OOOO
     OOOO   OOOOOOOOOO
    OOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOO
    OOOOOOOOOOOOOOOOOOOOOO
   OOOOOOOOOOOOOOOOOOOOOOOO
   OOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOO
  OOOOOOOOOOOOOOOOOOOOOOOOOO
      OOOOOOOOOOOOOOOOOOOOO
       OOOOOOOOOOOO
        OOOOOOOOOOO
         OOOOOOOOOU
           UUUUUUU
           UUUUUUU
           UUUUUUU
           UUUUUUU
           UUUUUUU           TERRARIA  (Walkthrough by: the64dude)
           UUUUUUU
           UUUUUUU
           UUUUUUU
           UUUUUUU
           UUUUUUU
 OOO       UUUUUUU
OOOOOO     UUUUUUU
OOOOOO     UUUUUUU
OOOOOOUU   UUUUUUU
OOOOOOUUUUUUUUUUUU
 OOOOUUUUUUUUUUUUU
     UUUUUUUUUUUUU
          UUUUUUUU
          UUUUUUUU
           UUUUUUU       OOOOO
           UUUUUUU      OOOOOO
           UUUUUUU      OOOOOO
           UUUUUUU      OOOOOO
           UUUUUUUUUUUUUUOOOOO
           UUUUUUUUUUUUUU
           UUUUUUUUUUUUU
           UUUUUUUUUU
            UUUUUU
            UUUUUU
           UUUUUUU
           UUUUUUU
           UUUUUUU
          UUUUUUUU
         UUUUUUUUUU
         UUUUUUUUUU
         UUUUUUUUUUUUU
       UUUUUUUUUUUUUUUUUU
     UUUUUUUUUUUUUUUUUUUUU
    UUUUUUUUUUUUUUUUUUUUUU
                       UU

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Intro                                                          ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  DISCLAIMER: 1.2 is freaking insane. I have to rework just about every part
   of the current guide to get everything in. This will take a long while.
   Sorry in advance.

   As of May 16, 2011, we have had a wonderful 2D Action RPG available to us
  for $9.99. The original version of this walkthrough was started on 9/4/11 on
  Terraria v. 1.0.6.1 The current version is 1.2.0.3. Every time Terraria is
  updated, I will start expanding the walkthrough, and fill it with the new
  information. If you have a question or suggestion send me an e-mail at -

  [email protected]

  Or PM me on GameFAQs.

  In the first section of the guide, I list the crafting recipes, but I didn't
  find it necessary for the later section where I am "guiding".

  Now, let's get started, shall we?

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Version History                                                ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  (1-11-12)V. 0.1 - First sections done. Many things left out on the table of
  contents.

  (1-13-12)v. 0.2 - Added things in Table of Contents, fixed some typos/
  unknown info, some more sections finished, and added Version History.

  (6-25-13)v. 0.3 - Man this is a lost project, but I've decided to continue
  it anyway. Added a few sections to the walkthrough and revised others I
  wasn't satisfied with.

  (6-29-13)v. 0.4 - Reworked layout of the guide, revised to table of contents
  because some sections felt unnecssary or bloated the table, added a few more
  sections, and revised other sections.

  (10-20-13)v. 0.45 - Added a disclaimer for 1.2. Attempted to rework ToC
  around 1.2. Keyword attempted, because even I don't know everything about
  1.2 yet. (Un)subtlely highlighted that I'm completely rewriting the getting
  started section. Any section that will be changed because of 1.2 has a note
  at the bottom of the section.
   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Table of Contents                                              ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

   (Use the convenient Ctrl+F option on Windows to skip to a specific spot in
  the guide.)

  Default Controls and Settings........................................- T:000

  HOW DO YOU PLAY THE GAME, CAUSE I DON'T KNOW HOW ANYMORE.............- T:???

  Terraria Biome Guide.................................................- T:007

  Ores and Other Nonsense..............................................- T:008

  Crafting Recipes.....................................................- T:009

  Armor Set Bonuses....................................................- T:010

  Buffs and Debuffs....................................................- T:011

  Item List............................................................- T:012
   -Tier 1 (White).....................................................- T:013
   -Tier 2 (Blue)......................................................- T:014
   -Tier 3 (Green).....................................................- T:015
   -Tier 4 (Orange)....................................................- T:016
   -Tier 5 (Red).......................................................- T:017
   -Tier 6 (Magenta)...................................................- T:018
   -Tier 7 (Yellow)....................................................- T:019
   -Item Prefixes/Reforging............................................- T:020

  Enemy Field Guide....................................................- T:021

  Dungeons.............................................................- T:022

  Boss Strategies......................................................- T;023
   -King Slime.........................................................- T:024
   -Eye of Cthulhu.....................................................- T:025
   -Eater of Worlds....................................................- T:026
   -Brain of Cthulhu...................................................- T:027
   -Goblin Army........................................................- T:028
   -Skeletron..........................................................- T:029
   -Queen Bee..........................................................- T:030
   -Wall of Flesh......................................................- T:031
   -Frost Legion.......................................................- T:032
   -Pirate Invasion....................................................- T:033
   -The Twins (Spazmatism and Retinazer)...............................- T:034
   -The Destroyer......................................................- T:035
   -Skeletron Prime....................................................- T:036
   -Golem..............................................................- T:037
   -Plantera...........................................................- T:038

  NPC List and Functions...............................................- T:039
  NPC Quotes and Names................................................._ T:040

  Multiplayer Effects on Gameplay......................................- T:041

  Console Version Exclusive Content....................................- T:042

  Soundtrack Listing...................................................- T:043

  Frequently Asked Questions...........................................- T:044

  Thank Yous and Legal Crap............................................- T:045

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Default Controls and Settings                            T:000 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

   If you visit the "Settings" section on the title screen, you can, obviously
  change the game's performance.

  -VIDEO
   -Go Fullscreen/Go Windowed = Changes the game from Fullscreen to Windowed
   mode.
   -Resolution = Changes the resolution of the game at Fullscreen.
   -Parallax = Controls how much the background moves relative to the
   foreground. Default is 0.
   -Frame Skip On/Off = If off, it makes the game run at its intended
   framerate; if on, it skips frames to reduce slowdown (On is recommended for
   computers that are equal or near to the recommended specifications for the
   game (Can be found on the Steam store page)

  -CURSOR COLOR
   -Every color changing thing on the menu works exactly the same. There are
   three sliders that get more and more specific on colors on each bar. This
   was a change from before 1.2, where it was based on number values.

  -VOLUME
   -If you don't know what this does, then you shouldn't be reading this.

  -AUTOSAVE
   -If on, the world is automatically saved every 10 minutes.

  -AUTOPAUSE
   -If on, it will freeze the game when you enter the inventory screen.

  -PICKUP TEXT
   -If on, it will show what item you picked up and how much it picked up when
   you pick up an item.

  -DEFAULT CONTROLS

   W = Up (When using Gravitation Potion, this makes you go up)
   S = Down (For the opposite effect of up and to jump down Wooden Platforms)
   A = Left (Moves character to the left)
   D = Right (Moves character to the right)
   Space = Jump (Makes the character jump)
   Q = Throw (Throws the item in your hand out of the hotbar)
   Esc. = Inventory (Let's you view inventory)
   H = Quick Heal (Uses the first Health-healing item, starting from the far
   right)
   M = Quick Mana (Uses the first Mana healing item, starting from the far
   right)
   B = Quick Buff (Uses one of all Buffing items in your inventory at once)
   E = Quick Grapple (Uses your Grappling Hook or Ivy Whip in your inventory)
   LeftShift = Auto Select (See Game Interface in next section for details)
   Scroll Wheel = Cycle between items in hotbar
   1-0 = Same as Scroll Wheel

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Terraria Night Survival Overview                         T:001 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

   Before you start, you will notice that there are options for your character
  and world:

  -CHARACTER
   -Hair = As of now, there are 51 hair shape options; the hair color works
   the same as the Cursor Color option, and as such, I won't go into detail on
   how it works

   -Eyes = Color works the same as Cursor Color

   -Skin = Color works the same as Cursor Color

   -Clothes = Is broken into 4 sub-categories; all colors work the same as
   Cursor Color
    -Shirt
    -Undershirt
    -Pants
    -Shoes

   -Gender = Males and females get different outfits and sound effects

   -Difficulty = There are 3 options
    -Softcore = Characters drop half (rounded up) of their money upon death
    -Mediumcore = Characters drop half of their money and all items upon death
    -Hardcore = Characters stay dead for good upon death

  -WORLD
   -Small = 4300 Blocks wide and 1200 Blocks high
   -Medium = 6300 Blocks wide and 1800 Blocks high
   -Large = 8400 Blocks wide and 2400 Blocks high

  -GAME INTERFACE

  -Important things to note
   -Weapons have damage counters. Before 1.0.6, it used to be the exact damage
    calculated with the enemy's defense (NOT SHOWN). Now, the damage is in the
    same range as the listed damage.

   -Fall damage won't happen until you fall at least 25 blocks. There is a
    formula to calculate fall damage, which mainly involves your character's
    defense and the amount of blocks fallen. The formula is explained more
    thoroughly and better than I could ever explain it at this page in the
    Terraria Wiki. - http://terraria.wikia.com/wiki/Fall_Damage

   -Most items under Tier 2 (Blue) will disintegrate in lava.

   -During the holiday season, mobs will sometimes drop presents. These
    presents can contain candy canes or a boss summoning item.

   -When pressing Shift, the game will switch to an item in your inventory
    that corresponds to whatever you are highlighting over. (Ex. Highlighting
    over a dirt block pulls out your pick in your hand until you move the
    cursor to someplace else, then it will pull out whatever you need to
    interact with that object.)

   -When you die, you (since 1.1) drop a Tombstone that, when read, shows how
    you died and is displayed on the screen when you actually die.

   Now that that's over let's start with the guide, shall we?

  _________________________________________________________________________
 -Terraria~"                                                                -
||          Getting Wood                                              T:002 ||
||--------------------------------------------------------------------------||
 -__________________________________________________________________________-

  When you start the game, you are given a Copper Shortsword, a Copper
 Pickaxe, and a Copper Axe. Before 1.0.5, they never gave you a Copper
 Shortsword. It wouldn't matter anyway, since the easiest sword to make is
 better than the Copper Shortsword. It's also impossible to spawn in a desert
 ever since 1.0.2, so you should be able to find trees easily. To collect
 all of the wood from a tree, hold a left click at the bottom block of the
 tree. Any block higher will only make it and the blocks higher than it drop,
 and since you can't mine blocks under a tree, it would be best to mine the
 bottom block.

  You start with one NPC known as the Guide. He will tell you what items you
 can make with an item if you present him an item (by inserting it into the
 empty block at the bottom left portion of the screen once you talk to him
 and select "Crafting"). He also gives useful tips (useful for beginners at
 least). He tells you how to attract an NPC to a house and the requirements
 to attract a specific NPC to a house. Many people hate him, and you can kill
 him (Not until ways into the game, though).

  After you have 100 or so wood, your next best interest would be to make a
 workbench. To make a workbench, you need 10 Wood.

 -----------------------------------------
 WORKBENCH
 Type: Utility
 Tier: White
 Items needed: 10 Wood
 Amount output: 1 Workbench
 Utility needed: None
 Use: Used for basic crafting recipes, but
 is mostly used for wood recipes.
 -----------------------------------------

  I should also mention that there are mushrooms to be found in the game.

 -----------------------------------------
 MUSHROOM
 Type: Food/Material
 Tier: White
 Found: Surface
 Heals: 15 HP
 Use: Early game healing and to make
 Potions
 -----------------------------------------

  If you plan on making a house right now, skip to the next section. If not,
 keep reading.

  Now, place down the Workbench and open your menu next to it. If you have
 extra wood (like I told you to get) you should see a LOT of new crafting
 recipes:

 -----------------------------------------
 WOOD WALL
 Type: Wall
 Tier: White
 Items needed: 1 Wood
 Amount output: 4
 Utility needed: Workbench
 Use: Used to prevent mobs from spawning
 in your house.
 -----------------------------------------

 -----------------------------------------
 WOOD PLATFORM
 Type: Block (somewhat)
 Tier: White
 Items needed: 1 Wood
 Amount output: 1
 Utility needed: None
 Use: Can be jumped onto from underneath.
 Great for navigating out of mineshafts.
 -----------------------------------------

 -----------------------------------------
 WOODEN DOOR
 Type: Interactant
 Tier: White
 Items needed: 6 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: To have a way outside of a house,
 while keeping (most) mobs out.
 -----------------------------------------

 -----------------------------------------
 WOODEN CHAIR
 Type: Comfort (Type 1)
 Tier: White
 Items needed: 4 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Used as an item to attract NPCs into
 a house.
 -----------------------------------------

 -----------------------------------------
 SIGN
 Type: Message Board
 Tier: White
 Items needed: 6 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Type messages on them, and view them
 later.
 -----------------------------------------

 -----------------------------------------
 WOODEN TABLE
 Type: Comfort (Type 2)
 Tier: White
 Items needed: 8 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Used as an item to attract NPCs into
 a house.
 -----------------------------------------

 -----------------------------------------
 WOODEN SWORD
 Type: Melee Weapon
 Tier: White
 Items needed: 7 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Used to kill enemies.
 -----------------------------------------

 -----------------------------------------
 WOODEN HAMMER
 Type: Hammer
 Tier: White
 Items needed: 8 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Anything you can't break with a
 pickaxe or axe, most likely, you can
 break it with a hammer.
 -----------------------------------------

 -----------------------------------------
 WOODEN BOW
 Type: Ranged Weapon
 Tier: White
 Items needed: 10 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: Used to kill enemies from range;
 uses arrows as ammo.
 -----------------------------------------

  With those items in hand, you should be ready to build a house now (Also,
 the Wooden Sword is an upgrade to the Copper Shortsword. Use it). Also,
 if you venture out farther, you can find some stone blocks. These aren't
 too aesthetically appealing, in my opinion. However, you can turn them
 into something better in a little bit.

