BBBBBBBBBB  LL        AAAAAAAA  ZZZZZZZZZZ  IIIIIIIIII  NNNNNN  NN     GGGGG
BBBBBBBBBB  LL        AAAAAAAA  ZZZZZZZZZZ  IIIIIIIIII  NNNNNN  NN    GGGGGGG
BBB     BB  LL        AA    AA       ZZZZZ    IIIIII    NN NNN  NN   GGG   GGG
BBB     BB  LL        AA    AA      ZZZZZ     IIIIII    NN NNN  NN  GGG     GG
BBBBBBBBBB  LL        AAAAAAAA     ZZZZZ      IIIIII    NN  NN  NN GGG
BBBBBBBBBB  LL        AAAAAAAA    ZZZZZ       IIIIII    NN  NN  NN GGG
BBB     BB  LL        AA    AA   ZZZZZ        IIIIII    NN  NN  NN GGG   GGGGG
BBB     BB  LL        AA    AA  ZZZZZ         IIIIII    NN  NN  NN GGG     GGG
BBB     BB  LL        AA    AA  ZZZZ          IIIIII    NN   N  NN GGG     GGG
BBBBBBBBBB  LLLLLLLLL AA    AA  ZZZZZZZZZZ  IIIIIIIIII  NN   NNNNN  GGGGGGGGGG
BBBBBBBBBB  LLLLLLLLL AA    AA  ZZZZZZZZZZ  IIIIIIIIII  NN   NNNNN   GGGGGGGGG

AAAAAAAA   NNNNNN  NN     GGGGG   EEEEEEEEE  LL           SSSS
AAAAAAAA   NNNNNN  NN    GGGGGGG  EEEEEEEEE  LL          SS  SS
AA    AA   NN NNN  NN   GGG   GGG EEE        LL         SS    SS
AA    AA   NN NNN  NN  GGG     GG EEE        LL         SS
AAAAAAAA   NN  NN  NN GGG         EEE        LL          SS
AAAAAAAA   NN  NN  NN GGG         EEEEEEEEE  LL           SS
AA    AA   NN  NN  NN GGG   GGGGG EEEEEEEEE  LL            SS
AA    AA   NN  NN  NN GGG     GGG EEE        LL             SS
AA    AA   NN   N  NN GGG     GGG EEE        LL        SS    SS
AA    AA   NN   NNNNN  GGGGGGGGGG EEEEEEEEE  LLLLLLLLL  SS   SS
AA    AA   NN   NNNNN   GGGGGGGGG EEEEEEEEE  LLLLLLLLL   SSSSS

This FAQ's purpose:

The main use/purpose for this FAQ is to help people fight through the many
missions for the multi-platform game "Blazing Angels: Squadrons of WWII".
This FAQ is to be used with the Nintendo Wii version of the game so any/all
references are pertaining to the Wii version's controls, specifics, etc. etc.


1.Before you start:
       A.Characters
       B.Easiest Controls, IMO
       C.Planes(Types, Statistics)
2.Full Walkthrough:
 Training Day
       Part A: Take Off/Maintenance Exercise
       Part B: Sight-seeing/Target Tracking
       Part C: Target Practice-Balloons
       Part D: Bombing Practice
       Part E: German Scout/Covering Tom/Landing
 Skies of Dunkirk
       Part A: Bridge Defense
       Part B: German Columns/Bridges Destruction
       Part C: German Aces
 Dunkirk Evacuation
       Part A: Take Off/Defend Joe
       Part B: BEF Evacuation
       Part C: Warship Destruction/Frank's Intro
 London, 1940
       Part A: Parliament Protection
       Part B: Tower of London Defense
       Part C: Help Joe, Tom, Yourself
 Desert Reconnaissance
       Part A: Practice Photography
       Part B: Photgraph the Hidden Bases
 Desert Rats Attack
       Part A: Support the British 8th Army Assault
       Part B: Repel the Stukas' Attack
       Part C: Help the Ground Troops Advance
       Part D: Help the Ground Troops Escape from the Trap
 Day of Infamy
       Part A: Destroy All Bombers
       Part B: Protect the Battleships
       Part C: Destroy the Zero's
       Part D: Protect the Industrial Area!
 Surprise Attack
       Part A: Follow Tom & Infiltrate the Japanese Position
       Part B: Destroy the Japanese Warships before their
               reinforcements arrive
 Midway: Opening Moves
       Part A: Protect Midway Island. Shoot Down All Bombers
       Part B: Escort the Retreating Allied Bombers
       Part C: Clear the Skies of Enemy Aircraft
 Midway: Turning Point
       Part A: Protect the Bombers
       Part B: Attack the Carriers' Decks to prevent Fighters
               from taking off
       Part C: Destroy the Japanese Fleet
 Holding Guadalcanal
       Part A: Don't Let Enemy Troops Reach the Airfield
       Part B: Land & Switch Planes
       Part C: Sink the Enemy Warships
 The Battle of New Georgia
       Part A: Assist the Invasion of New Georgia Islands
             I. Protect the 172nd Division
             II. Protect the 169th Division
             III. Protect the 1st Division
 Rabaul Raid
       Part A: Protect the Allied Bombers & Destroy the Airport
       Part B: Neutralize the Japanese Destroyers & Protect the
               Allied Bombers
       Part C: Clear the AA guns & repel the Japanese attack
 Preemptive Strike
       Part A: Assist the British Fleet
       Part B: Sink the German Submarine
 Top Secret
       Part A: Follow Joe through the canyon
       Part B: Sink the German ships that target Joe
       Part C: Follow Joe through the canyon
       Part D: Protect Joe while he destroys the fjord gate
       Part E: Follow Joe through the canyon
       Part F: Destroy the heavy water plant
       Part G: Destroy the U-boat before it submerges
 D-Day Normandy
       Part A: Mark the German bunkers for the Navy gunners
       Part B: Help the landing troops, destroy the German bunkers
       Part C: Destroy the Stuka Bombers
 Paris: La Liberation
       Part A: Destroy the defending German forces
       Part B: Don't let the German General get away!
       Part C: Take down the reinforcement squadron
 Counter Attack
       Part A: Stop the German offensive
       Part B: Find & Destroy the German airfield & its facilities
 Flying Fortresses
       Part A: Destroy at least 1/3 of the ground objectives
 Berlin, 1945
       Part A: Destroy the 3 radar stations
       Part B: Survive until reinforcements arrive
       Part C: Protect the Allied bomber formation
       Part D: Destroy the Nowotmy Squadron

3.Extra Material:

       Standalone Modes:
          Mini Campaign
          Arcade
          Ace Duel
       Multiplayer:
       Player Status:

4.Legal Stuff
5.Credits

                                               FAQ/Walkthrough Starts Here

Before You Start:

       Characters:
Player-The character that you control during the game.
      The captain of the 71st Eagle Squadron for
      the Royal Air Force(RAF). Your name is never
      specifically mentioned but your squadmates
      respect you deeply & that respect will save
      your ass on multiple occasions.

