Faq/Walkthrough for Die Hard: Vendetta
Platform: Nintendo GameCube
Initially submitted: February 18th, 2003
Author: MLenyo
Version 0.45
Contact:
[email protected]
You can contact me by email with any questions, comments, flames, praise, so on
and so forth with the above email address. I will happily answer any questions
you may have that are not addressed in this FAQ.
If you'd like to contact me, put either "DHV" or "dhv" in the subject line
(without the quotes, of course). Otherwise, my filters may accidentally delete
your email, and we wouldn't want that, now would we?
Any tips, tricks, or suggestions you email me will be used at my discretion.
You will receive credit accordingly, of course, as I am a firm believer in
giving credit where it is due. Also keep in mind that some sections are still
under construction (and/or are being speculated upon, thought about, and
planned) and if you suggest to add one of said sections, chances are, you will
not receive credit because the idea was already being implemented. But what are
the chances of that, right? The bottom line is that credit WILL be given where
it is due.
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Version History
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v.31
Added Walkthrough for Chapter 4 - The LA Subway. Various styling and some
grammar changes.
v.45
Added Walkthrough for Chapter 5 - Century City Police Department. Various
styling changes.
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Table of Contents
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1. Introduction
2. Concerning Controls
3. The Weapons (under construction)
4. The Walkthrough
Chapter 0 - Police Training
The Missions:
Chapter 1 - The Townsend Mansion
Chapter 2 - Hollywood Boulevard
Chapter 3 - The Chinese Cinema
Chapter 4 - The LA Subway
Chapter 5 - Century City Police Department
Chapter 6 - Hollywood Film Studio (under construction)
5. Author's Note
6. Copyright Information
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1. Introduction
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Welcome to my Die Hard Vendetta FAQ/Walkthrough! I hope you enjoy reading/using
it as much as I enjoyed writing it. This FAQ is constantly being updated, and
will very soon be completed.
This FAQ tells what you can expect to face in every room and recommended
strategies for each room. There are different ways to go about your missions,
most of which are explained, so you'll almost always have a decision to make.
Said decision is always up to you, and the differences in the game depending
on which route you choose to take are usually minimal. Also take note that
there are several ways and angles you can kill bad guys from, and what may work
for me, may not work as well for you. That being said, some situations in the
game may require a little bit of experimentation on your part.
To wrap up my introduction, I'd like to say that I enjoy playing this game,
despite the several bad reviews it has received, and I hope you do, too.
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2. Concerning Controls
----------------------
I use the default controls in this game. I generally do not tell which buttons
control which action/actions because different people have different tastes in
controlling their character, much like different people like different flavors
of ice cream. If you want to see which button does what and such, while you're
playing, pause the game (using the Start button), and select Controller Setup
from the menu. From here, you can change your controller settings and check
which buttons do what by selecting Controller from the menu.
The actual controls for this game will be added in due time, and will be
described in detail.
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4. The Walkthrough
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Chapter 0 - Police Training
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If you're new to this game, I HIGHLY suggest that you do this to get a feel for
the game's controls. To the training facility! Walk straight forward to the
desk and the girl will tell you how to open doors and such. Follow her
instructions, and go through the door behind her. Walk through this next
corridor and turn right. An officer will tell you that you're going to be doing
some target practice. Let the fun begin!
Target Shooting 1
As the officer tells you, look down at the bin and press the action button to
recieve a 9MM handgun. You'll be doing this quite frequently while you're
here, so get used to looking downwards, as it can be a task when you aren't
used to the controls. Just center your sight onto the middle of the target so
you can get the best score possible. Don't worry if you mess up, the controls
are tricky at first, and the points don't actually matter anyways.
Target Shooting 2
Open up the bin to get your SMG. You'll probably want to hold the L button
(default) as you fire so that you don't move around while shooting this gun (it
has a kick to it).
Target Shooting 3
This time, you get an assault rifle. Don't worry, this gun is much easier to
handle than the SMG. Hold L (if your controls are default), and you can press
up and down on the d-pad to zoom in and out. Even if you haven't gotten the
controls down (which, if you're new, I'm sure you haven't), this one should be
easy for you.
Target Shooting 4
In this room, you get a sniper rifle (oh yes!). Hold L and press up on the
d-pad to zoom in on the target. There's no reason for you to NOT get a perfect
on this test, as when you aim, the sight doesn't jerk.
After you finish, you'll be going into a shooting gallery, and it won't be as
much fun as it sounds.. Anywho, the officer will tell you about your inventory
screen and how to access it. Listen to and follow his instructions. After you
do that, grab some more ammo from the bin, you'll be entering the shooting
gallery now.
Shooting Gallery
Here, pick whichever weapon you liked the best and just shoot ten bad guys
(red targets). Avoid shooting civilians (green targets). If you mess up or run
out of ammo, you can go back into the previous room to get more ammo. Walk into
the green area to begin your test.
After the test, you'll have to give all your weapons up.. Because you'll be
going to the obstacle course! AHHHHHH! Don't worry, it's nothing like freshman
P.E.
Obstacle Course
Walk right into the ladder to climb up it (Goldeneye vets should know what to
do). When you're at the top, tap X once to crouch, and twice to go into prone
mode. It's much easier crossing the beam in prone mode. If you don't like going
so fast, press B to go into Stealth Mode. You can then cross the beam slower.
If you fall while crossing, just climb up the ladder and try it again. Once you
cross the beam, stand up again by either pressing Y or by tapping X twice (only
once if you were only crouching). Run straight forward and you'll perform an
auto-jump. Now wasn't that fun? After you land, turn around, hang a left, and
jump up the stairs. When you reach the top, just run straight forward and don't
stop until you're at the other side of the room. Go around the corner and
you'll have to ride a moving platform to the other side of the room. Go around
the corner and run down the stairs. You'll need to crouch to go under a wall,
then you'll need to jump over a block (it's easier to jump over things while
you're in Stealth Mode), and finally go prone and climb under another wall.
Stand up and go through the doors, and now you're done.
Facing Humans
This is your first REAL test. It's also your first fun test. Get a paintball
gun from the bin to train with some humans (other cops). This training session
starts once you go through the doors. Go in, hang a left, and go to the edge of
the wall on your right. I won't tell you the location of the five humans (after
all, this IS a training exercise), but it's easy enough to figure out.
And if you wuss out and want to know, just run into the open, get shot, and you
can walk around and see where they're all hiding.
Hero Time
If you haven't played the game, this should be your first encounter with hero
time. You get some more paintballs in the next briefing room and the test
starts once you walk through the doors. Walk in, walk past the yellow line and
the cop will count down until the test begins. Once it starts, activate your
hero time (default L + Y), and shoot everyone here. This test is horribly easy,
as it auto-aims at everyone for you.
Throwing Grenades
This test is the only reason that I go through the training course. It's just
so fun.. Anywho, get your ten smoke grenades from the bin, listen to the cop's
instructions, and walk on into the testing room. The objective here is to throw
a smoke grenade in each of the five bins. It may take some practice and
expiramentation on your part to get a grenade into each bin (the longer you
hold the fire button, the farther the grenade will go), but you'll manage.
