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*                               *
* SAMURAI WARRIORS 2 - Nene FAQ *
*    Created by Mythril Wyrm    *
*         Version 1.02          *
*                               *
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Table of Contents

I. Update History
II. Legal Notice/Disclaimer
III. About Nene
IV. Unlocking Nene
V. Using Nene
    A. Vital statistics
         1. Initial
         2. Maximum
         3. Titles
    B. Moveset
         1. Regular attacks
         2. Charge attacks
         3. Mounted attacks
         4. Special attacks
         5. Musou attacks
    C. Maximizing Nene's effectiveness
    D. Nene's Story Mode
         1. Battle of Yamazaki
         2. Battle of Shizugatake
         3. Battle of Komaki-Nagakute
         4. Pirate Hunt
         5. Siege of Odawara Castle
         6. Nene's Dream: Melee at Sekigahara
VI. Nene's Weapons
    A. Flying Swords
    B. Kunoichi Blades
    C. Tempered Wings
    D. Devil Feathers
         1. Obtaining the Devil Feathers
         2. Is it worth using?
VII. Questions & Answers
VIII. Special Thanks
IX. Contacting Me

To skip to a specific section, press Ctrl + F, type in a section name, and
press Enter.
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I. Update History
v1.00 - Completed all sections. There probably won't be any more updates unless
I add some reader contributions.
v1.01 - Corrected an error in the Special Thanks section, revised the descrip-
tions of Nene's special attacks, and made minor changes to a few sections.
v1.02 - Added my findings from the investigation of a rumor to the Questions &
Answers section and a note about some extra missions to the walkthrough of
Pirate Hunt. Made minor changes to several sections.
-------------------------------------------------------------------------------
II. Legal Notice/Disclaimer
This FAQ is copyright 2006-2007 by Devin McCain. At this time, only the fol-
lowing websites have permission to host this FAQ:

GameFAQs (http://www.gamefaqs.com)
IGN (http://www.ign.com)
Neoseeker (http://www.neoseeker.com)
Super Cheats (http://www.supercheats.com)

Please notify me as soon as possible if you find it posted anywhere else. If
you want to post this FAQ on your own website, you must obtain my permission in
writing and agree to leave the FAQ completely unchanged. If you post it without
my permission or change it and try to pass it off as your own, there will be
unpleasant consequences when I find out. Feel free to print a copy of this FAQ
for personal use, but do not publish or distribute it with intent to turn a
profit on it. I'm sharing it free of charge, so please respect that.

All other copyrights and trademarks mentioned in this FAQ are the property of
their respective owners. I do not claim to own any of them.

This FAQ may contain spoilers. Continue reading at your own risk.

I take no responsibility for any embarrassment, injuries, or deaths that result
from the use of this FAQ or any of the information contained herein. If you're
that stupid, it's your own damn fault.

Got that? Good. Now, let's move on to the fun stuff...
-------------------------------------------------------------------------------
III. About Nene
The following information about Nene is taken from Wikipedia:

"Nene (1546-1624) also known as 'One', was an aristocratic lady during the
Sengoku era of Japanese history. She was very beautiful and intelligent. She
was born in about 1546, the daughter of Sugihara Sadatoshi. In about 1561, she
married Toyotomi Hideyoshi, a man who would later become one of the three
great unifiers of Japan. Nene was one of his favorite wives. It was a success-
ful marriage, despite it being arranged and the fact that the couple were
childless. Nene was a close confidante to her husband, they corresponded by
letter whenever Hideyoshi was away, and the letters suggest an intelligent,
personable woman with a strong understanding of politics and military life. Af-
ter Hideyoshi assumed the post of Kampaku in 1585, Nene attained the title of
"Kita no mandokoro".

After Hideyoshi died in 1598, Nene decided to become a nun. She moved to
Kodaiji in Kyoto, which was the burial area for her husband, his mother, and
later Toyotomi Hideyori. During the contest between Toyotomi Hideyori and
Tokugawa Ieyasu for supremacy, Nene took the side of Ieyasu, adding further
fuel to speculation that Hideyori was not the true son of Hideyoshi."
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IV. Unlocking Nene
To unlock Nene, you must complete the following steps:

-Clear Story Mode with Mitsunari Ishida to unlock Hideyoshi Toyotomi.
-Clear Story Mode with Hideyoshi Toyotomi.
-------------------------------------------------------------------------------
V. Using Nene
A. Vital statistics
1. Initial
Life 100
Musou 104
Attack 84
Defense 84
Ride 96
Speed 126
Dexterity 150
Luck 99

Skills: Karma 1 (A), Sensei 1 (A), Karma 1 (G), Sensei 1 (G)

2. Maximum
Life 258
Musou 312
Attack 169
Defense 169
Ride 187
Speed 196
Dexterity 200
Luck 192

Self Skill: Agility - Easier to perform flips while in mid-air.

