============================================
         SAMURAI WARRIORS 2 (NA)
     Character Guide: Kanetsugu Naoe
              Version 1.10
        Created by: Sima Zhongda
============================================

                                "Love and honor are the basis of all strength!"
                                                          --Kanetsugu Naoe, SW2

============
 CONTENTS
============

1. Introduction
2. About Kanetsugu Naoe
3. Unlocking Kanetsugu Naoe
4. Kanetsugu's Tale
    4.1 Battle of Kawanakajima
    4.2 Battle of Tedorigawa
    4.3 Siege of Odawara Castle
    4.4 Battle of Hasedo
    4.5 Siege of Edo Castle
    4.6 Kanetsugu's Dream: Last Stand against Ieyasu
5. Weapons
    5.1 General List
    5.2 Obtaining the Fourth Weapon
6. Moves
    6.1 Move List
    6.2 Normal Attacks
    6.3 Charge Attacks
    6.4 Special Moves
    6.5 Musou
7. Statistics
8. Thanks and Credits
9. Copyright and Contact Information



====================
 1. Introduction
====================

So, I was on my way to unlocking Keiji Maeda when I came across this warrior and
strategist named Kanetsugu Naoe. To write about him was not among my plans, but
alas, he caught my attention and made me like him enough to dedicate this FAQ to
him. Those who have played Dynasty Warriors 5 will find his moveset similar to
that of Zuo Ci (though not as powerful), and it is, in a way, but there is more
to Kanetsugu than just that. In fact, although he is not immensely powerful like
Tadakatsu Honda or Keiji Maeda, he is much fun to play, and at high levels he is
capable of performing rather impressive combos. Not to mention that he has a
great personality and an unusual sense of honor that I find very appealing. But
enough of that.

This FAQ intends to cover the most important aspects of gameplay as Kanetsugu
Naoe in Samurai Warriors 2. Since there is no official strategy guide for the
American version of the game, the majority of the information provided here is
based on my own experience, so bear with me. As usual, thanks to EChang for his
Fourth Weapons Guide, which I used as an aid for the corresponding section of my
FAQ.



===========================
 2. About Kanetsugu Naoe
===========================

Kanetsugu Naoe (1560-1619), son of Higuchi Soemon Kanetoyo, was a notable
retainer of the japanese clan of Uesugi following the Sengoku period to the Edo
period of the 17th century of Japan. He served Uesugi Kagekatsu and was largely
responsible for the Uesugi manuevers against Tokugawa's allies in the north. He
captured Hataya Castle, but suffered defeat at Hasedo Castle. After the Uesugi
were transferred to Yonezawa in 1601, Kanetsugu received an income of 60,000
koku, shortly before he retired.

Sources: http://www.samurai-archives.com/uesugiret.html
        http://en.wikipedia.org/wiki/Kanetsugu_Naoe



===============================
 3. Unlocking Kanetsugu Naoe
===============================

In order to unlock Kanetsugu Naoe, complete Yukimura Sanada's Tale.



=======================
 4. Kanetsugu's Tale
=======================

This section is dedicated to a detailed explanation of Kanetsugu's Tale, stage
by stage. For the sake of making the guide as helpful as possible, I have
included a walkthrough for each battle; however, walkthroughs are based solely
on my experience and are by no means the only way to get things done. The
proposed strategies have been deviced in Hard difficulty setting.


4.1 Battle of Kawanakajima

    Kenshin Uesugi and Shingen Takeda were two of the strongest lords during
    Japan's feudal era. Bitter enemies, the two had fought each other three
    times but were still unable to determine who was superior. In the year
    1561, they brought their armies to the fields of Kawanakajima.

    A young warrior named Kanetsugu Naoe, who was fond of Kenshin's tactics
    and code of honor, came to join the Uesugi Army...

                                      ***

         "With Kenshin's divine strategies, there is no way we can lose."

                          [Uesugi Army vs Takeda Army]

Time Limit: 60'00"00
Victory Condition: Defeat Shingen.
Defeat Condition: Kenshin is defeated, or Main Camp is captured.

