===============================================================
~+~+~+~+~+ DEAD OR ALIVE 3: EVASION FAQ +~+~+~+~+~
===============================================================
by Christopher Keith ("virtuaPAI")
[email protected]
EVASION faq
Dead or Alive 3 (XBoX)
Version 1.00 : JULY, 8 2003
By C.KEITH ,
[email protected]
This FAQ has been happily provided to the following, and ONLY the following:
http://www.gamefaqs.com
http://www.dfwgames.com/doa3
====================================
~+~+~+~+~+ update history +~+~+~+~+~
====================================
JULY 2003 - version 1.00
===========================================
~+~+~+~+~+ copyright information +~+~+~+~+~
===========================================
All information contained in this document Copyright 2003 Christopher Keith. This
document may be distributed freely (and ONLY freely) and electronically.
If reproduced anywhere in whole or in part, this document may not be used for promotional
or profitable purposes. If placed on a webpage or website or any other public domain,
this document must be reproduced in its entirety without alteration in any form, unless
given
written permission by this author Christopher Keith, and this auther only. Any
information from this document (whether quoted or not) that is used elsewhere should have
this author's name stated clearly in acknowledgment.
This document created by Christopher Keith [
[email protected]]
Any print-based, broadcast-based, or electronic-based publishers or
publications are expressly forbidden from usage of any information or ideas
expressed within this document.
Dead Or Alive 3 and characters are (c) Tecmo
XBoX are (c) Microsoft
Soul Calibur 1&2 and Tekken 4 are (c) Namco
Virtua Fighter 4 (c) Sega
FSD(FREESTEP DODGING):
-Using the frees tepping to dodge is a hard technique to master. Because of this,
FSD(Free step dodging) is considered to be an advanced technique.
-unlike other sidestepping techniques, FSD only allow you to dodge the first attack in a
string(the majority of the time). Because of this, you must have a pre-planned strategy
with the dodge, to avoid getting hit by your opponents follow up.
-staying at least a foot or two a way from your opponent will give you enough space to
dodge. being to close will null your ability to dodge.
a
-knowing whether your opponents attack is a left or right, will determine how you dodge.
Left attacks, you dodge to his/her left
right attacks, you dodge to his/her right
**NOTE**
there are some moves you can dodge from the opposite direction, and get a better dodge.
Here is a break down of the type of attacks you can dodge:
linear attacks:
These are straight forward attacks that stay in one axis within the 3d environment.
ex. jab
These are the easiest to dodge, and has a higher rate
Half circular attacks:
These are attacks that arc, starting from left to right or right to left. these attacks
are done within multi axis.
ex. Tina's leg cut, or double submarine
these attacks are more difficult to dodge
Full circular attacks:
these are attacks that make a complete 360 degrees. these attacks are done on a multi
axis.
ex. sweep
these moves are near impossible to dodge.
Out of these moves, jumping and lunging attacks are the most easiest out of the moves in
the game to dodge. These moves are almost guaranteed to get back turned advantages, which
can lead in to juggles and environmental play, also giving you counter hit bonuses
FSD is very effective during the right conditions.
here are some tips:
-Don't use FSD like a Side Step in tk4 or Vf4(its more similar to SC1 & 2).
-you must feel the dodge, and not just carelessly do it
-Know exactly which moves you can dodge
-Always have a follow up in mind.
Getting a successful dodge is useless against strings or combo's with out the follow up
attack. either its a reversal(a dodge and a reversal increases the chance of getting a
high counter hold) or an attack(will become a counter attack, and will cause attacks to
have launching properties).
-Just like any Technique, use it wisely, Doa3 strength is punishing repetitiveness
(repeating a move, combo, throw, reversal) and predictability.
-Just like reversals, you can easily be thrown from a dodge.
-Stepping- Stepping is a simple step moving into the background or into the foreground.
When evading, stepping will position you directly on the side of your opponent.
*NOTE*
- Stepping may not evade all attacks that are evadable
- Stepping is a subcategory of Free stepping
--------
- Step blocking- The Same as above, but instead of just simply taking a step, you take a
diagonal step toward the background or the foreground while blocking simultaneously.
