Horizontal slash from left to right
  T    - Strong horizontal slash from lower right to upper left
   S   - Slash from upper right to lower left
   T   - Upward popup slash, T again to jump and downward slash
    S  - Slash from upper left to lower right
    T  - Horizontal swing with water fountain (like the rapier's jump and T)
Musou   - Multiple slashes until guage runs out, then horizontal slash
 True  - Adds 2 horizontal NON-shockwave slashes to the end
 Horse - Swings pike alternating sides till gauge runs out
Jump S  - Slash from upper right to lower left
Jump T  - Flips and stabs pike into the ground cuasing an explosion
Run S   - Horizontal slash from left to right
Horse S - Swings pike alternating sides for each S pressed, starts on right
Horse T - Swings first on right, then on left
Counter - 360 Degree spinning WIDE horizontal slash

****************

3.o. Pike 2

S       - Horizontal Swing left to right
T       - Throws fireball from hand
S      - Slash from upper right to mid left
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Jab with butt end of the pike
 T     - 3 hit combo, 2 overhead, 1 horizontal, T before last adds 2 overhead
  S    - Horizontal slash from right to left
  T    - 360 spin with Pike partially extended
   S   - Horizontal LOW slash left to right
   T   - Upward popup slash, T again to jump slash upper right to low left
    S  - Horizontal slash from right to left
    T  - Ground stab cuasing explosion
Musou   - Alternating horizontal slash till guage is out, then stab & slash
 True  - adds an extra stab and slash at the end
 Horse - Swings pike alternating sides till gauge runs out
Jump S  - 360 degree slash high in back, low in front
Jump T  - Flips and stabs pike into the ground cuasing an explosion
Run S   - Holds pike sideways and pushes
Horse S - Swings pike alternating sides for each S pressed, starts on right
Horse T - Swings first on right, then on left
Counter - Short reach 360 Degree spinning horizontal slash

****************

3.p. Rapier                                                              ***

S       - Horizontal slash right to left
T       - Triple attack
S      - Forward jab
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - 180 turn and backward jab
 T     - 3 hit combo, R to L slash, L to R slash, Spinning slash
  S    - 180 turn and backward jab
  T    - Strong horizontal slash from left to right
   S   - Forward Jab
   T   - Stab, upwards throw, T again jumps and adds 2 more hits
    S  - Slash from lower left to upper right
    T  - 2 forward jabs, charging jab, T again before last jab adds 2 jabs
Musou   - Multiple jabs till guage runs out, then a 360 degree spin attack
 True  - Adds 2 SHOCKWAVE spins before the final 360 degree spin
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Downward jab
Jump T  - Flips, Lands on feet, spins and water comes up in a fountain
Run S   - Forward jab
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings sword 3 times on the right
Counter - Brings sword up to left, makes a wide horizontal slash left to right

****************

3.q. Great Sword                                                        ***

S       - Slash from lower right to upper left
T       - Grab attack, 2 hits with sword after grab
S      - Slash from upper left to lower right
T      - Upward slash, popup slash T again does NOT jump in the air
 S     - Slash from lower right to upper left
 T     - Jab then 360 degree spin, T 2 more times before spin adds 2 jabs
  S    - Slash from upper left to lower right
  T    - 360 degree horizontal slash
   S   - Slash from lower right to upper left
   T   - Upward popup slash, T again to jump and downward slash
    S  - Overhead downward slash
    T  - Stab then reverse throw, T 2 more time before throw adds 2 stabs
Musou   - Spins in cirles till guage runs out, then final spin hits harder
 True  - Adds 3 SHOCKWAVE spins to the end of the regular musou
 Horse - Swings sword alternating sides till gauge runs out
Jump S  - Flip and brings sword down on the ground causing an explosion
Jump T  - Overhead downward slash
Run S   - 360 degree spin attack
Horse S - Swings sword alternating sides for each S pressed, starts on right
Horse T - Swings sword 2 times on the right
Counter - 360 degree wide horizontal slash

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4. Weapon Level Info (Level 10 weapons Per Muni Shinobu's GREAT guide!):
  NOTE: The game must be on HARD mode to get 10th level weapons.
        also do not use an elemental orb that does damage (Fire, Blast,
        lightning or Vorpal cause damage. Ice and Poison do not.) If you do
        use an orb that does damage, and the element kills the general it
        may not count as you killing the general.  Same goes for bodyguards
        don't use them because if they get the kill it does not count. So if
        you do take bodyguards into the level, leave them with your
        commander. Also before attempting the get the level 10 you MUST have
        the level 9 weapon already.