Walkthrough:

    Thus begins another battle between the quarreling lords of Kai and Echigo.
    Speed is essential in order to keep up with Lord Shingen's clever tactics.
    Head for Hachimanbara and engage the enemy, but be on guard, as it is all
    part of Lord Shingen's plan: soon after the first enemy officers are
    defeated, a detached unit of the Takeda army approaches the allied main
    camp from the northwest, closing a pincer attack. Quickly move to intercept
    this unit, led by Nobushige Oyamada and Nobufusa Baba, and prevent it from
    entering the main camp [Mission]; upon success, the Uesugi army's own
    detached unit appears from Zenkoji, advancing towards the Takeda main camp.

    The next major task is to perform a joint attack with the detached unit,
    but there are a few things to take care of along the way. Return to
    Hachimanbara and defeat the enemy officers in the area; also, occupy the
    west garrison, protected by Yoshinobu Takeda [Mission], and then the
    southeast garrison, guarded by Masakage Yamagata [Mission]. Continue west
    from the garrison, where a thick fog (the mini-map is unavailable in this
    area) provides the perfect setting for an enemy ambush. Indeed, Masakiyo
    Morozumi, Masatsugu Tsuchiya and Nobutoyo Takeda lie there in wait, and
    must be eliminated in order to protect the unit [Mission].

    Now proceed towards the Takeda main camp. Initially, the gates are closed,
    but Lord Shingen soon opens them, revealing the presence of Sakon Shima by
    his side. Eliminate him, and finally bring victory to the Uesugi by
    defeating Lord Shingen.

Note: Failure to join the Uesugi army's detached unit on time causes Lord
    Shingen to use a different ploy: he moves his main camp to the central
    south area and enemy reinforcements arrive, including Sakon Shima in hyper
    mode, who advances towards the allied main camp from the southeast and must
    be defeated [Mission].


4.2 Battle of Tedorigawa

    The Uesugi army was victorious at Kawanakajima. However, neither Shingen
    nor Kenshin was satisfied with the battle, so the two men decided to save
    their conflicts for another day. Meanwhile, Nobunaga Oda had begun to
    expand his territory while Kenshin and Shingen were busy fighting one
    another.

    Kenshin was furious when he learned that a lord of lesser influence than
    himself was growing so powerful. He quickly readied his army to attack the
    Oda where they were positioned at Tedorigawa. However, recent heavy rains
    had separated the main Oda forces from their commander. Nobunaga was
    nowhere to be seen. As a result, Nobunaga's retainers Katsuie and Hideyoshi
    were left to fend off Kenshin's assault by themselves...

                                      ***

  "The Demon King wishes to spread his reign, but honor will not allow him!"

                           [Uesugi Army vs Oda Army]

Time Limit: 60'00"00
Victory Condition: Defeat Katsuie.
Defeat Condition: Kenshin is defeated.

Walkthrough:

    Start by clearing the east area of enemy officers. Lord Kenshin soon
    announces his intention of flooding the area where the Oda army is
    positioned, as an allied unit heads for Funaoka Castle in order to execute
    this plan. As usual, the unit requires assitance; however, know beforehand
    that the flooding causes enemy officers on the central area of the map, as
    well as Hideyoshi, to retreat, so if you wish to defeat them personally,
    now is the time to do so. If Hideyoshi is encountered before the flooding,
    there is a [Mission] to defeat him; the same applies for Katsuie Shibata if
    encountered before he crosses the sandbar, but I do not recommend defeating
    Katsuie without the ploy, as this makes the battle more difficult.

    Whenever ready, seize control of Funaoka Castle [Mission] by defeating
    Mitsuhide Akechi and Morinari Ando. Katsuie Shibata should be south from
    the allied main camp by now, so go there and eliminate him. The condition
    for victory has been met, right? Wrong. Now it is Nobunaga that must be
    defeated. If Hideyoshi was still on the battlefield at the time of the
    flooding, he returns upon the fall of Katsuie and advances from the south
    towards the allied main camp. If not, the Oda's main force, commanded by
    Nobunaga, arrives.

    Head west to meet Lady No before she crosses the sandbar [Mission]; then
    encounter Oichi and prevent her from entering the main camp [Mission].
    Defeat any remaining enemy officers and proceed southwest, to the enemy
    main camp, where Ranmaru Mori guards the entrance. Eliminate him and then
    Nobunaga to win the battle.