--------
-Free stepping - The main purpose of the title Free stepping is moving(fast walking) into
the foreground or background(but Free stepping, is actually the free movement into an 8
way direction). Free stepping is a offspring of the 8way run from Sc, Its not as fast as
Sc, but faster than Vf4's and Tk4's 8way movement. When evading, Free stepping will
position you behind your opponent.
--------
- Free step blocking- Unique to the Doa franchise, It enables you to evade or just simply
free step and block simultaneously.
*NOTE*
- Unlike other fighters, the free step and step block allow you to do more advanced
things like evade and block at the same time, while buffering in other movements and
attacks. I.e Evade block- Counter attack, Evade block-Evade-Throw escape (non command
throws), etc..etc..
--------
-step towards background = Tap u
-Step towards foreground= Tap d
--------
- Step towards background while in a (forward) diagonal = Tap u/f
- Step towards foreground while in a (forward) diagonal = Tap d/f
--------
- Step block towards the background in a (backward) diagonal =Tap u/b
- Step block towards the foreground in a (backward) diagonal= Tap d/b
--------
-Free step towards foreground = Press & hold d
-Free step towards background = Press & hold u
--------
-Free step towards foreground while in a (forward)diagonal = Press & hold d/f
- Free step towards background while moving in a (forward) diagonal= Press & hold u/f
-------
- Free step block towards the background in a (backward) diagonal = Press & hold u/b
- Free step block towards the foreground in a (backward)diagonal = Press & hold d/b
**NOTE** When stepping in a diagonal, you may need to press up or down first, than press
the diagonal direction you wish to step in
Special sidestepping(Attacks)
-Special side stepping attacks are evading attacks that have the property to evade and
attack simultaneously. These attacks are much quicker than doing a freestep and an
attack.
Unlike Vf4, only a few characters have these type of evasion attacks. These characters
are:
***NOTE*** Helena Can Free step dodge While in her 'Bokuho' Stance. To free step into the
background (while in her 'Bokuho' stance), press u+(FR), To free step into the
foreground(while in her 'Bokuho' stance), press d+(FR)
Bayman
==================
Tank Wheel
u+(P)+(K) or d+(P)+(K)
==================
-Side roll
-Evades all high attacks***
Brad Wong
===================
Sokusen-Getsuga
u,u+(P) or d,d+(P)
===================
-Sidestep attack
-Attack is delay able
Christie
==================
Jakeiho
u+(P)+(K) or d+(P)+(K)
==================
-Sidestep
-Evades all high attacks***
================
Jakei-Sototsu
u+(P)+(K),(P),(P) or
d+(P)+(K),(P),(P)
================
-Sidestep attack
-Attacks are delay able
-Evades all high attacks***
=================
Jashu-Renso-Gekiso
u+(P)+(K),(P),(K),(P) or
d+(P)+(K),(P),(K),(P)
=================
-Sidestep attack
-Attacks are delay able
-Evades all high attacks***
=====================
Jashu-Rengeki-Sasso
u+(P)+(K),(P),(K),d+(P) or
d+(P)+(K),(P),(K),d+(P)
=====================
-Sidestep attack
-Attacks are delay able
-Evades all high attacks***
Gen Fu
==============
Yokei
u,u+(P) or d,d+(P)
==============
-Sidestep attack
-Attack is delay able
================
Oshu-Kosoha
Qcf+(P),(P)
================
-Sidestep attack
Hayate
==============
Shippu-Tenshu
u,u+(K) or d,d+(K)
==============
-Sidestep attack
-Attack is delay able
============
Shippu-Ten
u+(P)+(K) or
d+(P)+(K)
============
-side Cartwheel
Hitomi
============
Kusanagi
u,u+(P) or
d,d+(P)
============
-Sidestep attack
-Attack is delay able
============
Akatoki-Yami
u,u+(K) or
d,d+(K)
============
-Sidestep attack
-Attack is delay able
Jann Lee
===============
Spinning Dragon
u,u+(P) or d,d+(P)
===============
-Sidestep attack
-Attack is delay able
================
Dragon Sweep
u,u+(K) or d,d+(K)
================
-Sidestep attack
-Attack is delay able
Zack
=================
Slide Body Blow
u,u+(P) or d,d+(P)
=================
-Sidestep attack
-Attack is delay able
==============
Slide Spin Kick
u,u+(K) or d,d+(K)
