=====================================================================
| BUFFY THE VAMPIRE SLAYER: CHAOS BLEEDS FAQ                          |
| For the PlayStation 2                                               |
| Written by Bringer of Hell, Died Again, Giles The Ripper and Phonox.
| Version 1.0  (11/1/03)                                            |
=====================================================================

Table Of Contents

1.  Copyright / Contact Info
2.  Version History
3.  Controls
4.  Walkthrough
5.  Thanks


1. Copyright / Contact Info.
Ok peeps, this aint my walkthrough, I claim no credit for it, except for the
little things that I add to make it just that little bit more rounded. This is
my first ever walkthrough, so it might take me a little while to get everything
up and running, so be patient. Ok, well copyright info. This document is the
property of Bringer of Hell, Died Again, Giles The Ripper, and myself of course
(Phonox); any unauthorised publication of this document will result in swift
and firm legal action (I am studying law after all). If you wish to post this
guide on your site, or you wish to add something to this guide, please contact
me ([email protected]) and we can sort something out. This is NOT your work,
so please DO NOT post it on your site and claim that it is. That’s all.

2. Version History
11/1/03: V1.0 is up and running. Added walkthrough, controls, and the backbone
of the thing itself.

3. Controls

GameCube Controls

Control Stick - Move
A - Punch
B - Kick/magic summon
Y - Use
X - Jump
L - Target/Hip Shot
R - Block/Aim
Z - Quick Stake
C Stick - Move Camera
Start – Pause


PS2 controls

Directional pad- left & right are inventory scroll
Directional pad- up is inventory item select
Directional pad- down is inventory deselect
Start- pause
Left thumb pad- move character
Right thumb pad- move camera (or reasonable facsimile thereof)
X- Kick
Square- punch
Triangle- use
Circle- jump
L1- quick stake
L2- block
R1- target
R2- strafe
X + Square- throw
R2 + Triangle- throw weapon (stake, hellfire etc.)
R2 + Square- fire ranged weapon (crossbow)
R2 + Circle- evade


Xbox Controls:

X= punch
A= Kick
Y= Action/Thrust
B= Jump
L Trigger= Lock on
R Trigger= Manual aim with weapon
Clear Button= Block
Black Button= Quick stake
Left Joy Stick= Move character
Right Joy Stick+ Move camera


4. Walkthrough

Level 1
Magic Box

After the opening scene kill the first vampire. The next vamp will come out of
the in from the front door. Kill him for the next to appear. This one will come
from the door to the training room. Kill the last vampire that comes from the
back door. Then after the cut scene, you will find yourself as Willow. Get the
medi-pac before you go down the ladder. Go to the left and get the key off the
key rack. When you are still behind the counter of the shop, go over to the
cabinet that is about knee level. Open it and get the medi-pac. Get the items
off the shelf and go into the study room. Go over to the lamp in the upper left
corner an do a punch combo. Grab the Holy water that drops out. Now go over to
the cabinet with the magic book that contains the spell you are looking for.
Kill the vamp that comes running at you. Do the same to the rest that come at
you. After the cut-scene you will be playing as Xander. Kill the first two
vamps. Get the crossbow and the holy water off the desk. Kill the two vamps
that break threw the windows. Now go get the Axe of the bench and kill the next
vamps that come threw the windows. After the cut-scene, you will control Spike.
Kill the two vamps, there soul power will rise two zombies. Get the Sword off
the desk and kill them Zombies. Go into the next room, kill all the vamps in
here, and some of there power will rise the undead. Kill them and go into the
next room. Kill all the vamps in this room. Get the relic off the shelf; put it
in the statue gargoyle's mouth, this will cause a door to open. Go through the
door and get the Baseball bat and medi-pac. Break the table in front of the
door and then go threw. Get whatever you can find in this mini room and then
threw the next door. Kill the vamps. Get the stuff off the shelf and throw it
at the vamps that come threw the door (if you want). Kill the next set and then
get the key from the last one you killed. Unlock the gate and after the
cut-scene, were back to Buff. Get the weapons that were left by Xander. Kill
all the vamps in this room, Willow can't die so don't worry about her. After
the fight is finished, let the final scene role and you beat level one.



Level 2
Cemetery
Grab the shovel behind you and go into the first room on the right. Take the
right when you get in that room and get the sundial piece. Push the statue in
that room onto the strange part of the floor shaped like a diamond I think. Now
get out of that room and run to the large room at the end of that area. Jump on
the boxes on the right side and break the window. Take the supplies off the
shelf if you want them and go out the door. Get the spike off the ground. Go to
the left side. Run down and go into the room at the end of the left side. Get
the Sundial piece off the floor and get out of that room. Run straight across
to the room on the right side. Break all the boxes and get the items off the
floor. Go threw the double doors and put the two pieces on the sundial. Now the
last piece is behind the tombstone second to the right on the left side of the
Church. Put that on the sundial and it will open a door. Go back threw the
double doors and into the room to the right of the door that had the sundial
piece. Kill both of the zombies and get the key off the second one you killed.
Now go into the church. Go threw the next door. Now kill all the vamps until
the door breaks. Go down the stairs until you get to the door. Beak this door.
As for the doors in the next room. Once you get into this room turn to the left
and take the next left get the supplies. Now turn around and go into to the
room on the left (was your right before you went to get the supplies). Pull out
the draw things (not sure of there name) and go up the one on the right. Get
the supplies up there. Go up the one on the left and break the door.