*** 10th level weapon verified personally

Sword
Level   Experience    Power    Attacks   Name
1         0                      4       Sword
2         1000        17         4         "
3         3000        20         4         "
4         6000        24         5       High Sword
5         10000       27         5         "
6         15000       30         5         "
7         21000       39         6       Phoenix Sword
8         28000       42         6         "
9         35000       45         6         "
10        N/A         54         6       Phoenix Tail
Stage = Yellow Turban Fortress
Side = Allied Troop Scenario
Method = In under 6:00 into the stage, defeat in order Po Cai, Zhou Cang,
Chen Yuan Zhi, or defeat in order He Yi, Pei Yuan Shao, Chen Yuan Zhi ->
Lv10 weapon earned message.
AllPainful Comment = Another easy one.  It sounds difficult, but here is
another way of saying the above.  There are 2 paths to the main castle at the
bottom.  Each has 2 generals guarding it.  Pick a path and kill both generals
and the general guarding the main gate of the castle in under six minutes. It
took me 2 minutes and 15 seconds into the level to get the message that I had
earned the weapon. Took a total of 3 minutes and 7 seconds to beat the level.
Also note, when I played it I didn't have Po Cai, it was Bo Zhang, so I killed
Bo Zhang then Zhou Cang then Cheng Yuan Zhi then waited for the message to
say I got it, then I went after Zhang Bao and finished the level.


Spear
Level   Experience    Power    Attacks   Name                           ***
1         0           15         4       Spear
2         1000        18         4         "
3         3000        21         4         "
4         6000        25         5       Force Spear
5         10000       28         5         "
6         15000       31         5         "
7         21000       40         6       Sonic Spear
8         28000       43         6         "
9         35000       46         6         "
10        N/A         55         6       Typhoon
Stage = Battle of Si Shui Gate
Side = Allied Troops Scenario
Method = Defeat Fan Chou and take over the enemy food supply fort, defeat
Hua Xiong, defeat Li Jue's two sub-generals, Zhang Liao appears as back-up
troop general, defeat Zhang Liao -> Lv10 weapon earned message.
AllPainful Comment = EXTREMELY EASY TO OBTAIN. To make it easier so you don't
have to worry about your commander, kill all but 1 other general on the stage
(don't kill them all because if you do Li Jue will retreat) and then go after
Hua Xiong and Li Jue's 2 subgenerals then kill Zhang Liao and wait for the
message that you earned the weapon before killing Li Jue.  NOTE: DO NOT KILL
Hua Xiong until your commander says "Is there no one who can challenge Hua
Xiong". My character was not even close to being maxed out on ANY stats.

Pike
Level   Experience    Power    Attacks   Name                           ***
1         0           16         4       Pike
2         1000        19         4         "
3         3000        22         4         "
4         6000        26         5       War Pike
5         10000       29         5         "
6         15000       32         5         "
7         21000       41         6       Star Pike
8         28000       44         6         "
9         35000       47         6         "
10        N/A         56         6       Eclipse
Stage = Battle of Hu Lao Gate
Side = Allied Troops Scenario
Method = Defeat Lu Bu -> Lv10 weapon earned message.
AllPainful comment = Surprisingly easier than I thought it was going to be.

Rapier                                                                  ***
Level   Experience    Power    Attacks   Name
1         0                      4       Rapier
2         1000        16         4         "
3         3000        19         4         "
4         6000        23         5       Swift Rapier
5         10000       26         5         "
6         15000       29         5         "
7         21000       37         6       Celestial Blade
8         28000       40         6         "
9         35000       43         6         "
10        N/A         52         6       Nu Wa's Rapier
Stage = Yellow Turban Menace
Side = Allied Troop Scenario
Method = Defeat enemy ambush troop generals He Yi and Yen Zheng -> Lv10
weapon earned message.
Muni Comment = Defeat any three enemy generals or reach the area to the top
of the castle to trigger the heavy rain event, which will lead to the
appearance of He Yi's ambush troop inside the castle.
Yen Zheng's ambush troop will appear a short time after He Yi is defeated.
Allpainful comment = Yen Zheng appears when Houngful Song himself exits the
castle through the north exit which will only happen after He Yi and ALL his
troops are defeated. This has got to be the easiest weapon to obtain, even an
unleveled up character can do the requirements on hard mode.  My Rapier player
edit character was still weak in attack and defense, only Life and Musou were
even past the half way mark.  I didn't need to, but if you are having trouble
beating Zhang Liang on hard after obtaining the weapon, then try beating all
the other generals (including his sub-generals) and letting him retreat.

