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Brute Force FAQ
By: aliabuaziz
Version: 1.08
Copyright 2003
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Table of Contents:
I. Version History
II. Introduction (READ IT)
III. Questions asked way too often
IV. Basics and General Strategies
V. Character Database (check this for Multiplayer Strategies)
VI. Weapon Database
VII. Walkthrough
VIII. DNA Canister Shortcut
IX. Playing Online
X. Secret Stuff
XI. Legal Stuff
XII. Special Thanks
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I. Version History:
12/04/03: Version 1.08. Added things and corrections.
07/11/03: Version 1.07. Added Codes in the secret stuff section.
06/15/03: Version 1.06. Made the entire walkthrough more readable.
06/14/03: Version 1.05. Correction on Abaddon Level.
06/10/03: Version 1.04. Made changes in the FAQ.
06/08/03: Version 1.03. Added the locations of Tex's Hat for most levels.
06/07/03: Version 1.02. Made a Secret Stuff section for Secrets in the game.
06/06/03: Version 1.01. Added some tidbits.
06/05/03: Version 1.00. Finished the walkthrough, thus my first full
version is complete.
06/05/03: Version 0.90. Added 2 more levels to walkthrough. 1 to go.
There were a few minor errors in the FAQ that I fixed. Changed my contact
policy, by adding an email you can contact me at.
06/04/03: Version 0.75. Added the ASCII "art" at the beginning of each
section. Also added a few more walkthroughs. Only 3 to go!
06/03/03: Version 0.50. Due to popular demand, I made the Weapon Database
like the Character Database, which I also pretty much finished. Now, all my
attention goes to making the last few walkthroughs.
06/03/03: Version 0.30. I added more to the Character Database and
Walkthrough. I redesigned the Walkthrough & Character Database so it
is more readable. Made some minor changes, corrections, and a little
reorganization. Changed the lettering with some art.
06/02/03: Version 0.25. Begun the FAQ. I've completed the Introduction,
Weapon Database, DNA Canister Shortcut, Playing Online, and Legal Stuff.
I've begun the Walkthrough and Character Database. When I complete those,
my first complete version will be sent in. I am undecided on whether to add
a Multiplayer Map section with strategies specifically for those maps.
I am undecided on whether to expand the weapons database.
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II. Introduction
CONTACT POLICY:
I have created an email that I will use for online contact. Feel free to
send suggestions, comments, and CONSTRUCTIVE criticisms. I will not respond
to questions covered in the FAQ.
Please try to limit emails to the following.
Using this FAQ on your site.
Using parts of this FAQ on your FAQ.
IMPORTANT mistakes in the FAQ
General strategies contribution.
Strategies about unlockable characters.
A NOTE to the FAQ reader:
Before asking me a question I probably answered, please use your ctrl+f (find)
on your internet browser to find what your looking for. It's probably found
in this FAQ, and could be in the questions section below.
Brute Force is a third person squad based action game for the Microsoft
Xbox. I think it is a great game that does not get the respect it deserves
because people do not play the game the way it is supposed to be played (see
Basics below). So far it is my third favorite game on the Xbox. I wrote
the FAQ because of the numerous questions going on in the GAMEFAQS board,
and because I just wanted to write an FAQ that people would read. I am
currently accepting contributions. Please post them on the Brute Force
board or AIM them to me.
A message about people who don't like or bash Brute Force:
These are the people that decide they want to use Tex and Brutus exclusively
and find Hawk useless. Although sometimes it is necessary to leave the
females behind, playing the game like this in full is a shame and you really
will not like the game enough. Certainly NOT THE WAY TO APPROACH THE GAME!
The best way is to learn your characters, use their special abilities, and
not die in levels. You should not have to reclone your comrades at all if
you use strategy, carefully go by each level thinking things out, and will
enjoy the game more so this way. DO NOT EMAIL ME GIVING ME YOUR OPINIONS ON
BRUTE FORCE. First of all, I don't care about your opinion. Second of all,
there are boards to bother the masses instead of just me.
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III. Questions asked way too often
1. What is the point of money?
This question is asked way too much. The money is only a score. You can
get 100% in a level by completing every objective, killing every enemy, and
not losing a squad member on ALL difficulties (or at the very least,
brutal). Money has NO EFFECT on whether you can clone your squad or not.
Losing members and recloning them costs you money (hence your score goes
lower) but you can always just reclone them and end with negative money (a
very bad score).
2. How do I get 100% on a mission? I did everything.
Did you complete every objective, kill every enemy, and not lose any squad
members on every difficulty (or at the very least, brutal)? If not, do
that. If you DID that, then you didn't kill every possible enemy. Explore
the map more. Look at General Strategies #14 on how to kill every enemy.
3. Where is *so and so* DNA Canister?
See the DNA Canister Section.
4. What does this level's DNA Canister unlock?
See the DNA Canister Section.
5. I already had the Confed Marine DNA Canister but got it again?
There are 2 repeats in the DNA Canisters. There are 16 to unlock, but 18
levels. Therefore you will find two copies of the Confed Marine and
Militia.
6. On Return to Osiris, how do I destroy the beam?
There are three computers you must activate around the beam. One is on a
top level, the other on "sea" level, and another below sea level. Then
destroy the three sections of the base of the beam. One or two grenades
should do the trick. Read the walkthrough for more details.
7. Can you upgrade or level up your characters by defeating the game 100%?
I am 99% sure that you cannot. I am yet to get to 100% and no one I trust
has either so take that as you will. Check the Special Stuff Section for
more info. Unfortunately, for every real secret there is about 100 lies.
So bear with me.
8. Does kneeling cause your stamina to grow back faster?
Yes.
9. How do I use Brutus to run into someone and kill him instantly?
Turn on his Spirit of Vengar special ability. He must need near full
stamina to perform this. Then simply run into the enemy. However, if your
stamina is not 3/4ths full, it will do nothing to the enemy. This special
attack also drains your stamina, so I never use it.
10. What do I get for getting every award on a level and beating the game
100%?
I'm pretty sure you do not get anything, but I am yet to do it, nor do
I know anyone who has, so check the Special Stuff section of the FAQ
as others and I conquer the game more thoroughly and figure stuff out.
Unfortunately, for every real secret there is about 100 lies. So bear with
me.
11. Is the Master Chief in this game?
No. Where do you get this stuff?
12. Can only Brute Force Squad carry 2 weapons at once?
No. The Feral Warriors can carry two. The Seer Coven has telepathic
attacks. The Ferguson Platoon and Shrike Raiders can carry only one.
13. Which squad is the best?
I think Brute Force. You have the most experience, wide variety of
specials, and can carry 2 weapons. It's all balanced though.
14. When do I get *so and so* character?
Brutus - Level 2; Hawk - Level 4; Flint - Level 6.
15. On Hunting for Shadoon, the spy keeps dying. How do I stop that?
It's not easy. Read the walkthrough, but the key is to keep Tex near him.
Luckily you just have to restart the chapter, which is not too long ago.
16. To get a DNA Canister, do I have to complete the level after getting it
or can I just quit after getting it?
You have to complete the level.
17. How do I unlock characters?
Get DNA canisters. And READ THE MANUAL!
18. How many characters / squads can I unlock?
Look at the Character Database. But it's 5 total squads, and 20 players.
19. What is a memory chip?
When you lose a squad mate in battle you lose 3000 dollars (points). If you
pick up the comrade's memory chip, you get 2000 dollars back, so your net
loss is only 1000 points. These numbers are on the standard difficulty. On
Hard and Brutal, the dollar (point) values are higher.
20. Can you duck and roll ala Max Payne? I see the AI do it.
Unfortunately, no, it's not possible :(
21. What do the awards mean on each level?
1 DNA Canister. 3 for defeating each level on each difficulty. The award
is gold if you beat it without dying, killing all enemies, and completing
all objectives.
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IV. Basics and General Strategies (Send me more strategies)
Here are some basic strategies for approaching and playing Brute Force. Run
and gun is NOT a strategy! I am currently accepting strategies if you AIM
them to me or say you want me to post it. I will not post it if it is very
similar to another already-posted one or I deem it is not a good strategy.
If you find you're not using a character enough check out the Character
Database below for more tips. The controls of this game are in the manual,
which is also posted online by Microsoft. I strongly recommend that you
read the manual, as it tells you how to issue commands, what they do, and
gives you basic hints as to how to approach the game. For example, fight as
a team not as individuals. Learn how to play the game, issue commands,
switch guns, aim, etc before continuing with the FAQ.
http://www.xbox.com/bruteforce/manual.htm
For more character-specific strategies, read the Character Database.
Here are some strategies I and other contributors have written:
1. IMPORTANT THINGS TO REMEMBER:
Use the MOVE and HOLD POSITION commands exclusively.
Only use COVER ME with Tex & Brutus together.
Kneel down to recover stamina a lot faster.
When scouting, use Hawk/Flint/Brutus, then MOVE the squad.
When fighting, have Tex and Brutus fire at will. You use Flint.
Hawk should not fight at all in large battles.
When fighting always turn on Tex and Flint's specials.
Use Brutus' special to heal him after battles.
2. Control Hawk and Flint yourself
I work the women on my own most of the time. They are just too weak to let
the computer control them. However, exceptions are made for Flint if I find
a safe location for her to snipe from, I then use the males to get fired at
or use her in conjunction with a cloaked Hawk and kill of enemies without
them shooting at us once.
3. My own personal favorite strategy
My personal favorite strategy after getting an updated yellow beacon (for
the next location to go) is to have everyone hold position or move them to a
safe place. I then send in Hawk equipped with the power blade. Once I see
enemies, I cloak her and take out as many guys as possible with the
powerblade. Then I find a safe place to hide and kneel to get my stamina
back faster, or if that is not possible, I run back (still cloaked
hopefully) to the safety of my squad. I then try to find a nice sniping
location, use Flint's special and take out any dangerous members that I can.
If this still does not kill everyone or if Flint just cannot snipe, it's
time for the boys to go to work. Command them to cover who you plan on
controlling or fire at will. Remember to leave the women back and hold
position in a safe place when going into large battles as they may use up
medkits or die from really simple / small things!
4. The Triangle Formation
Okay, this is part of my strategy that has Hawk get the enemies to run to
their deaths. Arrange Tex and Brutus to the front, and have Flint in
the back. It should look like this:
T B
F
Cloak Hawk, find the enemies, drop some sentry mines (if possible), shoot at
the enemies, and run behind Flint. Your team that is holding their position
should tear through them (remember to turn on their specials, especially
Flint and Tex).
5. Take down the leader, and the rest will fall
When cloaking Hawk and using her powerblade, target tougher enemies (i.e.:
Seer Priests, Outcast Shamans, Heavy Shrikes) before targeting the weaker
ones. Just a note: it's kind of hard to take out hounds because she's
invisible and the angle at getting them is kind of weird.
6. Flint brings the enemies (contributed by TheGreatOne023)
I will go over a hill with Flint and take some sniper shots at enemies not
too far away and then turn and run back over the hill again knowing they
are following me. Once the enemies get close, I unleash Tex and Brutus on
them with a Fire at Will command. Remember to stop the Fire at Will after
the enemies are dead or they will keep going.
7. Shoot them in the back like a girl (contributed by GunValkyrie4Life)
Hawk can carry some useful/awesome/powerful weapons. I have her go in
cloaked and continue running until she is at the rear of the enemies
defenses. As soon as I am at the far rear I will issue a command to bring up
Tex and Brutus, while they draw some fire I can then uncloaked and shoot the
enemy from behind.