Pull out the draw things (not sure of there name) and go up the one on the
right. Get the supplies up there. Go up the one on the left and break the door.
Go to the left and get the Hellfire. Jump over the sewer entrance where the two
zombies are. After killing them and the "other" enemy, take the right and get
the broad sword. Now go into the sewers. Kill the zombie to the right and get
the supplies behind it if you want. Now go around the other way. Kill the two
beasts around this way. Now take the right and kill all the enemies that come
at you. Run past the room with the green slime in the middle of it, for now. Go
right into the next area. Go all the way down as far as you can and take the
right. Kill the enemies and break all the boxes. Get the goodies and the handle
off the floor. Go back into the room you ran threw. To the left side you will
see a place to put the handle. Put it there and turn it once. Now go back to
the place where you found the handle. This time go to the left and up the
ladder. Kill the enemies and then one that breaks threw the wall. Go into the
room it broke out of and get the good stuff. Now get out of there and go to the
left and into the last room on the right. Break the wall down where there is
light coming threw. Kill the enemies, go over to the right, and get the items
in the boxes. Go to the left. You should be in an area that is above the green
slime. Go to the left side, open the fuse box, and take a fuse. Go back into
the place you broke the wall and get out of the small caged room you are in
over to the fuse box and power switch. Put the fuse in the fuse box and turn
the power on. Go back to the place with the green slime but tis time go to the
right. Turn that power switch on. Now go around to get on the bridge and cross
it. Get up and out. Kill the undead, again, and go over to the
eagle in front of the last room to the left and push the use Button. You will
turn the eagle's head and it will open a door to the right of it. Go in, break
the vases, and get the key. Get out of the room, go to the back of the truck,
and start it up. After the cut-scene go threw the wall and to the left. Then to
the right threw the door. Kill the vampires. Go down stairs and to the right
over to the coffin. Kill the zombie that comes out and jump on it. Jump over to
the roof and break the glass on the rooftop. Go get the torch off the wall and
light it. Kill all the zombies and burn the spider web. Run until you get to
the locked gate. The put torch in the right slot to make the gate open. After
the cut-scene Kill as many zombies as you can and attack the orb when it begins
to dim. After it’s gone the level ends.

Correction: go into the third door not the first door on the right at the
beginning, to get the first sundial piece.



Level 3
The Factory

After the opening scene, go to the Button right in front of you, and press it.
After the hostage is free go behind you and get the stake and the one from the
box. Kill the two vamps and then break the wooden blocked doorway open to save
the hostage, not safe yet though. Once she stops walking a vamp will come at
her, kill it before it can touch her much. After this go into the room that the
hostage was in and break the chair and get the stake. Now leave the room, and
kill the two spiders to the right, punches work best. Now kill the vamp and
advance to the next room. Kill the two vamps and get the girl out of the
hostage placement room. Break open the lockers against the wall, the ones with
the crossbow bolts next to it. Get the crossbow and go save the man at the end
of the room. A vampire will come in, so kill him. Now go out the door, and go
into aiming mode when you get outside. You will see a small power box with a
red light under it. Shoot the box. Now climb the fence and jump down to the
other side, and kill the vamp. Go threw the door, kill the vamps that hop the
fence and get the hostage out. He will give you a key. Go into his little room
and get the medi-kit. Advance threw the door, kill vamps, and go to the right.
Then take the right after going as far down as you can and get the lighter off
the dead body. Go back around the way you came and go into the first door on
the left. Kill the vamp that comes down the stairs, and then get the holy water
off the desk. Now go up the stairs the vampire came down and run around the top
until you get to the end. Get the weapons and go back down. Now go into the
door right next to the desk with the holy water on the left side. Break in and
get the stakes if you want. Go around and get the holy water ammo. To continue
on in the level you have pull the shelf out of the way that is against the wall
on your right. Kill the vamps and the other enemies as they come at you. Now go
into the room with the sliding door and turn the handle. Now go over to the
place where the gas is leaking and press the use button. After the cut-scene
continue on and kill the two vamps, and the next one that comes threw the door.
Advance threw the door and Kill the vamp there. Go threw the next door and kill
the final vamp Xander has to kill in the level. Break the hostage out of the
room and go back to the room wit the blown up wall. Press the button on the
wall and wait a second. Let the cut-scene roll and Xander is done.

Time for a little Willow action. Get whatever stake you can find inn the
beginning, kill the vamps in the first room, and go into the door on the left.
After the cut-scene, kill the vamps. Now take a turn to the right and once
again a right when you run out of place to walk. Now jump over the boxes and
get the crossbow. No head toward the big carrier crates on the left side of the
room. Go to the back of them, you will notice there is a passage in between two
of them. Go in there and jump the ledge. Now jump up to the next level and
across to the next crate. Now jump up to the next level and over to the catwalk
by grabbing the ledge and pulling your self up.

Now go down the stairs and into the control room. Pull the level at the end of
the mini room and wait for the cut-scene to end. Now kill the vamps that come
around and go to the room no longer blocked. Kill the vamps and save the girl
by pulling the lever. Now get out of the room and wait for the cut-scene to
end. Kill the vamp and go threw the door he came threw and kill all the vamps
in this room. Go over to the Forklift and press the button on it to make it
rise the box. Now jump up the box and the truck. Go into the door and you will
end up on a ledge above a truck. The next step is to go over to the truck in
the middle of the floor and jump into the gap in it. Now jump up to the top,
taking as many jumps as it takes. Now run to the end of the truck and get the
goodies. Kill the vamps as they jump up to you. You can take them out easier
this way, IMO. Now go over to the button that can stop the boxes (the only
button I the area) and stop it when you see a lager box than the others. Stop
it before it goes into the hole. After you get this right, jump up on the box
and onto the ledge in front of you. Pull yourself up, and kill the vamps below
you if you want. After you do get all the weapons off the shelves before you
drop down. When you do drop down have the crossbow equip because you can stomp
with it out, and that is the easier way to kill the spiders with Willow. Then
kill the vampires that come in. The last you kill will drop a Keycard; pick it
up. Now advance to the next room and threw the caged door, by use of the
keycard. I suggest using the sun spell when the three vamps come at you. Now
the mini puzzle is to go over to the three pipes. Turn the left one once and
the right one once. The puzzle will be complete. Now run back threw the keycard
door and into the room to the right of you. Go into the pool and up the ladder.
Enter the door. Now to find the next keycard that you will need hit the locker
to the left of you at the end of the row of lockers. Hit the second or third to
last locker and you will get the card. Find the weapons scattered around the
room and in the bathroom. Get them if you want and advance to the room with the
locked bye keycard door and medi-pack. After walking threw the door and the
cut-scene, prepare to fight he boss. Shoot crap loads of the homing missiles
and protect Tara. After the boss is gone, the level is beaten. You win.



