Crash Bandicoot: The Wrath of Cortex
FAQ/Walkthrough for PlayStation 2
1. Start
2. Copyright
3. Guys
4. Story
5. Controls
6. Help
7. Levels
8. Walkthrough
9. Thanks
1. Start
Version: 1.61
Updated: August 26th 2002
First Version maked: January 23rd 2002
Maked by: viihdemedia
E-Mail:
[email protected]
E-Mail to me ONLY advertisements for mistakes and something what
aren't in my FAQ/Walkthrough and e-mail always English
This FAQ/Walkthrough is for European Version. Something may be different
in another versions of the game.
This FAQ/Walkthrough can ONLY published in GameFAQs <
http://www.gamefaqs.com>
2. Copyright
This FAQ was Copyright by viihdemedia 2002 and this FAQ can’t
publish another site without my permission
3. Guys
GOOD GUYS:
Aku Aku -The good leader
Crash Bandicoot -The hero who has the jeep, ball, Mech, aeroplane,
firefly, diving bell and copter-backpack.
Coco Bandicoot -Crash's sister who has the space-ship, scooter,
water-scooter and snowboard.
BAD GUYS:
Uka Uka -Aku Aku's bad twin.
Dr. N. Cortex -Uka Uka's most important man.
Crunch Bandicoot- The boss who wants also destroy Aku Aku, Crash and Coco.
Tiny Tiger- Tiny is big and he try to stop Crash and Coco.
Dingogile- Dingodile is half Dingo, half Crocodile and his favourite
hobbies are reading Shakespeare, playing croquet and roasting people with
his flamethrower!
Dr. N. Trophy- He makes warp technology to Uka Uka.
Dr. N. Gin- Half man, half machine, with half missilesticking out of his head.
4. Story
When we last time saw Crash Bandicoot, he was just defeated Dr. N. Cortex
and Uka Uka. Now Crash, Coco and Aku-Aku are at holiday at beach.
Luckily, over the past couple of years, Dr. N. Cortex has been working on a
super-secret weapon that will surely crush Crash forever. The weapon is
super-bandicoot called Crunch, but it needs more power. Uka Uka tells a
story to every bad guy:
“Several thousands of years ago the Ancient Ancestors fought a brave battle
against the elementals - a group of renegade masks who had control and
power over the elements of Air, Earth, Fire and Water. Each mask reigned
over a specific element and used these elements to ravage the globe. The
Ancient Ansetors were able to imprison the Elementals through the use of
special crystals that put them in a state if hibernation.”
Uka Uka explains that if they canrelease these masks and harness their
destructive power, Cortex can complete his super-secret weapon and rid
themselves of Crash Bandicoot once at all.
Back on Earth, all heck breaks loose. A volcano erupts, showering the land
with lava and charred rock. A tornado rages through the jungle and then a
thundering earthquake shakes the Earth off of its hinges. Aku Aku knows
somwthing is very wrong here. He knows the Elementals have been unleashed
on the world once again. The only way to put an end to the Elementals is
to find the Elemental crystals that are scattered all across the Earth.
Utilizing her brilliant technical savvy, Coco creates a Virtual Reality
warp device that will take them to the different points on the globe to
retrieve the crystals.
Can Crash and Coco brave the elements and destroy Ctunch? Or will Cortex
finally have his day in the sunlight?
5. Controls
The arrow controls can replace left analog stick.
Crash/Coco:
Up: Forward
Down: Back
Left: Left
Right: Right
Triangle: Show the game situation
X: Jump
Square: Crash’s Spin/Coco’s Karate Kick
Circle (or R1): Crouch
Hold up Circle (or R1) and press Up, Down, Left or Right: Creep
X + Circle (or R1): Crash’s Body Slam/Coco’s Thump
Circle (or R1) + Up, Down, Left or Right while running: Slide
Circle (or R1) + X + Up, Down, Left or Right while running: Super-Slide
Aeroplane:
Up: Up
Down: Down
Left: Left
Right: Right
R2: Direct barrel to right
L2: Direct barrel to left
Ball:
Up: Forward
Down: Back
Left: Left
Right: Right
Mine Cart:
Up: Faster
Down: Slower
Left: Left
Right: Right
Jeep:
Left: Left
Right: Right
X: Accelerate
Diving Bell:
Up: Up
Down: Down
Left: Left
Right: Right
Square: Shoot
X: Drop depth bomb
Firefly:
Up: Up
Down: Down
Left: Left
Right: Right
X: Holding down sight locked. When it’s locked, shoot by ending the holding.