3. Titles
Lv. 1-10: Courtly Maiden
Lv. 11-20: Devoted Wife
Lv. 21-30: Monkey Charmer
Lv. 31-40: Headmistress
Lv. 41-49: Lovely Matron
Lv. 50: Far Eastern Queen

B. Moveset
1. Regular attacks
These are the attacks that are available to Nene once her full combo has been
unlocked. Some attacks will vary if her full combo has not yet been unlocked.

S           - A right-to-left downward slash.
SS          - A left-to-right slash.
SSS         - A spinning upward slash.
SSSS        - A roundhouse kick.
+SS         - A roundhouse kick followed by a spinning headstand kick. Avail-
             able at Level 4.
+SSSS       - Three roundhouse kicks followed by a spinning headstand kick.
             Available at Level 16.
X + S       - Nene throws her swords downward at an angle.
Dash attack - Nene throws her swords and somersaults forward. The swords fly
             out in a circular pattern and return to her hands as she finishes
             her somersault.

2. Charge attacks
T     - Nene throws both her swords straight ahead, knocking down any enemies
       she strikes. Breaks the guard of blocking enemies.
TT    - Nene's swords separate and circle behind her, then return to her hands.
       Available at Level 10.
ST    - Nene does a left-to-right upward slash that launches the enemy into the
       air.
STT   - Nene leaps into the air and does a spinning buzzsaw attack with both
       swords, then hurls a bomb at the ground. The bomb launches all enemies
       in its blast radius into the air. Available at Level 10.
SST   - Nene does a roundhouse kick that stuns the enemy.
SSTT  - Nene does an inverted spinning attack with both swords, then throws
       them. They circle clockwise around her and return to her hands, knock-
       ing away any enemies they strike. Available at Level 13.
SSST  - Nene throws both her swords. They fly out in a circular pattern and re-
       turn to her hands, knocking away any enemies they strike.
SSSTT - Nene dashes forward and does four quick slashes before throwing her
       swords. Available at Level 13.
X + T - Nene drives both of her swords into the ground, producing a small
       shockwave that knocks down all nearby enemies.

3. Mounted attacks
SSSS(SSSS) - A series of rapid sword strikes.
ST         - Nene tosses her swords upward. Launches the enemy into the air.
SST        - Nene hurls a smoke bomb. Stuns the enemy.
SSST       - Nene throws her swords to both sides simultaneously. Knocks the
            enemy away.

4. Special attacks
R1 + S   - Nene creates a shadow duplicate of herself. This duplicate follows
          behind her and mirrors her moves and attacks for 10 seconds before
          disappearing.
R1 + SS  - Nene creates two shadow duplicates of herself. These duplicates
          follow behind her and mirror her moves and attacks for 10 seconds
          before disappearing. Available at Level 7.
R1 + SSS - Nene creates three shadow duplicates of herself. These duplicates
          follow behind her and mirror her moves and attacks for 10 seconds
          before disappearing. Available at Level 19.
R1 + T   - Nene transforms into a nearby enemy, gaining use of her new form's
          moveset until R1 is pressed. Can only assume the shape of a peon.
R1 + TT  - Nene transforms into a nearby enemy, gaining use of her new form's
          moveset until R1 is pressed. Can assume the shape of a bodyguard,
          nonplayable general, or the second player. Available at Level 7.
R1 + TTT - Nene transforms into a nearby enemy, gaining use of her new form's
          moveset until R1 is pressed. Can assume the shape of a playable
          general. Available at Level 19.

5. Musou attacks
Lv. 1 musou  - Nene stands in one place and throws her swords straight ahead
              multiple times, slowly pushing the enemies back and finishing up
              with a shockwave that knocks away all surrounding enemies.
Lv. 2 musou  - Same as Lv. 1 musou, but more damaging and with a larger final
              shockwave.
Lv. 3 musou  - Nene creates three shadow duplicates that perform her musou with
              her, increasing its damage and number of hits. These duplicates
              remain for a few seconds after the final shockwave.
True musou   - Same as regular musou, but adds a fire element and three slashes
              before the final shockwave.
Double musou - Same as regular musou, but adds a lightning element and three
              slashes before the final shockwave.