4.3 Siege of Odawara Castle

    The battle of Tedorigawa ended in victory for the Uesugi. However, they
    were unable to pursue their enemy, as Kenshin died of illness soon after
    the battle ended.

    Time passed, and Nobunaga was assassinated by Mitsuhide Akechi in a
    rebellion at the temple of Honnoji. Hideyoshi then killed Mitsuhide,
    becoming Nobunaga's successor and amassing great power. Masamune Date saw
    that he was no match against Hideyoshi's capability to wage war and
    surrendered. This left the Hojo clan, who occupied the eastern Kanto region
    as Hideyoshi's only remaining enemy.

    To overtake the Hojo stronghold of Odawara Castle, Hideyoshi divided his
    army and attacked their position from two sides. Kanetsugu was among the
    warriors who advanced from the west...

                                      ***

    "Lord Kenshin may be gone, but the light of justice shall never fade!"

                          [Toyotomi Army vs Hojo Army]

Time Limit: 60'00"00
Victory Condition: Defeat Ujimasa.
Defeat Condition: Hideyoshi is defeated

Walkthrough:

    The Toyotomi army is attacking Odawara Castle, and Mitsunari Ishida
    determines that it would be of great help if Hideyoshi and his allies had a
    castle of their own. Mt. Ishigaki seems like a good construction site, but
    it is currently occupied by the enemy; seize control of it [Mission] so
    that Mitsunari may carry out his project. This causes the Hojo officers
    positioned inside the north garrison to advance towards the allied main
    camp, but Yukimura Sanada and Sakon Shima are nearby, so let them handle
    the situation for now. The most immediate concern is that Ujimitsu Hojo and
    Ujinori Uesugi, who are positioned inside the south garrison, become
    suspicious as Mt. Ishigaki is taken, and decide to investigate; stop them
    before they reach Mt. Ishigaki [Mission] and use this chance to close the
    two enemy entry points to the south as well.

    Also around this time, Kanbei Kuroda and his group of engineers arrive at
    the southwest, with the intention of building the castle; however, they are
    trapped inside a garrison with enemy officer Ujitada Hojo, so hurry to
    assist them and clear the path to Mt. Ishigaki so that they may begin their
    task (note that Kanbei will stop and fight whatever enemy units he finds
    along the way, so the area must be entirely clear for him to advance).

    Once Kanbei and his engineers are on their way to Mt. Ishigaki, go north
    and get rid of Ujitaka Hojo and Norisada Ueda before they enter the allied
    main camp [Mission]. From here, head southeast to eliminate Yasusato
    Matsuda (he enjoys destroying the siege ramp that Kanbei sends to Odawara
    upon finishing the construction of the castle), as well as the other enemy
    officers outside the walls of Odawara Castle.

    Mitsunari and Kanbei should be done with their work by now, which greatly
    lowers the Hojo army's morale. Kotaro Fuuma closes the gate of Odawara, but
    it is possible to enter the castle either via siege ramp if it is there, or
    through the northeast after defeating the enemy officers that guard the
    corresponding gate. Whichever the case, setting foot inside the castle
    causes Norihide Matsuda, who has betrayed the Hojo and joined Hideyoshi's
    forces, to be discovered; find this treacherous man and rescue him
    [Mission]; he is inside a room to the south, within the castle walls.

    After the battlefield has been cleared of enemy officers, the next part
    begins: enter Odawara Castle itself, in order to search for the enemy
    commander. It can be accessed through the center of the walled area. The
    castle is relatively small, but on the first two floors there are doors
    that must be opened through a mechanism; a ninja explains that the
    mechanism to open the door on the first floor is on the second floor, and
    the mechanism to open the door on the second floor is on the first floor.
    Here are some very basic maps of the castle:

           Floor 1
                               _   ________
                          ____| | |        |
                       2F|____  |_|        |
                          ____| D_         |
                         | _____| |_  _____|       M - Mechanism
                      ___||___     _||_____        D - Door
                     |        |   |______  |       X - To battlefield
                     |        |    ____  | |      2F - To Floor 2
                     |        |   |M   |_| |
                    X|________|   |        |
                                  |________|