Stealth Mode
Now you get to officially learn about, you guessed it, stealth mode. This is
one of the more aggravating tests, because the third room can really get on
your nerves, and if you're spotted, you have to return to the very beginning of
the test to start over. If you get caught and get mad, you can always take out
your frustrations on the cops in this test. It's quite fun, I assure you. If
you want to cheat, you can purposely be seen and check out the whole test, like
on the paintball test.
Room 1
Go into Stealth Mode and enter the room (or vice versa). A cop will be
patrolling back and forth in this room, and you have to make it past him
without being seen.
Room 2
Stay behind the camera on the ceiling while going through the room. The cop
from the previous room can still see you when he's at the corner of his room,
so be careful. If the camera is facing away, you can just run right across the
room.
Room 3
This room SUCKS. You have to basically crawl around without being seen by the
two guards patrolling around. Chances are, you'll be caught a few times. BUT!
I have devised a brilliant scheme so that you don't get caught by the cops.
Don't go prone in this room (just crouch) and make sure that you dont go into
Stealth Mode (it makes you move around slower). First, follow the first cop
around the set of boxes. From there, you can either go forward and left around
a long row of boxes, or just hang a left and go on the other side of said
boxes. Do not pass the boxes first, just go left (the long row of boxes should
be on your right side at this point). Go to the edge of
the boxes, turn right, and go straight. You'll see a couple of boxes stacked in
front of you, hide behind those. If you position yourself just right, you can
see through a crack between the boxes and the wall. From here, you can watch
for the other cop. Once he passes, hurry up and go around the boxes you're
hiding behind, and make a right (this is there you saw the cop). Go straight,
and go fast. You'll pass a corner and then another corner and the cop will tell
you that there are motion sensor beams.
End of Room 3
You'll be able to see the motion sensor beams. Go into prone mode to crawl
under them. Just be extra careful not to run into one, because all of your hard
work will have been in vain. Go on through the doors.
Grabbing and Interrogating
For the next test, you'll learn to sneak up on and hold hostage gang members,
criminals, etc. It's quite the cool test and you'll be using it in the game, so
pay attention. The cop will tell you some important stuff, so listen to what he
has to say.
Make sure you're in Stealth Mode and go on into the next room. Walk up behind
the cop thats not pointing a gun at the hostages (the leader will always be
doing something different than his lackies, or he'll be wearing different
clothing). When you get close enough to hold the cop hostage, your Damage Meter
will turn red, and you can then grab the cop by pressing your action button.
When you do this, the cop leading the training exercise will tell you more
about grabbing guys and holding them hostage.
Disarming Bombs
It isn't as glorious as it sounds, don't expect to have fun during this test.
This is the last test you'll be required to take and then you'll be free of
this God-forsaken training facility.
Look into the bin for your Circuit-Breaking Device, this is what you'll be
using to disarm the bombs in the next room. Select this item from your
inventory and the cop will tell you how to work it. Now you're on your way to
disarm some bombs. Walk on into the testing room, and follow the arrows. After
disarming three bombs, you'll be done with your training. Great job! WOO HOO!
You'll have to give up your circut-breaking device and then you'll recieve some
words of encouragement from the cop. Now, my friend, you're ready to tackle the
game itself.
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The Missions
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If you did the Police Training, I know what you're thinking, and I'll clear it
up right now. It's MUCH easier to control your character during missions than
it was during training, and mostly because of auto-aim (you should leave this
on at least while you're get the hang of the controls). It's controls are just
as easy and simple as Goldeneye's default settings, with a few added features.
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Chapter 1 - The Townsend Mansion
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This mission is easy. Very easy. Easier than the Police Training, in fact.
Select the mission from the list of chapters and watch the nice FMV, if that's
your bag. If you want to know the story, you'll have to watch it, because this
is a walkthrough, not a story summary.
After the FMV, you'll be shown the chapter objectives as the game loads. Once
it loads, you'll be in front of the museum. Not much to do out here, there's
just a Medkit (straight forward, and hang a left. It's right by the police
officer and the girl with the blue shirt. After you get the Medkit, go straight
up to the cops looking at blueprints on the car, talk to Al (you may recognize
his voice and looks, because hes Carl Winslow from the TGIF show Family
Matters. Did I do thaaaaaatttttt? Yes, he was also in Die Hard). Keep talking
to Al until the cops get the door open, and then you can enter the museum.
Enter and walk backwards and to the right. You'll hear an explosion and then
the doors in front of you will fly open, shoot the criminal that comes out.
Go over his body to pick up his Revolver, now you have two! Go near the room he
came out of and take out the guy behind the desk, and the other guy near the
stairs. Walk into the room and shoot the guy on the second floor, shoot him
dead. Walk in and pick up everyones ammo on the first floor and there's a
Medkit to be found behind the front desk.
Climb the stairs and face the right, a guy will come out of the room in front
of you, shoot him. Get his ammo and leave that room, because the door is
locked. Walk straight and get the ammo of the guy you killed earlier. Another
guy will come out of the room in front of you, when he does, kill him and get
his ammo. Turn to the right, and another guy will come out of the room in front
of you. Shoot him, get his ammo, go back to the end of the hall, and enter that
room.
You'll need to turn left, and you'll see a glass door in the next room. Open
it, and sidestep around the corner. Walk straight and you'll see some display
cases with vases in them, you can shoot them later if you want. But for now,
shoot the guy that walks past, and wait for the other to come into view. Shoot
the second guy, and then pick up both their guns, now you have 2 9MM semi-auto
pistols, much better and faster than your 2 Revolvers. For saving the hostage,
you'll have recieved some hero time. Save it, you can use it later in the
chapter. Shoot the vases if you don't like art, or if you want some kicks, and
then open the doors to the next room.
Face left, and sidestep into the corridor. Two bad guys will be in front of
you, blow them both away and then walk forward. When you reach the door, turn
right and kill the other guy. Go get that guy's ammo, and go around the corner
(left) to kill yet ANOTHER bad guy. Collect everyone's ammo and then go to
where you killed the last bad guy. Theres a Medkit sitting next to the stairs.
Get it, face left, and proceed down the stairs.
You can hide behind the pillars so you don't get shot. There's only one bad guy
down here, but he keeps running to the right. For an easier kill, you can run
behind the pillars and shoot him when he stops at the end of the next corridor.
Run down the corridor the bad guy did, facing left, because there's a guy
hiding under the stairs, and somewhat behind the boxes. Shoot him dead. A man
will run out of the doors to your right, don't shoot him, he's that loser TV
reporter. Talk to him if you want, and then walk over to the boxes. A sniper
rifle is sitting on top of them. It's not necessary, but it's kind of fun.
Go into the doors the reporter came out of, and before you reach the end of the
hall, face right. There will be two bad guys around the corner, and they'll be
ready to shoot, so watch out. Get their ammo, and open the doors leading to the
next room.
