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Advent Rising
Weapons/Powers FAQ
By: GhostOfChaos
Version 1.00
[email protected]
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O=============================================================================O
| Table Of Contents |
O=============================================================================O
- Introduction.........................................................[I]
- Weapons List.........................................................[II]
- Powers List..........................................................[III]
- Credits..............................................................[IV]
- Version History......................................................[V]
- Copyright Information................................................[VIII]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
**If you need to find a section quickly, press and hold CTRL (Control), then
press F button. This will bring up a serach string box. In it type the sections
number you're looking for and you should be taken to it immediately. This
includes the brackets. This is much faster than scrolling thru entire FAQ.
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[I] | Introduction
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Welcome to my Weapons/Powers FAQ for Advent Rising. I decided to write a in-
depth FAQ for this game, and also figured a Weapons/Powers FAQ would be very
helpful to the gamers.
In this FAQ, as you may have guessed from the title, contains information on
all the 12 weapons and 8 powers available in the game. All weapons and powers
start at Mastery Level 1, and level up as they are used. I hope you find this
FAQ helpful.
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[II] | Weapons List
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12 Weapons...
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- H.A.Z.E. Blaster
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A basic pistol, the H.A.Z.E. is a fairly powerful weapon. Its prototype
plasma rounds are able to inflict more damage than conventional metal rounds.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (grenade launcher)
• Level 4: Increases damage from grenades
• Level 5: Increases damage from grenades and standard fire
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- Faust C-41
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Another basic pistol, but one that's much weaker than the H.A.Z.E. The Faust
should only be used if no other options are present.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (burst fire)
• Level 4: Increases damage and accuracy of burst fire
• Level 5: Increases damage and accuracy of burst fire and standard fire
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- Rockwell-Young XJ9
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A fully automatic assault rifle, this is a great weapon in the early parts of
the game.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (grenade launcher)
• Level 4: Increases damage of grenades
• Level 5: Increases damage of grenades and standard fire
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- Talmage 50.08
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The classic standard rocket launcher. No other human weapon has as much
power, but you'll have fairly limited ammo with it.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Rockets become self-guided and will track the target
• Level 4: Increases damage and accuracy
• Level 5: Increases damage and enables alternate fire mode (player guidance)
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- D'Nex Talon
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This is a strange pistol that fires balls of stuff, as opposed to rounds. It
fires a little slower than other weapons, but is fairly strong.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (ricochet)
• Level 4: Increases ricochet damage and adds one bounce to ricochet shots
• Level 5: Increases ricochet and standard fire damage and adds another bounce
to ricochet shots
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- G'kol Acolyte
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The Seeker version of the XJ9, the Acolyte is an automatic rifle that fires
pulses instead of metallic rounds.
• Level 1: Base power
• Level 2: Increase damage and accuracy
• Level 3: Enables alternate fire mode (energy ball)
• Level 4: Increases damage of energy balls
• Level 5: Increases damage of energy balls and standard fire
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- Darkfire
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Another automatic rifle, the Darkfire unloads its clip a little faster than
the Acolyte.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (grenade launcher)
• Level 4: Increases damage from grenades
• Level 5: Increases damage from grenades and standard fire
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- Discord
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Similar to the Impact Hammer from Unreal Tournament, the Discord is a short-
range weapon (almost a melee weapon) that causes extreme damage.
• Level 1: Base power
• Level 2: Increases damage and range
• Level 3: Enables alternate fire mode (full radius)
• Level 4: Increases damage and range for full radius attacks
• Level 5: Increases damage and range for full radius and standard attacks
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- Kaull Firelance
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Another rifle, one that isn't really anything to scream about.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Enables alternate fire mode (energy-burst)
• Level 4: Increases energy-burst damage and accuracy
• Level 5: Increases energy-burst and standard fire damage and accuracy
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- Gnashbone Fury
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The Seeker version of the rocket launcher, it's no different than the Talmage
for all intents and purposes.
• Level 1: Base power
• Level 2: Increases damage and accuracy
• Level 3: Rockets become self-guided and will track the enemy
• Level 4: Increases damage and accuracy
• Level 5: Increases damage and enables alternate firing mode (player-guided
rockets)
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- ShadowStalker
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What shooter would be complete without a sniper rifle? None, I tell you! The
Stalker is a very powerful weapon with slow firing times. Of course, you'll
be able to do some great zooming with its scope to increase your accuracy.
• Level 1: Base power and a 10x zoom
• Level 2: Increases damage
• Level 3: Zoom becomes 20x
• Level 4: Zoom becomes 30x
• Level 5: Increases damage
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- Grenades
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Grenades are not upgradeable, but there are two distinct types of grenades.
Human Grenades: Damages targets in a radius, and explodes when it touches an
enemy or after a short duration
Seeker Grenades: Same as human grenades, but it seems to do a hair more
damage Powers
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[III] | Powers List
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Powers/Moves, whatever.
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- Melee
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At first, your punches are not that powerful. As you level up, however, your
punches will begin to do some serious damage, to the point where guns may no
longer be needed.
• Level 1: Base power, punches
• Level 2: Increases damage, adds kicks to combinations
• Level 3: Increases damage, adds punch insta-kills
• Level 4: Increases damage, adds kick insta-kills
• Level 5: Adds Seismic Pound, adds stealth insta-kills
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- Jump
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Jumping in and of itself isn't that grand. ("Yay, I cleared a rock!")
However, as you jump, you start gaining special additions to your dodge
button. Upgraded dodging allows you to pull a Neo (or Max Payne) on fights.
In addition to being really cool to watch, it can give you time to plan your
next move.