           Floor 2
                       ________   _________
                      |  ______| |  _____  |
                      | |    1F  | |  ___| |
                      | |________| | |M    |
                      |         _  | |     |       M - Mechanism
                      |        | |_| |_   _|       D - Door
                      |        |      _|D|_       1F - To Floor 1
                      |________|  _  |     |      3F - To Floor 3
                               3F| | |     |
                                 | |_|     |
                                 |_________|


           Floor 3 (Main Keep)
                               ____________
                              |            |
                              |  _         |      2F - To Floor 2
                              | | |     H  |       H - Ujimasa Hojo
                            2F|_| |________|


    The idea is simple: go to Floor 2 and activate the mechanism to open the
    door on Floor 1, which grants access to the area where the mechanism to
    open the door on Floor 2 is. Activate said mechanism, return to Floor 2 and
    continue to Floor 3, where Ujimasa Hojo can be found and defeated... Or so
    it seemed. Upon his defeat, Kotaro Fuuma appears (in hyper mode) and says
    that the man inside the castle was not the real Ujimasa Hojo, who, by the
    way, is now heading for the allied main camp with three of his officers.
    Defeat Kotaro Fuuma, quickly exit the castle and eliminate what remains of
    the Hojo clan, and finally Ujimasa. Thus Hideyoshi's last powerful enemy
    vanishes into oblivion.


4.4 Battle of Hasedo

    Odawara Castle fell and Japan was finally unified by Hideyoshi. However,
    after Hideyoshi's death, Ieyasu Tokugawa stood up to claim control of the
    land. He was opposed by Kanetsugu's friend and Hideyoshi's former retainer,
    Mitsunari Ishida.

    Kanetsugu was angered by Ieyasu's lust for power and sent him a letter
    expressing that such actions were disdained by the Uesugi code of honor. He
    then joined Mitsunari's forces to oppose Ieyasu.

    The two friends decided to attack Ieyasu separately, one from the east and
    the other from the west, thus effectively surrounding him. It was a clever
    tactic that they hoped would do away with him completely...

                                      ***

     "So far, everything has gone as planned. An honorable Japan is near!"

                          [Uesugi Army vs Date-Mogami]

Time Limit: 60'00"00
Victory Condition: The allied officers arrive at the Escape Point.
Defeat Condition: All allied officers other than Kanetsugu are defeated.

Walkthrough:

    The main goal in this battle is to aid the escape of three officers of the
    Uesugi Army. Head north and clear the first and second gates by eliminating
    all enemy officers that stand in the way (note that once an officer is
    defeated his troops generally retreat). When the group reaches the third
    gate, enemies arrive at the south, and "uncle Keiji" (he said it, not I)
    volunteers to hold them off while allied officers continue their escape. At
    this point, either move forward and let Keiji deal with three enemy
    officers by himself, or turn back and show him some gratitude by getting
    rid of them. Whichever the case, he closes the third gate once all allies,
    including Kanetsugu, have gone past it.

    Back to the main task, escort the three allied officers to the escape point
    [Mission]. An ambush awaits past the third gate; eliminate the four enemy
    officers in the area, clear the fourth gate and prepare for yet another
    ambush. As always, defeat all enemy officers, but note that troops continue
    to come from the enemy entry point to the west even after the ambush has
    been eliminated, and it cannot be closed. Also, Masamune Date arrives at
    the south with his main force around this time, and the victory condition
    changes: Masamune must be defeated. For now, however, let the allied
    officers fight to their hearts' content and clear the fifth and last gate,
    where the last ambush comes up. After taking care of it, turn back and slay
    remaining enemy troops so that the allied officers will move on to the
    escape point. Turn back once they are on their way, and defeat the Date
    army and Masamune himself to win the battle.


4.5 Siege of Edo Castle

    Kanetsugu's prowess brought victory for the Uesugi army at Hasedo. They had
    defeated the lord of Oshu, Masamune. To prove that Mitsunari had not died
    in vain, Kanetsugu swore revenge on the Tokugawa. With Yukimura Sanada, he
    marched for Edo Castle, the Tokugawa's main base and residence of Hidetada,
    son of Ieyasu.

    Their unexpected strike on Edo castle caught Hidetada off guard, giving the
    Uesugi an initial advantage. However, Ieyasu himself was also heading for
    the city, with his enormous army in tow...