You'll see a guy, and John will comment (to himself) about how he looks
important, and hints that you can hold him hostage. You now have 3 choices.
-Shoot him
-Hold him hostage, drag him back to the reporter, and shoot him
-Hold him hostage, take him into the next room, and disarm the criminals
If you shoot him, a man will be held at gunpoint in the next room. If you hold
him hostage, drag him outside, and shoot him, the man won't be held hostage;
you'll just have a few bad guys to deal with (four more). If you hold him
hostage and take him into the room with his lackies, you can disarm and arrest
him and all four other bad guys. I always just shoot him, shoot his (3) lackies
and then shoot the fourth lackie holding a man hostage (this can be a risk, you
could possibly hit the hostage and fail the mission), but the choice is yours
to make. Another choice you have, if you just shot the first guy, is to shoot
his (3) lackies and then use your sniper rifle to shoot the fourth bad guy
holding the man hostage. Afterwards, walk over the dead guys to get two
submachine guns, the most powerful weapons in this level.
Face right, and go through the doors to the next room. Theres a guy smoking on
the balcony, shoot him dead, and McClane will comment. Slowly walk out onto the
balcony (you can crouch if you like), and shoot the guy to the left. Make your
way down the stairs, and there will be two guys in the pillars to the right.
A guy will come from around the corner of the building (maybe, it depends on
how long you dilly dally), so you'll have to deal with him, too. If he doesn't
come around the corner, you'll have to deal with him along with 7 other bad
guys.
Once those 3 (or 2) guys are dead, round the corner of the building, and there
will be 2 or more bad guys in front of you. Kill them, and proceed along the
side of the bulding. You should see a Medkit at the end of the building, but
before you get it, face right. If you have hero time, before rounding the
building is a good time to use it. Walk around the corner, and shoot the
several bad guys in front of you. THEN you can get the Medkit. If the guy came
from around the corner earlier, there will be 7 bad guys, if he did not, there
will be 8 bad guys.
Now comes the end of the mission. A man will be holding Lucy hostage. You now
have 3 choices.
-Pick him off with your sniper rifle
-Shoot him while aiming carefully, as not to shoot Lucy
-Or if you aren't too confident about your sniping/shooting skills (or if you
want to see something funny), you can shoot the pot above the criminals head,
a "pot shot" if you will (I am SO hilarious!). The pot will bonk him on the
head and he will let go of Lucy (allowing you to shoot him without worry)
Whichever you choose to do, once you kill the criminal, talk to Lucy. While
you're talking to her, the sleazy reporter comes up to you and starts yapping.
Congratulations, you've finished the first chapter. You can now access Chapter
2, Hollywood Boulevard.
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Chapter 2 - Hollywood Boulevard
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Hollywood Boulevard is the first chapter to consist of 2 parts.
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Part 1
======
If you didn't like the sickeningly easy first chapter, this is the chapter for
you.. You start off facing a man who tells you a little bit about a gang. This
whole mission has to do with gang activity, so naturally, you get to kill a lot
of people. On to the mission.
First off, talk to the guy if you want to know more about the gang. Then, turn
around, and run straight, then make a right. Go straight, and you'll find Fat
Larry, with a gun. Talk to him, then go on into his restaurant for a Medkit. Go
into the diner, make a right, and pick up the Medkit on the counter. After you
get the Medkit, you have 2 choices.
-Make your way outside and shoot the 3 punks
-Shoot the 3 punks through the diner's window
Whichever you choose, get 2 9MM's and some ammo from their corpses, and then go
to the right. If you like funny stuff, make a right in the alley along the way
(pesky teenagers).
Your cop friends will radio you telling you that they need you to get to the
bank, so hurry up and get there. 3 guys will be standing at the entrance, and
a fourth will be holding a man hostage. Run to where the pay phone is, stop,
and shoot the 3 guys who don't have the hostage. Once you kill the 3 laggers,
be sure to keep a safe distance from the fourth who has a hostage, or he'll
execute him. When I shoot him, I go off to the right so I can get a better
shot, but whatever cuts down your rainforest is fine with me.
When you enter the bank, there's a door to the right, but it leads to a dead
end. To the left, there will be several hostages behind the counter. Talk to
them if you like, or just run up the stairs. Run up one flight of stairs, and
just wait at the bottom of the second. You'll hear a bank worker talking to
a gang member, so just wait until you see the bank worker walk out of the room,
because shortly after, the gang member will. When he does, shoot him. Then run
up and get his ammo, but stay there. There will be one guy to the left, shoot
him, and then quickly face left and run. Shoot the 2 gang members in the room
you're facing, and turn around quickly. Another guy will be walking out of the
room the gang member and bank worker came out of. Make short work of him, then
run around and collect all the ammo. It's easy to get ambushed here if you get
caught off guard or make a mistake, so don't do either.
Run to your left to pick up 3 of the dead gangsters' ammo. Talk to the bank
worker in the corner if you want, or just turn around and head to where the
bank worker/criminal walked out of when you were at the bottom of the stairs.
Pick up the dead guy's ammo, and take a right into the vault. After that, turn
around, and there will be a guy behind the desk in the next room. Let your gun
auto-aim, and fire away. Pick up his ammo, make your way around the desk, and
hop out of the window on the left (note: it's much easier to jump while
standing still if you are in Stealth Mode).
============================
Hollywood Boulevard - Part 2
============================
You'll start below the window you just hopped out of, and you'll hear a man
plead not to be shot. Make a 180, and head straight. Go into Stealth Mode at
the edge of the building, and turn the corner. You have one of two choices now.
-blow all the gangsters away. This will cause you some trouble, you'll have to
arrest other gangsters later to get some information you can get easily here
-or sneak up and grab the gangster in the white shirt, disarm his buddies, and
talk to the leader (the one you disarmed) to get some information
Whatever you choose, leave the alley, and make a left. Run up to the dumpster
and hop on it. Then hop up onto the building. If you were jumping in Stealth
Mode, go back into Action Mode so you can make the jump from the building to
the ledge on the adjacent building. Run along the ledge until you make it to
the rooftop, then jump to the next rooftop.
There's a door to your right, go on in. Go down the first flight of stairs,
turn so you'll be able to see down the second, and sidestep into it. A guy will
come to the doorway, so shoot him. Grab his ammo, and then apply the same
tactics for the doorway in this room. Grab that guy's ammo, then hang a right
and exit through the door.
When you exit, make a right and head down the alley. To the right is a pool
hall (which you'll be visiting a little later), and to the left is a couple of
things. Head right and go into Stealth Mode. You'll be going into the clothing
store to your right, but go slow and be careful; there are hostages inside.
Before you enter, crouch, or John will talk to the gangsters, therefore giving
up your edge of stealth.