==============
-Sidestep attack
-Attack is delay able
------------
-------------
*** = Sidestep move that ducks low, and avoids all high attacks.
Here is a listing of Strings you can Step, free step dodge, or even SS(attack) mid
string. These attacks are easier with the Ss(attacks), It will take more skill to evade
with the Step, and the free step evades.
AYANE
===================
RENJIN-RYUGAKU-SEN
(P),(P),(P),(K)
===================
>4th hit- Fsd
==================
RENJIN-RYUSO
(P),(P),f+(K),(K)
==================
>4th hit- Fsd
=====================================
KOKU-RYUGAU-SEN
f,f+(P),(K) or WHILE RUNNING (P),(K)
=====================================
>2nd hit- Fsd
===================
FUTEN-RYUGAKU-SEN
u/f+(P),(P),(P),(K)
===================
>4th hit- Fsd
===================
RENTEN-RYUGAKU-SEN
(K),(K),(K)
===================
>3rd hit- Fsd
==============
JINRAI-RYUSO
f+(K),(K)
==============
2nd hit- Fsd
==================
RYUGAKU-HAJIN-SHU
(fR)+(K),(K)
==================
>2nd hit- Fsd
===============
EIKO-FUJIN-SAI
(P)+(K),(P),(K)
===============
>3rd hit- Fsd
==================
RYUGAKU-HAJIN-SHU
(FR)+(K),d+(K)
==================
>2nd hit- Fsd
BASS
================
COMBO KICK RUSH
(P),(K),(K)
================
>3rd hit- Fsd
==============
STUN GUN CHOP
b+(P),(P),(P)
==============
>3rd hit- Fsd
============
KICK RUSH
d/f+(K),(K)
============
>2nd hit- Fsd
================
ELBOW GONG
u/f+(P),(K),(P)
================
>2nd hit- Fsd
=================
ELBOW HAMMER
u/f+(P),(K),d+(P)
=================
>2nd hit- Fsd
BAYMAN
=================
SIDE EDGE TRASS
(P)+(K),(P),(K)
=================
>2nd hit- Fsd
=================
COMBO HEEL HAMMER
(P),(K),(K)
=================
>2nd hit- Fsd
====================
TRAP REVERSE HAMMER
(K),(P),(P)
====================
>2nd hit- Fsd
=================
TRAP HEEL HAMMER
(K),(K)
=================
>2nd hit- Fsd
BRAD WONG
==============
RENSEPU
(P),(P),(K),d
==============
>3rd hit- Fsd
=================
KYUHO-TODA
(HOLD)d/f+(P),(P)
=================
>2nd hit- Fsd
=============
REN-KOSHUTAI
(K),(K),(K)
=============
>2nd or 3rd hit- Fsd
=================
REN-SENTAI-ZACHI
(K),(K),d+(K)
=================
>2nd hit- Fsd
==================
ZENSO-TAI
d/b+(K),(K),(K),d
==================
>3rd hit- Fsd
==================
REN-KOHONTAI
d/b+(K),(K),(K)
==================
>3rd hit- Fsd
======================
TAISHIN-ZENKU-HONTETSU
u/b+(K),(K)
======================
>2nd hit- Fsd
=====================
GYOIN-ZENKU-HONTETSU
b+(P),(K),(K)
=====================
>3rd hit- Fsd
================
RENKAN-SOHI
(FR)+(K),(K),(K)
================
>-2nd or 3rd hit- Fsd
===================
ZETEKI,SENPU-KYAKU
d/f+(K),(K),d
===================
>2nd hit- Fsd
============
SENPU,ZENKU
f+(K),(K)
============
>2nd hit- Fsd
============
KOSEN-TAI
d+(K),(K)
============
>2nd hit- Fsd
WHILE BACK FACING OPPONENT
============
KOKON URON
f+(K),f+(K)
============
>2nd hit- Fsd