8. Brutus doesn't shoot, but the girls do (contributed by bulldogsweeper09)
This may be a strategy. I snipe the first two or three guys with Flint or
Hawk, then I use Brutus's Rage (where the guys turn orange). I DO NOT touch
anyone though because it wastes his special. I just run around and shotgun
them point blank. This works awesome because you rarely get hit plus you get
some life back. It lasts for a minute or longer. I don't know if Brutus runs
faster but it feels like he does, and it's easy to see where to run next.
This works best for me in intense battles when it's four against twenty.
9. Destroying turrets
If you can use a grenade or have a rocket launcher (sweeper v) use that. If
not, cloak Hawk, send her behind the turret, and grenade it. It would be
best if you can find the computers that deactivate them, if possible.
10. Hawk as Sniper (contributed by milkbaby)
Depending on your style of play, consider making Hawk your backup sniper.
Get her a sniper rifle, and then the combo of cloaking with the sniper's
telescopic sight makes her the most powerful scout. Combo that with
Brutus' special, and you can clear a lot of areas out without danger to your
team.
11. Hawk IS deadly even uncloaked (contributed by milkbaby)
Being that Hawk is my favorite, I often will load her up with a rifle
(whichever one that is laying around that she can pick up -- the Bio rifle
is a lot of fun). Even uncloaked and with the least health, she is still
deadly. You can play her a lot like Master Chief from Halo. She has the
only melee attack other than Brutus' special. While they are both usually
one hit kills, Hawk's is unlimited whereas Brutus has to use up his special
to do his. I also think she is be the fastest member of the team, so speed
and cloaking + one-hit-kill makes her much more powerful than most people
would think.
12. Brutus & Flint combo to take out units far away
Another strategy to use is turn on Brutus' special to see enemies that are
far away. Then take control of Flint, turn on her special, and take out the
enemies are too far away to see with plain sight. The enemies should show
up on radar because of Brutus' special.
13. Hawk planting mines (contributed by RE Billy Coen)
This is a favorite strategy of mine that should be incorporated in every
aspect of the game. Have Hawk set up some sentry mines (about five) near
a group of enemies and cloak her. Make sure not to get too close because
they'll see you (?feel your presence?). Once your cloaked, shoot an enemy
once. He and the rest of the group will run blindly in the direction of
the shot. Run away from them and they will step on the sentry mines,
hopefully destroying all of them. If there are survivors, keep running and
get back to Tex and Brutus to take care of them.
14. Killing every enemy in a chapter to get 100% for a level
After each chapter's next extraction point have Tex and Brutus FIRE AT WILL
to seek and destroy any enemies you may have missed along the way. This is
not a full-proof plan, but has helped me get 100% in a couple missions, so
I suggest you try it if you are going for 100% in a level.
15. Flint's Special: On then off
I find it helpful to use Flint's auto targeting (and organic sensor) to spot
enemies that are far away. Then, once the target is acquired, I turn off the
special, so I can aim directly at the head for a one shot kill.
16. Bio-Dominoes (contributed by Marauder)
The Bio-class Weapons, in addition to doing splash damage on per-shot hits,
also do "explosive death" damage upon sufficient "Toxic Accumulation". That
is, the effects of Bio weapon hits appear to be cumulative for living
targets, such that after hitting a certain point of toxicity, the target
explodes in a Bio-cloud, which has the effect of detonating like the one
grenade type they didn't include, a Bio-Grenade. This in turn does explosive
damage AND contributes to the toxic level of the targets around the initial
target, who may in turn explode in a bio-cloud, which affect the guys around
him, who in turn explode in bio-clouds... etc.
Using this technique, an entire formation of enemy can be taken out by only
killing the lead guy, as the death of one in the pack "dominoes" its way
through the rest of the pack, particularly if that first kill was the
tougher "leader" variant of whatever enemy you're facing on that level, who
takes more hits to kill and explodes with more toxicity & force. This is
specially useful in the narrow confines of the tunnels on the asteroid
levels, where the enemy has little choice but to be all bunched up. With
Tex or Brutus on the A50 BioCannon and Hawk on the MNR-7 "miniature
bio-shotgun", spraying the group, the toxicity of such a pack can be
elevated to death levels quite quickly, resulting in a very large, pretty
green death-cloud.
17. Roller-ball (contributed by Marauder)
In the tunnels on the asteroid levels, explosive weapons are your best
friend, as the enemy has no choice but to bunch up in a tight group.
Therefore, drop a roller and run behind it about 10 steps, keeping pace as
best you can. When you hear a Shrike squeal or see their teleporters
activate or a door open, stop running and let the roller go on its way, and
take up an ambush formation - the enemy will come to you almost every time.
Meanwhile, the roller heads right into the pack that just teleported in or
is coming in the door, etc. With the roller already on "final approach",
your first kills are likely to happen before the enemy even has a chance to
fire a single shot at you. Do not stay too close to the roller, though,
even one can take out Tex, let alone the other team members.
18. Regain your full squad in coop (contributed by Kling)
If you play coop with 1 person, and 2 of you guys die, in the next
chapter, just kill one of your guys, then pick on of the previously
dead guys. Do the same with the other, and restart the chapter.
Now, with the chapter restarted (after you selected the 2 that were
dead going in to the chapter) you should have all 4 guys back.
19. Tex's Hat and 100%
Below, in the Secret Stuff section, I have Tex's Hat. I recommend you go
through the game once on any difficulty. Then play the last mission on
Brutal to unlock Tex's hat (your score does not matter). Then in each
mission get Tex's hat, which will make getting 100% on every map much
easier. If you have Flint auto aim with Tex's Hat its usually a one
shot kill, making her ultra powerful.
20. Tex the Sniper?
Yes. Equip Tex with a weapon with a big crosshair (like Minigun) and a
sniper rifle. Then when you go berserk, he will shoot both, but with
the minigun's crosshair. So the sniper bullets (which are very powerful)
will hit easily, enemies go down much faster.
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V. Character Database
A. Brute Force
1. Tex
2. Brutus
3. Hawk
4. Flint
B. Ferguson Platoon
1. Confed Marine
2. Militia
3. Gunthar Ghent
4. McTavish
C. Feral Hunting Pack
1. Feral Colonist
2. Feral Shaman
3. Feral Outcast
4. Outcast Shaman
D. Seer Coven
1. Seer Follower
2. Seer Priest
3. Fire Hound
4. Shadoon
E. Shrike Raiders
1. Shrike Soldier
2. Shrike Heavy
3. Shrike Hound
4. Hunter Lord
F. Other (no squad)
1. Mutant
2. Supermutant
3. Commander Bratton
************
BRUTE FORCE***
************
Tex
He's your tank of the squad. In single player, use him and Brutus in
fights when the enemies are too far apart for Hawk to be effective and there
is no safe sniping location. This usually happens when there is absolutely
no high ground to be found and there is just a huge open space. This is
rare, but happens, as in level 15, Hostile Reception. His special, BERSERK,
allows him to attack with his 2 large weapons at once. Always activate this
when fighting because his stamina is so large and recovers relatively
quickly. He can take a LOT of damage, so use medkits freely with him.
Also, if you are using the women to go ahead and there are just too many
enemies and Hawk lost her cloak, run back to Tex and Brutus where they
should be holding their position. Tex can take out 4 enemies quite easily.
Tex is also the only member of the squad that can disarm sentry bombs (land
mines). So when you see one, instead of just shooting at it to destroy it,
carefully go up with him and pick it up. You will often find sentry bombs
by activation locations and doors.
Brutus
Brutus is a nice mix of speed, strength, and special abilities. You
can arm him with one large weapons and one rifle. Use him to attack in
conjunction with Tex. I like to use Brutus and have the AI control Tex,
because of Brutus' special, weaker body (I will manage it more carefully),
and faster speed. Brutus also serves as a good scout because his special
can see enemies that would otherwise be invisible with his infrared-like
view. His special also regenerates health. So after a battle, turn on his
special, kneel down, and you do not have to waste a medkit. With his
special nearly fully charged, Brutus can run into an enemy, instantly
killing him (except for bosses). However, this drains the stamina to nearly
empty so use it wisely. In multiplayer, remember to use his special to
detect cloaked enemies.
Hawk
Underused by newbies, but a very effective and essential member of
Brute Force. She is the perfect scout. Her special, which cloaks her will
last a long time provided that you do not shoot a gun. When using her to
scout, equip her ultra-powerful Powerblade, find the enemy, cloak, and tear
apart enemies quickly. You can take out 4-5 enemies and run back all in one
cloak. If you're fast enough, you can also take them out with the Powerblade
even when not cloaked. When using her to attack with the rifle, move around
constantly and try to dodge as many shots as possible. She dies very
quickly however, and using her in or even having her near firefights is
strongly discouraged.
Flint
She's the sniper and her special auto-targets for you. Obviously, you
want to put her in camouflaged places like tall grass, or behind rocks and
move when you want to shoot. Her auto-target as a special is useful to take
out numerous enemies at a distance because you do not have to zoom in to
take each one out. She can hold her own with the special on in closer
battles with enemies, but like Hawk is physically weak. You should avoid
firefights, and hold her behind Brutus and Tex so that missiles and mines do
not hit her.
*****************
Ferguson Platoon***
*****************
Confed Marine
Single Player: A generally weak enemy / ally in single player. He is dressed
in bronze. There are terrorists, mercenaries, and the like that are a lot
like these guys in the single player as enemies.
Multi Player: His special is a laser strike from the skies. It can be
pretty devastating if the other group is really close to each other. Use it
in conjunction with the Militia special.
Militia
Single Player: Stronger and harder to defeat than a marine. He is dressed in
silver with a mask. There are terrorists, mercenaries, and the like that are
a lot like these guys in the single player as enemies.
Multi Player: His special is an air strike. It can be pretty devastating
if the other group is really close to each other. Use it in conjunction
with the Confed Marine special.
Gunther Ghent
Single Player: Boss.
Multi Player: He can cloak like Hawk for his special, but he does not have
a powerblade. Use similar strategies that you would use with Hawk, but
Gunther is more durable than her. One nice strategy is to use the Marine
and Militia to call for strikes from the skies, while you use Gunther to
flank the enemy. Then just shoot him in the back (NOTE: shooting someone in
the back is one of the dirtiest, least honorable things to do).
McTavish
Single Player: Boss.
Multi Player: He is a sniper. See Flint for strategies. He is also more
durable than Flint.
*******************
Feral Hunting Pack***
*******************
Feral Colonist
Single Player: An ally in single player. They look like Brutus.
Multi Player: Exactly same as Brutus. See Brutus for strategies.
Feral Shaman
Single Player: Faded yellow lizard with black stripes on him. An ally in
single player.
Multi Player: Same physique as Brutus: 1 rifle, 1 cannon, fast and strong.
His special, Breath of Vengar, almost instantaneously heals him and those
around him.
Feral Outcast
Single Player: Orange feral warrior that is of average difficulty to kill.
They are your typical feral enemy.
Multi Player: Same physique as Brutus: 1 rifle, 1 cannon, fast and strong.
Even though his special is called Spirit of Garner, he can kill someone with
one hit and has vision like Brutus' Spirit of Vengar, but can not heal
himself.
Outcast Shaman
Single Player: A very strong enemy in single player. Distinguished by his
bright yellow skin. Use Hawk to cloak and take them out first, before
attacking any others because they can do a fair amount of damage. They take
a lot of hits to take down and do a bit more damage than the others. They
also usually carry heavier weapons.
Multi Player: Same physique as Brutus: 1 rifle, 1 cannon, fast and strong.
His special, Wrath of Garner, causes an area of destruction to where he
aims. It is very powerful.
***********
Seer Coven***
***********
Seer Follower
Single Player: Fairly weak enemy with psionic attacks.
Multi Player: They have the same psionic attacks of single player and their
special is phase (teleport). It has unlimited ammo.