Joe Castle-Your first squadmate that you meet during
          your training day. He's an all-round good
          guy with a big heart & an open mind. He's
          an extremely skilled mechanic who can
          repair his plane, as well as yours, in
          mid-flight. To use his repair ability,
          press & hold the function button & press
          Left on the D-Pad. When you do this,
          you'll be asked to input a four-button
          combination consisting of B, A, 1, & 2.
          They will be in various combos so be
          prepared. If you mess up, you have to
          wait for the Wrench icon to refill.

Tom-The "big brother" of the squadron & brother-in-law
   to Joe. He'll protect you with his life without
   hesitation & be the first to taunt the enemy away
   from attacking you. His special ability is "Taunt",
   to do this hold the function button & press Down
   on the D-Pad.

Frank-Frank is the last guy you meet in your squadron
     but his ability will more than likely be the
     one that you'll use the most. His ability is
     being a "Hunter", once his ability is accessed,
     he will hunt down the enemy that is currently
     your highlighted target. He will also go for
     anyone in the target's formation. He usually
     says when he's finished by saying something
     along the lines of "Target eliminated,
     returning to formation." but you can use him
     again before he finishes to have him hunt
     down another enemy aircraft.

Note: You can only use their abilities when the Wrench,
     Shield, & Lightening Bolt icons are pulsing
     yellow.

Easiest Controls, IMO:

       Control Type: Arcade
                 Control: Classic
Wii Remote
       A-Follow Enemy/Confirm Selection(menu control)
       B-Function Button/Back(menu control)
       D-Pad Function 1:Up-Speed up
                      Down-Slow Down
                     Right-Next Enemy
                      Left-Closest Threat
             Function 2:Up-Formation Selection
                        (Form up, Attack, Defend)
                        Down-Use Tom's "Shield" ability
                        Right-Use Frank's "Hunter" ability
                        Left-Use Joe's "Repair" ability
       + Button-Pause
       1-Change View
       2-Landing Gear

Nunchuk
       Control Stick:Up-Pull up
                   Down-Pitch Down
                  Right-Turn Right
                   Left-Turn Left
       Z-Primary Fire
       C-Secondary Fire


Planes(Types, Statistics):


Gladiator   Type: Fighter        Speed:3 *'s      3 *'s
                         Acceleration:3 1/2 *'s  4 *'s
                              Agility:5 *'s  ->  5 *'s
                            Firepower:2 *'s      2 *'s
                           Hit Points:1*         1 *

Hurricane I Type: Fighter        Speed:3 1/2 *'s     3 1/2 *'s
                         Acceleration:3 1/2 *'s     3 1/2 *'s
                              Agility:4 1/2 *'s     4 1/2 *'s
                            Firepower:3 1/2 *'s  -> 4 1/2 *'s
                           Hit Points: 2 *'s        2 *'s

Me 110 C    Type: Fighter        Speed: 4 *'s        4 *'s
                         Acceleration: 3 1/2 *'s    3 1/2 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 4 *'s        5 *'s
                           Hit Points: 3 *'s        4 *'s

Spitfire I  Type: Fighter        Speed: 4 *'s        4 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 3 1/2 *'s    5 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

Me 109 E    Type: Fighter        Speed: 4 1/2 *'s    4 1/2 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 3 1/2 *'s -> 3 1/2 *'s
                            Firepower: 3 1/2 *'s    5 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

Spitfire V  Type: Fighter        Speed: 5 *'s        5 *'s
                         Acceleration: 4 1/2 *'s    4 1/2 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

Seafire     Type: Fighter        Speed: 4 *'s        5 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 5 *'s        5 *'s
                           Hit Points: 3 *'s        3 *'s

Hurricane II Type: Fighter       Speed: 3 1/2 *'s    4 *'s
                         Acceleration: 3 1/2 *'s    3 1/2 *'s
                              Agility: 4 1/2 *'s -> 5 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 2 *'s        3 *'s

Me 110 E     Type: Fighter       Speed: 4 1/2 *'s    4 1/2 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 4 1/2 *'s    5 *'s
                           Hit Points: 3 *'s        3 *'s

P 40C        Type: Fighter       Speed: 4 *'s        4 *'s
Warhawk                   Acceleration: 3 1/2 *'s    3 1/2 *'s
                              Agility: 3 *'s     -> 4 *'s
                            Firepower: 2 1/2 *'s    3 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

A6M Zero     Type: Fighter       Speed: 3 1/2 *'s    4 1/2 *'s
                         Acceleration: 3 1/2 *'s    4 *'s
                              Agility: 3 *'s     -> 3 1/2 *'s
                            Firepower: 3 1/2 *'s    3 1/2 *'s
                           Hit Points: 1 *          1 *

Ki 43        Type: Fighter       Speed: 4 *'s        4 *'s
Hayabusa                  Acceleration: 3 *'s        3 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 1 1/2 *'s    3 *'s
                           Hit Points: 2 *'s        2 *'s

F2A Buffalo  Type: Fighter       Speed: 2 1/2 *'s    3 *'s
                         Acceleration: 3 *'s        3 *'s
                              Agility: 4 *'s     -> 5 *'s
                            Firepower: 2 *'s        2 *'s
                           Hit Points: 1 *          1 1/2 *'s

J2M Raiden   Type: Fighter       Speed: 4 1/2 *'s    5 *'s
                         Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 2 *'s        2 *'s

P-82 Twin    Type: Fighter       Speed: 5 1/2 *'s    6 *'s
Mustang                   Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 3 *'s        5 1/2 *'s
                           Hit Points: 3 *'s        3 *'s

N1K Shinden  Type: Fighter       Speed: 4 1/2 *'s    5 *'s
                         Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

FW 190A      Type: Fighter       Speed: 5 *'s        5 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 6 *'s        6 *'s
                           Hit Points: 3 1/2 *'s    4 *'s

Me 110 G     Type: Fighter       Speed: 4 1/2 *'s    4 1/2 *'s
                         Acceleration: 3 1/2 *'s    3 1/2 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

Kikka        Type: Fighter       Speed: 5 *'s        6 *'s
                         Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 4 *'s        4 *'s
                           Hit Points: 2 *'s        2 *'s

P 51D        Type: Fighter       Speed: 6 *'s        6 *'s
Mustang                   Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 3 *'s     -> 3 1/2 *'s
                            Firepower: 3 1/2 *'s    4 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

Me 109 G     Type: Fighter       Speed: 5 *'s        6 *'s
                         Acceleration: 4 1/2 *'s    5 *'s
                              Agility: 3 1/2 *'s -> 3 1/2 *'s
                            Firepower: 5 *'s        5 *'s
                           Hit Points: 3 *'s        3 *'s

