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*                  Game: Zero Escape: Virtue's Last Reward                   *
*                                System: Vita                                *
*                             Type: Trophy Guide                             *
*                            Written By: Gamer364                            *
*                               Copyright 2014                               *
******************************************************************************


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|                            Table Of Contents                               |
==============================================================================

Chapter 1: The Guide's Timeline
Chapter 2: Intro
Chapter 3: Trophy Overview
Chapter 4: The Game's Trophies and How to unlock them
Chapter 5: How to Contact me
Chapter 6: Legal Junk, Special Thanks and Other Guides I've Done


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|                       Chapter 1: The Guide's Timeline                      |
------------------------------------------------------------------------------

07/08/2014: The Guide's birth.

07/18/2014: Worked on the guide for a bit.  Just inserted the trophies names
in them really.

07/19/2014: Worked on the guide.  Got the details done.

07/20/2014: Finished off the guide and summited it to GameFAQs.  Forgot to
include this date when I actually did summited it.

09/07/2014: Made a couple of minnor updates.  Nothing special worth noting.


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*                             Chapter 2: Intro                               *
******************************************************************************

Hey Guys, welcome to my next guide in my series of works.  As you can tell
from my user name, my name is Gamer364.  This guide is designed to help
players get all of the trophies in this game.  Their's not a whole lot of
reasons that I can think of for wanting to do this guide that I can think of
(other then just wanting to) and I try to keep my intro short anyway, so let's
just move along with the guide.

Warring: This guide can and will contain spoilers.  I will do my best to not
spoill stuff from the game, but sometimes it just can not be helped, so read
at your own risk.

Note: This my 1st guide I've ever done for the Playstation Vita.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|                          Chapter 3: Trophy Overview                        |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Trophy difficulty: 1/5

Number of Trophies: 33

Least amount of playthroughs to get all Trophies: 1, but you'll need to do a
lot of jumping around in order to make progress on the game (refer to details
to know what I'm talking about).

Number of Missable Trophies: 0 (Technically, all trophies (save for 2, 3 or
maybe even 4) are story-related.  However, you'll only be able to obtain the
trophies in a certain order (again, refer to the details to know what I'm
talking about).  The 2-4 non story-related trophies can be redone thanks to
the fact you can pick and choose which point to jump to (including puzzles)).

Details: Well, the Platnium itself is really easy to achieve (especially since
it's a Visual Novel), but you if you think you can just go in any order you
wish for unlocking the trophies, think again.  There are these things called
Story Locks, and they'll only let you down certain paths if you fulfill
certain condtions.  You'll also need passwords to by pass certain locks
(mainly on the true ending, but still).  Speaking of which, I'll let you in on
what the passwords are and where they apply to below (don't worry, they don't
change from playthrough to playthrough and I've seen them on another
walkthrough and got them myself).

LXA QNS GDQ - Bomb 0 - Phi path
BQZ RGJ DXR - Bomb 1 - Phi path
EQD DYR NTK - Bomb 2 - Phi path
LXQ LHC NMR - Bomb 3 - Phi path
GTF-DM-L-016 - Lion 1 - Luna path
MILKEVOLI - Lion 2 - Luna path
ID Card Name: KURASHIKI -  - Phi path
ID Card Password: JUMPYDOLL - Phi path

However, without viewing certain endings, you won't be able to use these codes
when they show up.  The reason for this is that if you try to get on a certain
path before you've found what you were looking for, you'll be slapped with a
"To be continued" screen.  Speaking of cetain endings, here are the possible
endings you can run into, what requirements need to be fulfilled for the
endings (where they apply) and what they unlock if they apply below.  This was
taken from The Lost Gamer's walkthrough for the 3DS version of this game.

Ending    Requirement   Password Obtained

Luna      Lion 1        None
         Lion 2

K         Clover        Lion 2
         Ending

Dio       None          Bomb 0

Ten.      Escape Lab    Bomb 1

Quark     Sigma Ending  ID Card

Clover    None          None

Alice     Dio Ending    Bomb 3
         Escape Lab

Sigma     Ten. Ending   Bomb 2
         Alice Ending  Lion 1

Phi       Luna Ending
         All Bombs
         ID Card

As you can clearly see, you do have some flexibility as to what order you view
the endings in.  However, Phi's ending has to be done last, since you need to
have all of the bomb codes as well as the ID Card in order to fully complete
this ending.  The way it looks, either Dio or Clover's ending can be completed
1st.  I didn't follow this path myself (partly because I was following the
order of another guide), but here's the route I would take.