Seer Priest
Single Player: Average enemy with telepathic attacks. Looks like a follower
but they have a silver crown on their head.
Multi Player: They have the same psionic attacks of single player and
their special is phase (teleport). It has unlimited ammo. His special
recovers faster and is stronger than the follower.
Fire Hound
Single Player: Looks like a dog. Kind of like a piece of artillery, because
it is small and sends missiles at you.
Multi Player: It has no special but launches those ultra powerful missiles
from its mouth. It also has unlimited ammo. Use it to take out weak
members of opposing squads. It's very fast and can hide in lava.
Shadoon
Single Player: Boss.
Multi Player: It has the same strong psionic attacks of the single player
and his special is phase (teleport). It also has unlimited ammo. His
special recovers faster and is stronger than the priest.
***************
Shrike Raiders***
***************
Shrike Soldier
Single Player: Tougher than most of the enemies your facing, partially
because they carry bigger guns. Dressed in gold.
Multi Player: Has no special, but extra armor. Stamina must drain before
real damage is inflicted.
Shrike Heavy
Single Player: Looks like a fatter, redder Shrike Soldier. Tough enemy
that takes quite a few shots to take down.
Multi Player: Has no special, but extra armor. Stamina must drain before
real damage is inflicted. Has more armor than Shrike Soldier and recovers
stamina armor faster.
Shrike Hound
Single Player: Basically, a stronger version of fire hound but cannot go in
lava and launches gas instead of fire.
Multi Player: See Firehound.
Hunter Lord
Single Player: Final Boss of game.
Multi Player: Has no special, but extra armor. Stamina must drain before
real damage is inflicted. Has more armor than Shrike Heavy and recovers
stamina armor faster.
******
Other***
******
Mutant
Usually carries a medium sized gun, like the Bower 20 shotgun. Some
also have Molotov cocktails that can be dangerous and kill Hawk/Flint in
one blast.
Supermutant
Boss.
Commander Bratton
The commander that issues you your orders. He's does not appear in the
game outside of mission briefings and stuff like that.
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VI. Weapon Database (thanks to LiMpBiZkitFaN)
A. Pistols
1. Confed LZR-10 (Laser Pistol)
2. Foley 356 Tactical (11mm Pistol with scope)
3. K-Man Auto (Full Auto Pistol)
4. Jax-iP (Sonic Pistol)
5. Saryl-23 (Particle Beam Pistol)
6. MNR-7 Bioreactive (Bioreactive Pistol)
B. Rifles
1. Confed LZR-23 (Laser Rifle)
2. L-Shot 50 (Sniper Rifle)
3. L-Shot 75 (Sniper Rifle)
4. MK-ASLT (Assault Rifle)
5. Jax-iR (Sonic Rifle)
6. Saryl-45 (Particle Beam Rifle)
7. A10 Bioreactive (Bioreactive Rifle)
8. Rail RVR (Rail Gun)
9. Feral Cutter (Shoots White Glowing Discs)
10. Ion Beamer (Ion Rifle)
11. Bower 20 (Shotgun)
12. iKhan-GPL (Grenade Launcher)
C. Cannons
1. LZR-50 (Laser Cannon)
2. RVG50 Minigun (Minigun)
3. Jax-iC (Sonic Cannon)
4. Saryl-99 (Particle Beam Cannon)
5. A50 Bioreactive (Bioreactive Cannon)
6. Rail CLVR (Rail Cannon)
7. Plutonium Cutter (more powerful Feral Cutter)
8. Sweeper V (Rocket Launcher)
9. Therm Sweeper V (Rocket Launcher with Thermite Rockets)
D. Grenades:
1. Frag Grenades
2. Gas Grenades
3. Energy Grenades
4. Sonic Grenades
5. Light Grenades
6. Sentry Bomb
7. Roller Bomb
E. Other:
1. Hawk's Powerblade
********
Pistols***
********
Confed LZR-10
A weak laser pistol that regenerates its own ammo.
Foley 356 Tact
A pistol similar to the HALO pistol. It even can zoom in. It is pretty
powerful.
Kman Auto
An automatic pistol (like an automatic glock). But like an automatic glock,
the gun is relatively weak and inaccurate.
Jax-iP
A close ranged sonic pistol. I do not really like it.
Saryl-23
One of the best pistols. It shoots slowly but is accurate, shoots far away,
and is pretty powerful.
MNR-7 Bio
A bioreactive pistol that is powerful and shoots 3 beams at once. It does
splash damage, but is only of average strength.
*******
Rifles***
*******
LZR-23
A weak laser rifle that has its ammo regenerate. Drop this rifle ASAP unless
ammo becomes a concern.
L-Shot 50
The first sniper rifle. Weaker, slower, and holds less clips than the 75.
L-Shot 75
The best sniper rifle. Flint should always carry this.
MK-ASLT
Many enemies carry this assault rifle. It uses the same ammo as a minigun.
Although it has a scope, the minigun is superior to it if your character
can pick it up.
Jax-iR
Unavailable until the Hostile Reception, this gun is fantastic. It tears
through Shrikes and armored foes with its sonic beams. It is very powerful
at medium and close range, but fairly inaccurate at long range.
Saryl-45
This gun is nice if you are Hawk. It fits her well with the fast rate of
fire, accuracy, and relative power.
A10 Bioreactive
A relatively weak rifle that does splash damage. I favor the Saryl-45 and
Rail RVR over this. Beware of damage that may splash back at you.
Rail RVR
The perfect gun for Hawk. It is fast, fairly accurate, and strong. It
holds less clips than the Saryl-45, but using it over the Saryl-45 depends
on your preference.
Feral Cutter
Ugh...Brutus starts a lot of missions with this gun. On these missions I
almost always used the shotgun that also came with him. The gun is accurate
and fast. The shots bounce in enclosed areas. But the ammo is fairly weak,
especially considering it is in the hands of Brutus.
Ion Beamer
A powerful rifle, that tears through armored foes like shrikes. It has a
decent rate of fire, but can hold 100 rounds and its has some power.
Bower 20
A shotgun. Like in every other game and the real world, devastating at short
range and worthless at long range.
IKhan-GPL
This grenade launcher is powerful. As a rifle, Hawk can carry it. This can
make for an interesting combo.
********
Cannons***
********
LZR-50
Like its LZR brothers, it shoots laser beams, is relatively weak, and
regenerates its own ammo. It is solid at long range though, which makes
it could for cover fire on brutal difficulty.
RVG50 Minigun
The minigun. Incredible at close range. Although it holds 80 rounds, its
incredibly high rate of fire can empty a clip in seconds. I like to have at
least one bullet gun with Tex on most levels. This is a nice weapon
for him to carry.
Jax-iC
Like its Jax-iR rifle, it is very very powerful at close and medium range
and inaccurate at long range. I love this gun.
Saryl-99
A powerful cannon with a nice rate of fire. It has solid long range,
making it a great gun for Tex.
A50 Bioreactive
Like the other Bioreactive weapons, it is weaker than other guns of its
class and does splash damage. Like the other Bioreactive weapons, I am
not a fan.
Rail CLVR
It is fast, accurate, effective at long range, and fairly powerful.
PU Cutter
Like the feral cutter in its accuracy, range, and high rate of fire.
However, unlike the feral cutter, the PU Cutter is UNBELIEVABLY strong,
making it one of the best weapon of the game IMO.
Sweeper V
A rocket launcher. Fairly self-explanatory.
Therm Sweeper
Like the Sweeper V, but the rocket sends fired blasts that home in on the
enemy.
*********
Grenades***
*********
Fragmentation Grenade
A grenade that blows up and sends shrapnel at the enemy.
Gas Grenade
A grenade that blows up and sends toxic gas at the enemy.
Energy Grenade
A grenade that is much more powerful than the previous two. It blows up
and sends a very large and powerful blast of energy.
Sonic Grenade
A grenade that blows up on impact, unlike the others that bounce. It's
very powerful and has a large blast radius.
Light Grenade
Does no damage, but does light up the region in which it detonates. I
never use it.
Sentry Bomb
A mine you can plant. Only Tex can disarm them.
Roller
A rolling grenade that follows the first targeted enemy around corners and
travels long distances. Try to outrun it and make frequent turns to avoid
getting hit.
******
Other***
******
Powerblade
Hawk's powerblade. It can kill almost every enemies with 1 hit and is best
used when she is cloaked. However, it drains her stamina when used.
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VII. Walkthrough
Before reading the Walkthrough, I recommend you read the BASICS and General
Strategies above. Especially the ones that I wrote myself because you will
understand how to do many of the attacks I use. You will also be signaled
to almost always use MOVE and HOLD POSITION COMMANDS and NOT COVER ME
Commands. You should also familiarize yourself with the weapons, as I have
given my opinions on what the best ones are in the Weapon Database.
If you are struggling while using the walkthrough it probably is
because you are not controlling the characters correctly, and putting them
under fire when they should not be. As the walkthrough continues, I will
give less and less details because you should naturally be getting the hang
of which commands to issue, weapons to pick up, and the use of each
character's special abilities.
********************************
A. Level 1, Welcome to the 23rd***
********************************
The first mission, a tutorial mission in many ways. Commander Bratton walks
you through the mission so it should not be hard or confusing at all. Go
around left or jump down the rock he tells you not to jump down because you
will take little damage. Or you can go around...either way, it does not
matter. There are a couple of enemies in front of you. Just shoot them.
Bratton tells you of a guy up on a hill. Hide behind the rock you see and
hold the left trigger and toss a grenade as far as possible to get him.
Continue down the path and you will fight a few more enemies. I recommend
picking up the enemy rifle because it uses a different ammo as you so you
won't run out of ammo. You will come across some sentry mines.
Pick them up. Continue down the path and Bratton tells you to use
Berserker. First toss a grenade on the enemies because you cannot when
in berserker mode. Then go into berserker and wipe them out. Use medkits
as necessary.
Go into the huts and up the platforms to pick up supplies. Continue down
the path and you get a couple soldiers to help out. They're pretty useless.
Just have them cover you. Bratton will tell you of a guy ahead and a sniper
rifle right next to you. You can put 2 and 2 together. Continue to his dead
body, and you should spot another guy. Snipe him. Then go towards his
body and you should see another guy on a bridge. Snipe him. Snipe as many
guys as you can until your ammo runs out, then pick up a different gun the
enemy dropped. You approach a gate. Have your soldiers fire at will and
you go into berserker. Be careful for grenades and use medkits. Use the
walls and huts for cover, but be fast and accurate.
A door of a building should open once you kill everyone. Kill the guy in
there and pick up the DNA canister. Go into every remaining building and up
platforms etc. to kill off all the enemies. Then go to the extraction point.
***************************
B. Level 2, Rescue Brutus***
***************************
Chapter 1
You can get lost in this mission so be careful. Go the ship and go down the
ramps to the bridge below. Kill the outcasts you spot. Go across the
bridge and go left. Go left again and go to the next bridge. You should
see some colonists that you have to save fighting with some outcasts. The
green ones are the colonists so don't kill them. Kill the orange outcasts.
Go backwards to return with the colonists to the ship. The closed doors
have opened and outcasts attack you. Kill them. Go into the room these
guys come from and eat some garo fruits so as not to waste medkits. Go to
where you found the colonists and up the stairs. You see some alien "doo-
dad". Pick it up. Kill the outcasts you see and go across the bridge to
your right. There should be an explosion in front of you. Enable berserk if
you like and kill the outcasts. You should see a minigun. Pick it up
because it is better than an MK assault even though it uses ammo faster. Go
into the room and down the stairs. I recommend using grenades or go into
berserk mode. This part is intense because the outcasts are hard to spot and
you have to make your way to the ground level. Brutus is in the box.