Coco’s Scooter/Snowboard:
Left: Left
Right: Right
X: Jump
Circle: Accelerate
Copter back:
Up: Down
Down: Up
Left: Left
Right: Right
X: Forward
Circle: Back
Mech:
Up: Forward
Down: Back
Left: Left
Right: Right
X: Jump
Square: Hold up it to raise the gun and move the target with directional
buttons. When it’s locked, shoot by ending the holding.
Space Ship:
Up: Up
Down: Down
Left: Left
Right: Right
X: Shoot
6. Help
You can load/save/delete game if you watch the LOAD/SAVE screen.
You can go to the death route only if you're not died any time in the level.
In the bonus if you die, you don’t lose a life. Only you must go to bonus
second time.
Every time you get the first clear gem from destroying all the boxes
(not boxes those are already iron).
If you have already the Crystal, getting the clock you can go to
Time Trial and try getting the Sapphire, Gold or Platinum Relic.
Percentage doesn’t any effect what Relics there are. It’s the same
is it Sapphire, Gold or Platinum. Of course, Sapphire is easiest,
second-easy is Gold and Platinum is hardest.
Often you get the second clear gem if you go end of bonus platform.
If you want to go to bonus platform, you need the coloured gem from
another level’s death route. In the Secret Warp Room, the second clear
gems are like Crystal, but you can go to Time Trial also if you haven’t
got the second clear gem.
Boxes:
Normal Box: It’s brown and you get Wumpa-Fruits destroying it.
Jumping Box: It’s also brown and it has down-up boards. If you
jump on it, you get very many Wumpa-Fruits.
? Box: It’s brown and it has yellow ? There is a surprise.
Aku Aku Box: It’s brown and it has Aku Aku. You get there Aku Aku
mask. If you have three Aku Aku masks, you get undamaged for short time.
Checkpoint: It’s brown and it has yellow C. If you die, you can
start from last Checkpoint, if you destroyed it.
Crash/Coco Box: It’s Brown and it has Crash/Coco. There you get an
extra life.
Slot Box: Every time it changes faster and faster. After a short
time, it changes to Iron Box.
Arrow Box: It’s brown and it has an arrow to up. You can jump high
on it. If you destroy it, you get Wumpa-Fruits.
Iron Arrow Box: It’s grey and it has an arrow to up.
Iron Box: It’s grey. If this comes to your head from up, you die.
Steel Box: It’s grey and brown. You can destroy it, if you do Body Slam
or Karate Kick.
Line Box: It has only lines. You must shoot ! Box for making Line
Boxes real.
! Box: It’s Grey and it’s got !
Nitro Crasher: It Crashes all the nitro’s in the level. It’s green
and it’s got !
Nitro: You crash if you touch Nitro.
TNT: If you touch it, it crashes after three seconds. If you spin or
slide it, it crashes immediately.
Invisibility Box: If you get it, you get invisibility for short time.
If you have invisibility, you can go through lasers.
Time Box: These are only in Time Trial. If you destroy them, clock
stops as many second as in the box.