1. Escape the Pressure Exchange Chamber + Tenmyouji's Bad Ending A
2. Escape the Laboratory + Quark's Bad Ending
3. Dio
4. Alice
5. Clover
6. K
7. Tenmyouji
8. Sigma
9. Luna
10. Quark
11. Phi

This route will allow you to experience as much of the story as much as
possible while unlocking various Story Locks.  Escaping the Pressure Exchange
Chamber 1st doesn't do anything, but the reason why you want to do this one
1st is because of a potental bug that can rear its ugly head in that room.
Apparently, this bug can cause the game to crash and corupt your save file.
I've only read about this happening in the 3DS version of the game, but it can
still happen in the Vita version as well.  To avoid this bug, save in the
story novel section of the game (before it throws you in their of course) and
either make an extra save the game will alow you to make or back it up in a
PS3 (if you have one) or the Cloud (if you have PlayStation Plus).  With the
possibly of this bug's exsistance hanging over your head, it's best to just
get it out of the way (and if you like get Tenmyouji's 1st Bad Ending out of
the way while you're at it).

The reason for why we want to do the Laboratory Escape 2nd is to just get it
out of the way (but not for the same bug related reasons).  Although you don't
have to, you might as well get Quark's Bad Ending out of the way while you're
at it.  The reason why I chose the order I did for 3-11, is pretty much for
the sake of experiencing as much of the story as possible as stated in the 1st
sentence of the last paragraph.  Of course, the choices are yours and yours
alone, but keep the following in mind:

1. K's Ending can only be done after you've seen Clover's ending.

2. Tenmyouji and Alice's ending can only be done after you've escape from the
Laboratory.

3. Luna's ending can only be done after you've seen Tenmyouji and Sigma's
endings.

4. Quark's Ending can only be done after you've seen Sigma's ending.

5. Phi's Ending can only be done after you've seen the other character endings
and Phi's Bad Ending (this may extend to the character's bad endings as well).


Speaking of Endings, each character has 2 of them (a Good and Bad ones
respecively).  However, Tenmyouji and Luna have 2 Bad Endings and 1 Good
Ending, making both characters ending totals to 3.  Here are the ending paths
for each of the characters and the true ending path below (going in order of
the route I told you to follow, starting from 3).  This was taken from the
Endings Guide on playstationtrophies.org (with some minor corrections and
edits).

Dio's Bad Ending

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Betray
Escape: Pantry
AB Vote 2: Ally


Dio's Ending

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Betray
Escape: Pantry
AB Vote 2: Betray


Alice's Bad Ending

Door Choice: Cyan
Escape: Crew Quarters
AB Vote: Ally
Escape: B. Garden
Story Lock: View the "To be Continued" screen on this route and choose "Crew
Quarters" when prompted.
AB Vote: Ally


Alice's Ending

Door Choice: Cyan
Escape: Crew Quarters
AB Vote: Ally
Escape: B. Garden
Story Lock 1: View the "To be Continued" screen on this route and choose "Crew
Quarters" when prompted.
AB Vote: Betray
Story Lock 2: Dio's Ending


Clover's Bad Ending

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Betray
Escape: Treatment Center
AB Vote 2: Betray


Clover's Ending

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Betray
Escape: Treatment Center
AB Vote 2: Ally


K's Bad Ending

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Ally
Door Choice 2: Blue
Escape: Rec Room
AB Vote 2: Ally


K's Ending

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Ally
Door Choice 2: Blue
Escape: Rec Room
AB Vote 2: Betray
Story Lock: Clover's Ending


Tenmyouji's Bad Ending A

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Ally
Door Choice 2: Blue
Escape: Pressure Exchange Chamber
AB Vote 2: Betray


Tenmyouji's Bad Ending B

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Ally
Door Choice 2: Blue
Escape: Pressure Exchange Chamber
AB Vote 2: Ally
Story Lock: Laboratory Escape
Escape: Director’s Office
AB Vote 3: Betray


Tenmyouji's Ending

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Ally
Door Choice 2: Blue
Escape: Pressure Exchange Chamber
AB Vote 2: Ally
Story Lock: Laboratory Escape
Escape: Director’s Office
AB Vote 3: Ally


Sigma's Bad Ending

Door Choice 1: Cyan
Escape: Crew Quarters
AB Vote 1: Betray
Door Choice 2: Choose No and pick the Green Door when asked.
Escape: Archives
Story Lock 1: Get past Tenmyouji's Story Lock
AB Vote 2: Betray


Sigma's Ending

Door Choice 1: Cyan
Escape: Crew Quarters
AB Vote 1: Betray
Door Choice 2: Choose No and pick the Green Door when asked.
Escape: Archives
Story Lock 1: Get past Tenmyouji's Story Lock
AB Vote 2: Ally
Story Lock 2: Alice's Ending