C. Maximizing Nene's effectiveness
Nene's greatest weaknesses are her lack of physical attack and defense power.
She can't compete with most of the other characters in terms of damage dealt
versus damage received, so charging into the midst of a large group of enemies
and wailing on the S and T buttons will greatly shorten her life expectancy.
She also has some charge attacks that leave her open to attack, so timing them
well is crucial.

Nene's strength lies in her speed, crowd control, and versatility. Her fast
movement and ability to use the ninja paths enable her to quickly move across
the battlefield and escape from dangerous situations easily, but she can hold
her own in a fight if used properly. She has many attacks that can strike
enemies from a distance, and it's important to make good use of them. At low
levels, use SSSS and T to cut down generals and SSST and your musou to clear
out groups of peons. TT works well against either generals or small groups of
peons, and should be used and abused once it becomes available to you. STT is
useful against lone enemy generals, but it pales in comparison to the last two
charge attacks you learn. SSTT, which executes quickly, does impressive damage,
and hits multiple times in a large area, makes an excellent staple move; and
SSSTT is great for cutting through a crowd or slipping behind blocking generals
and hitting them in the back. Regardless of your level, you should use R1 + S
(or better) to double (or triple or quadruple) your offensive power before
charging into a battle. With all of your clones using SSSS(SSSS), SSST(T), and
your musou alongside you, you'll cut down scores of enemies before they know
what hit them.

Incidentally, although R1 + T(TT) is more useful for its comedic value than
anything else, it does have some practical applications in two-player mode. If
the other player is using a character with a musou attack that either hits
large numbers of enemies or scores several hits easily - Masamune, Tadakatsu,
or Musashi, for example - get close to him, call forth your clones, transform
into the other character, and do a double musou to rack up some truly aston-
ishing combos.

D. Nene's Story Mode
1. Battle of Yamazaki
"What my darling wants, my darling gets! I'll see to it!"

Victory Conditions: Defeat Mitsuhide.
Defeat Conditions: Hideyoshi or Hidenaga is defeated.

This battle is the first step on Hideyoshi's path to glory, and it's up to you
to make sure he gets off to a strong start. Help him out by capturing Mt. Tenno
as soon as the battle begins, which will allow you to rain death on Mitsuhide's
forces. Masachika Matsuda and Yasuie Namikawa will attempt to recapture the
mountain; head southeast and stop their ascent. After dealing with them, head
south and cut down Kaneaki Mimaki, then proceed east and defeat Sadayuki Atsuji
to capture Shoryuji. Kunitsugu Yasuda and Sadaoki Ise will launch an assault on
Mt. Tenno; cut your way past Nobuharu Tsuda and up the path to the summit and
take care of the two generals and the Reserve and Defense Captains there to re-
capture the mountain. Once it's secure, head south to your main camp and save
it from Shigetomo and Hidemitsu Akechi, then go east and beat down Toshimitsu
Saito and Katsusada Shibata. Only Mitsuhide Akechi himself will remain now;
charge into his main camp and make him pay for his betrayal.

2. Battle of Shizugatake
"Are you okay out there, honey? I'm here to back you up."

Victory Conditions: Defeat Katsuie.
Defeat Conditions: Hideyoshi is defeated.

It's monkey versus gorilla in this battle...and if you know the story of David
and Goliath, you know that brute strength isn't all that matters. Prove it to
Katsuie by following the far western path and sending Toshinaga and Toshiie
Maeda packing before they can launch their offensive. Next, make your way south
and east, defeat Morimasa Sakuma, and continue east to capture the garrison
that Katsumitsu Fuma protects. Head south and defeat Shogen Yamaji before he
can do too much damage to your main camp, then follow the path east and north
and capture Nagayori Hara's garrison. Continue north for Nagachika Kanamori,
but avoid Keiji Maeda unless you're either an expert with Nene or have spent a
lot of time building her up. Keiji's extremely strong in this battle, and he'll
make quick work of you unless you're well-prepared. If you're not a masochist,
take a detour to the west and take down Katsumasa Shibata, then cut through the
gate to your north and defeat Nagayori Murai to open the gate to the Shibata
army's main camp. Katsuie and Oichi will charge you as soon as you enter; slice
them both to pieces and congratulate yourself on clearing another obstacle from
Hideyoshi's path.