6. Levels
Quick Level List:
1: Arctic Antics
2: Tornado Alley
3: Bamboozled
4: Wizards and Lizards
5: Compactor Reactor
Boss 1: Rumble in the Roks
6: Jungle Rumble
7: Sea Shell Shenanigans
8: Banzai Bonsai
9: That Sinking Feeling
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
12: Tsunami
13: Smokey and the Bandicoot
14: Eskimo Roll
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
16: Avalanche
17: Droid Void
18: Crashteroids
19: Coral Canyon
20: Weathering Heights
Boss 4: Atmospheric Pressure
21: Crash and Burn
22: Gold Rush
23: Medieval Madness
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
26: Knight Time
27: Ghost Town
28: Ice Station Bandicoot
29: Solar Bowler
30: Force of Nature
Crash Levels:
1: Arctic Antics
2: Tornado Alley
3: Bamboozled
4: Wizards and Lizards
5: Compactor Reactor
Boss 1: Rumble in the Roks
6: Jungle Rumble
7: Sea Shell Shenanigans
9: That Sinking Feeling
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
13: Smokey and the Bandicoot
14: Eskimo Roll
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
17: Droid Void
19: Coral Canyon
20: Weathering Heights
Boss 4: Atmospheric Pressure
21: Crash and Burn
22: Gold Rush
23: Medieval Madness
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
27: Ghost Town
28: Ice Station Bandicoot
29: Solar Bowler
Coco Levels:
8: Banzai Bonsai
12: Tsunami
16: Avalanche
18: Crashteroids
26: Knight Time
30: Force of Nature
Level-Jumping Levels:
1: Arctic Antics
4: Wizards and Lizards
5: Compactor Reactor
6: Jungle Rumble
8: Banzai Bonsai
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
12: Tsunami
15: Fahrenheit Frenzy
16: Avalanche
17: Droid Void
20: Weathering Heights
21: Crash and Burn
22: Gold Rush
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
26: Knight Time
Flying Levels:
2: Tornado Alley
9: That Sinking Feeling
18: Crashteroids
Boss 4: Atmospheric Pressure
Ball Levels:
3: Bamboozled
Boss 1: Rumble in the Roks
14: Eskimo Roll
23: Medieval Madness
29: Solar Bowler
Fleeing Levels:
4: Wizards and Lizards
6: Jungle Rumble
12: Tsunami
Boss 3: Crashes to Ashes
16: Avalanche
24: Crate Balls of Fire
Mine-Cart Levels:
5: Compactor Reactor
22: Gold Rush
27: Ghost Town
Jeep Levels:
6: Jungle Rumble
13: Smokey and the Bandicoot
Diving Levels:
7: Sea Shell Shenanigans
10: H2 Oh No
19: Coral Canyon
Racing Levels:
13: Smokey and the Bandicoot
27: Ghost Town
28: Ice Station Bandicoot
Copter-back Levels:
15: Fahrenheit Frenzy
28: Ice Station Bandicoot
Mech Levels:
Boss 3: Crashes to Ashes
17: Droid Void
24: Crate Balls of Fire
Arctic Levels:
1: Arctic Antics
14: Eskimo Roll
16: Avalanche
Boss 4: Atmospheric Pressure
28: Ice Station Bandicoot
30: Force of Nature
Wizard Levels:
4: Wizards and Lizards
8: Banzai Bonsai
Reactor Levels:
5: Compactor Reactor
10: H2 Oh No
15: Fahrenheit Frenzy
20: Weathering Heights
Water Levels:
6: Jungle Rumble
Boss 2: Drain Damage
12: Tsunami
Fire Levels:
9: That Sinking Feeling
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
21: Crash and Burn
Gauntlet & Knight Levels:
11: The Gauntlet
26: Knight Time
Space Levels:
17: Droid Void
18: Crashteroids
24: Crate Balls of Fire
25: Cortex Vortex
29: Solar Bowler
7. Walkthrough
WARP ROOM 1
Level 1: Arctic Antics
1 Crystal
1 Clear Gem
1 Blue Gem
1 Relic
Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:37.00
Best time 0:34.12
This is an old level-jumping level. Dodge seals and don’t fall to the water.
The Ski men are stupid because they come supremely. Near, left of the bonus
is a death route where is very many nitro's and you must jump to the gliders
in the end of it. You get there the blue gem. Crystal is after Bonus and
Death Route over the bridge near the end of the level. There are also mammoths.
Shoot them and get lives.
Boxes: 15
Enemies: Ski men, Whales, Seals and Penguins
Level 2: Tornado Alley
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:00.00
Best time 0:30.04
You're going with an aeroplane. Now you must destroy all Mini-helicopters.
Shoot them. You get more health if you get health boxes. You get the
crystal from it and you end the level.