Luna's Bad Ending A

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Ally
Door Choice 2: Green
Escape: GAULEM Bay
AB Vote 2: Betray


Luna's Bad Ending B

Door Choice 1: Magenta
Escape: Lounge
AB Vote 1: Ally
Door Choice 2: Green
Escape: GAULEM Bay
AB Vote 2: Ally
Escape: Security
Story Lock: Two-Headed Lion (K and Sigma Endings)
AB Vote 3: Betray


Luna's Ending

Door Choice 1: Magenta
AB Vote 1: Ally
Door Choice 2: Green
Escape: GAULEM Bay
AB Vote 2: Ally
Escape: Security
Story Lock: Two-Headed Lion (K and Sigma Endings)
AB Vote 3: Ally


Quark's Bad Ending

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Ally
Door Choice 2: Red
Escape: Laboratory
AB Vote 2: Betray


Quark's Ending

Door Choice 1: Yellow
Escape: Infirmary
AB Vote 1: Ally
Door Choice 2: Red
Escape: Laboratory
AB Vote 2: Ally
Story Lock: Sigma's Ending


Phi's Bad Ending

Door Choice 1: Cyan
Escape: Crew Quarters
AB Vote 1: Betray
Door Choice 2: Choose Yes when asked.
Escape: Control Room
AB Vote 2: Betray


Phi's Ending

Door Choice 1: Cyan
Escape: Crew Quarters
AB Vote 1: Betray
Door Choice 2: Choose Yes when asked.
Escape: Control Room
AB Vote 2: Ally
Story Lock 1: Phi's Bad Ending
Story Lock 2: Alice's Ending
Story Lock 3: Bomb Code 3 (Alice's Ending)
Story Lock 4: Bomb Code 2 (Sigma's Ending)
Story Lock 5: Bomb Code 1 (on route to Tenmyouji's Ending)
Story Lock 6: Luna's Ending
Story Lock 7: Bomb Code 0 (Dio's Ending)
Escape: Q
Story Lock 8: ID Card (Quark's Ending)


True Ending

See all of the *insert character name here* endings.*

*I'm not sure, but this may extend to the bad endings as well.  I know you
need to see Phi's Bad Ending for sure, as you won't get the Good version of
Phi's ending otherwise.


As for actually playing the game...  Well, it's visual novel, so all you'll be
doing is listening to and reading the text of this game's story (for the most
part).  However, you will need to make certain choices and solve puzzles at
certain points of the game.  Having played the prequel for the DS before, I've
found the story to be a snooze fest at some points compaired to Nine Hours,
Nine Persons, Nine Doors (or 999 for short).  Maybe it's because you can't
skip a lot of the text as easily in this game as you could in the 999?  Well,
anyway, you can press the [] button to make the text auto scroll.  It won't
make it faster, but gets rid of the need to mash the living daylights out of
the X button just to get through the text.  Sometimes the game will let you
press the [] button twice to skip the text altogether, but only if you already
"read" them.  Other then that, just try to bare through the story, make your
choices, do the puzzles to escape the rooms and you should Platnium this game
in no time.  If however, you are having trouble completing the puzzles this
game has to offer, here's a walkthrough below.  It was written by The Lost
Gamer (yes, that's this user's real Profile name).

http://www.gamefaqs.com/vita/641335-zero-escape-virtues-last-reward/faqs/65232
Note: It assumes that you're playing the 3DS version, but it should still
apply to the Vita version.


If you're not sure of what choices you have to make for certain endings,
here's the link to a flowchart below.  It was made by Kazerei.

http://www.gamefaqs.com/vita/641335-zero-escape-virtues-last-reward/faqs/65172
Note: Assmes that you're playing the 3DS version.

In my opinion, it's not as good as the one I've found on
playstationtrophies.org, but I can't get that flowchart to fit in the guide,
due to the character limit per line.  Of course, I could make this a Formated
FAQ to make it fit, but for one image, it's not worth the trouble.  Besides,
I mainly use Internet Explorer as my browser of choice and I've read that it's
not a good idea to make that type of FAQ on that browser, but now I'm just
going off topic.  Sorry about that.  Anyway, to the next chapter.


------------------------------------------------------------------------------
-           Chapter 4: The Game's Trophies and How to unlock them            -
------------------------------------------------------------------------------

A. Bachelor of Escapology
Description: Escaped from the elevator.
Trophy Color: Bronze
Guide: This is the 1st escape you'll do.  Grab the key from the safe when you
learn the password and use it to unlock the button.  Just don't forget to grab
the Gold File in the safe for using the other password before doing so.