  _________________________________________________________________________
 -Terraria~"                                                                -
||          Shelter Building Overview                                  T:003||
||--------------------------------------------------------------------------||
 -__________________________________________________________________________-

  All items you need to build a house is listed above in the last section.

  To start off, there are 2 main categories of houses in this game. One is
 where you build one house and stack the NPC's houses on top. The other is
 where you build a tower and have the NPC's live in rooms connected to the
 tower. I personally prefer the second option because of practicality and
 because I like the way I build them. Also, for the second option, there is
 no definitive shape that it has to be, but I like building it as a tower.

  For the first option, the first thing you need to do is to build a base
 20-25 blocks long. You can use wood or stone, but I find it more efficient
 to use wood because stone has more uses outside of building than wood. You
 may be thinking "Hey, wait, can't I make stone tools like in Minecraft?" No,
 you can't. After all, this isn't a 2D Minecraft. After the base, make the
 walls and build them up about 6 blocks high. If you haaven't already done
 so, go ahead and move your workbench over into your future house. Now,
 again, if you haven't already done so, go ahead and make 2 doors (look in
 last section for details). Now break the bottom 3 spaces of your wall and
 replace them with the doors. Afterwards, build the roof on the level of the
 6th block on the walls. Now, for the background walls. If you built a house
 at my recommended size, you should need 100-150 wood/stone walls. Fill the
 spaces in the house with the walls.

 -----------------------------------------
 DIRT WALL
 Type: Wall
 Tier: White
 Items needed: 1 Dirt
 Amount output: 4
 Utility needed: Workbench
 Use: Used to prevent mobs from spawning
 in your house.
 -----------------------------------------

  Just a note, if you destroy dirt walls that are naturally spawned, it won't
 drop anything. Plus, the crafted dirt walls look slightly different from
 natural ones, and the natural ones don't count toward a house's wall.

 -----------------------------------------
 STONE WALL
 Type: Wall
 Tier: White
 Items needed: 1 Stone
 Amount output: 4
 Utility needed: Workbench
 Use: Used to prevent mobs from spawning
 in your house.
 -----------------------------------------

  When that's done you'll need one more thing. Torches. Coal? No, gel. Go
 outside and kill some Slimes to collect Gel. There are also friendly
 creatures to be found.

 -----------------------------------------
 GREEN SLIME
 Species: Slime
 HP: 14
 Attack: 6
 Defense: 2
 Special Attributes: None
 Drops: Gel (1-2)
 -----------------------------------------

 -----------------------------------------
 BLUE SLIME
 Species: Slime
 HP: 25
 Attack: 7
 Defense: 2
 Special Attributes: None
 Drops: Gel (1-2)
 -----------------------------------------

 -----------------------------------------
 PURPLE SLIME
 Species: Slime
 HP: 40
 Attack: 12
 Defense: 6
 Special Attributes: None
 Drops: Gel (1-2)
 -----------------------------------------

 -----------------------------------------
 PINKY
 Species: Slime
 HP: 150
 Attack: 5
 Defense: 5
 Special Attributes: Very weak knockback
 resistance
 Drops: 1 Gold Coin/RARE: 1 Platinum Coin
 -----------------------------------------

 -----------------------------------------
 BUNNY
 Species: Friendly
 HP: 5
 Attack: 0
 Defense: 0
 Special Attributes: None
 Drops: None
 -----------------------------------------

 -----------------------------------------
 GOLDFISH
 Species: Friendly
 HP: 5
 Attack: 0
 Defense: 0
 Special Attributes: None
 Drops: Goldfish (1)
 -----------------------------------------

 -----------------------------------------
 BIRD
 Species: Freindly
 HP: 5
 Attack: 0
 Defense: 0
 Special Attributes: None
 Drops: None
 -----------------------------------------

 -----------------------------------------
 GEL
 Type: Material
 Tier: White
 Drop: Various Slimes, Gastropods
 Use: Torches and making things sticky
 -----------------------------------------

  After you've collected some gel, open up your inventory.

 -----------------------------------------
 TORCH
 Type: Light Source
 Tier: White
 Items needed: 1 Wood, 1 Gel
 Amount output: 3
 Utility needed: None
 Use: To light up the place.
 -----------------------------------------

  Right now, you can make another type of torch. It's purely for aesthetic
 appeal and is more resource-draining than regular torches.

 -----------------------------------------
 TIKI TORCH
 Type: Light Source
 Tier: White
 Items needed: 1 Torch, 3 Wood
 Amount output: 1
 Utility needed: Workbench
 Use: To light up the place.
 -----------------------------------------

  And one last thing you should get is the Furnace.

 -----------------------------------------
 FURNACE
 Type: Utility
 Tier: White
 Items needed: 20 Stone, 4 Wood, 3 Torches
 Amount output: 1
 Utility Needed: Workbench
 Use: To mold things into bricks and forge
 ores into bars.
 -----------------------------------------

  Now, for the second option, I recommend doing the same as the first type,
 but half as wide. You can build up floors later.

  If you want to put the Guide in your first house, do this in the original
 room/house. If not, then build another room or house and do this in the new
 room/house. Take a Chair and a Table (Listed in the last section) and place
 it on the floor. The requirements for something to qualify as an official
 "house" in Terraria are:

 -Must be a minimum of 8x4 or 7x5 blocks. (Width x Height).
 -Have a Type 1 comfort item (Chair, Bench, Toilet, Bed, or Throne).
 -Have a Type 2 comfort item (Workbench, Table, Dresser, Bathtub, Piano,
  or Bookcase).
 -Have a light source (Torch, Tiki Torch, Candle, Candelabra, Chandelier,
 Chain Lantern, Skull Lantern, Chinese Lantern, or Demon Torch).
 -Have all wall spaces filled.
 -Have a Wooden Door or Wooden Platforms on the floor or roof.
 -One solid block on the floor (Known as an NPC block) for the NPC to stand
  on.
 -Don't have any corruption near the house.

  Right now, you can't make a lot of the things that are options for making
 a house. Don't bother with them.

  _________________________________________________________________________
 -Terraria~"                                                                -
||          Things to Avoid Right Now and Night Overview               T:004||
||--------------------------------------------------------------------------||
 -__________________________________________________________________________-

  Right now, if you see the sky turn orange, TURN BACK NOW! You will most
 likely die due to insufficient gear levels to deal with the mobs in these
 biomes. Just in case you would like to know, these biomes you should avoid
 are the Jungle and the Corruption. The Jungle is made out of mud and has a
 lighter tint of green as grass. The Corruption is made of dirt and has purple
 grass. Also, if you see a Zelda II style dungeon entrance, don't go into the
 dungeon, or a giant, spinning skull will samsh into you and deal over 9000
 damage.

  ....I'm not joking. Also, if you're exploring at night, don't talk to the
 Old Man in front of the dungeon. He will give some warnings about you being
 underpowered, so you know to stay away.

  So when nighfall comes, the music will change, as it will when you enter the
 Corruption or Jungle. Two more enemies will now appear, and any Slimes left
 alive will become aggressive.

 -----------------------------------------
 ZOMBIE
 Species: Undead
 HP: 45
 Attack: 14
 Defense: 6
 Special Attributes: Has a chance of being
 scalped, which is only for appearance.
 Drops: Shackle (Uncommon)
 -----------------------------------------

 -----------------------------------------
 DEMON EYE
 Species: Eyeball
 HP: 60
 Attack: 18
 Defense: 2
 Special Attributes: Flies like all
 eyeballs.
 Drops: Lens (Common)
 -----------------------------------------

 -----------------------------------------
 SHACKLE
 Type: Accessory
 Tier: Blue
 Dropped: Zombie
 Use: +1 Defense
 -----------------------------------------

  Since not many accessories are available right now, this thing is a good
 thing to equip.

 -----------------------------------------
 LENS
 Type: Mateerial
 Tier: White
 Dropped: Demon Eye
 Use: Craft things with it
 -----------------------------------------

  If you get 2 lenses, put a chair next to a Workbench, and make some
 Goggles.

 -----------------------------------------
 GOGGLES
 Type: Headgear/Vanity
 Tier: Blue
 Items needed: 2 Lenses
 Amount output: 1 Goggles
 Utility needed: Workbecnh and Chair
 Use: +1 Defense
 -----------------------------------------

  They are useful for early game.

  Also, randomly during the night, stars will fall out of the sky. If they hit
 an enemy, it will do massive damage. It won't happen often, however.

 -----------------------------------------
 FALLEN STAR
 Type: Material
 Tier: Blue
 Found: Surface (Night)
 Use: To make many Mana related things
 -----------------------------------------

  If you get 10 of these things, you can combine them into an item that will
 increase your Mana cap by 20. Mana maxes out at 200, but can be increased
 further through equipment and a buff. I won't list the entry for the item
 because it's highly unlikely you will get one on the first night.

  So, the basics for actually surviving the night. If you feel ballsy, go
 and fight the Demon Eyes. The Zombies shouldn't be a problem because they
 only walk to your direction and occassionally jump. The only thing bad about
 them is their high (early game) Defense stat. Demon Eyes have awful Defense,
 but good HP and some nasty early game Attack. It would work out either way,
 but don't go headfirst into them. That would be a bad idea. If you don't want
 to fight, then just wait it out. It will eventually turn daytime again.

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          How to Get Started After the First Night                 T:005 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  When that relieving daytime music starts playing again, the Zombies and
 Demon Eyes will run away. Your first priority shoud be to get a Furnace if
 you haven't already. Then, you should go find an entrance to a cave on the
 surface. Most of the time, there will be a chest near the entrance. Most
 times, it will contain one of two treasures.

 -----------------------------------------
 BLOWPIPE
 Type: Ranged Weapon
 Tier: White
 Found: Higher cave chests
 Ammo: Seeds
 Use: Allows seeds to be collected from
 grass
 -----------------------------------------

  This may be good, if you haven't made a Wooden Bow. The thing is way too
 slow and isn't powerful enough to be more useful for it.

 -----------------------------------------
 SPEAR
 Type: Melee Weapon
 Tier: White
 Found: Higher cave chests
 Use: Longer range than any sword at this
 point
 -----------------------------------------

  Whoa, does this Spear have great attack and range for a melee weapon. It
 also goes in any direction, unlike the Wooden Sword. It will last a while
 until you get better things than the Iron Broadsword.

  Deeper in the cave you may have found, you will probably find brown,
 gray-brownish, and possibly silver rocks. These are Copper, Iron, and Silver.
 These are the basic ores in the game. If you do find some, you can make them
 into bars for the respective ores.

 -----------------------------------------
 COPPER BAR
 Type: Material
 Tier: White
 Items needed: 3 Copper Ore
 Amount output: 1
 Utility needed: Furnace
 Use: Copper and other things
 -----------------------------------------

 -----------------------------------------
 IRON BAR
 Type: Material
 Tier: White
 Items needed: 3 Iron Ore
 Amount output: 1
 Utility needed: Furnace
 Use: Iron and other things
 -----------------------------------------

 -----------------------------------------
 SILVER BAR
 Type: Material
 Tier: White
 Items needed: 4 Silver Ore
 Amount output: 1
 Utility needed: Furnace
 Use: Silver and other things
 -----------------------------------------

  There IS gold in the game. However, it is usually in the Rock Layer of the
 Underground. At the Rock Layer (Gray wall and rock background), many harder
 enemies will appear, which you are probably not ready for. You can also find
 items that increase your life underground.

 -----------------------------------------
 LIFE CRYSTAL
 Type: Consumable
 Tier: Green
 Found: Middle and lower Underground
 Use: Increases life by 20
 -----------------------------------------

  You will want to collect all of these you see until your HP caps at 400.


  And after that, you can pretty much decide how you want to do things.
 I still have a recommended way to go, which is explained thoroughly in the
 next section

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          The Smart Way on How to Go About Things                  T:006 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  And we now begin the most conjecture filled section of all. In my personal
 experiences with the game I have found the most efficient way of getting to
 Hardmode. After then, you can pretty much do whatever and  fight the bosses
 at your own leisure.

  After you make a Furnace, you should explore your surface a bit until you
 find a natural cave entrance. Go down there and try to find chests and iron.
 You should grab any silver and gold too (copper is pretty much worthless),
 but iron is the top prioririty to get the basic stuff to craft with. Iron
 also makes for a pretty strong sword at that point in the game. If you are
 playing Ranger, you can pretty much replace any occurance of the word sword
 with the word bow until I say otherwise. Gathering stone is also more
 important for the Ranger to keep a supply of arrows.