                                      ***

        "Mitsunari, in your honor I will build a right and just world!"

                      [Uesugi Coalition vs Tokugawa Army]

Time Limit: 60'00"00
Victory Condition: Defeat Hidetada.
Defeat Condition: Kagekatsu, Kanetsugu or Keiji is defeated.

Walkthrough:

    The first objective in this battle is to occupy Edo Castle's main keep.
    Enter the walled area through the west and head for the small keep,
    defeating enemy officers along the way. Once inside the small keep, go to
    the second floor and seize control of it [Mission], which causes the door
    that connects with the main keep to open. Continue to the main keep, defeat
    Ina and move on to the next floor to slay Hidetada Ieyasu. Edo Castle now
    belongs to the Uesugi Coalition, but in order to achieve victory it is
    necessary to eliminate Ieyasu himself, whose army has already begun to show
    up by now.

    Exit the castle and head straight for the allied main camp, where Kagekatsu
    Uesugi is very much in need of assistance. Soon after Ieyasu's arrival to
    the battlefield, Kagekatsu starts moving towards Edo Castle's main keep in
    order to establish a new main camp there. Escort him [Mission] and defeat
    all enemy officers that stand in his way so that he may reach his
    destination safely. After this, Tadakatsu Honda and Masamune Date join the
    battle. Quickly intercept Masamune at the northwest to prevent him from
    entering the main keep [Mission], and then Tadakatsu at the center for the
    same purpose [Mission]. Now defeat any remaining enemy officers and finally
    eliminate Ieyasu to win the battle.


4.6 Kanetsugu's Dream: Last Stand against Ieyasu*

    Disgusted at Ieyasu for using Hideyoshi's death as a justification to rule
    the land, Kanetsugu allied himself with Mitsunari Ishida, Ieyasu's greatest
    opponent. Enraged, Ieyasu marched east to destroy the Uesugi. He didn't
    realize that Mitsunari was also marching from the west and his army would
    soon be surrounded.

    But just when it looked like Kanetsugu and Mitsunari's plot had succeeded,
    one of Ieyasu's scouts learned what was happening. Ieyasu quickly turned
    his forces around, sending Masamune Date to deal with the Uesugi. However,
    Kanetsugu swore to honor his promise to his friend and pursued Ieyasu. At
    Kawanakajima, he finally caught up to his enemy...

                                      ***

               "I will keep my promise! Mitsunari, wait for me!"

                      [Uesugi Coalition vs Tokugawa Army]

Time Limit: 60'00"00
Victory Condition: Defeat Ieyasu.
Defeat Condition: Kagekatsu, Keiji or Yukimura is defeated.

Walkthrough:

    For the first part of this battle, concentrate on defending the main camp
    from the many enemy officers that charge into it. Keiji Maeda and Kagekatsu
    Uesugi soon join the battle; while Keiji can very well take care of
    himself, Kagekatsu requires assistance [Mission] as he moves towards the
    main camp. Defeat all enemy officers in the area, including Masamune Date
    when he arrives.

    Not long into the stage, Yukimura Sanada also joins the battle to support
    the Uesugi Coalition, while Ieyasu calls his protector, Tadakatsu Honda.
    Defeat him [Mission] and the officer that accompanies him; then defeat Ina,
    Hanzo Hattori and all remaining enemies. When Kanetsugu gets close to
    Ieyasu's main camp, the deliciously evil Kojiro Sasaki shows up; defeat him
    [Mission] and then proceed to slay Ieyasu to win the battle.

* This is a bonus stage, unlocked by completing Kanetsugu's Tale. Also, it
 contain's Kanetsugu's fourth weapon (for more details, see section 5.2).



==============
 5. Weapons
==============

5.1 General List

   1st Weapon - Sword & Charms
                Base Attack: 20

   2nd Weapon - Metal & Magic
                Base Attack: 29

   3rd Weapon - Sacred Arms
                Base Attack: 37

   4th Weapon - Evil's Bane
                Base Attack: 45
                Element: Fire
                Statistics: Musou +56 (Three slots)
                            Defense +38 (Two slots)
                            Musou Charge +51 (Three slots)


5.2 Obtaining the Fourth Weapon

Stage: Last Stand against Ieyasu
Mode: Story Mode
Difficulty Setting: Hard
Requirements: While all allies are alive, defeat Masamune Date, Tadakatsu Honda,
    Ina and Hanzo Hattori, in that order.