B. Master of Escapology
Description: Escaped from eight rooms.
Trophy Color: Bronze
Guide: Refer to "Doctor of Escapology" for details.  Assming that you've
followed the route suggestion I've made out for you, you'll unlock this when
you've escaped the Director's Office.

C. Doctor of Escapology
Description: Escaped from sixteen rooms.
Trophy Color: Silver
Guide: This game has a total of 16 rooms to escape from.  Each ending path has
a total of 2 rooms to escape from (with the exceptions of Tenmyouji, Luna and
Phi's paths, all of whom has 3).  Since you're pretty much forced to do Phi's
path last, you'll unlock this when you've escaped from the Q room.

D. Escapey
Description: Escaped on Hard difficulty.
Trophy Color: Bronze
Guide: Refer to "Escapest" for details.  Assuming that you've kept the
Elevator Escape difficulty on Hard, it'll unlock itself when you've escaped
the elevator.

E. Classified
Description: Found a secret.
Trophy Color: Bronze
Guide: Refer to "Redacted" for details.  I'm honestly if I remember when this
unlocks.  I would guess sometime during the Elevator puzzle when you've tapped
on something Sigma picks up.

F. An Eidetic Experience
Description: Found a file.
Trophy Color: Bronze
Guide: Refer to "Redacted" for details.  I guess it unlocks itself when you've
pick up the Gold File in the safe for entering the extra password.

G. A Consumate Collection
Description: Found ALL the files!
Trophy Color: Gold
Guide: Refer to "Redacted" for details.  This one's for obtaining all of the
Gold Files in each of the 16 rooms.

H. Every Ending Begins Somewhere
Description: Saw any of the endings.
Trophy Color: Bronze
Guide: This is unlocked when you've seen your 1st ending (doesn't matter if
it's good or bad).  If you've followed the route I've gave you, that would be
Dio's Good Ending (unless you've decided to get all of the bad endings while
you're at it, in which case it would be Tenmyouji Bad Ending A).

I. That Wasn't Supposed to Happen
Description: Saw any of the bad endings.
Trophy Color: Bronze
Guide: Refer to "Fire and Ice" for details.  This is the same as "Every Ending
Begins Somewhere", except that you have to see one of the game's 11 Bad
Endings.  If you followed the order I've set for you and it doesn't matter if
you have to seen all 11 bad endings for the True Ending's sake or not, then
you'll unlock this when you've seen Phi's Bad Ending, as that's required for
Phi's Good Ending.  If you decide to get all of the Bad Endings while playing
this game and assming you go in order of the route I've made for you, you'll
unlock this when you've seen Tenmyouji Bad Ending A.

J. Escapest
Description: Escaped everything on Hard difficulty.
Trophy Color: Gold
Guide: This is the same as "Doctor of Escapology", except that you have to be
on the Hard difficulty setting.  The only difference between Hard and the
game's only other difficulty setting (Easy), is that the character's who are
in the room with you will provide hints is to what to do.  If you're the type
that only uses a guide as a last resort, save your game and switch the
difficulty to Easy and escape the room (or at least complete the puzzle you're
stuck on).  After that, reload your save and complete the puzzle/room like
normal.  If you're going to do this in the Pressure Exchange Chamber, keep a
seperate save just in case game crashes.  That way, if the Save becomes
corrupted as a result, you can just reload from a Pre-PEC save.

K. Redacted
Description: Found ALL the secrets!
Trophy Color: Gold
Guide: This is pretty much for searching the rooms as closely as you can.
This extends to the Gold Files for finding the Extra Password and putting it
in on the Hard difficulty setting.  It should unlock when you've completed the
Q room pretty much (not 100% sure on that though).  If for some reason it
doesn't unlock then, go to the in-game flowchart and check all of the rooms
you've escaped from.  Let's use the Elevator Room for the example I'm going to
make.  In the Elevator Room, you're suppose to have found 8 files (I guess) in
that room.  It's suppose to say "8/8" (without the quotes).  If it doesn't,
you're missing something in that room.  If the difficulty setting above the
number of files you've found says "Hard" then their's a good chance you've
found everything.

L. To Each According to His Needle
Description: Opened the first lock.
Trophy Color: Bronze
Guide: You'll run into this lock by choosing Betray in the 2nd AB Game on K's
Ending path.  In order to unlock it, you've need to have seen Clover's Ending.

M. I Can't Believe It's Not Murder!
Description: Opened the second lock.
Trophy Color: Bronze
Guide: You'll run into this lock by choosing Ally in the 2nd AB Game on
Tenmyouji's Ending path.  In order to unlock it, you've need to have escaped
from the Lab on Quark's Ending path.