  Casters are going to have a bit of difficulty kickstarting a playthrough,
 as the game does not intend for you to get any magic items until you start
 dungeon crawling. If you are lucky enough, you can get a Water Bolt to
 spawn among the books of the first floor of the dungeon, where you won't
 be slaughtered by spinning skulls. To get Fallen Stars for mana, gather up
 some wood and create wooden platform bridges across gaps and water sources.
 If you are lucky enough, you can get 15+ fallen stars in one night with
 one trek across your world. Water Bolt is the only magic weapon you have a
 chance of getting at this point, so I recommend having some swords or
 boomerangs for backup.

  After playing through a bit of the game and getting some more advanced
 gear, and some basic accessories, such as the Cloud in a Bottle or an
 Aglet, you might think to yourself: "I need some real action now!" Get
 your stockpile of Shurikens, Knives, and Lenses ready, because you just
 might be ready to have your first boss encounter with the Eye of Cthulhu.
 Spamming skurikens and flaming arrows (melee is not recommended) tend to
 work, but I'll go into more detail in the Boss Strategies section. After
 beating the Eye, you'll get a fair supply of Demonite Ore. Using this,
 I highly recommend making a Demon Bow for an upcoming boss, but not the
 next one.

  Shortly after beating the Eye of Cthulhu, you might already have the
 Demolitionist moved in, or some Bombs of your own. At this point you
 should go to the corruption and start bombing ebonstone to reach the
 elusive (not really) Shadow Orbs. You'll get some advanced stuff by
 breaking these, such as an Orb of Light, Musket (first gun to attract
 the Arms Dealer!), or Band of Regeneration. A while after breaking one,
 you'll see a message pop up that a meteorite has landed. Ignore this for
 now, but it will be important later. Once you're ready and have plenty of
 Jester Arrows/Gold Broadswords, break your 3rd Shadow Orb, and the 2nd
 boss, the Eater of worlds, will spawn. I can't really simplify a strategy
 here, so just spam your most powerful speedy things to take out its
 segments quickly. The Eater will drop a healthy supply of Demonite Ore,
 along with Shadow Scales. If you are a Warrior, you should make the Shadow
 Armor with these scales (after making the Nightmare Pickaxe obviously).
 If you are a Ranger, your higher tier armor will have to wait. However...

  If you are a Caster, you can fix yourself up some Meteor Armor! By
 scouring your world for the meteor crash site, and mining up all the ore,
 you can make not only Meteor armor, but the Meteor Hamaxe, and the Space
 Gun from the base Handgun. And if you are insane enough to have enough
 money to buy the Minishark, you can also make the Star Cannon with loads
 of Fallen stars. It's powerful, but extremely cost ineffective, and the
 Minishark's other upgrade is more powerful and worth it. Have fun with
 your field day Rangers and Casters.

  Now at this point, you are probably ready for the next boss encounter to
 gain passage into the dreaded dungeon. Though, if you haven't already,
 start farming some skeletons for a Hook to use to make a Grappling Hook.
 I'd recommend making this as soon as you can, but if you haven't made one
 by the time you're ready for the dungeon, you really need to make one.
 Other than that, I'd say make a Cooking Pot and use it to make some Bowls
 of Soup. Also, having Ironskin, Swiftness, and whatever potions increase
 your combat capabilities. Once you're ready, talk to the old man outside
 of the dungeon, and buff up. Select Curse, and the 3rd boss, Skeletron
 will appear. Usually on my normal playthroughs, I use a Demon Bow with
 Flaming Arrows with a arena of wooden platforms built on the roof of the
 dungeon. If you are a caster, using the Water Bolt in a box of dirt. This
 will cause the Water Bolt to ricochet racking up tons of hits, but leaves
 your evasive capabilites rather limited.

  Dungeon crawling is one hell of a process, and requires lots of patience.
 There are 2 different obstacles that are unkillable, and only serve to be a
 nuisance. Nearly every chest in this place is locked, and can only be
 opened with a Golden Key. Golden Keys will rarely drop from the normal mobs
 and will always drop from a Dungeon Slime. You can also find them in the
 rare occasion of a Wooden Chest. Around this time is when Casters start
 finding much better gear to fight with, but the Water Bolt is still
 probably the best thing you can find in the dungeon. You will also find the
 Shadow Key, which you should keep for later. Once you're done with the
 dungeon crawl, you're going to want to have some leftover Golden Keys. As
 of 1.0.6, every Floating Island chest is locked. If you've found some
 Gravitation Potions, you can fly around your map searching for the Islands
 to find some more loot. Also, if you're playing Ranger, you can use the
 materials from the dungeon to make an improved armor set.

  Now at this point, if you haven't fought the Goblin Army, you're just going
 to want to wait it out (assuming you have the prereqs for them to spawn) to
 fight them. They are a nuisance to fight but the rewards are more than worth
 it. Once you defeat them, a new NPC will spawn in the underground. He will
 take some time to find, but you most likely will find him. The Goblin
 Tinkerer is probably the most important/useful NPC in the game. You can use
 him to alter your weapons' and accessories' prefixes, which in turn will
 make them better (or worse). This can be quite a wallet emptier, but it is
 more than worth it for fighting the Hardmode bosses. When doing this to your
 accessories, I usually only go for the 'Warding' prefix as it gives you +4
 Defense, which is huge in this game. He also sells a crafting utility named
 the Tinkerer's Workbench, which is used to combine accessories. This is very
 useful as it frees up more space for more accessories.

  Now, you could have done this before even the dungeon, but I like to save
 exploring the jungle for after because of the enemy known as the Man Eater.
 These assholes do the most damage of any generic mob in pre-hardmode, and
 have an erratic movement pattern that makes them harder to avoid than most
 other enemies at this point in the game. The Hornets don't help either,
 being able to hit from range, and poison you. The most important thing here
 is the Man Eater's uncommon drop, the Vine. Once you get 3 of these, (along
 with some Jungle Spores), you can upgrade your Grappling Hook to an Ivy
 Whip, which can have 3 hooks out at once, and has a longer range. Most of
 the other things here are just standard weapon upgrades. Though, if you are
 a Caster, you can get your best pre-hardmode armor set here.

  After you're done with the Jungle, Goblin Army, and Dungeon, your next
 step will also be the last one before getting to hardmode: The Underworld.
 To get to the Underworld, you're just going to have to dig deeper and
 deeper until you reach it. Before you do so however, you're going to want to
 set up an Obsidian farm. Find a decent sized pool of lava, and try to carry
 a pool of water from higher up underground to this pool of lava. If you can
 pull it off, you should get all the Obsidian you'll ever need from it. I
 highly recommend making an Obsidian skull so you won't get hurt by the ore
 in the Underworld. If you want to abuse a certain boss strategy, I'd say
 against combining the Skull with your Cobalt Shield (from the dungeon) and
 instead combine it with your Lucky Horseshoe. Be sure to have a large supply
 of Obsidian before you head to the Underworld. You'll need it to make
 Hellstone bars.

  Your first priority after entering the Underworld is to find a Hellforge,
 which can be found in the Obsidian Brick towers. Also found in the towers
 are Shadow Chests, which can only be unlocked with the Shadow Key found in
 the dungeon. Useful treasures found in these chests include the Dark Lance,
 the Sunfury, and the all-powerful, godly Whoopie Cushion. Once you've gotten
 the first slew of loot in the place you should be ready for mining the
 Hellstone. I would highly recommend getting a decent supply of Obsidian Skin
 Potions, as those make you immune to lava damage, but it's certainly not
 impossible to get the ore without them. You can also get rid of your Furnace
 once you get the Hellforge, since the Hellforge can do everything the
 Furnace can, and more. Also worth noting is that you can combine the 4
 swords: Lightbane, Blade of Grass, Muramasa, and Fiery Greatsword to make
 the most powerful weapon in pre-Hardmode, the Night's Edge. I highly suggest
 having this weapon for the next boss fight. Once you've gotten every piece
 of gear you care to make out of Hellstone, you're going to want to make a
 gigantic stretch of flat land somewhere in the Underworld. Once you've done
 that you can start waiting patiently in the Underworld until you encounter
 a Voodoo Demon. These things will always drop a Guide Voodoo Doll. By
 throwing this into lava in the Underworld you can summon the final pre-
 Hardmode boss...

  The Wall of Flesh. I recommend starting this fight off by using the Water
 Bolt or Night's Edge to kill all the Hungries. After you've done that just
 start wailing on it with a Flamarang, Phoenix Blaster, or Demon Scythe.
 Eventually it will fall, and the spirits of light and dark will be released
 into the world! Congratulations you have activated hardmode. The Wall of
 Flesh is guaranteed to drop the best Hammer in the game, the Pwnhammer. It
 also has a chance of dropping one of 6 other items, which are very useful.
 These items are the Clockwork Assault Rifle, Laser Rifle, Warrior Emblem,
 Ranger Emblem, Sorceror Emblem, or the Breaker Blade. Now, the world really
 opens up, and you can pretty much do things in whatever order you want.
 However, the top priority is to destroy however many Demon Altars you can
 to spawn the higher level ores: Cobalt, Mythril, and Adamantite. Good luck
 in Hardmode!

  The remaining sections of the walkthrough will mostly be a gigantic info
 hoard. I hope you like massive data intakes...

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Terraria Biome Guide                                     T:007 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  There are many different regoins to be explored in the world of Terraria.
 These are them and what's in them.

  *There are some minor area and enemy spoliers if you are new to the game*


>-----------------------=
Surface (Day)
>-----------------------=
  Enemies: Green Slime, Blue Slime, Purple Slime, Pinky, King Slime, Goblin
  Scout

  Main resources: Dirt, Stone, Wood, Acorns

  Music Track: Overworld Day

  Description: The starting point of the game. Thanks to the structure of the
  game, you will most likely make this biome your base of operations because
  you will 100% of the time originally spawn in this biome. It has the basic
  resources to sustain life in this game, but won't last very long. You will
  find some useful weapons in the chests that spawn in this area, but again,
  they won't last that long. That is the case with most gear levels in this
  game, though.

>------------------------=
Surface (Night)
>------------------------=
  Enemies: Zombie, Demon Eye, The Groom, Doctor Bones, Eye of Cthulhu

  Enemies (Hardmode): Possessed Armor, Wraith, Wandering Eye, Werewolf, Clown,
  The Twins, The Destroyer, Skeletron Prime

  Main resources: Fallen Star

  Music Track: Overworld Night

  Description: And you have made it through the day to face the dangers of
  the night. First time players might get slaughtered when they first reach
  the night, but that shoudn't be an excuse to not take use of this place.
  Most of the bosses in this game can only be fought at night, so you will
  have to be patient waiting for it. Once you hit hardmode, this place
  becomes a living nightmare. There's a 1/7 chance that the bloodmoon will
  rise, causing tougher enemies to spawn (damn those Clowns), and Zombies
  can open your doors. Be wary of this, as I recommend staying by your house
  when the blood moon hits.

>------------------------=
Desert (Normal/Light/Dark)
>------------------------=
  Enemies: Vulture, Antlion, Cactus

  Enemies (Hardmode): Mummy (Normal), Light Mummy (Light), Dark Mummy (Dark)

  Main resources: Sand, Cactus

  Music Track: Overworld Day/Night

  Description: Dull. Boring. Bright brown. But any new players better be
  grateful that they didn't have to deal with the crap that 1.0.5 players had
  deal with. The crap? Cacti. Back in the day, cacti did damage and caused
  knockback. In 1.0.6, they were nerfed to no knockback, and in 1.1, they were
  nerfed to no damage or knockback. You lucky.... new.... players....
  *shakefist* Another note to mention is that in Hardmode, Corruption and
  Hallow will spread to deserts and not just dirt. Hallow makes Light Deserts
  and Corruption makes Dark Deserts. Light Mummies spawn in Light Deserts and
  vice versa. Items to make the best flail will require uncommon drops from
  these mummies.

>------------------------=
Underground (Dirt Layer)
>------------------------=
  Enemies: Red Slime, Yellow Slime, Blue Slime

  Enemies (Hardmode): Mimic

  Main resources: Clay, Mud, Copper, Iron

  Music Track: Underground

  Description: This is basic underground. Next.

>------------------------=
Underground (Rock Layer)
>------------------------=
  Enemies: Red Slime, Yellow Slime, Black Slime, Mother Slime, Baby Slime,
  Cave Bat, Giant Worm, Blue Jellyfish, Piranha, Skeleton, Undead Miner, Tim

  Enemies (Hardmode): Giant Bat, Digger, Armored Skeleton, Heavy Skeleton,
  Skeleton Archer, Green Jellyfish, Angler Fish, Toxic Sludge, Mimic

  Main resources: Stone, Mud, Silt, Dart Traps, Copper, Iron, Silver, Gold,
  Demonite, Ruby, Diamond, Emerald, Sapphire, Topaz, Amethyst, Chests, Statues

  Music: Underground

  Description: You will be spending a LOT of time rummaging through these rock
  infested caves of many a death. Much of your gear-upgrading materials come
  from this place, so you'll be visiting your favorite cave you dug all by
  yourself an almost nauseating amount of times. Also worth noting that there
  are traps to be found under here, that come in 3 varieties: Dart, Boulder,
  and Explosives. The Dart trap doesn't do that much damage, but can be
  triggered infinitely and poisons you. Boulder traps do loads of damage but
  are generally easy to avoid. Explosives traps are silent and are guaranteed
  to OHKO you. I haven't personally encountered any Explosives traps, but they
  are deadly. You'll also find some wooden house-like structures which will
  99% of the time have a gold chest with something good stored within, and a
  statue. Better get used to that Underground music.