Tempest      Type: Fighter       Speed: 6 *'s        6 *'s
                         Acceleration: 5 *'s        5 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 4 *'s        4 *'s

Me 109 K     Type: Fighter       Speed: 5 *'s        6 *'s
                         Acceleration: 5 *'s        6 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 5 *'s        5 *'s
                           Hit Points: 3 *'s        3 *'s

Typhoon      Type: Fighter       Speed: 5 *'s        5 *'s
                         Acceleration: 4 *'s        4 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 3 1/2 *'s    4 *'s

P 51H        Type: Fighter       Speed: 6 *'s        6 *'s
Mustang                   Acceleration: 5 *'s        5 *'s
                              Agility: 3 1/2 *'s -> 3 1/2 *'s
                            Firepower: 3 1/2 *'s    5 *'s
                           Hit Points: 2 *'s        2 *'s

Spitfire IX  Type: Fighter       Speed: 5 *'s        5 *'s
                         Acceleration: 5 *'s        5 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

FW 190 D9    Type: Fighter       Speed: 6 *'s        6 *'s
                         Acceleration: 5 *'s        5 *'s
                              Agility: 4 *'s     -> 4 *'s
                            Firepower: 5 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

Meteor       Type: Fighter       Speed: 5 *'s        6 *'s
                         Acceleration: 5 *'s        6 *'s
                              Agility: 3 1/2 *'s -> 3 1/2 *'s
                            Firepower: 6 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

Me 262       Type: Fighter       Speed: 6 *'s        6 *'s
                         Acceleration: 3 *'s        4 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 6 *'s        6 *'s
                           Hit Points: 3 *'s        3 *'s

Dormier      Type: Bomber        Speed: 5 1/2 *'s    5 1/2 *'s
                         Acceleration: 5 *'s        5 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 2 *'s        3 *'s
                           Hit Points: 2 1/2 *'s    2 1/2 *'s

Me 163 Komet Type: Fighter       Speed: 6 *'s        6 *'s
                         Acceleration: 4 1/2 *'s    4 1/2 *'s
                              Agility: 1 1/2 *'s -> 1 1/2 *'s
                            Firepower: 2 1/2 *'s    4 *'s
                           Hit Points: 2 *'s        2 1/2 *'s

Boulton-Paul Type: Fighter       Speed: 4 *'s        4 1/2 *'s
Defiant                   Acceleration: 4 1/2 *'s    4 1/2 *'s
                              Agility: 3 1/2 *'s -> 4 *'s
                            Firepower: 2 *'s        2 *'s
                           Hit Points: 3 *'s        3 *'s

DH Mosquito  Type:Fighter        Speed: 5 *'s        5 *'s
                         Acceleration: 3 *'s        3 1/2 *'s
                              Agility: 3 *'s     -> 3 *'s
                            Firepower: 4 1/2 *'s    4 1/2 *'s
                           Hit Points: 3 *'s        3 1/2 *'s

Swordfish    Type: Bomber        Speed: 1/2 *
                         Acceleration: 5 *'s
                              Agility: 3 1/2 *'s
                            Firepower: 3 1/2 *'s
                           Hit Points: 2 *'s

Ju 87 Stuka  Type: Bomber        Speed: 2 *'s
                         Acceleration: 1 1/2 *'s
                              Agility: 3 *'s
                            Firepower: 1 *
                           Hit Points: 1 1/2 *'s

Beaufighter  Type: Bomber        Speed: 3 *'s
                         Acceleration: 3 *'s
                              Agility: 4 *'s
                            Firepower: 6 *'s
                           Hit Points: 3 *'s

Devastator   Type: Bomber        Speed: 3 *'s
                         Acceleration: 3 1/2 *'s
                              Agility: 2 *'s
                            Firepower: 1 1/2 *'s
                           Hit Points: 2 *'s

D3A1 Val     Type: Bomber        Speed: 2 1/2 *'s
                         Acceleration: 3 *'s
                              Agility: 1 1/2 *'s
                            Firepower: 1/2 *
                           Hit Points: 1 *

B5N2 Kate    Type: Bomber        Speed: 2 1/2 *'s
                         Acceleration: 1 1/2 *'s
                              Agility: 1 1/2 *'s
                            Firepower: 1 *
                           Hit Points: 1 1/2 *'s

SBD 3        Type: Bomber        Speed: 3 1/2 *'s
Dauntless                 Acceleration: 3 1/2 *'s
                              Agility: 2 *'s
                            Firepower: 1 *
                           Hit Points: 3 *'s

SB2C         Type: Bomber        Speed: 4 1/2 *'s
Helldiver                 Acceleration: 3 1/2 *'s
                              Agility: 2 1/2 *'s
                            Firepower: 3 1/2 *'s
                           Hit Points: 3 *'s

SB2A         Type: Bomber        Speed: 1 *
Buccaneer                 Acceleration: 4 *'s
                              Agility: 2 1/2 *'s
                            Firepower: 4 *'s
                           Hit Points: 4 *'s

A1 Skyraider Type: Bomber        Speed: 6 *'s
                         Acceleration: 4 1/2 *'s
                              Agility: 4 *'s
                            Firepower: 4 *'s
                           Hit Points: 2 1/2 *'s

B-17 Flying  Type: Bomber        Speed: 3 *'s
Fortress                  Acceleration: 1 1/2 *'s
                              Agility: 1/2 *
                            Firepower: 4 *'s
                           Hit Points: 6 *'s

B-25 Mitchell Type: Bomber       Speed: 2 *'s
                         Acceleration: 2 *'s
                              Agility: 1 1/2 *'s
                            Firepower: 3 *'s
                           Hit Points: 5 *'s

Hs-129        Type: Fighter      Speed: 2 *'s
                         Acceleration: 2 1/2 *'s
                              Agility: 2 *'s
                            Firepower: 5 *'s
                           Hit Points: 3 *'s

Full Walkthrough:

       Training Day-
Part A: Take Off/Maintenance Exercise

       To take off, hold up on the D-Pad to gain speed. When you think
       you're going fast enough push up on the Control Stick. To do
       the maintenance test(the quickest way) go to the left of your
       take off area(above the river) & do two loops, turn hard right,
       & do an upside down loop. If it still doesn't finish the
       objective then start doing random things in the air & it'll
       eventually tell you the next objective.

Part B: Sight-seeing/Target Tracking

       To track your target, hold the Wii Remote in your dominant
       hand's Index/Middle/Ring Finger, & Thumb. Use your Index Finger
       to hold A down, your Middle Finger to push up on the D-Pad, &
       use your Thumb & Ring Finger as support. Continue holding them
       down & tracking your targets.

