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============ MASHED: FULLY LOADED =================
============ Walkthrough =================
============by OpalDecpt (Milo P.)=================
===================================================
===================================================
(What great ASCII that is, eh?)
========
CONTENTS
========
1. Intro
2. How to Play
3. Cars
-----3.1 Slugger
-----3.2 Banshee
-----3.3 Bahnstormer
-----3.4 Hammerhead
-----3.5 Thunderstrike
-----3.6 Wildfire
-----3.7 Shurikin
-----3.8 Ruckus
-----3.9 Miliga
-----3.10 SwitchBlade
-----3.11 Hurricane
-----3.12 Nemisis
-----3.13 Venom
4. Weapons
-----4.1 Machine Gun
-----4.2 Flash
-----4.3 Mines
-----4.4 Oil Slick
-----4.5 Drum Bomb
-----4.6 Mortar
-----4.7 Missile
-----4.8 Airstrike
5. Tracks
-----5.1 Angel Peak
-----5.2 Khargra Temple
-----5.3 Neustien
-----5.4 Fort Gildlow
-----5.5 Ventura Boulevard
-----5.6 Demoliton
-----5.7 Keister Bay
-----5.8 Polar Wharf
-----5.9 Tierra Piedra
-----5.10 Koko Bay
-----5.11 Silver Creek
-----5.12 Timgidski
-----5.13 Redpool Tip
-----5.14 Nukov
-----5.15 Hattan City
6. Game Modes
-----6.1 Battle Game
-----6.2 Race
-----6.3 Hold the Flag
-----6.4 Beat the Bomb
-----6.5 The Fugitive
-----6.6 Survival
-----6.7 Kill the Copter
7. Tips and Such
-----7.1 Unlockables
8. Credits and Thanks
9. Contact Me
10. Legal Mumbo-Jumbo
11. Version History
==============
1.INTRODUCTION
==============
I tried to hold it in. I tried to accept it. But no matter what, the urge was
just too great. This FAQ has to be written. I was almost in tears when I saw
no In-Depth guides to the full extent of Mashed. It shocked me. Scarred me,
even.
So here it is 12,465 characters* full of Mashed's juicy goodness. Full guides
to cars, tracks, weapons and characters, but firstly I must point out some
things. PLEASE TAKE NOTE OR THIS GUIDE WILL FAIL AND BE ON YOUR CONCIENCE.
1. This guide is a WIP (work-in-progress), and I am aware that a few tracks
and cars are missing. I can only write as much as I have completed.
==Guide is now NOT a WIP==
2. I have NOT included Challenge Cup and Tournanments because I really can't
give any extra information that you won't have learnt from the Tracks section.
Any particular enquiries about these, feel free to contact me. If the demand
is great I will include two extra sections in the next update.
3. This guide is for Mashed: FULLY LOADED. Owneres of the original Mashed can
still find some tips here, but I do not know the full extent of the
differences.
Enjoy.
(* rough estimate, no cotingency emails please)
About this version
------------------
VERSION 0.93 - Due to lack of any version of Mashed or PS2 this guide has been
delayed in completion. Fell free to send in missing bits - watch
this space.
==============
2. HOW TO PLAY
==============
X=Accelerate
[]/O=Brake
X+[]/X+O=Hand Brake
R1=Fire Weapon
R2=Drop Weapon
L1=Shout Insult
Nice and simple. ;)
=======
3. CARS
=======
The basis of the game a match comes in the cars. Each has its own
characteristics, but all are compatable with all weapons (how? search me).
In this section I'll be covering (for each car):
Power: The speed of the car
Grip: How well the car can turn in icy conditions
Drag: How much slipstream you will gain from tailgating
Handling: How well the car turns
Default Track: The track it is designed to be on
Best to be used on: The track that it is funnest on
Comments: Well, comments.