Sneak up on the gang member in the white shirt, careful to not be seen, stand
back up, and grab him. Disarm his buddies, and then get some info from them if
you didn't get it earlier in the alley. After you deal with the gangsters, pick
up the gangster disguise slung over the counter. Talk to the clerks if you
want,
then go into
the dressing room. The first dressing area to your right is empty, in the
second, there's a scantily clad female, in the third there's a gang member
(kill him), and the fourth is empty. Once you kill the gang member (and sneak a
peak at the girl), turn around and exit through the door on your right.
In this room, face the door on your right, and get ready; there's a bunch of
gangsters outside stealing merchandise and you'll need to be careful
if you don't want to be shot. Once you exit the door, stay close to the
building. Go near the edge of the building, and shoot the gangster standing out
in the open. He'll probably see you first, so you may as well run out into the
open and kill all 4 gangsters at this point. There are 3 standing around, and
one in the truck. After you shoot them all, hop into the truck for
another Medkit.
Exit the truck, and go into the alley on the right. Go into the door, and
you'll hear a gangster talking to an obvious hostage. The door is already open,
so go to it and face the right. Sidestep out and take care of the gangster
under the counter. You'll get a Pool Club Card. Remember the pool hall we saw
earlier? Well, we're going there now. Exit the store, and make a left.
If you haven't put on your gangster disguise, you should do it now.
Keep going left from the entrace of Vinyl Fantasy, and you'll get to a parking
lot. Make a left to enter it and go to the upper right corner of it to the door
to the pool hall. Let's hope you have some hero time left over..
If you didn't get the required information from the gangsters, you won't be
able to enter the pool hall, so let's hope you did. Go through the door and up
a couple flights of stairs to a guy standing behind some buletproof glass.
He'll ask for your membership card, so stand in front of him and select it from
your inventory. He'll tell you not to speak unless spoken to, worthy advice if
I do say so myself. Go through the door, make a right, and go straight. Sorry,
you can't kill the guy behind the glass; the door to his room is locked. Keep
going straight, and go into the door on your right.
Don't talk to anyone, and in a few seconds, you'll hear the guy behind the
glass get shot and then a rival gang will bust into the pool hall. Once the
rival gang is killed, the gang in the pool hall will realize that you aren't a
gangster and will start to shoot you. This is where you use your hero time.
Make short work of all the gangsters and walk around picking up ammo. You'll
find some keys to the cinema while you walk around. Behind the bar is another
Medkit. After you get these items, go to the entrance of the pool hall, but
dont open the door. 3 gangsters will be standing in the parking lot. Open the
door and blast away. Get their ammo, and go back in the direction you came from
to get to the pool hall. At the second right you can take, a gangster will pop
out and try to shoot you, so be ready for that. Another gangster will pop out
just past the clothing store you were in earlier, so also be prepared for that.
Stop near the entrance of Vinyl Fantasy. In front of you will be a big hole in
the ground. In it are two gangsters. You can..
-Shoot them
-Hop onto the machinery and press the action button, which will drop the
beams of wood onto them (you'll have to do this anyways to be able to cross
the hole in the ground)
On the other side of the hole, there are 6 more gangsters. If you aim from the
right angle(s), you can get them all without crossing the hole, but you may end
up needing to cross it to get one of them. The one you may not get will be to
the right of you as you hop out of the hole; he's hiding behind the tree.
Once you kill all the gangsters, press action on the middle doors, and you'll
be done with chapter 2.
******************************
Chapter 3 - The Chinese Cinema
******************************
The Chinese Cinema, like the chapter before, consists of 2 parts.
======
Part 1
======
You start this chapter right where the last one ended. You're in the Chinese
Cinema, facing a Galaxy Thief 3 poster. Turn to your right, and face the doors
to enter the theater. Do NOT go through the doors, or you'll accidentally kill
the hostage inside. Instead, shoot out one of the windows to the left or right
of the doors. Hop through it, and talk to the hostage until he runs and hides.
For this, you'll recive some hero time. Save it, you'll probably need it later
in the level. From here, you can do one of several things.
-Go upstairs (there's nothing but bad guys up there, but where there's bad
guys, there's ammo)
-Go through one of the openings in the wall (either the left one or the right)
-Go behind the concessions counter, and through the door there
If you want to go upstairs, I suggest that you finish this room first, because
there's body armor to be found.
If you're a swell guy or gal, and you'd rather arrest someone than kill him,
read section 1.15. If you don't mind killing criminals, read section 1.25.
1.15
Go behind the concessions counter (you'll have to crouch to get back there).
Go into Stealth Mode and go up to the door back here. Stay crouched, face left,
and when you hear someone talking in the next room, go in. You'll have to sneak
up behind this guy, stand back up, and grab him. From there, arrest him and you
get his body armor and such. Then leave the room and blow his 3 friends in the
hall away. Personally, I think this is a waste of time, but whatever cuts down
your rainforest is fine with me. (Note: if the guy here finds out you're in
the room, you'll have to shoot him anyways, and then his 3 pals will come into
the room to see what's going on.)
1.25
It's quicker to go through an opening in the wall than to crawl behind the
snack counter, so sidestep on through the one on the right, facing left. Forget
the first guy you see (through an opening in the wall), you'll see him shortly
anyways. When you pass the corner, there will be 3 guys standing in the
hallway, so kill them and wait for their buddy (the one you just saw) to exit
the room he's in, and then shoot him too. Get their ammo, and the guy who came
out of the adjoining room will have some body armor on, so grab that and
continue.
If you want to go upstairs, read on (part 1.5). If you choose NOT to go
upstairs, skip to Part 1.75
===
1.5
===
Go over to the staircase on the right (it doesn't really matter if you go to
the right or left one, but for the purpose of keeping my directions simpler, go
to the one on the right). Go up the first half-flight of stairs and stand at
the bottom of the second. Your auto-aim should have picked up the guy standing
at the top of the stairs by now, so shoot him dead. Face left, and go into the
door the criminal was facing.
In here, there are 2 bad guys standing in the hallway, so kill them before they
shoot you. Walk straight up the hall, and on your left, there are two
bathrooms. Go into the men's bathroom.
You'll be in a room between the hall and the men's bathroom, and you'll be able
to hear some gangsters chatting. Open the door, stand right in the doorway (so
the door can't close), and shoot the guy that comes out of a bathroom stall.
Then face to the left, sidestep into the bathroom, and shoot the guy standing
in front of the urinals (ah, the sweet smell of urinal mints in the morning).
Get their ammo, and exit the bathroom.
Once you're back in the hall, take a left, and turn the corner. Be sure to
listen to what the gangster behind the door in front of you says, because it's
one of the most hilarious things ever. When you're ready, open the door and
shoot him. Go on down the stairs, and you'll be back where you started. Go back
through the opening in the wall on the right, and read on to part 1.75.
====
1.75
====
You should now be in the room where you massacred those 3 criminals (or 4,
depending on if you're a swell guy/gal or not). There are 2 doors in this room.