Great Sword                                                             ***
Level   Experience    Power    Attacks   Name
1         0           17         4       Great Sword
2         1000        20         4         "
3         3000        23         4         "
4         6000        27         5       Crush Sword
5         10000       30         5         "
6         15000       33         5         "
7         21000       42         6       Holy Avenger
8         28000       45         6         "
9         35000       48         6         "
10        N/A         57         6       Fu Xi's Sword
Stage = Yellow Turban Rebellion
Side = Allied Troop Scenario
Method = Defeat all enemy generals -> Lv10 weapon earned message.
Muni Comment = Defeating enemy sub-generals is not necessary.
AllPainful Comment = I ran up the left the middle to the left and came down
the right side.  Easy weapon to obtain even for a non maxed out character.

------------------------------------------------------------------------------

5. Leveling up weapons:

If you Haven't unlocked Yellow Turban Rebellion - Yellow turban's side:

A fast way to level up characters weapons (in my opinion) is play Battle of
Jian Ye (even on easy mode this works good) and defeat (in any order) Taishi
Ci, Zhou Tai and Cheng Pu (even on easy they are still worth 409 Wep EXp a
peice). Then find and defeat all the fake Sun Jians. There are 4 total, 1 in
the middle fort, and one at the enterances to the Southwest and Southeast
forts, defeating any 1 of these causes the 4th one to appear in the top middle
fort (even on easy they are still worth 409 Wep EXp a peice as well) Zhuge
Jin appears with the on in the top fort, he is also worth 204 Wep Exp. Then
defeat IN THIS ORDER Sun Jian, Sun Ce, Sun Quan then Sun Shang Xiang. They
are each worth 818 Wep Exp a piece on easy.  So excluding any charge attack
bonus Wep Exp, the total Weapon Experience obtained is 6339. NOTE: Taishi Ci,
Zhou Tai and Cheng Pu do have subgenerals worth about 204 Wep Exp each as
well so thats another 1020 if you kill them as well.  but if you plan on
killing the subs then you should kill ALL the subs BEFORE you kill any of the
other generals because killing one of the other generals will trigger the sun
family's attack. Killing the last general (in this case Sun Shang Xiang) does
not show you on the screen that it gives you weapon experience, but if you
run through a level and ONLY beat the last guy you will notice you stil get
wep exp. 7359 Weapon Experience for what can take just a few minutes if you
have a horse.  Not bad in my opinion. My average Weapon Experience earned is
about 7007, Its lower than it should be because I was playing it on easy
because I was using an unpowered up Meng Hou, so some of the generals on my
side ended up killing some of the enemy generals and also every now and then
when I got a general to low life somene else would get the final hit in,
sometimes it was one of my bogyguards. But the nice thing is that bodyguards
and other generals can't get the last hit in on what is considered "The last
guy" so you don't have to worry about someone getting the last hit in on Sun
Jian, Sun Ce, Sun Quan or Sun Shang Xiang. Average time it took was about
17:12. Now if that ain't enough incentive to try this level then think about
this, this level has a ranking of 3 difficulty (when on easy) and it has 4
ITEM drops, I have gotten rare items on this level as well  (Herbal Remedy).
The Dim Sum snack and Musou Wine are easy to find as well, the Dim Sum Snack
is on the northern second floor of the inner castle of the middle fort, the
Musou wine is located to the east of the middle building of Sun Jian's fort
(bottom middle one).  Another note on the times and experience, the above
were with Meng Hou.  With the player edit rapier who was even lower level then
Meng Hou my average time was 10:51 and average weapon experience was 7812.
Best Path to take:
A good path through the level is the following. Start off going south and kill
Cheng Pu's subgeneral, then kill the Sun Jian that is near him, then go north
and kill the Sun Jian and Zhuge Jin. Then head west and kill Taishi Ce's
subgeneral and another fake Sun Jian, then head south and catch Taishi Ce's
other subgeneral. Then head east PAST Cheng Pu without attacking him (if you
attack him the Sun family will leave thier main fort, and you don't want that
yet.) And kill Zhou Tai's subgeneral, and if his other subgeneral is still
alive go north and kill him and another fake Sun Jian too.  Then head south
and kill Zhou Tai, then west from their and go for Sun Jian, north from there
and kill Cheng Pu and Sun Ce (they should be right near eachother now), then
head to the southwest and kill Sun Quan and Taishi Ce (they to should be near
eachother now) and then head east and kill Sun Shang Xiang.