Part C: Target Practice-Balloons

       To shoot down the barrage balloons, track your target
       (if you need to), speed up, & press Z when the cross-hair in
       the reticule shows up. If you hit your target, the reticule
       will flash red every time you score a hit. The closest balloon
       will be to your left high in the sky. Shoot it down then go
       for the one near it close to the ground, then the one above
       the river, then the one to its left(above the hill), then
       the last one. After you shoot down the last one of that group,
       Joe will set up some more to the bottom-right field below you.
       Just strafe the ground & you should get them all. After that,
       he'll set up another group to your far left(almost behind you).
       Do the same as you did on the last group.

Part D: Bombing Practice

       Next, head toward the church & get ready to practice bomb
       dropping. Wait until Joe stops talking to the other dude & a
       circle will appear below your plane. Pay attention to it &
       you'll see how many bombs you have left(this plane only has
       a capacity for two). Your bombs will "recharge" over time,
       giving you an infinite amount so don't worry about missing.
       When they're done talking, slowly approach the church &
       when the circle barely touches the target marker, press C
       twice w/ a 1 second interval between the drops. Just do
       this 3 times to complete the exercise, although, try to
       get faster each time because you'll eventually need to know
       how to bomb multiple targets in quick succession.

Part D: German Scout/ Covering Tom/Landing

       Next, Joe will identify a German scout & he will send you
       to take him out, so get to it. Speed up to him & try to
       get a few shots off before he passes you then track him
       & slowly turn to him & finish him off. After the scout has
       been eliminated a British officer will notice someone
       being chased by 3 German aircraft. This happens to be Joe's
       brother-in-law, Tom. Help him out by getting the Germans
       off of him & giving him time to land. Once the enemies
       are down, the mission will be completed & you can attempt
       a quick landing on the runway, however, the landing is
       not necessary to proceed. MISSION COMPLETE!

       Skies of Dunkirk-       Note: Before starting this mission
Part A: Bridge Defense          I suggest doing the Arcade Mode
                               with the Me 110 C

       At the start of the level just speed up & go forward
       without turning & wait for the group of orange targets to
       appear. You can shoot one or two down if you're quick
       enough but I only suggest shooting one down & then focusing
       on the red "objective" enemies. There will be 3 bombers
       trying to take out the bridge that the British are
       crossing, mow them down & wait for the next group
       consisting of 5 bombers.

Part B: German Columns/Bridge Destruction

       When the bombers are done for, turn your attention to the
       German armored columns. The first will be coming from
       the right of the bridge(if you're facing the same direction
       as the main British force). There will be 5 groups,
       2 start where the 1st group appears at, 2 across the field
       on the left of the bridge(each spawning across from
       the previous), & the last group will appear behind the
       British troops on the same road they used to cross the
       bridge. After that, you're going to have to bomb the
       bridge that the British troops crossed to prevent German
       Infantry from following, 4 bombs should suffice. If not,
       just keep pounding the bridge with your bombs.

Part C: German Aces

       Two German Aces should be targeting you after you destroy
       the bridge so deal with them ASAP. They're not hard to
       shoot down & if you have trouble Tom will eventually
       taunt them into attacking him, giving you a clear shot at
       them. MISSION COMPLETE!

       Dunkirk Evacuation-
Part A: Take Off/Defend Joe

       Soon after you take off & fly towards the harbor Tom will
       tell you that Joe left an hour earlier & he'll soon
       appear while being chased by some Germans. Help Joe out
       & be mindful of his health gauge.

Part B: BEF Evacuation

       The 1st wave of bombers will appear near the field close
       to the city. There will be 5 of them in a loose formation,
       get behind them & wreck havoc upon them. You could also
       send out your squadron to attack by holding 'B' & pressing
       Up on the D-Pad. The 2nd wave of bombers will appear
       to the 1st wave's right(when you are behind the 1st wave).
       This wave consists of an un-organized formation of 7
       bombers. Get behind them as well & they're as good as dead.
       The 3rd wave will appear in the same place as the 2nd wave.
       This wave has 9 wings in it & they'll be in three rows
       of 3. Repeat the take down process. After the 3rd wave is
       eliminated you can nab yourself a few extra kills from
       the generic enemies before the warships show up.

Part C: Warship Destruction/Frank's Intro

       When the warships appear ignore every other enemy & go
       after the two smaller destroyers. They may take a few
       bombs to finally sink them but if you get two direct
       hits they should go down. When you take both of them
       down your 3rd squadmate, Frank, will join in on the
       action & torpedo the bigger ship. However, his torpedo
       only weakens it & it's up to you to deliver the final
       blow with your bomb payload. Once it finally begins
       sinking the mission will be complete.
       MISSION COMPLETE!

       London, 1940-           Note: Before starting this
Part A: Parliament Protection   mission I suggest doing the
                               Arcade Mode with the Spitfire V

       When the mission starts just follow the British
       formation(don't speed up or slow down, just keep
       the starting pace). When the British first spot
       the Germans you should be right above the
       Parliament building, wait for the Germans to
       appear on the radar & speed up to intercept them.
       Tell you squadron to attack at will. The 1st wave
       will consist of five bombers, use the same tactic
       from Part B of the previous level & get behind
       them & take them down. The 2nd wave will appear
       in the same spot as the 1st. Just keep getting
       behind them & mowing them down. Repeat said tactic
       for the 3rd wave, this one made up of 10 bombers.
       After you destroy the final wave of Germans
       attacking the Parliament building, take down a
       few generic enemies until the German forces going
       for the Tower of London appear.

Part B: Tower of London Defense

       As soon as the next wave of German Stukas appear,
       go straight to them & end their existence. The
       1st wave has twelve wings in it, & the 2nd has 8.

Part C: Help Joe, Tom, & Yourself

       The Germans that begin this part start with a
       7-wing formation & they begin by hunting Joe down,
       help him out. After you deal with Joe's pursuers,
       they'll begin targeting Tom. Help him out as well.
       The squadron chasing Tom has 8 Messershcmidt's in
       it. Now they'll recognize your threat to them &
       begin chasing you. There are 8 Jerry's in this
       squadron. Finish them off! MISSION COMPLETE!

       Desert Reconnaissance-
Part A: Practice Photography

       After you take off, turn to the left & then turn &
       face the group of Allied warships. Face the one
       highlighted by the tracking marker. When you get
       in range to take the photo a black bar with a
       slider will appear in the top-middle portion of
       the screen, along with a square consisting only
       of visible corners. The corner pieces should turn
       green fairly quickly just by lining up a shot with
       your target. As you get in range, the slider will
       begin moving to the right. When the red triangle
       moves between the lines on the bar, the whole bar
       will turn green. When the corners & bar are green,
       hold the secondary fire button down to take a
       picture. Take 3 pictures to finish the practice
       exercise.

Part B: Photograph the Hidden Bases     Note: When you reach
                                       the main land just
                                       remain level & if you
                                       think you're too
                                       close to the ground
                                       pull up a tad. This is
                                       because the sand storm
                                       may interfere with your
                                       coordination during
                                       flight.