CHRISTIE
===============
RENTOTSU-RESEN
(P),(P),(K),(K)
===============
>4th hit- Fsd
===================
RENTOTSU-RASEN
(P),(P),d+(K),f+(K)
===================
>4th hit- Fsd
==============
ZENTEKI-SENPU
b+(K),(K)
==============
>2nd hit- Fsd
==============
REN-SEN-KYAKU
(FR)+(K),(K)
==============
>2nd hit- Fsd
================
DOKUJA-RASEN
d+(FR)+(K),f+(K)
================
>2nd hit- Fsd
===================
ZENTEKI DOKUJA
b+(K),d+(K),(P),(P)
===================
>2nd hit- Fsd
=====================
JASHU-RENSO-GEKISO
d+(P)+(K),(P),(K),(P)
=====================
>2nd hit- Fsd
=======================
JASHU-RENGEKI-SASSO
d+(P)+(K),(P),(K),d+(P)
=======================
>2nd hit- Fsd
EIN
===========
BURAI
u/f+(P),(K)
===========
>2nd hit- Fsd
===============
TEN RO
f+(K),(K),f+(K)
===============
>2nd hit- Fsd
===============
TENRIN
d/f+(K),(K),(K)
===============
>2nd hit- Fsd
==============
SUZAKU
(P),(P),d+(K),(K)
==============
>4th hit- Fsd
============
MAE-KERIAGE
f,f+(K),(K),(K)
============
>2nd hit- Fsd
GEN FU
==================
BAN-HO-YOKEI
f+(P),(P),(P)+(K)
==================
>2nd hit or 3rd hit- Fsd
==============
RYUKEI-KAKUO
(P)+(K),f+(P)
==============
>2nd hit- Fsd
=================
KEITAI,HAN-SENPU
(HOLD)f+(K),(K)
=================
>2nd hit- Fsd
HAYATE
==================
RENZUKI-JUJI-KYAKU
(P),(P),(K),(K)
==================
>3rd hit or 4th hit- Fsd
===========
BURAI
u/b+(P),(K)
===========
>2nd hit- Fsd
===============
TENKO-KYAKU
d/f,d/f+(K),(K)
===============
>2nd hit- Fsd
=============
JUJI-KYAKU
(FR)+(K),(K)
=============
>2nd hit- Fsd
===========
ZENSEI
f,f+(K),(K),(K)
===========
>2nd hit- Fsd
HELENA
================
RENKAN-KASUI-SHO
(P),(P),(P)
================
>3rd hit- Fsd
================
SENTEN-KOSHU-TAI
d+(K),(K)
================
>2nd hit- Fsd
=======================
HEKIRO-KASUI-SHO
(P),(P),(HOLD)b+(P),(P)
=======================
>3rd hit- FSD
============
SOHEKI-SHO
(P)+(K),(P)
============
>2nd hit- FSD
HITOMI
================
SHOTEKI-DA
f+(P),(P),(P)
================
>3rd hit- FSD
================
ENPI,HENKA-GERI
u/b+(P),(K),(K)
================
>3rd hit- FSD
===============
ZANGETSU
f,f+(K),(K),(K)
===============
>2nd or 3rd hit- FSD
===============
NAMI-GASHIRA
d/f+(K),(K),(K)
===============
>3rd hit- Fsd
===============
KORO-HANE-GERI
f+(FR)+(K),(K)
===============
>2nd hit- Fsd
=============
SUZAKU
(P),(P),d+(K),(K)
=============
>4th hit- Fsd
================
(SUZAKU)
d/f+(K),(P),d+(K),(K)
================
>4th hit- Fsd
JANN LEE
==============
TRIPPLE HIGH
(K),(K),(K)
==============
>3rd hit- FSD
KASUMI
====================
RENZUKI-HAKURO-KYAKU
(P),(P),(K),(K)
====================
>3rd hit- fsd
==================
RENZUKI-HAKUROSEN
(P),(P),(K),d+(K)
==================
>3rd hit- fsd
=================
RENKO-REKUGA
(P),(P),f+(P),(P)
=================
>3rd hit- fsd
==============
SENKO-REKUGA
f+(P),(P)
==============
>2nd hit- fsd