N. Gotta Hand It To You
Description: Opened the third lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 2nd AB Game on
Quark's Ending path.  In order to unlock it, you've need to have seen Sigma's
Ending.

O. If I Told You You Had A Nice Antibody...
Description: Opened the fourth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 1st AB Game on
Alice's Ending path.  In order to unlock it, you've need to have seen Quark's
Ending (the bad ending apparently has the same effect).

P. He Was Convicted of a String of Numbers
Description: Opened the fifth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Betray in the 2nd AB Game on
Alice's Ending path.  In order to unlock it, you've need to have seen Dio's
Ending.  This isn't related to the lock itself, but when Alice asks you to
decode a message, type in "COMPLETED" (without the quotes).

Q. No Lying Down On the Job
Description: Opened the sixth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 1st AB Game on
Sigma's Ending path.  After that, you need to say No when asked if the Red
door's ok and choose the Green Door instead.  In order to unlock it, you will
need run into the "To Be Continued" screen itself.  After that, tap the lock
twice and when given the choice, choose to check out the Crew Quarters first.

R. Who Set Up Us The Bomb, Part 1
Description: Opened the seventh lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 2nd AB Game on
Sigma's Ending path.  In order to unlock it, you've need to have seen Alice's
Ending.

S. Why'd You Do That, You Dumas!
Description: Opened the eighth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 2nd AB Game on Phi's
Ending path.  In order to unlock it, you've need to have seen Phi's Bad
Ending.

T. Who Set Up Us The Bomb, Part A
Description: Opened the ninth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 2nd AB Game on Phi's
Ending path.  In order to unlock it, you'll need to have unlocked the 8th
Story Lock 1st.  After that, you've just need to have seen Alice's Ending.

U. Some Days You Just Can't Get Rid of a Bomb
Description: Opened the tenth lock.
Trophy Color: Bronze
Guide: You'll run into this lock is choosing Ally in the 2nd AB Game on Phi's
Ending path.  In order to unlock it, you'll need to have unlocked the 8th and
9th Story Locks 1st.  After that, you need to disable the 1st 3 bombs.  Bomb
code 1 is on Tenmyouji's Ending.  Bomb code 2 is in Sigma's Ending.  Finally,
Bomb code 3 is on Alice's Ending.  Once you've disabled the 3 bombs, the story
lock will unlock itself if you've seen Luna's Ending.

V. Tears in the Rain
Description: Saw Luna's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Megenta
Room Escape A: Lounge
AB Game 1: Ally
Door Choice B: Green
Room Escape B: Gaulem Bay
AB Game 2: Ally
Room Escape C: Security
AB Game 3: Ally

At some point Escaping the Security Room, you'll run into a computer with a
Two-Headed Lion log-in screen.  Their are 2 keys you need for this.  The 1st
one is found in Sigma's Ending.  The 2nd one is found in K's Ending.

About Luna's Bad Endings: You can choose Betray at the 2nd AB Game if you want
to see the 1st Bad Ending and Betray in the 3rd AB Game if you want to see the
2nd Bad Ending.

W. Through the Looking Glass
Description: Saw K's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Megenta
Room Escape A: Lounge
AB Game 1: Ally
Door Choice B: Blue
Room Escape B: Rec Room
AB Game 2: Betray

After choosing Betray in the 2nd AB Game, you'll run into Story Lock No. 1.
You must have seen Clover's Ending in order to unlock it.  When you do, K will
at some point give you the 2nd key to the Two-Headed Lion thing I've mentioned
in "Tears in the Rain".  If you don't feel like scrolling up or looking at a
walkthrough, here's the password below.

Lion 2: MILKEVOLI

About K's Bad Ending: You can choose Ally at the 2nd AB Game if you want to
see this Bad Ending.

X. Behind Blue Eyes
Description: Saw Dio's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Megenta
Room Escape A: Lounge
AB Game 1: Betray
Room Escape B: Pantry
AB Game 2: Betray

At some point after choosing Betray in the 2nd AB Game, Dio will give you the
code for the #0 Bomb.  If you don't feel like scrolling up or looking at a
walkthrough, here's the password below.

Bomb 0: LXA QNS GDQ

About Dio's Bad Ending: You can choose Ally at the 2nd AB Game if you want to
see this Bad Ending.