General          Location              Experience             Drop
-------------    --------------        ----------------       ----------
Taishi Ci        Southwest Fort        409
   Zhu Ran      Southwest Fort        204                    Attack +1
   Ding Feng    Northwest Fort        204                    Item
Zhou Tai         Southeast Fort        409                    Item
   Xu Sheng     Southeast Fort        204                    Defense +1
   Sun Shao     Northeast Fort        204
Cheng Pu         Central Fort          409                    Item
   Jiang Qin    Central Fort          204                    Attack +1
Fake Sun Jian 1  North of Central Fort 409                    All Recover
Fake Sun Jian 2  North of SW Fort      409                    All Recover
Fake Sun Jian 3  North of SE Fort      409                    All Recover
Fake Sun Jian 4  North of N Fort       409                    All Recover
Zhuge Jin        North of N Fort       204                    Defense +2
Sun Jian         South Central Fort    818                    Attack +2
Sun Ce           Moves to Center Fort  818                    Item
Sun Quan         Moves to SW Fort      818                    Defense +2
Sun Shang Xiang  Moves to SE Fort      818                    Level over

Item in a crate just West of the bottom central fort. In one of the alcoves.

Another level I like for leveling weapons is Lu Bu's Revolt.  You only get on
average about half the exp of Jian Ye, but it can be done in half the time and
it doesn't have NEAR as much running around to do because its a small indoor
castle level. On HARD you almost the same amount of experience as Jian Ye on
easy. And it takes less time if you have at least leveled your character a
little.

If you Have unlocked Yellow Turban Rebellion - Yellow turban's side:

There are MANY generals on this stage.  Defeating certian main generals seems
to make certain others show up, but I believe they have a time trigger as well
so if you don't beat the trigger general in certain time, the general will
appear anyway.  Also some generals (Like Cao Cao) seem to have multiple
triggers as I have had him appear right after beating Sun Jian, and also right
after beating Yuan Shao, unless his trigger is a Kill "#" Generals.  You must
defeat ALL main generals to beat the level. But if your trying to level up
your weapons then I suggest defeating the subgenerals as well. As listed in
the following chart (This is on easy, and the level is still not a great one
to use for a brand new character, you might have some difficulty beating some
of the generals if you are not leveled up at all. Don't get me wrong, its
can be done, I did it with a sword and spear Character, I'm just saying it
won't be easy to do.) NOTE: If your character is not leveled up you have a
better chance at a duel than just a head to head fight, becuase in a duel your
character and the enemy are changed so that you are close to equals. Also note
that when I say "MAIN FORT" I mean the fort that your commander starts in that
is located top middle of the map:

General          Location                Trigger             Experience - Drop
-----------      --------------          ------------        -----------------
He Jin           South Fort              Start's There       614  - Item
Gongsun Zan      South of wall east side Start's There       307  - Def +1
   Zhao Yun     East of Gongsun Zan     Start's There       614  - Item
Zhu Jun          South of wall center    Start's There       307  - Def +1
Huangful Song    South of wall west side Start's There       307  - Def +1
Sun Jian         North of wall west side                     614  - Def +4
   Huang Gai    North of Sun Jian                           614  - Att +2
Liu Bei          North of wall middle    Walk near Zhu Jun   614  - Def +4
   Guan Yu      West of Liu Bei                             614  - Item
Yuan Shao        Southeast of Main Fort  Defeat Liu Bei      614  - Item
   Yan Liang    East of Yuan Shao                           307  - Att +1
   Wan Chou     East of Yan Liang                           307  - Att +1
Cau Cau          North of wall east side Defeat 3 MAIN Gens  614  - Item
   Xiahou Yaun  South of Cau Cau                            614  - Def +2
   Xiahou Dun   West of Cau Cau                             614  - Att +2
Dong Zhuo        Main Fort NE corner     Defeat He Jin       1228 - Att +2
   Hua Xiong    Main Fort NW Corner                         307  - Att +1
Lu Bu            Southeast of Main Fort  Defeat Dong Zhuo    1228 - Att +4