Level 4
Magic Box Revisited

After the seem at the beginning of the level you can choose to run from the
vamps until you find stakes or knock them out and then find stakes. After you
find stakes and kill the vamps, go into the room with the checkout counter in
it. Get all the things you find in there and then enter the basement. Kill what
ever gets in your way and go to the small area to the side of the stairs. Get
the crossbow and refill your stakes if you please. Now run over to the place
where the first zombies rose in the first level. There is a treasure chest
against the wall, open it and get the medi-pac. Now Go back upstairs and threw
the door to the training room. Kill the vamps and get the holy water off the
desk and the medi-kit behind it. Now go to the back of the Magic Box via the
door out of the training room. Kill the vamps, break the glass on the ground by
punching or kicking it in, and then go down. After the cut-scene go back up, if
there are vamps and easy way to kill them is to throw them into the pit where
you went down. You wont get souls for it though. OK so now you have to go back
to the room with the checkout counter. Go up the ladder (the place you start of
with Willow in the first level) and get the book off the shelf that is glowing
blue. Bring it back to the pit killing whatever get in your way. After the
cut-scene go back threw the training room and back into the basement. This time
though go threw the route you did when you were Spike in the first level. Kill
the vamps in the room and wait there, or else the next vamp will jump you. Kill
him wen he gets in, and then advance to the next room. If there is still a vamp
in the room, kill him. There is a little room to the right of you go in and get
the medi-kit if you want it. Now open the treasure chest on top of the table.
Get the hand from it and go back up stairs. Use the hand on the magic liquid
that is on a desk, it is away from every thing else. Dip as many stakes as you
want into the liquid and go back down the pit killing vamps on the way. Now its
time for the boss. No weapons work on these well so just beat em until they
have little to no health and stake them. After the short cut-scene, you will be
on an escort mission with Giles. After he goes into the first room open the
first treasure chest to the left of you. Get the medi-pack and proceed. Let
Giles stay a little ahead. The pattern is that two vamps will enter each room,
going after Giles. Kill them and Giles will keep moving. This will happen until
Giles begins to go up the stairs, at which point the level will end.



Downtown Sunnydale
Level 5

Spike
Ok Let us begin with are favourite playable vampire of the main game, (lol)
Spike. Run down the sidewalk and pick up any stakes you find. Take a left an
you should see a burning truck. Press the button on the right side of the
truck. This will open the truck. Get out of the truck. Kill all the vamps and
go into Willy's. Save Spike. Now on to Faith

Faith
Lets start from where you left of with Spike. Go out threw the back of Willy's.
Break the lock on the gate. Run past the truck back into the street. Run down
the street and take the turn into the ally on the right. Push the Dumpster
until it sops moving. Jump up to the Fire escape and go up the ladder. Break
the door and go in. Go down to level 1 from the elevator. Go into the first
small office on the left by breaking the glass door. Now grab the Fire soaker
and go back into the elevator down a floor. Go straight into the control room.
Look at the security screen and get the flashlight on the other side of the
room (it’s a really small room, shouldn't have difficulty finding it). Ok so
now go up 2 levels and into the second door on the right. Take the light out
and Flash it on the desk. Get the vault code and go back to the basement.
Unlock the vault and save Faith.

Willow
Go to level one of the bank. Go threw the first door on the right; this will
get you outside where you were in the alleyway. Now get out of the alleyway and
go take a left to get into the street. Take the next left and go into the
movies. Once you get to the Popcorn stand, go up the stairs behind it. Take a U
turn (or and n turn in this case) and go into the second room on the right.
Grab the fuse off the desk and in the upper right corner is a Hellfire ammo
pick-up. Get out of that room and into the room at the end of the hall. After
you talk with Willow, grab the movie ticket off the desk. Go back down stairs
and put the ticket into the ticket slot to open the gate. Take the second right
into the Bathroom. Break the window to get outside. Go to the right and threw
the open gate. Go into the sewers. Run to the right (if you your going down the
ladder) and kill the two bat beasts. Take the right and grab the sparkplug. Go
back up to the surface and put the sparkplug into the water pump (the machine
over another sewer entrance). Now go back down the sewers and again take the
right. This time go into the door on the left. Jump into the empty pool and
climb the ladder. Climb the ladder on the next level. After the cut scene brake
the lock on the gate and go back to the room where Willow is held captive. Use
the card key and save Will. Leave the theatre and we are onto Xander save time.

Xander
Run past the burning truck and you will be in a new area. Go to the right and
jump up onto the higher platform. Put the fuse in the fuse box and open the
door. Go into the middle of the big boxes and get the bat, you might need it.
Now run up the stairs and press the controls at the top of the staircase. Jump
and grab the thing you just summoned (don’t know what to call it). Save Xander
and you are done. Go down stairs back outside and to the left. Kill the vamps
you see and take the right back to the magic box. A cut-scene will role and you
will have beaten the level.



Level 6
The Sunnydale Hospital

When you begin the level turn around break the chairs and get the stakes. Kill
the Vamps double teaming Sid The Dummy., get the holy water off the small shelf
thing to the right of you. Another vamp ire will come after soon after he takes
the right turn. Kill him and the two I believe that follow. When Sid opens the
door about five steps after a vampire will go at him, kill it. Now I believe
all the danger of life loss is gone for now, so take this safe time to get some
supplies. The first secret of the level is to the room on the right of the room
you are in. Go in, break the boxes, and get the items behind them. Now go back
to the room previous to the one Sid is in, where you started. Get the holy
water on the left of you on the small shelf. Now go all the way down and to the
right into the room. In this room are two holy waters on a desk. After getting
these go back with Sid and run ahead of him a bit. After the Cut-scene, you
will be controlling the Dummy. Break the chairs along the right wall to get
some stakes. Since you are small and fast, you can dodge the zombies pretty
well. The vamps may be a problem so do the flurry punch to break the chairs
(while running press the punch button) and get the stakes fast. After you have
one try to kill the vamps. Once they are all dead go into both of the rooms and
kill all of the enemies in both rooms (don’t have to, just helps get slayer).
After doing what you want to do go over to the gas tank thing on the wheeler
and push it into the fire. After the cut-scene, you will take over as good old
Buff again. Go over to Sid and after the small cut-scene hit the door a couple
of times. Go through the door after a little while Sid will go his way. Now you
take the right and go up the ladder. When you are up here Kill the two enemies
that jumped down after you. Get the crossbow off the roof on your right, jump
over to the cement awning in front of you, and get the hellfire. Now go back
over to the other roof and break the glass below you. When you drop down Kill
the vamps as they come in, some will drop through the roof behind you, so be
careful. After you kill the last vamp that comes in, he will drop a keycard.
Now you can advance through the door and get the holy water off the shelf. Now
go to the right and get supplies, that might not be there, I forget. Now go
over to the elevator and push the use button on the key-lock thing to the left
of the elevator. Get in the lift and push the button on the right of the inside
of the elevator. I suggest to equip hellfire if you sill have it. If you did
when the door opens throw it at the demon. This may effect the other one so if
it does go after it. Shit loads of vamps will drop down from the ceiling, but
you don’t have to kill them (once again helps for slayer). There are many items
in this area so look around for them if you want. Go through the first door on
the left side after the elevator. Kill the two enemies in this room and get the
medi-pack off the shelf. There may be other Items around but I didn’t find any.
Go through the door on the left of the room. Now after the small scene jump up
and grab the ledge behind you, you can shimmy on it. Now shimmy over as far to
the left as you can and drop down. Now run across a little and jump up into the
window. Now Kill the demon and go to the right. You will see a small fire alarm
puller on the wall to the left of the fire extinguisher. Hit the punch button
the use button. This will help you later on. Now go into the room on the right
of the hall. Go over to the white screen and press the use button, now open the
door behind it. Go over to the dead body and get the glowing item next to it.
Now go back two rooms and over to the hand scan.