3.1 Jarvis Slugger
------------------
Power: Abysmal
Grip: Average
Drag: Excellent
Handling: Below Average
Default Track: Angel Peak
Best to be used on: None in particular
Comments: This is the perfect car for a beginner, as its slow, but
to everyone else, it's ruddy awful. Its only redeeming
factor is that you can get a lot of slipstream from the
other cars, but you'll be gonig so slow you'll hardly
notice.
3.2 Harbison Banshee
--------------------
Power: Poor
Grip: Good
Drag: Excellent
Handling: Very Good
Default Track: Khangra Temple
Best to be used on: Ventura Blvd, due to its size, the Banshee is harder to
use on this track, which could create some amusing
moments.
Comments: Again this is quite good for beginners, due to low power
and good handling, but otherwise its very sluggish. But
I suppose you could get a thrill because its a MONSTER
TRUCK!!!!!!!!!!! Yay!
3.3 Fussey Bahnstormer
----------------------
Power: Average
Grip: Abysmal
Drag: Good
Handling: Good
Default Track: Neustien
Best to be used on: Polar Wharf. Low grip on ice can cause very funny racing.
Comments: Now we're getting a bit more advanced. Higher power and
low grip can make an unpleasent experience in Single
Player, but as mentioned before, with friends is much
more fun. For intermediate drivers only, advnaced if
on ice.
3.4 ML Hammerhead
-----------------
Power: Average
Grip: Below Average
Drag: Above Average
Handling: Very Good
Default Track: Fort Gidlow
Best to be used on: Anything EXCEPT Fort Gildow (preferable icy)
Comments: Holy GODS, this is a boring car. This car pretty much
defeats the point of buying Mashed! The only good thing
about this car is its handling, but to be honest I never
notice it. I suppose its good for beginners, but use it
on another track, preferably icy.
3.5 Newall ThunderStrike
------------------------
Power: Good
Grip: Average
Drag: Average
Handling: Very Good
Default Track: Ventura Blvd
Best to be used on: Anything icy
Comments: My memory seems to think that there was a car almost
exactly like this one just beforehand... OH GOD NO!!!
THERE'S TWO OF THEM!!!!! Driving this car, I see no
difference between this and the Church Sermon of a
car above. Ice will only liven this car up.
3.6 Wheatly WildFire
--------------------
Power: Average
Grip: Below Average
Drag: Below Average
Handling: Excellent
Default Track: Demolition
Best to be used on: Demolition, frankly, because perfect handling is probably
what you'll need.
Comments: What can I say? This is an average car. Nothing special.
Great for an average day, with average wheather, and
for when your feeling pretty average. Average. Av-er-age.
Yup.
3.7 Gidion Shrukien
-------------------
Power: Good/Very Good (Can't really decide)
Grip: Below Average
Drag: Average
Handling: Very Good
Default Track: Keister Bay
Best to be used on: Timgidski. High power around tight bends makes a good
race.
Comments: This is the turning point, of sorts, of Mashed. From
here on, cars start getting powerful, and grip and
handling starts to drop. This is the last bit of
sanity in the game: high power but high handling.
Perfect for a beginner who wants a bit of power too.
3.8 Alison Ruckus
-----------------
Power: Above Average
Grip: Very Good
Drag: Good
Handling: World Class
Default Track: Polar Wharf
Best to be used on: Anything at all
Comments: This is a very good car. In fact this is probably the
best car in the game, in my opinion. My only problem
is that its on Polar Wharf - it has far too much grip to
make a fun race on the track.
3.9 RLH Miliga
--------------
Power: Below Average
Grip: Below Average
Drag: Below Average
Handling: Very Good
Default Track: Tierra Piedra
Best to be used on: Angel Peak. Plain track for plain car.
Comments: Possibly a third Hammerhead? Not quite, but near as
dammit. Very plain, won't give the kick that other cars
will. However low grip might call for a good ice race.
3.10 Latchem SwitchBlade
------------------------
Power: Very Good
Grip: Poor
Drag: Above Average
Handling: Good
Default Track: Koko Bay
Best to be used on: Koko Bay. The good handling to power ratio of this car
makes a nice challenge.