Musou Wine - Northeast corner of map (not main fort)
Dim Sum Snack - Northeast corner of main fort

Max Totals: Att+13, Def+13, Item+5, Lif+10, Mus+10, Weapon Experience +10438
As this is a "Kill Everyone" level, you must decide who's drop you don't want
and kill them last.

A note on Cau Cau appearing.  You must defeat 3 MAIN generals, 1 which starts
on the map and 2 that were reinforcements, beating 2 that start on the map and
1 that didn't will not make him appear, you would have to defeat 1 more
reinforcement general.

My average weapon experience from this level is +11561 (I use alot of triangle
attacks and I don't usually end up getting all the kills or it would be
higher)

If you think one of my triggers is incorrect, or if you know a trigger I don't
have listed, feel free to e-mail me.  DO NOT E-MAIL ME FOR NOT LISTING A
TRIGGER FOR A SUBGENERAL, all the subgenerals appear at the same time as the
general they are a sub to.  If you would like a listing of the TIMES of the
events that happened in my trial runs to see if you can figure out Sun Jian's
trigger then e-mail me.  REMEMBER credit will be given to those who provide
info that I use in this FAQ.  Sun Jian 4 out of 5 times appears when Gongsun
Zan is killed.  But not always.

------------------------------------------------------------------------------

6. Credits:

I created this guide myself, but I still need to give credit where credit is
due!

Muni Shinobu - For his Level 10 weapon unlocking guide which can be found
      in his EXTENSIVE list of guides under the title of
      "Shin Sangoku Musou 3" (the japanese title for the game) at
      http://www.geocities.com/muni_shinobu/faq/

Chinballz - Let me know of a better weapon leveling stage (I had not unlocked
      yellow turban musou mode at the time).  Yellow Turban Rebelion, Yellow
      Turban side.  Aroung 11000 Weapon experience appearently, I will
      verify this when I get around to unlocking Yellow Turban Musou mode.
      *****Update***** I have since verified this.

J D - Informed me that Sword 7 Is Yuan Shao's fighting style, and sword 8 was
      Huang Zhong's
      *****NOTE***** This info conflics with Clyde Barrows info, but both
      Huang Zhong and Xiahou Yuan have the same T1.

Clyde Barrows - Who says he has personally verified that these charaters match
      these edit weapons fighting style wise.
           Sword 1: Zhou Yu
           Sword 2: Cao Cao
           Sword 3: Sun Jian
           Sword 4: Liu Bei
           Sword 5: Sun Quan
           Sword 6: Dong Zhuo (Only males can equip this sword)
           Sword 7: Yuan Shao
           Sword 8: Xiahou Yuan
           Sword 9: Gan Ning
           Sword 10: Huang Zhong
           Spear 1: Zhao Yun
           Spear 2: Ma Chao
           Spear 3: Jiang Wei
           Pike 1: Zhang Liao
           Pike 2: Lu Meng.
      Though I will still make a character with each weapon to make the
      attacks list just to be sure.

Sean Lee - Says Liu Bei seems to be sword 3,  I tend to agree.  Perhaps Clyde
      had Sword 3 and 4 mixed up.

Dave Chap - Who gave me the weapon names for the level 4 and level 7 Great
      Sword.

Da Jap - Gave me the strength info the the Great Swords


------------------------------------------------------------------------------

7. About me:
    I am an avid gamer.  I favor RPGs, strategy and puzzle games above all
others.  I have written many "Guides" but mainly for myself and friends use
and not for others to use.   This is the first "Guide" (if you can call it
that) I made for other people to use.  Feedback DEFINATLY welcome, if you
dislike my guide, please tell me whats wrong with it.

------------------------------------------------------------------------------

8. Contact info:

Any info/corrections/feedback welcome.
Credit will be give for any info/corrections.

E-mail: [email protected]

(Note: I don't check my e-mail a WHOLE lot, so if my box gets full, just try
again later)