Press the use button and then open the door. A vampire will be there waiting so
be blocking the whole time. After they lunge at you beat the crap out of him.
Now go through the two doors on the left, one after the other. Now kill the
vamps and demons down here, climb the ladder, and kill the demons up here. Now
jump into the gap here break the boxes and get the items behind them to get the
last secrets of the level. Now go up the ladder and through the door on the
right. Get the crossbow bolts off the floor if you want and then kill the
demon. Go out here and kill the demons here. Fill your bolts one more time
before you do this. Go over to the elevator to the left of you when you get out
of the room with the bolts. Hit both of the wires and the elevator will drop.
Go forward a little and after the cut-scene open the door, Sid is in front of.
After a little bit, a cut-scene will start and at the end, you will be the
Dummy once again. Go into the first room on the right and kill the two vamps in
here. Go out the window and into the room a little further down and into the
room on the right. Now get the hammer that is leaning against the wall and kill
the zombies out here. Go back outside and kill the zombies (for a third time,
you don’t have to, but again, helps with slayer rating) and go back into the
room via the window and back again into the hall where you started. Now go into
the room at the end of the hall on the left side. Get the gas canister in here.
Kill the zombies and go back into the hall. Spray the gas onto the ignited
boxes and you yourself have an infinite flamethrower. Now go into any other
rooms in the hall and kill the enemies (for I believe a fourth time I will say
it is for slayer rating) and then spray the fire on the gas tank blocking the
door at the end of the hall. Kill the vampire and the zombie and take the right
turn. After talking with Buffy, you will be her again. Go up to the palm
scanner open the door and go down the stairs. Kill the zombie and the two vamps
that come in. Now advance through the next door. After a while, you will be in
a guarding mission for Sid. It is only zombies and its only about 50 seconds so
it shouldn’t be a problem. Now go over to the last set of eyes on the right
side. Now kill the vamp and follow Sid. Level over, you win.



Level 7
Sunnydale Highschool

You start this level in the yard of the school. Hmmmm... Is that a pentagram on
the floor...obviously a school inhabited by Iron Maiden/Judas Priest
throwbacks. You have nothing, as usual. Run forwards to the left corner of the
school. There is a shovel. If you don't make it, there are stakes laying here
and there. Smack down the baddies...jump and kick the window on the right side
of the school. B&E...well, it's all for a good cause.

Upon entering the school, you will find yourself in the principal’s office.
There's really nothing of interest in there right now except for a cryptic
message and a flashlight. You should definitely take that. Exit the door and go
across the hall to the administration office...little impy type demons will
attack...either kill them or take them out for dinner. They seem to like Burger
King; they will give up the "First's" plan for a plastic toy and a bad burger
(kidding...duh) Retrieve the Dictaphone. Baseball bat on the floor is your
friend too. Exit into the hall and go right, various nasties will attack.
Plants abound...you aren't going anywhere on this floor. Check out the language
lab...there's a computer there, but nothing you can do with it right now.

Up the stairs you go. Look around all you want, you can get into the math room,
but there's not really much there.

Through the double doors you go. There's computer room, which houses a med-pack
and another computer you can't use, then on around the corner to the physics
lab. This room is a cornucopia of goodies. Yes, you really can get back up from
that hole in the floor. Stop being such a wuss already and just jump. Most
importantly, get the UV thingy from the desk. Exit the room and go around the
corner. Kick the locker; get a medpac for a secret. Now you have to
backtrack...retrace your steps to the math room, equip the flashlight and see
the gobboldy goop on the blackboard. Does that look like a word to you? Me
neither, not unless I've had at least 10 black Russians. Anyway, it makes some
kind of sense to Xander...pffft...go figure. Anyway, go back downstairs and
re-enter the language lab use the computer that you could do nothing with
before and voila; it will record the word for you. Play this for the PA board
(system type thingy) on the wall. Now with the PA board to your left hip walk
forwards. Go through the previously blocked by plants doors and check our the
costume room. Ooohhhh, it's a magic hat. Well, yes really, is it. Get your
goodies, make a bunny, and remember where you first saw a pentagram (it's not
important right this minute, but it will be later)

Well obviously, you can go no further here, you want to get into the gym...but
no go. Why anyone in his or her right mind would ever want to get into a
high-school gym is beyond me. I would assume that both of the high schools I
attended had one, but you could put me on the rack and I doubt I could tell you
where they were located. Anyway, for some odd reason people actually want to
visit this one so badly that it has a force field around it. So, go back
through the planty-type door from whence you came and hang a left, through the
other door that was blocked by plants. You will find a science room. In here,
you definitely need to find a yellow liquid, a computer disc, and a gun (which
you cannot use). Leave this room and turn left. There's the library...ignore it
for now. Turn left and go down the hall. Open the doors and turn right. OK, we
are going into the courtyard. Anyone who played the first Buffy will remember
this as the place where you desperately tried to save the girl to get the holy
water. Well, she's not there...but walk forwards to where she used to be. For
those not familiar with the first game, just walk straight out the doors and
keep going straight past the stairs, go through the double door and turn right
at the door that says basement. Go straight here and enter the door ahead of
you. There are some goodies here. OK, exit this room and enter the room
directly to your right.