>------------------------=
Glowing Mushroom Forest
>------------------------=
  Enemies: Same as Rock Layer

  Main Resources: Glowing Mushrooms, Mushroom Grass Seeds

  Music: Underground (Any type)

  Description: These come in small packs in the Rock Layer. The Glowing
  Mushrooms are the only way to craft Healing Potions. You can find them in
  really deep chests, but the best way is to do it here.

>------------------------=
Corruption
>------------------------=
  Enemies: Eater of Souls, Little Eater, Big Eater, Devourer, Eater of Worlds

  Enemies (Hardmode): Wraith, World Feeder, Corruptor, Slimer, Corrupt Slime

  Main Resources: Vile Mushroom, Ebonstone, Demon Altar, Shadow Orb
</pre><pre id="faqspan-2">
  Music: Corruption

  Description: The most dreaded place in all of Terraria, the Corruption. This
  place is mostly made of different types of purple. Demon Altars are also
  most likely to spawn here. Demon Altars, of course, being pretty helpful for
  beating the game. The enemies here can also be more of a nuisance than the
  enemies in the Rock Layer. Especially some of the worm enemies. In the
  Corruption Chasms (As they are referred to) have Shadow Orbs in them. These
  can summon Meteors, the Eater of Worlds, some pretty good midgame items,
  and is probably where you'll get your first gun.

>------------------------=
Meteorite Zone
>------------------------=
  Enemies: Meteor Head

  Main Resources: Meteorite Ore

  Music: Eerie

  Description: If you break a Shadow Orb in the Corruption, a message will
  appear some time afterward saying a meteorite landed. It's random where it
  will appear, so look around your entire world for it. When you find it, the
  music will change, and you will see a bunch of burning rocks. It is
  recommended you have an Obsidian Skull, Shield, or Horseshoe. Meteor Heads
  will repeatedly assault you until all of the Meteorite Ore is gone. Also
  worth noting is that if you move 50 Meteorite Ore somewhere else, it will
  create a Meteorite Zone biome. This is particularly useful when trying to
  farm Souls of Light and Night.

>------------------------=
Above-Ground Jungle
>------------------------=
  Enemies: Jungle Slime, Jungle Bat, Snatcher, Piranha, Angler Fish (Hardmode)

  Main Resources: Mud, Jungle Grass Seeds, Moonglow, Moonglow Seeds

  Music: Jungle

  Description: This biome can possibly be worse than the Corruption early
  game. You have Jungle Slimes, which are pretty resilient for slimes this
  early and Snatchers, which take a random item if you get killed by one.
  Don't be too intimidated, though, as an Iron Broadsword will suffice for a
  good weapon for this place. However...

>------------------------=
Underground Jungle
>------------------------=
  Enemies: Hornet, Big Stinger, Little Stinger, Man-Eater, Piranha, Angler
  Fish (Hardmode)

  Main Resources: Jungle Rose, Jungle Spore, Vine, Stinger

  Music: Jungle

  Description: This is quite possibly the most annoying area in the entire
  game. The Hornet enemies can shoot stingers which poison you, and they're
  pretty fast and accurate. Especially in the dark because the stingers
  are dark brown. Man-Eaters are the most damaging enemy pre Wall of Flesh.
  They extend so far and move so fast. Luckily though, their range is very
  limited. Despite the annoying enemies, the loot here is awesome. You can
  make the Ivy Whip, the Thorn Chakrum, and the Blade of Grass. All of these
  are extremely useful tools, and help immensely in the upcoming...

>------------------------=
Dungeon
>------------------------=
  Enemies: Cursed Skull, Dark Caster, Dungeon Slime, Angry Bones, Big Bones,
  Tiny Bones

  Main Resources: Dungeon Bricks, Spikes, Golden Keys

  Music: Eerie

  Description: This place was given a complete love-or-hate overhaul in 1.0.6.
  The overhaul included making all Golden Chests locked, requiring you to get
  a key from a Dungeon Slime or (rarely) other enemies, and putting two
  invincible enemies to hinder progress. However, the rewards of this place
  are some of the most useful in the game. The Cobalt Shield, which exists to
  prevent knockback, the Handgun, which can be turned into the best cost-
  effective gun pre-Hardmode, the Muramasa, which is an awesome weapon by
  itself, and can be turned into the Night's Edge, one of the most powerful
  swords in the game, and the Shadow Key, which grabs you loot in the next
  biome. If you try coming here before you beat Skeletron, a giant skull will
  fly into you and do over 9000 damage, as mentioned earlier in the guide.

>------------------------=
Underworld/Hell
>------------------------=
  Enemies: Fire Imp, Lava Slime, Hellbat, Bone Serpent, Demon, Voodoo Demon,
  Wall of Flesh, Hungry, Leech

  Main Resources: Ash, Hellstone, Guide Voodoo Dolls

  Music: Eerie

  Description: If the BS of the Underground Jungle didn't get you, then the
  madness of the Underworld will. Go down low enough past the Rock Layer, and
  you'll end up here. If you were able to get a Shadow Key from the dungeon,
  then enjoy the Shadow Chest loot, which includes, the Sunfury, Flamelash,
  Flower of Fire, Dark Lance, and the almighty Whoopie Cushion. Unfortunately
  for the players though, mining Hellstone can become almost a chore. First,
  you need to find a Hellforge in one of the obsidian towers scattered
  throughout the place. Then you need loads of Obisidian, as that's part of
  the recipe for Hellstone Bars. And the worst part of it, when Hellstone is
  mined, it drops lava, which can be very annoying in some places. And for
  the finale in the underworld, one must find a Voodoo Demon, which drops
  the Guide Voodoo Doll. Once dropped in the lava, the Guide Voodoo Doll
  summons the terrifying Wall of Flesh. The boss section will cover that
  though.

>------------------------=
The Hallow (Hardmode)
>------------------------=
  Enemies: Pixie, Unicorn, Gastropod (Night)

  Main Resources: Pixie Dust, Unicorn Horn, Pearlstone, Hallow Seeds

  Music: Hallow

  Description: As part of the 1.1 update, a new biome was added to add more
  challenge to Hardmode. Once one releases the spirits of Light and Dark,
  the Hallow is born, and people will either love it, or hate it because
  their friends spam Holy Waters right on spawn. The Hallow gives a new feel
  to Terraria, and I appreciate it, but the aforementioned situation has
  happened frequently, and the swarm of Gastropods outside our house is
  never fun.

>------------------------=
Underground Corruption
>------------------------=
  Enemies: Clinger, World Feeder, Corruptor, Giant Bat, Cursed Hammer

  Main Resources: Cursed Flames, Ebonstone, Souls of Night

  Music: Underground corruption

  Description: This place probably has some of the most annoying enemies
  you can possibly face. Those enemies won't show up until after Hardmode
  is activated, but they still pack a punch and have some of more annoying
  AI patterns in the game. The only real use this biome has is to farm
  Souls of Night for some Hardmode gear. Other than that, this place only
  serves to spread and get annoying when trying to find Adamantite.

>-----------------------=
Underground Hallow
>-----------------------=
  Enemies: Chaos Elemental, Illuminant Bat, Illuminant Slime, Enchanted
  Sword

  Main Resources: Crystal Shards, Pearlstone, Souls of Light

  Music: Underground Hallow

  Description: Magic user paradise! So many different materials that are
  needed for magic tomes and staves are only found here. Other than that,
  the only other need it can feed is Souls of Light for making Angel Wings,
  and is less frustrating to farm than Underground Corruption. You'll most
  likely see enemies spawning from the Underground hardmode in here (mainly
  the skeletons).

*to be 1.2'd

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Ores and Other Nonsense                                  T:008 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  Most of your gear upgrades will come from mining ore while exploring caves.
 This section explains how to obtain these useful materials.

 -Copper - More commonly found on the surface than other ores, and is still
  littered throughout the underground layers

  Can be used to make: Copper Helmet, Copper Chainmail, Copper Greaves, Copper
   Sword, Copper Hammer, Copper Bow, Copper Chandelier

 -Iron - Slightly less common than Copper, but still common enough and is
  required to make a lot of basic tools

  Can be used to make: Iron Helmet, Iron Chainmail, Iron Greaves, Iron Sword,
   Iron Pickaxe, Iron Axe, Iron Hammer, Iron Bow, Chain, Iron Anvil, Sawmill,
   Toilet, Bathtub, Iron Chandelier, Lamp Post

 -Silver - Generally found on the surface below Floating Islands, but is more
  common underground in the rock layer

  Can be used to make: Silver Helmet, Silver Chainmail, Silver Greaves, Silver
   Sword, Silver Pickaxe, Silver Axe, Silver Hammer, silver Bow, Silver
   Chandelier

 -Gold - Least common of the basic ores, but most common in the Underground
  Jungle

  Can be used to make: Gold Helmet, Gold Chainmail, Gold Greaves, Gold Sword,
   Gold Pickaxe, Gold Axe, Gold Hammer, Gold Bow Gold Chandelier, Candle,
   Candlabra, Crown

 -Demonite - Uncommon, but more common in the Corruption. Most easily obtained
  from the Eye of Cthulhu or Eater of Worlds

  Can be used to make: Shadow Helmet, Shadow Scalemail, Shadow Greaves,
   Nightmare Pickaxe, Lightbane, War Axe of the Night, The Breaker, Demon Bow

 -Meteorite - Only found in a meteor crash site

  Can be used to make: Meteor Helmet, Meteor Suit, Meteor Leggings, Meteor
   Hamaxe, Space Gun

 -Hellstone - Only found in the Underworld, drops lava upon destruction

  Can be used to make: Molten Helmet, Molten Breastplate, Molten Greaves,
   Molten Pickaxe, Molten Hamaxe, Fiery Greatsword, Flamarang, Phoenix
   Blaster, Molten Fury

 -Cobalt - After destroying a Demon Altar with the Pwnhammer; becomes as
  common and disposable as Copper eventually

  Can be used to make: Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt
   Breastplate, Cobalt Greaves, Cobalt Sword, Cobalt Naginata, Cobalt
   Drill, Cobalt Chainsaw, Cobalt Repeater

 -Mythril - After destroying 2nd Demon Altar with the Pwnhammer; becomes as
  common as Iron/Silver eventually

  Can be used to make: Mythril Anvil, Mythril Helmet, Mythril Hat, Mythril
   Hood, Mythril Chainmail, Mythril Greaves, Mythril Sword, Mythril Halberd,
   Mythril Drill, Mythril Chainsaw, Mythril Repeater

 -Adamantite - After destroying 3rd Demon Altar with the Pwnhammer; as rare
  as Unobtanium

  Can be used to make: Adamantite Forge, Adamantite Helmet, Adamantite Mask,
   Adamantite Headgear, Adamantite Sword, Adamantite Spear, Adamantite Drill,
   Adamantite Chainsaw, Adamantite Repeater

 *After "blessing your world with Adamantite", the next Demon Altar destroyed
  will give you more Cobalt, and start the cycle again.

*to be 1.2'd

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Crafting Recipes                                         T:009 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  Get ready guys and gals because this is going to be the largest section yet.
 I will divide the Recipes by the utility required to make them.

 ----------------------------=
 Basic Crafting Recipes
 ----------------------------=

 Wood Platform
 -Type:             Block
 -Materials:        1 Wood
 -Amount Output:    1
 -Special Features: Semi-solid; can be jumped onto from below
 -Use:              Building; to escape mineshafts

 Torch
 -Type:             Light source
 -Materials:        1 Wood, 1 Gel
 -Amount Output:    3
 -Special Features: None
 -Use:              Light up dark areas

 Workbench
 -Type:             Utility
 -Materials:        10 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              Craft basic wood structures

 Flaming Arrow
 -Type:             Ammo
 -Materials:        3 Wooden Arrows, 1 Torch
 -Amount Output:    3
 -Special Features: Can cause 'On Fire' debuff
 -Use:              Ammo for a bow or repeater

 Sticky Glowstick
 -Type:             Light source
 -Materials:        1 Glowstick, 1 Gel
 -Amount Output:    1
 -Special Features: Stays lit underwater; can stick to walls
 -Use:              Light up dark areas

 Sticky Bomb
 -Type:             Explosive
 -Materials:        1 Bomb, 5 Gel
 -Amount Output:    1
 -Special Features: Sticks to walls
 -Use:              To blow up or cause harm to things

 Poisoned Knife
 -Type:             Throwing Weapon
 -Materials:        20 Throwing Knives, 1 Vile Powder
 -Amount Output:    20
 -Special Features: Can cause 'Poisoned' debuff
 -Use:              To cause harm to bad things

 Mana Crystal
 -Type:             Consumable
 -Materials:        10 Fallen Stars
 -Amount Output:    1
 -Special Features: None
 -Use:              Increase Mana by 20

 Silver Coin
 -Type:             Currency
 -Materials:        100 Copper Coins
 -Amount Output:    1
 -Special Features: None
 -Use:              To purchase items from shopkeeps

 Gold Coin
 -Type:             Currency
 -Materials:        100 Silver Coins
 -Amount Output:    1
 -Special Features: None
 -Use:              To purchase items from shopkeeps

 Platinum Coin
 -Type:             Currency
 -Materials:        100 Gold Coins
 -Amount Output:    1
 -Special Features: None
 -Use:              To purchase items from shopkeeps

