Scared Stiff Rule Sheet

                           Version 2.0 4/12/98

                       Compiled by Robert Macauley

                     HTML Conversion by Chris Bonney
    _________________________________________________________________

  The following is a guide to the Bally pinball Scared Stiff. Scared
  Stiff is most likely a trademark of Williams/Bally and as such is none
  of my concern. Elvira - Mistress of the Dark is most likely
  copyrighted by whatever cable T.V station the show appears on. Just
  imagine tm after each word and we should be fine. This rulesheet is
  essentially freeware and may be used in any manner just as long as my
  name and the names of any contributors remains intact.
    _________________________________________________________________

                             The Story So Far

  Scared Stiff was the last Bally machine released in 1996. Although the
  game was available in some locations in the U.S as early as November,
  it didnt appear in Australia until just before the end of the year.
  The wait was worth it in the end.
    _________________________________________________________________

                               Special Note

  Bob McCann and Dan Wilson have already posted several versions of a
  Scared Stiff sheet at Bobs website "The Temple of Pinball". This sheet
  is not a copy of their sheet although I have read it. As the subject
  matter is the same there will be similarities to their sheet,
  especially in the layout of the playfield. This cant be avoided and so
  I shall be listing all contributors to Bob and Dans sheet in this
  document. I just had to write about this game in detail as it has me
  seriously addicted to it.

                             Playfield Layout

  Starting at the drain and going clockwise as usual:

  Flippers:2 standard length flippers. The tops are made to look like
  bones.

  Slingshots: Normal size and shape. Above the kickers are rubber Boogie
  Men.

  Inlanes: Normal. Nothing special here.

  Outlanes: The left outlane can be lit for Cast a Spell. This was once
  a kickback but this was removed from production versions. This is now
  a drain save. the right outlane can be lit for Telepathetic Power.

  Cast a Spell targets: 3 targets above the left outlane. Lighting all 3
  twice lights the left outlane. Can also give a 100k spell bonus.

  Coffin: The exit from the lock. Feeds to the left inlane.

  Left Orbit: Feeds to either the deadheads or the jet bumpers. When
  lock is lit a diverter sends the ball under the left ramp to be
  locked.

  Secret Passage: A switch at the top of the orbit. A weak shot will
  fall in here and spot a tale. This can also spot a level on the
  Stiff-O-Meter in Scared Stiff mode.

  Left Ramp: Steep ramp which feeds to the right inlane. Also called the
  Beast ramp.

  Leaper Targets: 3 metal plates with plastic frogs above them. 1 each
  side of the left ramp and 1 on the left side of the right ramp.

  Deadhead Lanes: 3 rollover lanes. Each one spots a deadhead. Deadheads
  are worth 50k+50k per deadhead lit with no limit known.

  Skill Shot Hole: Plunge the ball in here for 250k+250k per shot. Balls
  from the deadheads and the crate exit here.

  The Crate: Used during Terror from the Crate and Scared Stiff modes.

  Extra Ball Lane: Collects EB when lit. Feeds to the deadheads.

  Monsters Lab: The bumper area. Can only be shot via the left orbit
  when lit or a strange bounce from the right lane.

  Right Ramp: Lights the spider hole. This ramp counts up to awards
  (like bear kicks). The awards are: Hold Bonus at 3, Light EB at
  between 5 and 12, Light EB at 30. Shots to the ramp are worth 25k.
  Repeat shots are worth 100k for the 2nd shot and an extra 50k for each
  shot after up to a maximum of 450k. This value resets to 25k if you
  miss. Feeds the left inlane. The ramp count maxes out at 99, but there
  is no bonus for reaching that level.

  Spider Hole: Spins the Spider when lit.

  Right Lane: Totally worthless lane. Feeds to the crate or the skill
  shot hole.

  Telepathetic Target: Similar position to the relight kickback on
  Corvette but angled towards the middle of the playfield. Each hit
  turns the right outlane on or off.

  Plunger: A manual plunger but can also autolaunch.

  Spider: A big hairy spider in the backbox.
    _________________________________________________________________

                                  Rules

  The object is to complete the 6 tales of terror then advance the
  Stiff-O-Meter to level 10 (Scared Stiff). The tales are not modes,
  more like tasks. Any tale can be lit at any time except for the
  multiball tales which cant run at the same time as each other.
  The tales are:

  The Monsters Lab: 20 hits on the bumpers lights the lab tale. When lit
  each bumper hit is worth 10k. This value can be increased by
  something.

  Night of the Leapers: 1 hit on each leaper target lights the tale.
  Also 20 hits on the leaper targets starts Leaper Mania. You have 20
  seconds to hit 5 leapers. Completing this lights EB for the first time
  and awards 250k each time after.

  Return of the Deadheads: Light all 3 deadhead lanes to light the tale.
  After lighting the tale lighting the 3 deadheads advances the bonus X.
  An EB is lit after reaching a bonus X value between 5X and 12X.

  Eye of the Boney Beast: 3 shots to the left ramp lights the tale. This
  ramp also lights the lock. 1 ramp shot is needed for each lock on the
  1st multiball and an extra ramp shot is needed for each subsequent
  multiball up to a maximum of 5 ramps per lock. If the tale is lit the
  ramp is worth 50k+50k for each consecutive shot until you miss. No
  limit is known at this time.

  Terror from the Crate: A 2 ball multiball. Each hit to the crate
  lights 1 of 4 lights on top of the crate. Lighting all 4 allows the
  crate to be entered and starts multiball. Each shot to the crate
  scores 250k. Shots to the left ramp increase the crate value. Ends
  when 1 ball is left in play. Later multiballs require more hits to
  light each light, up to a maximum of 5 hits per light.