Y. In Root Beer Veritas
Description: Saw Tenmyouji's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Yellow
Room Escape A: Infirmary
AB Game 1: Ally
Door Choice B: Blue
Room Escape B: Pressure Exchange Chamber
AB Game 2: Ally
Room Escape C: Director's Room
AB Game 3: Ally

At some point after choosing Ally in the 2nd AB Game, you'll run into Story
Lock No. 2.  You must have Escaped the Lab in order to unlock it.  Once you've
done that, you'll then proceed to the point where after escaping the Director
Office where a holographic image of Zero Sr. will give you the password for
the #1 Bomb.  If you don't feel like scrolling up or looking at a walkthrough,
here's the password below.

Bomb 1: BQZ RGJ DXR

About Tenmyouji's Bad Endings: You can choose Betray at the 2nd AB Game if you
want to see the 1st Bad Ending and Betray in the 3rd AB Game if you want to
see the 2nd Bad Ending.

Z. An Equal and Opposite Reaction
Description: Saw Quark's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Yellow
Room Escape A: Infirmary
AB Game 1: Ally
Door Choice B: Red
Room Escape B: Laboratory
AB Game 2: Ally

At some point after choosing Ally in the 2nd AB Game, you'll run into Story
Lock No. 2.  You must have seen Sigma's Ending in order to unlock it.  At some
point after unlocking it, you'll then find an ID Card.  If you don't feel like
scrolling up or looking at a walkthrough, here's the password below.

ID Card Name: KURASHIKI
ID Card Password: JUMPYDOLL

About Quark's Bad Ending: You can choose Betray at the 2nd AB Game if you want
to see this Bad Ending.

AA. Secret Agent Woman
Description: Saw Clover's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Yellow
Room Escape A: Infirmary
AB Game 1: Betray
Room Escape B: Treatment Center
AB Game 2: Ally

Nothing Special happens on this route that's worth mentioning other then the
fact that you will have unlocked K's Ending once you've seen this ending.

About Clover's Bad Ending: You can choose Betray at the 2nd AB Game if you
want to see this Bad Ending.

AB. Best Served Cold
Description: Saw Alice's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Cyan
Room Escape A: Crew Quarters
AB Game 1: Ally
Room Escape B: B. Garden
AB Game 2: Betray

At some point after choosing Ally in the 2nd AB Game and Escaping the B.
Garden, you'll run into Story Lock No. 4.  You must have escaped the Lab in
order to unlock it.  At some point after choosing Betray in the 3rd AB Game,
you'll then run into Story Lock No. 5.  In order to unlock it, you must have
seen Dio's Ending.  Once you've done that, the game will then make you decode
something for Alice.  At some point after doing that, Dio will give you the
code to the #3 bomb.  If you don't feel like scrolling up or looking at a
walkthrough, here are the passwords below.

Bomb 3: LXQ LHC NMR

About Alice's Bad Ending: You can choose Ally at the 2nd AB Game if you want
to see this Bad Ending.

AC. Arms Race
Description: Saw Sigma's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Cyan
Room Escape A: Crew Quarters
AB Game 1: Betray
Door Choice B: No (when asked if the Red Door's okay for you), Green
Room Escape B: Archives
AB Game 2: Ally

At some point after choosing Ally in the 2nd AB Game and Escaping the B.
Garden, you'll run into Story Lock No. 6.  The only way to unlock this Story
Lock, is to get slapped with the "To Be Continued" screen.  After that, select
that point of the story again and at point the game will give you a choice is
to what room to check out 1st.  Choose the Crew Quarters to unlock it.  At
some point after choosing Ally, you'll then run into Story Lock No. 7.  In
order to unlock it, you must have seen Dio's Ending.  At some point after
that, Dio will give you the code to the #2 bomb.  At the end of Sigma's
Ending, Luna will give you the 1st key to the Two-Headed Lion mentioned in
"Tears in the Rain".  If you don't feel like scrolling up or looking at a
walkthrough, here are the passwords below.

Bomb 2: EQD DYR NTK
Lion 1: GTF-DM-L-016

About Sigma's Bad Ending: You can choose Betray at the 2nd AB Game if you want
to see this Bad Ending.

AD. Time After Time
Description: Saw Phi's ending.
Trophy Color: Silver
Guide: You'll get this ending by following this path:

Door Choice A: Cyan
Room Escape A: Crew Quarters
AB Game 1: Betray
Door Choice B: Yes (when asked if the Red Door's okay for you)
Room Escape B: Control Room
AB Game 2: Ally

At some point after choosing Ally in the 2nd AB Game, you'll run into Story
Lock No. 8.  You must have seen Phi's Bad Ending to unlock it (making that Bad
Ending the only required Bad Ending to get).  After that, you'll then run into
Stroy Lock No. 9.  You must have seen Alice's Ending to unlock it.  At
some point after that, you'll need to deactivate Bombs 1-3 in reverse order.
The bomb codes are in the Tenmyouji, Alice and Sigma's Endings respectivly.
After deactivating Bomb #1, you'll run into Story Lock No. 10.  You'll need to
have seen Luna's Ending to unlock it.  After escaping the Q room, you run into
the point where you need to enter the ID and Password the computer in that
room.  The ID Card has both of these and it's located in Quark's Ending.