 ----------------------------=
 Water Crafting Recipes
 ----------------------------=

 Bottled Water
 -Type:             HP Healing
 -Materials:        1 Bottle
 -Amount Output:    1
 -Special Features: Used with every buff potion recipe
 -Use:              Heals 20 HP

 Mud
 -Type:             Block
 -Materials:        1 Dirt
 -Amount Output:    1
 -Special Features: Mushroom Grass seeds can grow on these
 -Use:              Building and farming

 ----------------------------=
 Bookcase Crafting Recipes
 ----------------------------=

 Cursed Flames
 -Type:             Spell
 -Materials:        1 Spell Tome, 30 Cursed Flames, 20 Souls of Night
 -Amount Output:    1
 -Special Features: None
 -Use:              To cause harm to bad things

 Crystal Storm
 -Type:             Spell
 -Materials:        1 Spell Tome, 30 Crystal Shards, 20 Souls of Light
 -Amount Output:    1
 -Special Features: Ricochet off walls
 -Use:              To cause harm to bad things

 ----------------------------=
 Cooking Pot Crafting Recipe
 ----------------------------=

 Bowl of Soup
 -Type:             Buff Potion
 -Materials:        1 Bowl, 1 Mushroom, 1 Goldfish
 -Amount Output:    1
 -Special Features: None
 -Use:              Raises all stats slightly for 10 minutes

 ----------------------------=
 Keg Crafting Recipe
 ----------------------------=

 Ale
 -Type:             Buff Potion
 -Materials:        1 Mug
 -Amount Output:    1
 -Special Features: None
 -Use:              Raises attack, but decreases defense

 ----------------------------=
 Workbench Crafting Recipes
 ----------------------------=

 Wood Wall
 -Type:             Wall
 -Materials:        1 Wood
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Stone Wall
 -Type:             Wall
 -Materials:        1 Stone
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Dirt Wall
 -Type:             Wall
 -Materials:        1 Dirt
 -Amount Output:    4
 -Special Features: Is different from natural Dirt Walls you can break
 -Use:              To keep mobs out of your house

 Gray Brick Wall
 -Type:             Wall
 -Materials:        1 Gray Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Red Brick Wall
 -Type:             Wall
 -Materials:        1 Red Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Snow Brick Wall
 -Type:             Wall
 -Materials:        1 Snow Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Iridescent Brick Wall
 -Type:             Wall
 -Materials:        1 Iridescent Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Copper Brick Wall
 -Type:             Wall
 -Materials:        1 Copper Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Silver Brick Wall
 -Type:             Wall
 -Materials:        1 Silver Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Gold Brick Wall
 -Type:             Wall
 -Materials:        1 Gold Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Cobalt Brick Wall
 -Type:             Wall
 -Materials:        1 Cobalt Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Mythril Brick Wall
 -Type:             Wall
 -Materials:        1 Mythril Brick
 -Amount Output:    4
 -Special Features: None
 -Use:              To keep mobs out of your house

 Snow Brick
 -Type:             Block
 -Materials:        2 Snow Blocks
 -Amount Output:    1
 -Special Features: Causes snowfall
 -Use:

 Wooden Door
 -Type:             Door
 -Materials:        6 Wood
 -Amount Output:    1
 -Special Features: Blocks mobs on normal nights
 -Use:              To build houses

 Wooden Chair
 -Type:             Comfort Item 1
 -Materials:        4 Wood
 -Amount Output:    1
 -Special Features: Can be a utility when combined with Workbench
 -Use:              To attract NPCs

 Wooden Table
 -Type:             Comfort Item 2
 -Materials:        8 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To attract NPCs

 Sign
 -Type:             Message Board
 -Materials:        6 Wood
 -Amount Output:    1
 -Special Features: Can hang from the ceiling as well as on the floor
 -Use:              To tell your co-op friends to stop stealing the plants

 Chest
 -Type:             Storage
 -Materials:        8 Wood, 2 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To store items without losing them upon exiting world

 Sawmill
 -Type:             Utility
 -Materials:        10 Wood, 2 Iron Bars, 1 Iron Chain
 -Amount Output:    1
 -Special Features: None
 -Use:              Used to make advanced wood items

 Wooden Sword
 -Type:             Longsword
 -Materials:        7 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To cut things down to size

 Wooden Hammer
 -Type:             Hammer
 -Materials:        8 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To smash things with brute force

 Wooden Arrow
 -Type:             Ammo
 -Materials:        1 Wood, 1 Stone
 -Amount Output:    3
 -Special Features: None
 -Use:              To pierce through that one weak spot everything has

 Wooden Bow
 -Type:             Longbow
 -Materials:        10 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To shoot arrows and cause demoralization

 Furnace
 -Type:             Utility
 -Materials:        20 Stone, 3 Wood, 4 Torches
 -Amount Output:    1
 -Special Features: Can be a light source
 -Use:              To smelt bars and bricks

 Iron Anvil
 -Type:             Utility
 -Materials:        5 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To create things from metal

 Armor Statue
 -Type:             Statue
 -Materials:        100 Stone
 -Amount Output:    1
 -Special Features: None
 -Use:              To boost ego points

 Candle
 -Type:             Light Source
 -Materials:        1 Torch, 1 Gold Bar
 -Amount Output:    1
 -Special Features: Can be set on tables
 -Use:              To light up the place

 Tiki Torch
 -Type:             Light Source
 -Materials:        1 Torch, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To light up the place

 Chinese Lantern
 -Type:             Light Source
 -Materials:        1 Torch, 5 Silk
 -Amount Output:    1
 -Special Features: Can hang on ceilings
 -Use:              To light up the place

 Goggles
 -Type:             Headgear
 -Materials:        2 Lenses
 -Amount Output:    1
 -Special Features: Chair needs to be next to Workbench to craft
 -Use:              To die less harder

 Copper Watch
 -Type:             Accessory
 -Materials:        10 Copper Bars, 1 Iron Chain
 -Amount Output:    1
 -Special Features: Chair needs to be next to Workbench to craft
 -Use:              Tell time by hour

 Silver Watch
 -Type:             Accessory
 -Materials:        10 Silver Bars, 1 Iron Chain
 -Amount Output:    1
 -Special Features: Chair needs to be next to Workbench to craft
 -Use:              Tells time by half-hour

 Gold Watch
 -Type:             Accessory
 -Materials:        10 Gold Bars, 1 Iron Chain
 -Amount Output:    1
 -Special Features: Chair needs to be next to Workbench to craft
 -Use:              Tells time by minute

 Depth Meter
 -Type:             Accessory
 -Materials:        10 Copper Bar, 8 Silver Bar, 6 Gold Bar
 -Amount Output:    1
 -Special Features: Chair needs to be next to Workbench to craft
 -Use:              Shows distance below/above sea level

 Mug
 -Type:             Material
 -Materials:        1 Glass
 -Amount Output:    1
 -Special Features: Can be crafted into Ale at a Keg
 -Use:              Decoration or buff crafting

 Pink Vase
 -Type:             Decor
 -Materials:        4 Clay
 -Amount Output:    1
 -Special Features: Flower can grow out of it after a while
 -Use:              To appease world building OCD people

 Bowl
 -Type:             Material
 -Materials:        2 Clay
 -Amount Output:    1
 -Special Features: Can be crafted into Bowl of Soup at Cooking Pot
 -Use:              Decoration or buff crafting

 Leather
 -Type:             Material
 -Materials:        5 Rotten Chunk
 -Amount Output:    1
 -Special Features: None
 -Use:              To make not-Indiana Jones outfit pieces

 Necro Helmet
 -Type:             Headgear
 -Materials:        25 Bones, 40 Cobwebs
 -Amount Output:    1
 -Special Features: Increases Ranged damage output
 -Use:              To die less harder

 Necro Breastplate
 -Type:             Armor
 -Materials:        35 Bones, 50 Cobwebs
 -Amount Output:    1
 -Special Features: Increases Ranged damage output
 -Use:              To not get mauled by Sharks

 Necro Greaves
 -Type:             Leggings
 -Materials:        30 Bones, 45 Cobwebs
 -Amount Output:    1
 -Special Features: Increases Ranged damage output
 -Use:              To have a chance against the Wall of Flesh

 ----------------------------=
 Sawmill Crafting Recipes
 ----------------------------=

 Bench
 -Type:             Comfort Item 1
 -Materials:        8 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To attract NPCs

 Bed
 -Type:             Comfort Item 2
 -Materials:        5 Silk, 15 Wood
 -Amount Output:    1
 -Special Features: Can set spawn point
 -Use:              To attract NPCs

 Barrel
 -Type:             Storage
 -Materials:        9 Wood, 1 Iron Bar
 -Amount Output:    1
 -Special Features: None
 -Use:              To leave unorganized item stockpiles unorganized

 Bookcase
 -Type:             Utility
 -Materials:        20 Wood, 10 Books
 -Amount Output:    1
 -Special Features: Looks nice
 -Use:              Used to craft 2 spells

 Dresser
 -Type:             Comfort Item 1
 -Materials:        16 Wood
 -Amount Output:    1
 -Special Features: None worth noting
 -Use:              To attract NPCs

 Keg
 -Type:             Utility
 -Materials:        14 Wood
 -Amount Output:    1
 -Special Features: None that I care about
 -Use:              To make things that get you drunk

 Loom
 -Type:             Utility
 -Materials:        12 Wood
 -Amount Output:    1
 -Special Features: None to speak of
 -Use:              To make things from silk and to make silk

 Piano
 -Type:             Decor
 -Materials:        16 Wood, 4 Bones, 1 Book
 -Amount Output:    1
 -Special Features: Not being able to be played
 -Use:              To look pretty

 ----------------------------=
 Loom Crafting Recipes
 ----------------------------=

 Silk
 -Type:             Material
 -Materials:        10 Cobwebs
 -Amount Output:    1
 -Special Features: None
 -Use:              To make clothy things

 Red Banner
 -Type:             Decor
 -Materials:        3 Cobwebs
 -Amount Output:    1
 -Special Features: None
 -Use:              To claim property

 Blue Banner
 -Type:             Decor
 -Materials:        3 Cobwebs
 -Amount Output:    1
 -Special Features: None
 -Use:              To claim property

 Green Banner
 -Type:             Decor
 -Materials:        3 Cobwebs
 -Amount Output:    1
 -Special Features: None
 -Use:              To claim property

 Yellow Banner
 -Type:             Decor
 -Materials:        3 Cobwebs
 -Amount Output:    1
 -Special Features: Is Yellow
 -Use:              To claim property

 Goblin Battle Standard
 -Type:             Boss Summoner
 -Materials:        10 Tattered Cloth, 5 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              Summons the Goblin Army

 Tuxedo Shirt
 -Type:             Vanity Armor
 -Materials:        20 Silk, 3 Black Dye
 -Amount Output:    1
 -Special Features: Is a Tuxedo
 -Use:              Makes you look dashing

 Tuxedo Pants
 -Type:             Vanity Leggings
 -Materials:        20 Silk, 3 Black Dye
 -Amount Output:    1
 -Special Features: Is a Tuxedo
 -Use:              Makes your ugly legs look amazing

 Hero's Hat
 -Type:             Vanity Headgear
 -Materials:        20 Silk, 3 Green Dye
 -Amount Output:    1
 -Special Features: Everything
 -Use:              To look like Link

 Hero's Shirt
 -Type:             Vanity Armor
 -Materials:        20 Silk, 3 Green Dye
 -Amount Output:    1
 -Special Features: Most things
 -Use:              To look like the other Link

 Hero's Pants
 -Type:             Vanity Leggings
 -Materials:        20 Silk, 3 Green Dye
 -Amount Output:    1
 -Special Features: Anything
 -Use:              To look like the Hero of Time

 Archaeologist's Jacket
 -Type:             Vanity Armor
 -Materials:        15 Leather
 -Amount Output:    1
 -Special Features: Is not accompanied by a whip
 -Use:              To be a TRUE ARCHAEOLOGIST

 Archaeologist's Pants
 -Type:             Vanity Leggings
 -Materials:        15 Leather
 -Amount Output:    1
 -Special Features: Can be modded to be accompanied by a whip
 -Use:              To find a pile of stones

 Robe
 -Type:             Vanity Armor
 -Materials:        30 Silk, 3 Rubies
 -Amount Output:    1
 -Special Features: Tim would be proud
 -Use:              Just in case you didn't think you were mage enough


 ----------------------------=
 Alchemy Crafting Recipes
 ----------------------------=

 Lesser Healing Potion
 -Type:             HP Healing
 -Materials:        2 Bottles, 1 Mushroom, 2 Gel
 -Amount Output:    2
 -Special Features: None
 -Use:              To heal 50 HP

 Lesser Mana Potion
 -Type:             MP Healing
 -Materials:        2 Bottles, 1 Fallen Star, 2 Gel
 -Amount Output:    2
 -Special Features: None
 -Use:              To heal 50 HP

 Healing Potion
 -Type:             HP Healing
 -Materials:        2 Lesser Healing Potions, 1 Glowing Mushroom
 -Amount Output:    1
 -Special Features: None
 -Use:              To heal 100 HP

 Mana Potion
 -Type:             MP Healing
 -Materials:        2 Lesser Mana Potions, 1 Glowing Mushroom
 -Amount Output:    1
 -Special Features: None
 -Use:              To heal 100 MP