Comments: Fastest car up to yet, and is does pack quite a punch.
The low grip is quite nice for sliding round corners at
top speed, which is always fun to do. Reasonable drag
also makes sure that your never out of the race.
Experts only, if you don't mind.
3.11 Thompson Hurricane
-----------------------
Power: Above Average
Grip: Very Good
Drag: Very Good
Handling: Excellent
Default Track: Silver Creek
Best to be used on: Makes a good race on Redpool Tip or Koko Bay.
Comments: Almost a tuned up version of the above hammerhead, but
with less power and better steering
3.12 AW Racing Nemisis
----------------------
Power: Good
Grip: Above Average
Drag: Average
Handling: Good
Default Track: Timgidski
Best to be used on: None in particular
Comments: Mashed takes quite an oddturn here. The cars start
getting slower for the next couple of tracks, why
does it do this? Search me. Maybe its because the
tracks are getting tricky. If anyone can give me a better
reason, then contact me. Anywho, this car is about as
tame as a cat. Go easy on it.
3.13 McGrath VenomVX
--------------------
Power: Average
Grip: Below Average
Drag: Below Average
Handling: Good
Default Track: Redpool Tip
Best to be used on: Nothing in particular
Comments: (see above)
3.15 Genesis
------------
Power: World Class
Grip: Very Good
Drag: Poor
Handling: Average
Default Track: Hattan City
Best to be used on: All tracks
Comments: This is the ultimate test of a drivers skill. This car
goes like stink, and with low drag you'll find it hard
to catch up to others with slipstreaming. Its grip and
handling are nescesary, otherwise you wouldn't be able
to control the beast!
==========
4. WEAPONS
==========
Now its time to arm these super slick cars with as many weapons and ammo they
can hold without the bottom falling through casting the driver into a firey
death. *cough*
NB: For more information on weapons, check [name]'s FAQ on weapons on GameFAQs.
4.1 Machine Gun
---------------
Fires: Forward
Ammo: Approx. 50
Range: 5 or 6 car lengths
Aiming: Laser Sight
Description: Fires a hail of quick fire bullets
Comments: Just a generic shooty-ma-jig. Unloading all the ammo at the back
of a car will usually destroy the whole boot, but the chances are
the victim has already span out of control and crashed, as this
gun pretty much disables the steering system of any car.
4.2 Flash
---------
Fires: Everywhere
Ammo: 1
Range: More than 50 stretch limos in all directions (ie. everywhere)
Aiming: None needed
Description: Creates a blinding flash, which blinds all players for a short
time
Comments: This is a bit of a russian roulette weapon. It really is only
useful on human opponents, but it could throw you off course
as well (Lower level CPUs will slow down as well.) Otherwise
there is nothing else to say. Oh, for maximu effect use on
corners.
4.3 Mines
---------
Fires: Behind
Ammo: 2
Range: N/A
Aiming: None needed
Description: Explosive landmine. Will only explode when there is a red light,
one second after planting
Comments: If you pick these up, its best to just plant them straight away to
make room for other weapons, and you will still come back next lap
anyway. However when detonated they usually kill, if not they will
knock the steering of balance a bit.
4.4 Oil Slick
-------------
Fires: Behind
Ammo: 1, but leaves a trail of about 3 car lengths
Range: N/A
Aiming: None needed
Description: Leaks oil on the groud, lowering a cars grip for a few seconds.
Comments: Not very useful, unless on ice or when using cars with low grip.
Always use on a turn, otherwise there will be no point.
(Wacky Races? Yeah, I thought so.)
4.5 Drum Bomb
-------------
Fires: Behind
Ammo: 2
Range: 3 Car lengths, but varies depending on speed
Aiming: Turn while firing to direct
Description: Fires a higly explosive drum into the air
Comments: When used correctly, this can be VERY dangerous. Its blast range
could easily take out all three other opponents, but make sure
you're going fast enough otherwise it will get you as well. NEVER
FIRE WHEN STATIONARY! Fire both at once for a combo hit and funny
barrel roll crashes!