Dispite getting past all that, you'll run into a "To Be Continued" screen.
Don't panic, the game will tell you another path's been open.  Tap on that,
read the 1st novel section, get the key from the safe and read the 2nd novel
section.  You'll then see the "End or Begining" screen.  No, the game didn't
just glitch on you, and even if it did, the game will tell you that another
path has open up.  That path is the 2nd part of Phi's Ending.  Read on to the
end and the Trophy will unlock.

AE. Fire and Ice
Description: Saw the end.  Or maybe the beginning?
Trophy Color: Gold
Guide: After completing Phi's Ending, another path will open up to you on the
top.  Tap on that and it'll tell you the reason why Zero Sr. and the 1st Zero
are making Sigma and his fellow prisoners are going through this nightmare in
the 1st place (Phi's ending goes into some detail with this as well).  Just
read on to the end of that path and it'll unlock itself.

AF. A Certain Point of View
Description: Caught a glimpse of another time.
Trophy Color: Gold
Guide: After unlocking "Fire and Ice", one more path will open up.  Tap on
that and the game will make you see the storyline from the eyes of another
character.  I won't mention his name for spoilers sake, but he's the one in
K's Armor in K's ending.

AG. Virtue's Last Reward
Description: Acquired all trophies.
Trophy Color: Platinum
Guide: Like all of the other games with trophies in them, this is obtained
when you've obtained all of the other trophies in this game.  Once it pops,
congrats, you've just sat through hours of dialogue and 16 rooms worth of
puzzles on your way to this point.


==============================================================================
|                        Chapter 5: How to Contact me                        |
==============================================================================

You have 3 Main ways of contacting me:

1. Send me a E-mail
2. Send me a message on my Gamertag on X-Box Live
3. Send me a message on my PSN Profile

My E-mail address shadowjohn91(at)yahoo(dot)com.
My Gamertag is Gamer364.  This can be done only through a text message on the
Xbox 360.
My PSN name is TurboStitch.  Like my Gamertag, this can only be done via text
message on the PS3 or on the Vita (if possible with the latter).

E-mail or Message me if you:

A. See a spelling error: I may have made spelling errors as I was writing
this.

B. Have a question that needs asking: You may have something that needs
clearing up or something to that affect.

C. Have a correction to make: I'm not 100% sure on some of the stuff mentioned
though out the guide.

D. Want to use my guide on your website: I personally have no problem
letting you use my guide on your website, as long as you ask me first, and you
give me credit for it.

E. Think you see someone using my guide without permission: I don't like it
when people steal my stuff (at least, not without asking me first).  I don't
do it to other people (at least without giving other people credit for the
idea), so why do it to me anyway?

F. Have something to add-on to this or that/there's something I forgot to
include: If there something you think I should have included, but I didn't,
you are encouraged to send me an Email for this or that.

Do note that if you do decide you want to message me, make sure if the topic
is about Virtue's Last Reward.

As of right now the only sites that have permission to use my guide:
A. GameFAQs (I have an ancount with them, so they don't really need my
permission.)
B. Neoseeker (The owner got permission in advanced)
C. SuperCheats (The owner got permission in advanced)
More to come (maybe).

Don't even think about email me if you are going to send me:
A. Hate Mail
B. Spam
C. Name Calling mail
D. Barelly readable/Unreadable mail
E. Mail with mostly creative words (if you get my drift)

Letter A I take offence to, because I don't send hate mail to no one.

I have a Spam safeguard with yahoo, and it'll tell me if I have spam or not
with Letter B.  Also, if I think your trying sending me spam on Xbox Live,
don't think I won't wirte a complant about you, and/or tell Microsoft on you.

With letter C, I also take offence, because I get name called in school.

Letter D, If your sending me an E-mail, have spell check avaiable to you and
your not sure of your spelling, then why not use it?

Letter E, Unless I messed up that badly, there's really no reason for that
anyway.

All of these things can and will make me think your a bad person, when in
reality your probably not.  All in all, just don't do it.

Follow these rules, and if you add-on and/or correct something, I'll give you
credit for it.