Head to the right one, but don't go in. There will be 4 guys in this room, so
face to the left, open the door, sidestep in, and fire away (just hold down the
fire button until the bad guys are all dead). Once they're dead, hop over (or
walk around) the boxes, pick up their ammo (and a nice submachine gun), and
head to the two sets of double doors in the middle of the room. You can go into
either side, but let's stick with routine and go through the right one. In this
next (small) room, just walk right on through the doors in front of you, and
into the next room until a "Chapter Objectives" screen pops up.
Congratulations, you are now on part 2 of The Chinese Cinema.
===========================
The Chinese Cinema - Part 2
===========================
In front of you to your right is a Medkit, and to your left (leaning against
the ash tray) is a crossbow. In the room in front of you, there will be 8 bad
guys (6 on the ground, 2 up on the balconies on either side of the room). If
you shoot one of the bad guys before you've gone up the first flight of stairs,
most of them will follow and come right up to you, but you may have to wait for
a little bit. Once you deal with the 6 guys on the ground, you'll have to deal
with the 2 bad guys in the balconies. Go to the extreme left or right of the
stairs with your back to the wall (until you're right next to the wall) and
look upwards; you should be able to shoot the guy on the balcony within a
couple of seconds. Do the same for the balcony on the other side of the room.
Go up the stairs, do a 180, and look up. At this point John will probably
remark about the banner hanging there. Shoot the banner; it's your way upstairs
after you get everyone's ammo. Collect everyone's ammo, and among that ammo is
"The Enforcer" (which is actually a Desert Eagle hand gun, horribly powerful).
You have only seven shots with this gun, and you'll need them for later, so
switch back to whatever gun or guns you were using.
Note: in this room, there's an organ. You'll be returning here to use it
later. Also, ignore the wooden plank leading up to the stage. If you walk onto
it, it'll just break and you'll fall down.
Climb on up the banner. Once you reach the top, there will be one guy on either
side of you hiding behind a seat (they're in plain sight, though). Deal with
them, get their ammo, turn right, and head straight through the double doors in
front of you. In the hall, turn left, and on your right, there's a door. As you
get close to it you'll hear some guys talking. Open the door, and two guys will
be there, so blow them away. Walk to the end of the hallway, and get your
Enforcer ready (that is, if you picked it up; if you didn't, just use whatever
gun you want).
This next room is what you've been saving your hero time for. Open the door,
activate your hero time, run in, and shoot the two guys in this room. Keep on
running, and go into the door in front of you to the right. Shoot the other two
guys in here, and collect their ammo. You can talk to the office workers if you
feel like it. When you finish in this room, turn around, and straight in front
of you, sitting on a desk, is a Medkit. Grab it, and turn around. Now go into
the door on the left. In here, there's a door in front of you, and a door to
the left. There's nothing of interest in the room to the left, so go straight.
Go up the two flights of stairs, and into the next hallway. Turn left, and go
over to the corner. Just pick off the criminal holding the guy hostage; you can
use your crossbow if you want, but be careful not to go too close to the
criminal or he'll execute the hostage. To the left of the hostage, there's a
switch on the wall that sends power to the organ in the theater. Activate the
switch, and then go through the door right next to it.
Go down the stairs, through the door at the bottom, and go through the double
doors to your left. In this hall, look to your left and you'll see an opening
in the wall that leads downwards. Take it, and once you reach the floor below,
turn right. Go straight and about halfway through this room are two double
doors. Go through either set of them, and then go straight forward. Shoot the 2
guys standing on the stage, and then shoot the 2 chandeliers on the ceiling.
The chandeliers should take out a few of the guys in the room, so there will
probably be a couple guys left over; shoot them. Remember the wooden plank near
the stage? Go ahead and walk on it now (if you did it earlier, just hop over
the guard rail to the floor below). If you'd rather not jump down (for some
reason), you can take the exits on either side of the room, and you'll end up
in the same place (if you take the right exit, go left, then left again, and
vice versa).
Go into Stealth Mode, hop onto the organ, and stand so you can see the switch
on the left side of it. Activate the switch, and the organ will start to rise.
When you get close enough to the stage, hop up onto it, and turn right. Go
behind the screen and there will be a Medkit waiting for you. Grab it, turn
left, go to the end of the room, turn right, and walk to the very back of the
room. You'll see a board hanging against a wall. On either side and above it,
there is a weight hanging on a rope/wire/whatever it is. Shoot both weights,
and the board will rise, revealing a doorway.
Go through the doorway and down the stairs. At the bottom, wait by the door,
and be ready for the 3 guys in the next room. When you enter, there will be one
to your right, one to your left, and one in front of you (hiding behind a big
beam). After you deal with the bad guys, go through the doorway in this room.
In the next hallway, ignore the door in front of you, as it's locked, and go
into the opening to the right. John will comment, and you'll have to shoot out
(our Punch-Out!) the vent, and hop in (crouch beforehand, of course). Whew!
That was less fun than you can shake a stick at! Anywho, get ready for chapter
4!
*************************
Chapter 4 - The LA Subway
*************************
You know how in each FPS there's that ONE level that you could live without?
Well, this one is mine.
You start off in the vent you hopped down in chapter 3. You'll need to crouch,
go forwards, and you'll get to the vent cover. Punch it out, to conserve some
ammo. Hop out of the vent, go to about the middle of the room, and turn left.
Go straight through a few sets of pillars until you reach some make-shift
houses (made out of wood, cardboard, and such). On top of one will be a hobo
disguise; get it, and put it on. Walk to the corner, turn left, and hide behind
the pillar. At this point, you should hear some guys talking, and you should be
using your fists, not guns. Go into Stealth Mode, walk slowly up behind the guy
wearing the hat, and grab him. Disarm his pals, and arrest him. You'll get a
couple of submachine guns and a second 9MM. Then, go through the grate-like
door.
Walk through this hall into the next room. In here, there's a door and a vent.
The door's locked, as usual, so shoot out and crawl into the vent. Go straight
a bit until you can turn right, and then do so. If you were quick, you'll see 2
guards in the next room. I always go quickly and deal with them both while in
the vent, because it's less of a hassle, but I'm sure some folk enjoy disarming
people. From here, you (could) have 1 of 3 choices. (Note: when you get out of
the vent, you should land on the first painting piece, and you'll automatically
take it.)
-Kill both guards while in the vent
-Kill them separately (if one of them is gone by the time you get there)
-Disarm the guards (once one has left)
Kill them both while in the vent
This one's simple. Just shoot both guards. Collect their ammo and a pair of
Rigel Night Vision Goggles afterwards.
Kill them separately
If one guard already left the room by the time you got there, shoot the one
you see, collect his ammo (among which is a pair of Rigel Night Vision
Goggles), and go into the next room to kill the other guard.
Disarm the guards
If one guard hasn't already left the room, wait until he does. Then, punch out
the vent, go into Stealth Mode, and hop out. Sneak up and disarm the guard,
and you'll get his ammo and a pair of Rigel Night Vision Goggles.