4.6 Mortar
----------
Fires: In Front
Ammo: 3
Range: Upto the whole screen, but varies due to homing properties
Aiming: Slightly Homing
Description: Fires a cannon-like missle at the opponent
Comments: My favourite. :) Can usually save a point due to its magnificent
range and homing, and its also very deadly, usually tipping an
opponent over. Again, a huge blast range can usually take out a
spread of opponents, and from far away! Magic.
4.7 Missle
----------
Fires: In Front
Ammo: 1
Range: Missle self destructs after about fifteen car lengths flight
Aiming: Laser Sight and Homing
Description: Shoot a highly fatal car-to-car missle usually causing death.
Comments: This is easily the best weapon on the game. Fast, accurate, and
deadly, this mighty weapon packs the biggest punch on straights.
The only real problem is that sometimes other cars can get in
the way of the target car. Oh, and if you don't go fast enough
when you fire, then you will be likely to drive into your own
missle. Not fun.
4.8 Air Strike
--------------
Fires: From Chopper
Ammo: Umlimited, until all other cars are destroyed.
Range: N/A
Aiming: Crosshair and Homing
Description: Shoots an air-to-ground missle from the Mashed chopper
Comments: Pretty much just the same as a missle, however this is just good
for revenge on the person who just killed you, or to take out
a potential winner.
=========
5. TRACKS
=========
We have cars and weapons (not that theres much diffence in this game) - now we
need tracks. Tracks can vary in 5 cartegories: Regular (no symbol), Reverse
(round arrow), Mirror (white and black box), Icy (frost symbol) and Night
(moon).
All of these are pretty obvious, but Ill still put what they mean here, cos I
love ya.
Normal: Just the track. As it was meant.
Reverse: Same track, but all shortcuts and turns come in backwards order
Mirror: All turns are switched, but come in the same order as normal
Icy: Grip is reduced heavily on slippery surfaces
Night: Low visibility when you pull away
We got 15 juciy tracks in the Fully Loaded version of this game. Have at them.
NB: All runthroughs are in REGULAR mode (or icy if always icy)
5.1 Angel Peak
--------------
Regular: Yes
Reverse: No
Mirror: Yes
Icy: Yes
Night: No
Default Car: Slugger
No. of Turns: 4
Shortcuts: 0
Setting: A lovely mountain island retreat. The track circles around the
islands base.
Runthrough: From the start, straight on to the hairpin bend. Then swerve
around the gap (or jump it) and enter into the double turn.
Power down the last straight to finish. No braking needed.
Comments: Just a simple track to ease everyone into the game. The only
special thing is that the default 'Slugger' vehicle is so slow
that its huge bulk won't quite make the gap at turn 2. So
don't try.
5.2 Khangra Temple
------------------
Regular: Yes
Reverse: Yes
Mirror: Yes
Icy: No
Night: No
Default Car: Banshee
No. of turns: 4
Shortcuts: 1
Setting: This track circles the picturesque Khangra Temple - a dusty
place, which isn't shy of the skeletons in the closet.
Runthroguh: Power down the straight to the first corner (watch the cliff)
and head straight, watching where the track narrows. Drive
through the gentle hairpin and third corner, and power into the
fourth corner - a second hairpin with deadly cliff - and drive
straight to finish.
Shortcuts: On the last hairpin there is brown decking lining the cliff.
This cuts out most of the corner, but braking might be
necsersary, unless you're really good.
Comments: Again, not much to say. No braking need unless you try for
the shortcut, but on the start of a second lap, the colums to
your left will collapse and crush.
5.3 Neustein
------------
Regular: No
Reverse: Yes
Mirror: Yes
Icy: Always
Night: No
No. of turns: 7
Shortcuts: 0
Setting: On this German (I assume) resort, the icy lake and snowy trails
create this scenic course.