You are now in the basement part of the basement. Take care of the little imps
and go to the pentagram. Take out your hat and put a bunny on that pentagram.
Hmm...OK, so if you are a smart Xander you will turn the steam on to cover the
air duct to which your bunny will flee. OK...so now you have two pentagrams
done. There's a shovel in the basement, I would take it if I were you. Leave
this area by the route you came from. You will find yourself back in the
courtyard. Approach the fountain (big bird-bath) press use and empty the yellow
liquid into the fountain. Fill your alien gun with the liquid now in the bath.
Check out the rest of the courtyard. Find a bat and not much else. OK...go up
the stairs and instead of going to the doors-- jump across the barrier to the
right. Anyone familiar with Buffy 1 will remember this. (It's where the
animalivamp that Spike had to stake jumped from) There's a balcony to the right
of the stairs. You need to jump over the railing and walk across the
ledge...keep going, jump over the second railing and go around the corner. All
kinds of goodies here.

Make your way back to the plant covered doors (the ones outside, at the top of
the stairs), after fighting off the various riff-raff of the demon-world point
your "alien gun" at the tendrils of the plants and fire away. You may have to
fill your gun up again at the fountain. Once you are through, there is only one
way to go. Enter the English room, grab the bat on the desk, and make yourself
a bunny. (Ehhh..I might not have specifically mentioned how to make a bunny
before, but believe me, it's not with Xander and a baseball bat) --no,
seriously if you didn't know, use the top hat.

You need to exit from the way you came. Stand with your back to the door that
you had to fry the plant to get it. Go forwards, you will find yourself back in
the school and by the physics lab. Pass that, turn left, and enter the hall. Go
into the computer lab and use the computer with your disc. You don't have to do
anything, just near the computer and press use. You now have the password to
the principals safe. So you need to leave the computer lab and turn right, go
through the double doors, forwards until you see the stairs...turn left at the
bottom of the stairs. Now the principal's safe is in the administration office,
which is directly opposite the principal's office.

In the safe, you will find the key to the library. To get to the library,
wander aimlessly about this level until you wish to smash your head into a
wall. (No, sorry, that was just me) Seriously, leave the administration office,
turn left, and keep going, past the stairs, through the previously
planty-infested doors. The library is in this hallway. There is a burning
garbage can just before it. Enter the library, exterminate the demon
population, and use your key to access the book cage. Create a bunny and exit.
There are heaps of goodies in the library, if you have been using hell-fire,
you might want to start saving it now.

Exit the library and turn left. Return to the principal's office, where you
first gained access to the school. Jump out the window and approach the
pentagram in the schoolyard. Try to place a bunny on it and one of those impy
little demons snaps it up like it was the last chicken wing at a bridal shower.
The little demon lives in the flowerpot looking thing. You need to throw a
fumigation bomb in there and then kill it when it vacates the premises. If you
have no fumigation bombs, then you didn't follow my earlier instructions and
you will be flogged and then fed to rabid wolves for my amusement.
Alternatively,...you could just find your way back to the basement, where the
pentagram with the steam was and grab yourself some. After you have placed a
bunny on the fifth and final pentagram, you need to go back into the school.
Ok, so now you have all 5 pentagrams with a bunny. If you don't have 5. Go
back, you have missed something. Jump back in the window in the principal's
office. Exit into the hallway and turn right. Go to the end of the hall ad turn
left. Enter the double doors that enter to where you previously found the
costume room and you will find the gym.

Lesson the first...never annoy a woman. Anyanka is not happy with you. Hellfire
will kill her, but only when a bunny occupies all 5 pentagrams within the
gymnasium. The impy demons will do their best to eat your bunnies. Upstairs is
a room (you might remember this from the first game) there is some hellfire. If
you can get upstairs, then you can find a hiding place to use a medpac. It's
not that hard. Place bunnies using your top hat, avoid her wrath, and await
your opportunity.



Level 8
Old Quarry

After the scene at the start of the level, turn around, and get the two stakes.
Kill the two vamps that come at you. After you kill, the third vamp go into the
handy house and get the medi-pack. Several sets of vampires will come at you,
some demons also. You cannot proceed until you see a vamp with a red shirt and
a tie. After he is dusted, go toward the back of the truck, get the stake and
then jump into the caved in tunnel to the left of you. Get the medi-kit behind
here and then jump back over the rocks. Now go to the cabin and go in it. There
may be a vamp in here, so kill it. Now pull the shelf against the wall to the
left of out of the way. Now hit the wall and a path will be revealed. Go down a
little and a vamp will be running at you. Kill it and continue running down the
path. When you get to the end, kill the demon that is there. Kill the vamps
that will come around as well. Now go forward little and you will see a vamp
jump down, instead of going at it turn around and kill the demon getting ready
to jump you. Now you can go after the vamp. Get to the end of the area where he
was standing and take out all of the enemies here. Now go over to a lever on
the stack of barrels. Push both of the barrels under the elevator. Now go
backward from where you came until you come across a door on the right side of
the wall. Go in and kill the two vamps. Get the hellfire off the ground and
refill your stakes if you want to. In one of the boxes on the ground, there is
dynamite. After you get the dynamite leave the room and go as far right as you
can. Get the shovel and then press the Use button on the weak wall. After the
beautiful cut-scene, kill the enemy in front of you. Now go into the door on
the left. Kill the two vamps and watch out, one of them will probably pick up
the shovel. Once they are both dead, Take the dynamite out of the box, and get
out of the room. Kill the enemies if you want and then go into the next room.
Kill the demons that come at you as you run down the stairs. Now where you
reach the bottom and only the bottom go into the door. Kill the vamps and get
the stakes before you press Y on the pole in the centre of the room