 Lesser Restoration Potion
 -Type:             HP/MP Healing
 -Materials:        1 Lesser Healing Potion, 1 Lesser Mana Potion
 -Amount Output:    1
 -Special Features: None
 -Use:              To heal 50 HP and MP

 Restoration Potion
 -Type:             HP/MP Healing
 -Materials:        1 Healing Potion, 1 Mana Potion
 -Amount Output:    1
 -Special Features: None
 -Use:              To heal 100 HP and MP

 Greater Healing Potion
 -Type:             HP Healing
 -Materials:        1 Bottled Water, 1 Crystal Shard, 1 Pixie Dust
 -Amount Output:    1
 -Special Features: None
 -Use:              To heal 200 HP

 Green Dye
 -Type:             Material
 -Materials:        1 Bottle, 3 Jungle Grass Seeds
 -Amount Output:    1
 -Special Features: None
 -Use:              Used to make the not-Link vanity set

 Obsidian Skin Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Fireblossom, 1 Waterleaf, 1 Obsidian
 -Amount Output:    1
 -Special Features: None
 -Use:              Makes you immune to lava damage for 4 minutes

 Regeneration Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Mushroom
 -Amount Output:    1
 -Special Features: None
 -Use:              Regenerate HP faster for 5 minutes

 Swiftness Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Blinkroot, 1 Cactus
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases speed by 25% for 4 minutes

 Gills Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Waterleaf, 1 Coral
 -Amount Output:    1
 -Special Features: None
 -Use:              Underwater breathing, but air drowning for 2 minutes

 Ironskin Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Iron Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases defense by 8 for 5 minutes

 Mana Regeneration Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Fallen Star
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases Mana regeneration for 2 minutes

 Magic Power Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Moonglow, 1 Deathweed, 1 Fallen Star
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases Magic damage by 20% for 2 minutes

 Featherfall Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Feather
 -Amount Output:    1
 -Special Features: None
 -Use:              Decreases fall speed for 5 minutes

 Spelunker Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Blinkroot, 1 Gold Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              Shows treasure and ore for 5 minutes

 Invisibility Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Wter, 1 Blinkroot, 1 Moonglow
 -Amount Output:    1
 -Special Features: None
 -Use:              Makes you invisible to other players for 2 minutes

 Shine Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Glowing Mushroom
 -Amount Output:    1
 -Special Features: None
 -Use:              Surrounds you with light for 5 minutes

 Night Owl Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases night vision for 5 minutes

 Battle Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Deathweed, 1 Rotten Chunk
 -Amount Output:    1
 -Special Features: None
 -Use:              Increases enemy spawn rate for 7 minutes

 Thorns Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Deathweed, 1 Cactus
 -Amount Output:    1
 -Special Features: None
 -Use:              Makes touch damage also hurt the enemy for 2 minutes

 Water Walking Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Waterleaf, 1 Shark Fin
 -Amount Output:    1
 -Special Features: None
 -Use:              Lets you walk on water and lava for 5 minutes

 Archery Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Lens
 -Amount Output:    1
 -Special Features: None
 -Use:              Increase arrow speed and damage by 15% for 4 minutes

 Hunter Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Shark Fin
 -Amount Output:    1
 -Special Features: None
 -Use:              Shows enemy locations for 5 minutes

 Gravitation Potion
 -Type:             Buff Potion
 -Materials:        1 Bottled Water, 1 Fireblossom, 1 Deathweed, 1 Blinkroot,
                    1 Feather
 -Amount Output:    1
 -Special Features: None
 -Use:              Defies gravity for 3 minutes

 Vile Powder
 -Type:             Material
 -Materials:        1 Vile Mushroom
 -Amount Output:    5
 -Special Features: Can also be sprinkled to spread corruption
 -Use:              To make stuff that's actually useful for once

 ----------------------------=
 Furnace Crafting Recipes
 ----------------------------=

 Copper Bar
 -Type:             Material
 -Materials:        3 Copper Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make copper stuff

 Iron Bar
 -Type:             Material
 -Materials:        3 Iron Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make iron stuff

 Silver Bar
 -Type:             Material
 -Materials:        4 Silver Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make silver stuff

 Gold Bar
 -Type:             Material
 -Materials:        4 Gold Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make gold stuff

 Demonite Bar
 -Type:             Material
 -Materials:        4 Demonite Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make demonite stuff

 Meteorite Bar
 -Type:             Material
 -Materials:        4 Meteorite Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make meteorite stuff

 Gray Brick
 -Type:             Block
 -Materials:        2 Stone
 -Amount Output:    1
 -Special Features: None
 -Use:              To make your structures show effort

 Red Brick
 -Type:             Block
 -Materials:        2 Clay
 -Amount Output:    1
 -Special Features: None
 -Use:              To make your structures look nice

 Copper Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Copper Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To give Floating Islands purpose

 Silver Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Silver Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make Floating Islands feel meaningful

 Gold Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Gold Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make you trample Floating Islands

 Demonite Brick
 -Type:             Block
 -Materials:        5 Ebonstone, 1 Demonite Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To guard your Fleshy spoils

 Mudstone Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Mud
 -Amount Output:    1
 -Special Features: None
 -Use:              To make your neighbor's house look amazing

 Obsidian Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Obsidian
 -Amount Output:    1
 -Special Features: None
 -Use:              To block off your path to hellstone

 Hellstone Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Hellstone Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To burn you alive

 Iridescent Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Ash
 -Amount Output:    1
 -Special Features: None
 -Use:              To give your house a next-gen graphics feeling

 Pearlstone Brick
 -Type:             Block
 -Materials:        1 Pearlstone, 1 Pearlsand
 -Amount Output:    1
 -Special Features: None
 -Use:              To make you feel pretty, oh so pretty

 Cobalt Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Cobalt Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To act like this shade of blue is good

 Mythril Brick
 -Type:             Block
 -Materials:        1 Stone, 1 Mythril Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To look awesome

 Glass
 -Type:             Block, Material
 -Materials:        1 Sand
 -Amount Output:    1
 -Special Features: None
 -Use:              To make myself uninspired to describe it

 Bottle
 -Type:             Material
 -Materials:        1 Glass
 -Amount Output:    2
 -Special Features: Can be placed on a workbench to make an Alchemy Table
 -Use:              To make potions

 Clay Pot
 -Type:             Decor
 -Materials:        6 Clay
 -Amount Output:    1
 -Special Features: Can plant seeds in it
 -Use:              To eat up space on the table

 Obsidian Skull
 -Type:             Accessory
 -Materials:        15 Obsidian
 -Amount Output:    1
 -Special Features: Can be combined with a Lucky Horseshoe or Cobalt Shield
 -Use:              To prevent meteorite and hellstone from burning you

 ----------------------------=
 Hellforge Crafting Recipe
 ----------------------------=

 Hellstone Bar
 -Type:             Material
 -Materials:        4 Hellstone Ore, 1 Obsidian
 -Amount Output:    1
 -Special Features: None
 -Use:              To make things that burn things

 *Note: Hellforge can also craft everything the Furnace can

 ----------------------------=
 Demon Altar Crafting Recipes
 ----------------------------=

 Suspicious Looking Eye
 -Type:             Boss Summoner
 -Materials:        6 Lenses
 -Amount Output:    1
 -Special Features: None
 -Use:              Summons the Eye of Cthulhu

 Worm Food
 -Type:             Boss Summoner
 -Materials:        30 Vile Powder, 15 Rotten Chunk
 -Amount Output:    1
 -Special Features: None
 -Use:              Summons the Eater of Worlds

 Slime Crown
 -Type:             Boss Summoner
 -Materials:        1 Gold Crown, 99 Gel
 -Amount Output:    1
 -Special Features: None
 -Use:              Summons King Slime

 Night's Edge
 -Type:             Longsword
 -Materials:        1 Light's Bane, 1 Blade of Grass, 1 Muramasa,
                    1 Fiery Greatsword
 -Amount Output:    1
 -Special Features: Glows when swung
 -Use:              To slice up Hungries

 ----------------------------=
 Iron Anvil Crafting Recipes
 ----------------------------=

 Copper Pickaxe
 -Type:             Pickaxe
 -Materials:        12 Copper Bars, 4 Wood
 -Amount Output:    1
 -Special Features: You start the game with one
 -Use:              To pick away at the earth

 Copper Axe
 -Type:             Axe
 -Materials:        9 Copper Bars, 3 Wood
 -Amount Output:    1
 -Special Features: You start the game with one
 -Use:              To chop up trees

 Copper Hammer
 -Type:             Hammer
 -Materials:        10 Copper Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To replicate the actions of Lord Hammersmash

 Copper Broadsword
 -Type:             Longsword
 -Materials:        8 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To eat away at an enemy's life force

 Copper Shortsword
 -Type:             Shortsword
 -Materials:        7 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To poke things

 Copper Bow
 -Type:             Longbow
 -Materials:        7 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To allow the thrusting of arrows

 Copper Helmet
 -Type:             Headgear
 -Materials:        15 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To prevent brain damage

 Copper Chainmail
 -Type:             Armor
 -Materials:        25 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To prevent heartburn

 Copper Greaves
 -Type:             Leggings
 -Materials:        20 Copper Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To prevent athlete's foot

 Copper Chandelier
 -Type:             Light Source
 -Materials:        4 Copper Bars, 4 Torches, 1 Iron Chain
 -Amount Output:    1
 -Special Features: None
 -Use:              To add artificial fanciness to your house

 Iron Pickaxe
 -Type:             Pickaxe
 -Materials:        12 Iron Bars, 4 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To destroy the crust layer

 Iron Axe
 -Type:             Axe
 -Materials:        9 Iron Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To slice open logs and stuff

 Iron Hammer
 -Type:             Hammer
 -Materials:        10 Iron Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To break your mom's glass windows

 Iron Broadsword
 -Type:             Longsword
 -Materials:        8 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To settle disputes

 Iron Shortsword
 -Type:             Shortsword
 -Materials:        7 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To lightly poke little children

 Iron Bow
 -Type:             Longbow
 -Materials:        7 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To pierce its weakpoint for massive damage

 Iron Helmet
 -Type:             Headgear
 -Materials:        20 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To protect yourself from harm

 Iron Chainmail
 -Type:             Armor
 -Materials:        30 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To absorb pesky touch damage

 Iron Greaves
 -Type:             Leggings
 -Materials:        25 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To kick things harder

 Bucket
 -Type:             Headgear
 -Materials:        3 Iron Bars
 -Amount Output:    1
 -Special Features: Can also be worn as a helmet
 -Use:              To carry water and lava

 Iron Chain
 -Type:             Material
 -Materials:        3 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To make things with chains

 Grappling Hook
 -Type:             Grappling Hook
 -Materials:        3 Iron Chains, 1 Hook
 -Amount Output:    1
 -Special Features: None
 -Use:              To grapple onto blocks

 Cooking Pot
 -Type:             Utility
 -Materials:        10 Iron Bars, 1 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To make Bowls of Soup

 Toilet
 -Type:             Comfort Item 1
 -Materials:        6 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To attract NPCs

 Bathtub
 -Type:             Comfort Item 2
 -Materials:        14 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To attract NPCs

 Trash Can
 -Type:             Storage
 -Materials:        8 Iron Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To store your valuables

 Lamp Post
 -Type:             Light Source
 -Materials:        3 Iron Bars, 2 Glass, 1 Torch
 -Amount Output:    1
 -Special Features: None
 -Use:              To make dark areas not dark

 Silver Pickaxe
 -Type:             Pickaxe
 -Materials:        12 Silver Bars, 4 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To assist your crazy ideas of world destruction

 Silver Axe
 -Type:             Axe
 -Materials:        9 Silver Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To magically destroy trees

 Silver Hammer
 -Type:             Hammer
 -Materials:        10 Silver Bars, 1 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To uselessly destroy torches

 Silver Broadsword
 -Type:             Longsword
 -Materials:        8 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To give those damn slimes what's coming

 Silver Shortsword
 -Type:             Shortsword
 -Materials:        7 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              *poke*

 Silver BOw
 -Type:             Longbow
 -Materials:        7 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To shoot things

 Silver Helmet
 -Type:             Headgear
 -Materials:        20 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To safeguard your memories

 Silver Chainmail
 -Type:             Armor
 -Materials:        30 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To sit and rust in the corner

 Silver Greaves
 -Type:             Leggings
 -Materials:        25 Silver Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To fortify defenses in your upper leg nerves

 Silver Chandelier
 -Type:             Light Source
 -Materials:        4 Silver Bars, 4 Torches, 1 Iron Chain
 -Amount Output:    1
 -Special Features: None
 -Use:              To impress attractive female onlookers

 Gold Pickaxe
 -Type:             Pickaxe
 -Materials:        12 Gold Bars, 4 Wood
 -Amount Output:    1
 -Special Features: Can mine Meteorite and Demonite Ore
 -Use:              To reach the mantle

 Gold Axe
 -Type:             Axe
 -Materials:        9 Gold Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To slaughter those filthy trees

 Gold Hammer
 -Type:             Hammer
 -Materials:        10 Gold Bars, 3 Wood
 -Amount Output:    1
 -Special Features: None
 -Use:              To imitate the actions of Capt. Hammersmash

 Gold Broadsword
 -Type:             Longsword
 -Materials:        8 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Slice open enemy organs

 Gold Shortsword
 -Type:             Shortsword
 -Materials:        7 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To start a /poke war

