DUNGEONS & DRAGONS HEROES ON XBOX
AN IN-DEPTH FAQ ON THE ROGUE
VERSION 0.30




By Chad Simplicio
GameFAQs Handle: Lord deArnise
[email protected]



-- TABLE OF CONTENTS --

1. Introduction
2. Rogue Starting Stats and Inventory
3. Rogue Moves and Traits
4. The Rogue In-Depth
5. Adventuring with a Rogue
6. Special Thanks



-- VERSION NOTES --

Version 0.70 - September 24, 2003
** Completed the fifth section.

Version 0.30 - September 20, 2003
** Began work on the FAQs with some basic information.



-- 1. INTRODUCTION --


** As written in the DnD Heroes Game Manual **

"Orphaned at the age of five, she was left in the care of the Seven Stars Crew,
a feared and evil rogue outfit of which her parents had been members.  Her
future seemed set in stone.

"Although the crew was rough around the edges, it nonetheless cared for its own
quite well, and many of its senior members took to instructing the young rogue
in the finer points of skullduggery.  They began to include her on jobs, small
ones at first, but gradually the mission increased in complexity and danger.
Her small size was invaluable, and she showed an incredible proficiency with a
bow as well as blades.

"It was while she was on a job with the crew that she had a fateful encounter
whose full impact would not be seen for years to come.

"The crew had been paid by an evil wizard to liberate two amulets that had been
hidden away in separate temples.  The job was easy and the pay was incredible.
Secretly, the young rogue hoped to work for the generous wizard again.

"Ten years later, that mission nearly forgotten, she was away from home when
word came that her village had been destroyed, and with it all the family she
had ever known.  She shivered to hear that the name behind such destruction:
the wizard Kaedin.  It was the same wizard her crew had worked for so many
years before.

"With this realization came emotions harbored deep within, accompanied by
thoughts of what her life had become and the evil that she herself had wrought.
When she heard the calling of the clerics of Pelor, she knew she must amend
her ways such that evil may never triumph again.

"Now more than 150 years later, her convinction is stronger still."


The halfling rogue is the only hero of the group that can wield dual short
blades and a bow.  Those who play rogues do not have to worry about buying two
weapons, for all rogue weapons come in one pair.  Monk lovers will find that
she is the closest to a monk, for some of her finishing moves are similar to
those of a monk, from backflips to sweeping kicks.  In all, those who love
agility, love to be very skilled, or love to get the lowest possible prices
around will love the rogue.



-- 2. ROGUE STARTING STATS AND INVENTORY --


** All characters start with 20 throwing daggers, 1 vial of fiery oil, 1 Raise
Dead amulet, and 100 gp.

** Level 5, Default Name: Akio **
STR: 12 (+1)
DEX: 18 (+4)
CON: 13 (+1)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 11 (0)

AC: 14
Damage: 7 - 19 HP
HP: 40
MP: 35
Max carry weight: 140

Starting Moves and Traits: Arrow Strike, 1 rank of Sloth Arrow, 1 rank of Open
Lock, 1 rank of Wield Daggers, 1 rank of Wield Lancets, & Wear Leather Armor

Weapons: Ancestral Bow +1, Seven Stars Daggers
* These weapons cannot be sold.  Ancestral weapons strengthen in attributes as
soul shards are collected.  The rogue's Seven Stars Daggers have their damage
increased with XP level.  More on this later.



-- 3. ROGUE MOVES AND TRAITS --


* Increasing moves with multiple ranks cost more than the cost of the previous
rank. *

** Instant Moves **

ARROW STRIKE: A precise, targeted shot.  Uses little or no mana.

MULTI-SHOT: Multiple shots toward enemies.  Each rank adds one additional arrow.

SLOTH ARROW: A shot that barely pierces the enemy, but slows its speed
temporarily.  Each rank increases duration, damage, and slows down the affected
enemy more.

SET TRAPS: A trap that is set upon the ground, blasting unsuspecting enemies.

HIDE & MOVE SILENTLY: A stealthy maneuver that temporarily provides the rogue
cover and multiplies the melee damage done.