Note: Don't get discouraged if I don't answer you right away.  Sometimes, I
might be on the Computer and sometimes I'll be on Xbox Live.  Your best bet
is to send both an E-mail and an Xbox Live message.  That way if I don't get
one of your messages, I'll still be able to get the other message.  Even
then, I might still not get your message right away.


------------------------------------------------------------------------------
|      Chapter 6: Legal Junk, Special Thanks and Other Guides I've Done      |
------------------------------------------------------------------------------

Legal Junk

This guide is copyrighted and writen by me.  I wrote this with the help of
reasoures used and other people mentioned special thanks protion of this
stage.  It may not be redistributed nor sold for commercial purposes and/or
profit at all, nor can it to be used in other websites without writen
permission first.


Special Thanks

Chunsoft and Aksys Games: The former for making this game and the latter for
importing the game outside of Japan.

GameFAQs: For alowing my guide to be on the website.

You: For taking the time to read this.


Other Guides I've Done

As mentioned in my Intro, this is not the only guide in my series of guides.
Here are the links to all the other ones I've done in the past.

1. Lost Odyssey
Type: Achievement Guide
Summited: 10/16/10
www.gamefaqs.com/xbox360/928334-lost-odyssey/faqs/58796

2. Star Wars: The Force Unleashed II
Type: Achievement/Trophy Guide
Summited: 01/01/11
www.gamefaqs.com/xbox360/981370-star-wars-the-force-unleashed-ii/faqs/61570

3. Sonic Adventure
Type: Achievement/Trophy Guide
Summited: 01/26/11
www.gamefaqs.com/xbox360/997574-sonic-adventure/faqs/61723

4. Mass Effect 2
Type: Achievement/Trophy Guide
Summited: 03/09/11
Xbox 360/PS3: www.gamefaqs.com/xbox360/944907-mass-effect-2/faqs/61954
PC Version: http://www.gamefaqs.com/pc/944906-mass-effect-2/faqs/63751

5. Crazy Taxi
Type: Achievement/Trophy Guide
Summited: 04/12/2011
http://www.gamefaqs.com/xbox360/997576-crazy-taxi/faqs/62155

6. Fallout: New Vegas
Type: Achievement/Trophy Guide
Summited: 05/02/2011
http://www.gamefaqs.com/xbox360/959557-fallout-new-vegas/faqs/62284

7. The Legend of Spyro: Dawn of the Dragon
Type: Achievement Guide
Summited: 05/18/2011
gamefaqs.com/xbox360/945950-the-legend-of-spyro-dawn-of-the-dragon/faqs/62349

8. The Elder Scrolls IV: Oblivion
Type: Achievement Guide
Summited: 06/02/2011
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/62438

9. Alice: Madness Returns
Type: Achievement Guide
Summited: 07/16/2011
http://www.gamefaqs.com/xbox360/958269-alice-madness-returns/faqs/62685

10. Catherine
Type: Achievement Guide
Summited: 12/27/2011
http://www.gamefaqs.com/xbox360/605301-catherine/faqs/63564

11. Mass Effect 1
Type: Achievement Guide
Summited: 2/19/2012
http://www.gamefaqs.com/xbox360/930279-mass-effect/faqs/63788

12. Lego Rock Band
Type: Achievement Guide
Summited: 12/19/2012
http://www.gamefaqs.com/xbox360/959647-lego-rock-band/faqs/65631

13. Resident Evil 4 HD
Type: Achievement Guide
Summited: 05/25/2013
http://www.gamefaqs.com/xbox360/625523-resident-evil-4-hd/faqs/67128

14. Rio
Type: Achievement Guide
Summited: 05/28/2013 (Had it done on 05/25/2013, but had to wait for Resident
Evil 4's guide to be uploaded to the site)
http://www.gamefaqs.com/xbox360/621457-rio/faqs/67133

15. Devil May Cry HD Collection
Type: Achievement Guide
Summited: 6/24/2013
http://www.gamefaqs.com/xbox360/646888-devil-may-cry-hd-collection/faqs/67257

16. Kingdom Hearts HD 1.5 ReMIX
Type: Trophy Guide
Summited: 12/25/2013
http://www.gamefaqs.com/ps3/684080-kingdom-hearts-hd-15-remix/faqs/68433

17. Ducktales Remastered
Type: Achievement Guide
Summited: 02/24/2014
http://www.gamefaqs.com/xbox360/708529-ducktales-remastered/faqs/68905

18. Deadly Premonition
Type: Trophy Guide
Summited: 04/27/2014
www.gamefaqs.com/ps3/943433-deadly-premonition-the-directors-cut/faqs/69260

Well, that's the end of my guide.  This has been Gamer364, signing out.

The End