Runthrough: Power off into the first gentle bend, and then into a sharper
left turn. Then brake into the hard hairpin, power slide if you
must, then go straight, into the long left turn, which you can
slide down if you want. Cross the frozen lake into turn 4 - a
right turn, and aviod the cable cars on the start and end of
turn 5. Finish off with a left turn and power across the finish.
Comments: The hairpin turn is always tricky to get right - do you brake
and avoid driving off the cliff, or do you power in and risk a
crash? Instead of braking, just let go of X, and this should
get the right speed, but the steering is up to you.
5.4 Fort Gidlow
---------------
Regular: Yes
Reverse: No
Mirror: Yes
Icy: Yes
Night: No
No. of turns: 6
Shortcuts: 0
Setting: The island base of Fort Gildow provides the setting of this
track, an airfield base power by wind turbines.
Runthrough: Drive off into the first hairpin - the hardest on this course,
and then into the next left turn, and into the second, gentler
hairpin. This goes straight into the next turn, and take the
last right-hand turn to finish.
Comments: Pretty much no braking required, but the 2nd to last is worth
a mention. To get through fastest, cut the bend so tightly
that sparks fly, and heading straight should get you to the home
stretch.
5.5 Ventura Boulevard
---------------------
Regualr: Yes
Reverse: No
Mirror: Yes
Icy: No (but why?????)
Night: Yes
No. of Turns: 4
Shortcuts: Depends on traffic
Setting: The main thouroughfare between Mashed circuits also proposes a
dangerous tack here. Rush hour traffic is perpetual on this busy
freeway.
Runthrough: Start and turn the left turn into the middle of rush hour
traffic, and weave through the cars and trucks to the off ramp.
Turn left, and turn left again to get back on the freeway and
weave through some more traffic before coming off, doing a last
left turn and finishing.
Comments: There IS a pattern (I think) with the traffic. If you see a
truck in a lane, swerve round it and follow that lane. In other
words, whichever lane a truck was in will not have another truck
in the next wave of trucks. I think. Yeah. Last thing, on the
second turn, handbrake turn to get the quickest line.
5.6 Demolition
--------------
Regular: Yes
Reverse: Yes
Mirror: Yes
Icy: No
Night: No
No. of turns: 5
Shortcuts: 5
Setting: This course on this beautiful 15 story building was the perfect
place for a race - the racers didn't know it was to be
demolished today.
Runthrough: Start off into the right turn, then take the S-bend to the next
right turn. Jump the gap and turn right, and power across the
finish
Shortcuts: 1. Cuts the first turn
2+3. Cuts the entire S-bend out into a straight line.
4. Up a ramp after the S-bend. Whether this is quicker or not is
debatable, but there are two weapons up here, and easier
acsess to number 5.
5. Cuts the last corner. Also leads to a weapon.
Comments: Such a short a simple track, yet one of the best in the game.
Of course, the quickest line is to take all of the shortcuts,
but you may miss a lot of weapons. Every so often the building
falls down a little more, throwing you off course.
5.7 Keister Bay
---------------
Regular: Yes
Reverse: Yes
Mirror: Yes
Icy: No
Night: No
No. of turns: 7
Shortcuts: 1
Runthrough: Start and go left, then right. Swerve round the S-bend, into a
short straight followed by gentle left. Go up the hill, Then
brake hard for the hairpin left. Go over the bridge and down
the hill to another left hairpin, then take the double left turn
down the last straight to finish.
Shortcuts: 1. Go wide on the first corner the cut the first half of the S
Bend
2. Take the ramp to cut out the next corner
Comments: ALWAYS take the first shorcut. This cuts a lot off your time.
Also, the bridge gets narrower every lap, until it turns into
a ramp.