• Level 1: Base jumping
• Level 2: Enables slow-motion dodging (a.k.a. "bullet-time") when doing a
dodge whilst locked onto a target, enables charge jump via pressing and
holding the dodge and jump buttons simultaneously
• Level 3: Enables cartwheel dodging
• Level 4: Enables ledge dodging
• Level 5: Enables flip dodging
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- Lift
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Lift is a great power and will be useful to you deeply into the game. Multi-
lift will allow you to lift a bunch of things at once, to really cause some
chaos if facing a large group of enemies. You cannot lift heavier objects, so
you'll have to take down large enemies another way.
• Level 1: Base power
• Level 2: Reduces energy drain
• Level 3: Reduces energy drain, enables alternate fire mode (multi-lift)
• Level 4: Reduces energy drain, increases damage from multi-lift
• Level 5: Reduces energy drain, increases damage from multi-lift and standard
lift
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- Surge
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Surge is probably the least useful of the powers. Standard Surge allows you
to knock light enemies backwards and off their feet. The alternate firing
modes allows you to steal your target's weapon, leaving them defenseless (not
to mention netting you some free ammo).
• Level 1: Base power
• Level 2: Reduces energy drain, increases damage and radius
• Level 3: Reduces energy drain, enables alternate fire mode (weapon steal)
• Level 4: Reduces energy drain, increases damage and radius
• Level 5: Reduces energy drain, increases damage and radius
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- Negate
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A purely defensive power, Negate allows you to carry and place shields.
Sustained Sphere allows you to hold your sphere shield for a little longer
even after you release the power button.
• Level 1: Base power, allows placement of 1 shield
• Level 2: Reduces energy drain, allows placement of 2 shields
• Level 3: Reduces energy drain, allows placement of 3 shields, enables
alternate fire mode (sphere)
• Level 4: Reduces energy drain
• Level 5: Reduces energy drain, allows placement of 4 shields, enables
sustained sphere
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- Aeon Pulse
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The first projectile power, Aeon Pulse is a decently powered attack.
Conventional weapons and Lift are probably more effective when you get Aeon
Pulse at first, but as it builds up, its power (especially its alternate fire
mode) exponentially increase.
• Level 1: Base power
• Level 2: Reduces energy drain, increases damage
• Level 3: Reduces energy drain, enables alternate fire mode (radial flare)
• Level 4: Reduces energy drain, increases damage and radius of radial flare
• Level 5: Reduces energy drain, increases damage and radius of radial flare
and standard fire
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- Timeshift
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Timeshift is a fairly strong attack, but it's a little easy to get carried
away and Timeshift to the point where you lose track of yourself (making for
an easy demise). Far more useful is its alternate firing mode, which allows
you to slow everything else down while you still move at normal speed. This
is a great defensive maneuver, although its offensive potential is also quite
high. Similar to Negate, level 5 of Timeshift opens Sustained Time-Damp,
which means your Time-Damp will hold a short time after the trigger is
released.
• Level 1: Base power
• Level 2: Reduces energy drain
• Level 3: Reduces energy drain, enables alternate fire mode (time-damp)
• Level 4: Reduces energy drain
• Level 5: Reduces energy drain, enables sustained time-damp
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- Shatter
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Shatter allows you to throw balls of ice that is as cold as absolute zero
(which is pretty damn cold at -459 degrees Fahrenheit and -273 degrees
Celsius). This power is far stronger than the standard Aeon Pulse, although
the Radial Flare beats this one. The alternate firing mode allows you to
freeze enemies completely, but it has little practical use.
• Level 1: Base power
• Level 2: Reduces energy drain, increases damage
• Level 3: Reduces energy drain, enables alternate fire mode (freeze)
• Level 4: Reduces energy drain, increases damage of freeze and standard fire,
increases radius of freeze
• Level 5: Reduces energy drain, increases damage of freeze and standard fire,
increases radius of freeze
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[IV] | Credits
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- GlyphX Games/Majesco Games: For created this game.
- CJayC: For accepting this FAQ and running the best video game website.
- Me: For writing this FAQ.
- The Game: For the weapons.
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[V] | Version History
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Version 1.00 (02/02/06)
- Created the ToC.
- Completed "Weapons List"
- Completed "Powers List"
- Completed the Closing of the FAQ.
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[VI] | Copyright Information
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Version: 1.00
Author: GhostOfChaos
E-Mail:
[email protected]
This FAQ and any text included in this FAQ cannot be reproduced in any way,
shape or form, unless you have my permission in either a written letter or an
e-mail. The FAQ may not be used for any profitable ways. This includes, but
is not limited to money, gifts, and favors. It may not be used for promotion
purposes, commercial transaction, or any transaction at all. This FAQ cannot
be used in any type of published text. This includes, but is not limited to
books, magazines, and strategy guides. This guide may not be used in any
electronic text at all, including software guides, software, or any type of
electronic media, unless you have written permission from the author, myself.
This guide is for personal use only! This FAQ was written by and is owned by
me, GhostOfChaos.
This guide was written for www.gamefaqs.com. It was not written specifically
for any other site. However, I will allow your site to use this guide as long
as you have my permission, so long as it stays in its original form; no
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the law. Using/stealing this guide for your own selfish purposes is a crime
and any violator is at risk! You have been warned.
Sites that this FAQ/Walkthrough may be found at -
-------------------------------------------------
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I give you full permission to print out this guide, or any part of this guide
for your own benefit. Once the guide, or any part of the guide is printed, do
not do anything questionable with it. You know what I am talking about.
Advent Rising is (c)2005-2006 GlyphX Games.
Advent Rising and all related terms are trademarks of GlyphX Games and Majesco
Games.
_______________________________________________________________________________
Copyright (c)2006 GhostOfChaos. All Rights Reserved. (EOF) End of File
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