 Gold Bow
 -Type:             Longbow
 -Materials:        7 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Vulcan Cannon

 Gold Helmet
 -Type:             Headgear
 -Materials:        25 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Gives you freaking wings mounted on your head

 Gold Chainmail
 -Type:             Armor
 -Materials:        35 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Dat blingblingbling

 Gold Greaves
 -Type:             Leggings
 -Materials:        30 Gold Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Is gold

 Gold Chandelier
 -Type:             Light Source
 -Materials:        4 Gold Bars, 4 Torches, 1 Iron Chain
 -Amount Output:    1
 -Special Features: None
 -Use:              Lets you make a reception hall

 Candelabra
 -Type:             Light Source
 -Materials:        3 Gold Bars, 3 Torches
 -Amount Output:    1
 -Special Features: None
 -Use:              More reception hall stuff

 Gold Crown
 -Type:             Vanity Headgear
 -Materials:        30 Gold Bars, 1 Ruby
 -Amount Output:    1
 -Special Features: Can be used to make a Slime Crown
 -Use:              To make you regal and egotastic

 Throne
 -Type:             Decor
 -Materials:        30 Gold Bars, 20 Silk
 -Amount Output:    1
 -Special Features: None
 -Use:              Looks amazing

 Purple Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Amethysts
 -Amount Output:    1
 -Special Features: Glows slightly when swung
 -Use:              To kill everything

 Yellow Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Topazes
 -Amount Output:    1
 -Special Features: Glows slightly when swung
 -Use:              To kill anything

 Blue Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Sapphires
 -Amount Output:    1
 -Special Features: Glows slightly when swung
 -Use:              To kill most things

 Green Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Emeralds
 -Amount Output:    1
 -Special Features: Glows slightly when swung
 -Use:              To kill a lot of things

 Red Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Rubies
 -Amount Output:    1</pre><pre id="faqspan-3">
 -Special Features: Glows slightly when swung
 -Use:              To kill some things

 White Phaseblade
 -Type:             Longsword
 -Materials:        20 Meteorite Bars, 10 Diamonds
 -Amount Output:    1
 -Special Features: Glows slightly when swung
 -Use:              To kill one thing

 Star Cannon
 -Type:             Gun
 -Materials:        1 Minishark, 20 Meteorite Bars, 5 Fallen Stars
 -Amount Output:    1
 -Special Features: Uses Fallen Star as ammo
 -Use:              To slaughter things inefficiently

 Space Gun
 -Type:             Gun
 -Materials:        1 Flintlock Pistol, 30 Meteorite Bars, 10 Fallen Stars
 -Amount Output:    1
 -Special Features: Uses Mana instead of ammo
 -Use:              To give out 1st degree burns the size of dots

 Meteor Hamaxe
 -Type:             Hamaxe
 -Materials:        35 Meteorite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To cut trees and smash stuff

 Meteor Helmet
 -Type:             Headgear
 -Materials:        25 Meteorite Bars
 -Amount Output:    1
 -Special Features: Increases Mana regen
 -Use:              To protect from alien brain waves

 Meteor Suit
 -Type:             Armor
 -Materials:        35 Meteorite Bars
 -Amount Output:    1
 -Special Features: Increases Mana regen
 -Use:              To protect from half-sized giant spiders

 Meteor Leggings
 -Type:             Leggings
 -Materials:        30 Meteorite Bars
 -Amount Output:    1
 -Special Features: Increases Mana regen
 -Use:              To teach those knee punters a lesson

 Meteor Shot
 -Type:             Ammo
 -Materials:        25 Musket Balls, 1 Meteorite Bar
 -Amount Output:    25
 -Special Features: Ricochet off surfaces
 -Use:              To be shot out of standard guns

 Nightmare Pickaxe
 -Type:             Pickaxe
 -Materials:        12 Demonite Bars, 6 Shadow Scales
 -Amount Output:    1
 -Special Features: Can break Hellstone and Ebonstone
 -Use:              To create large cracks in the crust

 War Axe of the Night
 -Type:             Axe
 -Materials:        10 Demonite Bars
 -Amount Output:    1
 -Special Features: Can be used as an effective weapon
 -Use:              To cut down tree-shaped enemies

 The Breaker
 -Type:             Hammer
 -Materials:        10 Demonite Bars, 5 Shadow Scales
 -Amount Output:    1
 -Special Features: Can be used as an effective weapon
 -Use:              To break things

 Light's Bane
 -Type:             Longsword
 -Materials:        10 Demonite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To expel light from the world

 Demon Bow
 -Type:             Longbow
 -Materials:        8 Demonite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To kill Skeletron like a man

 Shadow Helmet
 -Type:             Headgear
 -Materials:        15 Demonite Bars, 10 Shadow Scales
 -Amount Output:    1
 -Special Features: Gives an "after-blur" effect
 -Use:              To protect your poor innocent brain from corruption

 Shadow Scalemail
 -Type:             Armor
 -Materials:        25 Demonite Bars, 20 Shadow Scales
 -Amount Output:    1
 -Special Features: Gives an "after-blur" effect
 -Use:              To give you a reptilian feeling

 Shadow Greaves
 -Type:             Leggings
 -Materials:        20 Demonite Bars, 15 Shadow Scales
 -Amount Output:    1
 -Special Features: Gives an "after-blur" effect
 -Use:              To increase grieving thoughts

 Unholy Arrow
 -Type:             Ammo
 -Materials:        3 Wooden Arrows, 1 Worm Tooth
 -Amount Output:    3
 -Special Features: Pierce up to 3 enemies
 -Use:              To compel the power of christ?

 Ivy Whip
 -Type:             Grappling Hook
 -Materials:        1 Grappling Hook, 12 Jungle Spores, 3 Vines
 -Amount Output:    1
 -Special Features: Can fire 3 vines as opposed to 1 chain
 -Use:              To scale chasms of death

 Thorn Chakram
 -Type:             Boomerang
 -Materials:        6 Jungle Spores, 15 Stingers
 -Amount Output:    1
 -Special Features: Ricochets off walls, can inflict Poison
 -Use:              To poke things at a distance

 Blade of Grass
 -Type:             Longsword
 -Materials:        12 Jungle Spores, 15 Stingers
 -Amount Output:    1
 -Special Features: Can inflict Poison
 -Use:              To induce facepalming and/or laughter

 Jungle Hat
 -Type:             Headgear
 -Materials:        1 Emerald, 1 Sapphire, 8 Jungle Spores
 -Amount Output:    1
 -Special Features: Increases Mana by 20
 -Use:              To make you feel FABULOUS

 Jungle Shirt
 -Type:             Armor
 -Materials:        1 Diamond, 1 Ruby, 12 Stingers, 16 Jungle Spores
 -Amount Output:    1
 -Special Features: Increases Mana by 20
 -Use:              To not protect at you at all because grass

 Jungle Pants
 -Type:             Leggings
 -Materials:        1 Amethyst, 1 Topaz, 2 Vines, 12 Jungle Spores
 -Amount Output:    1
 -Special Features: Increases Mana by 20
 -Use:              To itch the hell out of your legs

 Molten Pickaxe
 -Type:             Pickaxe
 -Materials:        35 Hellstone Bars
 -Amount Output:    1
 -Special Features: Glows when swung, inflicts On Fire!
 -Use:              To mine Cobalt

 Molten Hamaxe
 -Type:             Hamaxe
 -Materials:        35 Hellstones Bars
 -Amount Output:    1
 -Special Features: Glows when swung
 -Use:              To burn trees

 Fiery Greatsword
 -Type:             Longsword
 -Materials:        35 Hellstone Bars
 -Amount Output:    1
 -Special Features: Glows when swung, inflicts On Fire!
 -Use:              To slaugter filthy sub-humans

 Molten Fury
 -Type:             Longbow
 -Materials:        25 Hellstone Bars
 -Amount Output:    1
 -Special Features: Turns Wooden arrows in to Fire Arrows when shot
 -Use:              To light distant foes on fire

 Flamarang
 -Type:             Boomerang
 -Materials:        15 Hellstone Bars, 1 Enchanated Boomerang
 -Amount Output:    1
 -Special Features: Glows when thrown, inflicts On Fire!
 -Use:              To whack fools

 Phoenix Blaster
 -Type:             Gun
 -Materials:        20 Hellstone Bars, 1 Handgun
 -Amount Output:    1
 -Special Features: Is pretty friggin fast for a manual shoot gun
 -Use:              To burn ammo on distant wimps

 Cobalt Drill
 -Type:             Dril
 -Materials:        15 Cobalt Bars
 -Amount Output:    1
 -Special Features: Can mine Mythril Ore
 -Use:              To destroy the crust faster

 Cobalt Chainsaw
 -Type:             Chainsaw
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To cut down a forest at leisure

 Cobalt Sword
 -Type:             Longsword
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: Can hold click to keep swinging
 -Use:              To cut you all down!

 Cobalt Naginata
 -Type:             Spear
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To puncture that bugger's stab wound

 Cobalt Repeater
 -Type:             Crossbow
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To FIRE FIRE FIRE similarly to a gun

 Cobalt Helmet
 -Type:             Headgear
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: Gives Cobalt armor set a melee bonus
 -Use:              To look freakin sweet

 Cobalt Hat
 -Type:             Headgear
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: Gives Cobalt armor set a magic bonus
 -Use:              To look not that sweet

 Cobalt Mask
 -Type:             Headgear
 -Materials:        10 Cobalt Bars
 -Amount Output:    1
 -Special Features: Gives Cobalt armor set a ranged bonus
 -Use:              To look stupid

 Cobalt Breastplate
 -Type:             Armor
 -Materials:        20 Cobalt Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To live up to expectations

 Cobalt Greaves
 -Type:             Leggings
 -Materials:        15 Cobalt Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To disappoint horribly

 Mythril Anvil
 -Type:             Utility
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To craft Mythril, Adamantite, and Hallowed things

 ----------------------------=
 Adamantite Forge Crafting Recipe
 ----------------------------=

 Adamantite Bar
 -Type:             Material
 -Materials:        5 Adamantite Ore
 -Amount Output:    1
 -Special Features: None
 -Use:              To make Adamantite goodies

 ----------------------------=
 Mythril Anvil Crafting Recipes
 ----------------------------=

 Light Disc
 -Type:             Boomerang
 -Materials:        10 Cobalt Bars, 10 Mythril Bars, 5 Souls of Light,
                    5 Souls of Might
 -Amount Output:    1
 -Special Features: Can be stacked to 5, ricochets off walls
 -Use:              To whack sillier fools with justice!

 Mythril Drill
 -Type:             Drill
 -Materials:        15 Mythril Bars
 -Amount Output:    1
 -Special Features: Can mine Adamantite
 -Use:              To crack up the audience

 Mythril Chainsaw
 -Type:             Chainsaw
 -Materials:        15 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Every living wood will die

 Mythril Sword
 -Type:             Longsword
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To cut him and his jerk friend

 Mythril Halberd
 -Type:             Spear
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To be piloted by something wearing a metal mask

 Mythril Repeater
 -Type:             Crossbow
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To shoot faster than the speed of shark balls

 Mythril Helmet
 -Type:             Headgear
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: Gives Mythril armor set a melee bonus
 -Use:              To live like a true man

 Mythril Hood
 -Type:             Headgear
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: Gives Mythril armor set a magic bonus
 -Use:              To be faceless forever

 Mythril Hat
 -Type:             Headgear
 -Materials:        10 Mythril Bars
 -Amount Output:    1
 -Special Features: Gives Mythril armor set a ranged bonus
 -Use:              To like a less true man

 Mythril Chainmail
 -Type:             Armor
 -Materials:        20 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To be the amazing shade of green you need to be

 Mythril Greaves
 -Type:             Leggings
 -Materials:        15 Mythril Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To give purpose to grieving over lost ones

 Adamantite Forge
 -Type:             Utility
 -Materials:        30 Adamantite Ore, 1 Hellforge
 -Amount Output:    1
 -Special Features: None
 -Use:              To smelt Adamantite bars

 Adamantite Drill
 -Type:             Drill
 -Materials:        18 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Assist in plans for world destruction

 Adamantite Chainsaw
 -Type:             Chainsaw
 -Materials:        18 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              Conquer the plant dominion

 Adamantite Sword
 -Type:             Longsword
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To slice up that annoying griefer person

 Adamantite Glaive
 -Type:             Spear
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To be supplied to Punk-Sure bike shop

 Adamantite Repeater
 -Type:             Crossbow
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To repeatedly destroy the Destroyer

 Adamantite Helmet
 -Type:             Headgear
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: Gives Adamantite armor set a melee bonus
 -Use:              To be like a true dragoon

 Adamantite Headgear
 -Type:             Headgear
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: Gives Adamantite armor set a magic bonus
 -Use:              To be like a true centurion

 Adamantite Mask
 -Type:             Headgear
 -Materials:        12 Adamantite Bars
 -Amount Output:    1
 -Special Features: Gives Adamantite armor set a ranged bonus
 -Use:              To be like a true bow assassin

 Adamantite Breastplate
 -Type:             Armor
 -Materials:        24 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To be ready for any situation

 Adamantite Leggings
 -Type:             Leggings
 -Materials:        18 Adamantite Bars
 -Amount Output:    1
 -Special Features: None
 -Use:              To paint the surface red