POISON ARROW: A more damaging shot that also poisons creatures.

VAMPIRE ARROW: A homing arrow that steals some lifeblood from its target,
healing the rogue.

SLEEP ARROW: A shot that barely pierces the enemy, but puts it into a deep,
temporary sleep.

ICE ARROW: A more damaging arrow that temporarily freezes an enemy.

EXPLODING ARROW: A shot that explodes upon impact.

VOLLEY OF ARROWS: A targeted cascade of arrows that rains down upon enemies and
explodes.


** Finishing Moves **

BOMB FINISHER: A quick bomb drop followed by a back flip out of harm's way.
Bombs remain in place until an enemy is nearby then it will explode.

FLIP KICK FINISHER: A flip kick that delivers extra damage to the opponent and
attempts to freeze it!  The rogue will do forward flip kicks.

SWEEP FINISHER: A sweeping kick that attempts to poison the opponent.  This is
a 360 move.


** Rogue Traits **

DISABLE DEVICE: A talent that allows the Hero to disarm a certain percentage of
traps on treasure chests.  A second rank increases the percentage.

IMPROVED CRITICAL: A combat talent that increases the likelihood of a critical
hit.  More ranks improve the chance.

INNER STRENGTH: A mental trait that allows the Hero to regain MW faster than
normal.  A second rank increases the rate.

OPEN LOCK: A talent that allows the Hero to open a certain percentage of locks
without aid of a skeleton key.  A second rank increases the percentage.

OUTER STRENGTH: A physical focus that gives the Hero a strength bonus on all
melee attacks.


** Rogue Weapon Proficiencies.  First rank allows the Hero to wield
corresponding weapons.  A second rank increases damage for those weapons. **
Daggers
Blades
Kris
Lancets
Cutlasses


** Common Traits.  These traits provide increases resistances or allow the Hero
to wear a certain kind of armor. **

Resist Fire
Resist Ice
Resist Poison
Wear Leather Armor
Wear Scale Armor
Wear Chain Armor
Wear Splint Armor
Wear Plate Armor



-- 4. THE ROGUE IN-DEPTH --


** Soul Shards' Effect on the rogue's Ancestral Bow **
5 shards - Ancestral Bow +2: +5 damage, +1 DEX, + HP Regeneration, +3% chance
of criticals.
10 - Ancestral Bow +3: +10 damage, +2 DEX, + HP Regeneration, +6% chance of
criticals
15 - Ancestral Bow +4: +15 damage, +3 DEX, + HP Regeneration, +9% chance of
criticals
20 - Ancestral Bow +5: +20 damage, +4 DEX, + HP Regeneration, +12% chance of
criticals

** More coming soon **




-- 5. ADVENTURING WITH A ROGUE --


** Use your dexterity. **
As one of the most dexterous heroes (above or next to the wizard), you can
harass enemies with your bow or take the assassin approach by going invisible
and backstabbing enemies.  Like wizards, rogues make great hit-and-run heroes.

** It pays to maximize rogue abilities early. **
By saving up some points, you can get the Disable Device and Open Lock traits
maximized early.  This will prove valuable for rogues, as they can disable
most, if not all, traps and open chests and some locked doors with minimal
keys.  Eventually, this will come to a point where rogues will not need many
keys and not have to worry about setting off traps unlike the other heroes.

** Don't worry about buying rogue weapons of the same type. **
All rogue weapons come in two blades.

** Multiplayer tactics. **
Rogues make good scouts for harassing enemies, softening them up for a mop up
by fighters and clerics.  Mid-High level rogues are valuable for a party of
heroes since they can open chests without the need of keys.  Finally, since
their bows can be fired rapidly, they make excellent snipers and possibly
arcane archers.



-- 6. SPECIAL THANKS --


Thanks to Atari & Wizards of the Coast for another wonderful DnD game.  And a
shout out to all of my role-playing partners.  Don't leave home without the
dice!



*****
Copyright 2003 Lord deArnise, all rights reserved.  This document may not be
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author has given exclusive rights for the public display of this FAQ only to
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the author.