Regardless of what you choose, go up the stairs and into the next room. In this
room, there are two yellow generator looking things, and in between them is a
Medkit. Grab it, and go back into the previous room.
You'll now be running around on the train track (no, seriously). Go to the
opening to the train tracks, and face to the right. Pop on your Rigel Night
Vision Goggles, too. Ok, this part can be tough (not to mention intimidating),
if you let it get to you.
First of all, be ready to run run run, and be sure you can easily and quickly
go into and out of prone mode (by tapping crouch twice). Once you're sure you
have that under control, you should be ready. First of all, you have to wait
for a train to pass. Directly after it passes, run out into the track very
quickly. If you'd like, you can just run along the wall and you'll end up
going into small openings where you can wait for another train to pass, then
go to the next opening, and so on. What I do is run down the center of the
track. At certain places there are holes in the ground that you can go prone
in, wait for a train to pass, and get up to run to the next one.
-If you run along the wall, the fifth opening is where the mission continues.
-If you go prone in the holes in the ground, you'll hide four times, and then
take the opening on your right.
(Note: you can also just run straight when the tracks open, but who wants to
give up their element of surprise?)
Whichever you do, you'll know you're at the end when you see the tracks open up
on either side. Once you're in the opening, Walk on down the hallway until you
reach the end, turn right, head up the stairs, and turn left. Head straight for
the door, and be ready to shoot 5 bad guys. Once you enter, there is one bad
guy on either side of the support beam, one guy down by the stairs, and two on
the other side of the tracks. Deal with them as you will, and collect their
ammo (the guy down by the stairs had a hand grenade on him, mmmmmmm). After you
get their ammo, watch for trains and cross both sets of tracks. Once you cross,
a couple of guys will most likely come from the other side and say something
about you being across the track, and then they'll run right out and most
likely get hit by trains (see, crime DOESN'T pay).
Anywho, once you're on the side of the tracks with the mounted minigun, there's
a Medkit on the box in front of the support beam, so grab it. Wait, wait,
wait.. Did I just say there's a MOUNTED MINIGUN?! SWEET LORD OF VIDEO GAMING!
THANK YOU! *cough* Yesss.. So, go behind the minigun and press your action
button to grab onto it. If the bad guys on the other side of the tracks didn't
get hit by trains, you can shoot hem with the minigun! Back to the mission.
While you're aiming the minigun, pull a 180 and shoot the door down. Then,
press action once again to let go of the gun. Say your good-byes, and go on
down the stairs to the opening of the next room. Face left and sidestep in,
because there's a bad guy out of sight (those two boxes are blocking him from
view). Shoot him, and hop down into the sewer. Put your back to the ladder (if
it isn't already) and walk up the door right in front of you. This will trigger
a little FMV sequence and then you'll start part 2 of this mission.
======================
The LA Subway - Part 2
======================
(Note: when I say directions (for example, straight, straight, left, right),
I'm referring to the doors you will take. If you're in a hallway with a door at
the end, that door counts as one direction, even if there are no other doors in
the hall.)
Don't do a lot of turning around in here (and later in the level, when you go
through more sewers), especially if you want to follow my directions, because
it's quite easy to get lost.
Go straight, straight, right, and straight. You should be at a manhole. Hop
down and grab the Medkit in front of you. One of the pipes here has been broken
open so that you can climb through it, crouch, and crawl on through. Near the
end of the pipe, you'll hear a criminal. Go forward, and shoot him dead. In
this room, you have to be quick, because there are 3 other guys in here. Go
straight out of the pipe, jump out of the hole in the ground that you're in,
pull a 180, and shoot the guy in front of you. Turn right, run straight ahead
to the red light, turn left a little bit, and shoot the guy standing up on that
rafter type thing. Hop onto the "median" in the middle of the room, turn
around, and shoot the guy standing there. That makes four guys.
Turn BACK around, and on one side of that "rafter" the bad guy was standing on
is a ladder. Climb on up, and cross the board connecting to the other "rafter"
(some may find it easier to crouch or go into prone mode to cross the board).
Once on the other rafter, jump across to where the stairs and door are located.
Once you go up the stairs, there will be a guy DIRECTLY to your right and a guy
in the upper left hand corner of the room. While still on the stairs, you can
hug the right hand wall and position yourself correctly to kill the guy in the
left corner of the room, and then face the right hand wall, sidestep out from
behind it, and shoot the guy standing there. This room isn't that tough, not
much to worry about. After you kill the guys, hop over the obstacles blocking
your way, and head down the hallway.
At the end of the hallway, you'll see an encasing of glass in front of you, a
hall beyond that, a closed off door to your right, and a doorway leading to a
couple of rooms to your left (by the way, you can shoot out the glass if you
need to work off some tension). Take the room to the left, and shoot the guy in
the room beyond that through the door or the window. In the room you're in
right now, to the right of the door is the second painting piece, and to the
left of the door is a toolbox. Grab the painting piece, and shoot the toolbox
and get the generator key inside. Then, go into the next room and up to the
computer "Rico" was using, and press the action button for awhile to engage in
conversation with the guy on the other end. Afterwards, grab the computer, and
head back out into the room with the glass encasing.
Once you get back into this room, the closed door will now be across from you,
the hall you came from will be to your right, and the other hallway will be to
your left. Take the hallway to your left, but stop before turning the corner,
because there are bad guys holding hostages in the next room.
Carefully dispatch the bad guy right next to the hostages, and then kill the
other bad guy in the room (he's to the left of the generator in the middle of
the room). Talk to the hostages if you fancy that, and then turn the generator
on (the door to the control pad is open). Get ready to shoot some guys in the
next room..
As you head for the stairs, angle your view to the right a little bit and put
your back to the left hand wall; a guy will be standing just around the right
corner at the bottom. Hang out at the top of stairs until you see him (won't
take long) and shoot him, then do the same for the other corner. Once you get
them both, go down the stairs hugging the right hand wall. A guy will be
standing atop a "rafter" like before, so gun him down. Keep looking in the same
direction, because there's a guy in the upper left hand corner, hiding in the
dark. After you get these 4 guys, you've gotten them all in this room, so
breathe easy.
To your right, you'll see a crane and a biiigg cement pipe. The puzzle here is
to hop into the crane and manipulate the cement piping so that you can get to
the other side of this room. It can be tricky, and this particular puzzle
requires more experimentation than explanation, so have at it. I do, however,
have one tip that could help. If you're really having trouble with this part,
jump earlier so that when you LAND you'll end up in the pipe, as opposed to
jumping straight INTO the pipe.
(Note: to get the crane working, go over to the driver's seat, hop in, and
press your action button. From there, use your control sticks to manipulate the
crane. Once you get it to a position where you feel you can work with it, press
the action button once again, jump onto the platform in front of the operator's
seat, and hop into the cement pipe. It can get on your nerves, very easily, but
you'll just have to give it time. And hey, you might even get lucky and get
into the pipe on your first try.)
