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                   Samurai Warriors 2
         Date Masamune Character FAQ Version 1.02
       Created By: MegaWeapon ([email protected])
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Table of Contents
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1. Introduction and Update History
2. Character Biography
3. Unlocking Date Masamune
4. Moveset and Skills
   A. Special Skills
   B. Regular Attacks (Square)
   C. Charge Attacks (Square+Triangle)
   D. Musou Attacks
5. Statistics
6. Date Masamune's Weapons
   A. Weapon List
   B. Unlocking Masamune's Steed
7. Stage Walkthrough
   Stage 1. 小田原城攻略戦
   Stage 2. 長谷堂の戦い
   Stage 3. 海賊討伐戦
   Stage 4. 大阪の陣
   Stage 5. 三方ヶ原決戦
   Stage 6. 関ヶ原の戦い (Gaiden)
8. Credits and Thanks
9. Copyright and Contact Information

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1. Introduction and Upate History
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Before you start reading this document, please set your encoding to Japanese
otherwise you will not be able to view some of the words.

Version 1.02 (3/12/2006) - Minor changes

Version 1.00 (3/8/2006) - Added stage walkthrough and fixed a few mistakes.

Version 0.70 (3/7/2006) - 1st version. Missing the stage walkthrough.

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2. Character Biography
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A biography of Masamune from Koei.

Son of Terumune Date. As a child, he lost an eye due to illness, thus earning
the nickname 'Dokuganryu,' the 'one-eyed dragon.' After his father's death,
he was victorious at the Battles of Koriyama and Suriagehara and greatly
expanded his own sphere of influence. He overcame many obstacles - from the bad
blood between him and Yoshiakira Mogami to dispute over the family estate - to
expand his control over all of northern Japan. After Hideyoshi Toyotomi's
death, Date joined with Tokugawa in the Battle of Sekigahara.

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3. Unlocking Date Masamune
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Date Masamune is available after you complete Musou Mode with Saika Magoichi,
although you must complete Musou Mode with Akechi Mitsuhide to unlock Magoichi.

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4. Moveset and Skills
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++++++++++++++++++
A. Special Skills
++++++++++++++++++
R1: When this button is pushed, Masamune will bring out his two pistols. While
   holding R1, use the D-Pad or the Left Analog to allow Masamune to strafe.

R1+S: Fires at the enemy according to the number of times you press square.

Comment: The fire rate is slow and the damage is pathetic. Although if you are
        having trouble killing a powered up general, use it to keep your
        distance. Keep in mind that it does not stun enemies and it will not
        break an enemy's guard.
Score: 3/10

R1+T: Masamune taunts his enemy by spinning his pistols and then finishes off
     with a cool stance that sends out a yellow shockwave. If the enemy is
     stupid enough to get hit by it, his/her defense will lower while your
     attack will go up.

Comment: I rarely use this move simply because it rarely works on generals on
        Hell and Hard mode. First, they can easily block it or roll away.
        Second, you will most likely get knocked back by the general or a
        soldier.
Score: 3/10

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B. Regular Attacks (Square)
++++++++++++++++++++++++++++
S1: Slashes his sword down from the top right to the bottom left.
S2: Slashes his sword back up from the bottom left to the top right
S3: Swings his sword up from the bottom right to the top left.
S4: Takes out his pistol and fires once.
S5: Takes out his pistol and fires twice.
S6: Takes out his pistol and fires 3 times.
S7: Takes out his pistol and fires 4 times.
S8: Dashes forward and simultaneously slashes his sword from left to right
Jump+S: Fires both his pistols while airborne. Using this move will give you
       extra air time.

Comment: His set of square attacks have poor crowd control and only the last
        attack will activate his element.
Score: 6/10

++++++++++++++++++++++++++++++++++++
C. Charge Attacks (Square+Triangle)
++++++++++++++++++++++++++++++++++++
T1: Fires three elemental projectiles.
T2: Dashes forwad and quickly swings his sword up from the bottom right to the
   top left. Your element is activated during the slash.
T3: Does a backflip and fires both his pistols while airborne.
Jump+T: Strikes his sword on to the ground causing a small shockwave.

Comment: Okay, this move looks awesome. Masamune pulls it off quickly so it is
        great to use it on a crowd.
Score: 7/10

ST1: Swings his sword up knocking any enemy into the air.
ST2: Fires multiple times at the airborne enemy.
ST3: Jumps up to the airborne enemy and strikes down with an elemental sword.

Comment: Great for 1 on 1 battle although the gun shots are weak.
Score: 7/10

SST1: Does a spin kick from left to right.
SST2: Dashes forward and quickly swings his sword up from the bottom right to
     the top left.
SST3: Fires 3 elemental projectile with one going forward and the other two
     going off to his sides.