Boxes: 15
Enemies: Mini-helicopters and Air Crafts
Level 3: Bamboozled
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:15.00
Gold 0:35.00
Platinum 0:25.00
Best time 0:20.50
Now you're going with ball. Dodge nitro's and don't fall down.
If you are getting all the boxes, middle of the level is a place where you
can go to left or right. First go left (from you) and be careful because
there’s very many nitro’s and the ramp ends fast. When you get the normal
boxes, go right. The Crystal is near the end, when the last ramp ends.
Boxes: 126
No Enemies
Level 4: Wizards and Lizards
1 Crystal
1 Clear Gem
1 Green Gem
1 Relic
Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:35.00
Best time 0:00.30
Dodge the wizards and beams. You can’t kill soldiers spinning. You must
jump up of the soldier or slide them. In middle of the, after the bonus
level is a monster. You must flee it. Run, Run, RUN!!! After it, there
are some soldiers and bats, after them is a death route. Don't fall down
when the doors are open. Crystal is near the end, after the death route
and before camera view changing. The Platinum Relic is very easy, because
if you press SELECT, after you get the clock, you go to near the end,
before the two wizards and much nitro’s. This is “3 second Time Trial”.
Boxes: 128
Enemies: Wizards, bats, soldiers and a monster.
Level 5: Compactor Reactor
1 Crystal
2 Clear Gems
1 Relic
Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 0:55.00
Best time 0:38.96
First, you go to the mine cart. Dodge the nitro's. Be careful, if you’re
going to get first clear gem. If you got a yellow (gold) gem from level
22, go to special track right near the start. There is only the track,
nitro's and a clear gem. In normal track, after the mine cart, dodge
mine men, whose shooting blue or green beams. Dodge also drills and clubs.
Crystal is near the end, middle the clubs. And be wheely careful!
Boxes: 155
Enemies: Mine men
Boss 1: Rumble in the Roks
It's the first time when Crunch comes to your boss. Paint the black roks
to blue and Dodge the Crunch. Crunch paint them to orange, but wait and
they comes to black. Your energy falls down if you crash to Crunch or
fireball. If you paint all roks to blue, they fall down going to Crunch.
Do this three times and you win.
Power: Sneak Shoes: To Sneak along suspended Nitro crates, hold up L2.
WARP ROOM 2
Level 6: Jungle Rumble
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:12.00
Best time 1:03.56
Now don't fall to the water and dodge the clown soldiers. After you go
in the river and after the bonus, you're going with jeep flee from the
rhinos. The Crystal is near of the end after you're going with the jeep
and before the bridges.
Boxes: 155
Enemies: Clown Soldiers and Rhinos
Level 7: Sea Shell Shenanigans
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:23.60
Gold 1:07.91
Platinum 0:52.38
Best time 0:29.40
Now you go dive to the water. Dodge enemies and bombs. In middle of
the level you're go to diving bell. Crystal is near the end between
towers and "water rooms" before four last bombs.
Boxes: 99
Enemies: Shooting men, Diving men, Fishes, Bombs and Sharks.
Level 8: Banzai Bonsai
1 Crystal
2 Clear Gems
1 Relic
Power: Super Body Slam: To do big destroy press X jump, then press
circle in top of the jump.
Times:
Sapphire 1:30.00
Gold 1:00.00
Platinum 0:45.00
Best time 0:39.60
This is a first Coco level. You can't use Crash's powers. Don't fall
to water and dodge enemies. If you got a red gem from level 21, after
the maze is a red platform. You can go there, where very many nitro's
and enemies are. There you get the second clear gem and a hidden power.
In normal level, after the bonus is fire. If you fall to fire, you die.
The Crystal is near the end, when camera changed.
Boxes: 155
Enemies: Wizards, Fire, Flying Fishes, Kicking men, Mini-dinos and
Storks.
Level 9: That Sinking Feeling
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 3:30.00
Gold 2:20.00
Platinum 1:15.00
Best time 0:46.58
You're going with Firefly. You should watch in this FAQ the “Firefly”
in the“4.Controls”. Lock the shoot to a boat and when you locked it,
shoot. Don't crash to Boats or Air Crafts. You destroyed a boat, when you
shoot it three times. You get a crystal when you destroyed all the boats.
