CONKER: LIVE AND RELOADED (DEMO) FAQ Version 1.00

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Conker: Live and Reloaded OXM demo
Xbox
Written by Fro Fro Da Jimmy Boy (Aaron R. Steigerwalt)
Created and finished on 11/27/04
E-mail - [email protected]
AIM - CheesyMcFunk

Feel free to use this guide on your site as long as you
A( Give me credit
B( Tell me you plan to use it
If I forgot something or you can think of something to make this guide better,
send me an e-mail or send me a message on AIM (I'd prefer AIM).

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                            TABLE OF CONTENTS
1.Controls
2.Enemies
-Tediz
-Scientist Tediz
-Frankenstein Tedi
3.The Assault
4.Sole Survivor
5.Casualty Dept.

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                                 1.CONTROLS
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Right Thumbstick - Movement / (Push) Jump
Start - Pause
Left Thumbstick - Aim / (Push) Sight View
A - Jump
B - Context Sensitive
X - Reload
Y - N/A
Righ Trigger - Crouch / Fire
Left Trigger - Look Around

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                                  2.ENEMIES
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                                   TEDIZ
These are the most common enemy you'll run into during the demo.  They pop out
from behind corners and boxes, jump onto crates, or come down from vents on the
ceiling.  Most Tediz will try to run up and stab you, but ones on crates or ones
who aren't close will try to shoot you.  The ones that try to stab you are the
biggest threat because the Tediz who decide to shoot at you have poor aim.

                               SCIENTIST TEDIZ
They're like updated versions of the normal Tediz.  They run and jump from cover
making them hard to hit.  Scientist Tediz are equipped with syringes and
scalpels.  They will either throw them or run up and try to stab you with them.
They'll swarm around you so be sure to watch your back.

                              FRANKENSTEIN TEDI
Basically a more powerful Scientist Tedi.  He's faster, more accurate, stronger,
larger, and he can take more hits.  He's easy to kill.  You only need to rush
him and shoot while strafing from side to side to avoid any scalpels he may
throw.  He'll usually crouch down, leaving himself open, even if you have a
clear shot at him.

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                                3.THE ASSAULT
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After the cutscene, run to the right until you come to an opening in the fence.
Go through and run behind the X-shaped object.  Wait there and a cutscene that
shows the Tediz reloading will begin.  As soon as the cutscene ends, run towards
the next X to the left.  Wait until the Tediz reload again.  There's no cutscene
so it's up to you to judge wheter it's safe to head to the next X.  When you do
decide it's safe, run straight through the next gap in the fence and hide behind
the X to the right.  When the gun fire subsides, make your way behind the final
to your right.  After the Tediz stop to reload again head towards the fire then
turn left.  Keep going straight and a cutscene will start.

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                               4.SOLE SURVIVOR
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Do as Conker says and press B.  A cutscene starts that shows Conker whipping out
an assault rifle and three Tediz coming from over a gate.  As soon as you are
back in control you'll be surrounded by a group of Tediz (I counted 9).  Run
past them all and turn around.  They should be chasing you in a line which is
the perfect opportunity to shoot them down.  Once you've killed them all, head
towards the the door and shoot off the padlock.

After a short cutscene, you will face 4 more Tediz.  Kill the one on top of
the stacked boxes first then find and kill the others.  When they're all dead a
door to a trap-filled hallway
door to a trap filled hallway will open up.

To get past the first laser-grid, put away your weapon and crawl under it.
For the next you need only walk under them.  Once you're past them, pull out
your weapon and continue down the hall way.  There are tediz hiding behind the
boxes and they'll attack once you get to close.  There's no way to avoid this
so head forward and kill them when they attack.  There's 1 Tedi hiding behind
the first box and 2 hiding behind the stack of boxes farther down the hall.
A single Tedi will come around the corner.  Deal with him then walk up to the
laser grid.  After you kill the tedi who hops up onto the crate, put away your
weapon and jump through the middle of the lasers.  Pull out your weapon and face
4 more Tediz.  2 Tediz will drop from each of the vents on the ceiling when you
go under them.  Go down the hall killing the Tediz from the vents and 2 final
Tediz behind crates.  Run towards the elevator and another cutscene will begin.

After you get off the elevator, jump over the first 2 laser grids on the ground
and land where the chocolate is.  Jump up onto the nearest crate and shoot the
Tediz that come from the vent.  Go around the corner and you will be faced with
numerous imp-type creatures weilding flamethrowers.  Wait for the first one to
stop firing and then run by.  Repeat this for all of them.  You will run into 2
Tediz behind crates, but you should be able to deal with them easily by now.
Once you go around the corner you will be faced with 4 Tediz as well as 1 from
a vent and 2 behind a crate.  After that you'll be faced with more
flamethrowers.  Deal with them the way you dealed with the last ones.  Simply
jump over the 3 laser grids on the ground.  Once you turn the corner you will
be faced with 7 Tediz.  Kill them all.  The next laser grid may seem tricky but
it's easy.  You only need through the top left corner.  Go through the door and
a cutscene will begin.

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                                5.CASUALTY DEPT.
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After the cutscene you will be faced with about 8 scientist Tediz.  These guys
are harder to take down than normal Tediz.  They move around a lot and take
cover.  Run to the left and jump onto the higher level.  There should be a crate
there.  Get on top of it and you should have a clear shot of all the scientist
Tediz.  Once they're all dead you'll be faced with a Frankenstien Tedi.  Run up
to him and shoot while moving from side to side.  He will try usually try to run
but he shouldn't get far.  Once he's dead, walk up to the electric chair on the
right corner (opposite the way you came in) of the room.  After a cutscene you
will be given a choice to pull one of two switches.  IT doesn't matter which
you pick so run up to a random one and jump on it.  You will pull it and another
cutscene will start.  Once it's over, pull the other switch and walk through the
door.

                                   END DEMO

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                                   6.CREDITS
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I can't really give credit to anyone for helping me with this guide because I
did it on my own.  I'll add your name here if you do anything to help with this
guide.