Comment: Incredible! The projectiles cover a large radius, although it does not
        cover your back but that's fine. Equip Masamune with Ice or Lightning
        and you will be clearing crowds with ease.
Score: 8/10

SSST1: Slashes his sword down from the top right to the bottom left. Then
      quickly, he will jump into the air and spin 360 degree while firing his
      pistols. The gun shots are elemental, although the radius is very small.
SSST2: Same as SSST1 except he slashes his sword more before the jump and the
      slashes are elemental.

SSST3: Same as SSST1 except he slashes his sword even more.

Comment: With a weapon carrying Ice element, this move is very useful. The
        slashes will freeze the enemy 80-90% of the time. Without the Ice
        element, it's still efficient against generals.
Score: 8/10

++++++++++++++++++++++++++
D. Musou Attacks (Circle)
++++++++++++++++++++++++++
Regular:
Lvl 1: Fires multiple gun shots outward.
Lvl 2: Fires multiple gun shots outward and finishes off jumping into the air
      three times while performing a 360 degree spin firing his pistols
      simultaneously.
Lvl 3: Same as Lvl 2, except blue lasers rain down during the musou sequence.

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5. Statistics
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Initial Stats:

Health - 105
Musou - 102
Attack - 85
Defense - 88
Mounted Combat - 104
Agility - 124
Jump - 126
Luck - 99

Final Stats:

Health - 264
Musou - 306
Attack - 171
Defense - 176
Mounted Combat - 199
Agility - 194
Jump - 196
Luck - 192

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6. Date Masamune's Weapons
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+++++++++++++++
A. Weapon List
+++++++++++++++
Lv1. 陣太刀
Base Attack - 19

Lv2. 鞍切景秀
Base Attack - 28

Lv3. 倭刀蓬莱
Base Attack - 39

Lv4. 大覇狩
Base Attack - 44
Element - Ice
Additional Stats - Attack +20
                  Attack +17
                  Mounted Combat +18
                  Mounted Combat +16
                  Musou Charge +20
                  Musou Charge +18
                  Attack Range +19
                  Attack Range +16

Stage 5: 三方ヶ原決戦

Requirement:
- Must be on Hard or Hell Difficulty
- Keep all your allies alive.
- Defeat all the generals on the map except Tokugawa Ieyasu.

Strategy:
1. Seize the east fort by defeating the general inside.
2. Seize the west fort by defeating the general inside.
3. Approach the central fort. Musashi will charge out of his base which
  will trigger an allied ambush party to appear. Defeat the injured
  Musashi to seize the central fort.
4. Head southwest to trigger an ambush. Defeat the generals there.
5. Charge into Ieyasu's camp to trigger the enemy reinforcements to arrive.
6. Defeat every general on the map except Ieyasu.
7. Supply Captain will arrive from the Northwest. Defeat him to acquire the
weapon.

++++++++++++++++++++++++++++++
B. Unlocking Masamune's Steed
++++++++++++++++++++++++++++++
I actually decided to unlock Masamune's steed before I used him because I
thought Masamune would not be complete without his steed. If you are like
me, read on. If not, scroll down and skip this section. Anyway, here is
the method.

Select Infinite Castle (無限城) from the main menu because it is only
obtainable in this mode.

Requirement: Complete "秘薬の材料" mission once. At level 71 of Infinite
Castle, complete "荷駄頭救出戦" to unlock this awesome horse. Do not forget
to purchase the horse in the shop and bring enough money with you.

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7. Stage Walkthrough
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Note: These strategies were made on Hard Difficulty.

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Stage 1. 小田原城攻略戦
++++++++++++++++++++++++++
Time Limit: 60'00'00
Victory Condition: Hojo Ujimasa and Hojo Ujinao are defeated.
Defeat Condition: Toyotomi Hideyoshi is defeated.

You start off near the north gate. Immediately take out the general, 上田憲定
in front of you to open the northern gate. At this moment, the cannons near
松田直秀 will fire. Once you are inside, you will immediately spot 上杉氏憲 and
笠原政堯. Kill them quickly and move on. Approach 松田康郷 and 北条氏房 and
defeat them quickly. The two generals near the southern gate should be
flashing. Defeat them to open two gates and rescue Yoshihiro while you are
there. At this point, the Hojo army should atk Hideyoshi's main camp.
Hopefully you have a horse with you because you need to rescue Hideyoshi. Once
you have secured Hideyoshi, head over to 松田直秀 and defeat him to cease the
cannons. Head over to the lower left corner of the map to discover the supply
base. Defeat the two generals that appear to seize the base. Approach the
castle from the left will trigger an enemy ambush. Dispose of them and head in.
Shortly after, Kotaro will appear inside the castle. Eliminate him and then the
enemy commanders.