 Hamdrax
 -Type:             Drill
 -Materials:        1 Cobalt, Mythril, and Adamantite Drill and Chainsaw,
                    5 Souls of Sight, Might, and Fright
 -Amount Output:    1
 -Special Features: A lot
 -Use:              Can mine ANY block almost instantly

 Excalibur
 -Type:             Longsword
 -Materials:        1 Cobalt, Mythril, and Adamantite Sword,
                    20 Souls of Might
 -Amount Output:    1
 -Special Features: Glows when swung
 -Use:              To slaughter everything you know

 Gungnir
 -Type:             Spear
 -Materials:        1 Cobalt Naginata, 1 Mytril Halberd, 1 Adamantite Glaive,
                    20 Souls of Fright
 -Amount Output:    1
 -Special Features: Glows when thrusted
 -Use:              To slaughter everything you know and more

 Hallowed Repeater
 -Type:             Crossbow
 -Materials:        1 Cobalt, Mythril, and Adamantite Repeater,
                    20 Souls of Sight
 -Amount Output:    1
 -Special Features: None
 -Use:              To slaughter everything outside a 20 foot radius

 Hallowed Mask
 -Type:             Headgear
 -Materials:        1 Cobalt, Mythril, and Adamantite Helmet,
                    20 Souls of Sight
 -Amount Output:    1
 -Special Features: Gives Hallowed armor set a melee bonus
 -Use:              To misdirect people worldwide

 Hallowed Headgear
 -Type:             Headgear
 -Materials:        1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear,
                    20 Souls of Sight
 -Amount Output:    1
 -Special Features: Gives Hallowed armor set a magic bonus
 -Use:              To give cool looking spike things

 Hallowed Helmet
 -Type:             Headgear
 -Materials:        1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask,
                    20 Souls of Sight
 -Amount Output:    1
 -Special Features: Gives Hallowed armor set a ranged bonus
 -Use:              To assist in misdirecting people worldwide

 Hallowed Plate Mail
 -Type:             Armor
 -Materials:        1 Cobalt Breastplate, 1 Mythril Chainmail,
                    1 Adamantite Breastplate, 20 Souls of Might
 -Amount Output:    1
 -Special Features: None
 -Use:              To be plated with holy power

 Hallowed Greaves
 -Type:             Leggings
 -Materials:        1 Cobalt Leggings, 1 Mythril Greaves,
                    1 Adamantite Leggings, 20 Souls of Fright
 -Amount Output:    1
 -Special Features: None
 -Use:              To grieve over killing those innocent, colossal beasts

 ----------------------------=
 Tinkerer's Workshop Crafting Recipes
 ----------------------------=

 Boulder
 -Type:             Block
 -Materials:        6 Stone
 -Amount Output:    1
 -Special Features: Can be set to fall to do damage
 -Use:              To give those Zombies payback

 Cloud in a Balloon
 -Type:             Accessory
 -Materials:        1 Cloud in a Bottle, 1 Shiny Red Balloon
 -Amount Output:    1
 -Special Features: None
 -Use:              Increase jump height, and allows double jump

 Diving Gear
 -Type:             Accessory
 -Materials:        1 Diving Helmet, 1 Flipper
 -Amount Output:    1
 -Special Features: None
 -Use:              Extends breathing time, and can swim in water

 GPS
 -Type:             Accessory
 -Materials:        1 Compass, 1 Depth Meter, 1 Gold Watch
 -Amount Output:    1
 -Special Features: None
 -Use:              Shows time, position and depth

 Mana Flower
 -Type:             Accessory
 -Materials:        1 Nature's Gift, 1 Mana Potion
 -Amount Output:    1
 -Special Features: None
 -Use:              Automatically uses Mana potion when empty

 Obsidian Horseshoe
 -Type:             Accessory
 -Materials:        1 Lucky Horseshoe, 1 Obsidian Skull
 -Amount Output:    1
 -Special Features: None
 -Use:              Immunity to fire and fall damage

 Obsidian Shield
 -Type:             Accessory
 -Materials:        1 Cobalt Shield, 1 Obsidian Skull
 -Amount Output:    1
 -Special Features: None
 -Use:              Immunity to fire and knockback

 Spectre Boots
 -Type:             Accessory
 -Materials:        1 Hermes Boots, 1 Rocket Boots
 -Amount Output:    1
 -Special Features: None
 -Use:              Allows flight and can run fast with buildup

*to be 1.2'd

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Armor Set Bonuses                                        T:010 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  The first line lists the actual set bonus, and the second line shows any
 other stats the armor set has when all are being worn. The Cobalt, Mythril,
 Adamantite, and Hallowed sets are broken into 3 categories that are defined
 by the type of headpiece you are wearing.

 -Mining Armor
   - +20% mining speed
   - 3 Defense

 -Copper Armor
   - +2 Defense
   - Other stats: 4 Defense (total 6)

 -Iron Armor
   - +2 Defense
   - Other stats: 7 Defense (total 9)

 -Silver Armor
   - +3 Defense
   - Other stats: 10 Defense (total 13)

 -Gold Armor
   - +3 Defense
   - Other stats: 13 Defense (total 16)

 -Meteor Armor
   - +3 Defense, Space Gun mana cost to 0
   - 10 Defense (total 13), +15% magic damage

 -Jungle Armor
   - -16% mana usage
   - 13 Defense, +9% magic critical rate

 -Necro Armor
   - +20% chance to not use ammo
   - 16 Defense, +12% ranged damage

 -Shadow Armor
   - +15% movement speed
   - 19 Defense, +21% melee speed

 -Molten Armor
   - +17% melee damage
   - 25 Defense

 -Cobalt Armor
   - (Melee)  - +15% melee speed
              - 26 Defense, +7% movement speed, +12% melee speed

   - (Ranged) - +20% chance to not use ammo
              - 19 Defense, +10% ranged damage, +6% ranged critical rate

   - (Magic)  - -14% mana usage
              - 17 Defense, +40 Mana, +9% magic critical hit rate

   - (All)    - +3% critical hit rate, +10% movement speed

 -Mythril Armor
   - (Melee)  - +5% melee critical hit rate
              - 37 Defense, +5% melee critical hit rate, +10% melee damage

   - (Ranged) - +20% chance to not use ammo
              - 27 Defense, +12% ranged damage, +7% ranged critical rate

   - (Magic)  - -17% mana usage
              - 24 Defense, +60 Mana, +15% magic damage

   - (All)    - +5% damage, +3% critical hit rate

 -Adamantite Armor
   - (Melee)  - +18% melee speed, +18% movement speed
              - 48 Defense, +7% melee critical hit chance, +14% melee damage

   - (Ranged) - +25% chance to not use ammo
              - 32 Defense, +14% ranged damage, +8% ranged critical rate

   - (Magic)  - -19% mana usage
              - 28 Defense, +80 Mana, +11% magic damage/magic critical rate

   - (All)    - +6% damage, +4% critical rate, +5% movement speed

 -Hallowed Armor
  - (Melee)  - +19% melee speed, +19% movement speed
             - 52 Defense, +10% melee damage/critical rate/melee speed

  - (Ranged) - 25% chance to not use ammo
             - 35 Defense, +15% ranged damage, +8% ranged critical rate

  - (Magic)  - -20% mana usage
             - 31 Defense, +100 Mana, +12% magic damage/critical rate

  - (All)    - +7% damage/critical rate, +8% movement speed

*to be 1.2'd

   _________________________________________________________________________
  -Terraria~"                                                               -
 ||          Buffs and Debuffs                                        T:011 ||
 ||-------------------------------------------------------------------------||
  -_________________________________________________________________________-

  You can craft many different kinds of potions in Terraria, and most of them
 give you temporary buffs. Enemies can also randomly inflict debuffs which
 generally last a lot shorter than the buffs. This section covers all of such
 buffs and debuffs. As a note, all active buffs and debuffs will show up as
 icons below the item hotbar. Also note is that every buff before Orb of Light
 is activated from a potion of the same name as the buff.

 -BUFFS

 -Archery
  -Effect:   +20% arrow speed and damage
  -Duration: 4 minutes

 -Battle
  -Effect:   +50% monster spawn rate, x2 monster spawn cap
  -Duration: 7 minutes

 -Featherfall
  -Effect:   Control over fall speed and immunity to fall damage
  -Duration: 5 minutes

 -Gills
  -Effect:   Can breathe in water and lava, but not air
  -Duration: 2 minutes

 -Gravitation
  -Effect:   Can change gravity to up or down at will
  -Duration: 3 minutes

 -Hunter
  -Effect:   Shows enemy locations by making them glow
  -Duration: 5 minutes

 -Invisibility
  -Effect:   Makes you invisible to other players on a server
  -Duration: 2 minutes

 -Ironskin
  -Effect:   +8 Defense
  -Duration: 5 minutes

 -Magic Power
  -Effect:   +20% magic damage
  -Duration: 2 minutes

 -Mana Regeneration
  -Effect:   Slightly increases mana regeneration rate
  -Duration: 2 minutes

 -Night Owl
  -Effect:   Visibility during night is greatly increased
  -Duration: 4 minutes

 -Obsidian Skin
  -Effect:   Immune to lava damage
  -Duration: 4 minutes

 -Regeneration
  -Effect:   Slight increases health regeneration rate
  -Duration: 5 minutes

 -Shine
  -Effect:   Light emanates from the player
  -Duration: 5 minutes

 -Spelunker
  -Effect:   Shows location of ores and chests by making them glow
  -Duration: 5 minutes

 -Swiftness
  -Effect:   +25% movement speed
  -Duration: 4 minutes

 -Thorns
  -Effect:   Returns 50% of damage taken to the attacker
  -Duration: 2 minutes

 -Water Walking
  -Effect:   Can walk on surface of water and lava
  -Duration: 5 minutes

 -Well Fed
  -Effect:   +1 Defense, +1% critical rate, +5% melee speed/damage, +10% magic
             damage, +10% movement speed
  -Duration: 10 minutes

 -Orb of Light
  -Item:     Orb of Light
  -Effect:   Makes an orb that emanates light follow you around
  -Duration: 5 minutes

 -Fairy
  -Item:     Fairy Bell
  -Effect:   Makes a fairy that emanates light follow you around
  -Duration: 5 minutes

 -Clairvoyance
  -Item:     Crystal Ball
  -Effect:   +20 Mana, +5% magic damage, +2% magic critical rate, -2% mana
             usage
  -Duration: 10 minutes

 -Merfolk
  -Item:     Neptune's Shell
  -Effect:   Can breathe and swim in water
  -Duration: As long as Neptune's Shell is equipped underwater

 -Werewolf
  -Item:     Moon Charm
  -Effect:   Increased melee potential
  -Duration: During a Full Moon and Moon Charm is equipped

 -DEBUFFS

 -Bleeding
  -Inflicted by: Angler Fish, Werewolf
  -Effect:       Cannot naturally regenerate health
  -Duration:     45 seconds

 -Broken Armor
  -Inflicted by: Armored Skeleton, Heavy Skeleton
  -Effect:       Defense is cut in half
  -Duration:     5 minutes

 -Confused
  -Inflicted by: Dao of Pow, Clown, Giant Bat, Light Mummy
  -Effect:       Reverses movement buttons
  -Duration:     7 seconds

 -Cursed
  -Inflicted by: Cursed Hammer, Cursed Skull, Enchanted Sword
  -Effect:       Can't use items
  -Duration:     4 seconds

 -Cursed Inferno
  -Inflicted by: Enemies that shoot green flames, Cursed Arrow/Bullet/Flames
  -Effect:       -4 health per second, works underwater
  -Duration:     7 second

 -Darkness
  -Inflicted by: Black Slime, Corrupt Slime, Dark Mummy, Slimer, Voodoo/Demon
  -Effect:       Decreases vision
  -Duration:     15 seconds

 -Horrified
  -Inflicted by: Wall of Flesh
  -Effect:       Prevents player from leaving underworld
  -Duration:     While fighting the Wall of Flesh

 -On Fire!
  -Inflicted by: Lava, monsters that shoot flames, weapons made of Hellstone
  -Effect:       -4 health per second, does not work underwater
  -Duration:     3-7 seconds

 -Poisoned
  -Inflicted by: Dart Trap, Hornet, Toxic Sludge, poisoned weapons
  -Effect:       -2 health per second
  -Duration:     7-10 seconds

 -Potion Sickness
  -Inflicted by: Any HP healing item
  -Effect:       Can't use HP healing items
  -Duration:     1 minute

 -Silenced
  -Inflicted by: Dark Mummy, Green Jellyfish, Pixie
  -Effect:       Prevents use of magic items
  -Duration:     7 seconds

 -Slow
  -Inflicted by: Mummy, Pixie, Wraith
  -Effect:       -50% horizontal movement speed
  -Duration:     15 seconds

 -The Tongue
  -Inflicted by: Wall of Flesh
  -Effect:       Unable to move or use items, is pulled toware Wall of Flesh
  -Duration:     When being pulled by Wall of Flesh

 -Tipsy
  -Inflicted by: Ale
  -Effect:       -2 Defense, +2% melee critical rate, +10% melee attack speed,
                 +10% melee damage
  -Duration:     2 minutes

 -Weak
  -Inflicted by: Corruptor (Vile Spit)
  -Effect:       -4 defense, -5% melee damage/melee speed, -10% movement speed
  -Duration:     5 minutes

*might as well be 1.2'd for as much as I know

---
Under (very heavy) Construction