Chapter 2
Go out the door, go across the bridge, and then make a right. I'd recommend
taking control of Brutus so you can learn his functions. Go into the room
and watch your back as enemies will start attacking you. You should find a
door with a crack in it. Toss a grenade to open it. Kill the enemies and
pick up the DNA canister. Go backwards and take the road to your left
upwards. There are some garo fruit lying around. Use Brutus' spirit of
vengar to heal himself and give the fruit to Tex until he is full of health.
Cross the bridge and kill off the enemies that appear. Go along the ramp
until you see a barricade. Blow it up, go in, and pick up supplies.
Continue along the ramps and you should see an outcast hiding behind some
wood. Kill him. Go across the long bridge, and have Tex use his berserk.
Use Brutus to toss some grenades. Before entering the room, check around
and kill off any enemies you see. Recover Brutus' health and reload Tex's
weapons. Toss in a couple grenades, have Tex go into berserk again, fire at
will, and enter the door. Try to kill the Outcast Shaman first, and then
take out the rest. Go to the extraction point.
****************************
C. Level 3, Cemetery Gates***
****************************
I'm cutting down on the details in this mission because it is very straight
forward and with only Brutus and Tex, the strategies you can use is severely
limited. A few things to remember is to use Brutus to heal himself with his
special, do not fight on the metal walkways, do not fall in to the poison,
avoid Molotov cocktails, and kill mutants with Molotov cocktails first so
they may take out their ally. Use shotguns at close range and rifles at
long range.
Go straight, kill enemies, go across the metal bridge (don't fall), and kill
all the enemies around here. Use Tex's berserk and have who you're not
controlling to fire at will. Let your stamina recover, reload, open the
gate, and throw a grenade or two, and repeat the berserk process. Continue
passed the destroyed helicopter, kill mutants, use the high ground to your
advantage, and check the huts for supplies. Before you get to the next gate,
watch out for enemies shooting at you from above. Take them out before
opening the gate. Kill the mutants in this area and destroy the gas tanks
first to take them out faster. Around the oil rig structures, inside
the huts, there is a DNA Canister. This is right before the foggy hill.
Now you have two options. Run through the high ground and take out the
enemies on top and ignore the fire from below OR take Brutus low, send Tex
to the top. Use Brutus' special to take out the ones in the fog and have
Tex kill them up top. This way is LESS EFFICIENT but REQUIRED to get the
highest score possible. After this area there is another mutant base. It's
the last one so stop saving on medkits and grenades: USE THEM! Enter the
building, pick up the briefcase, and fight your way to the extraction point.
*********************************
D. Level 4, Hunting for Shadoon***
*********************************
Chapter 1
You are going to fight Seers who do not drop weapons and medkits will be in
short supply in the following long mission. Good luck! I hate fighting
Seers by the way. Alright you finally got Hawk. Some good strategies can
be employed, including effectively using a sniper rifle. Keep Brutus and
Tex back. Let's play with Hawk for a little bit.
Go ahead with her, and when you see some bad guys, equip the powerblade,
cloak, and take them out. Most enemies will die from only 1 hit with the
powerblade. She is so fast that you may be able to take out some guys
while uncloaked and not get shot. After your stamina runs dry, run back
to Tex and Brutus. Go into the round tent ahead for supplies. Always enter
these tents because there are always supplies in them. Go ahead to the
teleportation towers that the enemies use. You must destroy these so that
enemies stop teleporting to you. Secondly, you must destroy them from a
distance so the explosion does not hurt you. I like to use Brutus and Tex
for this. Have Hawk follow whomever you control. Continue and you should
see more teleportation towers. Use the sniper rifle to zoom in if you can
not see them, but the sniper rifle can not damage them for some reason.
There usually are a few seers around them, so Brutus' spirit of vengar may
help finding the general location.
Continue towards the yellow beacons with Brutus at lead. There should
be another round tent with more supplies in them. Go ahead, and to the
left there will be another teleportation tower (You get the point? Just
destroy them before you get near them!) Then there is a religious ceremony,
where I like to keep Hawk back and snipe. I send the boys up front to fire
at will. Snipe the priests first, because they can do the most damage.
Headshots are one-shot kills. Go up the hill and there is a teleporter.
Step in it. Ahead there are more teleportation towers to destroy and
seers. You know what to do. Go across the bridge, into a tent to collect
supplies, and kill some more seers. Up a small hill next to a statue there
is a DNA Canister. Pick it up and kill the 2 priests that show up. You
should have Hawk with full stamina before picking up the DNA.
Go back and go through the second teleporter. Explore around and you
should see a glowing circle to shoot. Do so. Have Hawk under full
stamina. As enemies appear, slay and go back through the teleportation.
It is just not possible to survive on brutal any other way. If on
another difficulty, you can just bring Tex and Brutus up. Ahead there is
a bridge. Destroy the teleportation machines, and go to the teleporter.
I recommend keeping Hawk in the back for this fight as well. The reason
I tell you to keep her back is if you go to take out Seer Priests, new guys
will just transport in, so it is best to take the teleportation machines out
and let Brutus and Tex do the brunt of the work.
Chapter 2
If you struggle with my following directions, perhaps you want to bring Hawk
along and have her fire at will when you destroy the teleportation towers,
but I did not have to do that. Shortly after the chapter starts, use Tex
and Brutus to destroy the teleportation towers. Have Tex berserk and have
them both fire at will. Keep Hawk in the back and snipe with her. After
the initial enemies are removed, go down to the beacon carefully and kill
any thing you encounter. Again, I recommend having Brutus and Tex covering
each other, and then once the coast is clear to use the move command to move
Hawk. If you continue straight you will find a teleportation circle. Take
it with Tex and Brutus to the top and activate the console, which also
activates the next teleportation beam you must take.
Get back on the ground, have Hawk hold the position at where you just were,
move left a little, and snipe. You should also find a round tent on the
way to the yellow beacon. Before walking toward the next teleportation
beam, leave Hawk back because you will face a lot of fire. With Brutus and
Tex go ahead and turn on the FIRE AT WILL and their special abilities. Take
out the numerous enemies at first. Bring up Hawk and snipe what you can.
Then cloak Hawk, send her forward to kill some more, and then send her back to
the boys. The guys should take out any enemies chasing her. Have her hold
position, and move ahead with the guys. Kill every enemy here.
Chapter 3
This is hectic and it's hard to detail what to do. The only advice I can
give is protect the seer by keep Brutus and Tex around him. Again, follow
the same strategies as before. Have Hawk in the back and snipe. Have Tex
and Brutus turn on their specials and shoot anything in their way, but make
sure they stay by the spy. Along your way, take a side road (or hill) to
another round tent for more supplies...you may need the medkits and ammo.
The toughest part is the fire hounds ahead. You have two choices. Stay
back and snipe with Hawk. I kept Hawk very far back, and had Tex take them
out because I was worried about protecting the spy. After eliminating the
hounds, there are a few more seers. After killing those, the spy is
farcasted by Bratton. Congratulations, you passed the most difficult part
of the mission.
Nearby there is a round hut with a rocket launcher (iKhan GPL). Go up the
hill and you will find even more enemies (it seems endless in this level).
Sigh, it's the same old process but even more towers and enemies to destroy.
Repeat the steps you have been doing. Use your character specials, target
the teleportation towers, and kill the enemies. There are two bases here,
one with Shadoon, but you do not fight him. You will finally get to a tower
you have to go into. Do so, and then kill the priest in there, and then
approach the extraction point.
***Alternate strategy to protecting spy (contributed by skullgon)***
On "Hunting for Shadoon", to keep the spy from dying, when he goes
behind a rock, block his path, and he won't move unless he can get by.
******************************
E. Level 5, Terrorist Ghetto***
******************************
This mission is short and fun (the opposite of the last one). Brutus says
he senses something. Have him and Tex hold their position, cloak Hawk, and
send her to powerblade the enemies up this hill. Then uncloak. Bring up
Tex and Brutus, and use Tex to pick up the sentry mines. Then cloak Hawk,
and have her powerblade a few more people. Then bring Brutus to use his
spirit of vengar to spot some of the enemies that are shooting at you and
have Hawk snipe them. Go back to where you started and continue the path
you cleared. Destroy the helicopter with a grenade and toss some grenades
at enemies attacking you from above. Have Brutus and Tex kill the enemies
at close range and leave Hawk back (this should be second nature by now).
Use Brutus for the next bit with his shotgun, while having Hawk and Tex
stay back. Move fast, use Brutus' special, and continue to the cement
walled yard. Avoid the powerful turret. Go into the yard and kill the
enemies in there. Send down Hawk and Tex into here.
(You may want to control Hawk to ensure she does not take damage). Use Hawk
to use the computer that deactivates the turret. Go into the building with
your squad and go up the stairs to where the turret was. You can use any
character you want: Brutus with Spirit of Vengar or Hawk with cloak, and
have Tex do with Berserk. It is your choice. Kill all the enemies
and destroy the antenna with a grenade. Go down one level and destroy the
control room (a computer). These things you have to destroy cause your
crosshair to turn yellow, just so you know your aiming at the right thing.
Pick up the DNA canister in front of the computer and go to the extraction
point. If you did not kill all the terrorists, having Tex and Brutus go
into FIRE AT WILL and they will seek and destroy the enemy.
**********************************************
F. Level 6, Lonesome Death of Edward Kingman***
**********************************************
This mission is the first or second really good one in Brute Force. I bet
the reviewers just did this run and gun. It's so much fun if you do the
Flint and Hawk combo throughout!
Chapter 1
You start on a hill and just got Flint. There are mutants below you. Once
again, put 2 and 2 together. On this mission there are lots of hills.
Before going down a hill, always use Flint in this mission. Test out her
cool auto aim. You do not even have to zoom in with it enabled! Go down
and kill anything remaining with Hawk (do I need to say cloak +
powerblade?). Then check out the huts for supplies. Using Flint to snipe,
have Tex pick up the sentry bombs. Continue with your whole squad, and you
will approach a nearly identical situation. Snipe with Flint, then slay
with Hawk, then clean up and pick up sentries with Tex. Beware, there are
lots of sentry mines in this level. Go up a big hill and that should
complete the first chapter.
Chapter 2
Okay, get Hawk and let her do her thing while the rest stays back. Remember
to find the enemies, cloak, kill, hide, uncloak, kneel down, and REPEAT.
WARNING: Be careful around Mutants with Molotov cocktails. Killing them
with Hawk is not a good idea. When Hawk has finished, send in Flint to
complete the job. You should be blocked by a few pipes. Use Flint to climb
the hill and snipe. Then send in Hawk again (see, I told you she was
valuable). Ahead there are more sentry mines. You might as well shoot
them. I could not find a good place to put them in this level. Remember to
be checking huts for supplies. In this area there should be some weird
looking walls. Toss a grenade at them (if you can find it) for a lot of
supplies. Get up the bridge and do this again: snipe mutants and sentry
mines. Send in hawk, pass the burning Cadillac, powerblade enemies, hide or
return. You probably will have to do this more than once. Then have Flint
cross the bridge and snipe or just send in Brutus and Tex. When checking
the huts for supplies, BEWARE of sentry mines. Behind another weird-looking
wall is a bio rifle. Have Hawk pick it up.
Chapter 3
Arrange your group in the typical triangle formation (see General Strategies
4 above). Move ahead with Hawk, cloak her, spot the enemies, and drop some
sentry mines in front of them. Before leaving, shoot at them, and bring
them to your squad who should tear them apart. To the top right there is a
sniper. You can use Spirit of Vengar to find him and have Flint snipe him,
but he is a very dangerous sniper. I suggest sending Hawk cloaked to slay
him. Then bring Flint there to snipe off members from that vantage point.