Boxes: 12
Enemies: Boats and Air Crafts
Level 10: H2 Oh No
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:50.00
Best time 0:45.28
First you're going with the diving bell. When you're going above water,
there are radioactive and electric water. Don't fall to there. Aku Aku
safes you from it. The Crystal is near the end before the laser beams.
Boxes: 165
Enemies: Sharks, Fishes, Flying Fishes, Shooting men, Diving men and Mine men
Boss 2: Drain Damage
This is really hard. Don't fall to the water and dodge Crunch's attack.
If it’s blue beam, jump. If it’s green beam, creep. When you reach Crunch,
spin. Crunch is going forward. Do this four times and you win.
Power: Double Jump: To Jump twice as high, press X to jump, and then,
press X again at the top of the jump.
WARP ROOM 3
Level 11: The Gauntlet
1 Crystal
1 Clear Gem
1 Purple Gem
1 Relic
Times:
Sapphire 1:30.00
Gold 0:50.00
Platinum 0:40.00
Best time 0:27.00
Be careful, because there are very many dead ends. One of them is middle
of the level between Bonus and Death Route. There are Guillotines, Brooms
and Spikes. If you get to the Death Route, it's very hard. It's full of
nitro's Guillotines, Brooms and Spikes. I think you need Aku Aku. You get
there the Purple Gem. After the Death Route, there is the Crystal and the
end is near.
Boxes: 143
Enemies: Soldiers, Wizards, Spikes, Guillotines and Brooms.
Level 12: Tsunami
1 Crystal
2 Clear Gems
1 Relic
Times:
Sapphire 1:30.00
Gold 0:45.00
Platinum 0:40.00
Best time 0:33.58
This is a Coco level. In start, be careful, because carriages come
supremely. After them, you shouldn't fall to water. After the bonus,
Tsunami comes and you go to scooter. Go very fast and flee the Tsunami.
After it and before last Checkpoint is the Crystal. If you got the Blue Gem
from Level 1, Jump to it but not crash the Nitro's because you need it at
blue gem area, because you must jump on the boxes above the nitro’s. In end
of it, you get the second Clear Gem.
Boxes: 100
Enemies: Taxis, Flying Fishes, Wizards, Carriages and Tsunami.
Level 13: Smokey and the Bandicoot
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:20.00
Gold 1:10.00
Platinum 0:42.94
You race with the jeep. If you fall down to the canyon, you die. You get
the crystal if you win the race. The first clear gem is hard, because there
are many boxes.
Boxes: 34
No Enemies
Level 14: Eskimo Roll
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:25.00
Gold 0:45.00
Platinum 0:27.70
There is very dangerous. Dangers are everywhere. But you can't die if you
crash to penguins. Tigers are stupid in the Time Trial, because they make
you slow. There are two tricky boxes. First is a life when you're going
down. The second is when platforms moving: Go to the littlest platform.
Boxes: 82
Enemies: Penguins, Tigers, Fire-makers and Beam-makers
Level 15: Fahrenheit Frenzy
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 2:00.00
Gold: 1:20.00
Platinum 0:52.10
In start, you go with copter back. Dodge the beams and don’t go too down.
After it, there is very much fire and very many beams, mine men and
robots. Near the end, between last Checkpoint and last beams are the
Crystal and one tricky box: If you go to UP box and jump there is a ? Box
and an Aku Aku box. But there is a third box.
Boxes: 146
Enemies: Robots and Mine men
Boss 3: Crashes to Ashes
Dodge fireballs and go to robot and jump and shoot Crunch. Do this
three times and you win.
Power: Death Tornado Spin: To Spin longer and faster or to glide
while in the air press square repeatedly.
WARP ROOM 4
Level 16: Avalanche
1 Crystal
2 Clear Gems
1 Relic
Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:44.10
Best time 0:42.65 by viihdemedia
This is a snow-level. There is many enemies and nitro's. Near the end,
avalanche comes. You get the second Clear Gem if you go every time
between the flags. Crystal is after the avalanche area very near the end.