After this cut-scene go into the first door you come across. An easier way to
kill the three vamp that are there is to throw them into the water, but it is
not as safe. Any way after they are dead go through the door that the 3rd vamp
came from. Kill the enemies that come at you and go through the door in ahead
of you. Now kill the two vamps that jump up and go down the stairs. Now run
over to the machine, and press it. After the cut-scene get the torch off the
wall and put it in the coal. Now run up the stairs to what looks like tracks.
Now run on the tracks and take the right. Kill any zombies that rise up. When
you get into room at the end of the tracks, kill the two vamps up the high
stairs, go to the top, and get the medi-pac to the left of the tracks. Now jump
down and pull the lever, this will move the cart of gold to the end of the
tracks where you started. Now go after it. When it stops turn the handle on it.
Now wait about 10 seconds and go over to the rolling things under the tracks.
Get the crest and then go back into the cave. Many vamps will be coming around
so kill em. After you are back in the cave, take the first left and use the
crest on the door. Kill the two demons that come at you. Now go up the stairs
and take the right. Kill the two vamps that drop down them climb the ladder.
Get the supplies and leave this room. Kill the vamps here and get the medi-pack
under the stairs. Go up those stairs and the second flight and through the door
in front of you. Kill the vamps as fast as you can and try to save the hostage.
If you do get the holy water from her and the lighter off the desk no matter
what the outcome is. Now go back down the stairs and the vamps will be back.
Kill them again. Now go into the room to the left of the end of the stairs.
Kill the vamps in this room and get the items off the windowsills. Now light
the fireplace. Go back up to the room where the hostage was/is. Get the items
off these windowsills. Now press the smoke on the fireplace, this will open a
hidden passage. Run there the hidden passage killing all the vampires on the
way. Once you get to the room part of the Hidden Passage, get the things off
the windowsills and get the wrench off the floor. Use it on the bolt in the
centre of the floor. Now go back down to the first floor and into the second
door on the left. Kill the vamps if you please and jump down the hole. Get the
medi-kits as you get ready to fight the level boss. To beat the boss of the
Quarry you first have to destroy the orbs. You can only weaken the orbs when
the blue inside dims, then attack. After all three are gone, you will be very
mad from him throwing the fire that you will just kick his ass. You have to
stake him or throw him onto one of the many pieces of broken wood around the
area. After the death, you will have beat the level.



Level 9
The Initiative

After the scene at the beginning of the level run threw the first two doors.
The first enemy you come across does not have to be staked, just beat it until
it dies. Now jump up to the boxes behind you and to the right. Get the Hellfire
Ammo. Now kill the two enemies that come in, they have grenades so jump away
from the bodies when you kill them or else you will get hurt. Now jump up on
the barrels to the left of you and over the fence, get the hellfire ammo. Now
go around and get out. Kill the vamp, then jump up on those boxes to the right
of the room, and grab the ledge of the catwalk. Shimmy over until you can’t
shimmy any more and drop down. Get the Hellfire Thrower and then jump over the
gate. Now run down the stairs and kill the three enemies. Go into the room they
all came out of. Break open the two lockers get the Medi-packs and then use the
computer to open the security locked door. Get out of that room kill the and
kill the vamp. Go threw the door and kill the demons. Kill the next set and you
will be able to go threw the door to the left of you. Kill the three vamps in
here and take the right. After the short cut-scene, go threw the door and over
to the high-pressure air pipe, this will make the lasers visible. You have to
jump over them, which IMO is a pain in the ass. Now go into the door up the
stairs, kill the two enemies in this room and then use the computer to open a
door. Now get out of that room and go back out to where you tripped the first
laser. This time you have to jump over that laser. Now go back out to the room
where you faced the demons. This time go to the end and take a right. Take an
other right killing all the demons on the way. Go threw the security door you
unlocked and kill all the vamps. Go down the stairs as far as you can go,
killing the demons that get in your way. When you reach the bottom floor, once
your threw the door you should see a Hummer to the left of you. Kill the two
demons that come down, and the next few until a vamp comes threw the door, kill
it, and go threw that door. Now get the holy water next to the trash barrel on
the left side of the room and go threw the gate. Kill these mutants as fast as
you can (they have grenades) and go threw the next gate, and up the stairs. Go
threw the door and kill the two mutants there. Advance threw the door and kick
the crap out of the vamps before killing them. Go up to the control panel
things and use the computer to take out the rest of the security door. You
can’t leave yet though, so go into the briefing room. Kill the vamp and use the
laptop to find out the Cyborg’s weakness. Now you can leave. Kill whatever gets
in your way as you make your way out of that area. Keep going backwards until
you get to a door with a green light above it. Go in kill the two demons get
the goodies and the EMP grenades. Now go up on more set of stairs and into the
room to the right of you with the green light above it.

Now throw one of the EMPs into that room, if there is a cut-scene, you were
successful. To the right is a bunch of weapons, to the left is an ammo clip.
Get hat ever you want on the right side and then leave and the ammo clip and
leave. Go back down to the room with the Hummer, jump on the back, and load the
gun. Shoot the large gas tank, then whatever enemies you want to take out the
easy way. After you finish with the gun, go threw the path you just made with
the explosion. Kill the two demons and go on top of the gas pipe. Get the
hellfire ammo and move on into the elevator. Down here (or up. I’m not sure how
the elevator moves) throw an EMP. This will stun the enemy for about 12
seconds. Go into the room with out a beast n it to get more EMPs. Go into the
room on the bottom right to get a what you need to continue, the severed head.
In the room on the upper left side is a medi-pack if you need it. Kill all the
enemies in all the rooms for a better chance at a slayer rating. After you what
you want go over to the retinal scan. After the cut-scene, go threw the door.
Get whatever you want in here and advance to the next room. Kill the demons if
you please and go behind the stairs and get the medi-kit. Go through the door
on the first floor that you should be very close to if you are under the
stairs. Take the left and go up the ladder. After the cut-scene go over to the
computer and throw a EMP to stop the Cyborgs. Use the computer, as often as you
can and at some point they will be inactive. Now advance to the next room, get
the goodies, and brace yourself. After the cut-scene, you will be in a battle
with the boss of the level. Run away from the many weapons that he shoots and
kill the mutants if they’re getting in your way. Run close to the sides of the
walls that have barrels on them. At some points, Boss man will pick the barrels
up and try to throw them at you. When he has the barrels, throw the EMPs at him
and the barrels will blow up and hurt Boss man. There are EMP refills close to
the wall if you’re running low. After you kill enemy boss guy the level will
end.