3. Battle of Komaki-Nagakute
"Wow, honey! This is the fight that's going to put you on top!"

Victory Conditions: Defeat Ieyasu.
Defeat Conditions: Hideyoshi is defeated.

Ieyasu Tokugawa needs to learn that an insane offense can be the best defense.
Teach him this important lesson by following the eastermost path and defeating
Ujishige Niwa and Naomasa Ii to rescue the detached unit. Be quick about it; if
the unit is routed, you'll have to protect a ram as it batters down the front
gates. If you succeed in rescuing the detachment, backtrack to the center and
wipe out Nobumasa Okudaira, Tadayo Okubo, Tadatsugu Sakai, and Masanobu Honda
to take the pressure off your allies, then rendezvous with the detachment in
the southeast and cut down Yasumasa Sakakibara to capture Iwasaki Castle.
Ieyasu will withdraw to the west, and Hanzo Hattori will appear in the north
and start attacking your main camp as Tadakatsu Honda and Ina attempt to retake
the castle. Let your allies hold off Tadakatsu and Ina for now; you're the only
one who can use the ninja path to catch Hanzo and prove to him that you're the
greater ninja. If you're still full of fighting spirit after driving him off,
hurry back to Iwasaki Castle and help your allies beat back Tadakatsu and Ina.
You should have enough help to make the fight manageable, but if they still
prove too challenging to defeat, slip by them while they're otherwise occupied
and slice your way to and through Moritsuna Watanabe in the east. Make a quick
jaunt to the north and west to take out Kazumasa Ishikawa, then head for the
southwest corner and defeat Nobukatsu Oda and Ieyasu Tokugawa to seize victory.

4. Pirate Hunt
"These pirates are bothering my darling. This won't do!"

Victory Conditions: Defeat the Marauder.
Defeat Conditions: All peasants are eliminated, or any Main Camp is lost.

Hideyoshi and Mitsunari need you to secure the sea route. Prove your worth to
both of them by heading south and defeating the two Raiders there as soon as
the battle begins. Head east and cut down two more Raiders, then carve a path
to the southeast peninsula, felling the two Raiders by the east garrison and
the one on the peninsula as you progress. When the reinforcement ships appear,
follow the southernmost path to the west, then make your way north, defeat the
two Raiders in your path, and continue to the west garrison to save it from the
two Raiders who are attacking it. Rush to the central section of the fleet and
taking down the three Raiders there to save the peasants. The Marauder will
take the battlefield now, and he'll bring in two more Raiders as backup. If you
feel like earning some more gold, head for the southwest island to trigger some
more missions - and the appearances of Kotaro Fuma and Kojiro Sasaki - and de-
fend the island from all comers. Once you've had your fill of battle, seek out
the Marauder and punish for tormenting the innocent peasants...and for making
Hideyoshi's life more difficult, of course.

5. Siege of Odawara Castle
"We're almost there, baby...an end to all this mean, nasty chaos!"

Victory Conditions: Defeat Ujimasa.
Defeat Conditions: Hideyoshi is defeated, or Main Camp is captured.

The Hojo clan is all that stands betwen Hideyoshi and total control of Japan.
Crush their opposition by heading south and east and defeating Yasuhiro
Ogasawara, then following the siege ramp that appears and fighting off Naoshige
Chiba, Ujinaga Narita, and the hordes of peons that will try to stop it from
reaching the castle wall. A second siege ramp will appear if the first one is
destroyed; if that happens, use the brief pause to finish off the generals and
drop the enemy's morale. Once the ramp's in place, the gates will open and your
allies will storm the castle. A Spy Captain will also appear and spread rumors
about Hideyoshi; bolt west and slice him up to quell the rumors. Things get
really interesting once Hideyoshi enters the castle; Kotaro Fuma will ambush
him as reinforcements appear in the west and launch an attack on your main
camp. Your allies will be able to distract the reinforcements for a little
while, so make a beeline for Hideyoshi and take care of Kotaro and all of the
enemy generals around him. It's easy to get mobbed by all the enemies in the
area if you're reckless, so to try to lure one or two generals away from their
allies and defeat them individually. Once Hideyoshi is safe, make your way to
the main camp posthaste and take out Ujifusa, Ujinao, and Ujitaka Hojo to stop
the enemy assault. Head north and defeat Hiroteru Minagawa to jump-start your
allies' offensive, then make your way south through the castle courtyard and
cut down Yoshitake Mibu and Norihide Matsuda as you advance on the storehouse
in the southeast. Beat down Ujitada Hojo to capture it and drop the enemy's
morale even more, then head into the castle for the final push. Cut your way
through Ujiteru Hojo to open the path to the 3rd floor and Masataka Kasahara to
clear the path to Ujimasa Hojo. Kotaro Fuma will appear to protect his liege in
the name of chaos, but neither one should be able to stand up to you if you've
made it this far.