       When you finish the photography practice, go to the
       left of the last boat & speed up. You should
       eventually find the main land. When the two bars
       appear on the left take note of when the bottom bar
       is completely green. The bottom bar indicates that
       you're going in the right direction, the top bar
       indicates how far you are from the base.
       Start by getting the bottom bar filled with green.
       Once it is, speed up in that direction & keep track
       of it because you may need to re-adjust your direction
       a little bit. When you find a base the bars will
       disappear & the red objective marker will show where
       the base is. The red marker should appear right below
       you, so just go down on the base, snap your photo &
       continue to the next base. After you photograph the
       2nd base the sand storm will cease but you'll start
       being hounded by enemy fighters. Eventually, Tom will
       come & assist you by distracting the Germans off of you
       & begin attacking him, not all enemies will go after him,
       though, continue watching your own ass. When the cutscene
       ends you'll be back over the sea, the last base is
       slightly to the left so begin going in that direction &
       you should find it fairly easier than the first two bases.
       After you take the 3rd bases picture, your aircraft carrier
       will show up on the radar so go land on it. Just in case
       you don't know how to open your landing gear, press 2.
       MISSION COMPLETE!

       Desert Rats Attack-
Part A: Support the British 8th Army Assault

       At the beginning of the level you'll need to destroy
       numerous ground targets. Tell your squadron to attack
       at will while you deal with the main threats. Your
       secondary weapon in this mission are rockets. you
       usually have 8 of them in your arsenal so it's okay
       if you miss a few times while adjusting to how they're
       fired from your plane, plus they recharge quickly so
       that's one less thing to focus on. Destroy the
       targets as you see fit but be mindful of the
       time limit & your allies health.

Part B: Repel the Stukas' Attack

       After you finish off the ground threat for the time
       being, focus on the German Stukas' that appear. There
       will be 2 waves of Stukas' but the 2nd wave will
       have some semi-heavy armor so you might get chewed
       up by their rear gunners.

Part C: Help the Ground Advance

       When the Stukas' have all been thoroughly dealt with
       you'll need to focus on more ground troops(a ****-load
       more). You can also kill the orange targets if you
       want/need to boost you kill total.

Part D: Help the Ground Troops escape the Trap

       As soon as the ground targets from the last objective
       are defeated you'll get a little bit of time to knock
       out some non-essential enemies while the next
       objective is coming up. When the cutscene ends you'll
       have to help the British 8th Army escape from a
       German trap & destroy to convoys of tanks. Go up
       high(high enough to where you stall) & then come down
       on the tanks from above at the slowest possible speed.
       When you eliminate the two groups of tanks the
       mission will be completed. MISSION COMPLETE!

       Day of Infamy-
Part A: Destroy all Bombers

       Here it is, December 7, 1941. Your chance to take part
       in the surprise attack that brought America into WWII.
       You first objective is to get off the ground & take out
       the bombers that the Japanese are throwing at you.
       It's not a hard mission but it IS fun as hell! When you
       take off there are only 13 enemies to take down so it
       shouldn't be too hard. When you destroy them you may get
       a tingly feeling inside thinking that you're changing
       history(I know it's stupid but I got that feeling).

Part B: Protect the Battleships

       There's nothing to really say about this objective other
       than there are two fromations of bombers targeting
       Battleship Row & you need to get them *****es before they
       obliterate your naval forces.

Part C: Destroy the Zero's

       Some Japanese Zero's are strafing the docks! You have
       6:40 to shoot'em down & if you've learned anything from
       the previous missions is that you should be able to take
       at least 5 of them down every 30 seconds. If you can do
       that then you'll have plenty of time to spare but I just
       thought I'd inform you of your time limit. I don't
       know how many Zero's there are but there is plenty of
       fun to be had in this part of the mission.

Part C: Protect the Industrial Area

       When the enemies first appear for this part it looks like
       a ****-load but that's only because the target markers
       are so clumped together from where you more than likely
       are. It shouldn't be hard to finish them off quickly but
       notice that shortly after the 1st formation spawns the 2nd
       one will spawn, like, a couple seconds later. Although,
       it still shouldn't raise any real concerns about their
       numbers since their armor is so weak. Once you finish
       these enemies off the level is over. MISSION COMPLETE!

       Surprise Attack-
Part A: Follow Tom & Infiltrate the Japanese Position

       When the mission starts just take off without waiting for
       the dude to say you have clearance to do so. When you're
       in the air follow Tom & Frank exactly because going anywhere
       that they don't will warn the Japanese to your position &
       you will fail the mission. This mission is pretty
       straightforward in both of its objectives.

Part B: Destroy the Japanese warships before their reinforcements arrive

       When you successfully navigate through the small islands
       to cath the Japs off guard, you will have a time limit
       of 5 minutes before the reinforcements arrive. This is
       why I mentioned during the training mission that you're
       going to need to know how to bomb in quick succession.
       The reason why is because if you get directly behind a line
       of ships you can take out 2-4 per pass & that's an obvious
       time saver if you're going for the Ace Medal on your
       first try. This mission shouldn't take too long if you've
       already gotten used to the timing required for bombing.
       Once all the warships are heading for the bottom, the
       mission will be over. MISSION COMPLETE!

       Midway: Opening Moves-
Part A: Protect Midway Island. Shoot down all Enemy Bombers

       The first part of the mission requires you to hunt down &
       down enemy bombers before they turn the Midway airstrip
       into dust & begin using it for their forces. The 1st wave
       will be coming from your right as soon as you take off,
       go after them & send Joe, Tom, & Frank after them. This
       wave consists of of roughly 10 wings. The 2nd, 3rd, & 4th
       wave will appear before you're even finished with the
       previous one so you're going to be pressed for time & have
       little room for mistakes. As earlier, get behind the waves
       & take them down from behind & you should be finished
       with most of the bombers when the next wave appears.

Part B: Escort the Retreating Allied Bombers

       When the cutscene ends, ignore the airstrip & help out your
       buddies. Just make sure you keep at least 1 out of the 12
       alive & you'll succeed.

Part C: Clear the Skies of Enemy Targets

       Once the Allied Bomber says "We're alomst home, fellas,
       thanks!", you'll have 3 minutes to eliminate all Japanese
       aircraft from the skies. During this part utilize your
       wingmen's specialyabilities to their fullest.
       Meaning when Frank's "Lightening Bolt" icon is filled,
       use it, when your plane is on fire(not just smoking),
       & use Tom when you have at least two fighters on your
       tail. If you can take two down per 10 seconds you'll
       finish in time. When the skies are clear the mission
       will be over. MISSION COMPLETE!