5.8 Polar Wharf
---------------
Regular: No
Reverse: No
Mirror: Yes
Icy: Always
Night: Yes
No. of Turns: 2
Shortcuts: 0
Setting: This fishing platform can often get pretty icy - probably
because its in the Arctic Circle.
Runthrough: Power forward into the first left hairpin, the power off
into the second left hair pin. Thats it.
Comments: Like Demolition, this is simple and addictive. The only word I
have to give is on the turns, for the best line stay on the
right hand side of the track, come into the corner wide, and
keep a steady spped as you go.
5.9 Tierra Piedra
-----------------
Regular: Yes
Reverse: No
Mirror: Yes
Icy: No
Night: Yes
Turns: 5
Shortcuts: 0
Setting: To be honest I have no idea what this place could be. Hazard a
guess and I'll put it here for you.
Runthrough: Power into the first turn and crash thorugh the house for a
weapon. Drive across the bridge and turn into a sharper left
turn, and weave around (or cross) the middle bridge. Go either
way around the roundabout, and jump the gap. Turn right
immediately, and zoom off into the sloping hairpin, power
down the final straight to finish.
Comments: The roundabout pose a bit of a quandary (ooh big word). Go
left for a faster time to the ramp, go right for a weapon.
Also, its best to dirve up the ramp at an angle, so that some
of the turn is done before you even land.
5.10 Koko Bay
-------------
Regular: No
Reverse: Yes
Mirror: Yes
Icy: No
Night: Always
Turns: 5
Shortcuts: See below
Setting: The waves crash on the rocks as you drive atop the cliffs and
beach in this circuit.
Runthrough: Power off into the first left turn, and then into the next left
turn. After that, negotiate a tricky clifftop S-bend, and
head for the beach. Weave around the rock filled beach, turn
left at the end, and zoom across the finish.
Comments: On the beach a number of routes could be taken, so the shortcut
is really what is comfortable to you. Me? I just crash into
every rock en route. Like pinball it is.
5.14 Nukov
----------
Regular: Yes
Reverse: No
Mirror: Yes
Icy: Would've been great, but no.
Night: No
Turns: 8
Shortcuts: 2
Setting: This russian city is being destroyed - one final race should add
to the moment.
Runthrough: Power off and turn left, and left again. Weave around the gentle
S-Bend, avoiding the shells from the tanks, then turn right and
clear the gap. Go straight on and board the boat. Dismount the
boat on the smae side that you entered. Turn left, then right,
go either way around the fountain and power through the finish.
Shortcuts: 1. On the first tunr the building to your left is half destroyed
2. On the first turn after the boat, drive thorugh the
graveyard to your left.
Comments: This is the best track of the game. It challenging, yet still
fun especially on the boat. The only tip on the boat is to use
your handbrake when nearing the edge, you get a higher turning
circle.
=============
6. GAME MODES
=============
Mashed boasts a healthy selction of six game modes, each with their own
challenge, but all ludcrously fun. Here they are.
6.1 Battle Game
---------------
Multiplayer?: Yes
Weapons?: Yes (hence the name BATTLE game)
Rules: The main backbone of the game is this mode. The aim is to eliminate all
players in a round in order to score points, the first to 8 point being
the winner.(12 for 4-player). A player is eliminated if he is flipped on
his roof or side, if he runs of the track, or if he is sucked off the
screen. When there is one racer left, the points are calculated and the
next round starts, from where the last one finished.
Points are give depending on place and number of players:
Players First Second Third Fourth
------- ----- ------ ----- ------
2 1pt -1pt N/A N/A
3 1pt 0 pt -1 pt N/A
4 2pt 1 pt -1 pt -2pt
Comments: The aim is to be the last man standing, so there are two ways to go
here. Firstly, you can concentrate on going fast and losing your
opponents, or ram/shoot/blow up people to get them off the track or
on their roof. I'm pretty sure a lot of people go with the latter,
but there is a good reason for this. IF you try to outdrive your
opponents, you will probably end up at the top of the screen, meaning
that YOU WILL NOT BE ABLE TO SEE WHATS AHEAD! Unless you have an
unrealistic memory, don't try to outdrive, and lets face it, blowing
people up is much more fun.