Once Ujimasa falls, the battle is yours. Enjoy the ending!

6. Nene's Dream: Melee at Sekigahara
"I thought everybody was supposed to be happy now! What happened?"

This battle becomes available after clearing the first five battles of Nene's
Story Mode.

Victory Conditions: Defeat all enemy officers.
Defeat Conditions: Any allied officer is defeated.

Story Mode just wouldn't be complete without Sekigahara, would it? This battle
is intense, and the course of it can change depending on which side gains the
upper hand, so the strategy below is by no means the most (or only) effective
one to use. It should, at least, serve as a general guideline for how to win
the battle with minimal frustration. If anyone knows of a strategy that works
more reliably than the one I offer here, please e-mail me.

As soon as the battle begins, head north, defeat Yoshiaki Kato, and silence the
eastern cannon. Masanori Fukushima will approach you; spank him soundly when he
does. Okuni will appear in the center of the battlefield as reinforcements for
you. Her morale is abysmal, so rush to her side and fight off all of the enemy
generals around her to ensure that she doesn't get routed. Once she's safe,
circle the center and disable the rest of the cannons, then cut down Ginchiyo
Tachibana and finish clearing the center of generals. Hurry south and stop
Hanzo Hattori from doing too much damage to Kobayakawa's forces, then blaze a
trail northeast through Tadayoshi Matsudaira, Ina, and any nonplayable generals
you encounter to reach Ieyasu Tokugawa. Okuni will aid you in your attack; help
her out if you notice that she's struggling. Mitsunari Ishida will order an
all-out assault once you're done punishing Ieyasu, and Kobayakawa will charge
the center in an uncharacteristic display of bravery. Clear the northeast cor-
ner of enemy generals, then bolt for the center and beat Mitsunari Ishida and
Sakon Shima into submission before they put Kobayakawa in a world of hurt. The
worst is over now, so sweep around the battlefield and spank any of the gener-
als who haven't learned their lessons yet.

Once the last of the enemy generals falls, victory is yours. Congratulations on
mastering Nene's Story Mode!
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VI. Nene's Weapons
A. Flying Swords
Base attack 19
Element, bonuses, and number of slots will vary.

B. Kunoichi Blades
Base attack 27
Element, bonuses, and number of slots will vary.

C. Tempered Wings
Base attack 35
Element, bonuses, and number of slots will vary.

D. Devil Feathers
Base attack 42
Element: Ice
Bonuses: Defense +37, Speed +38, Luck +38, Range +36

1. Obtaining the Devil Feathers
Where to Get It: Battle of Komaki-Nagakute
How to Get It: Rescue the detached unit, capture Iwasaki Castle, and defeat
Hanzo Hattori, Tadakatsu Honda, and Ina.
Where It Is: In the hands of a supply team. It appears by the central western
stronghold and heads east.
How I Did It: For starters, I headed south and east and defeated Ujishige Niwa
and Naomasa Ii to rescue the detached unit. I continued south for Yasumasa
Sakakibara and captured Iwasaki Castle, then turned around and rushed back to
the north to stop Hanzo Hattori. After defeating him, I made my way back to
Iwasaki Castle, cutting down Tadatsugu Sakai, Nobumasa Okudaira, and Tadayo
Okubo as I progressed. I beat back Ina and Tadakatsu Honda with a little help
from my allies, and intercepted the supply team when it appeared. With my new
weapon in hand, I carved a path west and south through Moritsuna Watanabe and
Nobukatsu Oda and defeated Ieyasu Tokugawa. With a Lv. 27 Nene and Matsukaze, I
was able to obtain the weapon and finish the battle in about 17 minutes.

If you have a reasonably high-level Nene and don't waste any time in rescuing
the detached unit or stopping Hanzo from entering your main camp, you shouldn't
have too much trouble obtaining this weapon. Fighting Tadakatsu is never fun,
but if you hide behind your allies use T and TT repeatedly, you'll quickly wear
him down. Just be sure to do an interim save when his health is critically low;
all your hard work will be wasted if one of your allies lands the final blow.
If you can survive without bringing your bodyguard, do so to further reduce the
chances of having your your KOs stolen.