The Sunnydale Mall
Level 10

When you start kill the vamp that is right in front of you. Break the bench and
get the stakes. Then go over to the hot dog cart and get the cooking oil off
it. Go into the sports store. Get all the goodies in the two changing rooms
after you kill the two vamps. Kill all the vampires that follow, the baseball
bat is a great weapon to use during this time. Now continue threw the sports
store. Kill the vamp that is on the other side of the door you open. Go threw
the next-door kill the vamps and jump over the counter of the store. Launch a
fireball at the gas canisters in the locked caged area. You will blow the door
off. Now go into that area and go into the back room. Get what ever you want
and open the treasure chest against the wall. Take the left turn and kill the
vamps that come threw the door. Go threw the door and you will be in the
computer store. Get the key off the counter and leave the store threw the
entrance. Now you are in a new part of the mall. Go up the escalator and into
the bookstore. Kill the vamps that come a you and jump over the counter. Get
the credit card off the counter. When you get close to the other side, a
cut-scene will be triggered. Kill the vampire and push the moving ladder thing
under the hole that the vamp came from. Jump and grab the ledge and pull
yourself up. Go into the generator room. Push the use button while you are in
front of the jammed elevator wires. You will use the cooking oil on the wires
and the elevator will move down to the first level. Go back threw the hole.
Push the ladder under the hole on the other side of the store. Do the same as
you did to get up the other hole. Break the boxes and you will find many useful
items behind them. Go back threw that hole and kill the vamps down there. Get
out of the store and down the stairs. Go threw the shutter door that you now
have the key to. Go over to the elevator and pick up the broken key off the
dead body. Now go up to the key store. Kill the many vampires in here and go
over to the rack of keys. Now you have a key to the bank. Now get out of the
key store and try to find a door on the floor you are on with a security camera
looking right at it. It also is not part of a store and has a key code pad next
to it. Once you find the door, go through it, kill the two vampires in this
room, and grab the Dictaphone off the desk. Find an AMT machine and use the
credit card to get CASH. Now go back out of the room and down to the shutter
door. Go threw and up to the second level. Go into the bank. There is a tray to
put metal items in before you set the metal detector off. Put all your things
in the tray to the left, go around the metal detector, and get the stuff. Jump
over the bank counter, get the goodies here, and kill the vamps however you
want. Go through the door on the right after you get the stuff to the left of
it. Go right threw the room you come into and into the office (the door in
front of you). Kill the vamps and if you saved the girl then get the hellfire
from her. Press the button on the wall and go over to the PC. After the
cut-scene then you can go back to the room I told you to go threw. Go into the
vault and get the second cash. Go back to the Gall of the mall and go over to
the door to the right of the mall. After the cut-scene then go back to the PC
store. Go to the back room where the PC and Sports store are joined. The last
door you see before you go into the sports store, to the right. After you go in
get the modem. Go threw the PC store after you get it and go threw the shutter
door in the second hall of the mall. Go back to the room with the Security
camera again. Go over to the PC that says something about a password and press
the use button. NO go threw the shutter door on that level that now has a green
light next to it. This room is empty, as you can see. Next is the boss of the
level. The best way to win that I found is by possessing the vampires to attack
the boss and shooting homing missiles . After the boss is dead let the
cut-scene roll, you win.



Level 11
The Sunnydale Zoo

When you begin run to the left and break the benches. Get the stakes and kill
the two vamps. Then the next two that come after you. Go toward the African
Exhibit. Get the shovel and then jump to the right of the door to the exhibit.
Get the items hidden in the bushes. Now go into the African exhibit. Kill the
vamp and proceed forward . Kill the vampires in the next room and go threw the
door on the far left. Note; save the woman( if you can) and get the hellfire
from her. Kill the enemies that come at you and go around the and go around the
left until you come around to a bunch of windows. Break threw them and jump up
the stairs until you get to the last jump. Get the goodies and the key. Go down
and back threw the windows. Go out of the African exhibit and into the Reptile
house. Kill the vamps on the way . Save to woman and she will give you holy
water. Use the key on the door to get into the reptile house.

Break the glass in one of the exhibits, one has a hidden door behind it. Go out
the window after killing the vamp and getting the shovel. Don’t forget to get
the relic in the room with the dead zebras by doing this. Climbing the ladder
in the room with the dead Zebras, and shimmy over to make the gate on the other
side open. get the relic and go out the door. Go turn the power off now. To do
this go to the place with the large gas tank. Break open the lockers. Turn off
the power. Now go into the only door left. this door is to the right of the car
if you are the driver). In here, what you have to do is press the button to
make the gate rise. before the gate can rise, jump up and grab it. Shimmy to
the right after it rises. Drop off and jump down. now go into the sewers. After
you get out of the sewers, push the hay as far forward as it can go. Now break
the window to get into the room. first off, go break the locks in the gate. now
get the items on the ground if there are any and turn on the switch. now go
back outside and go under the gates. Now break into this part of the zoo, get
the item offs the floor and now you have the trank gun. Break the lock and now
you should be in a familiar part of the zoo. I know somewhere behind two sets
of bushes are supples, but im not sure where exactly. I know it’s behind a
broken bench and a none broken one. Use the tranquilliser gun to kill most of
the enemies, infinite ammo and all. Anyway, after you get to back to the
beginning of the exhibit, go back to where you got the key. Now that have
turned the power off you can shimmy across the fence to get the relic. Now once
again leave the African Exhibit. Now go to the café, the Jungle Café. Kill the
apes with the tranquilliser gun. Now as for that annoying one that is throwing
the wood at you, go into manual aim mode and snipe it. Get the relic it drops.
Now you have all three relics. Go to the big mask in front of the African
exhibit entrance door . Put the relics in and touch the blue orb. Now go into
the African exhibit and take the right into the door. Go down until you reach
an exhibit on shield. Jump over the barrier and grab the shield. Kill all the
vamps you want, don’t have to kill any though. Now go threw the door to the
left of the African Exhibit entrance, the unlabeled one, which leads to the
aquarium. Go into the aquarium and kill the apes until you see a bringer. Have
the shield equip and block with the L trigger when he shoots the blue magic
fireball. Kill the sucker go down the stairs and get the Medi- kit. Go threw
the door and prepare to fight the level boss. This is a toughie, you can only
attack when he makes his clones. He is always the one in the middle. The shovel
and spike work the best. Kill the apes as fast as you can. When you finish you
will be rewarded with the last part of the puzzle.