When done, bring Flint and Hawk back to the squad, and approach to where the
militia was. Beware of sentry mines! In a building to the left there
should be a DNA canister. As you advance, try to snipe first or use Hawk
first. It's much more efficient than using up medkits as Brutus and Tex try
to advance. There are a lot of militia where Kingman is and also lots of
sentry mines. So be careful. When the militia is mostly clear (use Hawk to
check), go ahead and throw some powerblade on him while she's cloaked. Run
away before cloak runs out. You can repeat this process, or just send in
Brutus and Tex to finish the job. You should have some medkits left since
you barely used them this mission!
****************************
G. Level 7, Ship Graveyard***
****************************
Chapter 1
Another Flint + Hawk mission. You should know what to do throughout this
mission. Cloak Hawk, slay, send back. Then use Flint to snipe. Then use
Hawk again! So do this immediately.
After you defeat a group, enter every hut and ramp, room, building to get
garo fruits and complete every mission objective. If Hawk loses her cloak,
do not worry. There are plenty of rooms to hide in and get cloak back, and
by now you should be fast enough with her to take 2-3 enemies out while
uncloaked without getting shot once. Even if you do get shot, there are garo
fruits everywhere. After the first region is complete, there is a
second region. Do the same thing and use trees for cover while have Flint
snipe. If the enemy charges, simply run behind Tex and Brutus. Go across
the upcoming bridge, and either send Hawk ahead or you can let Tex and Brutus
fight the enemies. As you continue watch out. As you go through doors and
gates, there are enemies to your sides. This is why using Hawk is
essential: find out where they are and if you can take them out.
Ahead you will see many types of ambushes: Outcasts hiding in water, up on
high ground shooting with Sweeper V's, and shooting from inside houses.
Leave your team safely in the back, go forward with Hawk, and draw the
enemies out of the water. Then slice them with your powerblade. Take a
note of your surroundings then hurry back. Bring up Flint and snipe the
enemies that shoot with Sweeper V's. DODGE THE MISSILES THEY SEND AT YOU!
It's better to miss and avoid getting hit, than exchanging hits. Remember to
use your special! (Always use your specials when fighting). After doing
this, bring your squad up to the wooden fence. Snipe those shamans with
Sweeper V's and kill the enemies around to cause the gates to open and
outcasts to charge. Run behind Brutus and Tex who should dispatch them
easily. Go inside the gate with Hawk and cloak her. Get a good view of
the surroundings. At this base, I used Brutus and Tex, but I think a safer
strategy would have Hawk get her stamina back, take out the shamans with
the rockets. Once they are gone then send in Tex and Brutus or Flint to
remove the rest.
Chapter 2
Basically you have to kill every feral enemy in the area. It's simple
search and destroy. Use the typical squad strategy you have been doing
throughout the level. Cloak Hawk and send her to scout. Take out the
shamans with the Sweeper Vs. Then send in Flint to snipe a few more
outcasts. Then send in Brutus and Tex to finish off the enemies. It really
is not confusing. Watch out for sentry mines near the building you walk by.
After you are at the end, and for some reason you have not killed everyone,
have Tex and Brutus do Open Fire where they will search and destroy the
remaining enemies. Before the extraction point appears check every nearby
hut for the DNA Canister.
******************************
H. Level 8, Return to Osiris***
******************************
Chapter 1
Move out with your squad and take out the few enemies on your way. Before
leaving the cave, run with Hawk into the circular tent with all the
supplies. Then bring out Flint and you see the seers praying. Take out the
teleportation machine, then the priests, and work your way down. Then send
in Hawk cloaked or Tex and Brutus to take car of the rest. Inside the image
of Shadoon they were worshipping is the DNA Canister. Go to the yellow
beacon, and Bratton will say something about the spire. Cloak Hawk, take
out the priests, take the transportation to the top of the spire and take
out the priest and follower here. Use Flint to go forward and snipe the
priests, followers, and slaves. Set the squad up outside of the circular
lava and surrounding statues in the triangular formation. Then cloak Hawk
and let her walk past the circular lava thing. The path will close and
hounds will come. Flint should automatically take care of them. Destroy
the statues with Tex, more hounds come, more hounds die.
Chapter 2
Go straight with Flint and snipe the enemies below you. Then go back to the
starting point and make a right. Lead with Hawk, keep the 3 back
(Triangular Formation), and slay some while Flint and the others take out
the rest. Continue down the path and to the left is the next place to go.
But first, send Hawk straight to go pick up some supplies in a tent then
return to the squad. Have the squad take that left turn and approach the
yellow beacon killing anything in their way. Have Flint auto target when
the hounds show up. Continue down the path to the left, and you should
fight some seers on the high ground. They shouldn't be too much of a
problem. Continue to the tent and pick up supplies. Have the guys fight
off the enemies. Just go to the next yellow beacons. Cloak Hawk, slay,
return, have Tex and Brutus fire at will, while you control Flint and snipe
the ones at top. You are finally at the spire. Keep killing enemies as you
have been doing. Clear all the enemies. There are 3 computers to reach. To
the southeast of the spire is one. Take the teleport up and hit that
switch. Go up by the spire and directly west is another. Go up by the
spire and directly east is the final one. Kill the hounds that appear and
toss an energy grenade at the spire. Go to the extraction point.
********************************
I. Level 9, Seers on the Bayou***
********************************
Chapter 1
First take control of Hawk, cloak, slay, hide, kneel, and repeat. Then
take Flint and use special and take out more guys as you move forward.
Dodge the Sweeper V shots. Eat the garo fruits and avoid using medkits.
It would alsobe a good time to turn on Brutus' special with Flint to see
the enemies in the myst. Before entering the gate, cloak Hawk, equip
powerblade, and kill who you can. You may have to repeat this until you
clear out a fair amount. Then use Flint to snipe the remaining lizards
with her auto-aim. Before the next wooden gate position the Triangle
Formation just outside and send Hawk in. Then send in the 3 others and
you have to save the colonists. Send Hawk behind enemy lines while Brutus
and Tex fire at will. Then hide Hawk, switch to Flint and take out more.
Have Tex or Brutus pick up a Sweeper V. Eat Garo fruits and pick up
supplies. Go to the next beacon.
Chapter 2
There are a few enemies at first, but as you approach the gate, they all
attack. Use Flint to Snipe or Hawk to move fast and powerblade. Your
cloak will not last forever, so it's risky no matter what you do. Just
make sure Brutus and Tex are in the right position when fighting. Another
idea is to keep the Triangle Formation in the back, and have Hawk cause
some enemies to follow her to the rest of the squad. Next you want to
continue to the next beacon. Set up your triangle formation as soon as
you see the first enemy. Send Hawk over the hills and the enemies should
try to attack your squad. By the time your cloak ends they should be in
front of you and you can take out 4 or 5 by powerblading them in the back.
You will go through some valleys and hills to get to the next beacon.
Again as soon as you spot the first enemy on radar, stop back up, let your
team recover. This time before entering the fence, have Flint snipe the
green guys in huts. They have Sweeper V's. Remember to turn off special
and dodge them. Continue to the yellow beacon.
Chapter 3
Go up the stairs and use Flint to take out some of the enemies. Use Brutus
and Tex to do clean up and have Flint snipe across the bridge. Shoot down
the door for supplies (look for doors like these throughout the map). There
are enemies in them but not to worry. Go up the slope with Tex and remove
the enemies. Use grenades around the logs. Use Hawk to go into the
building and slay the guys in there. Use Tex and Brutus again to fight his
way through. Tex should note the smell around a door. Break and find a
bunch of dead colonists. The map should update but cloak Hawk and bring her
up. There is a guy that keeps tossing rollers. With Hawk you should kill
him. Bring in Tex and Brutus so as not to waste time with getting stamina
back to take out the guys inside the door next to him. Go through it and
kill the last enemy and pick up the DNA Canister. Go back down the ramp
and take a right at the bridge. Position the triangle formation, bring in
Hawk, take out who you can, leave and Flint should snipe those following
you. Tex and Brutus clean the rest up and go down the stairs.
Chapter 4
Have Hawk go down close. She can take 6 out with blade and grenade
another! Then run back and have Tex and Brutus finish the last few. Don't
make a right at the bridge just yet. Further down in a room is 4 medkits.
Now go down the bridge. Position Flint on the bridge. Bring up a squad
mate if you do not want Hawk to get her stamina back. Open the door, toss
in 2 frag grenades, run to the left and hide. Flint will snipe the rest.
Go into the next house, cross the next bridge. Before going into this
house, position the Triangle Formation right of the door. Send Hawk in,
slay, and run out causing the enemies to follow you. If you did not kill
the Outcast Shamans (yellow guys with black stripes) wait for Hawk to get
stamina back and then go in there and kill those guys. Then send the squad
down the stairs. The Feral Shaman is rescued. Have Hawk enter the next
building and take the elevator.
Chapter 5
Advance to the next wooded fence as you did in the beginning of the level.
Have Hawk cloak and slay, while Flint snipes, and Tex and Brutus advance.
Have Hawk go in, get a look at the surroundings. Then have Flint snipe the
enemies on the ground from behind the gate. Enter and snipe those on the
hills. Climb a hill to the left and snipe any one coming toward you. I
had Flint take the lead ahead and just auto-aim and fire at everyone with
the squad covering me. But if your low on ammo, use Hawk. Or if you want
use Tex and Brutus. The upcoming battle as you approach the ship should be
easy if you have medkits left over. If Flint has ammo have her snipe from
a hill. If not, lead with Hawk, then have the guys fight. Be fast and
accurate. USE GRENADES. Watch out for grenades. Have the guys cover you
or fire at will, while you control Hawk and her fairly powerful bio rifle.
This part is hard. Go to the right of the ship and over the rocks to the
yellow beacon. Finish off the enemies and to the extraction point.
Chapter 6.
Haha...you thought it was over. No. You're low on ammo, grenades, and
medkits and one chapter remains! The best advice I can give you is to
take your time, and it may take a lot of time. I used Hawk like a scalpel.
Go forward. Cloak and slay. When it runs out, bring the few back to the
rest of your squad. Move everyone forward repeat the process. It's a lot
like the first few chapters, just a lot more bad guys and a lot bigger area
to cover. You have to eliminate every enemy and as you move forward you
will get to the gate. Luckily the chapter just started so if you lose a
squad mate or the whole squad, you can just restart. There's not much more
I can say. Snipe the guys on the hills, check every hut for medkits and
grenades and ammo. Do not conserve on grenades or ammo, there will be
plenty to pick up. It gets very hectic, so take your time again. The next
part has you passing the gates. It is not nearly as hard as the last two
areas you fought. Use Flint to snipe the green enemies with Sweeper Vs.
Use Tex and Brutus to use their sweeper Vs. Use Hawk to cloak and kill
Outcast Shamans. Enter the huts for supplies. When the priests show up,
use Hawk to cloak and kill the Outcast Shamans. Then use your whole squad
to fire at will at the priests. If you have any grenades (energy
preferably) left use them. After everything is dead go to the extraction
point.
*********************
J. Level 10, Squirm***
*********************
You start on a hill. Get Flint, auto aim, and shoot the enemies. You
may want to use the organic sensor. Stay on high ground for as long as
possible and snipe enemies. Get Hawk, cloak, and use the powerblade to
slay enemies below. Open the gate, recharge your cloak, scout ahead, and
then use Flint to snipe more enemies. Shoot the fuel tank you see because
it will give you points and take out enemies. Use Tex / Brutus to finish
them off once you take snipe the sniper on the bridge overhead. Go into
the building and get some supplies. Climb over the next hill with Hawk,
then cloak and slay the enemies. Go into the huts and pick up supplies.
Now you can go left or right. Recharge Hawk's stamina, slay the enemies
in there, pick up supplies.