Procedure:

1. Start by eliminating all enemy officers that charge towards the main camp.
  Kagekatsu Uesugi and Keiji Maeda arrive a few minutes into the stage; not
  much later, Masamune Date, the first target, joins the battle.
2. Defeat Masamune, as well as any other enemy officers that stand between
  Kagekatsu and the main camp, so that he may arrive there safely [Mission].
3. Continue to defend the main camp; Yukimura Sanada eventually comes to the
  aid of the Uesugi and Ieyasu announces that he has a defender of his own:
  Tadakatsu Honda, who, by the way, is in hyper mode and accompanied by another
  officer. (From this point forward, speed is essential. I recommend to do an
  interim save before fighting Tadakatsu, just in case.)
4. Defeat Tadakatsu [Mission] and the officer with him, as fast as possible.
5. Immediately proceed to the southeast garrison in order to eliminate Ina
  [Mission]. Do not stop to defeat the officers with her just yet.
6. Move on to defeat Hanzo Hattori [Mission]. If all allied officers are still
  alive, a transport unit appears at the upper central enemy entry point and
  heads northeast.
7. Defeat the Supply Captain [Mission] for the weapon.
8. Continue the stage as normal and slay Ieyasu to win.

Notes and Recommendations:

- Build up Kanetsugu as much as possible. Due to the extremely tight timing, the
 weapon is rather difficult to get, even at level 50.
- Equip a fully-upgraded third weapon. One with an element and attack bonus is
 preferred.
- Equip a mount with high speed, Matsukaze if possible.
- It is a good idea to use the Interim Save function throughout the stage.



============
 6. Moves
============

6.1 Move List

This is the diagram of Kanetsugu's moves. Since he will gain new moves as he
advances in level, I have included both the initial and the final lists as
reference. Note that my diagram for the two Special moves varies from the one
presented in the game; this is because the original diagram can be misleading:
Kanetsugu's second and third level Special moves are activated by holding down
R1 and then pressing S or T once, twice or thrice, as opposed to pressing R1
before every S or T.

Type: Special
     [The main development is found in the increase of Special Move strength.]

Initial

         Normal Attack: S -> S -> S -> S
                          \    \    \
         Charge Attack: T   T   T   T

         Special 1:    R1 + S
              Protective charms swirl around Kanetsugu.

         Special 2:    R1 + T
              Throw an exploding charm that slows enemies.

Final

         Normal Attack: S -> S -> S -> S -> S -> S -> S
                          \    \    \
         Charge Attack: T   T   T   T
                        |   |   |   |
                        T   T   T   T

         Special 1:    R1 + S -> S -> S
              Protective charms swirl around Kanetsugu.

         Special 2:    R1 + T -> T -> T
              Throw an exploding charm that slows enemies.


6.2 Normal Attacks

Rush S : Swings his sword in a wide arc, and at the same time his charms move
         in a whole circle around him.

Jump +
     S : Jumps and throws his charms downward, where they quickly circle around
         him a single time.

SSSSSSSS: Swings his sword three times from side to side, followed by a 360
         degrees slash; then swings three times more and finishes with a second
         360 degrees slash in the opposite direction.


6.3 Charge Attacks

Jump +
     T : Jumps, and when he lands, his three charms surround him and hit the
         ground for a small area effect.

  T(T) : Throws his charms forward a short distance, knocking back enemies in
         front of him; if T is pressed again, the charms hit the ground after
         the first attack, causing an explosion.

 ST(T) : Swings his sword once and then swings again to throw his opponent up
         into the air; if T is pressed again, his three charms extend in front
         of him as he jumps to hit his foe once with his sword, throwing them
         back to the ground for an area effect.

SST(T) : Swings his sword twice and then makes his charms spin rapidly as he
         hits the opponent in front of him, for damage and disorientation; if
         T is pressed again, he thrusts once with his sword and a purple star
         appears as a beam of light shoots from it, knocking the target back a
         considerable distance.