  Stiff in the Coffin: 3 ball multiball. Shoot the left ramp to light
  lock then lock the ball in the left orbit. Locking 3 balls starts
  multiball. Both ramps are lit for jackpot. After collecting 1 jackpot
  the lit ramp alternates for each jackpot. the jackpot value starts at
  500k and is increased by hitting the unlit ramp. ends when 1 ball is
  left in play.

  Scared Stiff: Lighting all 6 tales lights the T.V for Scared Stiff
  mode. No other shots are lit. Shoot the crate to start the mode. The
  object is to raise the Stiff-O-Meter to scared stiff (level 10). You
  raise the level by hitting either the crate or either ramp. All 3 are
  lit at the start of the mode and after the first shot, the shots
  alternate with each hit. The last shot is always the crate. You have
  30 seconds to make the shots and each shot adds a few seconds to the
  timer. If you reach level 10, all lights go off then the game goes
  crazy. All lights flash and every popper and slingshot starts going
  off. The display shows rapid fire animations and random quotes are
  played. After 10 seconds monster multiball is announced. This is a 4
  ball multiball with all jackpots lit for repeated 1M shots. You also
  get 5M for starting. This ends when 1 ball is left in play. All tales
  become unlit and you start again. If you fail to reach level 10 when
  you reach Scared Stiff mode again the level starts from where you left
  off before.
    _________________________________________________________________

                             The Spider Game

  Shooting the spider hole when lit gives you a chance to play Spin the
  Spider in the backglass. The spider wheel has 14 awards and the aim is
  to stop the spider on the unlit awards. Each award can only be
  collected once so if you stop on the same award twice, too bad. The
  awards are:

  Eyeballs: Light all 3 to light EB.

  Deadheads: 2 of them. Each one spots a deadhead lane.

  Light Jackpot: Lights the left ramp for jackpot.

  Double Trouble: All scoring doubled for 20 seconds.

  Scared Weird Little Guy: Beat the crate mode. All shots to the crate
  score 25k* the stiff-o-meter value which is going up and down. The
  mode lasts 20 seconds.

  Coffin: Lights a lock or awards lock if it is already lit. Also
  extends the crate multiball. When 2 or more balls drain, multiball is
  restarted.

  Crystal Balls: Awards telepathetic power. Some awards are:
  Light EB
  250k
  500k
  Light Lock
  Spot Skull (deadhead)
  Boogie Man Boogie
  Advance bonus X

  Monsters Lab: Spots 10 bumper hits.

  Boogie Man: Boogie man boogie mode. Frenzy mode with each switch
  scoring 10k. Each Sinkhole raises the switch value by 5k. The mode
  ends after 20 seconds.

  Crate: Spots 1 hit towards terror from the crate. Also extends crate
  multiball.

  Leaper: Starts leaper mania.

  Boney Beast: Hurry-up. Shoot the left ramp to collect. Value starts at
  200k.
  Lighting all 14 awards starts Spider Mania. This is a 4 ball multiball
  with everything lit. The spider goes around the wheel spotting all the
  awards. The 2 crystal balls give a telepathetic special, locking a
  ball scores 500k, deadheads and bumpers score 100k per hit. The mode
  ends when 1 ball is left in play. The initials of the last person to
  play spider mania are displayed in attract mode with the date and time
  it happened.
    _________________________________________________________________

                           Tips and Strategies

  I tend to ignore the skill shot. I always try to plunge the ball into
  the spider hole instead. If you miss the hole and the ball doesnt hit
  anything you can relaunch the ball indefinitely.

  There is a setting which causes the ball to be autolaunched after a
  ball is locked. If you are quick you can plunge the ball yourself and
  try for the spider hole.

  If you cant hit the spider hole consistently, try shooting to the
  bumpers and landing in the spider hole that way. A bank shot off the
  crate sometimes goes down there but its a lot more prone to SDTM
  drains.

  I usually extend the coffin multiball first then go for the eyeballs
  for EB. After that I just take anything, although double trouble is
  good to have during multiball. During multiball, try to keep 1 ball
  looping the right ramp to light the EBs.
    _________________________________________________________________

                               Random Notes

  Not a lot to say really. This is quite a good game but good players
  will find it a little too easy on the normal settings. If a location
  has a few good players, the game times will go through the roof and
  the operator may be forced to turn up the difficulty level.
    _________________________________________________________________

                               Easter Eggs

  Occasionally when you shoot the spider hole, the display will show a
  number 3 running around the web instead of a spider. if you press the
  start button 3 times you get two picks from the spider instead of one.
  Choose wisely.

  The programmers have hidden some of their birthdays in the software.
  This also happens on The Machine: Bride of Pinbot. On certain dates
  when you turn the game on you hear a fanfare and the display shows a
  happy birthday message. The 2 dates known at this time are:

                         Tania 12/5 and Alan 2/22

  There is a cow!! One of the deadheads is a cow called Meathead.
  There is also an occurance of DOHO. In attract mode during the Elviras
  Favourite Stiffs table DOHO will sometimes be displayed as the lowest
  name on the list.
    _________________________________________________________________

                                 Bragging

  High score so far : 136M.

  10 extra balls and a game time of over 45 minutes.

  On a 5 ball machine with 1 buy-in I managed a score of 204M.
    _________________________________________________________________

                                Thanks To

  Chris Bonney [email protected]
  Bob McCann [email protected]
  Dan Wilson [email protected]
  Martijn Van Aken [email protected]
  Keith Johnson [email protected]
  Bruce Clark [email protected]

  If anyone wants to send any additions, corrections, insults etc send
  them to me via [email protected]