Once you make it across, go into the double doors next to the closed off
stairs. There's a bad guy in here, so before you get to the corner, face left
and sidestep into the open. Once you shoot him, pick up the third painting
piece on the floor (you'll no longer have to bother with them not that you have
all three). Go through the door to the next room.
In here, there's a ladder going upwards. Climb on up, and don't worry, no bad
guys are waiting for you at the top. In the next room is a Von Laben, so don't
shoot him. Once you enter the room, turn to the left to get yourself a nice
Medkit. Von Laben should be whining about now; he's afraid that you're there to
kill him. Once you get the Medkit, talk to Von Laben for awhile until he runs
down the stairs. Follow him down, and try to open the door. Locked, of course.
You're in luck, because Von Laben can open it up for you. Go on in, turn left,
and shoot the guy behind the door there. You'll probably want to pop on your
Rigel Night Vision Goggles again, as it's quite dark down here. Go through the
door the bad guy was standing behind, face the door to the left, and wait.
This is where it can get pretty tricky, so don't turn around much, and follow
my directions carefully. Unless, of course, you enjoy wandering around in the
sewers. I will do two sections for the sewers; a short walkthrough that tells
ONLY which direction to go in, and a longer one which describes the direction
to go in, and where the bad guys are.
(Note: these directions start from the first ROOM you are in, not the first
hallway.)
-----------------
Short Walkthrough
-----------------
Here's the short walkthrough for the sewers. It doesn't tell where the bad guys
are, only the directions to go in. But don't worry, down here, you can ALWAYS
see the bad guys before they see you.
Straight, straight, straight, straight, left, straight, straight, straight,
straight, straight, right, straight, straight.
----------------
Long Walkthrough
----------------
Go straight into the next hall, shoot the guy in the next room, and go
straight through the door into said room. Shoot the guy in the next hall, then
go through the door (straight), and then straight once again. In this room, go
left (there will be a guy in front of you, so shoot him) and then straight
through the next door. In this room, collect the guy's ammo if you want
(without turning around, as not to get lost), and go straight twice more. Shoot
the guy way in front of you, and go straight through 2 more doors. In here, go
right, then straight, then straight again. If you followed my directions, you
should be in a room with water flowing down from the ceiling.
(Note: if you go through the sewers the way I described to, at least one bad
guy will still be living when you get to the end. Is it worth it to go off
course to kill the other guy(s)? That, my friend, is up to you.)
Now, in the room with the water flowing from the ceiling.. Be careful, if you
fall into a gap or jump into the water, you're dead. Wait until the water stops
to jump across the first gap, then quickly turn the valve that's on your left
(to insure the safety of Von Laben). Repeat the process for the second gap, and
then once again for the third gap (be sure to press action on the valves after
each gap). When Von Laben gets across, let him unlock the door in front of you.
Open the door, walk on in, and activate the valve next to the floodgate. Great
job, you just finished chapter 4, and my least favorite level.
******************************************
Chapter 5 - Century City Police Department
******************************************
This is the most challenging, and quite possibly the most fun chapter yet. This
chapter consists of 3 parts instead of 2.
======
Part 1
======
You start this chapter with one seemingly simple objective; to meet Lucy in the
interrogation room. Soon after this mission begins, you'll realize that this is
no walk in the park. First off, go into action mode. Run allll the way to the
end of the next parking lot. Before you reach its end, turn so you're facing
right. Shoot the guy standing near the elevator, and 3 more guys will come
around the corner. Collect all the ammo, ignore the elevator (it takes you to
the bottom parking lot, but the middle one has some more bad guys and ammo=)
and walk to the end of this parking lot. At the end of this lot, face the right
and sidestep down the ramp. Once you're out in the open, there will be 4 guys
hanging around, so shoot them. Among their ammo is some proximity mines. Before
the end of this parking lot, face the back of the parked police car and wait.
Sidestep out onto the ramp. There are a whopping FIVE bad guys here, so kill
all of them. Be careful, there is a proximity mine on the wall under the
surveillance camera (next to this camera is a locked door, you'll be coming
back to enter it shortly). Keep a safe distance, and shoot the mine so that it
blows up; thus eliminating the threat. Now, go to the end of this parking lot,
and you can now do one of two things.
-Shoot the criminal through the window (or from inside, whatever you fancy)
-Sneak up on and arrest the criminal
Whichever you do, afterwards you should talk to the security guard for awhile
(until he gives you the key to the armory), and then activate the switch behind
him to open the door at the other end of the parking lot. Before you leave
here, check the locker to the right of the switch to get a Medkit. Head back
out of this room and go back to where the surveillance camera and previously
locked door are (near the elevator). Go through the door and go to the end of
this long, twisty hallway.
You'll probably hear some guys talking outside. Well, they're cops. And they're
being slaughtered. Stay near the door and shoot the guy on the balcony to the
right, then move over and shoot the guy on the balcony to the left. Move up a
bit and do it again. This time, the balconies are farther to the right and
left. After this, do it once more, but this time you'll have to go on the
walkways to the right, then to the left to hit the bad guys (or vice versa).
After you dispose of everyone, go up the steps in the center of this opening to
the green gate. It's padlocked, as you can see, so go ahead and shoot the
padlock right off (it's fun, I know). Stop at the bottom of the two flights of
stairs and get ready to shoot the guy who's waiting patiently at the top (he
WILL see you first, so shoot quickly). After you shoot him, take note of the
proximity mine (on the second pillar) on the right hand wall. Shoot it, and
then continue. At the end of this hallway is a walkway (don't go onto it yet,
there's a mine on your left hand side that you won't be able to shoot) and a
guy will jump out from behind a wall and, very unconvincingly, tell you to
"Die!".. Shoot him, but only because he's so dense that it would be mean to let
him live. Now run across the walkway to the other side, so you don't get blown
up.
Once you reach the other side, Gruber will start talking to you from his
chopper. Soon after, he'll start shooting, so run fast. When you hear a beeping
noise, you've just triggered a mine you probably wouldn't have been able to
get, so run past it, and move a little to the left if you can (don't slow down
to move over, do it as you run). After a little bit there's an opening to the
right, but keep running and there's another Medkit. Grab the Medkit, and run
back to the opening.
Once you get to the glass doors, keep in mind that there are 2 guys inside.
Face left, open the doors, and sidestep in with your guns blazing. After you
shoot these suckers, go to the end of the hall. You'll have to turn right. Do
so, but keep your back to the right hand wall and sidestep out. There's a guy
placing proximity mines on the wall, so shoot him, go near the plant in the
corner, and then shoot the mine closest to you. It'll get all the mines, so
you'll be free to go forwards.
Going forward, you'll go past a room with glass windows. Stop at the windows
and kill the 2 criminals in there (they're shooting at cops through the window)
and go on in. In the corner (by that map of a portion of California) is another
Medkit. Grab it, and then turn on the projector if you want. Leave this room,
and go left through light double doors. At the top of these stairs is a wounded
cop. Talk to him if you want, and then in the room through the glass (in this
hall), three guys are holding Dick Thornberg hostage. You'll probably want to
use your hero time to make sure you can get all three before they shoot him. Or
you can just wing it, whatever. After you save Dick, talk to him and this will
initiate a little FMV, and then you'll be in part 2 of chapter 5. Congrats.