       Midway: Turning Point-          Note: Before starting this
Part A: Protect the Bombers                   mission I suggest doing
                                             the Arcade Mode with
                                             the SBD 3 Dauntless

       This mission is pain in the ass for multiple reasons. The
       first is that the setting sun is über-bright. The 2nd is
       that you can't use the Spitfire V for this mission. And
       last but not least, since you're escorting bombers & since
       bombers are slow, it will take quite a while to get to the
       next objective. Just constantly be looking out for the
       bombers & try to get in a position where you can take
       several down without having to change your direction. When
       you get to the next part of the mission you can breathe
       easily because you only have to watch out for yourself.

Part B: Attack the carriers' decks to prevent fighters from taking off

       Just as objective title says, bomb the carriers so no
       additional Japanese air support can be launched. There are
       3 carriers & only 3 bombs are necessary to knock them out
       of operable status. You could do yourself a favor &
       destroy some of the other ships in the fleet to make the
       next objective slightly easier, but it's not necessary.

Part C: Destroy the Japanese Fleet

       Now that the carriers fighter payload can't takeoff this
       part will be easy. To quickly finish the mission get
       behind a line of warships & drop 2 bombs per ship. Since
       your plane holds 6 bombs, you should be able to knock
       out 3 ships per pass. Doing so will end the mission with
       at least 2 1/2 minutes to spare.

       Holding Guadalcanal-
Part A: Don't let enemy troops reach the airfield

       As soon as you're airborne go to your left where the
       orange enemies are because they'll soon turn into
       objective enemies. Don't bother with your machine
       guns unless you've got a clear shot & you know it.
       On the 1st pass you should be able to take out at
       least 4/10 of this wave. Next, speed your way to
       the next group & repeat the missile only strategy.
       Ignore the Zeke's unless they start chasing you,
       if that happens, get Tom to distract them from you,
       DO NOT ENGAGE THEM! The next group will be coming
       from right of the previous one(if you're facing the
       island), so you should be able to get most of them
       in one pass, if not all. After the 3rd group has
       been eliminated, they will launch groups 4 & 5 at
       the same time so don't take too long on either group.

Part B: Land & Switch Planes

       No matter what you do your plane will get damaged too
       badly for repair so you're gonna have to try to land it
       & switch planes. It's not too hard, you just need to
       get used to how the plane handles while in that condition.
       I think it's easier to line up with the airstrip if I go
       in from the right but you may disagree so try both.

Part C: Sink the Warships

       Now that you're airborne again, how 'bout you go & give
       those Japanese warships a little explosive gift. Get them
       lined up & slow down to launch/recharge your torpedo so
       you can get them all in one pass. They may tear you up a
       little bit but that's what you have Joe & Tom for so
       don't worry about taking some damage. Once all five
       warships go down, the mission will be complete.
       MISSION COMPLETE!

       The Battle of New Georgia-
Part A: Assist the invasion of New Georgia Islands

       I.As soon as the mission starts, speed up towards the
         island in front of you. Try to take out at least one
         of the orange ground targets before the planes show
         up. When they do, send your squadron to attack at
         will & try to get behind at least one of the groups
         so you can get clear shots at them. It shouldn't be
         too hard to defend the 172nd Division Infantry as
         long as you keep taking down fighters & bombers.
      II.After the Japanese air support is knocked out, go for
         the next batch of objective enemies. These will be a
         bunch of ground targets that may confuse you as to
         which side of the island's hill they're on so it
         might take a while, luckily the 169th Division
         Infantry can hold out a long time. Just keep hitting
         targets closest to you & it should be over as
         quickly as possible. You'll know when it's over by
         all of the red targets on the radar disappearing &
         the 169th's health bar filling completely up.
     III.Start helping the 1st Division by taking out the 3
         warships pounding them with heavy fire. Once they're
         sinking go for the targets near the runway & then
         head towards the tanks nearest the 1st Division.
         Two bombs should take out a good number of them
         in one pass, then just continue dropping your
         payload on them. Once that big group of enemies
         are down the mission will be finished.
         MISSION COMPLETE!

       Rabaul Raid-
Part A: Protect the Allied bombers & destroy the airport

       At the start of the mission, immediately turn hard
       right over the hills & you should see your targets.
       Before you even get in range, try to hit some of the
       ground targets with your rockets. Also, try to keep
       as many planes grounded as possible while you're
       focusing on destroying the airstrips ground defenses.
       Once all the AA guns are down & your bombers have
       finished off the remains begin to look to the sea
       because that's where your next objective is.

Part B: Neutralize the Japanese Destroyers & Protect the
       Allied Bombers

       Any & all boats you see in the water, sink'em.
       Ignore the planes until every ship is going down &
       don't stop until you see each one with a column of
       smoke coming from it. Once they're history there
       should only be about 2 or 3(maybe even 4) planes
       still flying around, take'em out & this objective
       will be complete.

Part C: Clear the AA guns & Repel the Japanese attack

       Start this objective by strafing red & orange ground
       targets to greatly boost your kill count & lighten up
       their defenses. Keep sending Frank to take out the
       fighters, use Joe if/when you need repairs, & Tom when
       a pesky fighter won't get off your back. Only when the
       ground targets are down is when you should begin
       focusing on the Zeros. As the last red "objective"
       enemy is defeated your people will say over the radio
       that Rabaul is no longer putting up resistence & that
       it's no longer necessary to attack. MISSION COMPLETE!

       Preemptive Strike-
Part A: Assist the British Fleet

       As the mission begins, speed up & listen to the
       conversation. You'll hear that the guy who helped
       train your squadron went down. When the British
       commander asks if you're interested in a little
       pay back he'll say that there is a German fleet
       that has been spotted in the area. Go for which
       ever ship you think is the closest & bomb the ****
       out of those *****es. After two have been sunk a
       wave of German bombers will appear near the
       mainland. Go take'em out. There will be 5 bombers
       in the formation & they're pretty heavily armored
       so don't let up until they go down. Take 3 more
       ships down & the next wave of bombers will appear.
       Repeat previous tactic & continue on the ships.
       Rinse, repeat until the U-boat appears.

Sink the German Submarine

       The U-boat should only be able to take around
       4-6 bombs, depending on where you hit them.
       If you miss just keep trying. The U-boat may
       submerge a few times, if that happens, then
       just wait around the area where it went under
       & keep pounding it.

       Top Secret-             Note: Before starting
Part A: Follow Joe through the canyon   this mission I
                                       suggest doing
                                       the Arcade Mode
                                       with the P-82
                                       Twin Mustang

       This mission isn't hard to beat but the things
       you have to do are über-tedious. Plus the very
       short time limit you have to get through the
       canyons makes most of this mission a huge pain
       in the ass. You have 3 minutes & 10 seconds to
       get to your first target area, go through most
       of the canyon with your thumb on the D-Pad's
       Up button & only press down when there's a
       really sharp turn or a turn you think you
       won't make it through w/o slowing down. To
       see when & where to turn, keep your eyes on
       the water trail on the fjord's ground.