Boxes: 113
Enemies: Penguins, Ski men and Avalanche
Level 17: Droid Void
1 Crystal
2 Clear Gems
1 Relic
Times:
Sapphire 2:00.00
Gold 1:25.00
Best time 1:04.82
This is a droid level. In start, you need the Death Tornado Spin.
Dodge the beams. After first Checkpoint is an electric. You must
go when it's not electric. After it, you go to mech. If you have
the Purple Gem from Level 11, you can go to purple platform.
There is nitro's and enemies. When camera view changed after one robot
is the Crystal.
Boxes: 168
Enemies: Robots, Aliens, Space Stations, Crashing stations, Mine men
and Gunmen
Level 18: Crashteroids
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00
Best time 0:37.76
This is a level where you go with spaceship. You must destroy all
space stations. First, you must destroy all three satellites around
the space station. Now you can destroy the space station. When you
destroy all, you get the crystal.
Level 19: Coral Canyon
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35
Best time 0:35.98
First you go with the diving bell. Be careful if you go to Time Trial.
There are very many bombs and they’re falling when you come under them.
Then, you go unless diving bell. The Crystal is near the between shooting
man and diving man.
Boxes: 85
Enemies: Diving men, Shooting men, Fishes, Sharks and Bombs
Level 20: Weathering Heights
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:54.08
Best time 0:33.44
Destroy enemies and dodge fire and fan ventilators. The Crystal is near
the end, before laser beams. If you go to Time Trial, when you’re going
to under the bridges, fall if under is iron boxes.
Boxes: 137
Enemies: Gunmen, Mine men and Robots
Boss 4: Atmospheric Pressure
Shoot Crunch where he shots you. If he shoots you from hand, shoot his
hand. If he shoots you from head, shoot his head. If he shoots you from
chest, shoot his chest. If he shoots you from body, shoot his body. That's
the secret of this boss.
Power: Fruit Bazooka: To fire fruit at a target hold L1 to raise the gun.
Aim with the directional buttons, press circle to fire.
WARP ROOM 5
Level 21: Crash and burn
Times:
Sapphire 1:45.00
Gold 1:20.00
Best time 1:09.50
1 Crystal
1 Clear Gem
1 Red Gem
1 Relic
First, Death Tornado Spin to N. Then, go to forward. Don’t fall to
fire, because you burn in it. Middle of the level, when camera view
changed, big ball comes to you. There is a death route where you get
the red gem. You must shoot it or make a very good Death Tornado Spin.
Near the end, in first bridge is the Crystal.
Boxes: 138
Enemies: Crabs, Mini-dinos, and falling
Level 22: Gold Rush
1 Crystal
1 Clear Gem
1 Yellow (Gold) Gem
1 Relic
Don't try spinning the birds. They have immunity. The level is very,
very long. When you go with cart, and you’re in Time Trial, press
X,X,X,X,X,X,X...Then you go faster. Middle of the level, after the cart,
when you must go right at left is a death route. The Crystal is near
the end, when you must go right, after the dynamites.
Boxes: 209
Enemies: Crabs, Cactuses, Birds, Dynamites and mules.
Times:
Sapphire 2:15.00
Gold 1:45.00
Best time 1:09.38
Level 23: Medieval Madness
1 Crystal
1 Clear Gem
1 Relic
Dodge enemies and nitro's and don't fall down. If you’re getting
Clear Gem, when you can go to up or down (in down is a tiger) go first
up and before Fire-makers and Beam-makers go down. In end of down area,
are five boxes. Go back on the down area and be careful, because there are
very many nitro’s. Crystal is near the end in the platforms near the
water where you're going to the ramp.
Boxes: 162
Enemies: Tigers, Fire-makers and Beam-makers
Times:
Sapphire 1:35.00
Gold 1:10.00
Best time 0:49.68
Level 24: Crate Balls of Fire
1 Crystal
1 Clear Gem
1 Relic
Times:
Sapphire 2:20.00
Gold 1:55.00
Platinum 1:40.00
Best time 1:26.02
Be really careful, because there are many dangers. When camera view
changed, you have the Mech and when you go to N, fire comes. Go fast
forward to flee the fire. After one robot and checkpoint is the Crystal.