Level 12
The First’s Castle

After the very cool scenes at the beginning of the level, turn around and get
the stakes in the three boxes. Now go forward a little and two vamps will come
down. Kill then and now two demons will come down at you, kill them. If you
want it, there is a pitchfork on the ground in the little fort thing to the
left of you. Now jump up the thing in the centre of the area from the left
side. When pull your self up jump to the ledge in front of you, it is far away
so you may not make it on your first try. Once you pull yourself up go through
the door on the left. Once you take the right a demon will be waiting for you,
so be prepared to take it on. Go into the room on the right and kill the two
vamps, they block a lot and are a big pain in the ass to kill. Get the
battle-axe off the ground and the two glass jars off the shelves. Now take the
torch out of the hand of the armour and you will open up a new passage. Kill
the two zombies in here and then get the key mould and the glass jar. Now put
the fire back with the suit of armour and get out of the room. Go back outside
and over to the catapult, press the use button. Kill the demon that comes down
and grab the ledge of the place with the broken door. Go through the door and
get the weapons if you want them. Now run around the hall until you come to the
end. Kill the zombies that come from the ground, I think there are about 4 of
them. Now go through the door on the right. Kill the two vamps that come at you
them go down to ground level. Kill the two demons that come around then go
through the door on the left door. To do this push the carriage out of the way
of the door. When you go in two vamps will be waiting for you. Kill them and
get what ever is on the ground to get. Now go over to the right side of the
wall close to the corner, and get the charcoal dust. Now put the key mould on
the mould thing. Go to the right side of the moulder thing and turn it. Once
the cut-scene is over get the key. Get out of the room and kill the two things
that might be waiting for you. Now go back into the room where the zombies were
coming from the ground. Go around the first corner and go into the room on your
left side. Kill the bringer vamp that is waiting for you. In here, you have the
chance to dip your stake in venom, and fill your glass bottles of holy water.
After you do what you want with these, get the candleholder off the desk. Now
leave the room. Get the weapon off the ground (a pitch fork I believe) Now go
around the left, kill the two demons on this side, and get the crossbow off the
ground. Now look at the big door on the other side of the stream. Look to the
upper right side of the door and you will notice a big hole in the wall with a
round thing in it. Shoot it with the crossbow and the bridge will lower. As you
cross the bridge, a vampire will come from the door. Kill it and move on. Now
kill the demons in the next room and then jump into the well. When you get to
the bottom get the axe and the other weapons you find. Before you advance, make
sure you get the sundial hand off the ground. Kill all of the zombies as you
make your way back to the top of the level. Once you get there jump on the
items topped on top of each other then grab the ledge and pull yourself up. Go
to the right and kill the vamp in the mini room. Get the candleholder off the
counter on the left side of the room. Now continue on through the door and jump
down one level. Put the sundial hand on the sundial.

Go in front of the sundial and press it to open a hidden door. Go into the
hidden door, get the sword and the other goodies in this room, and come back
up. Go into the room on the right of the centre door. Kill everything that
comes at you and go up the stairs, then up the right staircase. Go into the
door, kill the two vamps in this room and get the goods off the ground. Now go
back out to the sundial court and into the door on the left of the centre door
this time. Kill the demon in this room and pull all the drawers in the wall
out. Then press the use button in the centre of floor and it will be used as an
elevator. Advance through the next two doors. Kill the vamps and make the
semi-difficult jump across the bridge. Go through the room on the left side.
Kill the vampire and get the sulphur off the desk. Now go back through the door
over the bridge and back up the ladder killing what ever is in your way. Now
stand in the middle go back up and back to the door with the lowered bridge
(that was brought down by the crossbow shot). Refill your crossbow bolts if you
want as you go back. Dip any stakes you have in the venom and get out of the
chapel. Now go to the right and back to the area where you moved the carriage.
This time go through the door on the right. Kill all of the vamps in this room
go up to the mill and press the use button. Now go over to the chain you can
pull down to the right of the mill. Pull it and get the gunpowder. Now go back
out and over to the cannon. Press the use button. After that, break the rest of
the door and kill the four vamps in the pack. Advance through the next door and
kill the two demons. Now kill the two vamps that are here. Now put the two
candleholders on the empty spaces. Pull them left to right to open a hidden
passage. Go into this room and get the medi-pak off the table. Now kill the two
demons and advance through the next room. Kill the enemies as they come at you
until you get into the room with all of the treasure chests. Kill the 2 demons
and then the vamps if there are any. Get Hopes Dagger off the shelf and go back
through the doors until you reach the area with the carriage and the cannon.
Now go back into the chapel, back over the ledge, and to the area with the
well. Now go into the Sundial area and go over to the diamond inside the square
on the left of the centre door. Press the use button and go through the door
after the cut-scene. Take the left and then the right. After the cut-scene, you
will be in a battle. You can only hit the boss by killing the enemies on the
three pentagrams. After they are dead, go after the boss. You can only strike
it with Hopes Dagger. Once you do it will fly off somewhere, usually to the
left side. The attacks are to be avoided as the following.

Blue Fireball(will pull arms back and summon magic): Block with Hopes Dagger
Magic Shockwave(Pushes arms to both sides summoning magic in each side): Block
with Hopes Dagger
Lightning strike from below(Put both arms down then raise them both with magic
summoning): When you see a purple/blue colour circle below you jump out of the
way if you can, even if it means getting hit by a bringer, the attack is much
more powerful and knocks you down for a long time.
They often combines the magic, make sure you watch for the movements.
After that, all I can say is let the scenes roll, and congrats, you beat
BTYS:CB. :)


5. Thanks
Well obviously, thanks first and foremost go to;
Bringer of Hell, for posting the walkthrough and giving me a head start plus
writing his own addition to the walkthrough.
Died Again, for controls, parts of the guide, heaps of stuff.
Giles The Ripper, for actually writing the thing in the first bloody place!