Part B: Sink the German ships that target Joe

       There will be 3 ships that Joe needs you to
       take out so he can clear shots the wall
       leading to the next canyon. Destroy them &
       any other targets you think are threatening
       Joe's survival.

Part C: Follow Joe through the canyon

       This objective is the same as the 1st, only
       this time you have 1:50 to get to the next
       area. You also have to deal with German
       fighters that'll be coming down to try &
       stop you & Joe. Only shoot at them during
       straight-aways, or when you know you'll
       get a hit on them.

Part D: Protect Joe while destroys the Fjord gate

       There are only 4 objective enemies in this
       part of the mission but they'll more than
       likely be annoying as hell since their
       planes have more maneuverability than you do.

Part E: Follow Joe through the canyon

       This objective is the same as the 1st, only
       this time you have 1:30 to get to the next
       area. Also, just like the 2nd canyon run,
       you'll have to deal with the German fighters
       that'll be coming down to try & stop you & Joe.
       Again, only shoot at them during straight-aways,
       or when you know you'll get a hit on them.

Part F: Destroy the heavy water plant

       To get this annoying mission over with, go for
       the furnices. There should only be around 4-5(maybe 6).

Part G: Destroy the U-boat before it submerges

       The furnices are done for, you've navigated
       through 3 different canyons, saved Joe's ass at
       least 2 or 3 times. I bet you're ready to be done
       with this mission, right? But no, those damn
       Germans just won't give up, they continue to
       throw themselves into the afterlife. Sink this
       FINAL U-boat & all this **** will finally be over.
       MISSION COMPLETE!

       D-Day Normandy-
Part A: Mark the German bunkers for the Navy gunners

       At the start of the mission, you have 1:20 to shoot
       target marking missiles into the German bunkers.

Part B: Help the landing troops, destroy the German bunkers

       You have about 7 1/2 minutes(IIRC) to take out the
       bunkers & keep the boys on the beach safe. Only use
       your machine guns to take out the orange ground
       targets. After the ground targets are eliminated,
       a wave of about 10-12 fighters will appear. Get
       behind them & take'em down. When the fighters are
       gone more machine gun nets will appear futher
       from the troop landing point. Again, use your
       guns for the orange enemies & missiles for red.

Part C: Take out the Stuka bombers

       Go after the bombers first. make sure they pay for
       downing Joe! Do it for all the times Joe helped you
       repair your plane which, in turn, saved your ass.
       After most of the Stukas' are down, begin focusing
       on the three groups of German tanks blocking the
       landing troops' path. When all enemies are destroyed,
       the mission will be done. It just doesn't feel the
       same without Joe there to share the victory. Men die
       in war, & the war continues, fight for what you've
       been fighting for & make Joe proud to have fought
       with the 71st Eagle Squadron of the British Royal
       Air Force. MISSION COMPLETE!

       Paris La Liberation-
Part A: Destroy the defending German forces

       This part can take a very long time. And without
       Joe to help with repairs, you'd be better off not
       taking too many chances. Start the mission by
       taking out the Germans heading towards the
       Arc d'Triomphe. They'll be the ones closest to your
       starting position after the cutscene ends. Turn
       right a little bit & follow the enemies near you.
       Line up with the street that they're on & launch
       your full arsenal of missiles to take out most of
       them before you even get in range. Once they're
       down head to the Eiffel Tower & just begin picking
       your targets. Try to destroy at least 6 per pass
       starting with the big targets. Also, don't forget
       about the turrets located on the tower itself. After
       a while, another group of tanks begins heading toward
       the Arc d'Triomphe so go get them *****es. After
       they're dead you'll get a checkpoint. Go finish off
       the Eiffel Tower enemies. When the Eiffel Tower has
       been secured, go after the Germans at the bridge
       nearest you. After they're done for, continue to
       the next bridge & assist the French resistance.

Part B: Don't Let the German General get away!

       The fleeing German general will "appear" in several
       places before you actually find him. Just stick near
       the river & look for 3 boats traveling down it. Shoot
       all three boats & the general will be history. Also,
       you have about 2:05 to find & kill him.

Part C: Take down the reinforcement squadron

       You have about 4:50 to take down a squadron of German
       Aces. Send Frank after them & if you haven't done so
       yet tell your squadron to attack at will. Go for the
       ones that are your highlighted targets. You may have
       noticed that sometimes when you're following a
       highlighted enemy it'll switch for no reason. If it
       does that to you just keep following the one you were,
       otherwise you might take too long to down the Aces.
       Once they've all been downed, the mission will be
       over. MISSION COMPLETE!

       Counter Attack-
Part A: Stop the German Offensive

       Start this mission off at full throttle. You have 9:40
       to annihilate the Luftwaffe, as well as the tank patrols
       on the ground. The time limit is nothing, you should be
       able to finish with at least 2 minutes left on the clock.
       Just constantly fire at all in range targets & if you
       don't kill them Tom or Frank will, so there shouldn't
       be any difficulties with the near-10 minute time limit.

Part B: Destroy the German airfield & it's facilities

       When you notice the checkpoint that the game gives you,
       restart from it & you should be facing the airfield. You
       have 4 minutes to take it out. just use your missiles
       on the buildings & ignore the planes trying to take off.
       If you do that, you should finish the mission in a minute.
       MISSION COMPLETE!

       Flying Fortresses-
Part A: Destroy at least 1/3 of the ground objectives

       You're going to start this mission in one of the turrets
       mounted onto the B-17 Flying Fortresses. There are four
       turrets that are operable in the Fortress. To switch
       between them, press B. The one you start off in is on the
       top of the plane & can turn a complete 360°, the next in
       the rotation is on the bottom & it also can turn 360°.
       The 3rd turret can't turn much & I don't know exactly
       where on the plane it's located but just keep in mind that
       it IS there if you need it. The last in the rotation is
       also in an unknown area of the Fortress, it can turn a
       little more than the previous turret but not much more.
       In terms of firepower I can't tell which, if any, are
       stronger. After a while you'll automatically be moved
       to the cockpit & be in control of where you go. I don't
       know how much is 1/3 of the ground targets so hit all of
       them just to be on the safe side. Once all the objective
       targets on the ground are destroyed it'll put you back
       in a gunner seat. It'll switch between the turret & bombing
       positions 3 times.

       Berlin, 1945-
Part A: Destroy the 3 radar stations

       This mission starts with you flying low above a river & you
       must stay low until you destroy the 3 radar stations.
       The 1st station will be on your left, the 2nd will be not
       far from it on your right, & the last is on the left not
       far from the 2nd.

Part B: Survive until reinforcements arrive

       This next part is kinda hard at first but if you use all of your
       dodging skills & maneuvers you should be able to survive the 3
       minutes by yourself.