=======================================
Century City Police Department - Part 2
=======================================
Walk through the door that Dick is facing. Turn right, open the double doors,
and run straight and to the right to get a Medkit. Gruber has a little surprise
for you here, so you better hurry. After you get the Medkit, hightail it to the
other side of the room. Walk up to the double doors, then quickly get back,
because you just activated a proximity mine. This will most likely kill one of
the bad guys in this room, so you'll have 2 more to kill (that is, if he dies.
If not, then you have 3 to kill, of course). Grab their ammo and shoot out the
fans if you want (I always do). In the center of the room there are some light
colored double doors. Take them.
In this next room there aren't any bad guys, but when you turn the corner you
see Al (Carl Winslow) being held hostage inside a room by 2 bad guys. If you
have some hero time you can use it here, though you don't really need it. I
always just shoot them through the glass, because they're slow.
After you dispose of Al's captors, talk to him until he gets up and starts
walking out. Follow him, and when you get to the corner 2 guys will be there,
so shoot them. Turn the corner and another criminal will be shooting at you
from the left, so shoot him, then turn the corner he was at and shoot another
criminal. Pick up their ammo, and go around the corner. You'll see a stairway,
but it's rigged with proximity mines. Shoot the mines (there are 3), and go
back to the previous hallway (where you can see into a room with glass
windows). Go all the way down this hallway and shoot the three guys through the
window. Then, go into the room, collect their ammo, and grab yet ANOTHER Medkit
from the desk. After you grab your Medkit, go back and talk to Al until he
realizes he's hurt and McClane tells him to "sit this one out." Then, go back
to the stairway where the mines were.
At the bottom of the stairs, a guy will be waiting for you behind the corner.
Shoot him, then turn the corner and face the two openings. Remember that armory
key? Well, the right opening leads to the armory, and there are 2 bad guys
trying to get in. Shoot them, and then go up the hallway and into the armory to
collect some might fine stuff.
First, the SWAT Vest will be on your right hand side. Grab it, and go into the
next door. Open the locker on the right for a combat shotgun, grab another
Medkit off the desk, and leave.
Go back to the other opening in the wall, and go on forward. You'll see 3
observation rooms. These rooms have no purpose other than for you to watch some
criminals harass and shoot some other criminals. Watch if you like, then go to
the corner, face the left, and sidestep out. Shoot the guy in the hall, get his
ammo, and go into the hall to the left. Now you'll be able to shoot the
criminals that were harassing the other criminals. Fun! There isn't anyone in
the first room on the left, but in the second room there's one guy, and in the
third room there's 2 guys. Once you shoot, the guys from the next room will
hear you so be quick about executing the criminals. After you shoot them all,
go to the end of the hallway, turn right, and go into the I.D Parade Room.
Look through the bulletproof glass and you'll see Lucy in the next room with
Von Laben. Talk to her on the intercom near the door. Eventually, John will try
to shoot the glass out but to no avail. After that, Lucy will try to break the
bulletproof glass with a chair. Just shoot the glass at the same time Lucy hits
it with the chair (but be sure not to hit Lucy or Von Laben). Once the glass
breaks, talk to Lucy until she gives you the keys to the holding cells. You can
shoot the mine by the door (in Lucy's room) if you want. Then leave the room,
turn left, and then turn left again. You'll now be facing the door to the
holding cells.
Go on down into the holding cells.. The third guy on the right is the first guy
you want to let out (use the switch next to his cell). Isn't it kind of strange
to have the cell release switch right next to the appropriate cell? I mean,
wouldn't they be able to get out?! Yes! Yes they would! But I digress.. Talk to
the Mexican guy behind you for awhile about the explosives in the building.
Wait until it says the Communications are back online (it should say it just
about as you finish talking to Nitric) and then open Nitric's cell. Talk to him
and then when he leaves, follow behind him.
You'll end up following Nitric to the front doors (do NOT open them, they have
C4 on them). He won't disarm the bombs unless you go back into the previous
room and watch him from there. Just wait in the previous room, and after a
little while, Nitric will finish disarming the C4 and he'll bolt. You are now
on part 3 of chapter 5.
=======================================
Century City Police Department - Part 3
=======================================
You'll start off in the room you waited in while you were in part two of the
chapter. Leave through the front doors Nitric ran out of. There will be 3 guys
standing by the cop car in front of you, so shoot them. Then turn to the right
and there will be 3 more guys for you to deal with. Get the ammo, and go to
where the second trio of guys were. The briefcase you need will be sitting by
the burned-looking cop car. Once you get the briefcase, look to the right (look
to that big opening). 6 bad guys will be there (if there's not six, just wait
for the other to come out). 3 will be to the right, and 3 to the left. Run to
get their ammo and SEVERAL more guys will come out. Just get your combat
shotgun if you have some shells left and start shooting and walking forward
until you kill them all, (there are ABOUT nine guys more you'll end up killing)
and once you do, you'll see on FMV and you'll be done with this chapter.
Congratulations, you're almost halfway done.
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Author's Note
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I have aspirations of one day opening my very own video game store (with a
little help from my friend(s)). If you'd like to, you can donate some money
(every penny counts, there's no sum too small) to my noble (hah!) cause. You
are in NO WAY obligated to contribute anything, as this FAQ is completely free
and meant to be viewed by the public, but donations are always welcome and will
be placed in a very empty bank account to await the day I use the cash within
for a down payment on a store. If you're interested, you can contact me by
email. Or even if you aren't interested.
-------
Contact
-------
In case you've forgotten or overlooked it, you can contact me by email with any
questions, comments, flames, praise, so on and so forth at:
[email protected]
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Copyright Information
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This FAQ was written by me, Mitch Lenyo, and is solely my property. If you
would like to use this FAQ on your site, you must first ask permission of the
author. You can not sell or make money off of this FAQ. This FAQ is in no way
to be used for any commercial purpose. If you suspect that this FAQ is being
used by a website that does not have permission from the author, please contact
me by email.
I did not create this game, nor am I affiliated with the creators of said game.
Copyright Information from the back of the gamecase..
(c) 2002 Twentieth Century Fox Film Corporation. Fox Interactive, Die Hard, and
their associated logos are registered trademarks or trademarks of Twentieth
Century Fox Film Corporation. All rights reserved. Sierra and the Sierra logo
are trademarks or Sierra Entertainment, Inc. The ratings icon is a trademark of
the Interactive Digital Software Association. Game Engine (c) 2002 Bits
Studios. Uses Bink Video. Copyright (c) 1997-2002 by RAD Game Tools, Inc. Any
other trademarks, company and/or product names are the property of their
respective owners.
LICENSED BY NINTENDO
Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo.
(c) 2001 Nintendo.
This document is copyright Mitch Lenyo; 2003