6.2 Race
--------
Multiplayer?: Yes
Weapons?: Yes
Rules: Complete three laps of the track before anyone else. Simple as.
Comments: Well, how do you win a race? Speed is improtant, clip corners at
speed, etc. Weapons are optional, but I think the mortar and missle
are very useful to get the edge, but don't go for weapons if you
have to go out of your way or risk a crash.
(In hindsight, I think this part of the guide wasn't necesersary. Oh well, it's
there now)
6.3 Hold The Flag
--------------------
Multiplayer?: Only
Weapons?: Yes
Rules: One person starts with the flag, and tagging him will give you possesion
of the flag. The holder of the flag must eliminate the rest of the
players to bank the points.
Scoring: Same as battle game
Comments: The important thing to remember is that YOU CAN DRIVE IN EITHER
DIRECTION AROUND THE TRACK IF YOU HAVE THE FLAG! A good handbrake
turn, especially on ice, could leave everyone with their pants down.
(In fact on ice, you may be able to double bluff people by doing a
full doughnut). Also, you could just reverse right from the start
line, if you have won the previous round. But otherwise just treat
it as a race.
6.4 Beat the Bomb
-----------------
Multiplayer?: No
Weapons?: No
Rules: For some strange and unexplained reason someone has strapped a bomb to
your car, and you must race to the checkpoints on the track to delay the
BOOM!!!!! and stay alive. Usually its two laps.
Comments: Nothing special, except ALL OF THE CAR HAS TO BE OVER A CHECKPOINT
LINE BEFORE THE BOMB BLOWS. Don't get infuriated (like yours truly)
when the front of your car crosses the line but you still explode.
In fact, I think I might have broken that pad. Oh well.
6.5 The Fugitive
----------------
Multiplayer?: No
Weapons?: No
Rules: That random criminal is escaping! You must stop him but luckily (even
though the car looks quite undamaged) only one slight tap should total
his ass. Yes, this is as unbeleivable as it sounds. But then again
why would a group of cars race on top of a in-the-process-of-being-
demolished building? Live with it. Oh, and get him after three laps.
Comments: This guy must have some sort of licence, because he is a great
driver. To keep up you will probably need to take every shortcut at
your disposal. Good luck with that.
6.6 Survival
------------
Multiplayer?: No
Weapons?: Yes
Rules: Survive. Can you see why its called 'Survival' now?
Comments: I LOVE this mode. It saddens me that there is only two instances of
it (Polar Wharf & Nukov). Basically, avoid all of the other
three cars because they are killing you. A very good tip is to wait
three seconds after the green light so that the other cars go
forward, and then reverse towards you to attack. Start right when
they reverse to give you a good cushion of a head start. Also
remember that SPEED DOESN'T MATTER, its all about cunning tactics.
6.7 Kill The Copter
-------------------
Multiplayer?: No. Would've been cool though.
Weapons?: Missle and Machine Gun only
Rules: Destroy the Copter before it destroys you.
Comments: This is kinda like The Fugitive, except that you have weapons and
must destroy the Fugitive, who is in a copter not a car. So really,
its not like the Fugitive. Buh. Anyway, the copter usually strikes
on the corners, shooting machine gun bullets and missles atcha. So
the best place to go is on the straights. MAKE EVERY BULLET COUNT,
power-ups will not reappear after on lap, so make sure you're close
enough before you unload your guns. Missles take about a quarter of
the copter's health off, so these are invaluble, but they are in
harder places to reach, and you can't start again if you fall off.
================
7. TIPS AND SUCH
================
* To get a turbo start, hit the gas right on the green light - the closer the
better. I think getting it bang on will give you a turbo start, but I will
have to confirm that.