Remember that the Devil Feathers, like most 4th weapons, can only be obtained
in Story Mode on Hard or Chaos difficulty.

2. Is it worth using?
Yes, but there are better weapons out there. The defense and range bonuses help
Nene cope with crowds even more effectively, the speed bonus allows her to
blaze across the battlefield like greased lightning, and the ice element makes
her musou much more useful. It's a great defensive weapon, but it doesn't have
the attack bonus that Nene so desperately needs. Unless your playing style
emphasizes speed and defense, you'll be better off looking for a pair of
Tempered Wings with attack and defense bonuses and an ice or demon element.
-------------------------------------------------------------------------------
VII. Questions & Answers
Q: Why a Nene FAQ?
A: It hadn't been done yet, and I think she's a fun character to use.

Q: You got all the characters' names backwards! You're an ignorant dolt who
knows nothing of Japanese!
A: Blame KOEI for that one. I know that they anglicized the names, but I also
know that most of the people who read this FAQ are going to be more used to
seeing the anglicized names than the original Japanese. Therefore, I decided to
use the anglicized names to keep the confusion to a minimum.

Q: I fulfilled the requirements to obtain Nene's 4th weapon, but I didn't get
it! What gives?
A: Make sure that you've cleared at least the first five battles of Nene's
Story Mode, that you're playing her Story Mode on Hard or Chaos difficulty, and
that you personally defeat Hanzo Hattori, Tadakatsu Honda, and Ina.

Q: Nene's an airhead.
A: That's not a question, and it's not even true. She's more of an idealist
with a maternal streak, which is probably why she and Hideyoshi get along so
well in the game.

Q: Hideyoshi Hashiba/Toyotomi was a very lucky man.
A: If we knew that the historical Nene was anything like her SW2 persona, I
might agree with you.

Q: Is Nene the same as Kunoichi from Samurai Warriors?
A: No. "Kunoichi" is a generic term for female ninjas. Nene is based on a
specific historical figure; the Kunoichi that we know from the original Samurai
Warriors is not. Nene is A kunoichi, but she is not THE Kunoichi.

Q: Can Nene jump even higher if she transforms into Hanzo or Kotaro?
A: No. I'd heard this rumor from a few different people, so I decided to test
it personally. I played two different battles and tried transforming into both
of them, and I couldn't even double jump when I did. As far as I've been able
to tell, the rumor is false.

Q: Your FAQ sucks! I've crapped out better FAQs than this!
A: As soon as you find a way to upload excrement, you should post your wondrous
creation for all to see.

Q: I posted my FAQ, and everyone I know thinks it's better than yours! Your FAQ
really DOES suck!
A: Congratulations! I am in awe of your superior FAQ-writing skills! Now go
away.

Q: This is the best FAQ I've ever read! You're a genius and a god among men,
and I want to know more about you so that I can immortalize you!
A: Yeah, I get that a lot. My contact info's listed below.

Q: <insert some question that has nothing to do with the FAQ here>
A: See the second sentence of my previous answer.
-------------------------------------------------------------------------------
VIII. Special Thanks
I would like to thank...

..KOEI and Omega Force, for creating the Samurai Warriors series.
..Wikipedia (http://en.wikipedia.org/wiki/Nene_(person)), for providing a con-
cise but informative bio of Nene.
..Edward Chang, for his helpful and well-written Samurai Warriors 2 FAQs.
..Vitor ([email protected]), for telling me about the extra missions in
Pirate Hunt.
..CJayC of GameFAQs, for posting this FAQ.
..Leo Chan of Neoseeker, for posting this FAQ.
..Dennis of Super Cheats, for posting this FAQ.
..the folks at IGN, for posting this FAQ.
..you, for reading this FAQ.
-------------------------------------------------------------------------------
IX. Contacting Me
If you want to get in touch with me, send an e-mail to [email protected].
Be sure to put the word "FAQ" in the subject line of your e-mail, or I'm likely
to mistake it for spam and delete it. I check my e-mail every day, so you
should receive a reply quickly in most cases. I accept praise, corrections, and
constructive criticism, and will give you credit for any information you share
with me that I decide to add to the FAQ. Rude, crass, or incomprehensible
e-mails will be ignored or shamelessly ridiculed as my mood dictates, so keep
your e-mails clear and polite if you want me to respond in kind.

I also use AIM occasionally. If you want my Screen Name, ask for it via e-mail.

Happy gaming!