You cannot open the gate. Where you made a left, take control of Flint to
go up ahead to the right and take out the guys there. You can use Tex and
Brutus just as easily. Go inside the small building and activate the
console. Go to where Hawk was, and use Flint to snipe the guy with the
Sweeper V in the tunnel overhead. Send Hawk into the following room to
kill everyone else. Bring in the rest of the squad. Snipe the sniper on
bridge in front of the platform. Here you can go straight or left. Take
Hawk to the left and take out the guys there. All right, so you have two
platforms and consoles from where you entered: 1 straight, 1 left. Go
straight and pick up the sentry bombs. Have everyone go straight from where
you entered and activate that console (ignore the one to the left for now).
Now go left and you have to kill Gunther Ghent. Watch out for sentries.
Have your guys fire at will, while you also try to chase him down with Hawk
or Flint.
You have completed the mission, but do not go to the extraction point.
Have the squad go back to the console you did not activate. Open that and
destroy the final gas tank and destroy ever missile you see. There are some
enemies but they should not pose a problem. Then go inside a building to
your left. There is a mine there, so shoot at it before entering. Pick
up the DNA Canister. Now you have to fight your way to the extraction
point. I just got near it, cloaked Hawk and ran to it. You will have to
kill every enemy to get 100% though. Remember to destroy the final
missile right by it.
**************************
K. Level 11, Supermutant***
**************************
In this level there are a lot of roller grenades and sentry bombs. You
must be careful. One roller can take out Flint or Hawk and sentry bombs
are no joke. Watch your step. The best way to get rid of rollers is to
run back and then start running in a rectangle and then run away again
until it blows up. There are goodies everywhere in this map and medkits,
so enter huts and tunnels to pick them up.
Start with Flint. Go up the hill, auto target take some enemies out.
Go down and keep taking enemies out. You can take a lot out with her
alone and having the others cover you. Once the enemy is clear go ahead
with Hawk and clear out the rest in cloak mode. Once you have killed
them, the small building to the top left will open as will two rollers
coming at you with 2 mutants. Just run away from the rollers immediately
until you hear the explosion. Go back and kill these two mutants. Go
inside that room and activate the console. 4 mutants come out from the
gate. Any squad member can kill them. Once you enter the gate clear
the mutants with any squad member. The doors will open and 2 rollers
will come at you. Just run around to avoid them and activate the next
console which will open up the gates to the Supermutant. There are
mines below the gates so just shoot at them. Send Hawk in to get a good
look at the area. Have Flint snipe EVERY enemy in there.
Then go in there with everyone (Hawk cloaked) and take out the Supermutant.
Destroy the missile tanks and missiles along the way. Enter the rooms and
go up the ramps in this area to activate the next console, supplies, and
destroying a missile. WARNING: the missile in the room does a lot of
damage. Be far away when destroying it. Enter the next room, kill the
mutants in there - they have Molotovs but it is easy. Destroy the final
missile rack. Go into the metal tunnels to kill the last mutants and
pick up the DNA canister. Go to the extraction point.
***************************
L. Level 12, Kill Shadoon***
***************************
Chapter 1
The mission starts like any other. Go ahead a little, use your squad to
dispatch the enemies like you have been. Take the hill to the right where
there are a couple seers. Have Hawk cloak and slay them. Once the
enemies are clear you should see an electric field of sorts. Call Flint
to go to the top of the hill on the right. Have her snipe a yellow
battery. Back on ground level, if you continue forward there are a lot
of followers and priests. Take your time with Hawk and take a few out
and repeat this over and over for the safest way, but longest. Or you
can take control of Flint, have Tex and Brutus fire at will, and hopefully
kill them all. Like in the other seer levels, you should try to target
the teleportation towers. After (or during if you need it) go to the
round tents for supplies. Once at the entrance of the spire, cloak Hawk,
send her up, and slay the enemies in there. Pick up the supplies. Go up
the narrow road with Hawk, when you see enemies, cloak and kill them.
Move the rest of the squad and kill any leftover enemies. Ahead there is
a bridge. Use Flint to snipe any enemies in this area. Go left and pick
up supplies from the round tent. Send Hawk by the lava, and slay the fire
hounds or use Flint to flank them. Becareful. The skill of going by
lava, flushing out hounds, and using Flint & Hawk to safely take them out
is essential in this level. Use Flint to snipe as many enemies as
possible, before sending Tex and Brutus in for clean up. As you approach
the yellow beacon, more enemies come. If you are after 100% hang around
and make sure to kill them. If not, cloak Hawk and run to the next
chapter.
Chapter 2
Ahead there are lots of seers and teleportation towers. Snipe whatever
you can with Flint. Destroy the teleportation towers as fast as possible,
and have Tex and Brutus fire at will to kill off the enemies. Once the
enemies are dead, approach the next yellow beacon. Use Flint to go ahead
and snipe the enemies on the high cliffs while Brutus and Tex cover you.
Watch out for fire hounds in the narrow stone bridge you are on. Take
the teleporter, pick up supplies in the round tent, and use Hawk to scout
and kill enemies ahead. Have your squad fight ahead until you reach a
fork. Send Flint to the right and the others to stay at place. Use Flint
to snipe whomever you can. Send in Hawk to take out a few more before Brutus
and Tex kill the rest. Quickly save the marines, focusing fire as you
normally do on these situations (remember to aim at priests and work your
way down to followers and slaves). After they're all dead and you save
the marines, go to the yellow beacon and end the chapter.
Chapter 3
There is a small skirmish ahead, but nothing you cannot handle using the
basic strategies you have been using. You should see a rock structure in
the top center of the room. You have to use Flint to snipe each yellow
battery by encircling the room. If you are not sloppy in the battles
ahead, you should not lose any squad members but you have to micromanage
them carefully. Firehounds can come out and kill Hawk and Flint in an
instant. Basically have Brutus and Tex lead the way, while Flint hangs
back. Once one part of enemies are dead, snipe a battery and continue.
Take the teleportation. You fight Shadoon in a small room. He will
disappear and drop a DNA Canister. Pick it up. Have your whole team
turn on specials, watch out for fire hounds, and just keep attack Shadoon
until he dies.
**********************
M. Level 13, Abaddon***
**********************
You start the mission with some fire hounds coming in front and behind you.
Along the way you see some terrorists. I suggest cloaking Hawk, slaying,
running back, and using Flint to snipe them throughout the entire mission.
It's a fairly linear path, so this is what to do. Along your way pick up
medkits from fallen comrades and the terrorists you take out. Remember a
headshot is an instant kill. After doing this strategy a couple times and
clearing some fire hounds take a left bend around some rocks and again repeat
the Hawk stealth and Flint snipe combo. Use grenades when you see 3
terrorists making advances or when Flint's special is drained. Shortly
after advancing through the level (and stocking up on medkits I hope),
Bratton tells you the satellite is near. Go ahead, now leading with Brutus
and Tex. Create the triangle formation and leave Hawk back. A seemingly
endless number of terrorists attack.
You have two choices. If you do want to get 100%, have Tex, Brutus, and
Flint battle the guys coming from the mountain. If your lucky, you will
notice that one enemy will ignore your fire (as long as you don't hit him).
Then take Hawk to the satellite, which he is guarding but looking away.
Then have Hawk access the console. Or you can have her access the console
during the battle. You will NOT get 100% if you kill all the enemies
before Hawk accesses the satellite. You will NOT get 100% if you use Hawk
to access the computer, but did not kill all the enemies.
After this is completed go up straight to the very edge. Here is the DNA
Canister. Now go to the extraction point.
************************
N. Level 14, SETI 2049***
************************
Chapter 1
Bratton tells you to look for supplies. Do so and pick up guns that you
Like to use. Inside a building near the gate is 1 briefcase. Go passed
the gates and use Hawk to cloak and slay the enemies. Then use Flint to
snipe the rest. There are snipers on the bridges overhead, so watch out
for them. Have Hawk cloak and slay any more (or continue using Flint) on
your way to the next gate. There are buildings with windows in this next
sector. You can shoot out the windows with guns and toss in grenades. 1
energy or 2 frag grenades should do the trick per window. You can use Hawk
to clear out the majority of guys in this area as well. They are pretty
close together. Control Brutus, equip the Bower 20, have Tex Cover you and
search every building in this area. The first one is relatively small with
a couple bad guys in it and some supplies inside. The next building has a
few more enemies. Go inside, explore inside, and you should find a
briefcase 2 and lots of ammo. The last building is the largest, and has a
truck in it, a lot of enemies with grenades, 2 levels, and lots of cubicle-
like walls. Go downstairs, but be careful of enemies waiting to ambush
you. Explore the basement carefully and somewhere in the back behind some
walls, there will be briefcase 3.
Go back to Hawk who should be waiting near where you entered the area.
Have her go cloak, go inside the nearby complex, slay the enemies, and
turn on the computer in this building. Enter the next set of gates and kill
the enemies covering behind the hummers. Use grenades to kill them. Go up
the hill, use Hawk to kill the first set of enemies, and then use Flint to
kill some more. Have Tex and Brutus finish them off. Then enter the small
building and use the computer. Go to the next gate.
Chapter 2
This area has turrets, a load of sentry bombs, and some bad guys. You have
a few options. Cloak Hawk, bring her by the sentries, toss an energy
grenade at the turrets, shoot the bad guys, and run so they hit the
sentries. Or have Flint snipe the enemies and sentry bombs, and then use
Tex to fight off some turret hits and use grenades against the turret.
Even after you think you have cleared them be careful, because a sentry
blast may kill Flint / Hawk. As you come to the upcoming area, there are
mines around. Inside a building there is one too, so have Tex pick them up
if you are safe. Use Hawk to go to the base below you and simply scout the
area. Get a good look before deciding to kill some people and return with
your squad. Have Flint take the hill to the right, killing the enemies
along the way, then sniping the enemy force below. Hawk's cloak should be
back, so let her go into the base, and finish off any guys you missed.
Have Hawk go into the base's building and pick up supplies and briefcase
number 4. Turn on the computer and the gates should open up. Remove the
towers and sentry bombs like you did before. Use Brutus to take out some
enemies with his shotgun and have Tex cover. Pick up supplies in the
nearby building. Have Hawk go towards the base's center and slay whomever
she can in 1 cloak period. Run back or hide. Then have Flint take out
the rest or have Hawk repeat the process.
There is a large platform ahead and on it are some enemies and McTavish.
Take your time, heal your squad, bring back stamina, and reload. First
send Hawk up the ramp quickly to dispatch enemies. You probably should
repeat this process and get some hits in on McTavish. You can keep repeating
this until McTavish is dead, or once every enemy is dead just send your
whole squad except Flint to kill him. Keep Flint on the top of the ramp
to snipe enemies coming from behind. After killing McTavish, look for the
DNA canister on the middle level behind some crates. There is a building
right by here on the ground level. Go in there kill a few enemies and pick
up supplies. Turn around and go to the final enemy base with the satellite.
After killing the enemies, go into the house, and pick up briefcase 5. Then
go up the large ramp, use the computer, and go to the extraction point.
********************************
O. Level 15, Hostile Reception***
********************************
A few quick notes on this level. It is long and hard. You fight these new
powerful enemies called Shrikes. However, you get new powerful weapons and
lots of medkits. I approached this level basically IGNORING Hawk and Flint
for the first time since I got them. The massive outdoor environments,
dangerous enemies, and Shrike hounds made it just too hard to safely use
Hawk or Flint. So I controlled Brutus throughout and had Tex cover him
and fire at will when necessary. Remember to conquer an area, heal your
squad (Brutus's special), then use the MOVE command to have the women come,
then advance with the men. There also are flying aircraft that drop bombs
on you. Therefore, you want people to hold their position indoors or
under cover and avoid them when you are controlling a squad member. The
ships "scream" when dropping bombs, which should give you a heads up on
where the bombs are coming.