LEI FANG
======================
CHOSHITSU-HOSHIN-GEKI
f+(P),(K),(P)
======================
>3rd hit- FSD
=================
RENKAN-ZENSHO
(P),(P),b+(P),(P)
=================
>4th hit- FSD
==================
RENKAN-SENPU-KYAKU
(P),(P),f+(K),(K)
==================
>4th hit- Fsd
===================
SEIRYU-HAISETSU-KO
(P),d/f+(P),(P)+(K)
===================
>3rd hit- Fsd
=====================
HAIKYAKU,SENPU-KYAKU
u+(K),(K)
=====================
>2nd hit- FSD
==================
GEKICHI-HAISETSU-KO
d/f,d/f+(P),(P)
==================
>2nd hit- Fsd
LEON
====================
SMASH GIANT UPPERCUT
u+(P),(P),(P)
====================
>2nd hit- Fsd
====================
TRAP REVERSE HAMMER
(K),(P),(P)
====================
>3rd hit- Fsd
=====================
REVERSE DOUBLE HAMMER
b+(P)+(K),(P)
=====================
>2nd hit- Fsd
RYU HAYABUSA
===============
REN-JAKI-BARAI
(P),(P),(P),(P)
===============
>3rd hit- Fsd
=================
MEKKI-TATSUMAKI
(P),(P),b+(P),(K)
=================
>4th hit- Fsd
==============
HAZUMI-GURUMA
(K),(K)
==============
>2nd hit- Fsd
TINA
==================
SPIN KNUCKLE COMBO
f+(P),(P),d+(P)
==================
>3rd hit- FSD
===============
LOW DROP COMBO
f+(P),(P),d+(K)
===============
>3rd hit- Fsd
================
COMBO DROP KICK
f,f+(P),(P),(K)
================
>3rd hit- Fsd
===================
DOUBLE MIDDLE KICK
d/f+(K),(K)
===================
>2nd hit- Fsd
=============
KNEE HAMMER
f+(K),(P)
=============
2nd hit- Fsd
ZACK
===================
DEVIL'S RUSH 2
d+(K),(P),f+(P),(P)
===================
>4th hit- Fsd
===================
GENOCIDE RUSH 2
d+(K),(P),f+(P),(K)
===================
>4th hit- Fsd
====================
FAKE SPINNING HEEL 2
d+(K),(P),b+(K)
====================
>3rd hit- Fsd
FREE STEP EVADABLE THROWS (catch throws)
Catch Throws- Catch throws are throws that can connect even though your opponent has done
an attack.
Since Catch throws have a longer Execution time, This allows you to dodge most of them by
Free stepping, sidestepping, and and or any evadable moves
AYANE
===================
Ryogaku-Ko
u+(FR)+(P) or
while running (FR)+(P)
===================
=============
Yami-Garasu
f+(FR)+(P)
=============
-Done while back is facing opponent
Bayman
=============
S.T.F
d/f,d/f+(FR)+(P)
==============
Hayabusa
==============
Kubikiri-Nage
u+(FR)+(P)
==============
Jann Lee
=============
Dragon Gunner
f+(FR)+(P)
=============
Kasumi
===========================
Hein-Saka-Otoshi
u+(FR)+(P),(FR)+(P) or
u/f+(P),(FR)+(P),(FR)+(P),(FR)+(P)
===========================
Leon
==========================
Desert Arm Bar
d/f,d/f+(FR)+(P),d+(FR)+(P) or
While running (FR)+(P),d+(FR)+(P)
==========================
Tina
==================================
Giant Swing
b,f+(FR)+(P), HCf+(FR)+(P) or
From While getting up (FR)+(P),HCf+(FR)+(P)
==================================
==================
Shining Wizard
While running (FR)+(P)
==================