SSST(T) : Swings three times and then drives his sword into the ground as his
         charms spin rapidly in a large circle around him; if T is pressed once
         more, he drives his sword into the ground again and shoots beams of
         light in all horizontal directions around himself.


6.4 Special Moves

R1+
 S(SS) : Says, "Heaven, protect me!", and a large number of spinning charms
         form a circle around him; as they disappear when the effect wears off,
         an explosion occurs near him. If S is pressed twice, the formed
         circle is wider, and even wider if S is pressed thrice. The charms hit
         enemies near him and throw them upwards.

Note: The area between Kanetsugu and the circumference is unprotected and enemy
    officers may avoid the spinning charms by dodging towards him. Despite this
    fact, the protective charms can be useful after throwing back an enemy that
    will surely return and try to him, or for adding up to combos.

R1+
 T(TT) : Throws his charms to the ground in front of him and a purple column
         of energy that slows enemies down appears briefly; if T is pressed
         twice, a significantly wider column appears; if T is pressed thrice,
         the purple energy forms a barrier around him, covering an area as
         wide as the screen.

Note: This move can leave enemies defenseless if used wisely. Unless enemies
    nearby are busy hitting someone else, it is usually best to use the first
    level of the move (a single T), since higher levels take longer to activate
    and Kanetsugu is open for a hit while charging up.


6.5 Musou

In Samurai Warriors 2, the Musou Gauge is divided in three sections that
determine the strength of the Musou attack. Each character begins with a
fragment of one section, and will gradually complete all three as he or she
gains levels and Musou stat. Like in the first Samurai Warriors, there are two
options for the use of Musou attacks: either press and hold O to perform the
character's unique Musou, or tap O and use regular attacks while Musou is
active. The following are Kanetsugu's unique Musou attacks:

Level 1 : Stands while his charms spin rapidly in a circle in front of him, and
         finishes with a wave of energy that hits all enemies within a large
         area around him; he can rotate, but not advance in any direction.
         Indicated by a blue aura.

Level 2 : Stands while his charms spin rapidly in a circle in front of him, and
         finishes with a wave of energy that hits all enemies within a large
         area around him; he can rotate, but not advance in any direction. It
         seems to hit a larger area than level 1. Indicated by a green aura.

Level 3 : Stands while his charms spin rapidly in a circle in front of him and
         meteors rain upon a very large area, and finishes with a wave of
         energy that hits all enemies within a large area around him; he can
         rotate, but not advance in any direction. This version can add up for
         hundreds of combos in crowds, but is less effective against officers,
         because they find a way to avoid the hits more often than not; in the
         unlikely event that the targetted officer does take at least most of
         the hits, however, it inflicts quite considerable damage. Indicated by
         a yellow aura.

Double
 Musou : Performed with the aid of a guard or a second player, this Musou
         attack is enhanced by lightning element and does many more hits than a
         single Musou. In Kanetsugu's case, this can mean well over a thousand
         hits against crowds at level 3. Indicated by red waves of electricity
         that link both parties in proximity.



=================
 7. Statistics
=================

     ===================================================
     |      Statistic     |    Base    |    Maximum    |
     ===================================================
     |  Life              |    115     |      289      |
     |  Musou             |     94     |      282      |
     |  Attack            |     89     |      183      |
     |  Defense           |     89     |      183      |
     |  Ride              |     92     |      181      |
     |  Speed             |    102     |      167      |
     |  Dex               |    106     |      171      |
     |  Luck              |     99     |      194      |
     ===================================================



=========================
 8. Thanks and Credits
=========================

+ To KOEI, for creating Samurai Warriors 2.
+ To the real Naoe Kanetsugu, for inspiring the creation of this rather
 honorable Samurai Warrior.
+ To EChang, for his Fourth Weapons Guide.
+ To GameFAQs and SuperCheats, for publishing my work.



========================================
 9. Copyright and Contact Information
========================================

Copyright 2006 Sima Zhongda.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

The following websites have been authorized to publish this guide:
   * GameFAQs (http://www.gamefaqs.com)
   * SuperCheats (http://supercheats.com)

For questions, corrections, etc., e-mail me at [email protected]. I will
give proper credit to the author(s) of any contributions I decide to post as
part of this guide.