Chapter 1
Follow the terrain slowly so you do not fall and damage yourself. When you
go down the steep hill, slowly inch forward with Flint and her organic
sensor on. Snipe the shrike hounds you see. Then let Brutus and Tex lead
the way. Use Brutus' Jax-iR to tear through the Shrikes soldiers that come
from everywhere and pick up the medkits they drop. Have Tex pick up a
Jax-iR as well until he picks up the Plutonium Cutter. To your right there
is a dead end but some shrikes to kill. To your left there are shrikes but
the path continues. Remember you need to kill EVERYONE on a level for
100%. Kill the shrikes ahead, and kill the sniper up ahead with either
Flint or one of the men. When you continue down the hill, use Flint to pick
off some more shrike snipers. You are at another Y intersection. Take
either one, but if you want 100%, remember to take both and kill everyone.
Again lead with Brutus or Tex and leave the women back. Fight off the
Shrikes ahead, and climb the steep hill. Pick up the supplies and fight
to the yellow beacon at the door and the chapter ends.
Chapter 2
Go ahead with Brutus and Tex, leaving Hawk and Flint back. Fight up the
hill. Make a right and kill the enemies there. Watch out for rollers.
You ought to have made a full circle back at the start. If you can find
a shrike console here, it will destroy a turret ahead, but it is not that
big of a deal. Now just go straight. It will lead you to a steep drop
that will hurt your squad mates. Take it slowly. You enter a region
where you can go straight or left. On the left there are some supplies
so go there first, then come back, and then go straight. Kill the enemies
as they appear. If you try to run away, they will all get you at once and
kill you. As you go straight you can make another left turn. There's a
lot of fighting to this dead end, but I think its worth it for the
medkits.
Now your goal is the yellow beacon. I cannot give you exact directions
because the fighting gets so hectic that I always get lost. But what I can
tell you is the following: there are sentry mines here that have energy
blasts so beware. There are consoles that let you take control of turrets
or destroy them. Simply put, you want to run around like a crazy man here,
until you get to the yellow beacon, which is a tunnel. In the tunnel, toss
a couple grenades (sonic and energy) to help take a few guys out. One has
a sweeper v, so be careful, and have the guy you like to control (Tex or
Brutus) to pick it up. Go left. There is a guy with a roller in here, so
you have to be wary of that. You can take Flint and try to snipe him,
cloak Hawk to scout and kill, or just use Brutus as normal and try to run
away or just use a medkit and accept the blast (what I did). Anyways, clear
the Shrike here to the end of the tunnel.
Chapter 3
Have Tex Fire at Will, while you take Brutus to shoot the 2 small round,
green batteries and then the 1 large green battery in the center. Once
they are dead and the Shrike eliminated, the doors open. Kill the upcoming
Shrikes and continue. You will come to a console after fighting more
Shrikes, and destroy the turret it controls. Fight straight a long and go
to the next console to destroy another turret. Clear the room, get
supplies, and then at the end of this room take the jagged ramps on the
right up outside. Now the aircraft start dropping bombs. You have to
throw grenades into the "airport" they fly in and out of. There are
Shrikeseverywhere. Go right after destroying the enemy base and now you
have to save some marines. Simply clear the enemies in front of you using
grenades as needed. Then quickly move up the hill and take some more out.
Pick up the supplies and now go back to where the marines were and pick up
supplies you may have missed. Go further down and you see Shrikes spawning
out of a purple node. These nodes are going to be common so destroy them
first from now on when you see them. Advance through the other small
tunnel. You are on the right path if a turret is shooting at you. Have
Brutus or Tex take it out. Do the same as before and destroy the purple
node and continue ahead. Now you have to take out an AA gun. Of course,
there are a huge number of Shrikes fighting you again. Just toss a light
grenade in or next to the gun. Continue along the way and destroy the
node. Now you have to go into a tunnel and kill off a couple more
Shrikes.
Chapter 4
There are nodes in these tunnels. As you cross through them, toss a grenade
at the enemies to take them out and the node at once. Target nodes first.
Take the only possible turn, left and continue until you come to a split
that can go right or straight. Leave the women here. Go straight, fight
your way through, and at the end there is a bonus of a LOT of medkits and
supplies. Now go to where the women are with Brutus and Tex. Now take the
next path, and it will lead you to a room with a lot of bad guys. Eliminate
them and pick up the PLUTONIUM CUTTER! Bring the women in here and keep
them here for the rest of the game. This way when your cutter ammo runs
low, you can switch to them and have them pick it up! <GENIUS>
Go through the upcoming tunnels and destroy the mini-nodes and enemies.
There are gas hounds here but you're not carrying your women so who cares.
Fight your through the tunnel system and explore every area here for
supplies. Once you are sure you have found the last area of supplies (if
you need it) head on outside for what would be a tough battle, but you should
have a ton of medkits so it is not. Put Tex or Brutus at Fire at Will and
control the other. This is probably the largest scale battle of the game so
far. Have fun!
Bratton tells you that there is a ship leaving you must destroy. This, as
far as I know is possible, but NOT required to get 100% on the mission. So,
focus on just finishing off all the enemies. Remember to go to the girls
to get more PU Cutter ammo. You should have plenty of medkits left too.
Note where the ship launched from. Inside that tunnel there are smaller
tunnels. Check the first few you come across and pick up the DNA
canister. Go to the extraction point.
*******************************
P. Level 16, Ripe for Plunder***
*******************************
Take Hawk to the right and slay the hound there. Then go ahead and slay a
few more and return. Use Flint to finish some more off. A lot will come.
Then use Hawk to go ahead, kill a little and locate crate 1. Hide her
behind the rock right there. Use Flint to snipe the guy on the bridge
overhead. Then have Hawk clean out the rest after her cloak comes back.
Kill off the beginning of the next region, and have Hawk go to the valley
on the left. Go forward with Hawk or Tex and Brutus and clear out the
enemies ahead.
Crate 2 is pretty obvious. Remove the sentries at the gate and proceed.
Watch out for rollers. Ahead is a main Shrike base. Eliminate the first
few shrikes here. Have Hawk explore the valley on the left thoroughly.
There are some Shrike along the way but they pose no problem. Search
throughout this valley for some medkits. You will be able to see the rest
of the enemy from here. Now you can use Hawk to clear out the entire enemy
base here or have Tex and Brutus clear them out with the powerful JAX guns.
Remember to destroy the missiles in this base as well.
At this base there is a door. If you come near it the enemy will throw
a roller. If this does not happen, just beware that a roller is coming as
soon as you open it. Kill the 2 shrikes in this area and destroy Crate 3.
Pick up the sentry bombs (or destroy them) and send someone to the platform
to activate the gate. Have Flint snipe from afar while Tex and Brutus kill
the enemies that come at you. Watch out for rollers, but send Hawk in to
scout and kill a few there. Send in Tex and Brutus to kill all the enemies
here. On top the large platform is Crate 4.
Go behind the building and destroy the last 2 missiles. Enter the building
and toss some grenades in there to clear out the enemies. In this building
is Crate 5 and the DNA Canister. Once all enemies are clear take your whole
team and send themto the FAKE extraction point. Have Flint snipe from above
while Tex and Brutus kill the rest that immediately show up. Pick up supplies
and clear the first enemies at the next base. There are 2 enemies with
Thermal Sweeper V's, which are extremely powerful. Have Hawk slice them.
Then let Hawk rest and go to the extraction point. You should see another
large Shrike force. If you think she can take them out, do so. If not,
bring the rest of the squad. Either way, use sonic grenades. Finally,
have Tex and Brutus to Fire at Will to finish off the last shrikes (to get
100%) and go to the extraction point.
****************************
Q. Level 17, Shrike Rogues***
****************************
Use Hawk to go ahead a bit and 3 Shrike will attack you. Dead marines
have medkits all around their bodies. Pick them up. Send Hawk up the
hill to the right and take care of all the Shrike in your way. Once this
hill is clear, send Flint to start sniping all sorts of people. Once you
clear out the base in front of you Bratton explains that the Shrike are
respawning from 4 beacons. Hint, if you do not kill ALL the Shrike, they
do not respawn, so try to leave 1 alive. Have Flint snipe the Shrike on
top of the building as well. They do not respawn. Also have Flint snipe
the machine in the middle of the courtyard. From here it can easily be
seen. Have her finish off all Shrike in the area because they do not
respawn once that machine is taken out. Go back to the rest of
the squad and inch towards the courtyard before they see you. Up on a huge
mountain you cannot climb to the top right is a sniper. You must kill him.
So you have 1 machine down, 3 to go. On all of them you can use the same
strategy. Go to the far right and cloak Hawk. Have her take out the red
guys and 1 orange. 1 should remain. Go and take out the machine with her
blade or grenade. The 1 remaining enemy should be no problem. Now go
inside the building. Use Hawk, and then fight your way to the top using
Brutus and Tex. Search the building thoroughly and you will find alien
technology on the second floor guarded by 2 Shrike Heavies. Make your way
to the top, which should be enemy free since Flint sniped them. Pick up the
DNA canister here. Go back down. Have Flint snipe some of the enemies
because some of these are non-respawners. Go straight and to the left.
Again do what you did with Hawk at the other machine. Destroy the device
her. Do the same with the device on the right. All enemies should be dead.
If not use Fire at Will for Tex and Brutus to search and destroy enemies
still living.
************************
R. Level 18, The Anvil***
************************
Chapter 1
Go down the hill with Hawk. 3 Shrikes should come and you slay them.
Go to the tunnel on your right with Brutus. Have him clear the 2 Shrikes
waiting to ambush you on your top right by turning round immediately.
Go further down the room and kill the final Shrike here and pick up medkits.
If you want you can pick up the IKhan Grenade Launcher as well. You can
open the door right here with a grenade to fight an enemy and turret and
get more grenades (plus you need it for 100%). Go up to the cliff on your
left and pick up another medkit and sentry bomb. Use Flint to snipe the
Shrikes across the poison water below. Then get Brutus to go around, but
instead, take a path that breaks right and destroy the turrets and Shrike
there. There are a couple turrets. Let him restock on ammo for the team
and finally bring in the team to the other side to finish off any Shrikes
there.
Next fight of the 5 Shrikes until you see the foggy area. Have Flint snipe
the guy with the Sweeper V on the structure passed the fog. Use an organic
sensor to see him better. There's a sniper to the right as well. Then bring
in Hawk and clear any people you can. If you move Tex towards where the
original guy with the Sweeper V was, reinforcements will arrive. Use Flint
to snipe the snipers that came the first time and have Tex fight off the
ground men. There are lots of sentry bombs in around the entrance so go
back there and pick them up. By now, you may have noticed 8 turrets
shooting at you. As you approach them, on your left is a round hunt with 3
medkits.
First use Hawk cloaked to take a couple out with grenades. After a few are
out, then use Brutus to take them out with his Jax-iR methodically and
recover with your special. Some Shrike reinforcements will arrive but they
will just stand around waiting for you to kill them. After they are out go
and activate the console. Before you end the chapter, fire at will to get
any remaining enemies.
Chapter 2
Immediately hide your people to the right by the medkits. Next, get Hawk
to scout ahead, kill a couple, and come back. Repeat this process or just
use Brutus to kill everyone here. To the top right there is a sniper that
Flint should take care of though. Go to the next beacon and activate
the console. A rocket guy will attack you so snipe him. Position the
Triangle Formation outside the door at the next beacon and send Hawk to
Scout and slay. This area is more difficult because of more snipers at
cliffs, but basically the same thing you just did. Use Hawk to clear them
if you are patient, but if your daring a Tex and Brutus combo works okay.