* Maximise slipstream. Races can often be lost or won if you or your opponents
use the slipstream of other cars.
* When playing against a team, CPUs have the EXTREMELY annoying habit of
sacrificing their lives to kill you, and yet still winning the point (as
they are on a team). A quick-witted drive is the only way to counter this -
there is no foolproof solution.
* If you need to get a car of your tail, try 'fish hooking'. Simply sway from
side to side, and your pursuer will ram into the back of you and lose
control. (This doesn't tend to work as well on icy tracks)
* Master the handbrake turn. When used correctly on corners it can give you
high speed entry and exit, and could possibly knock one of the other racers
off the track. (Again, on icy tracks this won't work)
* There are a variety of different shunts and rams from all different
directions, but I think that the most hurty one is the 'line and sinker'.
(I made that up. Catchy ain't it?) Drive side by side until you're
ahead of your opponent just by the bonnet, and sweep across his path. If
done corrcectly, the back of your car should hit him, causing him to be
knocked out of control, while he knocks you back onto the straight and
narrow. (For a change, the DOES work well on icy surfaces)
* Make sure to prioritize. Always aim for leaders or players with crowns.
* Try and learn the eaiser shortcuts, they usually still prove effective.
(Demolition is the best track for shortcuts.)
7.1 Unlocks
-----------
Tracks:
Angel Peak - Unlocked from start
Khangra Temple - Unlocked from start
Neustien - Get Bronze cup in Khangra temple
Fort Gildow - Get Bronze cup in Neustien
Ventura Blvd - Get Bronze cup in Fort Gildow
Demolition - Get Bronze cup in Ventura Blvd
Keister Bay - Get Bronze cup in Demolition
Polar Wharf - Get Bronze cup in Keister Bay
Tierra Piedra - Get Bronze cup in Polar Wharf
Koko Bay - Get Bronze cup in Tierra Piedra
Silver Creek - Get Bronze cup in Koko Bay
Timgidski - Get Bronze cup in Silver Creek
Redpool Tip - Get all Bronze Cups
Nukov - Get all Silver Cups
Hattan City - Get all Gold Cups
Tournaments:
Turbo Tournament - Get all Bronze Cups
Ice Tournament - Get all Silver Cups
Night Tournament - Get all Gold Cups
Cameras:
4 Special Cameras - Get all Trophies on all tracks
=====================
8. CREDITS AND THANKS
=====================
* Thanks to CJayC (Chris Jay Johnson? Worth a guess...) for maintaining such
a brilliant site called GameFAQs. You rock!
* Thanks to the admins of NeoSeeker and CheatPlanet. You rock too!!
* Thanks to my three good friends Matthew Taylor, Daniel Howarth, and Max
Arthur (Max is only being included because he stole my ruler in Science
and this was the only way I could get it back.) They are all great friends
who have just been generally supportive. And Jordan Barlow too.
* Thanks to my brother, Alfie, who helped me with some tracks and cars.
* Thanks to you - the readers and contributors of many gaming sites across the
WWW!
==============
9. CONTACT ME
==============
Queries? Questions? Praise? Want to slag off my first FAQ by pionting out all
of my mistukes? (I know about the two in that last sentence BTW)
Email me at:
[email protected] (Yes I'm English)
Sometimes I'm on MSN too. But not very often.
=====================
10. LEGAL MUMBO JUMBO
=====================
This FAQ is allowed on the following sites:
www.gamefaqs.com
www.neoseeker.com
It cannot be published on other websites without my written permission. You may
print it out for personal ues, but do not pass it off asyour own work or sell
it to others. Why should you make profit if I can't? -_-
(c) Milo Pilkington (Opal Decept)
===================
11. VERSION HISTORY
===================
Version 0.93 (04/2/07)- Nukov added
Version 0.9 (19/8/06)- Tierra Piedra added
Koko Bay added
Genesis car added
Version 0.8 (18/8/06)- First posted edition
Still a few trakcs and cars missing
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