Part C: Protect the Allied Bomber Formation

       When the 3 minutes are up you'll notice the Germans beginning
       to ignore you & go after the 1st wave of Allied bombers.
       If you can line up with a German while they're heading towards
       the bombers, shoot a missile at them to down them. Do this
       because their planes are faster than yours, but they aren't
       faster than a missile. Once they reach the bombers & you get
       in range, start mowing them down as quickly as possible.
       The German aircraft are in infinite numbers during this
       part of the mission so don't think that you can shoot'em all
       down & give your bombers are clear run. Altogether there
       are 3 waves of bombers that you need to protect. Sometime
       in this part of the mission your character will try to
       remember what Joe told him to do when he helped you repair
       your plane so be ready to press the 4-button combo.

Part D: Destroy the Nowotmy Squadron

       You'll have about 6 minutes to take out another squadron
       of Aces, the only thing that sets this squadron apart from
       the others is that they're using jets. The only thing
       that may prove a problem is their speed advantage over you,
       Frank, & Tom. Making it semi-difficult to track your
       highlighted enemy efficiently. Once the the cutscene ends
       the mission will be over. CAMPAIGN COMPLETE!

Extra Material:

Standalone Modes:
       1.Mini-Campaign
          I.Bombing Campaign: The bombing campaign is a short,
            six mission campaign where you visit locales from
            the main game but your only objective is to bomb,
            torpedo, & launch missiles ground & sea targets.
            You don't get to choose which aircraft you use for
            the mission & you have a time limit in which you
            have to complete your objectives.

Note: A tip that can be used for 4/6 bombing campaign missions
     is to go up as high as possible to avoid getting hit as often.

Mini-Campaign Mission 1-Africa, # of Targets to destroy: 68,
       Time Limit: 10 minutes, Secondary Weapon Type: Bombs

Mini-Campaign Mission 2-Ardennes, # of Targets to destroy: 88,
       Time Limit: 10 minutes, Secondary Weapon Type: Rockets

Mini-Campaign Mission 3-Pearl Harbor, # of Targets to destroy: 6,
       Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes

Mini-Campaign Mission 4-Dunkirk, # of Targets to Destroy: 18,
       Time Limit: 10 minutes, Secondary Weapon Type: Bombs

Mini-Campaign Mission 5-Normandy, # of Targets to Destroy: 36,
       Time Limit: 10 minutes, Secondary Weapon Type: Rockets

Mini-Campaign Mission 6-Rabaul, # of Targets to Destroy: 6,
       Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes


Upon completing the Bombing Mini-Campaign you unlock the Hs-129
& the B-25 Mitchell. Also, the bombs, torpedoes, & rockets have
been upgraded for all planes.

          II.Dogfight Campaign: The dogfight campaign is a short,
             six mission campaign where you visit locales from the
             main game but your only objective is to dogfight the
             opposition. you don't get to choose which aircraft you
             use for the mission & you have a time limit in which
             you have to kill 20 enemies.

Mini-Campaign Mission 1-London, Time Limit: 10 minutes

Mini-Campaign Mission 2-Africa, Time Limit: 10 minutes

Mini-Campaign Mission 3-Pearl Harbor, Time Limit: 10 minutes

Mini-Campaign Mission 4-Rabaul, Time Limit: 10 minutes

Mini-Campaign Mission 5-Paris, Time Limit: 10 minutes

Mini-Campaign Mission 6-Berlin, Time Limit: 10 minutes

Upon completing the Dogfighting Mini-Campaign you unlock the
Me-163 Komet & the Me 262. Also, the guns on all fighters
have been upgraded.


       2.Arcade: The Arcade mode is a mode where you
         choose a fighter & you're taken to one of
         the places from the main game(I believe that
         where you go depends on the plane you choose.
         Meaning, the level that unlocked the plane
         you're using is where you'll go. I'm not
         completely sure on this so don't get mad or
         anything if I am wrong). When you choose your
         aircraft & you start the Arcade you be set
         against 3 waves of enemies, each wave consisting
         of 12 wings. Aftre you defeat a wave you'll
         get the option to repair your plane so be
         ready to input the 4-button combo. When you
         finish the Arcade mode the plane you used will
         have upgrades in one or more areas out of Speed,
         Acceleration, Agility, Firepower, & Hit Points.

       3.Ace Duel: Ace Duel is where your enemy will use
         the exact same aircraft as you & you must defeat
         him in a 1 on 1 duel to the death. Completing the
         Ace Duel will give the plane used another skin.
         I'm not sure if you can use this skin in the main
         game but it's just another thing to unlock.

Multiplayer: Multiplayer is a mode where can go head-to-head
            against a friend in various gametypes such as:
               Duel, Bombing Run, Kamikaze, Onslaught, & Dogfight.
               Most of the maps from the main game are selectable
               to play on.
               You can choose which faction you play as between
               Allies(US, UK, France) & Axis(Germany, Japan, Italy).
               In different stages of the war: Early, Early-Mid,
               Mid-Late, & Late.
               Score Limit: None, 10, 20, 50, 100.
               Time Limit: None, 5, 10, 15, 30.
               Allow Rockets: On or Off.
               Allow Follow Camera: On or Off.

Player Status: In the Player Status menu you can view your
              personal statistics from the main game such as:
               How many air, ground, & sea targets you've
               destroyed.
               How long it took you to complete the Campaign
               Mode.
               Your Campaign Rating, as well as your rank.
               You can also see which missions you've gotten
               an Ace Medal on.
               The aircraft you've unlocked.
               You can also view the introductory cutscenes
               for each level you've completed in the main
               game.

0===================================================================0
                       Legal Stuff
0===================================================================0
This guide is copyright © 2007 Joseph Caine, the author,
also known on GameFAQs.com & YouTube as Jaidabecca.

This walkthrough was written mainly to be hosted on
www.gamefaqs.com but I've given other sites permission
to use my FAQ/Walkthrough, these sites include is
http://www.supercheats.com, www.gamerstemple.com,
http://www.cheathappens.com, http://www.honestgamers.com/
& www.gamerevolution.com. I do encourage people to
send email, & my e-mail address is [email protected],
feedback is always appreciated in any form, good or bad.

However, if you feel that this had any big flaws in it
that made it hard to understand please let me know &
if you could, tell me in-detail what was wrong.

This version of my FAQ/Walkthrough is the 3rd & final
update/version. I started it March 20, 2007 & have been
revising & editing for the past month & a half.

0===================================================================0
                       Credits
0===================================================================0

First off, I'd like to thank Ubisoft for making this great
& making it for the Nintendo Wii.

I'd like to thank Nintendo for being the best video game
console maker/company, IMO.

I'd like to thank GameFAQs.com for being an awesome site
(my internet homepage, as a matter of fact).

I'd also like to thank GameFAQs user "A l e x" because I
used the same basic layout for my FAQ/Walktrough that he
used for his Resident Evil 4 Guide.

And last but not least, I'd like to thank my close friends
who had the patience to hear me ramble about my
FAQ/Walkthrough.