Monster Bash Advanced Strategy Guide
                              by Keith Elwin
                          e-mail: [email protected]
                   website: http://members.home.net/kme1

This one is for people who are good players (who wants to do better) and
who are familiar with this game. I assume you know what the basics are. This
is a text version. A HTML version plus other stuff are available at the
webaddress above.


  Post Pass: Easy
  Loop Pass: difficult
  Deathsave: yes
  Bugs: no


    Ball control tips:
    -----------------

  Left orbit: A loop pass is possible here but difficult due to the
  bumpy right orbit.

  Creature Kickout: 2 possible choices here. To keep the ball at
  l.flipper hold the l.flipper up when the ball kicks out and let it hit
  the l.flipper. The ball should go straight up about 3 or 4 ". From
  here you can do a live catch on the left flipper by keeping it held or
  let the ball hit the flipper in the down position and it will bounce
  over to the right (a slight bump to the left side will help) Flipper.
  If the playfield has just been cleaned then letting the ball hit the
  l.flipper in the down position straight from the kickout will
  accomplish the same thing.

  Franky 2-bank: Direct shots from the r.flipper not recomended. Try to
  bank off the "drac" standup. Or shoot the left franky target with the
  l.flipper which will bring the ball to the r.flipper where a drop
  catch can be performed. If drop catch doesnt work for you then just
  let the ball hit the r.flipper in the down position to return to the
  left flipper.(bounce pass)

  Spinner: (god i miss spinners) When shooting the spinner, let the ball
  hit the l.flipper in the down position then a live catch can be
  performed with the right flipper.

  Scoop kickout: This kickout can be inconsistant. A drop catch, live
  catch or bounce pass can all be achieved. If kicked to the base-live
  catch it. If kick in the middle-drop catch. If kicked towards the end
  of the flipper-bounce pass.

  Right loop exit/jets: Live catch with r.flipper.

    Scoring tips:
    ------------

  I prefer to shoot both ramps twice to get "bride" up to "primp". Then
  go for the drac-frank ricochet or just straight frank shots with the
  l.flipper. Get frank till head is flashing but try not to open the
  2-bank to avoid accidental MB start. Then shoot loops to get wolfman
  till full moon lit. Then shoot creature using the bounce pass to
  r.flipper to repeat. Then shoot the RIGHT ramp. It is important to
  start bride from the left because its easiest due to the fact dracula
  blocks the right ramp. Now shoot the scoop to start drac and hopefully
  mummy, but usually not. Then l.ramp to start bride. Then creature,
  then wolfman last since it has shortest timer. Shoot franky to start
  multiball.

  Multiball: At first just shoot the needed shots, creature, bride,
  wolf, drac. When all completed then shoot frank till organ is spotted.
  Now concentrate on the ramps. With bride going you get the points for
  that (million+) plus jackpot +adding to superjackpot. When super gets
  to 3X then shoot frank. Repeat this strategy till MB is done.

  Mummy: after MB mummy should be lit. Shooting the ramps during this
  mode spots bride lights and full moon for the loops. but dont start
  any more modes yet. Also dont start Monster Bash yet(if you have all
  instruments except mummy) If missing an instrument then combine mummy
  with Bash. Otherwise MOR will override bash which will kill some good
  point chances.

  Monsters of rock: value starts at 4mil and maxes at 10 mil. Shooting
  all monters awards MOR jackpot. (5X MOR value) each completed set of
  monsters adds 1X to the Jackpot maxing out at 10X. Spinner shot spots
  needed monsters. This is especially useful for spotting mummy which is
  the hardest to shoot.

  ------------------------
  EXTRA BALL LOOP ALERT!!!
  ------------------------

  Here is the difference of say a 13B game and I dunno 1.6B? Extra ball
  EVERY 3rd monster mode started. Regardless of whether or not you
  collected an instrument or not. So Its more important in the beginning
  to rack up monsters than collecting instruments. Also bash jackpots
  increase by 500k each bash started.

  Phantom Flip: Generally avoid PF. But there is a rumor of a way to get
  PF to not flip and have the ballsave kick the ball into the jets for
  free mummy hits. If somebody else can confirm this then I'll post how.