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Stage 2. 長谷堂の戦い
++++++++++++++++++++++++++
Time Limit: 60'00'00
Victory Condition: Naoe Kanetsugu and Maeda Keiji are defeated.
Defeat Condition: Date Masamune or 最上義光 is defeated or Naoe Kanetsugu
                 reaches the escape point.

So, you first encounter Keiji. Luckily he is not powered up. Dispose of him
and head through the gate. Follow the path and defeat the generals that impede
you. Rescue 最上義光, then move on. Enemy reinforcements will appear as you
approach Kanetsugu. Hurry back to rescue 最上義光 and make it quick because
Kanetsugu should have eliminated two to three of you allies by now.
Great.. Keiji appears again. Ignore him and stop Kanetsugu. On hard mode, you
do not have the time to deal with Keiji. Once you defeat Kanetsugu, you can
go deal with a powered up Keiji. Finish him to end the battle.

++++++++++++++++++++++++++
Stage 3. 海賊討伐戦
++++++++++++++++++++++++++
Time Limit: 60'00'00
Victory Condition: Enemy leader is defeated.
Defeat Condition: All allies are defeated or allied bases are taken.

Fairly easy. Defeat the troop leaders when they show up. Enemy reinforcements
will show up from time to time, but they do not cause much trouble. Defeat the
leader when he shows up to end the battle.

++++++++++++++++++++++++++
Stage 4. 大阪の陣
++++++++++++++++++++++++++
Time Limit: 60'00'00
Victory Condition: 豊臣秀頼 is defeated.
Defeat Condition: Tokugawa Ieyasu is defeated.

First off, approach the south. You will get a mission to eliminate a general
to the north. Ignore it. You will get another mission to eliminate the generals
that are near you. Take the generic ones out before you take out Yukimura
unless your Masamune has decent stats. Once they are dealt with, head over to
general to your north and eliminate him. It is also wise to eliminate the other
two generals in this area to give yourself a morale boost. Approach the central
gate for a battle with a powered up Musashi. Defeat the nearby enemies for
powerups. Now the allied cannon should appear. Protect it at all cost. The door
to the castle will open shortly. Eliminate Magoichi who awaits you. Enter the
castle once Magoichi has been dealt with and defeat Yukimura along with the
enemy commander. Oh no, the battle is not over yet, in fact the defeat
condition has changed. You must stop 豊臣秀頼 from reaching the escape point
and to make matters worst, Yukimura will charge into Ieyasu's main camp.
Hopefully you brought a steed with you. Eliminate 豊臣秀頼 and Yukimura to end
the battle.

++++++++++++++++++++++++++
Stage 5. 三方ヶ原決戦
++++++++++++++++++++++++++
Time Limit: 60'00'00
Victory Condition: Tokugawa Ieyasu is defeated.
Defeat Condition: Date Masamune or Saika Magoichi is defeated.

First, seize the east fort by defeating the general inside. If you wish to
fight a powered up Musashi, approach the central fort now. If not, go seize
the west fort which will trigger Musashi to leave his position. Once he leaves
the fort, Musashi will get ambushed by your troops. Wohooo.. he is injured.
Now finish him off to seize the central fort. Approach the southwest corner to
trigger an ambush. Defeat the generals there. Alright, charge into Ieyasu's
camp to trigger an ambush and the enemy reinforcements to arrive. Dispose of
Hanzou and the ambush party quickly. Ignore Ieyasu. Instead, go and eliminate
Inahime, Tadakatsu, and the other three generals. If you did everything I
mentioned, the supply captain carrying Masamune's level 4 weapon should
appear. Once you are done, eliminate Ieyasu to end the battle.

+++++++++++++++++++++++++++++++
Stage 6. 関ヶ原の戦い (Gaiden)
+++++++++++++++++++++++++++++++
How to unlock: Finish Date Masamune's Musou mode once.

Time Limit: 60'00'00
Victory Condition: Ishida Mitsunari is defeated.
Defeat Condition: Tokugawa Ieyasu is defeated.

Okay, so you start the battle with an advantage but not for long. Just deal
with the generals in the central area. Shortly after, enemy reinforcements will
arrive causing a drastic morale drop. Simultaneously, the area around your main
camp should be under attack. Eliminate the enemy reinforcements quickly along
with the generals near the main camp. Finally, defeat Mitsunari to end the
battle.

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8. Credits and Thanks
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Koei and Omega Force
 For a wonderful game
www.koei.co.uk/
 For the Date Masamune short biography
http://bio.s81.xrea.com/
http://musou.s38.xrea.com/sengokumusou2/
http://www.ann-mon.com/smuso2/
 For the weapon information and statistics
http://gokudou.net/sem2/
 For the generic officer names
GameFAQs
 For hosting this document

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9. Copyright and Contact Information
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Copyright 2006 MegaWeapon

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All trademarks and copyrights contained in this document are owned by their
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If you have questions, suggestions, or corrections, email me at
[email protected]. Well, thanks for reading.