Reach the next console, activate it with Brutus and Tex, and fight off the
enemies that show up. Search around with Hawk to kill off enemies you
missed and pick up the medkits on your way to the next yellow beacon. To
your left is some fog and Shrikes. Have Hawk take care of them. Go
forward with Hawk and hide in the structure for her stamina to recharge.
Then bring up Tex, Brutus, and Flint to clear out some more enemies. Next
is the turrets. Once you use Brutus or grenades to eliminate them go
into the tunnel. Lead with Brutus and Tex and keep going until the doors
close and they ambush you. Just kill everything you see with Brutus and
Tex. Leave Hawk safe in the other room. Bringing Flint is optional.
Chapter 3
Take out the shrike in the fog. Then get Flint, use the organic sensor,
and snipe the shrikes on the hills to the right. Use Brutus to go forward
and destroy the turret with the JAX-iR. Continue down and take out the
Shrike on the way. Behind the rock and explosives are ammo and medkits.
Switch back to Flint, and on your path to the top left is a Sweeper V
enemy. Snipe him. Use Tex and Brutus to clear out the remaining enemies
as you approach the big purple beam. Destroy the turrets, pick up the
medkits. Then destroy the generator's projectors (crosshair turns
yellow). Pull out your team. Use Tex to pick up the sentry, activate
the console, and run away!
Going towards the next yellow beacon, use Hawk to lead the tunnel and
slay the 3 Shrikes here. Continue forward with Tex and Brutus. Pick up
the Thermal Sweeper and destroy the turrets and enemies. Destroy this
generator like the last one. Go ahead to third and final generator.
It's basically the same thing as before. Destroy the enemies and turrets,
then the projectors, and then the generator. Check for ammo and medkits
by the final generator and proceed to the next beacon and chapter 4.
Chapter 4
We're finally here. Good luck! You're going to need it! There will be
rockets launched at you by the hunter lord. Your only choice is to avoid
them.
There are enemies all around the high ground to the right. This is where
you have to go. The enemy ships throw rollers like crazy. One strategy
is to leave your whole squad behind. Have Hawk go forward cloaked, take
out a few enemies, and hopefully all the rollers will come at her. Next
fall down to the bottom and keep running. Now the rollers are gone. Put
her safely with the rest of your team.
Use Brutus and Tex to fight again up the hill to the right. Have Flint snipe
the enemies from a far. Once this area is clear, bring Hawk up. You will
see some gray mist to your right. Have Hawk go in first. Then the rest go
there and fight the enemies and turrets along the way. Bring Tex and Brutus
to the right, destroying the turrets, and you will see the projector.
Destroy it and go pick up the DNA canister. From here you should see the
projector across. Shoot it.
Leave the way you came in and go right again (further along the path you
Were first on). Hopefully you cleared the enemies in this region, but there
may be more snipers. Find the area with the red mist and toss a couple
sonic grenades or rollers (if you have them of course) to destroy the last
couple Shrikes and turret. Hawk works well here too. Pick up the medkits,
activate the console. Again, leave and go right (further along the path).
Exit through the door that just opened. Use Hawk to cloak and go across
to the console. Have your squad fire at the Hunter Lord up there. After
a cutscene he should regenerate at the tower. Activate the console.
Congratulations. You beat Brute Force!
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VIII. DNA Canisters Shortcut (thanks to Cyberz for his help)
Level 1, Welcome to the 23rd
Character Unlocked: Confed Marine
How to get it: Near the end of the level, check the buildings in the rear of
the complex.
Level 2, Rescue Brutus
Character Unlocked: Feral Colonist
How to get it: Blow up the door with the crack in it and it's in there.
Level 3, Cemetery Gates
Character Unlocked: Feral Outcast
How to get it: Before the foggy hill, inside one of the huts. If Brutus
recommends something about staying high to see the enemies, you've passed
it.
Level 4, Hunting for Shadoon
Character Unlocked: Seer Follower
How to get it: After the first teleporter, take the path on the way to the
second that Tex says "the road less traveled".
Level 5, Terrorist Ghetto
Character Unlocked: Militia
How to get it: In front of the control panel you have to destroy.
Level 6, Lonesome Death of Edward Kingman
Character Unlocked: Confed Marine (repeat)
How to get it: Tricky one to find. If you follow the walkthrough you should
easily find it. After you kill Kingman, do not go to the extraction point.
Go backwards and it should be inside a building near some storage for gas.
Level 7, Ship Graveyard
Character Unlocked: Outcast Shaman
How to get it: In Chapter 2, before ending the level, check the huts where
the outcasts were living in.
Level 8, Return to Osiris
Character Unlocked: Seer Priest
How to get it: Earlier in Chapter, there should be an image of shadoon on
top of circle with claw-like structures growing. It should be inside this
circle.
Level 9, Seers on the Bayou
Character Unlocked: Feral Shaman
How to get it: In Chapter 3, there is a fork. You can go straight or left
onto a bridge when on a ramp. If you go straight there are enemies throwing
rollers at you. Destroy a nearby door, kill the enemies, pick up the
canister.
Level 10, Squirm
Character Unlocked: Gunther Ghent
How to get it: Kill Gunther Ghent first. Go back and inside a building
there should be the DNA Canister. Since you may lose your sense of
direction when getting Ghent, check both entrances that would have led you
to Ghent.
Level 11, Supermutant
Character Unlocked: Militia (repeat)
How to get it: After killing the supermutant, continue down the path. It's
inside the tunnel.
Level 12, Kill Shadoon
Character Unlocked: Shadoon
How to get it: When you first fight Shadoon, he will drop it before he
leaves the room.
Level 13, Abaddon
Character Unlocked: Fire Hound
How to get it: After going to the satellite, instead of leaving, continue
straight. It should be at really close to some lava.
Level 14, SETI 2049
Character Unlocked: McTavish
How to get it: After you kill McTavish, there are three levels: the ground,
the mid level, and the high level. It should be near some boxes in the
mid level.
Level 15, Hostile Reception
Character Unlocked: Shrike Soldier
How to get it: Chapter 4. The launch pad that the ship you were supposed to
destroy was escaping from. Check the tunnels inside that structure. It is
one of the first tunnels in there.
Level 16, Ripe for Plunder
Character Unlocked: Shrike Heavy
How to get it: In the last building you enter. It is at the back of the
building. There is also a crate in this building.
Level 17, Shrike Rogues
Character Unlocked: Shrike Hound
How to get it: Use the ramp to get to the top of the building.
Level 18, The Anvil
Character Unlocked: Hunter Lord
How to get it: Near the end of Chapter 4. Right next to the first
projector you destroyed.
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IX. Playing Online
Unfortunately, Brute Force is not Xbox Live play enabled. However, you can
play if you are connected to your computer through a router using Xbox
Connect. It tricks your Xbox into thinking you are playing a System-Link
game. I will not tell you how to hook things up or work it. Everything is
explained on their websites. I highly recommend you use this if you cannot
get system link with friends.
http://www.xbconnect.com
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X. Secret Stuff
Here I will provide information about hidden things in the game. I will
list them as I find stuff in the game. Unfortunately, for every real
secret there is about 100 lies. So bear with me.
******
Codes***
******
These are confirmed codes that work. There are others out there but neither I
nor anyone I trust have confirmed them. If you have more email me. You just
put these codes when creating a new profile and put in this as the name. You
have to beat the game first before they work apparently.
BRUTAL - Brutal Difficulty
DBLDAY - Die fast
DEADAIM - Aim better
ERINROBERTS - Better Defense
HVYMTL - Get Cartoon Mode
MATTSOELL - Tougher Characters
RAPIDFIRE - Rapid Fire Weapons
SPRAGNT - Stupid AI
**********
Tex's Hat***
**********
Beat the last level, The Anvil, on brutal. I do not know why they call it
Tex's Hat, but they do. Every character but Brutus (or marines you control
in coop) can wear it. It will increase the strength and accuracy of the
character by a ton! Equip it by pressing b, use it, and then toggle
to other things. This will make getting 100% a lot easier! They are often
found in crates, but not necessarily. The descriptions should be fairly
clear considering you have already beaten the game and read the
walkthrough.
Hazardsyd found this first and many others, so big props to him.
Robcram, Masterchief14 and, Gruntman helped on finding many of the hats.
Level 1 - In some crates early in the level.
Level 2 - In a crate in the first "tree house" you enter.
Level 3 - On top of a mutant hut after crossing the first bridge.
Level 4 - Chapter 3. After getting the spy, after you clear an area of
enemies, check the huts.
Level 5 - Near where Hawk uses the computer terminal. Blow up a waste
tank.
Level 6 - Chapter 1. Right before the chapter ends and you have to jump off
the cliff, a wall starts. At the start of the wall on your right, in a hut.
Level 7 - On top of the highest guard tower in the middle of Chapter 1.
It is right before several enemies jump out of the water.
Level 8 - Chapter 2. After your first large battle in a hut further
ahead. The hut is near where one of the energy pipes crosses your path.
Follow this pipe from where it is severred (you cross through the gap
anyway) where it leads up to the hut.
Level 9 - The hat is located on the top of the first guard gates (early on
in the Chapter 1).
Level 10 - On top of the second white pipe at the very beginning of the
Mission.
Level 11 - The hat is on roof of a shed. Walk up on a the first large pipe
and jump onto the roof. This is at the very beginning of the mission before
going through first set of gates.
Level 12 - The hat is located in a weapons depot on the last chapter (where
you have to destroy those 8 yellow markers on the ceiling right before
facing Shadoon).
Level 13 - ???
Level 14 - Head through the second of the gateways and enter the second
building on your left. There is a humvee parked inside and a ramp that leads
to the basement. The hat lies at the bottom of the ramp.
Level 15 - Immediately after rescuing the marines, go to the top of the
hill where there will be a cave filled with supplies. The hat is located
with those supplies.
Level 16 - As you start the mission head along the left hand side. Soon you
will come to an alcove which is blocked at the end by big rocks. Behind the
smaller rock lies the hat.
Level 17 - Opposite the wall of the DNA Canister on the roof of the building.
Level 18 - Chapter 2. Where you start there are medkits to the right. You
cannot miss it.
****************
Ferguson's Base***
****************
In The Lonesome Death of Edward Kingman mission, Chapter 2 there is a bridge
mined with sentry bombs. From here you can go to the next chapter or take
a wrong direction towards Ferguson base. Bratton advises against it.
Flint is scared. And Brutus finds these guys to be good warriors. Anyways,
once you get there are 2 super soldiers and 2 unique turrets. To kill
the super soldiers, use Hawk's blade. To destroy the turrets you have to
put a sentry bomb right on it. It's not that interesting in my opinion.
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XI. Legal Stuff
This document is copyrighted material of mine and may not be
used without expressed written consent of me. No part of this
guide can be used without proper quoting and/or recognition. Any person(s)
found violating this copyright are punishable by law and will be to the
fullest extent. Please contact me if you wish to host this.
This FAQ is exclusive to the following websites:
GameFAQS
Cheats.de
IGN
Copyright 2003
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XII. Special Thanks
Thanks to Digital Anvil for making such a great game. Thanks to Microsoft
for publishing it. Thanks to Bungie for helping them. Thanks to GameFAQS
for the best gaming site on the internet.
I thank the following for helping me make this FAQ:
Cyberz finding the DNA Canisters.
LiMpBiZkitFaN providing the weapons database.
Deimos187 for helping with the Character Database.
Hazardsyd for discovering Tex's Hat first.
Robcram and Gruntman for finding locations of Tex's Hat.
Everyone who contributed to the FAQ with their strategies.
Everyone who actually says things of substance on the message boards.
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