The end is near.
Boxes: 110
Enemies: Space stations, Crashing stations, robots, aliens, fire
Level 25: Cortex Vortex
1 Crystal
2 Clear Gems
1 Relic
Times:
Sapphire 1:40.00
Gold 1:05.00
Platinum 0:53.58
Dodge the fire and electric. There are many dangers. If you have the
green gem from death route at level 4, you can go green gem area. It’s
after two camera view changes. The Green Gem area is also very hard and
near the end of it, there is big Nitro Bridge. The best tactic is shooting
it and makes a good Death Tornado Spin. In the normal level, near the end,
after three Aku Aku masks and camera view change, there is the Crystal.
Boxes: 156
Enemies: Robots, Crashing stations and mine men.
Boss 5: Crunch Time
Every time, when fireballs falling, use Sneak Shoes. Every time, when
the Cortex comes to you, spin it.
First, fireballs falling. Then, shoot Crunch. After it, fireballs and
freezing comes. Then, shoot Crunch. After it, fire, fireballs, freezing
and fire comes. Then, shoot Crunch. After it, beams, fireballs, freezing,
beams, fireballs, fire and beams comes. After it, shoot Crunch. Now you
win.
Power: Speedy Shoes: Hold R2 to run faster, while running.
SECRET WARP ROOM (Middle of the middle-room is platform, what takes you
to Secret Warp Room, the Warp Room is open by winning the fifth boss)
Level 26: Knight Time (Open by 5 Relics)
2 Clear Gems
1 Relic
Times:
Sapphire 1:20.00
Gold 1:05.00
Platinum 0:50.11
Best time 0:32.02
Dodge the guillotines, brooms and spikes. The Second Clear Gem is in
middle of the level when is a moving platform. It's under are nitro's.
In the right is another moving platform, but when it's on and you're
down in front of it, you die. You should make big jump from the first
moving platform when the second is on. The Second Clear Gem is there.
Boxes: 115
Enemies: Soldiers, Wizards, Guillotines, Brooms and Spikes
Level 27: Ghost Town (Open by 10 Relics)
2 Clear Gems
1 Relic
Times:
Sapphire 1:10.00
Gold 0:40.00
Platinum 0:30.00
Best time 0:14.78
Now you go again with mine cart. You get the second clear gem if
you're first in the end of the level.
Boxes: 65
No enemies
Level 28: Ice Station Bandicoot (Open by 15 Relics)
2 Clear Gems
1 Relic
Times:
Sapphire 1:08.35
Gold 0:55.00
Platinum 0:51.23
Best time 0:37.04
Now you go again with the copter back. You get the second clear gem
if you're first in the end. But you must go through all the rings.
Boxes: 20
No enemies
Level 29: Solar Bowler (Open by 20 Relics)
2 Clear Gems
1 Relic
Times:
Sapphire 1:00.00
Gold 0:40.00
Platinum 0.30.00
Best time 0:20.98
Now you go again with the ball. You should examine all the areas,
because in one dead-end middle of the level is the second clear gem.
Boxes: 86
Enemies: Fire-makers and Beam-makers
Level 30: Force of Nature (Open by 25 Relics)
2 Clear Gems
1 Relic
Times:
Sapphire 1:15.00
Gold 0:50.00
Platinum 0:43.00
Best time 0:35.76
The first clear gem is REALLY hard, because there are very many boxes.
The second clear gem is when you dodge the nitro towers going to
left-right-left and it's above the second nitro tower.
Boxes: 111
Enemies: Ski men
When you have all the Gems, go again to Crunch Time
8. Thanks
-to stagetree for the best times and correcting time errors
-to Charles Dietrich for telling me some times
-to MrJag for telling me some times
-to Nic01Con for telling me some times
-to GameFAQS for publishing this FAQ
-to CJayC for making the GameFAQs
-to Traveller’s Tales for making the game
-to Universal Interactive for published the game
-to Sony Computer Entertainment Europe (SCEE) for making the PlayStation 2
-to you for reading it __ __
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